Jack Schofield
FAQ: SC3 Raphael
Ver. 0.95
Copyright Jack Schofield 2005
Jackith0x
Contact me: Jack_s@phreaker.net
       AIM: GreasyDuckv1
       MSN: Jack_s@phreaker.net


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 00      `8b  `"8bbdP"Y8  08`YbbdP"'   80       08  `"8bbdP"Y8   `"Ybbd8"'  80
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===============================================================================
===   Legal & Words   =========================================================
===============================================================================

E-mail me if you have problems, comments, hate mail, or compliments on this
FAQ. If you'd like to use this FAQ for another site or edit the contents, 
please contact me. I've wrote an FAQ on Raphael for Soul Calibur II under the 
name Cann0n47. If you'd like direct contact to me, feel free to instant message 
me.



===============================================================================
===   Version   ===============================================================
===============================================================================
 NOTE: Not done yet.

  0.1: Move List
  0.2: Weapon Info and Profile
  0.3: Voice, Stage Info
  0.4: Categorized Preparations, Spelling Corrections
  0.5: Version Info, Unlocking Weapons
  0.6: Soul Charge, Conditional Damage, How to play Raphael
  0.7: New Sections & Markers, Changed A Few Things, Spelling Corrections
 0.75: Major Spell Check Failure, Evasion and Parry Chart
  0.8: Added Small Articles, Night Terror Guide, ASCII
 0.85: Added Staggers, Translations, History, Facts
  0.9: Wall and No Wall Ring Out category, Extras
 0.94: Used Popular Move List Buttons, Added What's Different
 0.95: Strategies
  1.0: Misc. Weapon Info
 
 
 
===============================================================================
===   Contents   ==============================================================
===============================================================================

Legal & Words
Version
Contents
Notes
What's Different
Profile
   -Soul Calibur II Profile
   -Soul Calibur III Profile
Stage
Weapons   
Legend
Move Types
   -A
   -B
   -K
   -Sim
   -Run
   -T
   -SP
   -Sign
   -Jump
   -Crouching
   -Facing Away
   -Advance Step
   -Preparation
   -Vurkolak Envelopment
   -Quick Parade
   -Preparation Parry
   -Strigoii Envelopment
   -No Wall Ringouts
   -Low Wall Ringous
Conditional Damage
Soul Charge
Stagger
How To Play Raphael
Preferred Low Attacks
Preferred Mid Attacks
Preferred High Attacks
Dangerous
Preferred Attacks
Cheap Attacks
Translations
Extras For Raphael
Voice
Night Terror Guide
Facts
History
Misc. Weapon Info
Thanks



===============================================================================
===   Notes   =================================================================
===============================================================================

- Still haven't finished the Night Terror story line. Too lazy...

- If you are going to play Raphael, play him a lot. Practice.

- You will see the same moves listed more than once. The reason for this is
because I put the moves into categories.

- Raphael only has two unblockable moves, one of them must have a Level 3
Soul Charge to become unblockable.

- This FAQ is still in progress. Any mistakes you find, email me.^

- The Vampire Grab is a rumor. There is a Wallsplat Glitch Video on the
internet which shows Raphael glitched by walking upside down, then
Mermet de Vec was preformed. The way Raphael was positioned, it was
said that it looked as if he was sucking someones blood from their neck.
For someone who knows Raphael well, you could clearly see the stance 
and could recognize it. The video can be found at the below website.
http://media.putfile.com/SC3-Wallsplat-glitch



===============================================================================
===   What's Different   ======================================================
===============================================================================
 
- Took away his 3 of his preparations. I find that a good thing.

- Took away Double-Handed Press, which was a Guard Break. I used to connect
this move with like, half of my assualts. Sadly, its of no more. 

- Retreat Step turned into Preparation Parry. Anothing good thing. Does same
thing but newer version gives Guard Impact to Low Horizontal Attacks.

- He got crazy. His attitude is more bold, defined, feared...



===============================================================================
===   Profile   ===============================================================
===============================================================================

Name: Raphael Sorel
Age: 32
Birthplace: France Empire/Rouen
Height: 5'10"
Weight: 159 lbs.
Birth Date: November 27
Blood Type: A
Weapon: English Sword Rapier
Weapon Name: Flambert
Discipline: La Rapiere des Sorel

Family: Foster daughter/Amy
        Relatives/Cut all ties

	
	
===============================================================================
===   Soul Calibur II Profile   ===============================================
===============================================================================

Raphael, the young master of the Sorel family, grew up with the rapier 
and medicine as his playmates. His cool, unemotional demeanor created 
many enemies, but his quick and precise decision-making and execution 
skills solidified the foundation of his family amongst the nobles. 
Unfortunately, Raphael was cast out one day when he made a critical 
mistake.

Raphael hid himself in an impoverished town to escape from his 
pursuers. There he met a little girl named Amy, who hid the weakened 
Raphael from his enemies. For the little girl, helping Raphael was only 
a simple deed motivated out of spite for the soldiers. For Raphael, 
however, it marked the first time he owed his life to someone else. He 
felt emotions that he had never experienced before, and Amy became an 
irreplaceable presence in Raphael's life. 

Convinced that the chaos of the war was no place to live a meaningful 
life. Raphael took Amy and left the poverty--stricken town. But even 
with the new surroundings, he could not get Amy to open her heart to the 
world. 

One day, in the library of the mansion he acquired under dark 
pretenses, Raphael found a letter with references to the Evil Seed. It 
wasn't long before he made the connection between Evil Seed and Soul 
Edge. 

What if such a sword were thrust into the hands of the pathetic 
nobles? It would all be worth it if the petty, war-mongering nobles 
could be eliminated to secure a meaningful future for Amy. But in order 
to accomplish his goal, Raphael needed Soul Edge; he was determined to 
obtain the sword by any means necessary.

A grand, insane plan was brewing in his mind--all for the sake of a 
young girl.



===============================================================================
===   Soul Calibur III Profile  ===============================================
===============================================================================

In his quest for Soul Edge, Raphael faced off against Nightmare in the land
of Ostrheinsburg, but lost the fight. Before losing consciousness, Raphael
unleashed one last desperate strike, which pierced the center of Soul Edge.

He should have been dead. Yet, for some reason, the Azure Knight had left 
without delivering the final blow. He received treatment back at his mansion,
but soon realized that he had been infected by the evil sword's energy. 
Although he still had his sanity, he was clearly no longer human. Amy also 
became infected while treating his injuries.

Raphael escaped with Amy to a distant land eastern Europe, where they took
shelter in a castle ruin that stood in the mountains.

Amy had been transformed into a being that could not interact with the normal
world. Raphael decided that he would change the world for her. His plan, woven
from threads of madness, proceeded slowly but surely, infecting nearby lands 
with evil energy.

But one day, an incident occurred in which some people who had been 
transformed to evil returned to normal by the power of a "Holy Stone."
Threatened by this object, Raphael decided to go on a journey to discover the
true nature of the "Holy Stone" and obliterate it from this world.

Just as he made his decision, an army appeared at the base of the castle. 
They had noticed the abnormality of the area and come to attack its source. He
would need to drive off those fools, first.

"Amy, I won't be back for a while. Be a good girl while I'm gone." Raphael
bid farewell to his beloved Amy and descended below to the world that refused
to accept them. The expression on the face of the reticent girl who watched
him leave said nothing of what lay hidden in her heart.



===============================================================================
===   Stage   =================================================================
===============================================================================

Stage: Romanian Valley Castle Siege
Background Music: Endless Warfare

It has been more than 100 years since Vlad the lmpaler lead his army against
the Ottoman Turks and crossed swords with the Sultan in order to protect this 
land and his home country of Walachia.

