//      ======      ||         ||  ||
  //      //    \\     ||         ||  ||
 //      //      \\    ||         ||  ||
//      //        \\   ||         ||  ||
\\     //          \\  ||         ||  ||
 \\    ||          ||  ||         ||  ||
  \\   ||          ||  ||         ||  ||
   \\  \\          //   \\        //  ||
   //   \\        //     \\      //   ||
  //     \\      //       \\    //    ||
 //       \\    //         \\  //     ||
//         ======           ====      ||==========


  //       //\\      ||      ======  ||\\   ||    ||  ||\\
 //       //  \\     ||        ||    || \\  ||    ||  || \\
//       //    \\    ||        ||    || //  ||    ||  || //
\\      //======\\   ||        ||    ||//   \\    //  ||//
 \\    //        \\  ||        ||    ||\\    \\  //   ||\\
  \\  //          \\ ||====  ======  ||//     ====    || \\


         =================================
              ||       ||        ||
              ||       ||        ||
              ||       ||        ||
              ||       ||        ||
              ||       ||        ||
              ||       ||        ||
              ||       ||        ||
              ||       ||        ||
              ||       ||        ||
         =================================



Siegfried Walkthrough - Playstation 2

Written by: Darin Dye
            <gamemaster53539@yahoo.com>

Version 1.00

Begin Date:  8-16-2006
Completed Date: 8-18-2006

#####################################################################
LEGAL STUFF

All things in and of this game (as well as the other titles) was created
and developed by Namco and the other companies that was involved.

In order to use this document elsewhere you need to have my permission
before usage (getting authorization is as simple as e-mailing me for
permission), and when you do include my name as the author... because 
I'm the rightful author of this document.

#####################################################################


Table of Contents

I) Siegfried
 A) Character Profile
 B) Weapons
 C) Move List
  1) Horizontal Attacks
  2) Vertical Attacks
  3) Kick Attacks
  4) Simultaneous Attacks
  5) 8-way Run Attacks
  6) Throws
  7) Stance Attacks
 D) Attack Chains

II) Tales of Souls
 A) Index of paths
 B) Path to Night Terror (simple version)
 C) Path Grid

III) Closing
 AA) Thanks
 BB) Frequently Asked Questions

=====================================================================
I) Siegfried
=====================================================================

Siegfried is one of the main characters of Soul Calibur III (along with
Nightmare and Zasalamel) and thus is a very powerful character. His
presence in Soul Calibur III lies in Nightmare... who possessed his body
back in Soul Calibur II (and even further into the game's history).

According to Soul Calibur II, Siegfried regained consciousness from the
cursed grip of the Soul Edge, but would turn into Nightmare whenever he
fell asleep... and eventually he became Nightmare completely once again.
By killing Inferno (the spirit of the Soul Edge i've heard), Siegfried
frees himself completely from the grip of Soul Edge.

Soul Calibur III picks right up where Soul Calibur II leaves off...
Siegfried removes the azure armor he wore as Nightmare and takes up the
Soul Calibur and makes an attempt to destroy the cursed sword, by piercing
it through its evil eye. 

((That's where the opening movie starts))

As a last effort, the Soul Edge tries to absorb the Soul Calibur before
it loses all of its power... and fails only to an extent. Siegfried 
realizes that the Soul Edge can't be destroyed (or whatever the case is)
and quests for a way to get rid of it completely. Unbeknownst to him,
when he pierced the cursed sword, Soul Edge transfered its soul or 
something into the azure armor... but since it didn't have the sword 
(Siegfried does), the azure armor just layed there on the floor... 
until Zasalamel used high powered magic and souls to ressurect Nighmare.

Siegfried's goal in Soul Calibur III is to, if you haven't picked it
up already, destroy the Soul Edge for good so that it never covers the
world in darkness ever again... as well as take control of him or anyone
else.


--------------------------------------------------
A) Character Profile
--------------------------------------------------

NOTE: This section, as well as the move list, was taken from the game...
so I gotta give credit to the makers of this game.

