SS      OOOOOO      UU         UU  LL
  SS      OO    OO     UU         UU  LL
 SS      OO      OO    UU         UU  LL
SS      OO        OO   UU         UU  LL
SS     OO          OO  UU         UU  LL
 SS    OO          OO  UU         UU  LL
  SS   OO          OO  UU         UU  LL
   SS  OO          OO   UU        UU  LL
   SS   OO        OO     UU      UU   LL
  SS     OO      OO       UU    UU    LL
 SS       OO    OO         UU  UU     LLLLLLLLLLLL
SS         000000           UUUU      LLLLLLLLLLLL


  CC       AAAA      LL      IIIIII  BBBB   UU    UU  RRRR
 CC       AA  AA     LL        II    B  BB  UU    UU  RR RR
CC       AA    AA    LL        II    B  BB  UU    UU  RR RR
CC      AAAAAAAAAA   LL        II    BBBB   UU    UU  RRRR
 CC    AA        AA  LL        II    B  BB    UU  UU   RR RR
  CC  AA          AA LLLLLL  IIIIII  BBBB     UUUU    RR  RR


         333333333333333333333333333333333
              33       33        33
              33       33        33
              33       33        33
              33       33        33
              33       33        33
              33       33        33
              33       33        33
              33       33        33
              33       33        33
         333333333333333333333333333333333



Cervantes Walkthrough - Playstation 2

Written by: Darin Dye
            <gamemaster53539@yahoo.com>

Version 1.00

Begin Date:  8-20-2006
Completed Date: 8-21-2006

#####################################################################
LEGAL STUFF

All things in and of this game (as well as the other titles) was created
and developed by Namco and the other companies that was involved.

In order to use this document elsewhere you need to have my permission
before usage (getting authorization is as simple as e-mailing me for
permission), and when you do include my name as the author... because 
I'm the rightful author of this document.

#####################################################################


Table of Contents

I) Cervantes
 A) Character Profile
 B) Weapons
 C) Move List
  1) Horizontal Attacks
  2) Vertical Attacks
  3) Kick Attacks
  4) Simultaneous Attacks
  5) 8-way Run Attacks
  6) Throws
  7) Special Attacks
 D) Attack Chains

II) Tales of Souls
 AA) Path Grid
 BB) Index of Paths
 CC) Path to Night Terror

III) Closing
 AAA) Thanks
 BBB) Frequently Asked Questions

=====================================================================
I) Cervantes
=====================================================================
The dread pirate, Cervantes, has been a favorite character of mine
among all fighting games mainly because of his ruthlessness in battle,
along with his cool demeanor. Although Cervantes isn't a main character
of Soul Calibur III, he can be incredibally powerful and has the ability
to attack anyone, anywhere, from any position. In the air, standing,
crouching, lying down, you name it... he has really cool moves for all
the different positions.

The best part of Cervantes' story line is that he's basically a zombie...
a zombie pirate animated by Soul Edge through the shards that were scattered
in the earlier Soul Caliburs. Cervantes even has a huge chunk of Soul
Edge (the long sword he carries in his left hand) to power him through
the slaughters he goes through.

I'd classify Cervantes as an Anti-Character person because he can easily
do high damage from just about anywhere. I wouldn't recommend him for
beginners, but even a novice can use Cervantes and still whoop. The reason
I say a novice shouldn't use Cervantes is becuase he's virtually 
unstoppable in the masters' hands.



---------------------------------------------------------------------
A) Character Profile
---------------------------------------------------------------------
NOTE: This part came from the game itself, so thank Namco for this
 section.

Full Name: Cervantes de Leon

Age: 48 (Aging has stopped)
Birthplace: Valencia, Spanish Empire
Height: 5'10"
Weight: 176 lbs
Birth Date: January 1
Blood Type: None
Weapon: Soul Edge (Long sword type) & Pistol Sword
Weapon Name: Soul Edge & Nirvana
Discipline: Memories of Soul Edge

Family:
Father/Killed in battle
Mother/Deceased
His Crew/Slaughtered by his own hands (he has
no knowledge of the incident)

*Daughter/Ivy* (They left that part out)

By making use of the fragments of the cursed sword
within his body, Cervantes succeeded in perserving his
own will. With Soul Edge and the Adrian, he devoured
the souls of brawny men of the sea.

