Soul Calibur III
       Nightmare FAQ (v1.0, 9th November, 2005)
       Copyright 2005 Tariq mukhttar
       email: leblackdragon@yahoo.com

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Version 1.0       9th Nov 2005   
_________________________________________________________________________

TABLE OF CONTENTS:
------------------
01) Nightmare
02) Key
03) Move List
  03.1) A-Horizontal Attack Button
  03.2) B-Vertical Attack Button
  03.3) K-Kick Button
  03.4) Sim-Press Buttons Simultanseously
  03.5) Run-8-Way Run Moves
  03.6) T-Throws
  03.7) SP-Miscellaneous
  03.8) Sig-Signature Moves
04) Stance Transitions
05) Soul Charge
  05.1) Enhanced Moves
06) Counter Hit
  06.1) Enhanced Moves
07) Combos
  07.1) Natural Combos
  07.2) Combos
  07.3) Juggles
  07.4) Stun Combos
08) Guard Impact
  08.1) Guard Impact Follow-up
09) Just Impact
  09.1) Just Impact Follow-up
10) Ring out
  10.1) No Wall
  10.2) Short Wall Ring-out
11) Confirmation Attacks
  11.1) Decision Tree
  11.2) Confirmation Attack Moves
12) Tales of Souls
  12.1) Story Tree
  12.2) Story Events
13) Weapons
  13.1) How to Unlock
  13.2) Properties

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01) Nightmare:
--------------
Watching Nightmare in battle solidifies his position as the most brutal 
warrior in the game.
Such is the power packed in each one of his moves. Nightmare is Namco's
answer to NASA booster rockets. Each hit sends the opponent rocketing!
Initially, most of Nightmares moves are slow. But remember, Nightmare is
a pressure machine. Once he gets that first move in (blocked or not), is
when Nightmare reveals his true repertoire of moves. With such furicious
stride, he is almost unstoppable once he gets going.
Nightmare is built to kill. If he can't kill you in two combos, you'll
probably be ringed out halfway through the first combo! Granted, he can
end the match in a single strike.


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02) Key:
--------

Directional Input:

Control Layout: 7 8 9
                4 N 6
                1 2 3

1       =        Back Down
2       =        Down
3       =        Down Forward
4       =        Back
N       =        Nuetral
6       =        Forward
7       =        Back Up
8       =        Up
9       =        Up Forward

Buttons:
G       =       Guard Button
A       =       Horizontal Slash Button
B       =       Vertical Slash Button
K       =       Kick Button

Hit Level:
H       =       Hits High
M       =       Hits Mid
L       =       Hits Low

Properties:
GI      =       Guard Impact
GB      =       Guard Break

Misc:
AT      =       Attack Throw
ST      =       Stance
SP      =       Special Movement
WC      =       While Crouching
WS      =       While Standing
WL      =       While Landing
WJ      =       While Jumping
FC      =       Forced Crouch
SWP     =       Sweep
BNC     =       Bounce
8WR     =       8 Way Run
DOS     =       Double Over Stun
THS     =       Toe Hop Stun
FBS     =       Fall Back Stun
CFS     =       Crumble Fall Stun
SS      =       Spin Stun
BT      =       Back Towards opponent
[ ]     =       Hold
_       =       Or
:	=	Just Frame Input
...     =       Repeat Input

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03) Move List:
--------------

03.1) A-Horizontal Attack Button:
---------------------------------
NAME                                   INPUT       LEVEL   PROPERTY
-----------------------------------------------------------------------
Slash Cross                            AAB         HHM
Slash Cross~Night Side Stance          [A]         H       ST
Slash Cross (Delay)                    AAB         HHM
Double Spin Slash                      A2A*A       HLH     GB
Double Spin Grounder                   A2AA        HLL
Quick Neck Buster                      agA         H       GB
Shadow Slicer                          1A          L       SWP
Shadow Slicer~Grim Stride              1A6         L       SP,SWP
Shadow Slicer (Hold)                   1[A]        L       GB
Jade Crusher                           1AK         H       AT
Jade Crusher (Hold)                    1[A]K       H       AT
Leg Slash                              2A          L
Mail Crusher                           3AA         MM
Death Grounder                         3A2A        ML
Quick Temple Buster                    6A          H
Back Blade                             4A          H       GB
Alternate Cross                        44A         M
Right Slasher                          66A         H
Hilt Strike                            aB          H       FC
Hilt Strike~Night Side Stance          a[B]        H       ST,FC
Leg Slash                              WCA         L
Death Rage                             WSAA        MM
Death Rage~Grim Stride                 WSAA6       M       SP
Turning Head Slash                     BTA         H
Turning Leg Slash                      BTWCA       L
Fatal Spin Slash                       WJA         A
Diving Slash (Delay)                   WJ          L       SWP


