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--------CAMPAIGN MODE FAQ AND WALKTHROUGH----------------------
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             BY: BOZPLATYPUS (BozGoalie@gmail.com)
                   For My Blitz Pics:

http://s175.photobucket.com/albums/w143/bozgoalie/Blitz%20the%20League/?
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>>TABLE OF CONTENTS<<
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1.INTRODUCTION <INT>
2.CHOOSING YOUR TEAM <CYT>
3.TRAINING <TRA>
4.TIPS/STRATEGY <TIP>
5.FAQ <FAQ>
6.END <END>

FOR YOUR CONVEINIENCE:
Type in <(whatever code)> to get to that section quickly.
Ex. Ctrl+F to open find then type "<TIP>" and it will match
with the code in the tips title.
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1.>>Introduction<<   <INT>
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Hello This is a guide for the Blitz the League (PS2) Campaign 
mode.  It was created by me Bozplatypus from my knowledge of the
game.  I wasnt planning on making a guide but wwesniper and 
latinbatos from the Gamespot Blitz forums insisted I should.  So
I will share my expertise with all of you and I wont waste time 
with crap like the controls and stuff.  This guide is 2007 By
Bozplatypus.  PS: The login "Boz" was already taken so it 
suggested Bozplatypus...lol.
I hope this guide is helpful as it is the best way to achieve the
strongest team possible.  I have been through many seasons, and 
this is my best formulas I have discovered. Goodluck and Happy
Blitzing.  This guide can be used elsewhere as long as credit is 
given to Bozplatypus for creating it.
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2.>>Choosing your Team<<   <CYT>
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At the beginning of campaign mode you are shown a bunch of short
video clips of a football team getting owned and then a ticked 
off owner.  The owner of this team decides its time to start 
fresh.  Its up to you his GM to pick everything.  You are asked
to pick a teamname, colors,stadium and design the jerseys.  Once 
you have done that, you get to choose your staff and a rookie and
veteran player.  Heres my choices which I find are the best.

NAME/COLOR/JERSEYS > You can choose this to be whatever you want,
Im not going to tell you what your team is... :D

STADIUM> DOBBS Collosium is the newest cool one. 

< STAFF >
HEAD COACH > You want Giovanni Carmazzi the good one with the bonus 
in Arm Accuracy. Stength isnt needed that much and Injury Resist
is kinda pointless so Arm upgrades are better.

OFFENSIVE CO-ORDINATOR> You will want Armand Marken.  Now you might
be thinking why am I making a team of so much passing.  This is 
because passing gets you everywhere in this game.  Its not as easy
to rush as it is to bomb one to the end-zone.  Plus you make more 
money and more money=better team.  This is because when you pass
for one play TDs everytime you get the ball, you maybe use up
7 seconds on the clock, then your opponent takes up maybe 1 minute.
Then you get another 7 second score and the more scores the more 
money you get.  If you were rushing, you would take at least 10 
seconds to get a TD in one play, and thats if you are lucky enough
to do so.  It takes about 5 rushing plays to get a TD.  So in that
5X10 seconds=50 Seconds, you could have 50/7=about 7.  So you got
1 TD in the time you could have 7.  Now no more arguements.
So any way Armand MArken is the best hes got the QB upgrade and 
the Faster WRs which you need to be good at this game.

DEFENSIVE CO-ORDINATOR> For this spot your gonna want Pops Rodriguez.
Your LBs are the most important part of your Defense and he 
specializes in LBs. Plus some safety bonus.  Nuff said.

TRAINER> Dr.Chu No question.  In this game you never ever ever juice.
HUGE waste of money.  So therefore you don't need the first guy.
The second guy is a very close second to Dr.Chu, but if your good, 
you might have 1 injury the whole Campaign.  AND Chu has the training
bonus.  Training is your whole team.  Its the Key.  You will suck if 
you dont train.

