SS      OOOOOO      UU         UU  LL
  SS      OO    OO     UU         UU  LL
 SS      OO      OO    UU         UU  LL
SS      OO        OO   UU         UU  LL
SS     OO          OO  UU         UU  LL
 SS    OO          OO  UU         UU  LL
  SS   OO          OO  UU         UU  LL
   SS  OO          OO   UU        UU  LL
   SS   OO        OO     UU      UU   LL
  SS     OO      OO       UU    UU    LL
 SS       OO    OO         UU  UU     LLLLLLLLLLLL
SS         000000           UUUU      LLLLLLLLLLLL


  CC       AAAA      LL      IIIIII  BBBB   UU    UU  RRRR
 CC       AA  AA     LL        II    B  BB  UU    UU  RR RR
CC       AA    AA    LL        II    B  BB  UU    UU  RR RR
CC      AAAAAAAAAA   LL        II    BBBB   UU    UU  RRRR
 CC    AA        AA  LL        II    B  BB    UU  UU   RR RR
  CC  AA          AA LLLLLL  IIIIII  BBBB     UUUU    RR  RR


         333333333333333333333333333333333
              33       33        33
              33       33        33
              33       33        33
              33       33        33
              33       33        33
              33       33        33
              33       33        33
              33       33        33
              33       33        33
         333333333333333333333333333333333



Nightmare Walkthrough - Playstation 2

Written by: Darin Dye
            <gamemaster53539@yahoo.com>

Version 1.00

Begin Date:  8-18-2006
Completed Date: 8-20-2006

#####################################################################
LEGAL STUFF

All things in and of this game (as well as the other titles) was created
and developed by Namco and the other companies that was involved.

In order to use this document elsewhere you need to have my permission
before usage (getting authorization is as simple as e-mailing me for
permission), and when you do include my name as the author... because 
I'm the rightful author of this document.

#####################################################################


Table of Contents

I) Nightmare
 A) Character Profile
 B) Weapons
 C) Move List
  1) Horizontal Attacks
  2) Vertical Attacks
  3) Kick Attacks
  4) Simultaneous Attacks
  5) 8-way Run Attacks
  6) Throws
  7) Stance Attacks
 D) Attack Chains

II) Tales of Souls
 AA) Path Grid
 BB) Index of Paths
 CC) Path to Night Terror

III) Closing
 AAA) Thanks
 BBB) Frequently Asked Questions

=====================================================================
I) Nightmare
=====================================================================

Nightmare, also known as the "Azure Knight", is the main character of the
Soul Caliburs (in my opinion), because without him there wouldn't be
a Soul Edge and thus no Soul Calibur as well. From what I understand,
Nightmare is the personification of the spirit of the cursed sword, Soul
Edge. The 3 key things to identify Nightmare are: blue(azure) armor,
red eyes, and the really cool looking demonic arm of his that drains the
souls right out of people.

In previous games (soul calibur II is the only one i've played or seen)
Nightmare starts off wielding the Soul Edge, but seeks to fully repair
it (or ressurect, which ever one makes more sense) in order to cover the
world in darkness. Also, in the previous games, Nightmare inhabits the
body of Siegfried... so why is he playable now?

Back in Soul Calibur II, Siegfried was fighting a losing battle within
himself to ward off the influence of the Soul Edge, but would be taken
over by the cursed sword while he slept. He'd awaken every day to the
people he had slaughtered as Nightmare the night before... and, eventually,
he was fully corrupted by the Soul Edge and become Nightmare once again.

Soul Calibur III is supposed to take off right from the end of SCII...
Siegfried regains control of his body after a massive struggle with the
Soul Edge's influence. When Siegfried regained control of his body, his
demonic arm returned to normal and he tossed the Soul Edge onto the floor.
Just then, the Soul Calibur appeared before him... when he grabbed the
Soul Calibur it turned into the 2-hander one he uses in the game, and
he drove the Soul Calibur into the evil eye of the Soul Edge (in an
attempt to destroy it).

As a last effort, the Soul Edge tried to absorb the Soul Calibur (the
tentacle things in the opening movie), but the holy sword countered by
sealing the power of the sword away (the flash of light that followed).

