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    Xianghua by Chaos_X15

    Version: 1.2 | Updated: 02/07/06 | Printable Version | Search Guide | Bookmark Guide

    Xianghua in-depth character FAQ, version 1.2
    Copyright 2006 by John Payment
    E-mail at John_Rool@yahoo.ca
    also,please refer to this site (http://kh2forum.proboards62.com/index.cgi) and
    use the private message feature to contact me as Chaos Nexus as I don't have
    (and never will) AOL/instant massaging/ect. . . if you wish to use an
    alternative to E-mail.
    0100 Introduction
    This fAQ, if you couldn't guess from the Title, is about the Soul Caliber 3
    character Xianghua. For those who are new to the series (or clueless) here are
    a few things to sum her up. . .ahem. . .she was the first weilder of Soul
    Calibur in the series, she uses the chinese sword, (I think) her sister,
    father, and mother all went to the same temple as Kilik at one point or
    another, and she is Kilik's girlfriend (although Kilik does not know this . .
    . . . .lol.)
    On a different note this is my first FAQ and any help in pointing out errors
    or filling in missing messages will be much appreciated and full credit will
    be givin (however E-mails will immediatly be deleted if it's title does not 
    in some way reflect this FAQ and don't expect a response ether.)
    Contributing to this FAQ - somethings you can do to contribute FAQ are kindly
    pionting out errors in info and spelling, Providing Attack Damage Values,
    Helping build my Tales of Souls Route/Map, as well as other missing info. . .
    (especially info I Request)
    0200 Version History
    version 1.0 - whats there to say? it's the first version, EVERYTHING HERE IS
                  PART OF THIS VERSION
    version 1.1 - added finished stategy section and have some stratagies for it
                - replaced combo section with a "Best Of" section for attacks
                - corrected several spelling errors
                - Added a more complete ToS Paths Section (still not done though)
    Version 1.2 - Added a Large amount to the 'Best of' section
                - Fixed the Table of Contents
                - Corrected spelling and naming errors
                - added Counter-Hits (Guard Impacts)
                - Still no throws >_>
                - Added to the Stratagy section
    0300 Table of Contents
    (Note: This FAQ has been written to facilitate use of the “Find” function in
    browsers; to use the Find function enter Ctrl+F. to locate the section you
    want simply input the number before that section ex: 0300=Table of Contents)
    //// - Contact info and copyright
    0100 - Introduction
    0200 - Version History
    0300 - Table of Contents
    0400 - Control Key
    0500 - Profile
         - 0510 - Player Profile
         - 0520 - Tales of Souls Paths
    0600 - Move List
         - 0610 - Horizontal Attacks
         - 0620 - Vertical Attacks
         - 0630 - Kicks
         - 0640 - Simultaneous Attacks
         - 0650 - Best Of
    0700 - Weapons
    0800 - Stratagies
         - 0810 - Verses CPU
         - 0820 - Verses Human Players
    and more to come (hopefully) in later updates
    0400 Control Key
    a - Horizontal Attack button             b - Vertical Attack Button
    k - Kick Button               a+b,a+k, ect - those buttons pressed to together
    Capital letter - hold button             g - Guard
       7 8 9
       4 N 6
       1 2 3
           7 - Left-Up  8 - Up  9 - Right-Up
           4 - Left  N - Neutral  6 - Right
           1 - Left-Down  2 - Down  3 - Right-Down
    for hold on directions look for (HOLD)
    ------ Termology ------
    Delayable - an attack which can be delayed by imputing the buttons slower
    Knockdown - and attack that knocks an opponent to the ground
    S.Low - a low attack which can be blocked in a standing Guard
    Stun-Knockdown - a knockdown that stuns the opponent
    Launcher - an attack that launches the opponent hi enough to hit in the air
    Tech Crouch - an attack that counts your player as in a crouching position
    Forced Crouch - This is a state that you force on your opponent,resulting
                    when your opponent blocks an attack that temporarily forces
                    him into a crouching position.
    (direction) Dodge - a special movement in the named direction
    Counter-Hit - An attack that connects on the opponent which interrupts his
                  attack/sidestep/backdash or one that connects after a stun or 
                  one that connects after a just impact.
