Fatal Frame III: The Tormented

A speed run by annie_k57
Gameplay by saralizzy1981


Table of contents:
1. Legal Crap
2. Notes on This Speed Run
3. Time Rankings
4. Nightly Respawns
5. Puzzle Solutions
6. Speed Run
7. Thanks


* ------------- *
| 1. Legal Crap |
* ------------- *

This may not be reproduced under any circumstances except for personal, private
use. It may not be placed on any website or otherwise distributed publicly
without advance written permission. Use of this guide on any other web site or
as a part of any public display is strictly prohibited, and a violation of
copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

I only intend on submitting this speed run to gamefaqs.com and on the Fatal
Frame Wiki, so if it ends up anywhere else... beware.


* -------------------------- *
| 2. Notes on This Speed Run |
* -------------------------- *

First of all, I'm apologizing now... this part is long for a speed run. Please
just read it all anyway. :D

Hello everyone, this is my first attempt at a contribution to the gaming world,
so please forgive anything I may have written that isnít normal. Iím doing my
best, so this is what you get, okay?

No, I don't have version numbers, I didn't really keep track because I didn't
think I'd be publishing this. Sorry! I think this is my twelfth time going over
it, though. Or fifteenth. Ish.

This speed run was written assuming you have played before and your cameras are
fully upgraded or at least greatly improved. I would suggest you first purchase
the Infinity function. Another way I save time is by having Kei run right
through ghosts he's supposed to be hiding from, it's not hard to do.

My sister and I talked a lot about just how detailed this speed run should be.
I wanted to write it in such a way that anybody could earn an S for their play
time, not just pros who don't need their maps anymore. I mean, I don't know
about you, but my real-life so-called sense of direction is completely useless. 
So I decided to offer two versions, one that's very specific and a simpler one.
The detailed version has compass directions throughout. Sometimes the game
requires you to follow a certain path, and you digress at your own peril.

Please take the time to become familiar with the lists of nightly respawns
before you start, the knowledge will prove invaluable. Or you can just refer to
the list, but it's faster to just know it, even partially.

Text in brackets is unnecessary, but recommended. I didn't include most of them
in the simpler speed run because if you don't need directions, you probably
don't need me to lead you to film/healing items. In the specific run I will
always explain it so you can decide for yourself. Of course one of the optional
portions is for the alternate ending, you can go that route and still get an S.
As a side note you can do it Night 10, Hour X or Night 15, Hour XII.

In the detailed speed run I did my best to leave all the good film for Rei, and
in the final hour there's a section leading Rei to all the good stuff, which
does take some time, but it's often worth it. In the simple one, I assume you
can find your way to the film however and whenever you choose.

I list a good approximate running time that should help you gauge how you're
doing on time. It's for a maximum-time S, so try to do better than the time
given to give yourself wiggle room. The game can be beaten in under 3 hours
with some practice!

There is a technique called the step technique that you can use to hurry up or
down the stairs, but you won't need it to get an S. If you absolutely need to
know how to do it, as soon as you hit the stairs, run diagonally and tap the
square button quickly then turn them straight, and don't stop steering them or
tapping the square button. If you did it right the character will quickly
tiptoe up or down the stairs, which is super funny. Just mess with it for a
while before you start. It's all in the turning.

As a final note, if you have anything to add (or take away) please contact me.
I want to have an accurate speed run, so I'd be glad to make changes, and of
course you'll get credit for any changes you suggested. You can email me at
annie_k57@yahoo.com with questions or comments. I'm always happy to help!


* ---------------- *
| 3. Time Rankings |
* ---------------- *

I don't know exactly which second the game sees as the difference between each
grade, but I do know which quarter hour. Lots of trial and error. Thanks Sara!

S: anything under 3:30:00
A: 3:30:00 - 4:00:00
B: 4:00:00 - 6:00:00
C: 6:00:00 - 10:00:00
D: 10:00:00 - 15:00:00
E: 15:00:00 and over


* ------------------- *
| 4. Nightly Respawns |
* ------------------- *


Nightly Purifying Light respawns:

Closet Hallway, by the plates
Engraving Shrine, up on the beams, northeast corner
Wooden Figure Room, on the altar
Tatami Loft, south bookshelf
All Gods Village's Confinement Room, just before the Cell in the brazier
2F Stairs Hallway, the closet under the middle stairs


Nightly Herbal Medicine Respawns:

Blind Room, behind a screen
Himuro Foyer, behind the row of screens
Barred Hallway (east) by Kimono Room, in the closet
Manor of Sleep's Hearth Room, under the stairs
Barred Hallway (east), on the ground
The beginning of Underground Passage by Stained Corridor


Nightly Type-14 Film Respawns:

Grand Staircase, at the bottom of the staircase
Projection Room, in the north? closet
Hall with Tatami, back in the northeast section
All Gods Village's Great Hall, on the north side of the screens
Partitioned Room, the middle left room on the floor


* ------------------- *
| #5 Puzzle Solutions |
* ------------------- *
 * --------------------------------- *   * --------------------------------- *
 | #1                                |   | #2                                |
 |            3         2            |   |              1     5              |
 |            |         |            |   |                                   |
 |            x----x----x            |   |            2         4            |
 |                      |            |   |                                   |
 |                 x----1            |   |                 3                 |
 |                                   |   |                                   |
 |  1 - left one                     |   |       Move 5, 3, 4, 1, 2, 3       |
 |  2 - down two                     |   |                                   |
 |  3 - down one, right two          |   |                                   |
 * --------------------------------- *   * --------------------------------- *

 * --------------------------------- *   * --------------------------------- *
 | #3                                |   | #4                                |
 |            x----2a                |   |            3a---x    x            |
 |            |                      |   |            |    |    |            |
 |            x----1----3            |   |            3b---2a---x            |
 |            |    |    |            |   |            |    |    |            |
 |            2b---x----x            |   |            3c---2b---2c           |
 |                                   |   |                                   |
 |  3 - down, left                   |   |  2a - right, up                   |
 |  1 - right                        |   |  3a - right, down, right          |
 |  2b - up, right                   |   |  3b - right, up, left             |
 |  2a - left, down                  |   |  2b - up, left                    |
 |  3 - left                         |   |  3c - right, up, up               |
 |                                   |   |  2c - left, left                  |
 * --------------------------------- *   * --------------------------------- *

 * --------------------------------- *   * --------------------------------- *
 | #5                                |   | #6                                |
 |              1     2              |   |              1     2              |
 |                 x                 |   |                 x                 |
 |              3     4              |   |              3     4              |
 |                                   |   |                                   |
 |          Move 1, 1, 2, 3          |   |        Move 1, 1, 2, 4, 4         |
 * --------------------------------- *   * --------------------------------- *


#7
Pretend it's a clock. On the right, make sure 3:00, 4:30, and 10:30 are lit.

#8
On the right, make sure 12:00, 1:30, 3:00, 4:30 and middle are lit. Put out
7:30.

#9
Make sure the left one has 9:00, middle and 3:00 lit, and the right one has
12:00, 4:30, and 7:30 lit.

#10
On the right, make sure 10:30, 12:00, and 7:30 are lit. Put out center, 4:30
and 6:00.


* ---------------- *
| 6. The Speed Run |
* ---------------- *

Daydream
[0:00:00]
Start as Rei in Grave Courtyard. Go to Hall with Tatami. Go through any door
except the one you came through, continue on and Hidden Face Man attacks. Go
through any door except the one you came through or let him kill you to enter
Garden Corridor. Follow the man through the north doors to Shrine Courtyard.
Follow the man through the next door.

Night 1
Hour I, "The Sign"
[0:04:00]
Start as Rei in Foyer. Go to Hearth Room. Go upstairs and receive the Camera
Obscura. Go into Corridor, peek through the peep hole on the west wall. Take a
picture through the south lattice of Yoshino. Backtrack to Hearth Room. Try to
go south to Foyer, fight Mother and Daughter. Go to the entrance in Foyer. Wake
up. Walk up to Miku in the living room. Go to Yuu's room, find Camera Obscura,
Musty Film and Letter from Kei 2 on the bookshelf by the bed. Develop your
film. Talk to Miku again to receive Letter from Kei 1. Go to sleep.

Night 2
Hour I, continued
[0:11:00]
Start as Rei in Foyer. Go to Partitioned Room, Stairs Hallway. Go up to the
south end of the hall and take a picture of the glowing door. Go down the north
stairs. Take a picture of Man Stopped Dead, who can only be seen in finder
mode. Go back up. Avoid Wandering Mother. Go to Room with Blind, find to
Yoshino to receive Burnt Passport. Walk away. Wake up, go downstairs and pick
up the note on the counter, check the door to the front hall, then answer the
phone. Go to sleep.