(Adrain is his ship I think)

One day, when he had moored his ship in an opening in
the cliffs in order to avoid the stormy waves, the
presence of the 'other' Soul Edge that he had felt up
until this time suddenly disappeared. Then, his body
began to crumble! The fragments of the cursed sword
within his body were losing their power. As things
stood now, he would soon return to the form of a
charred corpse.

'Wow, looks like you're in trouble!'

Turning to the source of the sudden voice, Cervantes
found a flock of black birds and a girl in green at the
top of the mast. (TIRA!)

'Who the hell are you?!'

'I guess you could say that I'm a servant of the cursed
sword.'

Cervantes grew angry at the overly cheerful girl, but
listening to her words, he learned that a power equal
and opposite of Soul Edge had sealed it...

After the girl disappeared from the mast and into the
darkness, Cervantes thought to himself.

He had no intention of binding himself to a shared
objective with the girl, but he had no choice but to
maintain his life by absorbing new souls, and while
doing so, destroy the enemy of Soul Edge and revive
the cursed sword that had been sealed.

His obsession for souls flaring, Cervantes set out into
the stormy sea.



---------------------------------------------------------------------
B) Weapons
---------------------------------------------------------------------

Below is a list of Cervantes' weapons, their effects (if any), and
how to unlock them. Please e-mail me if I have something wrong or you
know the requirements that I don't.

Soul Edge & Nirvana (1P) - No special effects
                         - Start off with

Soul Edge & Nirvana (2P) - No special effects
                         - Start off with

Styx - (1) Increase attack power (+20%)
       (2) Automatically guard impact some attacks
       (+) Buy in the shop

Erlang's Blade - (1) Guard impacts become easier to perform
                 (2) Automatically guard break some attacks
                 (+) Buy after Chapter 4 in Tales of Souls

Phlegethon - (1) Some attacks become counters
             (2) Penetrate you opponent's guard
             (+) Buy after Chapter 7 in Tales of Souls

Soul Edge - (1) Increase weapon reach
            (2) Increase attack power (+30%)
            (3) Some counters will have no effect
            (4) Health decreases
            (+) Unlock by completing Tales of Souls (must have Styx,
                Erlang's Blade, and Phlegethon)

Imitation Sword - (1) Change weapon hit sound effects
                  (2) Decreased pushback force
                  (+) ???? Battles
                  (+) Beat ???? mission with a ???? rating on ???? difficulty

The Ancient - No special effects
              (+) Fully complete Cervantes' Tutorial
              (+) Defeat Olcadan in Tales of Souls



---------------------------------------------------------------------
C) Move List
---------------------------------------------------------------------

NOTE: This was taken from the in-game command list, so credit to this
part is due to Namco and the other creators.


To make everything easier for you i'll follow the pattern of the game:

A = horizontal
B = vertical
K = kick
G = guard

(?) Hold whatever is in the parenthesis

d = down
r = right
l = left
u = up

q = quarter turn

IMPORTANT NOTE: input the direction command where i've placed it in
relation to the surrounding buttons. If there's d+A you hit down and
A, if there's K+u then hit kick followed with up.


T = Throw
GI = guard impact
GB = gurad break
U = unblockable
AT = attack throw
SP = special movement/stance

L = Low
M = Middle
H = High
SL = special low
SM = special mid

* = pause

The format of the list goes:
  
   (input command) ::: (hit range) [total damage/counter damage]

--- --- --- --- --- --- --- --- --- ---
1) Horizontal Attacks
--- --- --- --- --- --- --- --- --- ---

