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    FAQ/Walkthrough by LordKonstantine

    Version: 2.41 | Updated: 10/12/07 | Printable Version | Search This Guide

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    | |>/  //_\\  | |   | |   | |  | |__ | __  | |> /  | | || | | |   | |
    | |>\ / ___ \ | |   | |   | |_ |  __|| __| |    \_ | | ||  \| |   | |
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    Developed by Pandemic Studios
    Published by LucasArts
    
    FAQ written by LordKonstantine
    Profile Name: Wedge
    Version: 2.41
    Copyright 2005-2007 by Andrew Finnell
    
    ===============================================================================
    
    Table of Contents
    1. Intro
    2. Gameplay Basics
    3. Controls
    4. Screen Setup
    5. Republic
      5a. Heroes
      5b. Units
      5c. Vehicles
      5d. Weapons
    6. CIS
      6a. Heroes
      6b. Units
      6c. Vehicles
      6d. Weapons
    7. Empire
      7a. Heroes
      7b. Units
      7c. Vehicles
      7d. Weapons
    8. Rebels
      8a. Heroes
      8b. Units
      8c. Vehicles
      8d. Weapons
    9. Rise of the Empire
     9a. Attack of the Clones
     9b. Amongst the Ruins
     9c. A Desperate Rescue
     9d. Heart of Darkness
     9e. First Line of Defense
     9f. A Line in the Sand
     9g. Underground Ambush
     9h. Knightfall
     9i. Imperial Diplomacy
     9j. Preventive Measures
     9k. Tying up Loose Ends
     9l. Changing of the Guard
     9m. Prison Break
     9n. Birth of the Rebellion
     9o. Recovering the Plans
     9p. Vader's Fist Strikes Back
     9q. Revenge of the Empire
     9r. Our Finest Hour
    10. Galactic Conquest
    11. Instant Action
    12. Strategy Guides
    13. Awards
    14. Tips and Tricks
    15. Space Combat
    16. Sniping
    17. Glitches
    18. Cheat Codes
    19. Contact Info
    20. Copyright Info
    21. Version History
    22. Future Plans
    23. Thanks
    24. Final Thought
    
    ===============================================================================
    1. Intro
    
    Hello (YOUR NAME HERE) and welcome to my FAQ for Star Wars Battlefront II. I
    made and FAQ for the first game and wanted to make a new one. I will not be
    accepting contributions to my Battlefront I guide, I am finished with it.  Okay
    Im probably boring you so.........lets get to the guide.
    
    ===============================================================================
    2. Gameplay Basics
    
    This game plays basically the same as the original. You have a set amount of
    reinforcements; you capture command posts, kill the enemy, switch soldiers if
    you die blah, blah, blah. Lets get to the new stuff. First, new classes! You
    have a support class (some call it the commander class, but I don't think so.)
    You also have the marine class. Now, the pilot and marine are only available in
    space, on the ground you have engineers.
    
    Space Battles! Awesome! Well, kinda. First, the good. Well, its fun. There is
    nothing like bombing the crap out of an enemy cruiser. You can also invade
    enemy ships and destroy them from the inside out. Now, for the bad stuff.
    First, I don't think the ships handle very well. Also, if you really know what
    your doing, they are over in like 5 minutes. But still a very good addition to
    the game.
    
    Next, new planets. Mustafar, Mygeeto, Felucia, Coruscant, etc., etc. They are
    really cool and stuff. You also have new vehicles at your disposal. Some have
    been redone and others have been replaced. Missions now have objectives to
    complete. You can play as jedi and non-jedi heroes (for a limited amount of
    time.) Some maps have been redone, but only a little.
    
    And what to top it off with, than a story (gasp.) Seriously. You play as a
    group of clones known as the 501st Legion. As the empire expands they become
    Vader's Fist.
    
    ===============================================================================
    3. Controls
    
    INFANTRY CONTROLS
    
    D-Pad Up: Squad Commands
    D-Pad Down: Reload
    D-Pad Left: Accept Hero Play
    D-Pad Right: Decline Hero Play
    Left Analog Stick: Move/Strafe
    Right Analog Right: Freelook/Aim
    L3: Sprint
    L2: Secondary Switch
    L1: Secondary Fire
    R3: Zoom
    R2: Primary Switch
    R1: Primary Fire
    X: Jump
    Square: Track Targets
    Circle: Crouch/Roll
    Triangle: Action
    Select: Map
    Start: Pause
    
    VEHICLE CONTROLS
    
    D-Pad Up: Squad Commands
    D-Pad Down: None
    D-Pad Left: None
    D-Pad Right: None
    Left Analog Stick: Throttle/Strafe
    Right Analog Stick: Pitch/Turn
    L3: Accelerate
    L2: None
    L1: Secondary Fire
    R3: Zoom
    R2: Switch Positions
    R1: Primary Fire
    X: None
    Square: None
    Circle: None
    Triangle: Get In/Out
    Select: Map
    Start: Pause
    
    AIRCRAFT CONTROLS
    
    D-Pad Up: Squad Commands
    D-Pad Down: None
    D-Pad Left: None
    D-Pad Right: None
    Left Analog Stick: Pitch/Turn
    Right Analog Stick: Throttle/Roll
    L3: None
    L2: None
    L1: Secondary Fire
    R3: Accelerate
    R2: Switch Positions
    R1: Primary Fire
    X: Take Off/Land
    Square: None
    Circle: Evasive Maneuvers
    Triangle: Get In/Out
    Select: Map
    Start: Pause
    
    JEDI CONTROLS
    D-Pad: Any Direction: None
    Left Analog Stick: Move/Strafe
    Right Analog Stick: Freelook/Aim
    L3: Force Sprint
    L2: Force Switch
    L1: Force Power
    R3: None
    R2: Lightsaber Block
    R1: Lightsaber Slash
    X: Jump
    X+X: Force Jump
    Square: None
    Circle: Crouch
    Triangle: None
    Select: Map
    Start: Pause
    
    TURRET CONTROLS
    D-Pad Up: Squad Commands
    Left Analog Stick: Aim
    Right Analog Stick: Aim
    R3: Aim
    R1: Primary Fire
    
    ===============================================================================
    4. Screen Setup
    
     ___________________________________________________________________________
    |                        SUPER BATTLE DROID                          ____   |
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    |                |______________________________|                  /      \ |
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    |           1                                        --             \____/  |
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    |   _                                                                       |
    |4 |_|                                                                      |
    |       ______                                                              |
    |200 |\_/______\___ 							       |
    |  __________________							       |
    | |__________________|							       |
    |  __________________							       |
    | |__________________|							       |
    |___________________________________________________________________________|
    
    At the top center of the screen is the target indicator. It gives the name and
    current health of any unit you target. Enemies are red, allies are blue, and
    inanimate objects are white. The numbers below that are reinforcement
    indicators. They tell how many reinforcements you or your enemy has left. To
    the right of that is your radar. It tells what stuff is all around you. In the
    center of the screen is your crosshair. It will turn color depending on what
    you are looking at. The three triangles are the objective indicator. They
    indicate where your current objective is (hence the name.)
    
    At the bottom left-hand corner you have your stamina meter. Sprinting, jumping,
    and rolling all deplete stamina, but it recharges over time. Above that is your
    health meter. This is a no-brainer. Above your health is your primary weapons
    status. It tells how much ammo you have left. And above that is your secondary
    weapon status. Its just like the primary ammo, only secondary.
    
    ===============================================================================
    5. Republic
    
    Actually, you get the 501st Legion. But its easier to type Republic.
    
    5a. Republic Heroes
    
    Obi-Wan Kenobi
    Status: Jedi Master, Republic General
    Primary Weapons: Lightsaber
    Secondary Weapons: Lightsaber Throw, Force Push
    Found On: Naboo, Utapau, Death Star, Kamino, Mos Eisley, Mustafar
    
    Mace Windu
    Status: Jedi Master, Republic General
    Primary Weapons: Lightsaber
    Secondary Weapons: Lightsaber Throw, Force Push
    Found On: Geonosis, Coruscant, Yavin 4
    
    Ki-Adi Mundi
    Status: Jedi Master, Republic General
    Primary Weapons: Lightsaber
    Secondary Weapons: Lightsaber Throw, Force Pull
    Found On: Mygeeto
    
    Aayla Secura
    Status: Jedi Knight, Republic General
    Primary Weapons: Dual Lightsabers
    Secondary Weapons: Lightsaber Throw
    Found On: Felucia, Jabba's Palace
    
    Master Yoda
    Status: Jedi Master
    Primary Weapons: Lightsaber
    Secondary Weapons: Force Push, Force Pull
    Found On: Dagobah, Kashyyyk, Polis Massa, Tantive IV
    
    -------------------------------------------------------------------------------
    5b. Republic Units
    
    Clone Trooper
    Class: Infantryman
    Primary Weapons: Blaster Rifle, Blaster Pistol
    Secondary Weapons: Thermal Detonators
    Usefulness: 8/10
    
    Clone Troopers are good for taking out infantry and weak armor. Most powerful
    in groups.
    
    Heavy Trooper
    Class: Assault
    Primary Weapons: Rocket Launcher, Blaster Pistol
    Secondary Weapons: Thermal Detonators, Mines
    Usefulness: 7/10
    
    Heavy Troopers are best against armor. But HORRIBLE against infantry unless you
    have the Precision Pistol. Mines are good for slowing enemy advances.
    
    Clone Sharpshooter
    Class: Sniper
    Primary Weapons: Sniper Rifle, Blaster Pistol
    Secondary Weapons: Thermal Detonators, Auto-Turret
    Usefulness: 7/10
    
    Dude, whats with the helmet? Best used against far-away infantry. Auto-Turrets
    are good to make sure no one sneaks up on you.
    
    Clone Engineer
    Class: Engineer (hence the name)
    Primary Weapons: Shotgun, Fusion Cutter
    Secondary Weapons: Detpacks, Supply Dispenser
    Usefulness: 8/10
    
    Slicing is fun! Stand near an enemy vehicle and pull out the fusion cutter.
    Then hold R1, it will say "Slicing #%" when it reaches 100% the vehicle is
    disabled and the crew has to bail out.
    
    Clone Commander
    Class: Support
    Primary Weapons: Chain Gun, Blaster Pistol
    Secondary Weapons: Rally, Recon Droid
    Usefulness: 8/10
    
    Rally increases your allies' defense. The Chain Gun is useful for killing
    heroes, but takes a while to warm up.
    
    Jet Trooper
    Class: Special
    Primary Weapons: EMP Launcher, Commando Pistol
    Secondary Weapons: Thermal Detonators
    Usefulness: 5/10
    
    The more you play as them, the better you will be with them. The EMP launcher
    is powerful (but no shockwave effect like rockets.) Don't run around your
    enemies, go over them!
    
    Clone Pilot (Space Only)
    Class: Pilot
    Primary Weapons: Commando Pistol, Fusion Cutter
    Secondary Weapons: Time Bombs
    Usefulness: 8/10
    
    Theyre actually pretty cool. The time bombs are powerful, and they recharge the
    health of all ships they pilot.
    
    Clone Marine
    Class: Marine
    Primary Weapons: Blaster Rifle, Rocket Launcher
    Secondary Weapons: Thermal Detonators
    Usefulness: 7/10
    
    Good and Bad. Theyre more powerful than pilots, but cant heal their ships. They
    look like clone troopers.
    
    -------------------------------------------------------------------------------
    5c. Vehicles
    
    BARC Speeder Bike
    Class: Scout Vehicle
    Positions: 1: Pilot
    Firepower: Wimpy
    Speed: Really Fast
    Critical Area; the Pilot
    
    Fast and weak. Nothing more, nothing less. Can also "jump" when moving.
    
    TX-130S Fighter Tank
    Class: Medium Assault Vehicle
    Positions: 2: Pilot, Gunner
    Firepower: Moderate
    Speed: Weak
    Critical Area: Circle Behind the Cockpit
    
    All around good craft. Good against infantry and armor.
    
    AT-RT (All-Terrain Recon Transport)
    Class: Medium Assault Vehicle
    Positions: 1: Pilot
    Firepower: Moderate-Weak
    Speed: Moderate-Fast
    Critical Area: Cylinder Between the Legs OR the Pilot
    
    A pretty good anti-infantry craft. Decent against armor.
    
    AT-TE (All Terrain Tactical Enforcer)
    Class: Heavy Assault Transport
    Positions: 3: Pilot, Co-Pilot, Gunner
    Firepower: Devastating
    Speed: Really Slow
    Critical Area: Boxy-Thing Under the Walker
    
    This thing is something to be scared about. Infantry or armor, take cover!
    Serves as a mobile command post.
    
    Jedi Starfighter
    Class: Interceptor
    Positions: 1: Pilot
    Firepower: Moderate
    Speed: Really, really Fast
    
    Fast vehicle. Theyre good for fighting around your cruiser, not the enemy's.
    
    ARC-170 Starfighter
    Class: Fighter
    Positions: 1: Pilot
    Firepower: Strong
    Speed: Really Fast
    
    Should have actually 3 positions: pilot, main gunner, and rear gunner. I use
    these bad boys a lot.
    
    V-Wing Starfighter
    Class: Bomber
    Firepower: Devastating
    Speed: Fast
    
    I use these guys to take out frigates and cruisers. Dog fighting with this ship
    equals one unhappy player.
    
    LAAT/I Gunship (aka Republic Gunship)
    Class: Attack Transport Flyers
    Positions: 5: Pilot, Co-Pilot, Left and Right Gunners
    Firepower: Strong
    Speed: Fast
    Critical Area: The cockpit
    
    Used for assaults on enemy cruisers. Not a very good ship, they move to slow.
    
    
    -------------------------------------------------------------------------------
    5d. Republic Weapons
    
    Blaster Rifle
    Used By: Clone Trooper, Clone Marine
    Ammo: 50/300
    Damage: Moderate
    
    Blaster Pistol
    Used By: Clone Trooper, Heavy Trooper, Clone Sharpshooter, Clone Commander
    Ammo: Battery
    Damage: Low
    
    Thermal Detonator
    Used By; Clone Trooper, Heavy Trooper, Clone Sharpshooter, Jet Trooper, Clone
    Marine
    Ammo: 2-4
    Damage: High
    
    Rocket Launcher
    Used By: Heavy Trooper, Clone Marine
    Ammo: Heavy Trooper: 7 Clone Marine: 4
    Damage: High
    
    Mines
    Used By: Heavy Trooper
    Ammo: 4
    Damage: High
    
    Sniper Rifle
    Used By: Clone Sharpshooter
    Ammo: 5/35
    Damage: High
    
    Auto-Turret
    Used By: Clone Sharpshooter
    Ammo: 1
    Damage: Moderate-High
    
    Shotgun
    Used By: Clone Engineer
    Ammo:
    Damage; Low-High
    
    Fusion Cutter
    Used By: Clone Engineer, Clone Pilot
    Ammo: Battery
    Damage: null
    
    Detpack
    Used By: Clone Engineer
    Ammo: 4
    Damage: High
    
    Supply Dispenser
    Used By: Clone Engineer
    Ammo: 4
    Distributes: Health and Ammo
    
    Chain Gun
    Used By: Clone Commander
    Ammo: Battery
    Damage: High
    
    Rally
    Used By: Clone Commander
    Ammo: 1
    Distributes: Defense
    
    Recon Droid
    Used By: Clone Commander
    Ammo: 1
    Damage: Low-Moderate
    
    EMP Launcher
    Used By: Jet Trooper
    Ammo: 2/8
    Damage: High
    
    Commando Pistol
    Used By: Jet Trooper, Clone Pilot
    Ammo: Battery
    Damage: Moderate
    
    Time Bomb
    Used By: Clone Pilot
    Ammo: 3
    Damage: High
    
    ===============================================================================
    6. CIS
    
    The CIS (Confederacy of Independent Systems) are basically a huge droid army.
    Theyre as good as the republic on land, but have more ships in space.
    
     6a. CIS Heroes
    
    Darth Maul
    Status: Sith Warrior
    Primary Weapons: Lightsaber
    Secondary Weapons: Lightsaber Throw, Force Push
    Found On: Yavin 4, Tantive 4, Polis Massa, Naboo, Mustafar, Mos Eisley,
    Coruscant, Jabba's Palace
    
    Jango Fett
    Status: Mandallorian Bounty Hunter
    Primary Weapons: Westar-33 Blaster, Flamethrower
    Secondary Weapons: Wrist Rocket, Time Bomb
    Found On: Felucia, Kamino, Kashyyyk
    
    Count Dooku (Darth Tyranus)
    Status: Sith Lord
    Primary Weapons: Lightsaber
    Secondary Weapons: Force Choke, Force Lightning
    Found On: Geonosis
    
    General Grievous
    Status: Separatist Leader, Kaleesh Gone Cyborg
    Primary Weapons: Four Lightsabers (damn!)
    Secondary Weapons: Rage
    Found On: Utapau, Dagobah, Mygeeto
    
    Darth Sidious
    Status: THE Sith Lord
    Primary Weapons: Lightsaber
    Secondary Weapons: Force Choke, Force Lightning
    Found On: Death Star
    
    -------------------------------------------------------------------------------
     6b. CIS Units
    
    Super Battle Droid
    Class: Infantryman
    Primary Weapons: Wrist Blaster, Tri-Shot
    Secondary Weapons: Wrist Rocket
    Usefulness: 8/10
    
    Stronger than your average infantryman. They have more health than the clone
    trooper, but fire slower.
    
    Assault Droid
    Class: Assault
    Primary Weapons: Rocket Launcher, Blaster Pistol
    Secondary Weapons: Thermal Detonators, Mines
    Usefulness: 7/10
    
    They kill vehicles and set traps. They run a little bit slower than the SBD
    (super battle droid.)
    