ROOKIE> QB-Clayton Wescott.  Reason: You are gonna need to pass.  
You cant win if you dont have a stellar airial offense.  
Now your thinking well then why not Jonas.  
Reason: You can get your WRs to be just as good as Jonas by the end 
of the Campaign if you train right.  You can never make a QB quite 
as good as Wescott.  Now I must admit Kilgore has definately the 
best skill of the Three choices, but he just doesnt fit in a 
game where long bombs to run up the score are king.  
Now your thinking, but now my RB sucks. Well, all you can do with
him is make it so he doesn't drag your offensive rating down.  
Look do you want to win or not?

VETERAN> This is the toughest decision ever. All Three can 
be equally as good. The safety Kinsman, stays roughly the 
same throughout the Campaign, hes slightly better than the 
average safety through all the divisions. Kurt Shock seems like 
the best choice.  He starts off very bad, but once you get to 
Division I and win,hes a monster. Lawless is your man though.
He is the choice of Champions.  Now you may be thinking but
why would you get Lawless when (CAUTION SPOILER) you get
Battaglia after Div III.  Its because of this.  The other 2 Vets
suck in DIV III.  Lawless dominates. Lawless is amazing in DivIII,
Good in DIV II and Average in DIV I.  But in Div II when you get 
Bruno, he helps make up for Lawlesses loss, so throughout the 
game, Lawless and Bruno combine to be stellar.  Plus on onside
kicks, they are both right there in the middle to hammer the 
returner.  Well now that we have our team assembled, lets move on.
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3.>>TRAINING<<        <TRA>
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Well here we are at the guide part of the guide.  In Blitz you 
get to train your players up to improve your team, as there 
are no trades allowed.  God only knows why not...but whatever.
So many people look at the training page in Blitz (accesed through
campaign mode and then Trainer>Players and become immesnsly confused.
Its not that hard to figure out.  Heres what you wanna put on all
your guys for Division I.

QB(Wescott)> SPEED - ARM STRENGTH
HB> BREAK TACKLE
FB> BREAK TACKLE
WR1>SPEED - RESIST INJURY
WR2>SPEED - RESIST INJURY
WR3>BREAK TACKLE - RESIST INJURY
TE1>ARM STRENGTH - ARM ACCURACY*
TE2>ARM STRENGTH - ARM ACCURACY*
*For some reason the TEs letter grade goes up when trained in arm 
skills Letter grades up=better stats on overall stats boxes thingies.
G1>BLOCKING
G2>BLOCKING
C>BLOCKING
DE1>STRENGTH
DE2>STRENGTH
DT>STRENGTH
LB1(raymer)>NONE**
**Gets replaced by Battaglia in Division 2.
LB2>Tackle
LB3>Tackle
LB4>Tackle
CB1>Agility - Hands
CB2>Agility - Hands
S1(Hatcher)>Arm Accuracy - Kicking***
***Hatcher isnt your starting safety therefore doesnt need to be 
trained,but you will have leftover training spots so we give them to 
him. 
(kicking,arm accuracy.)
S2(summerset)>Agility - Hands
P>Kicking
K>Kicking

That is the DIV III training guide you should follow to get the best 
team.Heres the order at which your training upgrades should go. NOTE:
upgrade training when you have enough cash to do it.  And by enough 
I mean the price of the upgrade+$50 000 because you need to put a 
$50 000 wager on every game to make money. 

LVL 1>SPEED
LVL 2>SPEED(now maxed)
LVL 1>TACKLING
LVL 2>TACKLING(now maxed)
LVL 1>STRENGTH
LVL 2>STRENGTH(now maxed)
LVL 1>HANDS
LVL 2>HANDS(now maxed)
LVL 1>AGILITY
LVL 2>AGILITY(now maxed)
*****AFTER THIS POINT, YOU CAN CHOOSE WHAT ORDER*****
*****JUST MAKE SURE THEY ARE ALL UP TO THE LVL I SUGGESTED*****
LVL 1>ARM STRENGTH
LVL 1>BLOCKING
LVL 1>BREAK TACKLE
LVL 2>BREAK TACKLE(now maxed)
LVL 1>RESIST INJURY
LVL 2>RESIST INJURY(now maxed)
LVL 2>BLOCKING (now maxed)
LVL 1>KICKING

