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    Tira by leblackdragon

    Version: 1.3 | Updated: 11/04/05 | Printable Version | Search Guide | Bookmark Guide

                  Soul Calibur III
           Tira FAQ (v1.3, 4th November, 2005)
           Copyright 2005 Tariq mukhttar
           email: leblackdragon@yahoo.com
    
    _________________________________________________________________________
    
    Version 1.3        4th Nov 2005        (Moves, Combos)
    _________________________________________________________________________
    
    Version 1.2        2nd Nov 2005        (Story Tree, Weapons, Just Impact
                                            Confirmation Attacks,Combos)
    _________________________________________________________________________
    
    Version 1.1        1st Nov 2005        (Story Tree)   
    _________________________________________________________________________
    
    Version 1.0       30th Oct 2005   
    _________________________________________________________________________
    
    TABLE OF CONTENTS:
    ------------------
    01) Tira
    02) Key
    03) Move List
      03.1) A-Horizontal Attack Button
      03.2) B-Vertical Attack Button
      03.3) K-Kick Button
      03.4) Sim-Press Buttons Simultanseously
      03.5) Run-8-Way Run Moves
      03.6) T-Throws
      03.7) SP-Miscellaneous
      03.8) Sig-Signature Moves
    04) Soul Charge
      04.1) Enhanced Moves
    05) Counter Hit
      05.1) Enhanced Moves
    06) Combos
      06.1) Natural Combos
      06.2) Ground Combos
      06.3) Juggles
      06.4) Wall Combos
      06.5) Stun Combos
    07) Guard Impact
      07.1) Guard Impact Follow-up
    08) Just Impact
      08.1) Just Impact Follow-up
    09) Ring out
      09.1) No Wall
      09.2) Short Wall Ring-out
    10) Confirmation Attacks
      10.1) Decision Tree
      10.2) Confirmation Attack Moves
    11) Tales of Souls
      11.1) Story Tree
      11.2) Story Events
    12) Weapons
      12.1) How to Unlock
      12.2) Properties
    
    _________________________________________________________________________
    
    #########################################################################
    _________________________________________________________________________
    
    01) Tira:
    ------------------
    Age: 17
    Birthplace: Unknown
    Height: 5'3"
    Weight: 94 lbs
    Birth Date: Unknown
    Blood Type: AB
    Weapon: Ring Blade
    Weapon Name: Aiselne Drossel
    Discipline: Dance of Death
    Family: No family, but now accompanied by a flock of watchers.
    
    There was an underground organization called Bird of Passage that hid in 
    the shadows of history. They formed contracts with the powerful and sent
    outassassins to eliminate their enemies. Tira was an assassin raised by
    this organization. The act of killing has become such a regular routine
    in her life that she needed to kill on a regular basis for the 
    stimulation it provided.
    
    When the Evil Seed rained down, Tira was in the middle of a mission and 
    the chain of command collapsed. Tira was suddenly set free from the 
    underground world.
    
    She has since forgotten where she was when the event transpired.
    
    For a while, she was taken in by an ordinary family in an ordinary city
    and lived a quiet life amongst ordinary people. This did not last long, 
    however, and a simple event caused her to murder the entire family.
    
    She then began her wandering lifesyle, killing those who crossed her
    path. Her emotions grew intense to where the slightest trigger could
    cause her to become depressed or manic.
    
    One day, she came across information about Nightmare, and her heart 
    leapt at the thought of finding someone like herself. Following the 
    trail of slaughter, she tracked down the Azure Knight.
    
    'Finaly, someone to whom I can give myself entirely...' Thought Tira.
    
    Now a faithful servant of the evil sword, she operates behind the 
    scenes, controlling a flock of ravens. She has been given two missions.
    
    Her first task is to destroy the spirit sword and free the evil sword.
    Her second task is to locate a new host for the cursed sword.
    
    Those who meet her approval shall surely have their souls burned by the
    flame of the cursed sword. Those who do not, Tira will surely take their
    lives to bring joy to her own.
    
    
    _________________________________________________________________________
    
    #########################################################################
    _________________________________________________________________________
    
    02) Key:
    --------
    
    Directional Input:
    
    Control Layout: 7 8 9
                    4 N 6
                    1 2 3
    
    1       =        Back Down
    2       =        Down
    3       =        Down Forward
    4       =        Back
    N       =        Nuetral
    6       =        Forward
    7       =        Back Up
    8       =        Up
    9       =        Up Forward
    
    Buttons:
    G       =       Guard Button
    A       =       Horizontal Slash Button
    B       =       Vertical Slash Button
    K       =       Kick Button
    
    Hit Level:
    H       =       Hits High
    M       =       Hits Mid
    L       =       Hits Low
    
    Properties:
    GI      =       Guard Impact
    GB      =       Guard Break
    
    Misc:
    AT      =       Attack Throw
    ST      =       Stance
    SP      =       Special Movement
    WC      =       While Crouching
    WS      =       While Standing
    WL      =       While Landing
    WJ      =       While Jumping
    FC      =       Forced Crouch
    SWP     =       Sweep
    BNC     =       Bounce
    8WR     =       8 Way Run
    DOS     =       Double Over Stun
    THS     =       Toe Hop Stun
    FBS     =       Fall Back Stun
    CFS     =       Crumble Fall Stun
    SS      =       Spin Stun
    BT      =       Back Towards opponent
    [ ]     =       Hold
    _       =       Or
    :	=	Just Frame Input
    ...     =       Repeat Input
    _________________________________________________________________________
    
    #########################################################################
    _________________________________________________________________________
    
    03) Move List:
    --------------
    
    03.1) A-Horizontal Attack Button:
    ---------------------------------
    NAME                                   INPUT           LEVEL   PROPERTY
    -----------------------------------------------------------------------
    Harmonic Wing                          AA              HH
    Low Swoop                              1A              L       SWP
    Low Pitch Flap                         2A              SL
    Fin Beat                               3A              M
    Undertone Rectrix                      4A              L
    High Swopp                             6A              H
    Polonaise Spin                         44AAA           MMMM
    Groove Disc                            66A             M
    Low Pitch Flap                         WCA             SL
    Snare Clap                             WSA             M
    Retrograde Wing                        BTA             A
    Low Retro Flap                         BTWCA           L
    Flitting Feather                       WJA             M
    Low Flap Rooster                       WJA             L
    
