FAQ/Walkthrough by sparksmf

Version: Final | Updated: 12/03/05 | Printable Version

                          Sly 3: Honor Among Thieves
                         Copyright 2005, Sucker Punch
                        Walkthrough and Strategy Guide
                   Written by: sparksmf (sparksmf@yahoo.com)

000 - Version History
010 - Introduction
        011 - Beginning Statement From Me
        012 - Different Things About Sly 3
        013 - A Word About 3-D Glasses
020 - Characters Of The Game
030 - Controls
        031 - Basics
        032 - Sly
        033 - Bentley
        034 - Murray
        035 - The Guru
        036 - Penelope
        037 - Panda King
        038 - Dimitri
        039 - Carmelita
040 - Items
050 - Safe House, Missions, & ThiefNet
100 - Beginning Of The End
        101 - The Cooper Vault
        102 - Hazard Room
200 - Episode One: An Opera Of Fear
        201 - Police HQ
        202 - Hazard Room
        203 - Octavio Snap
        204 - Into The Depths
        205 - Canal Chase
        206 - Turf War!
        207 - Tar Ball
        208 - Run 'N Bomb
        209 - Guard Duty
        210 - Operation: Tar Be Gone!
300 - Episode Two: Rumble Down Under
        301 - Hazard Room
        302 - Search For The Guru
        303 - Spelunking
        304 - Dark Caves
        305 - Big Truck
        306 - Unleash The Guru
        307 - The Claw
        308 - Lemon Rage
        309 - Hungry Croc
        310 - Operation: Moon Crash
400 - Episode Three: Flight Of Fancy
        401 - Hidden Flight Roster
        402 - Frame Team Belgium
        403 - Frame Team Iceland
        404 - Cooper Hangar Denfense
        405 - ACES Semifinals
        406 - Giant Wolf Massacre
        407 - Beauty And The Beast
        408 - Windmill Firewall
        409 - Operation: Turbo Dominant Eagle
500 - Episode Four: A Cold Alliance
        501 - King Of Fire
        502 - Get A Job
        503 - Tearful Reunion
        504 - Grapple-Cam Break-In
        505 - Laptop Retrieval
        506 - Vampiric Demise
        507 - Down The Line
        508 - A Battery Of Peril
        509 - Operation: Wedding Crasher
600 - Episode Five: Dead Men Tell No Tales
        601 - The Talk Of Pirates
        602 - Dynamic Duo
        603 - Jollyboat Of Destruction
        604 - X Marks The Spot
        605 - Crusher From The Depths
        606 - Deep Sea Danger
        607 - Battle On The High Seas
        608 - Operation: Reverse Double-Cross
700 - Episode Six: Honor Among Thieves
        701 - Carmelita To The Rescue
        702 - A Deadly Bite
        703 - The Dark Current
        704 - Bump-Charge-Jump
        705 - Danger In The Skies
        706 - Honor Among Thieves
        707 - Stand Your Ground
        708 - Final Legacy
800 - Master Thief Challenges (100% Completion)
        801 - Canal Chase - Expert Course
        802 - Air Time
        803 - Tower Scramble
        804 - Coin Chase
        805 - Speed Bombing
        806 - Octavio Canal Challenge
        807 - Octavio's Last Stand
        808 - Venice Treasure Hunt
        809 - Rock Run
        810 - Cave Sprint
        811 - Cave Mayhem
        812 - Scaling The Drill
        813 - Guard Swappin'
        814 - Quick Claw
        815 - Pressure Brawl
        816 - Crocs And Coins
        817 - Carmelita Climb
        818 - Outback Treasure Hunt
        819 - Castle Quick Climb
        820 - Muggshot Goon Attack
        821 - Security Breach
        822 - Defend The Hangar
        823 - Precision Air Duel
        824 - Wolf Rampage
        825 - One Woman Army
        826 - Going Out On A Wing
        827 - Holland Treasure Hunt
        828 - Big Air In China
        829 - Sharpshooter
        830 - Treetop Tangle
        831 - Tsao Showdown
        832 - China Treasure Hunt
        833 - Patch Grab
        834 - Stealth Challenge
        835 - Boat Bash
        836 - Last Ship
        837 - Pirate Treasure Hunt
        838 - Beauty Versus The Beast
        839 - Road Rage
        840 - Dr. M Dogfight
        841 - Ultimate Gauntlet
        842 - Battle Against Time
900 - Multiplayer
        901 - Cops And Robbers
        902 - Hackathon
        903 - Biplane Duel
        904 - Galleon Duel
060 - Ultimate Thieving
        061 - Pickpocket Objects
        062 - Extra Thief Abilities
        063 - General Tips
070 - Codes And Unlockables
080 - FAQs For Sly 3
090 - Conclusions
        091 - Final Review
        092 - Contact Info
        093 - Credits
        094 - Disclaimer/Legal Stuff

                             000 - Version History

0.10 - Covered the very bare skeleton of this guide.
0.20 - Completed the first episode.
0.30 - Typed up all of the second episode.
0.40 - Finished typing up the third episode, added FAQs.
0.50 - Added the fourth episode, included more FAQs.
0.65 - Successfully finished the controls section and the fifth episode.
0.80 - Wow that took way longer than I had hoped. Typed walkthrough & credits.
0.83 - Completed 1/3 of the challenges section. Yes, that whole thing is 1/3.
0.86 - Finished another third of challenges, thanks to my whole two days off.
0.90 - Added Codes/Unlockables section, updated FAQs/Credits/Challenges.
Final - Typed up Final Review, Ultimate Thieving, and Multiplayer sections.

                               010 - Introduction

011 - Beginning Statement From Me

Welcome back everyone, to my third Sly Cooper guide. I correctly predicted that 
a third game would be made, and so here I am. Sucker Punch had me when I first 
jumped over that fence approaching Tide of Terror. Anyway, Sly has changed much 
since those days, for good and for bad. I welcome most of these changes, but I 
also miss some of the old things they took out.

In this game, Sly has discovered that there is a secret family vault hidden on 
an island within the Southern Pacific area. Unfortunately it has already been 
taken over by someone with the deed to the land. With air-tight security it'll 
take more than Bentley and Murray's help to gain access within the walls. Thus 
your quest in this game is to gather help in preparation of taking back control 
of the Cooper family vault.

I must immediately make it clear to all that this walkthrough will have some 
major spoilers in it, so watch where you look.

That said, let's get on with the rest already...

012 - Different Things About Sly 3

 - New playable characters: Yep, your gang expands throughout the game to add 
   helpful new abilities for Sly. The three have always done things with only 
   each other, but this time, they have no choice but to reach out.

 - Bentley and Murray have new abilities: Now that Bentley is in a wheelchair 
   and Murray has trained far away, they both can do some new stuff. Murray can 
   roll into a ball and bounce around. Bentley can jump even higher than before
   from the previous games, and both can finally pickpocket! Yay!

 - No vaults, hidden loot, or clue bottles!: I almost cried when I discovered 
   this while playing the game. Not really. It's hard to imagine a Sly game 
   without the trademark clue bottles, but there it is. No more of them.

 - Carmelita has a new voice actress: Oh boy, here we go again. Yes, just like 
   Sly 3's predecessor, Carmelita's voice has changed in a glaringly-obvious 
   way. At least it's not as bad as the one from Sly 2...

 - Art decryption and safe combinations: Another neat thing Bentley can do is 
   scan a portrait and spot the code for the safe. Sly can also listen to the 
   vibrations that go off when he lands on a correct number before breaking 
   into a vault with a dial.

 - Tougher enemies and bosses: Holy crap the battles in this game are a million 
   times harder. The regular enemies have a lot more health and the bosses will 
   often have more than one stage. The guards are just as stupid though, heh.

 - Two Player Mode: Yay? Two people can now play at once? Personally I wish 
   that the creators didn't add this in, because it's not very in-depth and an 
   extra episode or two could've been added instead.

 - The Chaos Room: Bentley has devised a room that will allow the player to 
   experience different character's abilities. Good for players new to the Sly 
   video game series.

 - 3-D Glasses: In certain areas you can put on a pair of 3-D glasses to see 
   the effects of it. Sly looks a  bit funny with them on, I must admit, but 
   don't worry--they are purely optional.

 - Mission Replay: Hooray! My one complaint about Sly 2. Now you can replay a 
   single mission that you previously finished. Thus the replay value of this 
   game shoots up, as you can do stuff over again with new abilities.

 - Thought Bubbles: Awesome! You can now pick and choose what Sly or any other 
   character can say in a certain situation. Pick the right thing to the person 
   you're talking to happy, and the wrong thing to make them...well, unhappy.

 - USB Headset: When this option is on, all Binocucom dialog will be heard 
   through your headset that you wear, and nothing else. Pretty neat feature, 
   another one that is purely optional.