Night 3
Hour I, continued
[0:17:00]
Start as Rei in Foyer. Go to Partitioned Room, Stairs Hallway and up the south
stairs. Go to Room with Blind, fight Female Survivor. Wake up, walk up to Miku
in the living room to receive "Yoshino Takigawaís Diary" and a picture of
Yoshino Takigawa. Go to sleep.

Night 4
Hour II, "The Manor of Sleep"
[0:23:00]
Start as Rei in Room with Blind, pick up the Four-Point Well Key where Yoshino
was. Go to Corridor. Avoid Female Survivor, continue to Stairs Hallway. Go down
the north stairs. Go to Stained Corridor, Grave Courtyard. Take a picture of
the glowing graves. Go to Stained Corridor to the west hallway, Fight two Man
in Whites for Sleeping Stone (1), go up to Stairs Hallway, 3F Storage Room,
solve puzzle #1. Cross Grave Courtyard Roof to Attic Room. Pick up the Two
Mandarins Key and the Evade function. Fight Man in White. Go out to Grave
Courtyard Roof, Stairs Hallway. Take the north stairs down to Stained Corridor,
go to Grave Courtyard and throuth the north door. Wake up, receive Musty Film
and answer the phone. Check Miku's desk for article "Patient Disappears" and
Miku with Man photo, then go to sleep.

Night 5
Hour III, "The Subduing Song"
[0:34:00]
Start as Rei in Round Window Foyer. Go to Bell Hallway, avoid Man in White. Go
to Projection Room, Barred Hallway (east), Garden Corridor. Take a picture of
the door to Doll Altar East. Go back to Garden Corridor, on the way back, avoid
Hidden Face Man. Go to Closet Hallway, unlock the door to Bell Hallway and go
in. Go to Hall with Tatami, Hearth Room. Go upstairs and enter Corridor to go
to the peep hole again. Take a picture of Impaling Girl inside. Go back down
through Hearth Room, Hall with Tatami, and fight Woman Brushing. Go to Bell
Hallway, Closet Hallway, Garden Corridor, to Doll Altar East and pick up the
Bellflower Key from the altar. When you leave, fight Priestess Girl to receive
Gray Diary. Wake up, receive Musty Film and talk to Miku in the living room. Go
by the front door and pick up Kei's Letter 3, Photo of Mio and Manor of Sleep:
A. Talk to Miku in her room. Go to sleep.

Night 6
Hour IV, "The Evil Dream"
[0:45:00]
Start as Miku in Foyer. Go to Rope Hallway and walk up to the mirror. Go to
Great Hall and back by the far door. Run back and fight Hidden Face Man to
receive Simulacrum Mask and Sacred Stone Amulet. Go to Foyer. Hang Simulacrum
Mask on the wall to get to Preserve Room. Fight Woman Brushing when crossing
the second board to receive Twilight Stone. Continue on to solve puzzle #2. Go
to Confinement Room, Rope Palace and fight Rope Priestess. Try the far door.
Backtrack to Foyer. Go up to the exit. Go to Rope Hallway, Hall with Tatami,
Blind Room, Tattoo Altar. Wake up and go to Miku's room, talk to her twice to
receive Photo of Kei. Pick up Letter from Kei 4 off the kitchen counter. Go to
sleep.

Night 7
Hour V, "Vanishing"
[0:59:00]
Start as Kei in Barred Hallway (west). Go to Kimono Room. Try the west door and
then try to leave. Woman Brushing appears, then run for the mirror stand with
reckless abandon. Unlock the door Kei was just crouching next to and go down to
Closet Hallway. Go to Bell Hallway, Round Window Foyer. Try to go to Grave
Courtyard and when Reika appears, book it for Hall with Tatami and avoid
Reikaís grasp. Once youíre in, go up the stairs and approach the ghost to
trigger it. Duck around her and find the Camera Obscura, Folklore Notes 3 and
the Slow lens in the chest where the ghost was. Still avoiding her, take a
picture of the glowing door to Blind Room whether your capture circle turns
blue or not. Backtrack to Bell Hallway, go to Closet Hallway, up to Kimono
Room. Take a picture of Woman Brushing and run away from her west to Closet
Hallway, Bell Hallway, Hall with Tatami. Avoid two Man in Whites. Go to Blind
Room and up to Library. Check the bookshelf, then further in back, examine the
mini shrine on the right to get the Butterfly Key. Try to go back down, avoid
Kuze Family Headís clutches by running through her. Backtrack to Kimono Room.
Go to Barred Hallway (west), Storehouse. Check the cell. Wake up, go to Yuu's
closet and check inside. Go to Yuu's closet again and find the Spirit Stone
Radio and Radio Transmissions. Exit the closet. Go to sleep.

