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    FAQ/Walkthrough by md2a

    Version: 4.1 | Updated: 01/24/06 | Printable Version | Search Guide | Bookmark Guide

    Star Wars: Battlefront 2 Walkthrough
    Written by Alex Fleming (Md2a)
    starwarsbattlefrontiiwalkthrough@hotmail.com - See Contacting Me
    Walkthrough site: *NEW* www.freewebs.com/starwarsbattlefrontiiwalkthrough
    Version 4.1
    
            TAKE 2-3 STEPS AWAY FROM YOUR COMPUTER, AND LOOK AT THIS AGAIN. 
            \/                                                          \/
    
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            /\                                                          /\
            TAKE 2-3 STEPS AWAY FROM YOUR COMPUTER, AND LOOK AT THIS AGAIN.    
    
                Also, try squinting your eyes. It might help a bit.
    ***************************************************************************
    WARNING:
    PARTS OF THIS GUIDE MAY CONTAIN SPOILERS ON CERTAIN ASPECTS OF THE GAME. IF
    YOU DO NOT WANT TO RUN THE RISK OF GIVING PARTS OF THE GAME AWAY.
    ***************************************************************************
    
    1. -=Table of Contents=-
    
    To quickly find something, press Ctrl+F, and type in the 5
    letter/number code to the right of which topic you want.
    Also, search Table of Contents to get back to here.
    
    1. Table of Contents.....................................[TOC01]
    2. Introduction..........................................[INT02]
      2.a) What's New?.........................................[WN02A]
    3. Version History/Coming Soon List......................[VHCSL]
    4. Basic Gameplay and Controls (PS2).....................[BGC04]
                        Part One - The Walkthrough
    5. Game Modes & Map Types................................[GMS05]
      5.a) Story Mode..........................................[GMSMA]
    6. Maps (Walkthrough)....................................[MPS06] 
      6.*) Space Battles.......................................[MSB6*]
      6.a) Geonosis............................................[MGD6A]
      6.b) Mygeeto.............................................[MMW6B]
      6.c) Coruscant: Space....................................[MCS6C]
      6.d) Felucia.............................................[MFF6D]
      6.e) Kashyyyk: Space.....................................[MKS6E]
      6.f) Kashyyyk............................................[MKB6F]
      6.g) Utapau..............................................[MUS6G]
      6.h) Coruscant...........................................[MCJ6H]
      6.i) Naboo...............................................[MNT6I]
      6.j) Mustafar: Space.....................................[MMS6J]
      6.k) Mustafar............................................[MMR6K]
      6.l) Kamino..............................................[MKC6L]
      6.m) Death Star..........................................[MDI6M]
      6.n) Polis Massa.........................................[MPM6N]
      6.o) Tantive IV..........................................[MTI6O]
      6.p) Yavin 4: Space......................................[MYS6P]
      6.q) Yavin 4.............................................[MYT6Q]
      6.r) Hoth................................................[MHE6R]
      6.s) Endor...............................................[MEB6S]
      6.t) Dagobah.............................................[MDS6T]
      6.u) Jabba's Palace......................................[MJP6U]
      6.v) Mos Eisely..........................................[MME6V]
                        Part Two - The Database
    7. Units.................................................[UNI07]
      7.1) Republic............................................[RCL71]
      7.2) CIS.................................................[CIS72]
      7.3) Empire..............................................[EMP73]
      7.4) Rebels..............................................[REB74]
      7.5) Jedi/Sith/Heroes....................................[JED75]
      7.6) Natives.............................................[NTC76]
    8. Weapons...............................................[WEA08]
      8.1) All-Faction Weapons.................................[AFW81]  
      8.2) Republic Weapons....................................[REPW2]
      8.3) CIS Weapons.........................................[CISW3]
      8.4) Imperial Weapons....................................[IMPW4]
      8.5) Rebel Weapons.......................................[REBW5]
      8.6) Native Weapons......................................[NATW6]
    9. Vehicles..............................................[VEH09]
      9.1) Republic Vehicles...................................[REPV1]
      9.2) CIS Vehicles........................................[CISV2]
      9.3) Imperial Vehicles...................................[IMPV3]
      9.4) Rebel Vehicles......................................[REBV4]
      9.5) All Faction Vehicles................................[AFV95]
    10. Star Wars Abbrieviations.............................[SWA10]
                        Part Three - Miscellaneous 
    11. Small Hints and Strategies...........................[SHS11]
      11.a) Cheats, Glitches and Secrets......................[CH11A]
    12. Medals...............................................[MED12]
    13. Multiplayer..........................................[MUP13]
      13.1) Splitscreen........................................[MSS01]
      13.2) Online.............................................[MOL02]
    14. FAQ..................................................[FAQ14]
    15. Contacting Me........................................[CON15]
      15.a) The Website.......................................[WE15A]
    16. Thanks to............................................[TT016]
    17. Legal Stuff..........................................[LS017]
    18. Conclusion...........................................[CON18]
    
    ***************************************************************************
    2. Introduction  [INT02]
    
    Fight more of the greatest Star Wars battles any way you want!
    Now for the first time, Star Wars Battlefront II lets you...
    
    - FIGHT AS A JEDI
     Earn the ability to wield a lightsaber and use Force powers like Yoda,
     Darth Vader and many other heroes and villains.
    
    - BATTLE IN SPACE
     Dogfight in X-Wings, TIe Fighters, Jedi Starfighters and other classic
     starcraft, or land your ship on a star destroyer and fight it out aboard
     enemy ships.
    
    - PLAY 16 NEW LOCATIONS
     Battle across Star Wars: Episode III environments such as Utapau, Mustafar,
     and the space battle above Coruscant.
    
                           - Battlefront II Disc Case
    
     Star Wars Battlefront II is the sequel to the best-selling
    Star Wars game in history. It introduces many new features, such as
    massive battles in the emptiness of space.
     In this guide, I will cover everything from map walkthroughs, to
    details on each individual weapon.
     If you want to contact me, see the Contacting Me section of this
    guide ( QuickFind Code [CON14]) for details
     Also, check out my BFII walkthrough's site at www.freewebs.com/md2a!
    
    Note: Some of the information contained in this guide may be incorrect.
    I am working on taking out all false information, and adding true, useful
    things.
    
    ---------------------------------------------------------------------------
    2.a) What's New?  [WN02A]
    
    A.K.A. why this game is soo much better than BFI, and if you don't 
    have it, you HAVE to get it! Now! Go! Down to the shop! Stop reading
    this and go get this game! I'll see you soon...
    
    New to Battlefront II...
    - Space Battles
    - Playable Jedi
    - New Vehicles
    - Space Battles
    - New Maps
    - Commander Class
    - Space Battles...
    - New Weapons
    - New Game Modes
    - Space Battles
    - Re-vamped Galactic Conquest
    - Playable natives
    - Space Battles
    - Larger Multi-player games Online
    - New Moves (Forward rolls, sprinting etc.)
    - Space Battles!
    - Improved AI
    - Larger Maps
    - Space Battles!!
    - More detailed and thought-out maps
    - Episode III Clone skins
    - Space Battles!!!
    
    See the Contacting Me section (QuickFind Code [CON14]) if you have
    to add to this list!
    
    ***************************************************************************
    3. Version History/Timeline  [VHCSL]
    
    1st September - v0.1: Started the guide today. Had some spare time,
     so I thought I might as well set the guide up for the release of 
     Battlefront 2. I will fill this guide in as I get the information.
                                   ---
    I have deleted from 2nd Sept to 30th October, because it just got too long,
    and the info wasn't that important. Email me if you want to see it all.
                                   ---
    1st November - v2.7: Finally got this guide onto a few websites. I deleted
     most of my version history, because it was getitng too long. I did quite a
     bit of editing today, with vehicles, and units.
    5th November - v2.8: Got the game on the 3rd, and spent the last couple of
     days playing it. It is sooooooo cool. So, I left my email for a 2 days,
     and I got 60 emails. Massive updates everywhere. Lots done.
    6th November - v2.9: A lot more changes today. I went through most of my
     e-mail aswell. Theres still a lot to go, but I'll get there someday.
     My guide is really messy at the moment, so I'll try to clean it up.
    7th November - v3.0: Yay! 3.0! Anyway, I added a few minor things,
     changed some stuff around, and I also added a new section, entitled Medals!
     Due to popular request, I have explained the medals and awards system.
    9th Novemner - v3.1: Changed stuff around, redid parts of the vehicles bit.
     I went through more emails... Added things from them etc. I'm still
     working on the 'Database' Part. Knocked the Coming Soon list from 54 to 16.
    14th November - v3.2: Lots more minor changed and additions all over the
     place, and still none of the main walkthrough done. But, by next weekend,
     I promise I will have the Mygeeto walkthrough up and running.
    15th November - v3.3: Today I did the story mode of Kashyyyk, and part of
     the Death Star. I added a few more little things, including a couple of
     glitches. The walkthrough is finally underway.
    24th November - v3.4: I've been sick lately, so I haven't been able to do
     much. My email inbox overflowed and automatically deleted some messages,
     sorry if some were yours. I did Coruscant Space, and Small Space battles.
    27th November - v3.5: Did lots of work on vehicles. Lots. Also did two more
     walkthrough segments. I've fixed the problem wiht my emails, so thye won't
     be deleted anymore.
    27th November - v3.6: I did lots this morning, and this afternoon I did Hoth
     and part of Tantive IV. I created a new website for the walkthrough aswell, 
     with *exclusive content* not seen in the walkthrough... Check it out!
    29th November - v3.7: Touched up a few things, fully completed Hoth. I've
     got end-of-year exams for a week, so I won't be able to update much.
     Wish me luck! Also did some of Dagobah today aswell.
    10th December - v3.8: Sorry I haven't updated in so long. I've been busy.
     Today I found another glitch, and added it, and I also completed the Story
     Mode for Mygeeto. Gave the guide to someone to put on another site aswell.
    9th January - v3.9: My PS2 is broken, ehich means no more BFII for a while.
     Thats the reason I haven't updated in so long. Answered all my emails today,
     I'll write some stuff in the next few days.
    9th January - v4.0: Added weapon strengths, and may add armour to vehicles
     and units later on. Do the people want it?? Also made the medals section
     a bit clearer, and changed about *gasp!* 15 mistakes that were pointed out.
    25th January - v4.1: 
    
    
    
    In the next update: Well, I've pretty much finished the Database, except for
    the Weapon Strengths, so I'm working mainly on the Walkthrough now, doing
    whatever levels I feel like.
    
    ---------------------------------------------------------------------------
    
     -Coming Soon List-
    
    This is basically my checklist for things I need to add. 
    
    Note to self... Ctrl+F, search COMING SOON, and ???.
    
    - Galactic Conquest Mode
    
    - Instant Action Mode
    
    - Maps
    
    - Weapon Strengths
    
    - Splitscreen
    
    - Online
    
    - FAQ
    
    Current Number of things to do: 7
    ***************************************************************************
    
    4. Basic Gameplay and Controls (PS2)  [BGC04]
    
    These are the controls for Battlefront 2, on PS2. I've changed my mind, I
    no longer want the Xbox controls. I don't see why I even need controls on
    here.
    
    -Basic Infantry Controls-
    
    Left Analog Stick - Move/Strafe
    Right Analog Stick - Freelook
    X - Jump (Double tap to activate Jetpack)
    O - Crouch. Tap while unning to roll.
    ^ - Enter Vehicle
    [] - Track Target
    L1 - Secondary Attack
    L2 - Secondary Next
    L3 - Sprint
    R1 - Primary Attack
    R2 - Primary Next
    R3 - Zoom In
    Select - Map
    Start - Pause
    Up - Squad Command
    Down - Reload
    
    -Basic Vehicle Controls-
    
    Left Analog Stick - Throttle/Strafe
    Right Analog Stick - Pitch/Turn
    X - Jump
    O - Not Used
    ^ - Exit Vehicle
    [] - Track Target
    L1 - Secondary Attack
    L2 - Not Used
    L3 - Boost
    R1 - Primary Attack
    R2 - Switch Position
    R3 - Zoom In
    Select - Map
    Start - Pause
    Up - Squad Command
    
    -Basic Starfighter Controls-.
    
    Left Analog Stick - Throttle/Strafe
    Right Analog Stick - Pitch/Turn
    X - Land/Takeoff
    O - Trick
    ^ - Exit
    [] - Track Target
    L1 - Secondary Attack
    L2 - Not Used
    L3 - Boost
    R1 - Primary Attack
    R2 - Switch Position
    R3 - Zoom
    Select - Map
    Start - Pause
    Up - Squad Command
    
    -Basic Jedi/Hero Controls-
    
    Left Analog Stick - Move/Strafe
    Right Analog Stick - Freelook
    X - Jump 
    O - Crouch (Tap while running to roll)
    ^ - Enter Vehicle
    [] - Track Target
    L1 - Secondary Attack
    L2 - Secondary Next
    L3 - Force Sprint
    R1 - Primary Attack
    R2 - Saber Block
    R3 - Zoom
    Select - Map
    Start - Pause
    Up - Squad Command
    
    -Basic Gameplay-
    
    In Battlefront II, the Story Mode follows objective-based gameplay. You
    must complete certain objectives to win a battle. For example, in the Utapau
    level, when the Republic captres the Overlook Command Post, a walker spawns.
    If the Republic then captures the Highway CP, a player will be able to play
    as Obi-Wan. Using Obi-Wan, General Grievous must be defeated. After this,
    the final objective is to destroy the AA guns to clear the air for the
    Republic Gunships.
    
    A new feature to Battlefront II is the Star Points System. Gaining Star
    Points lets you access more powerful units, such as the Commander Class,
    and Heroes. You gain Star Points by killing enemy soldiers, capturing
    Command Posts, destroying enemy vehicles, and killing heroes.
    ***************************************************************************
    
    5. Game Modes & Map Types  [GMS05]
    
    The various gameplay modes available in SWBF2
    
    5.a) Story Mode, [GMSMA]: In BF2's story mode, you play as the 501st
    Legion, also called Vader's Fist. YOu will take them through their 
    change from early in the Clone Wars, and through the Galactic Civil 
    War.
    
    Chapter One
    
    Part 1: Attack of the Clones........Geonosis
    Part 2: Amongst the Ruins...........Mygeeto
    Part 3: A Desperate Rescue..........Coruscant Space
    Part 4: Heart of Darkness...........Felucia
    Part 5: Kashyyyk....................Space
    Part 6: A Line in the Sand..........Kashyyyk
    Part 7: Underground Ambush..........Utapau
    Part 8: Kinghtfall..................Coruscant
    
    Chapter Two
    
    Part 1: Imperial Diplomacy..........Naboo
    Part 2: Preventive Measures.........Mustafar Space
    Part 3: Tying up Loose Ends.........Mustafar
    Part 4: Changing of the Guard.......Kamino
    Part 5: Prison Break................Death Star
    Part 6: Birth of the Rebellion......Polis Massa
    Part 7: Recovering the Plans........Tantive IV
    Part 8: Vader's Fist Strikes Back...Yavin 4 Space
    Part 9: Revenge of the Empire.......Yavin 4
    Part 10: Our Finest Hour............Hoth
    
    5.b) Galactic Conquest
     Take over the galaxy one planet at a time! COMING SOON
    Battlefront II's GC mode is quite different from the first. The main
    concept is the same as the first, (take over the galaxy) but many new
    features are introduced. If an enemy fleet is over a planet, you will 
    have to break through your enemies space defence in order to attack 
    the planet below. Next, by winning battles you will gain credit which 
    can be used to purchase new units and bonuses.
    
          Bonus      |Cost in Credits | My Rank out of 10
    -------------------------------------------------------
       Energy Boost  |   200          |   2/10
        Supplies     |   200          |   3/10
        Garrison     |   200          |   8/10
       Autoturrets   |   400          |   7/10
       Bacta Tanks   |   400          |   5/10
    Combat Shielding |   400          |   6/10
        Sabotage     |   600          |   7/10
    Enhanced Blasters|   600          |   6/10
         Leader      |   800          |   7/10
    
    Unit             |Cost in Credits | My Rank out of 10
    -------------------------------------------------------
         Trooper     |   Free         |   10/10
      Heavy Weapons  |   1000         |   7/10
         Sniper      |   1000         |   6/10
        Engineer     |   1000         |   8/10
        Commander    |   1800         |   9/10
         Special     |   1800         |   7/10
          Pilot      |   Free         |   9/10
         Marine      |   0800         |   6/10
    
    5.c) Instant Action
     Choose a map or two, then battle it outwith any faction. Great for a 
    quick battle, for fun, or honing those Online skills.
    
    5.d) Conquest
     Basic Battlefront Style fighting. Capture your opponents Command
    Posts, while defending your own.
    
    5.e) Hunt 
     In hunt, the native species of a planet battles it out against
    invaders. The different battles of Hunt are:
    Wookies vs MagnaGuards on Kashyyyk
    Gungans vs SBDs on Naboo
    Ewoks vs Scout Troopers on Endor
    Wampas vs Rebels on Hoth
    Geonosians vs Sharpshooters on Geonosis
    Tuskan Raiders vs Jawas on Tatooine (I don't understand why Jawas
    would be battling it out with Tusken Raiders on the streets of
    Mos Eisely)
    
    5.g) Capture the Flag
    The object of Capture the Flag is to... Capture the Flag! Who
    would've guessed that one!
    
