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    FAQ/Walkthrough by Kouli

    Version: 0.5 | Updated: 07/24/05 | Printable Version | Search This Guide

    -- Namco Cross Capcom --
    -- FAQ/Walkthrough --
    -- By Kouli (aka Ken Zhao, kenzhao99@yahoo.com) --
    -- Version 0.5 --
    
    -------------------------------------------------------------------------------
    
    <Beforehand Words>
    
    This FAQ/Walkthrough is based on the Japanese version of Namco Cross Capcom
    that is released on May 26th, 2005.
    
    The game is made and published by Monolith Soft/Namco.
    
    And yes, the 'X' means 'Cross'.
    
    -------------------------------------------------------------------------------
    
    <Update Log>
    
    \May 31~June 02, 2005/
    - Version 0.1, start up with the basic from the Software Manual, as well as
      beginning to write the full walkthrough
    
    \June 24~26, 2005/
    - Version 0.2, continue on the walkthrough
    
    \June 27~29, 2005/
    - Version 0.3, further on the walkthrough, covers about half of the game
    
    \July 03~05, 2005/
    - Version 0.4, more on the walkthrough
    
    \July 19, July 21, July 23~24, 2005/
    - Version 0.5, wrapping up on the walkthrough
    
    -------------------------------------------------------------------------------
    
    <Game Controls>
    
    Select - Display team chart
    L2 - Switch display of unit information
    L1 - Switch unit
    D Pad - Select an option/item, input tech command, input defense extra
    Left Stick - Select an option/item
    Right Stick - Camera control
    R3 - Switch on or off on the limit of camera rotation angle
    Square - Switch the display of Action Turn Display(Action Window)
    X - Cancel an option/item, move cursor to your active unit
    Triangle - Confirm on area, such with movement, attack..etc Also use to perform
               "Deathblow"
    Circle - Confirm an option/item, advance message, open Main Window, move cursor
             to your active unit, perform "Normal Attack Tech'
    R1 - Switch unit
    R2 - Switch display of unit information
    Start - Start game, skip event, display option screen, pause during battle
    
    *Mini Reset*
    Yes, there is no rest in this game. However, during a battle, make a temp. save
    and then the game will ask you to go back to the title menu or not. Well, that
    is sort of a rest.
    
    -------------------------------------------------------------------------------
    
    <Getting Started>
    
    At the Title Screen, press any button to bring up options of this Title Menu.
    Use D-Pad or Left Stick to select one and press Circle to confirm:
    
    New Game - Start a game from the beginning
    Load Game - Load a previously saved data and continue from there
                - To save a game, you can do so at the Stage Preparation Screen
    Reopen Stage - Load a previosuly saved temp data and continue from there
                   - To make a temp save, you can do so during a battle
    Option - It allows you to adjust Sound and Vibration
             - Stereo/Monaural
             - BGM
             - SE
             - Vibration On/Off
    
    -------------------------------------------------------------------------------
    
    <Game Flow>
    
    Basically, the game moves on from stage to stage, upon clearing them, you can
    advance the story. In general, we have events with characters talking, and
    pressing Circle can advance the dialogue, use R1 can fasten that up even better
    and if you don't have the patience, press Start to skip. Aside from events,
    you can be at Battle Preparation. That depends on the stage, where you can
    select members you want to use in battle. Select and then place them on a
    stage map.
    
    Some KeyWords of getting through a stage are such as:
    
    AP/Active Point: This is basically Action Point you have, that maxes out at 10
                     and it is required to do all sorts of things. Defeating the
                     enemies or doing Defense Extra can regain you APs
    Action Order: Order for each unit when their actions begin to be possible, and
                  ones with higher APs can move faster/earlier. If there are units
                  with same AP, such as 10, then it will depends on the stats "
                  Speed" to determine the order
    Stage Phase: When the unit with 10 AP is done, a count will increase, as
                 opposed to 1. Each unit (including enemy and you/ally) will
                 recover 1 AP as well
    
    Then there is going through a stage where enemies and you/allies show up on a
    map, and the one with higher AP will start the turn. To clear a stage, you will
    need to clear the Victory Condition. If you met the Defeat Condition, you are
    back to the stage froms start but with gained money and exp. To command a unit
    to move, it must be that unit's turn when you can tell by the Action Order then
    select Move. Areas in blue is your possible area you can move to. Also, you
    can press Start to open up the Option Screen, that allows you to make a temp
    save as well. To command an attack, after moving and if you are in attack range
    corresponding to the enemy's location, you can select Attack.
    
    Further, there is the Battle Screen where you need to input commands to make
    the attacks. If an enemy is attacking, you can choose to normal defend and do
    it correctly to gain Defense Extra that recovers AP.
    
    Last of all, there is the Stage Preparation Screen, that appears after you
    clear a stage. You can equip items and train yourself, as well as saving or
    loading your game. This end loops back to Events.
    
    -------------------------------------------------------------------------------
    
    <Battle Preparations>
    
    As the game advances, you will be able to pick members during a stage. There is
    a March List to choose members, to pick them onto the map. You can view each
    unit's status, and viewing MA attacks. You can also sort the list in accordance
    to Level/HP/MP/Attack/Defense/Movement/BR. There is a March Mark which is
    represents by the kanji 'Shutsu', there is also M which means MA Attack. After
    selecting units with the March List, then you can put them on the map. You can
    also switchover or delete, as welll as viewing status. There is also a limit
    of how many you can put it, so pick wisely.
    
    -------------------------------------------------------------------------------
    
    <Stage Map>
    
    Here you can move units on the map and advance your strategy. Also, you are
    mainly to attack the enemies or defend enemies' attacks. As for the screen,
    there are few things to talk about. To start out, Right Stick(Up/Down) allows
    you to Zoom In or Out with the camera angle, as well as rotating the camera
    angle(Left/Right). At the max Zoom Out, windows will disappear and you can
    view the whole map.
    
    As for the screen itself, there is the status display of the select unit at the
    upper left corner, stage phase, compass and camera zoom bar at upper right,
    then there is the cursor that turns colour upon its selection(blue means ally,
    red means enemy, green means the map and gray means accessible areas), then
    there is the possible Main Window/Command Window at right, terrain display at
    lower right and there is the Action Order Display/Action Window. And remember,
    press R2 or L2 can change the display info above a unit. If you select a unit,
    if you pick Attack or Move, you can view the change you have. If you are
    attacking an enemy, there is another simple above the target's head, and that
    is either S for Short Range or L for long range.
    
    -------------------------------------------------------------------------------
    
    <Commands>
    
    Basically, by an active unit's turn, select it and press Circle to get the Main
    Menu to show up. Use D-Pad or Left Stick to select what you want to order what
    the unit to do:
    
    Move: Costs 1 AP, this is to move the unit. Blue means the possible areas you
          can move to, after you make the selection, your character moves to that
          location. Make sure you confirm your location in comparison with the
          enemy's to better work your strategy. Also, there is a Movement Power to
          consider which is just the lower right where it talks about the terrain
          you are at and with a number to the right
    
    Attack: Costs 3 AP, this is to attack the enemy unit. There is Normal Attack
            and also MA attack. Once you make the choise, you get into a battle
            screen, and after the battle, you return to the map and end of the turn
    
    Skill: Costs 0 AP, this is to use the unit's special ability, but this uses MP
           and once you use Skill, this command also disappears
    
    Item: Costs 0 AP, this is to use item you have. To change equipments, do so at
          the Stage Preparation Screen and once you use Item, this command also
          disappears
    
    (To know your areas and range better, press Triangle on a unit to view things.
    At first, there is the attack range, where red means close range and yellow
    means long range. Then if you press Triangle again, there is the possible max
    movement/attack range where blue means the accessible area and yellow means
    possible range. And finally, if you press again, there is the possible MA Co-Op
    Range where you can view the Co-Op possible range.)
    
    Information: Costs 0 AP, this is to view various things, such as Action Order,
                 Team Chart, Skill Chart and Win/Lose Conditions
    
    Standby: Costs 0 AP, this is to have that unit to wait there and end the turn
    
    There is also an option called 'Destroy' which is to break item box to obtain
    the stuff it contains. Also, this costs 2 AP. However, the Unit with the
    special skill of Destruction Type, they can destroy without consuming AP.
    
    -------------------------------------------------------------------------------
    
    <Options>
    
    When it's possible to control your unit, press Start to bring up this Option
    Screen. Here, you can adjust various things, such as Sound, Vibration, Terrain
    Information, Action Turn, Grid Display, Unit Information and Save.
    
    -------------------------------------------------------------------------------
    
    <Status>
    
    At the Main Menu/Command Window, there is Status for you to select. R1 and L1
    allow you to switch different unit. Using Left Stick or D-Pad, you can move
    from Status to Tech, Skill or Item.
    
    As for Status, there are lots of things you can check. There are Level, Next,
    HP, MP, Turn, Deathblow(SP), Faint, AP, Attack Number(BR), Close Range, Long
    Range, Movement, Type, Attack, Defense, Technique, Speed, Luck, Auto Skill,
    Equip Item and Attribute Defense. Ones with brakets usually means that number
    in that braket is an added bonus/increase from an equipped item or such. If
    the usual number(to the left of the braket) is in blue, that's a plus and if
    it's red, that is a minus.
    
