Soul Calibur III
       Tira FAQ (v1.3, 4th November, 2005)
       Copyright 2005 Tariq mukhttar
       email: leblackdragon@yahoo.com

_________________________________________________________________________

Version 1.3        4th Nov 2005        (Moves, Combos)
_________________________________________________________________________

Version 1.2        2nd Nov 2005        (Story Tree, Weapons, Just Impact
                                        Confirmation Attacks,Combos)
_________________________________________________________________________

Version 1.1        1st Nov 2005        (Story Tree)   
_________________________________________________________________________

Version 1.0       30th Oct 2005   
_________________________________________________________________________

TABLE OF CONTENTS:
------------------
01) Tira
02) Key
03) Move List
  03.1) A-Horizontal Attack Button
  03.2) B-Vertical Attack Button
  03.3) K-Kick Button
  03.4) Sim-Press Buttons Simultanseously
  03.5) Run-8-Way Run Moves
  03.6) T-Throws
  03.7) SP-Miscellaneous
  03.8) Sig-Signature Moves
04) Soul Charge
  04.1) Enhanced Moves
05) Counter Hit
  05.1) Enhanced Moves
06) Combos
  06.1) Natural Combos
  06.2) Ground Combos
  06.3) Juggles
  06.4) Wall Combos
  06.5) Stun Combos
07) Guard Impact
  07.1) Guard Impact Follow-up
08) Just Impact
  08.1) Just Impact Follow-up
09) Ring out
  09.1) No Wall
  09.2) Short Wall Ring-out
10) Confirmation Attacks
  10.1) Decision Tree
  10.2) Confirmation Attack Moves
11) Tales of Souls
  11.1) Story Tree
  11.2) Story Events
12) Weapons
  12.1) How to Unlock
  12.2) Properties

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_________________________________________________________________________

01) Tira:
------------------
Age: 17
Birthplace: Unknown
Height: 5'3"
Weight: 94 lbs
Birth Date: Unknown
Blood Type: AB
Weapon: Ring Blade
Weapon Name: Aiselne Drossel
Discipline: Dance of Death
Family: No family, but now accompanied by a flock of watchers.

There was an underground organization called Bird of Passage that hid in 
the shadows of history. They formed contracts with the powerful and sent
outassassins to eliminate their enemies. Tira was an assassin raised by
this organization. The act of killing has become such a regular routine
in her life that she needed to kill on a regular basis for the 
stimulation it provided.

When the Evil Seed rained down, Tira was in the middle of a mission and 
the chain of command collapsed. Tira was suddenly set free from the 
underground world.

She has since forgotten where she was when the event transpired.

For a while, she was taken in by an ordinary family in an ordinary city
and lived a quiet life amongst ordinary people. This did not last long, 
however, and a simple event caused her to murder the entire family.

She then began her wandering lifesyle, killing those who crossed her
path. Her emotions grew intense to where the slightest trigger could
cause her to become depressed or manic.

One day, she came across information about Nightmare, and her heart 
leapt at the thought of finding someone like herself. Following the 
trail of slaughter, she tracked down the Azure Knight.

'Finaly, someone to whom I can give myself entirely...' Thought Tira.

Now a faithful servant of the evil sword, she operates behind the 
scenes, controlling a flock of ravens. She has been given two missions.

Her first task is to destroy the spirit sword and free the evil sword.
Her second task is to locate a new host for the cursed sword.

Those who meet her approval shall surely have their souls burned by the
flame of the cursed sword. Those who do not, Tira will surely take their
lives to bring joy to her own.


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_________________________________________________________________________

02) Key:
--------

Directional Input:

Control Layout: 7 8 9
                4 N 6
                1 2 3

1       =        Back Down
2       =        Down
3       =        Down Forward
4       =        Back
N       =        Nuetral
6       =        Forward
7       =        Back Up
8       =        Up
9       =        Up Forward

Buttons:
G       =       Guard Button
A       =       Horizontal Slash Button
B       =       Vertical Slash Button
K       =       Kick Button

Hit Level:
H       =       Hits High
M       =       Hits Mid
L       =       Hits Low

Properties:
GI      =       Guard Impact
GB      =       Guard Break

Misc:
AT      =       Attack Throw
ST      =       Stance
SP      =       Special Movement
WC      =       While Crouching
WS      =       While Standing
WL      =       While Landing
WJ      =       While Jumping
FC      =       Forced Crouch
SWP     =       Sweep
BNC     =       Bounce
8WR     =       8 Way Run
DOS     =       Double Over Stun
THS     =       Toe Hop Stun
FBS     =       Fall Back Stun
CFS     =       Crumble Fall Stun
SS      =       Spin Stun
BT      =       Back Towards opponent
[ ]     =       Hold
_       =       Or
:	=	Just Frame Input
...     =       Repeat Input
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03) Move List:
--------------

03.1) A-Horizontal Attack Button:
---------------------------------
NAME                                   INPUT           LEVEL   PROPERTY
-----------------------------------------------------------------------
Harmonic Wing                          AA              HH
Low Swoop                              1A              L       SWP
Low Pitch Flap                         2A              SL
Fin Beat                               3A              M
Undertone Rectrix                      4A              L
High Swopp                             6A              H
Polonaise Spin                         44AAA           MMMM
Groove Disc                            66A             M
Low Pitch Flap                         WCA             SL
Snare Clap                             WSA             M
Retrograde Wing                        BTA             A
Low Retro Flap                         BTWCA           L
Flitting Feather                       WJA             M
Low Flap Rooster                       WJA             L


