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    Ivy by Sigfriedsfriend

    Version: 1.00 | Updated: 07/03/07 | Search Guide | Bookmark Guide

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             =================================
    
    
    
    Ivy Walkthrough - Playstation 2
    
    Written by: Darin Dye
                <gamemaster53539@yahoo.com>
    
    Version 1.00
    
    Begin Date:  3-25-2007
    Completed Date: 7-03-2007
    
    #####################################################################
    LEGAL STUFF
    
    All things in and of this game (as well as the other titles) was created
    and developed by Namco and the other companies that was involved.
    
    In order to use this document elsewhere you need to have my permission
    before usage (getting authorization is as simple as e-mailing me for
    permission), and when you do include my name as the author... because 
    I'm the rightful author of this document.
    
    #####################################################################
    
    
    Table of Contents
    
    I) Ivy
     A) Character Profile
     B) Weapons
     C) Move List
      1) Horizontal Attacks
      2) Vertical Attacks
      3) Kick Attacks
      4) Simultaneous Attacks
      5) 8-way Run Attacks
      6) Throws
      7) Special Attacks
     D) Attack Chains
    
    II) Tales of Souls
     AA) Path Grid
     BB) Index of Paths
     CC) Path to Night Terror
    
    III) Closing
     AAA) Thanks
     BBB) Frequently Asked Questions
    
    =====================================================================
    I) Ivy
    =====================================================================
      Ivy is by far the most complex and most powerful character in the game, in
    that she can do the most damage and hit from anywhere and still do well. Getting
    to be good at using Ivy can be extremely difficult, but very rewarding if
    you can.
    
    
    --------------------------------------------------------------
    A) Character Profile
    --------------------------------------------------------------
    
    Age: 32
    Birthplace: British Empire/London
    Height: 5'10"
    Weight: 128 lbs
    Birth Date: December 10
    Blood Type: Unknown (but they know her weight?)
    Weapon: Snake Sword
    Weapon Name: Valentine (Ivy Blade)
    Discipline: Unrelated Link
    
    Family:
       Adoptive parents - deceased
       Father - Cervantes
       Mother - deceased
    
      Over the course of her journey to remove all traces of
      Soul Edge from the world, Ivy's sword began to change.
      She decided to return to Valentine Mansion to
      investigate the cause. After returning to the Valentine
      mansion, among the books she brought back for
      research she found a particular volume that contained
      detailed descriptions regarding the nature and origin
      of the cursed sword. As she deciphered the ancient
      text, she soon found an account of the spirit sword,
      Soul Calibur -- a sword that restrained the power of the
      evil sword and lent its power to fight against it.
    
      Just as she deciphered the text, a man with a large
      scythe appeared before her (Zasalamel).
    
      "Who are you?" she demanded.
    
      "Did you read the book?" he quietly asked.
    
      In the silence that followed, the two of them found the
      answer to their respective questions. Ivy drew her
      sword and the white-robed man produced a gigantic
      scythe.
    
      Fierce combat ensued, but Ivy had to expend more
      mental effort than usual to make her sword obey her
      will. Her moment of hesitation left a slight opening in
      her defense, and she stumbled from the force of a 
      heavy blow. The man with the scythe slowly picked up
      the book about the swords.
    
      "This is a mistake from my past. The world no longer
      needs this..." As he spoke quietly, crimson flames
      engulfed the book in his hand. He dropped the burning
      book onto the floor and turned to leave.
    
      "If you wish to learn everything about the cursed 
      sword and the spirit sword, then you should follow the
      knight you know well..."
    
      Ivy made up her mind. She was going to find the truth.
      If Soul Calibur did in fact exist, she would obtain it
      for herself!
    
    
    
    --------------------------------------------------------------
    B) Weapons
    --------------------------------------------------------------
    
    
    Valentine (1P)  -  Start With
    
    Valentine (2P)  -  Start with
    
    Viper Edge  -  (1) Increase attack pushback force
                   (2) Gaurd Impacts damage your opponent
    
    Dream Blade  -  (1) Auto-Gaurd Impact sometimes
                    (2) Auto-Gaurd break sometimes
     
    Alraune  -  (1) Deal damage through defenses
                (2) Recover health by dealing damage
    
    Kaleidoscope  -  (1) Attack Increase
                     (2) Health Regenerates
                     (3) Avoid some Ring Outs
                     (4) Take damage from gaurding
    
    Prototype Ivy Blade  -  (1) Special sound effects
                            (2) Decreased pushback force
    
    The Ancient  -  nothing
    
    
    To get the Viper Edge, Dream Blade, and Alraune, you need to complete her
    Tales of Souls so they all appear in the shop. 
    
    to get the Kaleidoscope, complete the Tales of Souls after buying the
    Viper Edge, Dream Blade, and Alraune.
    
