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Soul Calibur III- For Playstation 2
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Soul Charge Enhancements FAQ guide: version .100
By RoyalFlush (soulcalibur.com, tekkenzaibatsu.com, gamefaqs.com)
E-mail: edval89@hotmail.com
Copyright 2005, Edward Valdez.
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*Table of Contents*
1. Intro
2. Legend
3. Soul Charge Notes
4. Characters (In alphabetical order)
~Abyss
~Astaroth
~Cassandra
~Cervantes
~Ivy
~Kilik
~Lizardman
~Maxi
~Mitsurugi
~Nightmare
~Raphael
~Setsuka
~Seung Mina
~Siegfried
~Sophitia
~Taki
~Talim
~Tira
~Voldo
~Xianghua
~Yoshimitsu
~Yunsung
~Zasalamel
5. Bonus Characters (In alphabetical order by name)
~Abelia/"Sword and Shield"
~Amy/"Rapier"
~Arthur/"Katana"
~Aurelia/"Sickle"
~Chester/"Dagger"
~Demuth/"Steel Fan"
~Girardot/"Lance"
~Greed/"Kunai"
~Hualin/"Staff"
~Hwang/"Chinese Sword"
~Li Long/"Nunchaku"
~Luna/"Chinese Blade"
~Lynette/"Tambourine"
~Miser/"Katana and Shuriken"
~Revenant/"Wave Sword"
~Strife/"Iron Sword"
~Valeria/"Grieve Edge"
6. Legal Stuff, Acknowledgements, and Credits
7. Revision History
---
*Intro*

Welcome to the Soul Calibur III Soul Charge Enhancements FAQ. This FAQ contains
Soul Charge data, Soul Charge enhancements for each character, and so on. Feel
free to look around. If you see any mistakes or discover something that I
missed, please inform me by e-mail (at the top of the page) or private message
at soulcalibur.com. Feedback and recommendations are also appreciated. Thanks
for choosing to read my FAQ. Please enjoy!

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*Legend* (Can also be found at guardimpact.com)

Direction notations (Character Facing right)

7 8 9
4 5 6
1 2 3

7= Up-back   8= Up     9= Up-forward
4= Back      5=Neutral 6= Forward
1= Down-back 2= Down   3= Down-forward

*Button Notations*

A= horizontal attack
B= vertical attack
K= kick
G= guard

*General Notations*

FC= while Fully Crouched
WS= While Standing from a crouch
8WR= 8-Way-Run (hold or double-tap the direction)
WL= While Landing from a jump
[ ]=  hold command
+= Press at the same time
_= either/or
( ) = optional input
, = followed by
GB= Guard Break
SC lvl= certain SC level
GI= Guard Impact (performed by 6G and 4G against high/mids, 1G and 3G for lows)
RC= Recovers Crouching
BT= Back turned
*= Delayed input
SC= Soul Charge (performed by A+B+K [Level varies])
AC= Air Control
~= immediately after
xY= roll from button X to button Y(examples: bA, kB)
NC= Natural Combo
RCC= Recover Crouching Cancel
G-cancel= Guard cancel (specified attack cancelled by pressing G)
SCUB= Soul Charge Unblockable
:= Just Frame timing
iFC= Instant Full Crouch


*Hit Properties*

RO= Attack can Ring Out enemy
CH= Counter Hit
AT= Attack Throw (An attack that is modified into a throw on hit)
GI-h= Attack will Guard Impact horizontal attacks
GI-v= Attack will Guard Impact vertical attacks
BT= Back Turned
OB= Forces opponent's back to face you
OS= Forces opponent's side to face you
OSB= Forces opponent's side to face you when blocked
FrCH= Forced crouch on hit
FrC= Forced crouch on block
c= CH modifier
co= crouching opponent modifier
cco= CH on crouching opponent modifier


*Stuns*

DOS= Double Over Stun
CS= Crumple Stun
THS= Toe Hop Stun
FS= Fall Back Stun
BN= Bounce Stun
BS= Block Stun/Stagger
uDOS= unbreakable Double Over Stun
LS= Lift stun
QS= Quake Stun
SPS= Spin Stun
TS= Thrust Stun
CFS= Crumple Fall Stun
HS= Hunch over Stun

*Hit Ranges*

l= hits low
m= hits mid
h= hits high
L= Hits low and grounded opponents
M= Hits mid and grounded opponents
H= hits high and grounded opponents
Sm= hits special mid
UB-h= unblockable high
UB-m= unblockable mid
UB-M= unblockable mid that can hit grounded opponents
UB-l= unblockable low
UB-L= unblockable low that can hit grounded opponents


