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    Nightmare by Sigfriedsfriend

    Version: 1.00 | Updated: 08/20/06 | Search Guide | Bookmark Guide

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    Nightmare Walkthrough - Playstation 2
    
    Written by: Darin Dye
                <gamemaster53539@yahoo.com>
    
    Version 1.00
    
    Begin Date:  8-18-2006
    Completed Date: 8-20-2006
    
    #####################################################################
    LEGAL STUFF
    
    All things in and of this game (as well as the other titles) was created
    and developed by Namco and the other companies that was involved.
    
    In order to use this document elsewhere you need to have my permission
    before usage (getting authorization is as simple as e-mailing me for
    permission), and when you do include my name as the author... because 
    I'm the rightful author of this document.
    
    #####################################################################
    
    
    Table of Contents
    
    I) Nightmare
     A) Character Profile
     B) Weapons
     C) Move List
      1) Horizontal Attacks
      2) Vertical Attacks
      3) Kick Attacks
      4) Simultaneous Attacks
      5) 8-way Run Attacks
      6) Throws
      7) Stance Attacks
     D) Attack Chains
    
    II) Tales of Souls
     AA) Path Grid
     BB) Index of Paths
     CC) Path to Night Terror
    
    III) Closing
     AAA) Thanks
     BBB) Frequently Asked Questions
    
    =====================================================================
    I) Nightmare
    =====================================================================
    
    Nightmare, also known as the "Azure Knight", is the main character of the
    Soul Caliburs (in my opinion), because without him there wouldn't be
    a Soul Edge and thus no Soul Calibur as well. From what I understand,
    Nightmare is the personification of the spirit of the cursed sword, Soul
    Edge. The 3 key things to identify Nightmare are: blue(azure) armor,
    red eyes, and the really cool looking demonic arm of his that drains the
    souls right out of people.
    
    In previous games (soul calibur II is the only one i've played or seen)
    Nightmare starts off wielding the Soul Edge, but seeks to fully repair
    it (or ressurect, which ever one makes more sense) in order to cover the
    world in darkness. Also, in the previous games, Nightmare inhabits the
    body of Siegfried... so why is he playable now?
    
    Back in Soul Calibur II, Siegfried was fighting a losing battle within
    himself to ward off the influence of the Soul Edge, but would be taken
    over by the cursed sword while he slept. He'd awaken every day to the
    people he had slaughtered as Nightmare the night before... and, eventually,
    he was fully corrupted by the Soul Edge and become Nightmare once again.
    
    Soul Calibur III is supposed to take off right from the end of SCII...
    Siegfried regains control of his body after a massive struggle with the
    Soul Edge's influence. When Siegfried regained control of his body, his
    demonic arm returned to normal and he tossed the Soul Edge onto the floor.
    Just then, the Soul Calibur appeared before him... when he grabbed the
    Soul Calibur it turned into the 2-hander one he uses in the game, and
    he drove the Soul Calibur into the evil eye of the Soul Edge (in an
    attempt to destroy it).
    
    As a last effort, the Soul Edge tried to absorb the Soul Calibur (the
    tentacle things in the opening movie), but the holy sword countered by
    sealing the power of the sword away (the flash of light that followed).
    
    How's Nightmare in the game then, you ask? Well, or at least its
    what the game says, when Siegfried pierced the cursed sword with the
    holy one, he failed to notice its spirit escape the blade and take
    refuge in the casted aside azure armor. Since the spirit didn't have
    the sword, it was nothing more than a pile of immobilized crap... then
    Zasalamel came along. Seeking to ressurect the Soul Edge to its full
    power in order to override his own curse, Zasalamel used magic and souls
    to animate the azure armor. When Nightmare became alive once again, a
    new sword appeared in his hand..... the Phantom Blade. 
    
    The Phantom blade only allows Nightmare to move, and since its power is
    directly proportional to his own, he must feed the blade to feed himself
    or suffer the consequence of not being mobile again.
    