Located somewhere in the deep mists of the southern Carpathian Mountains,
this castle was not originally designed for a battle of that nature, but it was
now about to face exactly that. The army of the Duchy of Walachia surrounded
the castle and, seeing that the master of the castle was not going to give
up without a fight, began their attack.

No one knows why the national army initiated such a large-scale move, but the
rumors say that a contagious disease that brings with it mysterious symptoms
was spreading from beneath the castle, and the country had moved to destroy it
at the source.



===============================================================================
===   Weapons   ===============================================================
===============================================================================

*How to unlock...

1 Flambert
   This weapon has no special effects.
   
   *Default

2 Flambert
   This weapon has no special effects.

   *Default

   
2: Epee
   Increases defense power. (23%)
   Automatically Guard Impact some attacks.
   
   *Available at Shop. $13,000

   
3: Holy Antler 
   Increase attack power. (20%)
   Recover health every time you attack.
   
   *4th Stage of Tales of Souls. $27,400

   
4: Estoc
   Penetrate your opponent's guard and inflict damage.
   Automatically Guard Break some attacks.
   
   *7th Stage of Tales of Souls. $40,200

   
5: Queen's Guard 
   Increase defense power. (21%)
   Health recovers gradually.
   Recover some health from opponent after inflicting damage.
   Health increases while guarding enemy attacks.
   
   *Purchase Epee, Holy Antler and Estoc, and finish Tales of Souls. $88,200

   
6: Cane
   Chance weapon hit sound effect to special sound effect.
   Health decreases while guarding enemy attacks.
   
   *Get GREAT rank in BELOVED (Normal) in Soul Arena. $215,000
   
   
7: The Ancient
   This weapon has no special effects.
   
   *Defeat Olcadan in Tales of Souls. $15,000

   
   

===============================================================================
===   Legend   ================================================================
===============================================================================

H    = High Attack
M    = Mid Attack
(SL) = Special Low Attack
(SM) = Special Mid Attack
L    = Low Attack
(T)  = Throw
(U)  = Unblockable
(AT) = Attack Throw
(SP) = Special Movement
(GB) = Guard Break Properties - Smashes opponent's guard
(GI) = Guard Impact Properties
(ST) = Switch Stance


Directional:

  7  8  9
  4  N  6
  1  2  3

1 = Back+Down
2 = Down
3 = Forward+Down
4 = Back
N = Neutral
6 = Forward
7 = Back+Up
8 = Up
9 = Forward+Up

Buttons:

A = Horizontal attack
B = Vertical attack
K = Kick attack
G = Guard

Special Inputs:

+   = And
[ ] = Hold
_   = Or 
xX  = Slide Input
~   = Into




===============================================================================
===   Move Types   ============================================================
===============================================================================

Traditional:

A    = Horizontal Attacks
B    = Vertical Attacks
K    = Kick Attacks
Sim  = Press Buttons Simultaneously
Run  = Running Moves
T    = Throw Moves
SP   = Miscellaneous Moves
Sign = Signature Moves


Others:

Jump
Crouching
Facing Away
Advance Step
Preparation
Vurkolak Envelopment
Quick Parade
Preparation Parry
Strigoii Envelopment
No Wall Ringouts
Low Wall Ringous



===============================================================================
===   A  ======================================================================
===============================================================================

1: Attack au Fer : H,H
AA

2: Flash Needle : H,L
AB

3: Heel Snipe : L
1A

4: Low Tondo Roversi : (SL)
2A

5: Spinal Crusher : M
3A

6: Heavy Mandritti : H
4A

7: Hilt Strike : H
6A

8: Squalambrato Concierto : M,M
4[4]AB

9: Squalambrato Concierto ~Preparation : M,M (SP)
4[4]A[B]

10: Bloody Funeral : M (U)
4[4]aB

11: Bloody Funeral ~Preparation : (SP)
4[4]aBG

12: Lunging Press : H
6[6]A

12: Lunging Press ~Preparation : H (SP)
6[6][A]

13: Low Tondo Roversi : (SL)
(While Crouching) A

14: Violent Blood : M
(While Rising) A

15: Turning Attack au Fer : H
(Turning Around) A

16: Low Turn Attack au Fer : L
(While Crouching Turning Around) A

17: Sky Botte : H
(Jump) A

18: Diving Bottle : L
(Jump Delay) A



===============================================================================
===   B   =====================================================================
===============================================================================

1: Roaring Stocatta : M,M
BB

2: Grave Needle : L,L
1BB

3: Fendante : M
2B

4: Rising Viper : M
3B

5: Quick Mandritti : M
4B

6: Quick Mandritti ~Vurkolak Envelopment : M (SP)
4[B]

7: Triple Botta in Tempo : H,H,M
6BBB

8: Triple Botta in Tempo ~Preparation : H,H,M (SP)
6BB[B]

9: Dead Coffin : M
4[4]B

10: Broken Thrust : M
6[6]B

11: Broken Thrust ~Preparation : M (SP)
6[6]B[B]

12: Crouching Montante : M
(While Crouching) B

13: Shadow Stinger : L
(While Crouching) 3B

14: Shadow Stinger ~Preparation: L (SP)
(While Crouching) 3[B]

15: Advance Slicer : M
(While Rising) B

16: Turning Montante : M
(Turning Around) B

17: Low Turn Montante : M
(While Crouching Turning Around) B

18: Sky Agente : M
(Jump) B

19: Diving Flick : M
(Jump Delay) B



===============================================================================
===   K   =====================================================================
===============================================================================

1: Venom High Kick : H
K

2: Pirouette Sweep : L
1K

3: Sweep Kick : L
2K

4: Venom Kick : M
3K

5: Venom Heel : H
4K

6: Venom Toe Kick : M
6K

7: Dark Moon : M
4[4]K

8: Venom Side Kick : H
66K

9: Sweep Kick : L
(While Crouching) K

10: Cranial Kick : H
(While Rising) K

11: Turning Venom High Kick : H
(Turning Around) K

12: Turning Sweep Kick : L
(While Crouching Turning Around) K

13: Dark Moon : M
(Jump) K

14: Diving Venom Toe Kick : M
(Jump Delay) K



===============================================================================
===   Sim   ===================================================================
===============================================================================

1: Spinning Affondo Thrust : L
2A+B

2: Assalto Montante Crescendo : M,M,L
6A+BA

3: Wyvern's Tail : M
6[6]A+B

4: Wyvern's Tail (Cancel) : 
6[6]A+BG

5: Cantarella Needle (Right) : M
2B+K

6: Cantarella Needle (left) : M
8B+K

7: Cantarella Needle (Retreat) : M
4B+K

8: Cantarella Needle (Advance) : M
6B+K

9: Cantarella Needle (Retreat) : M
(Facing Away) B+K_6B+K

10: Cantarella Needle (Left) : M
(Facing Away) 2B+K

11: Cantarella Needle (Right) : M
(Facing Away) 8B+K

12: Cantarella Needle (Advance) : M
(Facing Away) 4B+K

13: Taunt : (SP)
K+G



===============================================================================
===   Run   ===================================================================
===============================================================================

1: Lunging Press : H
[9]_[6]_[3]A

2: Lunging Press ~Preparation : H (SP)
[9]_[6]_[3][A]

3: Broken Thrust : M
[6]B

4: Broken Thrust ~Preparation : M (SP)
[6][B]

