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    Taki by Sigfriedsfriend

    Version: 1.00 | Updated: 07/03/07 | Search Guide | Bookmark Guide

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             =================================
    
    
    
    Taki Walkthrough - Playstation 2
    
    Written by: Darin Dye
                <gamemaster53539@yahoo.com>
    
    Version 1.00
    
    Begin Date:  7-03-2007 early morning
    Completed Date: 7-03-2007 late night
    
    #####################################################################
    LEGAL STUFF
    
    All things in and of this game (as well as the other titles) was created
    and developed by Namco and the other companies that was involved.
    
    In order to use this document elsewhere you need to have my permission
    before usage (getting authorization is as simple as e-mailing me for
    permission), and when you do include my name as the author... because 
    I'm the rightful author of this document.
    
    #####################################################################
    
    
    Table of Contents
    
    I) Taki
     A) Character Profile
     B) Weapons
     C) Move List
      1) Horizontal Attacks
      2) Vertical Attacks
      3) Kick Attacks
      4) Simultaneous Attacks
      5) 8-way Run Attacks
      6) Throws
      7) Special Attacks
     D) Attack Chains
    
    II) Tales of Souls
     AA) Path Grid
     BB) Index of Paths
     CC) Path to Night Terror
    
    III) Closing
     AAA) Thanks
     BBB) Frequently Asked Questions
    
    
    =====================================================================
    I) Taki
    =====================================================================
    Taki is a very up close and personal kind of girl. That and being a great
    assassin and ninja makes her a fun character to be. It's not hard to find
    out how agile she can be, doing flips through the air and somersaults and
    her horrible Possession stance makes her unique and powerful.
    
    
    ------------------------------------------------------------
    A) Character Profile
    ------------------------------------------------------------
    
    Age: 29
    Birthplace: Fu-Ma No Sato, Japan
    Height: 5'7"
    Weight: 117 lbs
    Birth Date: Unknown
    Blood Type: A
    Weapon: Ninja Sword X2
    Weapon Name: Rekki-Maru & Mekki-Maru
    Discipline: Musoh-Battoh-Ryu
    
    Family:
      Immediate Family - All taken by sickness
      Master - Toki
    
    
      Taki was concerned about Soul Edge, but at the
      moment, she was more worried about Toki, the leader
      of the Fu-Ma clan. She deliberately leaked some
      information she had obtained about fragments of the
      evil blade in order to divert the attention of the
      Fu-Ma clan. After successfully scattering the agents
      sent by Toki, she headed for Japan.
    
      The Fu-Ma clan was a group that hid themselves from
      the world and lived to exorcise demons and beasts.
      Taki followed their activities and made contact with a
      faction of the Fu-Ma clan that opposed Toki. They
      revealed that he was in Hoko temple, located in the
      capital. Taki faced off against Toki in the shrine
      beneath the temple. Her former master's appearance
      had changed to that of a demon. Toki was drawing in
      all of the swirling spirits and energy of the temple.
      But no matter how powerful her opponent, Taki would
      not let it overwhelm her.
    
      It was a fierce battle.
    
      What gave Taki her slight advantage was ironically
      the Fu-Ma techniques that Toki himself had taught
      her, and Mekki-Maru, the sword that he sought after.
    
      Gravely injured from the ordeal, she sought to put an
      end to herr former master. As Taki started to swing the
      final blow, a weak voice reached out to her.
    
      "Taki... is that you? It is very dark..."
    
      Taki was caught off guard. There was no sign of
      madness in his voice. she opened her mouth to call out
      her master's name, but Toki's eyes suddenly opened
      wide. An unidentifiable aura-like entity emerged from
      his mouth and disappeared into the darkness.
    
      Taki made preparations to leave the country at dawn.
      There was no doubt that Toki was heading for the evil
      blade. Soul Edge's presence was weak at the moment,
      which made it the perfect opportunity to pursue it.
    