    ---------------------------------------------------------------------
    A) Character Profile
    ---------------------------------------------------------------------
    NOTE: This part came from the game itself, so thank Namco for this
     section.
    
    
    Name: Nightmare
    
    Age: Existed since ancient times as Soul Edge
    Birthplace: Unknown
    Height: 5'6"
    Weight: 209 lbs
    Birth Date: Unknown
    Blood Type: Unknown
    Weapon: Soul Edge (Zweihander type)
    Weapon Name: Soul Edge (Phantom)
    Discipline: Style memorized by the armor
    
    Family: Controls a loyal servant, Tira
    
    In the instant that the spirit sword pierced the cursed
    sword, no one noticed the will of Soul Edge escape
    from the sword. It escaped into the remains of the
    armor worn by Nightmare, armor which had struck fear
    into countless men.
    
    Lacking Soul Edge, however, it could not even move 
    this bodiless, empty shell of a host.
    
    After a time, a man with a scythe came to visit the
    place. He seemed to understand everything that had
    happened, and exchanged a wordless conversation 
    with the cursed sword. After a few moments, the man
    agreed to help.
    
    The man with the scythe performed a ritual of ancient
    arts. The energy of the cursed sword and the swirling
    spirits of this place were woven together and bound
    into the remains of the armor. The soul of the cursed
    sword regained its body, and a tremendous, bizarre
    sword appeared in its hand.
    
    The memory etched into the armor had taken on
    physical form.
    
    Having aquired a new body, Soul Edge unleashed its
    hunger upon the land, devouring all in its path. The
    souls of those who fell before it would find peace not
    even in death.
    
    'More...more!' In order to maintain its body, and in
    order to increase its evil energy, the Azure Knight
    sought stronger, richer souls.
    
    In the end, the twisted compass directing its path
    would surely point towards freeing Soul Edge itself.
    
    Rumors of a merciless butcher and the terror of the
    azure nightmare spread throughout Europe once again.
    
    
    ---------------------------------------------------------------------
    B) Weapons
    ---------------------------------------------------------------------
    
    Below is a list of Nightmare's weapons, their effects (if any), and
    how to unlock them. Please e-mail me if I have something wrong or you
    know the requirements that I don't.
    
    SOUL EDGE (PHANTOM) (1P) - No special effects
                             - Start off with
    
    SOUL EDGE (PHANTOM) (2P) - No special effects
                             - Start off with
    
    STEEL PADDLE - (1) Increase attack power (+20%)
                   (2) Increase pushback force
                   (+) Buy in the shop
    
    SOUL EDGE (LARVAE) - (1) Recover health by inflicting damage
                         (2) Automatically guard impact some attacks
                         (3) Health decreases
                         (+) Buy after Chapter 4 in Tales of Souls
    
    SOUL EDGE (COCOON) - (1) Increase defense power
                         (2) Health increases by guarding
                         (+) Buy after Chapter 7 in Tales of Souls
    
    SOUL EDGE - (1) Increase attack power (+40%)
                (2) Recover health by inflicting damage
                (3) Attack power increases over time
                (4) Health decreases
                (+) Unlock by completing Tales of Souls (must have Steel
                    Paddle, Soul Edge (larvae), and Soul Edge (cocoon))
    
    Giant Squid - (1) Change weapon hit sound effects
                  (2) Decreased attack power (-10%)
                  (+) ???? Battles
                  (+) Beat ???? mission with a ???? rating on ???? difficulty
    
    The Ancient - No special effects
                  (+) Fully complete Nightmare's Tutorial
                  (+) Defeat Olcadan in Tales of Souls
    
    
    ---------------------------------------------------------------------
    C) Move List
    ---------------------------------------------------------------------
    
    NOTE: This was taken from the in-game command list, so credit to this
    part is due to Namco and the other creators.
    