Now you should be about two or three games into division 2.
Your Machines should look like this

LVL 2=SPEED - STRENGTH - TACKLING - HANDS - 
AGILITY - BREAK TACKLE - BLOCKING - RESIST INJURY

LVL 1=ARM ACCURACY - ARM STRENGTH - KICKING

LVL 0=NOTHING

NOW SAVE YOUR CASH ALL THROUGH the rest of DIV II.
Note: Some of the upgrades we only went to lvl 1. This is because they
arent very useful.  Kicking can only be beneficial to kickers, and 
therefore we leave the kickers to train kicking the whole time.  
They dont need any more upgrades because by the end they will be maxed.
Same with arm skills are only good for QBs and TEs and 
maybe FBs so by the end they will be maxed and no one else needs em.  
So use your cash to upgrade more important ones like Speed and Tackling.

DIVISION II and I Training:

This is where it gets hairy. I cant tell exactly when every player 
is going to max at what so Ill just give you a guideline to follow.  
NEVER WASTE A SINGLE CYCLE.
Each position should max and train on a few areas. By the end these 
should be trained and a bunch of em maxed for each position. 
When it says maxed for sure it doesnt mean those have to be maxed before 
the end of campaign.  
WHAT IT DOES MEAN IS THAT YOU MAX THAT ONE BEFORE YOU MOVE TO THE NEXT 
ONE TO THE RIGHT ON THE LIST.  Its also key you dont have anyone 
sitting around when you have open training spots.  SLap whatever on them 
just to keep their skills rising.


<QB> ARM STRENGTH (MAXED FOR SURE) SPEED (MAXED FOR SURE) 
ARM ACCURACY (MAXED FOR SURE) RESIST INJURY
For QB: Keep speed on him till he maxes.  Train the Arm Strength/Speed 
in DIV III.  Somewhere in DIV II he'll max arm strength.  
Swap his cycle in arm strength with the safety training Accuaracy.


<RB> BREAK TACKLE (MAXED FOR SURE) AGILITY - RESIST INJURY - ARM STUFF?
Once you max the RBs Break tackle, you just kinda haveta slot in stuff 
as other guys max there things. Like Injury resist will come up and is 
the next best to train on a HB.  Since you dont use him, he doesnt 
really need speed, as its a waste and other players could use it.  
If you are stuck with nothing to train him on, give him arm skills.


<FB> BREAK TACKLE (MAXED FOR SURE) RESIST INJURY - ARM STUFF - 
KICKING - BLOCKING Give him a resist injury when he eventually 
maxes break tackle.  Slot in a kicking or arm skills if you have nothing 
available for him.  BLOCKING if it somehow comes free from the mix 
(no one needs who i reccommend maxes it) give to him.


<TE1> ARM STRENGTH (MAXED FOR SURE) ARM ACCURACY (MAXED FOR SURE) 
BLOCKING 

<TE2> ARM STRENGTH (MAXED FOR SURE) ARM ACCURACY (MAXED FOR SURE) 
BLOCKING
TE NOTE: Blocking will be available after O linemen are done with it. 
Slap it on the TEs once they are done arm strength.  
Same goes with FB if you want. (theres 3 blockings)


<WR1> SPEED (MAXED FOR SURE) RESIST INJURY (MAXED FOR SURE) 
HANDS* - AGILITY* - BREAK TACKLE

<WR2> SPEED (MAXED FOR SURE) RESIST INJURY (MAXED FOR SURE) 
HANDS* - AGILITY* - BREAK TACKLE

<WR3> SPEED (MAXED FOR SURE) RESIST INJURY (MAXED FOR SURE) 
BREAK TACKLE (MAXED FOR SURE) HANDS - AGILITY 

*These two will become available from cBs and S's.  Slap em on the WRs.  
They should max one of the two of those also.  WR3 is already maxing 
his Break tackle from the start so thats the third one he maxes.
The first 2 WRs max the speed and injury resist, but they are open 
for the last one between hands and agility, probably hands.