      The life of a ninja is fleeting. Now, after all this time,
      Taki found herself ruminating over this as she became
      a crimson shadow running through the night.
    
    
    
    ------------------------------------------------------------
    B) Weapons
    ------------------------------------------------------------
    
    
    Rekki-Maru & Mekki-Maru (1P) - Start with
    
    Rekki-Maru & Mekki-Maru (2P) - Start with
    
    Kagenui - (1) Increase attack pushback force
              (2) Recover health by dealing damage
    
    Kagekiri - (1) Some attacks become counters
               (2) Auto-Guard Break some attacks
    
    Fumakugi - (1) Auto-Guard Impact some attacks
               (2) Automatically dodge some throws
    
    Kris Naga - (1) Increase weapon reach
                (2) Penetrate opponent's guard
                (3) Recover health by guard impacting
                (4) -10% attack power
    
    Tobacco Pipes - (1) Special Sound Effects
                    (2) Health decreases by guarding
    
    Ancient - nothing
    
    
    unlock Kagenui, Kagekiri, and Fumakugi by playing through Tales of Souls
    
    unlock Kris Naga by completing Tales of Souls after buying the last three.
    
    unlock the Ancient by beating Olcadan or going through all the training
    
    not sure about the Tobacco Pipes, but it involves completing a mission.
    
    
    ------------------------------------------------------------
    C) Move List
    ------------------------------------------------------------
    
    A = Horizontal
    B = Veritcal
    K = Kick
    G = Gaurd
    
    d = down
    l = left
    r = right
    u = up
    
    q = quarter turn
    
    (?) = Hold designated button
    
    ! = Unblockable
    GB = Gaurd Break
    AT = Attack Throw
    
    H = High
    L = Low
    M = Medium
    S = Special
    
    
    Input ::: Where it hits (Normal Damage/ Counter Damage)
    
    
    
                     ----------------------------------------
                        1) Horizontal Attacks 
                     ----------------------------------------
    
    A A B             ::: H H M (39/40)
    A A r+B           ::: H H M (43/44)
    A B B             ::: H M M (59/60)
    A B q+l           ::: H M (30/31) Possession
    A B K             ::: H M H (54/55)
    A B l+A+B         ::: H M L (56/57) shoots enemy skyward
    A B l+A+B A q+l   ::: H M H (41/42) Possession
    A+r               ::: M M (44/46)
    d+l+A             ::: L (34/37)
    d+A               ::: SL (11/12)
    d+r+A K           ::: L L (30/32)
    l+A               ::: L (17/19) Possession
    r+A               ::: M (28/31) turns / cripples
    ll+A              ::: H (21/24)
    ll+(A)            ::: H (21/24)
    rr+A              ::: M M (35/36)
    
    While crouching A      ::: SL (10/11)
    While rising A A A     ::: M H M (70/72)
    While rising A A q+l   ::: M H (36/38)
    
    
    
                     ----------------------------------------
                        2) Vertical Attacks 
                     ----------------------------------------
    
    B A A                   ::: M H L (52/53) turns
    B q+l                   ::: M (15/16) Possession
    B A q+l                 ::: M H (27/28) Possession
    B A A+K                 ::: M H (27/28) Overhead flip
    B A K                   ::: M H H (56/57)
    B A (K)                 ::: M H H (69/70)
    B A r+K                 ::: M H M (55/56) instant down
    B B B                   ::: M M M (63/64) 
    B K A q+l               ::: M H H (35/36) Possession
    B (K)                   ::: M H (49/50)
    d+l+B                   ::: M (15/16)
    d+B A q+l               ::: M H (33/35) Possession
    d+bA q+l                ::: H (11/12) Possession
    d+r+B                   ::: M (23/25) 
    l+B                     ::: M (36/40) stuns down
    r+B                     ::: M (25/27)
    ll+B                    ::: M (29/32) downs
    rr+B                    ::: M (30/33) stuns down
    rr+B A                  ::: M M (60/63) knocks down
    half circle forward B   ::: M (70/77) Unblockable
    
    while crouching B    ::: M (16/18)
    While rising B B     ::: M L (54/58) counter stuns
    while rising B A+K   ::: M (24/28) counter stuns
    