    Assassin Droid
    Class: Sniper
    Primary Weapons: Sniper Rifle, Blaster pistol
    Secondary Weapons: Thermal Detonators, Auto-Turret
    Usefulness: 7/10
    
    Not much different from the sharpshooter. They (like all snipers) run the
    fastest of all soldiers.
    
    Engineer Droid
    Class: Engineer
    Primary Weapons: Shotgun, Blaster Pistol
    Secondary Weapons: Detpacks, Supply Dispenser
    Usefulness: 8/10
    
    A very good unit. Good against infantry, a pain in the ass against vehicles.
    They can also heal allies.
    
    Droid Magnaguard
    Class: Support
    Primary Weapons: Bulldog RLR, Radiation Launcher
    Secondary Weapons: Neuropoison, Recon Droid
    Usefulness: 8/10
    
    Neuropoison can lower enemy health. The Bulldog RLR is a powerful anti-infantry
    weapon, and the radiation launcher rocks.
    
    Droideka (Destroyer Droid)
    Class: Special
    Primary Weapons: Repeating Blasters
    Secondary Weapons: Shield Emitter
    Usefulness: 8/10
    
    Toned down from the Battlefront I Droideka (good.) Still, a good alternative to
    standard infantry. The shield will protect you for a decent amount of time to
    rack up some kills.
    
    Droid Pilot (Space Only)
    Class: Pilot
    Primary Weapons: Commando Pistol, Fusion Cutter
    Secondary Weapons: Time Bomb
    Usefulness: 8/10
    
    Better than a marine when it comes to flying.
    
    Droid Marine
    Class: Marine
    Primary Weapons: Blaster Rifle, Rocket Launcher
    Secondary Weapons: Thermal Detonators
    Usefulness: 7/10
    
    Better than a pilot when it comes to sabotage. Looks like a standard battle
    droid.
    
    -------------------------------------------------------------------------------
     6c. CIS Vehicles
    
    STAP (Single Trooper Aerial Platform)
    Class: Scout Vehicle
    Positions: 1: Pilot
    Firepower: Weak
    Speed: Fast
    Critical Area: The Pilot
    
    Slower than a speeder bike, but built for firepower.
    
    Corporal Alliance Armored Tank Droid
    Class: Medium Assault
    Positions: 1: Pilot
    Firepower: Moderate
    Speed: Moderate
    Critical Area: Rear Tread
    
    They are hard to control at times, but can still cause serious damage.
    
    Trade Federation AAT (Armored Assault Tank)
    Class: Medium Assault
    Positions: 2: Pilot, Gunner
    Firepower: Moderate
    Speed: Moderate
    Critical Area: Rear Panel
    
    Unlike the first battlefront, they now come with missiles.
    
    Intergalactic Banking Clan Halfire Tank
    Class: Medium Assault (another one!)
    Positions: 1: Pilot
    Firepower: Moderate
    Speed: Fast
    Critical Area: Gun below the Cockpit
    
    Faster than the two tanks above. Only found on Geonosis.
    
    Homing Spider Droid
    Class: Heavy Assault
    Positions: 1: Pilot
    Firepower: High
    Speed: Slow
    Critical Area: Where the Legs Meet the Head
    
    Actually pilot less. Still pretty powerful. Is found on Kashyyyk in the Rise of
    the Empire, but not Instant Action.
    
    Tri-Fighter Droid
    Class: Interceptor
    Positions: 1: Pilot
    Firepower: Moderate
    Speed: Really, Really Fast
    
    Fast, comes with homing missiles, you cant go wrong with that can you? Except
    the lasers suck!
    
    Droid Starfighter
    Class: Fighter
    Positions: 1: Pilot
    Firepower: Strong
    Speed: Really Fast
    
    Actually, its supposed to be called the Vulture Droid. You cant do the walk
    thing with it.
    
    CIS Strike Bomber
    Class: Bomber
    Positions: 1: Pilot
    Firepower: Devastating
    Speed: Fast
    
    It fires bombs faster than the V-Wing, a good fighter.
    
    Droid Gunship
    Class: Attack Transport Flyers
    Positions: 6, I think: Pilot, Co-Pilot, Left and Right Turrets, Two Passengers
    Firepower: Strong
    Speed: Fast
    
    I don't use these unless I keep dying inside the enemy cruiser (Just like most
    transports). But freakin' awesome weapons for the pilot!
    
    -------------------------------------------------------------------------------
    6d. CIS Weapons
    
    Wrist Blaster
    Used By: Super Battle Droid
    Ammo: 50/ 300
    Damage: Moderate
    
    Tri-Shot
    Used By: Super Battle Droid
    Ammo: Battery
    Damage: Low-High
    
    Wrist Rocket
    Used By: Super Battle Droid
    Ammo: 3
    Damage: high
    
    Rocket Launcher
    Used By: Assault Droid, Droid Marine
    Ammo: 7, 4
    Damage: High
    
    Blaster Pistol
    Used By: Assault Droid, Assassin Droid, Droid Marine
    Ammo: Battery
    Damage: Low
    
    Thermal Detonator
    Used By: Assault Droid, Assassin Droid, Droid Marine
    Ammo: 2-4
    Damage: High
    
    Mines
    Used By: Assault Droid
    Ammo: 4
    Damage: High
    
    Sniper Rifle
    Used By: Assassin Droid
    Ammo: 5/35
    Damage: High
    
    Auto-Turret
    Used By: Assassin Droid
    Ammo: 1
    Damage: Moderate-High
    
    Shotgun
    Used By: Engineer Droid
    Ammo:
    Damage: Low-High
    
    Fusion Cutter
    Used By: Engineer Droid, Droid Pilot
    Ammo: Battery
    Damage: What Damage?
    
    Detpack
    Used By: Engineer Droid
    Ammo: 4
    Damage: High
    
    Supply Dispenser
    Used By: Engineer Droid
    Ammo: 4
    Distributes: Health and Ammo
    
    Bulldog RLR
    Used By: Magnaguard
    Ammo:
    Damage: Moderate
    
    Radiation Launcher
    Used By: Magnaguard
    Ammo:
    Damage: Moderate
    
    Neuropoison
    Used By: Magnaguard
    Ammo: 1
    Damage: Moderate
    
    Recon Droid
    Used By: Magnaguard
    Ammo: 1
    Damage: Low-Moderate
    
    Repeating Blasters
    Used By: Droideka
    Ammo: Battery
    Damage: Moderate
    
    Shield Emitter
    Used By: Droideka
    Ammo: Battery
    Damage: None
    
    Commando Pistol
    Used By: Droid Pilot
    Ammo: Battery
    Damage: Moderate
    
    Time Bomb
    Used By: Droid Pilot
    Ammo: 3
    Damage: High
    
    Blaster Rifle
    Used By: Droid Marine
    Ammo: 50/300
    Damage: Moderate
    
    ===============================================================================
    7. Empire
    
    This is the 501st during the reign of the empire. Here they are called Vader's
    Fist because Vader is their supreme commander and he took them on all their
    missions.
    
     7a. Imperial Heroes
    
    Darth Vader
    Status: Sith Lord
    Primary Weapons: Lightsaber
    Secondary Weapons: Lightsaber Throw, Force Choke
    Found On: Dagobah, Endor, Hoth, Tantive 4
    
    Anakin Skywalker
    Status: The Chosen One
    Primary Weapons: Lightsaber
    Secondary Weapons: Lightsaber Throw, Force Choke
    Found On: Mustafar
    
    Boba Fett
    Status:  Bounty Hunter, Last of the Mandallorians
    Primary Weapons: E-33 Blaster Rifle, Flamethrower
    Secondary Weapons: Wrist Rocket, Detpack
    Found On: Felucia, Jabba's Palace, Kamino, Kashyyyk, Mos Eisley, Mygeeto,
    Utapau, Yavin 4
    
    Emperor Palpatine
    Status: Ruler of the Galactic Empire
    Primary Weapons: Lightsaber
    Secondary Weapons: Force Lightning, Force Choke
    Found On: Coruscant, Death Star, Naboo, Polis Massa
    
    -------------------------------------------------------------------------------
     7b. Imperial Units
    
    Stormtrooper
    Class: Infantryman
    Primary Weapons: Blaster Rifle, Blaster Pistol
    Secondary Weapons: Thermal Detonators
    Usefulness: 8/10
    
    My favorite of all imperial units. They are just like the clone troopers,
    except theyre not (yes, that is a very stupid statement).
    
    Shocktrooper
    Class: Assault
    Primary Weapons: Rocket Launcher, Blaster Pistol
    Secondary Weapons: Thermal Detonators, Mines
    Usefulness: 7/10
    
    Use them to destroy vehicles before they get too close. Also to block off
    certain pathways.
    
    Scout Trooper
    Class: Sniper
    Primary Weapons: Sniper Rifle, Blaster Pistol
    Secondary Weapons: Thermal Detonator, Auto-Turret
    Usefulness: 7/10
    
    The same sniper you played as in the last war, but with spiffier armor.
    
    Imperial Engineer
    Class: Engineer
    Primary Weapons: Shotgun, Fusion Cutter
    Secondary Weapons: Detpack, Supply Dispenser
    Usefulness: 8/10
    
    Think of them as less powerful infantry that can heal vehicles, and blow crap
    up.
    
    Imperial Officer
    Class: Support
    Primary Weapons: Sonic Blaster, Mortar Launcher
    Secondary Weapons: Rage, Recon Droid
    Usefulness: 7/10
    
    Rage increases allies' attack. Imp Officers aren't that good. The Sonic Rifle
    is really cheap and really weak.
    
    Dark Trooper
    Class: Special
    Primary Weapons: Arc Caster, Commando Pistol
    Secondary Weapons: Thermal Detonator
    Usefulness: 7/10
    
    A jump-pack and an arc caster that can hit multiple enemies is a good
    combination. Excellent for taking out groups of rebel scum!
    
    Imperial Pilot
    Class: Pilot
    Primary Weapons: Commando Pistol, Fusion Cutter
    Secondary Weapons: Time Bomb
    Usefulness: 8/10
    
    Theyre pilots. Just like all the others. Except these wear black (which makes
    them cooler.)
    
    Imperial Marine
    Class: Marine
    Primary Weapons: Blaster Rifle, Rocket Launcher
    Secondary Weapons: Thermal Detonators
    Usefulness: 7/10
    
    They look like shocktroopers. Again, they are only good for sabotage.
    
    -------------------------------------------------------------------------------
     7c. Imperial Vehicles
    
    74-Z Aratech Speeder Bike
    Class: Scout Vehicle
    Positions: 1: Pilot
    Firepower: Wimpy
    Speed: Really Fast
    Critical Area: The Pilot
    
    They look different than the BARC speeder bike, but they are a little bit
    faster.
    
    Saber Class Fighter Tank
    Class: Medium Assault
    Positions: 2: Pilot, Gunner
    Firepower: Moderate
    Speed: Moderate
    Critical Area: Circle on the Back of the Cockpit
    
    Now, we all know the republic has this tank, but this one has a differently
    colored hull.
    
    Imperial AT-ST (All Terrain-Scout Transport)
    Class: Heavy Assault
    Positions: 2: Pilot, Co-Pilot
    Firepower: Strong
    Speed: Moderate
    
    Theyre pretty powerful. Also known as Chicken Walkers. They are slower now.
    
    Imperial AT-AT (All Terrain-Armored Transport)
    Class: Ground Transport
    Positions: 1: Pilot
    Firepower: Devastating
    Speed: Really, Really Slow
    
    Like I said in my Battlefront I FAQ, "These things are hell on four legs. But,
    apparently, hell isn't very fast."
    
    TIE Interceptor
    Class: Interceptor
    Positions: 1: Pilot
    Firepower: Moderate
    Speed: Really, Really Fast
    
    Theyre fast and come with homing missiles, good craft.
    
    TIE Fighter
    Class: Fighter
    Positions: 1: Pilot
    Firepower: Strong
    Speed: Really Fast
    
    A pretty good craft for any job, but should NOT have missiles.
    
    TIE Bomber
    Class: Bomber
    Positions: 2: Pilot, Co-Pilot
    Firepower: Devastating
    Speed: Fast
    
    Good for bombing enemy frigates, then landing in the enemy hangar.
    
    Imperial Lander
    Class: Attack Transport Flyers
    Positions:
    Firepower: Strong
    Speed: Fast
    
    They should have used the Lambda Shuttle instead of using this piece of crap.
    
    -------------------------------------------------------------------------------
     7d. Imperial Weapons
    
    Blaster Rifle
    Used By: Stormtrooper, Imperial Marine
    Ammo: 50/300
    Damage: Moderate
    
    Blaster Pistol
    Used By: Stormtrooper, Shocktrooper, Scout Trooper
    Ammo: Battery
    Damage: Low
    
    Thermal Detonator
    Used By: Stormtrooper, Shocktrooper, Scout Trooper, Dark Trooper, Imperial
    Marine
    Ammo: 2-4
    Damage: High
    
    Rocket Launcher
    Used By: Shocktrooper, Imperial Marine
    Ammo: 7, 4
    Damage: High
    
    Mines
    Used By: Shocktrooper
    Ammo: 4
    Damage: High
    
    Sniper Rifle
    Used By: Scout Trooper
    Ammo: 5/35
    Damage: High
    
    Auto-Turret
    Used By: Scout Trooper
    Ammo: 1
    Damage: Moderate
    
    Shotgun
    Used By: Imperial Engineer
    Ammo:
    Damage: Low-High
    
    Fusion Cutter
    Used By: Imperial Engineer, Imperial Pilot
    Ammo: Battery
    Damage: Nada
    
    Sonic Blaster
    Used By: Imperial Officer
    Ammo:
    Damage: Low-Moderate
    
    Mortar Launcher
    Used by: Imperial Officer
    Ammo:
    Damage: Moderate-High
    
    Rage
    Used By: Imperial Officer
    Ammo: 1
    Damage: None
    
    Recon Droid
    Used By: Imperial Officer
    Ammo: 1
    Damage: Low-Moderate
    
    Arc Caster
    Used By: Dark Trooper
    Ammo:
    Damage: Low-High
    
    Commando Pistol
    Used By: Dark Trooper, Imperial Pilot
    Ammo; Battery
    Damage: Moderate
    
    Time Bomb
    Used By: Imperial Pilot
    Ammo: 3
    Damage: High
    
    ===============================================================================
    8. Rebels
    
    The rebel alliance is nothing more than a rag-tag group of soldiers. They take
    this whole war thing a little too far; they sometimes shoot imps AFTER they,
    the imps, die (which makes me mad...)
    
    8a. Rebel Heroes
    
    Luke Skywalker
    Status: Rebel Commander, Last of the Jedi Order
    Primary Weapons: Lightsaber
    Secondary Weapons: Lightsaber Throw, Force Push
    Found On: Coruscant, Death Star, Hoth, Jabba's Palace, Mygeeto
    
    Leia Organa
    Status: Rebel Leader, Ambassador of Alderran
    Primary Weapons: Sporting Pistol
    Secondary Weapons: Thermal Detonator
    Found On: Naboo, Polis Massa, Tantive 4
    
    Han Solo
    Status: Cocky Smuggler
    Primary Weapons: DL44 Blaster, Fusion Cutter
    Secondary Weapons: Detpack
    Found On: Endor, Kamino, Mos Eisley, Utapau,
    
    Chewbacca
    Status: Wookie
    Primary Weapons: Bowcaster, Guided Rocket
    Secondary Weapons: Time Bomb
    Found On: Felucia, Kashyyyk, Yavin 4
    
    Obi-Wan Kenobi
    Status: Jedi Knight
    Primary Weapons: Lightsaber
    Secondary Weapons: Lightsaber Throw, Force Push
    Found On: Mustafar
    
    Master Yoda
    Status: Jedi Master
    Primary Weapons: Lightsaber
    Secondary Weapons: Force Push, Force Pull
    Found On: Dagobah
    
    -------------------------------------------------------------------------------
    8b. Rebel Units
    
    Rebel Soldier
    Class: Infantryman
    Primary Weapons: Blaster Rifle, Blaster Pistol
    Secondary Weapons: Thermal Detonator
    Usefulness: 8/10
    
    These guys are the backbone of the Alliance. They have the new, really annoying
    voice.
    
    Rebel Vanguard
    Class: Assault
    Primary Weapons: Rocket Launcher, Blaster Pistol
    Secondary Weapons: Thermal Detonator, Mines
    Usefulness: 7/10
    
    Slower than the rebel soldier but packs a lot more whoop-ass. They have a new,
    cooler, look.
    
    Rebel Marksman
    Class: Sniper
    Primary Weapons: Sniper Rifle, Blaster Pistol
    Secondary Weapons: Thermal Detonator, Auto-Turret
    Usefulness: 7/10
    
    I hope Pandemic knows that marksman is the lowest sniper rank. She can know
    talk, unlike in the last battlefront.
    
    Rebel Smuggler
    Class: Engineer
    Primary Weapons: Shotgun, Fusion Cutter
    Secondary Weapons: Detpack, Supply Dispenser
    Usefulness: 8/10
    
    What does smuggling have to do with engineering? Moving on, theyre basically
    your average engineer.
    
    Bothan Spy
    Class: Support
    Primary Weapons: Incinerator, Stealth
    Secondary Weapons: Regeneration, Time Bomb
    Usefulness: 9/10
    
    Regeneration increases health. Stealth is good for stealing command posts, but
    don't walk in front of enemies, or they will find you.
    