5: Sliding : L
[6]K

6: Wyvern's Tail : M
[6]A+B

7: Wyvern's Tail (Cancel) : 
[6]A+BG

8: Cantarella Needle (Advance) : M
[6]B+K

9: Montante el Fin : M
[9]_[3]B

10: Crimson Moon : M,M
[9]_[3]KB

11: Bloody Roar : H,M (GI)
[9]_[3]A+B

12: Bloody Roar ~Preparation : H,M (GI)
[9]_[3][A+B]

13: Merciless Stramazone : H,H
[8]_[2]AA

14: Deadly Strikes : H,L
[8]_[2]AB

15: Deadly Strikes ~Preparation: H,L (SP)
[8]_[2]A[B]

16: Death Guise : L
[8]_[2]B

17: Venom Roundhouse : H
[8]_[2]K 

18: Baroque Storm : M,M
[8]_[2]A+B

19: Cantarella Needle (Left) : M
[8]B+K

20: Cantarella Needle (Right) : M
[2]B+K

21: Squalambrato Concierto : M,M
[7]_ [4]_[1]AB

22: Squalambrato Concierto ~Preparation : M,M (SP)
[7]_ [4]_[1]A[B]

23: Single Montante : M 
[7]_[1]B

24: Dark Moon : M
[7]_[4]_[1]K

25: Quick Parade : (SP) (GI)
[7]_[4]_[1]A+B 

26: Quick Parade ~Preparation : (SP) (GI)
[7]_[4]_[1][A+B]

27: Bloody Funeral : M (U)
[4]aB

28: Bloody Funeral ~Cancel : (SP)
4[4]aBG

29: Dread Coffin : M
[4]B

30: Cantarella Needle (Retreat) : M
[4]B+K



===============================================================================
===   T   =====================================================================
===============================================================================

1: Death Puppet : (T)
A+G

2: Unending Stings : (T)
B+G 

3: A Lesson in Massacre : (T)
Left Side Throw

4: Undertaker : (T)
Right Side Throw

5: Pure Sacrifice : (T)
Back Throw



===============================================================================
===   SP   ====================================================================
===============================================================================

1. Advance Step : (SP)
236

2: Scarlet Roar : M,M
236AB

3: Affondo Fendante : M
236B

4: Cranial Kick : H
236K

5: Dark Abyss : M
236A+B

6: Vurkolak Envelopment (SP)
A+B

7: Howling Wolf : H,H
(During Vurkolak Envelopment) A

8: Midnight Stocatta : H
(During Vurkolak Envelopment) B

9: Midnight Stocatta ~Preparation : H (SP)
(During Vurkolak Envelopment) [B]

10: Pirouette Kick : M
(During Vurkolak Envelopment) K

11: Mermet de Vec : (T)
(During Vurkolak Envelopment) A+G_B+G

12: Side Step ~Preparation : (SP)
(During Vurkolak Envelopment) 8_2

13: Preparation Parry : (SP) (GI)
214

14: Haunted Talon : L
(During Preparation Parry) A

15: Cranial Scraper : M (AT)
(During Preparation Parry) B

16: Venom Side Kick : H
(During Preparation Parry) K

17: Quick Parade : (SP) (GI)
4A+B

18: Quick Parade ~Preparation : (SP) (GI)
4[A+B]

19: Tondo Roversi : H
(During Quick Parade) A

20 Stocatta Rampade Crescendo : M,M,M,M,M,M,M,M
(During Quick Parade) BB

21: Strigoii Envelopment L (SP)
B+K

22: Strigoii Envelopment D : (SP)
A+K

23: Preparation : (SP)
6[6][B]

24: Bloodlust : H,H,M
(During Preparation) AAB

25: Affona Fendante : M
(During Preparation) B

26: Dark Moon L M
(During Preparation) K

27: Vurkolak Envelopment : (SP)
(During Preparation) A+B

28: Fallen Prayer : M
(During Preparation) B+K

29: Sidestep ~Preparation : (SP)
(During Preparation) 8_2



===============================================================================
===   Sign   ==================================================================
===============================================================================

1: Heavy Mandritti : H
4A

2: Spinal Crusher : M
3A

3: Triple Botta in Tempo : H,H,M
6BBBB

4: Quick Mandritti : M
4B

5: Broken Thrust : M
6[6]B

6: Crimson Moon : M,M
[9]_[3]KB

7: Spinning Affondo Thrust : L
2A+B

8: Affondo Fendante : M
236B

9: Mermet de Vec : (T)
(During Vurkolak Envelopment) A+G_B+G

10: Combo :
236K (Counter) ~[9]_[3]KB

11: Combo :
[2]_[8]K (Counter) ~[9]_[3]B~6[6]B


===============================================================================
===   Jump   ==================================================================
===============================================================================

1: Sky Botte : H
(Jump) A

2: Diving Bottle : L
(Jump Delay) A

3:Sky Agente : M
(Jump) B

4: Diving Flick : M
(Jump Delay) B

5: Dark Moon : M
(Jump) K

6: Diving Venom Toe Kick : M
(Jump Delay) K



===============================================================================
===   Crouching   =============================================================
===============================================================================

1: Low Tondo Roversi : (SL)
(While Crouching) A

2: Crouching Montante : M
(While Crouching) B

3: Shadow Stinger : L
(While Crouching) 3B

4: Shadow Stinger ~Preparation: L (SP)
(While Crouching) 3[B]

5: Sweep Kick : L
(While Crouching) K

(While Rising) A

7: Advance Slicer : M
(While Rising) B

8: Cranial Kick : H
(While Rising) K

9: Low Turn Attack au Fer : L
(While Crouching Turning Around) A

10: Low Turn Montante : M
(While Crouching Turning Around) B

11: Turning Sweep Kick : L
(While Crouching Turning Around) K



===============================================================================
===   Facing Away   ===========================================================
===============================================================================

1: Turning Attack au Fer : H
(Turning Around) A

2: Turning Montante : M
(Turning Around) B

3: Turning Venom High Kick : H
(Turning Around) K

4: Low Turn Attack au Fer : L
(While Crouching Turning Around) A

5: Low Turn Montante : M
(While Crouching Turning Around) B

6: Turning Sweep Kick : L
(While Crouching Turning Around) K

7: Cantarella Needle (Retreat) : M
(Facing Away) B+K_6B+K

8: Cantarella Needle (Left) : M
(Facing Away) 4B+K

9: Cantarella Needle (Right) : M
(Facing Away) 8B+K

10: Cantarella Needle (Advance) : M
(Facing Away) 4B+K



===============================================================================
===   Advance Step   ==========================================================
===============================================================================

1. Advance Step : (SP)
236

236AB

236B

4: Cranial Kick : H
236K

236A+B



===============================================================================
=== Preparation   =============================================================
===============================================================================

1: Preparation : (SP)
6[6][B]

2: Bloodlust : H,H,M
(During Preparation) AAB

3: Affona Fendante : M
(During Preparation) B

4: Dark Moon : M
(During Preparation) K

5: Vurkolak Envelopment : (SP)
(During Preparation) A+B

6: Fallen Prayer : M
(During Preparation) B+K

7: Sidestep ~Preparation : (SP)
(During Preparation) 8_2

8: Squalambrato Concierto ~Preparation : M,M (SP)
4[4]A[B]

9: Squalambrato Concierto ~Preparation : M,M (SP)
[7]_[4]_[1]A[B]

10: Bloody Roar ~Preparation : H,M (GI)
[9]_[3][A+B]

11: Deadly Strikes ~Preparation: H,L (SP)
[8]_[2]A[B]

12: Shadow Stinger ~Preparation: L (SP)
(While Crouching) 3[B]

13: Lunging Press ~Preparation : H (SP)
6[6][A]

14: Lunging Press ~Preparation : H (SP)
[9]_[6]_[3][A]

