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    Siegfried by Sigfriedsfriend

    Version: 1.00 | Updated: 08/18/06 | Printable Version | Search Guide | Bookmark Guide

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             =================================
    
    
    
    Siegfried Walkthrough - Playstation 2
    
    Written by: Darin Dye
                <gamemaster53539@yahoo.com>
    
    Version 1.00
    
    Begin Date:  8-16-2006
    Completed Date: 8-18-2006
    
    #####################################################################
    LEGAL STUFF
    
    All things in and of this game (as well as the other titles) was created
    and developed by Namco and the other companies that was involved.
    
    In order to use this document elsewhere you need to have my permission
    before usage (getting authorization is as simple as e-mailing me for
    permission), and when you do include my name as the author... because 
    I'm the rightful author of this document.
    
    #####################################################################
    
    
    Table of Contents
    
    I) Siegfried
     A) Character Profile
     B) Weapons
     C) Move List
      1) Horizontal Attacks
      2) Vertical Attacks
      3) Kick Attacks
      4) Simultaneous Attacks
      5) 8-way Run Attacks
      6) Throws
      7) Stance Attacks
     D) Attack Chains
    
    II) Tales of Souls
     A) Index of paths
     B) Path to Night Terror (simple version)
     C) Path Grid
    
    III) Closing
     AA) Thanks
     BB) Frequently Asked Questions
    
    =====================================================================
    I) Siegfried
    =====================================================================
    
    Siegfried is one of the main characters of Soul Calibur III (along with
    Nightmare and Zasalamel) and thus is a very powerful character. His
    presence in Soul Calibur III lies in Nightmare... who possessed his body
    back in Soul Calibur II (and even further into the game's history).
    
    According to Soul Calibur II, Siegfried regained consciousness from the
    cursed grip of the Soul Edge, but would turn into Nightmare whenever he
    fell asleep... and eventually he became Nightmare completely once again.
    By killing Inferno (the spirit of the Soul Edge i've heard), Siegfried
    frees himself completely from the grip of Soul Edge.
    
    Soul Calibur III picks right up where Soul Calibur II leaves off...
    Siegfried removes the azure armor he wore as Nightmare and takes up the
    Soul Calibur and makes an attempt to destroy the cursed sword, by piercing
    it through its evil eye. 
    
    ((That's where the opening movie starts))
    
    As a last effort, the Soul Edge tries to absorb the Soul Calibur before
    it loses all of its power... and fails only to an extent. Siegfried 
    realizes that the Soul Edge can't be destroyed (or whatever the case is)
    and quests for a way to get rid of it completely. Unbeknownst to him,
    when he pierced the cursed sword, Soul Edge transfered its soul or 
    something into the azure armor... but since it didn't have the sword 
    (Siegfried does), the azure armor just layed there on the floor... 
    until Zasalamel used high powered magic and souls to ressurect Nighmare.
    
    Siegfried's goal in Soul Calibur III is to, if you haven't picked it
    up already, destroy the Soul Edge for good so that it never covers the
    world in darkness ever again... as well as take control of him or anyone
    else.
    
    
    --------------------------------------------------
    A) Character Profile
    --------------------------------------------------
    
    NOTE: This section, as well as the move list, was taken from the game...
    so I gotta give credit to the makers of this game.
    
    Full Name: Siegfried Schtauffen
     
    Age: 23        (wow, a young age for someone with his life)
    Height: 5'6"
    Weight: 132 lbs
    Blood Type: A
    Weapon: Zweihander
    Weapon Name: Requiem
    Discipline: Original Style
    
    Family:
    Mother/Margaret
    Father/Frederick (Murdered by Siegfried)
    
    Collecting powerful souls and the fragments of Soul
    Edge, Nightmare was approaching the revival of the
    cursed sword. He returned to Ostrheinsburg Castle, a
    place that had seen the blood of many spilled, and
    there found a man wielding a thin sword in his left
    hand. The man sought Soul Edge, but after a fierce
    battle, Nightmare defeated him.
    
    (Raphael is the man Nightmare fought in the paragraph above)
    
    Nightmare closed in to finish him off, but at that
    moment, a brief flicker of Siegfried's will returned, and
    he struggled against the cursed sword. One voice
    sought atonement and a desire to restore pride.
    Another laughed, saying that all men shall despair at
    the darkness of death.
    
    As this conflict raged within Nightmare's mind, the
    wounded man drew upon his last strength and
    unleashed a desperate final blow. The blow cleanly
    pierced the center of Soul Edge.
    