    Both games of capture the flag center around the possession and location
    of flags. Each faction has a base, indicated by glowing yellow circles on
    the map. Your base is blue and is near one of your team's CPs, while the
    enemy's glows red and is near one of their CPs. These bases are easy to
    spot on the battlefield.
    
    1-Flag CTF: Both teams battle over one flag, which is neutrally placed in
    the absolute center of the field. To score, take the flag to your 
    enemies base.
    
    2-Flag CTF: The two teams fight for control of two flags-a red flag and a
    blue flag, red for the enemy, blue for yours. You can only carry the enemy
    flag. Take it back to your base to score. If you die, the flag will be
    'dropped,' meaning another good guy can pick it up and keep going. If
    nobody claims it within a certain period of time, (15 seconds) the flag
    automatically returns to the enemy's base. The same is true for your team's
    flag. If you find an enemy carring your team's flag, kill him and protect
    the flag like you would a command post. After 15 seconds your flag will go
    back to your base.
    ***************************************************************************
    5.h) Assault
     The object of Assault is to take down the enemy's Command Ship(s), and
    Frigates (In Space). 
    
    The default amount of points you have to get is 180.
    You get 18 per frigate, and 3 per fighter destroyed. You also get 18 points
    per enemy cap. ship system you destroy.
    
    Sheilds (All over Ship/Inside, Must be destroyed first)
    Comms Array (Top of Ship)
    Sensor Relay (Top of Ship)
    Life Support (Bottom Of Ship/Inside)
    Auto Defense Mainframe (Inside)
    Engine Cooling Tanks (Inside)
    
     Another Assault level is Mos Eisely. You choose whether you want to be
    Heroes or Villains, then battle it out with every hero in the game.
    You do not have a Lightsaber-meter which diminishes over time, byt instead
    a normal health bar. The first team to reach the specified amount of kills
    (the default is 180) wins.
    
    ***************************************************************************
    
    6. Maps  [MPS06]
    
    Now for the main, chunky bit of my walkthrough! This was all it was at
    start, and it exploded into an entire walkthrough. Unfortunately, this
    is the part everyone will probably want, but will probably take the
    longest to complete.
    
     ________________________-=Special Entry!=-__________________________
     | Throughout the main walkthrough, I probably won't be bothered    |
     |writing the proper names for everything. So, here is a list of    |
     |abbreviations that I might use.                                   |
     |                                                                  |
     |CP: Command Post                                                  |
     |HW Unit: Heavy Weapons unit                                       |
     |Imps: Imperials                                                   |
     |Boba and Jango: Boba Fett and Jango Fett. Duh.                    |
     |S Unit: Special Unit (Droidekas, Dark Troopers etc.)              |
     |IA: Instant Action                                                |
     |GC: Galactic Conquest                                             |
     |SM: Story Mode                                                    |
     |RotE: Rise of the Empire                                          |
     |__________________________________________________________________|
    
     Level Layout ( [] denotes variables)
    
    [Planet]: [Battle]
    Difficulty Rating: [#]/10
    Important Command Post(s): [____] Since they don't have names, I'll call
    them by what they are/are near. Or the numbers.
    Availabe Game Modes:  [____]
    Recommended Unit: [____]
    Heros:[Republic, CIS, Rebels, Empire.]
    
     Story Mode: (If available)
    
     Conquest: (If available)
    
     Hunt: (If available)
    
     Assault: (If available)
    
     CTF: (If available)
    
    
    Remember... (these are small reminders specific to that level)
    -[___]
    -[___]
    -[___]
    ---------------------------------------------------------------------------
    Space Battles  [MSB6*]
    
     I have made this section since all Space battles are almost exactly the
    same. There will be a strategy for Large battles, and Small battles.
    If a map if featured in Story Mode, you can find its walkthrough under
    the correct level below.
    
    ---------------------------------------------------------------------------
    Space: Space (Small)
    Space Battle
    
    Difficulty: 5/10
    Important Command Post(s): Your Capital Ship
    Available Game Modes: Assault, 1 flag CTF
    Objectives: Collect set amount of points
    Recommender Unit: Pilot
    Heroes: None
    
     Assault: Start out by grabbing a Transport Ship. Try to make sure noone
    else is in. If there is, and you get out in the enemy hangar, the other guy 
    in the ship will fly away and crash into a wall.
    Fly towards the enemy hangar, and once you get about half way there use 
    your Boost. Land in the hangar, and jump out. If you die during the next
    part, remember to spawn at the Transport Ship. Sprint towards the enemies
    Internal Systems, and take out the Auto Turret Defense Mainframe with two
    timebombs. Go back to the Ammo Droid and refill. Next, take out the Engine
    Cooling Tanks and the Life Support systems, running back to the ammo droid
    when you run out. YOu will now need to take out their Shields. Go into the
    room at the back, and pace 3 timebombs on the center thing. You will need
    to grab another bomb to deliver the final blow, so do so. Once this is
    destroyed, steal an enemy bomber and take out their Communications Array
    and their Targeting Control Bridge. Both are located on the top of their
    Capital Ship.
     If you havent won by now, fly back to your hangar and take an Intercepter.
    Destroy all enemy ships until you win.
    
    An alternate strategy, sent in by me =D :
    
     Spawn as a Marine, and take a Transport into the enemies hangar. Stay in
    there killing units who run for the ships with your rifle, and taking out
    all their ships before they become occupied with your Rocket Launcher.
    Your alles will help you out by killing other Pilots and Marines.
    
    
    
    Remember...
    - Take out the enemies Auto-turrets inside their Capital Ship.
    - Doing tricks is fun :and: clever!
    - 
    ---------------------------------------------------------------------------
    Space: Space (Large)
    Space Battle
    
    Difficulty: 5/10
    Important Command Post(s): Your Capital Ship
    Available Game Modes: Assault, 1 flag CTF
    Objectives: Collect set amount of points
    Recommender Unit: Pilot
    Heroes: None
    
     Assault: Spawn as a pilot, and grab a Bomber. Fly directly up when you
    leave the hangar, and head over towards their frigates. Bomb the **** out of
    then until they explode. Proceed to the next one. If you manage to take out
    both frigates in one life, you'll get the War Hero award. Once these are
    destroyed, fly into the enemy hangar and land. THe next part is taken from
    the Small space battle guide because I'm lazy. 
    Sprint towards the enemies
    Internal Systems, and take out the Auto Turret Defense Mainframe with two
    timebombs. Go back to the Ammo Droid and refill. Next, take out the Engine
    Cooling Tanks and the Life Support systems, running back to the ammo droid
    when you run out. YOu will now need to take out their Shields. Go into the
    room at the back, and pace 3 timebombs on the center thing. You will need
    to grab another bomb to deliver the final blow, so do so. Once this is
    destroyed, steal an enemy bomber and take out their Communications Array
    and their Targeting Control Bridge. Both are located on the top of their
    Capital Ship.
     If you havent won by now, fly back to your hangar and take an Intercepter.
    Destroy all enemy ships until you win.
    
    Remember...
    - Flip, roll and spin.
    - If you take out both enemy Frigates in one life, you will get Endurance,
    Guardian and War Hero.
    - 
    ---------------------------------------------------------------------------
    CHAPTER ONE - THE CLONE WARS
    ---------------------------------------------------------------------------
    Geonosis: Dust Plains  [MGD6A]
    Attack of the Clones
    
    Difficulty Rating: 0/10 You can't lose.
    Important Command Post(s): None in particular
    Availabe Game Modes: Conquest, Hunt, 2 flag CTF
    Objectives: 
    Recommended Unit: Mainly Trooper. Sniper and Heavy Weapons units are also
    good, with high places and many vehicles.
    Heros: Mace Windu, Count Dooku, N/A, N/A.
    
     Intro:  A harsh rocky world less than a parsec away from Tatooine,
    Geonosis is a ringed planet beyond the borders of the Galactic
    Republic. Its uninviting surface is marked by mesas and buttes, and
    barren stretches of parched desert hardpan. The rocks and sky are
    tinted in red, and the creatures that evolved on Geonosis are well
    equipped to survive in the harsh ecology.
    
     I don't think this level needs much explaining story mode-wise,
    seeing that its just the training level. So, just follow the
    instructions, and you'll be fine.
    
     Conquest:
    
    I'll start with the Republic first. If you want to be a Trooper,
    (recommended) spawn at the CP North-East Command Post. Run up the big
    hill, and into the bunker. You should get there before your enemy.
    After you capture it, run outside. THere are probably a few Battle
    Droids there. Take them out, and continue down the hill towards the
    CIS hangar-like place. This is the part where you'll probably get a bit
    hurt. Take out the Sonic turret with a grenade or two, and run inside.
    Take cover behind a pillar and shoot anything that moves. Once the
    room is cleared, run over to the Command Post and take it. Now change
    to a Heavy Trooper and run outside. There should be a Spider Walker,
    and a Hailfire Droid or two. Lock on with Square, and destroy them.
    You should have won the level by now. Well done.
    
    The CIS are coming soon! Email me if you have a strategy.
    
     Hunt:
    
    As the Sharpshooters, get to the Eastern Hill. Run up, and crouch down
    in the triangular spiky bits, for lack of a better name. Shoot down
    at the Geonosians from above. Or, if you have legendary Gunslinger,
    use your presicion pistol to take them out from the ground.
    
    As the Geonosians, just run around the place killing. When you see
    a Clone, fly towards him in an arc. It will make you a harder target
    to hit. Once you get close enough, blast him. Roam around the map
    doing this, concentrating on elevated areas where they will be sniping
    your team.
    
     2 Flag CTF:
    
    As either side, just defend your flag. It may take a while, but your
    allies will bring the enemies flag back. So, find a bit of cover which
    is close to your flag, and you can see in the oppositions general
    direction. Shoot anyone who approaches, and you should be fine. Also,
    provide covering fire for your valiant allies returning with the flag.
    Run out and get it if they are close, but get shot.
    
    
    Remember... 
    - Run around the map in a clockwise direction, capturing CP's.
    - Rocket guys are strong.
    - 
    ----------------------------------------------------------------------
    Mygeeto: War-Torn City  [MMW6B]
    Amongst the Ruins
    
    Difficulty Rating: 2/10
    Important Command Post(s): The end ones, across either bridge.
    Availabe Game Modes: Conquest, 2 flag CTF
    Objectives: 1. Capture the forward command post.
                2. Destroy the particle turrets.
                3. Destroy the generator to power down the shield.
                4. Capture the northwestern command post.
                5. Destroy the energy collector core.
                6. Acquire the power crystals and return them to the gunship.
    Recommended Unit: Trooper
    Heros: Ki Adi Mundi, General Grievous, Luke Skywalker, Boba Fett.
    
     Intro:
     A frigid world of crystallized ice, Mygeeto was a major holding of
    the InterGalactic Banking Clan that became a battle site during the
    Outer Rim Sieges of the Clone Wars. General and Jedi Master 
    Ki-Adi-Mundi and Commander Bacara led the Galactic Marine clone 
    troopers in extended urban fighting amid the ultramodern towers of a 
    major Mygeeto city. The blistering cannonades and laserfire of towering
    Separatists tri-droids and Republic artillery carriers reduced much of
    the city and crystalline landscape into rubble, polluting the icy 
    winds with a persistent pall of gray ash.
    
     Story:
    
     Spawn as a Trooper and rush towards the AT-RT at the start of the
    bridge. Walk across, taking out a few droids. Any that you miss will
    be killed by troops behind you, so don't fret if they get by. Walk up
    to the CP, but dont get off. Around four droids will rush around the
    corner at you. Once they are dead, you can jump off your AT-RT, and take
    the CP. You will be prompted to destroy the turrets to make way for
    General Mundi's landing. Get back on the AT-RT, and take out the turrets
    with your secondary fire. Make sure you aim high, or the missiles will
    fall short, and not hit your target.
     You can now access Ki-Adi-Mundi. Respawn as him, and sprint to your
    next objective. Jump over the green energy gate, and hack at the
    small box-like generator, to take down the shield. Keep moving forward,
    and secure the bridge. Sprint across, and go around the back of the
    tower. THere are two generators you need to destroy. Kill any droids
    that get in your way, but dont run around like a... crazed rabbit (?).
     Once the generators have been blown run inside and start hacking
    away. There will be several droidekas inside, so try to take them out
    before they get their shields up. Once the core is destroyed, a crystal
    will fall out. Pick it up (its glowing white, not hard to miss), and
    sprint back to the gunship. Usually Mundi dies for me about here.
     If he does, take a soldier and sprint to where you died. Grab the
    crystal, and sprint back.
    
    2 Flag CTF: (Copied from Geonosis walkthrough above)
    
    As either side, just defend your flag. It may take a while, but your
    allies will bring the enemies flag back. So, find a bit of cover which
    is close to your flag, and you can see in the oppositions general
    direction. Shoot anyone who approaches, and you should be fine. Also,
    provide covering fire for your valiant allies returning with the flag.
    Run out and get it if they are close, but get shot.
    
    
    Remember... 
    - Don't bother trying to take out the Tanks. Just go around.
    - Use the terrain to your advantage. It will take longer to skirt the
    edge of a battle, but it'll be worth it.
    - If ya see a vehicle, take it! They're great for rackin' up kills.
    ----------------------------------------------------------------------
    Coruscant: Space  [MCS6C]
    A Desperate Rescue
    
    Difficulty Rating: 3/10
    Important Command Post(s): Republic Command Ship
    Availabe Game Modes: Story Mode only, except GC.
    Objectives: 1. Enter an ARC-170 and launch into space.
                2. Destroy five incoming CIS fighters.
                3. Attack and destroy the enemy frigate.
                4. Disable the shields on the cruiser.
                5. Destroy the communications array.
                6. Land your ship in the CIS hanger
                7. Destroy the engine cooling tanks
                8. Get back to your fighter and destroy the targeting bridge.
    Recommended Unit: Pilot
    Heros: N/A
    
     Story Mode: Start out by jumping into an ARC-170 Starfighter. You will
    have to destroy 5 CIS ships. When you get into space, press Square to
    lock on. WHen you can see the enemy, wait until the white circle turns
    red, then fire your missiles. 
     Once you have destroyed 5 ships, you will be told to destroy the
    frigate. It is the Roundish ship with 2 wing-like parts. Fire your
    missiles, at it, and throw in a few rolls to avoid incoming laser fire.
    Once this is completed, you will have to take down their shields. 
    Use the same strategy as before; fire missiles, and roll.
     Next, you are charged to take down their communications array. Lock
    onto it using square, so you can easily find it again. Once again, fire
    missiles until it it destroyed.
     We then have to land in the CIS ship. So, proced to the side of the
    ship, and fly into the glowing blue thing. Press X to land, and jump
    out. Run towards the doors on the wall, and once you get inside, turn
    right. Sprint past the Auto-turrets, and place 3 timebombs onto the
    glowing green bars.
     Sprint back out to your ARC-170, and fly outta there. Our next
    objective it to take out the Bridge. It is located a bit further down
    from the Communications Array. Fire missiles at it until it explodes.
    Mission accomplished. Hopefully by now you will be accustomed to
    Space battles.
    
    
    
    
    Remember... 
    -
    -
    -
    ----------------------------------------------------------------------
    Felucia: Fungi Forest  [MFF6D]
    Heart of Darkness
    
    Difficulty Rating: 3/10
    Important Command Post(s): The Fungal Tree
    Availabe Game Modes: Conquest, 1 flag CTF (?)
    Objectives: 1. Kill 6 Acklay
                2. Defend the AT-TE
                3. Get the Power Cell
                4. Destroy the Gun Emplacements
    Recommended Unit: Trooper
    Heros: Aayla Secura, Jango Fett, Chewbacca, Boba Fett.
    
     Intro:
     Once a major holding of the Commerce Guild, Felucia was a world
    teeming with fungal life-forms and immense primitive plants. Much of
    the planet has a fetid, humid landscape overgrown by forests of
    bizarre wilderness. Many of the life-forms on Felucia are partially or
    completely translucent; they color the sunlight as the beams penetrate
    their skin. Beneath the hazy canopies of the enormous pitcher plants
    and leafy growths is a surreal color-drenched landscape.
    
     Story Mode:
    
    Spawn as a Clone Trooper, and run over to the blinking icon on your map.
    What could it be...? You hear screams through your helmet... Once you
    reach the AT-TE, you are attacked by 6 giant Acklay! Aaah! Kill them by
    shooting at them. If one comes at you, run backwards while firing, and
    dont back up against anything. Once you have taken care of that menace,
    another emerges. The CIS start attacking. Defend the AT-TE with your
    life. Lock on with square to find enemies you couldnt see. Once you've
    taken care of them you will be offered Aayla Secura. Accept, and sprint
    over to the power cell. Grab it, and sprint back. Once the AT-TE is
    powered up, you will need to destroy some Gun Emplacements. If you still
    have Aayla, use her to destroy them. If not, Get into the AT-TE and walk
    over. Use the big gun on top to blow them up.
    