    Cancellable - an attack that can be stopped part-way threw
    Stun - an attack that stuns the opponent but doesn't send them strait to the
    (hight) hit - a hit in the hight area of the hight shown
    (slide) - this is used when there is a slide-imput
    0500 Profile
    0510 Tales of Souls Profile
    Note - This profile was made entirely by Base Al-Shehab in his (or her)
    profile FAQ all Copyright is reserved to him (or her.)
    Age: 20
    Birthplace: Ming Empire/Peking
    Height: 5'0'
    Weight: 101lbs.
    Birth Date: April 2
    Blood Type: B
    Weapon: Chinese Sword
    Weapon Name: No name
    Discipline: Sword play passed down from her mother
    Family: Mother/Deceased
            Father/Deceased, according to her mother
      "I couldn't do anything..." The pain of defeat clutched at Xianghua's heart.
      After reuniting with Kilik, she had faced off with him against the man with
    the scythe and lost. No, in actuality, that fight had been entirely between
    Kilik and the man. The man had shown no interest in Xianghua. The only thing
    she was able to do was carry the unconscious Kilik and run away.
      Xianghua went to see Kilik's teacher, Edgemaster. She relaxed when the sword
    master assured her that Kilik would recover. Entrusting the old man with a 
    letter for Kilik, she left the hermitage.
      Upon returning to her country, Xianghua went to stay with an old general, 
    suggested and arranged by Edgemaster.
      There, Xianghua dedicated herself to her training with the sole goal of 
    growing stronger, and her skills improved notably in a short time. However,
    she could not get rid of the shadow of the uneasiness that had fallen over her
      "I mustn't fear" she tried to convince herself. Noticing her anxiety, the 
    general's instructor spoke to her one day.
      "Sometimes, the path of the warrior requires letting in dark feelings, 
    weighing them, then letting them go."
      After this day, she began training her mind. Her heart would be like water,
    letting all flow through her without breaking. After several months, he felt 
    that she was now ready. She politely bid farewell and once again set out on her
      When she met with Kilik, she would proudly say, "Sorry to keep you waiting!
    I've caught up to you!"
    0520 Tales of Souls Paths
    Note: Left is equal to the bottom choice and right is equal to the left choice
                             \/                            \/
                    \/<Zasalamel>>\/                 \/<<<Tira>>>Unknown
        \/<<<<<<<Kilik            \/               Thief
       Asteroth   \/       Unknown<>>Relovent      Thief
             \/  ShopGirls              \/         Voldo
             \/<<<<                \/<<<\/           \/>>>\/
    Unknown<<<>>>>\/        Dopleganger \/           \/  Willothewisp
                 Maxi              \/   \/           \/   \/
                  \/                >>>>\/           \/<<<<
               Setsuka                Rapheal         >>>>>>>>\/
                \/                         \/                Unknown
               Talim               \/<<Seong Mina>>\/
          \/<<<<\/               Cervontes       Unknown
      Lizardman \/        \/<<<<<\/            
          \/    \/ UnknownSoul   \/     
           >>>>>\/        \/>>>>>\/
            Cervantes     \/     \/
              \/     Olcadan     \/
          Nightmare        >>>>>>\/
              \/             Zasalamel
              \/                 \/
    0600 Move List
    A Note: All Runnina Attacks I put into the setion present which was most 
            apropriate for them.
