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    Cervantes by Sigfriedsfriend

    Version: 1.00 | Updated: 08/21/06 | Printable Version | Search This Guide

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    Cervantes Walkthrough - Playstation 2
    
    Written by: Darin Dye
                <gamemaster53539@yahoo.com>
    
    Version 1.00
    
    Begin Date:  8-20-2006
    Completed Date: 8-21-2006
    
    #####################################################################
    LEGAL STUFF
    
    All things in and of this game (as well as the other titles) was created
    and developed by Namco and the other companies that was involved.
    
    In order to use this document elsewhere you need to have my permission
    before usage (getting authorization is as simple as e-mailing me for
    permission), and when you do include my name as the author... because 
    I'm the rightful author of this document.
    
    #####################################################################
    
    
    Table of Contents
    
    I) Cervantes
     A) Character Profile
     B) Weapons
     C) Move List
      1) Horizontal Attacks
      2) Vertical Attacks
      3) Kick Attacks
      4) Simultaneous Attacks
      5) 8-way Run Attacks
      6) Throws
      7) Special Attacks
     D) Attack Chains
    
    II) Tales of Souls
     AA) Path Grid
     BB) Index of Paths
     CC) Path to Night Terror
    
    III) Closing
     AAA) Thanks
     BBB) Frequently Asked Questions
    
    =====================================================================
    I) Cervantes
    =====================================================================
    The dread pirate, Cervantes, has been a favorite character of mine
    among all fighting games mainly because of his ruthlessness in battle,
    along with his cool demeanor. Although Cervantes isn't a main character
    of Soul Calibur III, he can be incredibally powerful and has the ability
    to attack anyone, anywhere, from any position. In the air, standing,
    crouching, lying down, you name it... he has really cool moves for all
    the different positions.
    
    The best part of Cervantes' story line is that he's basically a zombie...
    a zombie pirate animated by Soul Edge through the shards that were scattered
    in the earlier Soul Caliburs. Cervantes even has a huge chunk of Soul
    Edge (the long sword he carries in his left hand) to power him through
    the slaughters he goes through.
    
    I'd classify Cervantes as an Anti-Character person because he can easily
    do high damage from just about anywhere. I wouldn't recommend him for
    beginners, but even a novice can use Cervantes and still whoop. The reason
    I say a novice shouldn't use Cervantes is becuase he's virtually 
    unstoppable in the masters' hands.
    
    
    
    ---------------------------------------------------------------------
    A) Character Profile
    ---------------------------------------------------------------------
    NOTE: This part came from the game itself, so thank Namco for this
     section.
    
    Full Name: Cervantes de Leon
    
    Age: 48 (Aging has stopped)
    Birthplace: Valencia, Spanish Empire
    Height: 5'10"
    Weight: 176 lbs
    Birth Date: January 1
    Blood Type: None
    Weapon: Soul Edge (Long sword type) & Pistol Sword
    Weapon Name: Soul Edge & Nirvana
    Discipline: Memories of Soul Edge
    
    Family:
    Father/Killed in battle
    Mother/Deceased
    His Crew/Slaughtered by his own hands (he has
    no knowledge of the incident)
    
    *Daughter/Ivy* (They left that part out)
    
    By making use of the fragments of the cursed sword
    within his body, Cervantes succeeded in perserving his
    own will. With Soul Edge and the Adrian, he devoured
    the souls of brawny men of the sea.
    
    (Adrain is his ship I think)
    
    One day, when he had moored his ship in an opening in
    the cliffs in order to avoid the stormy waves, the
    presence of the 'other' Soul Edge that he had felt up
    until this time suddenly disappeared. Then, his body
    began to crumble! The fragments of the cursed sword
    within his body were losing their power. As things
    stood now, he would soon return to the form of a
    charred corpse.
    
    'Wow, looks like you're in trouble!'
    
    Turning to the source of the sudden voice, Cervantes
    found a flock of black birds and a girl in green at the
    top of the mast. (TIRA!)
    
    'Who the hell are you?!'
    
    'I guess you could say that I'm a servant of the cursed
    sword.'
    
    Cervantes grew angry at the overly cheerful girl, but
    listening to her words, he learned that a power equal
    and opposite of Soul Edge had sealed it...
    
    After the girl disappeared from the mast and into the
    darkness, Cervantes thought to himself.
    
