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    Astaroth by Sigfriedsfriend

    Version: 1.00 | Updated: 07/04/07 | Search Guide | Bookmark Guide

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             =================================
    
    
    
    Astaroth Walkthrough - Playstation 2
    
    Written by: Darin Dye
                <gamemaster53539@yahoo.com>
    
    Version 1.00
    
    Begin Date:  7-03-2007
    Completed Date: 7-04-2007
    
    #####################################################################
    LEGAL STUFF
    
    All things in and of this game (as well as the other titles) was created
    and developed by Namco and the other companies that was involved.
    
    In order to use this document elsewhere you need to have my permission
    before usage (getting authorization is as simple as e-mailing me for
    permission), and when you do include my name as the author... because 
    I'm the rightful author of this document.
    
    #####################################################################
    
    
    Table of Contents
    
    I) Astaroth
     A) Character Profile
     B) Weapons
     C) Move List
      1) Horizontal Attacks
      2) Vertical Attacks
      3) Kick Attacks
      4) Simultaneous Attacks
      5) 8-way Run Attacks
      6) Throws
     D) Attack Chains
    
    II) Tales of Souls
     AA) Path Grid
     BB) Index of Paths
     CC) Path to Night Terror
    
    III) Closing
     AAA) Thanks
     BBB) Frequently Asked Questions
    
    =====================================================================
    I) Astaroth
    =====================================================================
    Astaroth is your typical slow-but-powerful character (hey, you need at
    least one in every fighting game, come on). Although his history isn't
    incredibly interesting, the fact that he's a god makes you wonder why he
    can be easily beaten.
    
    
    
    --------------------------------------------------------------
    A) Character Profile
    --------------------------------------------------------------
    
    Age: Recently Ressurected, but 7 years since then
    Birthplace: Heretical order Fygul Cestemus/ The Grand Shrine of Palgaea
    Height: 6'4"
    Weight: 287 lbs
    Birth Date: September 3
    Blood Type: None
    Weapon: Giant Ax
    Weapon Name: Kulutues
    Discipline: Gyulkus
    
    Family:
      Servants of Ares, the god of war
    
    
      After reviving, Astaroth set out again to locate the
      whereabouts of Soul Edge in order to offer it before
      Ares, the god of destruction and war.
    
      The leader of the evil cult and Astaroth's creator, the
      grand priest Kunpaetku, realized that his servant was
      not acting as instructed and cast a controlling curse
      on Astaroth from the temple.
    
      But with the fragments of the cursed sword and the
      power of Ker, the agent of death, Astaroth resisted
      the curse.
    
      To Astaroth, the cult was now nothing more than an
      obstacle in his path. The monster returned to the
      temple of his birth and became a whirlwind of
      destruction.
    
      Pursued into the deepest part of the temple by 
      Astaroth, the grand priest escaped at the last moment,
      leaving behind these words:
      
      "You failure! You may have been modeled after a
      human, but in the end, you're nothing more than a doll!"
    
      Astaroth could not believe what he heard. At those
      words, Astaroth began searching through the crumbling
      temple and eventually learned that he had been
      created in the image of someone known as the 'white
      gaint.'
    
      After utterly destroying the structure, Astaroth
      thought to himself. His model, this 'white giant,' must
      surely be the most powerful soul in the world. He
      would offer up that soul as a sacrifice to the cursed
      sword.
    
      His giant form began to move. He had chosen his next
      objective.
    
      Astaroth himself did not realize the hidden desire
      within him to destroy the white giant so that he could
      become complete--a unique being with no model.
    
    
    
    --------------------------------------------------------------
    B) Weapons
    --------------------------------------------------------------
    
    
    Kulutues (1P) - Start with
    
    Kulutues (2P) - Start with
    
    Terror Moon - (1) Some attacks become counters
                  (2) Penetrate opponents guard
    
    Great Maul - (1) Increase attack pushback force
                 (2) Auto Guard Break
    
    Nanbanfu - (1) Increase weapon reach
               (2) +20% attack power
    
    Soul Edge - (1) +40% attack power
                (2) Increase attack pushback force
                (3) Recover health by dealing damage
                (4) Constantly losing health
    
    Stone Slab - (1) Special sound effects
                 (2) decrease attack pushback force
    
    The Ancient - nothing
    
    
    Unlock Terror Moon, Great Maul, and Nanbanfu by reaching the Lost Cathedral
      in Tales of Souls
    
    Unlock Soul Edge by beating Abyss after collecting the three weapons before it.
    