    To get The Ancient, you need to either beat Olcadan in Tales of Souls, or
    fully complete training mode with her.
    
    
    
    --------------------------------------------------------------
    C) Move List
    --------------------------------------------------------------
    
    A = Horizontal
    B = Veritcal
    K = Kick
    G = Gaurd
    
    d = down
    l = left
    r = right
    u = up
    
    (?) = Hold designated button
    
    ! = Unblockable
    GB = Gaurd Break
    AT = Attack Throw
    
    H = High
    L = Low
    M = Medium
    S = Special
    
    
    Input ::: Where it hits (Normal Damage/ Counter Damage)
    
                     ----------------------------------------
                        1) Horizontal Attacks 
                     ----------------------------------------
    
                     [Sword Style]
    
    A A     :::   H H (36/37)
    A (A)   :::   H H (24/25 OR 31 if 2nd hit only hits for counter)
    d+l+A   :::   L (28/32)
    d+A     :::   SL (12/13)
    d+r+A   :::   M (22/24 counter stuns)
    l+A     :::   H (26/29 counter spins enemy)
    r+A     :::   M (20/22)
    l+l+A   :::   M (34/39)
    r+r+A   :::   H (36/40 enemy stuns and falls down)
    
    While Crouching A   :::   SL (11/12)
    While Rising A      :::   M (24/26)
    Jump A              :::   M (26/29)
    
    
    
                       [Whip Style]
    
    A A             ::: H H     (20/21)
    d+l+A B         ::: L M     (36/38)
    d+l+(A)         ::: L       (16/ 38 if counter)
    d+A             ::: SL      (10/12)
    d+r+A           ::: M       (22/24)
    l+A             ::: H       (18/20 Flips enemy around)
    l+(A)           ::: H       (18/20) to serpents embrace
    r+A A           ::: H M H   (52/44 stuns when counter)
    l+l+A           ::: H       (20/22 stuns,spins,and drops enemy if counter)
    l+l+(A)         ::: H   (20/22 stun,spin,drop counter) to serpents embrace
    r+r+A           ::: M       (28/31 counter knocks down)
    quarter away A  ::: H       (80/88) Unblockable
    
    While Crouching A   ::: SL      (10/12)
    While Rising A A    ::: M M H   (56/49 stuns when counter)
    
    
                     ----------------------------------------
                        2) Vertical Attacks 
                     ----------------------------------------
    
                      [Sword Style]
    B B              ::: M M   (38/40)
    B (B)            ::: M M   (28/30) to whip
    d+l+B            ::: L     (32/35) downs enemy
    d+B              ::: M     (18/20)
    d+r+B            ::: M     (30/33) launches enemy
    l+B              ::: H     (17/19)
    r+B              ::: M     (28/31)
    r+B+u or u+B+K   ::: H     (15/16) Attack throw to airborne enemy
    r+B+u K          ::: H L   (35/36)
    l+l+B            ::: H     (42/44) downs enemy
    r+r+B            ::: H     (26/29) stuns enemy down
    
    while Crouching B       ::: M    (16/18)
    While Crouching d+r+B   ::: L    (22/24)
    While Crouching d+l+B   ::: M    (28/31) flips enemy overhead if close
    While Rising B          ::: M    (32/35) instant down
    Jump B                  ::: SM   (22/24)
    
    
    
                       [Whip Style]
    B B                     ::: M M       (22/23)
    d+l+B                   ::: L SM SM   (30/31) end downs enemy
    d+B                     ::: M         (16/18)
    d+r+B                   ::: M         (22/24) launches enemy
    d+r+(B)                 ::: M         (22/24) to serpents embrace too
    l+B                     ::: H H       (20/21)
    r+B                     ::: M         (20/22)
    r+B+u or +d             ::: M M       (40/42) turns enemy and to sword
    l+l+B B                 ::: M M       (42/44 GB if soul charged)
    r+r+B                   ::: M         (30/33) downs enemy
    quarter turn away B     ::: M M       (38/40)
    quarter turn away (B)   ::: M M       (38/40) to serpents embrace
    