 - Disguise: There were a few missions the characters needed a disguise for in 
   the previous Sly game, but this time it's much more developed, including the 
   ability to speak the 'password' when confronting a guard.

013 - A Word About 3-D Glasses

Right, so, when you reach Venice, Bentley will eventually mention his latest 
gadget for Sly--a pair of blue and red goggles. Then the screen will cut away 
and mention to you that there is a pair within the manual that you can take out 
to use. So you open up your manual, and sure enough, it's there.

Now, understand this. At first I wasn't sure if it was my TV or what, but from 
what I have read, the 3-D mode doesn't really do THAT MUCH to make things pop 
out at you. Usually it's more of an inconvenience than anything else. Still, 
you should give props to Sucker Punch for trying. Personally, I noticed next to 
zero difference when using the 3-D mode. At any rate, don't worry if things 
look pretty much the same when in this mode.

                          020 - Characters Of The Game

Sly Cooper - The Thief: He's your main character! Well, the leader of the group 
at any rate. Sly is your climbing expert (they all specialize in something). He 
is also one of the best fighters, mainly because he can hold his own in both a 
straight-on fight or through the sneaky way. Also the best at running away. Sly 
is extremely agile, so use that to your advantage.

Bentley - The Brains: This little turtle has changed a lot over the games. Now 
he is no longer afraid to go outside the Safe House and complete a mission (or 
seemingly, at least). He'll pump an enemy full of sleeping formula or blow them 
up sky-high. As an added twist, Bentley must use a wheelchair in this game to 
successfully get around.

Murray - The Brawn: Yep, your basic muscle guy. Murray feels guilty over what 
happened to Bentley in the last game, for some reason. So, he has taken off to 
go train halfway around the globe. Murray also has an obsession (to put it very 
lightly) about smashing and destroying stuff, and just general destruction. Use 
his abilities to their full potential.

The Guru - The, uh...Guru: Your first new character that will join the team. It 
is a bit of a stretch about how you meet him (Murray trains with him for some 
reason...) but he has two cool abilities. The first is that he can jump onto an 
enemy and take control of their mind. The second is that he can transform into 
an object that will be passed by the enemy's eye. Very handy. He also talks in 
gibberish. They understand what he's saying, for some reason.

Penelope - The Pilot: Yay! A lady! Finally! You never actually play her as a 
character on the field. However, she will use her RC chopper and car to get the 
job done. Her voice is really high and annoying, but you still need her help in 
the game to complete certain areas. When she finds out that Bentley isn't the 
macho-man that he said he was, she sets her sights on Sly, hehe. Or does she?

Panda King - The Destructor: A strange ally to the Sly team. Remember in Sly 1, 
and how he was your cold-hearted enemy and stuff? Well apparently Sucker Punch 
is running out of ideas or something, so the Panda King turns out to be one of 
Bentley's recruitments. He can target different things and shoot out fireworks 
for a big explosion. Don't mess with him!!

Dimitri - The Diver: See previous first sentences. Another ex-boss from Sly 2. 
He is sooo weird. Who would've thought one day Dimitri would be helping you? I 
dunno, I think Sucker Punch made his alliance even more of a stretch than the 
Panda King in this game. Bah. Basically you will control him for all undersea 
activity, since he can dive underwater and look for stuff. Yeah.

Inspector Carmelita Montoya Fox: Her voice oddly changed again! Yay! In this 
game, you can play her as a full-time character in some areas with her shock 
pistol thing. You can also play her in the two-player mode.

McSweeny: A really brief character. He's the one that tips Sly off to the idea 
that there is a hidden Cooper family vault somewhere. He once worked with Sly's 
father, back in the day.

Dr. M: This is the owner of the island that the Cooper family vault is on. He 
is very vicious and obviously holds a grudge against the Cooper clan. What was 
it that happened in his past to lead him here?

Don Octavio: *Almost* as weird as Dimitri. This guy runs a gang in Venice after 
being rejected by the Opera. Loves to sing, obviously. He is a lion you don't 
want to cross paths with, unless you wish to hear him sing...

The Black Baron: An interesting character. Doesn't really seem like a 'baddie' 
while you are in his area--in fact, he tries his hardest to make things fair. 
What animal is he supposed to be, anyway?

General Tsao: Has a thing for clans, and for some reason, the Panda King's only 
daughter. In fact, he kidnapped her to marry. He is probably the most arrogant 
of the Sly 3 bosses, which is not easy to do!

Captain LeFwee: Arr, I need to type like a pirate while giving his bio, arrr. 
He's a mean parrot that is confident in his intelligence, arr. He commands an 
elite fleet of ships, arrr, that rule the seven seas. Yeah.

                                 030 - Controls

031 - Basics

        Start: Pause the game, go through Options, Save and Quit, Help with 
current job, look through the controls.
        Left analog stick or directional buttons: Move around, go up or down 
in the menu. Tilt the left analog slightly to have your character tiptoe.
        Select: See what gadgets you can assign yourself.
        Right analog: Move the camera around.
        R3: View with the Binocucom.

032 - Sly

        X: Jump. Hit X twice for an extra boost.
        Square: Attack with the cane.
        Triangle: Tap once for a cane power-up.
        Triangle + Square: Lift up an enemy from behind and knock them out.
        X + Square: Jump and smash overhead.
        X + R1: Jump and paraglide (later in the game).
        L1, L2, or R2: Assigned gadget.
        Binocucom mode + R1: Snap a picture.
        O: Perform an action (pickpocket, crawl, walk along ledges, etc).
        Directional buttons/left analog stick + R1: Run (will create noise).
        Toggle left analog stick: Moves vault dial.

033 - Bentley

        X: Jump. Hit X twice for an extra boost, and again for another. Keep 
the X held down to glide towards your destination.
        Square: Attack with your wheelchair.
        L1: Use your magnet to pickpocket guards.
        L2 or R2: Assigned gadget.
        Triangle: Drop a bomb.
        Binocucom + R1: Shoot a sleeping dart at an enemy.
        O: Perform an action (walk across ledges, type on a computer, etc).
        Directional buttons/left analog stick + R1: Run (will create noise).

034 - Murray

        X: Jump. Hit X twice for an extra boost.
        Square: Attack with your fists.
        L1: Begins to roll like a ball. Press square to go faster & X to jump.
        L2 or R2: Assigned gadget.
        X + Square/Triangle: Thunderflop.
        Triangle + Square: Knock an enemy out.
        O: Perform an action (walk along ledges, lift heavy objects, etc).
        Triangle + O: Pick up an enemy in midair. Press O again to shake them 
for any spare change they might have.
        Square: Throw an object that you're holding.
        Triangle: Slam an enemy you're holding.
        Directional buttons/left analog stick + R1: Run (will create noise).

035 - The Guru

        X: Jump. Hit X twice for an extra boost.
        X + O: Jump and attach yourself to a creature/guard.
        Triangle: Jump off a guard/creature.
        L1: Make yourself hidden from guards.
        Directional buttons/left analog stick + R1: Run (will create noise).

036 - Penelope

        X (RC Car): Accelerate forward.
        Square (RC Car): Accelerate backward.
        R1 (RC Car): Shoot.
        X (RC Chopper): Lowers pulling chain.
        R1 (RC Chopper): Boost.

037 - The Panda King

        X: Jump. Hit X twice for an extra boost.
        Square: Flame attack.
        L1: Prepare your fireworks.

038 - Dimitri

        X: Paddle forward.
        Square: Paddle left.
        O: Paddle right.
        Triangle: Paddle back.
        L1: Powerswim.
        R1: Shoot your harpoon.

039 - Carmelita

        X: Jump. Hit X twice for an extra boost.
        Square: Quick attack.
        O: Superjump in the air.
        Triangle: Press it to get in and out of strafe mode and to run instead.
        R1: Fire your weapon at enemies.

                                   040 - Items

Health: Once you defeat an enemy or break open an object, a red plus sign will 
sometimes appear. This will restore your health partially and fill up your 
meter for gadget usage.

Coins: The basic currency for the game. There are plenty of places to find 
these things.

Loot: Pickpocket a guard with a shining pocket to obtain valuable items. 

                     050 - Safe House, Missions, & ThiefNet

Safe House: At this place, you can have your health fully replenished, hide 
from enemies that might be tracking you, sell something at ThiefNet, or switch 
one of your characters. Press R3 to go into the Binocucom mode and look around 
for the yellow beam that has a big "S" to successfully make your way back 

Missions: Along the way with your adventures, you'll need to complete certain 
jobs in order to continue. Press R3 to go into the Binocucom mode and see 
where you need to go. Blue is for Sly, green is for Bentley, and purple is for 
Murray. Additionally, once you move closer to the spot, a colored icon can be 
seen for you to move on.