Full Name: Siegfried Schtauffen
 
Age: 23        (wow, a young age for someone with his life)
Height: 5'6"
Weight: 132 lbs
Blood Type: A
Weapon: Zweihander
Weapon Name: Requiem
Discipline: Original Style

Family:
Mother/Margaret
Father/Frederick (Murdered by Siegfried)

Collecting powerful souls and the fragments of Soul
Edge, Nightmare was approaching the revival of the
cursed sword. He returned to Ostrheinsburg Castle, a
place that had seen the blood of many spilled, and
there found a man wielding a thin sword in his left
hand. The man sought Soul Edge, but after a fierce
battle, Nightmare defeated him.

(Raphael is the man Nightmare fought in the paragraph above)

Nightmare closed in to finish him off, but at that
moment, a brief flicker of Siegfried's will returned, and
he struggled against the cursed sword. One voice
sought atonement and a desire to restore pride.
Another laughed, saying that all men shall despair at
the darkness of death.

As this conflict raged within Nightmare's mind, the
wounded man drew upon his last strength and
unleashed a desperate final blow. The blow cleanly
pierced the center of Soul Edge.

Nightmare let out an inhuman howl and writhed in
pain, two consciousnesses clashing within him.

And finally, with a will of iron, Siegfried reclaimed
control of his own body. At that moment, the area was
covered in light, and Soul Calibur suddenly appeared.
Reflexively, Siegfried took the holy sword and 
stabbed it into the eye of Soul Edge.

The power of the cursed sword was sealed, but the
spirit sword went silent as well.

'This isn't enough... I swear to seal away Soul Edge for
all time and atone for my sins!' Smashing into pieces
his detestable armor, Siegfried set out on a journey.
However, his blood-stained fate would not release him
so easily. The feeling of a grotesque right arm
periodically welled up in his memories. The whispers of
the cursed sword echoed in his ears.

And each time he was forced to fight those who sought
revenge of Nightmare, his mind was wracked by guilt...


--------------------------------------------------
B) Weapons
--------------------------------------------------

This section is simple, it's just a list of his weapons, what they do,
and how to unlock them. Please e-mail me anything I'm missing... like
if it takes so many battles or it takes a certain mission's completion
to get or something like that.


Requiem (1P) - No special effects
               Start off with

Requiem (2P) - No special effects
               Start off with

Flamberge - (1) Guard Impacts become easier to perform 
            (2) Guard Impacts will damage your opponent
            (+) Buy it from the weapon shop

Glam - (1) Increases attack power
       (2) Increases pushback force
       (+) Buy it from the weapon shop after beating Ch.4 in Tales of
           Souls

Faust - (1) Recover health by inflicting damage
        (2) Automatically guard breaks your opponent sometimes
        (+) Buy it from the weapon shop after beating Ch.7 in Tales of
            Souls

Soul Calibur - (1) Increases weapon reach
               (2) recover health every time you attack
               (3) automatically guard impact some attacks
               (4) automatically dodge some attack throws
               (+) Unlocks by having Flamberge, Glam, and Faust when 
                   you defeat Abyss in Tales of Souls

Galley Oar - (1) Changes weapon hit Sound Effect to Special Sound Effect
             (2) Decreases pushback force
             (+) Beat soul smash on Normal difficulty
             (+) ???? battles

The Ancient - No special effects
             (+) defeat Olcadan in Tales of Souls
             (+) fully complete Siegfried's tutorial



--------------------------------------------------
C) Move List
--------------------------------------------------

NOTE: This was taken from the in-game command list, so credit to this
part is due to Namco and the other creators.


To make everything easier for you i'll follow the pattern of the game:

A = horizontal
B = vertical
K = kick
G = guard

(A) = Hold A
(B) = Hold B
(K) = Hold K
(G) = Hold G

IMPORTANT NOTE: input the direction command where i've placed it in
relation to the surrounding buttons. If there's d+A you hit down and
A, if there's K+u then hit kick followed with up.

d = down
r = right
l = left
u = up

q = quarter turn

T = Throw
GI = guard impact
GB = gurad break
U = unblockable
AT = attack throw
SP = special movement/stance

L = Low
M = Middle
H = High
SL = special low
SM = special mid

The format of the list goes:
  
   (input command) ::: (hit range) [total damage/counter damage]

--- --- --- --- --- --- --- --- --- ---
1) Horizontal Attacks
--- --- --- --- --- --- --- --- --- ---