    
    03.2) B-Vertical Attack Button:
    -------------------------------
    NAME                                   INPUT           LEVEL   PROPERTY
    -----------------------------------------------------------------------
    Two Step Beak                          BB              MM
    Low Pitch Pointe                       1B              SM
    Lowdown Neb                            2B              M
    Beakbreak Toss                         3B              M
    Auftakt Beak                           4BB             MM
    Auftakt Beak (Delay)                   4BB             MM
    Double Rhythm                          6B              MM
    Strayed Robin                          44B             L       SP
    Wild Beat Nab                          66B             M
    Lowdown Neb                            WCB             M
    Upift Neb                              WSB             M
    Upift Neb (Counter)                    WSB             M       AT
    Retrograde Beak                        BTB             M
    Low Retro Neb                          BTWCB           M
    Beak Vault                             WJB             M
    Uplift Neb                             WJB             M
    Upift Neb (Counter)                    WJB             M       AT
    
    
    03.3) K-Kick Button:
    --------------------
    NAME                                   INPUT           LEVEL   PROPERTY
    -----------------------------------------------------------------------
    High Note Kick                         K               H
    Claw Kick                              1K              L
    Low Pitch Claw                         2K              L
    Snare Claw                             3K              M
    Cadence Side Kick                      4K              M
    Cadence Back Kick                      6K              H
    Somersault Scratch                     44K             MM      FC
    Polonaise Claw                         66K             M
    Low Pitch Claw                         WCK             L
    Swing Kick                             WSK             M
    Retrograde Kick                        BTK             H
    Low Retro Claw                         WCBTK           L       SWP
    FlickeringHealkick                     9K              M
    Fleeting Scratcher                     7_8K            H
    Rooster Front Kick                     WJK             M
    
    
    03.4) Sim-Press Buttons Simultanseously:
    ----------------------------------------
    NAME                                   INPUT           LEVEL   PROPERTY
    -----------------------------------------------------------------------
    Cross Wing Legato                      A+B             MM      FC
    Con Il Legno                           2A+B            M       SWP
    Back Step Pizzicato                    4A+B            M
    Blazing Cadenza                        6A+B            M       U
    Blazing Cadenza (Cancel)               6A+B,G
    Agrement Double Claw                   66B+K,B         MH
    Backside Pointe                        BTB+K           M
    Backside Pointe                        BT[B+K]         M       GB
    Divisi Claw Wing                       A+K             MH
    Tenuto Sweep                           2A+K            L       GI,SWP
    Piercing Talon Strike                  4A+K,B          MM      GI,FBS
    Vibrato Flutter                        6A+K            MM      FBS,SWP
    Taunt                                  K+G                     SP
    
    
    03.5) Run-8-Way Run Moves:
    --------------------------
    NAME                                   INPUT           LEVEL   PROPERTY
    -----------------------------------------------------------------------
    Groove Disc                            6A              M
    Wild Beat Neb                          6B              M
    Glissando Claw                         6K              L
    Cross Wing Legato                      8WRA+B          MM
    Agrement Double Claw                   6B+K,B          MH
    Divisi Claw Wing                       8WA+K           MH
    Ptarmigan Polka                        3_9A,B          LM
    Ptarmigan Polka (Hit)                  3_9A,B:B        LMM
    Ibis Minut                             3_9B,A          MH
    Ibis Minut (Hit)                       3_9B,A:A        MHHH
    Takt Claw                              3_9K            M       FBS,FC
    Updraft (Except 8WR6)                  8WRB+K          SP
    Canary Waltz C Minor                   2_8AAAA...      HLHL
    Canary Waltz C Minor ~Coda             2_8AAA,A+B      HLHM
    Canary Waltz E Major                   2_8ABAB...      HBHB
    Canary Waltz E Major ~Coda             2_8ABA,A+B      HBHB    GB
    Halcyon Rondo C Minor                  2_8BABA...      MHLMHL
    Halcyon Rondo E Major                  2_8BBBB...      MMMM
    Rhythmic Hook                          2_8K            M
    Nightingale Jig                        1_7AAA          LLL
    Strayed Lark                           1_7B            M       SP,FBS
    Scribble Beat                          1_7K            M
    Polonaise Spin                         4AAA            MMMM
    Strayed Robin                          4B              L       SP
    Somersault Scratch                     4K              MM      FC
    
    
    03.6) T-Throws:
    ---------------
    NAME                                   INPUT           LEVEL   PROPERTY
    -----------------------------------------------------------------------
    Death Spindle                          A+G             H       T
    Poisin Apple                           B+G             H       T
    Sweet Lullaby (Left Side)              A+G_B+G         H       T
    Bloody Tale (Right Side)               A+G_B+G         H       T
    Glass Slippers (Back Side)             A+G_B+G         H       T
    
    
    03.7) SP-Miscellaneous:
    -----------------------
    NAME                                   INPUT           LEVEL   PROPERTY
    -----------------------------------------------------------------------
    Updraft                                B+K                     SP
    Diving Wing Flap                       B+K,A           M
    Diving Talon Thrust                    B+K,B           M       GB
    Claw Dive                              B+K,K           M       THS
    Hovering Lark                          8WR1_7B         M       SP,CFS
    Chattering Pinion                      8WR1_7B,A       M
    Chattering Pinion (At 3rd Spin)        8WR1_7B,A       M       U
    Chattering Mandible                    8WR1_7B,B       M
    Chattering Mandible (At 3rd Spin)      8WR1_7B,B       M       U
    Chattering Tear                        8WR1_7B,K       L       SWP
    Chattering Thrust                      8WR1_7B,A+B     M       GI,DOS
    Rumbling Robin                         44B             L       SP
    Warbling Pinion                        44B,A           H       FBS
    Warbling Pinion (At 2nd Spin)          44B,A           H       GB
    Warbling Nib                           44B,B,B         MM
    Warbling Pinion (At 3rd Spin)          44B,B,B         MM      GB
    Warbling Claw                          44B,[K]         L       SP
    
    
    