    He had no intention of binding himself to a shared
    objective with the girl, but he had no choice but to
    maintain his life by absorbing new souls, and while
    doing so, destroy the enemy of Soul Edge and revive
    the cursed sword that had been sealed.
    
    His obsession for souls flaring, Cervantes set out into
    the stormy sea.
    
    
    
    ---------------------------------------------------------------------
    B) Weapons
    ---------------------------------------------------------------------
    
    Below is a list of Cervantes' weapons, their effects (if any), and
    how to unlock them. Please e-mail me if I have something wrong or you
    know the requirements that I don't.
    
    Soul Edge & Nirvana (1P) - No special effects
                             - Start off with
    
    Soul Edge & Nirvana (2P) - No special effects
                             - Start off with
    
    Styx - (1) Increase attack power (+20%)
           (2) Automatically guard impact some attacks
           (+) Buy in the shop
    
    Erlang's Blade - (1) Guard impacts become easier to perform
                     (2) Automatically guard break some attacks
                     (+) Buy after Chapter 4 in Tales of Souls
    
    Phlegethon - (1) Some attacks become counters
                 (2) Penetrate you opponent's guard
                 (+) Buy after Chapter 7 in Tales of Souls
    
    Soul Edge - (1) Increase weapon reach
                (2) Increase attack power (+30%)
                (3) Some counters will have no effect
                (4) Health decreases
                (+) Unlock by completing Tales of Souls (must have Styx,
                    Erlang's Blade, and Phlegethon)
    
    Imitation Sword - (1) Change weapon hit sound effects
                      (2) Decreased pushback force
                      (+) ???? Battles
                      (+) Beat ???? mission with a ???? rating on ???? difficulty
    
    The Ancient - No special effects
                  (+) Fully complete Cervantes' Tutorial
                  (+) Defeat Olcadan in Tales of Souls
    
    
    
    ---------------------------------------------------------------------
    C) Move List
    ---------------------------------------------------------------------
    
    NOTE: This was taken from the in-game command list, so credit to this
    part is due to Namco and the other creators.
    
    
    To make everything easier for you i'll follow the pattern of the game:
    
    A = horizontal
    B = vertical
    K = kick
    G = guard
    
    (?) Hold whatever is in the parenthesis
    
    d = down
    r = right
    l = left
    u = up
    
    q = quarter turn
    
    IMPORTANT NOTE: input the direction command where i've placed it in
    relation to the surrounding buttons. If there's d+A you hit down and
    A, if there's K+u then hit kick followed with up.
    
    
    T = Throw
    GI = guard impact
    GB = gurad break
    U = unblockable
    AT = attack throw
    SP = special movement/stance
    
    L = Low
    M = Middle
    H = High
    SL = special low
    SM = special mid
    
    * = pause
    
    The format of the list goes:
      
       (input command) ::: (hit range) [total damage/counter damage]
    
    --- --- --- --- --- --- --- --- --- ---
    1) Horizontal Attacks
    --- --- --- --- --- --- --- --- --- ---
    
    A A            ::: H H        (29/30)
    d+l+A          ::: L          (30/33)
    d+l+A B        ::: M          (30/35 *U when soul charged)
    d+l+aB+K       ::: M          (25/27)
    d+l+a(B+K)     ::: M [U]      (40/44)
    d+A            ::: SL         (15/16)
    d+r+A B        ::: L M        (43/45 *stuns)
    d+r+A B (just) ::: L M H [U]  (64/65 *stuns)
    l+A            ::: H          (22/25 *counter stuns)
    r+A            ::: H          (25/30 *turns opponent 90 degrees)
    ll+A           ::: H          (38/42)
    ll+aB          ::: M [AT]     (50/51)
    ll+aB B        ::: M M        (??? first hit is AT, can't pull it off)
    rr+A           ::: H          (35/38)
    aB             ::: H M        (46/47)
    aK             ::: H          (20/22)
    
    While crouching A    ::: SL   (14/15)
    While rising A B     ::: M M  (58/62 *first hit counter stuns)
    While rising A (B)   ::: M M  (70/75 *if second hit misses its a tremor)
    Jump A               ::: H    (24/26)
    Jump (delay) A       ::: L    (22/24)
    
    
    --- --- --- --- --- --- --- --- --- ---
    2) Vertical Attacks
    --- --- --- --- --- --- --- --- --- ---
    