    
    To make everything easier for you i'll follow the pattern of the game:
    
    A = horizontal
    B = vertical
    K = kick
    G = guard
    
    (?) Hold whatever is in the parenthesis
    
    d = down
    r = right
    l = left
    u = up
    
    q = quarter turn
    
    IMPORTANT NOTE: input the direction command where i've placed it in
    relation to the surrounding buttons. If there's d+A you hit down and
    A, if there's K+u then hit kick followed with up.
    
    
    T = Throw
    GI = guard impact
    GB = gurad break
    U = unblockable
    AT = attack throw
    SP = special movement/stance
    
    L = Low
    M = Middle
    H = High
    SL = special low
    SM = special mid
    
    * = pause
    
    The format of the list goes:
      
       (input command) ::: (hit range) [total damage/counter damage]
    
    --- --- --- --- --- --- --- --- --- ---
    1) Horizontal Attacks
    --- --- --- --- --- --- --- --- --- ---
    
    A A B     ::: H H M         (74/76)
    (A)       ::: H [SP]        (18/20)
    A d+A *A  ::: H L H [GB]    (40-75/42-75)
    A (d)+A A ::: H L L         (76/80)
    agA       ::: H [GB]        (35/38)
    d+l+A     ::: L             (36/40 *GB when soul charged)
    d+l+A (r) ::: L [SP]        (36/40 *GB when soul charged)
    d+l+(A)   ::: L [GB]        (56/62 *U when soul charged)
    d+l+A K   ::: H [AT]        (65/68)
    d+l+(A) K ::: H [AT]        (65/68)
    d+A       ::: L             (17/19)
    d+r+A A   ::: M M           (58/61 *first hit stuns if counter)
    d+r+A d+A ::: M L           (64/69 *first hit stuns if counter)
                                       *second hit GB when soul charged
    r+A       ::: H             (30/33)
    l+A       ::: H [GB]        (49/54)
    ll+A      ::: M             (40/44)
    rr+A      ::: H             (45/49 *U when soul charged)
    aB        ::: H             (22/24)
    a(B)      ::: H [SP]        (22/24)
    
    While crouching A     ::: L           (16/17)
    While rising A A      ::: M M         (60/61)
    While rising A A (r)  ::: M M [SP]    (60/61)
    Jump A                ::: H           (39/43)
    Jump (delay) A        ::: L           (20/23)
    
    
    --- --- --- --- --- --- --- --- --- ---
    2) Vertical Attacks
    --- --- --- --- --- --- --- --- --- ---
    
    B B B   ::: M M M     (56/58)
    d+l+B   ::: M         (26/29 *counter stuns)
    d+l+(B) ::: M [SP]    (26/29 *counter stuns)
    d+B     ::: M         (23/25)
    d+r+B   ::: M         (35/38 *GB when soul charged)
    d+r+(B) ::: M [SP]    (35/38 *GB when soul charged)
    l+B     ::: M [GB]    (38/42 *MAX soul charge when connects)
    r+B     ::: M         (22/24)
    r+B B   ::: M M       (48/?? I can't pull it off)
    ll+B B  ::: M M       (60/64 *U when soul charged)
    rr+B    ::: M         (41/45)
    bA      ::: H         (34/37 *stuns)
    bA+(r)  ::: H [SP]    (34/37 *stuns)
    bK      ::: H [GB]    (49/54 *U when soul charged)
    
    While crouching B     ::: M       (23/25)
    While crouching d+r+B ::: M [AT]  (67/70)
    While rising B        ::: M       (24/26 *counter stuns)
    While rising (B)      ::: M [SP]  (24/26 *counter stuns)
    Jump B                ::: M       (32/35)
    Jump (delay) B        ::: M       (30/33)
    
    
    --- --- --- --- --- --- --- --- --- ---
    3) Kick Attacks
    --- --- --- --- --- --- --- --- --- ---
    
    K         ::: H         (12/13)
    d+l+K     ::: L         (11/12)
    d+K       ::: L         (10/11)
    d+(K)     ::: L [U]     (20/22)
    d+r+K     ::: M         (16/18)
    d+r+(K)   ::: M         (26/29 *stuns)
    l+K K     ::: M H       (31/32)
    r+K       ::: H         (19/21)
    ll+K      ::: M         (30/33)
    rr+K      ::: M         (24/26 *counter stuns)
    rr+K+(r)  ::: M [SP]    (24/26 *counter stuns)
    