How's Nightmare in the game then, you ask? Well, or at least its
what the game says, when Siegfried pierced the cursed sword with the
holy one, he failed to notice its spirit escape the blade and take
refuge in the casted aside azure armor. Since the spirit didn't have
the sword, it was nothing more than a pile of immobilized crap... then
Zasalamel came along. Seeking to ressurect the Soul Edge to its full
power in order to override his own curse, Zasalamel used magic and souls
to animate the azure armor. When Nightmare became alive once again, a
new sword appeared in his hand..... the Phantom Blade. 

The Phantom blade only allows Nightmare to move, and since its power is
directly proportional to his own, he must feed the blade to feed himself
or suffer the consequence of not being mobile again.

---------------------------------------------------------------------
A) Character Profile
---------------------------------------------------------------------
NOTE: This part came from the game itself, so thank Namco for this
 section.


Name: Nightmare

Age: Existed since ancient times as Soul Edge
Birthplace: Unknown
Height: 5'6"
Weight: 209 lbs
Birth Date: Unknown
Blood Type: Unknown
Weapon: Soul Edge (Zweihander type)
Weapon Name: Soul Edge (Phantom)
Discipline: Style memorized by the armor

Family: Controls a loyal servant, Tira

In the instant that the spirit sword pierced the cursed
sword, no one noticed the will of Soul Edge escape
from the sword. It escaped into the remains of the
armor worn by Nightmare, armor which had struck fear
into countless men.

Lacking Soul Edge, however, it could not even move 
this bodiless, empty shell of a host.

After a time, a man with a scythe came to visit the
place. He seemed to understand everything that had
happened, and exchanged a wordless conversation 
with the cursed sword. After a few moments, the man
agreed to help.

The man with the scythe performed a ritual of ancient
arts. The energy of the cursed sword and the swirling
spirits of this place were woven together and bound
into the remains of the armor. The soul of the cursed
sword regained its body, and a tremendous, bizarre
sword appeared in its hand.

The memory etched into the armor had taken on
physical form.

Having aquired a new body, Soul Edge unleashed its
hunger upon the land, devouring all in its path. The
souls of those who fell before it would find peace not
even in death.

'More...more!' In order to maintain its body, and in
order to increase its evil energy, the Azure Knight
sought stronger, richer souls.

In the end, the twisted compass directing its path
would surely point towards freeing Soul Edge itself.

Rumors of a merciless butcher and the terror of the
azure nightmare spread throughout Europe once again.


---------------------------------------------------------------------
B) Weapons
---------------------------------------------------------------------

Below is a list of Nightmare's weapons, their effects (if any), and
how to unlock them. Please e-mail me if I have something wrong or you
know the requirements that I don't.

SOUL EDGE (PHANTOM) (1P) - No special effects
                         - Start off with

SOUL EDGE (PHANTOM) (2P) - No special effects
                         - Start off with

STEEL PADDLE - (1) Increase attack power (+20%)
               (2) Increase pushback force
               (+) Buy in the shop

SOUL EDGE (LARVAE) - (1) Recover health by inflicting damage
                     (2) Automatically guard impact some attacks
                     (3) Health decreases
                     (+) Buy after Chapter 4 in Tales of Souls

SOUL EDGE (COCOON) - (1) Increase defense power
                     (2) Health increases by guarding
                     (+) Buy after Chapter 7 in Tales of Souls

SOUL EDGE - (1) Increase attack power (+40%)
            (2) Recover health by inflicting damage
            (3) Attack power increases over time
            (4) Health decreases
            (+) Unlock by completing Tales of Souls (must have Steel
                Paddle, Soul Edge (larvae), and Soul Edge (cocoon))

Giant Squid - (1) Change weapon hit sound effects
              (2) Decreased attack power (-10%)
              (+) ???? Battles
              (+) Beat ???? mission with a ???? rating on ???? difficulty

The Ancient - No special effects
              (+) Fully complete Nightmare's Tutorial
              (+) Defeat Olcadan in Tales of Souls


---------------------------------------------------------------------
C) Move List
---------------------------------------------------------------------

NOTE: This was taken from the in-game command list, so credit to this
part is due to Namco and the other creators.