15: Quick Parade ~Preparation : (SP) (GI)
[7]_[4]_[1][A+B]

16: Triple Botta in Tempo ~Preparation : H,H,M (SP)
6BB[B]

17: Broken Thrust ~Preparation : M (SP)
[6][B]

18: Broken Thrust ~Preparation : M (SP)
6[6][B]

19: Bloody Funeral ~Preparation : (SP)
4[4]aBG

20: Side Step ~Preparation : (SP)
(During Vurkolak Envelopment) 8_2



===============================================================================
===   Vurkolak Envelopment   ==================================================
===============================================================================

1: Vurkolak Envelopment (SP)
A+B

2: Howling Wolf : H,H
(During Vurkolak Envelopment) A

3: Midnight Stocatta : H
(During Vurkolak Envelopment) B

4: Midnight Stocatta ~Preparation : H (SP)
(During Vurkolak Envelopment) [B]

5: Pirouette Kick : M
(During Vurkolak Envelopment) K

6: Mermet de Vec : (T)
(During Vurkolak Envelopment) A+G_B+G

7: Side Step ~Preparation : (SP)
(During Vurkolak Envelopment) 8_2

8: Quick Mandritti ~Vurkolak Envelopment : M (SP)
4[B]



===============================================================================
===   Quick Parade   ==========================================================
===============================================================================

1: Quick Parade ~Preparation : (SP) (GI)
4[A+B]

2: Tondo Roversi : H
(During Quick Parade) A

3: Stocatta Rampade Crescendo : M,M,M,M,M,M,M,M
(During Quick Parade) BB



===============================================================================
===   Preparation Parry   =====================================================
===============================================================================

1: Preparation Parry : (SP) (GI)
214

2: Haunted Talon : L
(During Preparation Parry) A

3: Cranial Scraper : M (AT)
(During Preparation Parry) B

4: Venom Side Kick : H
(During Preparation Parry) K



===============================================================================
===   Strigoii Envelopment   ==================================================
===============================================================================

1: Strigoii Envelopment L (Evade Vertical) (SP)
B+K

2: Strigoii Envelopment D (Evade Horizontal) : (SP)
A+K

3: Howling Wolf : H,H
(When Evading Vertical Slash or Thrust) A

4: Midnight Stocatta : H
(When Evading Vertical Slash or Thrust) B

5: Midnight Stocatta ~Preparation : H (SP)
(When Evading Vertical Slash or Thrust) [B]

6: Pirouette Kick : M
(When Evading Vertical Thrust) K

7: Mermet de Vec : (T)
(When Evading Vertical Slash or Thrust) A+G_B+G

8: Sidestep~Preparation : (SP)
(When Evading Vertical Slash or Thrust) 8_2

9: Bloody Slicer : H
(When Evading Horizontal Slash) A

10: Assault Blade : M
(When Evading Horizontal Slash) B

11: Assault Blade ~Preparation : M (SP)
(When Evading Horizontal Slash) [B]

12: Hemlock Kick :M
(When Evading Horizontal Slash) K

13: Sidestep~Preparation : (SP)
(When Evading Horizontal Slash) 8_2

14: Howling Silver Moon : M,H
(When Evading Low Slash) AB

15: Howling Silver Moon ~Preparation : M,H (SP)
(When Evading Low Slash) A[B]

16: Avenge Breaker : M
(When Evading Low Slash) B

17: Avenge Breaker ~Preparation : M (SP)
(When Evading Low Slash) [B]

18: Silver Kick : M
(When Evading Low Slash) K

19: Sidestep ~Preparation : (SP)
(When Evading Low Slash) 8_2



===============================================================================
===   No Wall Ring Outs   =====================================================
===============================================================================

1: Diving Botte : L
(Jump Delay) A 

2: Rising Viper : M
3B

3: Dread Coffin : M
4[4]B

4: Diving Flick : M
(Jump Delay) B

5: Spinning Affondo Thrust : L
4A+B

5: Assalto Montante Crescendo : M,M,L
6A+Triple Botta in Tempo

7: Venom Side Kick : H
6[6]K

8: Venom Side Kick : H
(During Preparation Parry) K

9: Pirouette Sweep : L
1K

10: Pirouette Kick : M
(During Vurkolak Envelopment) K

11: Sliding : L
[6]K

12: Montate el Fin : M
[9]_[3]B

14: Crimson Moon : M,M
[9]_[3]KB

15: Venom Roundhouse : H
[8]_[2]K

16: Single Montante : M
Hold Back+Down or Back+Up, B
[7]_[1]B

17: Bloody Funeral : M (U)
4[4]aB

19: Unending Stings : (T)
B+G

20: Undertaker : (T)
(Must have edge and opponent on Raphael's left)
Right Side Throw

21: Scarlet Roar : M,M
236AB

22: Dark Abyss : M
236A+B

23: Fallen Prayer : M
(Duiring Preparation) B+K



===============================================================================
===  Low  Wall Ring Outs   ====================================================
===============================================================================

1: Rising Viper : M
3B

2: Diving Flick : M
(Jump Delay) B

3: Assalto Montante Crescendo : M,M,L
6A+BA

4: Sliding : L
[6]K

5: Montate el Fin : M
[9]_[3]B

6: Crimson Moon : M,M
[9]_[3]KB



===============================================================================
===   Combos   ================================================================
===============================================================================

A List of a few combos. Some I made up, some I didn't. 

[3]B6[6]B

{3}B1BB

6BB[B] (During preparation) AA

[3]B4[4]BK

(Counter Hit) [3]B4[4]BK

6[6]A+B[B]B+K

6[6]K1A+K

(Counter Hit) 236K[3]KB

(Counter Hit) [2]K[3]B[3]A

6[6]A+BA6BBB3A+B

236K (Counter) ~[9]+[3]KB

[8]_[2]K (Counter) ~[9]_[3]B~6[6]B

   
      
===============================================================================
===   Conditional Damage   ====================================================
===============================================================================

Depending on the position of you and the position of the opponent, you get
bonuses or penalties toward the damage points you inflict.

Example: If you deal 50 damage normally, and you hit your opponent while they
are away from you, you will do 10% more damage, which would result in 55
damage.

 ==============================================================================
 =   Math   = Percent= Condition
 ==============================================================================
 =    Add   =   20%  = Damage when knocked against wall.                      =
 =    Add   =   20%  = Damage when opponent has any level Soul Charge.        =
 =    Add   =    5%  = Damage from side.                                      =
 =    Add   =   10%  = Damage from behind.                                    =
 =    Add   =   10%  = Damage with any level Soul Charge.                     =
 =    Add   =   20%  = Damage when Counter attacking facing their front.      =
 =    Add   =   26%  = Damage when Counter attacking facing their side.       =
 =    Add   =   32%  = Damage when Counter attacking facing their back.       =
 ==============================================================================
 = Subtract =   12%  = Damage while opponent is in the air, first hit.        =
 = Subtract =   33%  = Damage while opponent is in the air, second hit.       =
 = Subtract =   44%  = Damage while opponent isin the air, thrid hit.         =
 = Subtract =   55%  = Damage while opponent is in the air, fourth hit.       =
 = Subtract =   55%  = Damage while opponent is in the air, all following hits=
 = Subtract =    5%  = Damage while opponent  is getting up.                  =
 = Subtract =   23%  = Damage from opponent on ground with head, facing up.   =
 = Subtract =   25%  = Damage from opponent on ground with head, facing down. =
 = Subtract =   27%  = Damage from opponent on ground with side, facing up.   =
 = Subtract =   21%  = Damage from opponent on ground with side, facing down. =
 = Subtract =   30%  = Damage from opponent on ground with feet, facing up.   =
 = Subtract =   18%  = Damage from opponent on ground with feet, facing down. =
 = Subtract =   30%  = Damage from stunned opponent for the second hit.       =
 = Subtract =   51%  = Damage from stunned opponent for the third hit.        =
 = Subtract =   66%  = Damage from stunned opponent for the fourth hit.       =
 = Subtract =   77%  = Damage from stunned opponent for all following hits.   =
 ==============================================================================


===============================================================================
===   Soul Charge   ===========================================================
===============================================================================

Soul Charge: A+B+K
	Effect: 10% Damage Increase

Some moves gain Unblockable properties once certain level of Soul Charge
is applied.
	