    As for Tech, here you can view the attack tech and special defensive tech. Use
    Left Stick or D-Pad to highlight one. When a unit levels up, the unit can be
    able to learn new techs. With each tech, you can view the Range, such as S for
    Short Range, L for Long Range and M for MA Attack. Then there is the command to
    use them normally. First Attack, Defensive Counter and MA Attacks don't usually
    have those because they are activated differntly. Then there is the name of the
    tech, with attribute provided as well as kana to help out those that can't read
    much. Some tech also got Special Feature. After that, there is the hit number
    that this tech can create, then the Attack Power of the tech, and finally the
    consumption some tech can use up. Some uses MP, some uses SP.
    
    (A bit more on attribute, there are about 7 kinds in total: Physical, Hot, Cold,
    Electric, Spirit, Magical Power and Energy.)
    
    As for Skill, there are Auto Skill, then Active Skill and Un-Active Skill. They
    are also divided into catagories: Recover, Increase, Breakdown, Attack and
    Special. Of course, there is each skill's name and no kana this time to help
    the ones that can't read. Each skill has its effect and Consumption as well.
    
    (Some examples of skills are: Flower Art, 3-Battle Stand,
    Temptation of Succubus, Thunder Edge Surge Fist, Steel Adventure Heart,
    Special A Class Strider, Battle Data Collect and Natural Talent Ancient Smash
    Style - Revision.)
    
    Last of all, Item. Here, there are equipped Items and Consumption Items. If
    you do get an item from the map, the unit can equip it automatically given if
    there is an empty space. You can equip up to 4 and 6 for Consumption Item.
    Other than that, the rest of the items that are unequipped are common to all
    units and you can equip those in the Stage Preparation Screen. You can not
    make changes on a map/battle. On the Item screen, basically there is the Equip
    Item at upper part, then the Consumption Item at lower part. The details of the
    item is at lower right and the parameter effect(changes to status) is shown on
    the upper right.
    
    (On the Status Screen, if you press Square, you can check out the information
    of the unit, such as his/her/its origins.)
    
    -------------------------------------------------------------------------------
    
    <Battle>
    
    When you select the "Fight" command, there is the Battle Preparation Screen
    appears before the actual Battle Screen. You can prepare Skill and Items that
    way. The Tech command list will be displayed when you press Circle with "Battle
    Start" of the "Action Select". Press Circle again to start the battle. If you
    press X to Back of the "Action Select", you can cancel out and back to the map
    screen.
    
    The Battle Preparation Screen shows an enemy's unit to the left with status
    information, then there is your/ally unit to the right with status information
    as well. In between them, there is the arrow indicating who is attacking who
    as well as specifying that it is a Close Range or Long Range. Then below them,
    there is the "Action Select". Usually, you got "Battle Start" and "Back". If
    you use the D-Pad or Left Stick(Left/Right), you can go select others like
    "Skill" and "Item". A Skill has its MP that's required and a short info, and
    as for an item, there is just the effect of the item on display.
    
    As you select "Battle Start", you are at the Tech Command List. There is the
    Damage Change By The Attribute, where Up Arrow means increase in damage, Down
    Arrow means decrease in damage and Right Arrow means normal damage that means
    no attribute interference. Next, there is the Tech's Attribute, then the Tech's
    Name, Tech's Attack Power and The Command.
    
    More so, let's get to the View Of The Battle Screen. You are standing to the
    right, and the enemy is to the left. The name of the tech you are using is
    shown at top middle, to the right of that is the Branch Number that indicates
    how many times you can use tech. If it gets to zero, that end the battle. Below
    the Branch Number, there is the possible Aerial Hit which is mid-air combo hits
    you are doing. Doing Aerial Hits can result in Bonus which is shown below the
    Aerial Hit. At lower part of the screen, there are the HPs and MPs for you and
    the enemy. Below MP, there is the Deathblow Gauge where you can use Deathblow
    when it's full and there is the Faint Gauge which makes you stun if you it gets
    full. As for Deathblow, it can be performed by pressing Triangle given if you
    got the Deathblow Gauge full. Above the name of the Deathblow, here you got the
    Attack Tech, corresponding with the D-Pad(all 4 major directions) and Circle.
    Finally, at upper left, there is something called "Fall Acceleration" which
    shows up as Aerial Hit continues. As Aerial Hit continues, the "Fall
    Acceleration" increases. "Fall Acceleration" is representing by up-side-down
    green Triangle. One big one means 10 small ones. If the Aerial Hit stops, then
    the count will reset. The Big one means number of taken tech during the Aerial
    Hit continuation, and the small one means hit number during the Aerial Hit
    continuation.
    
    Continue on, the flow of Normal Attack/BA(Branch Assault). As a battle starts,
    there is always a first attack that is activated automatically. After that, you
    can then input commands to do what you wish. As for Command Input, you can do
    so by using the D-Pad and Circle. However, the amount of times you can do this
    is limited by the Branch Number. You can perform the Deathblow when the Death-
    Blow Gauge is full. After the DeathBlow, the gauge becomes zero again. However,
    you do not have all the time in battle. If you don't input a command, there
    will be a Count Down at top middle. The battle finishes as that number reaches
    zero. The other way for the battle to finish is to use up the Branch Number or
    reduce the enemy's HP to zero. After the battle, you will taken to the Battle
    Result Screen.
    
    As said earlier, Aerial Hit(Air Combo) can create bonus for you. So be sure to
    continue to attack and remain the enemy in air with more attacks. The Bonus
    has all kinds, such as DA(Damage Up), BR(Branch Up), SP(Deathblow Gauge Up),
    ST(Faint/Stun Gauge Up), IG(Item Get) and EX(Exp Get).
    
    Further, there is Attack Extra. To do so, during a battle, perform all attack
    tech(5 kinds). With Attack Extra, you can get bonus such as HP Recovery(plus
    small recover on Faint/Stun value) and MP Recovery. If you are not sure of
    which kind, it is just Circle, Up+Circle, Down+Circle, Left+Circle and Right+
    Circle. More ever, there is also Critical Hit. To do so, launch an enemy in
    air, and at the instant the enemy falls to the ground and stands up, attack and
    when hit, you have performed the Critical Hit which does more damage obviously.
    
    Next up, it's the MA(Multiple Assault) Attack. MA Attack is the attack method
    that relates multiple units and some unit will have this tech. There are about
    3 types of MA Attacks and each with different Activation Condition. MA Attack
    is different from Normal Attack. After you confirm the target, the tech's
    command input control doesn't go up and it will be done automatically. As said
    earlier, the kinds vary, such as Single/Multiple Simultaneous Attack, Co-Op/
    Single Attack and Co-Op Multiple Simultaneous Attack.
    
    As for the procedure of MA Attack, try to fulfill some conditions: 1/ When a
    single unit attacks, the enemy must be within attack range for the MA Attack.
    2/ When muliple unit doing co-op attack, your units must be within range(within
    3 squares), and the enemy also needs to be in range. With those conditions
    done, at the Command Menu, select Attack then select MA Attack. Then select
    your target, and the attack will be perform in exchange of 50 MP. Some MA
    Attacks are such as Legs Spread Double Kick with Bravoman and Wonder Momo, Duo
    Buster with KOS-MOS and Shion&MOMO, Double Dragon Fist with Ryuu and Ken
    Masters.
    
    At the end of a battle, you will be at the Result Screen. With an enemy KO,
    there will be money and bnonus item to be obtained. With MA Attack, the unit
    that activated the MA Attack get exp and item. You can also view the Status
    by pressing Triangle. KO Bonus is such as recovery AP for defeating an enemy.
    There is also attached bonus, like with the Aerial Bonus and often multiply
    the base you have there. To get an item, you can either get KO Bonus Item which
    is from defeating an enemy, or either IG(Item Get) Bonus Item which is results
    from Aerial Hit.
    
    Last of all, it is time for the flow of defending. It is when an enemy unit
    attacks you and thus the defensive battle. Basically, you are to get attacked
    by the enemy, but some unit has special defensive tech(Counter Skill) and that
    way, that unit can counter back. At the Battle Preparation Screen, you are to
    pick option at the "Action Select" then move onto to Defensive Battle Screen,
    aside from Battle Evasion if you selected that. With a pair unit, only one
    person will do the defending. During defend, at the "Action Select", there are
    No Guard, Normal Defense, Protects Ally and Battle Evasion. As for Special
    Defensive Tech(Counter Skill), there are kinds such as Defensive Counter,
    Evasive Counter, Total Defense and Evasion. Some examples of Special Defensive
    Tech(Counter Skill) is such as Triangular Leap from Chun Li, Crimson Sword from
    Stahn&Rutee. Anyway, select either No Guard, Normal Defense or Protect Ally,
    you will be taken into the defensive battle to get attacked by enemy. To the
    left of the screen, there is a D-Pad showing up. Here is where you press one
    direction that matches the one on the screen quickily. If you input it right
    with timing, you get GOOD or if you failed, you get BAD. With 50% above of the
    attack turn number of the enemy, you can recover 1 AP by doing this Defensive
    Extra input correctly; With 80% above, you get 2 AP. After all this, you will
    be at the Battle Result Screen(of Defending) where you can recover AP if you
    have done Defensive Extra correctly. You can view the Status also with the
    Triangle button, and press circle to get back to the stage map. Another thing
    to watch out for is some enemy's attack can inflict Poison on you. Upon the
    Action Turn, you get damaged and reduce HP. After a while, it recovers by
    itself or you can recover it with item.
    