03.2) B-Vertical Attack Button:
-------------------------------
NAME                                   INPUT           LEVEL   PROPERTY
-----------------------------------------------------------------------
Two Step Beak                          BB              MM
Low Pitch Pointe                       1B              SM
Lowdown Neb                            2B              M
Beakbreak Toss                         3B              M
Auftakt Beak                           4BB             MM
Auftakt Beak (Delay)                   4BB             MM
Double Rhythm                          6B              MM
Strayed Robin                          44B             L       SP
Wild Beat Nab                          66B             M
Lowdown Neb                            WCB             M
Upift Neb                              WSB             M
Upift Neb (Counter)                    WSB             M       AT
Retrograde Beak                        BTB             M
Low Retro Neb                          BTWCB           M
Beak Vault                             WJB             M
Uplift Neb                             WJB             M
Upift Neb (Counter)                    WJB             M       AT


03.3) K-Kick Button:
--------------------
NAME                                   INPUT           LEVEL   PROPERTY
-----------------------------------------------------------------------
High Note Kick                         K               H
Claw Kick                              1K              L
Low Pitch Claw                         2K              L
Snare Claw                             3K              M
Cadence Side Kick                      4K              M
Cadence Back Kick                      6K              H
Somersault Scratch                     44K             MM      FC
Polonaise Claw                         66K             M
Low Pitch Claw                         WCK             L
Swing Kick                             WSK             M
Retrograde Kick                        BTK             H
Low Retro Claw                         WCBTK           L       SWP
FlickeringHealkick                     9K              M
Fleeting Scratcher                     7_8K            H
Rooster Front Kick                     WJK             M


03.4) Sim-Press Buttons Simultanseously:
----------------------------------------
NAME                                   INPUT           LEVEL   PROPERTY
-----------------------------------------------------------------------
Cross Wing Legato                      A+B             MM      FC
Con Il Legno                           2A+B            M       SWP
Back Step Pizzicato                    4A+B            M
Blazing Cadenza                        6A+B            M       U
Blazing Cadenza (Cancel)               6A+B,G
Agrement Double Claw                   66B+K,B         MH
Backside Pointe                        BTB+K           M
Backside Pointe                        BT[B+K]         M       GB
Divisi Claw Wing                       A+K             MH
Tenuto Sweep                           2A+K            L       GI,SWP
Piercing Talon Strike                  4A+K,B          MM      GI,FBS
Vibrato Flutter                        6A+K            MM      FBS,SWP
Taunt                                  K+G                     SP


03.5) Run-8-Way Run Moves:
--------------------------
NAME                                   INPUT           LEVEL   PROPERTY
-----------------------------------------------------------------------
Groove Disc                            6A              M
Wild Beat Neb                          6B              M
Glissando Claw                         6K              L
Cross Wing Legato                      8WRA+B          MM
Agrement Double Claw                   6B+K,B          MH
Divisi Claw Wing                       8WA+K           MH
Ptarmigan Polka                        3_9A,B          LM
Ptarmigan Polka (Hit)                  3_9A,B:B        LMM
Ibis Minut                             3_9B,A          MH
Ibis Minut (Hit)                       3_9B,A:A        MHHH
Takt Claw                              3_9K            M       FBS,FC
Updraft (Except 8WR6)                  8WRB+K          SP
Canary Waltz C Minor                   2_8AAAA...      HLHL
Canary Waltz C Minor ~Coda             2_8AAA,A+B      HLHM
Canary Waltz E Major                   2_8ABAB...      HBHB
Canary Waltz E Major ~Coda             2_8ABA,A+B      HBHB    GB
Halcyon Rondo C Minor                  2_8BABA...      MHLMHL
Halcyon Rondo E Major                  2_8BBBB...      MMMM
Rhythmic Hook                          2_8K            M
Nightingale Jig                        1_7AAA          LLL
Strayed Lark                           1_7B            M       SP,FBS
Scribble Beat                          1_7K            M
Polonaise Spin                         4AAA            MMMM
Strayed Robin                          4B              L       SP
Somersault Scratch                     4K              MM      FC


03.6) T-Throws:
---------------
NAME                                   INPUT           LEVEL   PROPERTY
-----------------------------------------------------------------------
Death Spindle                          A+G             H       T
Poisin Apple                           B+G             H       T
Sweet Lullaby (Left Side)              A+G_B+G         H       T
Bloody Tale (Right Side)               A+G_B+G         H       T
Glass Slippers (Back Side)             A+G_B+G         H       T


03.7) SP-Miscellaneous:
-----------------------
NAME                                   INPUT           LEVEL   PROPERTY
-----------------------------------------------------------------------
Updraft                                B+K                     SP
Diving Wing Flap                       B+K,A           M
Diving Talon Thrust                    B+K,B           M       GB
Claw Dive                              B+K,K           M       THS
Hovering Lark                          8WR1_7B         M       SP,CFS
Chattering Pinion                      8WR1_7B,A       M
Chattering Pinion (At 3rd Spin)        8WR1_7B,A       M       U
Chattering Mandible                    8WR1_7B,B       M
Chattering Mandible (At 3rd Spin)      8WR1_7B,B       M       U
Chattering Tear                        8WR1_7B,K       L       SWP
Chattering Thrust                      8WR1_7B,A+B     M       GI,DOS
Rumbling Robin                         44B             L       SP
Warbling Pinion                        44B,A           H       FBS
Warbling Pinion (At 2nd Spin)          44B,A           H       GB
Warbling Nib                           44B,B,B         MM
Warbling Pinion (At 3rd Spin)          44B,B,B         MM      GB
Warbling Claw                          44B,[K]         L       SP