    Wookie Warrior
    Class: Special
    Primary Weapons: Bowcaster, Grenade Launcher
    Secondary Weapons: Thermal Detonators, Supply Dispenser
    Usefulness: 7/10
    
    The Bowcaster is really hard to aim, but they do last a long time. They run
    really slow, but they're freakin' Wookies!
    
    Rebel Pilot
    Class: Pilot
    Primary Weapons: Commando Pistol, Fusion Cutter
    Secondary Weapons: Time Bomb
    Usefulness: 8/10
    
    All around, the best units for space combat.
    
    Rebel Marine
    Class: Marine
    Primary Weapons: Blaster Rifle, Rocket Launcher
    Secondary Weapons: Thermal Detonator
    Usefulness: 7/10
    
    A little worse than the rebel pilot. Looks like the old vanguard.
    
    -------------------------------------------------------------------------------
    7c. Rebel Vehicles
    
    74-Z Aratech Speeder Bike
    Class: Scout Vehicle
    Positions: 1: Pilot
    Firepower: Wimpy
    Speed: Really Fast
    Critical Area: The Pilot
    
    The exact same as the empire's.
    
    Alliance AAC-1 Fighter Tank
    Class: Medium Assault
    Positions: 2: Pilot, Gunner
    Firepower: Moderate
    Speed: Moderate
    
    Made up by Pandemic, looks really cool, too.
    
    T-47 Airspeeder (Snowspeeder)
    Class: ...Medium Assault?
    Positions: 2: Pilot, Gunner
    Firepower: Moderate
    Speed: Fast
    Critical Area: Um...The cockpit I think.
    
    The only thing that can take down AT-ATs (other than an anti-vehicle turret.)
    
    A-Wing Starfighter
    Class: Interceptor
    Positions: 1: Pilot
    Firepower: Moderate
    Speed: Really, Really Fast
    
    A new addition to Battlefront, fast and has homing missiles.
    
    T-65 X-Wing Starfighter
    Class: Fighter
    Positions: 1: Pilot
    Firepower: Strong
    Speed: Really Fast
    
    The best fighter in the Alliance fleet (I think).
    
    Y-Wing Starfighter
    Class: Bomber
    Positions: 2: Pilot, Gunner
    Firepower: Devastating
    Speed: Fast
    
    The workhorse of the Alliance fleet (I guess).
    
    Alliance Assault Craft
    Class: Attack Transport Flyer
    Positions: 4: Pilot, Co-Pilot, Left and Right Gunners
    Firepower: Strong
    Speed: Fast
    Critical Area: The Cockpit
    
    This info sounds familiar, oh that's right, it's the same freakin' thing as the
    republic gunship! C'mon, anyone could make something. Like... YT-1300? Eh,
    better than nothing.
    
    -------------------------------------------------------------------------------
    8d. Rebel Weapons
    
    Blaster Rifle
    Used By: Rebel Soldier, Rebel Marine
    Ammo: 50/300
    Damage: Moderate
    
    Blaster Pistol
    Used By: Rebel Soldier, Rebel Vanguard, Rebel Marksman
    Ammo: Battery
    Damage: Low
    
    Thermal Detonator
    Used By: Rebel Soldier, Rebel Vanguard, Rebel Marksman, Wookie Warrior, Rebel
    Marine
    Ammo: 2-4
    Damage: High
    
    Rocket Launcher
    Used By; Rebel Vanguard, Rebel Marine
    Ammo: 4, 7
    Damage: High
    
    Mines
    Used By; Rebel Vanguard
    Ammo: 4
    Damage: High
    
    Sniper Rifle
    Used By: Rebel Marksman
    Ammo; 5/35
    Damage: High
    
    Auto-Turret
    Used By: Rebel Marksman
    Ammo: 1
    Damage: Moderate
    
    Shotgun
    Used By: Rebel Smuggler
    Ammo;
    Damage: Low-High
    
    Fusion Cutter
    Used By: Rebel Smuggler, Rebel Pilot
    Ammo: Battery
    Damage: 0%
    
    Detpack
    Used By: Rebel Smuggler
    Ammo: 4
    Damage: High
    
    Incinerator
    Used By: Bothan Spy
    Ammo: 15/ 150
    Damage: Moderate
    
    Stealth
    Used By: Bothan Spy
    Ammo: Uses Stamina
    Damage: None
    
    Regeneration
    Used By: Bothan Spy
    Ammo: 1
    Damage: None
    
    Time Bomb
    Used By: Bothan Spy, Rebel Pilot
    Ammo: 3
    Damage: High
    
    Bowcaster
    Used By: Wookie Warrior
    Ammo:
    Damage: Moderate-High
    
    Grenade Launcher
    Used By: Wookie Warrior
    Ammo:
    Damage: High
    
    Supply Dispenser
    Used By: Wookie Warrior
    Ammo: 4
    Distributes: Health and Ammo
    
    Commando Pistol
    Used By: Rebel Pilot
    Ammo: Battery
    Damage: Moderate
    
    ===============================================================================
    9. Rise of the Empire
    
    The campaign is called the "Rise of the Empire." (I get it!) It begins at the
    Clone Wars, moves to the expansion of the empire, and ends in the Galactic
    Civil War.
    
    I will call command posts CPs, followed by the designated number. For example,
    command post six will be called CP6. It saves me time and sounds kinda cool
    when you say it out loud.
    
    Finally, this guide is intended for the Normal difficulty. So if you play on
    Elite don't listen to a damn word I say.
    
    -------------------------------------------------------------------------------
    9a. Attack of the Clones
    Map Name: Geonosis: Dust Plains
    Difficulty: 1/10
    Command Posts: 1-7
    
    Notes: This is a training mission, so don't worry about getting blasted to
    bits. This teaches you how to be a one-man army.
    
    Briefing: The Clone Army has landed on Geonosis. Get out there and win the
    republic their first victory.
    
    Objective 1: Proceed to Checkpoint Alpha
    
    No big deal. Spawn as a clone trooper and head to the yellow marker. Objective
    complete.
    
    Objective 2: Neutralize the Droid Scouts
    
    Find the three Super Battle Droids. Kill them. They shouldn't even hit you,
    never mind kill you.
    
    Objective 3: Finish Off the Damaged Hailfire Droid
    
    Throw thermal detonators at it. Try to hit the cannon on the underside for
    maximum damage.
    
    Objective 4: Capture the downed Techno Union Ship
    
    Head inside the downed Techno Union Ship and wait till the capture meter is
    full. When its completely blue, its yours.
    
    Objective 5: Repair the Damaged Medical and Ammo Droids
    
    Oh no! The droid army is heading this way and your allies need bacta and ammo!
    Seriously, face the command post and press triangle, then switch to the Clone
    Engineer. Head out behind the Techno Union Ship (the direction the droids are
    NOT coming from) and you'll see a destroyed health and ammo droid. Switch to
    your fusion cutter and repair them. Kill any droids if they pose a threat.
    
    Objective 6: Man the Nearby AT-TE Walker
    
    Pretty easy, find the AT-TE (its behind you and to the left) and stand close to
    it. Press triangle to get in.
    
    Objective 7: Take Out One of the Two Spider Droids in the Area
    
    Aim at one of the spider droids and use your primary and secondary weapons to
    kill it. Kill the second one if you wish.
    
    Objective 8: Retrieve the Holocron dropped on top of the Techno Union Ship
    
    A Geonosian dropped a Holocron on top of the Downed Techno Union Ship. Get out
    of the AT-TE and head to the Techno Union Ship. Change to the Jet Trooper (just
    like how you changed to the engineer.) And Tap X twice to fly, then get on top
    of the Ship. Pick up the Holocron and get it back to checkpoint alpha.
    
    Objective 9: Capture the Cliff Command Post
    
    Fly on top of CP5 and kill the droids there, then capture it.
    
    Objective 10: Kill 3 Droids with a Sniper Rifle
    
    Switch to a Clone Sharpshooter and shoot 3 droids. Droids only, Geonosians
    don't count. Also, stay on the cliff.
    
    Objective 11: Destroy One Spider Droid as a Heavy Trooper
    
    This is why you should have stayed on the cliff. Switch to a Heavy Trooper and
    Shoot at one of the Spider Droids. Use a Gonk (ammo) droid to get more ammo if
    necessary. When its dead, you can switch to Mace Windu.
    
    Objective 12: Switch to Mace Windu
    
    Spawn at CP4 as Mace Windu. Need I say more?
    
    Objective 13: Kill 10 Droids with a Lightsaber
    
    Easy, run around and slash at droids with your saber. If you die, respawn at
    CP4 and continue.
    
    Objective 14: Capture the CIS Bunker
    
    Run to CP3 and capture it. There are a few droids in the area, so be sure to
    kill them first. Congratulations! You survived training!
    
    -------------------------------------------------------------------------------
    9b. Amongst the Ruins
    Map Name: Mygeeto: War-Torn City
    Difficulty: 2/10
    Command Posts: 1-5
    
    Notes: This is your first introduction to the Episode 3 style clones. This is
    your first real battle because you may actually die here.
    
    Briefing: A major CIS energy farm is stationed on Mygeeto. You must destroy it
    and steal a sample of Mygeetan crystal for Chancellor Palpatine's super laser.
    
    Objective 1: Capture the Forward Command Post in the Central Building
    
    Spawn at CP1 or CP2 as a clone trooper and head across the bridge. There are
    holes in the bridge, so be careful. Head across the bridge, using the At-RTs if
    you wish. Head inside the building and capture the command post.
    
    Objective 2: Destroy the Turrets for General Mundi's Arrival
    
    The Heavy Trooper works best here. Aim at a turret and shoot at it with you're
    rocket launcher. Do the same with the other one.
    
    
    Objective 3: Destroy the Energy Shield Power Generators
    
    Play as Ki-Adi Mundi here, it makes things easier. Get around the shield and
    hack and slash at the generator. When its destroyed, the objective is complete.
    
    Objective 4: Capture the Northwestern Command Post
    
    Head to CP5 and capture it. Your clones will help you here, but only a little.
    
    Objective 5: Destroy the Shields Protecting the Energy Core
    
    Destroy the shield in front of you; it makes the mission easier in case you
    die. Sprint across the bridge, killing droids as you go. Destroy the droids in
    front of the complex and then move around it. There are two generators, and
    when theyre destroyed, head inside.
    
    Objective 6: Destroy the Energy Core
    
    Take out the droidekas inside and then slash at the generator. It goes down
    pretty easy.
    
    Objective 7: Acquire a Power Crystal from the Energy Core
    
    Pick it up by walking over it. It appears right in front of the generator.
    
    Objective 8: Bring the Crystal Back to the Dropship.
    
    Head back to CP1 with the crystal. If you die, the crystal is dropped. Just
    respawn at the closest CP and resume until the crystal is in the republics
    hands.
    
    VICTORY
    
    -------------------------------------------------------------------------------
    9c. A Desperate Rescue
    Map Name: Coruscant: Space
    Difficulty: 4/10
    Command Posts: Attack Cruiser, Trade Federation Cruiser
    
    Notes: This is your first space battle. It will seem easier if you watched
    space overview.
    
    Briefing: The CIS have captured Chancellor Palpatine and are attempting to
    escape. Hold off the escape until the rest of the fleet arrives.
    
    Objective 1: Launch Into Space
    
    Spawn as a pilot. Grab an empty ARC-170 Fighter and take off.
    
    Objective 2: Destroy 5 CIS Fighters
    
    Lock onto an enemy fighter, wait until the reticule turns red, and then fire
    your missiles. Shoot them with lasers when theyre close. Repeat four more
    times.
    
    Objective 3: Destroy the Enemy Frigate
    
    The frigate is a Banking Clan Comms Ship, just to let you know. Use your
    torpedoes, lasers are too weak. Stay under the ship, to avoid enemy fire.
    
    Objective 4: Disable the Shields on the Trade Federation Cruiser.
    
    Shoot at the Cruiser with your torps (torpedoes) until the meter is empty.
    Battle's not over yet though.
    
    Objective 5: Destroy the Communications Array on the Cruiser
    
    Head in top of the cruiser and locate the array. It looks like a tower with a
    satellite located somewhere mid-ship. Shoot at the base, to avoid missing.
    
    Objective 6: Land inside the CIS Hangar
    
    Land inside the CIS hangar and get out of your ship. Don't hit enemy ships.
    
    Objective 7: Destroy the Engine Cooling Tanks
    
    Go through the door on the right and sprint inside the room on the right. Shoot
    the two enemy auto-turrets in this room before they kill you. Place a time bomb
    on the green tanks, and then stand well back. Do this with your other bombs.
    Three bombs will do the trick.
    
    Objective 8: Destroy the Command Deck to Deliver the Killing Blow
    
    You can destroy the Auto-Turret Defense Mainframe (the big pillar in the center
    of the main control room) with two time bombs if you wish; this will make this
    objective a lot easier. Either way, get back in your 170 fighter or steal a
    Droid Starfighter and fly outside. Destroy the Command Deck to win the mission.
    
    VICTORY
    
    -------------------------------------------------------------------------------
    9d. Heart of Darkness
    Map Name: Felicia: Marshland
    Difficulty: 5/10
    Command Posts: 1-6
    
    Notes: This mission is hard because you may die...A LOT. And all the brightness
    makes it pretty hard to see.
    
    Briefing: The Commerence Guild, a branch of the CIS is stationed on Felucia.
    The 182nd was sent in a month ago, but we haven't heard from them since. Go to
    the system and drive out the Seps.
    
    Objective 1: Get to the Downed Walker
    
    Spawn at CP1 as a Heavy trooper and head toward the Downed AT-TE. Along the way
    you will hear screams over the commlink.
    
    Objective 2: Kill Six Acklay
    
    What the f**k! They aren't supposed to be here! Oh well...run backwards as you
    shoot them if they run at you. Rockets will make short work of them. They come
    in two waves of three, so you get a break between waves. Use the break to
    refill ammo. When theyre all dead, prepare for the real onslaught.
    
    Objective 3: Defend the Downed AT-TE
    
    You have a new command post, the AT-TE. You have to defend it for 2 minutes,
    not very long. The enemies come from the north and east, so get ready. Fight
    off the enemy as best you can. If you die, respawn as a Clone Commander. The
    chain gun is useful here.
    
    Objective 4: Acquire a Power Cell
    
    A gunship went down southeast of here. I suggest you play as Aayla Secura; her
    force sprint is useful here. Grab the power cell and bring it back to the
    walker.
    
    Objective 5: Destroy the CIS Turrets in the Fungal Tree
    
    Get in the AT-TE and head east to CP5. But, do not get in if you're still Aayla
    Secura. It moves too slow and she will die before you get there. Watch out for
    tanks here. Shoot the 4 turrets. Actually, when I played this mission, my AT-TE
    was destroyed with one turret left. To make it worse, I was the only clone
    left! I had to shoot the turret with a blaster rifle to win.
    
    VICTORY
    
    -------------------------------------------------------------------------------
    9e. First Line of Defense
    Map Name: Kashyyyk: Space
    Difficulty: 5/10
    Command Posts: Attack Cruiser, Trade Federation Cruiser
    
    Notes: This is your second space battle; and you know what, it isn't all that
    hard. Now you have new ships.
    
    Briefing: The CIS have invaded Kashyyyk and have set up a blockade around the
    planet. You must break through the blockade and get the fleet onto the planet
    surface.
    
    Objective 1: Destroy the Inbound Droid Frigates
    
    Pretty easy, but the frigates have powerful lasers, so watch out. Spawn as a
    pilot and grab a V-Wing bomber. Keep dropping bombs on them. If you stay on the
    underside, you shouldn't take enemy fire. Keep in mind that they can move.
    
    Objective 2: Destroy the CIS Heavy Turrets
    
    They wont aim for you, so don't worry about getting shot at. Destroy them with
    your bombs. A couple of bombing runs will take care of them.
    
    Objective 3: Land an LAAT/I in the Enemy Hangar
    
    Land back inside your own hangar. Grab a gunship and head into the enemy
    hangar. It might be wise to switch to a marine as well.
    
    Objective 4: Destroy the Life Support Systems and Engines
    
    Easy, head inside either door to the machine room. Life Support Systems are on
    the left, Engines are on the right. Take your pick, and if you die, spawn at
    the gunship. Destroy any auto-turrets on either room. Three time bombs are
    needed to destroy each system. Destroy the green tanks in the right door to
    take out the engines. Destroy the big computer screen at the end of the room on
    the right to take out life support systems.
    
    Objective 5: Steal the Kashyyyk Holocron and Return it to the Republic
    
    Go inside the final door to the Shield Generator room. Steal the Holocron and
    go back to the hangar. Steal an enemy fighter and fly back to the Attack
    Cruiser. Run into the command room and complete the objective.
    
    VICTORY
    
    -------------------------------------------------------------------------------
    9f. A Line in the Sand
    Map Name: Kashyyyk: Beachhead
    Difficulty: 5/10
    Command Posts: 1-4
    
    Notes: Some people say this mission is hard, but I think its easy. It is
    completely man to man, man to vehicle, or vehicle to vehicle combat.
    
    Briefing: The CIS are staging an assault on one of the last free villages. You
    must hold off the invasion until reinforcements arrive.
    
    Objective 1: Hold the Beachhead for 3 Minutes
    
    Spawn at CP3 as a trooper and head onto the beach. Grab a TX-130S tank and
    fight off the enemy vehicles. Hold them off, then attack the enemy soldiers. If
    you lose CP3, kill the opposition, hop out, and recapture it. When three
    minutes is up, time to retreat.
    
    Objective 2: Fall Back Behind the Sea Wall
    
    Retreat! Actually, you probably could hold them off, but you want to win don't
    you? Run behind the sea wall and hold your position at CP4.
    