    -------------------------------------------------------------------------------
    
    <Preparation For The Next Stage>
    
    Clear a stage and before going into the next stage, you will be at this Stage
    Preparation Screen. Here you can confirm your unit, equip item, save/load play
    data or such. At top right, there is the next stage number/world, with the
    money you got below it. Below those, at lower right is "To The Next Stage"
    command. To the left, there are various command you can do here: View Unit,
    View Item, Shop(this get added as the game advances), Equip, Training, Option
    and finally, Save.
    
    Training is probably the most interesting thing you can do, which allows you
    to select a unit to perform close/long range Normal Attack(BA), as well as the
    Deathblow. Also, there is the attack range of the MA Attack, then Game System's
    explanation and words. It divides into 3 sections: BA Mode where you can train
    with Mokujin to test out Normal Attack or Deathblow, as well as setting that
    Branch Number to have a limit or not; Secondly, there is MA Mode, this is just
    to confirm on detailed views of the MA Attack Tech with your units.
    
    -------------------------------------------------------------------------------
    
    <Items>
    
    Item can be obtained when you defeat an enemy, on map, or buy from shop. You
    can equip them or recover status with its special effect.
    
    Items also divide into 3 kinds: Equip Item(such as DX Badge, Dash Ring),Use/
    Consumption Item(Recovery Medicine Small, Medicine Bottle, Monster Juice, Ice
    Candy), Special Item(Bag, Herb).
    
    On a map, there are such as Item Box and Duralumin Case. Usually, you will be
    destroying them to open, which is done by getting near then select "Destroy"
    from the Command Menu. Thus, you can obtainthe item within.
    
    As the game advances, at the Stage Preparation Screen, there is the menu for
    Shop. Here you can buy or sell items. This is rather a very common thing in an
    RPG.
    
    As for equipping item, if you find it on the map, and if you have a space, you
    can equip it automatically. Aside from the Stage Preparation Screen, you can't
    make any adjustment with the equipping items. Equipping item itself is basic
    of the basic, there is much to detail about.
    
    -------------------------------------------------------------------------------
    Walkthrough--------------------------------------------------------------------
    -------------------------------------------------------------------------------
    
    <Prologue 1 - Yuragi Street's Arisu>
    
    After scenes, Reiji and Shaomu will encount these Blue Sickle Weasles. The game
    will then promt you to view the tutorial or not. View it if you wish. Once you
    are done, time to battle:
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Arisu Reiji&Shaomu become unable to battle
    
    Just select to make an MA Attack, and "Type of Gun" should be able to finish
    off all 3 enemies.
    
    After, there will be Goblin(Gnosis) appearing and you will automatically get
    into a battle again one. Reiji's gun doesn't work on it, but Shion, KOS-MOS and
    MOMO will show up. KOS-MOS will end up using her Hilbert Effect. The Goblins
    are now attack-able. Shion&MOMO and KOS-MOS will team up with you. Shion&MOMO
    can move toward the Goblin that's near Reiji&Shaomu, then long range attack.
    KOS-MOS can move in then close range attack. After you kill one, Cammy, Yuri
    and Yuni will show up. Yuri and Yuni will end up fighting you, but Chun Li
    also show up. Anyway, move Chun Li toward Yuni and attack her. To defend again
    an enemy's attack, select "Normal Defend" and you will be using the D-Pad,
    select the corresponding direction. Do this correctly for 4 times and you get
    to recover AP. After, Chun Li can continue to attack on Yuni and Reiji&Shaomu
    can help her out. KOS-MOS can easily defeat a Goblin all by herself, then go
    take care of the last Goblin. Shion&MOMO can move closer to Yuni then Standby.
    Once you take out Yuni, Yuni and Yuri will move off the map. Afterward, you
    will be at the menu. Besure to save your game. If you are still not used to the
    battle system yet, spend sometime with the "Training" option. Once you are
    ready, press 'Right' to highlight "To The Next Stage" then select it.
    
    <Prologue 2 - Tales of Destiny> (*The title is Shukumei no Monogatari which
                                     translates into Tales of Destiny or sort. The
                                     cool thing is, they didn't write it in
                                     katakana which is Teiruzu Obu Desutinii, but
                                     instead, they wrote it in kanji. This is
                                     pretty cool, eh, "Tales of" fans?)
    
    Here, we have the typical scene of Leon betrays Stahn&Rutee for a reason. That
    brings back memories, doesn't it? Anyway, after scenes, Green Slimes show up
    and it's battle time:
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Stahn&Rutee become unable to battle
    
    Move to the near Green Slime and close range attack. You can easily get rid
    of it. Then Black Slimes will show up. Then Klonoa&Guntz will show up. Have
    Klonoa&Guntz to close range attack the next Green Slime, again, you are easily
    get rid of it. Then Stahn&Rutee should be able to take care of another one,
    then Blue Knights will show up. They will move closer then Clino Sandra&Sabine
    will show up. Now, move Clino Sandra&Sabine to a Blue Knight, and close range
    attack it. Another easy one. Next, Klonoa&Guntz. After you take care of more
    enemies, Joker and Muu will show up then Gilgamesh&Ki will show up. Have
    Gilgamesh&Ki to long range attack a near Muu. The rest is just defeating each
    enemy. Joker is the one with the most HPs. Gilgamesh&Ki has a Movement called
    "Hyper Shield" which is pretty effective against Joker's attack. It can result
    in zero damage. Anyway, once you reduce Joker's HPs to a level, it will get
    off the map and that is it for this battle. Besure to save your game. Once you
    are ready, "To The Next Stage".
    
    <Prologue 3 - Bodyguard Of The Belligerent Country>
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Annihilation of the allies
    
    Now, we have Mitsurugi Heishirou against 3 Spear Skeleton and Minamoto No
    Yositsune. Get near a Spear Skeleton and you can probably finish it off in a
    turn. After, Taki and Musashibou Benkei will show up. Taki can move near to
    Mitsurugi Heishirou. After, defending Musashibou Benkei's long range attack
    should be fairy easy. After, Tobi Masuyo&Tengenji Hiromi, Tron Ni Kobun, Gilly
    Octy and 3 Horokko. Tobi Masuyo&Tengenji Hiromi can move to a near Horokko and
    long range attack it. Of course, you can mostly kill it in a turn. Soon, Taira
    No Kagekiyo&Tarosuke will come to help. Move closer to Minamoto No Yositsune
    and attack. The rest is just getting rid off all enemies. Minamoto No Yositsune
    and Musashibou Benkei will take a while since they have more HPs. Just have
    other characters to gang up on them. With all the people ganging up on
    Musashibou Benkei, he will mostly get stunned. Once you kill all enemies, that
    ends this battle. Once you are ready, "To The Next Stage".
    
    <Prologue 4 - Ghouls & Ghosts>
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Valkyrie become unable to battle
    
    It's Valkyrie against 5 Death. Just defeat the near one for more scene. Then
    after, defeat another one for 2 Mage and 2 Black Slime to show up. Defeat yet
    another one for Morrigan Aensland and Dimitri Maximov to show up. Then just
    finish off the last two Death. Move up and get the Black Slime. Afterward,
    Red Arema Joker will show up with tons of enemies. Of course we are going to
    retreat. That ends this battle. Once you are ready, "To The Next Stage".
    
    <Prologue 5 - Gun Shot!>
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Rei Rei&Fong Ling become unable to battle
    
    Now we have Rei Rei&Fong Ling against 3 Green Slime, 2 Death and 2 Mage Ghost.
    Go for the near Green Slime and you can mostly take it out. After, Bruce&Regina
    will show up to help. Soon, Zabel Zarock will show up. That's not all, 2 Blue
    Knight and 1 Green Rover. However, we got Kazama Jin, Ken Masters and Ryuu.
    Ken Masters and Ryuu should be able to kill off those two Blue Knight easily in
    a turn. Kazama Jin should be able to kill off that Green Rover in 2 turns. Most
    enemies here are easy to dealt with, but Zabel Zarock might take some time.
    Just gang up on him, and use MA if you can. That ends this battle.
    
    <Chapter 1 - Suddent Storm, At The Casual Street Corner>
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Annihilation of the allies
    
    This time, we got King&Felicia against 3 Club Fencer. Once you kill one, there
    is Bravoman&Wonder Momo showing up to help, as well as enemies: Green Slime,
    Black Slime, 2 Club Fencer and Amazona. The condition also changes to:
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: King&Felicia/Bravoman&Wonder Momo become unable to
                            battle
    
    Continue to kill enemies then Kasugano Sakura&Kandzuki Karin will show up, as
    well as 2 Benjamin Ookubo Hikozaemon. Soon, Joker will show up with 2 Muu.
    That's not all, soon, Arisu Reiji&Shaomu, Shion&MOMO and KOS-MOS will show up
    to help as well. The rest is just clear the enemies. Kasugano Sakura&Kandzuki
    Karin will run off after defeating Joker. Some character here can use Counter
    Attack for defending, so use that if you wish. Also, there are 3 item boxed,
    so get them. Anyway, the battle ends when you finish off all enemies. Once you
    are ready, "To The Next Stage".
    