A A B   ::: H H L      (68/73)
(A)     ::: H [SP]     (18/20)
A A (B) ::: H H L [SP] (68/73)
A d+A A ::: H L L      (68/71)
agA     ::: H          (30/33)
ag(A)   ::: H [SP]     (30/33)
d+l+A A ::: L L        (57/59)
d+A     ::: L          (16-18/18)
d+r+A   ::: M          (34/35)
l+A     ::: H          (21/23)
l+(A)   ::: H [SP]     (21/23)
r+A     ::: H          (29/32)
r+(A)   ::: H          (29/32)
ll+A    ::: H          (35/38 *stuns)
ll+(A)  ::: H [SP]     (35/38 *stuns)
rr+A    ::: H          (36/40)

while crouching A  ::: L       (16/18)
while rising A A   ::: M L     (56/61)
while rising (A)   ::: M [SP]  (22/24)
While rising A A+d ::: M       (22/24)
Jump A             ::: H       (34/37)
Jump (delay) A     ::: L       (20/22)


--- --- --- --- --- --- --- --- --- ---
2) Vertical Attacks
--- --- --- --- --- --- --- --- --- ---

B B B    ::: M M SM        (69/71)
(B)      ::: M [SP]        (19/21)
B B (B)  ::: M M SM [SP]   (69/71)
B d+A    ::: M L           (51/53)
B d+(A)  ::: M L           (62/64)
B d+A+l  ::: M [SP]        (19/21)
B+r      ::: M             (24/26)
B+l      ::: M             (40/51 *GB when soul charged)
d+l+B    ::: M [AT]        (63/66 *U when soul charged)
d+B      ::: M             (23/25)
d+(B)    ::: M [SP]        (23/25)
d+r+B    ::: M             (32/35)
d+r+(B)  ::: M [SP]        (32/35)
l+B B B  ::: M M M         (48/49 *last hit stuns)
r+B      ::: M             (40/44)
ll+B     ::: M             (38/42 *GB when soul charged)
ll+(B)   ::: M [SP]        (38/42 *GB when soul charged)
ll+B B   ::: M M           (68/72)
ll+B (B) ::: M M [SP]      (68/72)
rr+B     ::: M             (43/47 *GB when soul charged)
q+r+B    ::: M [U]         (80/88)

While crouching B   ::: M         (23/25)
While crouching (B) ::: M [SP]    (23/25)
While rising B      ::: M         (25/27)
While rising (B)    ::: M [SP]    (25/27)
Jump B              ::: M         (30/33)
Jump (delay) B      ::: M         (30/33)
Jump (delay) (B)    ::: M [SP]    (30/33)


--- --- --- --- --- --- --- --- --- ---
3) Kick Attacks
--- --- --- --- --- --- --- --- --- ---

K              ::: H           (12/13)
d+l+K          ::: L           (13/14)
d+K K K K K    ::: L L L L L   (42/43)
d+r+K K B      ::: M L M       (47/48)
l+K            ::: M           (27/30)
r+K            ::: H           (18/20 *doubles over when counters)
ll+K           ::: H           (43/47)
rr+K B         ::: M M         (47/44)
rr+K (delay) B ::: M M         (47/44)

While Crouching K  ::: L (12/13)
While Rising K     ::: M M (25/26)
Jump K             ::: M (18/20)
Jump (delay) K B   ::: L M (38/36 *last hit stuns)


--- --- --- --- --- --- --- --- --- ---
4) Simultaneous Attacks
--- --- --- --- --- --- --- --- --- ---

A+B        ::: M M M [SP]    (60/61)
A+B A      ::: M M L         (57/58)
d+A+B      ::: L             (37/41)
d+(A+B)    ::: L [SP]        (37/41)
rr+A+B     ::: M             (50/55 *GB when soul charged)
rr+A+B+(d) ::: M             (50/55 *GB when soul charged)

Facing Away B+K ::: [GI] [SP]
K+G ::: taunt


--- --- --- --- --- --- --- --- --- ---
5) 8-Way Run Attacks
--- --- --- --- --- --- --- --- --- ---
NOTE: I only included the attacks that're different from the ones
above. Any that say left left in them can easily be converted to hold
left in your mind.