03.8) Sig-Signature Moves:
--------------------------
NAME                                   INPUT           LEVEL   PROPERTY
-----------------------------------------------------------------------
Low Swoop                              1A              L
High Swopp                             6A              H
Auftakt Beak                           4BB             MM
Polonaise Claw                         66K             M
Con Il Legno                           2A+B            M
Warbling Pinion                        44B,A           H
Ibis Minut (Hit)                       3_9B,A          MHHH
Canary Waltz C Minor                   2_8AAAA...      HLHL
Combo                                  3B,A+B
Combo                                  CH4K,A+K,8WR1_7K,6B
Combo                                  1A,6B

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04) Soul Charge:
----------------
- Soul Charge is activated by pressing A+B+K.
- Soul Charge Level 1 is denote Turquoise Electric Effect.
- Soul Charge Level 2 is denote Blue Electric Effect.
- During Soul Charge you cannot move, however you can inerrupt with a
  button input.
- Soul Charge of an level will give you an attack bonus of 110%.
- Soul Charge Level 2 enables automatic Counter Hit property.
- Soul Charge Level 1 enhances certain moves with Guard Break (GB).
- Soul Charge Level 2 Unblockable (U) properties.
- Soul Charge adds previously unaccessable moves to your list.
- Guard Break enhanced moves come out with Blue electric Effect.
- Unblockable enhanced moves come out if Fire effect.
- Only attacks with significant enhancement will be listed.


04.1) Enhanced Moves:
---------------------------------
INPUT           LVL.1           LVL.2
----------------------------------------
4A              110%            110%,SWP

4BB             110%            110%,FBS
WSB             110%,FBS        110%,AT
WJB             110%,FBS        110%,AT

4K              110%            110%, DOS

2A+B            110%            110%,BNC
66B+K,B         110%            110%,FBS
4A+K,B          110%,FBS        110%,FBS
6A+K            110%,FBS        110%,FBS

8WR6B+K,B       110%            110%,FBS
8WR1_7B         110%,GB         110%,U
8WR1_7K         110%            110%,CFS

B+K,B           110%,U          110%,U
8WR1_7B         110%,GB         110%,U

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05) Counter Hit:
----------------
- Counter Hit will give you an attack bonus of 110%.
- Only attacks with significant enhancement will be listed.
   
05.1) Enhanced Moves:
---------------------------------
INPUT           CH EFFECT
--------------------------------
4A              120%,SWP

4BB             120%,FBS
WSB             120%,AT
WJB             120%,AT

4K              120%,DOS

2A+B            120%,BNC
66B+K,B         120%,FBS

8WR6B+K,B       120%,FBS 
8WR3_9K         120%,FBS
8WR1_7B         120%,FBS
8WR1_7K         120%,CFS

B+K,K           120%,THS
8WR1_7B         120%,CFS
8WR1_7B,A+B     120%,DOS
44B,A           120%,FBS

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06) Combos:
------------
- Three types of combos exist.
- Natural Combos are usually two hit strings that if the first connects,
  the second hit will combo.
- Juggles consist of a Launcher, String, Finisher.
- Stun Combos depend on Counter Hit effects to string attacks.

06.1) Natural Combos:
---------------------
-Natural combos are self contained moves that "naturally" combo.

INPUT           Damage
------------------------
AA              27
44AA            28
11_77AA         30
BB              36
4BB             42
A+B             42
A+K             24
4A+K,B          49
6A+K            30

-------------------------------------------------------------------------

06.2) Ground Combos:
--------------------
- The opponen remains ground through out the combo.

INPUT           Damage
------------------------
CH 4BB, 6B      66
4A+K,B 44K      73
6A+K,6B         50
8WR3_9K,66K     49

-------------------------------------------------------------------------

06.3) Juggles:
--------------
- Juggles consist of a luncher followed by the juggle.

INPUT           Damage
------------------------
3B,4BB          62
3B,A+B          62

-------------------------------------------------------------------------

06.4) Wall Combos:
------------------
- Wall combos occure because the opponent is slammed against a wall
  resulting in enough stun to continue your combo.

Example:
INPUT                          Damage
-----------------------------------------
66A (Wall) 3B,A+B              88

-------------------------------------------------------------------------

06.5) Stun Combos:
------------------
- Be carefull with DOS. The opponent can break the stun and block leaving
  you at a disadvantage.
- Damage scale will reduce the damage done the longer the combo.
- Launch: Launchs opponent for juggle.
- Link: You can combo after this.
- Ender: You cannot combo after this.

INPUT           Damage          Use
--------------------------------------------
4BB             44              Link
3B              32              Launch
6B              28              Link
66B             28              Launch
WSB             66              End
66K             22              Link
2A+B            28              Link
66B+K           22              Link
A+K             24              Link
4A+K,B          49              Link
6A+K            30              Link
8WR1_7B         32              Link    
8WR1_7K         32              Link   

Examples:
Combo                           Damage
--------------------------------------------
CH 4K,2A+B,WSB                  114
CH 4K,A+K,66B,66K,44K           106
CH 4K,A+K,8WR1_7K,6B            72
CH 4K,A+K,3B,A+B                92
CH 4K,4A+KB,44KK                92

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07) Guard Impact:
-----------------
- Guard Impact is both a defensive and ofensive technique.
- Guard Impact is achieved by inputing a moment before your opponents 
  attacks connects.
- There are 2 ways of Guard Impacts, each with 2 effects, totalling 4.
- High Parry causes the opponent to stagger to your right away from you.
- Low Parry causes the opponent to stagger to your Left away from you.
- Repel causes the opponent to stagger right infront of you.
- You can be hit with a high attack if you repel or parry low.
- You can be hit with a low attack if you repel or parry high.