    03.8) Sig-Signature Moves:
    --------------------------
    NAME                                   INPUT           LEVEL   PROPERTY
    -----------------------------------------------------------------------
    Low Swoop                              1A              L
    High Swopp                             6A              H
    Auftakt Beak                           4BB             MM
    Polonaise Claw                         66K             M
    Con Il Legno                           2A+B            M
    Warbling Pinion                        44B,A           H
    Ibis Minut (Hit)                       3_9B,A          MHHH
    Canary Waltz C Minor                   2_8AAAA...      HLHL
    Combo                                  3B,A+B
    Combo                                  CH4K,A+K,8WR1_7K,6B
    Combo                                  1A,6B
    
    _________________________________________________________________________
    
    #########################################################################
    _________________________________________________________________________
    
    04) Soul Charge:
    ----------------
    - Soul Charge is activated by pressing A+B+K.
    - Soul Charge Level 1 is denote Turquoise Electric Effect.
    - Soul Charge Level 2 is denote Blue Electric Effect.
    - During Soul Charge you cannot move, however you can inerrupt with a
      button input.
    - Soul Charge of an level will give you an attack bonus of 110%.
    - Soul Charge Level 2 enables automatic Counter Hit property.
    - Soul Charge Level 1 enhances certain moves with Guard Break (GB).
    - Soul Charge Level 2 Unblockable (U) properties.
    - Soul Charge adds previously unaccessable moves to your list.
    - Guard Break enhanced moves come out with Blue electric Effect.
    - Unblockable enhanced moves come out if Fire effect.
    - Only attacks with significant enhancement will be listed.
    
    
    04.1) Enhanced Moves:
    ---------------------------------
    INPUT           LVL.1           LVL.2
    ----------------------------------------
    4A              110%            110%,SWP
    
    4BB             110%            110%,FBS
    WSB             110%,FBS        110%,AT
    WJB             110%,FBS        110%,AT
    
    4K              110%            110%, DOS
    
    2A+B            110%            110%,BNC
    66B+K,B         110%            110%,FBS
    4A+K,B          110%,FBS        110%,FBS
    6A+K            110%,FBS        110%,FBS
    
    8WR6B+K,B       110%            110%,FBS
    8WR1_7B         110%,GB         110%,U
    8WR1_7K         110%            110%,CFS
    
    B+K,B           110%,U          110%,U
    8WR1_7B         110%,GB         110%,U
    
    _________________________________________________________________________
    
    #########################################################################
    _________________________________________________________________________
    
    05) Counter Hit:
    ----------------
    - Counter Hit will give you an attack bonus of 110%.
    - Only attacks with significant enhancement will be listed.
       
    05.1) Enhanced Moves:
    ---------------------------------
    INPUT           CH EFFECT
    --------------------------------
    4A              120%,SWP
    
    4BB             120%,FBS
    WSB             120%,AT
    WJB             120%,AT
    
    4K              120%,DOS
    
    2A+B            120%,BNC
    66B+K,B         120%,FBS
    
    8WR6B+K,B       120%,FBS 
    8WR3_9K         120%,FBS
    8WR1_7B         120%,FBS
    8WR1_7K         120%,CFS
    
    B+K,K           120%,THS
    8WR1_7B         120%,CFS
    8WR1_7B,A+B     120%,DOS
    44B,A           120%,FBS
    
    _________________________________________________________________________
    
    #########################################################################
    _________________________________________________________________________
    
    06) Combos:
    ------------
    - Three types of combos exist.
    - Natural Combos are usually two hit strings that if the first connects,
      the second hit will combo.
    - Juggles consist of a Launcher, String, Finisher.
    - Stun Combos depend on Counter Hit effects to string attacks.
    
    06.1) Natural Combos:
    ---------------------
    -Natural combos are self contained moves that "naturally" combo.
    
    INPUT           Damage
    ------------------------
    AA              27
    44AA            28
    11_77AA         30
    BB              36
    4BB             42
    A+B             42
    A+K             24
    4A+K,B          49
    6A+K            30
    
    -------------------------------------------------------------------------
    
    06.2) Ground Combos:
    --------------------
    - The opponen remains ground through out the combo.
    
    INPUT           Damage
    ------------------------
    CH 4BB, 6B      66
    4A+K,B 44K      73
    6A+K,6B         50
    8WR3_9K,66K     49
    
    -------------------------------------------------------------------------
    
    06.3) Juggles:
    --------------
    - Juggles consist of a luncher followed by the juggle.
    
    INPUT           Damage
    ------------------------
    3B,4BB          62
    3B,A+B          62
    
    -------------------------------------------------------------------------
    
    06.4) Wall Combos:
    ------------------
    - Wall combos occure because the opponent is slammed against a wall
      resulting in enough stun to continue your combo.
    
    Example:
    INPUT                          Damage
    -----------------------------------------
    66A (Wall) 3B,A+B              88
    
    -------------------------------------------------------------------------
    
    06.5) Stun Combos:
    ------------------
    - Be carefull with DOS. The opponent can break the stun and block leaving
      you at a disadvantage.
    - Damage scale will reduce the damage done the longer the combo.
    - Launch: Launchs opponent for juggle.
    - Link: You can combo after this.
    - Ender: You cannot combo after this.
    
    INPUT           Damage          Use
    --------------------------------------------
    4BB             44              Link
    3B              32              Launch
    6B              28              Link
    66B             28              Launch
    WSB             66              End
    66K             22              Link
    2A+B            28              Link
    66B+K           22              Link
    A+K             24              Link
    4A+K,B          49              Link
    6A+K            30              Link
    8WR1_7B         32              Link    
    8WR1_7K         32              Link   
    
    Examples:
    Combo                           Damage
    --------------------------------------------
    CH 4K,2A+B,WSB                  114
    CH 4K,A+K,66B,66K,44K           106
    CH 4K,A+K,8WR1_7K,6B            72
    CH 4K,A+K,3B,A+B                92
    CH 4K,4A+KB,44KK                92
    
    _________________________________________________________________________
    
    #########################################################################
    _________________________________________________________________________
    
    07) Guard Impact:
    -----------------
    - Guard Impact is both a defensive and ofensive technique.
    - Guard Impact is achieved by inputing a moment before your opponents 
      attacks connects.
    - There are 2 ways of Guard Impacts, each with 2 effects, totalling 4.
    - High Parry causes the opponent to stagger to your right away from you.
    - Low Parry causes the opponent to stagger to your Left away from you.
    - Repel causes the opponent to stagger right infront of you.
    - You can be hit with a high attack if you repel or parry low.
    - You can be hit with a low attack if you repel or parry high.
    