Night 8
Hour VI, "The Sacrificial Pillar"
[1:11:00]
Start as Rei in Doll Altar East. Go out to Garden Corridor. Take a picture of 
the north doors. Go to Closet Hallway, Bell Hallway and try the east door. Go
to Closet Hallway, to Kimono Room, 2F Round Window Foyer, fight a Priestess
Girl on the beams. Go to 2F Wooden Figure Room and peek in the hole in the
floor. Backtrack to Closet Hallway, go to Bell Hallway, Hall with Tatami and
fight Engraved Man for Moriya Tome 1 and the Flash ability. Go to Hearth Room
and up to Tatami Loft. Pick up Sleeping Stone (3) and the Blast lens from the
desk. Backtrack to Hall with Tatami, go to Rope Hallway, Great Hall. Continue
on to solve puzzle #4. Go to Futon Room. You often encounter two Man in Whites
here at the same time as Engraved Man, fight him to receive Moriya Tome 3.
Note: killing Engraved Man will kill the others. Backtrack to Rope Hallway,
Hall with Tatami, Hearth Room, Foyer, fight Engraved Man for Moriya Tome 4.
Go to Partitioned Room, Stairs Hallway. Go up the south stairs. Go down the
north stairs to fight Engraved Man for Moriya Tome 2. Go to Stained Corridor,
Grave Courtyard, Round Window Foyer, Bell Hallway, Closet Hallway, Garden
Corridor. Go through the north doors and wake up. Answer the phone. Go to
sleep.

Night 9
Hour VII, "The Hanging Prison"
[1:35:00]
Start as Miku in Tattoo Altar. Go to Blind Room, Hall with Tatami. Go around
the south side of the room to avoid the cutscene and go down the small hatch
near the floor to Under the Floor (east). Avoid Crawling Woman by crawling
right through her. Pop up in Doll Altar West. Find Purity Stone L Blue on the
altar and receive Green Diary. Try to leave and fight a Priestess Girl, go up
the other ladder to Under the Floor (west). Pop up in Wooden Figure Room.
Unlock the door to Barred Hallway (west). Avoid Needle Woman as you go through
the door. Go to Kimono Room where Woman Brushing should remain dormant. Go to
2F Round Window Foyer, 2F Wooden Figure Room, look through peep hole and this
time, actually take a picture of Ceremony Woman. Go to 2F Round Window Foyer,
fight a Priestess Girl. Go to Closet Hallway, Garden Corridor, to Doll Altar
North. Find Purity Stone Blue on the altar and receive Red Diary 1. Go back to
Garden Corridor, Doll Altar East and find Purity Stone Green on the altar. Go
out to Garden Corridor, Closet Hallway, Bell Hallway, Round Window Foyer, Grave
Courtyard, Stained Corridor, Underground Passage. Avoid Crawling Woman again,
pop out in Doll Altar South, find Purity Stone Red on the altar and receive
Blue Diary 1. Go through the other door, up Great Staircase, avoid two
Priestess Girls by momentarily stepping back into Doll Altar South. Go to
Tatami Loft, down the ladder to Hearth Room, to Hall with Tatami, Blind Room,
Tattoo Altar. Walk up to the altar and put the stones in this order: light
blue, green, red, blue. Try to leave, fight Kuze Family Head. Wake up and talk
to Miku in her room. Pick up Letter from Kei 6 from the kitchen counter. In
Rei's room, listen to the tapes The Same Dream 2 and The Same Dream 3. Go to
sleep.

Night 10
Hour VIII, "The Vacant Dream"
[1:54:00]
Start as Kei in Confinement Room. Go to Great Hall, Dirt Floor Hallway, Hearth
Room, Kimono Room. Pick up the Ginger Key from the floor in back. Go out to
Hearth Room and avoid Tattooed Priestess by running up the main stairs and
unlock the Ginger door to Twinsí Room. Pick up Sunlight Key and Shadow Key in
front of where the twins appear. To sneak past Tattooed Priestess, go back out
but down the west stairs this time to Dirt Floor Hallway, Great Hall. When you
try Storehouse door the Kusabi appears, and heís invincible for now. Avoid him
the best you can for almost a minute until a butterfly unlocks the door to
Storehouse. Go into the cell and walk up to the desk to receive the Pinwheel
Key and the Zero lens from the desk. Exit the cell. Follow a butterfly down
Storehouse Hallway. Continue on to solve puzzle #5. Go to Spiral Corridor, Rope 
Shrine, try the far door and fight the Kusabi. Go back to Spiral Corridor.
Avoid the again invincible Kusabi by running back to Storehouse. Approach the
butterfly in front of Barred Hallway (west). Wake up and answer the phone. Go
to sleep.