To make everything easier for you i'll follow the pattern of the game:

A = horizontal
B = vertical
K = kick
G = guard

(?) Hold whatever is in the parenthesis

d = down
r = right
l = left
u = up

q = quarter turn

IMPORTANT NOTE: input the direction command where i've placed it in
relation to the surrounding buttons. If there's d+A you hit down and
A, if there's K+u then hit kick followed with up.


T = Throw
GI = guard impact
GB = gurad break
U = unblockable
AT = attack throw
SP = special movement/stance

L = Low
M = Middle
H = High
SL = special low
SM = special mid

* = pause

The format of the list goes:
  
   (input command) ::: (hit range) [total damage/counter damage]

--- --- --- --- --- --- --- --- --- ---
1) Horizontal Attacks
--- --- --- --- --- --- --- --- --- ---

A A B     ::: H H M         (74/76)
(A)       ::: H [SP]        (18/20)
A d+A *A  ::: H L H [GB]    (40-75/42-75)
A (d)+A A ::: H L L         (76/80)
agA       ::: H [GB]        (35/38)
d+l+A     ::: L             (36/40 *GB when soul charged)
d+l+A (r) ::: L [SP]        (36/40 *GB when soul charged)
d+l+(A)   ::: L [GB]        (56/62 *U when soul charged)
d+l+A K   ::: H [AT]        (65/68)
d+l+(A) K ::: H [AT]        (65/68)
d+A       ::: L             (17/19)
d+r+A A   ::: M M           (58/61 *first hit stuns if counter)
d+r+A d+A ::: M L           (64/69 *first hit stuns if counter)
                                   *second hit GB when soul charged
r+A       ::: H             (30/33)
l+A       ::: H [GB]        (49/54)
ll+A      ::: M             (40/44)
rr+A      ::: H             (45/49 *U when soul charged)
aB        ::: H             (22/24)
a(B)      ::: H [SP]        (22/24)

While crouching A     ::: L           (16/17)
While rising A A      ::: M M         (60/61)
While rising A A (r)  ::: M M [SP]    (60/61)
Jump A                ::: H           (39/43)
Jump (delay) A        ::: L           (20/23)


--- --- --- --- --- --- --- --- --- ---
2) Vertical Attacks
--- --- --- --- --- --- --- --- --- ---

B B B   ::: M M M     (56/58)
d+l+B   ::: M         (26/29 *counter stuns)
d+l+(B) ::: M [SP]    (26/29 *counter stuns)
d+B     ::: M         (23/25)
d+r+B   ::: M         (35/38 *GB when soul charged)
d+r+(B) ::: M [SP]    (35/38 *GB when soul charged)
l+B     ::: M [GB]    (38/42 *MAX soul charge when connects)
r+B     ::: M         (22/24)
r+B B   ::: M M       (48/?? I can't pull it off)
ll+B B  ::: M M       (60/64 *U when soul charged)
rr+B    ::: M         (41/45)
bA      ::: H         (34/37 *stuns)
bA+(r)  ::: H [SP]    (34/37 *stuns)
bK      ::: H [GB]    (49/54 *U when soul charged)

While crouching B     ::: M       (23/25)
While crouching d+r+B ::: M [AT]  (67/70)
While rising B        ::: M       (24/26 *counter stuns)
While rising (B)      ::: M [SP]  (24/26 *counter stuns)
Jump B                ::: M       (32/35)
Jump (delay) B        ::: M       (30/33)


--- --- --- --- --- --- --- --- --- ---
3) Kick Attacks
--- --- --- --- --- --- --- --- --- ---

K         ::: H         (12/13)
d+l+K     ::: L         (11/12)
d+K       ::: L         (10/11)
d+(K)     ::: L [U]     (20/22)
d+r+K     ::: M         (16/18)
d+r+(K)   ::: M         (26/29 *stuns)
l+K K     ::: M H       (31/32)
r+K       ::: H         (19/21)
ll+K      ::: M         (30/33)
rr+K      ::: M         (24/26 *counter stuns)
rr+K+(r)  ::: M [SP]    (24/26 *counter stuns)

While crouching K   ::: L      (15/16)
While rising K      ::: M M    (25/26)
Jump K              ::: M      (18/20)
Jump (delay) K      ::: L      (14/15)


--- --- --- --- --- --- --- --- --- ---
4) Simultaneous Attacks
--- --- --- --- --- --- --- --- --- ---