ThiefNet: Once at the Safe House, Bentley can sell things online and use the 
money to buy new abilities. A list of new offers appears in each new episode. 
The list of buyable abilities and pickpocket items will be further on in this 

                          100 - Beginning Of The End

101 - The Cooper Vault (Sly)

        - Open the Cooper Vault
        - Follow Bentley back to gang
        - Save Bentley from the creature

Bentley introduces you to the rest of the team, although they are shadowed for 
now. Once you have Sly free to move around, go into the Camera Options menu and 
change both the left/right and up/down to reversed. At least that's the way I 
prefer it to be.

Now run down the pathway. Jump on top of the abandoned truck and press O to run 
across the rope. When you go into Binocucom mode, I changed the up/down way to 
reverse here as well to make life easier. Bentley will cue agent 'Heart-throb' 
to get ready. Now slide down the pipe.

After the elephants are down, agent 'Old Rod' will create a path for Sly to 
walk across. So far, so good. Hop down to the grassy green area, where agent 
'Monarch' will take care of the door for you. Jump down.

Whack the tree roots with your cane and jump carefully over the electrical 
barriers. Move on. Soon, agent 'Deep 6' will fire a spear gun from the water to 
remove both barriers. After that you will hear a conversation from Dr. M to one 
of his employees. Jump on the elevator. Once the cut scene is over, run up the 
rope, walk against the wall, and hop up.

A searchlight will spot you. Avoid the gunfire while running down the ropes. 
Once you reach the end, press O to power down the turrets. the code to do so is 
1-2-3.  Use the left analog stick or the directional buttons.

Finally, Sly reaches the vault. But oh no! Dr. M has inconveniently arrived. 
Follow Bentley down the ropes, over the water, and through the tunnel. Suddenly 
a monster will appear and grab Bentley, so run down the path he created and 
whack Dr. M twice to bring forth a cutscene. No, you don't actually defeat him.

102 - Hazard Room (Sly)

Press the left lever to begin. Bentley will explain your first task. Tilt the 
right analog stick to the right to spot the marker. After that, press down on 
the left analog stick or the L3 button to spot the next marker.

After doing that twice more, Bentley wants you to move towards the next marker. 
Press L3 and notice that a circle leads you to the direction of the new marker. 
Very handy, wouldn't you say?

Now it's time to talk jumping. Press X once, then again to reach the marker. 
Use the right analog stick again to find the remaining markers. After that you 
need to put all these skills together so you can find two more markers.

Sly may now pull the other lever. Using your Ninja Spire jump, Sly will be able 
to reach the other side. After that, Bentley will make you crawl in a tight 
space, so press O when near it. Done!

                            200 - An Opera Of Fear

201 - Police HQ (Sly)

        - Get to the roof of police HQ
        - Steal key from office
        - Break Dimitri out of jail
        - Escape from Carmelita

Yay, your first mission. Once outside the safe house, press L# to find a Sly 
marker to the left, near the dock. Go there. Once Sly is done talking with 
Bentley, hop on the red cushion of the boat and go along the spires to 
eventually get on the rope after you jump on another cushion.

Now you get to talk with Dimitri. In this order, choose the last and second 
option when speaking with him. Now you need to crawl under the table and across 
the room to find the key. When going back, the lights will flicker on and off, 
so be sure to pace yourself when hiding under the table. Once you get back to 
Dimitri, go to the combination. Use the left analog stick to open it. Careful! 
After that, avoid Carmelita's shots and get away from her.

202 - Hazard Room (Sly & Bentley)

Pull the third lever on the right. First you will learn about swinging from the 
hooks. After that, Bentley will instruct you to climb a pipe. Finally, climb up 
a wall using wall hooks by pressing O + down.

Now pull the fourth lever. This is a lesson about pickpocketing. First, Sly 
must pickpocket a motionless guard, and then another while moving. Next thing: 
every veteran to the Sly series knows how to run away from guards. Bentley will 
make you run from one guard, then two. After that you must sneak attack a guard 
and then do the same thing without getting caught. Finally, press a nearby 
button so that a boat collapses on a guard.

Choose the second lever on the right now. Time for recon photos. Get a picture 
of the chair by zooming in, then do the same with the guards. Pull the final 
lever. Now it's Bentley's turn! Press triangle to drop a bomb on the crate, 
then the sleeping guard. You'll need to put the seond and third guard to sleep 
with his Binocucom. Pickpocket the fourth and fifth guards with L1.

203 - Octavio Snap (Sly)

        - Take pictures of the boss
        - Eavesdrop on Octavio

Quickly snap the first shot after Bentley is done talking with you. Now follow 
him--and remember, stay on the rooftops whenever you can. For the second shot, 
you can take it on the bridge nearby.

The third photo is tricky. The only way you can get a clean shot is by riding 
on the boats that drift along, so be sure to do that. The fourth picture is 
similar to this--wait for a boat.

After that, you must eavesdrop on his conversation by following him and use the 
cane to latch onto his ferris wheel seat. Bentley will re-wire it for a funny 
clip with the guards that come to investigate.

204 - Into the Depths (Sly)

        - Get to cellar doors
        - Find Octavio's computer
        - Defend Bentley as he hacks

After Bentley is done talking with you, go over to the front gate and hop over 
using the step-like thing. Soon you will be asked whether or not you wish to 
use the 3-D glasses. You're not missing much by saying no.

Head over to where Bentley is. Push O the same time he says 'three' and move on 
from there. Notice that there is a lot of furniture in the room, so smash them 
for coins. Press the button when Bentley does and move on.

Now you're in a water area. Jump across the crates and around the ledges. After 
you hop across the boats, notice the firewheels. Time your path across very 
carefully so you don't have any problems. Next it's some spinning spires with 
fire, which is quite frankly easy to go over. Sneak around the ledge while 
noting the sensors here.

After you hop on one more boat and crawl across the pipe, land on the small 
dock and knock the guard here into the water. Press the button. Bentley will 
explode the door away so you can get through.

Notice that this hall has even more lasers. Great. Time everything carefully! 
Once you're on the other side, crawl through the ventilation shaft, as Bentley 
points out. as you can tell, it's a long one. Listen to Octavio's conversation. 
Kill the guard on the other side. Press the button to let Bentley in. The next 
room has several guards, so take them out! After that, press the button again.

Once Bentley gets his hands on the computer, you must defend him from lots of 
guards. Listen carefully for the door beep and never go too far from him. Try 
to whack the pigeons in the fire when you can.

205 - Canal Chase (Sly & Bentley)

        - Destroy the blue vipers

Always, always remember: avoid stuff first, shoot them second. If you remember 
that, I mean, REALLY remember that, it won't be (too) hard. Once in awhile the 
gun will overheat. You can clear a path, so use it whenever possible, but don't 
let it distract you from what's going on. Also, don't become excited and thus 
overconfident once you beat the first boat--there are still two more! This job 
takes practice, but you get the hang of it eventually.

206 - Turf War! (Carmelita)

        - Help Ape Guards defeat goons

What, didn't think you could just sit back and watch as Carmelita attacks, did 
you? Well basically, you need to take some bird guards out with your gun. Press 
O to do a sort of superjump. You must have the guards within the sights of the 
square on the screen to target properly. Defeat four different areas with the 
flying guards to complete this mission.

207 - Tar Ball (Murray)

        - Destroy the tar tanks

Aw, Bentley and Murray have a cute conversation. Murray must use his ball form, 
so press L1 and roll fast with the square. Bounce high with the X button. You 
should be all set now for this task.

Note while in this form you can also crush enemies. Hehehe. Anyway, the tanks 
are spread out all across the town. Use Bentley's markers to guide yourself to 
them. Don't forget to keep pressing X.

208 - Run 'N Bomb (Sly)

        - Destroy balloon ads
        - Get balloon off tower
        - Return to Bentley
        - Save Bentley from Octavio

Basically you need to place bombs quickly around Venice so that the ads blow 
away. Don't worry about guards that are around--just run to the spot as fast as 
possible. Uh, except, watch out for Carmelita.

After you take care of the second balloon, you must climb to the top of the 
tower. It has an assortment of wall hooks, ledges, and poles. Take your time 
when climbing up. Once you finish that, whack the sign away. Next, save Bentley 
from Octavio! Run back to his shop as fast as possible. Sly will have a 
conversation with Octavio. You need to chase him down. Watch out for the red 
barriers that he throws at you! And don't forget to press R1 and L3 to see 
where he has gone to.

209 - Guard Duty (Sly & Bentley)

        - Steal blueprint set 1
        - Take blueprint set 2
        - Nab blueprint set 3

Assign a button for your Venice disguise. Talk to the first guard. The password 
combination will vary. Bentley will go inside--the code (4-7-9) is printed on 
the houses shown in the picture.

Now go to the next door and give the password to the guard. He will weirdly 
mention pasta sauce. Avoid the searchlights! The code, which is 9-6-8, is in 
the swamp's water.