03.2) B-Vertical Attack Button:
-------------------------------
NAME                                   INPUT       LEVEL   PROPERTY
-----------------------------------------------------------------------
Knight Breaker                         BBB         MMM
Reaver                                 1B          M
Reaver~Night Side Stance               1[B]        M       ST
Shadow Buster                          2B          M
Death Smash                            3B          M
Death Smash~Night Side Stance          3[B]        M       ST
Midnight Launcher                      4B          M       GB
Quick Revenger                         6B          M
Quick Revenger(Additional Attack)      6BB         MM
Shadow Breaker                         44BB        MM
Hell Slayer                            66B         M
Backspin Temple Buster                 bA          H
Backspin Temple Buster~Grim Stride     bA6         H       SP
Drop Kick                              bK          H       GB
Split Buster                           WCB         M
Death Horn Charge                      WC3B        M       AT
Upper Claw                             WSB         M
Upper Claw~Night Side Stance           WS[B]       M       ST
Turning Sword Buster                   BTB         M
Turning Sword Buster                   BTWCB       M
Fatal Buster                           WJB         M
Diving Splitter (Delay)                WJB         B

03.3) K-Kick Button:
--------------------
NAME                                   INPUT       LEVEL   PROPERTY
-----------------------------------------------------------------------
Dark High Kick                         K           H
Grind Low Kick                         1K          L
Stomping                               2K          L
Stomping (Hold)                        2[K]        L       U
Dark Middle Kick                       3K          M
Dark Middle Kick (Hold)                3[K]        M
Double Death Claw                      4KK         MH
Jade Claw                              6K          H
Jade Smasher                           44K         M       FC
Shoulder Rush                          66K         M
Shoulder Rush~Grim Stride              66K6        M       SP
Grind Low Kick                         WCK         L
Double Snap Kick                       WSK         MM
Turning Dark High Kick                 BTK         H
Turning Dark Low Kick                  BTWCK       L       SWP
Fatal Brave Kick                       WJK         M
Diving Axle Kick (Delay)               WJK         L


03.4) Sim-Press Buttons Simultanseously:
----------------------------------------
NAME                                   INPUT       LEVEL   PROPERTY
-----------------------------------------------------------------------
Soul Wave                              A+B         M       GI
Soul Smasher                           2A+B        M
Soul Smasher Against Downed Opponent   2A+B        L       AT
Dark Soul Impact                       3A+B        L
Soul Blaze                             4A+B        M       U
Soul Blaze (Cancel)                    4A+BG       M       U
Flying Edge                            66A+B       M
Flying Edge~Down                       66[A+B]     M
Cannonball Splitter                    66B+K       MMM
Dark Bite                              BTB+K       H       AT
Dark Bite                              A+K         H
Dark Bite (Counter)                    A+K         H       AT


03.5) Run-8-Way Run Moves:
--------------------------
NAME                                   INPUT       LEVEL   PROPERTY
-----------------------------------------------------------------------
Right Slasher                          3_6_9A      H
Hell Slayer                            6B          M
Sliding                                6K          L
Flying Edge                            6A+B        M
Flying Edge~Down                       6[A+B]      M
Cannonball Splitter                    6B+K        MMM
Ether Splitter                         3_9B        M       
Ether Splitter~Grim Stride             3_9B6       M       SP
Shoulder Rush                          3_6_9K      M        
Shoulder Rush~Grim Stride              3_6_9K      M       SP
Shadow Cross Divide                    2_8AB       HM      FC
Rook Splitter                          2_8B        M
Spin Kick Combo                        2_8KK       HM
Alternate Cross                        1_4_7A      M
Darkness Impact                        1_7B        L
Darkside Kick                          1_7K        M
Shadow Breaker                         4BB         MM
Jade Smasher                           4K          M       FC