A+B               ::: M (30/33 *if hit while performing, area increases)
d+A+B             ::: M (15/16)
d+A+B (on a downed opponent) ::: [AT] (31)
d+r+A+B           ::: L (40/44)
l+A+B             ::: M [U] (45-60/49-66)
rr+A+B            ::: M (58/64)
rr+B+K            ::: M M M (44/45)
facing away B+K   ::: H [AT] (60)
A+K               ::: H (20/52 *counter is AT)
K+G               ::: Taunt


--- --- --- --- --- --- --- --- --- ---
5) 8-Way Run Attacks
--- --- --- --- --- --- --- --- --- ---

I only include the "new" attacks for this part because the double
left or double right stuff is nothing more than holding left or right
to the game.

(d+r)/(u+r)+B ::: M (37/40)
(d+r)/(u+r)+B+(r) ::: M [SP] (37/40)
(d)/(u)+A B ::: H M (49/50)
(d)/(u)+B ::: M (52/58 *U when soul charged)
(d)/(u)+K K ::: H M (49/54)
(u+l)/(d+l)+B ::: L (27/31)


--- --- --- --- --- --- --- --- --- ---
6) Throws
--- --- --- --- --- --- --- --- --- ---

A+G                 ::: T   (55)
B+G                 ::: T   (50)
Left side A+G/B+G   ::: T   (60)
Right side A+G/B+G  ::: T   (65)
From behind A+G/B+G ::: T   (65)

While crouching A+G/B+G   ::: L [AT]   (40/41)


--- --- --- --- --- --- --- --- --- ---
7) Stance Attacks
--- --- --- --- --- --- --- --- --- ---

Grim Stride: q+r (quarter turn right) [Special Movement]
============

A      ::: H [GI]    (20/23 *counter stun-spins)
B      ::: M         (42/44)
B+(r)  ::: M [SP]    (42/44)
K K    ::: M H       (30/31)


Night Side Stance: B+K
==================

A     ::: M       (28/31)
(A)   ::: M [SP]  (28/31)
B     ::: L       (31/35)
bA    ::: H       (46/53 *GB when soul charged)
K     ::: H       (20/22 *counter stuns)
A+B   ::: M       (30/33 *GB when soul charged)
q+r   ::: [SP]



---------------------------------------------------------------------
D) Attack Chains
---------------------------------------------------------------------

This section is nothing more than a list of chains of combos that flow
together really to pretty well. I wanted to add this section to make
Nightmare a little more evil when fighting against friend and CPU alike.


l+B , bK (92 damage)

q+r B+(r) , B+(r) , K K (97 damage)

rr+B , run over to them while they fall , d+A+B (75 damage)

l+B , run over (omit if l+b only GB) , ll+B B (102 damage)

d+r+(B) , B (57 damage)

(d+r)+B , A+B , q+r K K (92 damage)

d+A/d+B , crouching d+r+B (84 or 90 damage)

d+r+(B) , wait until they get up , (A) , K (84 damage)

l+A , if downed then d+A+B (81 damage)

soul charge , d+l+(A) K (fake out for 68 damage)

(d+r)+B , A A B (92 damage)

q+r , (d)+A+G / (d)+B+G (40 damage)

l+A+B , wait for opponent to get up , B+K (120 damage)

d+r+(B) , bA (75 damage)

l+B , run over , rr+A or dd+B (87 or 93 damage)

(d+r)+B+(r) , with back to opponent B+K (95 damage)

d+B , while rising A A , d+r+(B) , B (129 damage)

rr+B , d+(K) , d+r+(B) , B (114 damage)

d+r+B , d+(K) , d+l+(A) (107 damage)

rr+B , q+r K K , d+l+(A) (121 damage)


=====================================================================
II) Tales of Souls
=====================================================================
This section shows the many paths Nightmare can take through his Tales
of Souls story line. My format is pretty simple, but may confuse you...
so I'll start by giving you a grid of the levels and then the index
of the stages.

(Path ID)

[previous stage(s)]
NAME OF AREA
Enemy
Upon Victory ==> (next ID to look for)


---------------------------------------------------------------------
AA) Path Grid
---------------------------------------------------------------------

This doesn't do much more than SHOW you the paths Nightmare can take,
it doesn't tell you HOW to get there... and that's why the next section
is the stage index, so you know exactly how to get there.