    While crouching K   ::: L      (15/16)
    While rising K      ::: M M    (25/26)
    Jump K              ::: M      (18/20)
    Jump (delay) K      ::: L      (14/15)
    
    
    --- --- --- --- --- --- --- --- --- ---
    4) Simultaneous Attacks
    --- --- --- --- --- --- --- --- --- ---
    
    A+B               ::: M (30/33 *if hit while performing, area increases)
    d+A+B             ::: M (15/16)
    d+A+B (on a downed opponent) ::: [AT] (31)
    d+r+A+B           ::: L (40/44)
    l+A+B             ::: M [U] (45-60/49-66)
    rr+A+B            ::: M (58/64)
    rr+B+K            ::: M M M (44/45)
    facing away B+K   ::: H [AT] (60)
    A+K               ::: H (20/52 *counter is AT)
    K+G               ::: Taunt
    
    
    --- --- --- --- --- --- --- --- --- ---
    5) 8-Way Run Attacks
    --- --- --- --- --- --- --- --- --- ---
    
    I only include the "new" attacks for this part because the double
    left or double right stuff is nothing more than holding left or right
    to the game.
    
    (d+r)/(u+r)+B ::: M (37/40)
    (d+r)/(u+r)+B+(r) ::: M [SP] (37/40)
    (d)/(u)+A B ::: H M (49/50)
    (d)/(u)+B ::: M (52/58 *U when soul charged)
    (d)/(u)+K K ::: H M (49/54)
    (u+l)/(d+l)+B ::: L (27/31)
    
    
    --- --- --- --- --- --- --- --- --- ---
    6) Throws
    --- --- --- --- --- --- --- --- --- ---
    
    A+G                 ::: T   (55)
    B+G                 ::: T   (50)
    Left side A+G/B+G   ::: T   (60)
    Right side A+G/B+G  ::: T   (65)
    From behind A+G/B+G ::: T   (65)
    
    While crouching A+G/B+G   ::: L [AT]   (40/41)
    
    
    --- --- --- --- --- --- --- --- --- ---
    7) Stance Attacks
    --- --- --- --- --- --- --- --- --- ---
    
    Grim Stride: q+r (quarter turn right) [Special Movement]
    ============
    
    A      ::: H [GI]    (20/23 *counter stun-spins)
    B      ::: M         (42/44)
    B+(r)  ::: M [SP]    (42/44)
    K K    ::: M H       (30/31)
    
    
    Night Side Stance: B+K
    ==================
    
    A     ::: M       (28/31)
    (A)   ::: M [SP]  (28/31)
    B     ::: L       (31/35)
    bA    ::: H       (46/53 *GB when soul charged)
    K     ::: H       (20/22 *counter stuns)
    A+B   ::: M       (30/33 *GB when soul charged)
    q+r   ::: [SP]
    
    
    
    ---------------------------------------------------------------------
    D) Attack Chains
    ---------------------------------------------------------------------
    
    This section is nothing more than a list of chains of combos that flow
    together really to pretty well. I wanted to add this section to make
    Nightmare a little more evil when fighting against friend and CPU alike.
    
    
    l+B , bK (92 damage)
    
    q+r B+(r) , B+(r) , K K (97 damage)
    
    rr+B , run over to them while they fall , d+A+B (75 damage)
    
    l+B , run over (omit if l+b only GB) , ll+B B (102 damage)
    
    d+r+(B) , B (57 damage)
    
    (d+r)+B , A+B , q+r K K (92 damage)
    
    d+A/d+B , crouching d+r+B (84 or 90 damage)
    
    d+r+(B) , wait until they get up , (A) , K (84 damage)
    
    l+A , if downed then d+A+B (81 damage)
    
    soul charge , d+l+(A) K (fake out for 68 damage)
    