A A            ::: H H        (29/30)
d+l+A          ::: L          (30/33)
d+l+A B        ::: M          (30/35 *U when soul charged)
d+l+aB+K       ::: M          (25/27)
d+l+a(B+K)     ::: M [U]      (40/44)
d+A            ::: SL         (15/16)
d+r+A B        ::: L M        (43/45 *stuns)
d+r+A B (just) ::: L M H [U]  (64/65 *stuns)
l+A            ::: H          (22/25 *counter stuns)
r+A            ::: H          (25/30 *turns opponent 90 degrees)
ll+A           ::: H          (38/42)
ll+aB          ::: M [AT]     (50/51)
ll+aB B        ::: M M        (??? first hit is AT, can't pull it off)
rr+A           ::: H          (35/38)
aB             ::: H M        (46/47)
aK             ::: H          (20/22)

While crouching A    ::: SL   (14/15)
While rising A B     ::: M M  (58/62 *first hit counter stuns)
While rising A (B)   ::: M M  (70/75 *if second hit misses its a tremor)
Jump A               ::: H    (24/26)
Jump (delay) A       ::: L    (22/24)


--- --- --- --- --- --- --- --- --- ---
2) Vertical Attacks
--- --- --- --- --- --- --- --- --- ---

B B B                   ::: M M M     (60/61)
B B l+B+K               ::: M M M     (60/61)
B+d                     ::: SM        (8/9)
B+d (on airborne enemy) ::: [AT]      (31)
d+l+B                   ::: M         (24/26)
d+B                     ::: M         (18/20)
d+r+B                   ::: M         (34/37)
d+r+B B                 ::: M M       (61 *only if first hit counters)
l+B K                   ::: M H       (38/40)
r+B B                   ::: M M       (48/50 *first hit counter stuns)
r+(B) B                 ::: M M       (58/61 *first hit stuns)
ll+B                    ::: M         (35/38)
rr+B                    ::: M [AT]    (30/33 or 50/53)
bA                      ::: H [GI]    (18/21 *counter stuns)
bK                      ::: M         (28/32)

While crouching B   ::: M    (16/18)
While rising B      ::: M    (32/35)
Jump B              ::: M    (27/30)
Jump (delay) B      ::: M    (26/29)


--- --- --- --- --- --- --- --- --- ---
3) Kick Attacks
--- --- --- --- --- --- --- --- --- ---

K       ::: H     (15/16)
d+l+K   ::: L     (20/22)
d+K     ::: L     (15/16)
d+r+K   ::: M     (20/22)
l+K K   ::: H M   (40/42)
r+K     ::: M     (18/20)
ll+K    ::: M     (38/42)
rr+K    ::: M     (24/26)

While crouching K   ::: L    (13/14)
While rising K      ::: M    (20/22)
Jump K              ::: M    (18/20)
Jump (delay) K      ::: M    (18/20)


--- --- --- --- --- --- --- --- --- ---
4) Simultaneous Attacks
--- --- --- --- --- --- --- --- --- ---

A+B                ::: M       (24/28 *stun spins)
d+l+A+B            ::: M       (28/32)
d+A+B              ::: M       (30/33)
d+r+A+B            ::: M M     (27/28 *counter stuns)
l+A+B              ::: M [U]   (30/33)
r+A+B B            ::: M M     (45/47)
r+A+B B (Just)     ::: M M M   (53/55)
ll+A+B             ::: M       (40/44)
ll+(A+B)           ::: M [U]   (65/71)
rr+A+B             ::: M H     (50/52)
u+l/u/u+r +A+B     ::: M       (48/55)

While crouching A+B            ::: M M M M M M M    (56/57)
While crouching A+B repeat B   ::: MMMMMMM [GB]     (66/67)

B+K                ::: [GI] (*GI's vertical attacks and does 42 damage)
d+B+K              ::: M            (40/44)
d+(B+K)            ::: M            (60/66 *if misses it causes a tremor)
l+B+K              ::: M            (48/55 *GB when soul charged)
r+B+K              ::: M            (45/49)
r+(B+K)            ::: M M M [GB]   (55/58)
u+l/u/u+r +B+K     ::: M            (42/46)
u+l/u/u+r +(B+K)   ::: M            (30/33)
A+K                ::: [GI] (*GI's horizontal attacks and does 40 damage)
l+A+K              ::: M [GI]       (25/27)
r+A+K              ::: H [U]        (60/66)
u+A+K              ::: H [U]        (25)
K+G                ::: Taunt


--- --- --- --- --- --- --- --- --- ---
5) 8-Way Run Attacks
--- --- --- --- --- --- --- --- --- ---
This part only includes the "new" looking techniques from the ones
listed above. Basically convert rr or ll to (l) or (r).