    Objective 3: Defend the Oil Refinery for 4 Minutes
    
    This objective is pretty easy. The most useful units are the Heavy Trooper,
    Clone Engineer, and Clone Commander. There is one gate winch that is useful,
    without the gate open, enemy vehicles can't get in. If it is destroyed, repair
    it as an engineer and the gate will close. Clone Commanders can take out many
    units fast and defend the units around him with Rally. Heavy Troopers can place
    mines at the gate and take out enemy tanks. When four minutes are up, time to
    have some fun!
    
    Objective 4: Force the Droid Army off Kashyyyk
    
    Play as Yoda. Capture CP2 to make it easier. Then capture the Beachhead. Kill
    all enemies to keep him alive. You shouldn't die, but if you do, respawn at CP2
    or 3 as any unit you wish. Capture CP1 to complete the mission.
    
    VICTORY
    
    -------------------------------------------------------------------------------
    9g. Underground Ambush
    Map Name: Utapau: Sinkhole
    Difficulty: 5/10
    Command Posts:
    
    Notes: This is it, Grievous is on Utapau. Let's end this damn war. Again, anti
    infantry or anti vehicle combat.
    
    Briefing: General Grievous is stationed on Utapau. We must invade the planet
    and finish him off. This will mark the end of the war.
    
    Objective 1: Go to the Command Post to the Southwest
    
    Here your reinforcements are really low, so move quickly. Run there and shoot
    anything that is made of metal (and don't start shooting the walls to make me
    look stupid...)
    
    Objective 2: Capture the Lookout Command Post
    
    Run up the stairs. You shouldn't meet any resistance so this will be easy.
    
    Objective 3: Capture the Highway Command Post
    
    Run down the street and use vehicles when needed. Beware of snipers and capture
    the command post.
    
    Objective 4: Secure Hangar 10
    
    Play as General Kenobi here. Run to the hangar, killing droids as you go along.
    Capture it and look who's here.
    
    Objective 5: Eliminate General Grievous
    
    Hack and slash at grievous until he dies. If (like I did) you die, respawn as a
    Clone Commander and use the chain gun to kill him. Aim at his feet or he will
    block your shots and fire them right back at you.
    
    <Alternate Strategy Contributed by Jasper Bradley>
    “On the level 'Utapau: Underground Ambush' When You have to fight grevious, try
    to stay as Kenobi. After you capture the hanger CP, run toward the ledge where
    the AA Guns are. As soon as [as] Grevious pops down, use force push and he'll
    fly off the ledge!”
    
    Objective 6: Destroy the Anti-Air Guns at the end of the Hangar
    
    If you died as Obi-Wan, be a Heavy Trooper and stand next to a Gonk Droid to
    refill ammo. When one's down, go for the other.
    
    Objective 7: Destroy the ATX Energy Pillar
    
    Use rockets to destroy it. Either that or use an AT-RT or the TX-130S that
    spawns at the hangar.
    
    VICTORY
    
    -------------------------------------------------------------------------------
    9h. Knightfall
    Map Name: Coruscant: Jedi Temple
    Difficulty: 6/10
    Command Posts:
    
    Notes: You're here to destroy the jedi. Go get 'em. But don't expect a walk in
    the park here.
    
    Briefing: Order 66 has been given. All the jedi in the galaxy, even the ones
    you were under the command of, are enemies of the republic. You must destroy
    the jedi order, forever.
    
    Objective 1: Capture the Jedi Council Chamber
    
    Run into the hall, killing temple guards as you go. Aim at their feet to kill
    them quickly. When you get to the stairs, take out the guy in the turret. Run
    up the stairs and enter the Council Chamber. Run around as you shoot the jedi.
    When you capture the chamber, time to move on.
    
    Objective 2: Go to the Library
    
    Go to the Library.
    
    Objective 3: Keep at Least One Bookcase Intact
    
    Fight off every jedi until theres no more. Switch to an engineer and repair the
    bookcases if you wish. When the second wave comes, fight them off some more. If
    you die, spawn at CP3 and continue. It's easier to protect just one bookcase,
    but protecting them all is sorta easy too.
    
    Objective 4: Retrieve the Holocron and Return it the Veranda
    
    Run up the stairs and into the green room. There are about seven jedi here:
    about 3 at the entrance and four at the end, so stay on your toes. Turn right
    and then take a left. Go straight into the communications room. Grab the
    Holocron and return it to the Gunship.
    
    Objective 5: Kill the Jedi with the Other Holocron and Return it to the Veranda
    
    Play as Anakin. Run up the stairs and turn left. Then go into the meditation
    room. Kill all the jedi and return the Holocron to the Gunship.
    
    Objective 6: Kill the 3 Jedi Masters
    
    Not easy. AT ALL!! Be a commander or trooper and pick them off one at a time.
    Also, if possible, at a distance. When theyre all dead, its all over.
    
    VICTORY
    
    Congratulations! You survived the Clone Wars!
    
    -------------------------------------------------------------------------------
    9i. Imperial Diplomacy
    Map Name: Naboo: Theed
    Difficulty: 6/10
    Command Posts:
    
    Notes: Now you're the empire. You have shiny armor and better stuff. Go show
    them what you're made of.
    
    Briefing: The Queen of Naboo is suspected of hiding jedi insurgents against the
    empire. Seize control of Naboo and "cut her rule short."
    
    Objective 1: Capture the Plaza Security Post
    
    Spawn as a trooper and head into the security post. Take out the soldiers in
    and around this area. Your reinforcements are low (sort of...), so work
    quickly. Capture the CP to move on.
    
    Objective 2: Capture the Central Plaza
    
    Now you have to head to the other side of the city. Head over there but don't
    rush straight in. Use a grenade to take out the auto-turret (if there is one)
    and then take out the soldiers. Capture the command post.
    
    Objective 3: Capture the Nearby Security Post
    
    Now you have a tank here. Put it to good use. Head to the command post and
    blast the turrets. Then take out the enemy soldiers. Take out the two AACs that
    are around here. Hop out and take the command post.
    
    Objective 4: Destroy the Security Grid Console
    
    Go up the ramp and shoot the console at the wall. When it blows up, get back in
    your tank.
    
    Objective 5: Kill the Jedi Guards
    
    This is much easier when you're in a tank. Wait till the auto-turret grid is
    down and then head in. The jedi may scatter, so this is easier in a tank.
    
    Objective 6: Kill the Queen Before She Can Escape
    
    You have 2 minutes to do this, which is 1:50 more than you should need. Well,
    that's if you're in a tank. If not, it's 1 minute more than you'll need. Same
    if the jedi all scattered. Either way, shoot her and she will die. She's
    heading to the first security post you captured. If you wish, you can be a
    sniper like in the cutscene.
    
    VICTORY
    
    -------------------------------------------------------------------------------
    9j. Preventive Measures
    Map Name: Mustafar: Space
    Difficulty: 5/10
    Command Posts: Star Destroyer, Trade Federation Cruiser
    
    Notes: Here you face the droids. But they are still easy to kill. You've
    learned how to stage a landing, now learn how to REPEL one.
    
    Briefing: A lone Geonosian named Gizor Delso is constructing a new droid army
    on Mustafar. You must land on the planet and shut down the facility.
    
    Objective 1: Repel the Droid Landing Party
    
    The droids have landed in your cruiser. You have to destroy their transport to
    end the raid. Spawn as a marine and shoot rockets at the transport. Stay near
    the ammo droid to refill on rockets. Move to the door and when it opens, shoot
    a rocket, then move back to the ammo droid. Repeat until the gunship is
    destroyed. Finish off the rest of the droids.  Then switch to a pilot and grab
    a TIE Interceptor.
    
    Objective 2: Destroy 8 Enemy Starfighters
    
    Take off and start dog fighting the enemy. Use lock-on missiles to dispatch
    them quickly. Use evasive maneuvers to dodge incoming missiles. When all eight
    are down, head back to the Star Destroyer, you'll see why in a second.
    
    Objective 3: Destroy the Enemy's Shields
    
    This is why. Land in the hangar and grab a TIE Bomber. Then go onto the
    underside of the ship and start shooting bombs. When the shields are down,
    commence the attack.
    
    Objective 4: Steal an Enemy Bomber from Their Hangar
    
    Fly into the Enemy hangar and land. Fight off any enemy pilots but avoid the
    marines. Grab the designated bomber and fly back into your hangar.
    
    VICTORY
    
    -------------------------------------------------------------------------------
    9k. Tying Up Loose Ends
    Map Name: Mustafar: Refinery
    Difficulty: 5/10
    Command posts: 0-6
    
    Notes: Let me just say this, stay away from any vents or you will suffocate.
    And don't fall off any ledges either, or bad things will happen.
    
    Briefing: After breaking through the CIS fleet, you must terminate Gizor and
    take control of the facility.
    
    Objective 1: Capture the Lava Observation Room
    
    Spawn as a stormtrooper and head through the right door. Stay away from the
    vents or you will burn to death. Look out for auto-turrets and enemy soldiers.
    Head to CP5 and capture it.
    
    Objective 2: Capture the Walkway Command Post
    
    Head through either door and watch out for more droids. Head down the bridge
    and capture CP0.
    
    Objective 3: Take Over the Command Room
    
    Head through the door and kill the auto-turrets. Then take right door and
    battle off the enemy. This may take a few tries but eventually you will capture
    CP2. It would be best to be a dark trooper and fly over the enemies and attack
    them from behind.
    
    Objective 4: Destroy the Droid Prototype Schematics
    
    Guess what? New droids to fight! Gotcha! Not really, just destroy the
    schematics, which look like hologram projectors. Use grenades or rockets to
    destroy them.
    
    Objective 5: Retrieve the Orbital Strike Beacon in the Conference Room
    
    The guy carrying the beacon is now KIA. So find him and pick up the beacon. I
    think he is in the conference room.
    
    Objective 6: Place the Beacon on the Antenna Array
    
    Run to CP3 and across the knocked down...thing...and place the beacon in the
    blue circle. Then run back to CP3.
    
    Objective 7: Eliminate Gizor Delso
    
    He's hanging around CP3. He looks like a regular Geonosian but has a stronger
    weapon. There will be other Geonosians around, so it might be a good idea to
    turn on target tracking and track him. He may kill you a couple of times, so
    respawn at CP2 and continue shooting at him. When he's dead, the mission is
    over and you won.
    
    VICTORY
    
    -------------------------------------------------------------------------------
    9l. Changing of the Guard
    Map Name: Kamino: Cloning Facility
    Difficulty: 6/10
    Command Posts:
    
    Notes: This mission is pointless. But if it lets you play as Boba Fett, its
    fine by me.
    
    Briefing: The Kaminoans are creating a new clone army against the empire. Go to
    Kamino and destroy the cloning facility.
    
    Objective 1: Gain Access to the Cloning Facility
    
    Play as Boba Fett. Head to the Cloning Facility and place a Detpack on the door
    lock. Hit L1 and queue the fancy particle effect! Head inside.
    
    Objective 2: Retrieve a Sample of Clone DNA
    
    Shoot clones to get more energy or auto-turrets to save more. Head inside and
    snag the DNA. Then head outside. You cant use your jetpack when you carry
    anything, so run. Run back to the Dropship to complete the objective.
    
    Objective 3: Capture the Enemy CP on the Central Platform
    
    Run to the central platform. Push back the clones and capture the CP.
    
    Objective 4: Destroy the Clone Life Support System Terminals
    
    Great, more life support systems. Anyway, rockets and Detpacks if your Boba,
    grenades and rockets if you're an imp. There are 5, I think. Destroy them all.
    
    Objective 5: Destroy the Two Evacuation Gunships
    
    They are far away from each other, so move quickly. So, be a shocktrooper, the
    gunships actually go down pretty easily. The first one will hover, so that will
    be easy. The second won't take off for a while. Try to take them down as
    quickly as you can, or the Kaminoans will escape. When theyre both lying in
    Davy Jones' locker, you win.
    
    VICTORY
    
    -------------------------------------------------------------------------------
    9m. Prison Break
    Map Name: Death Star: Interior
    Difficulty: 7/10
    Command Posts: 1-6
    
    Notes: This is your first time fighting the rebels ('bout freakin' time.) This
    mission is hard because the rebels come from everywhere.
    
    Briefing: A group of rebel prisoners has escaped and are attempting to flee the
    Death Star. Put an end to riot immediately.
    
    Objective 1: Meet up with the Rest of the 501st in the Hangar
    
    Ok here we go. Spawn as a soldier at CP1 and head into the hangar.
    
    Objective 2: Defend Hangar 84G
    
    Your first priority? Take cover, use the crates as cover. They come from two
    directions, so be ready. The attack is kinda cheap, but still... When the
    attack is over, get goin'!
    
    Objective 3: Take Control of the Detention Block
    
    Head into the room with the abyss, then head right. The rebels will be coming
    from two areas, but there arent too many. Capture the command post and head
    into the hallway. The rebels are coming from this hallway, but theyre easy
    targets. Head to the end of the hallway and await your orders.
    
    Objective 4: Secure the Stolen Imperial Plans
    
    Look for a rebel with the yellow marker on his head, follow him and kill him.
    Grab the plans and return them to the detention block.
    
    Objective 5: Retake the Fire Control Room
    
    This is really hard! Particularly because there is no cover. Make your way to
    the objective marker at CP5 and kill all of the rebels there. The rebels will
    come from in front of you and behind you. Take them out and switch to a
    shocktrooper. Try using an auto-turret to take out more rebels.
    
    Objective 6: Destroy the Shuttle at Hangar 85G before the Rebels Escape
    
    Make your way to Hangar 85G and shoot rockets at the transport. The rebels will
    be gunning at you while you do this. Try being a sniper and placing an auto-
    turret here, to make it easier for yourself.
    
    Objective 7: Kill the Jedi Leader
    
    This is it. The final jedi foe. Shoot rockets at him or use lasers to kill him.
    Aim at his feet so he cant block your shots.
    
    When I did this, I was the only guy left, with 1 reinforcement point. But I
    still won!
    
    VICTORY
    
    -------------------------------------------------------------------------------
    9n. Birth of the Rebellion
    Map Name: Polis Massa: Medical Facility
    Difficulty: 7/10
    Command Posts:
    
    Notes: This is hard because you can be overwhelmed quickly if you're not
    careful.
    
    Briefing: The rebels have beamed the plans to a secret rebel hideout. Intel has
    traced the plans to the abandoned medical facility on Polis Massa. Find the
    plans and finish off the rebels there.
    
    Objective 1: Capture the Radar Facility
    
    Head out of the Hangar and run 'n' gun your way into the command post. Capture
    it and head back to help your allies.
    
    Objective 2: Retrieve the Holodisk from the Command Center and Return it to the
    Radar Facility
    
    Run. That's it. Just run to the radar facility. Don't stop and fight unless you
    want to die. Avoid as many fights as you can. In front of the stairs, throw
    grenades to clear your path. Then take cover because a lot of Wookies will be
    coming. Get to the radar station as soon as you can.
    
    Objective 3: Defend the Radar Facility Until Uplink is Complete
    
    Hold and defend the place. It's actually pretty easy. Place mines at every
    entrance to hold them back. I suggest being an engineer because of his shotgun.
    You can also heal your allies and repair the supply droids here. You have to
    defend it for 2 minutes, not very hard.
    
    Objective 4: Destroy the Databank in the Caves
    
    If not, avoid all firefights you can. Run right past the rebels and save your
    sprint for running past them. Use Detpacks or grenades to destroy the console.
    If you die, alternate between an engineer, stormtrooper, and dark trooper.
    
    Objective 5: Get to the Hangar and get off this Rock
    
    You should steal a rebel tank here or it will be really hard. Drive over to the
    Hangar and get out. Or you can die and respawn at the radar facility. Kill any
    snipers and then start blasting at the rebels. There are A LOT of rebels here,
    so don't expect to finish it quickly. Snipers are useful here and so are there
    auto-turrets. When all of the rebels are dead, capture the CP.
    
    VICTORY
    
    -------------------------------------------------------------------------------
    9o. Recovering the Plans
    Map Name: Tantive IV: Interior
    Difficulty: 9/10
    Command Posts:
    
    Notes: I couldn't beat this level until AFTER I turned off friendly fire.
    
    Briefing: The rebels have, yet again, beamed the plans aboard the Corellian
    Corvette, the Tantive IV. Board the ship and secure the plans.
    
    Objective 1: Capture the Barracks
    
    Spawn as a stormtrooper and wait for the door to blow. Throw grenades into the
    hallway and then run inside. If the rebels keep coming, go bezerk on them! Turn
    left and head down the stairs. Shoot all rebels and throw grenades in the CP
    door. After a few muffled booms, head inside and capture CP.
    
    Objective 2: Head to the Tech Room
    
    Play as Vader and let's have some fun! Kill EVERY SINGLE REBEL! When you get to
    the tech room, kill some more rebel scum.
    
    Objective 3: Destroy the Security Terminals
    
    I think there are 7 of them. They go down pretty easily, but kill rebels in
    between slashes to stock up on energy. Be sure to support your allies.
    
    Objective 4: Acquire the Access Codes to the Ship
    
    You have to use the Objective Marker here. Destroy the Turbine Control to clear
    the way. Kill the rebels and grab the codes. Bring them back to the tech room
    terminal.
    
    Objective 5: Find Princess Leia
    
    Ok, this may be confusing but... head back to the barracks and head up the
    stairs from which you came. Then turn around and go back down the stairs. Head
    straight and turn left at the end of the hall. Head through the door on the
    left and into the escape pod room (it looks just like the one in the movie.)
    Head straight to the end of the hall and she should be around this location.
    Find Leia and kill her, yep kill her. Keep moving while firing at her, the
    sporting pistol she has is as powerful as a sniper rifle.
    