    (d+r)+B , A A B (92 damage)
    
    q+r , (d)+A+G / (d)+B+G (40 damage)
    
    l+A+B , wait for opponent to get up , B+K (120 damage)
    
    d+r+(B) , bA (75 damage)
    
    l+B , run over , rr+A or dd+B (87 or 93 damage)
    
    (d+r)+B+(r) , with back to opponent B+K (95 damage)
    
    d+B , while rising A A , d+r+(B) , B (129 damage)
    
    rr+B , d+(K) , d+r+(B) , B (114 damage)
    
    d+r+B , d+(K) , d+l+(A) (107 damage)
    
    rr+B , q+r K K , d+l+(A) (121 damage)
    
    
    =====================================================================
    II) Tales of Souls
    =====================================================================
    This section shows the many paths Nightmare can take through his Tales
    of Souls story line. My format is pretty simple, but may confuse you...
    so I'll start by giving you a grid of the levels and then the index
    of the stages.
    
    (Path ID)
    
    [previous stage(s)]
    NAME OF AREA
    Enemy
    Upon Victory ==> (next ID to look for)
    
    
    ---------------------------------------------------------------------
    AA) Path Grid
    ---------------------------------------------------------------------
    
    This doesn't do much more than SHOW you the paths Nightmare can take,
    it doesn't tell you HOW to get there... and that's why the next section
    is the stage index, so you know exactly how to get there.
    
    
                 - - - - - -  START  - - - - - 
                |                              |
                |                              |
               A1                             B1
                |                              |
                |                              |
                |                              |
               A2                             B2
               /\                            / |
              /  \                          /  |
             /    \                        /   |
          A3a      A3b                   D1   B3
             \    /                      |     |
              \  /                       |     |
               \/                        |     |
    (TO B5)----A4---------C1             D2   B4------(TO A5b)
               /\         |\             |     |
              /  \        | \            |     |
             /    \       |  \           |     |
          A5a      A5b    |  +C1+        D3   B5
             \    /       |  /           |\    |
              \  /        | /            | \   |
               \/         |/             |  \  |
               A6         C2             D4   B6
                |         |\             |     |
                |         | \            |     |
                |         |  \           |     |
               A7         |  +C2+        D5   B7
                |         |  /          /|     |
                |         | /          / |     |
                |         |/          /  |     |
               A8       (TO A9a)---------D6  (TO A8)
               /\                        |
              /  \                       |
             /    \                      |
          A9a      A9b                   D7
             \    /                      |
              \  /                       |
               \/                        |
               A10                       D8
                  \                     /
                   \                   /
                    \                 /
                     \               /    
                      ---END MOVIE---
    
    
    ---------------------------------------------------------------------
    BB) Index of Paths
    ---------------------------------------------------------------------
    
    (START)
    ROMANIAN VALLEY
    Beserker
    Upon Victory ==> 2 Choices
         Choice 1 = Go to A1
         Choice 2 = Go to B1
    
    
    #+--------------+#
         PATH A
    #+--------------+#
    
    (A1)
    
    [START]
    VALENTINE MANSION
    Ivy
    Upon Victory ==> Go to A2
    
    
    (A2)
    
    [A1]
    OSTRHEINSBURG
    Tira
    Upon Victory ==> 2 Choices
         Choice 1 = Go to A3a
         Choice 2 = Go to A3b
    
    
    (A3a)                             &    (A3b)
                                      & 
    [A2]                              &    [A2]
    OLD TOLEDO                        &    LAKESIDE COLISEUM
    Cassandra                         &    Rock
    Upon Victory ==> 2 choices        &    Upon Victory ==> 2 Choices
         Choice 1 = STOP (to X:1)     &         Choice 1 = STOP (to X:2)
         Choice 2 = Go to A4          &         Choice 2 = Go to A4
                                    