(r+u)/(r+d) +A        ::: H [GI]   (29/32)
(u)+A                 ::: H M      (47/49)
(d)+A                 ::: M H      (55/57)
(u)/(d)+B             ::: L        (25/26 *counter stuns)
(u)/(d)+B on downed   ::: [AT]     (34)
(u)/(d)+K             ::: M [GI]   (23/24)
(u+l)/(d+l)+A A       ::: L L      (45/46)
(u+l)/(d+l)+A B       ::: L M      (40/41 *last hit stuns)
(u+l)/(d+l)+B         ::: M        (47/52)
(u+l)/(d+l)+K         ::: L        (29/32)



--- --- --- --- --- --- --- --- --- ---
6) Throws
--- --- --- --- --- --- --- --- --- ---

A+G                  ::: T   (50)
B+G                  ::: T   (20 *auto-dread charge)
Left Side A+G/B+G    ::: T   (55)
Right Side A+G/B+G   ::: T   (60)
Back A+G/B+G         ::: T   (60)

q+r q+r+B+G          ::: T   (75)


--- --- --- --- --- --- --- --- --- ---
7) Special Attacks
--- --- --- --- --- --- --- --- --- ---

Dread Charge: q+l (quarter turn left)
=============

A       ::: H [U]    (55/60)
A+K A   ::: L L      (27/28)
B       ::: M        (60/66 *GB when soul charged)
u/d+B   ::: M        (60/66 *GB when soul charged)
K       ::: L        (30/33)
r B+K   ::: M [SP]   (48/53 *GB when soul charged)
B+K     ::: M M M    (68/69)



---------------------------------------------------------------------
D) Attack Chains
---------------------------------------------------------------------

This section is nothing more than a list of chains of combos that flow
together really to pretty well. I added this section to show you why I
say Cervantes is an "anti-character" person.

r+d+B , B+d (65 damage)

q+l B , once they hit the floor B+d (92 damage)

r+d+B , (d) or dd+B (68 damage)

bA , A+B , l+K K , facing away B+K , q+l B , when they land B+d (197 damage)

r+A , move in and grab (80 damage)

B+G , B+K (64 damage)

q+l r B+K , d+A+B (70 damage)

B+d , K , l+K , rr+B (73 damage)

bA , A+B , d+A+B , while rising B (99 damage)

d+r+B , d+(B+K) (79 damage)

d+B+(d) , while crouching A+B (78 damage)

r+A , l+A , B+G , B+K (113 damage)

r+(B) , q+l K (62 damage)

With your right side to a wall , d+r+B , B+d , u+A+K , q+l r B+K ,
while crouching A+B (197 damage)

l+K K , facing away B+K , r+(B) B (115 damage)



=====================================================================
II) Tales of Souls
=====================================================================
This section shows the many paths Cervantes can take through his Tales
of Souls story line. My format is pretty simple, but may confuse you...
so I'll start by giving you a grid of the levels and then the index
of the stages.

(Path ID)

[previous stage(s)]
NAME OF AREA
Enemy
Upon Victory ==> (next ID to look for)


---------------------------------------------------------------------
AA) Path Grid
---------------------------------------------------------------------

This doesn't do much more than SHOW you the paths Cervantes can take,
it doesn't tell you HOW to get there... and that's why the next section
is the stage index, so you know exactly how to get there.