    B B B                   ::: M M M     (60/61)
    B B l+B+K               ::: M M M     (60/61)
    B+d                     ::: SM        (8/9)
    B+d (on airborne enemy) ::: [AT]      (31)
    d+l+B                   ::: M         (24/26)
    d+B                     ::: M         (18/20)
    d+r+B                   ::: M         (34/37)
    d+r+B B                 ::: M M       (61 *only if first hit counters)
    l+B K                   ::: M H       (38/40)
    r+B B                   ::: M M       (48/50 *first hit counter stuns)
    r+(B) B                 ::: M M       (58/61 *first hit stuns)
    ll+B                    ::: M         (35/38)
    rr+B                    ::: M [AT]    (30/33 or 50/53)
    bA                      ::: H [GI]    (18/21 *counter stuns)
    bK                      ::: M         (28/32)
    
    While crouching B   ::: M    (16/18)
    While rising B      ::: M    (32/35)
    Jump B              ::: M    (27/30)
    Jump (delay) B      ::: M    (26/29)
    
    
    --- --- --- --- --- --- --- --- --- ---
    3) Kick Attacks
    --- --- --- --- --- --- --- --- --- ---
    
    K       ::: H     (15/16)
    d+l+K   ::: L     (20/22)
    d+K     ::: L     (15/16)
    d+r+K   ::: M     (20/22)
    l+K K   ::: H M   (40/42)
    r+K     ::: M     (18/20)
    ll+K    ::: M     (38/42)
    rr+K    ::: M     (24/26)
    
    While crouching K   ::: L    (13/14)
    While rising K      ::: M    (20/22)
    Jump K              ::: M    (18/20)
    Jump (delay) K      ::: M    (18/20)
    
    
    --- --- --- --- --- --- --- --- --- ---
    4) Simultaneous Attacks
    --- --- --- --- --- --- --- --- --- ---
    
    A+B                ::: M       (24/28 *stun spins)
    d+l+A+B            ::: M       (28/32)
    d+A+B              ::: M       (30/33)
    d+r+A+B            ::: M M     (27/28 *counter stuns)
    l+A+B              ::: M [U]   (30/33)
    r+A+B B            ::: M M     (45/47)
    r+A+B B (Just)     ::: M M M   (53/55)
    ll+A+B             ::: M       (40/44)
    ll+(A+B)           ::: M [U]   (65/71)
    rr+A+B             ::: M H     (50/52)
    u+l/u/u+r +A+B     ::: M       (48/55)
    
    While crouching A+B            ::: M M M M M M M    (56/57)
    While crouching A+B repeat B   ::: MMMMMMM [GB]     (66/67)
    
    B+K                ::: [GI] (*GI's vertical attacks and does 42 damage)
    d+B+K              ::: M            (40/44)
    d+(B+K)            ::: M            (60/66 *if misses it causes a tremor)
    l+B+K              ::: M            (48/55 *GB when soul charged)
    r+B+K              ::: M            (45/49)
    r+(B+K)            ::: M M M [GB]   (55/58)
    u+l/u/u+r +B+K     ::: M            (42/46)
    u+l/u/u+r +(B+K)   ::: M            (30/33)
    A+K                ::: [GI] (*GI's horizontal attacks and does 40 damage)
    l+A+K              ::: M [GI]       (25/27)
    r+A+K              ::: H [U]        (60/66)
    u+A+K              ::: H [U]        (25)
    K+G                ::: Taunt
    
    
    --- --- --- --- --- --- --- --- --- ---
    5) 8-Way Run Attacks
    --- --- --- --- --- --- --- --- --- ---
    This part only includes the "new" looking techniques from the ones
    listed above. Basically convert rr or ll to (l) or (r).
    
    (r+u)/(r+d) +A        ::: H [GI]   (29/32)
    (u)+A                 ::: H M      (47/49)
    (d)+A                 ::: M H      (55/57)
    (u)/(d)+B             ::: L        (25/26 *counter stuns)
    (u)/(d)+B on downed   ::: [AT]     (34)
    (u)/(d)+K             ::: M [GI]   (23/24)
    (u+l)/(d+l)+A A       ::: L L      (45/46)
    (u+l)/(d+l)+A B       ::: L M      (40/41 *last hit stuns)
    (u+l)/(d+l)+B         ::: M        (47/52)
    (u+l)/(d+l)+K         ::: L        (29/32)
    
    
    
    --- --- --- --- --- --- --- --- --- ---
    6) Throws
    --- --- --- --- --- --- --- --- --- ---
    