*Glossary*
-Buffer= The act of entering the command for a move during the
execution of
another move.
-Wake-up= The art of pressuring a downed opponent
-Mix-up= A simple series of attacks, which is designed to keep your
opponent guessing.
-Whiff= A failed or missed strike.
-Tracking= A move's ability to stay locked on target.
-Frames= Soul Calibur III runs at 60-frames a second. Frames express the
speed of all of animations.
-Counter Hit= Interrupting an enemy's attack with your own attack. CH's
inflict more damage and produce added effects like knock-back ability or stuns.
-Natural Combo= A canned (or guaranteed) string that combos on normal or counter
hit. (Thanks to zigmover21 for definition)
-Clean hit= When an attack hits at very close range.
-Shallow hit= When an attack hits from mid to far range.
-Post Guard Impact= An unsuccessful, missed GI.
-Step= Performed by tapping 1_2_3_4_6_7_8_9 once. Sometimes it'll evade incoming
attacks if timed correctly. Afterwards, you should strike with a quick attack.
-Instant Full Crouch (iFC)= A special technique that'll allow you to
access the FC mode by pressing 2G mainly during a G-cancel or right after you're
attack has been GI'd.

---
*Soul Charge Notes*

-Basic-

To do a normal Soul Charge, press A+B+K.



-Soul Charge Levels-

There are 3 different levels of Soul Charges. Each level has a different color
and each level has special abilities:


-Soul Charge level 1 (light green): The quickest of the 3 charges. Press G
immediately after pressing A+B+K. Effect fades away about 1 second after
charging.


-Soul Charge level 2 (darker green): Press G or interrupt the charge with an
attack when your character's weapon is a darker green. Anything you could do
with a level 1 charge you can do in a level 2 charge.


-Soul Charge level 3 (blue): The slowest of the 3 charges. You can wait until
the charge is over or you can attack when your character's weapon immediately
turns blue in order to use a level 3 charge. Anything possible in lower charges
can be done in a level 3 charge. All attacks that hit during this charge count
as Counter hits, guaranteeing induced stuns or Natural Combos for specific
attacks.



-Important Notes-

-During the Soul Charge state, any attacks done to your character count as
Counter Hits, so try blocking attacks instead of fighting back with your own
when you're about to get hit.

-Soul Charges can be used as bait for attacks from your opponents (and also the
other way around, which makes the Soul Charge rather risky).

-If your character jumps up and gets hit in the air while in the Soul Charge
state, the Soul Charge will still be in effect, but there's a high chance that
the charge will be gone by then.

-If you GI an attack while in the Soul Charge state, the charge will still be in
effect.

-SCUBs cannot be blocked, but they can be Guard Impacted.

-During ANY level of Soul Charge, any hitting attack from your character is 10%
stronger.



-Changes to the Soul Charge since SCII-

The Good and the New:
-There are now SC lvl.2 unblockables (SC lvl.2 SCUB).

-There are some guard breaks in SC lvl.3 (SC lvl.3 GB).

-There are plenty of SCUBs/SCGBs that involve a 2nd, 3rd, or last hit to been

-A Soul Charge can be executed from the Fully Crouching state (FC A+B+K).

-Soul Charge is still in effect after: an attack is blocked or whiffed, SCGB is
blocked or whiffed, and/or SCUB is whiffed.

-Some characters have a bunch of SC enhancements (like Mitsurugi, Siegfried, and
Girardot/"Lance").

-A few attacks end with a SC lvl.2 or SC lvl.3 (really just Li-Long/"Nunchaku"
and Nightmare)

-Soul Charge enhancements with a few K attacks!


The Bad:
-Your character is no longer able to move around (8WR) during a Soul Charge.

-Many Soul Charge enabled attacks are gone.

-Soul Charge cancels are basically nonexistent (with a few exceptions).

-SC lvl.1 enhancements are pretty much extinct.

-SC lvl.1 is practically pointless due to it fading away immediately after
charging.

-The amount of SC enhancements per character has been lowered for most
characters.

-There are phony GB's and SCUB's (given GB/SCUB look, but no GB/SCUB effect).

-All Soul Charges now only give attacks a 10% power boost regardless of level.


---
*Characters*

Lay-out:
Auto SC (If applicable)
-Attack (SC lvl. 1, 2, or 3)

SC lvl.1, 2, or 3
-Attack (GB, SCUB, SC enabled attack, and/or side note)
-Etc.