    Name - Beautiful Rhythm
    Buttons - a a b
    description - 2 high hits followed by a mid. hit
    effects - 
    Name - Beautiful Rhythm-Bea Her Hua
    Buttons - a a 8 or 2 k b+k
    description - 2 hi hits then a side dodge
    effects - Guard Impact
    Name - Beautiful Rhythm-Laughing Bea Her Hua
    Buttons - a a b 4
    description - 2 high hits, then a mid. hit, then a back dodge
    effects - Guard Impact
    Name - False Tzao Lan Hua Rhythm
    Buttons - a a 4 b b (g)
    description - 2 high hits then 2 mid hits then another high hit
    effects - (cancellable), delayable
    comment - good for mind games
    Name - Chai Hua
    Buttons - 1 a
    description - low hit
    effects - Tech Crouch
    Name - Rhythm Halt
    Buttons - 2 a
    description - S.Low hit
    effects - Tech Crouch
    Name - Angry Shui Shian
    Buttons - 3 a k
    description - low hit then high hit
    effects - Tech Crouch
    Name - Storming Lian Hua
    Buttons - 4 a
    description - mid. hit
    effects - 
    comment - good for throws
    Name - Cross Lian Hua
    Buttons - 6 a
    description - high hit
    effects - 
    Name - Lan Hua Slice
    Buttons - 4(hold) a (or A)
    description - mid. hit (hold A for second, high hit)
    effects - Stun-Knockdown
    Name - Striking Lian Hua
    Buttons - 6(hold) a
    description - high hit
    effects - knockdown
    Name - Spinning Lian Hua
    Buttons - 8(hold) or 2(hold) a
    description - 2 mid. hits
    effects - 
    Name - Li
    Buttons - 9(hold) or 3(hold) a
    description - mid. hit
    effects - 
    Name - Ing Hua
    Buttons - 7(hold) or 1(hold) a
    description - high hit
    effects - Knockdown
    Name - Swallows Blade
    Buttons - 9(hold) or 3(hold) k a
    description - mid. hit then a high hit
    effects - Knockdown
    Name - Swallows Blade - Bea Her hua
    Buttons - 9(hold) or 3(hold) k a b+k
    description - mid. hit then a high hit then a standing-Dodge
    effects - Knock Down, Guard Impact
    Name - Lian Hua Twist Left
    Buttons - ab(slide)
    description - mid. hit
    effects - Knockdown
    comment - good for mind games
    Name - Feng Yun Feint
    Buttons - ak(slide) (8 or 2) b
    description - 2 mid. hits then a low hit
    effects - Knockdown (8 or 2 for side dodge)
    Name - Double Feng Yen
    Buttons - ak(slide) k
    description - 3 mid. hits
    effects - 
    Name - Chai Hua Slice
    Buttons - Crouching a
    description - S.low hit
    effects - 
    Name - Muu Jiann Rhythm
    Buttons - rising a a
    description - 2 mid hits
    effects - Tech Crouch
    Name - Spinning Jiann Slice
    Buttons - facing away a
    description - high hit (crouch for low hit)
    effects - 
    Name - Sparrow Spin Blade
    Buttons - Jump a
    description - high hit (delay a for low hit)
    effects - 
    0620 Vertical Attacks
    Name - Elegant Rhythm
    Buttons - b b
    description - 2 mid. hits
    effects - 
    Name - twin Rhythm
    Buttons - 1 b b
    description - 2 mid. hits
    effects - Stun-Knockdown
    Name - Rhythm Break
    Buttons - 2 b
    description - mid. hit
    effects - Tech Crouch
    Name - Lia Hua Upper
    Buttons - 3 b
    description - mid hit
    effects - Launcher
    Name - Tzau Lan Hua
    Buttons - 4 b b (g)
    description - 3 mid hits
    effects - (Cancellable)
    Name - Tzao Lan Hua Feint
    Buttons - 4 b 6 b
    description - 2 mid hits that a high hit
    effects - Stun-Knockdown
    Name - Feint Wheel Kick
    Buttons - 6 bk(slide) (2 or 8)
    description - Low hit then Middle Hit
    effects - Knockdown (Canllable)
    Comments - If first hit hits the second hit will
    Name - Vengful Lian Hua
    Buttons - 4(hold) b (4)
    description - mid. hit
    effects - Knockdown, (Back Dodge, Guard Impact)
    Name - Playful Rhythm
    Buttons - 6(hold) (b or 4 or b 4)
    description - mid. hit (b for second mid. hit, 4 for Back Dodge, B4 for both)
    effects - Stun-Knockdown (second B only)
    comments - Good for mind games
    Name - San Jaan
    Buttons - 9(hold) or 3(hold) b (g)
    description - 3 mid. hits
    effects - Stun-Knockdown, (Cancellable)
    Name - Lian Hua Cannon
    Buttons - 8(hold) or 2(hold) b
    description - mid. hit
    effects - Launch
    Name - Shan Ji Illusion
    Buttons - 7(hold) or 9(hold) b (2) a (g)