03.6) T-Throws:
---------------
NAME                                   INPUT       LEVEL   PROPERTY
-------------------------------------------------------------------
Shoulder Claw Throw                    A+G         H       T
Soul Devour                            B+G         H       T
Doom's Invitation (Left Side)          A+G_B+G     H       T
Unholy Terror (Right Side)             A+G_B+G     H       T
Witch Hunt (Back Side)                 A+G_B+G     H       T
Dark Bite While Opponent in the Air    A+K         H       AT
Flap Jack                              WCG+A       L       AT


03.7) SP-Miscellaneous:
-----------------------
NAME                                   INPUT       LEVEL   PROPERTY
-------------------------------------------------------------------
Grim Stride                            qcf	           SP
Grim Fang                              qcfA        H       GI
Grim Launcher                          qcfB        M
Grim Launcher~Grim Stride              qcfB6       M       SP
Grim Roundhouse                        qcfKK       MH 
Night Side Stance                      B+K                 ST
Cannonball Feint                       B+K,A       M
Cannonball Feint                       B+K,[A]     M       ST
Phantom Impact                         B+K,B       L
Skull Chopper                          B+K,bA      H
Night Front Kick                       B+K,K       H
Phantom Splitter                       B+K,A+B     M
Grim Sride                             B+K,qcf             SP


03.8) Sig-Signature Moves:
--------------------------
NAME                                   INPUT       LEVEL   PROPERTY
-----------------------------------------------------------------------
Quick Neck Buster                      agA         H       GB
Alternate Cross                        44A         M
Midnight Launcher                      4B          M       GB
Double Death Claw                      4KK         MH
Shoulder Rush                          66K         M
Soul Wave                              A+B         M       GI
Soul Smasher Against Downed Opponent   2A+B        L       AT
Grim Fang                              qcfA        H       GI
Skull Chopper                          B+K,bA      H
Combo                                  3[B]~bA
Combo                                  CH qcfA~4KK~1A

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04) Stance Transitions:
----------------------
- Knowing how Nightmare shifts between stances is a crucial part of his
  game.

[A]	->	Night Side Stance
1A6	->	Grim Stride
2A	->	Crouch
a[B]	->	Night Side StanceM
WSAA6	->	Grim Stride

1[B]	->	Night Side Stance
2B	->	Crouch
3[B]	->	Night Side Stance
44B	->	Crouch
bA6	->	Grim Stride
WS[B]	->	Night Side Stance

1K	->	Crouch
66K6	->	Night Side Stance

66[A+B]	->	Fall
66B+K	->	Crouch

8WR
6[A+B]	->	Fall
6B+K	->	Crouch
3_9B6	->	Grim Stride
3_6_9K6	->	Grim Stride	
2_8B	->	Crouch

4B	->	Crouch

qcf	->	Crouch
->B6	->	Grim Stride

B+K	->	Night Side Stance
->[A]	->	Night Side Stance
->qcf	->	Grim Stride

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05) Soul Charge:
----------------
- Soul Charge is activated by pressing A+B+K.
- Soul Charge Level 1 is denote Turquoise Electric Effect.
- Soul Charge Level 2 is denote Blue Electric Effect.
- During Soul Charge you cannot move, however you can inerrupt with a
  button input.
- Soul Charge of an level will give you an attack bonus of 110%.
- Soul Charge Level 2 enables automatic Counter Hit property.
- Soul Charge Level 1 enhances certain moves with Guard Break (GB).
- Soul Charge Level 2 Unblockable (U) properties.
- Soul Charge adds previously unaccessable moves to your list.
- Guard Break enhanced moves come out with Blue electric Effect.
- Unblockable enhanced moves come out if Fire effect.
- Only attacks with significant enhancement will be listed.