                  -----------START----------
                 |                          |
                 |                          |
                A1                         B1
                 |                          |
                 |                          |
                 |                          |
                A2                         B2
               /  \                       /  \
              /    \                     /    \
             /      \                   /      \
           A3a     A3b--------        B3a       B3b
             \                |         \      /
              \               |          \    /
               \              |           \  /
                A4           C1   (TO D1)--B4--(+B4+)---(TO D2)
                 |          / |           / |
                 |         /  |          /  |
                 |        /   |         /   |
     (TO C3)----A5     D1    C2---------   B5
                 |      |     |             |\   
                 |      |     |             | +B5+
                 |      |     |             |/   
                A6     D2    C3            B6
               / |     /\     |             |\
              /  |    /  \    |             | +B6+
             /   |   /    \   |             |/
            /___A7  D3a  D3b C4          (TO C6a)
            |    |   \    /   |
            |    |    \  /    |
            |    |     \/     |
            |   A8      \____C5
            \    |           /\
             \   |          /  \
              \  |         /    \
               -A9       C6a    C6b
                 |\        \    /
                 | \_____   \  /
                 |       \   \/
                A10       \__C7
                  \           |
                   \         /
                    \       /
                     END MOVIE



---------------------------------------------------------------------
BB) Index of Paths
---------------------------------------------------------------------

(START)

PIRATE RAID
Pirate, Pirate , Pirate
Upon Victory ==> 2 Choices
     Choice 1 = Go to A1
     Choice 2 = Go to B1


#+----------+#
    PATH A
#+----------+#

(A1)

[START]
VALENTINE MANSION
Ivy
Upon Victory ==> Go to A2


----------------------------------------
!IMPORTANT EVENT!
A large gear falls infront of Cervantes
(Right)

Succeed = Start A2 with 100% health
Fail    = Start A2 with 70% health
----------------------------------------


(A2)

[A1]
CLOCK TOWER
Zasalamel
Upon Victory ==> 2 Choices
     Choice 1 = 2 more choices
          Choice 1a = Go to A3b
          Choice 1b = Go to A3a
     Choice 2 = Go to A3b



(A3a)                      |   (A3b)
                           |
[A2]                       |   [A2]
EURYDICE SHRINE            |   LAKESIDE COLISEUM
Sophitia                   |   Rock
Upon Victory ==> Go to X:1 |   Upon Victory ==> Go to X:2 or C1
                    or A4

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
(X:1)                          |(X:2)
                               |
[No losses to this point]      |[No losses to this point]
CHALLENGE                      |CHALLENGE
Colossus                       |Valeria, Hualin, Lynnette
Upon Victory/Loss ==> Go to A4 |Upon Victory/Loss ==> Go to C1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 


----------------------------------------
!IMPORTANT EVENT!
Astaroth ambushes Cervantes from above
(Guard)

Succeed = Start A4 with 100% health
Fail    = Start A4 with 75% health and your back to the ring-out
----------------------------------------


(A4)

[A3a]
KUNPAETKU SHRINE RUIN
Astaroth
Upon Victory ==> Go to A5




(A5)

[A4]
WATER MILL VALLEY
Talim
Upon Victory ==> 2 Choices
     Choice 1 = Go to C3
     Choice 2 = Go to A6




(A6)

[A5]
GRAND LABYRINTH
Unknown Soul: Nunchucku
Upon Victory ==> 2 Choices
     Choice 1 = Go to A9
     Choice 2 = Go to A7




(A7)

[A6]
GRAND LABYRINTH
Taki
Upon Victory ==> 2 Paths
1) Never lost yet = 2 Choices
     Choice 1 = Go to A9
     Choice 2 = Go to A8
2) Lost even once = Go to A9




(A8)

[A7 and never lost yet]
GRAND LABYRINTH (DEEP)
Olcadan
Upon Victory/Loss ==> Go to A9




(A9)

[A6 , A7 , A8]
LOST CATHEDRAL
Zasalamel
Upon Victory ==> 2 Paths
1) Beat Olcadan = Go to A10
2) Lost Olcadan = Go to C7


----------------------------------------
!IMPORTANT EVENT!
Zasalamel turns into Night Terror and fires a laser at Cervantes
(Right+K)

Succeed = Start A10 with 100% health
Fail    = Start A10 with 40% health
----------------------------------------


(A10)

[A9 if Olcadan was defeated]
CHAOS REALM
Night Terror
Upon Victory ==> Go to End Movie





#+----------+#
    PATH B
#+----------+#

(B1)

[START]
OLD TOLEDO
Cassandra
Upon Victory ==> Go to B2




(B2)