     
    Input   Level   Effect
    ----------------------
    1G      ML      Parry
    3G      ML      Repel
    4G      HM      Parry
    6G      HM      Repel
    
    07.1) Guard Impact Follow-up:
    -----------------------------
    TBA
    
    _________________________________________________________________________
    
    #########################################################################
    _________________________________________________________________________
    
    08) Just Impact:
    ------------------
    - Stun Impact acts in the same way as Guard Impact.
    - Stun Impact input is even more strict than Guard Impact. Input is 
      almost as your opponents attacks connects.
    - There's only Repel Just Impact's
    - Just Impact offers more advantage.
    - Follow-up attack to a Just Impact is treated as a Counter Hit
    
    Input   Level   Effect
    ----------------------
    3G      ML      Repel
    6G      HM      Repel
    
    08.1) Just Impact Follow-up:
    ----------------------------
    TBA
    _________________________________________________________________________
    
    #########################################################################
    _________________________________________________________________________
    
    09) Ring out:
    -------------
    - These moves will ring-out an opponent.
    
    09.1) No Wall:
    --------------
    66A
    66B
    44B,B,B
    66K
    8WR6A
    8WR6B
    8WR6K
    8WR1_7K
    8WR2_8K
    8WR3_9BA:A
    
    09.2) Short Wall Ring-out:
    --------------------------
    44B,B,B
    8WR3_9BA:A
    
    _________________________________________________________________________
    
    #########################################################################
    _________________________________________________________________________
    
    10) Confirmation Attacks:
    -------------------------
    - Confirmation Attacks are quick and safe moves used to dertermine
      the risk of a follow-up attack or action.
    
    10.1) Decision Tree:
    --------------------
    - Here's a simple out line of how you should react according to you 
      Confirmation attacks.
    - This is considered a basic set-up scheme for a battle flow plan.
    
    
                             Confirmation Attacks   
                                     #
            #################################################
            #                                               #
         Blocked                                           Hit
            #                                               #
        ####################               ##########################
        #      #           #               #                        #
     Block  Guard Impact  8WR     Confirmation Attacks        Damage Attacks
                                          (Loop)
    
    10.2) Confirmation Attack Moves:
    --------------------------------
    - These are examples of Confirmation Attack Moves and there possible
      follow-ups.
    
    CA Move         Follow-up
    ------------------------------
    2A              WSK
    K               3B
    66A             2B+K
    
    
    _________________________________________________________________________
    
    #########################################################################
    _________________________________________________________________________
    
    11) Tales of Souls:
    -------------------
    
    
    11.1) Story Tree:
    -----------------
    - To follow the path on the right, choose the first option.
    - To follow the path on the left, choose the second option.
    - If a path ends at a numbers, it means it continues elsewhere with the
      same number. With the exception of (12.A) and (12.B).
    - "Prepare to defend yourself", and the Night Terror are triggered
      events. Do not lose to trigger them.
    
    
                                     (01) 
                                Eurydice Shrine
                                  vs Sophitia
                                       #
             ###############################################################
             #                                                             #
          (02.A)                                                           #
    Water Mill Valley                                                      #
       vs Fuma-Ninja                                                       #
             #                                                             #
          (03.A)                                                           #
        Clock Tower                                                        #
        vs Zasalamel                                                       #
             #                                                             #
           #############################################################   #
           #                                                           #   #
        (04.A)                                                      Choice #
    Lakeside Coliseum                                                  #   #
        vs Rock                                          ###############   #
           #                                             #             #   #
           ############                               (04.B)        (04.A) #
           #          #                             Old Toledo             #
        (05.A)        #                            vs Cassandra            #
    Lakeside Coliseum #                                  #                 #
       vs 3 Enemies   #                         ###################        #
           #          #                         #                 #        #
           ############                      (05.E)               #        #
                      #                    Old Toledo             #        #
                   (06.B)                vs Doppelganger          #        #
                Romanian Valley                 #                 #        #
                   vs Raphael                   ###################        #
                      #                                  #                 #
                      #                               (05.C)               #
                      #                            Kunpaetku Ruin          #
                      #                              vs Astaroth           #
                      #                                  #                 #
                      #                               (06.C)               #
                      #                             Lotus Garden           #
             #############                            Xianghua             #
             #           #                               #                 #
          (07.A)      (06.H)                  #####################        #
        Pirate Raid      #                    #                   #        #
       vs Cervantes   (07.H)               (07.H)              (07.D)      #
           #             #                    #            Grand Labyrinth #
        (08.A)        (08.H)               (08.B)            vs Yoshimitsu #
    Jyurakudai Villa     #            Underground Sanctum         #        #
      vs Setsuka         #                 vs Taki             (08.G)      #
           #             ##########           #            Grand Labyrinth #
        (09.A)           #        #      #################   Unknown Soul  #
    Egyption Temple   (09.B)      #      #               #        #        #
     vs Yun-Seong    vs 3 Enemies #      #               #   ###########   #
           #             #        #   (09.C)             #   #         #   #
           ###############        #  Underground Sanctum # (09.F)   (09.G) #
                  #               #    vs Greed          #                 #
                  #               #      #               #         #########
                  #               #      #################         #
                  #               #           #                 (02.B) 
                  #############################          Lakeside coliseum
                                  #                           vs Dragon
     ##############################                                #
     #                                                          (03.B)
     #                                                   Ostrheinsburg Castle
     #                                                       vs Sophitia
     #                                                             #
     #         #####################################################
     #         #                                                   #
     #      (04.C)                                              (04.D)
     # Secret Money Pit                                    Valantine Mansion
     # vs 2XTheif,Voldo                                         vs Ivy
     #         #                                                   #
     #     #################                                    (05.D)
     #     #               #                                  Clock Tower
     #  (05.B)             #                                  vs Zasalamel
     # Secret Money Pit    #                                       #
     # vs Will of the Wisp #                                       #
     #     #               #                    ######################
     #     #################                    #                    #
     #     #                                    #                    #
     #  (05.D)                               (06.G)               (06.H)
     #     #                              Silk Road Run      Proving Grounds
     #  (07.A)                             vs Lizardman          vs Kilik
     #     #                                    #                    # 
     #     ######################################                 (07.H)
     #               #                                         Indian Port
     #            (08.A)                                         vs Maxi
     #               #                                              #
     #            (08.H)                                         (08.H)
     #               #                                   Battle in the Strait
     #           ################                             vs Mitsurugi
     #           #              #                                    #
     #        (09.B)            #                                    #
     #   Battle in the Strait   #                                    #
     #       vs Arthur          #                                    #
     #           #              #                                    #
     #           ################                                    #
     #               #                                               #
     #################                        ########################
        #                                     #
        #                                     #
      (10)               (09.G)               #
    Lost Cathedral   Lost Cathedral           #
    vs Yoshimitsu     vs Zasalamel            #
        #                   #                 #
        #########           #         ######### 
                #           #         #                (09.F)
             (11.A)         #      (11.H)          Grand Labyrinth
          Lost Cathedral    #   Lost Cathedral       vs Olcadan
           vs Siegfried     #    vs Siegfried             #
                #           #         #                (09.H)
                #######################             Lost Cathedral 
                            #                        vs Zasalamel
                         (12.A)                           #
                   Lost Cathedral-Ruin                 (12.B)
                        vs Abyss                     Night Terror
    