    description - 2 mid. hits
    effects - Guard Impact, (2 for low hit instead of second mid. hit),
    Comments - Great for mind games
    Name - Cresent Flow
    Buttons - bk(slide)
    description - 2 mid. hits
    effects - 
    Name - Playful Slice
    Buttons - 8 or 2 N b
    description - mid. hit
    effects - side dodge, launch
    Name - Rhythm break
    Buttons - crouching b
    description - mid hit
    effects - 
    Name - Mei Guei Hua
    Buttons - crouching 3 b(b slide)
    description - mid. hit (slide B for low hit instead of mid. hit)
    effects - Launch (Stun)
    Name - Shang Ryh Kwea
    Buttons - rising b
    description - 2 mid. hits
    effects - Launch
    Name - Spinning Hua Bann
    Buttons - Facing Away (Crouching) b
    description - mid. hit
    effects - (crouching for forced crouch)
    Name - Sparrow Flutter Blade
    Buttons - Jump (Delay) b
    description - mid hit
    effects - (delay for extra mid. hit and Launch)
    0630 Kicks
    Name - Yung Kick
    Buttons - k
    description - high hit
    effects - 
    Name - Circle Breaker
    Buttons - 1 k
    description - low hit
    effects - 
    Name - Circle Breaker Feint Divide
    Buttons - 1 ka(slide) a (8 or 2) b (or k)
    description - 3 mid. hits then a low hit (sub B with K for mid. hit instead of
                  low hit)
    effects - Tech Crouch (2 or 8 for side dodge, does not work if K is subbed)
    Name - Woan Shyong Nibble
    Buttons - 2 k
    description - low hit
    effects - Tech Crouch
    Name - Chicken Kick
    Buttons - 3 k
    description - mid. hit
    effects - 
    Name - Shan Kick
    Buttons - 4 or 6 k
    description - high hit
    effects - Knockdown
    Name - Advancing Tiger Thrust
    Buttons - 4(hold) k b
    description - 2 mid hits
    effects - (both) Stun-Knockdown
    Name - Woan Shyong Swing
    Buttons - 6(hold) k
    description - mid. hit
    effects - 
    Name - Sliding
    Buttons - 6(Hold) k
    description - low hit 
    effects - Knockdown, Need running start to preform
    Name - Mei Hua Kick
    Buttons - 8(hold) or 2(hold) k
    description - mid. hit
    effects - Knockdown
    Name - Horizontal Kick
    Buttons - 7(hold) or 1(hold) k
    description - low hit
    effects - Stun
    Name - woan Shyong Nible
    Buttons - Crouching k
    description - mid. hit
    effects - 
    Name - Raising Shui Shian
    Buttons - Raising k
    description - mid. hit
    effects - Knockdown, Tech Crouch
    Name - Spinning Yuen Kick
    Buttons - Turning (crouching) k
    description - mid hit
    effects - (crouch for low hit instead of mid. hit and knockdown)
    Name - Latus Sweep
    Buttons - Jump (Delay) k
    description - mid. hit (Delay for Low Hit)
    effects - Knockdown, (Tech Crouch)
    0640 Simaltanious Attacks
    Name - Muu Jiann
    Buttons - a+b or A+B
    description - 2 mid. hits
    effects - Launch, (Hold) for Guard Break
    Name - Reverse Shui Shian
    Buttons - 1 a+b or A+B
    description - mid. hit
    effects - Tech crouch or fall to ground respectively
    comments - Good for mind game (and hilarious)
    Name - Guei
    Buttons - a+b while laying on ground
    description - low hit
    effects - 
    Comments - works well with above move
    Name - Yann Divide
    Buttons - 2 or 3 a+b
    description - low hit
    effects - Tech Crouch, Knockdown
    Name - Muu Jiann Retreat
    Buttons - 4 a+b
    description - 2 mid. hits
    effects - Knockdown, Guard Impact
    Name - Twin Mei Hua
    Buttons - 6 a+b
    description - 2 mid. hits
    effects - Stun-Knockdown
    Name - Ma Chiueh
    Buttons - 4(hold) a+b
    description - high hit
    effects - 
    Name - Great Wall
    Buttons - 6(hold) a+b
    description - mid. hit
    effects - Knockdown
    Name - Shian Gyh Kwei Feint
    Buttons - Crouching a+b
    description - low hit
    effects - 
    Name - Mei Hua Divide
    Buttons - a+b (2) b
    description - low hit then 2 high hits (2 for low last hit instead of high)
    effects - Stun-Knockdown, (2 for Knock Down instead of Stun-Kock Down)
    Name - Wild Spin
    Buttons - b+k
    description - low hit
    effects - Tech Crouch
    Name - Hwu Dye
    Buttons - 1 b+k
    description - mid. hit
    effects - 
    Name - Quake Step
    Buttons - 2 b+k