Soul Charge Level 1 (Light Green)
	None
Soul Charge Level 2 (Dark Green)
	None
Soul Charge Level 3 (Blue)
	1: Stocatta Rampade Crescendo : M,M,M,M,M,M,M,M (U)
	(During Quick Parade) B, B
	
	
	
===============================================================================
===   Stagger   ===============================================================
===============================================================================

Most commonly called stuns, staggers are caused by special hit stuns. There are
six different effects.

 =============================================================================
 = Stagger Type =                   Hit Effect                  =    Value   =
 =============================================================================
 =  Double Over =  Character bends over holding their stomach.  = Escapable  =
 =    Crumple   =      Character collapses onto the ground.     = Vulnerable =
 =   Fall Back  =          Character falls backwards.           = Escapable  =
 =     Hop      =  Character holds foot in pain while hopping.  = Vulnerable =
 =     Spin     =      Character is thrust into a rotation.     = Vulnerable =
 =    Tremble   =       Character shakes around in place.       = Vulnerable =
 =============================================================================

 To escape Double Over Stagger, press any 5 directional buttons.
 
 
 
===============================================================================
===   How To Play Raphael   ===================================================
===============================================================================

Raphael isn't something you just pick up. A lot of people try
to use Raphael and most fail. If you plan on using him, be sure to know
what he can and can not do. 

Raphael is not the best character in the game. In fact, he is one of the
weakest... But, Raphael is however, unique. He uses a series of parrying
and evading techniques to survive. A good player should master the Strigoii,
Preparation Parry and Quick Parade. Another down side to being weak, he uses
a majority of linear moves which leave him open to 8-Way Run's. The goal of
playing Raphael should be to stay up in the opponents face. 

Sidestep techniques are highly advisable. Combined with his evasion and parry
techniques, you can keep a constant flow of short bursts of attacks.
Raphael is quick; this should provide an advantage. Don't block too much up
close. Keep in mind that the opponent can grab, thus, keep an eye out for
opportunities to grab them while they guard your quick attacks.

 =====================================================================
 =                 Parrying and Evading Guide Quide                  =
 =====================================================================
 =         Move           =    Type    = Attack Level =  Properties  =
 =====================================================================
 = Strigoii Envelopment L =  Vertical  =    Special   =    Evade     =
 = Strigoii Envelopment D = Horizontal =    Special   =    Evade     =
 =      Quick Parade      = Horizontal =   High, Mid  = Guard Impact =
 =    Preparation Parry   = Horizontal =      Low     = Guard Impact =
 =       Bloody Roar      = Horizontal =   Mid, High  = Guard Impact =
 =====================================================================


Using Ring Out attacks should always be on the mind as well. Learn to
Manipulate the movements of your opponent to the edge. Play around with what
attacks proove good for knocking back. A few are Raphael's Dreaded Coffin,
Venom Roundhouse, Spinning Affondo Thrust, and Wyvern's Tail. You may also
find Unending Stings to be a good grab to poke someone off of the edge. Venom
Side Kick seems to work very well. Spinning Affondo Thrust has landed me more
ring outs than any other Ring Out move. The Unending Stings grab works wonders
as well.


My control setup allows me to have full use of Raphael quickly.

 =======================================================
 =      Button     =          Move              = Type =
 =======================================================
 =    O     -   K  =            Kick            -  H   =   
 =    X     -   G  =           Guard            -  -   =
 = Triangle -   B  =          Vertical          -  M   =
 =  Square  -   A  =         Horizontal         -  H   =
 =    R1    -  A+K =   Strigoii Envelopment D   -  SP  =
 =    R2    -  B+G =       Unending Stings      -  T   =
 =    L1    -  B+K =   Strigoii Envelopment L   -  SP  =
 =    L2    -  A+B =    Vurkolak Envelopment    -  SP  =
 =======================================================
 = Neutral Guard = On                                  =
 = Vibration = Off                                     =
 = Soul Charge* = R1 + Triangle                        =
 =======================================================
 *The easiest way with my controller set up leaves the 
 thumb on B for a quicker [(During Quick Parade) B, B]. 
 That move becomes unblockable when Level 3 Soul Charge 
 is applied.

 
 Simple Advantage:
 ============================================
 =   Vertical Attacks > Horizontal Attacks  =
 = Horizontal Attacks > 8-Way Run Attacks   =
 =  8-Way Run Attacks > Vertical Attacks    =
 ============================================

Stick with simple moves to beat your opponent. Be sure to utilize Gaurd Impacts
and Evasion techniques. 

If you are fighting someone who is only doing vertical attacks, side step a
little and attack them with a horizontal attack. Vertical attacks are most
dangerous because side steping requires no extra articles to perform. After
you side step, lead in with an attack. 

If you are fighting someone who is mainly doing horizontal attacks, block and
retaliate with a vertical attack.

If you are fighting soemone who loves to side step, pull off a random 
horizontal attack every now and again. 

 

===============================================================================
===   Preferred Low Attacks   =================================================
===============================================================================

1: Grave Needle : L,L
1BB

This move is my favorite move Raphael has. It is a great tool when your 
opponentis blocking. Since it attacks very low and is quick, makes his move
hard to block.


2: Spinning Affondo Thrust : L
2A+B

A more powerful version of Grave Needle with only one hit. This one isn't as
fast Grave Needle but has a knock down ability. Great for ring outs.


3: Pirouette Sweep : L
1K

This kick is real useful. It really confuses the opponent in to figuring out
where to block. Has a knock down ability and great for ring outs as well.



===============================================================================
===   Preferred Mid Attacks   =================================================
===============================================================================

1: Roaring Stocatta : M,M
BB

A quick double strike attack. Even though it's a vertical attack, you can catch
the opponent off guard and pull off a nice double hit.


2: Broken Thrust : M
[6]B

A fast, medium range attack. like it's bigger brother, Affondo Fendante, this
one is weaker but very easy to pull off. You can also get into Preparation by
holding B down.


3: Wyvern's Tail : M
6[6]A+B

This move is a bit more complicated than most of the other ones. This move is
great for getting your opponent in the air. It is hard to judge where Raphael's
blade will hit until it is too late. You may also cancel this move by pressing
G.


4: Montante el Fin : M
[9]_[3]B

This move will get your opponent into the air for a great air combo. Since you
are already panning around your opponent, you could easily get to one side of
them and fire off this move. This move also can ring out short walls.


5: Crimson Moon : M,M
[9]_[3]KB

This is one of Raphael's signature moves. An unexpected kick in the air and a
blade lifting the opponent and Raphael into the sky. Can ring out short walls
and easy to catch your opponent on the sides or back.


6: Affondo Fendante : M
236B

A powerful medium range quick attack is good in range and can knock the 
opponent to the cold floor. This move is my second favorite attack. It is a
simple move which can be utilized to close range in on your opponent.



===============================================================================
===   Preferred High Attacks   ================================================
===============================================================================

1: Attack au Fer : H,H
AA

A quick horizontal double attack. It is fast and most of the time, the opponent
wont expect the second hit. Simple and easy.