    
    -------------------------------------------------------------------------
    
    11.2) Story Events:
    -------------------
    
    01) Eurydice Shrine:
    --------------------
       Tira Traveled the world, looking for those who would make appropriate
    vessels for the cursed sword. There was a warrior woman who had once 
    shattered Soul Edge and later had children. When she shattered the cursed
    sword, she had taken a fragment of it into her own body. Her children had
    been born with evil energy infused in their bodies.
       Tira visited Greece in order to get near those children...
    
    Battle Sophitia
    
       Tira toyed with the mother of the prospective host bodies for a time
    before deciding to leave. If they continued to fight, it would surely
    turn serious. Tira didn't expect to lose, but it would be stupid to take
    on any unnecessary injuries. This woman had once shattered Soul Edge. It
    would be best to be careful.
       Calming her excited body, she moved on to her next objective.
    
    Choice:
    A) Since hosts have been found, hurry the freeing of Soul Edge.
    B) The Children are still young. Search for other hosts.
    
    
    02.A) Water Mill Valley:
    ------------------------
       Siegfried was the man who had sealed Soul Edge by piercing it with the
    spirit sword. Even now, he carried the sword in hiding. In order to free
    Soul Edge, she had to find him.
       Tira picked up his trail and left Europe, heading east. He had already
    left his land. As she traveled, she realized that someone was watching
    her.
    
    -----------------
    Battle Fuma-Ninja
    -----------------
    
       Tira eleminated the annoying spy and once again began following
    Siegfried, but it seemed he had noticed Tira's presence. His movements
    were clearly those of someone rying to lose a pursuer. About the time she
    lost her target's trail.
       A short while later, a man appeared before her, claiming to know
    Siegfried's whereabouts...
    
    02.B) Lakeside coliseum:
    ------------------------
       The siblings' bodies were a perfect fit, but unfortunately, they were
    too young. She couldn't shake the feeling that they wouldn't be able to
    fully draw out the power of the sword. Tira decided that an interim body
    was necessary, and continued to wander in search of petential hosts.
       She traveled to an arena where strong warriors were said to gather and
    waited until that day's winner was decided. Was this man powerful enough
    to be worthy of the sword...?
    -------------
    Battle Dragon
    -------------
       What a waste of time. The man had been worthless. Tira left the arena
    and set her eyes next on those who were wandering the world in search of
    Soul Edge. Obviously, they wouldn't all be appropriate for the sword, but
    anyone who was successfully closing in on the sword had at least some
    potential.
       Tira waited at Ostrheinsburg Castle. Nightmare, the wielder of the 
    Soul Edge, had once dwelt here. It was the perfect place to test those
    who were seeking the sword!
    
    
    03.A) Clock Tower:
    ------------------
    Dialogue with Zasalamel
    
    Trap: Input= 6
    Fail= Lose 25% Life
    
    ----------------
    Battle Zasalamel
    ----------------
    
       Just as she suspected, it had been a trap. Tira tried to corner the
    man with the scythe and prevent his escape, but he disappeared, leaving
    only brief words behind.
       "The man who took the sword has been laying low since he shook you
    off his trail. He already knows about you. Don't expect things to be
    easy..."
    
    Choice:
    A) Pursue Siegfried again.
    B) Follow the man with the scythe.
    
    Choice B:
       Tira remembered the man who had revived, in the form of nightmare, the
    small amount of evil energy that had escaped the seal. The man with the
    scythe was surely that man.
       She traveled from land to land in search of him, but she found no
    clues at all. It didn't seem he was going to allow himself to be followed
    that easily. Just who was this man? Tira had a feeling he was planning
    something. It might be necessary to eliminate him.
    
    Choice:
    A) Don't give up. Conintue searching for the man with the scythe.
    B) Give up on the man with the scythe and resume searching for Siegfried.
    
    
    03.B) Ostrheinsburg Castle:
    ---------------------------
    Dialogue with Sophitia
    
    ---------------
    Battle Sophitia
    ---------------
    Tira: With a mother like her. I feel sorry for the children.
    
       The warrior who appeared was the mother of those two children. It
    seemed the skills that had once enabled her to shattered Soul Edge had
    not waned, but she was no match for Tira. Tira let loose the impulses
    which lurked within her and sated herself in battle. She was now bored of
    playing with the woman. Staying in this place any longer seemed like
    a waste of time. It was unlikely anyone worthy would appear.
    
    Choice:
    A) Pursue Siegfried in order to release Soul Edge.
    B) First increase Soul Edge's power.
    
    
    04.A) Lakeside Coliseum:
    ------------------------
       Tira remembered the man who had revived, in the form of nightmare, the
    small amount of evil energy that had escaped the seal. The man with the
    scythe was surely that man.
       She wondered what he was up to, but right now, finding Siegfried took
    priority. Tira began gathering information in hopes of reacquiring her
    target's trail. But he must have been acting very cautiously, for she
    could find no sign of him.
    