    Nightmare let out an inhuman howl and writhed in
    pain, two consciousnesses clashing within him.
    
    And finally, with a will of iron, Siegfried reclaimed
    control of his own body. At that moment, the area was
    covered in light, and Soul Calibur suddenly appeared.
    Reflexively, Siegfried took the holy sword and 
    stabbed it into the eye of Soul Edge.
    
    The power of the cursed sword was sealed, but the
    spirit sword went silent as well.
    
    'This isn't enough... I swear to seal away Soul Edge for
    all time and atone for my sins!' Smashing into pieces
    his detestable armor, Siegfried set out on a journey.
    However, his blood-stained fate would not release him
    so easily. The feeling of a grotesque right arm
    periodically welled up in his memories. The whispers of
    the cursed sword echoed in his ears.
    
    And each time he was forced to fight those who sought
    revenge of Nightmare, his mind was wracked by guilt...
    
    
    --------------------------------------------------
    B) Weapons
    --------------------------------------------------
    
    This section is simple, it's just a list of his weapons, what they do,
    and how to unlock them. Please e-mail me anything I'm missing... like
    if it takes so many battles or it takes a certain mission's completion
    to get or something like that.
    
    
    Requiem (1P) - No special effects
                   Start off with
    
    Requiem (2P) - No special effects
                   Start off with
    
    Flamberge - (1) Guard Impacts become easier to perform 
                (2) Guard Impacts will damage your opponent
                (+) Buy it from the weapon shop
    
    Glam - (1) Increases attack power
           (2) Increases pushback force
           (+) Buy it from the weapon shop after beating Ch.4 in Tales of
               Souls
    
    Faust - (1) Recover health by inflicting damage
            (2) Automatically guard breaks your opponent sometimes
            (+) Buy it from the weapon shop after beating Ch.7 in Tales of
                Souls
    
    Soul Calibur - (1) Increases weapon reach
                   (2) recover health every time you attack
                   (3) automatically guard impact some attacks
                   (4) automatically dodge some attack throws
                   (+) Unlocks by having Flamberge, Glam, and Faust when 
                       you defeat Abyss in Tales of Souls
    
    Galley Oar - (1) Changes weapon hit Sound Effect to Special Sound Effect
                 (2) Decreases pushback force
                 (+) Beat soul smash on Normal difficulty
                 (+) ???? battles
    
    The Ancient - No special effects
                 (+) defeat Olcadan in Tales of Souls
                 (+) fully complete Siegfried's tutorial
    
    
    
    --------------------------------------------------
    C) Move List
    --------------------------------------------------
    
    NOTE: This was taken from the in-game command list, so credit to this
    part is due to Namco and the other creators.
    
    
    To make everything easier for you i'll follow the pattern of the game:
    
    A = horizontal
    B = vertical
    K = kick
    G = guard
    
    (A) = Hold A
    (B) = Hold B
    (K) = Hold K
    (G) = Hold G
    
    IMPORTANT NOTE: input the direction command where i've placed it in
    relation to the surrounding buttons. If there's d+A you hit down and
    A, if there's K+u then hit kick followed with up.
    
    d = down
    r = right
    l = left
    u = up
    
    q = quarter turn
    
    T = Throw
    GI = guard impact
    GB = gurad break
    U = unblockable
    AT = attack throw
    SP = special movement/stance
    
    L = Low
    M = Middle
    H = High
    SL = special low
    SM = special mid
    
    The format of the list goes:
      
       (input command) ::: (hit range) [total damage/counter damage]
    
    --- --- --- --- --- --- --- --- --- ---
    1) Horizontal Attacks
    --- --- --- --- --- --- --- --- --- ---
    
    A A B   ::: H H L      (68/73)
    (A)     ::: H [SP]     (18/20)
    A A (B) ::: H H L [SP] (68/73)
    A d+A A ::: H L L      (68/71)
    agA     ::: H          (30/33)
    ag(A)   ::: H [SP]     (30/33)
    d+l+A A ::: L L        (57/59)
    d+A     ::: L          (16-18/18)
    d+r+A   ::: M          (34/35)
    l+A     ::: H          (21/23)
    l+(A)   ::: H [SP]     (21/23)
    r+A     ::: H          (29/32)
    r+(A)   ::: H          (29/32)
    ll+A    ::: H          (35/38 *stuns)
    ll+(A)  ::: H [SP]     (35/38 *stuns)
    rr+A    ::: H          (36/40)
    
    while crouching A  ::: L       (16/18)
    while rising A A   ::: M L     (56/61)
    while rising (A)   ::: M [SP]  (22/24)
    While rising A A+d ::: M       (22/24)
    Jump A             ::: H       (34/37)
    Jump (delay) A     ::: L       (20/22)
    