    
    
                     ----------------------------------------
                        3) Kick Attacks 
                     ----------------------------------------
    
    K K K         ::: H H H (52/54)
    K K q+l       ::: H H (33/35) Possession
    K K d+K       ::: H H L (48/50)
    K+d           ::: M M (40/42) counter stuns down
    d+l+K         ::: L (13/14)
    d+K K         ::: L M (45/46)
    d+r+K K K     ::: M M M (54/55) downs
    d+r+K B+K     ::: M (14/15) Roll stance
    d+r+K K B+K   ::: M M (30/31) Roll stance
    l+K K         ::: H L (41/43)
    l+K l+A       ::: H L (41/43) Possession
    r+K A q+l     ::: M H (34/36) Possession
    ll+K          ::: M (28/31) both stuns down
    ll+K K        ::: M M (48/51) downs
    rr+K          ::: SM SM (46/48)
    
    While crouching K   ::: L (12/13)
    While rising K      ::: M (19/21) counter stuns down
    
    u+K K K       ::: H L H (47/48) knocks down
    u+K K q+l     ::: H L (26/27) Possession
    G+u K K K     ::: M M M (55/56) knocks down
    G+u K K B+K   ::: M M (31/32) Roll stance
    
    
    
                     ----------------------------------------
                        4) Simultaneous Attacks 
                     ----------------------------------------
    
    A+B           ::: M (39/43) instant down
    d+A+B         ::: M (24/26) both stun down
    l+A+B         ::: L (25/27) shoots skyward
    l+(A+B)       ::: L L (40/41) shoots skyward
    l+(A+B) max   ::: L L L (37/37) shoots skyward
    l+A+B A q+l   ::: L H (25/27) Possession
    r+A+B         ::: L (47/52) Unblockable, shoots skyward
    
    while crouching d+l+A+B   ::: SM (18/20)
    while crouching A+K K     ::: L M (40/42)
    
    
    
                     ----------------------------------------
                        5) 8-Way Run Attacks 
                     ----------------------------------------
    
    (u+r) or (d+r) A B B B   ::: H M M M (47/49)
    (u+r) or (d+r) A q+l     ::: H (12/14) Possession
    (u+r) or (d+r) B         ::: M (49/57) both stun down
    (u+r) or (d+r) K         ::: M H (36/37) knocks down
    uu or dd A A             ::: H L L (57/59) knocks down
    uu or dd B               ::: M M (34/35) knocks down
    uu or dd K A             ::: H H M (66/68) counter stuns and downs
    (u+l) or (d+l) B K q+l   ::: M M (42/43) Possession
    
    
    
                     ----------------------------------------
                        6) Throws
                     ----------------------------------------
    
    A+G (55)
    B+G (55)
    Left side (55)
    Right side (65)
    Back side (60)
    rr+B+G (60)
    
    
    
                     ----------------------------------------
                        7) Special Attacks 
                     ----------------------------------------
    
    Stalker "Air Flip" : A+K
    ------------------------
    A+K       ::: land facing out
    (A+K)     ::: land facing in
    A+K B+G   ::: mid-air grab (65)
    A         ::: H (40/48) stuns down
    B         ::: M (53/58) downs
    K A       ::: M M M (65/66) knocks down
    B+K       ::: land and roll stance
    q+l       ::: land in Possession
    
    
    Wind Roll "Roll Stance" : B+K
    -----------------------------
    q+l     ::: come out in possession
    A       ::: H (11/12)
    A q+l   ::: H (11/12) Possession
    B B B   ::: M M M (98/103)
    B K B   ::: M M M (72/77)
    K       ::: M M (43/45) Downs
    A+K     ::: roll into air flip
    