05.1) Enhanced Moves:
---------------------------------
INPUT           LVL.1           LVL.2
----------------------------------------
TBA


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06) Counter Hit:
----------------
- Counter Hit will give you an attack bonus of 110%.
- Only attacks with significant enhancement will be listed.
   
06.1) Enhanced Moves:
---------------------------------
INPUT           CH EFFECT
--------------------------------
TBA

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07) Combos:
------------
- Three types of combos exist.
- Natural Combos are usually two hit strings that if the first connects,
  the second hit will combo.
- Juggles consist of a Launcher, String, Finisher.
- Stun Combos depend on Counter Hit effects to string attacks.

07.1) Natural Combos:
---------------------
-Natural combos are self contained moves that "naturally" combo.

INPUT           Damage
------------------------
AA              38
BB              28
3AA             58
WSK             25

-------------------------------------------------------------------------

07.2) Ground Combos:
--------------------
- The opponen remains ground through out the combo.

INPUT                                  Damage
-----------------------------------------------


-------------------------------------------------------------------------

07.3) Juggles:
--------------
- Juggles consist of a luncher followed by the juggle.

INPUT              Damage
---------------------------
3[B],bA            75
66B,66K6,B         93
8WR3_9B,44BB,2B    105

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07.4) Wall Combos:
------------------
- Wall combos occure because the opponent is slammed against a wall
  resulting in enough stun to continue your combo.

Example:
INPUT                          Damage
-----------------------------------------
Blocked 1[A]6,KK,2A+B          62


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07.5) Stun Combos:
------------------
- Be carefull with DOS. The opponent can break the stun and block leaving
  you at a disadvantage.
- Damage scale will reduce the damage done the longer the combo.
- Launch: Launchs opponent for juggle.
- Link: You can combo after this.
- Ender: You cannot combo after this.

INPUT           Damage          Use
--------------------------------------------
3B              32              Launch
6B              28              Link
WSB             66              End

Examples:
Combo                           Damage
--------------------------------------------
CH WS[B],A+B,2A+B               92
CH qcfA,6K,3A+B                 71

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08) Guard Impact:
-----------------
- Guard Impact is both a defensive and ofensive technique.
- Guard Impact is achieved by inputing a moment before your opponents 
  attacks connects.
- There are 2 ways of Guard Impacts, each with 2 effects, totalling 4.
- High Parry causes the opponent to stagger to your right away from you.
- Low Parry causes the opponent to stagger to your Left away from you.
- Repel causes the opponent to stagger right infront of you.
- You can be hit with a high attack if you repel or parry low.
- You can be hit with a low attack if you repel or parry high.

 
Input   Level   Effect
----------------------
1G      ML      Parry
3G      ML      Repel
4G      HM      Parry
6G      HM      Repel

08.1) Guard Impact Follow-up:
-----------------------------
TBA

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09) Just Impact:
------------------
- Stun Impact acts in the same way as Guard Impact.
- Stun Impact input is even more strict than Guard Impact. Input is 
  almost as your opponents attacks connects.
- There's only Repel Just Impact's
- Just Impact offers more advantage.
- Follow-up attack to a Just Impact is treated as a Counter Hit

Input   Level   Effect
----------------------
3G      ML      Repel
6G      HM      Repel

09.1) Just Impact Follow-up:
----------------------------
TBA
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10) Ring out:
-------------
- These moves will ring-out an opponent.

10.1) No Wall:
--------------
TBA

10.2) Short Wall Ring-out:
--------------------------
TBA

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11) Confirmation Attacks:
-------------------------
- Confirmation Attacks are quick and safe moves used to dertermine
  the risk of a follow-up attack or action.

11.1) Decision Tree:
--------------------
- Here's a simple out line of how you should react according to you 
  Confirmation attacks.
- This is considered a basic set-up scheme for a battle flow plan.