2: Heavy Mandritti : H
4B

This move spins Raphael to his left and attacks. It is good for evasion and
attacking and for catching you opponent off guard.



===============================================================================
===   Dangerous Attacks   =====================================================
===============================================================================

1: Bloody Funeral : M (U)
4[4]aB

This move may be powerful, but it takes too long for it to be any use in 
combat. It is also a Vertical/Thrust move, which means all the opponent has to
do is side step to evade this attack. Only use this attack when you knock
someone down from far away, and know you have plenty of time to pull this
move off.


2: Triple Botta in Tempo : H,H,M
6BBB

This move isdangerous. It is a Vertical attack, which means the opponent can 
simply side step to evade. Although, this move can be utilized greatly, so do
not avoid using it when the time is right. Just do not abuse this move.


3: Triple Botta in Tempo ~Preparation : H,H,M (SP)
6BB[B]

This move is very dangerous. Like Triple Botta in Tempo, this move is even more
danagerous because you go into Preparation, which can't be canceled, only by
attacking will disengage it.


4: Cantarella Needle (Advance) : M
6B+K

This attack turns your back to your opponent, leaving you wide up for a split 
second, which is all that is needed for you to come to your demise. Even though
it is a fast move, I have been grabbed while doing it a large number of times.


X: Soul Charge : (SP)
A+B+K

I am the only person I know who will tell you this, never use Soul Charge. It
only increased you damage by 10% on the first hit. It also changes a few
properties on some moves, such as Stocatta Rampade Crescendo, which becomes
unblockable. If you get hit while you have a Soul Charge, it will increase
their damage by 20%.




===============================================================================
===   Preferred Other Attacks   ===============================================
===============================================================================

1: Flash Needle : H,L
AB

This move pulls one high attack then immediately a low. Very useful and most
of your opponents won't see the second low hit coming. The AI in the game can
because they read your button inputs. A very nice attack.


2: Dark Abyss : M
236A+B

This move is my third favorite move. Raphael leaps and spins into a lunge which
throws the opponent to the ground. Quick, powerful and confusing to the
opponent, leaving little time for guarding. Cna lso ring out.



===============================================================================
===   Translations   ==========================================================
===============================================================================

I added this because it confused me to why they didn't just translate them in
the game. Raphael speaks good English to me. Also, couldn't figure out just
what was right, hence all the languages.


French to English
Fendante = Splitting
au Fer = with Iron
Assalto Montante Crescendo = Rising Assalto Crescendo
Botte = Boot

Spanish to English
Mermet de Vec = Mermet of Time
Concierto = Concert
Montate el Fin = Post the Aim

Portiguse to English
Assalto Montante Crescendo = Upsteam Assualt Growing

Italian to English
Assalto Montante Crescendo = Mounting Onslaught Growing
Montante el Fin = Mounting the End



===============================================================================
===   Extras For Raphael   ====================================================
===============================================================================

During Loading Taunts: 
X : What a joke!
O : Pathetic!.
Triangle : Pathetic!
Square : Kaaaa!

Hold Just Before Intro Animation:
Square : Welcome. I shall grant you death.
Triganle : You will have no chance to strike!
O: Welcome. Let use celebrate your demise.
X Welcome. Let use celebrate your demise.

Hold Just Before Victory Animations:
X:
O: 
Triangle:
Square:

Color Edit:
If you select his second costume and you hold L1+L2+R1+R2 when the screen
fades to black, you will be able to edit the color of his mask.

Where Is Raphael:
 -Cronicle 12
 -Side: Dalkia
 -Costume: 2
 -Weapon: Flambert
 -Level: 60
 -Stage Effects: All Guardbreak
 -Location: Left-Upper Corner (lvl 2)

 ---
 -Soul of Raphael: Level 30 Knight


===============================================================================
===   Voice   =================================================================
===============================================================================

Voice Actor: Yasunori Masutani (JAP), Paul Jennings (ENG)
Total: 116

1: Welcome. I shall grant you death.
2: So you came here to just die?
3: Welcome. Let us celebrate your demise.
4: You will have no chance to strike!
5: Impudent dog... Have you no manners?
6: Would you like... a taste of my power?!
7: You'd better... make this worth my while.
8: 10 seconds... 10 seconds and you shall be dead.
9: The weaker they are, the louder they bark.
10: I'm in a pleasant mood... let us play.
11: Who are you? You're starting to annoy me.
12: Well then, let us dance!
13: Allow me to... entertain you.
14: Do not get... in my way.
15: To be honest... I'm quite annoyed.
16: I commend you... for not fleeing.
17: If you're eager to die... then so be it.
18: Have you no manners?
19: Honestly... this is a waste... of time.
20: My blade... has no equal.
21: You're quite... the rude one.
22: Don't think... that you can flee.
23: How reckless of you.
24: You fool!
25: No problem... it's just as I expected.
26: Why do you fight... when you know you will lose?
27: I shall add you to my list of relatives.
28: How pitiful... that wasn't even amusing.
29: What a buffoon.
30: Not bad... but I've had quite enough. 
31: That... was but a taste of my power.
32: Extraordinary... I'm throughly impressed.
33: Heh heh... ha ha.. hah ha ha ha ha!
34: That look suits you... Stay down there.
35: Realize your place... in this world.
36: That's right... stay there and grovel.
37: Now do you see... the futility of your ways?
38: What do I care... of your motivations.
39: Grace... is of utmost importance during duels.
40: You shall make a fine pet for Amy.
41: That look suits... you very well.
42: HuHump. not a bad dance.
43: This was to be expected.
44: Do not delude yourself... wretched fool!
45: How hilarious.
46: How irirritating. get out of my sight!
47: This is reality... know your place.
48: I have no time... to deal with you.
49: It looks like I have the last laugh after all.
50: That's enough... Die already.
51: You're too weak... to stop me.
52: Now, I'll take you out of your misery.
53: Don't get up... it suits you.
54: Do not anger me anymore than this.
55: How foolish of you... to anger me.
56: Someone like you... could never stop me.
57: It's too late... for regrets.
58: You fools never had a chance. How absurd.
59: I can't bear to look at you.
60: Feel this!
61: Pathetic!
62: You're mine!
63: Nice try!
64: Time to perish!
65: Not bad!
66: Fuooooh!
67: How dare you!
68: Ah ha!
69: Too slow!
70: Die!
71: What a joke!
72: Where are you going?!
73: Pathetic
74. Urrah... lya
75: I'm in a very foul mood.
76: I'm not amused.
77: Damn you...

78-93: Attack 1-19
94-116: Damage 1-20



===============================================================================
===   Night Terror Guide   ====================================================
===============================================================================

 =========================================================
 =                   Night Terror Guide                  =
 =                                                       =
 =                Don't lose any battles.                =
 =           Don't get more than three ring outs.        =
 =                                                       =
 =========================================================
 = Episode = Option =        Opponent         =   Input  =
 =========================================================
 =    1    =   -    =  Footsoldier & General  =     -    =
 =    2    =   1    =          Voldo          =     -    =
 =    3    =   1    =        Zasalamel        =    Left  =
 =    4    =   1    =         Swordman        =     -    =
 =    5    =   -    =      20 Lizard Men      =     -    =                
 =    6    =   -    =        Astaroth         =     G    =
 =    7    =   -    =          Kilik          =     -    = 
 =    8    =   2    =       Unknown Soul      =     -    =      
 =    9    =   2    =          Talim          =     -    =
 =    10   =   2    =         Olcadan         =     -    =
 =    11   =   -    =        Zasalamel        =     -    =
 =    12   =   -    =      Night Terror       =  Right+K =
 =========================================================
 =  Ending =   -    =            -            =  Up + K  =
 ========================================================= 
   

Intro: 
 
  After their bodies had undergone the evil 
transformation, Raphael and Amy lived thier lives hiding
in a castle in eastern Europe Amy's body would now no 
longer permit her to have normal contact with the 
outside world. In this land, Raphael began formulating a 
plan  to change the world for Amy's sake.
  This plan to spread the evil transformation to the
entire world started with the nearby villages and slowly
but surely progressed.