             - - - - - -  START  - - - - - 
            |                              |
            |                              |
           A1                             B1
            |                              |
            |                              |
            |                              |
           A2                             B2
           /\                            / |
          /  \                          /  |
         /    \                        /   |
      A3a      A3b                   D1   B3
         \    /                      |     |
          \  /                       |     |
           \/                        |     |
(TO B5)----A4---------C1             D2   B4------(TO A5b)
           /\         |\             |     |
          /  \        | \            |     |
         /    \       |  \           |     |
      A5a      A5b    |  +C1+        D3   B5
         \    /       |  /           |\    |
          \  /        | /            | \   |
           \/         |/             |  \  |
           A6         C2             D4   B6
            |         |\             |     |
            |         | \            |     |
            |         |  \           |     |
           A7         |  +C2+        D5   B7
            |         |  /          /|     |
            |         | /          / |     |
            |         |/          /  |     |
           A8       (TO A9a)---------D6  (TO A8)
           /\                        |
          /  \                       |
         /    \                      |
      A9a      A9b                   D7
         \    /                      |
          \  /                       |
           \/                        |
           A10                       D8
              \                     /
               \                   /
                \                 /
                 \               /    
                  ---END MOVIE---


---------------------------------------------------------------------
BB) Index of Paths
---------------------------------------------------------------------

(START)
ROMANIAN VALLEY
Beserker
Upon Victory ==> 2 Choices
     Choice 1 = Go to A1
     Choice 2 = Go to B1


#+--------------+#
     PATH A
#+--------------+#

(A1)

[START]
VALENTINE MANSION
Ivy
Upon Victory ==> Go to A2


(A2)

[A1]
OSTRHEINSBURG
Tira
Upon Victory ==> 2 Choices
     Choice 1 = Go to A3a
     Choice 2 = Go to A3b


(A3a)                             &    (A3b)
                                  & 
[A2]                              &    [A2]
OLD TOLEDO                        &    LAKESIDE COLISEUM
Cassandra                         &    Rock
Upon Victory ==> 2 choices        &    Upon Victory ==> 2 Choices
     Choice 1 = STOP (to X:1)     &         Choice 1 = STOP (to X:2)
     Choice 2 = Go to A4          &         Choice 2 = Go to A4
                                
- - - - - - - - - - - - - - - -       - - - - - - - - - - - - - - - -
                                 \ /
(X:1)                             |    (X:2)
                                  |
[A3a (if you haven't died yet)]   |    [A3b (if you haven't died yet)]
CHALLENGE                         |    CHALLENGE
Doppelganger                      |    Valeria , Hualin , Lynnette
Upon Victory/Loss ==> Go to A4    |    Upon Victory/Loss ==> Go to A4
                                 / \
- - - - - - - - - - - - - - - -       - - - - - - - - - - - - - - - - 


----------------------------------------
!IMPORTANT EVENT (1)!
A large gear falls infront of Nightmare
(Right)

Succeed = Start A4 with 100% health
Fail    = Start A4 with 70% health
----------------------------------------


(A4)

[A3a or A3b]
CLOCK TOWER
Zasalamel
Upon Victory = 2 Choices or 2 Paths
If came from A3a 
    Died once fighting Zasalamel  = Go to C1
    Never died fighting Zasalamel = Go to A5b
If came from A3b
    Choice 1 = Go to A5a
    Choice 2 = Go to B5


(A5a)                            |    (A5b)
                                 | 
[A4 from path A3b]               |    [A4 from path A3a , B4]
EGYPTIAN TEMPLE                  |    SILK ROAD RUIN
Yun-Seong                        |    Lizardman
Upon Victory ==> Go to A6        |    Upon Victory ==> Go to A6


(A6)

[A5a or A5b]
LOTUS GARDEN
Xianghua
Upon Victory ==> Go to A7


(A7)

[A6]
UNDERGROUND SANCTUM
Taki
Upon Victory ==> Go to A8


(A8)

[A7 or B7]
LOST CATHEDRAL
Raphael
Upon Victory ==> Go to IMPORTANT EVENT (2)