    A+G                  ::: T   (50)
    B+G                  ::: T   (20 *auto-dread charge)
    Left Side A+G/B+G    ::: T   (55)
    Right Side A+G/B+G   ::: T   (60)
    Back A+G/B+G         ::: T   (60)
    
    q+r q+r+B+G          ::: T   (75)
    
    
    --- --- --- --- --- --- --- --- --- ---
    7) Special Attacks
    --- --- --- --- --- --- --- --- --- ---
    
    Dread Charge: q+l (quarter turn left)
    =============
    
    A       ::: H [U]    (55/60)
    A+K A   ::: L L      (27/28)
    B       ::: M        (60/66 *GB when soul charged)
    u/d+B   ::: M        (60/66 *GB when soul charged)
    K       ::: L        (30/33)
    r B+K   ::: M [SP]   (48/53 *GB when soul charged)
    B+K     ::: M M M    (68/69)
    
    
    
    ---------------------------------------------------------------------
    D) Attack Chains
    ---------------------------------------------------------------------
    
    This section is nothing more than a list of chains of combos that flow
    together really to pretty well. I added this section to show you why I
    say Cervantes is an "anti-character" person.
    
    r+d+B , B+d (65 damage)
    
    q+l B , once they hit the floor B+d (92 damage)
    
    r+d+B , (d) or dd+B (68 damage)
    
    bA , A+B , l+K K , facing away B+K , q+l B , when they land B+d (197 damage)
    
    r+A , move in and grab (80 damage)
    
    B+G , B+K (64 damage)
    
    q+l r B+K , d+A+B (70 damage)
    
    B+d , K , l+K , rr+B (73 damage)
    
    bA , A+B , d+A+B , while rising B (99 damage)
    
    d+r+B , d+(B+K) (79 damage)
    
    d+B+(d) , while crouching A+B (78 damage)
    
    r+A , l+A , B+G , B+K (113 damage)
    
    r+(B) , q+l K (62 damage)
    
    With your right side to a wall , d+r+B , B+d , u+A+K , q+l r B+K ,
    while crouching A+B (197 damage)
    
    l+K K , facing away B+K , r+(B) B (115 damage)
    
    
    
    =====================================================================
    II) Tales of Souls
    =====================================================================
    This section shows the many paths Cervantes can take through his Tales
    of Souls story line. My format is pretty simple, but may confuse you...
    so I'll start by giving you a grid of the levels and then the index
    of the stages.
    
    (Path ID)
    
    [previous stage(s)]
    NAME OF AREA
    Enemy
    Upon Victory ==> (next ID to look for)
    
    
    ---------------------------------------------------------------------
    AA) Path Grid
    ---------------------------------------------------------------------
    
    This doesn't do much more than SHOW you the paths Cervantes can take,
    it doesn't tell you HOW to get there... and that's why the next section
    is the stage index, so you know exactly how to get there.
    
    
                      -----------START----------
                     |                          |
                     |                          |
                    A1                         B1
                     |                          |
                     |                          |
                     |                          |
                    A2                         B2
                   /  \                       /  \
                  /    \                     /    \
                 /      \                   /      \
               A3a     A3b--------        B3a       B3b
                 \                |         \      /
                  \               |          \    /
                   \              |           \  /
                    A4           C1   (TO D1)--B4--(+B4+)---(TO D2)
                     |          / |           / |
                     |         /  |          /  |
                     |        /   |         /   |
         (TO C3)----A5     D1    C2---------   B5
                     |      |     |             |\   
                     |      |     |             | +B5+
                     |      |     |             |/   
                    A6     D2    C3            B6
                   / |     /\     |             |\
                  /  |    /  \    |             | +B6+
                 /   |   /    \   |             |/
                /___A7  D3a  D3b C4          (TO C6a)
                |    |   \    /   |
                |    |    \  /    |
                |    |     \/     |
                |   A8      \____C5
                \    |           /\
                 \   |          /  \
                  \  |         /    \
                   -A9       C6a    C6b
                     |\        \    /
                     | \_____   \  /
                     |       \   \/
                    A10       \__C7
                      \           |
                       \         /
                        \       /
                         END MOVIE
    
    
    
    ---------------------------------------------------------------------
    BB) Index of Paths
    ---------------------------------------------------------------------
    
    (START)
    
    PIRATE RAID
    Pirate, Pirate , Pirate
    Upon Victory ==> 2 Choices
         Choice 1 = Go to A1
         Choice 2 = Go to B1
    