    - - - - - - - - - - - - - - - -       - - - - - - - - - - - - - - - -
                                     \ /
    (X:1)                             |    (X:2)
                                      |
    [A3a (if you haven't died yet)]   |    [A3b (if you haven't died yet)]
    CHALLENGE                         |    CHALLENGE
    Doppelganger                      |    Valeria , Hualin , Lynnette
    Upon Victory/Loss ==> Go to A4    |    Upon Victory/Loss ==> Go to A4
                                     / \
    - - - - - - - - - - - - - - - -       - - - - - - - - - - - - - - - - 
    
    
    ----------------------------------------
    !IMPORTANT EVENT (1)!
    A large gear falls infront of Nightmare
    (Right)
    
    Succeed = Start A4 with 100% health
    Fail    = Start A4 with 70% health
    ----------------------------------------
    
    
    (A4)
    
    [A3a or A3b]
    CLOCK TOWER
    Zasalamel
    Upon Victory = 2 Choices or 2 Paths
    If came from A3a 
        Died once fighting Zasalamel  = Go to C1
        Never died fighting Zasalamel = Go to A5b
    If came from A3b
        Choice 1 = Go to A5a
        Choice 2 = Go to B5
    
    
    (A5a)                            |    (A5b)
                                     | 
    [A4 from path A3b]               |    [A4 from path A3a , B4]
    EGYPTIAN TEMPLE                  |    SILK ROAD RUIN
    Yun-Seong                        |    Lizardman
    Upon Victory ==> Go to A6        |    Upon Victory ==> Go to A6
    
    
    (A6)
    
    [A5a or A5b]
    LOTUS GARDEN
    Xianghua
    Upon Victory ==> Go to A7
    
    
    (A7)
    
    [A6]
    UNDERGROUND SANCTUM
    Taki
    Upon Victory ==> Go to A8
    
    
    (A8)
    
    [A7 or B7]
    LOST CATHEDRAL
    Raphael
    Upon Victory ==> Go to IMPORTANT EVENT (2)
    
    ----------------------------------------
    !IMPORTANT EVENT (2)!
    A cage will fall to trap Nightmare
    (Right+K)
    
    Succeed = Go to A9a
    Fail    = Go to A9b
    ----------------------------------------
    
    
    (A9a)                              |     (A9b)
                                       |
    [A8 , C2 , +C2+ , D4 , D5]         |     [A8]
    LOST CATHEDRAL                     |     LOST CATHEDRAL
    Siegfried                          |     Zasalamel
    Upon Victory ==> Go to A10         |     Upon Victory ==> Go to A10
    
    
    ----------------------------------------
    !IMPORTANT EVENT (3)!
    When Zasalamel becomes Abyss, he whips his scythe at Nightmare
    (Guard)
    
    Succeed = Start A10 with 100% health
    Fail    = Start A10 with 50% health
    ----------------------------------------
    
    
    (A10)
    
    [A9a , A9b , D7]
    LOST CATHEDRAL RUIN
    Abyss
    Upon Victory ==> End Movie
    
    
    
    
    
    
    
    
    
    
    
    #+--------------+#
         PATH B
    #+--------------+#
    
    (B1)
    
    [START]
    EURYDICE SHRINE
    Sophitia
    Upon Victory ==> Go to B2
    
    
    ----------------------------------------
    !IMPORTANT EVENT (1)!
    A large gear falls infront of Nightmare
    (Right)
    
    Succeed = Start B2 with 100% health
    Fail    = Start B2 with 70% health
    ----------------------------------------
    
    (B2)
    
    [B1]
    CLOCK TOWER
    Zasalamel
    Upon Victory ==> 2 Choices
         Choice 1 = 2 More Choices
             Choice 1a = Go to B3
             Choice 1b = Go to D1
         Choice 2 = Go to B3
    
    
    (B3)
    
    [B2]
    WATER MILL VALLEY
    Talim
    Upon Victory ==> 2 Possibilities
         No deaths yet  = 2 Choices
              Choice 1  = Go to X:3
              Choice 2  = Go to B4
         Died even once = Go to B4
    