 
Input   Level   Effect
----------------------
1G      ML      Parry
3G      ML      Repel
4G      HM      Parry
6G      HM      Repel

07.1) Guard Impact Follow-up:
-----------------------------
TBA

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08) Just Impact:
------------------
- Stun Impact acts in the same way as Guard Impact.
- Stun Impact input is even more strict than Guard Impact. Input is 
  almost as your opponents attacks connects.
- There's only Repel Just Impact's
- Just Impact offers more advantage.
- Follow-up attack to a Just Impact is treated as a Counter Hit

Input   Level   Effect
----------------------
3G      ML      Repel
6G      HM      Repel

08.1) Just Impact Follow-up:
----------------------------
TBA
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09) Ring out:
-------------
- These moves will ring-out an opponent.

09.1) No Wall:
--------------
66A
66B
44B,B,B
66K
8WR6A
8WR6B
8WR6K
8WR1_7K
8WR2_8K
8WR3_9BA:A

09.2) Short Wall Ring-out:
--------------------------
44B,B,B
8WR3_9BA:A

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10) Confirmation Attacks:
-------------------------
- Confirmation Attacks are quick and safe moves used to dertermine
  the risk of a follow-up attack or action.

10.1) Decision Tree:
--------------------
- Here's a simple out line of how you should react according to you 
  Confirmation attacks.
- This is considered a basic set-up scheme for a battle flow plan.


                         Confirmation Attacks   
                                 #
        #################################################
        #                                               #
     Blocked                                           Hit
        #                                               #
    ####################               ##########################
    #      #           #               #                        #
 Block  Guard Impact  8WR     Confirmation Attacks        Damage Attacks
                                      (Loop)

10.2) Confirmation Attack Moves:
--------------------------------
- These are examples of Confirmation Attack Moves and there possible
  follow-ups.

CA Move         Follow-up
------------------------------
2A              WSK
K               3B
66A             2B+K


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11) Tales of Souls:
-------------------


11.1) Story Tree:
-----------------
- To follow the path on the right, choose the first option.
- To follow the path on the left, choose the second option.
- If a path ends at a numbers, it means it continues elsewhere with the
  same number. With the exception of (12.A) and (12.B).
- "Prepare to defend yourself", and the Night Terror are triggered
  events. Do not lose to trigger them.


                                 (01) 
                            Eurydice Shrine
                              vs Sophitia
                                   #
         ###############################################################
         #                                                             #
      (02.A)                                                           #
Water Mill Valley                                                      #
   vs Fuma-Ninja                                                       #
         #                                                             #
      (03.A)                                                           #
    Clock Tower                                                        #
    vs Zasalamel                                                       #
         #                                                             #
       #############################################################   #
       #                                                           #   #
    (04.A)                                                      Choice #
Lakeside Coliseum                                                  #   #
    vs Rock                                          ###############   #
       #                                             #             #   #
       ############                               (04.B)        (04.A) #
       #          #                             Old Toledo             #
    (05.A)        #                            vs Cassandra            #
Lakeside Coliseum #                                  #                 #
   vs 3 Enemies   #                         ###################        #
       #          #                         #                 #        #
       ############                      (05.E)               #        #
                  #                    Old Toledo             #        #
               (06.B)                vs Doppelganger          #        #
            Romanian Valley                 #                 #        #
               vs Raphael                   ###################        #
                  #                                  #                 #
                  #                               (05.C)               #
                  #                            Kunpaetku Ruin          #
                  #                              vs Astaroth           #
                  #                                  #                 #
                  #                               (06.C)               #
                  #                             Lotus Garden           #
         #############                            Xianghua             #
         #           #                               #                 #
      (07.A)      (06.H)                  #####################        #
    Pirate Raid      #                    #                   #        #
   vs Cervantes   (07.H)               (07.H)              (07.D)      #
       #             #                    #            Grand Labyrinth #
    (08.A)        (08.H)               (08.B)            vs Yoshimitsu #
Jyurakudai Villa     #            Underground Sanctum         #        #
  vs Setsuka         #                 vs Taki             (08.G)      #
       #             ##########           #            Grand Labyrinth #
    (09.A)           #        #      #################   Unknown Soul  #
Egyption Temple   (09.B)      #      #               #        #        #
 vs Yun-Seong    vs 3 Enemies #      #               #   ###########   #
       #             #        #   (09.C)             #   #         #   #
       ###############        #  Underground Sanctum # (09.F)   (09.G) #
              #               #    vs Greed          #                 #
              #               #      #               #         #########
              #               #      #################         #
              #               #           #                 (02.B) 
              #############################          Lakeside coliseum
                              #                           vs Dragon
 ##############################                                #
 #                                                          (03.B)
 #                                                   Ostrheinsburg Castle
 #                                                       vs Sophitia
 #                                                             #
 #         #####################################################
 #         #                                                   #
 #      (04.C)                                              (04.D)
 # Secret Money Pit                                    Valantine Mansion
 # vs 2XTheif,Voldo                                         vs Ivy
 #         #                                                   #
 #     #################                                    (05.D)
 #     #               #                                  Clock Tower
 #  (05.B)             #                                  vs Zasalamel
 # Secret Money Pit    #                                       #
 # vs Will of the Wisp #                                       #
 #     #               #                    ######################
 #     #################                    #                    #
 #     #                                    #                    #
 #  (05.D)                               (06.G)               (06.H)
 #     #                              Silk Road Run      Proving Grounds
 #  (07.A)                             vs Lizardman          vs Kilik
 #     #                                    #                    # 
 #     ######################################                 (07.H)
 #               #                                         Indian Port
 #            (08.A)                                         vs Maxi
 #               #                                              #
 #            (08.H)                                         (08.H)
 #               #                                   Battle in the Strait
 #           ################                             vs Mitsurugi
 #           #              #                                    #
 #        (09.B)            #                                    #
 #   Battle in the Strait   #                                    #
 #       vs Arthur          #                                    #
 #           #              #                                    #
 #           ################                                    #
 #               #                                               #
 #################                        ########################
    #                                     #
    #                                     #
  (10)               (09.G)               #
Lost Cathedral   Lost Cathedral           #
vs Yoshimitsu     vs Zasalamel            #
    #                   #                 #
    #########           #         ######### 
            #           #         #                (09.F)
         (11.A)         #      (11.H)          Grand Labyrinth
      Lost Cathedral    #   Lost Cathedral       vs Olcadan
       vs Siegfried     #    vs Siegfried             #
            #           #         #                (09.H)
            #######################             Lost Cathedral 
                        #                        vs Zasalamel
                     (12.A)                           #
               Lost Cathedral-Ruin                 (12.B)
                    vs Abyss                     Night Terror