    
    #+----------+#
        PATH A
    #+----------+#
    
    (A1)
    
    [START]
    VALENTINE MANSION
    Ivy
    Upon Victory ==> Go to A2
    
    
    ----------------------------------------
    !IMPORTANT EVENT!
    A large gear falls infront of Cervantes
    (Right)
    
    Succeed = Start A2 with 100% health
    Fail    = Start A2 with 70% health
    ----------------------------------------
    
    
    (A2)
    
    [A1]
    CLOCK TOWER
    Zasalamel
    Upon Victory ==> 2 Choices
         Choice 1 = 2 more choices
              Choice 1a = Go to A3b
              Choice 1b = Go to A3a
         Choice 2 = Go to A3b
    
    
    
    (A3a)                      |   (A3b)
                               |
    [A2]                       |   [A2]
    EURYDICE SHRINE            |   LAKESIDE COLISEUM
    Sophitia                   |   Rock
    Upon Victory ==> Go to X:1 |   Upon Victory ==> Go to X:2 or C1
                        or A4
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    (X:1)                          |(X:2)
                                   |
    [No losses to this point]      |[No losses to this point]
    CHALLENGE                      |CHALLENGE
    Colossus                       |Valeria, Hualin, Lynnette
    Upon Victory/Loss ==> Go to A4 |Upon Victory/Loss ==> Go to C1
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
    
    
    ----------------------------------------
    !IMPORTANT EVENT!
    Astaroth ambushes Cervantes from above
    (Guard)
    
    Succeed = Start A4 with 100% health
    Fail    = Start A4 with 75% health and your back to the ring-out
    ----------------------------------------
    
    
    (A4)
    
    [A3a]
    KUNPAETKU SHRINE RUIN
    Astaroth
    Upon Victory ==> Go to A5
    
    
    
    
    (A5)
    
    [A4]
    WATER MILL VALLEY
    Talim
    Upon Victory ==> 2 Choices
         Choice 1 = Go to C3
         Choice 2 = Go to A6
    
    
    
    
    (A6)
    
    [A5]
    GRAND LABYRINTH
    Unknown Soul: Nunchucku
    Upon Victory ==> 2 Choices
         Choice 1 = Go to A9
         Choice 2 = Go to A7
    
    
    
    
    (A7)
    
    [A6]
    GRAND LABYRINTH
    Taki
    Upon Victory ==> 2 Paths
    1) Never lost yet = 2 Choices
         Choice 1 = Go to A9
         Choice 2 = Go to A8
    2) Lost even once = Go to A9
    
    
    
    
    (A8)
    
    [A7 and never lost yet]
    GRAND LABYRINTH (DEEP)
    Olcadan
    Upon Victory/Loss ==> Go to A9
    
    
    
    
    (A9)
    
    [A6 , A7 , A8]
    LOST CATHEDRAL
    Zasalamel
    Upon Victory ==> 2 Paths
    1) Beat Olcadan = Go to A10
    2) Lost Olcadan = Go to C7
    
    
    ----------------------------------------
    !IMPORTANT EVENT!
    Zasalamel turns into Night Terror and fires a laser at Cervantes
    (Right+K)
    
    Succeed = Start A10 with 100% health
    Fail    = Start A10 with 40% health
    ----------------------------------------
    
    
    (A10)
    
    [A9 if Olcadan was defeated]
    CHAOS REALM
    Night Terror
    Upon Victory ==> Go to End Movie
    
    
    
    
    
    #+----------+#
        PATH B
    #+----------+#
    
    (B1)
    
    [START]
    OLD TOLEDO
    Cassandra
    Upon Victory ==> Go to B2
    
    
    
    
    (B2)
    
    [B1]
    OSTRHEINSBURG
    Tira
    Upon Victory ==> 2 choices
         Choice 1 = Go to B3a
         Choice 2 = Go to B3b
    
    
    
    
    (B3a)                           |(B3b)
                                    |
    [B2]                            |[B2]
    SECRET MONEY PIT                |OSTRHEINSBURG
    Voldo                           |Revenant
    Upon Victory = 2 paths          |Upon Victory = 2 Paths
    1) Haven't lost yet = 2 Choices |1) Haven't lost yet = 2 choices
         Choice 1 = Go to X:3       |     Choice 1 = Go to X:4
         Choice 2 = Go to B4        |     Choice 2 = Go to B4
    2) Lost at all= Go to B4        |2) Lost at all= Go to B4
    