    While Crouching B        ::: M      (15/16)
    While Crouching d+r+B    ::: L      (17/18 counter stuns down)
    While Crouching d+r+(B)  ::: L SM   (65/62) unblockable if fully charged
    While rising B B    ::: M M M M     (48/51 if counter its attack throw)
    
    
                     ----------------------------------------
                        3) Kick Attacks 
                     ----------------------------------------
    
                         [Sword Style]
    K                     ::: H     (16/18)
    d+l+K                 ::: M     (25/26 counter stuns down)
    d+K                   ::: L     (10/11)
    d+r+K                 ::: M     (18/19)
    d+r+(K)               ::: M     (32/35) doubles over and falls
    l+K B                 ::: M H   (16/41 if countered)
    l+K B K               ::: M H L (30/ no counter version)
    r+K                   ::: H     (26/29)
    l+l+K                 ::: M     (40/44 GB if soul charged)
    r+r+K                 ::: M     (28/31) knocks on butt
    r+r+(K)               ::: M     (28/31) to serpents embrace too
    quarter turn away K   ::: L     (10/11 stuns down if counter)
            (*) If done to a downed enemy, its an attack throw for (12)
    
    While Crouching K       ::: L   (10/11)
    While crouching d+r+K   ::: M   (20/22 knocks on butt if counter)
    While rising K          ::: M   (16/18)
    Jump K                  ::: M   (22/24) Knocks enemy down
    
    
                          [Whip Style]
    
    K                      ::: H    (16/18)
    d+l+K                  ::: M    (24/26 stuns down if counter)
    d+K                    ::: L    (10/11)
    d+r+K                  ::: M    (18/20)
    d+r+(K)                ::: M    (32/35) stuns down
    l+K                    ::: M    (21/23)
    r+K                    ::: H    (26/29 instant down if counter)
    l+l+K                  ::: M    (40/44 GB if soul charged) to sword style
    r+r+K                  ::: H    (30/33) knocks down
    r+r+(K)                ::: H    (40/44) knocks down
    quarter turn away K    ::: L    (10/11 stuns down if counter)
            (*) Do to downed enemy for 12 extra damage
    
    while crouching K       ::: L (10/11)
    while crouching d+r+K   ::: M (20/22 on butt if counter)
    While rising K          ::: M (16/18)
    
    
    
    
                     ----------------------------------------
                        4) Simultaneous Attacks
                     ----------------------------------------
    
                        [Sword Style]
    
    A+B A                   ::: M L SM   (40/42) downs enemy
    d+A+B                   ::: L        (30/33) stuns down
    l+A+B B                 ::: MMMMMMM  (35/35) knocks down
    r+A+B                   ::: M M      (40/42) knocks down
    l+l+A+B                 ::: M        (57/74)
    l+l+(A+B)               ::: M        (80/88) unblockable
    B+K                     ::: to whip
    d+l or d or d+r +B+K    ::: SM       (40/44) to whip and stuns down
    d+r+B+K (if close)      ::: H        (40/44) unblockable
    l+B+K                   ::: M        (80/88) unblockable
    r+B+K                   ::: M AT     (55/58 unblockable if soul charged)
    
    While Rising B+K       ::: MMMM   (36/39)
    A+K                    ::: to serpents embrace
    d+A+K                  ::: L      (22/24) trips
    
    
    
                         [Whip Style]
    
    A+B B                  ::: MMMMM (61/47 counter stuns massively)
    A+B (B)               ::: MMMMMMMMMMMM (71/69 stuns if counter) unblockable
    d+A+B                  ::: L AT  (45/47)
    d+r+A+B                ::: SM    (30/33)
    d+r+(A+B)              ::: SM    (65/71) unblockable
    l+A+B B                ::: MMMMMMMMM (35/35)
    d+l or d or d+r +B+K   ::: SM   (20/32 unblockable if soul charged) to sword
    l+B+K                  ::: M    (80/88) unblockable
    r+B+K                  ::: M    (20/22) stuns and AT at farthest distance
    
    While Rising B+K    ::: MMMM    (36/39)
    l+l+B+K             ::: M SM    (55/57)
    l+l+(B+K)           ::: M SM    (65/65) unblockable
    
    
    
    
                     ----------------------------------------
                        5) 8-Way Run Attacks
                     ----------------------------------------
    
                        [Sword Style]
    