    description - mid. hit (Shockwave low hit)
    effects - Knockdown
    Name - Lower Great Wall
    Buttons - 3 b+k
    description - mid. hit
    effects - Knockdown
    Name - Muu Ling
    Buttons - 4 b+k (g)
    description - mid. hit
    effects - Unblockable, Knockdown, (Cancellable)
    Name - Muu Jiann Advance
    Buttons - 6 b+k
    description - 2 mid. hits
    effects - 
    Name - Retreating Bea Her Hua
    Buttons - 4(hold) b+k
    description - 
    effects - Back Dodge, Guard Impact
    Name - Hou Lee Her
    Buttons - 6(hold) b+k
    description - mid. hit
    effects - Knockdown
    Name - Water Fall
    Buttons - 9(hold) or 3(hold) b+k
    description - mid. hit
    effects - Launch
    Name - Bea Her Hua
    Buttons - 8(hold) or 2(hold) b+k
    description - 
    effects - Standing Dodge, Guard Impact
    Name - Hwu Dye
    Buttons - 7(hold) or 9(hold) b+k
    description - mid. hit
    effects - 
    Name - Reverse Chicken Kick
    Buttons - Facing Away b+k
    description - mid. hit
    effects - Stun-Knockdown
    Name - (unknown)
    Buttons - a+k (b+k or (B+K))
    description - (for mid. hit)
    effects - Forward Dodge, (Knockdown, (Guard Break))
    Name - Lian Hua Kicks
    Buttons - 2 a+k k
    description - low hit then 2 mid. hits
    effects - Launch
    Name - LianHua Sweeps
    Buttons - 2 a+k 2 k
    description - 2 low hits
    effects - Knockdown
    Name - Sweet harmony
    Buttons - 4 a+k a
    description - mid. hit then low hit
    effects - Delayable, Guard Impact
    Name - Taunt
    Buttons - k+g
    description - 
    effects - 
    0650 Best Of
    Name - Shan Kick
    Buttons - 6 k
    description - high hit
    effects - Knockdown
    Description2 - a fast Kick strait across the Face
    How to Use - do to its speed this move is perfect for knocking a player out of
                 their routine/combo. when you see a chance to do so; also, as an
                 added bonus this knocks them down preventing any hope of saving
                 their combo unless they can pull of a GI which again is unlikely
                 do to the speed of this move. (this move can Ring-out)
    Name - (unknown)
    Buttons - a+k (b+k or (B+K))
    description - (for mid. hit)
    effects - Forward Dodge, (Knockdown, (Guard Break))
    Description2 - Enters Forced-Crouch position and spins on ground moving toward
                   Opponent (Hits With a GreatWall-Type Attack (Spins longer while
                   charging for above move with GB))
    How to Use - one way to use this is with its stratagy in that section;
                 otherwise, don't start this attack unless opponent isn't 
                 attack, and never charge it unless your oppnent is on the ground
                 already or you absolutly KNOW they wont hit you in exicution.
                 (This move can Ring-out)
    (Note: all things in this section beond this note do note apply to Capital
    letters equal hold the button)
    Buttons: AAB
    Description: 2 highs followed by a mid jab
    How to use: You just do. Seriously. Xianghua's A is her fastest move
    and the single fastest non-stance move in the game. If your opponent
    does not realize A is high and is using any character other than
    Xianghua, Taki, or Talim, it is completely possible to spam single A
    pokes indefinitely. Even if your opponent blocks, nothing he can do
    will interrupt your next A attack. A will also break you out of many,
    many traps.
    AAB is a natural combo on counterhit (NCC). That means, if you
    interrupt your opponent's attack/backdash/sidestep (the sidestep is
    difficult to do), the third hit of AAB cannot be blocked. This gives
    you 50 damage (The lifebar for normal vs. mode is 240 hp.) That's 20%
    life off of the fastest basic attack in the game! Note that AAB is not
    completely safe; however, most people can train their reflexes enough
    so that they only hit B if they see the red spark signifying
    counterhit. It does take a good deal of practice though.
    Moreover, AA4BB(BBBBBBBB I mash to make things easier on myself)~G
    will very temporarily place Xianghua in a state of back-turn (BT). By
    the way, holding [4] or [1] after the cancel will increase the
    duration Xianghua remains BT making execution of BT moves much easier.