  But one day, an incident occurred in which a portion
of the evil-transformed people became to trturn to normal 
through the power of a stone known as a "Holy Stone.'
Raphaerl felt that this could be a threat to his plan. so
he decided to set out on a jourey to determine the 
origin and true nature of the Holy Stone

  At around this same time, a militar force appeared at
the base of his castle in repsonce to the strange
goings-on in the area. He would have to deal with them 
first

  He bid farwell to his beloved Amy and descended to 
the outside world


Episode 1:
Romanian Valley

  The castle was now surrounded, and
Raphael could see numnerous seige 
weapons and troops bristling with 
murderous intnet. He did not feel
fear, however. In fact, to him, they
appeared as prey.
  These fools had intruded on his
private kingdom with Amy. He had no
intention of allowing any of them to
return alive. As the siege weapons
began to fire, he eventually set his
eyes on a man who appeared to be
the enemy commander.

Stage Song: Endless Warfare
Battle: Two Enemies, Foot Soldier and General

Footsoldier
Weapon: Gladius

General
Weapon: Great Sword



Episode 2:
Romanian Valley

  An army that has lost its commander
is like a crab that has lost its legs.
There was no need for Raphael to
take care of the rest personally. He
could leave them to the
evil-transformed citizens of the city.
  After this, he heard no more rumors
of the individual with the HOly Stone,
but her had to know what it was!
  He checked to make sure Amy was
safe, then set out on his journey.

Option One: Investigate the Holy Stone itself.
Option Two: Investigate the one who had carried the Holy Stone

Option One Outcome: 
Secret Money Pit

  Raphael researched information
regarding the Holy Stone, but he did not
fint the answers he sought. In
fact, there was hardly any
information at all.
  He remembered rumors surroinding
the tomb of a certian wealthy
merchant. It was said that a variety
of treasure lay inside the tomb. It
seemed unlikely that he Holy Stone
he knew of was the one in
existence. Perhaps there were Holy
Stones within the tomb.
  Raphael searched for the tomb that
was said to float in the 
Mediterranean Sea

Stage Song: Blind Loyalty

Voldo
Weapon: Cat Claws


Episode 3:
Clock Tower

  Raphael defeated the guardian of
the tomb, but in the end, he found no
stones that appeared like the ones
he was seeking.
  After this, Raphael reached a
conclusion about the Holy Stone.
From the way it erased his power, it
must be an object which opposes evil
energy. There was surely also
something with power equal and
opposite of that of Soul Edge. As
Raphael traveled form land to land
gathering information, a man
appeared before him who claimed to
know of the opposite power. Raphael
cautiously headed for the clock
tower, where the man awaited him...

Trap: Left

Zasalamel
Weapon: Kafziel

'I think it's about time you tell me what you know.'
'I place my curse upon you, you who were once
human...'
  Without responding to Raphael's words, the man
with the scythe faded away into the darkness. The
fact that he had set a trap must mean that he had
something to hide. Was it true then that there was
something that opposed the cursed sword?

Option One: Follow the man with the scythe in order to leard
what he knows

Option Two: Judge it dangerous to chase after him.



Episode 4: (Option One Out Come)
Clock Tower

  Raphael pursured the man, but he
had already vanished. That man had 
tried to do away with Raphael...
surely, he had been trying to protect
the entity with the power to
oppose Soul Edge.
  But, if it did existm if he fed souls
to the evil sword and increased its
power, he might be able to destroy
that treat...

Option One: Investidate this power that ooposes Soul Edge
Option Two: Search for Soul Edge.

(Option Twon Out Come)
Water Mill Valley

  Raphael searched for information
regarding an entity that opposed the
cursed sword, but he found virtually
no clues. The only thing he learned
was that, several years ago, when
Azure Knight had rampaged with the 
cursed sword in hand, two men and a
womand had set out to face him. From
the fact that, after that, rumors of
the Azure Knight had ceased.
completely, it was highly probable
that the three of them had defeaded
the knight. It was said they had come 
from the east...
  Raphael left Europe and headed
east...

Swordsman
Weapon: Heisung Jian

Raphael felt like he was being watched.
Option One: Stop.
Option Two: Hurry on ahead.


Episode 5: (Option One Out Come)
Water Mill Valley

Prepare to Defend Yourself!!

Defeat all the enemies before time runs out!!

Twenty Lizard Man
Weapon: Boned Meat


Episode 6:
Kunpaetku Shrine Ruin

  During his journey east, Raphael
sensed a presence draped in evil
energy. It might be related to Soul
Edge. Since he currently had no clues
about who had destroyed the cursed
sowrd, it wouldn't be a bad idea to
pursue this now.
   He traced the evil energy and
arrived ar a ruin in the desert. The
one he was tracking had probably
sensed his presence as well. Raphael
saw no one around, but a feeling of
bloodlust permeated the ruin!
Trap: G

Astaroth
Weapon:


Episode 7:
Kunpaetsku Shrine Ruin

  Raphael defeated the giant and
discovered a fragment of Soul Edge
inside the body. He noticed that its
evil energy was increasing his
strength ever so slightly. Before, the
Holy Stone had negated his power,
but if he obtained Soul Edge,
perhaps he could gain power even
greater than that of the stone. That
seemed like a more effective route
than seeking something for which
there were absolutely no clues.
Raphael began to search for Soul
Edge...


Proving Grounds
  Raphael's journey in search of Soul
Edge continued. He heard rumors of
someone who was traveling across the
land, researching the cursed sword.
Raphael decided to locate the man.
He might have information that
Raphael didn't. After investigating
for a bit, he learned that the man
was trying to destroy Soul Edge. It
looked like they were in for a fight...
  Raphael headed deep into the
Mountains where the mam was said to
live.

Kilik
Weapon: Amud

Episode 8
Proving Grounds

  The stone that the man carried
had suppressed Raphael's power. It might
be the Holy Stone. However, it was no
match for Raphael now. He shattered
the stone and left the land.
  He once again began searching for the
Soul Edge and learned of a man who
claimed he would destroy Soul Egge.
Given that he knew the name Soul
Edge, the odds were high that he
knew something, but it might also be
nothing but empty boasting.

Option One: Judge that it is likely empty
boasting and continue searching for
Soul Edge.
Option Two: Search for the boastful man.

(Option Two Out Come)
Grand Labyrinth

  Raphael came in search of the man
in question, but it turned out that he
had been holed up in the ruins of a
giant labyrinth for some time.
According to the local people, there
were many who had gotten lost in the
labyrinth and had never been seen
again.
  Upon seeing the ominous
appearance of the entrance, he
understood why the local people
feared it. He lit his torch and
stepped inside.

Unknown Soul
Weapon: Blue Thunder

  Had it been a bandit who lived in the labyrinth, or a
warrior challenging the labyrinth? Whatever the
case, the warrior had been no match for Raphael.
  A gentle flowing breeze told him that an exit was
nearby. He was almost out of food and his strength
was recovering poorly. What to do...

Option One: Head for the exit.
Option Two: Proceed further in.
  
 

To Be Continued...


