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    FAQ/Walkthrough (JIS) by Elaine V.

    Version: 1.00 | Updated: 08/01/05 | Search Guide | Bookmark Guide

    Guide for Phantom Kingdom / Makai Kingdom
    FAQ/Walkthrough, Version 1.0
    
    Written by Elaine V.
    elainenara (insert AT mark here) yahoo . c o m
    Work Begun: March 23rd, 2005
    Initial Release: May 5th, 2005
    Previous Update: July 1st, 2005
    
    ----------- What's New? ----------- 
    05/08/01
       v1.0 Walkthrough:
             - Updated Chapter 1 for US release.
             - Completed Chapter 8-9 Walkthrough.
             - All of the regular game is now documented - huzzah.
             Items/Confine Sections:
             - 90% complete with data - everything but armor stats is now 
                listed, and armor will be in on the next update! There are name  
                errors, so don't get in a tizzy; all names listed are            
                TRANSLATIONS of the Japanese item names.
             - The English names I have gotten to confirm are listed.
             - Reformatted so that Japanese text errors do not affect the        
                 appearance for the various tables in this section.
             - Item Ranks have been added. 
             Class Information Section:
             - Reformatted so that Japanese text errors do not affect the        
                 appearance for the various tables in this section.
             Added Wish Section
             Added FAQ Section
             General
             - Have started through the main guide to make slow updates to       
                 English names.
    
    -----------------------------------
    
    This guide is encoded in Shift-JIS format. If you don't have Japanese 
    support on your computer, you will still be able to read the important stuff 
    - the English translation.  You simply won't be able to see the original 
    Japanese.  To switch viewing formats, simply go to View-->Encoding 
    (Character Encoding for you Firefox fans) and switch to Japanese (Shift-JIS).
    
    ********************LEGAL NOTICE - PLEASE READ!***************************** 
    
    This FAQ is for personal use only, and is not to be sold or reintegrated 
    into any other guides for this game without explicit consent from myself.  
    Do not ask for permission to host this guide.  I won't even consider it 
    until this guide is complete.  I probably won't consider it afterwards.
    
    This guide is authorized for posting on the following websites.  
    
    www.gamefaqs.com
    www.ign.com
    www.1up.com
    
    This guide is owned and copyrighted by me, C. E. Van Epps, 2005. The games 
    "Phantom Kingdom" and "Makai Kingdom" are copyrighted by Nippon Ichi 
    Software and NIS America.  All other copyrights and trademarks are 
    acknowledged and respected that are not specifically mentioned herein. 
    
    *****************************************************************************
    
    Table of Contents
    
    I.    Introduction
    II.   Menu Translation
    III.  Walkthrough
          Prologue
            Combat Basics
          Chapter 1 - 4 Stages
          Chapter 2 - 6 Stages
          Chapter 3 - 6 Stages
          Chapter 4 - 6 Stages
          Chapter 5 - 6 Stages
          Chapter 6 - 6 Stages
          Chapter 7 - 6 Stages 
          Chapter 8 - 6 Stages 
          Chapter 9 - 10 Stages
    IV.   Extra Dungeons 
          Happy Dungeons
    V.    Bonus Gauge and Point System
    VI.   Facilities
    VII.  Item List 
          A. Topiary
          B. Weapons
          C. Armor *Temporarily removed for reformatting.
          D. Vehicle Parts 
          E. Miscellaneous 
    VIII. Confine Information
          A. Topiary 
          B. Weapons
          C. Armor 
          D. Vehicle Parts 
          E. Miscellaneous 
    IX.   Class Guide
    X.    Wish Conditions 
    XI.   Miscellaneous Notes
    XII.  FAQ
    XIII. Update History
    XIV.  Credits
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                 I. Introduction
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Welcome to my unofficial guide to Phantom Kingdom/Makai Kingdom, Nippon 
    Ichi's (NIS) latest Strategy RPG offering for the PlayStation 2.  For those 
    of you who were wondering, Makai means Netherworld.  Phantom Kingdom is not 
    a direct sequel to any of NIS's previous offerings, but like Disgaea and 
    Phantom Brave, there ARE links to previous games created by NIS.
    
    As I complete major sections of this guide, they will be added.  Future 
    plans include adding a thorough explanation of the Transmigration system, 
    how to get all the Endings, just how things are calculated in the Free 
    Dungeons, and a guide on how to make your characters as uber as possible.  
    
    I have tried to organize the explanation of systems to roughly parallel with 
    when the Tutorials should teach you information.  Most of my explanation of 
    the battle system is integrated into the first chapter of the walkthrough.  
    Any areas that I felt warranted further attention got (or will get) their 
    own sections.
    
    All translations are my own, though I have done my best to try to match up 
    item and class names with what some were in Disgaea and Phantom Brave.  I 
    know that most of them will be changed drastically for the US release.  
    (Correction - they HAVE been changed drastically.)  If you can think of a 
    better translation for some of these items, send them on by to the above 
    address.  Otherwise, if you have the U.S. copy in your hands and see name 
    differences, please be patient; this guide WILL be updated to reflect those 
    changes.  Don't e-mail me stupid stuff like "its not a Ronin, its a 
    Samurai!!!!!!" or suchlike.  I don't care yet, even if it may be listed as 
    such in the Official Guide.  Stuff can still change at the last minute.
    
    In the walkthrough itself, all level information is configured as follows:
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 2.1                                      Clear Condition - 300/Variable
    Known as: Pram's Ceremonial Stage (プラムの儀式台), Micky's Twilight 
    (ミッキーの黄昏), Babylon's Place of Respite (バビロン憩いの場)
    Semi-Stable - Demo Beforehand
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - Variable PTs
    1-3  Level 3    |    Lv 3 Station       x 1
    4-7  Level 4    |      Lv 3 Bomberhead  x 2
    8-10 Level 5    |    Lv 2 Catman        x 3
                         Items: Small Flower
    
    Additional Regions: Variable
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Stage lists the stage number.  Clear condition is listed as Minimum Points 
    to Clear the Stage/Maximum Possible Points.  In truth, you may get a final 
    score higher than the max I have listed if you combo your attacks.  "Known 
    as" lists all possible titles for the stage.  From chapter 2 on, most of the 
    stages get different names depending on which Overlord you select at the 
    beginning of the chapter to reconstruct your Makai.
    
    The final line in the upper section notes whether or not the stage set-up is 
    stable or not.  I put Stable if there's only one possible physical 
    configuration for the stage, Semi-stable if there are stable elements in the 
    stage, Random if there's no rhyme or reason to the stage, and Stable or 
    Semi-Stable--->Random if the stage layout changes after you beat it once.  
    This line has NO bearing on whether or not the enemies vary when you start a 
    stage.
    
    The Bonus Gauge lists out what prizes you can get from the Bonus Gauge.  You 
    get better rewards for beating a stage depending on your final score for a 
    stage.  Once you get past 1000 points, you get no more prizes, so unless 
    you're building experience, you might as well ask Zetta to end the stage.  
    For full details on how that little chart works, refer to the Bonus Gauge 
    and Point System section of this guide.
    
    Initial Region discusses what enemies, buildings, and items you'll see on 
    the initial map on your screen.  In our above example, the stage mentioned 
    has no set point value for its initial region, but most do, and I note how 
    many points that region has.
    
    Additional Regions, or Extensions, may or may not exist for a given stage.  
    I will describe these in as much detail as possible if the extensions are 
    stable, but usually their number, size, enemy types, and items will vary 
    drastically between playthroughs.
    
    Levels for monsters can and WILL vary from what I've listed, but no more 
    than 1 or two levels in either direction.  I have yet to pin down any one 
    factor that determines what an enemy's level will be in these cases; my 
    guess is that there is a randomizer stuck in there and there's nothing I can 
    do to give out a definitive answer.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                     II. Menu Translation/ Control Explanation
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    =============================================================================
    Battle Screen
    =============================================================================
    
    Screen appearance:
    |----------------------------------------------------|
    |Area Information  |                                 |
    |Points: XX        |                        POP X/X  |
    |Danger Level: XX  |                                 |
    |-------------------                                 |
    |                                                    |
    |                                                    |
    |Ally/Enemy                                          |
    |-------------                                       |
    |Characters  |                  Square: Nearest Unit |
    |Weapons     |                     R2: Friendly Unit |
    |Mechs       |                        SCORE          |
    |Buildings   |                            XXX/XXX    |
    |----------------------------------------------------|
    
    
    Danger Level - how dangerous the area is, more or less.
    
    Control Pad:      Move around.
    Left Analog Pad:  Move around.
    Right Analog Pad: Not used.
    Start/Select:     Not used.
    L1:               Rotate screen counterclockwise
    R1:               Rotate screen clockwise.
    L2:               Toggles view.
    R2:               Moves you back to Zetta.
    Square:           Moves you to the nearest unit.
    Triangle:         Brings up the Triangle menu.
    Circle:           Confirm (Cancel in US)
    X:                Cancel (Confirm in US)
    
    
    *******************************************************
    Triangle Button Menu:
    *******************************************************
    戦闘開始     - Begin Battle
    ターン終了   - End Turn
    キャラ一覧   - View Characters
    ボーナス一覧 - View Bonus Gauge
    戦闘知識     - Battle Knowledge
    リセット     - Reset
    設定         - Settings (see below explanation in castle screen)
    
    =============================================================================
    Castle Screen
    =============================================================================
    
    In general, Confirm will get you deeper into a menu; Cancel will get you out 
    of a menu.
    
    For the Japanese version, Confirm is Circle, Cancel is X.
    For the US version, Confirm is X, Cancel is Circle.
    
    Control Pad:      Move around.
    Left Analog Pad:  Move around.
    Right Analog Pad: Not used.
    Start/Select:     Not used.
    L1:               Rotate screen counterclockwise
    R1:               Rotate screen clockwise.
    L2:               Zoom in/out.
    R2:               Attack your allies.
    Square:           Not used.
    Triangle:         Brings up the Triangle menu.
    Circle:           Talk to characters.  (Jump in US)
    X:                Jump. (Talk in US)
    
    *******************************************************
    Triangle Button Menu:
    *******************************************************
    
    装備・編成 Equip/Organization - see below.
    ステータス Status             - see below.
    並び替え   Order              - see below.
    戦闘知識   Battle Knowledge   - Nothing special here.
    設定       Settings           - see below.
    リセット   Reset              - Resets your game.
    セーブ     Save               - Saves your game.
    
    ------------------------
    Equip/Formation Commands
    ------------------------
    
    Equipping People:   人の装備
    Building Formation: 建物の編成
    Mech Formation:     戦車の編成
     
    For all these submenus, Confirm is selecting a unit, Cancel is just that, 
    Triangle is removal of a unit, and L1/R1 allow you to scroll up/down through 
    a given list.
    
    ------------------------
    Status
    ------------------------
    
    This screen allows you to see the status of all your units.  Going from left 
    to right, you'll first see your characters, followed by items, vehicles, and 
    finally buildings.  Square allows you to toggle between HP display and 
    possession display.  Confirm allows you to look at an individual unit.
    
    After you confirm on a unit, you can see their equipment.  Pressing Square 
    will change you to a listing of that unit's skills.  Finally, one last press 
    will take you to that unit's full stat listing.  You can press L1/R1 to 
    cycle through characters while on this screen as well.
    
    ------------------------
    Order
    ------------------------
    
    Allows you to reorder your characters.  Just like Status, Square allows you 
    to toggle between HP and possession display.  Pressing L/R on your control 
    pad allows you to switch between characters, items, vehicles, and buildings.
    
    On the side, there are a listing of filters.  Press Confirm on any of these 
    filters to reorder your characters.
    
    For Characters:
    自分で       - On my own (manual)
    レベル順     - Level Order
    HP順         - HP Order
    物理攻撃力順 - Physical Attack Order
    魔法攻撃力順 - Magic Attack Order
    人型優先     - Priority Humans
    魔物型優先   - Priority Monsters
    ランダム     - Random
    
    For Items: 
    自分で       - On my own (manual)
    装備順       - Equip Order
    種類順       - Item Type Order
    物理攻撃力順 - Physical Attack Order
    魔法攻撃力順 - Magic Attack Order
    物理防御力順 - Physical Defense Order
    魔法防御力順 - Magical Defense Order
    ランダム     - Random
    
    For Mechs: 
    自分で       - On my own (manual)
    レベル順     - Level Order
    HP順         - HP Order
    物理攻撃力順 - Physical Attack Order
    魔法攻撃力順 - Magic Attack Order
    物理防御力順 - Physical Defense Order
    魔法防御力順 - Magical Defense Order
    ランダム     - Random
    
    For Buildings: 
    自分で       - On my own (manual)
    レベル順     - Level Order
    HP順         - HP Order
    収容数順     - Present Occupancy Order
    収容最大数順 - Max Occupancy Order
    物理防御力順 - Physical Defense Order
    魔法防御力順 - Magical Defense Order
    ランダム     - Random
    
    ------------------------
    Settings
    ------------------------
    
    ステレオ・モノラル - Stereo/Monaural
    BGM                - Background Music
    デモ音声           - Demo Volume
    戦闘音声           - Battle Volume
    効果音             - SFX Volume
    
    *******************************************************
    Zetta Conversation Menu:
    *******************************************************
    
    召喚           - Summon
    場外に送る     - Unsummon
    名前の変更     - Modify Name
    ユニット消除   - Delete Character
    願いを書き込む - Write a Wish
    ゼタ様Q&A      - Lord Zeta's Q&A
    なんでもない   - Nothing
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                 III. Walkthrough
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    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    =============================================================================
    Chapter 0: Prologue + Combat Basics.
    =============================================================================
      
    Once you get past the initial cutscene, you'll be presented with two options 
    asking whether or not you wish to see the first of many tutorials.  Choose 
    the first option (もちろん見る - Definitely wanna see it! - Yes in the US) if 
    you wish to watch it.  If you know what you're doing, and if you've played 
    both Phantom Brave and Disgaea, you will, choose the second option (見たくない 
    - Don't wanna see it - Hell no for US version) to just skip straight to the 
    first battle. 
    
    To control any one of your characters, select that character and press the 
    Confirm button.  If for some reason there are multiple characters in one 
    spot, press the Select button to cycle through them.  Once you select a 
    character, you'll see a red circle extend around them.  That display is the 
    range which your character can move.  You will also see a listing of 
    possible moves.  In the tutorial, you'll see four options:
    
    移動       - Move
    攻撃       - Attack
    アイテム   - Item
    ステータス - Status
    
    Choose Move.  You'll see another window open up on the right side of your 
    screen:
    
    Move: 50 dm
    ○   移動決定 - Movement Confirm (will be X in US version)
    △   攻撃選択 - Attack Selection
     X キャンセル - Cancel           (will be circle in US version)
    
    As you move around, the little number next to Move (which I'll refer to as 
    Move dm) will decrease the further you move away from your original 
    position.  If it drops to 0, you can no longer move that character on that 
    particular combat turn.  As long as it STAYS above 0, however, you are free 
    to continue moving that character.
    
    To attack, reopen that first menu, and you'll see a list of your attack 
    moves.  Zetta's moves are:
    
    スラッシュ       - Slash           - 0SP
    大空宙戦         - Heavenly Battle - 98SP
    ダークネスアーク - Darkness Arc    - 96SP
    ゾディアック     - Zodiac          - 160SP
    
    Select your favorite move.  Reposition Zetta so that he attacks whatever 
    characters you want dead first.  For the move the tutorial demonstrates, 
    Zodiac, holding the Square button while you move the left analog stick 
    allows you to focus your aim at the cost of some Move dm.
    
    Once you've done that, your character will not immediately attack as they 
    would have in Phantom Brave.  Instead, they will be on standby to attack 
    like they would have been in Disgaea.  Press the Triangle button, select the 
    first option 『戦闘開始』 (Begin Battle), and watch the mayhem.
    
    Attack can ONLY be used once per turn, no matter what, so be careful.  When 
    you've done all the damage you can one turn, select the second option from 
    the Triangle menu 『ターン終了』 (Turn End) to finish up.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 0 - Prologue                       Clear Condition - Defeat all Enemies
    Known as: Nothing in particular.  It's the PROLOGUE.
    Stable
    -----------------------------------------------------------------------------
    Bonus Gauge   |   Initial Region:
    N/A           |   Level 100  Incubus x 4
                  |   Level 1000 Raiden  x 1
    
    Additional Regions: None.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Enjoy the absolute ridiculousness of Zetta's HP and SP - you'll wave bye-bye 
    to them momentarily.  Start off the battle with one of his Zodiac moves to 
    target all the enemies ahead of him, then hack and slash at Raiden with 
    whatever moves you like to end the fight.  You are in utterly no danger of 
    dying unless you just keep ending your turns without attacking.  Raiden will 
    NOT attack unless you attack him first.
    
    After this battle you'll be given the option to be sucked into a goodly 
    length CS, witnessing Zeta's...transformation.  
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Starting From Scratch
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    When you're done with that, you'll find yourself at Zetta's castle, where 
    Zetta will explain the basics of the Confine system.  What Confining does is 
    allow you to affix the soul of one of Zetta's former slaves into some 
    object, taking on its characteristics.  For instance, if you confine an ally 
    in something like a rock, you'll raise that character's defense.  Putting an 
    ally's soul into a flower will make them smarter, but lower their initial 
    basic attack, and so forth.  In general, any natural-type item like trees 
    and flowers will keep your stats higher than stuffing your allies' souls 
    into weaponry and armor, though there are exceptions.  Zetta will 
    demonstrate Confining with one of these exceptions, glancing at a stray 
    Allied Symbol (Covenant Pendant - 盟約のペンダント) south of him. 
    
    The first thing you'll create is your leader character.  You have seven 
    possible options for class type - Healer, Male/Female Magician, Male/Female 
    Warrior, Thief, and finally Merchant.  Don't fret TOO much about what class 
    you choose to make him/her, since you can change your leader at any time 
    after this, but I would highly recommend making your leader a Warrior.  This 
    character will get a 20% stat boost, which will add up big time later in 
    your leader character's initial incarnation.
    
    After you're done with that, you'll get to choose your name.  For Japanese 
    players, you can flip through kana/English characters as usual.  English 
    players will be stuck with English character names only, which I'm sure will 
    suit most of you just fine.  You will get to conclude with distributing 3 
    bonus points onto your stats.  Go for lopsided or balanced - it doesn't 
    matter.  For you lopsided folks who want your characters to do as much 
    damage as possible, Healers should focus on Resistance, Magicians on 
    Intelligence, Merchants and Thieves on Tech, and Warriors on Attack.  
    
    Below your base stats, you will also see Fire/Wind/Ice listed, with some 
    random percentage next to each.  This is your starting resistance to each of 
    those elements.  Note that these percentages add up to 0.  You can alter 
    that by +10% for each bonus point you siphon off into those resistances.
    
    After you're done with that, Zetta charges you with creating MORE hapless 
    minions for him to order around.  Make at least two.  Make more if you like.
    
    When you're done, Zetta will summon a store.  Buy stuff from the store.  
    When you talk to Zetta again, he will throw you into another cutscene.  
    Finish that up, save your game by pressing the Triangle button and choosing 
    the last option, then walk to the Gateway that appears.
    
    To overlord dungeon - 魔王ダンジョンへ出撃
    To free dungeon - フリーダンジョンへ出撃
    Select the first option, then the first (and only option) again, which looks 
    like this:
    
    初心の冒険者 - Beginner's Lounge
    
    Then press confirm one FINAL time to get on with the reason you're really 
    playing this game, the fighting! 
    
    =============================================================================
    Chapter 1: Pages of Tragedy - Demon Lord Zetta's Calamity  魔王ゼタの災難
    =============================================================================
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 1.1                                           Clear Condition - 200/400
    Known as: Meet Micky (Beloved Micky - 親愛なるミッキー)
    Stable - Demo Beforehand
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - 400 PTs
    1   Level 1     |  Lv 1 M. Apprentice x 2
    2-5 Level 2     |  Lv 1 M. Ronin      x 1
    6-9 Level 3     |
    10  Level 4     |
    
    Additional Regions: None
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Hurray for slaves!  If you move your cursor on Zetta and press Confirm, you 
    will see two commands:
    
    Invite     - インバイト 
    End Action - 攻略終了 Finish Plunder (grayed out at the start of the battle)
    
    Choose Invite, and watch your leader character come hurtling out of the sky. 
     In the corner of your screen, you will see a listing - 'POP', which should 
    read 1/8.  As you've surely surmised, this stands for population, so now you 
    have one character out, and your max number of characters you can have on 
    screen running around at any given time is 8.
    
    "Okay," you think, "Kill all enemies, win stage."  Almost.  Each enemy on 
    screen has a point value, a preassigned score, which you can see by moving 
    your cursor on top of that enemy and clicking to see that enemy's status.  
    On your screen at all times is your present score followed by a hash and 
    another number.  If your score exceeds that last number, you can quit the 
    stage.  If you kill all the enemies in a stage, also, you will automatically 
    end the stage.
    
    Also, if you hover your cursor above the ground, you can see the point value 
    for the enemies on that section of land.  Note that this does not count 
    weapons.
    
    Keep the death count rising. - まだまだ屍を築き上がる
    I think I'm done for now. - この辺にしておいてやる
    
    Upon finishing the battle, you will get items, experience, and some HL, and 
    Zetta will plop down a Hospital where you can heal your wounds.  If you go 
    to the Gateway, you will also see the Happy Dungeon areas are now 
    accessible.  To read about those, refer to the bottom of this guide.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 1.2                                       Clear Condition - 200/400 PTs
    Known as: Micky's Celebration (Micky's Blessings - ミッキーの祝福)
    Stable - Demo Beforehand and Afterwards
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - 100 PTs
    1   Level 1     |  Lv 1 M. Apprentice  x 2
    2-5 Level 2     |  Lv 1 M. Ronin       x 1  KEY
    6-9 Level 3     |  Flat Rock, Weed, Flower
    10  Level 4     |
    
    Additional Regions: 1
    Region A:  300 PTs, Stable
               Lv 1 Errant Pumpkin x 3
               Rock
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    If you choose to view the cutscene, you'll get a full explanation behind 
    throwing and lifting things, as well as the Extension System.
    
    First off, now you have access to another command - Throw (持ち上がる).  You 
    can pick up anything that isn't nailed down to the scenery or someone 
    holding something else.  If you pick up an item, two things happen.  First, 
    items have point values as well, so as long as you hold that item, or if you 
    put that item into your inventory, you have those points added to your 
    score.  Second, if you keep hold of that item until you leave the map, you 
    get to bring that item back to the castle with you.  Superb!  (Too bad you 
    can't do that with enemies...)
    
    After that, the game will introduce to you the concept of Extensions.  For 
    most stages of the game, part of the area will be hidden away, visible only 
    if you move your cursor out of bounds, and then only in grid form.  The 
    enemies and items there remain dormant, unless you trigger them and spawn 
    the extensions into existence.
    
    There are two ways to do so.  One is by killing a Key Unit, identified by 
    the word KEY ominously floating above said unit's head.  It could be a 
    character, an item, a vehicle, or a building.  The death/destruction of the 
    Key Unit will automatically trigger an Extension appearing.
    
    The other method is far more direct: throw a unit out of bounds.  If an item 
    thrown out of bounds triggers an Extension, it's lost forever.  Characters, 
    however, are only gone for the remainder of the map.  Be careful about what 
    units you throw out of bounds, though.  If you throw an enemy unit out, your 
    enemies will get a sudden level boost.
    
    Okay, to the fighting.  First, kill off the Squires.  When they're dead, 
    kill the Ronin, the Key Unit on that region.  Head over and kill the 
    Pumpkinheads, taking an extra turn or two to grab the topiary for sale at 
    the store or for character creation.
    
    Upon finishing this stage, Pumpkinheads will be available for recruitment.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 1.3                                      Clear Condition - 300/Variable
    Known as: Micky's Anthem (ミッキーの讃美歌)
    Random - No Demo
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - 300 PTs
    1    Level 1    |  RANDOM LAYOUT
    2-5  Level 2    |
    6-9  Level 3    |
    10   Level 4    |
    
    Additional Regions: Variable
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    I love stages like this.  You want to know why?  I don't have to write 
    ANYTHING about strategy, because the layout is RANDOM!!!
    
    For the remainder of this guide, any time there's a pure random stage, there 
    will be no notes.  Just exercise common sense when going through that 
    particular stage.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 1.4                                           Clear Condition - 300/700
    Known as: Micky's Blessing (Amaterasu Micky - 天照すミッキー)
    Stable-->Random - Demo Afterwards
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - 300 PTs
    1-2  Level 2    |    Lv 1 Evil Carrots x 4
    3-6  Level 3    |    Items: Rock x 2
    7-10 Level 4    |
    
    Additional Regions: Two
    Region A: 100 PTs
              Layout/Enemies/Items Variable
    Region B: 300 PTs
              Lv 1 Errant Pumpkin         x 3
              Lv 2 Station                x 1
                 Lv 2 M. Working Samurai  x 1
              Items: Skinny Weed, Flat Rock, Weed
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Kill off whatever Carrots are not Keys in your initial region.  If none of 
    them are, more the better.  Circle around the map and see where the key 
    region is, then try to move your units there before you kill off the Key 
    unit.
    
    Plow through Region A, trigger that region's key.  Once you open up Region 
    B, the Pumpkinheads have a bad habit of heading straight for the topiary to 
    pick them up.  As if those items would do anything...   
    
    The Male Ronin will come straight for you, and he's the only thing you have 
    even to remotely worry about.  Finish him off, lay into the Pumpkins, and 
    celebrate; you've finished chapter 1.
    
    =============================================================================
    Chapter 2: Arch Nemesis - A Rival Overlord Appears!  ライバル魔王登場!
    =============================================================================
    
    After you view the initial cutscene for this chapter, the other Overlords 
    will volunteer to help you rebuild more of your Makai/Netherworld, in 
    exchange for some amusement watching you clear out the area with your 
    minions.  Depending on which one you choose to have help you, you'll see 
    some variation in the size and enemy composition of your Extension areas.  
    Choose whoever you so desire; it won't have an effect on what ending you get.
    
    In order of appearance, this is what each Overlord's effect is on your 
    Extension areas:
    
                  Pram      Micky     Babylon
           Scale  Small     Normal    Large
      Enemy Type  Mages     HP Heavy  Mystery
    Enemy Number  Few       Normal    Many
    
    Also, at this time Zetta will explain about the wonders of buildings and how 
    you can invite them down into the battlefield.  To stick a character in one, 
    press the Triangle button and select Equip/Organization. 『装備・編制』
    
    When you're ready, go to the magic gate, select Stage 2: The World in Ruins 
    (荒廃する世界), and good luck!
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 2.1                                      Clear Condition - 300/Variable
    Known as: Pram's Ceremonial Stage (プラムの儀式台), Micky's Twilight 
    (ミッキーの黄昏), Babylon's Place of Respite (バビロン憩いの場)
    Semi-Stable - Demo Beforehand
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - Variable PTs
    1-3  Level 3    |    Lv 3 Station       x 1
    4-7  Level 4    |      Lv 3 Bomberhead  x 2
    8-10 Level 5    |    Lv 2 Catman        x 3
                         Items: Small Flower
    
    Additional Regions: Variable
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    This is a fairly straightforward stage.  Send up a few units to take out the 
    bomberheads in the top region, then pick off the Catmen and whatever unit is 
    the key before continuing on into the random areas.  What enemies will be in 
    those random areas will depend on which Overlord you chose to have help 
    Zetta rebuild his Makai in this chapter.
    
    After this stage, Bomberheads and Catmans will be unlocked for character 
    creation.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 2.2                                          Clear Condition - 300/1000
    Known as: Devilish Pram (魔性のプラム), Hellacious Micky (奈落のミッキー), 
    Babylon's Ruined Castle (バビロンの荒城)
    Stable - Demo Beforehand
    -----------------------------------------------------------------------------
                     
    Bonus Gauge     |  Initial Region - 0 PTs
    1-3  Level 3    |    Lv 3 Catman  x 4 (two keys)
    4-7  Level 4    |   
    8-10 Level 5    |   
    
    Additional Regions: 
    
    Region A: 100 PTs
              Enemies Random
    Region B: 400 PTs
              Enemies Random
    Region C: 100 PTs
              Enemies Random
    Region D: 400 PTs
              Enemies Random
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    This stage is rather cute.  The initial region has two Catmen with Key 
    indicators above them.  If you kill one of them, an area identical in layout 
    with the initial region worth 100 points, will appear adjacent to it, with 
    another Key enemy/item somewhere within it.  Kill THAT enemy/item and yet 
    another identical region will appear next to the main land mass, worth 400 
    points.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 2.3                                      Clear Condition - 300/Variable
    Known as: Pram's Mountain of Corpses (プラムの屍山), Micky Corps 
    (ミッキー部隊), Sleeping Babylon (眠れるバビロン)
    Random - No Demo
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - 300 PTs
    1-4  Level 4    |  RANDOM LAYOUT
    5-8  Level 5    |
    9-10 Level 6    |
    
    Additional Regions: Variable
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 2.4                                          Clear Condition - 300/1000
    Known as: Darkness Pram (闇黒のプラム) Micky's Worry (ミッキーの気配), 
    Babylon's Molting (バビロンの抜け殻)
    Stable - No Demo
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - 200 PTs - All Enemies Keys
    1-4  Level 4    |  Lv 6 Surprise Box x 4 (PTs = 50)
    5-8  Level 5    |
    9-10 Level 6    |
    
    Additional Regions: 
    Region A: 200 PTs
              Enemies Random
    Region B: 200 PTs
              Enemies Random
    Region C: 200 PTs
              Enemies Random
    Region D: 200 PTs
              Enemies Random
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Do NOT kill off all the boxes at once; unless you get close to them, they 
    will not move towards you.  After you kill one box, clear out the extension 
    triggered from it.  If you kill all four at once and trigger all four 
    extensions, expect a monster fest at your feet.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 2.5                                          Clear Condition - 300/1000
    Known as: Pram's Storm (プラムの嵐) Micky's Rampart Ruins (ミッキー城壁跡)  
    Ancient Babylon (老いたるバビロン)
    Random - No Demo
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - Variable
    1   Level 4     |  RANDOM LAYOUT
    2-5 Level 5     |
    6-9 Level 6     |
    10  Level 7     |
    
    Additional Regions: Variable
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 2.6                                          Clear Condition - 800/1000
    Known as: Pram's Coffin (プラムの棺おけ), Micky's Sacred Castle 
    (ミッキーの聖城), Babylon of Destruction (破滅のバビロン)
    Semi-Stable - Demo Afterwards 
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - 100 PTs - Key Location Variable
    1   Level 4     |    3 Lv. 5 Catman
    2-5 Level 5     |    Lv 5 Lookout Tent with:
    6-9 Level 6     |       Lv 5 Deathsaber
    10  Level 7     |    1 Stone Pillar, 1 Boulder
    
    Additional Regions: 
    Region A: Pure Random, Point Value 0
    Region B: FIXED, Point Value 900
              Lv 7 F. Shiganhei (Reservist) x 1
              Lv 7 M. Shiganhei             x 1
              Lv 7 Orderly                  x 1
              Rubbles                       x 3
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Similar to as you did in stage 1.4, you'll want to hold off on killing the 
    Key Unit in your Initial Region until last, and preferably at the start of a 
    turn so that you can maximize your unit movement.  Press on through region A 
    as quick as possible, again holding off on killing off the final Key Unit 
    until you move your characters over by where Region B will appear.
    
    This stage also has the introduction of your Infantry units - gun-toting 
    modern soldiers.  You will have to charge at them, or otherwise they'll have 
    fun shooting your characters to death one by one at a distance.
    
    =============================================================================
    Chapter 3: The Mysterious Girl, Trenia 謎の少女トレニア
    =============================================================================
    
    Following the introductory cutscene, you will get the opportunity to again 
    choose an Overlord to help you create this chapter's Makai.  In addition to 
    the three for chapter 2, the Demon Overlord Seedle will offer his services 
    for area creation.  He creates normal-sized, normal populated areas, with an 
    emphasis on High Attack enemies.  Choose who you wish.
    
    At this time, you can now create three more types of characters: male 
    Infantry, female Infantry, and Orderlies, which are male versions of 
    Healers.  Also, guns are unlocked for sale at both the Shop and/or from your 
    friendly neighborhood Merchant.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 3.1                                           Clear Condition - 400/500
    Known as: Pram's Prophecy (プラムの予言), Micky's Forecast 
    (ミッキー未来予想図), Babylon's Treasure (バビロンの秘宝), Seedle's Retribution 
    (シードルの報復)
    Stable - Demo Afterwards 
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - 100 PTs
    1-2  Level 5    |  Enemies Variable
    3-6  Level 6    |
    7-10 Level 7    |
    
    Additional Regions: 100 PTs each - Enemies Variable
    Region A - Stable Map, appears after 3 turns or after key.
    Region B - Stable Map, appears after 5 turns.
    Region C - Stable Map, appears after 7 turns.
    Region D - Stable Map, appears after 9 turns.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    This is the first of two or three stages in the entire game where the 
    Extensions appear on their own after a certain number of turns elapse (see 
    above).  Try to avoid killing any of the key enemies - you will have your 
    hands very full just handling the enemies at the rate they pop from the 
    auto-pops.  Keep your party members on the center region to maximize your 
    maneuverability.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 3.2                                      Clear Condition - 400/Variable
    Known as: Pram's Aura (プラムのオーラ), Sci-Fi Micky (SFミッキー), West Wind 
    Babylon (西風のバビロン), Obstinate Seedle (執拗なるシードル)
    Random - No Demo
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - Variable
    1-2  Level 5    |  RANDOM LAYOUT
    3-6  Level 6    |
    7-10 Level 7    |
    
    Additional Regions: Variable
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 3.3                                          Clear Condition - 400/900
    Known as: Immortal Pram (不滅のプラム), Micky Universe (ミッキーユニバース), 
    Lost Babylon (迷えるバビロン), Infectious Seedle (疫病シードル)
    Stable - No Demo
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - 100
    1-3  Level 6    |  Surprise Boxes x 2
    4-7  Level 7    |
    8-10 Level 8    |
    
    Additional Regions: Two
    Region A: 400 PTs
              Lv. 6 Control Tower  x 1
                Lv. 11 Steel Titan x 1
              Other Enemies - Variable
    Region B: 400 PTs
              Lv. 6 Control Tower  x 1
                Lv. 11 Steel Titan x 1
              Other Enemies - Variable
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Before you begin this stage, unequip the weapons off of two of your weak 
    characters.  Once you enter the stage, all of the extensions will be 
    immediately visible - Zetta will be plopped on top of a small island, and 
    there will be a cross-shaped island immediately adjacent to that.  Off in 
    either direction from that will be two additional islands, each sporting a 
    Control Tower with a very strong Steel Titan.  Each of those Titans will 
    give you 400 PTs - the trick is to actually get your units to them!
    
    This is where your weaponless characters come into play.  Invite them, then 
    have them toss your strongest characters onto one of the other islands after 
    defeating the Surprise Boxes.  Since the enemies besides the Titan are 
    variable, it is highly advised you throw your characters onto whichever 
    island has the fewest units.  Kill your Steel Titan, talk to Zetta, and get 
    out of this stage - it's not worth dallying in for experience.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 3.4                                          Clear Condition - 800/1000
    Known as: Pram's Offering (プラムの捧げ物), Space Micky (スペースミッキー), 
    Babylon the Messenger (バビロンの使者), Evil Seedle (邪悪なシードル)      
    Stable - No Demo
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - 1000
    1-3  Level 6    |  Level 119 Stronghold
    4-7  Level 7    |    Lv. 10 M. Trooper, Lv. 9 Watchman, 2 Lv. 8 F. Infantry
    8-10 Level 8    |
    
    Additional Regions: None
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    This stage requires you to jump right into the fray with the enemy - 
    literally!  The Stronghold itself is WAY too high level, unless you're going 
    through a New Game +, to take out normally - it has around 3000 HP and has a 
    ridiculously high defense.  So, you may ask, how do you win?  You have to 
    send your four highest troops (the Stronghold can only hold eight people 
    total) in to fight.  If your characters are level 8-10, they should manage 
    to prevail.
    
    This is an excellent stage to level up on, if you're a bit behind on your 
    levels.  You can also win a lot of good items from the Bonus Gauge.  Later, 
    when you're strong enough to destroy the Stronghold, you can rack up mana on 
    this stage very very quickly.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 3.5                                      Clear Condition - 400/Variable
    Known as: Seeress Pram (未来見るプラム), Micky Stronghold (ミッキー要塞), 
    Contemplating Babylon (瞑想するバビロン), Warped Seedle (歪んだシードル)
    Pure Random - No Demo
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - Variable?
    1-4  Level 7    |  RANDOM LAYOUT
    5-8  Level 8    |
    9-10 Level 9    |
    
    Additional Regions: Variable
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 3.6                                          Clear Condition - 800/1000
    Known as: Pram's Star World (プラムの星界) Micky's Self-work 
    (ミッキー自信作), Babylon's New Roost (バビロンの新巣), Seedle's Shadow 
    (シードルの影)
    Semi-stable - Demo Afterwards
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - 100
    1-4  Level 7    |  Lv. 12 M. Infantry   x 2  
    5-8  Level 8    |  Lv. 12 Brick Puppets x 2
    9-10 Level 9    |
    
    Additional Regions: 
    100 - Random
    800 - Fixed
          Lv. 12 Lookout Tent   x 1
            Lv. 12 Iron Guard   x 1
          Lv. 12 Lookout Tent   x 1
            Lv. 12 Iron Guard   x 1
          Lv. 10 Rozengarten    x 1
            Lv. 15 F. Trooper   x 1
          Lv. 12 Laboratory     x 1
            Lv. 13 Ponkatu Prof x 1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    When you start this section, try to get your buildings as close to the 
    staircase as possible in the initial region.  If you do, when you invite 
    your characters out of the buildings, it's then possible to get the 
    characters to pop out at the second level of the initial zone.
    
    Work your way slowly through the random section, trying as much as possible 
    to get all of your allies fully into it before triggering the fixed 
    Extension.  Overtake the Lookout Tents before attempting to kill the 
    Rozengarten vehicle carrying a Female Trooper.  If the Iron Guards get 
    loose, let them and save them towards the end.  While they have a lot of HP, 
    they don't do all that much damage.  The Professor, having only a few hit 
    points, will drop quickly.  Don't let the Professor linger alive - her bombs 
    do heavy damage to your troops.
    
    Any machine provides total protection for its occupant - if you destroy the 
    machine, its operator pops out with full HP, no status ailments, ready to 
    go.  Save the Rozengarten for after the Professor - while it does a lot of 
    damage, at its present level it can only do single attacks - and then 
    finally take out the Female Trooper.
    
    =============================================================================
    Chapter 4: Whirling Apprehension 渦巻く疑心
    =============================================================================
    
    At the start of this stage, Dark King Royal will make his services 
    available.  His extensions are normal-sized and have normal populations.  
    They focus on enemies with lots of special techniques.
    