(d+r)+B         ::: M          (35/40)
(d+r)+(B)       ::: M [SP]     (35/40)
(d/u)+A         ::: M          (45/47)
(d/u)+B B       ::: M M        (58/61)
(d/u)+K A A B   ::: H H H M    (100/105)
(d/u)+K (A)     ::: H H [SP]   (43/46)
(d/u)+K A d+A A ::: H H L L    (91/93)
(d/u)+K K       ::: H M        (52/53)
(u+l/d+l)+B     ::: M          (27/31)
(u+l/d+l)+(B)   ::: M [SP]     (27/31)
(u+l/d+l)+K     ::: M          (24/27)
(l)+B+K         ::: [SP]


--- --- --- --- --- --- --- --- --- ---
6) Throws
--- --- --- --- --- --- --- --- --- ---

A+G ::: T   (50)
B+G ::: T   (55)

left side A+G/B+G  ::: T   (65)
right side A+G/B+G ::: T   (60)
back side A+G/B+G  ::: T   (70)

While crouching A+G/B+G ::: L [AT]   (35)


--- --- --- --- --- --- --- --- --- ---
7) Stance Attacks
--- --- --- --- --- --- --- --- --- ---

Chief Hold: up or down B+K
===========
A        ::: H M (53/56)
(A)      ::: H [SP] (28/31)
B        ::: M (38/44)
(B)      ::: M [GB] (42-55/49-60 *unblockable when soul charged)
K K      ::: M H (37/38)
A+B      ::: M (40/44)

B+K      ::: [SP] -to base hold
u/d +B+K ::: [SP] -to chief hold
l+B+K    ::: [SP] -to side hold
r+B+K    ::: [SP] -to reverse side hold


Side Hold: left B+K
==========
A A ::: L H (60/21)
(A) ::: L [SP] (19/22)
A (A) ::: L H [SP] (60/21)
A d+A ::: L L (55/48)
B ::: M [GI] (24-35/26-38)
(B) ::: M [GI] [SP] (24-35/26-38)
K ::: H (21/23 *counter doubles over)
A+B ::: L (30/33 *retreating move)

B+K ::: [SP] -to base hold
u/d +B+K ::: [SP] -to chief hold
r+B+K ::: [SP] -to reverse side hold


Reverse Side Hold: right B+K
==================
A ::: M (40/44)
(A) ::: M [SP] (40/44)
B ::: M (25-32/27-35 *closest distance one stuns)
K ::: L (22/24 *stuns)
(K) ::: L [SP] (22/24 *stuns)
A+B ::: M (50/55 *unblockable when soul charged)

B+K ::: [SP] -to base hold
u/d +B+K ::: [SP] -to chief hold
l+B+K ::: [SP] -to side hold
r+B+K ::: [SP] -dash forward


Base Hold: B+K [GI]
==========
A ::: H (38/42)
B ::: M (34-45/37-49)
K ::: M (25/27)
A+B ::: L (48/53 *unblockable when soul charged)
A+B G ::: [SP] *follow up with B

u/d +B+K ::: [SP] -to Cheif hold
l+B+K ::: [SP] -to side hold
r+B+K ::: [SP] -to reverse side hold


--------------------------------------------------
D) Attack Chains
--------------------------------------------------
This section is nothing more than a list of chains of combos that flow
together really to pretty well. I wanted to add this section so you
can devastate your enemies through Siegfried's impressive attacks.


q+r+B G , B+K , A+B (48 damage)

q+r+B G , B+K , A+B G , B (32 damage)

soul charge , rr+B , while rising A A (up to 81 damage)

soul charge , B+K , A+B (55 damage and unblockable)

soul charge , r+B+K , A+B (55 damage and unblockable)

r+B+K , A or B (40 or 32 damage)

B B (B) , (B) , ll+B (B) , (A) , B , A+B (278 damage)

u/d +B+K , (A) , B , B (88 damage)

d+r+B , d+K K K K K (68 damage)

d+r+(B) , (B) or B (68 or 59 damage)

d+(B) , K (48 damage)

d+B , rising B , d+K K K K K (74 damage)

A+B , (A) , B (113 damage)

d+A , while rising A A+d , while rising B , d+K K K K K (92 damage)



=====================================================================
II) Tales of Souls
=====================================================================
This section shows the many paths Siegfried can take through his Tales
of Souls story line thing. My format is pretty simple and easy to
follow.