The last guard will insist that you tell him his nickname. You need to talk 
with two more guards to learn Tony's nickname. Go back to him and speak it to 
allow Bentley inside. The art code (1-1-3) is located on a window on the black 
background. The alarm will ring, so go back to the Safe House while Sly defends 
you on the way there from the guards.

210 - Operation: Tar Be Gone! (Sly, Bentley, & Murray)

        - Destroy 6 vacuum pumps
        - Sing duet with Octavio
        - Chase after the boss
        - Beat down Don Octavio

First Sly must use his disguise to speak the password. Enter and speak with the 
cat here. After you enter into the inner room, you'll meet Octavio. Give the 
secret Soprano password and ask him if you two can press the double buttons. 
Enter the pump chamber. Now as Bentley, destroy all the pumps while Sly does 
the attacking. Three bombs will take care of them.

Now it's time for Bentley's duet with Octavio. This ain't easy. Here are the 
button combinations you should know:

 - square, XX, X, X
 - O, XX, X, X
 - triangle, XX, XXX
 - triangle, XXXX, X
 - square, X, XX, O
 - triangle, X, X, square
 - triangle, XX, X, X
 - square, XX, X, XX
 - O, XX, XXXX
 - triangle, XX, XXXX
 - square, XX, XX, XX
 - triangle, XX, X, X

Unfortunately, Carmelita shows up a spilt second too soon. Great, now you have 
to worry about red barriers, bombs, and cop boats. Shoot him while carefully 
avoiding everything.

After that, Murray takes him on. Octavio is too fast and powerful to survive on 
a straight fight, so avoid his punches and wait for Sly to release the tar (you 
must stand over it first). Soon you'll move to another pump. Be mindful of his 
vocal vibration waves! Also, his body slam move. If you are sure to avoid his 
attacks, Murray will soon emerge victorious.

                     300 - Episode Two: Rumble Down Under

301 - Hazard Room (Murray)

Pull the first lever on the right. This is all very straightforward. Press O 
when near the rocks and square to knock the pillars down. Press square with the 
guard first, pick him up, and throw him. The second guard needs a rock thrown 
at him first. Rob the third guard be press O repeatedly when holding him. Then, 
press triangle and O quickly at the smaller guards to take down the pillar. 
Lastly, use Murray's Thunderflop to break the metal plate.

302 - Search For The Guru (Sly)

        - Look for Guru at cave
        - Investigate Guru's house
        - Climb up to miner camp

Time to find Murray's friend. You'll need to climb up some pipes and go across 
hooks in order to reach the cave. Oh great, he's not there. Look for him at his 
hut, with the wall hooks and everything. Oh, not there either. Time to go to 
the miner camp. Another assortment of hooks and spires. The Guru won't leave, 
so go back to the Safe House from here.

303 - Spelunking (Murray)

        - Enter the mine
        - Find exit to see the Guru

Now you need to reach the Guru as Murray. Take care of the things that block 
your path with rocks or guards. Not that for the second one you must throw 
something at it from where you are. Soon you'll need to use your aboriginal 
ball form to press down the pistons and open the doors.

Oh no! A guard is possessed by the Mask of Dark Earth. Throw the guy into each 
of the drills twice to override the system. The mask will run away, but at 
least you can see the Guru, now that the door is open.

304 - Dark Caves (Sly)

        - Enter first secure mine
        - Escape mine with moonstone
        - Enter second secure mine
        - Get out of the cave, quick

Yay, time for some 3-D (if you want). Enter the cave. Now it's time for a bunch 
of O pressing. Go past the spinning drills and knock the guard out. Climb up 
the wall hook and use the drills as spires. Jump behind the flashlight guard to 
surprise him and the one after that.

Time to jump over some floor sensors. Easy. Next, you must open the small safe 
containing the moonstone. With practice, it should crack open. Frustrating, 
yes, but you'll get there.

Great, the moonstone turns out to be rigged with a detonator. Sly must now make 
a quick exit. here comes the hard part. A LOT of guards will come to get you. 
When in doubt, press O. Don't fight, just run!

305 - Big Truck (Sly & Murray)

        - Head off to Ayers Rock
        - Collect red scorpions
        - Activate top of drill tower
        - Release scorpions into the mines

Defeat the guards. As Murray, collect 20 red scorpions. Be careful that your 
tires don't overheat. The blues will serve as cooling material, fyi. After you 
collect seven, Sly will need to climb to the top of the tower. Nothing you 
haven't done before, really. Be careful, though, when on the wall hooks that 
are connected to spinning gears. Then continue to collect the scorpions, but 
notice now that you can no longer cool your tires with water. So don't forget 
to run over blue scorpions when you can.

306 - Unleash The Guru (Bentley & The Guru)

        - Deliver items to the Guru
        - Break down stockade door
        - Destroy the drills
        - Silence the Wave Rock grinder

Half the battle is getting Bentley up to see the Guru. Waay to the left will be 
a ramp that he can gradually climb his way up on. Once you meet the Guru, 
Bentley will hand him his staff and moonstone, then leave. The rest is up to 
the Guru, so get going.

Press L1 to transform yourself. When a guard comes to investigate, jump on him 
and press O. Guide him to the door and crash into it. Next, you must talk with 
Bentley at the second location point. Your task is to ram four guards into the 
drills. They're not close by, so look around. Lastly, ram three guards into the 
power generator by pressing X when riding them to jump over the rocks.

307 - The Claw (Sly)

        - Head to the oil fields
        - Defend nodes as Murray pumps
        - Ignite the oil towers
        - Collect the radioactive oil

This mission actually isn't hard if you know what you're doing. Basically, pick 
the guards up and throw them back into the electrical fence. Don't worry about 
rocks. Also, don't bother with anything about the barrels--just pick 'em up and 
throw to the fence.

Just when you think you're done, Bentley will tell you to move to the next 
area. Pick up Murray and drive right. Throw the guards into the fence just like 
you did before. The only difference now is that twice as many come. Still, it 
shouldn't be a problem. After that, you move to phase two, which is setting 
rocks down on the catapult for Murray. Do this six times. Be mindful of all the 
guards that come to smash the nodes!

308 - Lemon Rage (Sly, Bentley, & Murray)

        - Win the lemonade contest
        - Defeat the miners in a brawl
        - Take down the masked miner

Yay, a really fun one. Your first order of business is to beat the miners in a 
lemonade drinking contest. Sly and Bentley are both pretty fast drinkers, but 
Bentley is really slow, so be sure to save some time up for him. All you need 
to do is press a button rapidly in order to win the contest.

Well of course they'll become mad and a fight will break out. Don't think you 
can just sit back and relax as the others do the work--only after you kill a 
certain number of guards will it switch over to the next character. Grab the 
health when you can.

Now the evil mask will appear again. Lure it over to Bentley's bomb or Murray's 
throwable item. It'll become dazed, which is your chance to attack. Other than 
that, avoid going near him and trying to attack. Rinse and repeat until you're 
done. Bentley and Murray will need to do something three times.

309 - Hungry Croc (Murray)

        - Give croc a taste for miners
        - Feed flashlight guard to croc

Do your juggle punch move on four guards of each type and feed them to the 
crocodile. Things can get messy, so thing out the guard numbers occasionally by 
giving them a quick sucker punch.

After that, go to Bentley's marker and look for a flashlight guard. Be sure to 
clear out the guards leading up to that point. Feed him to the croc for the end 
of the mission. The mask will appear, but...bah.

310 - Moon Crash (Sly, Bentley, & The Guru)

        - Run guards into gyrocopter
        - Try to sedate Carmelita
        - Escape using the big truck
        - Remove Carmelita's mask

The first thing you must do is control a few guards and ram them into the 
chopper for a total of three times. This will take skill! Press triangle to let 
the guard continue on. If it helps, lure the guard close to it and be hiding 
continuously. Aim carefully!

Great, now the mask has attached itself to Carmelita. It's Bentley's turn now. 
Basically you must use his Binocucom and shoot sleeping darts at her. It's hard 
but soon you'll shoot enough. Do that five times to go to the next stage.

Wow, this just isn't their day. Make your brief escape on the truck. Now you 
need to throw dynamite at her using the claw on the truck. Basically, just get 
them of the top before they explode.

It's up to Sly now. You need to use his climbing skills in order to reach the 
top and unhook the mask. He seems to feel up to the task. Heh. Be careful to 
avoid her guards circling around and shooting.

                     400 - Episode Three: Flight Of Fancy

401 - Hidden Flight Roster (Sly & Bentley)

        - Get roster's site from Dimitri
        - Help Bentley into hangar
        - Enter Baron's hangar
        - Steal roster from painting safe

First things's first--find Dimitri and talk with him. He's working at the bar 
on the bottom floor. Now you must choose different options. In this order, 
choose the second option, first option, and first option again.

Leave the building and travel to the marker. Time to climb up his castle. Be 
careful going up the array of hooks, pipes, and ledges. Eventually Sly will get 
to the top and throw down a catapult. As Bentley, use it to reach the top and 
enter inside.