    After having defeated 3-6, you will unlock two new classes - Mechanics and 
    Professors.  Mechanics have the abilities to buy and sell parts and to 
    repair Mechs, and Professors have the ability to level up Mechs if those 
    Mechs have enough experience.  You will get a Mechanic created for you by 
    Zetta, but you'll need to create a Professor to level up your vehicles on 
    your own.  You will receive your first Mech, a level 10 Rozengarten.
    
    Henceforth, you will see a new type of currency, known as MT.  Even if you 
    replay the game from the beginning, you will continue to get MT from the 
    Bonus Gauge.  This, plus selling items to your Mechanic, are the only ways 
    you can get MT.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 4.1                                          Clear Condition - 500/Var
    Known as: Pram's Wisdom (プラムの知恵), Ice & Snow Micky (氷雪ミッキー), 
    Abominable Seedle (忌まわしきシードル), Gorgeous King (ゴジャスキング)   
    Semi-stable - Demo Beforehand
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - Variable Point Value
    1   Level  7    |    Lv. 16 F. Fencer    x 1
    2-5 Level  8    |    Lv. 13 Catman       x 2
    6-9 Level  9    |    Lv. 11 Deathsaber   x 2
    10  Level  10   |    Lv. 12 Clocktower   x 1
                           Lv. 11 Deathsaber x 2
                         4 Pine Trees
    
    Additional Regions: Variable
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    The main enemies that you'll want to head for in this stage are the F. 
    Fencer and the two Catmen next to her, since the Fencer does a lot of damage 
    with her Katana.  The two hills will require you to shove your allies 
    against the wall to create a mini-staircase if you wish to reach them for 
    most classes, as the jump is simply too high otherwise.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 4.2                                          Clear Condition - 500/Var
    Known as: White Fairy Pram (白き妖精プラム), Micky & Nature 
    (ミッキーと自然と), Seedle's Fear (シードルの恐怖), Great King 
    (グレートキング)           
    Random - No Demo
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - VARIABLE
    1-2  Level  8   |  
    3-6  Level  9   |
    7-10 Level 10   |
    
    Additional Regions: Variable
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 4.3                                          Clear Condition - 800/1000
    Known as: Pram's Lounge (プラムの休憩所), Blue Sea and Micky 
    (蒼き海とミッキー), Cursed Seedle (呪われしシードル), Beauty King 
    (ビューティキング)
    Semi-Stable - No Demo
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - 100 PTs
    1-2  Level  8   |    Enemies variable - map not.
    3-6  Level  9   |
    7-10 Level 10   |
    
    Additional Regions: 6 Additional Regions - enemies in these variable.
    Region A: 0-50 PTs Variable
    Region B: 100 PTs
    Region C: 0-50 PTs Variable
    Region D: 100 PTs
    Region E: 0-100 PTs Variable
    Region F: 700 PTs
              Lv. 15 Zonmarphert
                Lv. 19 M. Fencer
              Lv. 15 Lighthouse
                Lv. 19 F. Fencer 
              + Other Enemies
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    This stage is very long geographically - the large point-worthy reasons are 
    connected by a series of small segments.  Try to move your units all 
    together as one group and avoid the temptation of sending only a couple 
    ahead as a demolition squad for the rest of your troops.  If you sent a 
    soloer or a pair, by the time you get to region F, the enemies there will 
    have made sushi out of them. 
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 4.4                                          Clear Condition - 500/VAR
    Known as: Pram's Dimension (プラムの空間), North Wind Micky (北風ミッキー), 
    Hell Seedle (地獄のシードル), Excited King (エキサイトキング)              
    RANDOM - No Demo
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - 500
    1-3  Level  9   |  RANDOM LAYOUT
    4-7  Level 10   |
    8-10 Level 11   |
    
    Additional Regions: 
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    This is a random stage, so I'm not going to go into extensive detail.  After 
    you complete 4.4, Zetta will mention Transmigration and explain it 
    thoroughly, even if you've already done it.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 4.5                                          Clear Condition - 100/200
    Known as: Unconventional Pram (型破りなプラム), Drifting Micky 
    (漂流するミッキー), Seedle's Miasma (シードルの瘴気), Lovely King 
    (ラブリーキング)                 
    Stable-->Random - No Demo
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - 0 PTs 
    1-3  Level  9   |  
    4-7  Level 10   |
    8-10 Level 11   |
    
    Additional Regions: 
    Region 1: 100 PTs
              Lv. 219 F. Master Fencer x 1
    Region 2: 100 PTs
              Lv. 22 Shanpatu (Slugman)x 1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Unlike most maps, all three of the regions are displayed at the start of 
    this stage.  You will see two enemies: a Master Fencer and a Shanpatu.  The 
    Master Fencer's level is not an exaggeration; she really IS that high.  
    Luckily, she can only attack one of your units at once.  Send out whatever 
    units you have with ridiculously high movement around her as quickly as 
    possible, and leave a couple of units behind for the Fencer to pick off 
    instead of your prime killing units.  Kill the Shanpatu and you should have 
    enough points to talk to Zetta and clear the stage.
    
    When you've completed this stage, it transforms into a random region.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 4.6                                          Clear Condition - 800/1000
    Known as: Pram's Evil Eye (プラムの邪眼), Micky's Grace (ミッキーの恩恵), 
    Cowardly Seedle (卑劣なるシードル), Space King (スペースキング)           
    Semi-Stable--->Random - Demo Beforehand & Afterwards
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - PT variable (65?)
    1-4  Level 10   |  Lv. ??  Deathsabers? x 3  
    5-8  Level 11   |  5 Pine Trees
    9-10 Level 12   |
    
    Additional Regions: 
    Region 1: Variable - adds to 100 with initial region.
    Region 2: 900 PTs.
              Lv. 23 Raiden (Mysterious Assasin) x 1
              Lv. 17 Bomberheads                 x 4
              Lv. 17 Factory                     x 1
                Lv. 16 Schubartzsilt             x 1
                  Lv. 17 Bomberhead              x 1
                Lv. 16 Schubartzsilt             x 1
                  Lv. 17 Bomberhead              x 1
              4 Pine Trees
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    The first region is fairly simple - a well-placed trio of Kitties, which can 
    be felled in one swoop with the help of your mages.  Generally one or more 
    of the Pine Trees in this area will be starred.  Continue through - slowly - 
    through Region 1.
    
    Once you open Region 2, do a charge straight for Raiden, who is worth a 
    massive 900 PTs.  Do not pass Go, do not bother collecting Bomberhead 
    corpses.  Set up multiple special hit chains on Raiden and he should go down 
    within two-three rounds of sustained attacks.  When he's down, feel free to 
    exit the area.
    
    =============================================================================
    Chapter 5: Lady Salome the Corrupt 背徳者サロメ 
    =============================================================================
    
    At the beginning of this stage, Salome will make herself available to help 
    you rebuild your Makai.  Her Extensions are normal sized with a normal 
    number of enemies, focusing on intelligence-heavy opponents.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 5.1                                          Clear Condition - 600/VAR
    Known as: Pram's Old Battlegrounds (プラムの古戦場), Micky's Mining Spot 
    (ミッキーの採掘場), Devil King (デビルキング), Salome's Thoughts 
    (サロメの思感)                 
    Semi-Stable - Demo Afterwards
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - 100 PTs
    1-4  Level 10   |  Lv. 15 Kaiserberg    x 1
    5-8  Level 11   |    Lv. 24 Lucky Doll  x 1
    9-10 Level 12   |  Lv. 20 Shed          x 1
                         Lv. 19 Bomberhead  x 1
                         Lv. 16 Bomberhead  x 2 
                       Lv. 20 Fortress
                         Lv. 18 Shadow      x 3
                       Huge Boulder, Rubble
    
    Additional Regions: Variable (At least 2)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Whatever the Key is in this initial area, try to hold off a round or two to 
    try to eliminate all the enemies that pop out of the buildings first before 
    moving on to the Extensions.  Ideally, you'll want to try to destroy the 
    buildings with the enemies in them; you should be able to do that with the 
    Shed easily, if not with the Fortress.  Another prime target for careful 
    elimination is the Kaiserberg - take your time in destroying that if it's 
    not the key, but be sure to get rid of the Lucky Doll fast, as its 
    mallet-based techniques will lower your characters' levels.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 5.2                                          Clear Condition - 600/VAR
    Known as: Fated Pram (運命のプラム), Micky's Mine (ミッキーの鉱山), Wonder 
    King (ワンダーキング), Sorrowful Salome (悲哀のサロメ)
    RANDOM - Demo Afterwards
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - 600 PTs
    1    Level 10   |  RANDOM LAYOUT
    2-5  Level 11   |
    6-9  Level 12   |
    10   Level 13   |
    
    Additional Regions: Random
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 5.3                                          Clear Condition - 900/1000
    Known as: Pram's Arena (プラム闘技場), Micky's Dream Ends (夢果ててミッキー), 
    Dream King (ドリームキング), Salome's Melancholy (サロメの憂い)                 
    Stable - No Demo
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - 1000 PTs
    1    Level 10   |  Lv. 17 Gourmet Ogre      x 1
    2-5  Level 11   |  Lv. 20 Factory           x 1
    6-9  Level 12   |    Lv. 25 Cortzingen      x 1
    10   Level 13   |      Lv. 25 Gluttony      x 1
                         Lv. 22 Gourmet Ogre    x 1
                         Lv. 21 Rozengarten     x 1
                           Lv. 21 Gourmet Ogre  x 1
                         Lv. 20 Gourmet Ogre    x 1   
                         Lv. 18 Kaizerberg      x 1
                           Lv. 18 Gourmet Ogre  x 1
                      
    Additional Regions: None 
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    This stage is unusual in that you start off with more than 0 points - 300, 
    to be precise.  Why, I have no idea, but you do.  You will see one Gourmet 
    Ogre lounging around on the ground, and one big factory at the top of one 
    huge column.  You COULD make a pile of buildings and climb up to the enemy 
    factory that way, but that's more trouble than it's worth.  The enemies tend 
    to pop out at a slow rate from the factory; kill them all, rack up all the 
    points you can, and rejoice.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 5.4                                          Clear Condition - 900/1000
    Known as: Pram the Martyr (殉教者プラム), Mickey's Hideout 
    (ミッキーの隠れ家), Ultra King (ウルトラキング), Salome the Gray 
    (灰色のサロメ)
    Stable - No Demo
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - 1000 PTs
    1-2  Level 11   |    Lv. 1 Wooden Puppets x 14
    3-6  Level 12   |
    7-10 Level 13   |
    
    Additional Regions: None
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    There are two ways to finish this stage:
    
    1) Take the cheap and easy way out and attack Zetta.  If you do this, 
    EVERYTHING on screen will be attacked, and the Wooden Puppets will generally 
    die instantly.  However, IF you do this, you will lose some of the treasure 
    you would have gotten from a clean kill.
    
    2) Kill like crazy.  Whip out a few mages and have them go wild with the 
    Wide series of spells.  Try to kill them all off in one turn, or else 
    they'll use their hammers to do a Level Down attack.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 5.5                                          Clear Condition - 600/VAR
    Known as: Pram's Castle Remnants (プラムの城砦跡), Micky: Mr. Driller 
    (穴掘りミッキー), Funky King (ファンキーキング), Salome's Prayer 
    (サロメの祈り)
    RANDOM - No Demo
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - VAR
    1-2  Level 11   |    
    3-6  Level 12   | 
    7-10 Level 13   |
    
    Additional Regions: Variable
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 5.6                                          Clear Condition - 800/VAR
    Known as: Pram's Chaos (プラムの混沌), Micky's Disposal Spot(ミッキー処理場), 
    Hustle King (ハッスルキング), Salome, Wrapped in Vines (イバラ抱くサロメ)
    Semi-Stable - Demo Afterwards
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - <100 PTs
    1-3  Level 12   |  Lv. 24 Energy Ball  x 4 
    4-7  Level 13   |  Lv. 26 Hollow       x 2
    8-10 Level 14   |  Withered Tree, Blood-stained Flower, Demon Tree, 
                       Demon Grass
    
    Additional Regions: 2
    Region 1: Random.  Worth (100-Initial Region) PTs.
    Region 2: 900 PTs.
              Lv. 23 Trokken   x 2
                Lv. 24 Watcher x 2
              Lv. 29 Vampire   x 1
              Lv. 25 School    x 1
                Lv. 23 Iron Giant x 1
              Demon Tree
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    At the start of this stage, kill the Energy Balls within the first turn if 
    at all possible.  Your best bet will be to put a building at the top of the 
    hill where the Energy balls are at, and then deploy your allies from there. 
    If you hit the Blood-stained Flower, so be it.  The Energy Balls' Balloon 
    attacks throw the Energy Balls out of bounds into death, thus boosting the 
    levels of the remaining enemies.  This is definitely a Bad Thing, and to add 
    insult to injury, you can't get points from the Energy Balls if they 
    self-destruct.
    
    Once you work your way through the random area, try to let the enemies come 
    to you.  The Trokkens have an annoying HP-stealing technique, so try to take 
    them out one at a time.  The Iron Giant from the School levels up one level 
    each turn, though if you take over the School, he no longer does so.  No, if 
    you enter the School, it reverts to a standard School that offers a 50% exp 
    boost Protection.
    
    =============================================================================
    Chapter 6: Portents of a Storm 大波乱の予兆
    =============================================================================
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 6.1                                           Clear Condition - 600/VAR
    Known as: Pram's Secret Maneuvers (プラムの暗躍), Micky's Weakness 
    (ミッキー衰弱), Seedle the Sinister (不吉なシードル), Astro King 
    (アストロキング)
    Semi-Stable - Demo Beforehand
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - 143-300? PTs
    1-4  Level 13   |    Lv. 30 Headquarters 
    5-8  Level 14   |      Lv. 27 Iron Guard
    9-10 Level 15   |    Lv. 27 Deathsabers x 5
    
    Additional Regions: Variable
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    This stage is almost entirely variable, so there's little need for specific 
    strategies here.  As usual, be sure to kill off most of the enemies and wait 
    a turn before killing off the Key Unit; you'll need to pool all of your 
    allies' strength to break through the Iron Guard's defense via comboing.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 6.2                                          Clear Condition - 600/VAR
    Known as: Black Soul Pram (黒魂のプラム), Restrained Micky 
    (束縛されしミッキー), Seedle's Plundering (シードルの略奪), Lucky King 
    (ラッキーキング)
    RANDOM - Demo Afterwards
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - ??? PTs
    1-4  Level 13   |  RANDOM LAYOUT
    5-8  Level 14   |
    9-10 Level 15   |
    
    Additional Regions: Variable
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 6.3                                          Clear Condition - 600/VAR
    Known as: Pram's Death God (プラムの死神), Micky's Funeral Procession 
    (ミッキーの葬列), Conqueror Seedle (征服者シードル), Super King 
    (スーパーキング)
    Stable - No Demo
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - 0 PTs
    1-4  Level 13   |  Stable Area - No enemies.
    2-5  Level 14   |
    6-9  Level 15   |
    10   Level 16   |
    
    Additional Regions:
    Region A: 0 PTs - enemies random
    Region B: 17-38 PTs - enemies random
    Region C: 7-232 PTs - enemies random
    Region D: 1000 PTs
              Lv. 23 Lighthouse with 2 Lv. 29 Hunters
              Lv. 33 Brigand
              Lv. 23 Dreitronbet with Lv. 23 Floatmind
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    This stage is one of the longest layouts in the entire game.  All of the 
    regions are visible from the very beginning.  For this stage, you may be 
    best off simply waiting one or two turns to let the enemies come towards 
    you.  If the enemies prove to be difficult, return back to stage 5.3 or 5.4 
    and level up a couple of levels, then try this stage again.
    
    The only enemies worth any points at all are the enemies that start off in 
    Region D: the two Hunters, the Brigand, and the Floatmind in the 
    Dreitronbet.  It seems that you need to work your way towards them (Region B 
    or so) before they start to move in your general direction.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 6.4                                          Clear Condition - 600/1000
    Known as: Pram the Dark (暗闇のプラム), Grotesque Micky (異形のミッキー), 
    Seedle's Thirst (シードルの渇き), Cyber King (サイバーキング)
    Stable - No Demo?
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - 1000 PTs
    1-4  Level 13   |  Stable Area 
    2-5  Level 14   |  Lv. 17 Lookout Tent
    6-9  Level 15   |    Lv. 28 Swordswoman
    10   Level 16   |  Lv. 17 Lookout Tent
                         Lv. 28 Swordsman
                       Lv. 21 Control Tower
                         Lv. 28 Swordswoman, Lv. 28 Swordsman
                         Lv. 24 Dreitronbet
                           Lv. 28 Hollow
                       Lv. 24 Dreitronbet
                         Lv. 31 Captain
                       Lv. 28 Stronghold
                         Lv. 25 Warrior Mage, Lv. 28 Swordsman, 
                         Lv. 28 Swordswomen x 2
    Additional Regions: None.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    The danger in this stage derives chiefly from how almost every character 
    starts off from inside a building, with the exception of the Captain.  At 
    the start of the stage, try your best to destroy the two Lookout Tents, then 
    proceed very slowly forward.  Do your best not to bunch all of your 
    characters up, lest they be offed in one attack.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 6.5                                          Clear Condition - 600/???
    Known as: Pram's Black Magic (プラムの黒魔術), Micky's Worry 
    (ミッキーの不安), Seedle's Torture Chamber (シードル拷問室), Marvelous King 
    (マーベラスキング) 
    RANDOM - No Demo
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - 600 PTs
    1-2  Level 14   |  RANDOM LAYOUT
    3-6  Level 15   |
    7-10 Level 16   |
    
    Additional Regions: Variable
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 6.6                                          Clear Condition - 800/1000
    Known as: Death Goddess Pram (死王座のプラム), Dark Cloud Micky 
    (暗雲のミッキー), Seedle's Conspiracy (シードルの陰謀), Muscle King 
    (マッスルキング)
    Stable-->Random - Demo Afterwards
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - 1000 PTs
    1-2  Level 14   |  Lv. 28 Rozengarten with Lv. 28 Bomberhead x 4
    3-6  Level 15   |  Lv. 38 Rozengarten with Lv. 38 Bomberhead x 1
    7-10 Level 16   |  Lv. 28 Katsukuri Robot x 4
                       Lv. 28 Iron Guard      x 2
                       Lv. 38 Raiden          x 1
    
    Additional Regions: None
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    None of the enemies are worth any points with the exception of Raiden.  
    Adding injury to this insulting bit are the Rozengartens splattered across 
    the map - they fire a lot, and they fire hard.  They don't have a lot of MP, 
    so after a few turns they'll run out of ammunition, but this is scarce 
    comfort given that if you aren't careful to keep everyone healed, your 
    allies will be transformed into dust in no time flat.
    
    The easy way to finish this stage is to pile all of your favorite attackers 
    into one building, deploy a Thief and that building, have the Thief pick up 
    the building, move that Thief as far towards Raiden as you can, then have 
    the Thief hurl the building towards Raiden.  Have them all attack Raiden at 
    once, and you should be able to defeat him in a turn.  One throw should 
    suffice to get them in range if you deploy the thief straight from Zetta.
    
    =============================================================================
    Chapter 7: The Threat of the Mediator 調停者の脅威
    =============================================================================
    
    At the beginning of this chapter, Alec will make his Makai rebuilding 
    services available.  His Extensions are normal in size and in populace, and 
    feature "Tricky" enemies.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 7.1                                          Clear Condition - 700/???
    Known as: Pram's Illusion (プラムの幻想), Micky's Harvest (ミッキーの収獲), 
    Japanese King (和風キング), Alec, Violent Opressor (暴虐のアレク)  
    Semi-Stable - Demo Beforehand
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - Variable PTs
    1-3  Level 15   |  Lv. 34 Food Plant with Lv40 Corn Folk and
    4-7  Level 16   |    2 Lv. 36 Wriggling Carrots
    8-10 Level 17   |  2 Lv. 34 Corn Men, 2 Lv. 36 Wriggling Carrots
    
    Additional Regions: Variable
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Your first objective at the beginning of this stage is to head straight to 
    the Food Plant and destroy it before the end of the first turn.  If you 
    don't, it will mass produce Wriggling Carrots.  When that's out of the way, 
    clear out the remaining vegetables, leaving whatever the Key is for last as 
    usual.  The remainder of the stage is random.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 7.2                                          Clear Condition - 700/
    Known as: Dreamhunting Pram (夢狩りしプラム), Gentleheart Micky (心優しき
    ミッキー), Chinese King (中華キング) Alec's Greed (アレクの強欲) 
    Semi-Stable - Demo Beforehand
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - Variable PTs
    1-4  Level 16   |  2 Lv. 33 Gold Fruits, 1 Lv. 42 Corn Folk, 
    5-8  Level 17   |  1 Lv. 33 Mandragora, 2 Lv. 33 Loitering Pumpkins
    9-10 Level 18   |  1 Lv. 29 Schubartzsilt (Empty)
                       4 Palm Trees
    
    Additional Regions: Variable
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Standard strategies here.  Killing the enemies around the Schubartzsilt is 
    highly recommended, as the enemies have a bad habit of hopping inside of it.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 7.3                                          Clear Condition - 700/VAR
    Known as: Pram's Puppeteering (プラムの生命操作) Micky's Photosynthesis 
    (ミッキー光合成), French King (フレンチキング), Wild Alec (荒々しきアレク)
    RANDOM - No Demo
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - Variable PTs
    1-4  Level 16   |  
    5-8  Level 17   |
    9-10 Level 18   |
    
    Additional Regions: VARIABLE
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 7.4                                         Clear Condition - 700/1000
    Known as: Leave-it-to-luck Pram (運まかせプラム), Micky the Praised (崇める
    ミッキー), Sushi King (すしキング), Alec's Wildness (アレクの粗暴)
    Stable? - No Demo?
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - 200 PTs
    1    Level 16   |  YELLOW: Lv. 36 Killer Apples x 5
    2-5  Level 17   |          Lv. 41 Red Marnes?   x 1
    6-9  Level 18   |  RED:    Lv. 36 Carrot Man    x 5
    10   Level 19   |          Lv. 41 Hell Daikon   x 1
    
    Additional Regions: 2
    Region A: Appears after 3 turns, 400 PTs - ALL RED
              2 Lv. 36 Mandragora and 1 Lv. 41 Yokai Root
              Lv. 46 Food Plant
                Lv. 36 Mandragora x 3
    Region B: Appears after 3 turns, 400 PTs - ALL YELLOW
              4 Lv 36 Gold Fruits, 1 Lv 46 Forbidden Fruit
              Lv. 46 Food Plant with 1 Lv. 36 Gold Fruit               
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    The good thing about this soccer-themed stage is that the Yellow enemies and 
    the Red enemies will fight one another.  The bad thing is that if you kill 
    too many of the Red opponents (who are more disposed to killing you first), 
    the Yellow opponents will kill you instead.  Your initial inclination will 
    be a balanced approach, to weaken as many of your opponents in the first 
    round as you can.  Ignore that.  Slaughter all the Red enemies you can in 
    the last round.  Don't fret if you kill the Red Key early- his attack is the 
    worst of the bunch, so you're probably doing yourself a favor anyways.
    
    Once the Extensions are triggered, you'll want to focus your attentions upon 
    slaughtering more of the Reds first - if all the Red enemies are gone, you 
    win by default even if your point total doesn't exceed 700.
    
    Finally - try and STAY AWAY from ZETTA as much as possible.  The enemies 
    have an annoying habit of doing area attacks that put Zetta in the 
    crossfire, and thus cause fullscreen mass slaughter when Zetta's pages even 
    get ruffled.  The Yellow enemies attack Zetta with their syringes, as well.
    
    Try not to dally - after three stages you'll have several more enemies and 
    food plants on either side.  At least one of the Red enemies in the 
    extensions wields a hammer, so kill him off first if you don't want your 
    characters to drop in levels like a submarine.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 7.5                                          Clear Condition - 700/VAR
    Known as: Pram's Experiment (プラムの実験) Micky's Good Favor (ミッキーの
    好意), Yakiniku King (焼肉キング), Glutton Alec (大喰いアレク)
    Variable - No Demo?
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - Variable PTs
    1    Level 16   |  RANDOM  
    2-5  Level 17   |
    6-9  Level 18   |
    10   Level 19   |
    
    Additional Regions: Variable
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 7.6                                          Clear Condition - 800/1000
    Known as: Pram's Divine Protection (プラムの加護), Micky's Bumper Crop 
    (ミッキー大豊作), Full Course King (フルコースキング), Alec's Great Plunder 
    (アレクの大略奪)
    Stable - Demo Afterwards
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - 1000 PTs
    1-2  Level 17   |  2 Lv. 50 Foodplant with
    3-6  Level 18   |      LV. 30 Carrotman, Lv. 30 Scarecrow, 
    7-10 Level 19   |      Lv. 30 Killer Apple
                       1 Lv. 35 Kaizerberg with Lv. 35 Ghostfruit. 
                       1 Lv. 35 Pumpkin
                       1 Lv. 35 Mandragora 
                       1 Lv. 50 Zommerphelt with Lv. 50 Corn King
    
    Additional Regions: None.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Before this battle, you should try to have your allies inside of buildings.  
    Drop your two favorite buildings close as possible to the two Foodplants, 
    then toss all of your allies into the plants to ideally slaughter the 
    enemies inside.  Wait until your next turn, deploy your troops from the 
    foodplants, and then proceed to take out the four remaining enemy units. 
    
    =============================================================================
    Chapter 8: The Cursed Overlord 呪われた魔王
    =============================================================================
    
    At the beginning of this chapter, you will no longer be able to call upon 
    the services of King Drake for creation of Extensions in Makais.  The reason 
    will be very apparent from the cutscene at the start of this chapter.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 8.1                                          Clear Condition - 700/1000
    Known as: Crimson Lotus Pram 9紅蓮のプラム), Micky by a Hair (ミッキー
    危険一髪), Salome's Preparedness (サロメの覚悟), Alec's Rage (アレクの憤怒)
    Stable - Demo Beforehand
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - 1000 PTs
    1-3  Level 18   |  6 Lv. 39 Shadows
    4-7  Level 19   |  2 Lv. 46 Lighthouse, each with
    8-10 Level 20   |    3 Lv. 39 Deathsabers
    
    Additional Regions: None
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    The easiest thing to do here is to attempt to destroy the Lighthouses before 
    the Deathsabers pop out of them, as their attacks are far worse with their 
    little Katanas than what the Shadows will be dishing out with their spells.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 8.2                                          Clear Condition - 700/1000
    Known as: Pram's Ardent Wind (プラムの熱風), Micky's Big Stove (ミッキーの
    大かまど), Bitter Salome (悲痛のサロメ), Thunder Alec (雷鳴のアレク)
    Stable - Demo Beforehand
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - 1000 PTs
    1-4  Level 19   |  6 Lv. 37 Booby Traps, 6 Lv. 37 Deathsabers
    5-8  Level 20   |  2 Lv. 43 Schubartzsilt each with 1 Lv. 43 Officer
    9-10 Level 21   |  1 Lv. 43 Schubartzsilt with 1 Lv. 43 Captain
                       Two Spirit Trees, One Devil Stone
    
    Additional Regions: None
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Straightforward area - the Deathsabers and Booby Traps should die really 
    quickly with area attacks.  The Schubartzsilts will take considerably longer 
    to destroy.  Be sure to grab/destroy the trees and stone to get a perfect 
    1000 points.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 8.3                                          Clear Condition - 700/1000
    Known as: Cremator Pram (火葬するプラム), Life-snatcher Micky (命取りの
    ミッキー), Salome's Premonition (サロメの予感), Enraged Alec (激怒するアレク)
    RANDOM - No Demo
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - 700 PTs
    1-4  Level 19   |  Variable Enemies and Layout 
    5-8  Level 20   |
    9-10 Level 21   |
    
    Additional Regions: Variable
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 8.4                                          Clear Condition - 100/400
    Known as: Pram's Red Wall (プラムの赤壁), Passionate Micky (熱血ミッキー), 
    Passionate Salome (激情のサロメ), Alec's Burning Flight (アレクの熱翔)
    Stable --> Random - No Demo
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - 100 PTs
    1    Level 19   |  Red: Lv. 61 Bushwacker
    2-5  Level 20   |
    6-9  Level 21   | 
    10   Level 22   |
    
    Additional Regions: Three
    Region A: 200 PTs
              2 Lv. 61 Warrior Mages
              1 Lv. 6 Wriggling Carrot - KEY
    Region B: 100-x PTs (Initially Hidden)
    
    Region C: x PTs (x < 100)
              Mystery Box
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    All you need to do to clear this stage is to kill off the Bushwacker on your 
    island to have sufficient points to clear the stage.  It's not impossible to 
    get the Mystery Box, but it's not worth it at all, given the insane amount 
    of jump you'd need on two of your characters to get past Region B, a 
    gigantic wall in front of Region C; it's much easier to just wait and obtain 
    it in the Bonus Dungeons.
    
    When this stage goes to random, the Clear Condition again becomes the 
    standard chapter 8 700 PT threshhold.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 8.5                                          Clear Condition - 700/Var
    Known as: Burning Spirit Controlling Pram (火精操るプラム) Micky's Great 
    Eruption (ミッキー大噴火), Salome's Clairvoyance (サロメの千里限), Alec's 
    Burning Soul (燃える魂アレク)
    RANDOM - No Demo
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - Variable PTs
    1    Level 19   |  
    2-5  Level 20   |
    6-9  Level 21   | 
    10   Level 22   |
    
    Additional Regions: Variable
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 8.6                                          Clear Condition - 500/1000
    Known as: Pram at the End (終末のプラム), Burn, Micky! (燃えよ、ミッキー), 
    Salome the Corrupt (背徳者サロメ), Alec's Final Battle (アレク最後決戦)
    Stable--->Random, Demo Beforehand and Afterwards
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - 1000 PTs
    1-3  Level 21   |  Yellow: 1 Lv. 1200 Salome
    4-7  Level 22   |  Red:    1 Lv. 1000 Alexander 
    8-10 Level 23   |
    
    Additional Regions: None
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    This is TRULY an interesting stage.  Unlike normal, where your objective 
    would be to destroy everything in the area, your sole objective is to stay 
    alive as Salome and Alexander blow everything in their respective paths to 
    smithereens as they attempt to kill one another.  Your natural inclination 
    on this stage is to invite no one and let them duke it out and pray.  I 
    would heartily advise against this.
    
    Left to her own devices, Salome can slaughter Alexander easily, but one or 
    the other of them has a nasty habit of attacking Zetta by accident.  If one 
    of them does that, Zetta becomes unable to Invite, and if you have no 
    characters out, it's game over, start over from your last save point.
    
    So, divide and conquer.  Spread your characters out all over this teeny map 
    as much as possible.  Usually I advise against using Vehicles - I consider 
    them a waste of time - but here they give your units a guarranteed one-hit 
    protection versus whatever attacks the two of them dish out, so having one 
    or two tanks go to the hard-to-reach corners will be worth your while.
    
    Once you spread your units out in the first round, it's all about luck.  
    Keep moving your units away from those two and you should be able to come 
    out of this battle unscathed (mostly).  If Salome defeats Alex, you will not 
    get anything out of the bonus gauge, but after seeing the amount of damage 
    the two of them banty around, I don't think you'll be too worried about such 
    a trifling thing.
    
    Later on, if you have hyper-leveled characters via a New Game +, if you kill 
    Alec and Salome both, you will activate Event Dungeon # 14, and head 
    straight to one of two alternative endings.  Event Dungeons will be listed 
    in full detail for the next update.  Winning Event Dungeon #14 will garner 
    you one the dozen or so bonus characters.
    
    =============================================================================
    Chapter 9: Overlord vs. Overlord!  魔王VS魔王
    =============================================================================
    
    Just the same as Chapter 1, you cannot choose who will handle Extension 
    creation at the start of the chapter.  The reason will be obvious.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 9.1                                          Clear Condition - 800/1000
    Known as: Salome's Intention (サロメの意図)                 
    Stable - Demo Beforehand
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - 1000 PTs
    1-3  Level 21   |  4 Lv. 49 Priests
    4-7  Level 22   |  2 Lv. 49 Geschpenst with Lv. 49 Mesmerizer
    8-10 Level 23   |  1 Lv. 66 Rogue
    
    Additional Regions: None
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    A fairly straightforward stage.  The Priests are well within range to drop a 
    building on a couple of them.  If at all possible, try to kill all the 
    priests off in the first round, as their healing is a genuine pain in the 
    rear.  After that, follow up by killing the Rogue, leaving the vehicles for 
    last.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 9.2                                          Clear Condition - 800/1000
    Known as: Alluring Salome (誘惑するサロメ)                    
    Stable - Demo Afterwards
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - 1000 PTs
    1-3  Level 21   |  2 Lv. 54 Lookout Tents, both with:
    4-7  Level 22   |    Lv. 54 Purazuma Prof, Lv. 54 Energy Ball
    8-10 Level 23   |  2 Lv. 54 Stations, both with: 
                         Lv. 54 Purazuma Prof, Lv. 54 Energy Ball
                       1 Lv. 54 Lookout Tent
                         4 Lv. 54 Clerics
                       2 Lv. 68 Mesmerizers, 2 Lv. 54 Mesmerizers
    
    Additional Regions: None
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    This stage, similar to 7-5, is all about catpuring the flag...or rather, 
    enemy bases.  You will want to deploy all of your allies that you can via 
    facilities and have them invade the two tents on the far side to start off 
    the battle.  Stuff as many of your lower level allies in the Lookout Tents 
    as you can, and deploy your top eight units to lay waste to the remainder of 
    the field.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 9.3                                          Clear Condition - 800/Var
    Known as: Salome's Feelings (サロメの想い)           
    Random - No Demo?
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - Variable PTs
    1-4  Level 22   |  
    5-8  Level 23   |
    9-10 Level 24   |
    
    Additional Regions: Variable
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 9.4                                          Clear Condition - 800/1000
    Known as: Salome, Fighting Against Time (時と戦うサロメ)
    Stable - Demo Afterwards
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - PTs
    1-4  Level 22   |  Lv. 64 School 
    5-8  Level 23   |    3 Lv. 43 Watcher
    9-10 Level 24   |  3 Lv. 72 Warrior Mages
                       Lv. 64 Factory
                         2 Lv. 57 Eisenkroitz with Lv. 57 Spark Professor
    
    Additional Regions: None
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Try to defeat the Warrior Mages within the first round.  After that, make 
    your priority kills the vehicles popping out of the Factory - Watchers that 
    gain a level each turn are still weak Watchers; they ought to die rapidly.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 9.5                                          Clear Condition - 800/Var
    Known as: Salome's Choice (サロメの選択)  
    Random - No Demo
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - 800 PTs
    1-4  Level 22   |  Enemies Variable
    5-8  Level 23   |
    9-10 Level 24   |
    
    Additional Regions: Variable.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 9.6                                          Clear Condition - 800/1000
    Known as: Salome's Deep Truth (サロメ深層心理)                 
    Stable - No Demo
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - 1000 PTs
    1    Level 22   |  4 Lv. 60 Flosch with Lv. 60 Purazuma Profs.  
    2-5  Level 23   |  1 Lv. 68 Neverwind with Lv. 76 Colonel
    6-9  Level 24   |
    10   Level 25   |
    Additional Regions: None
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Tricky stage - be sure everyone is inside of a building so they can move 
    through this large stage rapidly post-deployment.  The Neverwind and the 
    Flosch Vehicles are lethal, have high defense, and are, in short, a royal 
    pain in the keister.  Focus on destroying as many of the characters as you 
    can, starting with the Neverwind piloted by the Colonel.  Your initial 
    inclination will probably be kill the machines, then leave the Professors 
    inside for easy killin', since they have such low defense.  RESIST that 
    urge; their Remote Control based area attacks are very deadly.  If you can't 
    destroy a Flosch in the same turn that you destroy its pilot, don't.  Their 
    kick attacks are far more preferable than wacky professors.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 9.7                                          Clear Condition - 800/Var
    Known as: Salome, Unafraid of Death (死を恐れぬサロメ)
    RANDOM - No Demo
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - Variable PTs
    1    Level 22   |  
    2-5  Level 23   |
    6-9  Level 24   |
    10   Level 25   |
    
    Additional Regions: Variable
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 9.8                                          Clear Condition - 800/1000
    Known as: Salome's Banquet Last Night (サロメの宴前夜)
    Stable? - No Demo
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - PTs
    1-2  Level 23   |  Lv. 72 Lighthouse
    3-6  Level 24   |    Lv. 80 Night Ghost
    7-10 Level 25   |  Lv 72 Clocktower, both with
                        4 Lv. 64 Energy Balls
    
    Additional Regions: None
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Ideally, when you get to this stage, you should have strong enough mages to 
    strike down at least one of the clocktowers (preferably the one to your left 
    as you enter the stage) without ever having to deal with the enemies inside.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 9.9                                          Clear Condition - 800/1000
    Known as: Salome's Determination (サロメの決意)                 
    Stable - No Demo?
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - PTs
    1-2  Level 23   |  5 Lv. 69 Shanpuras  
    3-6  Level 24   |  2 Lv. 65 Clerics
    7-10 Level 25   |  1 Lv. 73 Swamp Devil
                       2 Lv. 82 Bishops
    
    Additional Regions: None
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    The final test before the final boss.  If you are struggling on this stage, 
    go back to one of the other stages in this chapter and level up.  If you 
    can't survive this, you will have no prayer of doing any damage to Salome.  
    By now your mages should have gotten Mega Wide<fire/ice/wind>; spam it on 
    the closeknit clump of Shanpuras and clerics on the staircase.  Set your 
    remaining units to the task of clearing out the enemies before the stairwell 
    arch.
    
    The enemy to be most wary about is the Swamp Devil at the top of the stairs; 
    he has Zodiac on his sword, which will wipe your units out if they're too 
    close together in a heartbeat.  Thankfully, he is terrifically lazy and 
    typically won't move the first couple of rounds. 
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stage 9.10                                         Clear Condition - 800/1000
    Known as: The Sanctum of Death (死の礼拝堂)                  
    Stable - Demo Before and After
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - 1000 PTs
    1-3  Level 24   |  Lv. 85 Salome - 1000 PTs
    4-7  Level 25   |  3 Lv. 51 Hellbouncers, 3 Lv. 51 Liches, 2 Lv. 51 Royal 
    8-10 Level 26   |    Guard, 2 Lv. 51 Bishops, 1 Lv. 51 Wizard
    
    Additional Regions: None
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    The Good:  Salome won't attack you the first five or so turns.
    The Bad: She has 45% + elemental defense, making it hard to land spells on 
    her; physical attacks are the way to go.
    The Ugly: Her bodyguards, which have no compunctions in attacking you ASAP.
    