    Remember... 
    -
    -
    -
    ----------------------------------------------------------------------
    Kashyyyk: Space  [MKS6E]
    ???
    
    Difficulty Rating: 4/10
    Important Command Post(s): Your Cap. Ship
    Availabe Game Modes: Assault, 1 flag CTF
    Objectives: 
    Recommended Unit: Pilot
    Heros: N/A
    
     Story Mode:
    
    COMING SOON
    
    Remember... 
    -
    -
    -
    ----------------------------------------------------------------------
    Kashyyyk: Beachhead  [MKB6F]
    A Line in the Sand
    
    Difficulty Rating: 5/10
    Important Command Post(s): The Wookie Base, the CIS vehicle spawning
    one.
    Availabe Game Modes: Conquest, 2 flag CTF, Hunt
    Objectives: Defend the Beachhead
                Fall back behind the seawall
                Defend the refinery thing
    Recommended Unit: Sniper or Trooper
    Heros: Yoda, Jango Fett, Chewbacca, Boba Fett.
    
     Intro:
     Kashyyyk is a lush jungle planet where treetops serve as homes for
    the native Wookiees, a towering fur-covered species known to be
    ferocious warriors. The planet serves as a navigation gateway for the
    entire southwest quadrant of the galaxy, making it of prime strategic
    importance. During the Clone Wars, the Separatists attempted to
    subjugate Kashyyyk by invading it with their droid armies.
    
     Story Mode:
      Objective 1: Start out as a Clone Trooper at the southernmost Command 
    Post. Run behind the small wall nearest to the waters edge, and get 
    ready. About 6 Wookies should be around you. The vehicles will most
    probably reach you first, so duck down and let them by, maybe chucking 
    a grenade or two if any come close.
    Next, the infantry will hit. Blast at them with your Rifle. Stay near
    the Command Post, so you don't lose it. If you die, sprint back to the
    CP, it will fall very quickly without you there. After a while, you
    will be told to fall back behind the seawall. 
      Objective 2: I have heard there is a 'gate winch', which controls the
    gate. I'm not sure which side of the wall its on. So, shoot anyone who
    walks in through the sides, and try not to let the wall fall.
      Objective 3: Once the CIS break through the wall, tanks will pour
    through. I suggest standing on the wooden platforms, and changing to
    a Heavy Trooper when a tank comes. Change back to kill enemy droids.
    After a few minutes of this, you are told to retake Kashyyyk.
     So, say Yes to when you arre offered Yoda, and sprint over to the 
    farthest CP. Stand on the Command Post, and Force Push anyone who gets
    too close.
     Once you capture it, go along the beach and capture the next CP. Take\
    the last two Posts to win.
    
    Remember... 
    -
    -
    -
    ----------------------------------------------------------------------
    Utapau: Sinkhole  [MUS6G]
    Underground Ambush
    
    Difficulty Rating: 4/10
    Important Command Post(s): The Highway (2)
    Availabe Game Modes: Conquest, 1`flag CTF (?)
    Objectives: 
    Recommended Unit: Trooper, possibly heavy weapons
    Heros: Obi-Wan, General Grievous, Han Solo, Boba Fett 
    
     Intro:
     Ringed by numerous moons, the remote sanctuary of Utapau is a planet
    pitted with enormous sinkholes. Its windswept surface is dry and
    desert-like, but deep in the porous crust, at the bottom of the
    sinkhole are pools of life-giving water. Many of the sinkholes on one
    of the planet's small continents are lined with intricate cities that
    stretch deep into caves and crevices beneath the planet's surface.
    
     Story Mode:
    
     Spawn as a Clone Trooper, and sprint towards your first objective.
    A CP on a raised section. Sprint up the stairs, and run round to the
    Post. Usually a sniper is sitting up here, but should provide no
    problem. Take it, then jump down to help your mates on the highway.
    Get to the CP, and begin to take it. A Tank will probably start up
    the road, so take cover and let it pass, while giving it a few grenades
    from behind. I believe you will now get the option to become Obi-Wan.
    Sprint over to the hangar, and take the Command Post. Swipe at anyone
    who gets near you, but stay near the CP. Greivous will now appear.
    Sprint over to him, and keep Force Pushing him until he goes over the
    edge. YOu now have to destroy an energy core thing. If you still have
    Kenobi, hack at it with your 'saber. If not, spawn as a Heavy Trooper
    at the CP you started out with. Stand a little ay back, and blast it.
    Throw a few 'nades to finish it off.
    
    Remember... 
    - 
    - 
    - 
    ----------------------------------------------------------------------
    Coruscant: Jedi Temple  [MJT6H]
    Knightfall
    
    Difficulty Rating: 8/10
    Important Command Post(s): 
    Availabe Game Modes: Conquest, 2 flag CTF
    Objectives: 
    Recommended Unit: Commander, Trooper
    Heros: Mace Windu, Darth Maul, Luke Skywalker, Darth Vader. 
    
     Intro: 
    Situated in the heart of the galaxy, Coruscant was the seat of
    government for the Galactic Republic and the Empire that supplanted
    it. Over thousands of years of civilization, the planet has been
    entirely enveloped by cityscapes and urban sprawl. Immense skyscrapers
    reach high into the atmosphere, and stretch down deep into the dark
    shadows. Crisscrossing the skyline are streams of unending repulsorlift
    traffic. Even in the depths of night, Coruscant is alive with
    glittering lights and rivers of traffic, a bustling megalopolis that
    refuses to sleep.
    
     Here is a strategy submitted by 'Darius Shadowlight'.
    Also, a bit of a tip for the story mode stage Knightfall. One 
    of the last objectives requires you to kill a Jedi Master and 
    retrive a holocron from him, but as anyone who's done that mission 
    knows, it can get frustrating. There is a way to kill the little 
    so-and-so with almost no threat to yourself. He spawns near a CP and 
    always returns to it if he chases anyone, so you always know where 
    he is. Luckily, there are a pair of big-time choke points to the 
    north and south of the room. It's a simple matter of placing a mine 
    or det-pack there, taking a shot or two to get his attention, then 
    standing back and letting the explosive do what they do best - then 
    get the holocron and run like a scared little girl.
    
    
    Remember... 
    -
    -
    -
    ----------------------------------------------------------------------
    CHAPTER TWO - THE GALACTIC CIVIL WAR
    ----------------------------------------------------------------------
    Naboo: Theed  [MNT6I]
    Imperial Diplomacy
    
    Difficulty Rating: 6/10
    Important Command Post(s): The one in the big circle...
    Availabe Game Modes: Conquest, 2 flag CTF, Hunt
    Objectives: 
    Recommended Unit: Trooper
    Heros: Obi-Wan, Darth Maul, Leia, The Emperor. 
    
     Intro:
     An idyllic world close to the border of the Outer Rim Territories,
    Naboo is inhabited by peaceful humans known as the Naboo, and an
    indigenous species of intelligent amphibians called the Gungans.
    
    
     Here is a great strategy submitted by Plushie:
    
    The modified map of Theed is easy to overtake if you use the right
    strategy. No matter which side you pick, try to enclose the enemy on
    either side by taking control of the western and eastern CPs.
    (Directions according to the map brought up by hitting SELECT.) To do
    this, start out by capturing either the eastern or the western post,
    order two soldiers to follow you, and proceed to the north. This
    central area has several bridges leading back to the main parts of
    the map; go all the way to the other side, cross that far bridge, and
    proceed to the eastern or western CP on that side. When both western
    and eastern CPs are captured, overtake the two CPS on the stairs and
    it should be easy rounding the rest of your enemies up.
    
    Remember... 
    - 
    - 
    - 
    ---------------------------------------------------------------------
    Mustafar: Space  [MMS6J]
    Preventative Measures
    
    Difficulty Rating: 5/10
    Important Command Post(s): N/A
    Availabe Game Modes: Assault, 1 flag CTF
    Objectives: 
    Recommended Unit: Pilot
    Heros: N/A
    
    
    
    Remember... 
    -
    -
    -
    ----------------------------------------------------------------------
    Mustafar: Refinery  [MMR6K]
    Tying up Loose Ends
    
    Difficulty Rating: 6/10
    Important Command Post(s): None in particular.
    Availabe Game Modes: Conquest, 2 flag CTF
    Objectives: 
    Recommended Unit: Trooper
    Heros: Obi-Wan, Darth Maul, ???, ???
    
     Intro:
     Located in the Outer Rim, the tiny planet of Mustafar is a fiery world
    where lava is mined like a precious natural resource. Its bleak
    landscape is a visual assault of jagged obsidian mountains with
    towering fountains of fire and lava blasting from beneath the surface.
    This lava also streaks the blasted landscape in huge winding rivers
    and plunging cataracts. Mustafar's skies are obscured by choking black
    clouds of ash, smoke and tephra. The intense geological activity
    creates natural scanning interference that has kept prying eyes away
    from Mustafar for most of its history.
    
    Remember... 
    -
    -
    -
    ----------------------------------------------------------------------
    Kamino: Cloning Facility  [MKC6L]
    Changing of the Guard
    
    Difficulty Rating: 7/10
    Important Command Post(s): The inside CP's.
    Availabe Game Modes: Conquest, 1 flag CTF (?)
    Objectives: 
    Recommended Unit: Jet/Dark Trooper, Trooper
    Heros: Obi Wan, Jango Fett, Han, Boba Fett. 
    
     Intro:
     Purged from the otherwise complete Jedi Archives is all evidence of
    the mysterious world of Kamino. A lonely world beyond the Outer Rim
    and just south of the Rishi Maze, few could have predicted that Kamino
    would become a key contributor to a massive shift in political power
    in the waning days of the Republic.
    
    Remember... 
    -
    -
    -
    ----------------------------------------------------------------------
    Death Star: Interior  [MDI6M]
    Prison Break
    
    Difficulty Rating: 8/10
    Important Command Post(s): The hangars.
    Availabe Game Modes: Conquest, 1 flag CTF
    Objectives: 
    Recommended Unit: Trooper
    Heros: Obi Wan, The Emperor, Luke Skywalker, The Emperor 
    
     Story Mode:
      Objective 1: Start as a Storm Trooper. Walk to the left of the room
    you're in, and meet up with your squad. Crouch down behind some crates,
    facing the Blast Doors. Waves of Rebels will come pouring through the
    doors. Keep shooting at them. They barely attack you, so you should
    be fine. Once they stop, and you are given your next objective, head
    through the doors and down the corridoor. TBC.
    
    Remember... 
    - 
    - 
    - 
    ----------------------------------------------------------------------
    Polis Massa: Medical Facility  [MPM6N]
    Birth of the Rebellion
    
    Difficulty Rating: 7/10
    Important Command Post(s): The CP's at either end.
    Availabe Game Modes: Conquest, 2 flag CTF
    Objectives: 
    Recommended Unit: Trooper, Engineer
    Heros: Yoda, General Grievous, Leia, The Emperor. 
    
     Intro:
     A jumbled collection of lazily floating asteroids, Polis Massa is a
    small Outer Rim mining settlement far removed from the more populated
    areas of the galaxy. The airless rocks are host to sealed outposts
    inhabited by the strangely silent Polis Massan aliens.
    
     Conquest:
     This is a fairly simple map for Conquest. All the Command Posts are
    basically in a line, so start out at the CP closest to the enemy, and
    slowly move through the hallways. Move slowly, and don't let anyone
    slip by. If they do, it makes it easy for them to take a command post
    and trap you in the middle. This leads me to my next strategy. The map
    curves around, and there is a large open space in the center. You can
    take a tank from certain points, to the other side of the map. Grab a
    teammate, and drive over the other side. Hop out, and steal a CP. YOu
    can then rush down the halls, capturing your enemy in a brilliant
    pincer move.
    
    2 Flag CTF:
    
    You have two choices in this level: Attack and Defense. I will deal
    with each separately, its up to you to decide which role you want to
    take. Playing defensively will take longer, but you'll have less chance
    of losin, while Attack will get the game over quite quickly, but your
    enemy will be able to easily sneak a few captures in.
     Attack:Spawn at your furthest-up CP, and take a few buddies. Rush up
    through the corridoors until you meet enemy resistance. Shoot a few,
    and rush in between them. Kepe running and shooting until you get to
    their flag. Grab it, and run back the same way you came. Try to cover
    as much ground as you can before you get shot. Repeat until you score.
     Defense: Near your flag, but a bit forward there will be a yellow-ish
    room with a table in the middle. Two doors will lead back to your flag,
    and another will lead towards the enewmy. Stand behind the table, and
    shoot all enemies that break through. If an enemy gets past you, chase
    them!! Repeat until you win.
    
    Remember... 
    - Push forward, give no mercy!
    - Shotguns are great on this level.
    - Explosives work well here. Mines work wonders.
    ----------------------------------------------------------------------
    Tantive IV: Interior  [MTI6O]
    Recovering the Plans
    
    Difficulty Rating: 9/10
    Important Command Post(s): None in particular.
    Availabe Game Modes: Conquest, 1 flag CTF
    Objectives: 
    Recommended Unit: Trooper, Engineer
    Heros:Yoda, General Grievous, Leia, Darth Vader.
    
     Intro:
     Princess Leia Organa used her position in the Imperial Senate to
    benefit the growing Rebel Alliance. Her consular vessel, which was
    afforded diplomatic immunity due to her ambassadorial status,
    frequently ran mercy missions as cover for assignments to aid Alliance
    efforts. Leia's starship could circumvent Imperial blockades due to
    its protected status.
    
     Story Mode:
    
    This is one of my favourite levels, and one of the hardest missons.
    A lot of people have requested a walkthrough, so here it is...
    Spawn as a Storm Trooper, and press against the doorway. When it
    explodes, try to make as much ground as you can before you are beaten
    back by the Rebels. Keep killing!! Throw grenades, duck and roll, 
    anything to kill that scum! When you force your way down the stairs,
    sprint through the doorway on your right. Here is the Command Post.
    Usually about four Rebels are in here, so mercilessly slaughter them all.
    MORE COMING SOON!
    
     Conquest: 
    
    Spawn at your factions CP, and run to a neutral Post. You should be able
    to get one by yourself, and your team might get the other. When you
    capture one, move forward to the enemies starting CP. YOu will most
    probably meet heavy resistance. Very heavy if you have all 3 other Cp's.
    Keep fighting until you get an opportunity to take the CP. By the time
    you do, the enemy will have captured another CP. Proceed in a circle
    around the level, retaking CP's the enemy steals, and chasing down
    any stragglers. YOu should eventually win in this fashion.
    
    Remember...
    - Turn friendly fire off for this level!!!
    - 
    - 
    ----------------------------------------------------------------------
    Yavin 4: Space  [MYS6P]
    Vader's Fist Strikes Back
    
    Difficulty Rating: 6/10
    Important Command Post(s): N/A
    Availabe Game Modes: Assault, 1 flag CTF
    Objectives: 
    Recommended Unit: Pilot
    Heros: N/A
    
    
    
    Remember... 
    -
    -
    -
    ----------------------------------------------------------------------
    Yavin 4: Temple  [MYT6Q]
    Revenge of the Empire
    
    Difficulty Rating: 9/10
    Important Command Post(s): The Temple, above the waterfall.
    Availabe Game Modes: Conquest, ? flag CTF
    Objectives: 
    Recommended Unit: Trooper
    Heros: Mace Windu, Darth Maul, Chewbacca, Boba Fett.
    
     Intro:
     A remote world that became a focal point in galactic history, Yavin
    4 is a jungle moon orbiting the gas giant of Yavin. Its steamy jungle
    canopy and abandoned native temples formed the perfect hiding place
    for an early Alliance base. The native Massassi had long been extinct
    by the time General Dodonna's Rebel forces erected a hidden fortress 
    on the moon.
    
     Story Mode: (submitted by m0rph3us. Thankyou!)
    
    The faster you can capture CPs on this mission the better because it will
    leave you with more reinforcements for the difficult later segments. When
    you're defending the reflecting pool, resist the temptation to jump in the
    tank that is available to your left, just stay in the pool area and shoot
    anything that comes in (tanks outside the pool will struggle to hit you).
    Taking out the turret makes life a lot easier. Anyways, once you've managed
    this, you then have to collect a bomb to blow open the temple. This is why
    you saved the tank - it's now all about speed. Jump in the tank and head
    down to the small pyramid where the bomb is. Jump out at the base of the
    pyramid, run up and grab the bomb and get straight back in the tank. Don't
    get distracted by trying to blow up all the enemy troops (other than the
    turrets at the base of the pyramid and anyone that gets in your way). Get
    back in the tank, belt it as fast as you can up to the temple doors -
    there'll be a lot of troops defending it so you just run straight by them.
    The objective ISN'T marked with yellow arrows, so when you reach the spot
    indicated on the map, get out, run up to the wall, and then RLH out of
    there. Cue the final objective, killing the thre leaders. The trick here is
    to not approach the temple head-on - stay to the right on your approach and
    then sprint in and you should avoid most of the defenders. DON'T rush the
    room with the leaders - their flmethrowers will OWN you - throw grenades in
    if you cn but WAIT for them to move and then pick them off from the stairs.
    remember... 
    -
    -
    -
    ----------------------------------------------------------------------
    Hoth: Echo Base  [MHE6R]
    Our Finest Hour
    
    Difficulty Rating: 10/10
    Important Command Post(s): The Hangar. Big advantage to the Empire if
    the Alliance cannot spawn Airspeeders.
    Availabe Game Modes: Conquest, Hunt, 1 flag CTF
    Objectives: Capture the Forward Command Post
                Capture the East Bunker
                Destroy the Shield Generator
                Capture Echo Base
                Destroy the Control Box thing...
                Plant the Beacon
                Defend the Beacon
    Recommended Unit: Trooper, Heavy Weapons
    Heros: N/A, N/A, Luke Skywalker, Darth Vader.
    