       Searching for Siegfried, Tira continued her journey. She discovered
    her target had shown interest in a hidden arena. The clues made it clear
    that that was where he was headed. Tira raced through the night in the 
    hopes of arriving before him.
       When she arrived at the arena, she hid and waited for Siegfried, but
    soon found herself unable to resist her desire for the souls of the
    strong warriors that gathered here.
    
    -----------
    Battle Rock
    -----------
    
       Tira felt like she was being watched.
    
    Choice:
    A) Stop.
    B) Hurry on ahead.
    
    
    04.B) Old Toledo:
    -----------------
       She had felt impressive power from his soul. She would need to harvest
    it at some point. Devouring that soul would surely bring great strength
    to her master, Soul Edge. Tira devoted herself to finding the man's trail
    and followed after him. He eventually headed west and entered a former
    capital city. Tira snuck inside the mansion into which the man had 
    disappeared and saw that he had set it afire.
    
    ----------------
    Battle Cassandra
    ----------------
    
    Choice:
    A) Stop.
    B) Hurry on ahead.
    
    
    04.C) Secret Money Pit:
    -----------------------
       Siegfried was the man who had sealed Soul Edge by piercing it with the
    spirit sword. Even now, he carried the sword in hiding. In order to free
    Soul Edge, she had to find him.
       While Tira was searching for him, she learned that her target had
    apparently taken interest in the tomb of a wealthy merchant. The clues
    made it clear that that was where he was headed. Tira raced through the
    night in the hopes of arriving before him.
    
    -----
    Thief
    -----
    
    -----
    Thief
    -----
    
    -----
    Voldo
    -----
    
    Tira felt she was being watched.
    
    Choice:
    A) Stop.
    B) Hurry on ahead.
    
    
    
    04.D) Valantine Mansion:
    ------------------------
       In order to release Soul Edge, the sword first needed to grow in
    power. It was weak from its struggles with the spirit sword.
       The best souls to increase Soul Edge's power were those that were
    connected to it. Tira set her sights on a woman who carried the sword's
    blood in her veins. Tira went on the mansion in which her target lurked
    and snuck inside.
    
    ----------
    Battle Ivy
    ----------
    
       Tira successfully obtained the soul and conintued hunting for more.
    She harvested several more souls before finally beginning the task of
    freeing Soul Edge.
       Siegfried was the man who had sealed Soul Edge by piercing it with the
    spirit sword. Even now, he carried the sword in hiding. As she traveled
    from land to land in search of him, a man appeared before her claiming
    to know Siegfried's whereabouts.
    
    
    05.A) Lakeside Coliseum:
    ------------------------
    PREPARE TO DEFEND YOURSELF!!
    Defeat all the enemies before the time runs out.
    - There is no continue if you're defeated!
    
    --------------
    Battle Valeria
    --------------
    
    -------------
    Battle Hualin
    -------------
    
    --------------
    Battle Lynette
    --------------
    
    05.B) Secret Money Pit:
    -----------------------
    PREPARE TO DEFEND YOURSELF!!
    Defeat the enemy before the time runs out.
    - There is no continue if you're defeated!
    
    -----------------------
    Battle Will of the Wisp
    -----------------------
    
       Tira defeated the guardian of the tomb and waited for her target to 
    arrive, but he did not appear. She decided that perhaps he had changed 
    his destination, and she left the hole.
    
    
    05.C) Kunpaetku Shrine Ruin:
    ----------------------------
       Amidst the flames, Tira searched for the man with the scythe. She
    defeated a guard she encountered, but in the end, she did not find the 
    man, By the time the sun rose and the falmes had doused, Tira was already 
    gone.
       Tira resumed her search for Siegfried. She grew certain that he was no
    longer in Europe, and she headed east, seeking rumors from across the
    world. Upon hearing of a black giant who was rampaging in Persia, she 
    suspected evil energy and headed for that land.
    
    Trap: Input= G
    Fail= Lose 25% Life + Positioned on edge of asrena
    
    --------------------
    Battle with Astaroth
    --------------------
    
    
    05.D) Clock Tower:
    ------------------
    Dialogue with Zasalamel
    
    Trap: Input= 6
    Fail= Lose 25% Life
    
    ----------------
    Battle Zasalamel
    ----------------
    
    "The one you seek is searching for a place to seal the cursed sword away
    from humanity. If you intend to take it back from him, then head east to
    find his trail..."
       With these words, the man with the scythe disappeared as if melting
    away, leaving only Tira behind.
    
    Choice:
    A) Follow the man's words and head east.
    B) His words cannot be trusted. Continue investigating indenpendantly.
    
    
    05.E) Old Toledo:
    -----------------
    "Prepare to defend yourself!"
    Defeat the enemy before it consume you!
    
    ------------------------
    Battle with Doppelganger
    ------------------------
    
    Lose: (05.C)
    
    
    06.B) RomanianValley:
    ---------------------
       After rampaging through the arena for a time, Tira managed to calm
    down. If she caused too great a commotion, her target might decide not
    to come here. And in fact, he did not appear.
       Tira resumed gathering rumors and learned that someone steeped in evil
    energy was causing chaos in a land in eastern europe. As a servant of the
    cursed sword, she decided to investigate.
    
    Dialogue with Raphael
    
    Trap: Input= 4G
    Fail= Poison
    
    -------------------
    Battle with Raphael
    -------------------
    
       The man who ruled that land had been a man draped in faint evil
    energy. The price of his arrogance had been swift by wings of black.
    After taking the man's soul, Tira resumed her search for Siegfried.
       It had been some time since she had lost his trail, but she had to
    find him. Tira remembered the man she had previously provoked into
    looking for Siegfried. Perhaps he had found something by now.
      
    Choice:
    A) Visit that man.
    B) Continue searching on her own.
    
    (06.C) Lotus Garden:
    --------------------
       Aftewards, she continued to hear rumors of the man with the scythe
    everywhere she went. It seemed he was appearing before anyone who sought
    Soul Edge. What was his objective...?
       If the man's objective was related to Soul Edge, then for now, she
    could just pursue Siegfried. The man with the scythe would eventually
    make contact with her on his own.
       Eventually, Tire learned that the great empire to the east was
    searching for Soul Edge. If Siegfried had heard the same rumor, then he
    would surely appear there.
    