    If your characters have an average level 50 or so, you should be able to 
    manage this fight.  The first thing you want to do is attack each of her 
    lines; whatever you do, try to slaughter the row of Hellbouncers within the 
    first round.  A lot of the enemies will stand still for a turn or two, so 
    take advantage of this fact.
    
    When you get all of the other enemies eliminated, go for a barrage round of 
    attacks on Salome.  Do your magic attacks first, as they are weakest, then 
    follow up by physical attacks.  If you set it up as a chain, going in order 
    of increasing attack power, she ought to fall within 2-3 rounds.
    
    Enjoy the ending after you win!  Hopefully your first time through the game 
    you'll end up with the Good Ending!  If you, however, decided to kill 50 or 
    more of your own allies for such a petty thing as mana, you will find 
    yourself in an alternative ending versus one of your 'allies'...
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                IV. Bonus Dungeons
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    =============================================================================
    A. Happy Dungeons
    =============================================================================
    
    The Happy Dungeons reset upon each New Game +.  Happy Dungeons are 
    considered Free Dungeons - they vanish upon completion, so if you don't get 
    all the items in one go, you are out of luck.  All of them are one floor 
    each with four enemies, with the enemies located in the north third of the 
    map, Zetta in the center third, and then the items in the final third.  
    
    The strategy for all three is the same - send your units with spare item 
    slots straight for the items.  The Owls will follow, but their attacks are 
    very weak - even at lower levels, you should be able to take them out 
    easily.  The Owls have a habit of suiciding by leaping into your unit-filled 
    buildings, so I'd advise against putting your allies in one - or rather, 
    leaving them in one.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Happy Dungeon #1                                   Clear Condition - 100/100
    Stable - Listed as level 5.
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - 0 Pts
    1    Level  4   |  No enemies.
    2-5  Level  5   |  No items. 
    6-9  Level  6   |
    10   Level  7   |
    
    Additional Regions: Two
    Region A: 100 PTs 
              3 Lv. 3 Lucky Dolls
              1 Lv. 5 Happy Owl
    Region B: 0 PTs
              Mogul, Dale, Petit Muscles, Gym Shoes, Imperial, 
              Seer's Crystal             
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Happy Dungeon #2                                   Clear Condition - 100/100
    Stable - Listed level of 15.
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - 0 PTs
    1-4  Level 10   |  No enemies or items.
    5-8  Level 11   |
    9-10 Level 12   |
    
    Additional Regions: Two
    Region A: 100 PTs 
              3 Lv. 10 Happy Owls
              1 Lv. 15 Joy Bluebird
    Region B: 0 PTs
              Mogul, Dale, Secret Muscles, Wing Boots, Dark Rosario, 
              Psycho Orb
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Happy Dungeon #3                                   Clear Condition - 100/100
    Stable - Listed level of 30.
    -----------------------------------------------------------------------------
    Bonus Gauge     |  Initial Region - 0 PTs
    1-2  Level 14   |  No enemies or items.
    3-6  Level 15   |
    7-10 Level 16   |
    
    Additional Regions: Two
    Region A: 100 PTs 
              3 Lv. 20 Joy Bluebirds
              1 Lv. 30 Dream King
    Region B: 0 PTs
              Mogul, Dale, Big Body, Straw Sandals, Devil Pendant, 
              Dark Talisman
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                            V. Bonus Gauge and Point Systems
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    The Bonus Gauge System in Makai Kingdom is, as mentioned earlier in this 
    guide, directly stolen from Disgaea.  After the completion of each stage, 
    depending on how many points you have earned from whacking enemies, 
    buildings, items, and mechs, you will get rewards of XP, HL, and delectable 
    items.  After you begin chapter 4 in your initial playthrough, MT, guns, and 
    mechs will be unlocked.  For all subsequent New Game +'s, you will have 
    those three things available from chapter 1.
    
    Getting points is simple.  All you have to do is kill enemies/break 
    items/buildings/mechs.  For boss stages in the Free Dungeons, Bosses are 
    always excluded from this base point total.  Note that if an enemy, 
    building, or item is thrown out of bounds, the points associated with it 
    disappear forever.
    
    If you do a combination attack on a given opponent, you can rack up a lot of 
    points really fast.  A combination attack is where you set all of your 
    allies to attack one opponent before selecting the Begin Battle command in 
    the Triangle Menu.  If at any time during the combo you have even one 
    character target a different enemy, that will end the chain.  If and only if 
    you kill the enemy during the course of an attack, you will get bonus 
    points.  
    
    The first extra person in an attack will give you a 10% bonus on your attack 
    ability; the second extra person will give you an extra 20% bonus on top of 
    that, adding up to a 30% bonus, and so forth.  Thus, if you have seven extra 
    people in an attack (the most possible), you can get an additional point 
    value of 280% if the final person is the one that makes the kill.  If you 
    set up an eight person combo and the fourth extra person (person #5) makes 
    the kill, then you only get credit for those four people for your point 
    bonus giving you a 100% (10% + 20% + 30% + 40%) bonus.  The other three 
    people, thankfully, will be able to retarget their attacks elsewhere.
    
    For any given stage, you can get ten possible 'things'.  If you get 100 
    points or more, you will get whatever is listed in the first slot on the 
    Bonus Gauge list.  Getting 200 points will get you the first two, 300 points 
    the first three, all the way up to ten things after getting 1000 points.  If 
    you get above 1000 points, you get nothing special.  
    
    If Zetta is attacked (healing is okay, however), half of the items on the 
    Bonus Gauge listing will vanish.  Your enemies generally won't attack Zetta 
    directly, but they will often use area attacks on allies near Zetta and hit 
    him on accident.  Your points will not be reduced, however.
    
    For any given stage of the game, the bonus gauge will follow one of four 
    patterns:
    
    -------------------
    Pattern 1: 
    -------------------
    100 Points = Level X
    200-500 Points = Level X + 1
    600-900 Points = Level X + 2
    1000 Points = Level X + 3
    
    -------------------
    Pattern 2:
    -------------------
    100-200 Points = Level X
    300-600 Points = Level X + 1
    700-1000 Points = Level X + 2
    
    -------------------
    Pattern 3:
    -------------------
    100-300 Points = Level X
    400-700 Points = Level X + 1
    800-1000 Points = Level X + 2
    
    -------------------
    Pattern 4:
    -------------------
    100-400 Points = Level X 
    500-800 Points = Level X + 1
    900-1000 Points = Level X + 2
    
    For instance, on stage 2.1, I listed the following information:
    
    -----------------
    Bonus Gauge     |  
    1-3  Level 3    | 
    4-7  Level 4    |  
    8-10 Level 5    |
    -----------------
    
    This stage follows pattern 3.  The first three slots, for 100, 200, and 300 
    points respectively, will yield 'level 3' experience, cash, and items.  
    Glancing at the chart below, that would equate to 10 XP, 12 MT, or 50 HL.  
    What items would pop out will be included later once I've completed the item 
    listings.  400, 500, 600, and 700 point slots will produce 'level 4' exp, 
    cash, and items, and the 800, 900, and 1000 point slots will yield 'level 5' 
    rewards.
    
    Play through a few levels if this isn't making sense.  It will dawn on you 
    how this works, I promise.
    
    Again, items and their ranks will be included in a later update.  Without 
    further ado, here are the XP, MT, and HL listings to the highest known 
    level, level 55 (reasonably sure that this is the highest possible level.)
    
    -------------------------------------                      
    Level          XP        MT        HL
    -------------------------------------                              
        1           4         5        20
        2           6         7        30
        3          10        12        50
        4          20        25       100
        5          40        50       200
    -------------------------------------
        6          70        87       350
        7         110       137       550
        8         160       200       800
        9         220       275      1100
       10         300       375      1500
    -------------------------------------
       11         400       500      2000
       12         500       625      2500
       13         600       750      3000
       14         800      1000      4000
       15        1000      1250      5000
    -------------------------------------
       16        1400      1750      7000
       17        2000      2500     10000
       18        3000      3750     15000 
       19        4000      5000     20000
       20        5000      6250     25000
    -------------------------------------
       21        6000      7500     30000
       22        8000     10000     40000  
       23       10000     12500     50000
       24       12000     15000     60000
       25       14000     17500     70000
    -------------------------------------
       26       16000     20000     80000
       27       20000     25000    100000
       28       24000     30000    120000
       29       30000     37500    150000
       30       40000     50000    200000
    -------------------------------------
       31       50000     62500    250000
       32       60000     75000    300000
       33       70000     87500    350000
       34       80000    100000    400000
       35       90000    112500    450000
    -------------------------------------
       36      100000    125000    500000
       37      110000    137500    550000
       38      120000    150000    600000
       39      130000    162500    650000
       40      140000    175000    700000
    -------------------------------------
       41      150000    187500    750000
       42      160000    200000    800000
       43      170000    212500    850000
       44      180000    225000    900000
       45      190000    237500    950000
    -------------------------------------
       46      200000    250000   1000000
       47      220000    275000   1100000
       48      240000    300000   1200000
       49      260000    325000   1300000
       50      280000    350000   1400000
    -------------------------------------
       51      300000    375000   1500000
       52      340000    425000   1700000
       53      380000    475000   1900000
       54      420000    525000   2100000
       55      460000    575000   2300000
    -------------------------------------
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                    VI. Facilities
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Facilities: those handy little areas that you can jump in and out of to get 
    spiffy protections in Makai Kingdom.
    
    All Facility types can be created from level 1, as long as you have the 
    proper class associated with it and sufficient mana.  The tricky part, as 
    I'm sure some have you have noticed, is having enough mana.  Some of you may 
    have gotten weird error messages whenever you've tried.  No worries - I am 
    here to ail your pain.
    
    The actual process of making a character into a facility is fairly simple.  
    First, you must make sure that your chosen character matches the given 
    conditions:
    
    1) The character cannot be equipped with anything.
    2) The charact cannot be stationed inside of a facility or a mech.
    3) The character cannot be holding anything in Zetta's Castle area.
    4) The character cannot be your designated leader character.  (As you can 
    change your leader via wishing, this is easy enough to get around.)
    5) Finally, you can only have a maximum of four facilities on the Castle 
    area map at any given time.  Unsummon them or throw them out of the Castle 
    bounds - throwing them doesn't destroy them, but it does allow you to create 
    new ones.
    
    Once this things are all done, press the Confirm button next to Zetta and 
    choose the fifth option, "Write Down a Wish" "願いことを書き込む".  You should 
    see as your first message "新しい建物がほしい", or "I want a new facility!". 
    Confirm that selection.  If for some reason it's not working - you didn't 
    fulfill one of the above conditions!  Double and triple check that.  Choose 
    your favorite facility from the list below (the Japanese has been provided 
    for easy identification purposes), press confirm again if you have enough 
    mana, then wave bye-bye to your character, for he is going off to a better 
    place - his death happened from your callous construction-crazed tendencies!
    
    Okay, seriously, once you do that, your character CAN be brought back at 
    level 1 as another job.  When you kill a character to create a facility, he 
    is automatically sent on the road transmutated with all of his previous 
    skills, minus the mana he had from being transformed into a facility.  Move 
    your leader character up to an item in Zetta's Castle, and you will now see 
    three options - Character Make, the character you just got rid of, and 
    Cancel.  
    
    The only other factors that determine whether you can build a facility are 
    your character's level and your character's present class.  The formula for 
    determining HOW much mana you need to create a certain facility is extremely 
    nasty.  
    
    The facility I'll use as the base for our calculations this is the School, 
    since the School is the only unit that every character can make that won't 
    suffer from rounding error.
    
    Ready for the formula I derived?  Here it is:
    
    Base = 150x^2 + 345x + 30xy + z
    
    where:
    x = Character Level / 10, dropping the remainder.
    y = Character Level modulus 10 (or the remainder after dividing by 10)
    z = Iteration factor for y value (see below table)
    ^ = square the following value (so x^2 is x squared)
    
    Iteration Factor:
    y  | z value
    ---+--------
    0  | 180
    1  | 215
    2  | 255
    3  | 295
    4  | 340
    5  | 390
    6  | 440
    7  | 495
    8  | 550
    9  | 610
    
    Let me show you with an example.  Say you have a level 81 Female Warrior who 
    you want to use to create a School.  Your x value here would be 8 (81/10), 
    your y value would be 1 (remainder from previous division problem), and your 
    z value, according to the above table, would be 215.
    
    So, plug and chug away:
    
    150(8^2) + 345(8) + 30(8)(1) + 215  = 12815 mana.  Yeesh.
    
    To determine the creation costs for any other facility, all you would have 
    to do is take this above base and multiply it by the creation multiplier 
    listed, then round down.
    
    The Storehouse, for instance, costs .08 the base to create.  For our 
    aforementioned Level 81 Female Warrior, it would cost her .08(12815) mana, 
    or 1025 mana.
    
    ------------------------------
    0. Doghouse 犬小屋
    ------------------------------
    Created by: No One
    Protection Effect: 10% All Up
    Dropped on Enemies: Damage
    Capacity: 5
    Create Multiplier: N/A
    
    Your very first facility!  Unfortunately, this is the only one of this type 
    of facility that you can create!  No worries, though; the Shed facility 
    provides the exact same statistics.
    
    ------------------------------
    1. Storehouse 倉庫
    ------------------------------
    Created by: Anyone
    Protection Effect: None
    Dropped on Enemies: Damage
    Capacity: 12
    Create Multiplier: .08 Base
    
    ------------------------------
    2. School 学校
    ------------------------------
    Created by: Anyone
    Protection Effect: 50% EXP
    Dropped on Enemies: Damage
    Capacity: 8
    Create Multiplier: 1.00 Base
    
    ------------------------------
    3. Shed 小屋
    ------------------------------
    Created by: Anyone
    Protection Effect: 10% All Up
    Dropped on Enemies: Damage
    Capacity: 6
    Create Multiplier: .02 Base
    
    ------------------------------
    4. Station 詰所
    ------------------------------
    Created by: Anyone
    Protection Effect: 20% Attack Up
    Dropped on Enemies: Damage 
    Capacity: 8
    Create Multiplier: .16 Base
    
    ------------------------------
    5. Outpost Tent 見張りテント
    ------------------------------
    Created by: Anyone
    Protection Effect: 30% Defense Up
    Dropped on Enemies: Damage 
    Capacity: 8
    Create Multiplier: .16 Base
    
    ------------------------------
    6. Fortress 砦
    ------------------------------
    Created by: Swordsmasters, Warriors
    Protection Effect: Attack + 30%
    Dropped on Enemies: Damage
    Capacity: 8
    Create Multiplier: .40 Base
    
    ------------------------------
    7. Castle 城
    ------------------------------
    Created by: Swordmasters
    Protection Effect: Attack + 40%
    Dropped on Enemies: Damage
    Capacity: 8
    Create Multiplier: 1.00 Base
    
    ------------------------------
    8. Command Center 司令塔
    ------------------------------
    Created by: Swordmasters, Warriors
    Protection Effect: 40% Defense
    Dropped on Enemies: Damage
    Capacity: 8
    Create Multiplier: .40 Base
    
    ------------------------------
    9. Super Fortress 要塞
    ------------------------------
    Created by: Swordmasters
    Protection Effect: Defense +50%
    Dropped on Enemies: Damage
    Capacity: 8
    Create Multiplier: 1.00 Base
    
    ------------------------------
    10. Hospital 病院
    ------------------------------
    Created by: Healers, Orderlies
    Protection Effect: 10% HP Recovery on Characters each turn.
    Dropped on Enemies: Healing
    Capacity: 6
    Create Multiplier: .20 Base
    
    ------------------------------
    11. Shop 売店
    ------------------------------
    Created by: Merchants 
    Protection Effect: 50% Gil up
    Dropped on Enemies: Gil Up
    Capacity: 6
    Create Multiplier: .20 Base
    
    ------------------------------
    12. Laboratory 研究所
    ------------------------------
    Created by: Professors
    Protection Effect: None
    Dropped on Enemies: 20% Tech Up
    Capacity: 6?
    Create Multiplier: .20 Base
    
    ------------------------------
    13. Factory 工場
    ------------------------------
    Created by: Mechanics
    Protection Effect: 10% Mech HP Recovery per turn 
    Dropped on Enemies: Damage
    Capacity: 6?
    Create Multiplier: .20 Base
    
    ------------------------------
    14. Lighthouse 灯台
    ------------------------------
    Created by: Archers
    Protection Effect: 30% Movement Up
    Dropped on Enemies: Damage 
    Capacity: 6
    Create Multiplier: .20 Base
    
    ------------------------------
    15. Clock Tower 時計台 
    ------------------------------
    Created by: Archers
    Protection Effect: None
    Dropped on Enemies: Stun for 1 turn. 
    Capacity: 6?
    Create Multiplier: .20 Base
    
    ------------------------------
    16. Graveyard 墓地
    ------------------------------
    Created by: Thieves
    Protection Effect: 10% DAMAGE per turn.
    Dropped on Enemies: Poison/Paralyze/Forget
    Capacity: 6?
    Create Multiplier: .20 Base
    
    ------------------------------
    17. Library 図書館
    ------------------------------
    Created by: Magicians
    Protection Effect: 50% Weapon Mastery Up
    Dropped on Enemies: Damage
    Capacity: 6
    Create Multiplier: .40 Base
    
    ------------------------------
    18. Food Plant 食料プラント 
    ------------------------------
    Created by: Master Chefs 
    Protection Effect: None
    Upon Invite: Empty slots filled with food.
    Capacity: 8
    Create Multiplier: .60 Base
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                   VII. Item List
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    The following is a listing for basic, non-starred items in the game.  Unlike 
    previous NIS offerings in the SRPG genre, items cannot be powered up at all; 
    what you buy or what you pick up is what you get.
    
    Stars affect all of the seven base statistics of an item, as well as the 
    buying/sale price, as follows:
    
    Single Star - 1.2 multiplier on all stats, 1.5 multiplier on sale price
    Two Stars - 1.4 multiplier on all stats, 2.0 multiplier on sale price
    Three Stars - 1.6 multiplier on all stats, 2.5 multiplier on sale price
    Four Stars - 1.8 multiplier on all stats, 3.0 multiplier on sale price
    Crown - 2.0 multiplier on all stats, 3.5 multiplier on sale price
    
    Movement, Jump, Elemental protection, and status protections are NOT 
    increased by stars nor by your character's level.  They stay constant 
    regardless.
    
    Once a character is higher than level 102, they start slowly accumulating 
    bonuses from their equipment.  The new stats for your equipment are 
    calculated using the following formula:
    
    New Stat = Base Stat * (1 + Level Mod)
    
    where Level Mod = (((Character Level - 100)/200), rounded to the nearest 
    hundredths place.
    
    All items are listed in the following format:
    
    -----------------------------------------------------------------------------
    Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
    Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
    -----------------------------------------------------------------------------
    HP = HP Added		Fire = Fire Resistance
    SP = SP Added           Wind = Wind Resistance
    ATK = Attack            Ice  = Ice Resistance
    DEF = Defense           Psn  = Poison Resistance
    INT = Intelligence      Sle  = Sleep Resistance
    RES = Resist            Para = Paralysis Resistance
    TEC = Tech              Amn  = Amnesia Resistance
    MVT = Movement          Gam  = Gamble Resistance
    JMP = Jump              Daz  = Dazed Resistance
    
    
    
    For the below price listings, an * indicates what this item would cost if it 
    was buyable.  Such items are never actually available for sale, and are only 
    obtainable from the Bonus Gauge or by picking them up in dungeons.  The item 
    classes Lightsabers, Frypans, Mallets, Syringes
    
    Topiary and Mech items are considered special sale cases.  They take an 
    additional 90% hit in sale price at a Merchant or store in comparison to 
    other items.  They do sell, however, at a relatively full value in MT to a 
    Mechanic.
    
    =============================================================================
    A. TOPIARY
    =============================================================================
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Rocks
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -----------------------------------------------------------------------------
    Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
    Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
    -----------------------------------------------------------------------------
    Boulder          |   0|   0|   0|   3|   0|   0|   0|-20|  0|             *30
    1                |   0|   0|   0|   0|   0|   0|   0|  0|  0|            大岩
    -----------------------------------------------------------------------------
    Stone Pillar     |   0|   0|   0|  15|   0|   0|   0|-20|  0|            *500
    4                |   0|   0|   0|   0|   0|   0|   0|  0|  0|            石柱
    -----------------------------------------------------------------------------
    Rubble           |   0|   0|   0|  33|   0|   0|   0|-20|  0|           *2500
    7                |   0|   0|   0|   0|   0|   0|   0|  0|  0|          ガレキ
    -----------------------------------------------------------------------------
    Big Boulder      |   0|   0|   0|  60|   0|   0|   0|-20|  0|           *7000
    10               |   0|   0|   0|   0|   0|   0|   0|  0|  0|            巨岩
    -----------------------------------------------------------------------------
    Stalactite       |   0|   0|   0|  93|   0|   0|   0|-20|  0|          *18000
    13               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        鍾乳石柱
    -----------------------------------------------------------------------------
    Old Brick        |   0|   0|   0| 128|   0|   0|   0|-20|  0|          *45000
    16               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        古レンガ
    -----------------------------------------------------------------------------
    Giant Boulder    |   0|   0|   0| 165|   0|   0|   0|-20|  0|          *80000
    19               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          巨人岩
    -----------------------------------------------------------------------------
    Devil Stone      |   0|   0|   0| 210|   0|   0|   0|-20|  0|         *100000
    22               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        鬼渡り石
    -----------------------------------------------------------------------------
    Ancient Stone    |   0|   0|   0| 252|   0|   0|   0|-20|  0|         *200000
    25               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    古代の石敷き
    -----------------------------------------------------------------------------
    God Boulder      |   0|   0|   0| 330|   0|   0|   0|-20|  0|         *500000
    28               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          魔神岩
    -----------------------------------------------------------------------------
    Binding Stone    |   0|   0|   0| 405|   0|   0|   0|-20|  0|        *1500000
    31               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          結界石
    -----------------------------------------------------------------------------
    Overlord's Relief|   0|   0|   0| 495|   0|   0|   0|-20|  0|        *4000000
    34               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      魔王の石版
    -----------------------------------------------------------------------------
    
    US name changes: Boulder--> Rock; Rubble-->Flat Rock
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Trees
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -----------------------------------------------------------------------------
    Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
    Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
    -----------------------------------------------------------------------------
    Palm Tree        |   4|   0|   0|   0|   0|   0|   0|-10|  0|             *30
    1                |   0|   0|   0|   0|   0|   0|   0|  0|  0|        ヤシの木
    -----------------------------------------------------------------------------
    Broad-leaf Tree  |  19|   0|   0|   0|   0|   0|   0|-10|  0|            *500
    4                |   0|   0|   0|   0|   0|   0|   0|  0|  0|          広葉樹
    -----------------------------------------------------------------------------
    Pine Tree        |  43|   0|   0|   0|   0|   0|   0|-10|  0|           *2500
    7                |   0|   0|   0|   0|   0|   0|   0|  0|  0|          針葉樹
    -----------------------------------------------------------------------------
    Summer Tree      |  80|   0|   0|   0|   0|   0|   0|-10|  0|           *7000
    10               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        常夏の木
    -----------------------------------------------------------------------------
    Verdant Tree     | 125|   0|   0|   0|   0|   0|   0|-10|  0|          *18000
    13               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          新緑樹
    -----------------------------------------------------------------------------
    Spirit Tree      | 170|   0|   0|   0|   0|   0|   0|-10|  0|          *45000
    16               |   0|   0|   0|   0|   0|   0|   0|  0|  0|            霊木
    -----------------------------------------------------------------------------
    Happiness Tree   | 220|   0|   0|   0|   0|   0|   0|-10|  0|          *80000
    19               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        幸せの木
    -----------------------------------------------------------------------------
    Fruit Tree       | 280|   0|   0|   0|   0|   0|   0|-10|  0|         *100000
    22               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        実りの樹
    -----------------------------------------------------------------------------
    Mountain Tree    | 350|   0|   0|   0|   0|   0|   0|-10|  0|         *200000
    25               |   0|   0|   0|   0|   0|   0|   0|  0|  0|            仙木
    -----------------------------------------------------------------------------
    Heaven Tree      | 440|   0|   0|   0|   0|   0|   0|-10|  0|         *500000
    28               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          楽園樹
    -----------------------------------------------------------------------------
    Bounty Tree      | 540|   0|   0|   0|   0|   0|   0|-10|  0|        *1500000
    31               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        豊穣の樹
    -----------------------------------------------------------------------------
    God Tree         | 660|   0|   0|   0|   0|   0|   0|-10|  0|        *4000000
    34               |   0|   0|   0|   0|   0|   0|   0|  0|  0|            神木
    -----------------------------------------------------------------------------
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Flowers
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -----------------------------------------------------------------------------
    Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
    Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
    -----------------------------------------------------------------------------
    Lovely Flower    |   0|   0|   0|   0|   1|  -1|   0|  0|  0|             *30
    1                |   0|   0|   0|   0|   0|   0|   0|  0|  0|        可憐な花
    -----------------------------------------------------------------------------
    Small Flower     |   0|   0|   0|   0|  11| -11|   0|  0|  0|           *1800
    6                |   0|   0|   0|   0|   0|   0|   0|  0|  0|        小さい花
    -----------------------------------------------------------------------------
    Maiden's Flower  |   0|   0|   0|   0|  31| -31|   0|  0|  0|          *10000
    11               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        乙女の花
    -----------------------------------------------------------------------------
    Purity Flower    |   0|   0|   0|   0|  56| -56|   0|  0|  0|          *45000
    16               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        無垢の花
    -----------------------------------------------------------------------------
    Fairy's Flower   |   0|   0|   0|   0|  85| -85|   0|  0|  0|         *100000
    21               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        妖精の花
    -----------------------------------------------------------------------------
    Secret Flower    |   0|   0|   0|   0| 126|-126|   0|  0|  0|         *250000
    26               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        神秘の花
    -----------------------------------------------------------------------------
    Angel's Flower   |   0|   0|   0|   0| 180|-180|   0|  0|  0|        *1500000
    31               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        天使の花
    -----------------------------------------------------------------------------
    Legendary Flower |   0|   0|   0|   0| 300|-300|   0|  0|  0|        *6000000
    36               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        伝説の花
    -----------------------------------------------------------------------------
    
    Lovely Flower--->Flower
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Grasses
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -----------------------------------------------------------------------------
    Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
    Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
    -----------------------------------------------------------------------------
    Weed             |   0|   0|   0|  -1|   0|   0|   1|  0|  0|             *30
    1                |   0|   0|   0|   0|   0|   0|   0|  0|  0|            雑草
    -----------------------------------------------------------------------------
    Thin Grass       |   0|   0|   0| -11|   0|   0|  11|  0|  0|           *1800
    6                |   0|   0|   0|   0|   0|   0|   0|  0|  0|          細い草
    -----------------------------------------------------------------------------
    Wispy Grass      |   0|   0|   0| -31|   0|   0|  31|  0|  0|          *10000
    11               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        おぼろ草
    -----------------------------------------------------------------------------
    Fae Grass        |   0|   0|   0| -56|   0|   0|  56|  0|  0|          *45000
    16               |   0|   0|   0|   0|   0|   0|   0|  0|  0|            仙草
    -----------------------------------------------------------------------------
    Illusionary Grass|   0|   0|   0| -85|   0|   0|  85|  0|  0|         *100000
    21               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          幻影草
    -----------------------------------------------------------------------------
    Spirit Grass     |   0|   0|   0|-126|   0|   0| 126|  0|  0|         *250000
    26               |   0|   0|   0|   0|   0|   0|   0|  0|  0|            霊草
    -----------------------------------------------------------------------------
    Mimic Grass      |   0|   0|   0|-180|   0|   0| 180|  0|  0|        *1500000
    31               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      あやかし草
    -----------------------------------------------------------------------------
    God Grass        |   0|   0|   0|-300|   0|   0| 300|  0|  0|        *6000000
    36               |   0|   0|   0|   0|   0|   0|   0|  0|  0|            神草
    -----------------------------------------------------------------------------
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Dead Trees
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -----------------------------------------------------------------------------
    Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
    Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
    -----------------------------------------------------------------------------
    Withered Tree    |   0|   9|   0|   0|   0|  -9|   0|-10|  0|            *200
    3                |   0|   0|   0|   0|   0|   0|   0|  0|  0|          枯れ木
    -----------------------------------------------------------------------------
    Demon Tree       |   0|  40|   0|   0|   0| -40|   0|-10|  0|           *3500
    8                |   0|   0|   0|   0|   0|   0|   0|  0|  0|          魔界樹
    -----------------------------------------------------------------------------
    Rotting Tree     |   0|  93|   0|   0|   0| -93|   0|-10|  0|          *18000
    13               |   0|   0|   0|   0|   0|   0|   0|  0|  0|            朽木
    -----------------------------------------------------------------------------
    Rancor Tree      |   0| 150|   0|   0|   0|-150|   0|-10|  0|          *70000
    18               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          怨念樹
    -----------------------------------------------------------------------------
    Ancient Tree     |   0| 225|   0|   0|   0|-225|   0|-10|  0|         *120000
    23               |   0|   0|   0|   0|   0|   0|   0|  0|  0|            老木
    -----------------------------------------------------------------------------
    Corroded Tree    |   0| 330|   0|   0|   0|-330|   0|-10|  0|         *500000
    28               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          腐食樹
    -----------------------------------------------------------------------------
    Memorial Tree    |   0| 465|   0|   0|   0|-465|   0|-10|  0|        *3000000
    33               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          供養木
    -----------------------------------------------------------------------------
    Darkness Tree    |   0| 750|   0|   0|   0|-750|   0|-10|  0|        *8000000
    38               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          暗黒樹 
    -----------------------------------------------------------------------------
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Giant Flowers
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -----------------------------------------------------------------------------
    Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
    Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
    -----------------------------------------------------------------------------
    Demon Flower     |   0|   9|   0|  -9|   0|   0|   0| -5|  0|            *200
    3                |   0|   0|   0|   0|   0|   0|   0|  0|  0|          魔界花
    -----------------------------------------------------------------------------
    Demon Grass      |   0|  40|   0| -40|   0|   0|   0| -5|  0|           *3500
    8                |   0|   0|   0|   0|   0|   0|   0|  0|  0|          魔界草
    -----------------------------------------------------------------------------
    Bloody Flower    |   0|  93|   0| -93|   0|   0|   0| -5|  0|          *18000
    13               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    血塗られた花
    -----------------------------------------------------------------------------
    Man-Eating Plant |   0| 150|   0|-150|   0|   0|   0| -5|  0|          *70000
    18               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          食人草 
    -----------------------------------------------------------------------------
    Cursed Flower    |   0| 225|   0|-225|   0|   0|   0| -5|  0|         *120000
    23               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      呪われた花
    -----------------------------------------------------------------------------
    Full Demon Grass |   0| 330|   0|-330|   0|   0|   0| -5|  0|         *500000
    28               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          飽鬼草
    -----------------------------------------------------------------------------
    Hellflower       |   0| 465|   0|-465|   0|   0|   0| -5|  0|        *3000000
    33               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        地獄の花
    -----------------------------------------------------------------------------
    Neckhunter Grass |   0| 750|   0|-750|   0|   0|   0| -5|  0|        *8000000
    38               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        首狩り草
    -----------------------------------------------------------------------------
    
    =============================================================================
    B. WEAPONS
    =============================================================================
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Knives
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -----------------------------------------------------------------------------
    Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
    Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
    -----------------------------------------------------------------------------
    Dagger           |   0|   0|   3|   0|   3|   0|   0| 10|  7|              30
    1                |   0|   0|   0|   0|   0|   0|   0|  0|  0|          ダガー
    -----------------------------------------------------------------------------
    Aquinas          |   0|   0|   6|   0|   6|   0|   0| 10|  7|              80
    2                |   0|   0|   0|   0|   0|   0|   0|  0|  0|        アキナス
    -----------------------------------------------------------------------------
    Butterfly Knife  |   0|   0|  10|   0|  10|   0|   0| 10|  7|             200
    3                |   0|   0|   0|   0|   0|   0|   0|  0|  0|バタフライナイフ
    -----------------------------------------------------------------------------
    Misericorde      |   0|   0|  15|   0|  15|   0|   0| 10|  7|             500
    4                |   0|   0|   0|   0|   0|   0|   0|  0|  0|    ミセリコルデ
    -----------------------------------------------------------------------------
    Dirk             |   0|   0|  21|   0|  21|   0|   0| 10|  7|            1300
    5                |   0|   0|   0|   0|   0|   0|   0|  0|  0|          ダーク
    -----------------------------------------------------------------------------
    Poiniard Dagger  |   0|   0|  27|   0|  27|   0|   0| 10|  7|            1800
    6                |   0|   0|   0|   0|   0|   0|   0|  0|  0|ポニャードダガー
    -----------------------------------------------------------------------------
    Baselard         |   0|   0|  35|   0|  35|   0|   0| 10|  7|            2500
    7                |   0|   0|   0|   0|   0|   0|   0|  0|  0|      バセラード
    -----------------------------------------------------------------------------
    Stiletto         |   0|   0|  40|   0|  40|   0|   0| 10|  7|            3500
    8                |   0|   0|   0|   0|   0|   0|   0|  0|  0|    スティレット
    -----------------------------------------------------------------------------
    Survival Knife   |   0|   0|  47|   0|  47|   0|   0| 10|  7|            5000
    9                |   0|   0|   0|   0|   0|   0|   0|  0|  0|サバイバルナイフ
    -----------------------------------------------------------------------------
    Kindjal          |   0|   0|  54|   0|  54|   0|   0| 10|  7|            7000
    10               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  キンドジャール
    -----------------------------------------------------------------------------
    Cinqueda         |   0|   0|  62|   0|  62|   0|   0| 10|  7|           10000
    11               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    チンクエデア
    -----------------------------------------------------------------------------
    Metal Cutter     |   0|   0|  78|   0|  78|   0|   0| 10|  7|           18000
    13               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  メタルカッター
    -----------------------------------------------------------------------------
    Thief's Dagger   |   0|   0|  95|   0|  95|   0|   0| 10|  7|           32000
    15               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      盗賊の小剣
    -----------------------------------------------------------------------------
    Assassin Dagger  |   0|   0| 115|   0| 115|   0|   0| 10|  7|           60000
    17               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  アサシンダガー
    -----------------------------------------------------------------------------
    Sword Breaker    |   0|   0| 135|   0| 135|   0|   0| 10|  7|           80000
    19               |   0|   0|   0|   0|   0|   0|   0|  0|  0|ソードブレイカー
    -----------------------------------------------------------------------------
    Kris             |   0|   0| 160|   0| 160|   0|   0| 10|  7|          100000
    21               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          クリス
    -----------------------------------------------------------------------------
    Mind Gorge       |   0|   0| 190|  60| 190| -60|   0| 10|  7|          120000
    23               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  マインゴーシュ
    -----------------------------------------------------------------------------
    Shadow Edge      |   0|   0| 230|   0| 230|   0|   0| 10|  7|          200000
    25               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  シャドウエッジ
    -----------------------------------------------------------------------------
    Blood Knife      |   0|  80| 270| -40| 270| -40|   0| 10|  7|          300000
    27               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  ブラッドナイフ
    -----------------------------------------------------------------------------
    Fairy's Dagger   |   0|   0| 330|   0| 330|   0|   0| 10|  7|         1000000
    29               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      妖精の短剣
    -----------------------------------------------------------------------------
    Blessed Dagger   |   0|   0| 390|   0| 390| 100|   0| 10|  7|         1500000
    31               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  ブレスドダガー
    -----------------------------------------------------------------------------
    Orihalcon        | 200|   0| 450|   0| 450|   0|   0| 10|  7|         3000000
    33               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    オリハルコン
    -----------------------------------------------------------------------------
    Pain Killer      |   0|   0| 510|   0| 510|   0|   0| 10|  7|        *5000000
    35               |   0|   0|   0|  20|   0|   0|   0|  0|  0|    ペインキラー
    -----------------------------------------------------------------------------
    Immortal Edge    |   0| 200| 600|   0| 600|-100|   0| 10|  7|        *7000000
    37               |   0|   0|   0|  40|   0|   0|   0|  0|  0|イモータルエッジ
    -----------------------------------------------------------------------------
    Sin Dagger       |   0| 500|1500|   0|1500|   0|   0| 10|  7|      *200000000
    40               |  20|  20|  20|  60|   0|   0|   0|-50|  0|      罪業の短剣
    -----------------------------------------------------------------------------
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Swords
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -----------------------------------------------------------------------------
    Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
    Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
    -----------------------------------------------------------------------------
    Broadsword       |   0|   0|   5|   0|   0|   0|   0|  0|  0|              30
    1                |   0|   0|   0|   0|   0|   0|   0|  0|  0|  ブロードソード
    -----------------------------------------------------------------------------
    Saber            |   0|   0|   9|   0|   0|   0|   0|  0|  0|              80
    2                |   0|   0|   0|   0|   0|   0|   0|  0|  0|        サーベル
    -----------------------------------------------------------------------------
    Longsword        |   0|   0|  13|   0|   0|   0|   0|  0|  0|             200
    3                |   0|   0|   0|   0|   0|   0|   0|  0|  0|    ロングソード
    -----------------------------------------------------------------------------
    Spata            |   0|   0|  19|   0|   0|   0|   0|  0|  0|             500
    4                |   0|   0|   0|   0|   0|   0|   0|  0|  0|          スパタ
    -----------------------------------------------------------------------------
    Gladius          |   0|   0|  26|   0|   0|   0|   0|  0|  0|            1300
    5                |   0|   0|   0|   0|   0|   0|   0|  0|  0|    グラディウス
    -----------------------------------------------------------------------------
    Hectoire         |   0|   0|  34|   0|   0|   0|   0|  0|  0|            1800
    6                |   0|   0|   0|   0|   0|   0|   0|  0|  0|        ベカトワ
    -----------------------------------------------------------------------------
    Bastard Sword    |   0|   0|  43|   0|   0|   0|   0|  0|  0|            2500
    7                |   0|   0|   0|   0|   0|   0|   0|  0|  0|バスタードソード
    -----------------------------------------------------------------------------
    Scramsax         |   0|   0|  55|   0|   0|   0|   0|  0|  0|            3500
    8                |   0|   0|   0|   0|   0|   0|   0|  0|  0|  スクラマサクス
    -----------------------------------------------------------------------------
    Knight's Sword   |   0|   0|  65|   0|   0|   0|   0|  0|  0|            5000
    9                |   0|   0|   0|   0|   0|   0|   0|  0|  0|    ナイトソード
    -----------------------------------------------------------------------------
    Talwar           |   0|   0|  78|   0|   0|   0|   0|  0|  0|            7000
    10               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      タルワール
    -----------------------------------------------------------------------------
    Falcion          |   0|   0|  95|   0|   0|   0|   0|  0|  0|           10000
    11               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    ファルシオン
    -----------------------------------------------------------------------------
    Claymore         |   0|   0| 125|   0|   0|   0|   0|  0|  0|           18000
    13               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      クレイモア
    -----------------------------------------------------------------------------
    Katzbalger       |   0|   0| 155|   0|   0|   0|   0|  0|  0|           32000
    15               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  カッツバルゲル
    -----------------------------------------------------------------------------
    Flamberge        |   0|   0| 185|   0|   0|   0|   0|  0|  0|           60000
    17               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  フランベルジュ
    -----------------------------------------------------------------------------
    Zweihander       |   0|   0| 220|   0|   0|   0|   0|  0|  0|           80000
    19               |   0|   0|   0|   0|   0|   0|   0|  0|  0|ツヴァイハンダー
    -----------------------------------------------------------------------------
    Damascus Sword   |   0|   0| 260|   0|   0|   0|   0|  0|  0|          100000
    21               |   0|   0|   0|   0|   0|   0|   0|  0|  0|ダマスカスソード
    -----------------------------------------------------------------------------
    Greatsword       |   0|   0| 300|   0|   0|   0|   0|  0|  0|          120000
    23               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  グレートソード
    -----------------------------------------------------------------------------
    Amenomurakumo    |   0|   0| 350|   0|   0|   0|   0|  0|  0|          200000
    25               |   0|  20|   0|   0|   0|   0|   0|  0|  0|  アメノムラクモ
    -----------------------------------------------------------------------------
    Dragon Saber     |   0|   0| 410|   0|   0|   0|   0|  0|  0|          300000
    27               |  40|   0|   0|   0|   0|   0|   0|  0|  0|ドラゴンサイバー
    -----------------------------------------------------------------------------
    Durandal         |  80|   0| 470|   0|   0|   0|   0|  0|  0|         1000000
    29               |   0|   0|   0|   0|   0|   0|   0|  0| 20|    デュランダル
    -----------------------------------------------------------------------------
    Balmung          |   0| 140| 540|   0|   0|   0|   0|  0|  0|         1500000
    31               | -10| -10| -10|   0|   0|   0|   0|  0|  0|      バルムンク
    -----------------------------------------------------------------------------
    Futsunomitama    | 120|   0| 620|   0|   0|   0|   0|  0|  0|         3000000
    33               |   0|   0|   0|  30|   0|   0|   0|  0|  0|    フツノミタマ
    -----------------------------------------------------------------------------
    Excalibur        |   0|   0| 700|   0| 150|   0|   0|  0|  0|        *5000000
    35               |  10|  10|  10|   0|   0|   0|   0|  0|  0|  エクスカリバー
    -----------------------------------------------------------------------------
    Tirfing          |   0|   0| 900|   0|   0|   0|   0|  0|  0|        *7000000
    37               |  10|  10|  10|   0|   0|  20|   0|  0|  0|  ティルフィング
    -----------------------------------------------------------------------------
    Kouma Blade      | 400| 200|2000| 200|   0| 200|   0|  0|  0|      *200000000
    40               |  50|   0|   0|   0|   0|   0|  40|  0|  0|        降魔の剣
    -----------------------------------------------------------------------------
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Katana
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -----------------------------------------------------------------------------
    Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
    Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
    -----------------------------------------------------------------------------
    Mumei            |   0|   0|  45| -15|   0|   0|   0|  0|  0|            1800
    6                |   0|   0|   0|   0|   0|   0|   0|  0|  0|            無銘
    -----------------------------------------------------------------------------
    Seikou           |   0|   0|  97| -32|   0|   0|   0|  0|  0|            7000
    10               |   0|   0|   0|   0|   0|   0|   0|  0|  0|            清光
    -----------------------------------------------------------------------------
    Kunishige        |   0|   0| 159| -53|   0|   0|   0|  0|  0|           24000
    14               |   0|   0|   0|   0|   0|   0|   0|  0|  0|            国重
    -----------------------------------------------------------------------------
    Masakuni         |   0|   0| 222| -74|   0|   0|   0|  0|  0|           70000
    18               |   0|   0|   0|   0|   0|   0|   0|  0|  0|            正国
    -----------------------------------------------------------------------------
    Kotetsu          |   0|   0| 352|-117|   0|   0|   0|  0|  0|          100000
    22               |   0|   0|   0|   0|   0|   0|   0|  0|  0|            虎鉄
    -----------------------------------------------------------------------------
    Osafune          |   0|   0| 418|-139|   0|   0|   0|  0|  0|          250000
    26               |   0|   0|   0|   0|   0|   0|   0|  0|  0|            長船
    -----------------------------------------------------------------------------
    Magoroku         |   0|   0| 541|-180|   0|   0|   0|  0|  0|         1200000
    30               |   0|   0|   0|   0|   0|   0|  30|  0|  0|            孫六
    -----------------------------------------------------------------------------
    Masamune         |   0| 100| 728|-242|   0|   0|   0|  0|  0|        *4000000
    34               |  10|  10|  10|   0|   0|   0|   0|  0|  0|            正宗
    -----------------------------------------------------------------------------
    Muramasa         |   0| 300|1200|-300|   0|-150|   0|  0|  0|        *8000000
    38               |   0|   0|   0|   0|   0|   0|   0| 40|  0|            村正
    -----------------------------------------------------------------------------
    Amenohabakiri**  |   0| 600|3000|-600|   0|   0|   0|  0|  0|      *200000000
    40               |   0|  40|   0|   0|   0|   0|  60|  0|  0|    天ノ羽々切り
    -----------------------------------------------------------------------------
    