    One of Xianghua's most damaging combos is off of BT B+K:
    BT B+K, (1A+B), A+B, 3B+K - 1A+B adds a measly 6 points of damage and
    will whiff on certain characters, notably Cassandra. This combo
    damages in excess of 40% life regardless. So to try this combo off of
    AA4BB~G you would execute the commands as
    AA[4]BB~G (continue holding 4) [4]~B+K, A+B, 3B+K
    This is made even more useful by Xianghua's BT 2K. BT 2K will knock
    your opponent down right at Xianghua's feet allowing you to execute an
    immediate full crouch 3B (FC 3B) for around 25% damage. FC 3B keeps
    your opponent at your feet allowing you to continue beating on his
    prone body with options such as 6B+K/66K/another FC 3B/ 2A+B followed
    by FC 3B/ bK (will ringout only if it hits grounded opponent/ 3B/
    ***A+K~[B+K]*** so on and so forth. If your opponent tries to get up
    he opens himself to even more punishment (throws in particular).
    AA4BB by itself cannot be stepped or interrupted and especially if
    your opponent tries to interrupt your BT options before the last hit,
    the last hit will knock down anyway.
    Buttons: 2A
    Description: Special low horizontal slash
    How to use: EVERYWHERE. Xianghua's second fastest move also gives
    copious advantage on hit and very minor disadvantage on block. If you
    hit an opponent with this, and you frequently will, you can almost use
    FC 3B/throw mix-ups with impunity. Whenever you find yourself
    pressured hard, block and immediately go for either 2A (repeat as
    necessary because some step happy opponents tend to eat repeated 2As -
    actually, I do too) or AAB.
    Buttons: 66K
    Description: mid kick, turns opponent slightly on hit.
    How to use: 66K is faster than 6K and should definitely be exploited
    since 66K on hit makes a second 66K uninterruptible. Thus, an
    excellent way to completely defeat mashers (besides repeated A pokes)
    is to use repeated 66K. If your opponent becomes wary of 66K and
    begins to block everytime after you use it, you can easily slip in an
    A+K~[B+K] after it. 66K also sets up for throws very nicely. All told,
    I think it's safe to say that 66K is probably Xianghua's third fastest
    move (even though it appears slow and inputting 66K from every
    possible situation also takes some practice).
    Buttons: 6B+K
    Description: 2 mid slashes (hits grounded opponents)
    How to use: I think this may be tied for third fastest move. This move
    should replace your BB completely. It's just better. It is definitely
    a good interrupter, especially against TC happy opponents.
    Buttons: FC 3B
    Description: mid launcher
    How to use: Personally, I believe FC 3B is superior to 3B, and 3B is
    definitely one of Xianghua's top moves, being a fast, safe, mid-range
    launcher. FC 3B is not often used because most people do not know how
    to execute it quickly.
    To do FC 3B:
    press guard, tap 3 before letting go of guard, let go of guard while
    holding 3, tap B
    This, needless to say, should be done very quickly. The input would
    look like G~3B
    Both FC 3B and 3B combo into 33_77K,A which not only gives you good
    damage, but leaves the opponent at your feet for further punishment.
    Mix-up between 2A+B, FC 3B, 2B+K, A+K[B+K] and throws on your hapless
    opponent and you can easily wipe out half his life bar off a fast
    launcher. By the way, 2B+K quake stun combos into A+B, 3B+K whereas
    2B+K guard crush (GC) combos into 3B, 33_77K,A for more fun. As
    mentioned before, 2A+B should be followed with FC 3B. Or maybe I
    didn't mention it before. Whatever.
    Buttons: 66A+B(G)
    Description: Mid tech crouch stepping attack that tracks rather 
    decently to boot
    How to use: 66A+B by itself is very good, but also very risky, being
    punishable with a launcher by almost every character. 66A+B becomes
    much more formidable because of the cancel, the leading cause of
    whining in human competition. Learn to cancel into FC 3B/throws and
    your opponent will fear 66A+B G. Fear is good.