    Since this can be REALLY confusing, I'm going to use my powers of less than
    average ASC II to make a map.
    
     _____________________________________________________________________
    |                    |                                                |
    |    Starting        |                                                |
    |       CP           |                                                |
    |                    |           _____________                        |
    |                    |          |            |                        |
    |                    |  Leia    |            |                        |
    |                    |   is     |            |                        |
    |                    |  Here    |            |                        |
    |                    |          |            |                        |
    |                    |          |            |                        |
    |                    |          |            |                        |
    |                    |          |____________|                        |
    |                    |                                                |
    |                    |                                                |
    |                    |                                                |
    |                    |                                                |
    |                    |_________________________________               |
    |                    |                                 |              |
    |                    |                                 |              |
    |                    |                                 |              |
    |                    |                                 |              |
    |                    |_________________________________|              |
    |                                                                     |
    |                                                                     |
    |                                                                     |
    |                                                       You probably  |
    |                                                      Come from here |
    |                                                                     |
    |________________To the Barracks______________________________________|
    
    VICTORY...I hope...
    
    -------------------------------------------------------------------------------
    9p. Vader's Fist Strikes Back
    Map Name: Yavin IV: Space
    Difficulty: 5/10
    Command Posts: Star Destroyer, Calamari Cruiser
    
    Notes: Your first space battle versus the rebels. It's also the last space
    battle in the game.
    
    Briefing: The Death Star has been destroyed, and the emperor is PISSED! The
    rebels are trying to flee Yavin IV. Stop the fleet from escaping.
    
    Objective 1: Destroy the Fleeing Rebel Transports
    
    Be a pilot and grab a TIE Bomber. Head for the transports. There are 7 of them.
    You are timed here, but you should have plenty of time. They don't go very far,
    either.
    
    Objective 2: Destroy the Corellian Corvettes
    
    You aren't timed here, so make sure you don't rush into certain death. Stay on
    the underside to avoid fire. There are only two, so take your sweet fat time to
    do this.
    
    Objective 3: Destroy 10 Fighters
    
    From here on out, you have 10 minutes to complete the mission. Fly back to the
    Destroyer to switch to a TIE Fighter or Interceptor. These fighters are much
    better equipped for dog fighting. Use lock-on missiles and lasers to destroy
    the fighters. Stay away from the cruiser when dog fighting.
    
    Objective 4: Destroy the Heavy Turrets on the Cruiser
    
    Fly back to the Destroyer and switch to a TIE Bomber. Don't go head-on with the
    heavy turrets or you will be torn to pieces. Stay to the sides and use bombs.
    There are only 4 of them, so it's pretty easy. To get to the opposite side of
    the Cruiser, go under it to avoid fire.
    
    Objective 5: Destroy the Enemy's Engines
    
    Easy enough for ya? You shouldn't meet any resistance while destroying them.
    They each take about six bombs to destroy. When they're destroyed, its over,
    but the fun's just getting started.
    Note: You cannot land inside the enemy hangar to destroy the engines. Since
    it's easier, they locked the doors to the engine room. So don't waste your
    time, I wasted it for you.
    
    VICTORY
    
    -------------------------------------------------------------------------------
    9q. Revenge of the Empire
    Map Name: Yavin IV: Temple
    Difficulty: 10/10
    Command Posts:
    
    Notes: This mission is so hard it almost had me convinced that I hated this
    game.
    
    Briefing: There is still a sizable force still on Yavin. Get into the planet
    and capture the temple, then destroy Rebel High Command.
    
    Objective 1: Capture the Fountain
    
    Don't grab a tank. They just get in the way and are easy targets. Run to behind
    the fountain and run in. Shoot all rebels in the fountain to make room for your
    forces. More rebels and tanks will come from the stairs and the viaduct. When
    it's captured, get ready for a REAL fight.
    
    Objective 2: Capture the Viaduct
    
    When he says "a tough slog" he wasn't kidding. Get into a tank and move to the
    viaduct. Kill all tanks and rebels there. Get out and stand on the platform.
    This may take a few tries, but you'll get it soon enough. If you die later,
    always be a dark trooper.
    
    Objective 3: Take Control of the Reflecting Pool
    
    This is a little harder. Head up there in a tank and destroy the empty tower
    turret. Kill rebels here and hop out. Stand near the medical droid as you
    capture the CP.
    
    Objective 4: Defend the Reflecting Pool for 2 Minutes
    
    The counter-attack isn't something to be proud of, but the turrets are. If you
    die, the rebels will (WILL) capture the pool and you will (WILL) lose. Stand at
    the west wall and crouch. This will cover you from the turrets. Kill the rebels
    before they get inside the pool.
    
    Objective 5: Retrieve the Breacher Bombs from the Altar
    
    Get into the tank outside the pool. Head over to the altar and kill the rebels
    on the south side of the altar (don't forget to kill the turret, either.) Park
    your tank on the south side of the altar and hop out. Grab the bombs and get
    back in the tank.
    
    Objective 6: Place the Breacher Bombs on the Temple Doors
    
    You CAN place them while you're in a tank, so do it like so. Touch the doors in
    the tank and the bombs will be set. Keep moving because you will (WILL) be
    taking turret fire. Take out enemy turrets, but keep moving, while the timer is
    counting down. When the doors are destroyed, drive into the temple.
    
    Objective 7: Kill the Rebel Leaders
    
    Don't worry; no one will get into the rebel tanks. Head up the stairs at the
    end of the room. Go into the room with the green lights. There's no one under
    the objective markers. Shoot them (best as a dark trooper) and Bothan spies
    will appear as they die.
    
    DEFEAT...only kidding VICTORY
    
    -------------------------------------------------------------------------------
    9r. Our Finest Hour
    Map Name: Hoth: Echo Base
    Difficulty: 8/10
    Command Posts: AT-ATs,
    
    Notes: This mission, aside from the time limit, is easier compared to
    Recovering the Plans and Revenge of the Empire.
    
    Briefing: The rebels have been located on Hoth. You must stop the rebels from
    evacuating. Time to crush the rebellion, forever.
    
    Objective 1: Capture the Outlook
    
    This whole mission is timed; you have 21 minutes to win. Spawn at the Rear AT-
    AT and get in. Head to the command post and kill anything that turns your
    crosshair red. When you get to the trench, hop out. Run over to the CP and take
    cover at the crates. Kill any rebels that get too close. Capture the command
    post to get new orders.
    
    Objective 2: Capture the Forward Bunker
    
    Get back in the AT-AT and head to the bunker. Destroy each and every turret at
    the bunker. When you're close enough, hop out and run inside the bunker.
    Capture it and get back out. Watch it as rebels will run inside the bunker, and
    may overwhelm you.
    
    Objective 3: Destroy the Shield Generator
    
    If the AT-At you were just using was destroyed, then get moving to the second
    AT-AT. If not, Get back to the AT-AT and shoot it till it explodes. Use zoom if
    you have to. Always keep moving forward, it will make the rest A LOT easier.
    
    Objective 4: Capture the forward Hangar
    
    This is the hardest part of the entire mission. Use the dark trooper to get
    there quickly. There are so many rebels here. Stand near the outside health
    droid and kill the rebels one by one until more troops arrive. Then, move to
    the inside health droid. When you have the chance, move the CP and capture it.
    
    <Alternate Strategy Contributed by Tim Osborne>
    "When you are riding the AT-AT to the objective point I take out 2 of the
    turrets that are farthest away from the open hangar. That leaves a single 1
    left. Get out of the AT-AT and use the turret to shoot people in the hangar.
    After only moments of this it seems that people stop appearing or stop coming
    into the hangar. I run in and capture it with minimal interference. However, if
    someone shoots a rocket at you, you are screwed."
    
    Note: Do not try to flank the rebels by attacking them from behind through the
    Outpost. A shield blocks the way to the Control.
    
    Objective 5: Destroy the Shield Console in the Command Room
    
    Play as Vader. Head to the control center and kill the rebels there. Destroy
    the console and go back.
    
    Objective 6: Capture the Rear Hangar
    
    There are even more rebels here, but that's good to keep vader alive. Remember
    that you have to help your troops, so kill all the rebels you can. Capture the
    CP to move on.
    
    Objective 7: Acquire a Bomb Beacon
    
    Easy. Grab it. It's at the end of this room, by the crate.
    
    Objective 8: Place the Beacon Under the Final Rebel Transport
    
    Use Force Sprint to get under the transport. Place it in the trench. If you
    die, be a dark trooper, they are the best units to use here.
    
    Objective 9: Defend the Beacon for 1 Minute
    
    You're no longer timed to complete the mission! The rebels come from generally
    the same direction, so kill them fast. They will lay waste on the beacon if
    they get too close. Use the dark trooper's bolt caster to take out groups of
    rebels. You don't necessarily have to use a full blast, but a few medium ones
    will get the job done. When one minute is up, run back to a safe distance.
    
    <Alternate Strategy Contributed by Jason>
    Try to steal a Snowspeeder and fly to the rear hangar. Then destroy all the
    turrets (this includes auto-turrets.) Then, when you get to the rear hangar,
    you will be able to overwhelm the rebels.
    
    Ok, so they say they finally had peace. But the rebellion lived on. They
    weren't a nuisance to the empire; they spent their time looking for Han Solo.
    But, the empire would fall months later. Someone at Pandemic had the story
    screwed up.
    
    VICTORY
    
    Congratulations! You beat Star Wars Battlefront II!
    
    ===============================================================================
    10. Galactic Conquest
    
    Galactic Conquest is fun and a pain. Here's the lowdown: You start with three
    planets, one fleet, and 1000 credits to spend. You spend credits on bonuses to
    use in battle, units to expand your army, or more fleets. You gain credits by
    winning (or losing) battles. Move your fleet one space at a time. Attack an
    enemy planet and if you win, its yours. Lose, and the fleets gone. If two
    fleets are on the same space, a space battle will begin. Conquer all planets to
    win.
    
    Map Names
    Republic: Republic Sovereignty
    CIS: Confederate Uprising
    Empire: Dark Reign of the Empire
    Rebels: Birth of the Rebellion
    
    Bonuses
    
    Name..................Price...Explanation
    
    Energy Boost..........200.....A Stamina Recharge Time Decrease
    Garrison..............200.....30 More Troops When Yours Count Goes below 30
    Auto-Turrets..........200.....Auto-Turrets Placed at all CPs
    Bacta Tanks...........400.....Health Recharges at a Constant Rate
    Supply................400.....Extra Ammo in All Weapons
    Combat Shielding......400.....A Small Reserve of Health at Spawning
    Sabotage..............600.....Enemy Vehicles Come Into Play Damaged
    Enhanced Blasters.....600.....All Blaster-Type Weapons Are More Powerful
    Leader................800.....A Hero Can Be Played By All Human Players
    
    Units
    
    Name..................Price
    
    Infantryman...........Recruited
    Assault...............1000
    Sniper................1000
    Engineer..............1000
    Support...............1800
    Special...............1800
    Pilot.................Recruited
    Marine................ 800
    
    Fleets
    
    Number................Price
    
    1 Fleet...............0
    2 Fleets..............1000
    3 Fleets..............2000
    4 Fleets..............3000
    
    And So On
    
    Recruiting Order
    
    Infantryman: Automatically Recruited
    Assault: 3rd
    Sniper: 2nd
    Engineer: 1st
    Support: 4th
    Special: 5th
    Pilot: Automatically Recruited
    Marine: Last
    
    Bonus Rankings
    
    Energy Boost: 1/10
    Not very needed. All it does is make your stamina recharge faster.
    
    Garrison: 10/10
    THE best bonus. Inexpensive and effective, I always buy it.
    
    Auto-Turrets: 8/10
    Useful but auto-turrets will be destroyed after a while. Best in open maps such
    as Felucia and Coruscant.
    
    Bacta Tanks: 2/10
    Your health recharges SLOWLY. Its still better than energy boost, but don't buy
    it unless you REALLY want to.
    
    Supply: 7/10
    Good, but doesn't make much of a difference. It just means enemies will throw A
    LOT more grenades. Best used in space battles if you do a lot of sabotage.
    
    Combat Shielding: 7/10
    The reserve is small, but it might keep you breathing. The reserve does not
    recharge.
    
    Sabotage: 8/10
    Good in space battles. But pilots and engineers will heal their vehicles.
    
    Enhanced Blasters: 7/10
    Makes blaster-type weapons more powerful. A good counter-part for combat
    shielding.
    
    Leader: 9/10
    Good, but not as useful as garrison. Can sometimes turn the tide of battle.
    Note: If you are playing Polis Massa as the Republic, you MUST (MUST!!!!!!) use
    this bonus. If not, the CIS will capture CP3, and then you will lose
    reinforcements, and you will ultimately lose. Also good for the Empire.
    
    <Tip for Galactic Conquest Contributed by Jeffery Gumola>
    “In conquest, as the empire, when you invade Hoth (in galactic conquest, the
    earlier the better because of the 100 planetary bonus and 1000 for the win),
    spawn at the [CP1] with a stormtrooper and go immediately to the cp that isn't
    echo base [CP2] and also not the shield generator [CP5]. Since the A.I. wants
    to protect the generator, it goes after the AT-ATs, and leaves the two regular
    CPs relatively under-protected. Kill any rebels (2 the last time I played, none
    the time before) after getting the CP wait 10 seconds or so clearing out rebel
    stragglers and getting your troops spawning there, then travel the tunnel to
    echo base kill all rebels en route (none the last couple of times), and when
    you get to echo base stay as close to the millennium falcon and face towards
    the snow while turning over the CP (then you should be able to play as Vader in
    instant action). Kill rebels, then the AT-ATs should have no problem wiping out
    the generator (no more ships for the rebels to attack the AT-ATs with, after
    echo base is taken over) and therefore the last spawn point for the rebels.
    Last time I played I won with 125 or so rebels left to spawn, I think I had 131
    or something.
    
    “However, if the rebels retake the original CP you stole, you are probably
    going to have to do the whole thing over as you will personally have to retake
    the CP, as well as lose Echo when you leave (damn rebels), so after take the cp
    again, travel the tunnel again, and take echo base again.
    
    “Also when you first get to echo base, most enemies will slightly ignore you,
    since they are only after snow-speeders.
    
    “And, when you travel through [CP3] you might find out the rebels are taking
    over [CP1], but without reinforcements (you took [CP2] right?) they should lose
    it to the AT-AT spawned troops.”
    
    ===============================================================================
    11. Instant Action
    
    Instant Action is a fun mode to play. You choose a map, a mode, and an era. You
    can make a playlist to play multiple maps one after the other. Also good for
    honing your skills.
    
    Maps
    Coruscant: Jedi Temple
    Dagobah: Swamp
    Death Star: Interior
    Endor: Bunker
    Felucia: Marshland
    Geonosis: Dust Plains
    Hoth: Echo Base
    Kamino: Cloning Facility
    Kashyyyk: Beachhead
    Mustafar: Refinery
    Mygeeto: War-Torn City
    Naboo: Theed
    Polis Massa: Medical Facility
    Space Maps
    Tantive IV: Interior
    Tatooine: Jabba's Palace
    Tatooine: Mos Eisley
    Utapau: Sinkhole
    
    Eras
    Clone Wars: Republic vs. CIS
    Galactic Civil War: Rebels vs. Empire
    
    -------------------------------------------------------------------------------
    Mode Descriptions
    
    Here I will describe the modes of play in Instant Action.
    
    Conquest: Basic mode. Capture all command posts. Eliminate all reinforcements.
    If you played Battlefront I, this will be easy. If you didn't, it doesn't
    matter, it's really easy. Land only.
    
    Assault 1: Your basic space battle. I will explain this mode in the Space
    Combat section. Space only.
    
    <Contributed by Ben Carleton>
    Assault 2: This is only available on Mos Eisley. You run around as heroes and
    villains, hacking and slashing at other heroes and villains. Each kill will
    score you points. Get 180 points and win. Very fun. Mos Eisley only.
    
    2 Flag CTF: Snag the enemy's flag (hey, that just rhymed!) Bring it back to
    your base. There are command posts, but they cannot be captured. Land only.
    
    1 Flag CTF: There's only one flag (duh.) Everyone scrambles for it to bring it
    back to their base. Available in space and on land.
    
    Hunt: It's pits either whole armies or specific classes against a planet's
    native species. Kills will gain your side points, just like in Assault. Pretty
    fun for something new. Land only.
    -------------------------------------------------------------------------------
    Hunt
    Here I will tell you who to play as in Hunt.
    
    Endor: Scout Troopers vs. Ewoks
    This may seem weird but, play as the ewoks. The spears kill with one hit. So if
    you play as the scout troopers youll be thinking "I'm getting schooled by a
    bunch of teddy bears!"
    
    Geonosis: Clone Sharpshooters vs. Geonosians
    Play as the Geonosians. They may be killed with one shot, but they can fly and
    stuff. I don't know, when I played as the clones I lost okay!
    
    Hoth: Rebels vs. Wampas
    I don't think it really matters, the Wampas run slowly but they are powerful.
    So play as either one.
    
    Kashyyyk: Magnaguards vs. Wookies
    Again, it doesn't really matter. Both sides suck equally (just kidding.)
    
    Tatooine: Tusken Raiders vs. Jawas
    Again, play as the tiny annoying side. The ionization rifle is like an arc
    caster. It causes much more damage than the bolt-action rifle/Tusken cycler.
    