(Path ID)
NAME OF AREA
Enemy
Upon Victory ==> (next ID to look for)


---------------------------------------------------------------------
A) Index of Paths
---------------------------------------------------------------------


(Start)
OLD TOLEDO
Swordsman
Upon Victory ==> 2 choices
     Choice 1 = Main Path A
     Choice 2 = Main Path B


--------------------------------------------------------
Path A
--------------------------------------------------------

(A1)
VALENTINE MANSION
Ivy
Upon Victory ==> go to A2

(A2)
OSTRHEINSBURG
Tira
Upon Victory ==> 2 choices
     Choice 1 = go to A3a \
     Choice 2 = go to A3b  \
                            \
(A3a)                        | (A3b)
SECRET MONEY PIT             | OSTRHEINSBURG
Theif & Voldo                | Revenant
Upon Victory ==> go to A4    | Upon Victory ==> go to A4

(A4)
CLOCK TOWER
Zasalamel
Upon Victory from A3a ==> 2 paths
     If No Losses  = go to B5
     If Any Losses = go to A5
Upon Victory from A3b ==> 2 choices    --> (+A4+)
     Choice 1 = go to C1              /    BATTLE IN THE STRAIGHT
     Choice 2 = go to --->--->-->-->-/     Samurai
                                           Upon Victory ==> go to B6

(A5)
LING-SHENG SU TEMPLE RUIN
Seong Mi-na
Upon Victory ==> 2 Choices
     Choice 1 = go to A5a\
     Choice 2 = go to A6  \
                           \
                            (A5a)
                            OLD TOLEDO
(A6)                        cassandra
ROMANIAN VALLEY             Upon Victory ==> go to A6
Raphael
Upon Victory ==> 2 Choices
     Choice 1 = go to A6a\
     Choice 2 = go to A7  \
                           \
                            (A6a)
(A7)                        EGYPTIAN TEMPLE
LOST CATHEDRAL              Yun-Seong
Nightmare                   Upon Victory ==> go to A7
Upon Victory ==> go to A8

(A8)
LOST CATHEDRAL RUIN
!EVENT (Hit G or suffer a health decrease)!
Abyss
Upon Victory ==> go to End Sequence


--------------------------------------------------------
Path B
--------------------------------------------------------
(B1)
LAKESIDE COLISEUM
Rock
Upon Victory ==> go to B2

(B2)
CLOCK TOWER
Zasalamel
Upon Victory ==> 2 Choices
     Choice 1 = go to B3
     Choice 2 = 2 more choices
          Choice 2a = go to D1
          Choice 2b = go to B3

(B3)
EURYDICE SHRINE
Sophitia
Upon Victory ==> go to B4

(B4)
PIRATE RAID
!EVENT (Hit Right+G or suffer a health decrease)!
Cervantes
Upon Victory ==> 2 choices
     Choice 1 = go to C1
     Choice 2 = go to B5

(B5)
LOTUS GARDEN
Xianghua
Upon Victory ==> go to B6

(B6)
BATTLE IN THE STRAIGHT
Mitsurugi
Upon Victory ==> go to B7

(B7)
SACRED MOUNT FUJI
Yoshimitsu
Upon Victory ==> go to B8

(B8)
LOST CATHEDRAL
Raphael
Upon Victory ==> Event (right+K)
     If Trapped = go to B9
     If Evaded  = go to A7

(B9)
LOST CATHEDRAL
Zasalamel
Upon Victory (Olcadan Defeated) = go to B10
             (Olcadan Alive)    = go to A8

(B10)
!EVENT (Hit Right+K or suffer a health decrease)!
CHAOS REALM
Night Terror
Upon Victory ==> go to End Sequence


--------------------------------------------------------
Path C
--------------------------------------------------------
(C1)
JYURAKUDAI VILLA
Setsuka
Upon Victory ==> go to C2

(C2)
SILK ROAD RUIN
Lizardman
Upon Victory ==> go to C3

(C3)
WATER MILL VALLEY
Talim
Upon Victory ==> go to B8


--------------------------------------------------------
Path D
--------------------------------------------------------
(D1)
PROVING GROUNDS
Kilik
Upon Victory ==> go to D2