    <Chapter 2 - Meet The Excellent Ethics>
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Bruce&Regina become unable to battle
    
    You start off with Bruce&Regina and Rei Rei&Fong Ling against 3 Benjamin Ookubo
    Hikozaemon and 2 Pistol Daimyou. There is an item box near, behind the statue.
    Go there and collect it. After you take out 2 enemies, Black Bravo and two more
    Pistol Daimyou will show up. Also, Kazama Jin will show up to help you.
    Continue to clear the enemies, then Arisu Reiji&Shaomu, Shion&MOMO, KOS-MOS,
    Bravoman&Wonder Momo and King&Felicia will show up. Don't forget behind them is
    another item box. Once you defeat Black Bravo, Kazama Jin will run off as well.
    After, 3 Sickle Weasle Red and 3 Sickle Weasle Blue will show up. Arisu Reiji&
    Shaomu can probably take out 3 with just their MA. After, more scenes and take
    care of the remaining enemy to end this battle. Once you are ready, "To The
    Next Stage".
    
    <Chapter 3 - Burn! Justice School>
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Kasugano Sakura&Kandzuki Karin become unable to battle
    
    It's Kasugano Sakura&Kandzuki Karin against Muu and Giant Muu. There are herbs
    by the school wall, so be sure to use them if you need to. Finish one and Janga
    will show up, also, Shimadzu Hideo&Minatsuki Kyouko will show up to help you.
    Just beware of Janga's poison attacks, if you got poisoned, just use the herb
    by the wall. Soon, Mage Ghost, Ghost and Red Slime will come, then Gai&Shou
    will come to help. The condition has a minor change as well:
    
    Condition(s) of Victory: Defeat Janga
    Condition(s) of Defeat: Kasugano Sakura&Kandzuki Karin become unable to battle
    
    Just focus on Janga, and you should be fine. After, Gouki will come to take
    down Janga to help Sakura. After, once you are ready, "To The Next Stage".
    
    <Chapter 4 - Girl Of 10 Years Ago>
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Annihilation of the allies
    
    It's 3 VS 3: Chun Li, Ken Masters and Ryuu against Cammy, Yuni and Yuri. There
    are two item boxes around and a herb. As for this battle, focus on one first.
    Remember, Ken Masters and Ryuu has a MA: Double Dragon Fist. That can do around
    1800 damage. Once you take out one, Kasugano Sakura&Kandzuki Karin and Shimadzu
    Hideo&Minatsuki Kyouko will come to help. Of course, more enemies: 2 Sickle
    Weasle Red, 2 Sickle Weasle Blue and 1 Sickle Weasle Orange. Clear the enemies
    for more scenes. Then the condition changes:
    
    Condition(s) of Victory: Defeat ??? (Saya)
    Condition(s) of Defeat: Arisu Reiji&Shaomu become unable to battle
    
    Aside from the ones we already have, Arisu Reiji&Shaomu, Shion&MOMO, KOS-MOS,
    King&Felicia, Bravoman&Wonder Momo, Rei Rei&Fong Ling and Bruce&Regina will be
    helping you out here, against ??? (Saya), Posion Horse Head and Poison Cow
    Head. These 3 enemies can inflict poison on you, so beware. Also, they have
    high HP and defense, it's better you gang up on them with your higher level
    characters. Once you defeat Saya, that ends the battle. Anyway, once you are
    ready, "To The Next Stage".
    
    <Chapter 5 - Devil's Gene>
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Annihilation of the allies
    
    Now, we have Arisu Reiji&Shaomu, Shion&MOMO, KOS-MOS, King&Felicia, Bravoman&
    Wonder Momo, Rei Rei&Fong Ling, Bruce&Regina, Kasugano Sakura&Kandzuki Karin
    and Shimadzu Hideo&Minatsuki Kyouko, against about 6 Kaox. There are also two
    item boxes here, make sure you pick them up. Arisu Reiji&Shaomu can use their
    MA to attack 3 enemies. Clear enemies and Kazama Jin will show up. Of course,
    there are more enemies: 2 Griz, 2 Muu and 2 Shield Muu. A little adjust to the
    condition as well:
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Kazama Jin become unable to battle
    
    Aside from the Shield Muu, the rest of the enemies should be easy to dealt with
    then after, Devil Kazuya will show up. Of course, with more enemies: 3 Red
    Arema and 2 Death. Devil Kazuya can be pretty difficult here, but if you have
    few healing items, you should be fine. Afterward, Devil Kazuya will retreat.
    To end the battle, clear off the remaining enemies. Anyway, once you are ready,
    as usual, "To The Next Stage".
    
    <Chapter 6 - Klonoa Heros>
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Klonoa&Guntz become unable to battle
    
    It's Klonoa&Guntz against tons of enemies: 4 Muu and 5 Shield Muu. They aren't
    strong, there are just too many of them. There is a herb near you, so use it if
    you need to. Avoid going too near, so use long range and move away from them.
    Finish one and even more enemies will show up. It's that Janga again with more
    Giant Muu and Griz. Of course, all your units will show up. The condition also
    changes a bit:
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Klonoa&Guntz/Arisu Reiji&Shaomu become unable to battle
    
    Going through these loads of enemies can be time consuming, but if you can just
    keep doing multi-target MA from some characters, it will be quicker. Scissors
    and Kaox will show up. Keep attacking Janga, then Janga will run off, Klonoa&
    Guntz will run after Janga as well. The condition changes a bit as well:
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Arisu Reiji&Shaomu become unable to battle
    
    To end this battle, simply kill all enemies. Afterward, as usual, once you are
    ready, "To The Next Stage".
    
    <Chapter 7 - Man That Called As The Traitor>
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Clino Sandra&Sabine become unable to battle
    
    It's Clino Sandra&Sabine against Dadatta, Robotian and Joker. Defeat one then
    Janga and Klonoa&Guntz will show up. Don't forget there are item boxed around
    for you to open. Soon, your units will show up. Of course, there are also more
    enemies: 6 Red Arema and 5 Death. You could clear the enemies, but if you want
    to end this battle quick, just go for Joker. Afterward, you now should have 12
    units and you can now shop. Once you are ready, "To The Next Stage".
    
    <Chapter 8 - Vampire>
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Chun Li become unable to battle
    
    Now, you have a choice of what to do next:
    
    1/ Go to another near castle
    2/ Go to the direction of the response of 2 lives
    
    For me, the second choice. Anyway, this battle is Morrigan and Chun Li against
    Ghost, Mage Ghost, Black Slime, Blue Slime and Green Slime. There are lots of
    item boxes here, so do get them. Defeat two enemies, 5 from your 12 units will
    come to help. Clear more enemies, then more will show up: 2 Blue Knight, 2
    Black Knight and Zabel Zarock again. Clear more enemies, then Amazona will show
    up with 3 Club Fencer. However, we got Dimitri Maximov. Focus on Zabel Zarock.
    Once you defeat it, Amazona will run off with Zabel Zarock. Clear the remaining
    enemies to end the battle. Again, "To The Next Stage".
    
    <Chapter 9 - I Am The Master Of Fists>
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Ryuu become unable to battle
    
    This is Ken Masters and Ryuu against Gouki. This is not an easy battle to start
    with, considering the damage Gouki can do. Soon, Gouki will move away, and lots
    of Skeleton will show up. Do notice there are lots of gold around, so do pick
    them up. Soon, your units will show up. Clear the enemies as you move toward
    Gouki, then more enemies will show up: Kiso Yoshinaka, Onihime, Gamagaeru and
    Spear Skeleton. Gouki will run off. Anyway, to end the battle, just clear the
    enemies. That shouldn't be too hard. It might just be a bit time consuming due
    to the fact that Kiso Yoshinaka and the 2 Onihime have good HPs and Defense.
    Afterward, you get to play the Dice Game. Once you are done, exit out and more
    scenes. In the end, as usual, "To The Next Stage".
    
    <Chapter 10 - Money Also Does Hell's Affair>
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Arisu Reiji&Shaomu become unable to battle
    
    Ok, you are to pick 5 units. Just pick the ones you like, or the ones with MA
    and usually with higher atk. We are just against Red Arema Joker and 5 Red
    Arema. Clear the enemies and aim for that Red Arema Joker. Soon, more enemies
    show up: Gilly Octy, Onihime, Sickle Weasle Red, Sickle Weasle Blue, Sickle
    Weasle Orange, Poison Horse Head, Posion Cow Head and of course, Saya. Do
    remember there are item boxes around, so get them. You can clear the enemies
    here without little to no problem, but as for Saya and the two enemies near
    her, just like last time, watch out for them and their poison attacks. Soon,
    Dimitri and Morrigan will come to help. Keep hitting Saya and she will run off.
    The rest is just clearing the remaining enemies. After, there is another shop
    you can check out. Anyway, as usual, "To The Next Stage".
    