    Naboo: Gungans vs. Super Battle Droids
    You can play as either side. The Gungans' weapons are really cheap, but they
    can use the turrets. So either side is okay. I chose the SBDs because, well,
    everyone hates Jar Jar.
    
    ===============================================================================
    12. Strategies WORK IN PROGRESS
    
    These strategies are for non-campaign maps, along with a few exceptions. I
    might add more, depending on how much I like the map. You can also request a
    strategy for a map I have not done.
    
    -------------------------------------------------------------------------------
    Endor: Bunker
    Era: Galactic Civil War
    Command Posts: 1-6
    Heroes: Han Solo, Darth Vader
    
    Rebel Strategy: Spawn at CP4 as a Soldier, then head down the hill to the big
    log. Head through it and attack any imps you see. Turn left and shoot all the
    enemies at CP3. Other rebels will aid in the assault, and it would be wise to
    bring a few with you. Fire will be coming from all directions, so take cover
    near the health droid. Once you capture the CP, take out any enemies in the
    area. Watch out for AT-STs, ewok traps are located near CP3, CP2, and CP1; but
    don't get too cocky, they are still dangerous. Either switch to an Assault
    class and shoot 'em down, or let the traps take care of it. Don't worry if any
    of your CPs are under attack, imps will use speeder bikes to take them, but
    they don't get far. Head to the clearing between CPs 3 and 2 and fight there.
    This skirmish will last for a while, so switch up your classes (sniper, Bothan
    spy, Wookie, if you die.) If you want to play as Han Solo, go ahead; I
    personally don't like him that much, but it's whatever you want. In the
    northwest there is a little path that leads to the bunker, if you can capture
    it, it will be a huge advantage. If not, eh who cares? Keep fighting and
    switching up your classes and the enemy will soon be overwhelmed. If you
    captured the bunker, head to CP2 and attack it from behind. At this stage, the
    enemy doesn't have a chance. Eventually you will either deplete their
    reinforcements or capture CP2. If you do the latter, search for any stragglers
    and wipe 'em all out!
    
    <Alternate Strategy Contributed by Joshua Blanchette>
    "For Instant Action/Endor, when playing as the Rebels, spawn at the Rebel
    command past furthest from the Imperials (all the way in the back).  Spawn as a
    soldier.  Jump on a speeder bike and race all the way to the Imperial Bunker at
    the other side of the map.  Speed all the way up the bunker, leap off at the
    last second and then head down the ramp (may be a few imperials there but I've
    only had one follow me down twice).  Face the CP with your back to medic
    droid...ramp to your right, weird energy thing to your left so that you will be
    able to see any Imperial that might spawn.  Once you've taken the CP,
    immediately switch to the smuggler, go up the ramp and set up both the turrets.
    Then go back down, switch to Sniper.  Come back up the ramp and then up onto
    the top of the Bunker (ideally back a bit to provide cover).  As you look into
    the distance you'll see a CP...that's where (obviously) there will be a lot of
    Imperials.  Just snipe away.  You're well protected with the turrets (usually
    already manned).  You can also see Imperials coming well in advance."
    
    Empire Strategy: The Empire has it harder here, due to the ewoks, it is
    extremely hard to win as them. Spawn at CP3 as a stormtrooper and head down the
    ramp. Fight off the rebels and ewoks on the hill. DO NOT LET THEM CAPTURE
    CP3!!!! If you do you are in for a disaster. Don't spawn at CP2 and grab an AT-
    ST; they are too slow and easy targets. The key here is to kill as many rebels
    as possible and lower their reinforcements. Play as Vader when you get the
    chance, he kicks ass! You might be able to use Force Sprint to get past the
    rebels and get to CP4 as Vader. If you can, then great job! This will push the
    rebels back, and if not then keep fighting. The rebels will repeatedly attack
    CP4, so be ready to defend it. Ewoks will sometimes sneak behind the
    stormtroopers and attempt to take CP3, so head back there in a hurry if that
    happens. The rebels will constantly be using speeder bikes to capture the CPs
    behind you, so be sure to recapture them in a hurry. Try as hard as you can to
    capture and hold CP4. If you can then push the rebels back to CP5. Then try to
    capture that. If the rebels are capturing any other nearby CPs, then go for
    them. Push them back to CP6 and capture it. If you can do that then you won
    yourself a well-fought victory.
    
    -------------------------------------------------------------------------------
    Dagobah: Swamps
    Era: Both
    Command Posts:
    Heroes: Yoda,
    
    -------------------------------------------------------------------------------
    Tatooine: Mos Eisley
    Era: Both
    Command Posts: 1-6
    Heroes:
    
    -------------------------------------------------------------------------------
    Tatooine: Jabba's Palace
    Era: Both
    Command Posts: 1-5
    Heroes:
    
    -------------------------------------------------------------------------------
    Hoth: Echo Base
    Era: Galactic Civil War
    Command Posts: 1-4 plus Two AT-ATs
    Heroes: Pilot Luke, Darth Vader
    
    Rebel Strategy 1: Spawn at CP4 as a Rebel Smuggler and hop into a snowspeeder.
    Have someone hop in and fly out to the AT-ATs. Don’t let the bot fly, he will
    either crash or just fly the wrong way. Slow down by the AT-AT and wait until
    the passenger fires his tow cable. Fly around the AT-AT in circles 4-5 times
    until it explodes. Land to repair if you need to, then take down the other one.
    Fly around shooting walkers and infantry until the AT-ATs respawn, then just do
    it all over again.
    
    Rebel Strategy 2: Spawn at CP3 as a Rebel Soldier and head to the trenches.
    Imperials will be coming from over the hill, so take care of them. Try to
    prevent them from taking CP3. Use the anti-infantry turrets (the big, white
    ones) to further assist in the Imps’ destruction. If any AT-STs or AT-ATs come
    close by, use the anti-vehicle turret (the black, dish one) to take them down.
    Push the imperials coming over the hill back to their CP. Capture it to cut off
    their supply of AT-STs (sadly, you cannot cut off their supply of AT-ATs).
    Anyway, that leaves one more CP to take (CP2). Only problem is, you gotta get
    by the AT-ATs to get there. It would probably be better just to spawn at CP5
    and take it from that way. If the Imps have captured any of your CPs (I don’t
    think they should, since you defended CP3, CP4 is too far away, and CP5 cannot
    be captured) recapture them to win the battle.
    
    <This Strategy was Contributed by Jasper Bradley>
    “Capturing the southmost bunker (CP2) as the rebels can be fairly challenging.
    If you don't have a snowspeeder or Luke on your side, then here's my tactic:
    Have a few guys follow you (from different classes) while you are a Bothan Spy.
    When you come upon the bunker, tell them to break off, creating a distraction.
    Use Stealth to go in and capture the CP, incinerating any enemies coming by.”
    
    <This Strategy was Contributed by R9tgokunks>
    “I was on the Battle of Hoth level, and soon ‘discovered’ the strategy of just
    going down to the nearest Rebel ‘Dish’ Gun (I don't remember the name) and just
    staying there the whole game and blasting at troops, AT-STs, and AT-ATs, which
    is significantly easier that flying around in a speeder, although it takes
    longer. And since it is so similar in both Battlefronts, with the exception of
    the mechanics, defensive armor position, and details of the AT-ATs and the AT-
    STs, it works in both games with the ‘Battle of Hoth’-esqe battles.”
    
    Empire Strategy 1: Spawn at one of the AT-ATs as an Engineer and hop in. Move
    out toward the shield generator [CP5], shooting rebels as you go along. Shoot
    at the turrets and Taun-Tauns, as well as the foot soldiers. It is possible to
    shoot snowspeeders as well, but it takes some sweet accuracy. If one has its
    tow cable on you, just point your guns down as far as they can go, wait until
    the snowspeeder is in the right position, and well...you know what to do (shoot
    it) Continue this until you reach the Shield Generator; when you do, just blast
    the **** out of it. Once it’s destroyed, move your AT-AT to right outside Echo
    Base [CP4]. Hop out and get any allies to follow you inside. Move in and
    capture CP4. From there, head down the tunnel system until you reach CP3. It
    should be fairly easy to capture, since you are already inside. Once you have
    taken it, finish off the rebels.
    
    Empire Strategy 2: Spawn at CP1 and head over that hill to the west. Over it
    you will see a trench system, some turrets, and a Rebel CP inside a bunker. (Oh
    you just know this will be fun). Anyway, your role here will vary depending on
    your unit. If you’re a stormtrooper, kill the Rebel soldiers. If you’re a shock
    trooper, destroy those damn turrets. If you’re an engineer, do both of the
    previous roles (destroy turrets, but concentrate more on infantry). Scout
    troopers should give long-range support, and dark troopers should try to fly
    over to the CP and capture it. Imp Officers should also kill infantry and
    support the imperial troops. Anyway, push the rebels back and capture the CP.
    Then head through the tunnel all the way to CP4. Quickly capture it, say bye-
    bye to your vehicles Rebels! The Rebels might have captured CP2, so be sure to
    reclaim that if you do. Don’t worry about the infantry in the center of the
    map; the walkers can take care of that. Well, capture any Rebels or capture any
    CPs to win the battle.
    
    <This is from Jeffery Gumola’s Strategy in the “Galactic Conquest” Section>
    “spawn at the [CP1] with a stormtrooper and go immediately to the cp that isn't
    echo base [CP4] and also not the shield generator [CP5]. Since the A.I. wants
    to protect the generator, it goes after the AT-ATs, and leaves the two regular
    CPs relatively under-protected. Kill any rebels (2 the last time I played, none
    the time before) after getting the CP wait 10 seconds or so clearing out rebel
    stragglers and getting your troops spawning there, then travel the tunnel to
    echo base kill all rebels en route (none the last couple of times), and when
    you get to echo base stay as close to the millennium falcon and face towards
    the snow while turning over the CP (then you should be able to play as Vader in
    instant action). Kill rebels, then the AT-ATs should have no problem wiping out
    the generator (no more ships for the rebels to attack the AT-ATs with, after
    echo base is taken over) and therefore the last spawn point for the rebels.
    Last time I played I won with 125 or so rebels left to spawn, I think I had 131
    or something.
    
    “However, if the rebels retake the original CP you stole, you are probably
    going to have to do the whole thing over as you will personally have to retake
    the CP, as well as lose Echo when you leave (damn rebels), so after take the cp
    again, travel the tunnel again, and take echo base again.
    
    “Also when you first get to echo base, most enemies will slightly ignore you,
    since they are only after snow-speeders.
    
    “And, when you travel through [CP3] you might find out the rebels are taking
    over [CP1], but without reinforcements (you took [CP4] right?) they should lose
    it to the AT-AT spawned troops.”
    
    ===============================================================================
    13. Awards
    
    A new addition to Battlefront, you can get awards for your actions. Some
    require kills, others require points.
    
    Your medals have certain statuses depending on how many times you earn them.
    Green means you have never earned the medal. Veteran means every time you earn
    the medal, you gain its effect for 30 seconds. Elite means the requirements are
    lowered by a quarter. Legendary means the effect is permanent. So, that's why
    you want to get legendary on every medal.
    
    Awards
    
    Name:
    Requirements:
    Reward:
    
    -------------------------------------------------------------------------------
    Gunslinger
    6 Kills with A Pistol (1 life)
    Precision Pistol
    
    Frenzy
    12 Kills with A Blaster Rifle (1 life)
    Elite Rifle
    
    Demolition
    4 Critical Hits with A Rocket Launcher (1 life) Really Hard!!
    Guided Rockets
    
    Marksman
    6 Headshots with A Sniper Rifle (1 life) Hard!
    Particle Beam Rifle
    
    Technician (1 Life) Slightly Challenging!
    Slice Into A Vehicle
    Vehicle Regeneration
    
    Regulator
    8 Kills with a Shotgun (1 life)
    Flechette Shotgun
    
    War Hero (I get this a lot) Easy!
    36 Points in 1 Life
    Damage Increase
    
    Guardian (I also get this a lot) Easier!!
    24 Points in 1 Life
    Damage Intake Reduction
    
    Endurance (I get this the most) Easiest!!!
    12 Points in 1 Life
    Stamina Increase
    
    Private
    0 Medals
    Lead 1 Man
    
    Sergeant
    20 Medals
    Lead 2 Men
    
    Capitan
    100 Medals
    Lead 3 Men
    
    General (My Rank)
    300 Medals
    Lead 4 Men
    
    ===============================================================================
    14. Tips and Tricks
    
    Here's some stuff to make you better.
    
    Use cover! Cover is your first priority (other than victory.) If not, you will
    be reloading in the middle of a firefight (and no one wants that right?)
    
    Always tell guys to follow you. They will double the firepower and kill more
    enemies (in some cases, theyre smarter than you.)
    
    This is just common sense; reload whenever you have a moment of peace!
    
    Vehicles can be used as cover, and by that I mean tanks can be used as cover.
    Walkers have limited success here.
    
    When attacking enemy capital ships, stay on the underside and shoot bombs up at
    them.
    
    Go for critical hits to take down vehicles quickly.
    
    Instant Action will make you better.
    
    Switching classes will not completely refill your ammo.
    
    When capturing CPs, stand near health droids in case trouble comes.
    
    Use the terrain to your advantage (use rubble to flank the enemy, grass to
    hide, etc.)
    
    If your playing as a support unit, use their area of effect attack when you
    really need it (lots of clones ahead, run into the middle of the mob and use
    Neuropoison, then let your allies take it from there.)
    
    Know your foe, know their strengths and weaknesses and use that to your
    advantage.
    
    Slice into a vehicle to disable it. When the crew bails out, get in the vehicle
    and kill them with it.
    
    The recon droid isn't as powerful in this game, but is still good for scouting.
    
    Use vehicles to keep soldiers safe.
    
    In space, use bombers to take out capital ships, and fighters and interceptors
    to dog fight the enemy.
    
    Also in space, always be a pilot if you plan to dogfight or bomb. Marines are
    good at sabotage because of the blaster rifle. Timebombs are stronger, though.
    
    Keep moving, even when shooting a soldier; it will make you a harder target to
    hit.
    
    Try sneaking around enemies to avoid getting shot.
    
    REALLY GOOD TIP: If you're hopelessly, and senselessly, outnumbered (like 1 to
    12) hold and defend. I made this method up, and it really works. Go to a CP
    with a health and ammo droid; and only a few pathways in. The enemy will go to
    capture all the other CPs, but it doesn't matter, your points cannot go down.
    After all others are captured, they will advance on you. Kill any enemies that
    appear, and they will lose reinforcements. Most likely they will appear 1 at a
    time. Vehicle coming? Switch to and Assault class and take it out. Hide when
    it's firing at you, come out and shoot it, hide to reload, repeat. This will
    drastically lower the enemy' reinforcements. And you just might win. You can
    use a vehicle and go around blasting enemy infantry.
    Note: You must not suck to do this.
    
    Watch Space Overview, it will make space combat A LOT easier.
    
    <Contributed by Kensuke Nakamura>
    On Polis Massa, only the droids can go outside. So, if you are in a vehicle and
    a droid, you can bail out before its destroyed and live.
    
    Use auto-turrets to defend command posts. Place them near an enemy CP to aid in
    a siege.
    
    (The following three tips were given to me by James Robbins)
    
    Jedi are most useful for Close Quarters Combat. Use their unique abilities in
    CQC for maximum kills.
    
    Although slicing is useful, it can also be dangerous. You can move around when
    slicing, but not much and you must stay near the vehicle. Never slice in open
    areas where you are prone to attacks from all sides.
    
    NEVER underestimate the power of an enemy jedi. Even if you shoot at their
    feet, they may still block it.
    
    Okay, I have to say this RIGHT NOW because it has become a real problem for
    many people. To command troops to follow you, target them and press up on the
    D-Pad or whatever you command button is. They will then follow you. Keep in
    mind that they may detach from you.
    
    <Contributed by Coyneworld>
    A good way to get demolition is to change the unit count to zero and play on
    Hoth. Spawn at Echo Base and take a Snowspeeder. Land near the AT-AT and shoot
    at its neck 4 times. Repeat until out of ammo. Go back and refill ammo. Repeat
    as long as desired until you get Demolition 64 times.
    
    <Also Contributed by Coyneworld>
    When slicing, jump on top of the vehicle. The crew will most likely not shoot
    at you. But do not stand in front of the guns (I hope you already knew that.)
    Does not work on AATs. Best on Polis Massa because when the clones bail out,
    they suffocate. Stupid clones...wait, I like clones.
    
    If you feel your online skills arent as good as you want them to be, play
    Instant Action for a while. Only play on Elite. Elite is pretty hard and you
    will probably suck at first. But after a while you will get better.
    
    One thing I hate about BF2 is that the battles are smaller. Only 150
    reinforcements come on! So, at Instant Action, go to the Options menu and go to
    Conquest. Change the reinforcement count to 200% for 300 reinforcements. 300%
    for 450, 400% for 600, and so on... You can do the same with Assault and Hunt.
    
    Ok, if anyone has Frenzy of Legendary they know that the Elite Rifle has less
    ammo than the blaster rifle. And they know it's harder to hit moving targets
    with a three-shot burst that comes with the Elite rifle. But I have a tip for
    this. Just use your regular blaster rifle until you have less ammo in your
    blaster than you have in your elite rifle. Then switch to the Elite Rifle. This
    will give you extra ammo.
    
    <Contributed by Mick Montoya>
    Both Mace Windu and The Emperor have different jump attacks than every other
    jedi (or sith). Jump and then hit the attack button. They will slam to the
    ground as if a grenade went off. There is no shockwave effect, so get as close
    to your enemies as you can.
    