[B1]
OSTRHEINSBURG
Tira
Upon Victory ==> 2 choices
     Choice 1 = Go to B3a
     Choice 2 = Go to B3b




(B3a)                           |(B3b)
                                |
[B2]                            |[B2]
SECRET MONEY PIT                |OSTRHEINSBURG
Voldo                           |Revenant
Upon Victory = 2 paths          |Upon Victory = 2 Paths
1) Haven't lost yet = 2 Choices |1) Haven't lost yet = 2 choices
     Choice 1 = Go to X:3       |     Choice 1 = Go to X:4
     Choice 2 = Go to B4        |     Choice 2 = Go to B4
2) Lost at all= Go to B4        |2) Lost at all= Go to B4



- - - - - - - - - - - - - - -       - - - - - - - - - - - - - - - - -
(X:3)                          \ /  (X:4)
CHALLENGE                       |   CHALLENGE
Will-O-The-Wisp                 |   Li Long
Upon Victory/Loss ==> Go to B4 / \  Upon Victory/Loss ==> Go to B4
- - - - - - - - - - - - - - -       - - - - - - - - - - - - - - - - -


----------------------------------------
!IMPORTANT EVENT!
A large gear falls infront of Cervantes
(Right)

Succeed = Start B4 with 100% health
Fail    = Start B4 with 70% health
----------------------------------------


(B4)

[B3a or B3b]
CLOCK TOWER
Zasalamel
Upon Victory ==> 2 Paths
1) Came from B3a = 2 Choices
     Choice 1 = Go to C2
     Choice 2 = Go to +B4+
2) Came from B3b = 2 more paths
  I) Lost to Zasalamel 1+ times = Go to B5
 II) Never lost to Zasalamel    = Go to D1




(+B4+)

[B4 from path B3a, then choice 2]
BATTLE IN THE STRAIGHT
Samurai
Upon Victory = Go to D2




(B5)

[B4 from path B3b and lost at least once to Zasalamel]
SILK ROAD RUIN
Bandit
Upon Victory ==> 2 Choices
     Choice 1 = Go to +B5+
     Choice 2 = Go to B6




(+B5+)

[B5]
INDIAN PORT
Maxi
Upon Victory ==> Go to B6




(B6)

[B5 or +B5+]
UNDERGROUND SANCTUM
Taki
Upon Victory ==> 2 Choices
     Choice 1 = Go to +B6+
     Choice 2 = Go to C6a




(+B6+)

[B6]
JYURAKUDAI VILLA
Setsuka
Upon Victory ==> Go to C6a





#+----------+#
    PATH C
#+----------+#

----------------------------------------
!IMPORTANT EVENT!
Cervantes sneaks behind Raphael, but Raphael charges Cervantes with
his thrust attack...
(Left+G)

Succeed = Start C1 with normal health
Fail    = Start C1 poisoned
----------------------------------------


(C1)

[A3b]
ROMANIAN VALLEY
Raphael
Upon Victory ==> 2 Choices
     Choice 1 = Go to D1
     Choice 2 = Go to C2




(C2)

[C1 or B4]
EGYPTIAN TEMPLE
Yun-Seong
Upon Victory ==> Go to C3




(C3)

[C2 or A5]
SACRED MOUNT FUJI
Yoshimitsu
Upon Victory ==> Go to C4




(C4)

[C3]
LOTUS GARDEN
Xianghua
Upon Victory ==> 2 Paths
1) ????? = 2 choices
     Choice 1 = Go to X:5
     Choice 2 = Go to C5
2) What ever ???? isn't = Go to C5



- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
(X:5)                                                         \
CHALLENGE                                                      |
Miser                                                          |
Upon Victory = Go to C5 with more money                        |
Upon Loss = Go to C5 with all money from this trip depleted   /
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 




(C5)

[C4 , D3a , D3b]
LOST CATHEDRAL
Taki
Upon Victory ==> Go to Cage Event below


----------------------------------------
!CAGE EVENT!
A cage drops from the ceiling
(right+K)