*Abyss*

SC lvl.1
-None

SC lvl.2
-66B+K (SCUB)

SC lvl.3
-WS B (GB)



*Astaroth*

SC lvl.1
-None

SC lvl.2
-2[B] (SCUB)
-44B,2_8 (GB)
-8WR 1_7B (GB)

SC lvl.3
-44B (SCUB)



*Cassandra*

SC lvl.1
-None

SC lvl.2
-None

SC lvl.3
-236B (GB)
-7_8_9B+K (SCUB)
-7_8_9[B+K],release (SCUB)
-66A+B (SCUB)



*Cervantes*

SC lvl.1
-None

SC lvl.2
-4B+K (GB)
-Dread Charge 6,B+K (GB)

SC lvl.3
-Dread Charge B (GB)
-1A,B (SCUB)



*Ivy*

SC lvl.1
-None

SC lvl.2
-Serpent's Embrace K (GB)
-Serpent's Embrace 66K (GB)
-8WR 2_8B (GB)
-Whip State 44B (GB)

SC lvl.3
-Whip State 9B (SCUB, no flame effect)
-44K (GB)
-6B+K (SCUB, normal state only)
-Serpent's Embrace B+K (SCUB)
-Serpent's Embrace 4B+K (SCUB)
-Serpent's Embrace 6B+K (SCUB)
-Whip State 2B+K (SCUB)
-Whip State 1B+K (SCUB)
-Whip State 3B+K (SCUB)



*Kilik*

SC lvl.1
-None

SC lvl.2
-4[B] (GB)
-8_9B (SCUB)
-Last hit of B+K,6B,41236B (GB)
-Last hit of BT B+K,6B,41236B (GB)
SC lvl.3
-None



*Lizardman*

SC lvl.1
-None

SC lvl.2
-8WR 3_9[B] (SCUB)

SC lvl.3
-44B (SCUB)
-7_8_9B+K (SCUB)
-66A+B (SCUB)
-8WR 3_9B (SCUB)



*Maxi*

SC lvl.1
-None

SC lvl.2
-66B+K (GB)

SC lvl.3
-WS A+B (GB)
-FC A+B (GB)
-8WR 2_8B (SCUB)



*Mitsurugi*

SC lvl.1
-None

SC lvl.2
-2nd hit of 44B,[B] (SCUB)
-2nd hit of A+B (GB)
-236[B] (GB)
-66A+B (SCUB)
-2nd hit of kB (GB)
-7A+B (GB)
-8_9A+B (SCUB)
-2nd hit of FC 1B,B (GB)
-Last hit of 8WR 1_7B,A,B (SCUB)
-1A,B (SCUB)
-Full Moon Death A (GB)
-Half Moon Death B (GB)

SC lvl.3
-2nd hit of kB (SCUB)
-Half Moon Death B (SCUB)
-2nd hit of FC 1B,B (SCUB)
-2nd hit of FC 1B,[B] (SCUB)



*Nightmare*

Auto SC
-4B (SC lvl.3)

SC lvl.1
-None

SC lvl.2
-Night Side Stance bA (GB)

SC lvl.3
-Night Side Stance A+B (GB)
-8WR 2_8B (SCUB)
-44B (SCUB)
-1[A] (SCUB)
-3B (GB)
-3[B] (GB)
-bK (SCUB)
-2nd hit of 6A,2A (GB)



*Raphael*

SC lvl.1
-None

SC lvl.2
-None

SC lvl.3
-Quick Parade B (SCUB)



*Rock*

SC lvl.1
-None

SC lvl.2
-B+K (GB)
-9B (GB)
-9[B] (SCUB)

SC lvl.3
-8WR 2_8B (SCUB)



*Setsuka*

SC lvl.1
-None

SC lvl.2
-aB (GB)
-agB (GB)
-44B+K (GB)

SC lvl.3
-66B+K (GB)
-2A+B (SCUB)
-BT B+K (GB)
-8WR 2B (SCUB)
-8WR 8B (SCUB)



*Seung Mina*

SC lvl.1
-None

SC lvl.2
-8WR 2_8B (GB)

SC lvl.3
-8A+B (SCUB)
-44A+B (SCUB)
-66A+B (SCUB)
-7_8_9B (SCUB)



*Siegfried*

SC lvl.1
-None

SC lvl.2
-66A+B (GB)
-66A+B2 (GB)
-B4 (GB)