    
    --- --- --- --- --- --- --- --- --- ---
    2) Vertical Attacks
    --- --- --- --- --- --- --- --- --- ---
    
    B B B    ::: M M SM        (69/71)
    (B)      ::: M [SP]        (19/21)
    B B (B)  ::: M M SM [SP]   (69/71)
    B d+A    ::: M L           (51/53)
    B d+(A)  ::: M L           (62/64)
    B d+A+l  ::: M [SP]        (19/21)
    B+r      ::: M             (24/26)
    B+l      ::: M             (40/51 *GB when soul charged)
    d+l+B    ::: M [AT]        (63/66 *U when soul charged)
    d+B      ::: M             (23/25)
    d+(B)    ::: M [SP]        (23/25)
    d+r+B    ::: M             (32/35)
    d+r+(B)  ::: M [SP]        (32/35)
    l+B B B  ::: M M M         (48/49 *last hit stuns)
    r+B      ::: M             (40/44)
    ll+B     ::: M             (38/42 *GB when soul charged)
    ll+(B)   ::: M [SP]        (38/42 *GB when soul charged)
    ll+B B   ::: M M           (68/72)
    ll+B (B) ::: M M [SP]      (68/72)
    rr+B     ::: M             (43/47 *GB when soul charged)
    q+r+B    ::: M [U]         (80/88)
    
    While crouching B   ::: M         (23/25)
    While crouching (B) ::: M [SP]    (23/25)
    While rising B      ::: M         (25/27)
    While rising (B)    ::: M [SP]    (25/27)
    Jump B              ::: M         (30/33)
    Jump (delay) B      ::: M         (30/33)
    Jump (delay) (B)    ::: M [SP]    (30/33)
    
    
    --- --- --- --- --- --- --- --- --- ---
    3) Kick Attacks
    --- --- --- --- --- --- --- --- --- ---
    
    K              ::: H           (12/13)
    d+l+K          ::: L           (13/14)
    d+K K K K K    ::: L L L L L   (42/43)
    d+r+K K B      ::: M L M       (47/48)
    l+K            ::: M           (27/30)
    r+K            ::: H           (18/20 *doubles over when counters)
    ll+K           ::: H           (43/47)
    rr+K B         ::: M M         (47/44)
    rr+K (delay) B ::: M M         (47/44)
    
    While Crouching K  ::: L (12/13)
    While Rising K     ::: M M (25/26)
    Jump K             ::: M (18/20)
    Jump (delay) K B   ::: L M (38/36 *last hit stuns)
    
    
    --- --- --- --- --- --- --- --- --- ---
    4) Simultaneous Attacks
    --- --- --- --- --- --- --- --- --- ---
    
    A+B        ::: M M M [SP]    (60/61)
    A+B A      ::: M M L         (57/58)
    d+A+B      ::: L             (37/41)
    d+(A+B)    ::: L [SP]        (37/41)
    rr+A+B     ::: M             (50/55 *GB when soul charged)
    rr+A+B+(d) ::: M             (50/55 *GB when soul charged)
    
    Facing Away B+K ::: [GI] [SP]
    K+G ::: taunt
    
    
    --- --- --- --- --- --- --- --- --- ---
    5) 8-Way Run Attacks
    --- --- --- --- --- --- --- --- --- ---
    NOTE: I only included the attacks that're different from the ones
    above. Any that say left left in them can easily be converted to hold
    left in your mind.
    