    Unlock The Ancient either by beating Olcadan in Tales of Souls or completing
      training with Astaroth.
    
    Not sure about the Stone Slab, but you get it somewhere in Mission Mode.
    
    
    
    
    --------------------------------------------------------------
    C) Move List
    --------------------------------------------------------------
    A = Horizontal
    B = Veritcal
    K = Kick
    G = Gaurd
    
    d = down
    l = left
    r = right
    u = up
    
    q = quarter turn
    
    (?) = Hold designated button
    
    GB = Gaurd Break
    AT = Attack Throw
    
    H = High
    L = Low
    M = Medium
    S = Special
    
    
    Input ::: Where it hits (Normal Damage/ Counter Damage)
    
    
    
                     ----------------------------------------
                        1) Horizontal Attacks 
                     ----------------------------------------
    
    (A)         ::: H AT (20/22) Turns around
    A A         ::: H H (46/48)
    A (A)       ::: H H AT (55/57) unblockable
    A B         ::: H M (38/40)
    d+l+A       ::: L (34/37)
    d+l+(A) A   ::: L L (72/76)
    d+l+(A) B   ::: L M (101/106)
    d+A         ::: L (22/24)
    d+r+A       ::: M (20/22) counter stuns
    l+A         ::: H (25/27) counter knocks
    l+(A)       ::: H AT (28/31) turns around
    r+A B       ::: H M (50/51) air
    r+A (B)     ::: H M (63/64) air;unblockable
    ll+A        ::: M (28/32) counter knocks
    ll+(A)      ::: M (38/42) both stun-spins
    rr+A B      ::: M M (70/79) counter stuns; air
    q+l A       ::: M AT (83/86)
    q+l AAAAA   ::: MMMMM (46/47)
    
    While crouching A   ::: L (18/20)
    While rising A      ::: H (43/47) knocks
    
    
    
                     ----------------------------------------
                        2) Vertical Attacks 
                     ----------------------------------------
    
    (B)        ::: M (43/47)
    B A        ::: M H (49/51) turns
    B B        ::: M M (53/55)
    B (B)      ::: M M (76/78) guard break
    B B+r      ::: M M (49/51)
    B+r K      ::: H M (48/51) stuns / downs
    d+l+B      ::: L (31/34) instant down
    d+B        ::: M (31/36)
    d+(B)      ::: M GB (49/54) soul charge unblockable
    d+r+B      ::: M (36/42) air
    d+r+(B)    ::: M (45/49) unblockable
    l+B        ::: M (28/31) counter instant downs
    l+(B)      ::: M (52/57) instant down
    r+B        ::: M (28/31) counter cripples
    ll+B u+K   ::: M (72/76) soul charge unblockable
    ll+(B)     ::: M (90/99) unblockable
    rr+B       ::: SM (49/54) knocks
    u+r+B      ::: M (54/59) stuns down
    u+r+(B)    ::: M (63/69) GB and stuns down
    
    While crouching B   ::: SM (23/25)
    while rising B      ::: M (29/33)
    
    
    
                     ----------------------------------------
                        3) Kick Attacks 
                     ----------------------------------------
    
    K           ::: H (20/23)
    (K)         ::: H AT (72/75)
    d+l+K A     ::: L H (65/60) counter always hits
    d+K         ::: L (14/16)
    d+r+K A     ::: M H (58/60) knocks
    d+r+(K) A   ::: M H (76/80) Knocks
    d+r+K (A)   ::: M M (47/51) 
    l+K K       ::: M M M M (72/74)
    r+K         ::: M (29/31) butt stun / down
    ll+K        ::: M (30/33) stuns down
    rr+K        ::: M (32/35) downs
    rr+(K)      ::: M M (70/73) air
    
    while crouching K       ::: L (14/15)
    while crouching d+r+K   ::: M (31/35)
    while rising K A        ::: M L (62/66) knocks; counter stuns
    
    
    
                     ----------------------------------------
                        4) Simultaneous Attacks 
                     ----------------------------------------
    