    ** Note that in Disgaea, the Amenohabakiri was called the Amano-hahakiri.  
    That was incorrect.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Lightsabers
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -----------------------------------------------------------------------------
    Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
    Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
    -----------------------------------------------------------------------------
    Beam Saber       |   0|   0| 279|   0|   0| -90|   0|  0|  0|          *90000
    20               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  ビームセイバー 
    -----------------------------------------------------------------------------
    Photon Sword     |   0|   0| 365|   0|   0|-121|   0|  0|  0|         *200000
    25               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  フォトンソード
    -----------------------------------------------------------------------------
    Laser Blade      |   0|   0| 520|   0|   0|-173|   0|  0|  0|        *1200000
    30               |   0|   0|   0|   0|   0|   0|   0|  0|  0|レーザーブレイド
    -----------------------------------------------------------------------------
    Sunrise Sword    |   0| 180| 780|   0|   0|-260|   0|  0|  0|        *5000000
    35               |   0|   0|   0|   0|  10|   0|   0|  0|  0|サンライズソード
    -----------------------------------------------------------------------------
    Last Resort      |   0| 500|2000|   0|   0|-500|   0|  0|  0|      *200000000
    40               |  10|  10|  10|   0|   0|  20|   0|  0|  0|  ラストリゾート
    -----------------------------------------------------------------------------
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Axes
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -----------------------------------------------------------------------------
    Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
    Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
    -----------------------------------------------------------------------------
    Hand Axe         |   0|   0|   9|   0|   0|   0|   0| -5|  0|              30
    1                |   0|   0|   0|   0|   0|   0|   0|  0|  0|    ハンドアクス
    -----------------------------------------------------------------------------
    Small Axe        |   0|   0|  14|   0|   0|   0|   0| -5|  0|              80
    2                |   0|   0|   0|   0|   0|   0|   0|  0|  0|  スモールアクス
    -----------------------------------------------------------------------------
    Woodcutter's Axe |   0|   0|  20|   0|   0|   0|   0| -5|  0|             200
    3                |   0|   0|   0|   0|   0|   0|   0|  0|  0|      きこりの斧
    -----------------------------------------------------------------------------
    Calinger         |   0|   0|  27|   0|   0|   0|   0| -5|  0|             500
    4                |   0|   0|   0|   0|   0|   0|   0|  0|  0|        カリンガ
    -----------------------------------------------------------------------------
    Tabar            |   0|   0|  35|   0|   0|   0|   0| -5|  0|            1300
    5                |   0|   0|   0|   0|   0|   0|   0|  0|  0|        タバール
    -----------------------------------------------------------------------------
    Bandit's Axe     |   0|   0|  43|   0|   0|   0|   0| -5|  0|            1800
    6                |   0|   0|   0|   0|   0|   0|   0|  0|  0|        山賊の斧
    -----------------------------------------------------------------------------
    Battle Axe       |   0|   0|  52|   0|   0|   0|   0| -5|  0|            2500
    7                |   0|   0|   0|   0|   0|   0|   0|  0|  0|    バトルアクス
    -----------------------------------------------------------------------------
    Skinny Axe       |   0|   0|  65|   0|   0|   0|   0| -5|  0|            3500
    8                |   0|   0|   0|   0|   0|   0|   0|  0|  0|  スマートアクス
    -----------------------------------------------------------------------------
    Hatchet          |   0|   0|  80|   0|   0|   0|   0| -5|  0|            5000
    9                |   0|   0|   0|   0|   0|   0|   0|  0|  0|        まさきり
    -----------------------------------------------------------------------------
    Crescent Axe     |   0|   0|  94|   0|   0|   0|   0| -5|  0|            7000
    10               |   0|   0|   0|   0|   0|   0|   0|  0|  0|クレセントアクス
    -----------------------------------------------------------------------------
    Heavy Axe        |   0|   0| 110|   0|   0|   0|   0| -5|  0|           10000
    11               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    ヘビーアクス
    -----------------------------------------------------------------------------
    Warrior's Axe    |   0|   0| 140|   0|   0|   0|   0| -5|  0|           18000
    13               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        戦士の斧
    -----------------------------------------------------------------------------
    Tomahawk         |   0|   0| 170|   0|   0|   0|   0| -5|  0|           32000
    15               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      トマホーク
    -----------------------------------------------------------------------------
    War Axe          |   0|   0| 203|   0|   0|   0|   0| -5|  0|           60000
    17               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    ウォーアクス
    -----------------------------------------------------------------------------
    Brober           |   0|   0| 240|   0|   0|   0|   0| -5|  0|           80000
    19               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        ブローバ
    -----------------------------------------------------------------------------
    Barbarian's Axe  |   0|   0| 280|   0|   0|   0|   0| -5|  0|          100000
    21               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      蛮族の戦斧
    -----------------------------------------------------------------------------
    Head Hunter      |   0|   0| 326|   0|   0|   0|   0| -5|  0|          120000
    23               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  ヘッドハンター
    -----------------------------------------------------------------------------
    Rune Axe         |   0|   0| 380|   0|   0|   0|   0| -5|  0|          200000
    25               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    ルーンアクス
    -----------------------------------------------------------------------------
    Great Axe        |   0|   0| 440|   0|   0|   0|   0| -5|  0|          300000
    27               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  グレートアクス
    -----------------------------------------------------------------------------
    Exactor          |   0|   0| 520|   0|   0|   0|   0| -5|  0|         1000000
    29               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    エグゼクター
    -----------------------------------------------------------------------------
    Tyrant Axe       |   0|   0| 580|  80|   0| -80|   0| -5|  0|         1500000
    31               |   0|   0|   0|   0|   0|   0|   0|  0|  0|タイラントアクス
    -----------------------------------------------------------------------------
    Guillotine       | 160|   0| 660|   0|   0|   0|   0| -5|  0|         3000000
    33               |   0|   0|   0|   0|   0| -30|   0|  0|  0|  断罪のギロチン
    -----------------------------------------------------------------------------
    Hazard Axe       |   0| 120| 750| 120|   0|   0|   0| -5|  0|        *5000000
    35               | -20| -20| -20|   0|   0|   0|   0|  0|  0|  ハザードアクス
    -----------------------------------------------------------------------------
    God Axe          |   0|   0| 980|   0|   0|   0|   0| -5|  0|        *7000000
    37               |  30|   0|   0|   0|   0|   0|   0|  0|  0|        魔神の斧
    -----------------------------------------------------------------------------
    Armageddon       | 600|   0|2400| 400|   0|   0|   0| -5|  0|      *200000000
    40               |  50|   0|   0|   0|  40|   0|   0|  0|  0|    ハルマゲドン
    -----------------------------------------------------------------------------
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Frypan
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -----------------------------------------------------------------------------
    Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
    Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
    -----------------------------------------------------------------------------
    Kitchen Frypan   |   0|   0|  70|  70|   0|   0|   0|  0|  0|          *14000
    12               |   0|   0|   0|   0|   0|   0|   0|  0|  0|家庭用フライパン
    -----------------------------------------------------------------------------
    Apprentice Frypan|   0|   0|  95|  95|   0|   0|   0|  0|  0|          *32000
    15               |   0|   0|   0|   0|   0|   0|   0|  0|  0|見習いフライパン
    -----------------------------------------------------------------------------
    Chef's Frypan    |   0|   0| 125| 125|   0|   0|   0|  0|  0|          *70000
    18               |   0|   0|   0|   0|   0|   0|   0|  0|  0|料理長フライパン
    -----------------------------------------------------------------------------
    Top Grade Frypan |   0|   0| 160| 160|   0|   0|   0|  0|  0|         *100000
    21               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  一流フライパン
    -----------------------------------------------------------------------------
    Tri-Star Frypan  |   0|   0| 210| 210|   0|   0|   0|  0|  0|         *150000
    24               |   0|   0|   0|   0|   0|   0|   0|  0|  0|三っ星フライパン
    -----------------------------------------------------------------------------
    Iron Chef Frypan |   0|   0| 270| 270|   0|   0|   0|  0|  0|         *300000
    27               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  達人フライパン
    -----------------------------------------------------------------------------
    Courtly Frypan   |   0|   0| 360| 360|   0|   0|   0|  0|  0|        *1200000
    30               |  10|   0|   0|   0|   0|   0|   0|  0|  0|  宮廷フライパン
    -----------------------------------------------------------------------------
    Divine Frypan    |   0|   0| 450| 450|   0|   0|   0|  0|  0|        *3000000
    33               |  20|   0|   0|   0|   0|   0|   0|  0|  0|  神秘フライパン
    -----------------------------------------------------------------------------
    Shangrila Frypan |   0|   0| 504| 504|   0|   0|   0|  0|  0|        *6000000
    36               |  30|   0|   0|   0|  10|   0|   0|  0|  0|桃源郷フライパン
    -----------------------------------------------------------------------------
    God Frypan       |   0|   0|1400|1400|   0|   0|   0|  0|  0|       *20000000
    39               |  40|   0|   0|   0|  20|   0|   0|  0|  0|  神のフライパン
    -----------------------------------------------------------------------------
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Morningstars
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -----------------------------------------------------------------------------
    Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
    Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
    -----------------------------------------------------------------------------
    Splinter Ball    |  28|   0|  28|   0|   0|   0|   0|-10|  0|             500
    4                |   0|   0|   0|   0|   0|   0|   0|  0|  0|        トゲ鉄球
    -----------------------------------------------------------------------------
    Morningstar      |  60|   0|  60|   0|   0|   0|   0|-10|  0|            3500
    8                |   0|   0|   0|   0|   0|   0|   0|  0|  0|モーニングスター
    -----------------------------------------------------------------------------
    Heavy Hammer     | 117|   0| 117|   0|   0|   0|   0|-10|  0|           14000
    12               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  ヘビーハンマー
    -----------------------------------------------------------------------------
    War Flail        | 178|   0| 178|   0|   0|   0|   0|-10|  0|           45000
    16               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  ウォーフレイル
    -----------------------------------------------------------------------------
    Prisoner's Ball  | 250|   0| 250|   0|   0|   0|   0|-10|  0|           90000
    20               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      囚人の鉄球
    -----------------------------------------------------------------------------
    Metal Basher     | 340|   0| 340|   0|   0|   0|   0|-10|  0|          150000
    24               |   0|   0|   0|   0|   0|   0|   0|  0|  0|メタルバッシャー
    -----------------------------------------------------------------------------
    Giga Crusher     | 460|   0| 460|   0|   0|   0|   0|-10|  0|          500000
    28               |   0|   0|   0|   0|   0|   0|   0|  0|  0|ギガクラッシャー
    -----------------------------------------------------------------------------
    Doom Hammer      | 600|   0| 600| 120|   0|-120|   0|-10|  0|        *2000000
    32               |   0|   0|   0|   0|   0|   0|   0|  0|  0|ドゥームハンマー
    -----------------------------------------------------------------------------
    Mjolnir          | 780|   0| 780|   0|   0| 200|   0|-10|  0|        *6000000
    36               |   0|   0|   0|   0|   0|   0|  40|  0|  0|      ミョルニル
    -----------------------------------------------------------------------------
    Meteo Impact     |2100| 300|2100|   0|   0|   0|   0|-10|  0|      *200000000
    40               |   0|   0|  40|   0|  30|   0|   0|  0|  0|メテオインパクト
    -----------------------------------------------------------------------------
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Nunchaku
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -----------------------------------------------------------------------------
    Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
    Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
    -----------------------------------------------------------------------------
    Nunchucks        |   0|   8|   8|   0|   0|   0|   0|  5|  3|              80
    2                |   0|   0|   0|   0|   0|   0|   0|  0|  0|      ヌンチャク
    -----------------------------------------------------------------------------
    Raiden           |   0|  13|  13|   0|   0|   0|   0|  5|  3|             200
    3                |   0|   0|   0|   0|   0|   0|   0|  0|  0|          雷電棍
    -----------------------------------------------------------------------------
    Twin Flail       |   0|  24|  24|   0|   0|   0|   0|  5|  3|            1300
    5                |   0|   0|   0|   0|   0|   0|   0|  0|  0|  ツインフレイル
    -----------------------------------------------------------------------------
    Duplex Punisher  |   0|  34|  34|   0|   0|   0|   0|  5|  3|            2500
    7                |   0|   0|   0|   0|   0|   0|   0|  0|  0|  二連おしおき棒
    -----------------------------------------------------------------------------
    Flying Swallow   |   0|  56|  56|   0|   0|   0|   0|  5|  3|            5000
    9                |   0|   0|   0|   0|   0|   0|   0|  0|  0|          飛燕棍
    -----------------------------------------------------------------------------
    Battle Nunchucks |   0|  79|  79|   0|   0|   0|   0|  5|  3|           10000
    11               |   0|   0|   0|   0|   0|   0|   0|  0|  0|バトルヌンチャク
    -----------------------------------------------------------------------------
    Black Dragon     |   0| 114| 114|   0|   0|   0|   0|  5|  3|           24000
    14               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          黒竜棍
    -----------------------------------------------------------------------------
    Golden Might     |   0| 175| 175|   0|   0|   0|   0|  5|  3|           70000
    18               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          金剛棍
    -----------------------------------------------------------------------------
    Twin Rage        |   0| 245| 245|   0|   0|   0|   0|  5|  3|          100000
    22               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        暴れ双棍
    -----------------------------------------------------------------------------
    Mach Nunchucks   |   0| 370| 370|   0|   0|   0|   0|  5|  3|          300000
    27               |   0|   0|   0|   0|   0|   0|   0|  0|  0|マッハヌンチャク
    -----------------------------------------------------------------------------
    Moonlight        |   0| 495| 495|  80|   0|   0|   0|  5|  3|        *1500000
    31               |   0|   0|  20|   0|   0|   0|   0|  0|  0|          月光棍
    -----------------------------------------------------------------------------
    Rasetsu          | 130| 680| 680|   0|   0|   0|   0|  5|  3|        *6000000
    36               |   0|  30|   0|   0|   0|   0|   0|  0|  0|          羅刹棍
    -----------------------------------------------------------------------------
    Dragon Soul      |   0|1800|1800|   0|   0|   0|   0|  5|  3|      *200000000
    40               |  40|   0|   0|   0|   0|   0|   0|  0| 40|  ドラゴンソール
    -----------------------------------------------------------------------------
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Mallets
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -----------------------------------------------------------------------------
    Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
    Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
    -----------------------------------------------------------------------------
    Apprentice Mallet|   0|   0|  53|  53|   0|  53|   0|  0|  0|           *7000
    10               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    うちでの小槌
    -----------------------------------------------------------------------------
    Price Hammer     |   0|   0| 123| 123|   0| 123|   0|  0|  0|          *60000
    17               |   0|   0|   0|   0|   0|   0|   0|  0|  0|プライスハンマー
    -----------------------------------------------------------------------------
    Black Mallet     |   0|   0| 233| 233|   0| 233|   0|  0|  0|         *200000
    25               |   5|   5|   5|   0|   0|   0|   0|  0|  0|        大黒小槌
    -----------------------------------------------------------------------------
    Gold Hammer      |   0|   0| 385| 385|   0| 385|   0|  0|  0|        *2000000
    32               |  10|  10|  10|  10|  10|  10|   0|  0|  0|ゴールドハンマー
    -----------------------------------------------------------------------------
    Million Dollar   |   0|   0| 900| 900|   0| 900|   0|  0|  0|       *20000000
    39               |  20|  20|  20|  20|  20|  20|   0|  0|  0|  ミリオンダラー
    -----------------------------------------------------------------------------
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Spears
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -----------------------------------------------------------------------------
    Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
    Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
    -----------------------------------------------------------------------------
    Short Spear      |   0|   0|   7|   0|   0|   0|   0| -3|  0|              30
    1                |   0|   0|   0|   0|   0|   0|   0|  0|  0|  ショートスピア
    -----------------------------------------------------------------------------
    Kamayari         |   0|   0|  12|   0|   0|   0|   0| -3|  0|              80
    2                |   0|   0|   0|   0|   0|   0|   0|  0|  0|            鎌槍
    -----------------------------------------------------------------------------
    Pike             |   0|   0|  17|   0|   0|   0|   0| -3|  0|             200
    3                |   0|   0|   0|   0|   0|   0|   0|  0|  0|          パイク
    -----------------------------------------------------------------------------
    Fuscina          |   0|   0|  24|   0|   0|   0|   0| -3|  0|             500
    4                |   0|   0|   0|   0|   0|   0|   0|  0|  0|    フュスキーナ
    -----------------------------------------------------------------------------
    Soldier Spear    |   0|   0|  31|   0|   0|   0|   0| -3|  0|            1300
    5                |   0|   0|   0|   0|   0|   0|   0|  0|  0|ソルジャースピア
    -----------------------------------------------------------------------------
    Runca            |   0|   0|  39|   0|   0|   0|   0| -3|  0|            1800
    6                |   0|   0|   0|   0|   0|   0|   0|  0|  0|          ランカ
    -----------------------------------------------------------------------------
    Cross Spear      |   0|   0|  48|   0|   0|   0|   0| -3|  0|            2500
    7                |   0|   0|   0|   0|   0|   0|   0|  0|  0|          十字槍
    -----------------------------------------------------------------------------
    Patisthanaya     |   0|   0|  59|   0|   0|   0|   0| -3|  0|            3500
    8                |   0|   0|   0|   0|   0|   0|   0|  0|  0|  パチスターニャ
    -----------------------------------------------------------------------------
    Corsesca         |   0|   0|  72|   0|   0|   0|   0| -3|  0|            5000
    9                |   0|   0|   0|   0|   0|   0|   0|  0|  0|      コルセスカ
    -----------------------------------------------------------------------------
    Chauve-souris    |   0|   0|  86|   0|   0|   0|   0| -3|  0|            7000
    10               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      ショヴスリ
    -----------------------------------------------------------------------------
    Spetum           |   0|   0| 102|   0|   0|   0|   0| -3|  0|           10000
    11               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        スペタム
    -----------------------------------------------------------------------------
    Trident          |   0|   0| 132|   0|   0|   0|   0| -3|  0|           18000
    13               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    トライデント
    -----------------------------------------------------------------------------
    Partisan         |   0|   0| 162|   0|   0|   0|   0| -3|  0|           32000
    15               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      パルチザン
    -----------------------------------------------------------------------------
    Javelin          |   0|   0| 194|   0|   0|   0|   0| -3|  0|           60000
    17               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      ジャベリン
    -----------------------------------------------------------------------------
    Harpoon          |   0|   0| 230|   0|   0|   0|   0| -3|  0|           80000
    19               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      ハープーン
    -----------------------------------------------------------------------------
    Halberd          |   0|   0| 270|   0|   0|   0|   0| -3|  0|          100000
    21               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      ハルバード
    -----------------------------------------------------------------------------
    Scorpion         |   0|   0| 313|   0|   0|   0|   0| -3|  0|          120000
    23               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    スコーピオン
    -----------------------------------------------------------------------------
    Houtengasen      |   0|   0| 365|   0|   0|   0|   0| -3|  0|          200000
    25               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        方天画戦
    -----------------------------------------------------------------------------
    Brave Spear      |   0|   0| 425|   0|   0|   0|   0| -3|  0|          300000
    27               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  ブレイブスピア
    -----------------------------------------------------------------------------
    Gae Bolg         |   0|  80| 495|   0|   0|   0|   0| -3|  0|         1000000
    29               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      ゲイボルグ
    -----------------------------------------------------------------------------
    Valkyrie Spear   |   0|   0| 560|   0|   0|   0|   0| -3|  0|         1500000
    31               |   0|  20|   0|   0|   0|   0|   0|  0|  0|バルキリースピア
    -----------------------------------------------------------------------------
    Brionic          | 120|   0| 640|   0|   0|   0|   0| -3|  0|         3000000
    33               |   0|   0|   0|   0|   0|   0|  20|  0|  0|    ブリューナク
    -----------------------------------------------------------------------------
    Gungnir          |   0| 100| 725|   0|   0|   0|   0| -3|  0|        *5000000
    35               |  20|   0|   0|   0|  10|   0|   0|  0|  0|      グングニル
    -----------------------------------------------------------------------------
    Pinaka           |   0|   0| 940|   0|   0| 200|   0| -3|  0|        *7000000
    37               |  20|  20|  20|   0|   0|  30|   0|  0|  0|          ピナカ
    -----------------------------------------------------------------------------
    Longinus         |   0| 260|2200|   0|   0| 220|   0| -3|  0|      *200000000
    40               |  30|  30|  30|  40|   0|   0|   0|  0|  0|      ロンギヌス
    -----------------------------------------------------------------------------
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Fencing Swords
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -----------------------------------------------------------------------------
    Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
    Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
    -----------------------------------------------------------------------------
    Rapier           |   0|   0|   8|   0|   0|   8|   0|  5|  3|              80
    2                |   0|   0|   0|   0|   0|   0|   0|  0|  0|        レイピア
    -----------------------------------------------------------------------------
    Bilbo            |   0|   0|  13|   0|   0|  13|   0|  5|  3|             200
    3                |   0|   0|   0|   0|   0|   0|   0|  0|  0|          ビルボ
    -----------------------------------------------------------------------------
    Fleuret          |   0|   0|  24|   0|   0|  24|   0|  5|  3|            1300
    5                |   0|   0|   0|   0|   0|   0|   0|  0|  0|        フルーレ
    -----------------------------------------------------------------------------
    Tuck             |   0|   0|  34|   0|   0|  34|   0|  5|  3|            2500
    7                |   0|   0|   0|   0|   0|   0|   0|  0|  0|           ターク
    -----------------------------------------------------------------------------
    Estoc            |   0|   0|  56|   0|   0|  56|   0|  5|  3|            5000
    9                |   0|   0|   0|   0|   0|   0|   0|  0|  0|      エストック
    -----------------------------------------------------------------------------
    Dress Sword      |   0|   0|  79|   0|   0|  79|   0|  5|  3|           10000
    11               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    ドレスソード
    -----------------------------------------------------------------------------
    Colichemarde     |   0|   0| 114|   0|   0| 114|   0|  5|  3|           24000
    14               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  コリシュマルド
    -----------------------------------------------------------------------------
    Epee             |   0|   0| 175|   0|   0| 175|   0|  5|  3|           70000
    18               |   0|   0|   0|   0|   0|   0|   0|  0|  0|            エペ
    -----------------------------------------------------------------------------
    Blood Needle     |   0|   0| 245|   0|   0| 245|   0|  5|  3|          100000
    22               |   0|   0|   0|   0|   0|   0|   0|  0|  0|ブラッドニードル
    -----------------------------------------------------------------------------
    Stinger          |   0|   0| 370|   0|   0| 370|   0|  5|  3|          300000
    27               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    スティンガー
    -----------------------------------------------------------------------------
    Masquerade       |   0|  80| 495|   0|   0| 495|   0|  5|  3|        *1500000
    31               |  10|  10|  10|   0|   0|   0|   0|  0|  0|    マスカレイド
    -----------------------------------------------------------------------------
    Crimson Rose     |   0| 160| 680|   0|   0| 680| 160|  5|  3|        *6000000
    36               |  20|   0|   0|   0|   0|   0|   0|  0|  0|クリムゾンローズ
    -----------------------------------------------------------------------------
    Eternal Rondo    |   0| 400|1700|   0| 400|1700|   0|  5|  3|      *200000000
    40               |   0|  40|   0|   0|   0|   0|  40|  0|  0|エターナルロンド
    -----------------------------------------------------------------------------
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Syringes:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    徳用注射器
    -----------------------------------------------------------------------------
    Name             |  HP|  SP| ATK| DEF| INT| RES| TEC| MVT| JMP| Price (in HL)
    Japanese Name    |Fire|Wind| Ice| Psn| Sle|Para| Amn| Gam| Daz|Bonus Gauge LV
    -----------------------------------------------------------------------------
    Econ Syringe     |   0|   0|   0|   0|   0|  40|   0|  0|  0|           *3500
    8                |   0|   5|   0|   5|   0|   0|   0|  0|  0|      徳用注射器
    -----------------------------------------------------------------------------
    Nurse's Syringe  |   0|   0|   0|   0|   0| 105|   0|  0|  0|          *45000
    16               |   0|  10|   0|  10|   0|   0|   0|  0|  0|  ナースの注射器
    -----------------------------------------------------------------------------
    Physician's Shot |   0|   0|   0|   0|   0| 210|   0|  0|  0|         *150000
    24               |   0|  20|   0|  20|   0|   0|   0|  0|  0|    名医の注射器
    -----------------------------------------------------------------------------
    Kada's Syringe   |   0|  60|   0|   0|   0| 420|   0|  0|  0|        *2000000
    32               |   0|  30|   0|  30|   0|   0|   0|  0|  0|      華陀注射器
    -----------------------------------------------------------------------------
    Love Shot        |   0| 100|   0|   0|   0|1120|   0|  0|  0|       *20000000
    39               |   0|  40|   0|  40|   0|   0|   0|  0|  0|      愛のお注射
    -----------------------------------------------------------------------------
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Fishing Rod:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -----------------------------------------------------------------------------
    Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
    Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
    -----------------------------------------------------------------------------
    Youngin' Rod     |   0|  47|   0|   0|   0|   0|  47|  5|  3|           *3500
    8                |   0|   0|   5|   0|   5|   0|   0|  0|  0|  チビッコ釣り竿
    -----------------------------------------------------------------------------
    Famous Rod       |   0| 142|   0|   0|   0|   0| 142|  5|  3|          *45000
    16               |   0|   0|  10|   0|  10|   0|   0|  0|  0|    名人のロッド
    -----------------------------------------------------------------------------
    Wadatsumi        |   0| 288|   0|   0|   0|   0| 288|  5|  3|         *150000
    24               |   0|   0|  20|   0|  20|   0|   0|  0|  0|    名竿わだつみ
    -----------------------------------------------------------------------------
    Ebisu Rod        |   0| 515|   0| 140|   0|   0| 515|  5|  3|        *2000000
    32               |   0|   0|  30|   0|  30|   0|   0|  0|  0|      恵比寿の竿
    -----------------------------------------------------------------------------
    The Fisher       | 300|1200|   0|   0|   0| 300|1200|  5|  3|       *20000000
    39               |   0|   0|  40|   0|  40|   0|   0|  0|  0|ザ・フィッシャー
    -----------------------------------------------------------------------------
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Rifle:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -----------------------------------------------------------------------------
    Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
    Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
    -----------------------------------------------------------------------------
    Tanegashima      |   0|   0|   0|   0|   0|   0|  24|  0|  0|            1300
    5                |   0|   0|   0|   0|   0|   0|   0|  0|  0|      タネガシマ
    -----------------------------------------------------------------------------
    Musket           |   0|   0|   0|   0|   0|   0|  38|  0|  0|            2500
    7                |   0|   0|   0|   0|   0|   0|   0|  0|  0|      マスケット
    -----------------------------------------------------------------------------
    Flint Rock       |   0|   0|   0|   0|   0|   0|  56|  0|  0|            5000
    9                |   0|   0|   0|   0|   0|   0|   0|  0|  0|  フリントロック
    -----------------------------------------------------------------------------
    Matagi Rifle     |   0|   0|   0|   0|   0|   0|  79|  0|  0|           10000
    11               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  マタギライフル
    -----------------------------------------------------------------------------
    Carbine          |   0|   0|   0|   0|   0|   0| 102|  0|  0|           18000
    13               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        カービン
    -----------------------------------------------------------------------------
    Trench Hunter    |   0|   0|   0|   0|   0|   0| 142|  0|  0|           45000
    16               |   0|   0|   0|   0|   0|   0|   0|  0|  0|トレンチハンター
    -----------------------------------------------------------------------------
    Sniper           |   0|   0|   0|   0|   0|   0| 175|  0|  0|           70000
    18               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      スナイパー
    -----------------------------------------------------------------------------
    Victory          |   0|   0|   0|   0|   0|   0| 225|  0|  0|        100000
    21               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    ヴィクトリー
    -----------------------------------------------------------------------------
    Barracuda        |   0|   0|   0|   0|   0|   0| 265|  0|  0|        120000
    23               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      バラクーダ
    -----------------------------------------------------------------------------
    Anti-Tank Rifle  |   0|   0|   0|   0|   0|   0| 340|  0|  0|          250000
    26               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  対戦車ライフル
    -----------------------------------------------------------------------------
    Wildcat          |   0|   0|   0|   0|   0|   0| 430|  0|  0|         1000000
    29               |   0|   0|   0|   0|   0|   0|   0|  0|  0|ワイルドキャット
    -----------------------------------------------------------------------------
    Hawkeye          |   0|  80|   0|   0|   0|   0| 515|  0|  0|         2000000
    32               |   0|  30|   0|   0|   0|   0|   0|  0|  0|      ホークアイ
    -----------------------------------------------------------------------------
    Glory            | 160|   0|   0|   0|   0|   0| 605|  0|  0|        *5000000
    35               |  20|  20|  20|   0|   0|   0|   0|  0|  0|      グローリー
    -----------------------------------------------------------------------------
    Judgement        |   0|   0|   0|   0|   0| 180| 850|  0|  0|        *8000000
    38               |   0|   0|   0|   0|   0|   0|   0|  0| 40|  ジャッジメント
    -----------------------------------------------------------------------------
    Last Shooter     |   0| 250|   0|   0|   0|   0|1500|  0|  0|      *200000000
    40               |  40|   0|   0|   0|   0|   0|   0| 40|  0|ラストシューター
    -----------------------------------------------------------------------------
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Flame Thrower:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -----------------------------------------------------------------------------
    Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
    Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
    -----------------------------------------------------------------------------
    Salamander       |   0|  27|   0|   0|   0| -27|  54| -5|  0|            3500
    8                | -20|   0|  20|   0|   0|   0|   0|  0|  0|    サラマンダー
    -----------------------------------------------------------------------------
    Flametan         |   0|  47|   0|   0|   0| -47|  95| -5|  0|           10000
    11               | -20|   0|  20|   0|   0|   0|   0|  0|  0|    フレイムタン
    -----------------------------------------------------------------------------
    Ifrit            |   0|  76|   0|   0|   0| -76| 155| -5|  0|           32000
    15               | -20|   0|  20|   0|   0|   0|   0|  0|  0|      イフリート
    -----------------------------------------------------------------------------
    Detonator        |   0| 110|   0|   0|   0|-110| 220| -5|  0|           80000
    19               |   0|   0|  20|   0|   0|   0|   0|  0|  0|    デトネイター
    -----------------------------------------------------------------------------
    Dragon Breath    |   0| 150|   0|   0|   0|-150| 300| -5|  0|          120000
    23               | -20|   0|  20|   0|   0|   0|   0|  0|  0|  ドラゴンブレス
    -----------------------------------------------------------------------------
    Incinerator      |   0| 205|   0|   0|   0|-205| 410| -5|  0|          300000
    27               | -20|   0|  20|   0|   0|   0|   0|  0|  0|インシネレーター
    -----------------------------------------------------------------------------
    Crimson Flare    |   0| 270|   0|   0|   0|-270| 540| -5|  0|         1500000
    31               | -20|   0|  20|   0|   0|   0|   0|  0|  0|クリムゾンフレア
    -----------------------------------------------------------------------------
    Megido Fire      |   0| 330|   0|   0|   0|-330| 660| -5|  0|        *4000000
    34               | -20|   0|  20|   0|   0|   0|   0|  0|  0|  メギドファイア
    -----------------------------------------------------------------------------
    Prominence       |   0| 450|   0|   0|   0|-450| 900| -5|  0|        *7000000
    37               | -20|   0|  20|  30|   0|   0|   0|  0|  0|    プロミネンス
    -----------------------------------------------------------------------------
    Inferior         | 220| 990|   0| 220|   0|-650|1980| -5|  0|      *200000000
    40               | -20|   0|  20|   0|  40|   0|   0|  0|  0|  エンフィリアル
    -----------------------------------------------------------------------------
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Gatling Gun:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -----------------------------------------------------------------------------
    Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
    Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
    -----------------------------------------------------------------------------
    Gatling Gun      |  33|   0|   0|   0|   0|   0|  65| -7|  0|            5000
    9                |   0|   0|   0|   0|   0|   0|   0|  0|  0|  ガトリングガン
    -----------------------------------------------------------------------------
    Hand Vulcan      |  55|   0|   0|   0|   0|   0| 110| -7|  0|           14000
    12               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  ハンドバルカン
    -----------------------------------------------------------------------------
    Mitreius         |  85|   0|   0|   0|   0|   0| 170| -7|  0|           45000
    16               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  ミトレイユーズ
    -----------------------------------------------------------------------------
    Wild Hog         | 120|   0|   0|   0|   0|   0| 240| -7|  0|           90000
    20               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  ワイルドホッグ
    -----------------------------------------------------------------------------
    Big Bison        | 163|   0|   0|   0|   0|   0| 325| -7|  0|          150000
    24               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  ビッグバイソン
    -----------------------------------------------------------------------------
    Mad Bull         | 220|   0|   0|   0|   0|   0| 440| -7|  0|          500000
    28               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      マッドブル
    -----------------------------------------------------------------------------
    Cerebrus         | 290|   0|   0|   0|   0|   0| 580| -7|  0|         2000000
    32               |  20|   0|   0|   0|   0|   0|   0|  0|  0|      ケルベロス
    -----------------------------------------------------------------------------
    Nidhogg          | 350|   0|   0|   0|   0|   0| 700| -7|  0|        *5000000
    35               |   0|   0|   0|  30|   0|   0|   0|  0|  0|    ニーズヘッグ
    -----------------------------------------------------------------------------
    Yamatanourochi   | 590|   0|   0|   0|   0|   0|1180| -7|  0|        *8000000
    38               |   0|   0|  20|  20| -30|   0|   0|  0|  0|  ヤマタノウロチ
    -----------------------------------------------------------------------------
    Hecatoncheir     |1005|   0|   0| 240|   0|   0|2010| -7|  0|      *200000000
    40               |  30|  30|  30|   0|   0|   0|   0|  0| 40|  ヘカトンケイル
    -----------------------------------------------------------------------------
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Bazooka:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -----------------------------------------------------------------------------
    Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
    Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
    -----------------------------------------------------------------------------
    Bazooka          |   0|   0|   0| -48|   0|   0|  95| -5|  0|            7000
    10               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      バズーカ砲
    -----------------------------------------------------------------------------
    Hand Launcher    |   0|   0|   0| -70|   0|   0| 140| -5|  0|           18000
    13               |   0|   0|   0|   0|   0|   0|   0|  0|  0|ハンドランチャー
    -----------------------------------------------------------------------------
    Anti-Recoil Gun  |   0|   0|   0|-102|   0|   0| 203| -5|  0|           60000
    17               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        無反動砲
    -----------------------------------------------------------------------------
    Arm Blast        |   0|   0|   0|-140|   0|   0| 280| -5|  0|          100000
    21               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  アームブラスト
    -----------------------------------------------------------------------------
    Phalanx          |   0|   0|   0|-190|   0|   0| 380| -5|  0|          200000
    25               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    ファランクス
    -----------------------------------------------------------------------------
    Dragoon          |   0|   0|   0|-260|   0|   0| 520| -5|  0|         1000000
    29               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      ドラグーン
    -----------------------------------------------------------------------------
    Punisher         |   0|   0|   0|-330|   0|   0| 660| -5|  0|        *3000000
    33               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      パニシャー
    -----------------------------------------------------------------------------
    Megalov Range    |   0|   0|   0|-433|   0|   0| 865| -5|  0|        *6000000
    36               |   0|   0|   0|   0|  30|   0|   0|  0|  0|メガロフレンジー
    -----------------------------------------------------------------------------
    Catastrophe      |   0|   0|   0|-600|   0|   0|1580| -5|  0|       *20000000
    39               |  10|  10|   0|   0|  30|   0|   0|  0|  0|  カタストロフィ
    -----------------------------------------------------------------------------
    Angolmore        | 360| 240|   0|-900|   0|   0|2750| -5|  0|      *200000000
    40               |   0|   0|  50|   0|   0|   0|  40|  0|  0|    アンゴルモア
    -----------------------------------------------------------------------------
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Magic Cannons:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -----------------------------------------------------------------------------
    Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
    Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
    -----------------------------------------------------------------------------
    Magic Cannon     |   0|   0|   0|   0|   0|  66| 132|-10|  0|          *18000
    13               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          魔界砲
    -----------------------------------------------------------------------------
    Cursed Cannon    |   0|   0|   0|   0|   0|  89| 178|-10|  0|          *45000
    16               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    呪怨キャノン
    -----------------------------------------------------------------------------
    Demon Cannon     |   0|   0|   0|   0|   0| 115| 230|-10|  0|          *80000
    19               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          鬼大砲
    -----------------------------------------------------------------------------
    Thunderclap      |   0|   0|   0|   0|   0| 145| 290|-10|  0|         *100000
    22               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        迅雷大筒
    -----------------------------------------------------------------------------
    Yaska            |   0|   0|   0|   0|   0| 183| 365|-10|  0|         *200000
    25               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      夜叉大篭手
    -----------------------------------------------------------------------------
    Hellgate Cannon  |   0|   0|   0|   0|   0| 230| 460|-10|  0|         *500000
    28               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          獄門砲
    -----------------------------------------------------------------------------
    Darkness Cannon  |   0|   0|   0|   0|   0| 280| 560|-10|  0|        *1500000
    31               |   0|   0|   0|   0|   0|   0|   0| 30|  0|          闇魔砲
    -----------------------------------------------------------------------------
    Purgatory Cannon |   0|   0|   0|   0|   0| 342| 683|-10|  0|        *4000000
    34               |  30|   0|   0|   0|   0|   0|   0|  0|  0|          煉獄砲
    -----------------------------------------------------------------------------
    Mandala Cannon   |   0|   0|   0|   0|   0| 470| 940|-10|  0|        *7000000
    37               |  20|  20|  20|   0|   0|   0|   0|  0|  0|  曼茶羅キャノン
    -----------------------------------------------------------------------------
    Hinokagushi      |   0| 180|   0| 180|   0|1070|2140|-10|  0|      *200000000
    40               |  60|   0|   0|   0|   0|   0|   0|  0|  0|      火之迦具士
    -----------------------------------------------------------------------------
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Wrench:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -----------------------------------------------------------------------------
    Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
    Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
    -----------------------------------------------------------------------------
    Factory Wrench   |   0|   0|   0|  21|   0|   0|  21|  5|  3|            1250
    5                |   0|   0|   0|   0|   0|   0|   0|  0|  0|      工場スパナ
    -----------------------------------------------------------------------------
    Crafter Wrench   |   0|   0|   0|  47|   0|   0|  47|  5|  3|            5000
    9                |   0|   0|   0|   0|   0|   0|   0|  0|  0|      職人スパナ
    -----------------------------------------------------------------------------
    Veteran Wrench   |   0|   0|   0|  78|   0|   0|  78|  5|  3|           18000
    13               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  ベタランスパナ
    -----------------------------------------------------------------------------
    Finesse Wrench   |   0|   0|   0| 115|   0|   0| 115|  5|  3|           60000
    17               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    技巧のスパナ
    -----------------------------------------------------------------------------
    Hi-Quality Wrench|   0|   0|   0| 160|   0|   0| 160|  5|  3|          100000
    21               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    高性能スパナ
    -----------------------------------------------------------------------------
    Iron Man Wrench  |   0|   0|   0| 230|   0|   0| 230|  5|  3|          200000
    25               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      達人スパナ
    -----------------------------------------------------------------------------
    Great Wrench     |   0|   0|   0| 330|   0|   0| 330|  5|  3|          500000
    29               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  グレートスパナ
    -----------------------------------------------------------------------------
    Master Wrench    |   0|   0|   0| 450|   0|   0| 450|  5|  3|         3000000
    33               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  マスタースパナ
    -----------------------------------------------------------------------------
    Legendary Wrench | 160|   0|   0| 600|   0|  80| 600|  5|  3|         7000000
    37               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    伝説のスパナ
    -----------------------------------------------------------------------------
    Divine Wrench    |   0| 180|   0|1560|   0|  80|1560|  5|  3|      *200000000
    40               |  40|  40|  40|   0|   0|   0|  40|  0|  0|      神業スパナ
    -----------------------------------------------------------------------------
    