    (d+r)+B         ::: M          (35/40)
    (d+r)+(B)       ::: M [SP]     (35/40)
    (d/u)+A         ::: M          (45/47)
    (d/u)+B B       ::: M M        (58/61)
    (d/u)+K A A B   ::: H H H M    (100/105)
    (d/u)+K (A)     ::: H H [SP]   (43/46)
    (d/u)+K A d+A A ::: H H L L    (91/93)
    (d/u)+K K       ::: H M        (52/53)
    (u+l/d+l)+B     ::: M          (27/31)
    (u+l/d+l)+(B)   ::: M [SP]     (27/31)
    (u+l/d+l)+K     ::: M          (24/27)
    (l)+B+K         ::: [SP]
    
    
    --- --- --- --- --- --- --- --- --- ---
    6) Throws
    --- --- --- --- --- --- --- --- --- ---
    
    A+G ::: T   (50)
    B+G ::: T   (55)
    
    left side A+G/B+G  ::: T   (65)
    right side A+G/B+G ::: T   (60)
    back side A+G/B+G  ::: T   (70)
    
    While crouching A+G/B+G ::: L [AT]   (35)
    
    
    --- --- --- --- --- --- --- --- --- ---
    7) Stance Attacks
    --- --- --- --- --- --- --- --- --- ---
    
    Chief Hold: up or down B+K
    ===========
    A        ::: H M (53/56)
    (A)      ::: H [SP] (28/31)
    B        ::: M (38/44)
    (B)      ::: M [GB] (42-55/49-60 *unblockable when soul charged)
    K K      ::: M H (37/38)
    A+B      ::: M (40/44)
    
    B+K      ::: [SP] -to base hold
    u/d +B+K ::: [SP] -to chief hold
    l+B+K    ::: [SP] -to side hold
    r+B+K    ::: [SP] -to reverse side hold
    
    
    Side Hold: left B+K
    ==========
    A A ::: L H (60/21)
    (A) ::: L [SP] (19/22)
    A (A) ::: L H [SP] (60/21)
    A d+A ::: L L (55/48)
    B ::: M [GI] (24-35/26-38)
    (B) ::: M [GI] [SP] (24-35/26-38)
    K ::: H (21/23 *counter doubles over)
    A+B ::: L (30/33 *retreating move)
    
    B+K ::: [SP] -to base hold
    u/d +B+K ::: [SP] -to chief hold
    r+B+K ::: [SP] -to reverse side hold
    
    
    Reverse Side Hold: right B+K
    ==================
    A ::: M (40/44)
    (A) ::: M [SP] (40/44)
    B ::: M (25-32/27-35 *closest distance one stuns)
    K ::: L (22/24 *stuns)
    (K) ::: L [SP] (22/24 *stuns)
    A+B ::: M (50/55 *unblockable when soul charged)
    
    B+K ::: [SP] -to base hold
    u/d +B+K ::: [SP] -to chief hold
    l+B+K ::: [SP] -to side hold
    r+B+K ::: [SP] -dash forward
    
    
    Base Hold: B+K [GI]
    ==========
    A ::: H (38/42)
    B ::: M (34-45/37-49)
    K ::: M (25/27)
    A+B ::: L (48/53 *unblockable when soul charged)
    A+B G ::: [SP] *follow up with B
    
    u/d +B+K ::: [SP] -to Cheif hold
    l+B+K ::: [SP] -to side hold
    r+B+K ::: [SP] -to reverse side hold
    
    
    --------------------------------------------------
    D) Attack Chains
    --------------------------------------------------
    This section is nothing more than a list of chains of combos that flow
    together really to pretty well. I wanted to add this section so you
    can devastate your enemies through Siegfried's impressive attacks.
    
    
    q+r+B G , B+K , A+B (48 damage)
    
    q+r+B G , B+K , A+B G , B (32 damage)
    
    soul charge , rr+B , while rising A A (up to 81 damage)
    
    soul charge , B+K , A+B (55 damage and unblockable)
    
    soul charge , r+B+K , A+B (55 damage and unblockable)
    
    r+B+K , A or B (40 or 32 damage)
    
    B B (B) , (B) , ll+B (B) , (A) , B , A+B (278 damage)
    
    u/d +B+K , (A) , B , B (88 damage)
    
    d+r+B , d+K K K K K (68 damage)
    
    d+r+(B) , (B) or B (68 or 59 damage)
    
    d+(B) , K (48 damage)
    
    d+B , rising B , d+K K K K K (74 damage)
    
    A+B , (A) , B (113 damage)
    
    d+A , while rising A A+d , while rising B , d+K K K K K (92 damage)
    
    
    
    =====================================================================
    II) Tales of Souls
    =====================================================================
    This section shows the many paths Siegfried can take through his Tales
    of Souls story line thing. My format is pretty simple and easy to
    follow.
    