     Intro:
    
    Hoth is the sixth planet in the remote system of the same name. It is
    a world of snow and ice, surrounded by numerous moons. Small meteorites
    that have wandered away from a nearby asteroid field constantly pelt
    Hoth's icy surface. This icy world has developed a number of indigenous
    lifeforms, including the wampa ice creature, and the tauntaun.
    
     Story Mode:
    
    Due to popular request, here is the walkthrough for Hoth Story Mode.
    Start as a Storm Trooper, and hop into an AT-AT. go over to the Command
    Post, and when you get there, jump out. YOu will need to hide behind 
    and SHOOT EVERYTHING THAT MOVES! Except your team. 
     Once this is done, jump back into your Walker and move to the next CP. 
    This one is a little easier, because of the bunker. When you have taken
    this, get into the AT-AT again and move towards the Generator. When it
    comes into view, blast at it with everything you have. It should fall
    relatively quickly. Now walk over to the hangar, and jump out when you
    get there. This is where it gets tough. Move slowly through towards
    the CP, using Snowspeeders and crates as cover. Shoot everyone. Hopefully
    a few Imperials will have come with you, because its more than a one
    man job. YOu will probably die a few times, but you can respawn at the
    AT-AT you left outside. Keep killing, ducking and using grenades until
    you have the hangar under control. YOu will be given the opportunity to
    play as Vader. Do so, and sprint down the hall towards the Control Room.
    Try to ignore the Rebels, they will just slow you down. Destroy the
    machine in the corner, and sprint back. Sprint (again) towards the
    beacon. YOu should now start killing Rebels, as your Lightsaber bar will
    probably be getting quite low. Grab the beacon, and sprint to the trench.
    Place the beacon in it, and kill any Rebels that go down. After a bit of
    this ou will lose Vader. Spawn as a SNowtrooper, and SPRINT STRAIGHT
    BACK TO THE BEACON!!! Keep defending it until the time is up. Hope you
    don't die. WHen the timer runs out, run away, and watch the fireworks!
    
     Hunt: 
    
    As the Wampas, sprint through the tunnels, unti you see Rebels. My
    strategy is to sprint at an enemy, and attack at the last second. It is
    a one-hit kill usually.Keep doing this until you win. Or lose.
     As the Rebels, you have a few choices.
     Choice #1: Be a Trooper, and hide behind some boxes, shooting Wampas
    from range.
     Choice #2: Be a Vanguard, and place Mines in the tunnels, and use your
    rocket launcher to take out a few.
     Choice #3: Stand waay back, and shoot Wampas coming out of the Hangar.
    I personally recommend Choice #2, as its the most fun!
    
     1 Flag CTF:
    
    As either faction, sprint really fast to the flag. Grab it, then make
    a dash for 'the zone' hopefully an ally will pick it up and do the
    same when you die. If the Rebels get into the tunnels, grenades work
    wonders. I've sent an entire team of 16 people flying with a nicely
    thrown Detonator. So, basically continue the process of moving the flag
    forward bit by bit.
    
    
    
    Remember... 
    - Snowspeeders are invaluble when taking down AT-ATs
    - Snowspeeders crash in 1-2 good hits with an AT-AT.
    - Sniping is fun, and you're camouflages very well. Try it Online.
    ----------------------------------------------------------------------
    Endor: Bunker  [MEB6S]
    Difficulty Rating: 4/10
    Important Command Post(s): THe vehicle spawning ones.
    Availabe Game Modes: Conquest, Hunt
    Recommended Unit: Trooper, Sniper
    Heros: N/A, N/A, Han Solo, Darth Vader
    
    
    
    Remember... 
    - 
    - 
    - 
    
    ----------------------------------------------------------------------
    Dagobah: Swamp  [MDS6T]
    Difficulty Rating: 6/10
    Important Command Post(s): #2 (Under the ground), the one with the
    wrecked LAAT/X-Wing.
    Availabe Game Modes: 1 Flag CTF, Conquest
    Recommended Unit: Trooper
    Heros: Yoda, General Grievous, Yoda, ???
    
     Conquest:
    
    This is a faaaiiirly simple map for COnquest. Start out at your
    factions Command Post, and make a rush for the other neutral CP's.
    YOu should aim to get two of them. Once all the neutral Cp's have been
    taken, move towards the closest enemy Post. Keep advancing, but as
    the enemy begins to take over a Command Post behind you, rush back and
    take it back! YOu need to keep a solid wall of soldiers moving forward.
    If they capture a CP behind you, they will come out of the mist and
    shoot you in the back. If they ndon't take a CP behind you, you can
    keep advancing at a steady pace, and slowly take over.
     Alternatively, you can take a assault squad of Troopers around the
    edge of the map, and take over their rear Command Post, then shoot them
    all in the back. I love this level, it has such a great feel, with
    enemies and allies appearing and fading into the mist. It has great
    cover, and is great for stealth. When you play, please play it without
    the enemy icons over their heads.
    
    Remember... 
    -
    -
    -
    
    ----------------------------------------------------------------------
    Tatooine: Mos Eisely  [MME6U]
    Difficulty Rating: 4/10
    Important Command Post(s): The Cantina, the one on the big ship.
    Availabe Game Modes: Conquest, Assault, 2 Flag CTF
    Recommended Unit: Trooper, Sniper, Special
    Heros: All!
    
    
    
    Remember... 
    -
    -
    -
    
    ----------------------------------------------------------------------
    Tatooine: Jabba's Palace  [MJP6V]
    Difficulty Rating: 5/10
    Important Command Post(s): No specific ones.
    Availabe Game Modes: 1 Flag CTF, COnquest
    Recommended Unit: Trooper, Engineer
    Heros: Aayla Secura, Darth Maul, Luke Skywalker, Boba Fett
    
    
    
    Remember... 
    -
    -
    -
    ***************************************************************************
    
    7. Units  [UNI07]
    
    Layout:
    
    Unit Name
    
    Class:[_______]
    Primary Weapons:[_______]
    Secondary Weapons:[_______]
    What for:[_______]
    
    Description:[Brief description, when to use etc.]
    
    ---------------------------------------------------------------------------
    
    7.1) Republic Units  [RCL71]
    
     7.1) Republic 
      7.1a) Clone Trooper...............[RCT1A]
      7.1b) Clone Sharpshooter..........[RCS1B]
      7.1c) Technician..................[RTE1C]
      7.1d) Heavy Trooper...............[RHT1D]
      7.1e) Jet Trooper.................[RJT1E]
      7.1f) Clone Commander.............[RCC1F]
      7.1g) Clone Marine (Space Only)...[RCM1G]
      7.1h) Clone Pilot (Space Only)....[RCP1H]
    ---------------------------------------------------------------------------
    7.1a) Clone Trooper  [RCT1A]
    
    Class: Soldier
    Primary Weapons: Blaster Rifle, Blaster Pistol
    Secondary Weapons: Thermal Detonator
    What For: Destroying CIS infantry.
    Description: The basic Republic unit.
    ---------------------------------------------------------------------------
    7.1b) Clone Sharpshooter  [RCS1B]
    
    Class: Sniper
    Primary Weapons: Sniper Rifle, Blaster Pistol
    Secondary Weapons: Thermal Detonator, Auto Turret
    What for: Eliminating Targets from a safe location
    
    Description: I think his helmet looks odd... Cool skirt-thing though.
    ---------------------------------------------------------------------------
    7.1c) Clone Technician  [RTE1C]
    
    Class: Engineer
    Primary Weapons: Shotgun, Fusion Cutter
    Secondary Weapons: Det. Pack, Ammo & Health Dispenser
    What for: Piloting Vehicles, Repair.
    
    Description: The Technician is used for piloting vehicles, and
    repairing droids, turrets and vehicles. 
    ---------------------------------------------------------------------------
    7.1d) Heavy Trooper  [RHT1D]
    
    Class: Heavy Weapons
    Primary Weapons: Rocket Launcher, Blaster Pistol
    Secondary Weapons: Thermal Detonators, Mines
    What for: Destroying vehicles, setting traps.
    
    Description: The Heavy Trooper can destroy vehicles with his portable
    missile launcher, and also set traps using his Mines.
    ---------------------------------------------------------------------------
    7.1e) Jet Trooper  [RJT1E]
    
    Class: Special
    Primary Weapons: EMP Launcher, Commando Pistol
    Secondary Weapons: Thermal Detonators
    What for: Covering Distances quickly
    
    Description: Has a Jet pack activated by tapping X twice. Very cool
    unit.
    ---------------------------------------------------------------------------
    7.1f) Clone Commander  [RCC1F]
    
    Class: Command
    Primary Weapons: Chain Gun, Commando Pistol
    Secondary Weapons: Rally, Recon Droid
    What for: Commanding troops.
    
    Description: Their Chain Gun is very useful for taking down Heroes...
    ---------------------------------------------------------------------------
    Clone Marine (Space Only)  [RCM1G]
    
    Class: Marine
    Primary Weapons: Blaster Rifle, Rocket Launcher
    Secondary Weapons: Thermal Detonators
    What for: Attacking and defending
    
    Description: Marines are only available in space. They are used in
    assaults on enemy ships, as well as defending Republic Capital Ships.
    Looks like a 501st Trooper
    ---------------------------------------------------------------------------
    Clone Pilot (Space Only)  [RCP1H]
    
    Class: Pilot
    Primary Weapons: Commando Pistol, Fusion Cutter
    Secondary Weapons: Det. Pack
    What for: Piloting vehicles in space.
    
    Description: Clone pilots fly Republic ships in space, as well as
    repair ships.
    ---------------------------------------------------------------------------
    
    7.2) CIS Units  [CIS72]
    
     7.2) CIS
      7.2a) Super Battle Droid...[CSB2A]
      7.2b) Assassin Droid.......[CAD2B]
      7.2c) Droid Engineer.......[CDE2C]
      7.2d) Assault Droid........[CAD2D]
      7.2e) Droideka.............[CDD2E]
      7.2f) Magna Guard..........[CMG2F]
      7.2g) Droid Marine.........[CDM2G]
      7.2h) Droid Pilot..........[CDP2H]
    ---------------------------------------------------------------------------
    7.2a) Super Battle Droid  [CSB2A]
    
    Class: Soldier
    Primary Weapons: Wrist Blaster, Tri-Shot
    Secondary Weapons: Wrist Rockets
    What for: Killing Republic Infantry
    
    Description: The SBD's Wrist Rockets are a powerful weapons, able to
    kill gropus of Clones. 
    ---------------------------------------------------------------------------
    7.2b) Assassin Droid  [CAD2B]
    
    Class: Sniper
    Primary Weapons: Sniper Rifle, Blaster Pistol
    Secondary Weapons: Thermal Detonators, Auto Turret
    What for: Taking out enemies from a safe distance. 
    
    Description: The Assassin Droid is proficient at killing enemy
    Soldiers one by one from a safe location.
    ---------------------------------------------------------------------------
    7.2c) Engineer Droid  [CDE2C]
    
    Class: Engineer
    Primary Weapons: Shotgun, Fusion Cutter
    Secondary Weapons: Det. Pack, Dispenser Health and Ammo
    What for: Piloting vehicles, repairs.
    
    Description: Your #1 choice for piloting CIS vehicles!! And repair...
    ---------------------------------------------------------------------------
    7.2d) Assault Droid  [CAD2D]
    
    Class: Heavy Weapons
    Primary Weapons: Rocket Launcher, Blaster Pistol
    Secondary Weapons: Thermal Detonators, Mines
    What for: Destroying enemy armour.
    
    Description: Equipped with a portable rocket launcher, Assault Droids
    are proficient at destroying enemy vehicles.
    ---------------------------------------------------------------------------
    7.2e) Droideka  [CDD2E]
    
    Class: Special
    Primary Weapons: Dual Blasters
    Secondary Weapons: Personal Shield Generator
    What for: A very powerful unit, used for killing infantry
    
    Description: With their personal shields and dual blasters, the
    Droideka are a very strong adversary.
    ---------------------------------------------------------------------------
    7.2f) Magna Guard  [CMG2F]
    
    Class: Command
    Primary Weapons: Bulldog RLR, Radiation Gun
    Secondary Weapons: Neuro Poison, Recon Droid
    What for: Commanding Soldiers
    
    Description: These look kinda like Grievous' guards aboard his ship,
    seen at the start of Ep. III. But with guns.
    ---------------------------------------------------------------------------
    7.2g) Droid Marine (Space Only)  [CDM2G]
    
    Class: Marine
    Primary Weapons: Blaster Rifle, Rocket Launcher
    Secondary Weapons: Thermal Detonators
    What for: Assault and Defence 
    
    Description: Marines are only available in space. They are used in
    assaults on enemy ships, as well as defending CIS Capital Ships.
    Looks like a Battle Droid.
    ---------------------------------------------------------------------------
    7.2h) Pilot Droid (Space Only)  [CDP2H]
    
    Class: Pilot
    Primary Weapons: Commando Pistol, Fusion Cutter
    Secondary Weapons: Det. Pack
    What for: Piloting ships, repairs.
    
    Description: Pilot Droids fly Separatist ships in space, as well as
    repair ships.
    ---------------------------------------------------------------------------
    
    7.3) Imperial Units  [EMP73]
    
     7.3) Empire
      7.3a) Storm Trooper..................[EST3A]
      7.3b) Scout Trooper..................[EST3B]
      7.3c) Imperial Engineer..............[EIE3C]
      7.3d) Shock Trooper..................[EST3D]
      7.3e) Dark Trooper...................[EDT3E]
      7.3f) Imperial Officer...............[EIO3F]
      7.3g) Imperial Marine (Space Only)...[EIM3G]
      7.3h) Imperial Pilot (Space Only)....[EIP3H]
    ---------------------------------------------------------------------------
    7.3a) Storm Trooper  [EST3A]
    
    Class: Soldier
    Primary Weapons: Blaster Rifle, Blaster Pistol
    Secondary Weapons: Thermal Detonator
    What for: Used in large battles.
    
    Description: Dressed in stark white armour, the Storm Trooper is a deadly
    enemy.
    ---------------------------------------------------------------------------
    7.3b) Scout Trooper  [EST3B]
    
    Class: Sniper
    Primary Weapons: Sniper Rifle, Blaster Pistol
    Secondary Weapons: Thermal Detonator, Auto Turret
    What for: Sniping.
    
    Description: The same as every other sniper. Heheheh.
    ---------------------------------------------------------------------------
    7.3c) Imperial Engineer [EIE3C] 
    
    Class: Engineer
    Primary Weapons: Blast Cannon, Fusion Cutter
    Secondary Weapons: Det. Pack, Dispenser Health and Ammo
    What for: Piloting Vehicles, Repairs.
    
    Description: Use them to pilot vehicles and repair turrets, droids,
    and vehicles.
    ---------------------------------------------------------------------------
    7.3d) Shock Trooper  [EST3D]
    
    Class: Heavy Weapons
    Primary Weapons: Rocket Launcher, Blaster Pistol
    Secondary Weapons: Thermal Detonators, Mines
    What for: Destroying vehicles, Setting traps
    
    Description: Their mines are very effective when placed at chokepoints
    throughout the map. (Bridges, doorways etc.)
    ---------------------------------------------------------------------------
    7.3e) Dark Trooper  [EDT3E]
    
    Class: Special
    Primary Weapons: ARC Caster, Commando Pistol
    Secondary Weapons: Thermal Detonator
    What for: Ambushes, close combat.
    