    --------------------
    Battle with Xianghua
    --------------------
    
       This country was closer to reaching Soul Edge than she had thought.
    She couldn't allow anything to interfere with the sword's revival now.
    Tira destroyed the information. After waiting for a while with no sign
    of Siegfried, she put that land behind her.
       Tira traveled the world, continueing her search for Siegfried. One
    day, a certain rumor caught her attention. There was a man who boasted
    that he could destroy Soul Edge.
    
    Choice:
    A) Ignore the absurd rumor.
    B) Search for the man in question.
    
    
    06.G) Silk Road Run:
    --------------------
       As she headed east along the Silk Road, rumors of a bizarre, 
    lizard-like warrior increased. It was undoubtedly one of the monsetrs
    that Nightmare, the wielder of Soul Edge, had once commanded. It seemed
    she had wound up following its trail.
       Those monsters were also the vanguard soldiers of a heretical cult
    that sought Soul Edge. What where they scheming now...?
    
    ---------------------
    Battle with Lizardman
    ---------------------
    
       These monsters usually operated in packs, but there were no sign of
    any others. It seemed this one had been serperated from its pack. Or
    perhaps it had received orders to act alone.
       When Tira searched its body, she was surprised to find that it had a
    fragment of Soul Edge and some notes. This was the first time she'd
    heard of them having that much intelligence. The memo contained the
    information it had gathered on its journey.
    
    
    06.H) Proving Grounds:
    ----------------------
       Tira remembered the man who had revived, in the form of Nightmare, the
    small amount of evil energy that had escaped the seal. The man with the
    scythe was surely that man.
       She had felt impressive power from his soul. She would need to harvest
    it at some point. Devouring that soul would surely bring great strength
    to her master, Soul Edge.
       Traveling through Europe, Tira confirmed that Siegfried had already
    left his land. Upon obtaining information that someone resembling him had
    left for the east, she set out east, in pursuit if his trail.
       After a while, she heard a rumor of a young man who was purifying
    tainted lands whereever he went. Someone who was purging evil energy
    wherever he found it was a danger to her master!
    
    ------------
    Battle Kilik
    ------------
    
       Tira entered the mountains where the young man was said to live and
    defeated him after a fierce battle. He had Soul Edge's evil energy in his
    body, but he was so skilled he was able to suppress is. If she let him
    be, he would surely become a threat to the sword at some point. It was
    her duty to eliminate dangers of this nature.
       This soul, with its evil energy, would surely make a good sacrifice to
    Soul Edge.
    
    
    07.A) Pirate Raid:
    ------------------
       Tira travled west. In that direction, a man wandered upon the ocean,
    desperately seraching got the Soul Edge. It seemed he thought he had
    escaped the sword's control, but without the cursed sword's power, his
    body would turn to ash. His very existence depended upon the sword. Tira
    had previously provoked him into searching for Soul Edge. She had thought
    that the information he would collect would prove usefull later. And now,
    that time had come!
    
    ----------------
    Battle Cervantes
    ----------------
    
       The man had indeed gathered information for the purpose of recovering
    Soul Edge. His attitude was unforgivable, but his information proved
    useful. It had been a good time to check his progress.
    
    
    07.D) Grand Labyrinth:
    ----------------------
       Just in case, she had to make sure that the man's boasts did not come
    true. But when she arrived in that land, she learned that the man had
    holed up in the ruins of a giant labyrinth for some time. In order to
    eliminate this potential threat, she entered the ruin without hesitation.
    She didn't know if it was from the labyrinth itself or from the person
    inside it, but the presence permeating the inside of the labyrinth was
    not that of any ordinary human being. Perhaps this man really did possess
    great power!
    
    ----------------------
    Battle with Yoshimitsu
    ----------------------
    
       The man she had encountered seemed to have had some sort of grudge
    against Tira, but she had no memory of him. Of course, Tira had killed a 
    great many people, and she did not remember all of them.
       Tira continued through the labyrinth, but no matter how far she went,
    she felt no sign of its end. She began to feel she might even be going in
    circles...
    
    Choice:
    A) Head for the exit.
    B) Proceed further in.
    
    
    07.H) Indian Port:
    ------------------
       Afterwards, she continued drifting from land to land in her efforts
    to capture Siegfried, but she found no sign of him. It was very likely
    that he had noticed his pursuer.
       One day, Tira realized that she too, was being followed by someone. It
    was probably a relative of someone she had previously killed, or
    something of that nature. She wasn't afraid, but interference at this 
    point would be annoying. In order to shake off her pursuer, she headed 
    for a port city where the paths of east and west met.
    
    -----------
    Battle Maxi
    -----------
    
       It seemed the man had judged Tira to be an enemy because of her evil
    energy. He too, may have been one who was seeking to destroy Soul Edge.
    But it no longer mattered. He had already been eliminated.
       Tira remembered that she had entered this city to throw off her 
    pursuer, and she quickly disappeared into the crowds. No matter how 
    skilled the person following her was, there was no way they could pick up 
    her trail now...
    
    
    08.A) Jyurakudai Villa:
    -----------------------
       Tira found clues related to Siegfried in the information she had
    obtained and set out at once to follow the trail. It seemed he was
    heading east.
       When she entered an island country in the Far East, she attempted to
    close the gap with her target, but when she felt eyes upon her,she
    stopped. She decided to take care of her bothersome pursuer first.
    
    -------------------
    Battle with Setsuka
    -------------------
    
    
    08.B) Underground Sanctum:
    --------------------------
       Tira continued her search and finally succeeded in locating her pray.
    He was heading even further east, probably following rumors of the 
    organization in the Far East that was collecting fragments of Soul Edge.
    When Tira entered Japan, she quickly closed the distance between them and
    arrived at a temple full of twisted energy. He couldn't have gone far
    yet. She moved to follow him, but stopped upon sensing evil energy. 
    Someone possessing evil ebergy was here...
    