    (Path ID)
    NAME OF AREA
    Enemy
    Upon Victory ==> (next ID to look for)
    
    
    ---------------------------------------------------------------------
    A) Index of Paths
    ---------------------------------------------------------------------
    
    
    (Start)
    OLD TOLEDO
    Swordsman
    Upon Victory ==> 2 choices
         Choice 1 = Main Path A
         Choice 2 = Main Path B
    
    
    --------------------------------------------------------
    Path A
    --------------------------------------------------------
    
    (A1)
    VALENTINE MANSION
    Ivy
    Upon Victory ==> go to A2
    
    (A2)
    OSTRHEINSBURG
    Tira
    Upon Victory ==> 2 choices
         Choice 1 = go to A3a \
         Choice 2 = go to A3b  \
                                \
    (A3a)                        | (A3b)
    SECRET MONEY PIT             | OSTRHEINSBURG
    Theif & Voldo                | Revenant
    Upon Victory ==> go to A4    | Upon Victory ==> go to A4
    
    (A4)
    CLOCK TOWER
    Zasalamel
    Upon Victory from A3a ==> 2 paths
         If No Losses  = go to B5
         If Any Losses = go to A5
    Upon Victory from A3b ==> 2 choices    --> (+A4+)
         Choice 1 = go to C1              /    BATTLE IN THE STRAIGHT
         Choice 2 = go to --->--->-->-->-/     Samurai
                                               Upon Victory ==> go to B6
    
    (A5)
    LING-SHENG SU TEMPLE RUIN
    Seong Mi-na
    Upon Victory ==> 2 Choices
         Choice 1 = go to A5a\
         Choice 2 = go to A6  \
                               \
                                (A5a)
                                OLD TOLEDO
    (A6)                        cassandra
    ROMANIAN VALLEY             Upon Victory ==> go to A6
    Raphael
    Upon Victory ==> 2 Choices
         Choice 1 = go to A6a\
         Choice 2 = go to A7  \
                               \
                                (A6a)
    (A7)                        EGYPTIAN TEMPLE
    LOST CATHEDRAL              Yun-Seong
    Nightmare                   Upon Victory ==> go to A7
    Upon Victory ==> go to A8
    
    (A8)
    LOST CATHEDRAL RUIN
    !EVENT (Hit G or suffer a health decrease)!
    Abyss
    Upon Victory ==> go to End Sequence
    
    
    --------------------------------------------------------
    Path B
    --------------------------------------------------------
    (B1)
    LAKESIDE COLISEUM
    Rock
    Upon Victory ==> go to B2
    
    (B2)
    CLOCK TOWER
    Zasalamel
    Upon Victory ==> 2 Choices
         Choice 1 = go to B3
         Choice 2 = 2 more choices
              Choice 2a = go to D1
              Choice 2b = go to B3
    
    (B3)
    EURYDICE SHRINE
    Sophitia
    Upon Victory ==> go to B4
    
    (B4)
    PIRATE RAID
    !EVENT (Hit Right+G or suffer a health decrease)!
    Cervantes
    Upon Victory ==> 2 choices
         Choice 1 = go to C1
         Choice 2 = go to B5
    
    (B5)
    LOTUS GARDEN
    Xianghua
    Upon Victory ==> go to B6
    
    (B6)
    BATTLE IN THE STRAIGHT
    Mitsurugi
    Upon Victory ==> go to B7
    
    (B7)
    SACRED MOUNT FUJI
    Yoshimitsu
    Upon Victory ==> go to B8
    
    (B8)
    LOST CATHEDRAL
    Raphael
    Upon Victory ==> Event (right+K)
         If Trapped = go to B9
         If Evaded  = go to A7
    
    (B9)
    LOST CATHEDRAL
    Zasalamel
    Upon Victory (Olcadan Defeated) = go to B10
                 (Olcadan Alive)    = go to A8
    
    (B10)
    !EVENT (Hit Right+K or suffer a health decrease)!
    CHAOS REALM
    Night Terror
    Upon Victory ==> go to End Sequence
    
    
    --------------------------------------------------------
    Path C
    --------------------------------------------------------
    (C1)
    JYURAKUDAI VILLA
    Setsuka
    Upon Victory ==> go to C2
    
    (C2)
    SILK ROAD RUIN
    Lizardman
    Upon Victory ==> go to C3
    
    (C3)
    WATER MILL VALLEY
    Talim
    Upon Victory ==> go to B8
    
    
    --------------------------------------------------------
    Path D
    --------------------------------------------------------
    (D1)
    PROVING GROUNDS
    Kilik
    Upon Victory ==> go to D2
    