    Special note - the Iron Man Wrench is oddly enough sold for 250000 as well 
    as 200000 from a standard Merchant in the Japanese version.  The sale value 
    indicates that 200000 is the real value of the item.  Even if you buy it for 
    250000, that Wrench will sell back for the same value as one bought at 
    200000.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Spade:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -----------------------------------------------------------------------------
    Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
    Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
    -----------------------------------------------------------------------------
    Holedigger       |  31|   0|   0|   0|   0|   0|  31| -3|  0|            1800
    6                |   0|   0|   0|   0|   0|   0|   0|  0|  0|  穴掘りスコップ
    -----------------------------------------------------------------------------
    Laborer's Shovel |  68|   0|   0|   0|   0|   0|  68| -3|  0|            7000
    10               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  労動者スコップ
    -----------------------------------------------------------------------------
    Boss Shovel      | 114|   0|   0|   0|   0|   0| 114| -3|  0|           24000
    14               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    親方スコップ
    -----------------------------------------------------------------------------
    Brother Shovel   | 175|   0|   0|   0|   0|   0| 175| -3|  0|           70000
    18               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    兄弟スコップ
    -----------------------------------------------------------------------------
    Powerful Shovel  | 245|   0|   0|   0|   0|   0| 245| -3|  0|          120000
    23               |   0|   0|   0|   0|   0|   0|   0|  0|  0|パワフルスコップ
    -----------------------------------------------------------------------------
    Master Shovel    | 463|   0|   0|   0|   0|   0| 463| -3|  0|         1200000
    30               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    超人スコップ
    -----------------------------------------------------------------------------
    Rockdigger King  | 570|   0|   0|  60|   0|   0| 570| -3|  0|        *4000000
    34               |   0|   0|   0|   0|  30|   0|   0|  0|  0|  岩窟王スコップ 
    -----------------------------------------------------------------------------
    Terradrake       | 840|   0|   0| 120|   0|   0| 840| -3|  0|        *8000000
    38               |  10|  10|  10|  30|   0|   0|   0|  0|  0|  地竜のスコップ
    -----------------------------------------------------------------------------
    Gaea Shovel      |1480|   0|   0| 240|   0|   0|1480| -3|  0|      *200000000
    40               |   0|  30|   0|   0|   0|   0|  40|  0|  0|  ガイアスコップ
    -----------------------------------------------------------------------------
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Remote Control:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -----------------------------------------------------------------------------
    Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
    Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
    -----------------------------------------------------------------------------
    Simple Remote    |   0|   0|   0|   0|  60|   0|  60|  0|  0|          *90000
    20               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    簡単リモコン
    -----------------------------------------------------------------------------
    Prank Remote     |   0|   0|   0|   0| 125|   0| 125|  0|  0|         *200000
    25               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    悪戯リモコン 
    -----------------------------------------------------------------------------
    Universal Remote |   0|   0|   0|   0| 250|   0| 250|  0|  0|        *1200000
    30               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    万能リモコン
    -----------------------------------------------------------------------------
    Secret Remote    |   0|   0|   0|   0| 750|   0| 750|  0|  0|      *5000000
    35               |   0|   0|   0|   0|   0|   0|  20|  0|  0|    秘密リモコン
    -----------------------------------------------------------------------------
    Touch & Go Remote|   0| 340|   0|   0|1800|   0|1800|  0|  0|      *200000000
    40               |  10|  10|  10|   0|   0|   0|   0|  0|-30|一触即発リモコン
    -----------------------------------------------------------------------------
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Bomb:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -----------------------------------------------------------------------------
    Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
    Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
    -----------------------------------------------------------------------------
    Time Bomb        |   0|   0|   0| -14|   0| -14|  42| 10|  7|           *1800
    6                |   0|   0|   0|   0|  20|   0|   0|  0|-20|        時限爆弾
    -----------------------------------------------------------------------------
    Handmade Bomb    |   0|   0|   0| -33|   0| -33| 100| 10|  7|           *7000
    10               |   0|   0|   0|   0|  20|   0|   0|  0|-20|ハンドメイドボム
    -----------------------------------------------------------------------------
    Dangerous Present|   0|   0|   0| -56|   0| -56| 170| 10|  7|          *24000
    14               |   0|   0|   0|   0|  20|   0|   0|  0|-20|    危険な贈り物
    -----------------------------------------------------------------------------
    Danger Invention |   0|   0|   0| -83|   0| -83| 250| 10|  7|          *70000
    18               |   0|   0|   0|   0|  20|   0|   0|  0|-20|デンジャー発明品
    -----------------------------------------------------------------------------
    Suspense Clock   |   0|   0|   0|-117|   0|-117| 350| 10|  7|         *100000
    22               |   0|   0|   0|   0|  20|   0|   0|  0|-20|    ハラハラ時計 
    -----------------------------------------------------------------------------
    Revenge Dynamite |   0|   0|   0|-158|   0|-158| 475| 10|  7|         *250000
    26               |   0|   0|   0|   0|  20|   0|   0|  0|-20|復讐ダイナマイト
    -----------------------------------------------------------------------------
    Evidence A       |   0|   0|   0|-208|   0|-208| 625| 10|  7|        *1200000
    30               |   0|   0|   0|   0|  20|   0|   0|  0|-20|         不審物A
    -----------------------------------------------------------------------------
    Souvenir of Hell |   0|   0|   0|-275|   0|-275| 825| 10|  7|        *4000000
    34               |   0|   0|   0|   0|  20|   0|   0|  0|-20|      冥土の土産
    -----------------------------------------------------------------------------
    Last Crisis      |   0| 120|   0|-350|   0|-350|1200| 10|  7|        *8000000
    38               |   0|   0|   0|   0|  20|   0|   0|  0|-20|ラストクライシス
    -----------------------------------------------------------------------------
    Big Bang         |   0| 300|   0|-600|   0|-600|3000| 10|  7|      *200000000
    40               |  20|  20|  20|   0|  20|   0|   0|  0|-20|      ビッグバン
    -----------------------------------------------------------------------------
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Drill: 
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -----------------------------------------------------------------------------
    Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
    Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
    -----------------------------------------------------------------------------
    Factory Drill    |   0|   0|   0|  26| -26|   0|  26|-10|  0|            1300
    5                |   0|  10|   0|   0|   0|   0|   0|  0|  0|      工事ドリル
    -----------------------------------------------------------------------------
    Charge Drill     |   0|   0|   0|  65| -65|   0|  65|-10|  0|            5000
    9                |   0|  10|   0|   0|   0|   0|   0|  0|  0|      突貫ドリル
    -----------------------------------------------------------------------------
    Dandy Drill      |   0|   0|   0| 125|-125|   0| 125|-10|  0|         18000
    13               |   0|  10|   0|   0|   0|   0|   0|  0|  0|  ダンディドリル
    -----------------------------------------------------------------------------
    Manly Drill      |   0|   0|   0| 185|-185|   0| 185|-10|  0|           60000
    17               |   0|  10|   0|   0|   0|   0|   0|  0|  0|  ますらおドリル
    -----------------------------------------------------------------------------
    Plunger Drill    |   0|   0|   0| 260|-260|   0| 260|-10|  0|          100000
    21               |   0|  10|   0|   0|   0|   0|   0|  0|  0|  ぶっこみドリル
    -----------------------------------------------------------------------------
    Earth Dragon     |   0|   0|   0| 350|-350|   0| 350|-10|  0|          200000
    25               |   0|  10|   0|   0|   0|   0|   0|  0|  0|            土竜
    -----------------------------------------------------------------------------
    Spiral King      |   0|   0|   0| 470|-470|   0| 470|-10|  0|         1000000
    29               |   0|  10|   0|   0|   0|   0|   0|  0|  0|          螺旋王
    -----------------------------------------------------------------------------
    Thunder Heaven   |   0|   0|   0| 620|-620|   0| 620|-10|  0|        *3000000
    33               |   0|  10|   0|   0|   0|   0|   0|  0|  0|            轟天
    -----------------------------------------------------------------------------
    9-Headed Dragon  | 300|   0|   0| 900|-700|   0| 900|-10|  0|        *7000000
    37               |   0|  20|   0|   0|   0|   0|  20|  0|  0|          九頭竜
    -----------------------------------------------------------------------------
    DX God of War    | 600|   0|   0|2000|- 1k|   0|2000|-10|  0|      *200000000
    40               |   0|  30|   0|   0|   0|  30|   0|  0|  0|      DX労働軍神
    -----------------------------------------------------------------------------
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Books:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -----------------------------------------------------------------------------
    Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
    Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
    -----------------------------------------------------------------------------
    Magic Primer     |   0|   0|   0|   0|   4|   0|   0|  0|  0|              30
    1                |   0|   0|   0|   0|   0|   0|   0|  0|  0|      魔法入門書
    -----------------------------------------------------------------------------
    Grimoire         |   0|   0|   0|   0|   8|   0|   0|  0|  0|              80
    2                |   0|   0|   0|   0|   0|   0|   0|  0|  0|    グリモワール
    -----------------------------------------------------------------------------
    Al Bel           |   0|   0|   0|   0|  12|   0|   0|  0|  0|             200
    3                |   0|   0|   0|   0|   0|   0|   0|  0|  0|      アルベール
    -----------------------------------------------------------------------------
    Black Pullet     |   0|   0|   0|   0|  18|   0|   0|  0|  0|             500
    4                |   0|   0|   0|   0|   0|   0|   0|  0|  0|        黒い雌鳥
    -----------------------------------------------------------------------------
    Heptameron       |   0|   0|   0|   0|  24|   0|   0|  0|  0|            1300
    5                |   0|   0|   0|   0|   0|   0|   0|  0|  0|    ヘプタメロン
    -----------------------------------------------------------------------------
    Armadel          |   0|   0|   0|   0|  31|   0|   0|  0|  0|            1800
    6                |   0|   0|   0|   0|   0|   0|   0|  0|  0|      アルマデル
    -----------------------------------------------------------------------------
    Pyramid Sage     |   0|   0|   0|   0|  38|   0|   0|  0|  0|            2500
    7                |   0|   0|   0|   0|   0|   0|   0|  0|  0|ピラミッドの賢者
    -----------------------------------------------------------------------------
    Manpou Kisou (?) |   0|   0|   0|   0|  47|   0|   0|  0|  0|            3500
    8                |   0|   0|   0|   0|   0|   0|   0|  0|  0|        蔓法帰宗
    -----------------------------------------------------------------------------
    Hieroglyph Book  |   0|   0|   0|   0|  56|   0|   0|  0|  0|            5000
    9                |   0|   0|   0|   0|   0|   0|   0|  0|  0|  象形萬意図の書
    -----------------------------------------------------------------------------
    Abramelin        |   0|   0|   0|   0|  67|   0|   0|  0|  0|            7000
    10               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    アブラメリン
    -----------------------------------------------------------------------------
    Honorius         |   0|   0|   0|   0|  79|   0|   0|  0|  0|           10000
    11               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      ホノリウス
    -----------------------------------------------------------------------------
    Occult Philosophy|   0|   0|   0|   0| 102|   0|   0|  0|  0|           18000
    13               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    オカルト哲学
    -----------------------------------------------------------------------------
    Golden Goose (?) |   0|   0|   0|   0| 125|   0|   0|  0|  0|           32000
    15               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      金鳥玉兎集
    -----------------------------------------------------------------------------
    Solomon's Key    |   0|   0|   0|   0| 160|   0|   0|  0|  0|           60000
    17               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    ソロモンの鍵
    -----------------------------------------------------------------------------
    Lemegeton        |   0|   0|   0|   0| 190|   0|   0|  0|  0|           80000
    19               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      レメゲトン
    -----------------------------------------------------------------------------
    Al Batel         |   0|   0|   0|   0| 225|   0|   0|  0|  0|          100000
    21               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      アルバテル
    -----------------------------------------------------------------------------
    Grand Grimoire   |   0|   0|   0|   0| 265|   0|   0|  0|  0|          120000
    23               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  グラングリモア
    -----------------------------------------------------------------------------
    Senjiryokketsu   |   0|   0|   0|   0| 310|   0|   0|  0|  0|          200000
    25               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        占事略決
    -----------------------------------------------------------------------------
    Worm's Secret    |   0|   0|   0|   0| 370|   0|   0|  0|  0|          300000
    27               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      妖蛆の秘密
    -----------------------------------------------------------------------------
    Raziel's Book    |   0|   0|   0|   0| 430|   0|   0|  0|  0|         1000000
    29               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    ラジエルの書
    -----------------------------------------------------------------------------
    Nameless Cults   |   0|  50|   0|  50| 495|   0|   0|  0|  0|         1500000
    31               | -20| -20| -20|   0|  20|   0|   0|  0|  0|      無名祭祀書
    -----------------------------------------------------------------------------
    Hermeticum       |   0|   0|   0|   0| 535|   0|   0|  0|  0|         3000000
    33               |  20|   0|   0|   0|   0|   0|   0|  0|  0|    ヘルメス文書
    -----------------------------------------------------------------------------
    Splendour Book   |   0|   0|   0|   0| 605|  60|   0|  0|  0|        *5000000
    35               |   0|   0|   0|   0|   0|  30|   0|  0|  0|        光輝の書
    -----------------------------------------------------------------------------
    Al Azif          |   0|  70|   0|   0| 750|   0|   0|  0|  0|        *7000000
    37               |  20|  20|  20|   0|   0|   0|   0|  0|  0|      アルアジフ
    -----------------------------------------------------------------------------
    Pnakotic Mnscr.  |   0| 150|   0|   0|1750| 150|   0|  0|  0|      *200000000
    40               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      ナコト写本
    -----------------------------------------------------------------------------
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Rod: 
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -----------------------------------------------------------------------------
    Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
    Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
    -----------------------------------------------------------------------------
    Marchen Rod      |   0| 148|   0|   0| 148| 148|   0|  0|  0|          *90000
    20               |  10|  10|  10|   0| -40|   0|   0|  0|  0|  メルヘンロッド
    -----------------------------------------------------------------------------
    Fancy Wand       |   0| 230|   0|   0| 230| 230|   0|  0|  0|         *200000
    25               |  10|  10|  10|   0| -40|   0|   0|  0|  0|ファンシーワンド
    -----------------------------------------------------------------------------
    Miracle Stick    |   0| 360|   0|   0| 360| 360|   0|  0|  0|        *1200000
    30               |  10|  10|  10|   0| -40|   0|   0|  0|  0|ミラクルステッキ
    -----------------------------------------------------------------------------
    Pretty Scepter   |   0| 510|   0|   0| 510| 510|   0|  0|  0|        *5000000
    35               |  20|  20|  20|  10| -40|   0|  10|  0|  0|プリティセプター
    -----------------------------------------------------------------------------
    Dream Baton      | 300|1500|   0| 200|1500|1500|   0|  0|  0|      *200000000
    40               |  30|  30|  30|  20| -40|   0|  20|  0|  0|  ドリームバトン
    -----------------------------------------------------------------------------
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Fan: 
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -----------------------------------------------------------------------------
    Name             |  HP|  SP| ATK| DEF| INT| RES| TEC| MVT| JMP| Price (in HL)
    Japanese Name    |Fire|Wind| Ice| Psn| Sle|Para| Amn| Gam| Daz|Bonus Gauge LV
    -----------------------------------------------------------------------------
    Seppu Fan        |   0|  75|   0| -25|   0|   0|  75| 10|  7|           *7000
    10               |   0|  30|   0| -10|   0|   0|   0|  0|  0|      旋風うちわ
    -----------------------------------------------------------------------------
    Reppu Fan        |   0| 185|   0| -62|   0|   0| 185| 10|  7|          *60000
    17               |   0|  30|   0| -10|   0|   0|   0|  0|  0|      烈風うちわ 
    -----------------------------------------------------------------------------
    Shippu Fan       |   0| 350|   0|-117|   0|   0| 350| 10|  7|         *200000
    25               |   0|  30|   0| -10|   0|   0|   0|  0|  0|      疾風うちわ
    -----------------------------------------------------------------------------
    Storm Fan        |   0| 580|   0|-193|   0|   0| 580| 10|  7|        *2000000
    32               |   0|  30|   0| -10|   0|   0|   0|  0|  0|      嵐風うちわ
    -----------------------------------------------------------------------------
    Kamikaze Fan     |   0|1520|   0|-370|   0| 300|1520| 10|  7|       *20000000
    39               |   0|  30|   0| -10|   0|   0|   0| 40|  0|      神風うちわ
    -----------------------------------------------------------------------------
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Magnet
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -----------------------------------------------------------------------------
    Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
    Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
    -----------------------------------------------------------------------------
    Adhere Magnet    |   0|   0|   0|  47|  47|  47|   0|  0|  0|           *5000
    9                |  10|  10|  10|   0|   0|  20| -20|  0|  0|    くっつき磁石
    -----------------------------------------------------------------------------
    Power Magnet     |   0|   0|   0| 105| 105| 105|   0|  0|  0|          *45000
    16               |  10|  10|  10|   0|   0|  20| -20|  0|  0|パワーマグネット
    -----------------------------------------------------------------------------
    Mega Magnet      |   0|   0|   0| 210| 210| 210|   0|  0|  0|         *150000
    24               |  10|  10|  10|   0|   0|  20| -20|  0|  0|      超伝導磁石
    -----------------------------------------------------------------------------
    Hypergaus        |   0|   0|   0| 390| 390| 390|   0|  0|  0|        *1500000
    31               |  20|  20|  20|   0|   0|  20| -20|  0|  0|  ハイパーガウス
    -----------------------------------------------------------------------------
    Scara Z          | 270| 270|   0| 900| 900| 900|   0|  0|  0|      *200000000
    39               |  30|  30|  30|   0|   0|  20| -20|  0|  0|       スカラーZ
    -----------------------------------------------------------------------------
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Taiko: 
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -----------------------------------------------------------------------------
    Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
    Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
    -----------------------------------------------------------------------------
    Raiden Taiko     | 135|   0|   0|   0| 135| 135|   0|  0|  0|          *80000
    19               |   0|   0| -20|   0|  30|   0|   0|  0|  0|        雷電太鼓
    -----------------------------------------------------------------------------
    Ryujin Taiko     | 210|   0|   0|   0| 210| 210|   0|  0|  0|         *150000
    24               |   0|   0| -20|   0|  30|   0|   0|  0|  0|        竜神太鼓
    -----------------------------------------------------------------------------
    Kijin Taiko      | 330|   0|   0|   0| 330| 330|   0|  0|  0|        *1000000
    29               |   0|   0| -20|   0|  30|   0|   0|  0|  0|        鬼神太鼓
    -----------------------------------------------------------------------------
    Tenjin Taiko     | 480|   0|   0|   0| 480| 480|   0|  0|  0|        *4000000
    34               |   0|  20| -20|   0|  30|   0|   0|  0|  0|        天神太鼓
    -----------------------------------------------------------------------------
    Majin Taiko      |1500| 300|   0| 300|1500|1500|   0|  0|  0|      *200000000
    40               |   0|  40| -20|   0|  30|  40|   0|  0|  0|        魔神太鼓
    -----------------------------------------------------------------------------
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Pie: 
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -----------------------------------------------------------------------------
    Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
    Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
    -----------------------------------------------------------------------------
    Cream Pie        |  90|   0|   0|   0|   0|   0|   0|  0|  0|           *7000
    10               |   0|   0|   0|   0|   0|   0|   0|-40| 40|    クリームパイ
    -----------------------------------------------------------------------------
    Apple Pie        | 203|   0|   0|   0|   0|   0|   0|  0|  0|          *60000
    17               |   0|   0|   0|   0|   0|   0|   0|-40| 40|    アップルパイ
    -----------------------------------------------------------------------------
    Pumpkin Pie      | 380|   0|   0|   0|   0|   0|   0|  0|  0|         *200000
    25               |   0|   0|   0|   0|   0|   0|   0|-40| 40|  パンプキンパイ
    -----------------------------------------------------------------------------
    Delicious Pie    | 620|   0|   0|   0|   0|   0|   0|  0|  0|        *2000000
    32               |  10|  10|  10|   0|   0|   0|   0|-40| 40|  デリシャスパイ
    -----------------------------------------------------------------------------
    Lovely Pie       |1800|   0|   0|   0|   0|   0|   0|  0|  0|       *20000000
    39               |  20|  20|  20|   0|   0|   0|   0|-40| 40|    ラヴリーパイ
    -----------------------------------------------------------------------------
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Balloon:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -----------------------------------------------------------------------------
    Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
    Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
    -----------------------------------------------------------------------------
    Red Balloon      |   0|  90|   0|   0|   0|   0|   0| 30| 20|           *7000
    10               |   0| -20|   0|   0|   0|  20|   0|  0|  0|        赤い風船
    -----------------------------------------------------------------------------
    Dream Balloon    |   0| 203|   0|   0|   0|   0|   0| 30| 30|          *60000
    17               |   0| -20|   0|   0|   0|  20|   0|  0|  0|      夢見る風船
    -----------------------------------------------------------------------------
    Happiness Balloon|   0| 380|   0|   0|   0|   0|   0| 30| 30|         *200000
    25               |   0| -20|   0|   0|   0|  20|   0|  0| 20|      幸せの風船
    -----------------------------------------------------------------------------
    Angel's Balloon  |   0| 620|   0|   0|   0|   0|   0| 30| 30|        *2000000
    32               |   0| -20|   0|   0|   0|  20|   0|  0| 40|      天使の風船
    -----------------------------------------------------------------------------
    Anti-Grav Balloon|   0|1800|   0|   0|   0|   0|   0| 30| 20|       *20000000
    39               |   0| -20|   0|   0|   0|  20|   0|  0| 60|  反重力バルーン
    -----------------------------------------------------------------------------
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Box: 
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -----------------------------------------------------------------------------
    Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
    Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
    -----------------------------------------------------------------------------
    Mystery Box      |   0|   0|   0| 190| 190|   0|   0| -5|  0|          *80000
    19               |  10|  10|  10|   0|   0|   0|  30|  0|  0|          謎の箱
    -----------------------------------------------------------------------------
    Black Box        |   0|   0|   0| 288| 288|   0|   0| -5|  0|         *150000
    24               |  10|  10|  10|   0|   0|   0|  30|  0|  0|ブラックボックス
    -----------------------------------------------------------------------------
    OOP Artifact     |   0|   0|   0| 430| 430|   0|   0| -5|  0|        *1000000
    29               |  10|  10|  10|   0|   0|   0|  30|  0|  0|      オーパーツ
    -----------------------------------------------------------------------------
    Top Secret       |   0|   0|   0| 570| 570|   0|   0| -5|  0|        *4000000
    34               |  20|  20|  20|   0|  20|   0|  30|  0|  0|      最重要機密
    -----------------------------------------------------------------------------
    The Thing        |   0|   0|   0|1720|1720|   0|   0| -5|  0|      *200000000
    40               |  30|  30|  30|   0|   0|   0|  30| 40|  0|        例のブツ
    -----------------------------------------------------------------------------
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    UFO: 
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -----------------------------------------------------------------------------
    Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
    Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
    -----------------------------------------------------------------------------
    Stealing UFO     |   0|   0|   0|   0|   0|   0|   5|  2|  2|             100
    2                |   0|   0|   0|   0|   0|   0|   0|  0|  0|     いただきUFO
    -----------------------------------------------------------------------------
    Plunder UFO      |   0|   0|   0|   0|   0|   0|  15|  4|  4|            1500
    5                |   0|   0|   0|   0|   0|   0|   0|  0|  0|     ぶんどりUFO
    -----------------------------------------------------------------------------
    Greedy UFO       |   0|   0|   0|   0|   0|   0|  30|  7|  7|            8000
    10               |   0|   0|   0|   0|   0|   0|   0|  0|  0|     よくばりUFO
    -----------------------------------------------------------------------------
    Cha-Ching UFO    |   0|   0|   0|   0|   0|   0|  50| 10| 10|           35000
    15               |   0|   0|   0|   0|   0|   0|   0|  0|  0|     うはうはUFO
    -----------------------------------------------------------------------------
    Divine UFO       |   0|   0|   0|   0|   0|   0|  90| 13| 13|         *200000
    25               |   0|   0|   0|   0|   0|   0|   0|  0|  0|         神技UFO 
    -----------------------------------------------------------------------------
    Galaxy UFO       |   0|   0|   0|   0|   0|   0| 150| 20| 20|        *5000000
    35               |   0|   0|   0|   0|   0|   0|   0|  0|  0|       超銀河UFO
    -----------------------------------------------------------------------------
    
    =============================================================================
    C. ARMOR
    =============================================================================
    
    Removed for temporary renovation.
    
    =============================================================================
    D. VEHICLE PARTS
    =============================================================================
    