<G1>BLOCKING (MAXED FOR SURE) STRENGTH (MAXED FOR SURE) - ARM STRENGTH

<G2>BLOCKING (MAXED FOR SURE) STRENGTH (MAXED FOR SURE) - ARM STRENGTH

<C>BLOCKING (MAXED FOR SURE) STRENGTH (MAXED FOR SURE) - ARM STRENGTH

Not much to say here besides make sure they max blocking then strength 
and then just make sure they get trained in something else instead 
of sitting with nothing.


<DE1>STRENGTH (MAXED FOR SURE) TACKLING (MAXED FOR SURE) SPEED

<DE2>STRENGTH (MAXED FOR SURE) TACKLING (MAXED FOR SURE) SPEED

<DT>STRENGTH (MAXED FOR SURE) TACKLING (MAXED FOR SURE) ARM Skills 
- Kicking

Make sure you max the first two first.  After that use speed on DEs if 
its available (which i doubt it will be) if its not open, use Arm stuff 
or whatevers open.


<LB1(now BATTAGLIA>TACKLING (MAXED FOR SURE) SPEED (MAXED FOR SURE) 
- Hands - Strength

<LB2>TACKLING (MAXED FOR SURE) SPEED (MAXED FOR SURE) - Hands -Strength

<LB3>TACKLING (MAXED FOR SURE) SPEED (MAXED FOR SURE) - Hands -Strength 

<LB4>Nothing 

Speed comes off of the WRs/QB once maxed and goes to LBs next. 
If you are stuck after give em Hands for the picks when in zone ds 
or Strength if its open. LB4 gets tackling from the first LB that maxes
it. After that hes done I think cause it takes him rest of year to max.  
If it doesnt then give him Speed or Hands or Strength, maybe 
kicking or something.


<CB1>AGILITY (MAXED FOR SURE) HANDS (MAXED FOR SURE)-Speed-Injury Resist 
- Tackling

<CB2>AGILITY (MAXED FOR SURE) HANDS (MAXED FOR SURE)-Speed-Injury Resist 
- Tackling

Youll probably have to go right to injury resist after the first two are 
maxed.There is a reason why injury resist explained in Tips and 
strategy. Speed will be on WRs/QB then LBs then CBs/S then DEs. 
Switches after they max.


<S1>KICKING (MAXED FOR SURE) ARM STRENGTH - ARM ACCURACY

He will have kicking till he maxes.  Once the QB maxes the Arm Strength, 
he takes the ARm Accuracy from S. Then Safety gets Arm strength.  
He can train whatever isnt being used.


<S2>AGILITY (MAXED FOR SURE) HANDS (MAXED FOR SURE)-Speed-Injury Resist 
- Tackling
Hes same as CBs so same comment.


<P>KICKING (MAXED FOR SURE) 
<K>KICKING (MAXED FOR SURE)
Whatever you want.  As long as it isnt important to someone else.

Its Vital that you dont take things off of people that need it before 
they max. 
So Ive come up with a priority list:


Speed: 1.QB/WRs 2.LBs 3.CBs/Safety2 4.DEs


Tackling: 1.LBs 2.DE/DT 3. CBs/Safety2


Strength: 1.DEs/DT 2.Gs/C 3.LBs


Agility: 1.CBs/S2 2.WRs 3.QB 4.RB/FB


Injury Resist: 1.WRs 2.QB 3.CB/S2 4.RB/FB


Arm Strength: 1.QB 2.TE1/TE2


Arm Accuracy: 1.QB 2.TE1/TE2


Hands: 1.CBs/S2 2.WRs


Kicking: 1.Kicker/Punter


Break Tackle: 1.RB/FB 

Here are the upgrades list:
Once you get into DIV I then you can upgrade your machines even more.  
Maximum level means you keep investing into that one until it maxes 
the highest lvl (i think is 5 cant remember)
Then move to the next one and keep going till it maxes and so on
Heres the guide:

Speed <MAXIMUM LEVEL>

Tackling <MAXIMUM LEVEL>

STRENGTH <MAXIMUM LEVEL> 

HANDS <MAXIMUM LEVEL>

AGILITY <MAXIMUM LEVEL>

INJURY RESIST <MAXIMUM LEVEL>

All the rest=Upgrade one more time fromt the first upgrade guide.
Ex: Kicking we have at lvl 1 now upgrades to lvl 2.