-------------------------------------------------------------------------

11.2) Story Events:
-------------------

01) Eurydice Shrine:
--------------------
   Tira Traveled the world, looking for those who would make appropriate
vessels for the cursed sword. There was a warrior woman who had once 
shattered Soul Edge and later had children. When she shattered the cursed
sword, she had taken a fragment of it into her own body. Her children had
been born with evil energy infused in their bodies.
   Tira visited Greece in order to get near those children...

Battle Sophitia

   Tira toyed with the mother of the prospective host bodies for a time
before deciding to leave. If they continued to fight, it would surely
turn serious. Tira didn't expect to lose, but it would be stupid to take
on any unnecessary injuries. This woman had once shattered Soul Edge. It
would be best to be careful.
   Calming her excited body, she moved on to her next objective.

Choice:
A) Since hosts have been found, hurry the freeing of Soul Edge.
B) The Children are still young. Search for other hosts.


02.A) Water Mill Valley:
------------------------
   Siegfried was the man who had sealed Soul Edge by piercing it with the
spirit sword. Even now, he carried the sword in hiding. In order to free
Soul Edge, she had to find him.
   Tira picked up his trail and left Europe, heading east. He had already
left his land. As she traveled, she realized that someone was watching
her.

-----------------
Battle Fuma-Ninja
-----------------

   Tira eleminated the annoying spy and once again began following
Siegfried, but it seemed he had noticed Tira's presence. His movements
were clearly those of someone rying to lose a pursuer. About the time she
lost her target's trail.
   A short while later, a man appeared before her, claiming to know
Siegfried's whereabouts...

02.B) Lakeside coliseum:
------------------------
   The siblings' bodies were a perfect fit, but unfortunately, they were
too young. She couldn't shake the feeling that they wouldn't be able to
fully draw out the power of the sword. Tira decided that an interim body
was necessary, and continued to wander in search of petential hosts.
   She traveled to an arena where strong warriors were said to gather and
waited until that day's winner was decided. Was this man powerful enough
to be worthy of the sword...?
-------------
Battle Dragon
-------------
   What a waste of time. The man had been worthless. Tira left the arena
and set her eyes next on those who were wandering the world in search of
Soul Edge. Obviously, they wouldn't all be appropriate for the sword, but
anyone who was successfully closing in on the sword had at least some
potential.
   Tira waited at Ostrheinsburg Castle. Nightmare, the wielder of the 
Soul Edge, had once dwelt here. It was the perfect place to test those
who were seeking the sword!


03.A) Clock Tower:
------------------
Dialogue with Zasalamel

Trap: Input= 6
Fail= Lose 25% Life

----------------
Battle Zasalamel
----------------

   Just as she suspected, it had been a trap. Tira tried to corner the
man with the scythe and prevent his escape, but he disappeared, leaving
only brief words behind.
   "The man who took the sword has been laying low since he shook you
off his trail. He already knows about you. Don't expect things to be
easy..."

Choice:
A) Pursue Siegfried again.
B) Follow the man with the scythe.

Choice B:
   Tira remembered the man who had revived, in the form of nightmare, the
small amount of evil energy that had escaped the seal. The man with the
scythe was surely that man.
   She traveled from land to land in search of him, but she found no
clues at all. It didn't seem he was going to allow himself to be followed
that easily. Just who was this man? Tira had a feeling he was planning
something. It might be necessary to eliminate him.

Choice:
A) Don't give up. Conintue searching for the man with the scythe.
B) Give up on the man with the scythe and resume searching for Siegfried.


03.B) Ostrheinsburg Castle:
---------------------------
Dialogue with Sophitia

---------------
Battle Sophitia
---------------
Tira: With a mother like her. I feel sorry for the children.

   The warrior who appeared was the mother of those two children. It
seemed the skills that had once enabled her to shattered Soul Edge had
not waned, but she was no match for Tira. Tira let loose the impulses
which lurked within her and sated herself in battle. She was now bored of
playing with the woman. Staying in this place any longer seemed like
a waste of time. It was unlikely anyone worthy would appear.

Choice:
A) Pursue Siegfried in order to release Soul Edge.
B) First increase Soul Edge's power.


04.A) Lakeside Coliseum:
------------------------
   Tira remembered the man who had revived, in the form of nightmare, the
small amount of evil energy that had escaped the seal. The man with the
scythe was surely that man.
   She wondered what he was up to, but right now, finding Siegfried took
priority. Tira began gathering information in hopes of reacquiring her
target's trail. But he must have been acting very cautiously, for she
could find no sign of him.