    Vehicle parts, as the words suggest, are for vehicle usage only.  If you 
    equip anything here on a normal character instead on a vehicle, you will get 
    no positive or negative stat adjustments.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Hulls
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -----------------------------------------------------------------------------
    Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
    Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
    -----------------------------------------------------------------------------
    Dummy Hull       |   3|   0|   0|   3|   0|   0|   0|  0|  0|              30
    1                |   0|   0|   0|   0|   0|   0|   0|  0|  0|      ダミー装甲
    -----------------------------------------------------------------------------
    Aluminum Hull    |  10|   0|   0|  10|   0|   0|   0|  0|  0|             200
    3                |   0|   0|   0|   0|   0|   0|   0|  0|  0|      アルミ装甲
    -----------------------------------------------------------------------------
    Guard Hull       |  18|   0|   0|  18|   0|   0|   0|  0|  0|            1100
    5                |   0|   0|   0|   0|   0|   0|   0|  0|  0|      ガード装甲
    -----------------------------------------------------------------------------
    Steel Hull       |  30|   0|   0|  30|   0|   0|   0|  0|  0|            3000
    7                |   0|   0|   0|   0|   0|   0|   0|  0|  0|        鋼鉄装甲
    -----------------------------------------------------------------------------
    Devil Hull       |  45|   0|   0|  45|   0|   0|   0|  0|  0|            8000
    9                |   0|   0|   0|   0|   0|   0|   0|  0|  0|      マシン装甲
    -----------------------------------------------------------------------------
    Silver Hull      |  60|   0|   0|  60|   0|   0|   0|  0|  0|           18000
    11               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    シルバー装甲
    -----------------------------------------------------------------------------
    HQ Hull          |  80|   0|   0|  80|   0|   0|   0|  0|  0|           32000
    13               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      高性能装甲
    -----------------------------------------------------------------------------
    Titan Hull       | 100|   0|   0| 100|   0|   0|   0|  0|  0|           60000
    15               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      チタン装甲
    -----------------------------------------------------------------------------
    Shield Hull      | 120|   0|   0| 120|   0|   0|   0|  0|  0|           80000
    17               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    シールド装甲
    -----------------------------------------------------------------------------
    Gold Hull        | 140|   0|   0| 140|   0|   0|   0|  0|  0|          100000
    19               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    ゴールド装甲
    -----------------------------------------------------------------------------
    Light Hull       | 160|   0|   0| 160|   0|   0|   0|  0|  0|          150000
    21               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        魔軽装甲
    -----------------------------------------------------------------------------
    Spectral Hull    | 190|   0|   0| 190|   0|   0|   0|  0|  0|          270000
    23               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        霊体装甲
    -----------------------------------------------------------------------------
    Rare Hull        | 220|   0|   0| 220|   0|   0|   0|  0|  0|          350000
    25               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        レア装甲
    -----------------------------------------------------------------------------
    Magic Hull       | 250|   0|   0| 250|   0|   0|   0|  0|  0|          600000
    27               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        魔重装甲
    -----------------------------------------------------------------------------
    Dream Hull       | 300|   0|   0| 300|   0|   0|   0|  0|  0|         1100000
    29               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          夢装甲
    -----------------------------------------------------------------------------
    Mystery Hull     | 350|   0|   0| 350|   0|   0|   0|  0|  0|        *1500000
    31               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      不思議装甲
    -----------------------------------------------------------------------------
    Universe Hull    | 400|   0|   0| 400|   0|   0|   0|  0|  0|        *3000000
    33               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        宇宙装甲
    -----------------------------------------------------------------------------
    Aura Hull        | 500|   0|   0| 500|   0|   0|   0|  0|  0|        *5000000
    36               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      オーラ装甲
    -----------------------------------------------------------------------------
    Galaxy Hull      | 700|   0|   0| 700|   0|   0|   0|  0|  0|        *8000000
    38               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        銀河装甲
    -----------------------------------------------------------------------------
    Alloy Hull       |1500|   0|   0|1500|   0|   0|   0|  0|  0|       *20000000
    39               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      超合金装甲
    -----------------------------------------------------------------------------
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Weaponry
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -----------------------------------------------------------------------------
    Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
    Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
    -----------------------------------------------------------------------------
    BB Gun Pellet    |   0|   0|   3|   0|   0|   0|   0|  0|  0|              30
    1                |   0|   0|   0|   0|   0|   0|   0|  0|  0|          空気弾
    -----------------------------------------------------------------------------
    Bean Bullet      |   0|   0|  10|   0|   0|   0|   0|  0|  0|             200
    3                |   0|   0|   0|   0|   0|   0|   0|  0|  0|            豆弾
    -----------------------------------------------------------------------------
    Suppository      |   0|   0|  18|   0|   0|   0|   0|  0|  0|            1100
    5                |   0|   0|   0|   0|   0|   0|   0|  0|  0|            座薬
    -----------------------------------------------------------------------------
    9mm Bullet       |   0|   0|  30|   0|   0|   0|   0|  0|  0|            3000
    7                |   0|   0|   0|   0|   0|   0|   0|  0|  0|        9ミリ弾
    -----------------------------------------------------------------------------
    Magnum Bullet    |   0|   0|  45|   0|   0|   0|   0|  0|  0|            8000
    9                |   0|   0|   0|   0|   0|   0|   0|  0|  0|      マグナム弾
    -----------------------------------------------------------------------------
    Armor Piercer    |   0|   0|  60|   0|   0|   0|   0|  0|  0|           18000
    11               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          徹甲弾
    -----------------------------------------------------------------------------
    Poison Bullet    |   0|   0|  80|   0|   0|   0|   0|  0|  0|           32000
    13               |   0|   0|   0|   0|   0|   0|   0|  0|  0|            毒弾
    -----------------------------------------------------------------------------
    Silver Bullet    |   0|   0| 100|   0|   0|   0|   0|  0|  0|           60000
    15               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        銀の弾丸
    -----------------------------------------------------------------------------
    Explosive Shot   |   0|   0| 120|   0|   0|   0|   0|  0|  0|           80000
    17               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          炸裂弾
    -----------------------------------------------------------------------------
    Napalm           |   0|   0| 140|   0|   0|   0|   0|  0|  0|          100000
    19               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      ナパーム弾
    -----------------------------------------------------------------------------
    Steel Bullet     |   0|   0| 160|   0|   0|   0|   0|  0|  0|          150000
    21               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          鋼鉄弾
    -----------------------------------------------------------------------------
    Laser Beams      |   0|   0| 190|   0|   0|   0|   0|  0|  0|          270000
    23               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        ビーム弾
    -----------------------------------------------------------------------------
    Magic Bullet     |   0|   0| 220|   0|   0|   0|   0|  0|  0|          350000
    25               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          魔法弾
    -----------------------------------------------------------------------------
    Demon Shot       |   0|   0| 250|   0|   0|   0|   0|  0|  0|          600000
    27               |   0|   0|   0|   0|   0|   0|   0|  0|  0|            鬼弾
    -----------------------------------------------------------------------------
    Ardent Shot      |   0|   0| 300|   0|   0|   0|   0|  0|  0|         1100000
    29               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          熱血弾
    -----------------------------------------------------------------------------
    Rancor Shot      |   0|   0| 350|   0|   0|   0|   0|  0|  0|        *1500000
    31               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      怨念凝縮弾
    -----------------------------------------------------------------------------
    Golden Balls     |   0|   0| 400|   0|   0|   0|   0|  0|  0|        *3000000
    33               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      ゴールド玉
    -----------------------------------------------------------------------------
    Mega Particle    |   0|   0| 500|   0|   0|   0|   0|  0|  0|        *5000000
    36               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      メガ粒子弾
    -----------------------------------------------------------------------------
    44 Sonic         |   0|   0| 700|   0|   0|   0|   0|  0|  0|        *8000000
    38               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      44ソニック
    -----------------------------------------------------------------------------
    Overlord Shot    |   0|   0|1500|   0|   0|   0|   0|  0|  0|       *20000000
    39               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          魔王弾
    -----------------------------------------------------------------------------
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Tanks
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -----------------------------------------------------------------------------
    Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
    Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
    -----------------------------------------------------------------------------
    Crumbling Tank   |   0|   3|   0|   0|   0|   0|   0|  0|  0|             *30
    1                |   0|   0|   0|   0|   0|   0|   0|  0|  0|      ボロタンク
    -----------------------------------------------------------------------------
    Poli-Tank        |   0|  10|   0|   0|   0|   0|   0|  0|  0|            *200
    3                |   0|   0|   0|   0|   0|   0|   0|  0|  0|      ポリタンク
    -----------------------------------------------------------------------------
    Gas Tank         |   0|  18|   0|   0|   0|   0|   0|  0|  0|           *1100
    5                |   0|   0|   0|   0|   0|   0|   0|  0|  0|      ガスタンク
    -----------------------------------------------------------------------------
    H. Capacity Tank |   0|  30|   0|   0|   0|   0|   0|  0|  0|           *3000
    7                |   0|   0|   0|   0|   0|   0|   0|  0|  0|    大容量タンク
    -----------------------------------------------------------------------------
    Econ. Tank       |   0|  45|   0|   0|   0|   0|   0|  0|  0|           *8000
    9                |   0|   0|   0|   0|   0|   0|   0|  0|  0|    省エネタンク
    -----------------------------------------------------------------------------
    Eco-Tank         |   0|  60|   0|   0|   0|   0|   0|  0|  0|          *18000
    11               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      エコタンク
    -----------------------------------------------------------------------------
    Top Class Tank   |   0|  80|   0|   0|   0|   0|   0|  0|  0|          *32000
    13               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      高級タンク
    -----------------------------------------------------------------------------
    Big Tank         |   0| 100|   0|   0|   0|   0|   0|  0|  0|          *60000
    15               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    ビッグタンク
    -----------------------------------------------------------------------------
    Army Tank        |   0| 120|   0|   0|   0|   0|   0|  0|  0|          *80000
    17               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      軍用タンク
    -----------------------------------------------------------------------------
    HQ Tank          |   0| 140|   0|   0|   0|   0|   0|  0|  0|         *100000
    19               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    高性能タンク
    -----------------------------------------------------------------------------
    Mega Tank        |   0| 160|   0|   0|   0|   0|   0|  0|  0|         *150000
    21               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      メガタンク
    -----------------------------------------------------------------------------
    Hyper Tank       |   0| 190|   0|   0|   0|   0|   0|  0|  0|         *270000
    23               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  ハイパータンク
    -----------------------------------------------------------------------------
    Battle Tank      |   0| 220|   0|   0|   0|   0|   0|  0|  0|         *350000
    25               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    戦闘用タンク
    -----------------------------------------------------------------------------
    High Output Tank |   0| 250|   0|   0|   0|   0|   0|  0|  0|         *600000
    27               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    高出力タンク
    -----------------------------------------------------------------------------
    Master Tank      |   0| 300|   0|   0|   0|   0|   0|  0|  0|        *1100000
    29               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  マスタータンク
    -----------------------------------------------------------------------------
    Deluxe Tank      |   0| 350|   0|   0|   0|   0|   0|  0|  0|        *1500000
    31               |   0|   0|   0|   0|   0|   0|   0|  0|  0|デラックスタンク
    -----------------------------------------------------------------------------
    Plasma Tank      |   0| 400|   0|   0|   0|   0|   0|  0|  0|        *3000000
    33               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  プラズマタンク
    -----------------------------------------------------------------------------
    Aura Tank        |   0| 500|   0|   0|   0|   0|   0|  0|  0|        *5000000
    36               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    オーラタンク
    -----------------------------------------------------------------------------
    Wonder Tank      |   0| 700|   0|   0|   0|   0|   0|  0|  0|        *8000000
    38               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  ワンダータンク
    -----------------------------------------------------------------------------
    Cosmo Tank       |   0|1500|   0|   0|   0|   0|   0|  0|  0|       *20000000
    39               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    コスモタンク
    -----------------------------------------------------------------------------
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Engines
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -----------------------------------------------------------------------------
    Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
    Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
    -----------------------------------------------------------------------------
    Normal Engine    |   0|   0|   0|   0|   0|   0|   0|  3|  2|            *100
    1                |   0|   0|   0|   0|   0|   0|   0|  0|  0|ノーマルエンジン
    -----------------------------------------------------------------------------
    Turbo Engine     |   0|   0|   0|   0|   0|   0|   0|  5|  4|            *300
    3                |   0|   0|   0|   0|   0|   0|   0|  0|  0|  ターボエンジン
    -----------------------------------------------------------------------------
    Nitro Engine     |   0|   0|   0|   0|   0|   0|   0|  7|  6|           *1000
    8                |   0|   0|   0|   0|   0|   0|   0|  0|  0|  ニトロエンジン
    -----------------------------------------------------------------------------
    Contraband Engine|   0|   0|   0|   0|   0|   0|   0| 10|  8|           *3000
    12               |   0|   0|   0|   0|   0|   0|   0|  0|  0|違法改造エンジン
    -----------------------------------------------------------------------------
    Hustle Engine    |   0|   0|   0|   0|   0|   0|   0| 13| 10|          *10000
    17               |   0|   0|   0|   0|   0|   0|   0|  0|  0|ハッスルエンジン
    -----------------------------------------------------------------------------
    Awesome Engine   |   0|   0|   0|   0|   0|   0|   0| 15| 12|          *30000
    21               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    素敵エンジン
    -----------------------------------------------------------------------------
    Mecha Engine     |   0|   0|   0|   0|   0|   0|   0| 17| 14|         *100000
    26               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    メカエンジン
    -----------------------------------------------------------------------------
    Magic Engine     |   0|   0|   0|   0|   0|   0|   0| 20| 16|         *300000
    31               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    魔導エンジン
    -----------------------------------------------------------------------------
    Combustion Engine|   0|   0|   0|   0|   0|   0|   0| 25| 18|        *1000000
    35               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  超燃焼エンジン
    -----------------------------------------------------------------------------
    Infinity Engine  |   0|   0|   0|   0|   0|   0|   0| 30| 20|        *3000000
    39               |   0|   0|   0|   0|   0|   0|   0|  0|  0|無限駆動エンジン
    -----------------------------------------------------------------------------
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Barriers
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -----------------------------------------------------------------------------
    Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
    Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
    -----------------------------------------------------------------------------
    Magnetic Field   |   0|   0|   0|   0|   0|   5|   0|  0|  0|             100
    1                |   0|   0|   0|   0|   0|   0|   0|  0|  0|      磁場発生器
    -----------------------------------------------------------------------------
    Magne-Coat       |   0|   0|   0|   0|   0|  15|   0|  0|  0|             300
    4                |   0|   0|   0|   0|   0|   0|   0|  0|  0|    マグネコート
    -----------------------------------------------------------------------------
    Reflector        |   0|   0|   0|   0|   0|  30|   0|  0|  0|            1000
    8                |   0|   0|   0|   0|   0|   0|   0|  0|  0|    リフレクター
    -----------------------------------------------------------------------------
    Magic Shell      |   0|   0|   0|   0|   0|  50|   0|  0|  0|            3000
    12               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  マジックシェル
    -----------------------------------------------------------------------------
    Psycho Barrier   |   0|   0|   0|   0|   0|  80|   0|  0|  0|           10000
    17               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    サイコバリア
    -----------------------------------------------------------------------------
    Aegis Shield     |   0|   0|   0|   0|   0| 120|   0|  0|  0|           30000
    21               |   0|   0|   0|   0|   0|   0|   0|  0|  0|イージスシールド
    -----------------------------------------------------------------------------
    Tesla Wall       |   0|   0|   0|   0|   0| 180|   0|  0|  0|          100000
    26               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  テスラウォール
    -----------------------------------------------------------------------------
    Plasma Barrier   |   0|   0|   0|   0|   0| 260|   0|  0|  0|          300000
    31               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  プラズマバリア
    -----------------------------------------------------------------------------
    Zero Field       |   0|   0|   0|   0|   0| 400|   0|  0|  0|        *1000000
    36               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  ゼロフィールド
    -----------------------------------------------------------------------------
    Ultimate Wall    |   0|   0|   0|   0|   0| 800|   0|  0|  0|        *3000000
    39               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      絶対防御圏
    -----------------------------------------------------------------------------
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Amplifiers
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -----------------------------------------------------------------------------
    Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
    Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
    -----------------------------------------------------------------------------
    Amplifier        |   0|   0|   0|   0|   5|   0|   0|  0|  0|             100
    1                |   0|   0|   0|   0|   0|   0|   0|  0|  0|        増幅装置
    -----------------------------------------------------------------------------
    Converger        |   0|   0|   0|   0|  15|   0|   0|  0|  0|             300
    3                |   0|   0|   0|   0|   0|   0|   0|  0|  0|エネルギー収束機
    -----------------------------------------------------------------------------
    Mana Cylinder    |   0|   0|   0|   0|  30|   0|   0|  0|  0|            1000
    9                |   0|   0|   0|   0|   0|   0|   0|  0|  0|  マナシリンダー
    -----------------------------------------------------------------------------
    Energy Amp       |   0|   0|   0|   0|  50|   0|   0|  0|  0|            3000
    13               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  エナジーアンプ
    -----------------------------------------------------------------------------
    Rail Gun         |   0|   0|   0|   0|  80|   0|   0|  0|  0|           10000
    19               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      粒子加速器
    -----------------------------------------------------------------------------
    Magic Synther    |   0|   0|   0|   0| 120|   0|   0|  0|  0|           30000
    22               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    魔道合成装置
    -----------------------------------------------------------------------------
    Ether Purifier   |   0|   0|   0|   0| 180|   0|   0|  0|  0|          100000
    26               |   0|   0|   0|   0|   0|   0|   0|  0|  0|エーテル精製装置
    -----------------------------------------------------------------------------
    Cond. System     |   0|   0|   0|   0| 260|   0|   0|  0|  0|          300000
    30               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  超伝導システム
    -----------------------------------------------------------------------------
    Resonator        |   0|   0|   0|   0| 400|   0|   0|  0|  0|        *1000000
    35               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      共鳴魔導機
    -----------------------------------------------------------------------------
    Mass Driver      |   0|   0|   0|   0| 800|   0|   0|  0|  0|        *3000000
    39               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  マスドライバー
    -----------------------------------------------------------------------------
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    OS's
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -----------------------------------------------------------------------------
    Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
    Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
    -----------------------------------------------------------------------------
    Beta Program     |  20|  10|  10|  10|  10|  10| -10|  0|  0|            1100
    5                |   0|   0|   0|   0|   0|   0|   0|  0|  0|  試作プログラム
    -----------------------------------------------------------------------------
    Battle Program   |  40|  20|  20|  20|  20|  20| -20|  0|  0|           *7000
    10               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  戦闘プログラム
    -----------------------------------------------------------------------------
    Military Program |  70|  35|  35|  35|  35|  35| -35|  0|  0|          *44000
    14               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  軍事プログラム
    -----------------------------------------------------------------------------
    HQ Program       | 110|  55|  55|  55|  55|  55| -55|  0|  0|          *90000
    18               |   0|   0|   0|   0|   0|   0|   0|  0|  0|高性能プログラム
    -----------------------------------------------------------------------------
    New Program      | 160|  80|  80|  80|  80|  80| -80|  0|  0|         *200000
    22               |   0|   0|   0|   0|   0|   0|   0|  0|  0|最新鋭プログラム
    -----------------------------------------------------------------------------
    Uber Program     | 220| 110| 110| 110| 110| 110|-110|  0|  0|         *450000
    26               |   0|   0|   0|   0|   0|   0|   0|  0|  0|改良型プログラム
    -----------------------------------------------------------------------------
    Mighty Program   | 300| 150| 150| 150| 150| 150|-150|  0|  0|        *1300000
    30               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  最強プログラム
    -----------------------------------------------------------------------------
    Winning Program  | 400| 200| 200| 200| 200| 200|-200|  0|  0|        *3700000
    34               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  常勝プログラム
    -----------------------------------------------------------------------------
    Invincible Prog. | 540| 270| 270| 270| 270| 270|-270|  0|  0|        *8000000
    38               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  不敗プログラム
    -----------------------------------------------------------------------------
    Peerless Prog.   |1000| 500| 500| 500| 500| 500|-500|  0|  0|      *200000000
    40               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  無敵プログラム
    -----------------------------------------------------------------------------
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Handles
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -----------------------------------------------------------------------------
    Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
    Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
    -----------------------------------------------------------------------------
    Leather Handle   |   0|   0|   0|   0|   0|   0|  -5|  0|  0|            *100
    1                |   0|   0|   0|   0|   0|   0|   0|  0|  0|    皮のハンドル
    -----------------------------------------------------------------------------
    Stylish Handle   |   0|   0|   0|   0|   0|   0| -15|  0|  0|           *1000
    5                |   0|   0|   0|   0|   0|   0|   0|  0|  0|  小粋なハンドル
    -----------------------------------------------------------------------------
    Top Grade Handle |   0|   0|   0|   0|   0|   0| -30|  0|  0|           *3000
    9                |   0|   0|   0|   0|   0|   0|   0|  0|  0|    高級ハンドル 
    -----------------------------------------------------------------------------
    Power Steering   |   0|   0|   0|   0|   0|   0| -60|  0|  0|          *10000
    12               |   0|   0|   0|   0|   0|   0|   0|  0|  0|パワステハンドル
    -----------------------------------------------------------------------------
    Military Handle  |   0|   0|   0|   0|   0|   0| -80|  0|  0|          *30000
    17               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    歴戦ハンドル
    -----------------------------------------------------------------------------
    Winning Handle   |   0|   0|   0|   0|   0|   0|-120|  0|  0|         *100000
    22               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  勝利のハンドル
    -----------------------------------------------------------------------------
    Master Handle    |   0|   0|   0|   0|   0|   0|-180|  0|  0|         *300000
    27               |   0|   0|   0|   0|   0|   0|   0|  0|  0|マスターハンドル
    -----------------------------------------------------------------------------
    Space Handle     |   0|   0|   0|   0|   0|   0|-260|  0|  0|        *1000000
    31               |   0|   0|   0|   0|   0|   0|   0|  0|  0|スペースハンドル
    -----------------------------------------------------------------------------
    Hero Handle      |   0|   0|   0|   0|   0|   0|-400|  0|  0|        *1000000
    36               |   0|   0|   0|   0|   0|   0|   0|  0|  0|ヒーローハンドル
    -----------------------------------------------------------------------------
    Admiral Handle   |   0|   0|   0|   0|   0|   0|-800|  0|  0|        *3000000
    39               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    艦長の操縦桿
    -----------------------------------------------------------------------------
    
    =============================================================================
    E. CONSUMEABLE ITEMS
    =============================================================================
    
    Unlike other items, these give you a restorative boost to the following 
    stats when used in battle.  These items are one-time use only.  To be used, 
    they must be in the target player's inventory.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Simple HP Items
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -----------------------------------------------------------------------------
    Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
    Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
    -----------------------------------------------------------------------------
    Carrot           |  40|   0|   0|   0|   0|   0|  10|  0|  0|             *30
    1                |   0|   0|   0|   0|   0|   0|   0|  0|  0|        にんじん
    -----------------------------------------------------------------------------
    Pumpkin          | 100|   0|   0|   0|   0|   0|  30|  0|  0|             *90
    4                |   0|   0|   0|   0|   0|   0|   0|  0|  0|        かぼちゃ
    -----------------------------------------------------------------------------
    Corn on the Cob  | 200|   0|   0|   0|   0|   0|  50|  0|  0|            *240
    7                |   0|   0|   0|   0|   0|   0|   0|  0|  0|    とうもろこし
    -----------------------------------------------------------------------------
    Apple            | 500|   0|   0|   0|   0|   0|  70|  0|  0|            *750
    10               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          りんご
    -----------------------------------------------------------------------------
    Bread            |1100|   0|   0|   0|   0|   0|  90|  0|  0|           *2000
    13               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          食パン
    -----------------------------------------------------------------------------
    Ration           |2300|   0|   0|   0|   0|   0| 110|  0|  0|           *4800
    16               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      レーション 
    -----------------------------------------------------------------------------
    Onigiri          |4500|   0|   0|   0|   0|   0|   0|  0|  0|          *10000
    19               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        おにぎり
    -----------------------------------------------------------------------------
    Sandwich         |8000|   0|   0|   0|   0|   0| 150|  0|  0|          *25000
    22               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    サンドイッチ 
    -----------------------------------------------------------------------------
    Sushi           |13000|   0|   0|   0|   0|   0|   0|  0|  0|          *60000
    25              |    0|   0|   0|   0|   0|   0|   0|  0|  0|            寿司
    -----------------------------------------------------------------------------
    Raw Meat        |20000|   0|   0|   0|   0|   0|   0|  0|  0|         *120000
    30              |    0|   0|   0|   0|   0|   0|   0|  0|  0|          原始肉
    -----------------------------------------------------------------------------
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Simple MP Items
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -----------------------------------------------------------------------------
    Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
    Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
    -----------------------------------------------------------------------------
    Corn Soup        |   0|  20|   0|   0|   0|   0|  20|  0|  0|             *50
    2                |   0|   0|   0|   0|   0|   0|   0|  0|  0|    コーンスープ
    -----------------------------------------------------------------------------
    Vegetable Soup   |   0|  40|   0|   0|   0|   0|  40|  0|  0|            *150
    5                |   0|   0|   0|   0|   0|   0|   0|  0|  0|      野菜スープ
    -----------------------------------------------------------------------------
    Omelette Rice    |   0|  70|   0|   0|   0|   0|  60|  0|  0|            *600
    8                |   0|   0|   0|   0|   0|   0|   0|  0|  0|      オムライス
    -----------------------------------------------------------------------------
    Omuhayashi       |   0| 130|   0|   0|   0|   0|  80|  0|  0|           *1250
    11               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      オムハヤシ
    -----------------------------------------------------------------------------
    Curry Rice       |   0| 250|   0|   0|   0|   0| 100|  0|  0|           *3000
    14               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    カレーライス
    -----------------------------------------------------------------------------
    Hayashi Rice     |   0| 480|   0|   0|   0|   0| 120|  0|  0|           *6500
    17               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    ハヤシライス
    -----------------------------------------------------------------------------
    Hamburger        |   0| 900|   0|   0|   0|   0| 140|  0|  0|          *15000
    20               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      ハンバーグ
    -----------------------------------------------------------------------------
    Steak            |   0|1600|   0|   0|   0|   0| 160|  0|  0|          *30000
    23               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        ステーキ
    -----------------------------------------------------------------------------
    Chanko-nabe      |   0|2500|   0|   0|   0|   0| 180|  0|  0|          *80000
    31               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      ちゃんこ鍋
    -----------------------------------------------------------------------------
    Sukiyaki         |   0|4000|   0|   0|   0|   0| 220|  0|  0|         *150000
    34               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        スキヤキ
    -----------------------------------------------------------------------------
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    HP & MP Items
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -----------------------------------------------------------------------------
    Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
    Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
    -----------------------------------------------------------------------------
    Shortcake        | 100|  40|   0|   0|   0|   0|  60|  0|  0|           *1000
    8                |   0|   0|   0|   0|   0|   0|   0|  0|  0|  ショートケーキ
    -----------------------------------------------------------------------------
    Cheesecake       | 800| 220|   0|   0|   0|   0| 110|  0|  0|           *7500
    14               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    チーズケーキ
    -----------------------------------------------------------------------------
    Chocolate Cake   |5000|1000|   0|   0|   0|   0| 170|  0|  0|          *55000
    24               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    チョコケーキ
    -----------------------------------------------------------------------------
    Tea Cake        |15000|3000|   0|   0|   0|   0| 250|  0|  0|         *300000
    34               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      抹茶ケーキ
    -----------------------------------------------------------------------------
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Other Items
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Dale (デール)    - NO STAT BOOSTS  - 500 HL - Rank 1?
    Mogul (モーグル) - NO STAT BOOSTS - 2000 HL - Rank 10?
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                            VIII. Confinement Values
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    This is a listing of how your character's stats change by depending on what 
    item you confine them in upon character creation/transmigration.  All values 
    listed are in percentages.  Thus, if you were to create or transmigrate a 
    character into a non-starred version of the first item in our list below, a 
    Boulder, its base SP, ATK, and RES would stay the same (100 = normal).  Its 
    HP and DEF would be boosted by 20% (120-100 = 20) and its initial TEC and 
    RES would be lowered by 20% to 80% of its initial value.
    
    -------------------------------------------------------------
    Rocks             |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Boulder             120  100  100  120   80  100   80
    
    If an item has any stars, all seven of the base Confine values as boosted as 
    follows:
    
    +5 for one star.
    +10 for two stars.
    +15 for three stars.
    +20 for four stars.
    +25 for crown.
    
    For our example boulder, were it to have two stars, it would have 10 added 
    to all of its stats, and thus the values would be modded to:
    
    -------------------------------------------------------------
    Rocks             |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Boulder             130  110  110  130   90  110   90  (WITH TWO STARS)
    
    A quick glance at the list below will reveal that the best items to 
    transmigrate into are any in the Topiary category.  Everything else provides 
    limited boosts in comparison, with the exception of the Treasure, OS, and 
    HP&MP food classes of items.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    A. Topiary
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -------------------------------------------------------------
    Rocks             |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Boulder             120  100  100  120   80  100   80
    Stone Pillar        104  104  104  124   84  104  104
    Rubble              127   87  107  127  107   87  107
    Huge Boulder        130  110  110  130   90  110   90 
    Stalactite          113  113  113  133   93  113  113   
    Old Brick           136   96  116  136  116   86  116
    Giant Boulder       139  119  139  139   99  119   99
    Devil Stone         122  122  122  142  102  122  122
    Ancient Stone       145  105  125  145  125   95  125
    God Boulder         148  128  128  148  108  128  108
    Binding Stone       131  131  131  151  111  131  131
    Overlord's Relief   154  114  134  154  134  114  134
    
    -------------------------------------------------------------
    Trees             |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Palm Tree           110  110  100   90  100   90  100 
    Broadleaf Tree      104   94  114  104  104  104  104
    Pine Tree           127   97  107   97  107  107  107 
    Summer Tree         120  120  110  100  110  100  110 
    Verdant Tree        113  103  123  113  113  113  113 
    Spirit Tree         136  106  116  106  116  116  116
    Happiness Tree      129  129  119  109  119  109  119 
    Fruit Tree          122  112  132  122  122  122  122
    Mountain Tree       145  115  125  115  125  125  125 
    Heaven Tree         138  138  128  118  128  118  128
    Bounty Tree         131  121  141  131  131  131  131
    God Tree            154  124  134  124  134  134  134
    
    -------------------------------------------------------------
    Flowers           |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Dainty Flower        80  120   80  100  120  100  100
    Little Flower        86  106  106  106  126  126   86
    Maiden's Flower      91  131   91  111  131  111  111
    Purity Flower        96  116  116  116  136  136   96
    Fairy's Flower      101  141  101  121  141  121  121
    Secret Flower       106  126  126  126  146  146  106
    Angel's Flower      111  151  111  131  151  131  131
    Legendary Flower    116  136  136  136  156  136  116
    
    -------------------------------------------------------------
    Grasses           |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Weed                100  120   80   80  100  100  120 
    Thin Grass          106  106  106   86   86  126  126 
    Wispy Grass         111  131   91   91  111  111  131
    Fae Grass           116  126  126   96   96  136  136 
    Illusionary Grass   121  141  101  101  121  121  141
    Spirit Grass        126  136  136  106  106  146  146 
    Mimic Grass         131  151  111  111  131  131  151
    God Grass           136  136  136  116  116  156  156 
    
    -------------------------------------------------------------
    Dead Trees        |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Withered Tree       113  103  113   93  103   93  103
    Demon Tree          138   98  118  108   98   98   98 
    Rotting Tree        123  113  123  103  113  103  113
    Rancor Tree         148  108  128  118  108  108  108 
    Ancient Tree        133  123  133  113  123  113  123
    Corroded Tree       158  118  138  128  118  118  118 
    Memorial Tree       143  133  143  123  133  123  133
    Darkness Tree       168  128  148  138  128  128  128
    
    -------------------------------------------------------------
    Giant Flowers     |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Demon Flower         83  123  123   83  123   83  103
    Demon Grass         108  108   88   88  128  108  128
    Bloody Flower        93  133  133   93  133   93  113
    Man-Eating Plant    118  118   98   98  138  118  138
    Cursed Flower       103  143  143  103  143  103  123
    Full Demon Grass    128  128  108  108  148  128  148
    Hellflower          113  153  153  113  153  113  133
    Neckhunter Grass    138  138  118  118  158  138  158
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    B. Weaponry
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -------------------------------------------------------------
    Daggers           |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Dagger               80   60  100   80   80   80  100
    Aquinas              80   60  100   80   80   80  100
    Butterfly Knife      81   61  101   81   81   81  101
    Misericorde          81   61  101   81   81   81  101
    Dirk                 82   62  102   82   82   82  102
    Poiniard Dagger      82   62  102   82   82   82  102
    Baselard             83   63  103   83   83   83  103
    Stiletto             83   63  103   83   83   83  103
    Survival Knife       84   64  104   84   84   84  104
    Kindjal              84   64  104   84   84   84  104
    Cinqueda             85   65  105   85   85   85  105
    Metal Cutter         86   66  106   86   86   86  106
    Thief's Dagger       87   67  107   87   87   87  107
    Assassin Dagger      88   68  108   88   88   88  108
    Sword Breaker        89   69  109   89   89   89  109
    Kris                 90   70  110   90   90   90  110
    Mind Gorge           91   71  111   91   91   91  111
    Shadow Edge          92   72  112   92   92   92  112
    Blood Knife          93   73  113   93   93   93  113     
    Fairy's Dagger       94   74  114   94   94   94  114
    Blessed Dagger       95   75  115   95   95   95  115
    Orihalcon            96   76  116   96   96   96  116
    Pain Killer          97   77  117   97   97   97  117
    Immortal Edge        98   78  118   98   98   98  118
    Sin Dagger          100   80  120  100  100  100  120
    
    -------------------------------------------------------------
    Swords            |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Broadsword           90   60  100   90   80   80   80
    Saber                90   60  100   90   80   80   80
    Longsword            91   61  101   91   81   81   81
    Spata                91   61  101   91   81   81   81
    Gladius              92   62  102   92   82   82   82
    Hectoire             92   62  102   92   82   82   82
    Bastard Sword        93   63  103   93   83   83   83
    Scramsax             93   63  103   93   83   83   83
    Knight's Sword       94   64  104   94   84   84   84
    Talwar               94   64  104   94   84   84   84
    Falcion              95   65  105   95   85   85   85
    Claymore             96   66  106   96   86   86   86
    Katzbalger           97   67  107   97   87   87   87
    Flamberge            98   68  108   98   88   88   88
    Zweihander           99   69  109   99   89   89   89
    Damascus Sword      100   70  110  100   90   90   90
    Greatsword          101   71  111  101   91   91   91
    Amenomurakumo       102   72  112  102   92   92   92
    Dragon Saber        103   73  113  103   93   93   93
    Durandal            104   74  114  104   94   94   94
    Balmung             105   75  115  105   95   95   95
    Futsunomitama       106   76  116  106   96   96   96
    Excalibur           107   77  117  107   97   97   97
    Tirfing             108   78  118  108   98   98   98
    Kouma Blade         110   80  120  110  100  100  100 
    
    -------------------------------------------------------------
    Katanas           |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Mumei (Nameless)     83   73  103   73   83   93   93
    Seikou               85   75  105   75   85   95   95  
    Kunishige            87   77  107   77   87   97   97
    Masakuni             89   79  109   79   89   99   99
    Kotetsu              91   81  111   81   91  101  101
    Osafune              93   83  113   83   93  103  103
    Magoroku             95   85  115   85   95  105  105
    Masamune             97   87  117   87   97  107  107
    Muramasa             99   89  119   89   99  109  109
    
    -------------------------------------------------------------
    Lightsabers       |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Beam Saber           90   80  110   90   90  100   90
    Photon Sword         92   82  112   92   92  102   92
    Laser Blade          95   85  115   95   95  105   95       
    Sunrise Sword        97   87  117   97   97  107   97
    Last Resort         100   90  120  100  100  110  100
    
    -------------------------------------------------------------
    Axes              |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Hand Axe            100   60  100  100   60   80   60
    Small Axe           100   60  100  100   60   80   60
    Woodcutter's Axe    101   61  101  101   61   81   61
    Calinger            101   61  101  101   61   81   61
    Tabar               102   62  102  102   62   82   62
    Bandit's Axe        102   62  102  102   62   82   62
    Battle Axe          103   63  103  103   63   83   63
    Skinny Axe          103   63  103  103   63   83   63
    Hatchet             104   64  104  104   64   84   64
    Crescent Axe        104   64  104  104   64   84   64
    Heavy Axe           105   65  105  105   65   85   65
    Warrior's Axe       106   66  106  106   66   86   66
    Tomahawk            107   67  107  107   67   87   67
    War Axe             108   68  108  108   68   88   68
    Brober              109   69  109  109   69   89   69
    Barbarian's Axe     110   70  110  110   70   90   70
    Head Hunter         111   71  111  111   71   91   71
    Rune Axe            112   72  112  112   72   92   72
    Great Axe           113   73  113  113   73   93   73
    Exactor             114   74  114  114   74   94   74
    Tyrant Axe          115   75  115  115   75   95   75
    Guillotine          116   76  116  116   76   96   76
    Hazard Axe          117   77  117  117   77   97   77
    God Axe             118   78  118  118   78   98   78
    Armageddon          120   80  120  120   80  100   80 
    
    -------------------------------------------------------------
    Frypans           |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Kitchen Frypan      106   86   76   86   86   76  106 
    Apprentice Frypan   107   87   77   87   87   77  107
    Chef's Frypan       109   89   79   89   89   79  109
    Top Grade Frypan    110   90   80   90   90   80  110
    Tri-Star Frypan     112   92   82   92   92   82  112
    Iron Chef Frypan    113   93   83   93   93   83  113
    Courtly Frypan      115   95   85   95   95   85  115
    Divine Frypan       116   96   86   96   96   86  116
    Shangrila Frypan    118   98   88   98   98   88  118
    God Frypan          119   99   89   99   99   89  119
    
    -------------------------------------------------------------
    Morningstars      |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Splinter Ball       102   62  102  102   62   62   62
    Morningstar         104   64  104  104   64   64   64
    Heavy Hammer        106   66  106  106   66   66   66 
    War Flail           108   68  108  108   68   68   68 
    Prisoner's Ball     110   70  110  110   70   70   70
    Metal Basher        112   72  112  112   72   72   72
    Giga Crusher        114   74  114  114   74   74   74 
    Doom Hammer         116   76  116  116   76   76   76 
    Mjolnir             118   78  118  118   78   78   78
    Meteo Impact        120   80  120  120   80   80   80 
    
    -------------------------------------------------------------
    Nunchucks         |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Nunchucks           101   61   91   91   61   61  101
    Raiden              101   61   91   91   61   61  101
    Twin Flail          102   62   92   92   62   62  102
    Duplex Punisher     102   62   92   92   62   62  102
    Flying Swallow      104   64   94   94   64   64  104
    Battle Nunchucks    104   64   94   94   64   64  104
    Black Dragon        107   67   97   97   67   67  107
    Golden Might        109   69   99   99   69   69  109
    Twin Rage           111   71  101  101   71   71  111
    Mach Nunchucks      113   73  103  103   73   73  113
    Moonlight           115   75  105  105   75   75  115 
    Rasetsu             118   78  108  108   78   78  118
    Dragon Soul         120   80  110  110   80   80  120
    
    -------------------------------------------------------------
    Mallets           |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Apprentice Mallet    85   85   85  105   65   65  105
    Price Hammer         88   88   88  108   68   68  108
    Black Mallet         92   92   92  112   72   72  112 
    Gold Hammer          96   96   96  116   76   76  116
    Million Dollar       99   99   99  119   79   79  119
    
    -------------------------------------------------------------
    Spears            |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Short Spear          80   80  100   60   60  100   80 
    Kamayari             80   80  100   60   60  100   80 
    Pike                 81   81  101   61   61  101   81
    Fuscina              81   81  101   61   61  101   81
    Soldier Spear        82   82  102   62   62  102   82
    Runca                82   82  102   62   62  102   82
    Cross Spear          83   83  103   63   63  103   83
    Patisthanaya         83   83  103   63   63  103   83
    Corsesca             84   84  104   64   64  104   84
    Chauve-souris        84   84  104   64   64  104   84
    Spetum               85   85  105   65   65  105   85
    Trident              86   86  106   66   66  106   86
    Partisan             87   87  107   67   67  107   87
    Javelin              88   88  108   68   68  108   88
    Harpoon              89   89  109   69   69  109   89
    Halberd              90   90  110   70   70  110   90 
    Scorpion             91   91  111   71   71  111   91 
    Houtengasen          92   92  112   72   72  112   92 
    Brave Spear          93   93  113   73   73  113   93 
    Gae Bolg             94   94  114   74   74  114   94 
    Valkyrie Spear       95   95  115   75   75  115   95 
    Brionic              96   96  116   76   76  116   96 
    Gungnir              97   97  117   77   77  117   97 
    Pinaka               98   98  118   78   79  118   98 
    Longinus            100  100  120   80   80  120  100
    
    -------------------------------------------------------------
    Fencing Swords    |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Rapier               71   81   91   61   61  101  101
    Bilbo                71   81   91   61   61  101  101
    Fleuret              72   82   92   62   62  102  102
    Tuck                 72   82   92   62   62  102  102
    Estoc                74   84   94   64   64  104  104
    Dress Sword          74   84   94   64   64  104  104
    Colichemarde         77   87   97   67   67  107  107
    Epee                 79   89   99   69   69  109  109
    Blood Needle         81   91  101   71   71  111  111
    Stinger              83   93  103   73   73  113  113
    Masquerade           85   95  105   75   75  115  115
    Crimson Rose         88   98  108   78   78  118  118
    Eternal Rondo        90  100  110   80   80  120  120
    
    -------------------------------------------------------------
    Syringes          |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Econ Syringe         74   84   64   64  104   94  104
    Nurse's Syringe      78   88   68   68  108   98  108
    Physician's Shot     82   92   72   72  112  102  112
    Kada's Syringe       86   96   76   76  116  106  116
    Love Shot            89   99   79   79  119  109  119
    
    -------------------------------------------------------------
    Fishing Rods      |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Youngin' Rod         94   84   84   64   64   94  104
    Famous Rod           98   88   88   68   68   98  108
    Wadatsumi           102   92   92   72   72  102  112
    Ebisu Rod           106   96   96   76   76  106  116
    The Fisher          109   99   99   79   79  109  119
    
    -------------------------------------------------------------
    Rifles            |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Tanegashima          92   82   72   92   72   62  102 
    Musket               93   83   73   93   73   63  103
    Flint Rock           94   84   74   94   74   64  104
    Matagi Rifle         95   85   75   95   75   65  105
    Carbine              96   86   76   96   76   66  106
    Trench Hunter        98   88   78   98   78   68  108
    Sniper               99   89   79   99   79   69  109
    Victory             100   90   80  100   80   70  110
    Barracuda           101   91   81  101   81   71  111
    Anti-Tank Rifle     103   93   83  103   83   73  113
    Wildcat             104   94   84  104   84   74  114
    Hawkeye             106   96   86  106   86   76  116
    Glory               107   97   88  108   88   78  118
    Judgement           109   99   89  109   89   79  119
    Last Shooter        110  100   90  110   90   80  120
    
    -------------------------------------------------------------
    Flame Throwers    |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Salamander           94   94   64   94   74   64  104
    Flametan             95   95   65   95   75   65  105
    Ifrit                97   97   67   97   77   67  107
    Detonator            99   99   69   99   79   69  109
    Dragon Breath       101  101   71  101   81   71  111
    Incinerator         103  103   73  103   83   73  113
    Crimson Flare       105  105   75  105   85   75  115
    Megido Fire         107  107   77  107   87   77  117 
    Prominence          108  108   78  108   88   78  118
    Inferior            110  110   80  110   90   80  120
    
    -------------------------------------------------------------
    Gatling Guns      |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Gatling Gun         104   94   64   94   64   64  104
    Hand Vulcan         106   96   66   96   66   66  106
    Mitreius            108   98   68   98   68   68  108
    Wild Hog            110  100   70  100   70   70  110
    Big Bison           112  102   72  102   72   72  112
    Mad Bull            114  104   74  104   74   74  114
    Cerebrus            116  106   76  106   76   76  116
    Nidhogg             117  107   77  107   77   77  117
    Yamatanourochi      119  109   79  109   79   79  119
    Hecatoncheir        120  110   80  110   80   80  120
    
    -------------------------------------------------------------
    Bazookas          |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Bazooka              95   85   65  105   65   75  105
    Hand Launcher        96   86   66  106   66   76  106
    Anti-Recoil Gun      98   88   68  108   68   78  108
    Arm Blast           100   90   70  110   70   80  110
    Phalanx             102   92   72  112   72   82  112
    Dragoon             104   94   74  114   74   84  114
    Punisher            106   96   76  116   76   86  116
    Megalov Range       108   98   78  118   78   88  118
    Catastrophe         109   99   79  119   79   89  119
    Angolmore           110  100   80  120   80   90  120
    
    -------------------------------------------------------------
    Magic Cannons     |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Cursed Cannon        88  108   68   98   68   78  108
    Demon Cannon         89  109   69   99   69   79  109
    Thunderclap          91  111   71  101   71   81  111
    Yaska                92  112   72  102   72   82  112
    Hellgate Cannon      94  114   74  104   74   84  114 
    Darkness Cannon      95  115   75  105   75   85  115 
    Purgatory Cannon     97  117   77  107   77   87  117
    Mandala Cannon       98  118   78  108   78   88  118
    Hinokagushi         100  120   80  110   80   90  120
    
    -------------------------------------------------------------
    Wrenches          |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Factory Wrench       82   82   62   62  102   82  102
    Crafter Wrench       84   84   64   64  104   84  104
    Veteran Wrench       86   86   66   66  106   86  106
    Finesse Wrench       88   88   68   68  108   88  108
    Hi-Quality Wrench    90   90   70   70  110   90  110 
    Iron Man Wrench      92   92   72   72  112   92  112
    Great Wrench         94   94   74   74  114   94  114
    Master Wrench        96   96   76   76  116   96  116
    Legendary Wrench     98   98   78   78  118   98  118 
    Divine Wrench       100  100   80   80  120  100  120
    
    -------------------------------------------------------------
    Spades            |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Holedigger          103   83   63   63   83   83  103
    Laborer's Shovel    105   85   65   65   85   85  105
    Boss Shovel         107   87   67   67   87   87  107
    Brother Shovel      109   89   69   69   89   89  109
    Powerful Shovel     111   91   71   71   91   91  111
    Master Shovel       115   95   75   75   95   95  115
    Rockdigger King     117   97   77   77   97   97  117
    Terradrake          119   99   79   79   99   99  119
    Gaia Shovel         120  100   80   80  100  100  120
    