===============================================================================
===   Facts About Raphael   ===================================================
===============================================================================

- Raphael only has two unblockable moves, one of them requires a Level 3
Soul Charge to become unblockable.

- The Vampire Grab is a rumor. There is a Wallsplat Glitch Video on the
internet which shows Raphael glitched and walking upside down, then
Mermet de Vec was preformed. The way Raphael was positioned, it was
said that it looked as if he was sucking someones blood from their neck.
For someone who knows Raphael well, you could clearly see the stance 
and could recognize that is wasn't a a vampiric move.
The video can be found at the below website.
http://media.putfile.com/SC3-Wallsplat-glitch

- Raphael is left handed.

- Raphael was supposed to be cast as Lestat, but his contract was nulled after 
he 'accidentally' devoured the soul of his agent. (NumaNumaYay)

-His country currently resembles the mansion in Old Toledo. (Jakyl17)

- Rouen is a real place in France. www.Rouen.fr



===============================================================================
===   History   ===============================================================
===============================================================================
 
During the 16th century, France was amidst religious strife. Raphael, the 
young master of the Sorel Family, grew up with the tumultuous age as his 
cradle, the scheming of noble families as his lullaby, and the rapier and 
medicine as his playmates. His cool, unemotional demeanor created many 
enemies, but his quick and precise decision-making and execution skills 
solidified the foundation of his family amongst the nobles. 

Unfortunately, Raphael made a critical mistake during the year of the 
notorious Evil Seed catastrophe. He discovered too late that one member of 
nobility supported by the Sorel clan became insane from the effects of the 
Evil Seed. Consequently, Raphael gave his enemies the justification to 
come after him. To make matters worse, treacherous members of his family 
who were thrust into the conflict surrendered quickly and offered to hand 
over Raphael in order to protect themselves.
 
Raphael hid himself in an impoverished town to escape from his pursuers, 
which included his family members. But accustomed to a life of privilege 
without want, Raphael could not bear the cold and hunger he suffered in 
the slums. He most certainly would have died if it were not for a little 
girl named Amy, who hid the weakened Raphael from his enemies.
 
For the little girl, helping Raphael was only a simple deed motivated out 
of spite for the soldiers. For Raphael, a man who until then lived by his 
own means, it marked the first time he owed his life to someone else. He 
felt emotions that he had never experienced before, and Amy became an 
irreplaceable presence in Raphael's life. 
 
Raphael's exposure to life in the slums made him see the world in a whole 
new light, and realize the meaninglessness of everything. Nobles quarreled 
constantly and only thought of their petty interests and self-preservation.
And the commoners, tired of constant warring, had given up hope. The world 
was filled with people whose soulless, meaningless lives made them no 
better than the dead. 

Convinced that the chaos of war was no place to live a meaningful life, 
Raphael took Amy and left the poverty-stricken town. Avoiding war-torn lands,
they moved to a town in the countryside. But even with the new surroundings,
he could not get Amy to open her heart to the world. Even though her life in 
the slums strengthened the 10-year old girl's wariness of life and gave her 
a tenacious will to live, it erased any sense of hope she had for the future.

Assuming a false name, Raphael befriended a rich noble to obtain the means to 
take care of the young girl. He employed his cunning to gain the trust of the 
lord and those around him. And when the opportunity arose, Raphael poisoned 
the noble and spread word that the "lord had left on a long journey."
 
One day, Raphael found a letter with references to the Evil Seed- the turning 
point in his life - in the mansion library. He was fascinated by the 
information, and it wasn't long before he made the connection between the Evil
Seed and Soul Edge.
 
Soul Edge- a demonic blade that promises power in exchange for one's sanity.
 
What if such a sword were thrust into the hands of the pathetic nobles? They 
would undoubtedly fight feverishly for the weapon, and ultimately destroy 
themselves. Commoners would be unfortunate victims of the war, but their 
existence mattered little, for they were no better off then the dead. It would 
all be worth it if the petty, war-mongering nobles could be eliminated to
secure a meaningful future for Amy.
 
But in order to accomplish his goal, Raphael needed Soul Edge; he was 
determined to obtain the sword by any means necessary.
 
A grand, insane plan was brewing in his mind- all for the sake of a young
girl. 



===============================================================================
===   Misc. Weapon Info   =====================================================
===============================================================================

Épée:
An épée is a modern version of the duelling sword. It is similar to a foil, 
but has a stiffer V-shaped blade, has a larger bell guard, and is heavier.
The blade is a concave triangle in cross-section.

Épée is French for "sword".


Estoc:
An estoc is a type of sword common in the 16th century. It was long, straight
and stiff, with a diamond cross-section. An estoc had no cutting edge, just a
point.

As armor improved, so did the methods of attacking the armor. It was quickly
realized that cutting weapons were losing their effectiveness, so crushing
weapons such as maces and axes were utilized. But thrusting weapons that could
split the rings of mail, or find the joints and crevices of plate, were
employed. Thus was the estoc developed. estoc is French, meaning thrust or
point. Tuck is the English version of the word. German estoc-style weapons
were called Panzerstecher (meaning "armor-piercer" or "armor-stinger"). 
Many consider the Tuck a forerunner of the rapier, but more likely it is a
merging of the civilian sword (Espada Ropera) with theeffective, and lighter
tuck, that produced the rapier. But the tuck was an effective weapon. The
long, straight blade was very rigid and could be thrust with one hand, or 
the second hand could be used to grip the blade to deliver an even more
 powerful thrust.


A rapier is a relatively slender (blade 2.5 centimetres or less in width),
sharply pointed sword with a blade at least 90 centimetres in length, often
sporting an elaborate hilt and hand-guard. For most of its period of use, the
rapier was double-edged, some later rapiers were single-edged (with a sharply
triangular blade) or edgeless. A rapier is capable of both cutting and
thrusting attacks, but the thrust is the main attack in all rapier fighting
styles.

 
The term refers to a variety of blade and hilt forms depending on who is
writing and when. It can refer to earlier "spada da lato" (much like the
"espada ropera") through the high rapier period of the 17th century through
the smallsword and duelling swords, thus context is important in understanding
what is meant by the word. (It should be noted that the term "sidesword", used
among some modern historical martial arts reconstructionists, is a 21st
century translation in English from the Italian "spada da lato" and is not
referred to the slender, long rapier, but only to the early 16th century
italian sword with a broader and shorter blade that is considered its
ancestor).

History:
The rapier began to develop at around 1500 as the Spanish "espada ropera", or
"dress sword". The espada ropera was a cut-and-thrust civilian weapon for
self-defense and the duel, while earlier weapons were equally at home on the
battlefield. Throughout the 16th century, however, a variety of new,
single-handed civilian weapons were being developed, including the German
"Rappier", another cut-and-thrust weapon used for sportive fencing, as
described in Joachim Meyer's fechtbuch of 1570. Nevertheless, the English word
"rapier" generally refers to a primarily thrusting weapon, developed by the
year 1600 as a result of the geometrical theories of such masters as Camillo
Agrippa and Ridolfo Capo Ferro.

The rapier became extremely fashionable throughout Europe with the wealthier
classes, but was not without its detractors. Some people, such as George
Silver, disapproved of its technical potential and the duelling use to which
it was put.

By the year 1700 the rapier had been replaced by the lighter smallsword
throughout most of Europe.

Bell guard, a Spanish fashion
Wire hilt, a German fashion
Semi-basket, rather typical of French fashion


Source: Wikipedia

===============================================================================
===   Special Thanks   ========================================================
===============================================================================
 Namco
 Brady Games
 Shun Goku Satsuma
 Raphael
 Google.com
 Wikipedia

 Not Michael