    
    Possession : quarter turn away
    ------------------------------
    u or d     ::: side step
    r          ::: charge in
    A          ::: H (11/12)
    A q+l      ::: H (11/12) Possession again
    u or d+A   ::: H H (38/44)
    B          ::: M (49/54) stuns down; soul charge makes unblockable
    K          ::: M M (47/49)
    u+l+K      ::: M (19/21)
    d+K        ::: L (23/25) knocks down
    u+K A      ::: M M M (81/83) knocks away
    u+K q+l    ::: M M (38/40) Possession again
    A+B        ::: M (68/75) Unblockable
    B+K        ::: backflip into Possession again
    A+G (50)
    B+G (48)
    
    
    
    ------------------------------------------------------------
    D) Attack Chains
    ------------------------------------------------------------
    Those who've used my guides before know I like to include some mean
    combos into my guides for you to use, below is a list of high damaging
    or highly workable combos. Like the lists above, all this was done with
    Taki's normal weapon. No boosters where added.
    
    l+A+B, B+K B+G (84)
    
    l+(A+B) max, B+K B+G (93)
    
    A B l+A+B, B+K B+G (114)
    
    K K d+K, while rising A A A (121)
    
    K K d+K, while rising A A q+l, B, d+K (147)
    
    u+K K q+l, K (73)
    
    q+l, r, B, d+K (62)
    
    q+l, r, A+G or B+G (50)
    
    G+u+r K K B+K, B B B (134)
    
    B A K, A+K K A (95+)
    
    rr+B or l+B, A+K A, d+K (88)
    
    as battle begins A+K K A (65)
    
    u+A+K B+K B K B, d+A+B (111)
    
    A A B, while rising A A q+l B, K+d (155)
    
    dd+B, uu+K A, K+d (104)
    
    dd+B, A, A+r (67)
    
    A+K K, rr+B, d+K (70)
    
    A+K K, r+A, run up A+G or B+G (120)
    
    
    
    
    
    =====================================================================
    II) Tales of Souls
    =====================================================================
    This section shows you the paths and outcomes of Taki's Tales of Souls
    thing in the game. You may encounter an abnormal outcome just out of the blue
    in Taki's storyline, because there's some hidden condition like ringing out
    or not ringing out your opponent or whatnot.
    
    
    --------------------------------------------------------------
    AA) Path Grid
    --------------------------------------------------------------
    
    
    
                                      START
                                     /     \
                                    /       \
                                   /         \
                                  A1         B1
                                  |           |
                                  |           |
                                  |           |
                                  A2         B2
                                 / \         / \
                                /   \       /   \
                               /     \     /     \
                             A3a    A3b   B3a    B3b
                               \     /      |     |
                                \   /       |     |
                                 \ /        |     |
                                  A4       *B*    B4
                 ------------------       / |     | \ 
                 |    |    |             /  |     |  \
                 |    |    |            /   |     |   \
                 A5a  A5b  A5c     (To A5a or b)  B5   C1
                 |    |    |                      |     |\
                 |    |    |                      |     | \
                 ------------------               |     |  \
                                  A6              B6   C2   |
                                   |             /|     |  /
                                   |            / |     | /
                                   |           |  |     |/
                                  A7           |  B7   C3
                                   |           | /|     |\
                                   |           |/ |     | \
                                   |           |  |     |  \
                                  A8           |  B8   C4   |
                                 /  \          |  |     |  /
                                /    \          \ |     | /
                               /      \          \|     |/
                             A9a      A9b         B9  (TO A9a)
                               \      /           | 
                                \    /            |
                                 \  /             |
                                  A10             B10
                                     \           /
                                      \         /
                                       \       /
                                        \     /
                                          END
    
    
    
    
    --------------------------------------------------------------
    BB) Index of Paths
    --------------------------------------------------------------
    This can be a very useful section, as I'll tell you who you fight,
    what events occur, and what causes the shifting in the paths.
    
    Here is the format just so you understand what all the symbols and stuff mean.
    