    <Chapter 11 - Genpei Toumaden> (*It literally means Genji&Heike Clans' Demon
                                    Conquering Legend)
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Annihilation of the allies
    
    Again, you have yet another choice of what to do next:
    
    1/ Go to Kaminoi Castle
    2/ Run after the response of the deflector
    
    I am going with the first choice this time. It's your units against 2 Blue
    Sniper and 9 Gamagaeru. Near the Gamagaeru, there is an item box, make sure you
    get that. Try to use multi-target MA against these Gamagaeru. The 2 Blue Sniper
    to the right can be killed with anyone. After, Minamoto No Yositsune will show
    up with Musashibou Benkei and 3 Skeleton. Of course, we got Taira No Kagekiyo&
    Tarosuke. The condition changes a bit:
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Taira No Kagekiyo& Tarosuke become unable to battle
    
    More, Evil Tengu, Sickle Weasle Red/Blue/Orange, Posion Cow/Horse Head and that
    Saya will come to join the party. Be a little defensive here and take your time
    because the battle can be tough and all due to the fact that you are in the
    middle of enemies. Continue to clear out enemies, 3 more Horokko will come. The
    rest is just getting rid off all the enemies. Afterward, as usual, "To The Next
    Stage".
    
    <Chapter 12 - Gesellschaft, RESPONSE>
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Annihilation of the allies
    
    We have Tobi Masuyo&Tengenji Hiromi and Tron Ni Kobun against Horokko, Gilly
    Octy and Shell Octy. There are item boxes around, but avoid them for now since
    there are traps within. Clear few enemies then your units will come. Of course,
    there are more enemies: 3 Spear Skeleton and 2 Onihime. Clear more enemies then
    Kiso Yoshinaka will show up with more enemies. Soon, 3 more Pooka will show up.
    The rest is just clearing off all these enemies. But do remember getting all
    those item boxes before you take out the last enemy. After, as usual, "To The
    Next Stage".
    
    <Chapter 13 - Thank You Very Much For Your Patronage Each Time>
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Kazama Jin/Ryuu become unable to battle
    
    Again, you are to pick 5 units. Just pick the ones you like. Kazama Jin will
    run up to that Devil Kazuya while your units will face lots of enemies: Green
    Slime, Red Slime, Dark Yellow Slime, Dark Green Slime, Mage, Blue Knight, Black
    Knight and Sorcerer. If your Kazama Jin is not strong/high level enough, better
    get him away from that Devil Kazuya. There are lots of item boxes, so be sure
    to send some people to get them. Soon, Gouki will show up, and lots of other
    enemies: Druid, Druid Ghost and Lizardman. Devil Kazuya will run off. Clear the
    enemies, and that Lizardman will take some time since it has 4000+ HPs. As for
    Gouki, becareful around him and heal more frequent. Soon, Goblin(Gnosis) will
    come, as well as that Sylphy and her shop(hence the silly title of this
    chapter?). Keep hitting Gouki and he will run off. Clear the remaining enemies
    to end the battle. BTW, there is another new shop. Afterward, "To The Next
    Stage".
    
    <Chapter 14 - Oni God And The Hazy Shadow>
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Mitsurugi Heishirou/Taki become unable to battle
    
    We have Mitsurugi Heishirou and Taki against lots of enemies here: Muu, Giant
    Muu, Armor Muu Silver, Giant Shield Muu and Velociraptor. Just continue on then
    soon, your units will come. The condition changes:
    
    Condition(s) of Victory: Have an ally to get near Soul Edge within 26 Stage
                             Phase
    Condition(s) of Defeat: 1/ Mitsurugi Heishirou/Taki/Arisu Reiji&Shaomu become
                               unable to battle
                            2/ An ally wasn't able to get near Soul Edge within 26
                               Stage Phase
    
    Alright, this battle is different. Hurry up and gather your units, then head
    toward that Soul Edge. There is only one item box here, so do get it. Once you
    get near to Soul Edge, more enemies to show up: Sickle Weasle Red/Orange,
    Cammy, Evil Tengu, Velociraptor, Posion Horse/Cow Head and that Saya. Also, the
    condition will change a bit:
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Mitsurugi Heishirou/Taki/Arisu Reiji&Shaomu become
                            unable to battle
    
    Clearing the enemies here is alright, just watch out for those Posion Horse/Cow
    Heads' poison attacks. Soon, more enemies will come: Wayahime with 2 Prototype
    Jack, Black Bravo with 3 Pistol Daimyou. Defeat Black Bravo and Wayahime will
    go away as well. Clear the remaining enemies to end the battle. After, "To The
    Next Stage".
    
    <Chapter 15 - Golden Knight, Fallen Knight>
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Annihilation of the allies
    
    You have Kasugano Sakura&Kandzuki Karin, Tron Ni Kobun, Morrigan Aensland,
    Klonoa&Guntz and Clino Sandra&Sabine against Griz and Griz Phalanx. There are
    also item boxes around, do get them. As for the enemies, try to get close and
    attack at close range. Clear them and more enemies will come: Yuri, Yuni,
    Carol, Horokko and Red Horokko. Clear more enemies, then Black Valkyrie will
    show up but we got Gilgamesh&Ki, as well as our other units. Keep hitting that
    Black Valkyire and she will run off. However, more enemies will come: Janga,
    Joker, Green Rover, Sorcerer, Druid, Red Rover, Mage, Mage Ghost, Druid Ghost,
    Dark Green Slime and Dark Yellow Slime. Clear all these enemies to end this
    battle. After, "To The Next Stage".
    
    <Chapter 16 - The Legend Of Valkyrie, Once Again>
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Valkyire become unable to battle
    
    Yet again, you have a choice of what to do next:
    
    1/ Go to the Realian Tuning Room
    2/ Go to the KOS-MOS Tuning Room
    3/ Go to the Bridge
    
    Second choice for me this time. It's Valkyrie and Clino Sandra&Sabine against
    Black Valkyrie with Velociraptor, Kaox, Robotian, Dadatta and Scissors. With
    Clino Sandra&Sabine, you can poison that Black Valkyrie easily. And as you can
    see already, there are item boxes around, get them within the course of the
    battle. Soon, more enemies show up: Goblin, Golem, Gremlin, Roze and Armor
    King. Of course, we got our units. Clear the enemies here to end the battle.
    This is nothing really hard, some just take some time because they have more
    HPs. Black Valkyrie should be taken care off ASAP with your units. After, "To
    The Next Stage".
    
    <Chapter 17 - My Real Body>
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Annihilation of the allies
    
    Starts off with Hoover&Genety against Zabel Zarock, Amazona, Club Fencer and
    Canon Potter. Soon, Lilith, Gai&Shou, as well as Velociraptor will show up.
    Next, you units will also show up. The condition changes a bit:
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Morrigan Aensland become unable to battle
    
    Lilith will run off and more enemies: Fairy, Goblin, Golem, Evil Tengu, Saya
    and her Poison Horse/Cow Head. This is pretty messy due to the large amount of
    enemies and bosses here. Don't forget there are item boxes. Move your units to
    support Hoover&Genety and Gai&Shou first then slowly take out each enemy. MA
    will reduce some of your works. As for bosses, gang up on them and heal if you
    need. Once you finish them all, that ends the battle. After, "To The Next
    Stage".
    
    <Chapter 18 - I Am Captain Commando>
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Captain Commando become unable to battle
    
    Alright, we got Captain Commando against Red Horokko, Carol, Sturm Jr,
    Velociraptor and that Vega. Near Vega, there is an item box, be sure to get it
    before the battle ends. Soon, your units will come. Just clear the enemies that
    are near, then of course, as usual, more enemies: Gilly Octy, Shell Octy,
    Chewing Octy, Blue Sniper and Solo Mass Production Model. Continue to clear the
    enemies, then Vega will summon more: Cammy, Yuri, Yuni, Benjamin Ookubo
    Hikozaemon, Prototype Jack and Pistol Daimyou. Then Vega will run off. Just
    finish all the enemies here to end the battle. This is really nothing new or
    hard. After, "To The Next Stage".
    
    <Chapter 19 - The Soul Eating Evil Sword>
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Annihilation of the allies
    
    Ok, this time, we got Stahn&Rutee and Arthur against Lilith, Giant Muu, Shield
    Muu, Armor Muu Silver and Griz Phalanx. Soon, Saya will show up and your units.
    Once again, you get to select which 6 units you want to use. Of course, there
    are more enemies to come: Evil Tengu, Posison Horse/Cow Head and Karma Tengu.
    There are item boxes around, so pick them up when you can. March your units to
    take care of the near Lilith, then go meet up and support Stahn&Rutee. Of
    course, soon, there will be more enemies: Red Arema Joker, Red Arema, Red Arema
    Ace and Red Arema King. Since there are lots of enemies, do try to abuse MA as
    much as you can. Clear the enemies and soon, Soul Edge will summon out 3 more
    Charade. They are tougher than most enemies so far, so just be sure to send
    your best units up against them. Once you finish them off, that ends this
    battle. After, "To The Next Stage".
    