   Searching for Siegfried, Tira continued her journey. She discovered
her target had shown interest in a hidden arena. The clues made it clear
that that was where he was headed. Tira raced through the night in the 
hopes of arriving before him.
   When she arrived at the arena, she hid and waited for Siegfried, but
soon found herself unable to resist her desire for the souls of the
strong warriors that gathered here.

-----------
Battle Rock
-----------

   Tira felt like she was being watched.

Choice:
A) Stop.
B) Hurry on ahead.


04.B) Old Toledo:
-----------------
   She had felt impressive power from his soul. She would need to harvest
it at some point. Devouring that soul would surely bring great strength
to her master, Soul Edge. Tira devoted herself to finding the man's trail
and followed after him. He eventually headed west and entered a former
capital city. Tira snuck inside the mansion into which the man had 
disappeared and saw that he had set it afire.

----------------
Battle Cassandra
----------------

Choice:
A) Stop.
B) Hurry on ahead.


04.C) Secret Money Pit:
-----------------------
   Siegfried was the man who had sealed Soul Edge by piercing it with the
spirit sword. Even now, he carried the sword in hiding. In order to free
Soul Edge, she had to find him.
   While Tira was searching for him, she learned that her target had
apparently taken interest in the tomb of a wealthy merchant. The clues
made it clear that that was where he was headed. Tira raced through the
night in the hopes of arriving before him.

-----
Thief
-----

-----
Thief
-----

-----
Voldo
-----

Tira felt she was being watched.

Choice:
A) Stop.
B) Hurry on ahead.



04.D) Valantine Mansion:
------------------------
   In order to release Soul Edge, the sword first needed to grow in
power. It was weak from its struggles with the spirit sword.
   The best souls to increase Soul Edge's power were those that were
connected to it. Tira set her sights on a woman who carried the sword's
blood in her veins. Tira went on the mansion in which her target lurked
and snuck inside.

----------
Battle Ivy
----------

   Tira successfully obtained the soul and conintued hunting for more.
She harvested several more souls before finally beginning the task of
freeing Soul Edge.
   Siegfried was the man who had sealed Soul Edge by piercing it with the
spirit sword. Even now, he carried the sword in hiding. As she traveled
from land to land in search of him, a man appeared before her claiming
to know Siegfried's whereabouts.


05.A) Lakeside Coliseum:
------------------------
PREPARE TO DEFEND YOURSELF!!
Defeat all the enemies before the time runs out.
- There is no continue if you're defeated!

--------------
Battle Valeria
--------------

-------------
Battle Hualin
-------------

--------------
Battle Lynette
--------------

05.B) Secret Money Pit:
-----------------------
PREPARE TO DEFEND YOURSELF!!
Defeat the enemy before the time runs out.
- There is no continue if you're defeated!

-----------------------
Battle Will of the Wisp
-----------------------

   Tira defeated the guardian of the tomb and waited for her target to 
arrive, but he did not appear. She decided that perhaps he had changed 
his destination, and she left the hole.


05.C) Kunpaetku Shrine Ruin:
----------------------------
   Amidst the flames, Tira searched for the man with the scythe. She
defeated a guard she encountered, but in the end, she did not find the 
man, By the time the sun rose and the falmes had doused, Tira was already 
gone.
   Tira resumed her search for Siegfried. She grew certain that he was no
longer in Europe, and she headed east, seeking rumors from across the
world. Upon hearing of a black giant who was rampaging in Persia, she 
suspected evil energy and headed for that land.

Trap: Input= G
Fail= Lose 25% Life + Positioned on edge of asrena

--------------------
Battle with Astaroth
--------------------


05.D) Clock Tower:
------------------
Dialogue with Zasalamel

Trap: Input= 6
Fail= Lose 25% Life

----------------
Battle Zasalamel
----------------

"The one you seek is searching for a place to seal the cursed sword away
from humanity. If you intend to take it back from him, then head east to
find his trail..."
   With these words, the man with the scythe disappeared as if melting
away, leaving only Tira behind.

Choice:
A) Follow the man's words and head east.
B) His words cannot be trusted. Continue investigating indenpendantly.


05.E) Old Toledo:
-----------------
"Prepare to defend yourself!"
Defeat the enemy before it consume you!

------------------------
Battle with Doppelganger
------------------------

Lose: (05.C)


06.B) RomanianValley:
---------------------
   After rampaging through the arena for a time, Tira managed to calm
down. If she caused too great a commotion, her target might decide not
to come here. And in fact, he did not appear.
   Tira resumed gathering rumors and learned that someone steeped in evil
energy was causing chaos in a land in eastern europe. As a servant of the
cursed sword, she decided to investigate.

Dialogue with Raphael

Trap: Input= 4G
Fail= Poison

-------------------
Battle with Raphael
-------------------

   The man who ruled that land had been a man draped in faint evil
energy. The price of his arrogance had been swift by wings of black.
After taking the man's soul, Tira resumed her search for Siegfried.
   It had been some time since she had lost his trail, but she had to
find him. Tira remembered the man she had previously provoked into
looking for Siegfried. Perhaps he had found something by now.
  
Choice:
A) Visit that man.
B) Continue searching on her own.

(06.C) Lotus Garden:
--------------------
   Aftewards, she continued to hear rumors of the man with the scythe
everywhere she went. It seemed he was appearing before anyone who sought
Soul Edge. What was his objective...?
   If the man's objective was related to Soul Edge, then for now, she
could just pursue Siegfried. The man with the scythe would eventually
make contact with her on his own.
   Eventually, Tire learned that the great empire to the east was
searching for Soul Edge. If Siegfried had heard the same rumor, then he
would surely appear there.