Time for some art decryption! The flight roster is located in either vault, so 
you need to look in both. Not that you can't touch the floor, so use airplanes 
suspended around. The code for the first vault (2-2-3) is at the top of the 
building. The code for the second one (5-1-0) is on the mountain.

402 - Frame Team Belgium (Sly, Bentley, Murray, & The Guru)

        - Distract the Belgium pilot
        - Pickpocket monogrammed hanky
        - Break open truck with guards
        - Swap out hanky for sculpture

Find the badger-like pilot. It doesn't matter which option you choose as long 
as you eventually reach physical humor. Then, make the pull as Bentley while 
he's laughing. Then it's time for the Guru.

Basically, ram the guards into the truck four times. The truck will begin to 
release huge bear traps, so you'll have to jump over those. For some reason 
guards become a lot more scarce, so look around. Finally hop into the truck as 
Sly after catching up to it. Crack open the safe to complete this mission.

403 - Frame Team Iceland (Sly & Bentley)

        - Move through sewer to hotel
        - Steal helmet from hotel
        - Leave sewer, enter hangar
        - Sabotage plane, leave helmet

Advice: Don't be hit by any mines. The rowing becomes tires, after awhile, but 
it's pretty easy. Same goes for Sly as he weaves down the sewer. Steal the 
helmet in the room and be careful to avoid the traps. Don't make any noise to 
wake up the pilots in the room!

Now it's time to head back. After you jump around the mines as Sly, hop onto 
the boat and continue down the tunnel. I love how Murray JUST manages to fit on 
the raft. The mine locations are a little trickier, so be extra careful.

Enter the inside of the hangar. You have one last task--curl up into Murray's 
ball form and quickly hit square while avoiding the cutters. Do that four times 
and plant that helmet on!

404 - Cooper Hangar Defense (Bentley, Murray, & Penelope)

        - Murray defends the hangar
        - Use Bentley security systems
        - Ask Penelope for RC chopper help

First you must defeat Muggshot. This is actually easy to do. Press the switch 
and take out the guards while it recharges. Repeat until he's done. Then, use 
Bentley's back system to kill the approaching guards. This is really hard. 
Be sure to keep your eye on both screens at the same time! Practice practice!

Now it's Penelope's turn. Use the green arrow to guide you to enemies. This 
part is really hard too. Again, it takes practice. Always go for the tank 
first, unless it's far away. There is a certain direction you can pull it so it 
breaks away more easily. If you have trouble catching something, pay attention 
to the chopper's shadow on the ground.

405 - ACES Semifinals (Sly)

        - Defeat Belgium And Iceland

This is just a small dose for what is to come. Use this time to practice! 
There's not much advice I can give--just try not to get shot at too much and 
have good aim. Defeat 25 of these guys. If you run out of ammo, go under one of 
the bridges to collect more. Press R1 to fire and X to speed up.

406 - Giant Wolf Massacre (Bentley & The Guru)

        - Sleep dart the giant wolf
        - Use wolf to reduce Baron's pilots

I won't lie, this'll take some patience. You need to get Bentley RIGHT BEHIND 
the wolf. Unfortunately, it tends to go after guards in the area. Be persistent 
with this. Grab health from the guards if you can.

Now as the Guru, jump onto the wolf and press square to kill 15 guards. And 
remember, smashing stuff = good, as it will sometimes produce health. Be sure 
that the wolf doesn't fall in the water and die.

407 - Beauty And The Beast (Sly, Bentley, & Carmelita)

        - Lure Muggshot outside
        - Find Carmelita Fox
        - Lure Carmelita to square
        - Have Carmelita arrest Muggshot

As Bentley, choose options until you reach the one for his mother. Then look 
around for Carmelita as Sly. Lure her to the town square. Easy enough, as long 
as her shots don't hit you too much.

After that, it's all her. Aim your gun and fire at Muggshot. Be sure to watch 
out for his gunfire and bombs. Press O and release it to jump high and avoid 
some attacks that he'll create.

408 - Windmill Firewall (Bentley)

        - Buy Hover Pack powerup
        - Hack into the control tower

First you must purchase the Hover Pack on ThiefNet for 300. After that, begin 
your climb up the tower. Yay, time for some hacking. Yay. Not. Be careful of 
the nodes that attack you.

Second one: Holy crap, holy crap, holy crap. Be careful to avoid the immediate 
gunfire! Take them all out before going to the next area with the blackhole. 
Shoot the nodes and put the balls in their proper places.

Third one: Here's where you'll really need the mad skillz. Not that at the very 
beginning there are certain spots you can hide the ship so no bullets can get 
to you. In the next are, shoot the red ship while avoiding the orange ones.

Fourth one: Oh great, three HUGE ships total. Again, be quick to avoid all the 
gunfire that is being shot around. Try not to worry about the smaller ships too 
much. After that, just shoot like CRAZY.

409 - Operation: Turbo Dominant Eagle (Sly & Murray)

        - Plant locators on blimps
        - Pull out tower supports
        - Shoot down the Black Baron
        - Defeat the Baron in combat

Buy the paraglider, then jump on all the blimps and plant the trackers. To use 
the paraglider, jump and press R1. Next to the tracking device is a circular 
thing that, when stood upon, will propel Sly into the air. After that, have 
Murray row the boat away from the beams. Avoid planes!

The game will ask if you would like to use 3-D glasses. Now it's time to look 
for the Black Baron. And how, you might ask, do you know which plane is his? 
Trust me, you'll know his plane when you see it. He has double wings and from a 
distance, it flashes lights.

After that, you must fight him. Yes, this is really hard. Get in a few swings 
of the cane and immediately back away so he can perform an extra big punch. It 
is important that you know when to step away from him! Soon he'll ask for the 
guards to come out while he stays away. Collect health from them! Soon after 
he'll attack you again. Jump up when he is about to slam down on the plane. Not 
doing so will cause severe damage. Then just repeat everything you have done 
previously to eventually win the battle.

                      500 - Episode Four: A Cold Alliance

501 - King Of Fire (Sly, Bentley, Murray, The Guru, & Penelope)

        - Bounce to upper area
        - Prepare pinwheels
        - Set off pinwheels

Great, Bentley has decided to recruit the Panda King. First you must bounce up 
the pillars. Press L1 to go into the ball and bounce to the other pillars that 
you can see from there.

Now use Penelope's RC car to shoot at seven bamboo trees, which will allow Sly 
to jump up there next to Murray. Next, press X and O to jump into Murray's 
hands, then X again to land at the top. Whack the pinwheel down. Do the same 
thing again for the second pinwheel.

Bentley's turn! Aim for the six rockets and fire your darts. As the Guru, hop 
on a guard and jump to the last house. Set off both fireworks. Ride the fallen 
pinwheel to reach the Panda King. Great, now you have to face him. Run up to 
him and smack him around a few times. Choose the last option so he'll snap out 
of the dream he's having. Done!

502 - Get A Job (Sly & Bentley)

        - Talk to Tsao about wedding
        - Take three sample pictures
        - Show Tsao pictures

Bentley should approach Tsao's door with a disguise. It becomes clear Sly will 
need to do stuff. Press select and change to your new disguise. Go to the first 
location point, speak the password, and get a picture of them with your 
Binocucom. In the next picture, you'll need to wait until the guards are next 
to each other before snapping it. Fir the final picture  wait until the monkey 
guard is far enough away before quickly snapping it. Now take three pictures of 
Tsao and then show him your work.

503 - Tearful Reunion (Murray, Penelope, & The Panda King)

        - Investigate signal
        - Drag the van to shore
        - Free van from icy prison

Neat, you found the team van again. First you must pull it to shore using 
Penelope's RC Chopper. Don't forget that you can always stop and take out the 
guards. Next, punch away as much ice away as possible while knocking out the 
guards that come to investigate.

Murray doesn't have enough time, so help him out with the RC Chopper again 
while he moves it by clearing the path of guards. It's pretty easy. Now for a 
harder part--use turrets controlled by the Panda King to knock away the spikes 
and kill guards. Notice that you can overheat the gun if used too long. And 
remember--don't shoot at Murray! Also, zoom out to spot guards ahead of time. 
They'll keep coming, so shoot out the spikes quickly.

504 - Grapple-Cam Break-In (Sly & Bentley)

        - Pickpocket two keys at once
        - Break into business
        - Lure guards onto red plates
        - Hack General Tsao's computer

The first thing you need to do is pickpocket two keys as Bentley and Sly. Not 
hard--no explanation needed. After that, make your way into the business area. 
Now it's time for Grapple-Cam fun. Assign it a button and throw it out. The new 
screen (after you press the assigned button again) will show you all the neat 
controls. Lure the guard to stand on the pressure plate at the end of the room 
by grappling forward and distracting him. Once he's in position, sleep dart him 
and go back to Grapple-Cam mode.