    A+B         ::: M (32/35)
    u+A+B       ::: M (32/35)
    d+r+A+B     ::: M (38/42) counter overs
    d+r+(A+B)   ::: M AT (38/42) 
    l+A+B       ::: M (21/23) stuns down
    l+(A+B)     ::: M AT (58/61) Unblockable
    B+K         ::: H AT (23/25) turns
    d+r+B+K     ::: L (45/55) instant down
    d+r+B+K B   ::: L AT (98/103) need to be close
    r+B+K       ::: H GI (33/36) counter downs
    r+(B+K)     ::: H GI (45/49) downs
    q+r B+K     ::: M (108/119) unblockable; air
    
    
    
                     ----------------------------------------
                        5) 8-Way Run Attacks 
                     ----------------------------------------
    
    uu or dd A+B     ::: H (37/41) knocks
    uu or dd (A+B)   ::: H (55/60) unblockable; knocks
    uu or dd B (l)   ::: M (58/64) air above you
    uu or dd K       ::: M (39/41) downs
    uu or dd (K)     ::: M (47/49) shoots skyward
    
    
    
                     ----------------------------------------
                        6) Throws
                     ----------------------------------------
    
    A+G ::: (60)
    B+G ::: (60)
    Left Side ::: (75)
    Right Side ::: (75)
    Back Side ::: (70)
    rl A+G ::: (68)
    rl (A+G) ::: (88)
    rl B+G ::: (44) air
    rl (B+G) ::: (64) air
    opponent crouching d+A+G ::: (55)
    opponent crouching d+B+G ::: (70)
    opponent crouching d+r+A+G ::: (55)
    opponent crouching d+r+B+G ::: (70)
    airborne opponent A+G ::: (45)
    airborne opponent q+r B+G ::: (80)
    downed opponent (head first) d+l+grab ::: (30) puts them on feet again
    downed opponent d+A+K or d+B+K ::: (43)
    
    
    
    
    
    
    --------------------------------------------------------------
    D) Attack Chains
    --------------------------------------------------------------
    Wanna have some horrible fun with your miniature sized opponents? Well,
    this section should help. Below is a collection of the most brutal combos
    Astaroth has to offer (that I've found).
    
    TAKE NOTE: All this is done using a normal weapon
    
    
    dd+B (l), q+r B+G (100)
    
    l+K K, rl B+G, q+r B+G (151)
    
    B+r K, l+A+B (106)
    
    l+(B), d+l+A+G, r+K, rl (A+G) (198)
    
    rr+(K), against airborne A+G (115)
    
    rr+A B, against airborne A+G (115)
    
    ll+(B), d+l+B+G, r+K, rl (A+G) (236)
    
    B (B), q+r B+K, q+r B+G (264)
    
    with Soul Edge: rr+A B, against airborne q+r+B+G, l+(A+B) (247)
    
    
    
    
    
    =====================================================================
    II) Tales of Souls
    =====================================================================
    This is a very useful section of the guide, showing the bends and turns
    in Astaroth's amazingly cruddy path arrangement. Astaroth gave me the
    most trouble out of any character by way of finding the conditions to
    some of the spin offs. There's one I couldn't even find at all, but since
    it is a trivial battle I think you can do without it.
    
    
    --------------------------------------------------------------
    AA) Path Grid
    --------------------------------------------------------------
    
    
    
                                      START
                                     /     \
                                    /       \
                                   /         \
                                  A1         B1
                                  |           |
                                  |           |
                                  |           |
                                  A2         B2
                                 / \          |\
                                /   \         | \
                               /     \        |  \
                             A3a    A3b      B3   D1
                               \     /        |    |
                                \   /         |    |
                                 \ /          |    |
                    --------------A4------   B4   D2
                    |            /  \     \ / |    |
                    |           /    \     x  |    |
                    |          /      \   / \ |    |
                    C1       *A*       A5    B5   D3
                   /|          \      /       |  / |
                  / |           \    /        | /  |
                 /  |            \  /         |/   |
                 |  C2            A6         B6   D4
                 \  |            /  \         |    |\
                  \ |           /    \        |    | \
                   \|          /      \       |    |  \
                    C3       A7a      A7b    B7   D5  |
                   /|          \      /     /      |\ |
                  / |           \    /     /       | \|
                 /  |            \  /     /        |  |
                 |  C4            A8------        D6  |
                 |  |            /  \              |  |
                  \ |           /    \             | /
                   \|          /      \            |/
                    ---------A9a      A9b         D7
                               \      /          / |
                                \    /          /  |
                                 \  /          /   |
                                  A10----------   D8
                                    \             /
                                     \           /
                                      \         /
                                       ---END---
    
    
    
    
    
    --------------------------------------------------------------
    BB) Index of Paths
    --------------------------------------------------------------
    This can be a very useful section, as I'll tell you who you fight,
    what events occur, and what causes the shifting in the paths.
    