Night 11
Hour IX, "The Unleashing"
[2:7:00]
Start as Rei in Hanging Prison. Exit ahead and warp to Garden Corridor. Try the
north doors. Fight Hidden Face Man. Go to Closet Hallway, Bell Hallway, Round
Window Foyer, Grave Courtyard, Stained Corridor. Go around the west side. Check
the wall seam on the south side and go in. Take a picture of Determined Man.
Backtrack to Garden Corridor. Fight Hidden Face Man at the tree. Go to Shrine
Courtyard, walk forward. Wake up and answer the phone twice. Go to sleep.

Night 12
Hour X, "The Piercing of Soul"
[2:17:00]
Start as Kei in Barred Hallway (west), go to Kimono Room, avoid Woman Brushing.
Go west to Closet Hallway. [To get the alternate ending on your second
playthrough will add as little as 6 Ĺ minutes in easy mode if youíre quick
about it. Go to Bell Hallway, Round Window Foyer, Grave Courtyard, Stained
Corridor, Stairs Hallway. Go up the north stairs to 2F Stairs Hallway, move the
chest at the north end, cross the roof to the next door to Closed Room. Pick up
Purple Diary 4. Open the hatch in the floor and climb down to Hearth Room.
Fight Woman Brushing for Holly Key and the Pierce lens. Go to Hall with Tatami,
Bell Hallway, Closet Hallway, Kimono Room, use the Holly Key on the mirror
stand to receive Legend of Song 3, Kei Lookalike photo and Kyoka's Earring. Go
west to Closet Hallway...] Go to Garden Corridor, Shrine Courtyard, 1F Book
Storeroom. Head to the back hallway until you trigger a ghost which drops
something, pick up the Pinwheel Key. Go to Dirt Floor Hallway, Twins' Room to
the east door to solve puzzle #6. Go to 2F Book Storeroom, then up the stairs
to 3F Book Storeroom. Take a picture behind the screen of the blue aura, not
the ghost, to receive Purifying Light. Go through the sliding door onto the
roof, walk up to the edge and opt to jump. Go to Attic Room, then down the
stairs and across the beams to the ladder in the southeast corner. Go down the
ladders to Engraving Shrine. Pick up Piercing the Soul tome in front of the
altar, fight two Needle Woman. Go to Shrine Courtyard and run toward Garden
Corridor. Wake up, receive Musty Film. Go develop your film, specifically, the
picture of the girl holding the book at the top of the list of undeveloped
film. Approach Miku downstairs. Go to sleep.

Night 13.
Hour XI, "The Last Passage"
[2:30:00]
Start as Miku in Tattoo Altar. Go to Blind Room and upstairs to Library. Take a
picture of the glowing altar in back. Go to Blind Room, Garden Corridor, Shrine
Courtyard, 1F Book Storeroom, Dirt Floor Hallway, up to Twins' Room, 2F Book
Storeroom and up the stairs to 3F Book Storeroom. Go behind the screen and take
a picture of the ghost [you donít have to, but itís faster] and when the ghost
disappears, pick up Commandment Tome and a Purifying Light. Go down to Twins'
Room, Hearth Room. Run from Rope Man [you can fight him if you must, or make
him go away by opening the door to Twinsí Room], go to Hearth Room, Dirt Floor
Hallway, Book Storeroom, Shrine Courtyard, Garden Corridor, Blind Room,
Library. Place Commandment Tome on the altar. Go up the ladder. Go to
Flickering Hallway, avoid Needle Woman. Go to Hanging Prison. Pick up Mirror of
Loss and Tattooed Diary 1 in the cage. Go through the opposite door to Kimono
Room, Closet Hallway, Garden Corridor, Shrine Courtyard, Engraving Shrine,
fight Kuze Family Head. Set the mirror on the altar. Go through the screen to
Last Passage, Abyss. Fight three Priestess Girls at the bottom. Go forward to
the next Last Passage. Go forward, wake up. Go to Miku's room, then go to
sleep.