----------------------------------------
!IMPORTANT EVENT (2)!
A cage will fall to trap Nightmare
(Right+K)

Succeed = Go to A9a
Fail    = Go to A9b
----------------------------------------


(A9a)                              |     (A9b)
                                   |
[A8 , C2 , +C2+ , D4 , D5]         |     [A8]
LOST CATHEDRAL                     |     LOST CATHEDRAL
Siegfried                          |     Zasalamel
Upon Victory ==> Go to A10         |     Upon Victory ==> Go to A10


----------------------------------------
!IMPORTANT EVENT (3)!
When Zasalamel becomes Abyss, he whips his scythe at Nightmare
(Guard)

Succeed = Start A10 with 100% health
Fail    = Start A10 with 50% health
----------------------------------------


(A10)

[A9a , A9b , D7]
LOST CATHEDRAL RUIN
Abyss
Upon Victory ==> End Movie











#+--------------+#
     PATH B
#+--------------+#

(B1)

[START]
EURYDICE SHRINE
Sophitia
Upon Victory ==> Go to B2


----------------------------------------
!IMPORTANT EVENT (1)!
A large gear falls infront of Nightmare
(Right)

Succeed = Start B2 with 100% health
Fail    = Start B2 with 70% health
----------------------------------------

(B2)

[B1]
CLOCK TOWER
Zasalamel
Upon Victory ==> 2 Choices
     Choice 1 = 2 More Choices
         Choice 1a = Go to B3
         Choice 1b = Go to D1
     Choice 2 = Go to B3


(B3)

[B2]
WATER MILL VALLEY
Talim
Upon Victory ==> 2 Possibilities
     No deaths yet  = 2 Choices
          Choice 1  = Go to X:3
          Choice 2  = Go to B4
     Died even once = Go to B4

- - - - - - - - - - - - - - - - 
(X:3)                           \
                                 |
[B3 if you haven't died yet]     |
CHALLENGE                        |
Fight 20 Lizardmen               |
Upon Victory ==> Go to B4        |
                                /
- - - - - - - - - - - - - - - -


----------------------------------------
!IMPORTANT EVENT (2)!
Astaroth ambushes Nightmare from above
(Guard)

Succeed = Start B4 with 100% health
Fail    = Start B4 with 75% health and your back to the ring-out
----------------------------------------


(B4)

[B3 or X:3]
KUNPAETKU SHRINE RUIN
Astaroth
Upon Victory ==> 2 Choices
     Choice 1 = Go to A5b
     Choice 2 = Go to B5


(B5)

[B4 or A4]
INDIAN PORT
Maxi
Upon Victory ==> Go to B6


(B6)

[B5 or D3]
SACRED MOUNT FUJI
Yoshimitsu
Upon Victory ==> Go to B7


(B7)

[B6]
PROVING GROUNDS
Kilik
Upon Victory ==> Go to A8










#+--------------+#
     PATH C
#+--------------+#


(C1)

[A4 from A3a]
LING-SHENG SU TEMPLE
Seong Mi-Na
Upon Victory ==> 2 Choices
     Choice 1 = Go to C2
     Choice 2 = Go to +C1+


(+C1+)

[C1]
KUNPAETKU SHRINE RUIN
Revenant
Upon Victory ==> Go to C2


(C2)

[C1 or +C1+]
OSTRHEINSBURG
Raphael
Upon Victory ==> 2 Choices
     Choice 1 = Go to +C2+
     Choice 2 = Go to A9a


(+C2+)

[C2]
LAKESIDE COLISEUM
Dragon
Upon Victory ==> Go to A9a






#+--------------+#
     PATH D
#+--------------+#

(D1)

[B2]
SECRET MONEY PIT
Theif , Theif , Voldo
Upon Victory ==> 2 Paths
     If no deaths this far = 2 Choices
          Choice 1 = Go to X:4
          Choice 2 = Go to D2
     If any deaths this far = Go to D2


- - - - - - - - - - - - - - - 
(X:4)                          \
                                |
[B2 if haven't died yet]        |
CHALLENGE                       | 
Will-O-The-Wisp                 |
Upon Victory/Loss ==> Go to D2  |
                               /
- - - - - - - - - - - - - - -