    (D2)
    KUNPAETKU SHRINE RUIN
    !EVENT (Hit G or suffer a health decrease)!
    Astaroth
    Upon Victory ==> go to D3
    
    (D3)
    INDIAN PORT
    Maxi
    Upon Victory ==> 2 choices
         Choice 1 = go to C2
         Choice 2 = go to D4
    
    (D4)
    GRAND LABYRINTH
    Raphael
    Upon Victory ==> 2 choices
         Choice 1 = go to A7
         Choice 2 = go to D5
    
    (D5)
    GRAND LABYRINTH
    Unknown Soul (Samurai)
    Upon Victory ==> 2 paths
         If no losses this far ==> 2 choices
              Choice 1 = go to A7
              Choice 2 = go to D6
         If any losses ==> go to A7
    
    (D6)
    GRAND LABYRINTH (DEEP)
    Olcadan
    Whether you win or lose, go to B9
    
    
    ---------------------------------------------------------------------
    B) Path to Night Terror (simple version)
    ---------------------------------------------------------------------
    In order to make Zasalamel turn into Night Terror instead of Abyss, you
    must fight and defeat Olcadan in 1 try. You cannot lose even a single
    battle up until Olcadan or else he won't appear. Unfortunately you only
    get 1 try to defeat Olcadan too, so losing against him ruins the trip
    as a whole.
    
    IMPORTANT NOTE: You don't have to stop to defend yourself when the option
       is given to you. However, if you lose that battle, Olcadan won't show
       when you go to find him.
    
    +----+ +----+ +----+ +----+ +----+ +----+ +----+ +----+ +----+ +----+
    
    Start - Swordsman
    
    (Choice 2)
    
    Rock
    
    Zasalamel - press right to evade his event trap
    
    (Choice 2)
    (Choice 1)
    
    Kilik
    
    Astaroth - press G to guard his entrance event
    
    Maxi
    
    (Choice 2)
    
    Raphael - (!) His attacks penetrate your guard and cause guard breaks
    
    (Proceed)
    
    Unknown Soul = Samurai
    
    (Approach)
    
    Olcadan
    ------------YOU CANNOT LOSE ANY BATTLES UP TO THIS POINT-------------
    
    Zasalamel
    
    Night Terror - press right+K to evade his laser beam event
    
    
    
    ---------------------------------------------------------------------
    C) Path Grid
    ---------------------------------------------------------------------
    Here's my attempt at making the reference section easier to follow (it
    also helps out to find the longest path, because the bigger the path
    the more gold you get from completing it!).
    
    
                                 START
                                /     \
                               /       \
                              /         \
                             A1         B1
                             |           |
                             |           |
                             |           |
                             A2         B2
                            / \          |\
                           /   \         | \
                          /     \        |  \
                         A3a    A3b     B3   D1
                          \      /       |    |
                           \    /        |    |
                            \  /         |    |
             --------------- A4         B4   D2
             |      |        | \       / |    |
             |      |        |  \     /  |    |
             |      |        |   \   /   |    |
           +A4+  (TO B5)     A5    C1   B5   D3 --- (TO C2)
             |              /|     |     |    |
             |           A5a |     |     |    |
             |              \|     |     |    |
           (TO B6)           A6    C2   B6   D4
                            /|     |     |    |\
                         A6a |     |     |    | \
                            \|     |     |    |  \
                             A7    C3   B7   D5 --\
                             |      \    |    |    \
                             |       \   |    |   (TO A7)
                             |        \  |    |
                             A8         B8   D6
                             |         /     /
                             |     (TO A7)  /
                             |             /
                             END        B9
                                         |
                                         |
                                         |
                                        B10
                                         |
                                         |
                                         |
                                        END
    
    
    
    =====================================================================
    III) Closing
    =====================================================================
    This ending part will update in chunks, mainly because I don't wanna
    spend the time to update every question I get into my FAQ section unless
    it's extremely noteworthy.
    
    
    ---------------------------------------------------------------------
    AA) Thanks
    ---------------------------------------------------------------------
    To all those who contributed to making my guide complete and more player
    friendly... this section goes out to you! (when you e-mail me, let me
    know if you wanna be added to the list or kept secret)
    
    
    The people from Namco and the other companies who made the game
    
    
    ---------------------------------------------------------------------
    BB) Frequently Asked Questions
    ---------------------------------------------------------------------
    
    (Since this is a new guide... I haven't gotten any questions, so this
    section will definitely be updated at some point)