    - - - - - - - - - - - - - - - - 
    (X:3)                           \
                                     |
    [B3 if you haven't died yet]     |
    CHALLENGE                        |
    Fight 20 Lizardmen               |
    Upon Victory ==> Go to B4        |
                                    /
    - - - - - - - - - - - - - - - -
    
    
    ----------------------------------------
    !IMPORTANT EVENT (2)!
    Astaroth ambushes Nightmare from above
    (Guard)
    
    Succeed = Start B4 with 100% health
    Fail    = Start B4 with 75% health and your back to the ring-out
    ----------------------------------------
    
    
    (B4)
    
    [B3 or X:3]
    KUNPAETKU SHRINE RUIN
    Astaroth
    Upon Victory ==> 2 Choices
         Choice 1 = Go to A5b
         Choice 2 = Go to B5
    
    
    (B5)
    
    [B4 or A4]
    INDIAN PORT
    Maxi
    Upon Victory ==> Go to B6
    
    
    (B6)
    
    [B5 or D3]
    SACRED MOUNT FUJI
    Yoshimitsu
    Upon Victory ==> Go to B7
    
    
    (B7)
    
    [B6]
    PROVING GROUNDS
    Kilik
    Upon Victory ==> Go to A8
    
    
    
    
    
    
    
    
    
    
    #+--------------+#
         PATH C
    #+--------------+#
    
    
    (C1)
    
    [A4 from A3a]
    LING-SHENG SU TEMPLE
    Seong Mi-Na
    Upon Victory ==> 2 Choices
         Choice 1 = Go to C2
         Choice 2 = Go to +C1+
    
    
    (+C1+)
    
    [C1]
    KUNPAETKU SHRINE RUIN
    Revenant
    Upon Victory ==> Go to C2
    
    
    (C2)
    
    [C1 or +C1+]
    OSTRHEINSBURG
    Raphael
    Upon Victory ==> 2 Choices
         Choice 1 = Go to +C2+
         Choice 2 = Go to A9a
    
    
    (+C2+)
    
    [C2]
    LAKESIDE COLISEUM
    Dragon
    Upon Victory ==> Go to A9a
    
    
    
    
    
    
    #+--------------+#
         PATH D
    #+--------------+#
    
    (D1)
    
    [B2]
    SECRET MONEY PIT
    Theif , Theif , Voldo
    Upon Victory ==> 2 Paths
         If no deaths this far = 2 Choices
              Choice 1 = Go to X:4
              Choice 2 = Go to D2
         If any deaths this far = Go to D2
    
    
    - - - - - - - - - - - - - - - 
    (X:4)                          \
                                    |
    [B2 if haven't died yet]        |
    CHALLENGE                       | 
    Will-O-The-Wisp                 |
    Upon Victory/Loss ==> Go to D2  |
                                   /
    - - - - - - - - - - - - - - -
    
    
    ----------------------------------------
    !IMPORTANT EVENT!
    Cervantes sneaks up behind Nightmare and Dread Charges at him
    (right+G)
    
    Succeed = Start D2 with 100% health
    Fail    = Start D2 with 70% health
    ----------------------------------------
    
    
    
    (D2)
    
    [D1 or X:4]
    PIRATE RAID
    Cervantes
    Upon Victory ==> Go to D3
    
    
    
    (D3)
    
    [D2]
    JYURAKUDAI VILLA
    Setsuka
    Upon Victory ==> 2 Choices
         Choice 1 = Go to B6
         Choice 2 = Go to D4
    
    
    (D4)
    
    [D3]
    GRAND LABYRINTH
    Raphael
    Upon Victory ==> 2 Choices
         Leave   = Go to A9a
         Proceed = Go to D5
    
    
    (D5)
    
    [D4]
    GRAND LABYRINTH
    Unknown Soul (Samurai)
    Upon Victory ==> 2 Paths
         Never died once  = 2 Choices
              Leave    = Go to A9a
              Approach = Go to D6
         Ever died at all = Go to A9a
    