    Baseraping is when you park your ass at an enemy CP and kill a player as he
    spawns. It is considered cheap among several players. Since there is no spawn
    armor (temporary invincibility after spawning) in this game, DO NOT BASERAPE!!
    
    <Contributed by Elliot Wong>
    To kill a droideka, use a jedi. Stay behind him and hack 'n' slash at his
    shield. If he tries to turn, move so you stay behind him, this way he cannot
    shoot at you.
    
    <Contributed by Elliot Wong>
    "It is always good to gather up forces, ask about 4 or 5 people to follow you,
    they help you A LOT."
    
    <Contributed by Mark Trusty>
    “Ok it's about the force glitch Darth Vader, Anakin well anybody with force
    choke but not force lightning. Start by choking the enemy and while holding the
    L1 button switch it and they will waste no (stamina) force powers and they will
    still be getting choked. As long as you don't let go or until they die”
    
    <Contributed by Zachary Zawojski>
    “I noticed that Count Dooku's cape also flies over his head sometimes when he's
    killed, so it looks like he's hiding under a blanket or something.”
    What a coward....
    
    <Contributed by Peachhead101>
    “you can use any two force powers at the same time like darth maul when darth
    maul throws his lightsaber he can use his force push to stun people.”
    
    <Contributed by R9tgokunks>
    “Well, I noticed while playing Instant action=capture the flag (as the CIS) the
    commander frequently says ‘Republic meatbags have lost the flag’ and ‘foolish
    Republic organics have dropped the flag.’ ”
    
    Here are some tips for getting the Technician medal on Legendary.
    <Contributed by Cory Phipps>
    “and to somewhat help out for technician I'm mostly doing it on space missions
    or on the at-
    rt, i think they're called on hoth, the chicken walkers, lol [I think he means
    the AT-ST, but it
    will work for the AT-RT too]
    i just go right under them and walk along with them, so its easy”
    
    “and for space its WAY faster to slice into a ship, although you cant get in
    it, it still counts, i
    hide between the force field and the empty ship with the cutter and, and my
    finger is already
    on the trigger, then when a pilot comes and gets in it, you'll already be
    hacking into it before
    they even start to hover”
    
    ===============================================================================
    15. Space Combat
    
    Space combat is a fun thing to play here in Star Wars Battlefront II. Here's
    how it works, you have a cruiser and 1-3 frigates (depending on the map.) You
    grab a Starfighter and launch from the hangar. You have four types of fighters
    at your disposal: Fighter, Bomber, Interceptor, and Transport (more on that
    later.) Instead of reinforcements you have points. Destroying fighters,
    frigates, and the enemy's critical systems will give you points. First one to
    180 points wins.
    
    -------------------------------------------------------------------------------
    Capital Ships
    
    You have two types of capital ships in space battles, Cruisers and Frigates.
    
    Cruisers
    
    Cruisers are the command posts where pilots and marines spawn. They house
    Starfighters and turrets for defense. They are destroyed by neutralizing their
    critical systems (again, more on that later.) There's only one cruiser for each
    side.
    
    Republic: “Star Destroyer” Attack Cruiser
    CIS: Trade Federation Cruiser
    Empire: Imperial Star Destroyer
    Rebels: Calamari Star Cruiser
    
    Frigates
    
    Frigates cannot be piloted. They don't have Starfighters or critical systems.
    They provide cover for the Starfighters. Shooting them destroys them. There are
    usually 1 to 3 frigates for each side.
    
    Republic: "Acclamator" Assault Ship
    CIS: Banking Clan Comms Ship
    Empire: "Victory-2" Class Frigates
    Rebels: Corellian Corvette OR Rebel Transport
    
    -------------------------------------------------------------------------------
    Starfighters
    
    Each cruiser has four Starfighters in its hangar (except for the CIS.)
    There are 4 classes of Starfighters.
    
    Fighters
    
    Fighters are all around the average craft. Fast, powerful, and maneuverable,
    they are a good ship to use.
    
    Republic: ARC-170 Fighter
    CIS: Droid Starfighter
    Empire: TIE Fighter
    Rebels: X-Wing Fighter
    
    Interceptors
    
    Interceptors are the fastest of all ships. They are lightly armored but come
    with homing missiles.
    
    Republic: Republic Starfighter
    CIS: Tri-Fighter
    Empire: TIE Interceptor
    Rebels: A-Wing Fighter
    
    Bombers
    
    Bombers are the slowest of all fighters. Not useful in dogfights, but perfect
    for destroying capital ships.
    
    Republic: V-Wing Fighter
    CIS: CIS Strike Bomber
    Empire: TIE Bomber
    Rebels: Y-Wing Fighter
    
    Transports
    
    Transports are slow ships. If you land them in an enemy hangar, they become a
    CP that anyone can spawn at, except for the enemy. Perfect for sabotage.
    
    HOWEVER! R9tgokunks had this to say regarding that last sentence:
    “Well I'd like to respond to that and add that for me almost EVERYTIME that I
    have done this (over 30 times now, with the exception of my first 3 attempts in
    which it worked)... i would man a transport, and  would load up on passengers
    in the main hanger, pressing "get in", blah blah, i would fly over to the enemy
    hangar and land near the center of it, get out along with the other
    reinforcements, start shooting at the enemy troops, and notice that one of my
    fellow pilots or marines, gets BACK into the transport after shooting at
    nothing for about 3 seconds, and i see the craft lift up (this is an obvious
    sign that it is taking off) and that one pilot seems to think that its a big
    help to the battle to just fly full speed into the enemy craft's back hangar
    wall, and destroy the craft and himself. Thus, obviously, my team does not have
    this very crucial spawn point. *sigh*”
    
    Republic: LAAT Gunship
    CIS: Droid Gunship
    Empire: Imperial Lander
    Rebels: Alliance Assault Craft
    
    -------------------------------------------------------------------------------
    Critical Systems
    
    Each cruiser has 6 critical systems that, when destroyed, will bring down the
    cruiser. Or just give you an ass-load of points, take your pick.
    
    Critical Systems
    Shields
    Communications Array
    Engines
    Life Support Systems
    Sensor Relay
    Command Bridge
    
    Some systems can be destroyed from within. Land in the hangar and go in the
    doors. This is the machine room. The left door leads to Life Support Systems.
    The door at the end of the room is the Shield Generator. The door to the right
    is the engine cooling tanks room. In the machine room there is a big pillar in
    the middle of the room. This is the Auto-Turret Defense Mainframe. Destroying
    it will disable all auto-turrets on the outside of the ship.
    
    Heres a diagram of the machine room.
    
     _____________________________________________________________________
    | Life Support    |                                 |   Engine Room   |
    |    Room         |                                 |                 |
    |                 |                                 |                 |
    |                 |               X-4               |                 |
    |                 |                                 |           T    C|
    |                 |                                 |                O|
    |                 |                                 |                O|
    |                 |     Shield Generator Room       |                L|
    |                 |______________     ______________|              X I|
    |                 |                                 |              3 N|
    |                 |                                 |                G|
    |                 |        T                T       |                 |
    |    T            |                                 |                T|
    |                                                                    A|
    |                                                                    N|
    |                           Auto-Turret Defense                      K|
    | X-3                            Mainframe                           S|
    |                                                                     |
    |                                  X-2                                |
    |                                                                     |
    |                 |                                 |                 |
    |                 |                                 |                 |
    |                 |                                 |                 |
    |                 |                                 |                 |
    |                 |    _________________________    |                 |
    |                 |            H   |  A             |        T        |
    |                 |                |                |                 |
    |                 |                |                |                 |
    |_________________|______    ______|_____    _______|_________________|
                          STAIRS             STAIRS
     _____________________________________________________________________
    |                                                                     |
    |                                                                     |
    |                                                                     |
    |                                                                     |
    |                                                                     |
    |                                                                     |
    |                              HANGAR                                 |
    |                                                                     |
    |                                                                     |
    |                                                                     |
    |                                                                     |
    |                                                                     |
    |_____________________________________________________________________|
    
    Key
    
    A=Ammo Droid
    H=Health Droid
    T=Auto-Turret
    X=Shoot To Destroy System
    2, 3, 4=Number of Timebombs Needed To Destroy System
    
    I hope this is useful; if not, email me and I'll help you out.
    
    -------------------------------------------------------------------------------
    Space Combat Strategies WORK IN PROGRESS
    
    Josh Blanchette emailed me and suggested that I beef up this part of the guide.
    Well, he was right. This should make it easier to survive in space. Thanks
    Josh.
    
    I will accept contributions to this section. (Come on people, help me out why
    don’t ya?)
    
    Strategy 1: Spawn at your capital ship as a pilot (it's the only place you can
    spawn anyway.) Grab a fighter or an interceptor and launch into space. Stay
    away from enemy capital ships or you will be blown to pieces. Enemy fighters
    will soon launch, so get ready to dogfight. Use your rockets to cause damage,
    and lasers when you're chasing a fighter. If you die, respawn and repeat. Let
    your bombers take out the enemy frigates/shields. If you are down by a lot of
    points, grab a bomber and take out the enemy frigates/critical systems. This
    will even the odds. If you wish, continue bombing the s**t out of the enemy
    cruiser, or flay back to your cruiser and grab a fighter. Continue to attack
    until you win.
    
    Strategy 2: Spawn at your cruiser as a pilot and grab a bomber. Do not let
    anyone into your second position, if you have one. Take off and fly to the
    enemy frigates and blow the living s**t out of them. If you managed to take out
    all of them without dying then...you should apply for the Air Force (not
    really.) Fly to the enemy cruiser and take out their shields. Then take out
    their communications and sensor relays. Land in their hangar and head into the
    machine room. Take out the two auto-turrets and head into the engine room. Take
    out any auto-turrets here and blow the engine cooling tanks. Head out, grab
    some ammo, and take out a few pilots or marines. Head into the life support
    room and do the same as you did with the engines. It would be wise to take out
    their auto-turret defense mainframe. Steal a bomber and take out their bridge.
    You should win by now, if not grab a fighter and dogfight. Note: You don't have
    to land in the enemy hangar if you don't want to, but I put down because it's
    more fun.
    
    Strategy 3: Spawn at your capital ship as a pilot and grab a bomber. Fly over
    to the enemy frigates and destroy them. Then take out the enemy shields and
    maybe their heavy turrets. Then fly back to your cruiser/get shot down and
    become a marine. Grab your transport and fly into the enemy hangar, use boost
    to avoid enemy fire. Make sure there are no more than 2 people in the
    transport, or else they will crash it when you get out. When you land 2
    crewmates will exit, so this is why. Kill the enemy pilots and marines, and
    then head into the engine room. Destroy their life support, engines, and auto-
    turret defenses. Steal a bomber and take out the rest of their critical
    systems. If you arent victorious yet...eh...do whatever you feel like.
    
    <Tip Contributed by Elliot Wong>
    "In space, u can ‘heal’ your shield, auto defense, engine and life support."
    
    ===============================================================================
    16. Sniping
    
    A guy named James Mueller emailed me and said he liked my FAQ on Star Wars
    Battlefront I. He said he especially liked my sniping guide, so I decided to do
    another one. Thanks James!
    
    -------------------------------------------------------------------------------
    The 10 Factors of Sniping
    
    1. Location
    Location, location, location. You should choose a location that will support
    your operations. It should allow you to be elevated and concealed. Your camp
    should be near a command post or chokepoint to maximize effectiveness.
    
    2. Camouflage
    The rebels have perfect camouflage. Camouflage will allow you to snipe while
    remain undetected.
    
    3. Cover
    Cover is an alternative to camouflage. Trees, grass, and rocks all make good
    cover.
    
    4. Surprise
    If the enemy knows your coming, they will be ready for you. Try switching
    locations after kills to keep the enemy guessing. Otherwise, you're just an
    easy target.
    
    5. Transportation
    Transportation is good for 3 reasons: getting to a faraway camp fast, getting
    back to a friendly CP to refill ammo, or to get out of a messy situation.
    Speeder bikes are the best transportation.
    
    6. Support
    Snipers can't always defend themselves on their own. Try getting a soldier to
    come with you and have him be your "spotter." Or have an assault unit place
    mines behind you to protect you.
    
    7. Intelligence
    Intel tells whether you're heading into a sniping post or a deathtrap. Spawn as
    a support unit and use the recon droid to learn the lay of the land. Then,
    switch to a sniper and get goin'!
    
    8. Auto-Turret
    In battlefront I, snipers came with recon droids. Now, they come with auto-
    turrets. Place an auto-turret at your camp and start sniping. If anyone sneaks
    up behind you, the auto-turret will open fire. Since you only have 1, you can't
    relocate.
    
    9. Marksmanship
    Always go for headshots. They are the fastest way to kill enemies. Moving
    targets are hard to hit, but try your best. Enemy soldiers can see sniper
    shots.
    
    10. Patience
    Dude, you're a sniper and not a soldier. If you rush into battle you will be
    fried like an egg on a hot sidewalk. Take your time to approach the enemy. When
    your close enough, begin sniping.
    
    -------------------------------------------------------------------------------
    Sniping Camps
    
    Here's a list of good locations to snipe.
    
    Geonosis: Dust Plains
    CP5
    CP3
    
    Mygeeto: War-Torn City
    CP1
    The Building near CP2
    CP5
    
    Felucia: Marshland
    CP5
    A Fallen Tree near the River
    Above CP1
    Above CP2
    
    Kamino: Cloning Facility
    <Contributed by Andrew> CP5
    
    Kashyyyk: Beachhead
    Any of the Piers
    Hill behind the Sea Wall
    Top of the Sea Wall (Really good!)
    Behind the Barricades
    Wookie Overlook Near CP3 <Contributed by Jeremy Edwards>
    
    Utapau: Sinkhole
    CP2
    The Platforms near the highway
    The Highway
    
    Coruscant: Jedi Temple
    The Balconies at either end of the main hall
    The Jedi Council Chamber
    
    Naboo: Theed
    The balconies around the Plaza
    The balconies above the main street
    
    Mustafar: Refinery
    CP0
    CP3
    
    Polis Massa: Medical Facility
    The Hangar
    
    Death Star: Interior
    <Contributed by Jay> The bridges
    
    
    Tantive IV: Interior
    The main hall outside if the Barracks
    
    Yavin IV: Temple
    Above the Viaduct
    The Stairs
    <Contributed by Jay> The Altar
    <Contributed by Kyre0> Top of the Temple
    
    Hoth: Echo Base
    Above the Bunker
    Above Echo Base
    
    Dagobah: Swamp
    Any Climbable Trees
    
    Tatooine: Mos Eisley
    Top of the Houses
    <Contributed by Jay> Top the walls of the Hangar
    
    Tatooine: Jabba's Palace
    
    Endor: Bunker
    The ewok platforms
    Behind the Bunker
    
    Don't worry, I'll find more!
    
    ===============================================================================
    17. Glitches
    
    This is a list of glitches found in the game.
    
    <Contributed by Phil Mead>
    Phil Mead emailed me saying that he was playing as Darth Maul against 750 guys.
    When he got to 240-250 kills, his kills went into a negative number. Weird.
    
    <Contributed by John Nicholls>
    John emailed me and said that he was playing Kashyyyk as a sniper and jumped
    from a platform. When he hit the ground, he did not take any damage, but saw a
    glimpse of the Mustafar map.
    
    Once, I was playing as a Wookie Warrior on Mustafar. I fell into the lava...by
    accident. After I died, I could see through the lava.
    
    Once, I was playing Galactic Conquest as the Empire. I was in a space battle
    with the rebels in deep space. I spawned at the hangar and an asteroid was
    floating INSIDE hangar. It went through all the ships and eventually floated
    out. Funny, you can go through asteroids inside the hangar, but not outside.
    
    I was playing Assault and I was in a bomber. I destroyed an enemy frigate and
    when it was destroyed, I could fly through it and see inside it.
    
    I was playing as the republic in a space battle. I got into a fighter and heard
    over the commlink "I cant shake him!" Yet, no one was in space yet. Even if you
    set the troop count to 0, in space you will hear voices over the commlink.
    Friendlies may also say "they've launched a transport!" on a map with no
    transports.
    
    <The following 5 Glitches were Contributed by kh2fanatic9.>
    "The first one is when I was in a space battle over Coruscant I tried to land
    in my opponents Trade Federation Cruiser and when I landed and jumped out my
    character fell through the floor of the ship. The only way I could get him back
    in the action was to respawn. This has also happened to me while fighting in
    space over Tatooine. I think that it happens in any space level. I wasn't using
    any type of cheat codes or cheating devices at the time."
    
    "The next one was on Yavin IV when I went to shoot a Stormtrooper with the
    blaster rifle the shot went through him and hit another unit that was only a
    short distance away. I tried this again and it only seems to affect the blaster
    rifle and the Wookie Bowcaster. I was not cheating at the time."
    
    "One time on the lava level (Mustafar) I was walking down the paths above the
    lava and I heard the sound of someone dieing in the lava but my friend and me
    were the only two people left and neither one of us fell in the lava. I was not
    cheating at the time."
    
    "The negative score glitch has happened to me before in Space Coruscant. My
    score went from 22 to -1. Then Defeat showed up on the screen in blue letters.
    But in the credits screen it said I had won!"
    
    "I also encountered a glitch where I was landing a ship in the middle of space.
    I hit X when I was in the forcefield of my ship. My ship started to land and I
    got it on top of a Star Destroyer and was fighting on top of it!"
    