                         Confirmation Attacks   
                                 #
        #################################################
        #                                               #
     Blocked                                           Hit
        #                                               #
    ####################               ##########################
    #      #           #               #                        #
 Block  Guard Impact  8WR     Confirmation Attacks        Damage Attacks
                                      (Loop)

11.2) Confirmation Attack Moves:
--------------------------------
- These are examples of Confirmation Attack Moves and there possible
  follow-ups.

CA Move         Follow-up
------------------------------


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12) Tales of Souls:
-------------------

12.1) Story Tree:
-----------------

                                 (01) 
                            Romanian Valley
                             vs Berserker
                                   #
         #########################################################
         #                                                       #
      (02.A)                                                     #
 Valentine Mansion                                               #
      vs Ivy                                                     #
         #                                                       #
      (03.A)                                                     #
   Ostrheinsburg                                                 #
      vs Tira                                                    #
         #                                                       #
      ###################                                        #
      #                 #                                        #
   (04.A)            (04.B)                                      #
 Old Toledo     Lakeside Coliseum                                #
vs Cassandra         vs Rock                                     #
      #                 #                                        #
   (05.A)            (05.B)                                      #
 Clock Tower       Clock Tower                                   #
 vs Zasalamel      vs Zasalamel                                  #
      #                 #                                        #
   (06.A)              #################                         #
Silk Road Ruin         #               #                         #
 vs Lizardman       (06.B)          (06.C)                       #
      #         Egyptian Temple   Indian Port                    #
      #        vs Yun-Seong         vs Maxi                      #
      #                #               #                         #
      ##################            (07.B)                       #
      #                         Sacred Mt. Fuji                  #
   (07.A)                        vs Yoshimitsu                   #
 Lotus Garden                          #                         #
  vs Xianghua                          #                         #
      #                                #                         #
      ##################################                         #
         #                                                       #
      (08.A)                                                  (02.B)
Underground Sanctum                                       Eurydice Shrine
      vs Taki                                                    #
         #                                                    (03.B)
 #########                                                  Clock Tower
 #                                                           vs Zasalamel
 #                                                                #
 #                      ##############################################
 #                      #                                            #
 #           #######################                                 ?
 #           #                     #
 #        (04.C)                (04.D)
 #   Water Mill Valley     Secret Money Pit
 #       vs Talim          vs 2xThief,Voldo
 #           #                     #
 #        (05.C)                (05.D)
 # Kunpaetku Shrine Ruin     Pirate Raid
 #      vs Astaroth          vs Cervantes
 #           #                     #
 #        (06.A)                (06.D)
 #   Jyurakudai Villa
 #      vs Setsuka
 #           #
 #        ###################
 #        #                 #
 #     (07.C)            (07.D)
 # Sacred Mt. Fuji  Grand Labyrinth
 #  vs Yoshimitsu      vs Raphael
 #        #                 #
 #     (08.B)         ############      
 # Proving Grounds    #          #
 #    vs Kilik     (10.A)        ?
 #        #     
 ###############                                  
               #                                                    
            (09.A)                                                   
        Lost Cathedral                                              
          vs Raphael
               #
      ##################
      #                #
   (10.A)           (10.A)
Lost Cathedral   Lost Cathedral
 vs Siegfried     vs Zasalamel
      #                #
      ##################
               #
            (11.A) 
      Lost Cathedral-Ruin
           vs Abyss


12.2) Story Events:
-------------------
01) Romanian Valley:
--------------------
<<<Battle with Berserker>>>

Choice:
1) Seek souls enshrouded in evil energy.
2) Seek strong souls.

02.A) Valentine Mansion:
------------------------
<<<Battle with Ivy>>>


03.A) Ostrheinsburg:
--------------------
<<<Battle with Tira>>>

Choice:
1) Remain in this land for a time in order to absorb evil energy.
2) Conclude that soul hunting was more efficient and move on.


03.B) Clock Tower:
------------------
<<<Battle with Zasalamel>>>

Choice:
1) Continue working to recover strength in this land.
2) Head east in pursuit of Siegfried.

Choice:
1) Head east in pursuit of Siegfried.
2) Acquire a little more power first.