    (u+r) or (d+r) B    ::: M    (18/22 counter launches enemy)
    (u) or (d) A        ::: H    (26/28 counter stuns down)
    (u) or (d) B        ::: M    (35/38 GB if soul charged)
    (u+l) or (d+l) A    ::: L    (26/29 counter stuns down)
    
    
                         [Whip Style]
    
    (r+u) or (r+d) B      ::: M      (26/30) launches enemy
    (u) or (d) A          ::: M AT   (40/44)
    (u) or (d) A then l   :::        (44/49)
    (u) or (d) B          ::: M      (38/42) stuns on butt
    (l+u) or (l+d) A A    ::: L L    (36/38)
    
    
    
    
    
                     ----------------------------------------
                        6) Throws
                     ----------------------------------------
    
    A+G ::: (50)
    B+G ::: (55)
    Left Side ::: (60)
    Right Side ::: (65)
    Back Side ::: (75)
    r+d,l+u,r,d,r+d,l+d B+G ::: (100)
    
    Whip Only
    r+d,l+u,r,d,r+d,l+d A+G ::: (100)
    
    
    
    
    
                     ----------------------------------------
                        7) Special Attacks
                     ----------------------------------------
    
    Serpents Embrace = A+K
    -----------------------
    A                   ::: L AT       (45/47)
    B B B               ::: M M M      (50/51)
    B r+B l+B r+B l+B   ::: MMMMM GB   (80)
    K                   ::: M          (30/33 GB if soul Charged)
    r+r+K               ::: M          (20/22 GB if soul charged)
    A+B                 ::: M          (80/88) unblockable
    B+K                 ::: H M        (30) gaurd break
    l+B+K               ::: H M        (30) gaurd break
    r+B+K               ::: H M        (30) gaurd break
    
    
    
    
    
    --------------------------------------------------------------
    D) Attack Chains
    --------------------------------------------------------------
    
    This section deals with combining the lethal combos above. I found these
    just by fooling around, if you find another really good combo, let me know
    by emailing me at gamemaster53539@yahoo.com. 
    
    
    BIG NOTE: All this was done under no special weapons, this is base damage
    
    
                [Starting From Sword]
    
    ll+A, rr+A, quarter away K (93)
    
    rr+(K), K, B B B (97)
    
    When battle begins... d+r+B+K, d+B+K (60)
    
    A+B A, rr+B, d+l+B (81)
    
    r+B+K, grab (130)
    
    ll+A, l+A, grab (126)
    
    dd+K, dd+B, l+d+B (80)
    
    d+l+K, d+r+(K), quarter away K (83)
    
    d+l+K, ll+K (64)
    
    A+B, while rising B, quarter away K (81)
    
    Soul Charge, dd or uu+B, u+B+K (71)
    
    dd+K, quarter away K (44)
    
    A (A), l+B, dd+B, A+B (B) (143)
    
    A+B A, u+B+K (70)
    
    rr+(K), rr+K, l+B+K, u+B+K (124)
    
    d+r+B+K, d+B+K, B+K, r+B+K, r+B+K, r+d l+u r d r+d l+d B+G (230)
    
    soul charge or have counter l+A, quarter away K, d+l+B+K (60)
    
    soul charge or have counter l+A, rr+(K), rr+K, l+B+K, u+B+K (155)
    
    
                [Starting From Whip]
    
    dd+B, A+B (B) (99)
    
    l+B (for the two hits), r+B B (72)
    
    soul charge, d+l or d or d+r B+K, u+B+K (64)
    
    d+K, while rising B B (58)
    
    l+(A), A (65)
    
    rr+B, ll+B B (67)
    
    d+l+B, Soul charge, d+B+K, u+B+K (94)
    
    d+l+B, d+B+K, B+K, r+B+K, d+r u+l d+r d+l d+r d+l B+G (155)
    
    ll+B+K, quarter away A (134)
    
    l+B+K, quarterr away A (160)
    
    l+B, uu+B, A+B (B) (117)
    
    dd+B, A+B, d+r u+l d+r d+l d+r d+l A+G (150)
    
    d+l+B, d+B+K, B+K, r+B+K, r+B+K, r+d l+u r d r+d l+d B+G (220)
    
    
    
    =====================================================================
    II) Tales of Souls
    =====================================================================
    This section shows you the paths and outcomes of Ivy's Tales of Souls
    thing in the game. You may encounter an abnormal outcome just out of the blue
    in Ivy's storyline, because there's some hidden condition like ringing out
    or not ringing out your opponent or whatnot. This irregularity occurs when
    fighting Taki and I think Xianghua.
    