The order doesnt really matter, except try to keep break tackle as the 
next one you upgrade.

That my friends is the training guide.  This guide is the key to a 
successful team. Another thing to note is that players cant train while 
injured.  In the event a guy is injured, then dont give his training 
cycle to another player. Instead, use your cash to buy the injury fixer
that best suits him per weeks.  Get the one without negative effects tho.
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>>TIPS AND STRATEGY<<         <TIP>
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Here are my ways to winning and how to manage your team.

While in the game here are some things to note:

>ON OFFENSE USE ONE PLAY WHICH IS OH MARY
the reason is because it is a good play that gets a TD everytime if well 
executed. Take a three to five step drop, wait a few seconds and bomb it 
to Square or Circle receiver (Outside ones) This is because in the middle,
There are more guys to beat, like the CBs will cram into the middle once 
you throw to the Middle guys, where as the outside you haveta beat 1 CB 
and the safety will be drifting over, but hes too slow. 
Oh Mary is in the SPEED section of the playbook.

>NEVER PUNT OR KICK FIELDGOALS 
as lame as it sounds, dont do it.  There is no point.  The game blitz the 
league isnt about winning by one or two points, its a high scoring TD fest 
where there is no reason to deliberately give the ball to the other team 
like with a punt.You can gamble and get the TD, no need to kick.  
Even though, you shouldnt really ever be in a 4th down situation.

>ALWAYS USE CLASH
Always use clash.  Its easy to gain more so use it while you have it.
Dirty hit with it all the time.  This causes injuries and lowers the 
other teams stamina on their guys, which makes them lose skill. Clash 
on offense is worked a bit different.  You drop back with the Oh Mary, 
bomb it out and while the ball is in air, execute the clash. 
Clash catch it, and DONT USE SPEEDBURST WHILE IN CLASH.
Your player you are controlling in clash always goes faster than 
the D anyways. Once you run out of clash, immediately start 
speed bursting. Throw in a taunt when you arent gonna get caught.

>CATCH THE BALL TIP
Alot of times the DB is right on your back when your trying to catch it,
and they jump in front a pick it.  Some rare ocasions, 
they dive at you to tackle you and break it up.  I find that if you
quickly rotate the left analog stick 
(the one you control the player with) in a complete circle, your guy goes
a tight three sixty circle and then keep running up the field for the ball.
(this is once the ball is in air and youve entered clash and a DB is on you)
The DB gets left behind by this move.  Sometimes do it multiple times,
if he catches up to you again.  If you arrive at the X where the ball is
going to land before its coming down to you, spin with the analog stick
to dodge DBs and lead them away from you and the ball.  They follow you
and dont go to the spot where the ball is landing, so your just trying to get
them off your tail.  Ill try to post a video of this move on my pics of Blitz.
Website at top of page.

>ALWAYS EXECUTE YOUR UNLEASH
Use it as soon as you get it.  ONE EXCEPTION. Converts.  If you have unleash
and are attempting a convert, let him try catch it on his own so you
can use unleash on kickoff. 

>SUCCESFULL CONVERTS
Using Oh Mary and then snap the ball, wait 2 seconds and throw to X receiver
(inside lane on the right side).
Hes often not covered by the LB and is open in the endzone.  Throw to him even
when he looks covered. I always throw to him on every single conversion and it 
works 9/10 times.

>CPU DOESNT CATCH ON
The computer wont ever catch on that you use the same play over and over so
dont worry about using Oh Mary every play and worrying they'll catch on.