    
    
    - - - - - - - - - - - - - - -       - - - - - - - - - - - - - - - - -
    (X:3)                          \ /  (X:4)
    CHALLENGE                       |   CHALLENGE
    Will-O-The-Wisp                 |   Li Long
    Upon Victory/Loss ==> Go to B4 / \  Upon Victory/Loss ==> Go to B4
    - - - - - - - - - - - - - - -       - - - - - - - - - - - - - - - - -
    
    
    ----------------------------------------
    !IMPORTANT EVENT!
    A large gear falls infront of Cervantes
    (Right)
    
    Succeed = Start B4 with 100% health
    Fail    = Start B4 with 70% health
    ----------------------------------------
    
    
    (B4)
    
    [B3a or B3b]
    CLOCK TOWER
    Zasalamel
    Upon Victory ==> 2 Paths
    1) Came from B3a = 2 Choices
         Choice 1 = Go to C2
         Choice 2 = Go to +B4+
    2) Came from B3b = 2 more paths
      I) Lost to Zasalamel 1+ times = Go to B5
     II) Never lost to Zasalamel    = Go to D1
    
    
    
    
    (+B4+)
    
    [B4 from path B3a, then choice 2]
    BATTLE IN THE STRAIGHT
    Samurai
    Upon Victory = Go to D2
    
    
    
    
    (B5)
    
    [B4 from path B3b and lost at least once to Zasalamel]
    SILK ROAD RUIN
    Bandit
    Upon Victory ==> 2 Choices
         Choice 1 = Go to +B5+
         Choice 2 = Go to B6
    
    
    
    
    (+B5+)
    
    [B5]
    INDIAN PORT
    Maxi
    Upon Victory ==> Go to B6
    
    
    
    
    (B6)
    
    [B5 or +B5+]
    UNDERGROUND SANCTUM
    Taki
    Upon Victory ==> 2 Choices
         Choice 1 = Go to +B6+
         Choice 2 = Go to C6a
    
    
    
    
    (+B6+)
    
    [B6]
    JYURAKUDAI VILLA
    Setsuka
    Upon Victory ==> Go to C6a
    
    
    
    
    
    #+----------+#
        PATH C
    #+----------+#
    
    ----------------------------------------
    !IMPORTANT EVENT!
    Cervantes sneaks behind Raphael, but Raphael charges Cervantes with
    his thrust attack...
    (Left+G)
    
    Succeed = Start C1 with normal health
    Fail    = Start C1 poisoned
    ----------------------------------------
    
    
    (C1)
    
    [A3b]
    ROMANIAN VALLEY
    Raphael
    Upon Victory ==> 2 Choices
         Choice 1 = Go to D1
         Choice 2 = Go to C2
    
    
    
    
    (C2)
    
    [C1 or B4]
    EGYPTIAN TEMPLE
    Yun-Seong
    Upon Victory ==> Go to C3
    
    
    
    
    (C3)
    
    [C2 or A5]
    SACRED MOUNT FUJI
    Yoshimitsu
    Upon Victory ==> Go to C4
    
    
    
    
    (C4)
    
    [C3]
    LOTUS GARDEN
    Xianghua
    Upon Victory ==> 2 Paths
    1) ????? = 2 choices
         Choice 1 = Go to X:5
         Choice 2 = Go to C5
    2) What ever ???? isn't = Go to C5
    
    
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
    (X:5)                                                         \
    CHALLENGE                                                      |
    Miser                                                          |
    Upon Victory = Go to C5 with more money                        |
    Upon Loss = Go to C5 with all money from this trip depleted   /
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
    
    
    
    
    (C5)
    
    [C4 , D3a , D3b]
    LOST CATHEDRAL
    Taki
    Upon Victory ==> Go to Cage Event below
    
    
    ----------------------------------------
    !CAGE EVENT!
    A cage drops from the ceiling
    (right+K)
    
    Succeed = Go to C6a
    Fail    = Go to C6b
    ----------------------------------------
    
    
    (C6a)                      |(C6b)
                               |
    [C5 , B6 , +B6+]           |[C5]
    LOST CATHEDRAL             |LOST CATHEDRAL
    Siegfried                  |Nightmare
    Upon Victory ==> Go to C7  |Upon Victory ==> Go to C7
    
    
    ----------------------------------------
    !IMPORTANT EVENT!
    Zasalamel transforms into Abyss and whips his scythe at Cervantes
    (Guard)
    
