Soul Calibur III - Monk Discipline - (v1 - March 13th, 2006)
email - noirguy187@aol.com

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This FAQ is made by me for anyone who desires it for whatever their
personal purpose may be. You may in no way take this whole or any part of
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I deny your request, then sorry. Enjoy this FAQ!


-------
v1 - The start of the FAQ! Anything that's here is part of it!
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____________________________________________________________________________
 --------------------
/ Table of Contents /
--------------------

1 - Introduction
2 - Legend
3 - Move List
4 - Combos
5 - Weapons
# - End



____________________________________________________________________________
 --------------------
/ 1 - Introduction  /
--------------------


  Hello there! This is a FAQ for the following weapon, the nunchaku. I hope
this will be very helpful for learning purposes, or just trying to get 
better at learning the nunchaku. Thank you for reading!


____________________________________________________________________________
 -------------
/ 2 - Legend /
-------------

  This section is basically how to read Soul Calibur commands below. If you
have trouble knowing what 3B means or WJ A, please read the following 
section to learn.

Input Button
A - Horizontal Attack
a - Rapid Horizontal Attack
B - Vertical Attack
b - Rapid Vertical Attack
K - Kick Attack
k - Rapid Kick Attack
G - Guard


For directions, look at your number keypad.

7  8  9

4  5  6

1  2  3

The number points to what button on the D-pad you should press.
---
(When Character Facing Right)
1 - Retreat to the right 
2 - Sidestep to the right
3 - Advance to the right
4 - Retreat back
5 - Neutral input
6 - Advance forward
7 - Retreat to the left
8 - Sidestep to the left
9 - Advance to the left


Hit levels - 
Corresponds to where the hit lands on the enemy

H - High - Blocked by standing guard or crouching.
M - Medium - Blocked by standing guard.
L - Low - Blocked by crouching guard or sometimes jumping.
SM - Special Mid - Blocked by standing/crouching guard.
SL - Special Low - Blocked by standing/crouching guard.


Misc. Properties
---
GI - Guard Impact. Repels attack.
GB - Guard Break. Breaks guard and leaves them vunerable.
AT - Attack Throw.
ST - Stance
SP - Special
WC - While Crouching
WR - While Rising
WS - While Standing
WL - While Landing
WJ - While Jumping
FC - Forced Crouch
8WR - During 8 way run
BT - Back Towars opponent
[ ] - Hold
_  - Or
: - Just Input
... - Repeat
! - Unblockable

Made-up Notation (Inputs necessary to this one only)

SC - Only available when at least in some level of Soul Charge
SC# - Soul Charges after move is finished


____________________________________________________________________________
 ----------------
/ 3 - Move List /
----------------
       |
     -------------------------
    / 3.1 - Horizontal Moves /
    -------------------------
       |
     -----------------------
    / 3.2 - Vertical Moves / 
    -----------------------
       |
     -------------------
    / 3.3 - Kick Moves /
    -------------------
       |
     ---------------------------
    / 3.4 - Simultaneous Moves /
    ---------------------------
       |
     ------------------------
    / 3.5 - 8-Way Run Moves /
    ------------------------
       |
     --------------------------
    / 3.6 - Back-Turned Moves /
    --------------------------
       |
     ---------------
    / 3.7 - Throws /
    ---------------
       |
     ----------------------
    / 3.8 - Special Moves /
    ----------------------


  If you have trouble reading this, please read the above section.



 -------------------------
/ 3.1 - Horizontal Moves /
-------------------------

Command     Attack Level     Notes
____________________________________________________________________________

A A K       H H M

A B K       H M H 

A A A       H H H            SC

A A 2A      H H L            SC

A A 2K B    H H L M          SC

1A B        L M

1A [B]      L M(!)

1aB         M

1a[B]       M(!)

2A          SL

3A          M

4A          M

6A          H

44A         L

66A A+B     Hx5 M M

WC A        SL

WR A        M

WJ A        H

WL A        A



 -----------------------
/ 3.2 - Vertical Moves / 
-----------------------

Command     Attack Level     Notes
____________________________________________________________________________

B B         M M

B A         M H

B B B       M M M            SC, GB

B K         M H              SC

bK          H                SC

1B          M

1[B]        M                SC#

1B K        M M              SC

2B          M

3B          M    

4B B B      M M M

6B B B      M H H 

6B,delay B  M M

44B         M

66B         M

9B          M                SC#

236B        Mx7

WC B        M

WR B        M

WJ B        M

WL B        L



 -------------------
/ 3.3 - Kick Moves / 
-------------------

Command     Attack Level     Notes
____________________________________________________________________________