    
    (Place on the Path Grid)
    Place of Battle
    Who you fight
    [Where you go from there]
    
    
    
    (START)
    Jyurakudai Villa
    Setsuka
    [Choice 1: Go to A1]
    [Choice 2: Go to B1]
    
    
    
    *******************************************************************
    *************    Path A    ****************************************
    *******************************************************************
    
    
    (A1)
    Silk Road Ruin
    Lizardman
    [Go to A2]
    
    
    (A2)
    Ostrheinsburg
    Tira
    [Choice 1: Go to A3a]
    [Choice 2: Go to A3b]
    
    
    (A3a)                                 (A3b)
    Secret Money Pit                      Old Toledo
    Voldo                                 Cassandra
    [Will-o-the-Wisp Challenge]           [Doppleganger Challenge]
    [Go to A4]                            [Go to A4]
    
    
    (A4)
    Clock Tower (!! Press right to dodge !!)
    Zasalamel
    [Undefeated: Go to A5a]
    [Have died: - Choice 1: Go to A5b]
                - choice 2: Go to A5c]
    
    
    (A5a)                 (A5b)                 (A5c)
    Indian Port           Lotus Garden          Valentine Mansion
    Maxi                  Xianghua              Ivy
    [Go to A6]            [Go to A6]            [Go to A6]
    
    
    (A6)
    Indian Port
    Beserker
    [Go to A7]
    
    
    (A7)
    Water Mill Valley
    Thief, Thief
    [20 Lizardmen Challenge]
    [Go to A8]
    
    
    (A8)
    Lost Cathedral
    Cervantes
    [Go to Event A9]
    
    
    (Event A9)
    Press right+K to evade the cage
    [Succeed: go to A9a]
    [Failure: go to A9b]
    
    
    (A9a)                            (A9b)
    Lost Cathedral                   Lost Cathedral
    Siegfried                        Nightmare
    [Go to A10]                      [Go to A10]
    
    
    (A10)
    Lost Cathedral Ruins (!! Press G to evade !!)
    Abyss
    [Go to END]
    
    
    
    *******************************************************************
    *************    Path B    ****************************************
    *******************************************************************
    
    
    (B1)
    Lakeside Coliseum
    Rock
    [Go to B2]
    
    
    (B2)
    Clock Tower (!! press right to dodge !!)
    Zasalamel
    [Choice 1: Go to B3a]
    [Choice 2: - Choice 1: Go to B3a]
               - Choice 2: Go to B3b]
    
    
    (B3a)                                 (B3b)
    Eurydice Shrine                       Egyptian Temple
    Sophitia                              Yun-Seong
    [Colossus Challenge]                  [Keres Challenge]
    [Go to *B*]                           [Go to B4]
    
     
    (*B*)                                 (B4)
    Romanian Valley (!! left+G !!)        Kunpaetku Shrine Ruin  (!! G !!)
    Raphael                               Astaroth
    [Choice 1: Go to A5a]                 [Undefeated: go to B5]
    [Choice 2: Go to A5b]                 [Have died: go to C1]
    
    
    (B5)
    Proving Grounds
    Kilik
    [Choice 1: Go to A6]
    [Choice 2: Go to B6]
    
    
    (B6)
    Grand Labyrinth
    Unknown Soul (Nunchucks)
    [Choice 1: Go to B9]
    [choice 2: Go to B7, Great Health Restore]
    
    
    (B7)
    Grand Labyrinth
    Cervantes
    [Choice 1: Go to B9]
    [Choice 2: Go to B8, Poor Health Restore]
    
    
    (B8)
    Grand Labyrinth
    Olcadan, if you have yet to lose
    [Go to B9]
    
    
    (B9)
    Lost Cathedral
    Zasalamel
    [Beat Olcadan: Go to B10]
    [Else: Go to A10]
    
    
    (B10)
    Chaos - Spiritual Realm (!! right+K !!)
    Night Terror
    [Go to END]
    
    
    