    
    (D6)
    
    [D5]
    GRAND LABYRINTH (DEEP)
    Olcadan
    Upon Victory/Loss ==> Go to D7
    
    
    (D7)
    
    [D6]
    LOST CATHEDRAL
    Zasalamel
    Upon Victory = 2 Paths
         Defeat Olcadan  = Go to D8
         Lost to Olcadan = Go to A10
    
    
    ----------------------------------------
    !IMPORTANT EVENT!
    Zasalamel turns into Night Terror and fires a laser at Nightmare
    (Right+K)
    
    Succeed = Start D8 with 100% health
    Fail    = Start D8 with 40% health
    ----------------------------------------
    
    
    
    (D8)
    
    [D7 if you defeated Olcadan]
    CHAOS REALM
    Night Terror
    Upon Victory ==> End Movie
    
    
    
    
    
    
    
    #+--------------+#
        End Movie
    #+--------------+#
    
    A couple gladiators are keeping guard when a Captain walks by. He warns
    them that Nightmare's somewhere nearby and to stay alert. The camera
    rises up the tower of the building and shows Nightmare gathering energy
    from Soul Edge.
    
    (Press G repeatedly)
    
    Succeed: Nightmare leaps off the tower and dives to the ground. When
    he hits the roof he turns into Night Terror and then lands onto the
    ground. Everyone looks in horror as Night Terror fires a laser that
    kills a gladiator and destroys your monument statue from Chronicles of
    the Sword. The people that're still alive flee the area as Night Terror
    spreads his wings and flies away.
    
    Fail: Nightmare hops off the tower, lands on the roof, then jumps off
    of there using his sword to grind the way down to the floor. When he
    lands, the Captain and a guard rush to kill Nightmare... but are flung
    backward by one good slash. The last guard charges, but Nightmare grabs
    the guard's face with his demonic claw and whips him into the statue.
    Finally, the camera gives Nightmare a close-up of him burning with evil
    energy.
    
    
    
    ---------------------------------------------------------------------
    CC) Path to Night Terror
    ---------------------------------------------------------------------
    This part is nothing more than a direct list of what you have to do
    in order to get to Night Terror. I added this part so you don't have to
    sit there, analyzing the grid and index, in order to get to the true boss
    of this game.
    
    (!) Remember: You can't lose a single battle until you've killed Olcadan
                  or else Zasalamel will turn into Abyss.
    
    
    (Start)
    Beserker
       
       
    (Choice 2)
       
       
    Shophitia
       
       
    (Clock Tower event) : press right
       
    
    Zasalamel
    
    
    (Choice 1)
    (Choice 2)
    
    
    Theif , Thief , Voldo
    
    
    (Hurry on ahead)
    
    
    (Pirate Raid) : press right+G
    
    
    Cervantes
    
    
    Setsuka
    
    
    (Choice 2)
    
    
    Raphael
    
    
    (Proceed)
    
    
    Unknown Soul: Samurai
    
    
    (Approach)
    
    
    Olcadan
    
    
    Zasalamel
    
    
    (Chaos Realm event) : Right+K
    
    
    Night Terror
    
    
    
    
    =====================================================================
    III) Closing
    =====================================================================
    This ending part will update in chunks, mainly because I don't wanna
    spend the time to update this guide each time i recieve a question
    with it... unless it's a really important question.
    
    MY E-MAIL: Gamemaster53539@yahoo.com
    
    ---------------------------------------------------------------------
    AA) Thanks
    ---------------------------------------------------------------------
    To all those who contributed to making my guide complete and more player
    friendly... this section goes out to you! (when you e-mail me, let me
    know if you wanna be added to the list or kept secret)
    
    
    The people from Namco and the other companies who made the game
    
    
    ---------------------------------------------------------------------
    BB) Frequently Asked Questions
    ---------------------------------------------------------------------
    
    (Since this is a new guide... I haven't gotten any questions, so this
    section will definitely be updated at some point)

    FAQ Display Options: Printable Version