Night 14.
[2:48:00]
Start as Miku in Foyer. Go to Preserve Room, Confinement Room, Rope Palace.
Fight Rope Priestess. Try the northeast door twice. Wake up and talk to Kei to
receive Commandment Tome and Legend of Song 2. Check Yuu's desk to receive "The
Manor of Sleep" Urban Legend and old tape Sleeping Priestess. Talk to Kei
again. Go to sleep.

Night 15.
Hour XII, "The Ceremony of Commandment"
[2:55:00]
Start as Kei in Shrine Courtyard. Go to Garden Corridor. Go forward to trigger
Tattooed Priestess, donít hide and run to Doll Altar East. Solve puzzle #7 at
the altar to receive Tattooed Stake 1. Fight a flying Priestess Girl, and
receive the Blow lens. Go to Garden Corridor, go to Doll Altar North. Solve
puzzle #8 at the altar to receive Tattooed Stake 2. Go out to Garden Corridor,
Closet Hallway. Go up to Kimono Room and fight Woman Brushing to receive Purple
Diary 3. Go to Barred Hallway (west), Wooden Figure Room. Go down the hatch in
the southeast corner. Go to Under the Floor (west), avoiding Needle Woman if
she attacks, to Doll Altar West. Solve puzzle #9 at the altar to receive
Tattooed Stake 3. Backtrack to Barred Hallway (west), avoid Needle Woman. Go
to Kimono Room, Closet Hallway, Bell Hallway, Hall with Tatami, Hearth Room,
up the ladder to Tatami Loft, to Grand Staircase, down to Doll Altar South.
Solve puzzle #10 at the altar to receive Tattooed Stake 4. Backtrack to Hall
with Tatami, go to Blind Room, Garden Corridor, Shrine Courtyard, Engraving
Shrine, Last Passage 1, Abyss. Fight Kuze Family Head. Go to Abyss of the
Horizon. Walk up to the stone doors. Wake up and look in Kei's suitcase for
Kei's Research Notes and the tape Ototsuki. Play the tape "Ototsuki." Pick up
Spirit Stone Radio from Rei's desk. Go to Miku's room and into the attic. Find
"Echo Stone Earring" and "The Other World" and film reel "Ototsuki" on the
shelf where the ghost appears in the far corner. Go to Rei's room, [if you
need to save here, go to finder mode and approach the desk to trigger the
ghost] and go to sleep. Start as Rei in Grave Courtyard. Follow the man to
Round Window Foyer.

Night 16 (Final Night)
Hour XIII, "Calling of the Tattoo"
[3:20:00]
Start as Rei in Round Window Foyer, go to Bell Hallway, Hall with Tatami, Blind
Room. Pick up Mirror Fragment 3 in the blind on the floor. Go to Garden
Corridor. Pick up Mirror Fragment 1 from in front of the tree. Go to Barred
Hallway (east), Projection Room. Pick up Mirror Fragment 5 from in front of
the screen. Go to Bell Hallway, Closet Hallway. Go up to Kimono Room, Brushing
Woman may be active. Go to Hanging Prison, pick up Mirror Fragment 2 and the
Pierce lens. Go back to Kimono Room, to Barred Hallway (west), Wooden Figure
Room. Pick up Mirror Fragment 4 and Tattooed Diary 2 from in front of the
Buddha statues to warp to Garden Corridor. Go to Shrine Courtyard, Engraving
Shrine, fight Kuze Family Head. Place the mirror on the altar. Pick up Type-90
Film behind the screen. Go north to Last Passage.

Hour XIV (Final Hour)
[3:30:00]
Last Passage 1, [if needed, pick up Type-14 Film and Sacred Water at the mini
shrine.] Go on to Abyss. Examine the cage. Go down the stairs. When crossing
the first beam, fight a flying Priestess Girl. When crossing second, fight two
flying Priestess Girls. Go to Last Passage (2), Abyss of the Horizon. Walk up
to the stone doors and fight the final boss.


* --------- *
| 7. Thanks |
* --------- *

I gotta thank Tecmo for making an awesome set of games. Without the Fatal Frame
series, my nights would all feel safe and comfortable. Now why would I want to
live like that? Second, I have to thank my sister for playing FF III fifteen+
times for me so I could fine-tune everything. I also want to thank Beyond the
Camera's Lens and the forums there, they are truly awesome and have provided me
with way more information than I thought was available on the best games ever.
I'd also like to thank ThisS***AintScary and Hattori for recording their speed
runs. I watched their games online in order to check my work, and in doing so,
found some humbling mistakes. Glad I caught them though!

Best. Games. Ever.


This speed run is copyright 2011 Ann Dabrowski and Sara Dabrowski