    -------------------------------------------------------------
    Remote Controls   |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Simple Remote        80   90   70   70  110  100  110 
    Prank Remote         82   92   72   72  112  102  112 
    Universal Remote     85   95   75   75  115  105  115
    Secret Remote        87   97   77   77  117  107  117
    Touch & Go Remote    90  100   80   80  120  110  120
    
    -------------------------------------------------------------
    Bombs             |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Time Bomb            63   83   83   63  103   83  103
    Handmade Bomb        65   85   85   65  105   85  105
    Dangerous Present    67   87   87   67  107   87  107
    Danger Invention     69   89   89   69  109   89  109
    Suspense Clock       71   91   91   71  111   91  111
    Revenge Dynamite     73   93   93   73  113   93  113
    Evidence A           75   95   95   75  115   95  115
    Souvenir of Hell     77   97   97   77  117   97  117
    Last Crisis          79   99   99   79  119   99  119
    Big Bang             80  100  100   80  120  100  120
    
    -------------------------------------------------------------
    Drills            |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Factory Drill        82   82  102   62   82   62  102
    Charge Drill         84   84  104   64   84   64  104
    Dandy Drill          86   86  106   66   86   66  106
    Manly Drill          88   88  108   68   88   68  108
    Plunger Drill        90   90  110   70   90   70  110
    Earth Dragon         92   92  112   72   92   72  112
    Spiral King          94   94  114   74   94   74  114
    Thunder Heaven       96   96  116   76   96   76  116
    9-Headed Dragon      98   98  118   78   98   78  118
    DX God of War       100  100  120   80  100   80  120
    
    -------------------------------------------------------------
    Books             |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Magic Primer         60  100   60   60  100  100   80
    Grimoire             60  100   60   60  100  100   80
    Al Bel               61  101   61   61  101  101   81
    Black Pullet         61  101   61   61  101  101   81
    Heptameron           62  102   62   62  102  102   82
    Armadel              62  102   62   62  102  102   82
    Pyramid Sage         63  103   63   63  103  103   83
    Manpou Kisou         63  103   63   63  103  103   83
    Hieroglyph Book      64  104   64   64  104  104   84
    Abramelin            64  104   64   64  104  104   84
    Honorius             65  105   65   65  105  105   85
    Occult Philosophy    66  106   66   66  106  106   86
    Golden Goose         67  107   67   67  107  107   87
    Solomon's Key        68  108   68   68  108  108   88
    Lemegeton            69  109   69   69  109  109   89
    Al Batel             70  110   70   70  110  110   90
    Grand Grimoire       71  111   71   71  111  111   91
    Senjiryokketsu       72  112   72   72  112  112   92
    Worm's Secret        73  113   73   73  113  113   93
    Raziel's Book        74  114   74   74  114  114   94
    Nameless Cults       75  115   75   75  115  115   95
    Hermeticon           76  116   76   76  116  116   96
    Splendour Book       77  117   77   77  117  117   97
    Al Azif              78  118   78   78  118  118   98
    Pnakotic Mnscr.      80  120   80   80  120  120  100 
    
    -------------------------------------------------------------
    Rods              |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Marchen Rod          90  110   70   70  110  110   70
    Fancy Wand           92  112   72   72  112  112   72
    Miracle Stick        95  115   75   75  115  115   75
    Pretty Scepter       97  117   77   77  117  117   77
    Dream Baton         100  120   80   80  120  120   80
    
    -------------------------------------------------------------
    Fans              |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Seppu Fan            65   85  105   65   85   85  105
    Reppu Fan            68   88  108   68   88   88  108
    Shippu Fan           72   92  112   72   92   92  112
    Storm Fan            76   96  116   76   96   96  116
    Kamikaze Fan         79   99  119   79   99   99  119
    
    -------------------------------------------------------------
    Magnets           |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Adhere Magnet        65   65   65   95  105   95  105
    Power Magnet         68   68   68   98  108   98  108
    Mega Magnet          72   72   72  102  112  102  112
    Hypergaus            75   75   75  105  115  105  115
    Scara Z              79   79   79  109  119  109  119
    
    -------------------------------------------------------------
    Taiko             |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Raiden Taiko         89   69   89   89   69  109  109
    Ryujin Taiko         92   72   92   92   92  112  112
    Kijin Taiko          94   74   94   94   94  114  114
    Tenjin Taiko         97   77   97   97   97  117  117
    Majin Taiko         100   80  100  100  100  120  120
    
    -------------------------------------------------------------
    Pies              |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Cream Pie           105   85   65   65   65   85  105
    Apple Pie           108   88   68   68   68   88  108
    Pumpkin Pie         112   92   72   72   72   92  112
    Delicious Pie       116   96   76   76   76   96  116 
    Lovely Pie          119   99   79   79   79   99  119
    
    -------------------------------------------------------------
    Balloons          |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Red Balloon          65  105   65   65  105   85  105
    Dream Balloon        68  108   68   68  108   88  108
    Happiness Balloon    72  112   72   72  112   92  112
    Angel Balloon        76  116   76   76  116   96  116
    Anti-Grav Balloon    79  119   79   79  119   99  119
    
    -------------------------------------------------------------
    Boxes             |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Mystery Box          69   89   69   69  109  109  109
    Black Box            72   92   72   72  112  112  112
    OOP Artifacts        74   94   74   74  114  114  114
    Top Secret           77   97   77   77  117  117  117
    The Thing            80  100   80   80  120  120  120 
    
    -------------------------------------------------------------
    UFOs              |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Stealing UFO         80   80   80   80   80   80   80 
    Plunder UFO          85   85   85   85   85   85   85
    Greedy UFO           90   90   90   90   90   90   90
    Cha-Ching UFO        95   95   95   95   95   95   95
    Divine UFO          110  110  110  110  110  110  110
    Galaxy UFO          120  120  120  120  120  120  120
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    C. Armor
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -------------------------------------------------------------
    Robes             |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Cotton Robe          80   80   60  100   80   80   80
    China Clothes        80   80   60  100   80   80   80
    Dalmatica            81   81   61  101   81   81   81
    White Clothes        80   80   60  100   80   80   80
    Magical Vest         82   82   62  102   82   82   82
    Gym Clothes          80   80   60  100   80   80   80
    Navy Clothes         83   83   63  103   83   83   83
    Kitchen Apron        80   80   60  100   80   80   80
    Silk Kiton           84   84   64  104   84   84   84
    Suicide Shirt        80   80   60  100   80   80   80
    Silk Tunic           85   85   65  105   85   85   85
    Miko Chihaya         86   86   66  106   86   86   86
    Top Doublet          87   87   67  107   87   87   87 
    Stealth Gear         88   88   68  108   88   88   88
    Shinobi Gear         89   89   69  109   89   89   89
    Magician Garb        90   90   70  110   90   90   90
    Pagan Clothes        91   91   71  111   91   91   91
    Saint's Toga         92   92   72  112   92   92   92
    Sage's Robe          93   93   73  113   93   93   93
    Silver Vestements    94   94   74  114   94   94   94
    Hermit's Clothes     95   95   75  115   95   95   95
    Divine Coat          96   96   76  116   96   96   96
    Angel's Gown         97   97   77  117   97   97   97 
    Goddess Gown         98   98   78  118   98   98   98
    Pluto's Robe        100  100   80  120  100  100  100
    
    -------------------------------------------------------------
    Light Armor       |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Cloth Armor          80   80   60  100   80   80   80
    Surcoat              80   80   60  100   80   80   80
    Linen Armor          81   81   61  101   81   81   81
    Leather Jan          81   81   61  101   81   81   81
    Quilt Armor          82   82   62  102   82   82   82
    Trench Coat          82   82   62  102   82   82   82
    Leather Armor        83   83   63  103   83   83   83
    Bontaige Suit        83   83   63  103   83   83   83
    Bulletproof Vest     84   84   64  104   84   84   84
    Muscle Suit          84   84   64  104   84   84   84
    Hide Armor           85   85   65  105   85   85   85
    Studded Leather      86   86   66  106   86   86   86 
    Cuirbolli            87   87   67  107   87   87   87 
    Ring Mail            88   88   68  108   88   88   88
    Fleetfoot Armor      89   89   69  109   89   89   89
    Carbon Vest          90   90   70  110   90   90   90
    Chain Mail           91   91   71  111   91   91   91
    Power Jacket         92   92   72  112   92   92   92
    Protector            93   93   73  113   93   93   93
    Hauberk              94   94   74  114   94   94   94
    Kuroitoi             95   95   75  115   95   95   95
    Battle Suit          96   96   76  116   96   96   96
    Demon Chain          97   97   77  117   97   97   97
    Beastman Leather     98   98   78  118   98   98   98
    Nirvana             100  100   80  120  100  100  100
    
    -------------------------------------------------------------
    Heavy Armor       |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Breastplate          80   80   60  100   80   80   80 
    Iron Breastplate     80   80   60  100   80   80   80 
    Scale Mail           81   81   61  101   81   81   81 
    Shell Armor          81   81   61  101   81   81   81 
    Lamelar Armor        82   82   62  102   82   82   82 
    Metal Corsette       82   82   62  102   82   82   82 
    Half Plate           83   83   63  103   83   83   83 
    Steel Tuxedo         83   83   63  103   83   83   83 
    Banded Mail          84   84   64  104   84   84   84 
    Armored Cloth        84   84   64  104   84   84   84 
    Cuirass              85   85   65  105   85   85   85 
    Brigadine            86   86   66  106   86   86   86 
    Iron Dress           87   87   67  107   87   87   87 
    Full Plate           88   88   68  108   88   88   88 
    Knight's Armor       89   89   69  109   89   89   89 
    Jet Black Armor      90   90   70  110   90   90   90 
    Titanium Mail        91   91   71  111   91   91   91 
    Reflex               92   92   72  112   92   92   92 
    Powered Suit         93   93   73  113   93   93   93 
    Exo-skeleton         94   94   74  114   94   94   94 
    Holy Mail            95   95   75  115   95   95   95 
    Dragon Scale         96   96   76  116   96   96   96 
    Full Metal Suit      97   97   77  117   97   97   97 
    Weaponmaster Mail    98   98   78  118   98   98   98 
    Overlord Armor      100  100   80  120  100  100  100 
    
    -------------------------------------------------------------
    Shields           |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Buckler             101   81   61  101   61   81   81 
    Small Shield        102   82   62  102   62   82   82 
    Hopron              103   83   63  103   63   83   83 
    Targe               104   84   64  104   64   84   84 
    Jeralmin Shield     105   85   65  105   65   85   85 
    Round Shield        106   86   66  106   66   86   86 
    Aspis               108   88   68  108   68   88   88 
    Skutum              110   90   70  110   70   90   90 
    Kite Shield         112   92   72  112   72   92   92 
    Knight Shield       114   94   74  114   74   94   94 
    Tower Shield        116   96   76  116   76   96   96 
    Athena's Shield     118   98   78  118   78   98   98 
    Overlord Shield     120  100   80  120   80  100  100 
    
    -------------------------------------------------------------
    Capes             |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Traveler's Cape      61   81   61  101   81  101   81 
    Silver Cape          62   82   62  102   82  102   82 
    Camouflage Poncho    63   83   63  103   83  103   83 
    Magic Clamis         64   84   64  104   84  104   84 
    Vagabond Cape        65   85   65  105   85  105   85 
    Darkness Cape        66   86   66  106   86  106   86 
    Optic Poncho         68   88   68  108   88  108   88 
    Ninja Furoshiki      70   90   70  110   90  110   90 
    Gorgeous Cape        72   92   72  112   92  112   92 
    Stealth Poncho       74   94   74  114   94  114   94 
    Fairy Cape           76   96   76  116   96  116   96 
    Hero Cape            78   98   78  118   98  118   98 
    Conqueror Cape       80  100   80  120  100  120  100 
    
    -------------------------------------------------------------
    Helmets           |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Wood Helmet          61   81   61  101   81  101   81 
    Safety Hat           62   82   62  102   82  102   82 
    Headgear             63   83   63  103   83  103   83 
    Horn Hat             64   84   64  104   84  104   84 
    Totencap             65   85   65  105   85  105   85 
    Viking Helm          66   86   66  106   86  106   86 
    Armette              68   88   68  108   88  108   88 
    Bascinet             70   90   70  110   90  110   90 
    Barbuta              72   92   72  112   92  112   92 
    Bushi Kabuto         74   94   74  114   94  114   94 
    Heavy Bonnet         76   96   76  116   96  116   96 
    Great Helm           78   98   78  118   98  118   98 
    Toujin Kabuto        80  100   80  120  100  120  100 
    
    -------------------------------------------------------------
    Hats              |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Pointy Hat           61   81   61  101   81  101   81 
    Clown Hat            62   82   62  102   82  102   82 
    Mage Cap             63   83   63  103   83  103   83 
    Tri-corn             64   84   64  104   84  104   84 
    Witch Hat            65   85   65  105   85  105   85 
    Magical Hood         66   86   66  106   86  106   86 
    Black Headcloth      68   88   68  108   88  108   88 
    Priest's Culotte     70   90   70  110   90  110   90 
    Wizard Hat           72   92   72  112   92  112   92 
    Ten-Gallon           74   94   74  114   94  114   94 
    Maiden's Whimple     76   96   76  116   96  116   96 
    Sage's Turban        78   98   78  118   98  118   98 
    Star Coronet         80  100   80  120  100  120  100 
    
    -------------------------------------------------------------
    Belts             |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Power Belt           40   40  150   40   40   40   40 
    Guts Belt            39   39  152   39   39   39   39 
    Strength Belt        38   38  154   38   38   38   38 
    Awesome Belt         37   37  156   37   37   37   37 
    Spirit Belt          36   36  158   36   36   36   36 
    Hero Belt            35   35  160   35   35   35   35 
    Tokon Belt           34   34  162   34   34   34   34 
    Iron Man Belt        33   33  164   33   33   33   33 
    Black Belt           32   32  166   32   32   32   32 
    Galactic Belt        31   31  168   31   31   31   31 
    
    -------------------------------------------------------------
    Shoes             |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Gym Shoes            40   40   40  150   40   40   40 
    Wing Boots           39   39   39  152   39   39   39 
    Straw Sandals        38   38   38  154   38   38   38 
    Turbo Sandals        37   37   37  156   37   37   37 
    Peregrine Shoes      36   36   36  158   36   36   36 
    Air Sneakers         35   35   35  160   35   35   35 
    Mach Shoes           34   34   34  162   34   34   34 
    Anti-Grav Shoes      33   33   33  164   33   33   33 
    Wei-To's Gusoku      32   32   32  166   32   32   32 
    Cosmo Workers        31   31   31  168   31   31   31 
    
    -------------------------------------------------------------
    Orbs              |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Seer's Crystal       40  150   40   40   40   40   40 
    Psycho Orb           39  152   39   39   39   39   39 
    Dark Talisman        38  154   38   38   38   38   38 
    Holy Jewel           37  156   37   37   37   37   37 
    Star Crystal         36  158   36   36   36   36   36 
    Moon Jewel           35  160   35   35   35   35   35 
    King's Cameo         34  162   34   34   34   34   34 
    Holy Orb             33  164   33   33   33   33   33 
    Celestial Stone      32  166   32   32   32   32   32 
    Overlord's Gem       31  168   31   31   31   31   31 
    
    -------------------------------------------------------------
    Rings             |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Common Ring          40   40   40   40  150   40   40 
    Magic Ring           39   39   39   39  152   39   39 
    Intelligence Ring    38   38   38   38  154   38   38 
    Cat's Eye Ring       37   37   37   37  156   37   37 
    Silver Ring          36   36   36   36  158   36   36 
    Mermaid Ring         35   35   35   35  160   35   35 
    Ancient Ring         34   34   34   34  162   34   34 
    Demon Ring           33   33   33   33  164   33   33 
    Illusion Ring        32   32   32   32  166   32   32 
    Engagement Ring      31   31   31   31  168   31   31 
    
    -------------------------------------------------------------
    Glasses           |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Round Glasses        40   40   40   40   40   40  150 
    Magnifying Specs     39   39   39   39   39   39  152 
    Crystal Lens         38   38   38   38   38   38  154 
    Shades               37   37   37   37   37   37  156 
    Optic Class          36   36   36   36   36   36  158 
    Laser Vision         35   35   35   35   35   35  160 
    Clear Eye            34   34   34   34   34   34  162 
    Clairvoyance         33   33   33   33   33   33  164 
    Destiny              32   32   32   32   32   32  166 
    Providence           31   31   31   31   31   31  168
     
    -------------------------------------------------------------
    Muscles           |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Petit Muscles       150   40   40   40   40   40   40 
    Secret Muscles      152   39   39   39   39   39   39 
    Big Body            154   38   38   38   38   38   38 
    Mucho Macho         156   37   37   37   37   37   37 
    Mr. Builder         158   36   36   36   36   36   36 
    Manly Machine       160   35   35   35   35   35   35 
    Muscular Victory    162   34   34   34   34   34   34 
    Hustle Muscle       164   33   33   33   33   33   33 
    Pectoral Love       166   32   32   32   32   32   32 
    Space Muscles       168   31   31   31   31   31   31 
    
    -------------------------------------------------------------
    Charms            |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Dreamguard           40   40   40   40   40  150   40 
    Maiden's Bust        39   39   39   39   39  152   39 
    Lovely Charm         38   38   38   38   38  154   38 
    Fairy Rock           37   37   37   37   37  156   37 
    Holy Symbol          36   36   36   36   36  158   36 
    Maiden's Icon        35   35   35   35   35  160   35 
    Spirit Guard         34   34   34   34   34  162   34 
    Mother of Prayer     33   33   33   33   33  164   33 
    Goddess of Love      32   32   32   32   32  166   32 
    Innocent             31   31   31   31   31  168   31 
    
    -------------------------------------------------------------
    Treasures         |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Imperial            100  100  100  100  100  100  100 
    Dark Rosario        105  105  105  105  105  105  105 
    Devil Pendant       110  110  110  110  110  110  110 
    Blessing Locket     115  115  115  115  115  115  115 
    Spirit Necklace     120  120  120  120  120  120  120 
    Kouma Key           125  125  125  125  125  125  125 
    Philosopher Stone   130  130  130  130  130  130  130 
    Testament           135  135  135  135  135  135  135 
    Exodus              140  140  140  140  140  140  140 
    Champion            145  145  145  145  145  145  145 
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    D. Vehicle Parts
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -------------------------------------------------------------
    Hulls             |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Dummy Hull          100   80   80  100   60   60   80 
    Aluminum Hull       101   81   81  101   61   61   81 
    Guard Hull          102   82   82  102   62   62   82 
    Steel Hull          103   83   83  103   63   63   83 
    Devil Hull          104   84   84  104   64   64   84 
    Silver Hull         105   85   85  105   65   65   85 
    HQ Hull             106   86   86  106   66   66   86 
    Titan Hull          107   87   87  107   67   67   87 
    Shield Hull         108   88   88  108   68   68   88 
    Gold Hull           109   89   89  109   69   69   89 
    Light Hull          110   90   90  110   70   70   90 
    Spectral Hull       111   91   91  111   71   71   91 
    Rare Hull           112   92   92  112   72   72   92 
    Magic Hull          113   93   93  113   73   73   93 
    Dream Hull          114   94   94  114   74   74   94 
    Mystery Hull        115   95   95  115   75   75   95 
    Universe Hull       116   96   96  116   76   76   96 
    Aura Hull           117   97   97  117   77   77   97 
    Galaxy Hull         118   98   98  118   78   78   98 
    Alloy Hull          120  100  100  120   80   80  100 
    
    -------------------------------------------------------------
    Weaponry          |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    BB Gun Pellet        80   80  100   60   80   80   80 
    Bean Bullet          81   81  101   61   81   81   81 
    Suppository          82   82  102   62   82   82   82 
    9mm Bullet           83   83  103   63   83   83   83 
    Magnum Bullet        84   84  104   64   84   84   84 
    Armor Piercer        85   85  105   65   85   85   85 
    Poison Bullet        86   86  106   66   86   86   86 
    Silver Bullet        87   87  107   67   87   87   87 
    Explosive Shot       88   88  108   68   88   88   88 
    Napalm               89   89  109   69   89   89   89 
    Steel Bullet         90   90  110   70   90   90   90 
    Laser Beams          91   91  111   71   91   91   91 
    Magic Bullet         92   92  112   72   92   92   92 
    Demon Shot           93   93  113   73   93   93   93 
    Ardent Shot          94   94  114   74   94   94   94 
    Rancor Shot          95   95  115   75   95   95   95 
    Golden Balls         96   96  116   76   96   96   96 
    Mega Particle        97   97  117   77   97   97   97 
    44 Sonic             98   98  118   78   98   98   98 
    Overlord Shot       100  100  120   80  100  100  100 
    
    -------------------------------------------------------------
    Tanks             |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Crumbling Tank       80  100   80   80   80   80   60 
    Poli-Tank            81  101   81   81   81   81   61 
    Gas Tank             82  102   82   82   82   82   62 
    H. Capacity Tank     83  103   83   83   83   83   63 
    Econ. Tank           84  104   84   84   84   84   64 
    Eco-Tank             85  105   85   85   85   85   65 
    Top Class Tank       86  106   86   86   86   86   66 
    Big Tank             87  107   87   87   87   87   67 
    Army Tank            88  108   88   88   88   88   68 
    HQ Tank              89  109   89   89   89   89   69 
    Mega Tank            90  110   90   90   90   90   70 
    Hyper Tank           91  111   91   91   91   91   71 
    Battle Tank          92  112   92   92   92   92   72 
    High Output Tank     93  113   93   93   93   93   73 
    Master Tank          94  114   94   94   94   94   74 
    Deluxe Tank          95  115   95   95   95   95   75 
    Plasma Tank          96  116   96   96   96   96   76 
    Aura Tank            97  117   97   97   97   97   77 
    Wonder Tank          98  118   98   98   98   98   78 
    Cosmo Tank          100  120  100  100  100  100   80 
    
    -------------------------------------------------------------
    Engines           |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Normal Engine        80   80   60   60  100   80  100 
    Turbo Engine         82   82   62   62  102   82  102 
    Nitro Engine         84   84   64   64  104   84  104 
    Contraband Engine    86   86   66   66  106   86  106 
    Hustle Engine        88   88   68   68  108   88  108 
    Awesome Engine       90   90   70   70  110   90  110 
    Mega Engine          92   92   72   72  112   92  112 
    Magic Engine         94   94   74   74  114   94  114 
    Combustion Engine    96   96   76   76  116   96  116 
    Infinity Engine      98   98   78   78  118   98  118 
    
    -------------------------------------------------------------
    Barriers          |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Magnetic Field       80   80   60   80   80  100   80 
    Magne-Coat           82   82   62   82   82  102   82 
    Reflector            84   84   64   84   84  104   84 
    Magic Shell          86   86   66   86   86  106   86 
    Psycho Barrier       88   88   68   88   88  108   88 
    Aegis Shield         90   90   70   90   90  110   90 
    Tesla Wall           92   92   72   92   92  112   92 
    Plasma Barrier       94   94   74   94   94  114   94 
    Zero Field           96   96   76   96   96  116   96 
    Ultimate Wall        98   98   78   98   98  118   98
     
    -------------------------------------------------------------
    Amplifiers        |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Amplifier            60   80   80   80  100   80   80 
    Converger            62   82   82   82  102   82   82 
    Mana Cylinder        64   84   84   84  104   84   84 
    Energy Amp           66   86   86   86  106   86   86 
    Rail Gun             68   88   88   88  108   88   88 
    Magic Synther        70   90   90   90  110   90   90 
    Ether Purifier       72   92   92   92  112   92   92 
    Cond. System         74   94   94   94  114   94   94 
    Resonator            76   96   96   96  116   96   96 
    Mass Driver          78   98   98   98  118   98   98 
    
    -------------------------------------------------------------
    OS's              |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Beta Program         90   90   70   70  110  110   90 
    Battle Program       95   95   75   75  115  115   95 
    Military Program    100  100   80   80  120  120  100 
    HQ Program          105  105   85   85  125  125  105 
    New Program         110  110   90   90  130  130  110 
    Uber Program        115  115   95   95  135  135  115 
    Mighty Program      120  120  100  100  140  140  120 
    Winning Program     125  125  105  105  145  145  125 
    Invincible Prog.    130  130  110  110  150  150  130 
    Peerless Prog.      135  135  115  115  155  155  135 
    
    -------------------------------------------------------------
    Handles           |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Leather Handle       80   80   80   80   80   60  100 
    Stylish Handle       82   82   82   82   82   62  102 
    Top Grade Handle     84   84   84   84   84   64  104 
    Power Steering       86   86   86   86   86   66  106 
    Military Handle      88   88   88   88   88   68  108 
    Winning Handle       90   90   90   90   90   70  110 
    Master Handle        92   92   92   92   92   72  112 
    Space Handle         94   94   94   94   94   74  114 
    Hero Handle          96   96   96   96   96   76  116 
    Admiral Handle       98   98   98   98   98   78  118 
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    E. Consumeable Items
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -------------------------------------------------------------
    HP Items          |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Carrot               10   10   10   10   10   10   10 
    Pumpkin              20   20   20   20   20   20   20 
    Corn on the Cob      30   30   30   30   30   30   30
    Apple                40   40   40   40   40   40   40
    Bread                50   50   50   50   50   50   50 
    Ration               60   60   60   60   60   60   60
    Onigiri              70   70   70   70   70   70   70
    Sandwich             80   80   80   80   80   80   80
    Sushi                90   90   90   90   90   90   90
    Raw Meat            100  100  100  100  100  100  100
    
    -------------------------------------------------------------
    MP Items          |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Corn Soup            80   80   80   80   80   80   80
    Vegetable Soup       81   81   81   81   81   81   81 
    Omelette Rice        82   82   82   82   82   82   82 
    Omuhayashi           83   83   83   83   83   83   83
    Curry Rice           84   84   84   84   84   84   84
    Hayashi Rice         85   85   85   85   85   85   85 
    Hamburger            86   86   86   86   86   86   86 
    Steak                87   87   87   87   87   87   87 
    Chankonabe           88   88   88   88   88   88   88
    Sukiyaki             89   89   89   89   89   89   89
    
    -------------------------------------------------------------
    HP&MP Items       |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Shortcake           100  100  100  100  100  100  100 
    Cheesecake          110  110  110  110  110  110  110
    Chocolate Cake      115  115  115  115  115  115  115
    Tea Cake            120  120  120  120  120  120  120
    
    -------------------------------------------------------------
    Other             |  HP|  SP| ATK| DEF| INT| RES| TEC|
    -------------------------------------------------------------
    Dale                 80   80   80   80   80   80   80
    Mogul                90   90   90   90   90   90   90
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                               IX. Class Guide
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                   
    All initial statistics below are derived from confining a non-transmigrated 
    character into a regular Imperial, the only basic item I know of right off 
    hand that has 100% in all confine stats.  If you confine a character into a 
    different item, you will definitely get different stats than listed below.
    
    In the Japanese version of the game, there is no difference in name between 
    the Male and Female versions of the Warrior, Infantry, Swordsman, and 
    Magician classes.
    
    The requisite mana for your Leader character to create each class, or for a 
    given character to transmigrate into a given class, depends on what 'level' 
    or subclass of that class you wish to transmigrate into.  Those amounts are 
    as follows:
    
    ----------------------------------------------------------------------
    Level 1  |  Level 2  |  Level 3  |  Level 4  |  Level 5  |  Level 6  |
    0 Mana   |  50 Mana  | 200 Mana  | 800 Mana  | 2000 Mana | 5000 Mana |
    ----------------------------------------------------------------------
    
    The sole exception to this are the Prinnies who require 3000 mana to create 
    their level 5 class and XXX mana for their level 6 class.
    
    Resistance or weakness to Fire, Wind, or Ice is totally random, and varies 
    from -90 to +90.  A given character will always have their resistance 
    numbers add up to 0, and you can put up to +30 when you're distributing 
    their initial statistics.  All Bonus character classes have no variability 
    in their Fire/Wind/Ice resistances; they will always start off totally 
    neutral (0/0/0).
    
    The levels that individual subjobs within a class are unlocked at will be 
    included in a later update.
    
    =============================================================================
    Human Classes
    =============================================================================
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    1. Swordsman
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Creation Conditions: Level 10 M. Warrior, Level 10 M. Infantry
    Slots: 4  Movement: 45  Jump: 17
    
    -----------------------------------------------------------------------
    Name /Base Stats |  HP|  SP| ATK| DEF| INT| RES| TEC| Japanese
    Lvl  /Equip Mods |  HP|  SP| ATK| DEF| INT| RES| TEC|  
    -----------------------------------------------------------------------
    Ronin               13    9   15   10    8    6    9  浪人
    Lv. 1              100   80  120   80   70   50   80
    -----------------------------------------------------------------------
    Swordsman           14   10   16   11    9    6    9  剣士
    Lv. 6              102   82  125   82   70   50   82
    -----------------------------------------------------------------------
    Fencer              15   10   17   11    9    7   10  師範
    Lv. 14              105   85  130   85   72   52   85 
    -----------------------------------------------------------------------
    Master Fencer       16   11   18   12   10    7   10  剣豪
    Lv. 30             107   87  135   87   72   52   87
    -----------------------------------------------------------------------
    Holy Swordsman      17   11   19   12   10    8   11  剣聖
    Lv. 60             110   90  140   90   75   55   90
    -----------------------------------------------------------------------
    Carnage             18   12   20   13   11    8   11  修羅
    Lv. 120            112   92  145   92   75   55   92
    -----------------------------------------------------------------------
    Skills: Sword, Katana, Spear, Fishing Rod
    
    Stat Boosts:
    Ronin/Swordsman        - +1 ATK, +2 JMP
    Fencer/Master Fencer   - +2 ATK, +5 JMP
    Holy Swordsman/Carnage - +3 ATK, +7 JMP
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    2. Swordsman (F)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Creation Conditions: Lv. 10 F. Warrior, Lv. 10 F. Infantry
    Slots: 4  Movement: 45  Jump: 17
    
    -----------------------------------------------------------------------
    Name /Base Stats |  HP|  SP| ATK| DEF| INT| RES| TEC| Japanese
    Lvl  /Equip Mods |  HP|  SP| ATK| DEF| INT| RES| TEC|  
    -----------------------------------------------------------------------
    Ronin               12   11   15    9    8    7    8  浪人
    Lv. 1               90   90  120   80   70   60   70
    -----------------------------------------------------------------------
    Swordswoman         13   12   16   10    9    7    8  剣士
    Lv. 6               92   92  125   82   70   60   72
    -----------------------------------------------------------------------
    Fencer              14   12   17   10    9    8    9  師範
    Lv. 14              95   95  130   85   72   62   75
    -----------------------------------------------------------------------
    Master Fencer       15   13   18   11   10    8    9  剣豪
    Lv. 30              97   97  135   87   72   62   77
    -----------------------------------------------------------------------
    Holy Swordswoman    16   13   19   11   10    9   10  剣聖
    Lv. 60             100  100  140   90   75   65   80
    -----------------------------------------------------------------------
    Carnage             17   14   20   12   11    9   10  修羅 
    Lv. 120            102  102  145   92   75   65   82
    -----------------------------------------------------------------------
    Skills: Sword, Katana, Spear, Mallet
    
    Stat Boosts:
    Ronin/Swordsman        - +1 ATK, +2 JMP
    Fencer/Master Fencer   - +2 ATK, +5 JMP
    Holy Swordsman/Carnage - +3 ATK, +7 JMP
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    3. Medic
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Creation Conditions: Available after completion of Stage 2-6.
    Slots: 5  Movement: 40  Jump: 12
    
    -----------------------------------------------------------------------
    Name /Base Stats |  HP|  SP| ATK| DEF| INT| RES| TEC| Japanese
    Lvl  /Equip Mods |  HP|  SP| ATK| DEF| INT| RES| TEC|  
    -----------------------------------------------------------------------
    Orderly             13   12    5    7    9   12   11  衛生兵 
    Lv. 1               80   90   50   70   70  100   80
    -----------------------------------------------------------------------
    Medic               13   13    5    8   10   13   12  看護兵
    Lv. 5               82   92   50   71   72  105   82
    -----------------------------------------------------------------------
    Rescuer             14   14    5    8   10   13   12  救護班兵
    Lv. 12              85   95   52   72   75  110   85
    -----------------------------------------------------------------------
    Chief Rescuer       15   15    6    9   11   14   13  救命隊長
    Lv. 25              87   97   52   73   77  115   87
    -----------------------------------------------------------------------
    Head Medic          16   16    6    9   12   14   14  特救指令
    Lv. 50              90  100   55   74   80  120   90
    -----------------------------------------------------------------------
    God Rescuer         17   17    6   10   12   15   14  ゴッドレスキュー
    Lv. 100             92  102   55   75   82  125   92
    -----------------------------------------------------------------------
    Skills: Dagger, Rifle, Flamethrower, Syringe, Healing Magic, Support Magic
    Learns Healing Series of Spells
    
    Stat Boosts: 
    Orderly/Medic          - SP/RES + 1
    Rescuer/Chief Rescuer  - SP/RES + 2
    Head Medic/God Rescuer - SP/RES + 3
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    4. Healer
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Creation Conditions: Available at Start
    Slots: 5  Movement: 35  Jump: 10
    
    -----------------------------------------------------------------------
    Name /Base Stats |  HP|  SP| ATK| DEF| INT| RES| TEC| Japanese
    Lvl  /Equip Mods |  HP|  SP| ATK| DEF| INT| RES| TEC|  
    -----------------------------------------------------------------------
    Healer              11   13    9    6   10   14    5  ヒーラー
    Lv. 1               70  100   70   60   80  110   50
    -----------------------------------------------------------------------
    Priest              12   14   10    6   11   15    5  プリースト
    Lv. 6               72  105   72   60   82  115   50
    -----------------------------------------------------------------------
    Cleric              12   15   10    7   11   16    5  クレリック
    Lv. 12              75  110   75   62   85  120   52
    -----------------------------------------------------------------------
    Bishop              13   16   11    7   12   17    6  ビショップ
    Lv. 25              77  115   77   62   87  125   52
    -----------------------------------------------------------------------
    Holy Master         13   17   12    8   12   18    6  ホーリーマスター
    Lv. 50              80  120   80   65   90  130   55
    -----------------------------------------------------------------------
    Savior              14   18   12    8   13   19    6  救世主
    Lv. 100             82  125   85   65   92  135   55
    -----------------------------------------------------------------------
    Skills: Dagger, Spear, Book, Syringe, Healing Magic, Support Magic
    Learns Healing Series of Spells.
    