K           H

K 2A        H L              SC

K K         H M              SC

K 2K K      H L M            SC

1K          L

2K          L

3K          M

4K          M

6K          M

44K         L

66K         H

7K K        M M

WC K        K

WR K        M

WJ K        M

WL K        M




 ---------------------------
/ 3.4 - Simultaneous Moves / 
---------------------------

Command     Attack Level     Notes
____________________________________________________________________________

A+B         M M 

4A+B        M                GI

6A+B        H H H M

66A+B       Mx5

B+K         H                GB, Cancel with G

4B+K        M(!)             Cancel with G

66B+K       M M

7_8_9B+K    M

A+K A       H Mx5

66A+B       Mx5              SC



 ------------------------
/ 3.5 - 8-Way Run Moves / 
------------------------

Command     Attack Level     Notes
____________________________________________________________________________

[9_6_3]B+K  M M

[6]A A+B    Hx5 M M

[6]B        M

[6]K        L                Attack Throw

[6]A+B      Mx5

[6]B+K      M M

[3_9]A      H

[3_9]B      M                Cancel with G

[3_9]K      M

[2_8]A      H                SC#

[2_8]B      M M M

[2_8]K      H

[7_4_1]A    L

[7_1]B      M

[7_4_1]K    L

[4]B        M



 --------------------------
/ 3.6 - Back Turned Moves /
--------------------------


Command     Attack Level     Notes
____________________________________________________________________________

BT A        H

BT B        M

BT K        H

BT 2A       L

BT 2B       M

BT 2K       L

BT B+K B    M M              SC#

BT [7_8_9] B+K   M           



 ---------------
/ 3.7 - Throws /
---------------


Command         Notes
____________________________________________________________________________

A+G             A escape

B+G             B escape

Back Throw      Not possible to escape



 ----------------------
/ 3.8 - Special Moves /
----------------------

Command     Attack Level     Notes
____________________________________________________________________________

214        Special Action    Goes into BT






____________________________________________________________________________
 -------------
/ 4 - Combos /
-------------
         |
       -------------------
      / 4.1 - Air Combos /
      -------------------
         |
       --------------------
      / 4.2 - Stun Combos /
      --------------------


  This is the combo section. The same notation goes here like the move list
section. If you have trouble understanding the notation, please read section
2.
  Here, the combo launcher or starter will be listed first. Below the
following launcher will be the limitless possibilites you can choose from. 





 -------------------
/ 4.1 - Air Combos /
-------------------

When 3B is the launcher -

Follow-Up Move         Average Damage
____________________________________________________________________________

 B B                   56

 A+B                   59

 3B                    50

 6B B B                59

 2B                    42*

 236B                  55

 8_9K                  41

 1B                    48

 K                     38

 7K                    49

 44B                   56

 1K                    46

 A A K                 51**

 A B                   53


* Is possible for opponent to Just Ukemi
** 2nd hit will miss





When 7K is the launcher -

Follow-Up Move         Average Damage
____________________________________________________________________________


 A B                   55              

 A A K                 53**

 2A WR B               54

 44B                   54

 2K                    45*

 66B+K                 71*

 1K                    46


* Is possible for opponent to Just Ukemi
** 2nd hit will miss

 

 --------------------
/ 4.2 - Stun Combos /
--------------------


When [3_9]K is the starter - 

Follow-Up Move         Average Damage
____________________________________________________________________________

 2B                    45

 2A                    46



 -------------
/ 5- Weapons /
-------------

This is the weapon section of the FAQ.


 Here is the format of the following section. 

Weapon Name
Gained #1
Gained #2
Price




  --------------------------
 /   Nunchaku              /
/   Availabe from start   / 
--------------------------  
                 |
    ---------------------
   /  Gemini Rod        /
  /  Purchased at Shop /
 /  11000             /  
 ---------------------
                  |
      --------------------------------------------------
     /   Zhongkui                                      /
    /   After defeating YUEFENG in CotS mode, Stage 7 /
   /   Obtained after 375 Battles                    /
  /   26800                                         /
  --------------------------------------------------
                   |
        -------------------------------------------------
       /  Huoshen                                       /
      /  After defeating MAYURA in CotS mode, Stage 15 /
     /  Obtained after 475 Battles                    /
    /  37800                                         /
    -------------------------------------------------
                     |
          -------------------------------------------------
         /  Shuang Lei                                    /
        /  After defeating MEILAN in CotS mode, Stage 16 /
       /  Obtained after 575 Battles                    /
      /  97800                                         /
      -------------------------------------------------
                       |
          ---------------------------------------------------
         /  Falcon                                          /
        /  After obtaining Li Long as a playable Character /
        ---------------------------------------------------





 ------
/ End /
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End of the FAQ! Hope it's been somewhat helpful to you!

I'd like to give credit to 

Me
The bradyGAMES official strategy guide
Anyone who likes it!







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