>ALWAYS ONSIDE KICK
ALWAYS ALWAYS ALWAYS ONSIDE KICK.  Dirty hits and even regular hits on 
onside kicks cause so many fumbles. Aim the arrow to the farthest right and
481
then kick onside as best you can get the buttons
(the button combo thing to kick)
to get your power. The power doesnt really matter.  So many fumbles and injuries
happen when you dirty hit the kick returner of an onside kick.

>ONSIDE KICK STRATEGY
As soon as the ball leaves the kickers foot, speed burst forward 
WITH THE KICKER.  
Right when the Returner is bending down and the screen is about 
to rotate around and switch views, Hit X to hit.  
Then quickly hit circle to switch to Lawless.  
On the onside kickoffs, there are usually 2 guys on the other team trying to
get it. One guy will get it and the other guy will lead block for him.  
The kicker that you hit with wont hit anybody, he'll land on the ground 
infront of their kick returner and blocker.  The blocker almost always 
trips on the kicker and since you switched to Lawless, you have an
open lane to the Returner with your best tackler Lawless.  
To top it off their returner is either a tightend or a lineman, both who 
are very fumble prone.

>DEFENSIVE PLAY SELECTION
Always pick Balanced>Glove.  Be Lawless on the left side of the screen.  
Move srtaight down from where he is(presnap) till you get stopped by the 
invisible wall/line of scrimage.  Hold down speed burst.  
As soon as the ball is snapped, loop around and sack the QB.  
You might get blocked, but if you do, alot of 
times your other D-Lineman can get the QB. If he gets the pass off, switch to
the DB,tackle the Reciever and then switch players and try use him to 
intercept the ball before it hits the ground.  If they are running it, 
and your blocked, press circle and you will often switch to Battaglia 
who can make the tackle.

>USE YOUR TIMEOUTS WISELY
You get two per half.  Make sure you use them.  The more time on the clock, 
the more time there is to score. Use them when the quarters are running down to
like 5 seconds so you can get that last play in to get some more clash icons 
before the quarter ends.

>PUNT RETURNS
On fourth down, use glove still incase they are going for it.  If they are 
punting, control a DB and back him up far.  Usually it will be deep and he'll 
return it. Sometimes it goes short and your safety or other DB gets it.  
That is why they need injury resist, because they could take some 
dirty hits here.
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>>FAQ<<          <FAQ>
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Q>Why Dont You Juice?
A>Juicing is not permanent.  It is also costly.  Buying training upgrades 
with the money is better because training is permanent.

Q>How much money per game should I be making?
A>Usually at least $200 000.  Dont worry if you dont, its not that big a deal.

Q>Why do you always max wager?
A>It returns the most cash to you.  There is no way you shouldnt be able to 
beat every team by 21. Especially since when the other team is trailing in the 
4th Qtr,they have only 3 blockers and make it easy for you to get 4 quick 
sacks and get the ball back to your offense for another score.

Q>Is it important to get the Stats plaqs?
A>No they are just for show.

Q>Can you save me a completed campaign with good stats if I send you my 
memory card?
A>No.

Q>Why do you put random training onto some players that wont benefit from it?
A>Any skills raised increases the letter grade on any player, 
letter grades go up, your teams ratings go up.

Q>Have you played the new Blitz?
A>No.

Feel Free to Post any QUESTIONS on the Gamespot Blitz The League (PS2) Forum.
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>>END<<      <END>
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This marks the End of the guide.  Are you sad? WELL YOU SHOULD BE!!!Post any 
questions on the Gamespot Blitz the League (PS2) Forum, 
Contact me BozGoalie@Gmail.com or Just follow this guide :P
Happy Blitzing.

Credits:
Thanks to Gamespot for their Blitz Forum and Guide area. www.gamespot.com
Thanks to BozPlatypus (me) for creating the guide. 
Go Winnipeg Blue Bombers.

2007 BozPlatypus

Last Edited: March 29, 2007.

Version V.1

Happy Blitzing.
 
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