    Here is the format just so you understand what all the symbols and stuff mean.
    
    
    (Place on the Path Grid)
    Place of Battle
    Who you fight
    [Where you go from there]
    
    
    
    (START)
    Kunpaetku Shrine Ruin
    Assassin
    [Choice 1: Go to A1]
    [Choice 2: Go to B1]
    
    
    
    *******************************************************************
    *************    Path A    ****************************************
    *******************************************************************
    
    
    (A1)
    Egyptian Temple
    Yun-Seong
    [Go to A2]
    
    
    (A2)
    Ostrheinsburg
    Tira
    [Choice 1: Go to A3a]
    [choice 2: Go to A3b]
    
    
    (A3a)                                    (A3b)
    Lakeside Coliseum                        Old Toledo
    Gladiators X3                            Cassandra
    [3 Shopkeepers Challenge]                [Doppleganger Challenge]
    [Go to A4]                               [Go to A4]
    
    
    (A4)
    Clock Tower  (!! right !!)
    Zasalamel
    [Came from A3a - Won on first try: Go to A5]
                   - Lost to Zasalamel once: Go to C1]
    [Came from A3b - Choice 1: Go to *A*]
                   - Choice 2: Go to B5]
    
    
    (*A*)
    Silk Road Ruin
    Lizardman
    [Go to A6]
    
    
    (A5)
    Ling-Sheng Su Temple Ruin
    Seong Mi-Na
    [Go to A6]
    
    
    (A6)
    Underground Sanctum
    Taki
    [Go to A7a or A7b]
    
    
    (A7a)                             (A7b)
    Water Mill Valley                 Sacred Mount Fuji
    Talim                             Yoshimitsu
    [Go to A8]                        [Go to A8]
    
    
    (A8)
    Lost Cathedral
    Rock
    [Go to Event A9]
    
    
    (Event A9)
    Press right+K to evade cage
    [Succeed: Go to A9a]
    [Failure: Go to A9b]
    
    
    (A9a)                              (A9b)
    Lost Cathedral                     Lost Cathedral
    Nightmare                          Siegfried
    [Go to A10]                        [Go to A10]
    
    
    (A10)
    Lost Cathedral Ruins  (!! G !!)
    Abyss
    [Go to END]
    
    
    
    *******************************************************************
    *************    Path B    ****************************************
    *******************************************************************
    
    
    (B1)
    Clock Tower
    Revenant
    [Go to B2]
    
    
    (B2)
    Clock Tower  (!! right !!)
    Zasalamel
    [Choice 1: - Choice 1: Go to B3]
               - Choice 2: Go to D1]
    [Choice 2: Go to B3]
    
    
    (B3)
    Secret Money Pit
    Voldo
    [Will-o-the-Wisp Challenge]
    [Go to B4]
    
    
    (B4)
    Romanian Valley  (!! left+G !!)
    Raphael
    [Choice 1: Go to A5]
    [Choice 2: Go to B5]
    
    
    (B5)
    Jyurakudai Villa
    Setsuka
    [Go to B6]
    
    
    (B6)
    Lotus Garden
    Xianghua
    [Go to B7]
    
    
    (B7)
    Water Mill Valley
    Beserker
    [Miser Challenge]
    [Go to A8]
    
    
    
    *******************************************************************
    *************    Path C    ****************************************
    *******************************************************************
    
    
    (C1)
    Battle in the straight
    Mitsurugi
    [Choice 1: Go to C3]
    [Choice 2: Go to C2]
    
    
    (C2)
    Proving Grounds
    Kilik
    [Go to C3]
    
    
    (C3)
    Lakeside Coliseum
    Rock
    [Choice 1: Go to C4]
    [Choice 2: Go to A9a]
    