--------------------
Battle with Xianghua
--------------------

   This country was closer to reaching Soul Edge than she had thought.
She couldn't allow anything to interfere with the sword's revival now.
Tira destroyed the information. After waiting for a while with no sign
of Siegfried, she put that land behind her.
   Tira traveled the world, continueing her search for Siegfried. One
day, a certain rumor caught her attention. There was a man who boasted
that he could destroy Soul Edge.

Choice:
A) Ignore the absurd rumor.
B) Search for the man in question.


06.G) Silk Road Run:
--------------------
   As she headed east along the Silk Road, rumors of a bizarre, 
lizard-like warrior increased. It was undoubtedly one of the monsetrs
that Nightmare, the wielder of Soul Edge, had once commanded. It seemed
she had wound up following its trail.
   Those monsters were also the vanguard soldiers of a heretical cult
that sought Soul Edge. What where they scheming now...?

---------------------
Battle with Lizardman
---------------------

   These monsters usually operated in packs, but there were no sign of
any others. It seemed this one had been serperated from its pack. Or
perhaps it had received orders to act alone.
   When Tira searched its body, she was surprised to find that it had a
fragment of Soul Edge and some notes. This was the first time she'd
heard of them having that much intelligence. The memo contained the
information it had gathered on its journey.


06.H) Proving Grounds:
----------------------
   Tira remembered the man who had revived, in the form of Nightmare, the
small amount of evil energy that had escaped the seal. The man with the
scythe was surely that man.
   She had felt impressive power from his soul. She would need to harvest
it at some point. Devouring that soul would surely bring great strength
to her master, Soul Edge.
   Traveling through Europe, Tira confirmed that Siegfried had already
left his land. Upon obtaining information that someone resembling him had
left for the east, she set out east, in pursuit if his trail.
   After a while, she heard a rumor of a young man who was purifying
tainted lands whereever he went. Someone who was purging evil energy
wherever he found it was a danger to her master!

------------
Battle Kilik
------------

   Tira entered the mountains where the young man was said to live and
defeated him after a fierce battle. He had Soul Edge's evil energy in his
body, but he was so skilled he was able to suppress is. If she let him
be, he would surely become a threat to the sword at some point. It was
her duty to eliminate dangers of this nature.
   This soul, with its evil energy, would surely make a good sacrifice to
Soul Edge.


07.A) Pirate Raid:
------------------
   Tira travled west. In that direction, a man wandered upon the ocean,
desperately seraching got the Soul Edge. It seemed he thought he had
escaped the sword's control, but without the cursed sword's power, his
body would turn to ash. His very existence depended upon the sword. Tira
had previously provoked him into searching for Soul Edge. She had thought
that the information he would collect would prove usefull later. And now,
that time had come!

----------------
Battle Cervantes
----------------

   The man had indeed gathered information for the purpose of recovering
Soul Edge. His attitude was unforgivable, but his information proved
useful. It had been a good time to check his progress.


07.D) Grand Labyrinth:
----------------------
   Just in case, she had to make sure that the man's boasts did not come
true. But when she arrived in that land, she learned that the man had
holed up in the ruins of a giant labyrinth for some time. In order to
eliminate this potential threat, she entered the ruin without hesitation.
She didn't know if it was from the labyrinth itself or from the person
inside it, but the presence permeating the inside of the labyrinth was
not that of any ordinary human being. Perhaps this man really did possess
great power!

----------------------
Battle with Yoshimitsu
----------------------

   The man she had encountered seemed to have had some sort of grudge
against Tira, but she had no memory of him. Of course, Tira had killed a 
great many people, and she did not remember all of them.
   Tira continued through the labyrinth, but no matter how far she went,
she felt no sign of its end. She began to feel she might even be going in
circles...

Choice:
A) Head for the exit.
B) Proceed further in.


07.H) Indian Port:
------------------
   Afterwards, she continued drifting from land to land in her efforts
to capture Siegfried, but she found no sign of him. It was very likely
that he had noticed his pursuer.
   One day, Tira realized that she too, was being followed by someone. It
was probably a relative of someone she had previously killed, or
something of that nature. She wasn't afraid, but interference at this 
point would be annoying. In order to shake off her pursuer, she headed 
for a port city where the paths of east and west met.

-----------
Battle Maxi
-----------

   It seemed the man had judged Tira to be an enemy because of her evil
energy. He too, may have been one who was seeking to destroy Soul Edge.
But it no longer mattered. He had already been eliminated.
   Tira remembered that she had entered this city to throw off her 
pursuer, and she quickly disappeared into the crowds. No matter how 
skilled the person following her was, there was no way they could pick up 
her trail now...


08.A) Jyurakudai Villa:
-----------------------
   Tira found clues related to Siegfried in the information she had
obtained and set out at once to follow the trail. It seemed he was
heading east.
   When she entered an island country in the Far East, she attempted to
close the gap with her target, but when she felt eyes upon her,she
stopped. She decided to take care of her bothersome pursuer first.

-------------------
Battle with Setsuka
-------------------


08.B) Underground Sanctum:
--------------------------
   Tira continued her search and finally succeeded in locating her pray.
He was heading even further east, probably following rumors of the 
organization in the Far East that was collecting fragments of Soul Edge.
When Tira entered Japan, she quickly closed the distance between them and
arrived at a temple full of twisted energy. He couldn't have gone far
yet. She moved to follow him, but stopped upon sensing evil energy. 
Someone possessing evil ebergy was here...