    <Chapter 20 - From The Lost World>
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Nameless Super Soldier 1P&2P become unable to battle
    
    Ok, this time is Nameless Super Soldier 1P&2P against Toufuu with 5 Carol. Keep
    it long distant for now. Soon, Sylphy will show up with her shop once again.
    Of course, your units will come as well, but don't forget more enemies: Perun,
    Stribog and Svarozic. BTW, Sylphy and Nameless Super Soldier 1P&2P have an MA,
    so use that when you can. There is an item box here, be sure to get it. Clear
    some enemies then more will come: Sturm, Z, Blenda and Captain(Dopple). Clear
    all the enemies here to end the battle. After, you can shop at Sylphy's shop
    once again then "To The Next Stage".
    
    <Chapter 21 - Steel Adventurous Spirit>
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Rock&Roll become unable to battle
    
    This time, we got Rock&Roll against Red Horokko, Horokko, Solo Mass Production
    Model and the boss, Drag. Try to make your way to the upper part of the map.
    Of course, your units will show up soon, at the upper part. Also, more enemies:
    Ken Masters(Dopple), Clino Sandra(Dopple) and Mitsurugi Heishirou(Dopple). They
    are basically clones of some of your units. There are items here as well, do
    get them. Hurry up and send someone to help out on Rock&Roll. Since most of
    your units are around the clones, you can just gang up on them. Soon, there
    will be more enemies: Rockman Juno, Gilly Octy, Shell Octy and Golbesh. Clear
    some enemies then even more enemies will come: Pooka, Mage Pooka and Bagan.
    However, we got Hori Taizou. The rest is just clear all the enemies. Afterward,
    "To The Next Stage".
    
    <Chapter 22 - He Who Rides The Field>
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Hiryuu become unable to battle
    
    Just Hiryuu against Hien. Soon, your units will come. Of course, there are tons
    of enemies showing up as well: Toufuu, Goblin, Golem, Fairy, Gremlin, Sturm Jr,
    Vega(Dopple), Yuri(Dopple), Yuni(Dopple), Cammy(Dopple) and Mishima Heihachi
    (Dopple). Also, there are items around here. Clear some enemies then more will
    come: Solo, Blue Sniper and Solo Mass Production Model. The condition changes a
    bit as well:
    
    Condition(s) of Victory: Defeat Solo
    Condition(s) of Defeat: 1/ Hiryuu become unable to battle
                            2/ Can't beat Solo within 17 Stage Phase
    
    Solo is at NE, send your strongest toward him. Once you beat him, that ends it.
    After, "To The Next Stage".
    
    <Chapter 23 - Angry Tekken King> (*Tekken means Iron Fist)
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Mishima Heihachi become unable to battle
    
    We got the real Mishima Heihachi this time. Your enemies are Horokko, Golbesh,
    Rockman Juno and Ogre. There is only one item box here, so don't miss it. Soon,
    your units will come and you get to pick 6. There will be more enemies: Cammy,
    Yuri, Yuni, Vega, Perun, Stribog and Svarozic. Clear some enemies, then more
    will come: Devil Kazuya, Saya, Poison Cow/Horse Head, Evil and Karma Tengu.
    Rockman Juno, Yuri, Yuni and Cammy will also come down to join the fight. Try
    to have Mishima Heihachi to stay away from Devil Kazuya. He might be too strong
    so you might want to send some strong ones to gang up on him. Take your time
    and once you kill them all, that ends the battle. After, "To The Next Stage".
    
    <Chapter 24 - The Killing Intent Surge>
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Ryuu/Ken Masters become unable to battle
    
    Once again, you have a choice of what to do next:
    
    1/ Serve as rear unit guard at the entrance
    2/ Go to the room with the huge machine
    3/ Go to the deepest part of the underground
    
    I am going with the first choice. Your units here will face Scissors and
    Robotian. Soon, Allosaurus and Velociraptor will come. However, we got Mike
    Haggar. Don't forget, there are item boxes around. Soon, Black Valkyrie will
    show up, with Roze. Clear other enemies and ignore Black Valkyrie and Roze for
    now. Soon, Kamuz will show up with Black Sandra and Koakuman (Evil). Now you
    can take out both Black Balkyrie and Roze. Try to take out Kamuz then more of
    those Black Sandra will come. Ryuu then gets his "Killing Intent Surge" awaken
    and perform "Shun Goku Satsu" on Kamuz. Kamuz will run off. The condition also
    changes a bit:
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Annihilation of the allies
    
    Your next goal is to beat Gouki to have "Killing Intent Surge Awakened Ryuu" to
    run off. Gouki will also run off. Now just clear the remaining enemies to end
    this battle. After, "To The Next Stage".
    
    <Chapter 25 - Every Expectation, Every Decision>
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Annihilation of the allies
    
    For now, your units are against Robotian and Zabel Zarock. Clear more enemies
    then lots of Wayahime will show up. The condition will change a bit:
    
    Condition(s) of Victory: Annihilation of the enemies, except the real Wayahime
    Condition(s) of Defeat: 1/ Annihilation of the allies
                            2/ Real Wayahime become unable to battle
    
    Try to take out those 4 Wayahime(Replica) first. Just don't go attacking the 
    real Wayahime. Next, more Robotian, Prototype Jack, Phobos, KOS-MOS(Replica),
    Benjamin Ookubo Hikozaemon, Pistol Daimyou and Zabel Zarock himself. Clear some
    then "Killing Intent Surge Awakened Ryuu" will show up, as well as Armor King.
    This battle might take a while considering all these enemies. Just don't forget
    there are also item boxes here. Once you kill all, that ends the battle. After,
    "To The Next Stage".
    
    <Chapter 26 - Lost Children Of Desire>
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Annihilation of the allies
    
    It's your units against Dadatta, Armor Muu Silver, Griz, Muu, Giant Muu, Armor
    Muu Gold, Janga and Joker. There are also item boxes if you haven't notice them
    yet. Clear more enemies, then as usual, more will come: Onihime, Raijin,
    Dadatta, Fuujin, Minamoto No Yositsune, Musashibou Benkei, Poison Cow/Horse
    Head and Saya. Joker will also come down to fight. Next, Lilith will come. The
    condition also changes a  bit:
    
    Condition(s) of Victory: Annihilation of the enemies, except Lilith
    Condition(s) of Defeat: 1/ Annihilation of the allies
                            2/ Lilith become unable to battle
    
    Continue to clear more enemies then Black Valkyrie will show up. Judas(from
    Tales of Destiny 2 for the PS2. Judas is just Leon with a mask) will also show
    up. Later, Sylphy will show up with her shop, again. Anyway, this is just
    another time consuming fight, nothing else. After, "To The Next Stage".
    
    <Chapter 27 - From The Forgotten World>
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Valkyrie become unable to battle
    
    Alright, it's your units against Gnosis: Goblin, Fairy, Golem and Gremlin. Then
    more will come: Black Valkyrie, Judas, Roze and Armor King. Clear more then
    Mishima Heihachi will come. But, more enemies: Inquisitor and Evil Sword. Of
    course, later, even more enemies: Hien, Rockman Juno, Solo, Golbesh, Fire
    Golbesh and Solo Mass Production Model. Clear all the enemies and just don't
    forget to pick up the item boxes. On the left side of the battle field, try to
    focus on killing Black Valkyrie. After, "To The Next Stage".
    
    <Chapter 28 - This Is The Country Of Pun>
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Annihilation of the allies
    
    As usual, your units against enemies: Red Arema King, Red Arema Ace, Red Arema,
    Death and Red Arema Joker. Clear some then more will come: Phobos, Black Bravo,
    Amazona, Zabel Zarock, Canon Potter and Club Fencer. Clear some more and you
    guessed it, more enemies: Pooka, Gilly Octy, Chewing Octy, Shell Octy and Mage
    Pooka. Clear more, and yay, more enemies: Minamoto No Yositsune, Musashibou
    Benkei, Kiso Yoshinaka, Spear Skeleton, Gamagaeru, Minamoto No Yoritomo and
    Biwa Priest. Sylphy will also show up with her shop. Minamoto No Yoritomo here
    has tons of HPs, but he will run off if you take out around half of his HPs.
    There are also item boxes here, don't forget them. Biwa Priest here can inflict
    poison on you, so beware of that. Once you kill them all, that ends the battle.
    After, "To The Next Stage".
    
    <Chapter 29 - True Dragon Fist>
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Ken Masters/Kasugano Sakura&Kandzuki Karin become
                            unable to battle
    
    Your units against Charade. Clear couple of them and Devil Kazuya will show up.
    After, Drag will show up with few Blenda. Of course, there are then Vega, Yuri,
    Yuni, Ogre and Roze. Remember there are item boxes around. Reduce half of that
    Devil Kazuya's HP, then he will run off. Clear some more then more enemies:
    Saya, Poison Horse/Cow Head, Sickle Weasle Red and Orange. Vega is pretty hard
    for Roze, so get her away from him. Clear some then Gouki and "Killing Intent
    Surge Awakened Ryuu" will show up. Both of them are pretty hard, so just send
    the strong ones to face them. If you need to heal, do so. Focus on Gouki rather
    than "Killing Intent Surge Awakened Ryuu". That way, "Killing Intent Surge
    Awakened Ryuu" will go back to normal. Now, the condition will change a bit:
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Annihilation of the allies
    
    Now, you can attack that Vega. The rest is just finishing up the rest of the
    enemies. After, "To The Next Stage".
    