Do much the same with the second area, only this time, AVOID the lights. Note 
that the statues are breakable. After you sleep dart the second guard, move up 
there yourself. Great, another hacking job. Shoot off the barriers of the four 
ships while trying not to die.

505 - Laptop Retrieval (Sly & Bentley)

        - Hack into Tsao's computer across the heavens
        - Fight Tsao on the treetops
        - Take on Tsao in bamboo forest

Enter his hose and hack his system. Shoot down the huge ship and quickly put 
the balls in. After that, go back to see what Sly and the Guru are up to. Hop 
across the path that the Guru makes.

You will be asked if you want to use 3-D glasses. I HIGHLY recommend not using 
them, as they get in the way. Now for one of the hardest parts in the game. The 
trick here is to follow where Tsao goes and hit him before he has a chance to 
land back on a tree. Avoid his powerful attacks when possible.

After that, you face him on ground. Evade his attacks until the moment cones 
for you to hit him without his protective shield. When he uses black magic, 
climb the trees or run away from it. A good time to hit him is when he rotates 
his shield (hit him after), then he'll go into a sort of spin. When he finishes 
that, whack him immediately after.

506 - Vampiric Demise (The Panda King)

        - Get Panda King to help
        - Collect fireworks stashes
        - Destroy hopping vampire crypt

You must choose some options for the Panda King. Choose the last option. Now 
you'll go out to the field next to Sly. Press L1 to target stuff. After the 
tutorial, it's time to go follow Sly.

This is some time to practice more with your fireworks. Pick up the stuff from 
Sly three times while fending away the vampires. This is very self-explanatory. 
Once you need to destroy the crypt, go to the grave that is marked by the only
marker. Keep targeting it and targeting it until the grave is destroyed.

507 - Down The Line (Murray & Penelope)

        - Break open phone line box
        - Beat fuse to save Murray

First, run up next to the box and press O to begin lifting the lid up. Great, 
now Murray's knocked out. Fortunately Penelope will come and use her RC Car in 
order to save him at the top of the area.

Now here comes the hard part, easily one of the hardest things in the game. 
Make sure to use the turret sparingly. Cut corners, but watch out for snowy 
road bumps that will cost you valuable time. Grab health when you can. Don't be 
distressed if the fuse gets ahead of you, as you can catch up in another place 
further on.

508 - A Battery Of Peril (Sly, Bentley, & Carmelita)

       - Get battery
       - Charge battery
       - Recharge the van

Here's an amusing mission. After you reach the battery as Bentley, Sly will be 
spotted by Carmelita. Switch over to her and zap Sly with your gun while 
chasing him down. Be careful of the surrounding guards--if you aren't cautious 
enough, they'll kill you. After several hits, Sly will go down.

Or so it seems. Sneak away from Carmelita and run over to the place that will 
charge the battery. Be quick! Hopefully you will be able to finish up before 
Carmelita arrives. After that, glide over to where the van is and do the same 
thing there. The enemies will attack you relentlessly, so try to hit and evade.

509 - Operation: Wedding Crasher (Sly, Bentley, Murray, & Penelope)

       - Steal treasure from hall
       - Lure Carmelita to wedding
       - Free Jing King
       - Save Penelope from Dragon

Man, it's a task just to reach the starting point. Open the door for some more 
RC Car fun. This part is EXTREMELY delicate. Be light with the X button! Move 
slowly down the pathways while avoiding the blue sensors. When in doubt, DON'T 
GO! Otherwise you'll need to start all over again. Destroy the computer with 
the turrets when you reach the end.

Now comes an even more challenging part. destroy all the blue security nodes 
you just spent so much time avoiding before the clock runs out. There are 30 in 
total. Remember that you can smash the thin walls that cover them by using the 
turret. Get the door open by waiting for Penelope's three. You're all done in 
this area.

Boy, this just keeps on getting better and better. Now you need to prevent some 
vases from smashing. They fall in this order: center bottom, top left, upper 
left, upper right, lower left, top right, center right, center top, center 
left, top right, lower left, upper left, center bottom, center top, center 
left, lower right. Press O to stabilize them.

Now it's Bentley's turn. Use your Grapple-Cam much like before. Grapple onto a 
wall near her and press the distract button to bring her closer. Eventually you 
will reach your destination.

Great, now you need to fight a huge dragon. Actually, this isn't so hard. Grab 
a nearby firework with your cane and make your way to his head and whack him. 
Avoid his fiery tongue and his fireballs in general. The dragon should be down 
within a few turns of doing this.

                   600 - Episode Five: Dead Men Tell No Tales

601 - The Talk Of Pirates (Sly)

        - Meet Black Spot Pete
        - Collect pirate disguise
        - Trick Pete to find diving gear

Use the catapult on the top of the Safe House to easily glide over to where the 
marker is. Now talk to him and discover you need to find pieces of a disguise 
to trick him. The first guy has a thing for monkeys. Hit the trees and lead him 
to the anchor further down.

The second guy is a little harder. Basically, make noise at a safe distance so 
that one guard will come over to investigate. Repeat this process again until 
he's by himself.

The last guy is a simple chase, though you may need to practice it a bit. Try 
to time your jumping as best you can. Finally, enter a name-calling contest 
with Pete. If you don't repeat what's been said, the mission is completed.

602 - Dynamic Duo (Bentley & Penelope)

        - Use spectrometer
        - Collect data with RC car
        - Break into Skull Keep
        - Lead Penelope with Grapple-Cam

This is harder than it looks. Although you're not racing against the clock, you 
need to be especially careful to avoid being spotted by the guards; otherwise 
they'll shoot at you. The last one is definitely the hardest to reach, so make 
sure you have extra good aim when getting over the wood ramp!

Now begin to make your way into Skull Keep. Jump across the boxes and bomb the 
support beams. After overhearing a conversation with LeFwee, you need to take 
out the guards by sleep darting them and then drop a bomb. Open the double 
button door and go inside.

Grapple-Cam time! Shoot down the bridge's pulley and use Bentley's voice on the 
cam to help Penelope back to the Safe House. This actually isn't too hard, 
especially since no guards get in the way.

603 - Jollyboat Of Destruction (Sly & Murray)

        - Destroy the rudders
        - Run off armor and sink boats
        - Take down the large patrol boat

First you must destroy four rudders. Don't worry about shooting the surrounding 
small ships. Next, ram six boats and later shoot them with the cannon. Not too 
hard...in theory. Remember, the longer you press down, the further it'll go.

Lastly, you must take care of the final patrol boat. To do this, you'll need to 
target the four masts and fire while avoiding the cannonball shots. With some 
practice, this is no problem.

604 - X Marks The Spot (Sly & Murray)

       - Buy Silent Obliteration powerup
       - Steal pirate boat
       - Sail to Dagger Isle
       - Follow treasure map
       - Dig up diving gear

First thing is to give up a few coins to buy the powerup if you haven't 
already. After you reach the first marker, glide over to where Murray is. Avoid 
the land mines. Press triangle and then square to pick off the guards one by 
one. Control the ship with L2 and R2.

Before you reach the island, you'll need to quickly fight a pirate ship. Blast 
your cannons into it. Jump aboard and fight the captain for treasure. I advise 
hitting triangle before press square to do more damage.

Now it's time to follow the clues from the treasure map. Press L1 to see the 
clues given and the location of Sly. Here are the solutions:

- Stand before the statue's gaze, to begin your walk along the treasure's maze.

        - Go directly to the other end of the island where the other ship is 
          and walk in front of the statue there.

- Take ye twelve paces in the direction of the statue's gaze.

        - Self explanatory. Move where the statue looks.

- X always marks the spot shipmate...find the X and take ye 6 paces towards it.

        - Notice the nearby crisscrossed palm trees (to the right).

- Move ye eighteen paces into the circle of palm trees.

        - Walk directly down from where you are.

- Take sixteen paces to pass between two great stones. Like a ship at sail, 
avoid the rocks!

        - Go down and to the right--in other words, southeast.

- Look out to sea and spot a rock with three palm trees. Make thirteen paces in 
its direction and get your feet sandy!

        - Move directly right after seeing where the island is in the water.

- Not all ships meet a happy ending but follow where they point is what ye must 
do for 6 paces.

        - See where the shipwrecked boat's nose is pointing? Walk up.

605 - Crusher From The Depths (Sly & The Panda King)

        - Hunt down "Crusher"
        - Panda King defends the boat
        - Sly takes on the squid
        - The Guru bonds with "Crusher"

The first thing to do is move the ship over to Crusher's location. Avoid the 
other pirate ships if you wish. Now it's time to defend everything. Press L1 
and look around to target the tentacles. Sooner or later the head will surface. 
Watch out for the rocks it spits at you! Wait until your launcher is fully 
charged to make things go a bit faster.