    <Contributed by javerys@verison.net>
    "This happened to me twice.  Once while playing as Darth Vader, and the other
    while playing as Luke Skywalker (ironic, huh?).  So any way I had friendly fire
    on and I was bored so I started killing anything in sight, you should try it
    its really fun actually, and after I had killed 1 Jawa, 5 of my guys, and 20 of
    theirs, the music that plays in the pub, bar, whatever you want to call it,
    came on.  Except it played it so loud I couldn't hear General Grievous say
    whatever he says when he dies (I can never understand what he says.)  Then it
    stopped but it wouldn't make any sfx, music, etc for the rest of the time I
    played."
    
    A lot of people call this a glitch, so ill put it in, although I think it's
    more of a shortcut. This only works with Count Dooku and the
    Emperor. Use force choke on an enemy, and, very quickly, switch to force
    lightning and use it. The foe should both be electrocuted and choking. Sweet.
    May take a few attempts.
    
    <Contributed by Bookboy1194>
    You can do the same exact thing above, but use saber throw instead. It's a
    little bit better because almost everyone has saber throw.
    
    This happened to me when I was updating my guide. I was playing the
    Death Star as the rebels and when I was shooting some imperials, it sounded
    like someone was whistling the opening Star Wars score.
    
    Also, when I was playing no the Death Star, one of the rebels yelled
    "FREEDOM!!!" Reminds me of William Wallace. Note: If you don't know who
    William Wallace is, go down to blockbuster and rent Braveheart you stupid
    dumbass.
    
    On the Death Star, in the Fire Control Room (aka CP5) you will hear a strange
    humming noise. (If you played Star Wars: The Clone Wars, it sounds like the
    AATs main cannon charging up.) Look at the main cannon, it's about to fire!
    
    On the Tantive IV as the Rebels, I killed a bunch of Imperials and a rebel said
    to me "that's right use your anger." Looks like Emperor Palpatine has a few
    recruiters within the rebellion.
    
    I was playing the mission Changing of the Guard and I was destroying the clone
    life support systems. The only other guy with me was a scout trooper. Out of
    nowhere he said "join the empire they said, see the galaxy they said. But no!"
    
    <Contributed by Zachary Zawojski>
    In addition to the funny phrases above, Zachary contributed another one: When I
    was playing as rebels in GC I killed a bunch of imps and one of my guys said"
    That's okay, you can kill ‘em all" or something like that.
    
    Okay so I was on the Tantive IV as Darth Vader and my troops entered the escape
    pod room to capture princess Leia. One of the imps said "Princess Leia is now
    on the battlefield. Now I know most of you haven't seen a woman in three
    months, but lets be professional about this." I started cracking up and
    immediately added it to the guide.
    
    <Contributed by mewtwomaniac>
    On Mos Eisley Assault, if you play as
    Chewbacca, Jango Fett, Boba Fett, or Leia find Count Dooku. Use zoom and look
    at him, his cape will fly up.
    
    <Contributed by Devil Hunter>
    On Mos Eisley Assault you can walk on air and land on the platform of the big
    ship hull. Get on the wall of the hangar with Jabba's sail barge that faces the
    big ship. DO NOT JUMP but instead use Force Sprint. You will fall, overshoot
    it, or land on it.
    
    If you kill a bunch of people your soldiers will say things such as
    "Save some for the rest of us!" or "Glad you're on our side!" and my favorite
    "We need more troopers like you!" But the rebels have a funny one "Can I borrow
    some of your medichlorians?"
    
    On Dagobah, go to CP2. You will hear Darth Vader breathing. It is reference to
    Luke's Jedi training on Dagobah.
    
    <Contributed by Elliot Wong>
    "I was using general grievous in Utapau. I am attacking two AT-RTs (the walker)
    all of a sudden I found myself falling."
    
    <Also Contributed by Elliot Wong>
    Sometimes when you're playing as the
    CIS when you're about t win, the droid commander will say something like "We
    must Win!" or "Defeat is unacceptable!"
    
    <Yet Again, Contributed by Elliot Wong>
    "I was playing on Mos Eisley and all the
    clone troopers (only) had a grey triangle stuck to their arms so when u
    look at them in front they look like that they are wearing an apron."
    
    <Contributed by richwtrs@cox.net>
    "I was playing Rise of the Empire and I had just started playing the "Naboo:
    Imperial Diplomacy" level. I had just captured the first command post and was
    making my way to the next one. As I went, I was shooting the Naboo guards. But
    every time I shot one, I lost a point, as I would if I shot my own guy."
    
    <The following two glitches were contributed by beagle3@talktalk.net>
    “Once, when I was playing a space battle, I put on the invincibility cheat and
    went into the shield generator room of my ship, once in there I walked onto the
    walkway that leads to the actual generator and jumped down into that mean-
    looking mincer type thing, I found that usually when I did it I just fell
    through the floor and started falling down through space.”
    
    “also on a space level, I went into the engine room and stood just by the
    corner of one of the big brown rusty pipe systems (not the transparent ones
    with green cooling fluid in) and shot at the auto turret, I had it directly in
    my sights and there were no objects in the way but the bullet just seemed to
    stop short right in front of me, I think this is because although I couldn't
    see it there was a sort of program extension where it looked like thin air but
    there was actually a sort of forcefield like thing and my bullet hit it and
    just disappeared.”
    
    <Contributed by mushr00mman>
    “this glitch is when playing as the republic or rebels take a transport into
    the enemy ship and land it when you do this get out and go to the back where
    the blast doors are then walk in between them and roll you can walk around like
    this for awhile then fall through the ship and die”
    
    <Also Contributed by mushr00mman>
    “the second glitch is once again as republic or rebels if the transport lands
    on you you're stuck inside the passenger area and can't leave unless the ship
    moves or you re-spawn but while you're in there you're invincible and you can
    shoot enemies” (Sweet!)
    
    <Contributed by Sam-the-Man>
    “once i was in a space battle and i was the republic, i got in their hangar and
    i sabotaged and stuff and then i got in one of their ships and this droid came
    up and threw me out and said: Thats my ship u get out, then he blasted my head
    off.”
    
    <Also Contributed by Sam-the-Man>
    “i used the invincibility cheat on instant action on tatooine, i was republic
    and i sneaked behind this droid to a command base and then the droid turned
    around and said: i see u and he blasted my head off.”
    
    <Contributed by Ben>
    “i was playing story mode (AKA rise of the Empire) and i finished it for the
    fifth time (it really isnt that hard). i went back to the main menu and the
    graphics sucked and there was no background video until i restarted it. game
    glitch or something else?????? No i have not corrupted my save file”
    
    <Contributed by Steve>
    “I was playing a space battle, CIS vs. republic, when I destroyed the enemy's
    bridge and my ship wouldn't turn. Then My ship went inside of the enemy
    flagship (CIS flagship) I could see the entire thing and flew into a black
    thing. All of the sudden, I ended up inside the turret room of the enemy ship
    and I couldn't land.”
    
    <Contributed by R9tgokunks>
    “Also something rather funny: when playing on any mode on the specific planets
    which have the hero as Yoda (i.e.: playing as the Republic on Dagobah,
    Kashyyyk, Polis Massa, or Tantive IV; and the Rebellion on Dagobah) if you
    press the ‘crouch button’(in my case it is Circle) and slowly walk around, his
    feet will start to flail almost spazmodically. It seems as if Master Jedi is
    attempting to run a very far distance in a ‘small amount of feet.’ Heh...”
    
    <The Following Three Glitches were Contributed by AndrewAnnihilate>
    “First I noticed when I was fighting a Hailfire Tank I used saber throw when I
    was looking up at the missile holder thing, and when I threw the saber I
    noticed Mace would stand as if he was holding his lightsaber when he wasn't.
    Then it would come back and he would stand the same way holding the saber.”
    
    “Then I was fighting a Spider Walker (I used the attack earlier and noticed the
    cracks on the ground) and used the attack when you smash into the ground, I
    jumped up the Spider Walker and when I pushed R1 Mace attacked and damaged the
    Spider Walker, and the cracks that would usually show up on the ground showed
    up on top of the Spider Walker. Weird.”
    
    “Lastly when I found a Geonosian he flew away. So naturally I followed. I used
    saber throw and hit him, and his health ran out like he was dead. But when he
    hit the ground he got up and walked away like he had never been hit. And the
    worst part was he still had full health!”
    
    As you can tell by the name, I can't explain anything that has happened here;
    these are usually glitches in the programming, or mistakes triggered by the
    player. Or maybe your games corrupted. Either way some will help your gameplay,
    some will hider it, others will sit on the sidelines and watch.
    
    ===============================================================================
    18. Cheat Codes
    
    Cheat codes weren't really featured in BFI, but in this game they are. Now, to
    enter codes pause the game and hold L2 and R2. Then enter the code while still
    holding those buttons.
    
    Alternate Soldiers: Down, Down, Down, Up, Up, Left, Down, Down, Down, Down,
    Down, Left, Up, Up, Up, Left, Right
    
    Funny Captions When Rebels are Killed by Wampas: Up, Down, Left, Down, Left,
    Right
    
    Infinite Ammo: Up, Down, Left, Down, Down, Left, Down, Down, Left, Down, Down,
    Down, Left, Right
    
    Invincibility: Up, Up, Up, Left, Down, Down, Down, Left, Up, Up, Up, Left,
    Right
    
    No HUD: Up, Up, Up, Up, Left, Up, Up, Down, Left, Down, Up, Up, Left, Right
    
    Slow-Mo Sounds: Up, Up, Up, Up, Left, Up, Up, Down, Left, Down, Up, Up, Left,
    Right
    
    If you enter the code and it doesn't work, just try again. Either you messed it
    up while entering it or you didn't enter it fast enough. When I was testing out
    the codes, sometimes I had to enter it faster to get it to work. Any cheat code
    I have listed does work. Any not listed did not work for me, and might be a
    false code.
    
    ===============================================================================
    19. Contact Info
    
    My email address is finnell5@hotmail.com Here are the rules for emailing me.
    Also, I check my email almost every day. So your message may be answered in a
    few days.
    
    1. Don't share my email address with anyone.
    2. Don't use vulgar language. Hell, suck, damn, and crap are okay. Anything
    else is unacceptable.
    3. Don't send me spam; make sure your message is relevant to this game.
    4. The subject must (MUST) say "Star Wars" in it or I won't read it.
    5. Use the best spelling you can, but make sure I can still read it.
    6. Don't point out minor spelling mistakes. This is an online strategy guide,
    not a high school book report.
    7. You can criticize my guide, but use CONSTRUCTIVE criticism. This is okay
    (hey, your guide was good but I think I have some ideas to improve it.) This is
    not (dude, your guide freakin' sucks. Have you even played this game?)
    8. Don't make your messages too personal. Example: Hey Drew, what's up? Dude I
    got a wicked sick strategy for your guide!!!!1
    9. Don't make your messages too formal. Example: Hello there. I am requesting
    you post a strategy regarding the video game Star Wars Battlefront II.
    10. Use black font on white background. I don't want to see some bright yellow
    on neon green crap.
    11. You can tell me if some of my tips don't work; but you have to say you
    tested it and tell me what happened instead.
    12. Don't act like you know me. My own friends don't email me.
    13. Don't email me about the final thought, I put "farce' there on purpose.
    It's a joke!
    14. Do not email me asking how to get on top of an AT-AT at Hoth. I don’t know
    how.
    15. Just to let everyone know, my messages will say, "sent by Nancy Finnell."
    That's because I use a family email address.
    
    ===============================================================================
    20. Copyright Info
    
    This document cannot be duplicated under any circumstances except for personal
    and/or private use. This cannot be distributed to any persons without advanced
    written permission from me.
    
    This is a list of all websites that have permission to post this document:
    gamefaqs.com
    neoseeker.com
    gameplayworld.com
    supercheats.com
    1up.com
    http://www.freewebs.com/peachhead101/
    
    This document cannot be posted on any other website without written permission
    from me. Posting this document on any other website without advanced written
    permission from me is strictly prohibited and is a violation of copyright.
    
    All trademark and copyright holders own all trademarks and copyrights contained
    in this document.
    
    ===============================================================================
    21. Version History
    
    Version 0.50: Finished Section 10
    Version 0.75: Finished Section 15
    Version 1.00: Finished Guide, Posted on gamefaqs.com
    Version 1.10: Added Some More Stuff Here and There
    Version 1.25: I Changed a lot of Stuff to make it more Accurate.
    Version 1.30: Added Some Tips and a New Sniping Spot
    Version 1.35: Added Even More Stuff Here and There
    Version 1.50: I fixed the ASC II art, added briefing, and my guides gonna be on
    a new website! W00T!
    Version 1.60: Added a new strategy and a map to Recovering the Plans.
    Version 1.63: My floppy was messed up, so I had to recover the data. Then re-
    format everything. And then put in my additions. But Im doing this for you!
    Version 1.70: I fixed the screwed-up screen display, added a new section:
    Glitches.
    Version 1.75: I added a bunch of stuff here there and everywhere.
    Version 1.80: I updated the hunt section and added some more stuff.
    Version 1.83: I added some more stuff to sniping.
    Version 1.87: I added a bunch more stuff, that's all I really do now...
    Version 1.90: I added a few more glitches and another tip.
    Version 1.95: I added a new section: Cheat Codes.
    Version 1.97: I updated the Glitches and Cheat Codes section.
    Version 2.00: I added more crap (useful crap) and put in an Instant Action
    Strategy.
    Version 2.10: Put in some more glitches, a couple of space combat strategies
    and a sniping camp.
    Version 2.20: To everyone who emailed me a contribution and didn't get it
    posted or didn't get their name in the thanks section (or both...) I apologize.
    I've gotten a lot of contributions and it's hard to keep track of them all. But
    I looked through all of my 116 messages (that's right 116) and added everyone
    who gave me something. Sorry for not adding it sooner. So I added a shitload of
    stuff to my guide.
    Version 2.21: I added another glitch.
    Version 2.25: Got some more contributions and fixed the screen setup and the
    engine room display (I tell ya, I hate floppy’s...)
    Version 2.3: I added some more glitches and a strategy for beating Hoth. (You
    should check it out)
    Version 2.35: Added some glitches, tips, basically a bunch of stuff. I am also
    working on a strategy for Hoth: Echo Base.
    Version 2.40: Added three more glitches and more stuff to my Hoth strategy.
    Version 2.41: Yeah, its been a while since I last updated (I’ve been going back
    to school, and I don’t really have any time to go on the computer) Well,
    anyway, I added two new tips.
    
    ===============================================================================
    22. Plans for the Future
    
    1. All strategies will contain briefing                         DONE
    2. Instant Action Strategies for all non-campaign maps
    3. I’ll make an Instant Action strategy for Hoth: Echo Base WORK IN PROGRESS
    4. To get to Version 2.0                                        DONE
    5. Space Combat Strategies				           WORK IN PROGRESS
    6. To get to Version 2.50
    
    That's all I got, more coming soon!
    
    ===============================================================================
    23. Thanks
    
    Thanks to gamefaqs.com for letting me post my guide on their website.
    Thanks to Leo Chan for letting me post my guide on neoseeker.com
    Thanks to Dennis for letting me post my guide on supercheats.com
    Thanks to gameplayworld.com for letting me post my guide on gameplayworld.com
    Thanks to Ross Green for letting me post my guide in invisionfree.com
    Thanks to James Mueller for complimenting me on my guides.
    Thanks to Jay for the Useful Sniping Spots.
    Thanks to Kensuke Nakamura for the tip on Polis Massa.
    Thanks to Andrew for the Kamino Sniping Spot.
    Thanks to James Robbins for the Tips you sent me.
    Thanks to Steven Yungwirth for Count Dooku's weapon explanations.
    Thanks to Jason for the Strategy on "Our Finest Hour."
    Thanks to Steve Blundell for your compliments.
    Thanks to all the people who reminded me about the crappy command controls.
    Thanks to Nick Huett for the idea of putting a map in for Recovering the Plans.
    Thanks to Ben Carleton for Assault Mode 2.
    Thanks to Coyneworld for the two tips.
    Thanks to Phil Mead for the Glitch.
    Thanks to John Nicholls for the Glitch.
    Thanks to kh2fanatic9 for the 5 Glitches.
    Thanks to bookboy1194 for the glitch.
    Thanks to Mick Montoya for the tip.
    Thanks to mewtwomaniac for the glitch.
    Thanks to Devil Hunter for the glitch.
    Thanks to Kyre0 for the overwatch position on Yavin IV.
    Thanks to Tim Osborne for the alternate strategy on Our Finest Hour.
    Thanks to John Seylar, Richard Logazino, Liam Brennan, and everybody who sent
    me compliments. You guys rock!
    Thanks to javerys@verison.net for the glitch.
    Thanks to Joshua Blanchette for the Endor Strategy and for asking me to make
    Space Combat Strategies.
    Thanks to Jeremy Edwards for the sniping camp for Kashyyyk.
    Thanks to Elliot Wong for everything you contributed.
    Thanks to richwtrs@cox.net for the glitch.
    Thanks to beagle3@talktalk.net for the two glitches.
    Thanks to Mark Trusty for the tip.
    Thanks to Zachary Zawojski for the glitch and the tip.
    Thanks to Jeffery Gumola for the Strategy on conquering Hoth.
    Thanks to mushr00mman for the two glitches.
    Thanks to Sam-the-Man for the two glitches.
    Thanks to Ben for the glitch.
    Thanks to Steve for the glitch.
    Thanks to Peachhead101 for the tip and for putting my guide on a new site.
    Thanks to R9tgokunks for everything you contributed.
    Thanks to Jasper Bradley for the tips on Hoth and Utapau.
    Thanks to AndrewAnnihilate for the three glitches.
    Thanks to Cory Phipps for his tips on the Technician medal.
    Thanks to you for taking the time to read my guide.
    
    
    ===============================================================================
    24. The Final Thought
    
    May the farce be with you.
    
    THE END