----------------
Battle with Taki
----------------


08.G) Grand Labyrinth:
----------------------
   As she proceeded further in, the air grew thicker. For a while now,
she had been feeling as if there were someone there ahead of her, but
perhaps the atmosphere of the labyrinth was interfering, for she could
not sense any more details.
   Deciding that the one ahead of her was probably the boastful warrior,
she charged forward to close the distance and take his life!

- Dark Arena, cannot see ring outs.

------------
Unknown Soul
------------

   The enemy had been reasonably strong, but had apparently not been the
great warrior she sought. Tira continued to wander the labyrinth.
   Just how deep was this labyrinth? She wasn't even sure if she was 
headed for the center anymore. But there was nothing to do now but keep
going.


08.H) Battle in the Strait:
---------------------------
   Tira continued her search and finally succeeded in locating her prey.
It seemed he was heading even further east. He was probably following
rumors of the organization in the Far East that was collecting fragments
of Soul Edge. When Tira entered Japan, she was caught up in an armed
conflict.
   He must have set this up to shake her from his trail. At first, she
was angry at his trickery, but soon lost herself in the joy of the
battlefield...

---------------------
Battle with Mitsurugi
---------------------

Choice:
A) Stop.
B) Hurry on ahead.


09.A) Egyptian Temple:
----------------------
   Tira defeated the woman, but she could still fell the presence of a
pursuer. Apparently, it hadn't been this woman. On top of that, the time 
she had spent had resulted in her losing Siegfried. Tira ser out once
more in search of her target and headed west.
   During her pursuit, she heard rumors of a man who was searching for
Soul Edge. She didn't want any more intereference. She must eliminate him
first!

---------------------
Battle with Yun-Seong
---------------------


09.B) Battle in the Strait:
---------------------------
PREPARE TO DEFEND YOURSELF!!
Defeat enemies with special powers before the time runs out.
- There is no continue if you're defeated!

-------------
Battle Arthur
-------------

-------------
Battle 
-------------

--------------
Battle 
--------------


09.C) Underground Sanctum:
--------------------------
"Prepare to defend yourself!!"
Defeat the enemy before time runs out!

-----------------
Battle with Greed
-----------------

The enemy she had defeated had possessed a short sword that was steeped
in thick evil energy. When Tira picked it up, she immediately fell in 
love with it. It would be a wonderful sacrifice for the night Soul Edge
was revived.
   Tira left the temple with her plunder in hand and once again probed
for Siegfried's presence.


09.G) Lost Cathedral:
---------------------
   In the end, Tira failed to defeat the man and had to retreat from the
labyrinth. At the very least, she had to exterminate Siegfried. She raced
to find him.
   She soon deteced the presence she sought and steadily closed in on
Siegfried. The time to release the cursed sword was at hand. It seemed he
had stopped in an uninhabited area. Perhaps he was trying to minimize the
damage to others that their battle would cause.
   Suddenly, Siegfried's presence vanished. What had happened...?

---------------------
Battle with Zasalamel
---------------------


10) Lost Cathedral:
-------------------
   Afterwards, she continued to pursue Siegfried and eventually arrived
at a cathedral in an area far from civilization. Her target was here...
and so was Soul Edge!
   When she entered the cathedral, she sensed that the Azure Knight, the
being who contained the will of her master Soul Edge, had come here as
well. The time for her master to arise was at hand!
   But the pair of eyes that had followed Tira now had her firmly in view...

Dialogue with Yoshimitsu

-----------------
Battle Yoshimitsu
-----------------

Trap: Input= G
Success= (11.G)
Fail= (11.H)


11.A) Lost Cathedral:
---------------------
   Not even turning to look at the bars that fell behind her, Tira ran.
Judging from the sounds that echoed through the hallway, the battle was
extremely fierce. Tira continued to run and stepped into the battle!

Scene: Siegfried fights and defeats Nightmare

----------------
Battle Siegfried
----------------


11.H) Lost Cathedral:
---------------------
It took a few moments for her to break through the bars blocking her way.
The sharp sounds she heard grew ever fiercer. As Tira hurried inside, the
sound of a death scream echoed in her ears. It seemed that the battle was
over. Was it her master that awaited her inside? She had an uneasy
feeling...

Dialogue with Siegfried

----------------
Battle Siegfried
----------------

Dialogue with Zasalamel

Scene: Zasalamel claims Soul Edge and transforms to Abyss.


12.A) Lost Cathedral-Ruin:
--------------------------
Trap: Input= G
Fail= Lose 50% Life

------------
Battle Abyss
------------

13) Ending:
-----------
   Tira hurry's to claim the new host.

Choice:
Right) Sophitia and Cassandra stop Tira. Tira escapes to the woods. Soul
       Edge consumes Tira, she  becomes the new host.
Left) Soul Edge's new host is Sophitia's child


_________________________________________________________________________

#########################################################################
_________________________________________________________________________

12) Weapons:
------------

12.1) How to Unlock:
--------------------
Name            Requirements
-------------------------------------------------------------------------
Bifrost         Weapon Shop

Ixion           Reach 4th battle in Tales of Souls

Vimana          Reach 7th battle in Tales of Souls

Soul Edge       ?

Cogwheel        ?

The Ancient     Clear all of Tira's Tutorials.



12.2) Properties:
-----------------
Name            Properties
-------------------------------------------------------------------------
Aislene Drossel None

Bifrost         Higher denfese, Avoid some Ring Outs.

Ixion           Higher attack power, Recover health with every attack

Vimana          Auto-GI's some attacks, GI's are easier to do

Soul Edge       ?

Cogwheel        ?

The Ancient     None