After that Crusher will start to pull the boat under. Try to target multiple 
tentacles at once for an easy completion of this part. Finally, hit his head a 
few more times while making sure to attack the tentacles as well so that they 
don't hit the Panda King. Sly will then come up. Here you must whack all of the 
tentacles and shoot him in the eye with the cannons to end this. Again, it will 
shoot rocks at you, so be careful to avoid them.

606 - Deep Sea Danger (Dimitri)

        - Dive down to find shipwreck
        - Collect cannon blast collars
        - Catch fish to lure sharks
        - Hunt sharks to boost gunpowder

Choose whether or not you want to be in 3-D mode. I recommend not. Go to the 
other end of the area and shoot the jellyfish by press R1 to go through the 
passage that leads you to the sharks. Look around for collars. Once Dimitri is 
close to one he will automatically pick it up. After that, swim up to the 
basket lowered down from the ship and throw it in. The collars are actually not 
that hard to find, and there are more than what you need.

Now you must catch two fish. Dive down below and use your power swim by 
pressing L1 to capture them. Watch out for the jellyfish and the sharks that 
lurk down here. Also, try to have good aim when swimming around.

Finally, kill 5 hammerheads by shooting them twice. They'll come after you the 
first time, so use this time to practice your evasive skills. Also, be careful 
of the 'regular' sharks--don't let them out of your sight.

607 - Battle On The High Seas (Sly)

        - Battle solo pirate ship
        - Take on group of pirates
        - Sink remaining pirate forces

Although it might not seem like it now, you will become the master of doing 
this after all the practice the game gives to you. Okay, first up, a lone ship. 
Easy prey, no? When they give you a leak from their cannons, run over and whack 
it with your cane to stop more damage. Again, when you face the captain, I 
recommend pressing triangle first before whacking him down.

The next battle is much of the same, only this time, there's three. Oh well. 
Don't forget to use both sides of your cannons and to repair holes. Notice in 
the water before going into a battle that there are now chests with a red plus 
sign, signifying health that can be restored. The last group has four in all. 
Ouch. Still, just remember to pick one off at a time and you'll get it.

608 - Operation: Reverse Double-Cross (Sly, Murray, The Guru, & Penelope)

        - Save Penelope at Skull Keep
        - Crush pirates with "Crusher"
        - Penelope duels with LeFwee

First you'll need to attack his ship. Easy enough, really. Next you'll need to 
insult him. Insult his creativity, his pirate-talk, and his ability to keep her 
prisoner. Use the jollyboat to escape LeFwee. Run up the path you made earlier 
to Skull Keep while avoiding the guards' attacks.

Back at the ship, it's time for Crusher to be of some use. Smash the guys that 
come after Bentley. This is surprisingly hard. Probably because of the really 
irritating controls that are required. Personally, I just kept mashing the L1 
and R1 buttons repeatedly. Meh, seemed to work good enough.

Finally it's a duel with Penelope and LeFwee. In my opinion, this is definitely 
the hardest part of the game. Basically it goes like this: level one - press 
square a bunch of times. When Penelope appears to be getting tired, press X 
until she's not. Press triangle when he leaves himself open. Level two - you 
only need to worry about square for attacking and O for ducking on this level. 
Level three - you need to worry about all four buttons, although when LeFwee 
shields himself, you will always need to press triangle. Just keep practicing 
this, I know it's tedious, but eventually, although it's hard to believe, you 
get used to his patterns and soon this mission will be conquered.

                    700 - Episode Six: Honor Among Thieves

701 - Carmelita To The Rescue (Carmelita)

        - Carmelita and Apes attack
        - Defeat Dr. M's beast, save Sly

Start shooting like crazy on the boat. Occasionally a bomb will be tossed at 
you. Eventually the created will create a path to the right of the boat. 
Smaller minions will attack--don't worry so much about killing them, but worry 
more about attacking the monster. Finally, jump up the falling spire and dodge 
his smashing move by jumping. After a few more attacks, he's done.

702 - A Deadly Bite (The Guru)

        - Control sharks to attack
        - Disable magnet to free the cane

This is pretty straightforward. To jump off a shark, press triangle, but to 
jump WITH the shark, press X. If you're wondering how to avoid the mines that 
come in pairs, simply press X. When the electric rods appear, you will need to 
jump with your shark at the exactly right moment. Finally, rockets will shoot 
out. Again, press X quickly to avoid them.

703 - The Dark Current (Dimitri)

        - Dive in after the cane
        - Avoid claws in the current
        - Defeat Dr. M's sea creature

For the first part, MAKE SURE YOU HOLD DOWN L1. That is very important, and I 
sure wish I had known it sooner. Dodge the claws by pressing X, square, O, and 
triangle. It becomes hard quickly, but as long as you press L1, Dimitri will be 
able to turn hard and react better to all obstacles.

Next you fight Dr. M. He'll shoot a squid-like thing out. Move him accordingly 
to the beam it shoots out. Use L1 if necessary. Next you'll need to worry about 
being swallowed. Shoot Dr. M quickly to avoid this. Then the creature's big 
tentacles will try to block your path--stay focused! Finally, he'll shoot out 
search beams and a hurtful green light. Stay in one direction and swim hard the 
other way at the last moment to evade this move.

704 - Bump-Charge-Jump (Penelope)

        - Collect energy from drones
        - Jump to next track
        - Destroy all three radar towers

Press L2 and R2 when at the side of a car to knock it away. There are three 
tracks in total and five cars for each track. Although they will shoot ammo out 
at you, it is nothing at all significant. Don't worry about dodging bullets--
just catch up to the cars! Overall, this isn't the hardest mission, and you 
should be done with it fairly quickly.

705 - Danger In The Skies (Sly)

        - Destroy the turrets
        - Defeat flying defenses
        - Take the cane from Dr. M
        - Enter the Cooper Vault

Great, more airplane stuff. My favorite. The first thing you must do is shoot 
out all of the surrounding turrets. O button (barrel) will be your friend here. 
Right before a turret shoots its missiles, you must roll sideways. Then, shoot 
the green square next to it. Do this a fair number of times for the next event.

Now flying bat-like things will come (a total of twenty). First you must target 
one with the L1, and then release it so that the shield comes down. Then, shoot 
the creature with R1 to take care of it. Occasionally they will perform what I 
like to call a 'kamikaze' move and blow themselves up, not counting towards 
your number. Be careful of this. By the way, a recharge of ammo will always be 
under the rocky arch thing.

At last you fight a giant whale. Use the X button immediately to catch up to 
him and easily avoid the following attacks. Once you're up close, punch R1 
until he flies away. Then he'll shoot out weird green bars. Either stay within 
them and try to him Dr. M or stay out of his line of fire and try to shoot him 
there. It's your choice. After that, you must run up to him again and repeat. 
The bars will alternate directions, so have a sharp eye and be aware of that.

706 - Honor Among Thieves (Sly)

       - Explore the Vault

Occasionally you should notice a pedestal with information. Press O when close 
to it and learn more info about Sly's lineage. First we see lots of barrels. 
Hope quickly across them and use your cane to hook onto the thing above before 
the barrels sink. After you read the next inscription, hop across more barrels 
and use the wall hook. Use the rails to run down it and jump between the two 
so the wheels don't catch you off guard. Once you're done, paraglide down.

You'll read another inscription, and then ahead are shaky circles. Be careful 
that you aren't knocked off by the rocks. Avoid the hammers next. Just time all 
movements carefully when walking across. This isn't really that big of a deal. 

After yet another bio you jump across the ends of knives. Fun. This is pretty 
hard--only jump off a knife's edge when you absolutely have; otherwise, the 
next one won't be out in time for you to land on. After another easy area, you 
must crawl under the half-barrels to avoid the damaging electricity. Glide down 
the rope on the other side. Jump across the moving circles again and climb up 
the ropes while avoiding the wheels. I don't think this is particularly hard, 
as long as you have a good sense of coordination. Paraglide down.

Jump across the barrels and swing from the hooks before they have a chance to 
release. Hop across more spires. Hammer time! Jump quickly up them (you'll 
probably need to use the double jump, and remember, you can't go side to side, 
only up). Swing across the hooks with good timing. Jump across the propellers. 
Finally, you'll come to Sly's father's thief move. You should see a laser beam 
here--simply jump and press O so that Sly will glide down it. Continue this 
through the room of laser beams to reach the end.

707 - Stand Your Ground (Bentley & Murray)

        - Hold off mutant forces
        - Place treasure on Dr. M

This first part is actually really hard. All you need to do is beat away the 
snake things, but be careful--they have extremely deadly attacks. To survive, I 
suggest that you press R1 and just punch like crazy. Yes, you will die. With 
some luck, the game will begin to feel sorry for you and start handing out some 
spare health for poor Murray. Fortunately, the game will reset you somewhere in 
the middle of the battle if you die. And remember, grab health whenever you see 
it and just pray to survive.