    <Chapter 30 - Eerie Is A Good Feeling>
    
    Condition(s) of Victory: Get near the Deflector with Hori Taizou
    Condition(s) of Defeat: Hori Taizou become unable to battle
    
    You are to select 8 units. Your enemies are Gilly Octy, Pooka, Dark Pooka,
    Dropping Octy, Blue Sniper, Shell Octy and Mage Pooka. Be sure to check out
    those round ball thingy, cuz they are the item boxes here. Soon, that Sylphy
    and her shop again. Of course, there are more enemies: Musashibou Benkei,
    Onihime, Fuujin and Raijin. Clear some more then Minamoto No Yositsune will
    show up, with more enemies: Blue Slime, Dark Yellow Slime, Dark Green Slime,
    Blue Rover, Red Rover and Quox. Once Hori Taizou gets near that deflector, that
    gets you the condition change:
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Annihilation of the allies
    
    More enemies will show up, about 6 Bagan. The rest is just clearing all the
    enemies. After, "To The Next Stage".
    
    <Chapter 31 - This Is The Gigantic Demon Village>
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: 1/ Annihilation of the allies
                            2/ Enemy rides on Flutter 1
    
    Here, once again, you have a choice of what to do next:
    
    1/ Act carefully (act with discretion)
    2/ Act flexibly (play it by the ear)
    3/ Aim for the devil at the deepest part
    
    I am going with the third choice. Anyway, Flutter 1 is where Rock&Roll is at.
    Look around, there are about 3 item boxes here, don't forget to check them out.
    Your strongest defensive units should always be around Flutter, to prevent any
    enemy. Starting up, lots of enemies: Giant Shield Muu, Shield Muu, Griz,
    Dadatta, Kaox and Griz Phalanx. Then later, two Velociraptor and an Allosaurus.
    Of course, soon, even more: Saya, Poison Horse/Cow Head, Karma Tengu, Evil
    Tengu, Charade and Joker. Defeat Joker and the final set of enemies will come:
    Janga, Blue Knight, Black Knight, Mirror Knight, Lizardman, Hyper Knight, Quox
    and Silver Dragon. As for us, we got Armor King. The condition changes:
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: 1/ Enemy rides on Flutter 1
                            2/ Armor King become unable to battle
    
    Clear the enemies and that will end the battle. This will take a long time
    though, thanks to all these enemies. After, "To The Next Stage".
    
    <Chapter 32 - The Logic Of The Prosperous Must Decay>
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Annihilation of the allies
    
    Start out with some of your units at the middle, with enemies around: Spear
    Skeleton, Gamagaeru, Skeleton and Death. There are item boxes around, make sure
    you don't forget them. Anyway, move your units toward the ones at the middle to
    help them out. Soon, more enemies: Kiso Yoshinaka, Onihime, Mage, Druid, Dark
    Yellow Slime, Dark Green Slime, Wizard and Sorcerer. Next, Gouki will show up.
    Clear more enemies then more to come: Sturm, Carol, Red Horokko, Z, Blenda,
    Arisu Reiji(Dopple), Mitsurugi Heishirou(Dopple) and Taira No Kagekiyo(Dopple).
    The rest is just clear the enemies. Again, this will take some time. After, "To
    The Next Stage".
    
    <Chapter 33 - Even To Be Damaged One Million Times, I Won't Lose>
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Annihilation of the allies
    
    Starts out with your units, of course, against a set of enemies: Red Arema
    Joker, Red Arema, Red Arema King and Red Arema Ace. There are item boxes here
    as well, so get them when you have time. Soon, more will come: Zabel Zarock,
    Black Bravo, Amazona and Phobos. Next, Mage Ghost, Druid Ghost, Wizard Ghost
    and Cupy. Watch out for these Cupy because they can inflict posion on you.
    After you clear more, Great Demon King "Astaroth" will show up. This guy is
    quite powerful, so don't get too near. Just wait and lure other enemies to you
    first. Then finally, the last set of enemies: Black Valkyrie, Judas, Corpse
    Reviver and Inquisitor. Finish Black Valkyrie and Judas will run off as well.
    The rest is just clear all the enemies. Gang up on Astaroth if you need to.
    After, "To The Next Stage".
    
    <Chapter 34 - Like A Dream> (*The title in Japanese is "Yume De Aru You Ni"
                                 which is the name of the intro theme song in Tales
                                 of Destiny)
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Stahn&Rutee/Arthur become unable to battle
    
    This time, you get to pick 7 units. Start out with quite a few of enemies: Red
    Arema, Red Arema Ace and Death. Soon, Judas, Black Valkyrie, Black Sandra, Evil
    Sword, Battler and Koakuman (Evil). The condition will changes a bit:
    
    Condition(s) of Victory: Annihilation of the enemies, except Judas
    Condition(s) of Defeat: 1/ Stahn&Rutee/Arthur become unable to battle
                            2/ Judas become unable to battle
    
    Of course, do not try to take out Judas. Anyway, there are also item boxes at
    this stage. Clear more enemies then more enemies will come: Astaroth, Red
    Knight, Black Dragon, Red Arema King and Akind Knight. Lots of enemies here,
    and some of them are pretty strong, not just Astaroth himself. Don't spread
    your units that far apart and keep healing more frequently. Soon, another
    Astaroth will show up, and the Super Demon King "Nebiros". Judas will change to
    your side, and attack Black Balkyrie. Then Stahn&Rutee will perform a MA on
    that Black Valkyrie with Judas' help. The condition will changes again:
    
    Condition(s) of Victory: Defeat Nebiros
    Condition(s) of Defeat: Arthur become unable to battle
    
    Just move your strongest units toward Nebiros and gang up on him. It's up to
    you if you want clear the side enemies for exp. After, "To The Next Stage".
    
    <Chapter 35 - The One Haunted By The Devil>
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Kazama Jin become unable to battle
    
    As you can see already, there are lots of item boxes here. Starts out with lots
    of enemies at both sides: Dark Yellow Slime, Wizard Ghost, Druid Ghost, Dark
    Green Slime, Mirror Knight, Hyper Knight and Black Knight. Clear some enemies,
    then more will come: Zabel Zarock, Black Bravo, Amazona, Phobos, Wayahime
    (Replica), Prototype Jack, Benjamin Ookubo Hikozaemon and Devil Kazuya. Next,
    Ghosis: Goblin, Fairy, Golem and Gremlin. The condition will changes:
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Annihilation of the allies
    
    Clear more enemies then more will come: Hien, Toufuu and Nanfuu. Clear more
    enemies, then final set of enemies will come: Velociraptor and Allosaurus. The
    rest is just clear all the enemies. After, "To The Next Stage".
    
    <Chapter 36 - Braves Of The Demon Palace>
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Taira No Kagekiyo&Tarosuke become unable to battle
    
    Start out with enemies: Minamoto No Yoritomo, Fuujin, Raijin, Biwa Priest,
    Onihime and Skeleton. There are tons of iem boxes here, you gotta check them
    out. Soon, Taira No Kagekiyo&Tarosuke will take out Minamoto No Yoritomo.
    After, Minamoto No Yositsune, Musashibou Benkei, Kiso Yoshinaka, Pooka, Mage
    Pooka, Fuujin and Raijin will show up. Minamoto No Yoritomo will also show up
    again. Clear more enemies then more will come: Karma Tengu, Charade, Poison
    Cow/Horse Head and Saya. There is also the Soul Edge. You will also get a new
    condition:
    
    Condition(s) of Victory: Have an ally to get near Soul Edge within 20 Stage
                             Phase
    Condition(s) of Defeat: 1/ Taira No Kagekiyo&Tarosuke become unable to battle
                            2/ An ally wasn't able to get near Soul Edge within 20
                               Stage Phase
    
    Once you get near Soul Edge, more enemies to come: Blue Rover, Silver Dragon
    and Lizardman. Saya will run off as well. The condition will change a bit:
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Taira No Kagekiyo&Tarosuke become unable to battle
    
    The rest is just clearing the enemies. After, "To The Next Stage".
    
    <Chapter 37 - Destruction Of The Demon Realm>
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Gilgamesh&Ki become unable to battle
    
    Start up with few enemies: Blue Knight, Mirror Knight, Dark Yellow Knight, Dark
    Green Slime, Wizard, Druid and Black Knight. After, more of your units will
    come. Druaga-Hyper Knight will show up. Clear the enemies and then take out
    that Druaga-Hyper Knight. Next, more enemies: Druaga-Wizard, Druid Ghost, Red
    Rover, Wizard Ghost, Blue Rover, Green Rover and Mage Ghost. Clear the side
    enemies and the 4 Druaga-Wizard, then more enemies will come: Druaga-Quox,
    Silver Dragon, Quox and Black Dragon. Again, clear them and Druaga-Quox, then
    the final set of enemies will show up: Druaga, Hyper Knight, Lizardman, Akind
    Knight and Red Knight. The condition will change:
    
    Condition(s) of Victory: Defeat Druaga
    Condition(s) of Defeat: Gilgamesh&Ki become unable to battle
    
    This Druaga is the final and true Druaga. Your main goal is to take him down.
    If your units are by the center of the stage, you shouldn't have much problem
    to clear out his guards and himself. Just heal more frequent and eventually,
    you will take down that Druaga with 12k HPs. After, "To The Next Stage".
    