(D2)
KUNPAETKU SHRINE RUIN
!EVENT (Hit G or suffer a health decrease)!
Astaroth
Upon Victory ==> go to D3

(D3)
INDIAN PORT
Maxi
Upon Victory ==> 2 choices
     Choice 1 = go to C2
     Choice 2 = go to D4

(D4)
GRAND LABYRINTH
Raphael
Upon Victory ==> 2 choices
     Choice 1 = go to A7
     Choice 2 = go to D5

(D5)
GRAND LABYRINTH
Unknown Soul (Samurai)
Upon Victory ==> 2 paths
     If no losses this far ==> 2 choices
          Choice 1 = go to A7
          Choice 2 = go to D6
     If any losses ==> go to A7

(D6)
GRAND LABYRINTH (DEEP)
Olcadan
Whether you win or lose, go to B9


---------------------------------------------------------------------
B) Path to Night Terror (simple version)
---------------------------------------------------------------------
In order to make Zasalamel turn into Night Terror instead of Abyss, you
must fight and defeat Olcadan in 1 try. You cannot lose even a single
battle up until Olcadan or else he won't appear. Unfortunately you only
get 1 try to defeat Olcadan too, so losing against him ruins the trip
as a whole.

IMPORTANT NOTE: You don't have to stop to defend yourself when the option
   is given to you. However, if you lose that battle, Olcadan won't show
   when you go to find him.

+----+ +----+ +----+ +----+ +----+ +----+ +----+ +----+ +----+ +----+

Start - Swordsman

(Choice 2)

Rock

Zasalamel - press right to evade his event trap

(Choice 2)
(Choice 1)

Kilik

Astaroth - press G to guard his entrance event

Maxi

(Choice 2)

Raphael - (!) His attacks penetrate your guard and cause guard breaks

(Proceed)

Unknown Soul = Samurai

(Approach)

Olcadan
------------YOU CANNOT LOSE ANY BATTLES UP TO THIS POINT-------------

Zasalamel

Night Terror - press right+K to evade his laser beam event



---------------------------------------------------------------------
C) Path Grid
---------------------------------------------------------------------
Here's my attempt at making the reference section easier to follow (it
also helps out to find the longest path, because the bigger the path
the more gold you get from completing it!).


                             START
                            /     \
                           /       \
                          /         \
                         A1         B1
                         |           |
                         |           |
                         |           |
                         A2         B2
                        / \          |\
                       /   \         | \
                      /     \        |  \
                     A3a    A3b     B3   D1
                      \      /       |    |
                       \    /        |    |
                        \  /         |    |
         --------------- A4         B4   D2
         |      |        | \       / |    |
         |      |        |  \     /  |    |
         |      |        |   \   /   |    |
       +A4+  (TO B5)     A5    C1   B5   D3 --- (TO C2)
         |              /|     |     |    |
         |           A5a |     |     |    |
         |              \|     |     |    |
       (TO B6)           A6    C2   B6   D4
                        /|     |     |    |\
                     A6a |     |     |    | \
                        \|     |     |    |  \
                         A7    C3   B7   D5 --\
                         |      \    |    |    \
                         |       \   |    |   (TO A7)
                         |        \  |    |
                         A8         B8   D6
                         |         /     /
                         |     (TO A7)  /
                         |             /
                         END        B9
                                     |
                                     |
                                     |
                                    B10
                                     |
                                     |
                                     |
                                    END



=====================================================================
III) Closing
=====================================================================
This ending part will update in chunks, mainly because I don't wanna
spend the time to update every question I get into my FAQ section unless
it's extremely noteworthy.


---------------------------------------------------------------------
AA) Thanks
---------------------------------------------------------------------
To all those who contributed to making my guide complete and more player
friendly... this section goes out to you! (when you e-mail me, let me
know if you wanna be added to the list or kept secret)


The people from Namco and the other companies who made the game


---------------------------------------------------------------------
BB) Frequently Asked Questions
---------------------------------------------------------------------

(Since this is a new guide... I haven't gotten any questions, so this
section will definitely be updated at some point)