    Buttons: 1A
    Description: Low slash
    How to use: Use against turtle-y opponents. 1A on hit gives
    considerable advantage allowing you to mix-up between 11K, FC 3B, and
    throws. 1A on block leaves you at very, very minor disadvantage so
    your 2A can interrupt most retaliation attempts. If they choose not to
    retaliate and instead block low, hoping to punish a 11K follow-up, you
    can use 2B+G or 2A+G to punish them. I'll touch upon crouch throws
    - Andrew Liu
    0700 Weapons
    NAME           // Abilities                             // Cost
    No Name (P1)   // -None-                                // -None-
                   \\                                       \\
    No Name (P2)   // -None-                                // -None-
                   \\                                       \\
    Kard           // 1: Increased Attack Power             // 12400
                   \\ 2: Increased Push Back Force          \\
                   //                                       //
    Northern Star  \\ 1: Damage Penetrates Guard            \\ 26800
                   // 2: Auto-Guard Break Some Attacks      //
                   \\                                       \\
    Kopis          // 1: Auto-Guard Break Some Attacks      // 39000
                   \\ 2: Guard Impact Damages Opponent      \\
                   //                                       //
    Soul Calibur   \\ 1: Increased Attack Power             \\ -Unknown-
                   // 2: Health Slowly Recovers             //
                   \\ 3: Some attacks Become Counters       \\
                   // 4: Some Counters Will Have No Effect  //
                   \\                                       \\
    Calligraphy Brush 1: Changes Normal Weapon Sound to     //
                   \\    Special Weapon Sound               \\
                   // 2: Decreases Attack Power             //
    0800 Stratagies
    For this section please send in stratagies to John_Rool@yahoo.ca you will
    recieve full credit for you stratagies and they will be put in on my next
    update (if they aren't all ready there or someone else didn't think of them
    0810 Verses CPU's
    - The computer has no clue how to block (Great Wall) 6(hold) a+b
    I Beat Night Terror on Hard in 18 seconds spamming this move.
    - anonymous
    - a+k b+k if they are knocked down use a+k B+K they usally get up right when 
    you would hit them.
    - Me
    - Name: Great wall of Cheese
    - use and abuse great wall
    - the great wall ( 6(hold) a+b) does moderate damage, knockdown, it looks like
    it tech crouches and it side steps before connecting, and has ring out
    capabilities. this is simple yet quiet effective as well.
    - Against AI, this will work around 80-90% of the time. against players, this
    drops to around 50% (still depending on which type of player you're agains).
    Aginst pitbulls/mashers, this could kill them (or ring them out) quiet nicely.
    You're going to have difficult time agains heavy blockers thou. A nice way of
    countering blockers is that as your char sidesteps, before accutally
    connecting the move, cancel it (press guard) and do a grab.
    - Marc
    (Note: the attack in questing may be Twin Mei Hua (6 a+b))
    0820 Verses Human Players
    - after hitting the opponent ito the air hit them with a b then b untill they
    are on the ground. (don't use b b as the second hit will be a low one 
    resulting in them hitting the ground because you didn't hit them.
    - Me
    AA(B), 66A, A+K[B+K], 44A+B, 44[A], 3A to contain step. Once you've
    limited their lateral movement you can begin exploiting Xianghua's
    powerful vertical tools, namely FC 3B, 6B+K, 66K, 1BB, 3B, so on and
    so forth.
    If you can lock your opponent down so that he freezes up and holds
    block, definitely try for AA4BB~G into BT mix-ups (since BT mix-ups
    cannot be blocked on reaction, this is a useful tactic). Use 1A and
    11K to train your opponent to block low so that you can land more
    launchers. I can't count the number of times I've stun combo'ed my
    cousin and had him complain "Why am I blocking low?!"
    2B+K after a juggle can be a very effective tactic against opponents
    who like to roll-stand immediately after hitting the ground. Combo the
    quake stun into A+B, 3B+K.
    Opponents on the ground can be attacked with FC3B. Rolling opponents
    are susceptible to both 2A+B and A+K[B+K]
    On defense Xianghua has a formidable set of evasive tools such as
    66A+B G, 1B+K, B+K, 8_9K (jump over those 2As!!!), and on top of all
    those, AAB of course. If she is ever knocked to the ground, definitely
    exploit on-the-ground A+B, which, surprisingly enough, is her fastest
    - Andrew Liu
    Ending Note: Please thank Andrew Liu who in turn would like to thank the
                members of Soulcalibur.com's forum as a large portion of the 
                material added in version 1.2 was contributed be him.
    (and note just the things labled his as he pointed of many spelling and phrase
    errors in this FAQ)