SC lvl.3
-Base Hold B (GB)
-Base Hold A+B (SCUB)
-Reverse Side Hold A+B (SCUB)
-44B (GB)
-44[B] (GB)
-66B (GB)
-Chief Hold [B] (SCUB)
-1B (SCUB)



*Sophitia*

SC lvl.1
-None

SC lvl.2
-7_8_9B+K (GB)
-7_8_9[B+K],release (SCUB)

SC lvl.3
-44B+K (SCUB)
-8WR 2_8[B] (SCUB)



*Taki*

SC lvl.1
-None

SC lvl.2
-None

SC lvl.3
-Possesion B (SCUB)



*Talim*

SC lvl.1
-None

SC lvl.2
-6A+B (GB)
-236[B] (GB)

SC lvl.3
-66A+B (SCUB)
-236B (SCUB)
-236[B] (SCUB)
-2nd hit of 44A,[A] (SCUB)



*Tira*

SC lvl.1
-None

SC lvl.2
-Updraft B (SCUB)
-8WR 1_7B (GB)

SC lvl.3
-8WR 1_7B (SCUB)



*Voldo*

SC lvl.1
-None

SC lvl.2
-BT 6A+B (SCUB)
-BT 1B (GB)

SC lvl.3
-Mantis Crawl [B+K] (GB)
-Mantis Crawl Feet First 66[B+K] (GB)
-6A+B (GB)
-4K (GB)
-4[K] (GB)
-BT 4A (SCUB)
-BT 4[A] (SCUB)



*Xianghua*

SC lvl.1
-None

SC lvl.2
-214B+G,236B (Visual flare)

SC lvl.3
-66B+K (GB)
-2nd hit of [A+B] (SCUB)
-3B+K (SCUB)
-Hou Lee B+K (SCUB)-Hou Lee [B+K] (SCUB)



*Yoshimitsu*

SC lvl.1
-6A+K (One random SC enabled attack)

SC lvl.2
-6A+K (Two random SC enabled attacks)

SC lvl.3
-66A+B (SCUB)
-Pogo 7_8_9 (GB)
-Pogo A+B (SCUB)
-Pogo [A+B]7_8_9 (GB)
-Dragonfly B (GB)
-Dragonfly K (GB)



*Yunsung*

SC lvl.1
-66B+K (GB, wears off quick unless performed during upper level
charges)

SC lvl.2
-66A+B (GB)
-8WR 3_9B (GB)
-8WR 3_9[B] (GB)
-Crane Swoop K (GB)

SC lvl.3
-9B (GB)
-66A+B (SCUB)



*Zasalamel*

SC lvl.1
-None

SC lvl.2
-Last hit of 6A+B,B (GB)
-Last hit of BT B+K,B (GB)
-4B (GB)

SC lvl.3
-66B+K (SCUB)
-6A+K (SCUB)
-4B (SCUB)


---
*Custom Characters*



*Abelia/"Sword and Shield"*

SC lvl.1
-66K (100% AT on hit)

SC lvl.2
-3[K] (GB)

SC lvl.3
-After K+G, 4[B] (SCUB, K+G can be performed before OR during SC lvl.3)



*Amy/"Rapier"*

SC lvl.1
-None

SC lvl.2
-None

SC lvl.3
-None



*Arthur/"Katana"*

SC lvl.1
-None

SC lvl.2
-None

SC lvl.3
-A+B (GB)
-2nd hit of A+B,B (GB)



*Aurelia/"Sickle"*

SC lvl.1
-None

SC lvl.2
-None

SC lvl.3
-44B (SCUB)



*Chester/"Dagger"*

SC lvl.1
-None

SC lvl.2
-A+K (SCUB)
-A+B (GB)
-4B (GB)

SC lvl.3
-A+B (SCUB)



*Demuth/"Steel Fan"*

SC lvl.1
-None

SC lvl.2
-None

SC lvl.3
-Last hit of 1B,B,K (SCUB)
-Last hit of 1B,B,B,K (SCUB)
-2nd hit of 7_8_9B,K (SCUB)
-Last hit of 7_8_9B,B,K (SCUB)



*Girardot/"Lance"*

SC lvl.1
-None

SC lvl.2
-4B (SCUB)
-44B (GB)
-Last hit of 6A+B (GB)
-6[B+K] (SCUB)
-2nd hit of 4K,B
-8WR 3_9[B] (SCUB)
-8WR 2_8B (GB)
-8WR 2_8[B] (SCUB)
-8WR 1_7B (GB)