----------------------------------------
!IMPORTANT EVENT!
Cervantes sneaks up behind Nightmare and Dread Charges at him
(right+G)

Succeed = Start D2 with 100% health
Fail    = Start D2 with 70% health
----------------------------------------



(D2)

[D1 or X:4]
PIRATE RAID
Cervantes
Upon Victory ==> Go to D3



(D3)

[D2]
JYURAKUDAI VILLA
Setsuka
Upon Victory ==> 2 Choices
     Choice 1 = Go to B6
     Choice 2 = Go to D4


(D4)

[D3]
GRAND LABYRINTH
Raphael
Upon Victory ==> 2 Choices
     Leave   = Go to A9a
     Proceed = Go to D5


(D5)

[D4]
GRAND LABYRINTH
Unknown Soul (Samurai)
Upon Victory ==> 2 Paths
     Never died once  = 2 Choices
          Leave    = Go to A9a
          Approach = Go to D6
     Ever died at all = Go to A9a


(D6)

[D5]
GRAND LABYRINTH (DEEP)
Olcadan
Upon Victory/Loss ==> Go to D7


(D7)

[D6]
LOST CATHEDRAL
Zasalamel
Upon Victory = 2 Paths
     Defeat Olcadan  = Go to D8
     Lost to Olcadan = Go to A10


----------------------------------------
!IMPORTANT EVENT!
Zasalamel turns into Night Terror and fires a laser at Nightmare
(Right+K)

Succeed = Start D8 with 100% health
Fail    = Start D8 with 40% health
----------------------------------------



(D8)

[D7 if you defeated Olcadan]
CHAOS REALM
Night Terror
Upon Victory ==> End Movie







#+--------------+#
    End Movie
#+--------------+#

A couple gladiators are keeping guard when a Captain walks by. He warns
them that Nightmare's somewhere nearby and to stay alert. The camera
rises up the tower of the building and shows Nightmare gathering energy
from Soul Edge.

(Press G repeatedly)

Succeed: Nightmare leaps off the tower and dives to the ground. When
he hits the roof he turns into Night Terror and then lands onto the
ground. Everyone looks in horror as Night Terror fires a laser that
kills a gladiator and destroys your monument statue from Chronicles of
the Sword. The people that're still alive flee the area as Night Terror
spreads his wings and flies away.

Fail: Nightmare hops off the tower, lands on the roof, then jumps off
of there using his sword to grind the way down to the floor. When he
lands, the Captain and a guard rush to kill Nightmare... but are flung
backward by one good slash. The last guard charges, but Nightmare grabs
the guard's face with his demonic claw and whips him into the statue.
Finally, the camera gives Nightmare a close-up of him burning with evil
energy.



---------------------------------------------------------------------
CC) Path to Night Terror
---------------------------------------------------------------------
This part is nothing more than a direct list of what you have to do
in order to get to Night Terror. I added this part so you don't have to
sit there, analyzing the grid and index, in order to get to the true boss
of this game.

(!) Remember: You can't lose a single battle until you've killed Olcadan
              or else Zasalamel will turn into Abyss.


(Start)
Beserker
   
   
(Choice 2)
   
   
Shophitia
   
   
(Clock Tower event) : press right
   

Zasalamel


(Choice 1)
(Choice 2)


Theif , Thief , Voldo


(Hurry on ahead)


(Pirate Raid) : press right+G


Cervantes


Setsuka


(Choice 2)


Raphael


(Proceed)


Unknown Soul: Samurai


(Approach)


Olcadan


Zasalamel


(Chaos Realm event) : Right+K


Night Terror




=====================================================================
III) Closing
=====================================================================
This ending part will update in chunks, mainly because I don't wanna
spend the time to update this guide each time i recieve a question
with it... unless it's a really important question.

MY E-MAIL: Gamemaster53539@yahoo.com

---------------------------------------------------------------------
AA) Thanks
---------------------------------------------------------------------
To all those who contributed to making my guide complete and more player
friendly... this section goes out to you! (when you e-mail me, let me
know if you wanna be added to the list or kept secret)


The people from Namco and the other companies who made the game


---------------------------------------------------------------------
BB) Frequently Asked Questions
---------------------------------------------------------------------

(Since this is a new guide... I haven't gotten any questions, so this
section will definitely be updated at some point)