    <Chapter 38 - Heroes Never Die>
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Kazama Jin become unable to battle
    
    Quite a few of enemies: Blue Sniper, Z and Solo Mass Production Model. Clear
    some and more will come: Devil Kazuya, Ogre, Toufuu, Solo and Hien. Mishima
    Heihachi and Kazama Jin should be able to take care of that Devil Kazuya. Clear
    some and more enemies will come: Rockman Juno, Red Horokko, Horokko, Golbesh,
    Fire Golbesh, Allosaurus and Velociraptor. After you take out Devil Kazuya, the
    condition changes:
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Annihilation of the allies
    
    Clear more enemies, then the last set of enemies will come: Kamuz, Inquisitor,
    Black Sandra, Robotian and Koakuman (Evil). The rest is just killing all these
    enemies. After, "To The Next Stage".
    
    <Chapter 39 - The Scabbard And The Blade>
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Annihilation of the allies
    
    As usual, just your units against these enemies: Dropping Octy, Chewing Octy,
    Dark Pooka, Golem, Pooka, Gilly Octy, Shell Octy, Goblin,Gremlin and Fairy.
    Clear some, and more enemies: Saya, Sturm Jr, Sturm, Drag and Katana. Clear
    some more and the last set of enemies will come: Zabel Zarcok, Cupy, Canon
    Potter, Amazona, Black Bravo and Phobos. The rest is just clearing the enemies
    on the stage. After, "To The Next Stage".
    
    <Chapter 40 - Dearness, Sadness And Safeness>
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Ryuu/Ken Masters/Klonoa&Guntz become unable to battle
    
    Start out with your units on both sides, and enemies around the stage: Nanfuu,
    Blenda and Carol. Vega is high up, so you can't reach him yet. Clear couple,
    and more enemies: Yuri(Doppel) and Yuni(Doppel). Clear some more and of course,
    more enemies: Rei Rei(Doppel), Shion(Doppel), Lilith(Doppel), Chun Li(Doppel),
    Morrigan(Doppel), Valkyrie(Doppel) and Tron(Doppel). Clear more and the final
    set of enemies will come: Joker, Janga, Griz, Griz Phalanx, Yuri, Yuni, Armor
    Muu Silver, Evil Sword, Battler, Armor Muu Gold and Scissors. Vega will now go
    on to the stage. Again, the rest is just clear all enemies. Upon beating Vega,
    Ryuu and Ken will do the "Double Dragon Fist" MA do him, then Gouki will show
    up to do "Shun Goku Satsu" on Vega. After, "To The Next Stage".
    
    <Chapter 41 - Braves Of The Crest War>
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Arthur become unable to battle
    
    As usual, your units against the enemies: Kaox, Kamuz, Dadatta and Robotian.
    Clear couple and more will come: Battler, Inquisitor and Corpse Reviver. More
    will come after you clear some more: Red Arema Joker, Red Arema King, Red Arema
    Ace. The condition will now changes:
    
    Condition(s) of Victory: Defeat Kamuz within 10 Stage Phase
    Condition(s) of Defeat: 1/ Arthur become unable to battle
                            2/ Couldn't defeat Kamuz within 10 Stage Phase
    
    Focus toward Kamuz and take him out. You don't have that much time. Once you do
    that, the condition changes:
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Arthur become unable to battle
    
    The goal here is clear all enemies. As for the Red Arema Joker, once you reduce
    half of his HPs, there will be more Red Arema King and Ace. After you finish
    them all, "To The Next Stage".
    
    <Chapter 42 - To The Wasteland Where Neither God Nor Devil Will Descend&Stand>
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Taira No Kagekiyo& Tarosuke become unable to battle
    
    Start out with your units, and your targets are only Corpse Reviver. As for the
    rocks, you will need to destroy them. Clear couple of them, then more enemies:
    Fuujin, Raijin, Onihime and Biwa Priest. Clear more and again, more enemies:
    Saya, Katana, Karma Tengu, Poison Horse/Cow Head, Musashibou Benkei, Kiso
    Yoshinaka, Minamoto No Yoritomo and Minamoto No Yositsune. Continue to clear
    enemies, then the final set of enemies will come: Muu, Giant Muu, Shield Muu,
    Giant Shield Muu, Armor Muu Silver, Armor Muu Gold and Joker. As usal, clear
    all the enemies. After, "To The Next Stage".
    
    <Chapter 43 - Once Again, The Key Of Time Legend>
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Valkyrie become unable to battle
    
    Once again, just your units against lots of enemies: Corpse Reviver, Lizardman,
    Red Knight, Wizard Ghost, Battler, Green Rover, Hyper Knight, Blue Rover, Evil
    Sword, Mage, Mage Ghost, Inquisitor, Druid, Red Rover, Druid Ghost, Mirror
    Knight, Wizard and Sorcerer. Clear some and more will come: Soul Of Druaga,
    Akind Knight, Silver Dragon and Black Dragon. If you want to do this fast, just
    focus on that Soul Of Druaga. Defeating that will make other enemies gone. Then
    of course, more enemies: Robotian, Dadatta, Black Sandra, Koakuman (Evil),
    Black Valkyrie, Kamuz, Scissors and finally, Zouna. As for us, we will get back
    Clino Sandra&Sabine. The rest is, once again, clear all the enemies. After,
    "To The Next Stage".
    
    <Chapter 44 - Such Toy Is Unnecessary To You People>
    
    Condition(s) of Victory: Annihilation of the enemies
    Condition(s) of Defeat: Hiryuu/Arisu Reiji&Shaomu become unable to battle
    
    You can choose 4+4 units here at two locations. Ok, we got few enemies: Perun,
    Stribog and Fire Golbesh. Clear few, and as usual, more will come: Skeleton,
    Cupy, Wayahime(Replica), Armor Muu Gold, Giant Shielf Muu, Fuujin, Raijin,
    Pistol Daimyou, Griz Phalanx, Gamagaeru, Death and Benjamin Ookubo Hikozaemon.
    Continue to clear more, and again, more will come: Chun Li(Doppel), Kandzuki
    Karin(Doppel), Bravoman(Doppel), Rock(Doppel), Valkyrie(Doppel), Hiryuu
    (Doppel), Arthur(Doppel), Gilgamesh(Doppel), Kazama Jin(Doppel), Ryuu(Doppel),
    Drag, Sturm, Sturm Jr and Rockman Juno. Of course, that's not all. Continue to
    kill further more enemies, then the final set of enemies will come: Saya, Solo,
    Hien, Toufuu, Nanfuu, Katana, Poison Horse/Cow Head and finally, Grand Master.
    As you can see, this is pretty heavy stuff. This will take you a long time to
    finish all these enemies, so take your time and heal more frequent. You should
    be fine. After, "To The Next Stage".
    
    <Chapter 45 - Arisu Of The Street Of Demise(Owari/End)>
    
    Condition(s) of Victory: Defeat 99
    Condition(s) of Defeat: Arisu Reiji&Shaomu become unable to battle
    
    This is it, the final battle of the game. You can pick 15 units here. Pick the
    ones that have high atk, and can move through lots of areas, like KOS-MOS. The
    final boss, 99, she's got 47000 HPs, quite a lot. Start the battle by moving
    your units along the path. First, Nebiros, Astaroth, Allosaurus and Red Arema
    King will show up. For your main force(that should including KOS-MOS), ignore
    these enemies and move on. Your remaining units can take care of them. Next,
    Zouna, Druaga, Kamuz, Akind Knight, Red Knight and Scissors. Again, your main
    units should ignore them and move on. Your support units should take care of
    them. Remember, 99 is your main goal and these side enemies are unnecessary.
    Even they give exp, this is the end of the game, you don't need them. Anyway,
    third set of enemies: Musashibou Benkei, Kiso Yoshinaka, Minamoto No Yoritomo,
    Minamoto No Yositsune, Shell Octy, Dropping Octy and Blue Sniper. Then finally,
    Katana, Poison Horse/Cow Head, Karma Tengu, Evil Tengu and our final boss - 99
    will also come down. With few strong units ganging up on 99 only, you should be
    able to defeat it in no time even with the fact that she has 47000 HPs. KOS-MOS
    is probably the strongest here, if you have her at decent level. After you beat
    her, that ends the game. Sit back and enjoy the ending. At the end, the game
    will ask you to make a Clear Data or not. Do so. There are two new features
    added to "Option" at the Title Menu: Music Mode(66 Tracks) & Dice Game Doujou.
    Besides that, Expert Mode itself is not exactly worth it since it doesn't have
    anything new or interesting.
    
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    <More Coming Soon>
    
    
    -------------------------------------------------------------------------------
    
    <Credits>
    
    - Me
    - CJayC
    - Capcom
    - Monolith Soft/Namco
    
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    This Document Copyright 2005 Kouli