    *******************************************************************
    *************    Path C    ****************************************
    *******************************************************************
    
    
    (C1)
    Underground Sanctum
    Fu-Ma Ninja X3
    [Choice 1: Go to C2]
    [Choice 2: Go to C3]
    
    
    (C2)
    Sacred Mount Fuji
    Yoshimitsu
    [Go to C3]
    
    
    (C3)
    Pirate Raid
    Cervantes
    [Choice 1: Go to C4]
    [Choice 2: Go to A9a]
    
    
    (C4)
    Clock Tower
    Revenant
    [Go to A9a]
    
    
    
    
    *******************************************************************
    *************     END       ***************************************
    *******************************************************************
    ******   Taki wanders through an alley of dead bodies and  ********
    ******encounters a remaining samurai.                      ********
    ******                                                     ********
    ******                  LEFT+G                             ********
    ******                                                     ********
    ******Success: Taki parries and knocks the man out. Later, ********
    ******she meets up with Mitsurugi and attacks him over     ********
    ******possession of a shard of Soul Edge.                  ********
    ******                                                     ********
    ******Failure: Taki stops the man's attack, but he is      ********
    ******killed by kunai in the back. It is none other than   ********
    ******her old master Toki. After a quick bout, Taki kills  ********
    ******him again and takes the Soul Edge shard that fell    ********
    ******from Toki's corpse.                                  ********
    *******************************************************************
    *******************************************************************
    *******************************************************************
    
    
    
    --------------------------------------------------------------
    CC) Path to Night Terror
    --------------------------------------------------------------
    This is nothing more than a quick reference for those who would rather
    fight the ultimate, super cheap boss of this game. Follow these exact
    steps without ever losing a fight and you'll face Night Terror.
    
    
                            Beat Setsuka
    
     
                            Choice 2
    
    
                            Beat Rock
    
    
                            Beat Zasalamel
    
    
                            Choice 2, then Choice 2
    
    
                            Beat Yun-Seong
    
    
                            Refuse the Challenge
    
    
                            Beat Astaroth
    
    
                            Beat Kilik
    
     
                            Choice 2
    
    
                            Beat Unknown Soul
    
    
                            Choice 2
    
      
                            Beat Cervantes
    
    
                            Choice 2
    
     
                            Beat Olcadan in one try
    
    
                            Beat Zasalamel
    
    
                            Fight Night Terror
    
    
    
    =====================================================================
    III) Closing
    =====================================================================
    This ending part will update in chunks, mainly because I don't wanna
    spend the time to update this guide each time i recieve a question
    with it... unless it's a really important question.
    
    MY E-MAIL: Gamemaster53539@yahoo.com
    
    ---------------------------------------------------------------------
    AAA) Thanks
    ---------------------------------------------------------------------
    To all those who contributed to making my guide complete and more player
    friendly... this section goes out to you! (when you e-mail me, let me
    know if you wanna be added to the list or kept secret)
    
    
    The people from Namco and the other companies who made the game
    
    
    ---------------------------------------------------------------------
    BBB) Frequently Asked Questions
    ---------------------------------------------------------------------
    
    Q: Why can the computer block gauranteed hits?
    
    A: Because they're lame... that's it.
    
    
    
    Q: Night Terror's cheap! If you ring him out, he just flies back into
       the arena.
    
    A: Not a question, but still a valid complaint. That and his two full screen
       tremor attacks makes fighting him a real pain.
    
    
    
    Q: It says in the character profile that Night Terror was a transformation
       of Nightmare due to the two swords, so why does the cinematic show 
       Zasalamel turning into him?
    
    A: Because Nightmare is just that good. You couldn't see him run in and
       kill Zasalamel did ya?
    
    
    
    
    Q: Shouldn't guard break mean the next attack is a given hit? I've done an
       entire combo and had every hit guard break, but he somehow got another
       block in for it to be broken.
    
    A: It should yes... but it doesn't for whatever reason.

    FAQ Display Options: Printable Version