    
    --------------------------------------------------------------
    AA) Path Grid
    --------------------------------------------------------------
    
    
    
                                      START
                                        |
                                        |
                                A1------|------B1
                                |               |
                                |               |
                                |               |
                                A2             B2
                               / \             / \
                              /   \           /   \
                             /     \         /     \
                            C1     A3      B3a     B3b
                            |       |        \     /
                            |       |         \   /
                            |       |          \ /
                            C2     A4----   ---B4
                           /|       |    \ /    |\
                          / |       |     X     | \
                         /  |       |    / \    |  \
                       D1   C3--   A5----   ---B5   E1
                      / |   |   \   |           |    |
                     /  |   |    \  |           |    |
                    /   |   |     \ |           |    |
                   |   D2   C4     A6          B6   E2
                    \   |   | \     |           |    |
                     \  |   |  |    |           |    |
                      \ |   |  |    |           |    |
                       D3   C5 |   A7          B7   E3
                       /|   | \|    |           |    |
                      / |   |  |    |           |    |
                     /  |   |  |    |           |   /
                    |  D4   C6 |   A8---------------
                     \  |   |  |    |
                      \ |   |  |    /\
                       \|   | /    /  \
                   TO A9a   C7    A9a  A9b
                            | \   \   /
                            |  \   \ /
                            |   \__ |
                            C8      A10
                              \    /
                               \  /
                                \/
                                END
    
    
    
    
    
    --------------------------------------------------------------
    BB) Index of Paths
    --------------------------------------------------------------
    This can be a very useful section, as I'll tell you who you fight,
    what events occur, and what causes the shifting in the paths.
    
    Here is the format just so you understand what all the symbols and stuff mean.
    
    
    (Place on the Path Grid)
    Place of Battle
    Who you fight
    [Where you go from there]
    
    
    
    (START)
    Valentine Mansion
    Zasalamel
    [Choice 1: Go to A1]
    [Choice 2: Go to B1]
    
    
    
    *******************************************************************
    *************    Path A    ****************************************
    *******************************************************************
    
    
    (A1)
    Old Toledo
    Revenant
    [Go to A2]
    
    
    (A2)
    Clock Tower  (!! Press right to dodge !!)
    Zasalamel
    [Choice 1: Go to A3]
    [Choice 2, then Choice 1: Go to C1]
    [Choice 2, then Choice 2: Go to A3]
    
    
    (A3)
    Eurydice Shrine
    Sophitia
    [Colossus Challenge]
    [Go to A4]
    
    
    (A4)
    Romanian Valley  (!! Press left+G to dodge !!)
    Raphael
    [Choice 1: Go to B5]
    [Choice 2: Go to A5]
    
    
    (A5)
    Jyurakudai Villa
    Setsuka
    [Go to A6]
    
    
    (A6)
    Lotus Garden
    Xianghua
    [Go to A7]
    
    
    (A7)
    Water Mill Valley
    Beserker
    [Greed Challenge]
    [Go to A8]
    
    
    (A8)
    Lost Cathedral
    Cervantes
    [Go to Event A9]
    
    
    (Event A9)
    Press right+K to evade a falling cage
    [Succeed: Go to A9a]
    [Fail: Go to A9b]
    
    
    (A9a)                  (A9b)
    Lost Cathedral         Lost Cathedral
    Siegfried              Nightmare
    [Go to A10]            [Go to A10]
    
    
    (A10)
    Destroyed Cathedral (!! Press G to evade !!)
    Abyss
    [Go to END]
    
    
    
    
    *******************************************************************
    *************    Path B    ****************************************
    *******************************************************************
    
    
    
    (B1)
    Secret Money Pit
    Theif, Theif, Voldo
    [Go to B2]
    
    
    (B2)
    Ostrheinsburg
    Tira
    [Choice 1: Go to B3a]
    [Choice 2: Go to B3b]
    
    
    (B3a)                            (B3b)
    Old Toledo                       Lakeside Coliseum
    Cassandra                        Rock
    [Doppleganger Challenge]         [3 Shopkeepers Challenge]
    [Go to B4]                       [Go to B4]
    
    
    (B4)
    Clock Tower  (!! Press right to evade !!)
    Zasalamel
    [Have Died Somewhere:  - Choice 1: Go to E1]
                           - Choice 2: Go to A5]
    [Currently Undefeated: Go to B5]
    