    Description: With the ability to fly up great heights, and cover
    distance quickly, the Dark Trooper is deadly when close to enemies.
    ----------------------------------------------------------------------------
    7.3f) Imperial Officer  [EIO3F]
    
    Class: Command
    Primary Weapons: Mortar Launcher, Sonic Pistol
    Secondary Weapons: Rage, Recon Droid
    What for: Commanding troops
    
    Description: The Imperial Officer commands his troops in the heat of
    battle. With a mortar launcher.
    ----------------------------------------------------------------------------
    7.gh) Imperial Marine (Space Only)  [EIM3G]
    
    Class: Marine
    Primary Weapons: Blaster Rifle, Rocket Launcher
    Secondary Weapons: Thermal Detonator
    What for: Assault and Defence
    
    Description: Used for boarding other ships, and defending their own.
    Looks like a Shock Trooper
    ----------------------------------------------------------------------------
    7.gh) Imperial Pilot (Space Only)  [EIP3H] 
    
    Class: Pilot
    Primary Weapons: Commando Pistol, Fusion Cutter
    Secondary Weapons: Det. Pack
    What for: Flying Vehicles
    
    Description: Pilots are used for flying vehicles in space, as well as
    doing repairs.
    ----------------------------------------------------------------------------
    
    
    7.4) Rebel Units  [REB74]
    
     7.4) Rebels
      7.4a) Rebel Trooper...............[RRT4A]
      7.4b) Rebel Marksman..............[RRM4B]
      7.4c) Rebel Smuggler..............[RRS4C]
      7.4d) Rebel Vanguard..............[RRV4D]
      7.4e) Wookie Warrior..............[RWW4E]
      7.4f) Bothan Spy..................[RBS4F]
      7.4g) Rebel Marine (Space Only)...[RRM4G]
      7.4h) Rebel Pilot (Space Only)....[RRP4H]
    ----------------------------------------------------------------------------
    7.4a) Rebel Trooper  [RRT4A]
    
    Class: Soldier
    Primary Weapons: Blaster Rifle, Blaster Pistol
    Secondary Weapons: Thermal Detonators
    What for: Mostly fighting
    
    Description: The bulk of the Rebel army, the Rebel Trooper is
    effective when fighting in groups.
    ----------------------------------------------------------------------------
    7.4b) Rebel Marksman  [RRM4B]
    Class: Sniper
    Primary Weapons: Sniper Rifle, Blaster Pistol
    Secondary Weapons: Thermal Detonators, Recon Droid
    What for: Sniping, Air strikes
    
    Description: The only female non-Jedi in the game, I think...
    ----------------------------------------------------------------------------
    7.4c) Rebel Smuggler [RRS4C] 
    
    Class: Engineer
    Primary Weapons: Shotgun, Fusion Cutter
    Secondary Weapons: Det. Pack, Dispenser Health and Ammo
    What for: Piloting vehicles, Repair
    
    Description: Wookie Smuggler becomes Wookie Warrior. Rebel Pilot is
    only available in space. The engineer is created, and takes the
    empty space of the Smuggler. Following me?
    ----------------------------------------------------------------------------
    7.4d) Rebel Vanguard [RRV4D] 
    
    Class: Heavy Weapons
    Primary Weapons: Rocket Launcher, Blaster Pistol
    Secondary Weapons: Thermal Detonators, Mines
    What for: Destroying vehicles, Setting traps
    
    Description: The Rebel Vanguard are effective anti-armour personnel.
    ----------------------------------------------------------------------------
    7.4e) Wookie Warrior  [RWW4E]
    
    Class: Special
    Primary Weapons: Bowcaster, Grenade Launcher
    Secondary Weapons: Time Bomb
    What for: Many things. A very versatile unit.
    
    Description: Wookies have more health than other units, so are harder
    to kill. They have Time Bombs, which are great for destroying vehicles.
    ----------------------------------------------------------------------------
    7.4f) Bothan Spy  [RBS4F]
    
    Class: Command
    Primary Weapons: Incinerator, Blaster Pistol
    Secondary Weapons: Stealth Mode, Recon Droid
    What for: Commanding Rebel Soldiers
    
    Description: The  Bothan's Stealth Mode makes it temporarily
    invisible. Cool eh?
    ----------------------------------------------------------------------------
    7.gh) Rebel Marine (Space Only)  [RRM4G]
    
    Class: Marine
    Primary Weapons: Blaster Rifle, Rocket Launcher
    Secondary Weapons: Thermal Detonator
    What for: Assault and Defence
    
    Description: Marines are only available in space. They are used in
    assaults on enemy ships, as well as defending Rebel Capital Ships.
    Looks like a Vanguard.
    ----------------------------------------------------------------------------
    7.gh) Rebel Pilot (Space Only)  [RRP4H]
    
    Class: Pilot
    Primary Weapons: Commando Pistol, Fusion Cutter.
    Secondary Weapons: Det. Pack.
    What for: Piloting Vehicles, Repairs.
    
    Description: The Rebel Pilot is used for piloting vehicles, and
    automatically repairs whatever vehicle it occupies.
    ***************************************************************************
    
    7.5) Jedi/Sith/Heroes  [JED75]
    
     7.5a) Mace Windu.........[MW75A]
     7.5b) Anakin Skywalker...[AS75B]
     7.5c) Darth Vader........[DV75C]
     7.5d) Count Dooku........[CD75D]
     7.5e) Luke Skywalker.....[LS75E]
     7.5f) General Greivous...[GG75F]
     7.5g) Darth Maul.........[DM75G]
     7.5h) Obi-Wan Kenobi.....[OK75H]
     7.5i) Leia...............[LE75I]
     7.5j) Han Solo...........[HS75J]
     7.5k) Chewbacca..........[CB75K]
     7.5l) Palpatine..........[PP75L]
     7.5m) Boba Fett..........[BF75M]
     7.5n) Yoda...............[YD75N]
     7.5o) Ki Adi.............[KA75O]
     7.5p) Aayla Secura.......[AL75P]
     7.5q) Jango Fett.........[JF75Q]
    ----------------------------------------------------------------------------
    7.5a) Mace Windu  [MW75A]
    
    Primary: Lightsaber, Saber Block
    Secondary: Saber Throw, Force Push
    Location(s): Geonosis, Jedi Temple, Yavin IV, Death Star: Interior
    Description: One of the coolest Jedi, with the purple lightsaber.
    ----------------------------------------------------------------------------
    7.5b) Anakin Skywalker  [AS75B]
    
    Primary: Lightsaber, Saber Block
    Secondary: Saber Throw, Force Choke
    Location(s): Jedi Temple
    Description: The slowly-turning-evil Jedi.
    ----------------------------------------------------------------------------
    7.5c) Darth Vader  [DV75C]
    
    Primary: Lightsaber, Saber Block
    Secondary: Saber Throw, Force Choke
    Location(s): Tantive IV, Jedi Temple, Dagobah, Theed 
    Description: The evil guy with the black armour.
    ----------------------------------------------------------------------------
    7.5d) Count Dooku  [CD75D]
    
    Primary: Lightsaber, Saber Block
    Secondary: Force Lightning, Force Choke
    Location(s): Geonosis
    Description: One of the leaders of the CIS.
    ----------------------------------------------------------------------------
    7.5e) Luke Skywalker  [LS75E]
    
    Primary: Lightsaber, Saber Block
    Secondary: Saber Throw, Force Push
    Location(s): Jedi Temple, Mygeeto, Jabba's Palace, Death Star Interior
    Description: The young Jedi from ep. 4, 5 and 6. Vader's Son.
    ----------------------------------------------------------------------------
    7.5f) General Greivous  [GG75F]
    
    Primary: 2 Lightsabers (4 when you press attack twice or more), Saber Block
    Secondary: Rage (Increases Damage)
    Location(s): Tantive IV, Utapau, Polis Massa, Dagobah, Mygeeto
    Description: The cyborg  with the raspy voice and the 4 Lightsabers.
    ----------------------------------------------------------------------------
    7.5g) Darth Maul  [DM75G]
    
    Primary: Double Saber, Saber Block
    Secondary: Saber Throw, Force Push 
    Location(s): Jedi Temple, Mustafar, Jabba's Palace
    Description: The cool Sith with a double-ended Lightsaber.
    ----------------------------------------------------------------------------
    7.5h) Obi-Wan Kenobi  [OK75H]
    
    Primary: Lightsaber, Saber Block
    Secondary: Saber Throw, Force Push
    Location(s): Utapau, Mustafar, Theed
    Description: Anakin's Master, dies in Episode 4. Also trains Luke.
    ----------------------------------------------------------------------------
    7.5i) Leia  [LE75I]
    
    Primary: Sporting Blaster, Thermal Detonator
    Secondary: Invulnerability
    Location(s): Tantive 4, Naboo
    Description: Luke's sister, Leia was raised on Alderaan, and became
    a senator.
    ----------------------------------------------------------------------------
    7.5j) Han Solo  [HS75J]
    
    Primary: DL44 Blaster, Fusion Cutter
    Secondary: Mine Det. Pack, Rally
    Location(s): Utapau, Polis Massa, Endor, Mos Eisely
    Description: The risk-taking Corellian, best friend of Chewie.
    ----------------------------------------------------------------------------
    7.5k) Chewbacca  [CB75K]
    
    Primary: Bowcaster, Guided Rocket
    Secondary: Timebomb, Rage
    Location(s): Kashyyyk, Felucia, Yavin 4
    Description: The wild Wookie from Kashyyyk, also Han's best buddy.
    ----------------------------------------------------------------------------
    7.5l) Palpatine  [PP75L]
    
    Primary: Sidious Lightsaber, Saber Block
    Secondary: Force Lightning, Force Choke
    Location(s): Polis Massa, Theed, Death Star Interior
    Description: The Emperor, Vader's master. 
    ----------------------------------------------------------------------------
    7.5m) Boba Fett  [BF75M]
    
    Primary: E3 Blaster, Flamethrower
    Secondary: Wrist Rocket, Mine Det. Pack
    Location(s): Kashyyyk, Felucia, Mygeeto, Yavin 4, Jabba's Palace
    Description: The Bounty Hunter, son of Jango Fett.
    ----------------------------------------------------------------------------
    7.5n) Yoda  [YD75N]
    
    Primary: Yoda's Lightsaber, Saber Block
    Secondary: Force Push, Force Pull
    Location(s): Kashyyyk, Tantive IV, Polis Massa, Dagobah
    Description: The lightning-fast green hermit everyone knows!
    ----------------------------------------------------------------------------
    7.5o) Ki-Adi-Mundi  [KA750]
    
    Primary: Lightsaber, Saber Block
    Secondary: Saber Throw, Force Pull
    Location(s): Mygeeto
    Description: Leads the Clones in an attack on Mygeeto. Has a big head.
    ----------------------------------------------------------------------------
    7.5p)  Aayla Secura  [AS75P]
    
    Primary: 2 Lightsabers, Saber Block
    Secondary: Saber Throw, Force Pull
    Location(s): Felucia, Jabba's Palace
    Description: The blue alien who is shot by Commander Bly on
    Felucia. She is my favourite Jedi out of the playables. Dual 'sabers aswell!
    ----------------------------------------------------------------------------
    7.5q) Jango Fett  [JF75Q]
    
    Primary: Dual Blasters, Flamethrower
    Secondary: Wrist Rocket, Time Bomb
    Location(s): Kashyyyk, Felucia, Yavin 4
    Description: Bounty Hunter, Boba's father. The Clones were based on
    him, although with accelerated growth and less independance.
    ----------------------------------------------------------------------------
    
    7.6 Native Species  [NTC76]
    
     7.6a) Wookies..........[NW76A]
     7.6b) Gungans..........[NG76B]
     7.6c) Wampas...........[NW76C]
     7.6d) Ewoks............[NE76D]
     7.6e) Geonosians.......[NG76E]
     7.6f) Tuskan Raiders...[NT76F]
     7.6g) Jawas............[NJ76G]
    ----------------------------------------------------------------------------
    7.6a) Wookies  [NW76A]
    
    Name: Wookie
    
    Classes: 2 - A Warrior type, and an other....
    Location: Kashyyyk
    Weapons: Bowcaster, Thermal Detonators, Fusion Cutter 
    Description: Big and hairy!
    ----------------------------------------------------------------------------
    7.6b) Gungans  [NG76B]
    
    Name: Gungan
    
    Classes: One
    Location: Naboo
    Weapons: Boomers, Fusion Cutter
    Description: Reeeeaaally annoying! Their main weapons are grenades, so
    when fighting them, keep moving.
    ----------------------------------------------------------------------------
    7.6c) Wampas  [NW76C]
    
    Name: Wampa
    
    Classes: Wampa
    Location: Hoth
    Weapons: Claws
    Description: Huge, white-furred monsters. Luke is nearly eaten by one
    in Ep. V. THey have a sprint very similar to the Jedi Force Sprint.
    ----------------------------------------------------------------------------
    7.6d) Ewoks  [NE76D]
    
    Name: Ewok
    
    Classes: Lots, but they all have the same weapons. They just look different.
    Location: Endor
    Weapons: Spears, Rocks
    Description: Cute teddy-bear like creatures. They help the Rebels
    destroy the Shield Generator on Endor.
    ----------------------------------------------------------------------------
    7.6e) Geonosians  [NG76E]
    
    Name: Geonosian
    
    Classes: Geonosian
    Location: Geonosis
    Weapons: Sonic Blaster
    Description: Big bugs that fly. YOu fight Clone Sharpshooters with them
    ----------------------------------------------------------------------------
    7.6f) Tusken Raiders  [NT76F]
    
    Name: Tusken Raider
    
    Classes: Tusken Raider, Tusken Sniper
    Location: Tatooine
    Weapons: Tusken Cycler, Bolt Action Rifle
    Description: These are cool. They look cool, they have cool guns, they
    kill Jawas...
    ----------------------------------------------------------------------------
    7.6g) Jawas  [NJ76G]
    
    Name: Jawa
    
    Classes: Jawa
    Location: Tatooine
    Weapons: Ionization Rifle
    Description: Always cloaked in a large robe and hood. They smell bad,
    and have piercing yellow eyes that glow from their hood.
    ***************************************************************************
    8. Weapons  [WEA08]
    
    
    
    Name:[____]
    
    Used by:[____]
    Weapon Type:[____]
    Strength:[__] .
    Ammo: [Shots in Clip/Toltal Ammo]
    Description:[____]
    
    
    NOTE: The weapon strength is a percentage of health a single shot will take
    off an enemy. Some weapons power lies in their speed, so an extra 10-20% may
    be added to a weapons strength if they fire fast.
    
    ANOTHER NOTE: With rechargeable weapons, eg. the Blaster Pistol, the Shots 
    in Clipwill be represented by how many shots you can fire before the weapon 
    needs recharging.
    ----------------------------------------------------------------------------
    
    8.1) All Faction Weapons  [AFW81]
    
    ----------------------------------------------------------------------------
    Name: Blaster Rifle
    
    Used by: Clone Trooper, Storm Trooper, Rebel Trooper
    Weapon Type: Blaster Rifle
    Strength: 10
    Description: The basic automatic blaster rifle. Can be upgraded to an Elite
    Rifle if you get 12 kills in one life with the Blaster Rifle.
    ----------------------------------------------------------------------------
    Name: Blaster Pistol
    
    Used by: Clone Trooper, Clone Sharpshooter, Heavy Trooper, Clone
    Commander, Assassin Droid, Assault Droid, Storm Trooper, Scout Trooper,
    Shock Trooper, Rebel Trooper, Rebel Marksman, Rebel Vanguard.
    Weapon Type: Pistol
    Strength: 7.5
    Description: The most used weapon, with 12 units using it. Can be upgraded
    to a Precision Pistol with 6 kills.
    ----------------------------------------------------------------------------
    Name: Thermal Detonator
    
    Used by: Clone Trooper, Clone Sharpshooter, Heavy Trooper, Assassin
    Droid, Assault Droid, Storm Trooper, Shock Trooper, Dark Trooper,
    Rebel Trooper, Rebel Marksman, Rebel Vanguard.
    Weapon Type: Grenade
    Strength: 560 (max 56 to infantry)
    Description: The second most used weapon. Send enemies flying with it!
    ----------------------------------------------------------------------------
    Name: Sniper Rifle
    
    Used by: Clone Sharpshooter, Assassin Droid, Scout Trooper, Rebel
    Marksman.
    Weapon Type: Sniper Rifle
    Strength: 38
    Description: The sniper rifle, one of my favourite weapons. 
    ----------------------------------------------------------------------------
    Name: Recon Droid
    
    Used by: Magna Guard, Imperial Officer, Bothan Spy.
    Weapon Type: Recon Droid I suppose. 
    Strength: 7.5 per shot
    Description: These are awesome! Used for Recon, and they can self destruct.
    Think of them like homing grenades with eyes...
    ----------------------------------------------------------------------------
    Name: Fusion Cutter
    
    Used by: All Pilots/Engineers
    Weapon Type: Fusion Cutter
    Strength: N/A
    Description: These arer used to build turrets, repair vehicles, and
    do other stuff.
    ----------------------------------------------------------------------------
    Name: Health/Ammo Dispenser
    
    Used by: Clone Commander, Magna Guard, Imperial Officer, Wookie Warrior
    Spy.
    Weapon Type: Health/Ammo Dispenser
    Strength: N/A
    Description: These supply health and ammo packs to your troops. Very
    useful at times.
    ----------------------------------------------------------------------------
    Name: Rocket Launcher
    
    Used by: Heavy Trooper, Assault Droid, Shock Trooper, Rebel Vanguard, all the
    Marines.
    Weapon Type: Missile Launcher
    Strength: 1125-1850 (60-250 for infantry)
    Description: Used for taking out vehicles. 
    ----------------------------------------------------------------------------
    Name: Mines
    
    Used by: Heavy Trooper, Assault Droid, Shock Trooper, Rebel Vanguard.
    Weapon Type: Mines
    Strength: 16000-32000
    Description: Set traps for your enemies! Kaboom!
    ----------------------------------------------------------------------------
    Name: Commando Pistol
    
    Used by: Imperial Officer, Dark Trooper, Jet Trooper
    Weapon Type: Pistol
    Strength: ???
    Description: Faster firing, stronger, and recharges quicker than the
    normal Blaster Pistol. A great weapon.
    ----------------------------------------------------------------------------
    Name: Auto Turret
    
    Used by: Republic Sharpshooter, Droid Assassin, Imperial Scout, Rebel
    Marksman.
    Weapon Type: Deployable turret
    Strength: ???
    Description: Use these to defend key positions on the battlefield.
    ----------------------------------------------------------------------------
    
    
    8.2) Republic Weapons [REPW2]
    
    
    Weapons that only the Republic uses.
    ----------------------------------------------------------------------------
    Name: Chain Gun
    
    Used by: Clone Commander
    Weapon Type: A rapid firing gun. Much faster firing, but weaker than a blaster.
    Strength: 8 per shot
    Description: It is carried like a rocket launcher. Fast firing, but weak. 
    Takes a little bit to warm up when you fire.
    