    Stat Boosts:
    Healer/Priest      - +1 SP/RES
    Cleric/Bishop      - +2 SP/RES
    Holy Master/Savior - +3 SP/RES
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    5. Magician
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Creation Conditions: Available at Start
    Slots: 4  Movement: 30  Jump: 10
    
    -----------------------------------------------------------------------
    Name /Base Stats |  HP|  SP| ATK| DEF| INT| RES| TEC| Japanese
    Lvl  /Equip Mods |  HP|  SP| ATK| DEF| INT| RES| TEC|  
    -----------------------------------------------------------------------
    Magician             9   14    8    6   14   10    8  マジシャン
    Lv. 1               70  120   60   50  120  100   80
    -----------------------------------------------------------------------
    Sorceror            10   15    9    6   15   11    9  ソーサラー
    Lv. 6               72  125   60   50  125  102   82
    -----------------------------------------------------------------------
    Warlock             10   16    9    7   16   11    9  ウォーロック
    Lv. 12              75  130   62   52  130  105   85
    -----------------------------------------------------------------------
    Wizard              11   17   10    7   17   12   10  ウィザード
    Lv. 25              77  135   62   52  135  107   87
    -----------------------------------------------------------------------
    Runemaster          11   18   10    8   18   12   11  ルーンマスター
    Lv. 50              80  140   65   55  140  110   90
    -----------------------------------------------------------------------
    Dreamweaver         12   19   11    8   19   13   12  夢幻導師
    Lv. 100             82  145   65   55  145  112   92
    -----------------------------------------------------------------------
    Skills: Dagger, Book, Taiko, Box, Attack Magic, Support Magic
    Learns Random Attack Series of Spells
    
    Stat Boosts:
    M. Magician/Sorceror   - SP/INT + 1
    Warlock/M. Wizard      - SP/INT + 2
    Runemaster/Dreamweaver - SP/INT + 3
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    6. Witch (Magician (F) in Japan)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Creation Conditions: Available at Start
    Slots: 4  Movement: 30  Jump: 10
    
    -----------------------------------------------------------------------
    Name /Base Stats |  HP|  SP| ATK| DEF| INT| RES| TEC| Japanese
    Lvl  /Equip Mods |  HP|  SP| ATK| DEF| INT| RES| TEC|  
    -----------------------------------------------------------------------
    F. Magician          8   15    6    6   14   11    8  マジシャン
    Lv. 1               60  130   50   50  120  110   80
    -----------------------------------------------------------------------
    Sorceress            9   16    6    6   15   12    9  ソーサラー
    Lv. 5               60  135   50   50  125  112   82
    -----------------------------------------------------------------------
    Witch                9   17    7    7   16   12    9  ウォーロック
    Lv. 12              62  140   52   52  130  115   85
    -----------------------------------------------------------------------
    F. Wizard           10   18    7    7   17   13   10  ウィザード
    Lv. 25              62  145   52   52  135  117   87
    -----------------------------------------------------------------------
    Runemage            10   19    8    8   18   13   11  ルーンマスター
    Lv. 50              65  150   55   55  140  120   90
    -----------------------------------------------------------------------
    Dreamspinner        11   20    8    8   19   14   12  夢幻導師
    Lv. 100             65  155   55   55  145  122   92 
    -----------------------------------------------------------------------
    Skills: Dagger, Book, Rod, Magnet, Attack Magic, Support Magic
    Learns Random Attack Series of Spells
    
    Stat Boosts:
    F. Magician/Sorceress - SP/INT + 1
    Witch/F. Wizard       - SP/INT + 2
    Runemage/Dreamspinner - SP/INT + 3
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    7. Male Infantry
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Creation Conditions: Available after Stage 2-5.
    Slots: 4  Movement: 40  Jump: 12
    
    -----------------------------------------------------------------------
    Name /Base Stats |  HP|  SP| ATK| DEF| INT| RES| TEC| Japanese
    Lvl  /Equip Mods |  HP|  SP| ATK| DEF| INT| RES| TEC|  
    -----------------------------------------------------------------------
    M. Recruit          13    7   10   10    6    8   14  志願兵
    Lv. 1              100   60   80   80   50   70  120
    -----------------------------------------------------------------------
    M. Trooper          14    7   11   11    6    8   15  トゥルーパー
    Lv. 5              102   60   82   82   50   72  125
    -----------------------------------------------------------------------
    M. Elite            15    8   11   11    7    9   16  精鋭部隊
    Lv. 12             105   62   85   85   52   75  130
    -----------------------------------------------------------------------
    Battlelord          16    8   12   12    7    9   17  戦場の悪魔
    Lv. 25             107   62   87   87   52   77  135
    -----------------------------------------------------------------------
    One Man Army        17    9   12   12    8   10   18  ワンマンアーミー
    Lv. 50             110   65   90   90   55   80  140 
    -----------------------------------------------------------------------
    M. Lethal Weapon    18    9   13   13    8   10   19  リーサルウエポン
    Lv. 100            112   65   92   92   55   82  145
    -----------------------------------------------------------------------
    Skills: Axe, Rifle, Gatling Gun, Bazooka
    
    Stat Boosts: 
    M. Recruit/M. Trooper         - HP/TEC + 1, Tank XP + 30%
    M. Elite/Battlelord           - HP/TEC + 2, Tank XP + 40%
    One Man Army/M. Lethal Weapon - HP/TEC + 3, Tank XP + 50%
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    8. Female Infantry
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Creation Conditions: Available after Stage 2-5.
    Slots: 4 Movement: 40  Jump: 12
    
    Initial Stats by Subclass:
    -----------------------------------------------------------------------
    Name /Base Stats |  HP|  SP| ATK| DEF| INT| RES| TEC| Japanese
    Lvl  /Equip Mods |  HP|  SP| ATK| DEF| INT| RES| TEC|  
    -----------------------------------------------------------------------
    F. Recruit          12    9    9    8    6   10   14  志願兵
    Lv. 1               90   80   80   70   50   80  120
    -----------------------------------------------------------------------
    F. Trooper          13    9   10    8    6   11   15  トゥルーパー 
    Lv. 5               92   82   82   72   50   82  125
    -----------------------------------------------------------------------
    F. Elite            14   10   10    9    6   11   16  精鋭部隊
    Lv. 12              95   85   85   75   52   85  130
    -----------------------------------------------------------------------
    Battlewoman         15   10   11    9    7   12   17  戦場の悪魔
    Lv. 25              97   87   87   77   52   87  135
    -----------------------------------------------------------------------
    One Woman Army      16   11   11   10    8   12   18  ワンマンアーミー
    Lv. 50             100   90   90   80   55   90  140
    -----------------------------------------------------------------------
    F. Lethal Weapon    17   12   12   10    8   13   19  リーサルウエポン
    Lv. 100            102   92   92   82   55   92  145 
    -----------------------------------------------------------------------
    Skills: Dagger, Rifle, Gatling Gun, Flamethrower
    
    Stat Boosts:
    F. Recruit/F. Trooper           - HP/TEC + 1, Tank XP + 30%
    F. Elite/Battlewoman            - HP/TEC + 2, Tank XP + 40%
    One Woman Army/F. Lethal Weapon - HP/TEC + 3, Tank XP + 50%
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    9. Thief
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Creation Conditions: Available from Start
    Slots: 6  Movement: 50 Jump: 20 
    
    -----------------------------------------------------------------------
    Name /Base Stats |  HP|  SP| ATK| DEF| INT| RES| TEC| Japanese
    Lvl  /Equip Mods |  HP|  SP| ATK| DEF| INT| RES| TEC|  
    -----------------------------------------------------------------------
    Sneaky Thief        11    9    8    6    6    7   10  コソドロ
    Lv. 1               70   50   60   50   50   50   70
    -----------------------------------------------------------------------
    Bandit              12    9    9    6    6    8   10  盗賊
    Lv. 5               71   51   61   51   51   51   71
    -----------------------------------------------------------------------
    Great Thief         13   10    9    7    7    7   11  大ドロボウ
    Lv. 12              72   52   62   52   52   52   72
    -----------------------------------------------------------------------
    Phantom Thief       14   10   10    7    7    9   11  怪盗
    Lv. 25              73   53   63   53   53   53   73
    -----------------------------------------------------------------------
    Master Thief        15   11   10    8    8    9   12  マスターシーフ
    Lv. 50              74   54   64   54   54   54   74
    -----------------------------------------------------------------------
    Trickster           16   12   11    8    8   10   12  トリックスター
    Lv. 100             75   55   65   56   56   55   75
    -----------------------------------------------------------------------
    Skills: Dagger, Rapier, UFO, Rifle, Fishing Rod 
    
    Stat Boosts:
    Sneaky Thief/Bandit       - MV + 2, JM + 2
    Great Thief/Phantom Thief - MV + 5, JM + 5
    Master Thief/Trickster    - MV + 7, JM + 7
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    10. Cook
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Creation Conditions: Thief, M. Magician, Medic all above Level 20
    Slots: 5   Movement: 45  Jump: 15 
    
    -----------------------------------------------------------------------
    Name /Base Stats |  HP|  SP| ATK| DEF| INT| RES| TEC| Japanese
    Lvl  /Equip Mods |  HP|  SP| ATK| DEF| INT| RES| TEC|  
    -----------------------------------------------------------------------
    Dishwasher          13   12   12   12    7    7    7  皿洗い
    Lv. 1              100  100  100  100   60   70   70
    -----------------------------------------------------------------------
    Kitchen Head        14   13   13   13    8    8    8  魔界厨師
    Lv. 7              102  102  102  102   60   72   72
    -----------------------------------------------------------------------
    3-Star Chef         15   14   14   14    8    8    8  ミッ星シエフ
    Lv. 18             105  105  105  105   62   75   75
    -----------------------------------------------------------------------
    Gourmet Killer      16   15   15   15    9    9    9  グルメキラー
    Lv. 37             107  107  107  107   62   77   77
    -----------------------------------------------------------------------
    Taste King          17   16   16   16    9    9    9  味王
    Lv. 75             110  110  110  110   65`  80   80
    -----------------------------------------------------------------------
    Food God            18   17   17   17   10   10   10  食神
    Lv. 150            112  112  112  112   65   82   82
    -----------------------------------------------------------------------
    Skills: Sword, Nunchucks, Frypan, Pie
    
    Stat Boosts:
    Dishwasher/Kitchen Head    - HP/SP/ATK + 1
    3-Star Chef/Gourmet Killer - HP/SP/ATK + 2
    Taste King/Food God        - HP/SP/ATK + 3
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    11. Merchant
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Creation Conditions: Available from Start
    Slots: 6  Movement: 50  Jump: 17
    
    -----------------------------------------------------------------------
    Name /Base Stats |  HP|  SP| ATK| DEF| INT| RES| TEC| Japanese
    Lvl  /Equip Mods |  HP|  SP| ATK| DEF| INT| RES| TEC|  
    -----------------------------------------------------------------------
    Junk Merchant       11   11   10    8   10    8   12  がらくた商人
    Lv. 1               90   70   70   60   70   60   80
    -----------------------------------------------------------------------
    Dry Goods Merch     12   12   11    9   11    9   13  雑貨商人
    Lv. 5               92   71   71   61   71   61   81
    -----------------------------------------------------------------------
    Specialty Merch     12   12   11    9   11    9   14  名物商人
    Lv. 12              95   72   72   62   72   62   82
    -----------------------------------------------------------------------
    Treasure Merch      13   13   12   10   12   10   15  お宝商人
    Lv. 25              97   73   73   63   73   63   83 
    -----------------------------------------------------------------------
    Legendary Merch     13   13   12   10   12   10   16  伝説商人
    Lv. 50             100   74   74   64   74   64   84
    -----------------------------------------------------------------------
    Galaxy Merchant     14   14   13   11   13   11   17  銀河大商人
    Lv. 100            102   75   75   65   75   65   85
    -----------------------------------------------------------------------
    Skills: Spear, Nunchucks, Bazooka, Mallet
    Stat Boosts: = 30, 40, 50 Money
    
    Junk/Dry Goods Merchants     - +30% Money
    Specialty/Treasure Merchants - +40% Money
    Legendary/Galaxy Merchants   - +50% Money
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    12. Male Warrior
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Creation Conditions: Available from Start
    Slots: 4  Movement: 40  Jump: 15 
    
    -----------------------------------------------------------------------
    Name /Base Stats |  HP|  SP| ATK| DEF| INT| RES| TEC| Japanese
    Lvl  /Equip Mods |  HP|  SP| ATK| DEF| INT| RES| TEC|  
    -----------------------------------------------------------------------
    M. Squire           15    7   13   14    6    6    7  見習い戦士
    Lv. 1              120   60  110  120   50   50   60
    -----------------------------------------------------------------------
    M. Fighter          16    7   14   15    6    6    7  ファイター
    Lv. 5              125   60  115  125   50   50   60
    -----------------------------------------------------------------------
    M. Warrior          17    8   15   16    7    7    8  ウォーリアー
    Lv. 12             130   62  120  130   52   52   62
    -----------------------------------------------------------------------
    M. Destroyer        18    8   16   17    7    7    8  デストロイヤー
    Lv. 25             135   62  125  135   52   52   62
    -----------------------------------------------------------------------
    M. Gladiator        19    9   17   18    8    8    9  グラディエイター
    Lv. 50             140   65  130  140   55   55   65
    -----------------------------------------------------------------------
    M. Makai Hero       20    9   18   19    8    8    9  魔界勇者
    Lv. 100            145   65  135  145   55   55   65
    -----------------------------------------------------------------------
    Skills: 
    
    Stat Boosts:
    M. Squire/Fighter       - HP/ATK/DEF + 1
    M. Warrior/Destroyer    - HP/ATK/DEF + 2
    M. Gladiator/Makai Hero - HP/ATK/DEF + 3
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    13. Female Warrior
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Creation Conditions: Available from Start
    Slots: 4  Movement: 40  Jump: 15 
    
    -----------------------------------------------------------------------
    Name /Base Stats |  HP|  SP| ATK| DEF| INT| RES| TEC| Japanese
    Lvl  /Equip Mods |  HP|  SP| ATK| DEF| INT| RES| TEC|  
    -----------------------------------------------------------------------
    F. Squire           14    8   13   13    6    8    6  見習い戦士
    Lv. 1              110   70  110  110   50   70   50
    -----------------------------------------------------------------------
    F. Fighter          15    8   14   14    6    8    6  ファイター
    Lv. 5              115   72  115  115   50   72   50
    -----------------------------------------------------------------------
    F. Warrior          16    9   15   15    7    9    7  ウォーリアー
    Lv. 12             120   75  120  120   52   75   52
    -----------------------------------------------------------------------
    F. Destroyer        17    9   16   16    7    9    7  デストロイヤー
    Lv. 25             125   77  125  125   52   77   52
    -----------------------------------------------------------------------
    F. Gladiator        18   10   17   17    8   10    8  グラディエイター
    Lv. 50             130   80  130  130   55   80   55
    -----------------------------------------------------------------------
    F. Makai Hero       19   10   18   18    8   10    8  魔界勇者
    Lv. 100            135   82  135  135   55   82   55
    -----------------------------------------------------------------------
    Skills: Dagger, Sword, Rapier, Spear
    
    Stat Boosts:
    F. Squire/Fighter       - HP/ATK/DEF + 1
    F. Warrior/Destroyer    - HP/ATK/DEF + 2
    F. Gladiator/Makai Hero - HP/ATK/DEF + 3
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    14. Archer
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Creation Conditions: Witch, Cleric, and Merchant above level 20 (assumed)
    Slots: 4  Movement: 40   Jump: 12
    
    -----------------------------------------------------------------------
    Name /Base Stats |  HP|  SP| ATK| DEF| INT| RES| TEC| Japanese
    Lvl  /Equip Mods |  HP|  SP| ATK| DEF| INT| RES| TEC|  
    -----------------------------------------------------------------------
    Archer              11    9    7    7    8   13   16  アーチャー
    Lv. 1               80   70   60   60   70  110  130
    -----------------------------------------------------------------------
    Hunter              12   10    7    7    8   14   17  ハンター
    Lv. 7               82   72   60   60   72  115  137
    -----------------------------------------------------------------------
    Sniper              12   11    8    7    9   15   18  スナイパー
    Lv. 18              85   75   62   62   75  120  145
    -----------------------------------------------------------------------
    Bowmaster           13   12    8    8    9   16   19  ボウマスター
    Lv. 37              87   77   62   62   77  125  152
    -----------------------------------------------------------------------
    Dianne              13   13    9    8   10   17   20  ディアーネ
    Lv. 75              90   80   65   65   80  130  160  
    -----------------------------------------------------------------------
    Prior               14   14    9    9   10   18   21  プリオール
    Lv. 150             92   82   65   65   82  135  167
    -----------------------------------------------------------------------
    Skills: Rifle, Drill, Uchiwa, Syringe
    
    Stat Boosts:
    Archer/Hunter    - Res/Tec + 1
    Sniper/Bowmaster - Res/Tec + 2
    Dianne/Prior     - Res/Tec + 3
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    15. Mechanic
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Creation Conditions: Available at the start of Chapter 4.
    Slots: 4  Movement: 40  Jump: 15 
    
    -----------------------------------------------------------------------
    Name /Base Stats |  HP|  SP| ATK| DEF| INT| RES| TEC| Japanese
    Lvl  /Equip Mods |  HP|  SP| ATK| DEF| INT| RES| TEC|  
    -----------------------------------------------------------------------
    Mechanic            12   11    6    8   10    7   13  メカニック
    Lv. 1               90   80   50   70   80   60  110
    -----------------------------------------------------------------------
    Engineer            13   12    6    8   11    7   14  エンジニア
    Lv. 5               92   82   50   72   82   60  115
    -----------------------------------------------------------------------
    Craftsman           14   12    7    9   11    8   15  クラフトマン
    Lv. 12              95   85   52   75   85   62  120
    -----------------------------------------------------------------------
    Weapon Smith        15   13    7    9   12    8   16  ウエポンスミス
    Lv. 25              97   87   52   77   87   62  125
    -----------------------------------------------------------------------
    Meister             16   13    8   10   12    9   17  マイスター
    Lv. 50             100   90   55   80   90   65  130
    -----------------------------------------------------------------------
    Godhand             17   14    8   10   13    9   18  ゴッドハンド
    Lv. 100            102   92   55   82   92   65  135
    -----------------------------------------------------------------------
    Skills: Drill, Shovel, Bomb, Wrench
    
    Stat Boosts:
    Mechanic/Engineer      - Tec + 1, Mana + 10%, Mech XP + 30%
    Craftsman/Weapon Smith - Tec + 2, Mana + 20%, Mech XP + 40%
    Meister/Godhand        - Tec + 3, Mana + 30%, Mech XP + 50%
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    16. Professor
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Creation Conditions: Available at the start of Chapter 4.
    Slots: 4  Movement: 35  Jump: 10 
    
    -----------------------------------------------------------------------
    Name /Base Stats |  HP|  SP| ATK| DEF| INT| RES| TEC| Japanese
    Lvl  /Equip Mods |  HP|  SP| ATK| DEF| INT| RES| TEC|  
    -----------------------------------------------------------------------
    Useless Prof         9   10    4    6   14   10   14  ポンコツ博士
    Lv. 1               70   80   40   50  120   80  120
    -----------------------------------------------------------------------
    Spark Prof          10   11    4    6   15   11   15  スパーク博士
    Lv. 5               72   82   40   50  125   82  125
    -----------------------------------------------------------------------
    Plasma Prof         10   11    5    6   16   11   16  プラズマ博士
    Lv. 12              75   85   42   52  130   85  130
    -----------------------------------------------------------------------
    Anti-Grav Prof      11   12    5    7   17   12   17  反重力博士
    Lv. 25              77   87   42   52  135   87  135
    -----------------------------------------------------------------------
    EM Prof             11   12    6    7   18   12   18  超電磁博士
    Lv. 50              80   90   45   55  140   90  140
    -----------------------------------------------------------------------
    Genius Prof         12   13    6    7   19   13   19  グレート天才博士
    Lv. 100             82   92   45   55  145   92  145
    -----------------------------------------------------------------------
    Skills: Bazooka, Makai Cannon, Remote Control, Bomb
    
    Stat Boosts:
    Useless Prof/Spark Prof    - INT/TEC +1
    Plasma Prof/Anti-Grav Prof - INT/TEC +2
    EM Prof/Genius Prof        - INT/TEC +3
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    17. Thunder God
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Creation Conditions: Lucky Doll Lv. 50 (YES, that's a monster class.)
    Slots: 4 Movement: 35  Jump: 15
    
    -----------------------------------------------------------------------
    Name /Base Stats |  HP|  SP| ATK| DEF| INT| RES| TEC| Japanese
    Lvl  /Equip Mods |  HP|  SP| ATK| DEF| INT| RES| TEC|  
    -----------------------------------------------------------------------
    Thunder Giganto     15    5   14   12   12   10    4  サンダーギガント
    Lv. 1              120   40  120   90   90   80   40
    -----------------------------------------------------------------------
    Raijin              16    5   15   13   13   11    4  雷神
    Lv. 10             125   40  125   92   92   82   40
    -----------------------------------------------------------------------
    Takemikazuchi       17    5   16   14   14   11    4  タケミカズチ
    Lv. 24             130   42  130   95   95   85   42
    -----------------------------------------------------------------------
    Thor                18    6   17   15   15   12    4  トール
    Lv. 50             135   42  135   97   97   87   42
    -----------------------------------------------------------------------
    Jupiter             19    6   18   16   16   12    4  ジュピター
    Lv. 100            140   45  140  100  100   90   45
    -----------------------------------------------------------------------
    Indra               20    6   19   17   17   13    5  インドラ
    Lv. 200            145   45  145  102  102   92   45
    -----------------------------------------------------------------------
    Skills: Spear, Taiko, Uchiwa, Mallets
    
    Stat Boosts:
    Thunder Giganto/Raijin  - HP/ATK/INT +1
    Takemikazuchi/Thor      - HP/ATK/INT +2
    Jupiter/Indra           - HP/ATK/INT +3
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    18. Rogue
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Creation Conditions: (assumed) M. Sword Master & Cook Lv. 50, Mechanic Lv. 20
    Slots: 3  Movement: 40  Jump: 12 
    
    -----------------------------------------------------------------------
    Name /Base Stats |  HP|  SP| ATK| DEF| INT| RES| TEC| Japanese
    Lvl  /Equip Mods |  HP|  SP| ATK| DEF| INT| RES| TEC|  
    -----------------------------------------------------------------------
    Rogue               16   10   16   14    6    4    6  ローグ
    Lv. 1              130   80  130  120   50   40   50
    -----------------------------------------------------------------------
    Brigand             17   11   17   15    6    4    6  ブリガンド
    Lv. 10             137   82  137  125   50   40   50
    -----------------------------------------------------------------------
    Bushwacker          18   11   18   16    7    4    6  ブッシュワッカー
    Lv. 24             145   85  145  130   52   42   52
    -----------------------------------------------------------------------
    Banded              19   12   19   17    7    4    7  バンデッド
    Lv. 50             152   87  152  135   52   42   52
    -----------------------------------------------------------------------
    Berserker           20   12   20   18    8    4    7  バーサーカー
    Lv. 100            160   90  160  140   55   45   55
    -----------------------------------------------------------------------
    Desperado           21   13   21   19    8    5    8  デスペラード
    Lv. 200            167   92  167  145   55   45   55
    -----------------------------------------------------------------------
    Skills: Sword, Morning Star , Axe, Nunchucks
    
    Stat Boosts:
    Rogue/Brigand       - HP/ATK + 1
    Bushwacker/Banded   - HP/ATK + 2
    Berserker/Desperado - HP/ATK + 3 
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    19. Officer
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Creation Conditions: (assumed) F. Sword Master & Archer Lv. 50, Professor 
    Lv. 20
    Slots: 3   Movement: 50  Jump: 15 
    
    -----------------------------------------------------------------------
    Name /Base Stats |  HP|  SP| ATK| DEF| INT| RES| TEC| Japanese
    Lvl  /Equip Mods |  HP|  SP| ATK| DEF| INT| RES| TEC|  
    -----------------------------------------------------------------------
    Lady Commando       12    9   12    8    9    8   15  レディコマンド
    Lv. 1              100   80  100   70   80   70  130
    -----------------------------------------------------------------------
    Officer             13   10   13    8   10    9   16  オフィサー 
    Lv. 10             102   82  102   72   82   72  135
    -----------------------------------------------------------------------
    Captain             14   10   14    9   10    9   17  キャプテン 
    Lv. 24             105   85  105   75   85   75  140
    -----------------------------------------------------------------------
    Colonel             15   11   15    9   11   10   18  カーネル
    Lv. 50             107   87  107   77   87   77  145
    -----------------------------------------------------------------------
    General             16   11   16   10   11   10   19  ジェネラル
    Lv. 100             110   90  110   80   90   80  150
    -----------------------------------------------------------------------
    Battle Queen        17   12   17   10   12   10   20  バトルクイーン
    Lv. 200            112   92  112   82   92   82  155
    -----------------------------------------------------------------------
    Skills: Beam Sword, Rapier, Rifle, Bazooka
    
    Stat Boosts:
    Lady Commando/Officer - Tec + 1, Mech XP + 30%
    Captain/Colonel       - Tec + 2, Mech XP + 40%
    General/Battle Queen  - Tec + 3, Mech XP + 50%
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                 X. Wish Listing
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
               
    This is a complete list of all the wishes you can get in Makai Kingdom.  To 
    make a wish, all you have to do is move your leader character to Zeta, talk 
    to him, and select the "Make a Wish" option.  Note, however, that some 
    wishes are only available if a character has fulfilled certain prerequisites.
    
    Note that the below list contains some spoilers.  If you're going through 
    the game for the first time, I highly recommend not looking at the below 
    list.
      
    -----------------------------------------------------------------------------
    -----------------------------------------------------------------------------
           Wish Listing       |     Conditions     |         Result
    -----------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    I want a new building.    |     Not Leader     | "Kills" the character and 
    新しい建物が欲しい        | Not Bonus Character| transforms them into a 
                              |    Mana Variable   | building of the same level.
                              |  (See section VI)  |
    -----------------------------------------------------------------------------
    I want to become Leader.  |       None.        | Changes leader character.
    リーダーになりたい        |                    |
    -----------------------------------------------------------------------------
    I want a new dungeon      |    Mana Variable   | Creates a new Free Dungeon.
    新しいダンジョンが欲しい  |     (see below)    |
    -----------------------------------------------------------------------------
    Transmigrate              |    Mana Variable   | Trasmigrates a character.
    ☆転生                    |   Level Variable   | Restarts a character from
                              |     (see below)    | Level 1.
    -----------------------------------------------------------------------------
    I want to make Prinnies!  |     1000 Mana      | Unlocks Prinnies as
    プリニーを作りたい        |     Level 10       | playable characters.
    -----------------------------------------------------------------------------
    I want to fight with the  |     3000 Mana      | Unlocks Event Dungeon #1:
      Ally of Justice!        |     Level 70       | "正儀の味方あらわる"
    正義の味方と戦ってみたい!|                    | "The Ally of Justice 
                              |                    |      Appears"
    -----------------------------------------------------------------------------
    I want to see the ending! |     4000 Mana      | Unlocks Event Dungeon #2
    エンディングが見たい!    |     Level 80       | "新番組スタート!?"
                              |                    | "Start of a New Show!?"
    -----------------------------------------------------------------------------
    I want to fight a Hero!   |     5000 Mana      | Unlocks Event Dungeon #3
    勇者と戦ってみたい!      |     Level 100      | "勇者参上!! "
                              |   Event Dungeons   | "The Hero Appears"
                              |   1 & 2 Complete   |  "Unforgiveable"
    -----------------------------------------------------------------------------
    I want to beat up King    |     5500 Mana      | Unlocks Event Dungeon #13
                      Drake!  |     Level 120      | "キングダーク許さん!"
    キングダークを叩きのめ    |     Chapter 6-7    | "Unforgiveable"
                      したい!|    New Game + ?    |
    -----------------------------------------------------------------------------
    I want to fight with the  |     6000 Mana      | Unlocks Event Dungeon #4
    Overlords of other games! |     Level 150      | "魔王vs魔王"
    他のゲームの魔王と戦って  |   Event Dungeons   | "Overlord vs. Overlord"
                      みたい!|   1 & 2 Cleared    |
    -----------------------------------------------------------------------------
    I want to fight the       |     8000 Mana      | Unlocks Event Dungeon #11
            Demon Overlord!   |     Level 160      | "冥王シードル戦"
    冥王シードルと戦って      |    Chapters 3-8    | "Battle with the Demon 
                      みたい!|     Newgame +      |  Overlord"
    -----------------------------------------------------------------------------
    I want to fight with      |     8000 Mana      | Unlocks Event Dungeon #12
    Salome during her heyday! |     Level 180      | "VS サロメ"
    全盛期のサロメと戦いたい!|     Chapter 5      | "Versus Salome"
    -----------------------------------------------------------------------------
    I want to fight with      |     9000 Mana      | Unlocks Event Dungeon #10
         Babylon at his peak! |     Level 200      | "暗黒竜バビロン戦"
    最強時代のバビロンと      |    Chapters 2-8    | "Versus the Dark Dragon"
                    戦いたい!|     New Game +     |
    -----------------------------------------------------------------------------
    I want the strongest      |     30000 Mana     | Unlocks Event Dungeon #5
                       Robot! |     Level 200      | "最強ロボ発進せよ!"
    最強ロボが欲しい!        |     New Game +     | "Strongest Robot Take-Off"
    -----------------------------------------------------------------------------
    I want to fight with the  |     10000 Mana     | Unlocks Event Dungeon #6
       Star Overlord Valvoga! |     Level 250      | "邪神ヴァルヴォルガ戦"
    邪神ヴァルヴォルガと      |     New Game +     | "Battle with the Star 
                戦ってみたい!|    Chapters 1-8    |  Overlord"
    -----------------------------------------------------------------------------
    I want to fight the       |     15000 Mana     | Unlocks Event Dungeon #7
      universe's strongest    |     Level 300      | "宇宙最強の魔王"
                     overlord!|                    | "The Universe's Strongest
    宇宙最強の魔王と戦って    |                    |  Overlord"
                      みたい!|                    |
    -----------------------------------------------------------------------------
    I want fight this game's  |     20000 Mana     | Unlocks Event Dungeon #8
           strongest enemy!   |     Level 300      | "一番強いは誰だ!?"
    このゲームで一番強いヤツと|    Event Dungeon   | "Who's the Strongest?"
                    戦いたい!|     #7 Cleared     |
    -----------------------------------------------------------------------------
    I'll pick a fight with a  |    100000 Mana     | Unlocks Event Dungeon #9
      character in your next  |     Level 1000     | "暑中見舞い申しあげます"
                         game!|                    | "Sending a Summer's Greeting
    新作ゲームのキャラに      |                    |  Card"
                  喧嘩を売る!|
    -----------------------------------------------------------------------------
    
    ==================
    Free Dungeon 
    ==================
    
    To create a free dungeon, you need the following amount of mana:
    
    Mana required = 20x^2 + 61x + 4xy + z
    
    where:
    x = Character Level / 10, dropping the remainder.
    y = Character Level modulus 10 (or the remainder after dividing by 10)
    z = Iteration factor for y value (see below table)
    ^ = square the following value (so x^2 is x squared)
    
    Iteration Factor:
    y  | z value
    ---+--------
    0  | 36
    1  | 42  
    2  | 49
    3  | 56
    4  | 63
    5  | 71
    6  | 79
    7  | 88
    8  | 97
    9  | 107
    
    ==================
    Transmigrate Wish
    ==================
    
    The requisite level to do the self-Transmigrate wish is determined by the 
    number of stored stars from previous Transmigrations:
    
    Stored Stars (2) = new required level.
    
    The requisite amount of mana is:
    
    Mana = 50 * ( Total Stored Stars + Previous Confined Item # of Stars)
    
    All bonus characters start with an assumed stored star total of 1.
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                                 IX. Miscellany Section
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    Welcome to the Miscellany Section, the place where I put miscellaneous notes 
    on stuff that I haven't devoted full sections to yet.  Some of this may join 
    these other sections at a later date, while other bits may be forced to 
    languish here in obscurity.
    
    -----------
    1) Deletion
    -----------
    
    If you delete your characters, they're gone.  If you delete a mech, your 
    leader character at the time of deletion will get 1 mana back.  If you 
    delete a building, your leader character will get some set amount of mana 
    back based on how much mana it cost to build the building (presumably).
    
    ---------------
    2) Business 101
    ---------------
    
    As you sell stuff to your merchant (and presumably to a Store Building as 
    well), you should notice your worth at your local Merchant generally 
    increasing.  So much, in fact, that the Merchant feels safe in giving you 
    MORE money for goods that you sell.  The price will be some integer % value, 
    or some integer % - 1 of the base price.  This goes upward up to an apparent 
    cap of 80% of the item's original purchase price. 
    
    Also, note that buying (NOT SELLING) things from your Merchant will cause 
    your Merchant's level to rise.  See, there is a good reason you should buy 
    from the Merchant instead of the Store, which does offer a 10% discount off 
    of the Merchant's Prices.
    
    Mechanics work similarly with regards to Part selling prices.  I have yet to 
    verify if Mechanics work on a separate table than Merchants.
    
    ------------------
    3) Wanton Violence
    ------------------
    
    If you hit the R2 button on the castle screen next to a character, you will 
    hit them for some amount of damage.  If you continue to do this, the 
    character will die.  In exchange, you will get some amount of mana (fixed by 
    the defeated character's level).  You can bring back the deceased character 
    by talking to a Healer or a Hospital, then talking to Zetta to resummon it.  
    This is an excellent way of getting some spare mana on a character who 
    hasn't gotten to kill many enemies.
    
    Be careful, though.  If your kill count gets too high (the Japanese websites 
    are bantying around the number 60, though I haven't independently confirmed 
    that number), you will force yourself into a bonus battle for one of two of 
    the secret endings after beating the final boss.  If you win, you're fine, 
    but if you lose, you will not be able to get a New Game+ at all, and you'll 
    get told off by the game for your reckless behavior.
    
    Oh, and for those of you going through the game normally the first time 
    through, you won't win.  The boss on that stage is level 1000ish.  
    
    
    ------------------------
    4) Free Dungeon Tips
    ------------------------
    
    1) Do NOT put all of your characters into Buildings and Mechs.  Certain 
    floors have built-in blocks against inviting Buildings and Mechs.  Whenever 
    you go into a Free Dungeon, be sure to have some characters (preferably your 
    strongest) OUTSIDE of either.
    
    2) Using a Dale allows you to exit the dungeon instantly.  Using a Mogul 
    allows you to advance 30 floors in the dungeon.  If the dungeon has less 
    than 30 floors remaining, a Mogul will automatically exit you from the 
    dungeon as well.  Moguls are almost always available on every other tenth 
    floor of a Free Dungeon; Dales pop up randomly as the first item on the 
    Bonus Gauge on one of those floors with about 30% frequency.
    
    3) Every ten floors you have a "Boss" level.  Normally, you need 100 PTs to 
    advance to the next floor in a Free Dungeon.  On a Boss level, you need 500 
    PTs.  In addition, this Boss level has an actual Boss character worth 500 
    PTs.
    
    4) Your leader character will resurrect with 1 HP at the beginning of the 
    next floor if he/she is defeated on a floor.  It is a very good idea to make 
    your leader character carry a Dale or a Mogul to escape the dungeon if the 
    floors get really rough.
    
    -----------------
    5) Transmigration
    -----------------
    
    1) There seems to be no difference in bonus points if you transmigrate via 
    the Transmigrate wish or via the Create a Building wish.
    
    2) Transmigration DOES NOT AFFECT your character's base statistics when you 
    change jobs.  A character that has transmigrated 8 times will have the same 
    base stats as one who has transmigrated 100 times.
    
    3) Bonus characters can transmigrate, but you cannot transmigrate them by 
    turning them into a Building.
    
    
    ------------------
    6) Maximums
    ------------------
    
    The greatest number of items you can have in your possession is 1200.
    The greatest number of total buildings and vehicles you can make is 60.
    The greatest number of created characters you can have is 115.  (The other 
    12 slots are reserved for bonus characters.)
    The greatest possible movement and jump ratings are 127.
    
    --------------------------------
    7) Fun with Bugs.
    --------------------------------
    
    One time through a Free Dungeon on a Boss Floor in the Japanese version, I'd 
    wiped down an Unclean God down to a sliver of its health, then destroyed the 
    next Key item, triggering the Extension.  Unfortunately, the side effect of 
    this Extension was to drop your characters down to half of their life.  So, 
    the character was left on screen at 0 HP.  I tried healing it to see if that 
    would have any effect, but nope; it seems like a spell like Carol from 
    Phantom Brave would be necessary to kick that sucker up again.  
    
    Also, curiously enough, the Boss's quick-view health meter reflected the 
    health drop, but her actual health when you looked at her picture showed her 
    health at full.  Unfortunately, my mage's spell overkilled her anyways, so I 
    never did find out which meter the game was actually going by.  
    
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                            XII. Frequently Asked Questions
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    These questions are actual questions posed to me in e-mail.  In the event of 
    the questioner's poor grasp of the English language, I have modified the 
    original question to make it readable.  The questions that follow will NOT 
    be answered in e-mail again.  I will either ignore your e-mail or point you 
    to here.  I'm not even touching the various message boards right now to see 
    what questions pop up there every ten seconds.  Too many posts to read when 
    I can devote my time here and help more people faster that way.  ;>
    
    The sole exception to my self-imposed e-mail only rule is for question #1, 
    which is what the local GameStop guy asked me as I picked my copy of the 
    game.  It was a moderately amusing exchange, so I figured I'd share it here.
    
    Clerk: So, have you played Disgaea?
    Me: Yeah, that, La Pucelle...
    Clerk: Yeah, this game is awesome.
    Me: Yeah, I know, I've played it already.
    Clerk: ...(to himself: wtf is this person doing...)
    Me: ...in Japanese.
    Clerk: Oh... <long pause as he glances at the credit verification screen>
    
    -----------------------------------------------------------------------------
    
    Q1. Clerk - So, can you ever get to where you level weapons like in Disgaea? 
     I loved leveling weapons in Disgaea
    A1. Me - No, unfortunately not.  (I hated leveling weapons in Disgaea, for 
    the record.)
    
    -----------------------------------------------------------------------------
    
    
    And now, on to the actual questions I've received so far via e-mail that I 
    figure would have popped up frequently:
    
    
    -----------------------------------------------------------------------------
    Q2. OK, I'm going to sound stupid, but how can you get more items in your 
    castle to make more characters?  Do they have to be on the ground like the 
    items at the beginning of the game....what do I do?
    
    A2.  This is very easy!  What you have to do is talk to Zetta on your castle 
    screen and choose "Summon".  Tap right once, then choose an item - I 
    recommend a piece of topiary.  Choose where to invite it, then walk your 
    leader character over to it.  Press confirm (x) and choose 'Create a 
    Character'.
    
    -----------------------------------------------------------------------------
    
    Q3. I have yet to be able to buy the following items (in chapter 9): 
    Magnets, Magic Cannons, Fishing Poles, Rods, Fans, Drums, Pies, Bombs, 
    Remotes, Boxes, Mallets, Syringes, Lightsabers, or Frypans. Sorry, thats a 
    lot... I'm just wondering, is there a point in the game where you acquire 
    these, or does your merchant have to be a certain level, or do you need a 
    combination of character classes? 
    
    A3. All of these items are NEVER available for sale.  They can only be 
    obtained by picking them up or stealing them in dungeons, and are unlocked 
    in the Bonus Gauge after you beat the game for the first time and are in the 
    middle of a New Game +.
    
    -----------------------------------------------------------------------------
    
    Q4. Is there any way to have characters learn weapon skills faster? My 
    swordsman guy is like level 55 and he still only knows "The Shadow", and 
    he's been using a katana through 3 transmigrations.  Am I missing something? 
    
    A4. For a lot of weapons, not really.  Katanas learn weaponskills as slow as 
    molasses; the second skill, The Shadow, is learned at Katana Level 2, but 
    the next skill isn't learned until Katana Level 7.  I recommend creating a 
    Library with the remains of one of your Magicians and sticking your 
    characters inside of it, as that increases Weapon Mastery learn rates by 
    50%.  Beyond that, keep transmigrating your character.  If other NIS games 
    are any indication, higher class characters usually fill their Weapon 
    mastery meters quicker.
    
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                               XIII. Update History
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    05/07/01
       v0.70 Walkthrough:
               Still adding those pesky stage titles!
               Completed Chapters 7 Walkthrough (yes, I'm slow)
             Items/Confine Sections:
               Began Armor Section (Robes, Light Armor)
               Added Useable Items Section 
               Continued to fill in other existing blanks.
             Class Information Section
               Added complete listings for stats of Human Classes
               (Monster/Bonus Classes still in progress.)
    05/06/05
       v0.60 Walkthrough:
               Added in more stage titles
               Completed Chapter 6 Walkthrough
             Items/Confine sections:
               Revised some notes in the Items explanation.
               Added remainder of Topiary Section.
               Added remainder of Weapon Section (99% complete).
               Continued to fill in other existing blanks.
             Other:
               Updated a whole bunch of names based on English screenshots.
               Seidel, Hell Lord --> Seedle, Demon Overlord
               Jashin Valvolga --> Star Overlord Valvoga
    05/05/23
      v0.50  Walkthrough:
               Edited Chapter 0/1 Walkthrough
               Added in stray stage titles.
               Completed Chapter 5 Walkthrough
             Bonus Gauge System:
               Completed explanation of Bonus Gauge System.  
               Items are still not included, though.  ;_;
             Items/Confine sections:
               Added Trees, Nunchucks, Mallets, Spears
               Corrected spellings for a BUNCH of weapon names.
               Filled in other existing blanks.
             Miscellany Section:
               Added notes on how levels affect your equipment stats.
    05/05/16
      v0.40  Added Chapter 3 stage titles/Chapter 4 Walkthrough
             Added walkthrough for Happy Dungeons 1-3
             Began Bonus Gauge Chart (EXP/HL/MT listings only) to Lv. 55.
             Items/Confine:
               Added Rocks, Frying Pans, Ball and Chain
               Made minor additions/changes to existing categories. 
             Miscellany Section:
               Corrected Store Discount (70%--->10%)
               Added more info.
    05/05/05
       v0.30 Completed Chapters 1-3 Walkthrough
             Began Equipment/Confine listings for the following:
               Daggers, Swords, Katanas, Lightsabers, Axes 
             Completed Buildings Section
             Completed Menu Translation/ Control Explanation
             Began Miscellaneous Notes Section
               Determined formula for Dungeons/Building Creation
             Sent Guide out for initial release.
    
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                                    XIV. Credits
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    Nippon Ichi  - For making this game, yay!
    CJayC        - Because it's practically required to credit him in any        
                   GameFAQs guide.
    Salah al-Din - A hefty debt of gratitude for his and many other people's     
                   work on deciphering the Bonus Gauge in Disgaea.  Makai 
                   Kingdom's is virtually identical in structure.
    
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                                        FIN
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