    ----------------
    Battle with Taki
    ----------------
    
    
    08.G) Grand Labyrinth:
    ----------------------
       As she proceeded further in, the air grew thicker. For a while now,
    she had been feeling as if there were someone there ahead of her, but
    perhaps the atmosphere of the labyrinth was interfering, for she could
    not sense any more details.
       Deciding that the one ahead of her was probably the boastful warrior,
    she charged forward to close the distance and take his life!
    
    - Dark Arena, cannot see ring outs.
    
    ------------
    Unknown Soul
    ------------
    
       The enemy had been reasonably strong, but had apparently not been the
    great warrior she sought. Tira continued to wander the labyrinth.
       Just how deep was this labyrinth? She wasn't even sure if she was 
    headed for the center anymore. But there was nothing to do now but keep
    going.
    
    
    08.H) Battle in the Strait:
    ---------------------------
       Tira continued her search and finally succeeded in locating her prey.
    It seemed he was heading even further east. He was probably following
    rumors of the organization in the Far East that was collecting fragments
    of Soul Edge. When Tira entered Japan, she was caught up in an armed
    conflict.
       He must have set this up to shake her from his trail. At first, she
    was angry at his trickery, but soon lost herself in the joy of the
    battlefield...
    
    ---------------------
    Battle with Mitsurugi
    ---------------------
    
    Choice:
    A) Stop.
    B) Hurry on ahead.
    
    
    09.A) Egyptian Temple:
    ----------------------
       Tira defeated the woman, but she could still fell the presence of a
    pursuer. Apparently, it hadn't been this woman. On top of that, the time 
    she had spent had resulted in her losing Siegfried. Tira ser out once
    more in search of her target and headed west.
       During her pursuit, she heard rumors of a man who was searching for
    Soul Edge. She didn't want any more intereference. She must eliminate him
    first!
    
    ---------------------
    Battle with Yun-Seong
    ---------------------
    
    
    09.B) Battle in the Strait:
    ---------------------------
    PREPARE TO DEFEND YOURSELF!!
    Defeat enemies with special powers before the time runs out.
    - There is no continue if you're defeated!
    
    -------------
    Battle Arthur
    -------------
    
    -------------
    Battle 
    -------------
    
    --------------
    Battle 
    --------------
    
    
    09.C) Underground Sanctum:
    --------------------------
    "Prepare to defend yourself!!"
    Defeat the enemy before time runs out!
    
    -----------------
    Battle with Greed
    -----------------
    
    The enemy she had defeated had possessed a short sword that was steeped
    in thick evil energy. When Tira picked it up, she immediately fell in 
    love with it. It would be a wonderful sacrifice for the night Soul Edge
    was revived.
       Tira left the temple with her plunder in hand and once again probed
    for Siegfried's presence.
    
    
    09.G) Lost Cathedral:
    ---------------------
       In the end, Tira failed to defeat the man and had to retreat from the
    labyrinth. At the very least, she had to exterminate Siegfried. She raced
    to find him.
       She soon deteced the presence she sought and steadily closed in on
    Siegfried. The time to release the cursed sword was at hand. It seemed he
    had stopped in an uninhabited area. Perhaps he was trying to minimize the
    damage to others that their battle would cause.
       Suddenly, Siegfried's presence vanished. What had happened...?
    
    ---------------------
    Battle with Zasalamel
    ---------------------
    
    
    10) Lost Cathedral:
    -------------------
       Afterwards, she continued to pursue Siegfried and eventually arrived
    at a cathedral in an area far from civilization. Her target was here...
    and so was Soul Edge!
       When she entered the cathedral, she sensed that the Azure Knight, the
    being who contained the will of her master Soul Edge, had come here as
    well. The time for her master to arise was at hand!
       But the pair of eyes that had followed Tira now had her firmly in view...
    
    Dialogue with Yoshimitsu
    
    -----------------
    Battle Yoshimitsu
    -----------------
    
    Trap: Input= G
    Success= (11.G)
    Fail= (11.H)
    
    
    11.A) Lost Cathedral:
    ---------------------
       Not even turning to look at the bars that fell behind her, Tira ran.
    Judging from the sounds that echoed through the hallway, the battle was
    extremely fierce. Tira continued to run and stepped into the battle!
    
    Scene: Siegfried fights and defeats Nightmare
    
    ----------------
    Battle Siegfried
    ----------------
    
    
    11.H) Lost Cathedral:
    ---------------------
    It took a few moments for her to break through the bars blocking her way.
    The sharp sounds she heard grew ever fiercer. As Tira hurried inside, the
    sound of a death scream echoed in her ears. It seemed that the battle was
    over. Was it her master that awaited her inside? She had an uneasy
    feeling...
    
    Dialogue with Siegfried
    
    ----------------
    Battle Siegfried
    ----------------
    
    Dialogue with Zasalamel
    
    Scene: Zasalamel claims Soul Edge and transforms to Abyss.
    
    
    12.A) Lost Cathedral-Ruin:
    --------------------------
    Trap: Input= G
    Fail= Lose 50% Life
    
    ------------
    Battle Abyss
    ------------
    
    13) Ending:
    -----------
       Tira hurry's to claim the new host.
    
    Choice:
    Right) Sophitia and Cassandra stop Tira. Tira escapes to the woods. Soul
           Edge consumes Tira, she  becomes the new host.
    Left) Soul Edge's new host is Sophitia's child
    
    
    _________________________________________________________________________
    
    #########################################################################
    _________________________________________________________________________
    
    12) Weapons:
    ------------
    
    12.1) How to Unlock:
    --------------------
    Name            Requirements
    -------------------------------------------------------------------------
    Bifrost         Weapon Shop
    
    Ixion           Reach 4th battle in Tales of Souls
    
    Vimana          Reach 7th battle in Tales of Souls
    
    Soul Edge       ?
    
    Cogwheel        ?
    
    The Ancient     Clear all of Tira's Tutorials.
    
    
    
    12.2) Properties:
    -----------------
    Name            Properties
    -------------------------------------------------------------------------
    Aislene Drossel None
    
    Bifrost         Higher denfese, Avoid some Ring Outs.
    
    Ixion           Higher attack power, Recover health with every attack
    
    Vimana          Auto-GI's some attacks, GI's are easier to do
    
    Soul Edge       ?
    
    Cogwheel        ?
    
    The Ancient     None