    ----------------------------------------------------------------------------
    Name: EMP Launcher
    
    Used by: Jet Trooper
    Weapon Type: Missile Launcher sort of...
    Strength: 500 (90 to infantry)
    Ammo: /
    Description: Similar to a Rocket Launcher, but is muuuuuch more effective
    against infantry.
    ----------------------------------------------------------------------------
    Name: Rally
    
    Used by: Clone Commander
    Weapon Type: Multiple Unit Bonus
    Strength: N/A
    Description: Provides nearby troops with temporarily better armour.
    ----------------------------------------------------------------------------
    Name: 
    
    Used by: 
    Weapon Type: 
    Strength: 
    Description: 
    ----------------------------------------------------------------------------
    
    
    8.3) CIS Weapons  [CISW3]
    
    
    Weapons that only the CIS use.
    ----------------------------------------------------------------------------
    Name: Wrist Blaster
    
    Used by: Super Battle Droid
    Weapon Type: Blaster Rifle
    Strength: 12.5
    Description: Like a Blaster Rifle, except in the wrist. Slower firing than
    a Rifle.
    ----------------------------------------------------------------------------
    Name: Tri-Shot
    
    Used by: Super Battle Droid
    Weapon Type: Shotgun
    Strength:  37.5
    Description: A shotgun that fires 3 lasers. Effective at close range.
    ----------------------------------------------------------------------------
    Name: Wrist Rocket
    
    Used by: Super Battle Droid
    Weapon Type: Missile Launcher
    Strength: 310 (60 to infantry)
    Description: A small missile launcher, great at taking out groups of
    Clones.
    ----------------------------------------------------------------------------
    Name: Dual Blasters
    
    Used by: Droideka
    Weapon Type: Blaster Rifle?
    Strength: 10
    Description: A deadly weapon. Rapid firing, strong, and can take
    Clones out really easily.
    ----------------------------------------------------------------------------
    Name: Personal Shield Generator
    
    Used by: Droideka
    Weapon Type: Shield
    Strength: N/A
    Description: Protects the Droideka from all fire for a certain amount
    of time. Recharges over time.
    ----------------------------------------------------------------------------
    Name: Bulldog RLR
    
    Used by: Magna Guard
    Weapon Type: Rocket Launcher
    Strength: 250 (50 to infantry)
    Description: Its similar to a rapid-fire rocket launcher to be used against
    infantry with little splash damage.
    ----------------------------------------------------------------------------
    Name: Neurotoxin
    
    Used by: Magna Guard
    Weapon Type: Multiple unit bonus
    Strength: ???
    Description: Hurts nearby enemies with a clous of gas.
    ----------------------------------------------------------------------------
    Name: 
    
    Used by: 
    Weapon Type: 
    Strength: 
    Description: 
    ----------------------------------------------------------------------------
    
    8.4) Imperial Weapons  [IMPW4]
    
    
    Weapons that only the Empire uses.
    ----------------------------------------------------------------------------
    Name: Mine Detonation Pack
    
    Used by: Imperial Pilot
    Weapon Type: Mine
    Strength: 2800 (160 to infantry)
    Description: If you have them, R1 to put one down, R1 again to detonate.
    Great for setting traps, and destroying vehicles.
    ----------------------------------------------------------------------------
    Name: Mortar Launcher
    
    Used by: Imperial Officer
    Weapon Type: Grenade?
    Strength: ???
    Description: Fires small explosives.
    ----------------------------------------------------------------------------
    Name: ARC Caster
    
    Used by: Dark Trooper
    Weapon Type: Charges up, and fires electricity. I'm soo articulate...
    Strength: 38-41
    Description: Similar to the Bolt-Caster of BF1. Electricity jumps between
    enemies when fully charged.
    ----------------------------------------------------------------------------
    Name: Rage
    
    Used by: Imperial Officer
    Weapon Type: Multiple Unit Bonus
    Strength: N/A
    Description: Makes your troops fight harder, by increasing damage 
    temporarily.
    ----------------------------------------------------------------------------
    Name: 
    
    Used by: 
    Weapon Type: 
    Strength: 
    Description: 
    ----------------------------------------------------------------------------
    
    
    
    8.5) Rebel Weapons  [REBW5]
    
    
    Weapons that only the Rebels use.
    ----------------------------------------------------------------------------
    Name: Incinerator
    
    Used by: Bothan Spy
    Weapon Type: Flamethrower?
    Strength: 80
    Description: Turns your enemy into a pile of ash. Great when used with
    Stealth.
    ----------------------------------------------------------------------------
    Name: Stealth
    
    Used by: Bothan Spy
    Weapon Type: Invisibility. Whoah! That has a lot of i's!
    Strength: N/A
    Description: Makes you invisible for a short amount of time.
    But, if you have Legendary Endurance, your stamina will slowly go up instead
    of depleting. Meaning infinite invisibility!
    ----------------------------------------------------------------------------
    Name: 
    
    Used by: 
    Weapon Type: 
    Strength: 
    Description: 
    ----------------------------------------------------------------------------
    
    
    
    8.6) Native Weapons  [NATW6]
    
    
    Weapons that Native species use.
    ----------------------------------------------------------------------------
    Name: Boomer
    
    Used by: Gungans
    Weapon Type: Grenade
    Strength: 
    Description: Similar to an EMP grenade.
    ----------------------------------------------------------------------------
    Name: Claws
    
    Used by: Wampa
    Weapon Type: Claw
    Strength: 
    Description: Hack and slash with the wampa's Claws! Great fun to use.
    ----------------------------------------------------------------------------
    Name: Tribal Spear
    
    Used by: Ewok
    Weapon Type: Stick?
    Strength: 
    Description: Just like a primitive javelin.
    ----------------------------------------------------------------------------
    Name: Sharp Rock
    
    Used by: Ewok
    Weapon Type: Rock
    Strength: 
    Description: Chuck rocks at Imperial Scouts! These knock you over, very
    annoying if 4-5 Ewoks gang up on you.
    ----------------------------------------------------------------------------
    Name: Tusken Cycler
    
    Used by: Tusken Raider
    Weapon Type: Blaster Rifle
    Strength: 
    Description: Similar to a Blaster Rifle. A good weapon.
    ----------------------------------------------------------------------------
    Name: Bolt Action Rifle
    
    Used by: Tusken Raider
    Weapon Type: Sniper Rifle
    Strength: 
    Description: The Tusken version of a Sniper Rifle.
    ----------------------------------------------------------------------------
    Name: 
    
    Used by: 
    Weapon Type: 
    Strength: 
    Description: 
    ----------------------------------------------------------------------------
    
    
    ***************************************************************************
    9. Vehicles  [VEH09]
    
    Layout:
    
    Name:[____]
    Type:
    Attack: [Bad, Average, Good, Strong]
    Defense: [Weak, Average, Good, Tough]
    Speed: [Slow, Average, Good, Fast] 
    Size: S/SM/M/LM/L
    Crew: (# of seats)
    Weak Point: This is a certain point on vehicles that enemies can aim
    for to deal massive damage.
    Fighting Strategy: How to destroy it.
    Description:[____]
    
    
    NOTE: Speeds are not relative between
    ground and space vehicles. A slow ground vehicle is slower than a slow space
    vehicle.
    ----------------------------------------------------------------------------
    
    9.1) Republic Vehicles  [REPV1]
    
     9.1) Republic Vehicles.....[REPV1]
      9.1a)BARC Speeder..........[RBS1A]
      9.1b)TX-130 Fighter Tank...[RTF1B]
      9.1c)AT-RT.................[RAR1C]
      9.1d)AT-TE.................[RAT1F]
      9.1e)LAAT Gunship..........[RLG1G]
      9.1f)V-Wing................[RVW1H]
      9.1g)Jedi Intercepter......[RJI1I]
      9.1h)ARC-170 Fighter.......[RAF1J]
      9.1i)LAAT Gunship (Again)..[RTC1K]
    
    NOTE: In Space Battles, each faction will have 2 Capital Ships. The 'Primary'
    Capital Ship (Which is what I will refer to them as), holds all Starfighters,
    and can be entered, while the 'Secondary' Capital Ships attack nearby
    enemies and provides support to smaller Starfighters. 
    
    Republic Capital Ships
    
    Primary: Venator-Class Star Destroyers
    Secondary: Acclamator-Class Assault Ships
    ----------------------------------------------------------------------------
    Name: BARC Speeder, [RBS1A]
    Type: SU Transport
    Attack: Bad
    Defense: Weak
    Speed: Fast
    Size: Small
    Crew: 1
    Weak Point: Its rider.
    Fighting Strategy: Shoot the rider if it stops.
    Description: A very fast speeder, similar to the Speederbike.
    ----------------------------------------------------------------------------
    Name: TX-130 Fighter Tank, [RTF1B]
    Type: Tank
    Attack: Good, Two Blaster Cannons, Missiles, Beam Cannon
    Defense:  Good 
    Speed:  Average
    Size: Medium
    Crew: 2 - Pilot, Gunner
    Weak Point: A circle at the rear of the tank.
    Fighting Strategy: Go for the weak spot with grenades.
    Description: Back from BF1, this is the Republic's Tank. Fairly good,
    but a bit on the slow side.
    ----------------------------------------------------------------------------
    Name: AT-RT, [RAR1C]
    Type: Light
    Attack: Average, Laser Cannon, Missile
    Defense: Bad, Its easy to get shot off the top.
    Speed: Average
    Size: Small/Medium
    Crew: 1
    Weak Point: Cylinder between legs.
    Fighting Strategy: Shoot the rider.
    Description: Two legged small one man walker with an open cockpit.
    ----------------------------------------------------------------------------
    Name: AT-TE, [RAT1F]
    Type: Ground Transport
    Attack: Strong, 4 Laser Cannons, Projectile Cannon, 2 Laser Cannons
    Defense: Tough
    Speed: Slow
    Size: Large
    Crew: 3 - Pilot, Co-pilot, Gunner
    Weak Point: Its underside
    Fighting Strategy: Run away =D Or get under it. But then you have to watch
    out for troops...
    Description: Another Vehicle back from BF1. This serves as a mobile
    Command Post, and has very good weapons.
    ----------------------------------------------------------------------------
    Name: V-Wing, [RVW1H]
    Type: Bomber
    Attack: Good, 2 Laser Beam things, and Bombs
    Defense: 
    Speed: Slow
    Size: Small-Medium
    Crew: 1 - Pilot
    Fighting Strategy: Locok onto it, and tail it. Its really slow.
    Description: Kinda similar in play to the TIE Fighter.
    ----------------------------------------------------------------------------
    Name: Jedi Intercepter, [RJI1I]
    Type: Intercepter
    Attack: Average, Laser Cannons, Missiles
    Defense: Weak
    Speed: Fast
    Size: Small-Medium
    Crew: 1 - Pilot
    Fighting Strategy: Get a good lock, and wait until you're quite close to
    it before firing missiles.
    Description: A very fast and tough fighter. They look good as well.
    The only problem is is that they are rare...
    ----------------------------------------------------------------------------
    Name: ARC-170 Fighter, [RAF1J]
    Type: Multi-Purpose
    Attack: Good, Laser Cannons, Missiles
    Defense: Good
    Speed: Good
    Size: Medium, maybe Medium-Large.
    Crew: 1 - Pilot. It has three cockpits, and can hold three pilots in the
    movies, but has only one space in BF2, unfortunately.
    Fighting Strategy: Same as other ships.
    Description: A great ship. Fast, manouverable, with good weapons.
    ----------------------------------------------------------------------------
    Name: Republic Gunship (LAAT), [RLG1G]
    Type: Space Transport
    Attack: Strong
    Defense: Good
    Speed: Slow
    Size: Medium-Large
    Crew: Pilot, Co-Pilot, Gunner, 3 Transport positions.
    Weak Point: Cockpit
    Fighting Strategy: Get behind it and blast it. YOu can even bomb it, it goes
    so slow.
    Description: Pretty good arsenal at its disposal, but gets torn up by
    other flying vehicles. Cannot perform tricks.
    
    NOTE: When you take off, make sure no one else is in the ship. IF they are,
    they will crash it as soon as you get out.
    ----------------------------------------------------------------------------
    9.2) CIS Vehicles  [CISV2]
    
     9.2) CIS Vehicles...........[CISV2]
       9.2a)STAP..................[SST2A]
       9.2b)AAT...................[SAA2B]
       9.2d)Hailfire Droid........[SHD2D]
       9.2e)Spider Walker.........[SSW2E]
       9.2h)Vulture Droid.........[SVD2H]
       9.2j)Tri Fighter...........[STF2J]
       9.2k)HMP Gunsip............[HGU2K]
    
    NOTE: In Space Battles, each faction will have 2 types of Capital Ships. The
    'Primary' Capital Ship (Which is what I will refer to them as), holds all
    Starfighters, and can be entered, while the 'Secondary' Capital Ships attack
    nearby enemies and provides support to smaller Starfighters. 
    
    CIS Capital Ships
    
    Primary: Providence-Class Carrier/Destroyer
    Secondary: Banking Clan Comms Frigate
    ----------------------------------------------------------------------------
    Name: STAP, [SST2A]
    Type: SU Transport
    Attack: Weak, 2 Blaster Cannons
    Defense: Bad
    Speed: Fast
    Size: Small
    Crew: 1 - Pilot
    Weak Point: The rider.
    Fighting Strategy: Shoot the rider.
    Description: Small, fast, with reasonalbe weapons. Easy to get shot
    off though.
    ----------------------------------------------------------------------------
    Name: AAT, [SAA2B]
    Type: Tank
    Attack: Good, 2 Laser Cannons, Big Laser Cannon (???)
    Defense: Good
    Speed: Average
    Size: Medium
    Crew: 2 - Pilot, Gunner
    Weak Point: Just below the turret.
    Fighting Strategy: Get under the back of it. It cant get you there.
    Description: The Separatist Tank. Slightly better than its Republic
    counterpart in my opinion.
    ----------------------------------------------------------------------------
    Name: Armoured Tank Droid
    Type: Tank
    Attack: Good, 2 Heavy Shotguns, RPG thing
    Defense: Good
    Speed: Good
    Size: Medium
    Crew: 1 - Pilot
    Weak Point: Rear tread cylinder.
    Fighting Strategy: Keep running in circles around it if it goes for you.
    Description: These are the vehicles seen on Kashyyyk, in Ep. III. They have
    one big track, with 2 wheels. 
    ----------------------------------------------------------------------------
    Name: Hailfire Droid, [SHD2D]
    Type: Medium
    Attack: Average, 1 Laser Cannon, Hailfire Missiles.
    Defense: Good-ish
    Speed: Fast
    Size: Medium
    Crew: 1 - Pilot
    Weak Point: Cylinders below cockpit.
    Fighting Strategy: Fire missiles from far away.
    Description: It's speed it it's defence. I like driving around in 
    these things, and their missiles look cool when fired.
    ----------------------------------------------------------------------------
    Name: Spider Walker, [SSW2E]
    Type: Heavy
    Attack: Strong, Beam Cannon, Laser Cannon
    Defense: Average
    Speed: Slow
    Size: Medium-Large
    Crew: 1 - Pilot
    Weak Point: Where the legs connet the body.
    Fighting Strategy: Get under it, and throw grenades.
    Description: Big, slow, hard to control well. I don't like them. Their
    Beam Cannon is good for taking out other slow to medium speed
    vehicles.
    ----------------------------------------------------------------------------
    Name: Vulture Droid, [SVD2H]
    Type: Fighter
    Attack: Good, 2 Blaster Cannons
    Defense: Good
    Speed: Good
    Size: Medium
    Crew: 1 - Pilot
    Fighting Strategy: See ARC-170
    Description: A pretty cool ship, I like the way it lands.
    ----------------------------------------------------------------------------
    Name: Tri-fighter, [SGB2I]
    Type: Intercepter
    Attack: Average, Chain-gun and Missiles
    Defense: Weak
    Speed: Fast
    Size: Small-Medium
    Crew: 1 - Pilot
    Fighting Strategy: See Jedi Intercepter.
    Description: A fast fighter. I really like its missiles aswell. THe blue trails
    are cool.
    ----------------------------------------------------------------------------
    Name: Strike Bomber, [STF2J]
    Type: Bomber
    Attack: Good, Laser and Bombs
    Defense: Weak
    Speed: Slow
    Size: Medium
    Crew: 1 - Pilot
    Fighting Strategy: See V-Wing
    Description: THe CIS Bomber. I think the V-Wing is much better =D
    ----------------------------------------------------------------------------
    Name: HMP Droid Guship, [HGU2K]
    Type: Space Transport
    Attack: Strong, Beam Cannon, Missiles, ???
    Defense: Good
    Speed: Slow
    Size: Medium-Large
    Crew: Pilot, Co-Pilot, Gunner, 3 Troop positions.
    Weak Point: Rear Panel
    Fighting Strategy: See LAAT.
    Description: Cannot perform tricks. Its a very rounded vehicle. Geddit? Rounded?
    Ahahahahahah....
    