Succeed = Go to C6a
Fail    = Go to C6b
----------------------------------------


(C6a)                      |(C6b)
                           |
[C5 , B6 , +B6+]           |[C5]
LOST CATHEDRAL             |LOST CATHEDRAL
Siegfried                  |Nightmare
Upon Victory ==> Go to C7  |Upon Victory ==> Go to C7


----------------------------------------
!IMPORTANT EVENT!
Zasalamel transforms into Abyss and whips his scythe at Cervantes
(Guard)

Succeed = Start C7 with 100% health
Fail    = Start C7 with 50% health
No Matter What = Start C7 with Soul Edge
----------------------------------------


(C7)

[C6a or C6b]
LOST CATHEDRAL RUIN
Abyss
Upon Victory ==> Go to End Movie





#+----------+#
    PATH D
#+----------+#

(D1)

[C1 or B4]
SILK ROAD RUIN
Lizardman
Upon Victory ==> Go to D2




(D2)

[D1 or +B4+]
BATTLE IN THE STRAIGHT
Mitsurugi
Upon Victory ==> 2 Paths
1) Killed Mitsurugi   = Go to D3a
2) Rung Out Mitsurugi = Go to D3b




(D3a)                      | (D3b)
                           |
[D2, killed Mitsurugi]     | [D2, ring out Mitsurugi]
LING-SHENG SU TEMPLE RUIN  | PROVING GROUNDS
Seong Mi-Na                | Kilik
Upon Victory ==> Go to C5  | Upon Victory ==> 2 Paths
                           | 1) ???? = 2 choices
                           |      Choice 1 = Go to X:6
                           |      Choice 2 = Go to C5
                           | 2) Whatever ???? isn't = Go to C5

- - - - - - - - - - - - - - - -
(X:6)                           \
CHALLENGE                        |
Shadow Master                    |
Upon Victory/Loss ==> Go to C5  /
- - - - - - - - - - - - - - - - 




#+----------+#
  END MOVIE
#+----------+#

Cervantes is standing on the mast (or whatever it is), pulsing with
energy due to the cursed sword's power. A couple of pirates are
straining to see what's emitting the glow and freak out about what
Cervantes is. Cervantes boards the ship and immediately kills 4 crew
members and laughs at the others' fear. Just then, the dead crew members
glow with the evil energy and start to get up.

(Press G repeatedly)


Success: When the phantoms get up, Cervantes becomes quite displeased
        at their "ungratefulness" for feeding his power.

Fail: When the phantoms get up, Cervantes orders them to leave nothing
     behind. You then see the 2 ships from a distance and hear Cervantes
     chuckle, followed by a scream and Cervantes' laughter.



---------------------------------------------------------------------
CC) Path to Night Terror
---------------------------------------------------------------------

This section does nothing more than tell you what you need to do to
get to Night Terror... the ultimate final boss in Soul Calibur III.

NOTE: You cannot lose a single match until you've beaten Olcadan. Even
      losing to Olcadan himself causes the whole trip to be a waste...
      unless you're looking for cash too.


                       START
                     (3 Pirates)


                     (Choice 1)

                     
                        Ivy 


                       Gear Event (right)


                      Zasalamel


                      (Choice 1)
                      (Choice 2)


                  Astaroth Event (Guard)


                       Astaroth 


                        Talim


                      (Choice 2)


                      Unknown Soul


                      (Choice 2)


                         Taki


                      (Choice 2)


                       Olcadan


                       Zasalamel


                Night Terror Event (Right+K)


                      Night Terror



=====================================================================
III) Closing
=====================================================================
This ending part will update in chunks, mainly because I don't wanna
spend the time to update this guide each time I recieve a question
with it... unless it's a really important question.

MY E-MAIL: Gamemaster53539@yahoo.com

---------------------------------------------------------------------
AAA) Thanks
---------------------------------------------------------------------
To all those who contributed to making my guide complete and more player
friendly... this section goes out to you! (when you e-mail me, let me
know if you wanna be added to the list or kept secret)


The people from Namco and the other companies who made the game


---------------------------------------------------------------------
BBB) Frequently Asked Questions
---------------------------------------------------------------------

(Since this is a new guide... I haven't gotten any questions, so this
section will definitely be updated at some point)