    Succeed = Start C7 with 100% health
    Fail    = Start C7 with 50% health
    No Matter What = Start C7 with Soul Edge
    ----------------------------------------
    
    
    (C7)
    
    [C6a or C6b]
    LOST CATHEDRAL RUIN
    Abyss
    Upon Victory ==> Go to End Movie
    
    
    
    
    
    #+----------+#
        PATH D
    #+----------+#
    
    (D1)
    
    [C1 or B4]
    SILK ROAD RUIN
    Lizardman
    Upon Victory ==> Go to D2
    
    
    
    
    (D2)
    
    [D1 or +B4+]
    BATTLE IN THE STRAIGHT
    Mitsurugi
    Upon Victory ==> 2 Paths
    1) Killed Mitsurugi   = Go to D3a
    2) Rung Out Mitsurugi = Go to D3b
    
    
    
    
    (D3a)                      | (D3b)
                               |
    [D2, killed Mitsurugi]     | [D2, ring out Mitsurugi]
    LING-SHENG SU TEMPLE RUIN  | PROVING GROUNDS
    Seong Mi-Na                | Kilik
    Upon Victory ==> Go to C5  | Upon Victory ==> 2 Paths
                               | 1) ???? = 2 choices
                               |      Choice 1 = Go to X:6
                               |      Choice 2 = Go to C5
                               | 2) Whatever ???? isn't = Go to C5
    
    - - - - - - - - - - - - - - - -
    (X:6)                           \
    CHALLENGE                        |
    Shadow Master                    |
    Upon Victory/Loss ==> Go to C5  /
    - - - - - - - - - - - - - - - - 
    
    
    
    
    #+----------+#
      END MOVIE
    #+----------+#
    
    Cervantes is standing on the mast (or whatever it is), pulsing with
    energy due to the cursed sword's power. A couple of pirates are
    straining to see what's emitting the glow and freak out about what
    Cervantes is. Cervantes boards the ship and immediately kills 4 crew
    members and laughs at the others' fear. Just then, the dead crew members
    glow with the evil energy and start to get up.
    
    (Press G repeatedly)
    
    
    Success: When the phantoms get up, Cervantes becomes quite displeased
            at their "ungratefulness" for feeding his power.
    
    Fail: When the phantoms get up, Cervantes orders them to leave nothing
         behind. You then see the 2 ships from a distance and hear Cervantes
         chuckle, followed by a scream and Cervantes' laughter.
    
    
    
    ---------------------------------------------------------------------
    CC) Path to Night Terror
    ---------------------------------------------------------------------
    
    This section does nothing more than tell you what you need to do to
    get to Night Terror... the ultimate final boss in Soul Calibur III.
    
    NOTE: You cannot lose a single match until you've beaten Olcadan. Even
          losing to Olcadan himself causes the whole trip to be a waste...
          unless you're looking for cash too.
    
    
                           START
                         (3 Pirates)
    
    
                         (Choice 1)
    
                         
                            Ivy 
    
    
                           Gear Event (right)
    
    
                          Zasalamel
    
    
                          (Choice 1)
                          (Choice 2)
    
    
                      Astaroth Event (Guard)
    
    
                           Astaroth 
    
    
                            Talim
    
    
                          (Choice 2)
    
    
                          Unknown Soul
    
    
                          (Choice 2)
    
    
                             Taki
    
    
                          (Choice 2)
    
    
                           Olcadan
    
    
                           Zasalamel
    
    
                    Night Terror Event (Right+K)
    
    
                          Night Terror
    
    
    
    =====================================================================
    III) Closing
    =====================================================================
    This ending part will update in chunks, mainly because I don't wanna
    spend the time to update this guide each time I recieve a question
    with it... unless it's a really important question.
    
    MY E-MAIL: Gamemaster53539@yahoo.com
    
    ---------------------------------------------------------------------
    AAA) Thanks
    ---------------------------------------------------------------------
    To all those who contributed to making my guide complete and more player
    friendly... this section goes out to you! (when you e-mail me, let me
    know if you wanna be added to the list or kept secret)
    
    
    The people from Namco and the other companies who made the game
    
    
    ---------------------------------------------------------------------
    BBB) Frequently Asked Questions
    ---------------------------------------------------------------------
    
    (Since this is a new guide... I haven't gotten any questions, so this
    section will definitely be updated at some point)