    NOTE: When you take off, make sure no one else is in the ship. If they are,
    they will crash it as soon as you get out.
    ----------------------------------------------------------------------------
    
    9.3) Imperial Vehicles  [IMPW3]
    
     9.3) Imperial Vehicles..........[IMPV3]
      9.3a)Scout Bike.................[ISB3A]
      9.3b)Saber Class Fighter Tank...[ISC3B]
      9.3d)AT-ST......................[IAS3D]
      9.3f)AT-AT......................[IAA3F]
      9.3h)TIE Fighter................[ITF3H]
      9.3i)TIE Intercepter............[ITI3I]
      9.3j)TIE Bomber.................[ITB3J]
      9.3k)Landing Craft..............[ISC3K]
    
    NOTE: In Space Battles, each faction will have 2 Capital Ships. The 'Primary'
    Capital Ship (Which is what I will refer to them as), holds all Starfighters,
    and can be entered, while the 'Secondary' Capital Ships attack nearby
    enemies and provides support to smaller Starfighters. 
    
    Imperial Capital Ships
    
    Primary: Imperial-Class Star Destroyer
    Secondary: Victory II-Class Frigates
    ----------------------------------------------------------------------------
    Name: Scout Bike, [ISB3A]
    Type: SU Transport
    Attack: Weak, Laser Cannon
    Defense: Bad
    Speed: Fast
    Size: Small
    Crew: 1 - Pilot
    Weak Point: The rider!
    Fighting Strategy: Shoot the rider.
    Description: Speed. Its speed it its attack. Its speed is its defence.
    It was made for speed.
    ----------------------------------------------------------------------------
    Name: Saber Class Fighter Tank, [ISC3B]
    Type: Tank
    Attack: Good, 2 Blaster Cannons, Missiles, Beam Cannon
    Defense: Good
    Speed: Average
    Size: Medium
    Crew: 2 - Pilot, Gunner
    Weak Point: A circle on the back of the tank.
    Fighting Strategy: Throw grenades from behind it.
    Description: Very similar to the Republic TX-130 Fighter Tank.
    ----------------------------------------------------------------------------
    Name: AT-ST, [IAS3D]
    Type: Medium
    Attack: Strong, 2 Blaster Cannons, 2 Laser Cannons 
    Defense: Good
    Speed: Average
    Size: Medium
    Crew: 2 - Pilot, Co-pilot
    Weak Point: Between its legs, at the back.
    Fighting Strategy: Get behind it, and throw/fire explosives.
    Description: A pretty good all-round vehicle. I like 'em.
    ----------------------------------------------------------------------------
    Name: AT-AT, [IAA3F]
    Type: Ground Transport
    Attack: Strong, 2 Blaster Cannons, 2 Light Blaster Cannons
    Defense: Tough
    Speed: Slow
    Size: Large
    Crew: 1 - Pilot
    Weak Point: Its neck
    Fighting Strategy: Go for the neck. DOn't let it look at you.
    Description: These enormous 4 legged vehicles attack Hoth in Episode
    5. They are very strong, and, like the AT-TE, serve as mobile CPs. 
    ----------------------------------------------------------------------------
    Name: TIE Fighter, [ITF3H]
    Type: Fighter
    Attack: Good, 2 Laser Cannons, Missiles
    Defense: Average
    Speed: Good
    Size: Small-Medium
    Crew: 1 - Pilot
    Fighting Strategy: See ARC-170.
    Description: The Empires screamy little fighters. I just love the
    noise they make, I don't know why.
    ----------------------------------------------------------------------------
    Name: TIE Intercepter, [ITI3I]
    Type: Intercepter
    Attack: Average, 2 Laser Cannons, Missiles
    Defense: Weak
    Speed: Fast
    Size: Small
    Crew: 1 - Pilot
    Fighting Strategy: See Jedi Intercepter.
    Description: Great for attacking enemy fighters.
    ----------------------------------------------------------------------------
    Name: TIE Bomber, [ITB3J]
    Type: Bomber
    Attack: Good, 2 Laser Cannons, Missiles, Bombs
    Defense: Good
    Speed: Slow
    Size: Medium
    Crew: 2 - Pilot, Co-pilot
    Fighting Strategy: See V-Wing
    Description: Slower and more heavily armed than the standard TIE
    Fighter, the Bomber isn't all that good in my eyes.
    ----------------------------------------------------------------------------
    Name: Sentinal Class Shuttle, [ISC3K]
    Type: Space Transport
    Attack: Strong, Laser Cannons, Missiles, Rear-mounted chaingun.
    Defense: Good
    Speed: Slow
    Size: Large
    Crew: Pilot, Gunner, 3 Troop Positions
    Weak Point: Lower part behind the cockpit
    Fighting Strategy: See LAAT.
    Description: I like this shuttle. It has pretty good weapons, a rear firing
    chaingun, and missiles. It cannot perform tricks though.
    
    NOTE: When you take off, make sure no one else is in the ship. If they are,
    they will crash it as soon as you get out.
    ----------------------------------------------------------------------------
    
    9.4) Rebel Vehicles  [REBV4]
    
     9.4) Rebel Vehicles.......[REBV4]
      9.4a)Speeder Bike.........[RSB4A]
      9.4b)Combat Landspeeder...[RCL4B]
      9.4c)Snowspeeder..........[RSS4G]
      9.4d)X-Wing...............[RXW4H]
      9.4e)A-Wing...............[RAW4I]
      9.4f)Y-Wing...............[RYW4J]
      9.4g)Rebel Transport......[RSC4K]
    
    NOTE: In Space Battles, each faction will have 2 Capital Ships. The 'Primary'
    Capital Ship (Which is what I will refer to them as), holds all Starfighters,
    and can be entered, while the 'Secondary' Capital Ships attack nearby
    enemies and provides support to smaller Starfighters. 
    
    Rebel Capital Ships
    
    Primary: Mon Calamari Cruisers
    Secondary: CR-90 Corellian Corvettes
    Secondary: Rebel Transport (Seen in RotE)
    ----------------------------------------------------------------------------
    Name: Speeder Bike, [RSB4A]
    Type: SU Transport
    Attack: Weak, Laser Cannon
    Defense: Weak
    Speed: Fast
    Size: Small
    Weak Point: The rider.
    Crew: 1 - Rider
    Fighting Strategy: Shoot the rider.
    Description: See Imperial Scout Bike, QuickFind Code: [ISB3A]
    ----------------------------------------------------------------------------
    Name: AAC-1 Tank, [RCL4B]
    Type: Tank
    Attack: Good, 2 Blaster Cannons, Missiles
    Defense: Good
    Speed: Average
    Size: Small-Medium
    Crew: 2 - Pilot, Co-pilot
    Weak Point: Black/Grey bars along the sides.
    Fighting Strategy: THrow grenades at its sides. Roll if its missiles aim at you.
    Description: A pretty good vehicle. A bit faster than the Saber Class
    Tank of the Empire.
    ----------------------------------------------------------------------------
    Name: Snowspeeder, [RSS4G]
    Type: Low Altitude
    Attack: Average, 2 Blaster Cannons, Tow Cable
    Defense: Good
    Speed: Good
    Size: Small-Medium
    Crew: 2 - Pilot, Co-pilot
    Fighting Strategy: Get in a AT-AT.
    Description: Possibly my favourite vehicle! I love it! Great vehicle,
    can take down AT-ATs eeeaasy.
    ----------------------------------------------------------------------------
    Name: X-Wing, [RXW4H]
    Type: Fighter
    Attack: Good, 4 Blaster Cannons, Proton Torpedoes
    Defense: Good
    Speed: Good
    Size: Medium
    Crew: 1 - Pilot
    Fighting Strategy: See ARC-170.
    Description: Probably the most well known Rebel vehicle. It is a
    formidable opponent. In case you didn't notice, the wings are shaped
    like an X, hence the name.
    ----------------------------------------------------------------------------
    Name: A-Wing, [RAW4I]
    Type: Intercepter
    Attack: Average, Laser Cannons, Missiles
    Defense: Weak
    Speed: Fast
    Size: Small-Medium
    Crew: 1 - Pilot
    Fighting Strategy: See Jedi Intercepter.
    Description: A very cool fighter. Takes down TIEs easy.
    ----------------------------------------------------------------------------
    Name: Y-Wing, [RYW4J]
    Type: Bomber
    Attack: Good, 2 Blaster Cannons, Bombs
    Defense: Weak, Good
    Speed: Slow
    Size: Medium
    Crew: 2 - Pilot, Gunner
    Fighting Strategy: See V-Wing
    Description: A good bomber, but also doubles as an effective fighter!
    Shaped like a Y (*Gasp!*) 
    ----------------------------------------------------------------------------
    Name: Alliance Assault Craft, [RSC4K]
    Type: Space Transport
    Attack: Good, same as LAAT GUnship
    Defense: Average
    Speed: Slow
    Size: Medium-Large
    Crew: Pilot, Co-Pilot, Gunner, 3 Transport positions
    Weak Point: Cockpit
    Fighting Strategy: See LAAT.
    Description: The Rebel's transport is exactly the same as the LAAT, except
    for the paintwork and markings. Personally, I think they should have their 
    own unique vehicle. Like what? I don't know.
    
    NOTE: When you take off, make sure no one else is in the ship. IF they are,
    they will crash it as soon as you get out.
    ----------------------------------------------------------------------------
    
    9.5) All-Faction Vehicles  [AFV95]
    
    NOTE: This includes turrets. 
    
    ----------------------------------------------------------------------------
    Name:Laser Cannon Turret (Mainly Kamino)
    Type: Turret
    Attack: Average, Laser Cannon
    Defense: Average
    Speed: N/A
    Size: Small
    Crew: 1
    Weak Point: N/A, maybe the users head, which just pokes above the turrets
    armour.
    Fighting Strategy: Throw grenades, run circles around it, shoot at the users
    head from a distance.
    Description:A really annoying turret, especially on Kamino
    ----------------------------------------------------------------------------
    Name: Beam Cannon Turret (Kashyyyk)
    Type: Turret
    Attack: Good, Beam Cannon
    Defense: Average
    Speed: N/A
    Size: Small
    Crew: 1
    Weak Point: N/A
    Fighting Strategy: Throw grenades, run circles around it, shoot at the users
    head from a distance.
    Description: Looks like the Laser Cannon Turret, it fires a beam instead of
    short lasers.
    
    ----------------------------------------------------------------------------
    Name: Defense Turret (Hoth)
    Type: Turret
    Attack: Good, Laser Cannon
    Defense: Average
    Speed: N/A
    Size: Small/Medium
    Crew: 1
    Weak Point: Possibly where the swivelly-bit joins the cylindrical trunk.
    If you know what I mean.
    Fighting Strategy: Grenades, while running around it.
    Description: A good turret, brilliant against infantry. Dont let them get too
    close though.
    
    ----------------------------------------------------------------------------
    Name: Anti-Vehicle Laser Battery (Hoth)
    Type: Dish Turret
    Attack: Strong, Laser Battery
    Defense: Weak
    Speed: N/A
    Size: Small
    Crew: 1
    Weak Point: The user
    Fighting Strategy: Shoot the user.
    Description: Looks like a big dish. Works wonders if you hit a vehicle in its
    Critical Hit point.
    
    ----------------------------------------------------------------------------
    Name: Sonic Cannon (Geonosis)
    Type: Turret
    Attack: Good, Sonic Cannon
    Defense: Weak
    Speed: N/A
    Size: Small
    Crew: 1
    Weak Point: The user
    Fighting Strategy: Shoot the user. Or grenades.
    Description: THese are on Geonosis. Keep an eye out for them, they blend in
    to the environment perfectly.
    
    ----------------------------------------------------------------------------
    Name: Tower Turret (Yavin 4)
    Type: Turret
    Attack: Good, Laser Cannon
    Defense: Weak
    Speed: N/A
    Size: Small, but tall.
    Crew: One
    Weak Point: None
    Fighting Strategy: One well-aimed grenade will take it down.
    Description: Up in the canopy, you should keep an eye out for them. They look
    kinda like thin grey trees.
    
    ----------------------------------------------------------------------------
    Name: Concussion Turret (Kashyyyk)
    Type: Turret
    Attack: Good, Consussion Missiles
    Defense: Average
    Speed: N/A
    Size: Small/Medium
    Crew: One
    Weak Point: None
    Fighting Strategy: Get where it cant hit you, then use explosives.
    Description: The missiles fall in an arc, so fire above your target. They're
    great against Armoured Tank Droids.
    
    ----------------------------------------------------------------------------
    Name: Tauntaun (Hoth)
    Type: Steed?
    Attack: Weak, it can't attack
    Defense: Weak
    Speed: Good
    Size: Small/Medium
    Crew: One
    Weak Point: Everywhere basically
    Fighting Strategy: Shoot it.
    Description: I don't know how to describe them. Watch Episode V, they're in
    that.
    
    ----------------------------------------------------------------------------
    10. Star Wars Abbrieviations  [SWA10]
    
    Some of the names in Star Wars can be quite confusing, so here is a
    list of abbrieviations. Initially Vehicle Abbrieviations, I changed it
    to accomodate the other names, and made it a section of its own.
    
    BARC: Biker Advanced Recon Commando
    AT-RT: All Terrain Recon Transport
    AT-AP: All Terrain Attack Pod
    AT-TE: All Terrain Tactical Enforcer
    ARC: Advanced Recon Commando
    STAP: Single Trooper Aerial Platform
    AAT: Armoured Assault Tank
    MTT: Multi Troop Transport
    HMP: Heavy Missile Platform
    AT-ST: All Terrain Scout Transport
    AT-AT: All Terrain Armoured Transport
    TIE: Twin Ion Engine
    CIS: Confederacy of Independant Systems
    ARC (As in ARC-170): Aggresive Recon' Craft
    ***************************************************************************
    11. Small Hints & Strategies  [SHS11]
    
    This is just a collection of small, handy techniques, hints and
    strategies to help you out. Experienced players may find that some of
    these just go without saying, but they are handy for the less
    experienced gamers. I'm sure everyone can find something useful though. 
    
    These are in no particular order by the way.
    
    More are always COMING SOON.
    
    - The center command post is always a good offensive position.
    
    - Use your units advantages. If you are facing a bunch of enemies, use
    the trooper unit. If youre up against vehicles, use Heavy Weapons.
    
    - Use the right unit for the right level. Lots of turrets/vehicles? An
    engineer is probably the way to go. High places with little cover
    below? Snipers are the key.
    
    - IA makes you better.
    
    - Keep moving! If you stop, you are a prime target for snipers.
    
    - Vehicles are your friend! They keep you safe, you get lots of points
    with them, and some are much faster than walking.
    
    - Check out the area before you go charging into battle. I have been
    killed too many times by turrets I didn't see.
    
    - Cover is good. Rocks, logs, walls, water, even grass keeps you
    alive. 
    
    - Kill the most threatening units first. If in a vehicle, take out the
    Heavy Weapons units.
    
    - If you are taking a CP, try to stand next to a health droid.
    
    - Usually, you can't stuff around. E.g. flying around in a ship when
    you should be on the front lines. YOU are the difference.
    
    - When in vehicles, fill them up. The more weapons you can have going
    at once, the better.
    
    - Tactics tactics tactics. Charging in head first, guns-a-blazin
    usually doesn't work, sadly... 
    
    - If you are losing, relentless charges of sheer aggression and rage are bad.
    Try to take out the enemy in ones and twos. This will get you a lot further,
    and you'll come out with a lot more health.
    
    - You can repair your Capital Ship's shields when in Space.
    
    - If you're finding something difficult, play on Hard for a few battles.
    When you come back, things should seem a bit easier.
    
    - Allies -> firepower -> enemies die -> easy CP's -> you win. Take allies
    with you wherever you go.
    