SC lvl.3
-3A (PHONY GB)
-6B+K (GB)
-44K (GB)



*Greed/"Kunai"*

SC lvl.1
-None

SC lvl.2
-None

SC lvl.3
-A+B,B (SCUB)
-Last hit of 66K,K,K (SCUB)
-2nd hit of 8WR 1_7K,K (SCUB)



*Hualin/"Staff"*

SC lvl.1
-None

SC lvl.2
-None

SC lvl.3
-4[B] (SCUB)
-66[B]
-8WR 3_9[B] (SCUB)



*Hwang/"Chinese Sword"*

SC lvl.1
-B2 (SC enabled attack)

SC lvl.2
-6B+K (SCUB)

SC lvl.3
-None



*Li Long/"Nunchaku"*

Auto SC
-1[B] (SC lvl.2)
-9B (SC lvl.2)

SC lvl.1
-None

SC lvl.2
-A+B+K (SC enabled attack)
-A+B+K,66A+B (SC enabled attack)
-A,A,2K,B (SC enabled attack)
-A,A,2A (SC enabled attack)
-A,A,A (SC enabled attack)
-Last hit of A,B,K (PHONY GB)
-9B (GB)
-2nd hit of 6B*B (GB)
-1B,K (SC enabled attack)
-B,K (SC enabled attack)
-bK (SC enabled attack)
-Last hit of B,B,B (GB, SC enabled attack)
-K,2K,K (SC enabled attack)
-K,K (SC enabled attack)
-K,2A (SC enabled attack)

SC lvl.3
-2nd hit of A+B (GB)
-66B+K (PHONY GB)
-66B (SCUB)



*Luna/"Chinese Blade"*

SC lvl.1
-None

SC lvl.2
-66[B] (GB)

SC lvl.3
-2_3B+K (SCUB)
-A+K,K (SCUB, also works with any variation of the A+K stance)
-2nd hit of 8WR 3_9B,B (GB)



*Lynette/"Tambourine"*

SC lvl.1
-None

SC lvl.2
-None

SC lvl.3
-2nd hit of 4K,B (SCUB)
-2nd hit of 8WR 1_7K,B (SCUB)



*Miser/"Katana and Shuriken"*

SC lvl.1
-None

SC lvl.2
-None

SC lvl.3
-None


*Revenant/"Wave Sword"*

SC lvl.1
-None

SC lvl.2
-None

SC lvl.3
-Last hit of B+K (SCUB)
-236K (SCUB)
-4A+B,K (SCUB)



*Strife/"Iron Sword"*

SC lvl.1
-None

SC lvl.2
-8WR 1_7B (GB)

SC lvl.3
-2nd hit of B,B (GB)
-44B (SCUB)
-66B (SCUB)



*Valeria/"Grieve Edge"*

SC lvl.1
-None

SC lvl.2
-A+B (GB)

SC lvl.3
-66A (GB)

---
*Legal Stuff, Acknowledgements, and Credits*

-Acknowledgements-

CJayC- Thanks for posting this FAQ at gamefaqs.com.

Namco- Thanks for creating the Soul Calibur series and giving me the initiative
to write this FAQ.

Thanks to all the great people at soulcalibur.com for displaying their amount of
knowledge on the game.


-Disclaimer-

Copyright 2005 Edward "RoyalFlush" Valdez

Soul Calibur III is Copyright of Namco.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

Any unauthorized use is a violation of copyright law. This guide is exclusive to
gamefaqs.com, gamespot.com, neoseeker.com, supercheats.com, and/or any site
affiliated with these sites, and may not be publicly distributed.

---
*Revision History*

0.45: Got the overall format down, and most of the SC enhancements for some of
the characters. (11-6-05)

0.55: Finished all of the original characters' SC enhancements. Added all of the
Bonus characters to the list. This gives me more to work on. (1-7-05)

0.57: Re-submitted FAQ. Hopefully, it was accepted this time. Added
Giradot/"Lance" SC enhancements and fixed dates. (11-8-05)

0.80: Sorry for the big percent increase. I just want to get this FAQ done and
posted. All characters' SC enhancements are done, except for the following:
"Sickle", "Dagger", Demuth, "Sword and Shield", Li-Long, "Tambourine", and "Iron
Sword". Worked on Soul Charge notes section. (11-10-05)

1.00: Finished data for all the remaining characters. Li-Long's list of SC
enabled attacks sure was a pain to write! Ready to be submitted! (11-14-05)

---

"The sooner you fetch me a forklift, the sooner I may lift a fork to my lips."