    
    (B5)
    Indian Port
    Maxi
    [Go to B6]
    
    
    (B6)
    Underground Sanctum
    Taki
    [Go to B7]
    
    
    (B7)
    Water Mill Valley
    Talim
    [20 Lizardmen Challenge]
    [Go to A8]
    
    
    
    
    *******************************************************************
    *************    Path C    ****************************************
    *******************************************************************
    
    
    
    (C1)
    Egyptian Temple
    Yun-Seong
    [Keres Challenge]
    [Go to C2]
    
    
    (C2)
    Kunpaetku Shrine Ruin  (!! Press G to evade !!)
    Astaroth
    [Win by Ring Out: Go to D1]
    [Victory by KO: Go to C3]
    
    
    (C3)
    Proving Grounds
    Kilik
    [Choice 1: Go to A6]
    [Choice 2: Go to C4]
    
    
    (C4)
    Grand Labyrinth
    Cervantes
    [Choice 1: Go to C7]
    [Choice 2: Go to C5, Major Life Recovery]
    
    
    (C5)
    Grand Labyrinth
    Unknown Soul (Katana)
    [Choice 1: Go to C7]
    [Choice 2: Go to C6, Poor Life Recovery]
    
    
    (C6)
    Grand Labyrinth
    Undefeated: Olcadan (only once)
    Else: No One Is There
    [Go to C7]
    
    
    (C7)
    Lost Cathedral
    Zasalamel
    [Beat Olcadan: Go to C8]
    [Else: Go to A10]
    
    
    (C8)
    Chaos - Spiritual Realm  (!! press right+K to evade !!)
    Night Terror
    [Go to END]
    
    
    
    
    *******************************************************************
    *************    Path D    ****************************************
    *******************************************************************
    
    
    
    (D1)
    Silk Road Ruin
    Lizardman
    [Choice 1: Go to D2]
    [Choice 2: Go to D3]
    
    
    (D2)
    Battle in the Straight
    Mitsurugi
    [Go to D3]
    
    
    (D3)
    Pirate Raid
    Cervantes
    [Choice 1: Go to D4]
    [Choice 2: Go to A9a]
    
    
    (D4)
    Ostrheinsburg
    Beserker
    [Go to A9a]
    
    
    
    
    *******************************************************************
    *************    Path E    ****************************************
    *******************************************************************
    
    
    
    (E1)
    Sacred Mount Fuji
    Yoshimitsu
    [Go to E2]
    
    
    (E2)
    Underground Sanctum
    Taki
    [Go to E3] 
    
    
    (E3)
    Ling-Sheng Su Temple Ruin
    Seong Mi-Na
    [Hwang Challenge]
    [Go to A8]
    
    
    
    
    --------------------------------------------------------------
    CC) Path to Night Terror
    --------------------------------------------------------------
    If you follow this exact path without losing a fight until you've beaten
    Olcadan you will face the true final boss: Night Terror.
    
    
                    Beat Zasalamel
    
    
                    Choice 1
    
    
                    Beat Revenant
    
    
                    Beat Zasalamel Again
    
    
                    Choice 2
                    Choice 1
    
    
                    Beat Yun-Seong
    
    
                    Refuse the Challenge
    
    
                    KO Astaroth
    
    
                    Beat Kilik
    
    
                    Choice 2
    
     
                    Beat Cervantes
    
    
                    Choice 2
    
    
                    Beat Unknown Soul
    
    
                    Choice 2
    
    
                    Fight Olcadan (must win in one try)
    
    
                    Zasalamel yet again
    
    
                    Night Terror
    
    
    =====================================================================
    III) Closing
    =====================================================================
    This ending part will update in chunks, mainly because I don't wanna
    spend the time to update this guide each time i recieve a question
    with it... unless it's a really important question.
    
    MY E-MAIL: Gamemaster53539@yahoo.com
    
    ---------------------------------------------------------------------
    AAA) Thanks
    ---------------------------------------------------------------------
    To all those who contributed to making my guide complete and more player
    friendly... this section goes out to you! (when you e-mail me, let me
    know if you wanna be added to the list or kept secret)
    
    
    The people from Namco and the other companies who made the game
    
    
    ---------------------------------------------------------------------
    BBB) Frequently Asked Questions
    ---------------------------------------------------------------------
    
    (Since this is a new guide... I haven't gotten any questions, so this
    section will definitely be updated at some point)

    FAQ Display Options: Printable Version