    
    (C4)
    Eurydice Shrine
    Sophitia
    [Go to A9a]
    
    
    
    *******************************************************************
    *************    Path D    ****************************************
    *******************************************************************
    
    
    (D1)
    Valentine Mansion
    Ivy
    [Charade, Charade Legs & Charade Eye challenge]
    [Go to D2]
    
    
    (D2)
    Pirate Raid  (!! right+G !!)
    Cervantes
    [Go to D3]
    
    
    (D3)
    Indian Port
    Maxi
    [Choice 1: Go to B6]
    [Choice 2: Go to D4]
    
    
    (D4)
    Grand Labyrinth
    Unknown Soul (Katana)
    [Choice 1: Go to D7]
    [Choice 2: Go to D5]
    
    
    (D5)
    Grand Labyrinth
    Rock
    [Choice 1: Go to D7]
    [Choice 2: Go to D6]
    
    
    (D6)
    Grand Labyrinth
    Olcadan, if you have yet to lose
    [Go to D7]
    
    
    (D7)
    Lost Cathedral
    Zasalamel
    [Beat Olcadan: Go to D8]
    [Else: Go to A10]
    
    
    (D8)
    Chaos - spiritual Realm  (!! right+K !!)
    Night Terror
    [Go to END]
    
    
    
    *******************************************************************
    *************     END       ***************************************
    *******************************************************************
    ******     Astaroth walks through a desert, dragging Soul  ********
    ******  Edge behind him, and comes to a rest and waits     ********
    ******  until Ares comes before him, asking for Soul Edge  ********
    ******  as a sacrifice.                                    ********
    ******                                                     ********
    ******                      LEFT+A                         ********
    ******                                                     ********
    ******   Success: Astaroth defies and destroys the god and ********
    ******   claims to the heavens that he is all mighty.      ********
    ******                                                     ********
    ******   Failure: Astaroth defies the god for ordering him ********
    ******   around and thus destroys Soul Edge.               ********
    ******                                                     ********
    *******************************************************************
    *******************************************************************
    *******************************************************************
    
    
    
    --------------------------------------------------------------
    CC) Path to Night Terror
    --------------------------------------------------------------
    Here is a quick reference on how to get to Night Terror. Remember that
    it is critical to not lose a single fight until Olcadan has been defeated,
    or else you will end up fighting Abyss.
    
    
                           Kill the assassin
    
    
                           Choice 2
    
    
                           Beat Revenant and Zasalamel
    
    
                           Choice 1, Choice 2
    
    
                           Beat Ivy, Cervantes, and Maxi
    
    
                           Choice 2
    
    
                           Beat Unknown Soul
    
    
                           Choice 2
    
    
                           Beat Rock
    
    
                           Choice 2
    
    
                           Defeat Olcadan in one try
    
    
                           Beat Zasalamel once again
    
    
                           Fight Night Terror
    
    
    
    
    =====================================================================
    III) Closing
    =====================================================================
    This ending part will update in chunks, mainly because I don't wanna
    spend the time to update this guide each time i recieve a question
    with it... unless it's a really important question.
    
    MY E-MAIL: Gamemaster53539@yahoo.com
    
    ---------------------------------------------------------------------
    AAA) Thanks
    ---------------------------------------------------------------------
    To all those who contributed to making my guide complete and more player
    friendly... this section goes out to you! (when you e-mail me, let me
    know if you wanna be added to the list or kept secret)
    
    
    The people from Namco and the other companies who made the game
    
    
    ---------------------------------------------------------------------
    BBB) Frequently Asked Questions
    ---------------------------------------------------------------------
    
    Q: Why can the computer block gauranteed hits?
    
    A: Because they're lame... that's it.
    
    
    Q: Is it just me or does it seem like the computer will block whatever
       move you've ever used up to his point?
    
    A: Unfortunately yes, the computer will adapt to your fighting style,
       especially if you use the same moves over and over again. 
    
    
    Q: Why does it feel like sometimes enemies, like Tira, are harder to kill in
       the beginning of the game than at the end, like Abyss?
    
    A: Because the game gives the computer a random handicap on its difficulty,
       your first enemy could be set on Easy and the next on Extremely Hard.

    FAQ Display Options: Printable Version