    - Stuck in Campaign? Bring a friend over and do it Splitscreen on your 
    savegame!
    
    - Slice into enemy vehicles with the fusion cutter.
    
    - Shotguns are great for small levels. One-two shots shoudl kill an enemy.
    
    - In Space, grab a Bomber. If you destroy 2 Frigates in one life, you will
    get an Endurance, a Guardian, and a War Hero medal.
    
    - Explosives stick to vehicles.
    
    - You must target an ally in your reticule to give commands to them.
    
    - Sneak around and take CP's hile your enemy isn'y watching!
    
    - Retreating is a perfectly acceptable tactic. Run back to gain supplies,
    but don't let the enemy gain too much ground.
    
    - Watch your ammo. Running out in a battle pretty much means death.
    
    - Check for other enemies in the area. Don't fall for a decoy.
    
    - The Death Star is a great place to get medals, like Regulator.
    
    - When fighting Heroes, explosives can be useful. Often the Hero will think
    he/she is invincible, and not pay attention to the little circular disc you
    just dropped at their feet.
    
    - In Galactic Conquest, Garrison is a great bonus. It gives you that little
    extra time and power you need to win.
    
    - Auto Turrets in GC are amazingly useful on levels with many CPs.
    
    - Heroes are expensive, but you can easily win a hard GC battle with one.
    
    - While capturing a CP, run around a bit. It will throw snipers off their
    aim, and you won't die! (Unless they're really good)
    
    - Run in front of enemy vehicles and drop mines really close. Doesn't work
    when friendly fire is on though...
    
    - If you have legendary Endurance, and use Stealth as a Bothan, the award
    will mean you do not lose energy. Therefore, infinite invisibility!
    ----------------------------------------------------------------------------
    11.a) Cheats, Glitches and Secrets  [CH11A]
    
    Im not sure if this deserves a section of its own, so I'll put it in
    with Small Hints.
    
    Pause the game while playing, and enter these codes WHILE HOLDING R2 AND L2!
    
    Infinite Ammo: Up, Down, Left, Down, Down, Left, Down, Down, Left, Down, 
                   Down, Down, Left, Right
    
    Invincibility: Up, Up, Up, Left, Down, Down, Down, Left, Up, Up, Up, Left, 
                   Right
    
    No HUD: Up, Up, Up, Up, Left, Up, Up, Down, Left, Down, Up, Up, Left, Right
    
    Alternate Sounds: Up, Up, Up, Left, Up, Down, Up, Up, Left, Down, Down, 
    Down, Left, Up, Down, Down, Left, Right
    
    Here is a glitch submitted by Richard Velazquez:
    
    There is a glitch that the Marine has that will allow it to fire its rifle
    while reloading its rocket launcher. After you fire the rocket immediately
    switch to the rifle. At this point pull the trigger and while holding it
    swich back to the rocket. The Marine will reload the rocket launcher while
    still firing his rifle. Two warnings though.
    1) Be sure to let go of the trigger just as the Marine finishes reloading
    the rocket launcher or you may accidentally fire it.
    2) If the rifle clip runs dry the reloading sound effect for the gun will
    click in BUT IT WILL NOT GET RELOADED until you re-equip it.
    
    A glitch submitted by Zipher200:
    
    In Space Felucia (or however you spell it) if you're flying towards the
    engines, where you can see the glowing part, of the Republic's main ship
    fly into the wall above the right engines and you will fly into the ship.
    while there, you can easily take out the auto-defense turret mainframe,
    engine cooling tanks, and the life support system computer thing... just
    don't run into the area as you are susceptible to damage while in here...
    even with the invincibility code on.
    
    A glitch found on GameFAQs.com:
    
    Force Combo - This only works while playing as the Emperor or Count Dooku. 
    Execute a Force Choke against the enemy, then while still holding the 
    trigger press the Switch Secondary button to change to Force Lightning. 
    The lightning will go off while you are still choking them and they will 
    take damage from both while you'll only spend the energy required for one. 
    This can work with other combinations as well such as the lightsaber throw.
    
    Heres a glitch a friend told me:
    
    On Tatooine: Jabbas Palace you can fall down a hatch into the Rancor pit.
    If you step near it, it will eat you. Respawn while it is eating you,
    and you will drop much more health etc. than you normally would uopn death.
    
    A glitch submitted by Samuel Shelton:
    
    Any space level, try it first on empire.
    Get in any plane, hit X as fast as you can holding your left anolog stick
    up. You might wanna try get your plane as close to the hangar door as
    possible caz this will tak awhile. As you break through the barrier you
    will notice you keep landing in space, Stop hitting X and land on the ledge
    of the emperial ship. Jump out and you may now walk around the ship. THese
    ships are massive. If you have alot of time you can get a troop carrier out
    there and keep going, make a turn and go up, this may take up to like 45
    mins. You can now explore the top of your command ship. The Cis command
    ship you can walk around the enter front.
    ***************************************************************************
    12. Multiplayer  [MUP12]
    
    The different Multiplayer modes are SplitScreen and Online, and I will
    deal with them separately. 
    ----------------------------------------------------------------------------
    12.1) Splitscreen  [MSS01]
    
    Splitscreen lets two players fight each other, or work co-operatively. All
    the game modes (Instant Action, Campaign etc) are available in Splitscreen.
    I'm not sure whether you can change the split to vertical, but normally it
    is horizontal. Email me if it can be done.
     Splitscreen is a great way to get past a level that you are stuck on. You
    can load a single player Campaign or Galactic Conquest and play with two
    people. I got past the Death Star in this way.
    ----------------------------------------------------------------------------
    12.2) Online  [MOL02]
    
    Since I don't have Online, and none of my friends do, I might be a while
    getting this part up, if at all.
    If you can put together a detailed, understandable and clean list of
    information, please do so. It would be a great help.
    
    Max Players:
    PC: 64
    X-Box: 32
    PS2: 24
    
    
    COMING SOON
    ***************************************************************************
    13. Medals  [MED13]
    
     Many people seem to be quite confused with this, so I've added a section 
    for it. So everyone, here you are!
    
    Award        |      Reward       |     Requirements
    --------------------------------------------------------
    Gunslinger   |Precision Pistol   |6 Kills with a Pistol
    Frenzy       |Elite Assault Rifle|12 Kills with a Blaster Rifle
    Demolition   |Guideable Rockets  |4 Critical Hits vs. Vehicles
    Technician   |Vehicle Regen.     |Slice into a vehicle
    Marksman     |Particle Beam Rifle|6 Headshots with Sniper Rifle
    Regulator    |Flechette Shotgun  |8 Shotgun Kills
                 |                   |
    Endurance    |Energy Recuperation|8 Points
    Guardian     |Shielding          |16 Points
    War Hero     |Damage Increase    |24 Points
                 |                   |
    Private      |Lead 1 Man         |0 Medals total
    Sergeant     |Lead 2 Men         |20 Medals total
    Captain      |Lead 3 Men         |100 Medals total
    General      |Lead 4 Men         |300 Medals total
    
    Here is a table of the award levels.
    
    Level      |       Reward          | Requirements (# of medals)
    ---------------------------------------------------------
    Green (0)  |None                   |0-3 medals in a category
    Veteran (1)|Gain award until death |4-31 medals in a category
    Elite      |25% award discount     |32-63 medals in a category
    Legendary  |Always have the award  |64+ medals in a category
    
    How to get the various awards:
    
     Gunslinger: 
    
    You need six kills with a pistol to get this awards, and you are rewarded
    with a Precision Pistol, which is faster firing, stronger and quicker to
    cool down after overheating.
    
    - Find a doorway near a health droid, and shoot anyone who walks
    through with a Blaster Pistol.
    - Weaken them with a Rifle, then switch. Heal after each kill.
    
     Frenzy: 
    
    Twelve kills with a Blaster Rifle awards you with the Frenzy Award, and
    an Elite Rifle. These fire a burst of three shots, which are much more
    powerful than normal.
    
    - Do Tantive IV as the Alliance in IA mode.
    - Do Mustafar 2 flag CTF, and defend your flag. Waves of enemies will come,
    and you will quickly gain the award.
    
     Demolition:
    
    Guidable Rockets are the reward for four critical hits vs vehicles with
    a Rocket Launcher. They handle very similar to a Starfighter. Use Boost
    as you hit to increase damage greatly.
    
    - On Hoth, play as the Rebels with one AI unit per team.
    Fire rockets at a stationary AT-AT's neck.
    
     Technician:
    
    I've recieved a lot of emails about this. To slice, use a Fusion Cutter
    on an enemy occupied vehicle. A percentage will come up, and when it reaches
    100% the enemy will be forced to exit the vehicle, and you can get in.
    
    - Slice into Spider Walkers in the training mission, or IA on Geonosis.
    
     Marksman:
    
    A Particle Beam Rifle is the reward for good aim and patience with a Sniper
    RIfle. Six headshots and you will recieve an upgrade to your Rifle making
    it much stronger. It will, however, remove the 2x zoom function.
    
    - Stand on a wall on Kashyyyk as a Republic Sharpshooter.
    - Go to the top right corner of Kamino as the Rebels. Snipe from there.
    
     Regulator:
    
    8 kills with a Shotgun equips you with a Flechette Shotgun, and a Regulator
    award. The Flechette Shotgun is a much more powerful verion, and fires in
    a much wider arc. 
    
    - Play Tantive IV, Polis Massa or the Death Star and blast people with your
    shotgun. Remember to retreat for health.
    
     Endurance, Guardian and War Hero:
    
    Tactical bravery and skill on the battlefield will earn you these awards.
    With them you will regenerate energy quicker, have more resistance to
    enemy fire and your weapons will penetrate the oppositions armour better.
    
    - Set the AI to one unit per team (email me if you don't know how). In a
    space battle, take a bomber. If you destroy both frigates in one life,
    you will get all three awards.
    ***************************************************************************
    14. FAQ  [FAQ14]
    
    Any questions sent in to me will be personally replied to (depending
    on question), and/or put into this FAQ. See Contacting Me section below for 
    details.
    Since I've had so many questions (about 20 emails a day), I've decided to
    mot put all the questions in here. Only a select few make it in.
    
    Q: I would like to know if there is a homing capability on the X-Wing for 
       the proton torpedo?
    A: Yes, press square, and wait for the little circle to turn red.
    
    Q: How do I unlock Jedi?
    A: YOu can change the requirements in IA, by going into Instant Action,
    Options, then Hero options.
    
    Q: Where the **** do I find Leia in Rise of the Empire???
    A: You can find her on the Eastern side. There are 2 paths that are connected
    by a shorter one. She is there.
    
    Q: What is the best unit to use?
    A: I'd say probably the Trooper unit, they're best all-rounders and the
    easiest to get used to.
    
    Q: How do you set the # of AI?
    A: Go into Instant Action -> Options -> Then either AI or Conquest.
    
    Q: 
    A: 
    
    ***************************************************************************
    15. Contacting Me  [CON15]
    
     You can email me at starwarsbattlefrontiiwalkthrough@hotmail.com
    
    I would like to hear from you! Any strategies, questions, or anything
    else donated will be apprieciated. The sender will be given full
    credit to anything they send in. Depending on the question, I may
    reply personally, or put your question, along with an answer, on this
    guide. Or both. Also, you can take a look at the 'Coming Soon' list,
    which is located under the Version History, (QuickFind Code [VHSCL])
    and send any appropriate information. I will give you full credit if
    I choose to add it.
    When e-mailing me, please specify somewhere in your message which
    website you found this guide in. I will keep a record of this, and
    the most popular sites will be updated the most often.
    
    Any emails that get into my Junk email box will be automatically deleted.
    I have had some nasty ones come through, that are just a waste of my time.
    
    Here is a list of things I would like sent to me:
    - As always, strategies, hints, questions, website requests.
    - You can check the Coming Soon List, under the Version History
    [VHCSL], but make sure it isn't 'In the next update'.
    - Any faulty QuickFind Codes. This is an important one.
    - Something to add to the What's New section (QuickFind Code [WN02A])
    - IF YOU CAN FIND MAPS OF THE LEVELS, THESE WOULD BE GREAT. My PS2 isnt
    working, so i cant look anything up on the game. I keep forgetting where
    the CP's are aswell...
    
    My Rules:
    
    - If you wish your contribution to be credited to a name other than your
    email address, tell me. Eg abc@123.com will be credited as abc's submission.
    - Use your best spelling and grammar. d0 nt tipe lyk dis itz rely annyin.
    - Do not use any offensive language, blasphemy or slang.
    - Do not spam.
    - Do not flame!
    - CONSTRUCTIVE criticism is alright.
    - If you do not state that your email is about this guide, it will be
    deleted immediately. Eg. SWBFII, Walkthrough, Battlefront II. etc.
    - My FULL WRITTEN PERMISSION must be aqquired before you put this guide on
    any website other than those listed in the Legal Stuff section.
    - DO NOT pass on my e-mail address to ANYONE.
    - Any questions will go into the FAQ section, and will be personally
    replied to.
    - ANy emails with attachments will be AUTOMATICALLY DELETED.
    - And, last but not least, tell me which website you found the guide on.
    
    ---------------------------------------------------------------------------
    15.a) The Website   [WE15A]
    
    I now have a *new* (yes *new*) website for my walkthrough! It is...
    www.freewebs.com/starwarsbattlefrontiiwalkthrough
    
    It will be updated much more than on the other websites, because its so
    much easier to do. THis will also encourage me to check back on the site,
    which i forgot to do last time. While you're there, please leave a message
    in the guestbook, and take a few minute to complete my polls. Thankyou!
    
    
    ***************************************************************************
    16. Thanks to...  [TT016]
    
    - You, for reading this guide.
    - Myself I suppose, because parts of this were copied from my SWBF1
    guide.
    - LucasArts and Pandemic, for such a great game.
    - The game... I got heaps of info from it =D
    - Ascgen dotNET for the great ASCII art generator.
    - StarWars.com for info on planets.
    - Wikipedia.com for prerelease info on almost everything...
     
    -=Submission List=-
    
    This is a list of the people who sent in something useful, or a
    question, and I put it in this guide.
    
    - DAENF0RCER13, for his information on some weapons and units.
    - Will Bozwell, for his assault mode info.
    - Spiderboy1010, for his info on Natives.
    - Magedude, for a Jedi on Coruscant.
    - Richard Lewis, for some small strategies.
    - 'Daz' Watford, for the Jedi locations.
    - Sir Taco, for some small strategies.
    - Plushie, for a Theed guide, CTF info, and some other hints and strategies.
    - Reggie Hamdeed, for s couple of things on vehicles.
    - Inu Ghost, for some strategies.
    - The Ninja, for some strategies.
    - [HERO]Achilles, for some level's objectives.
    - Darius Shadowlight, for a Knightfall strategy.
    - m0rph3us, for a Yavin 4 strategy and a Death Star strategy.
    - Dork Vader, for some minor errors in the guide.
    
    ***************************************************************************
    17. Legal Stuff  [LS017]
    
    This document may not be reproduced under any circumstances excepting 
    private, personal use. It may not be placed on any website without my 
    full written permission. Public display and/or use of this guide on
    any web site other than those listed below is strictly prohibited
    and a violation of copyright.
    
    All trademarks and copyrights contained in this document are owned by their 
    respective trademark and copyright holders.
    
    E-mail me if you want your site to acquire permission for this guide 
    to be placed on it, or if you want to recommend a website to me.
    If you see this guide listed on a website other than those below,
    please email me IMMEDIATELY.
    
    As of now I am only submitting new versions to GameFAQs.com
    
    Allowed Sites: GameFAQs.com, SuperCheats.com, cheathappens.com
    NeoSeeker.com, a2zcheats.com, cheatcc.com, spong.com, 1up.com
                               8 so far.
    ***************************************************************************
    18. Conclusion  [CON18]
    
     So, thats it. I hope you have enjoyed reading this guide, and have
    found it helpful! I've had a lot of fun writing it, and I've learnt
    a lot about the game in the process. Its been soo long since I
    started, way back on the first of September... Thankyou for reading, 
    and also please send in any tips you have! (I can't stress this enough =D)
    
                                                                                   
                                                                                   
                                                                                   
                                                                                   
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     iMMMM. MMMMS MMMM$      &MMMM ,MMMMv            BMMMM      ,MMMM7 MMMMM       
     :MMMMi MMMMU MMMMB      &MMMM iMMMMv      $MMMMMMMMMM      .MMMMMMMMMMM       
     :MMMM; MMMMZ MMMMB      &MMMM iMMMMv      MMMMMM&@@&E      .MMMMMMMMMMM       
     :MMMMv MMMM8 MMMMB      &MMMM :MMMMv      MMMM@  ..:.      .MMMM7 MMMMM       
     :MMMMc MMMME MMMMB      &MMMMMMMMMM7      MMMMMBMMMMM.     .MMMM7 MMMMM       
     iMMMMn MMMM# MMMMQ      MMMMMMMMMMMi      MMMMMMMMMMM.     :MMMME MMMMM       
         .        MMMM@ ....                             ,          .  MMMMM ..... 
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                              Alex Fleming, 2005                          
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