04.A) Old Toledo:
-----------------
<<<Battle with Cassandra>>>

Watched:
<<<Battle with Doppelganger>>>


04.B) Lakeside Coliseum:
------------------------
<<<Battle with Rock>>>

Watched:
<<<Battle with Valeria>>>
<<<Battle with Hualin>>>
<<<Battle with Lynette>>>


04.C) Water Mill Valley:
------------------------
<<<Battle with Talim>>>

Watched:
<<<Battle with 20 X Lizardman>>>


04.D) Secret Monet Pit:
-----------------------
<<<Battle with Thief>>>
<<<Battle with Thief>>>
<<<Battle with Voldo>>>

Watched:
<<<Battle with Will of the Wisp>>>


05.A) Clock Tower:
------------------
<<<Battle with Zasalamel>>>


05.B) Clock Tower:
------------------
<<<Battle with Zasalamel>>>

Choice:
1) Follow the man with the scythe.
2) Head East.


05.C) Kunpaetku Shrine Ruin:
----------------------------
<<<Battle with Astaroth>>>

Choice:
1) Ignore the evil energy and pursue Siegfried.
2) Pursuing the evil energy would not necessarily mean losing Siegfried.


05.D) Pirate Raid:
------------------
<<<Battle with Cervantes>>>


06.A) Silk Road Ruin:
---------------------
<<<Battle with Lizardman>>>


06.B) Egyptian Temple:
----------------------
<<<Battle with Yun-Seong>>>


06.C) Indian Port:
------------------
<<<Battle with Maxi>>>


06.D) Jyurakudai Villa:
-----------------------
<<<Battle with Setsuka>>>

Choice:
1) Search for Siegfried.
2) Cut down the boastful man as a warning to others.


07.A) Lotus Garden:
-------------------
<<<Battle with Xianghua>>>


07.B) Sacred Mt. Fuji:
----------------------
<<<Battle with Yoshimitsu>>>


07.C) Sacred Mt. Fuji:
----------------------
<<<Battle with Yoshimitsu>>>


07.D) Grand Labyrinth:
----------------------
<<<Battle with Raphael>>>

Choice:
01) Head for the exit.
02) Proceed further in.


08.A) Underground Sanctum:
--------------------------
<<<Battle with Taki>>>


08.B) Proving Grounds:
----------------------
<<<Battle with Kilik>>>


09.A) Lost Cathedral:
---------------------
<<<Battle with Raphael>>>


Trap: Input=6K
Success= (10.A) Fight Siegfried
Fail   = (10.B) Fight Zasalamel

10.A) Lost Cathedral:
---------------------
<<<Battle with Siegfried>>>


10.B) Lost Cathedral:
---------------------
<<<Battle with Zasalamel>>>


11.A) Lost Cathedral-Ruin:
--------------------------
<<<Battle with Abyss>>>>


Ending:
-------------------
Choice:
Tap G) Transforms to Night Terror.
Nothing) Kills soldiers.

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13) Weapons:
------------

13.1) How to Unlock:
--------------------
Name                   Requirements
-------------------------------------------------------------------------
Soul Edge (larvae)     4th Stage of Tales of Souls
Soul Edge (cocoon)     7th Stage of Tales of Souls
Steel Paddle           Available at Shop
Soul Edge              Purchase Steel Paddle, Soul edge (larvae) and 
                       Soul Edge (cocoon), and finish Tales of Souls. 
Giant Squid            Get CLEAR rank in FINAL BATTLE (Hard) in Soul
                       Arena.
The Ancient            Defeat Olcadan in Tales of Souls.


13.2) Properties:
-----------------
Name                   Properties
-------------------------------------------------------------------------
Soul Edge (phantom)    None
Soul Edge (larvae)     Health increase on hit, Auto-GI's some attacks,
                       health decrease.
Soul Edge (cocoon)     Health increases on guard, increase defense.
Steel Paddle           Increase attack power, more attack pushback.
Soul Edge              Increase attack power, Attack power increases
                       over time, health increase on a hit, health
                       decrease.
Giant Squid            Decrease attack power, Different sound on hit.
The Ancient            None