Bentley's turn. Grab the ancient security device and put it on Dr. M. When you 
do it again, you will first need the aid of the Grapple-Cam. From behind the 
pillar, throw one out and grapple your way to a position that will allow you to 
take care of the guards. Repeat this process until all the security devices 
have been used on the evil scientist.

708 - Final Legacy (Sly & Carmelita)

        - Face off against Dr. M

Ahh this fight is sooo hard. First part: jump on the lasers and eventually 
reach him. Hook onto his legs and attack him when you fall. Second part: hide 
under the vehicle when he shoots a laser out. Third part: avoid his advances. 
When a blue sphere appears, hop onto the lasers so it'll fall down. Attack him 
after that while he tries to counter you. Sixth part: he'll shoot off lots of 
dangerous fire stuff that follows you. Go onto laserbeams to avoid this, but be 
quick when hopping from beam to beam. Seventh part: when he slams down, fire 
will be created, so be sure to jump up when this happens.

After you're finally done with all that, Carmelita will manage to find a few 
shots in for Dr. M. This is not at all hard and the doctor'll pretty much just 
stand there. Then yay, he'll be done for.

                800 - Master Thief Challenges (100% Completion)

801 - Canal Chase - Expert Course: Defeat Blue Viper boats without taking 
significant damage.

You can be hit a maximum of five times now. Isn't that EXCITING? Basically, as 
before, dodge first and shoot second. There are several spots on the course 
where the game will try to "trick" you into being hit--memorize these locations 
to avoid falling into the trap. Try to damage as much of the first viper as you 
can in the very beginning. Also, it helped for me to keep R1 held down except 
when the gun was recharging.

802 - Air Time: Destroy all the tar reservoirs before time runs out.

This isn't too hard. Obviously the time will reload every time you smash a tar 
reservoir. You might be able to see that there is a clear path you must take--
only go over the river after you have smashed all the ones on the first side. 
There are six in all.

803 - Tower Scramble: Get to the top of the tower and knock the balloon free 
before time runs out.

You only have enough time to make one trip. As long as you're quick with the X 
and O buttons, you should be fine. The game should have decently prepared you 
for this. Don't forget to knock off the balloon!

804 - Coin Chase: Collect 20 coins while keeping up with Octavio.

And how will you obtain said coins? Two ways: either you can quickly defeat his 
minions, or you can knock down breakable objects scattered across the level and 
hope for the best. Neither is exactly easy, but the latter is the quicker way. 
The flower bed at the beginning has six coins, so make good use of it. If 
possible, try to get ahead of him and take an enemy out to wield more coins.

805 - Speed Bombing: Destroy the vacuum pumps before time runs out.

Grr. Try to save the toughest pump for last (you know which one I'm talking 
about). Put three bombs on a pump at a time and get out of there FAST. After 
that it's just luck. Grab health around the room whenever you can. Sly will be 
helpful, but often times he'll get in the way.

806 - Octavio Canal Challenge: Defeat Octavio in the Venice canals under time 

Unlike the Blue Viper Challenge, you should be able to defeat Octavio after 
relatively little practice, since you are now under time pressure and not lack 
of health. Be extra careful about the red barriers and bombs that he throws out 
and you should be fine. Hold the R1 at him for as long as possible before it 
recharges. Try to time it so that the gun will recharge during a "jump" area in 
the river, in other words, during a period where all you do is lift the boat.

807 - Octavio's Last Stand: Defeat Octavio before time runs out.

As if this fight hasn't hard enough, now you have to worry about a time limit. 
Great. Try to lure him into the tar as much as possible before it runs dry. 
Then just avoid his attacks and punch like crazy.

808 - Venice treasure Hunt: Using your treasure map, follow the clues to find 
the hidden loot.

- Centered on a trap to a watery grave, below the large clock's face starts the 
  path for the brave.

        - Somewhat near the police station (over the river) is a building with 
          a huge clock. Below is a glass panel with water under.

- They blow in the wind, hanging by a thread.

        - See the three flags? Go opposite from them.

- Look down the alley that leads to a point and take 14 paces.

        - Head 14 steps southeast from where you are.

- Like the pull of the moon this draws you close by 16 paces.

        - The center of the plaza by the police headquarters kinda looks like a 
          moon, right? I mean, if you squint...

- Stay away from the police. Take 9 paces to pot some distance between the cops 
  and the robber.

        - Go west 9 steps from the police station.

- Take 6 paces away from the tower by the water.

        - Go north from the tower Sly climbed up earlier.

- Take 11 paces away from the large circle on the ground.

        - Boy, that's not hard to figure out. Go northwest this time.

- Take 6 paces toward the fountain and statue.

        - To the left are two statues within a fountain. Move southwest for 6 
          steps to see the end of this challenge.

809 - Rock Run: Complete the rock climbing course under time pressure.

I got this on my first try. If/when an enemy spots you, brush him away with a 
simple hit of the cane and move on. The markers are pretty clear, but use the 
L3 just in case you don't see them.

810 - Cave Sprint: Make it to the safe without being damaged and before time 
runs out.

After some practice this isn't too hard. Take out the first guard, but leave 
the others alone and jump from drill to drill without being spotted. Remember, 
you're under time pressure, so jump quickly.

811 - Cave Mayhem: Defeat 12 guards and make it out of the cave in time.

They give you an extended period of time now so you can manage to finish off 
enough enemies.  Don't forget to press R1, and knock them off the rails when 
you can. This'll make things easier for you.

812 - Scaling The Drill: Make it to the top of the drill before time expires.

Another basic time-limited challenge. You absolutely HAVE to do everything in 
one turn. If you're having trouble connecting with the hook at the end, you 
need to double jump at the last moment to reach it. And as for the wall hooks 
that circle, it's all about timing. Wait for Sly to become upright.

813 - Guard Swappin': Posses 5 different guards without touching the ground.

Ick, this will take some finesse. I can't really give you much advice except to 
have a sharp eye out for potential guards and to be careful that, when the Guru 
jumps off a guard and onto another, that you don't leave him to run into the 
path of the other guard, destroying your chances of catching him. Did that make 
any sense at all? Bah...

814 - Quick Claw: Keep Murray safe from the guards to score high on this 

You only have to cover one phase of this challenge. Basically, you do the same 
thing as before. The only difference is a LOT more guards come after you. If 
you like, drop the nearby barrels onto the enemy instead for a quick kill or 
so. After that, it's all about the electric fence.

815 - Pressure Brawl: Murray, Sly, and Bentley team up to win a giant brawl 
under time pressure.

Yeah, this is a little harder. For Bentley, don't worry about bombs--just hit 
as many as possible. For Sly, it usually helped for me to press triangle before 
attacking so that he spun around to hit multiple targets. For Murray, just 
punch a lot, and do one hit KOs when you can.

816 - Crocs and Coins: Collect 100 coins while fending off attacking guards.

As an FYI, you can NOT just die after obtaining the correct number of coins. 
You need to feed the crocodile the required number of guards to complete the 
mission. To collect coins first, just keep pressing the square button. To feed 
the croc, give him one guard at a time and then pause to clear the area out a 
little before you give him another.

817 - Carmelita Climb: Get the mask off Carmelita before time runs out.

You need to climb up the left side of her first (her left...Sly's right) if you 
want to have enough time to finish the other side. Like any other climbing 
challenge, this requires quick feet and quick pressing of the O button. Not all 
that hard after some practice...

818 - Outback Treasure Hunt: Using your treasure map, follow the clues to find 
the hidden loot.

- Start upon the steps of the Guru's prison shack, from the miner's camp to the 
  treasure pack.

        - You remember where the Guru was held prisoner, right? At the end of 
          his cell are steps you must stand on.

- Escape toward freedom for 9 paces.

        - Walk south. Wow, that was hard to figure out.

- Make your way to the towering machine for 9 paces.

        - The machine is the crane, which can be easily spotted from where Sly 
          is at the moment.

- The smell of lemonade and the sounds of fighting draw you closer by 10 paces.

        - Move 10 paces east, because that's where the bar was, remember?

- Of the two trucks, take 14 paces toward the lesser.

        - I don't know about that, but one truck is southeast, so...go there?

- Now that you are closer to the lesser, walk 28 paces to become farther from 
  the greater.

        - Move directly south from here.

- Try to hide from the spinning giant by getting under him for 4 paces.

        - It's kind of a stretch, but you need to move northeast from here. Get 
          it, the spinning giant is the crane?

- Take 8 paces toward the small island in the quicksand.

        - If you look around you should see a small platform surrounded by the 
          green stuff (quicksand apparently) to the south.

819 - Castle Quick Climb: Get to the top of the castle under time pressure.

This may or may not be hard, depending on who you are. For some reason the 
camera angles really suck. Unlike other time pressure climbing challenges, Sly 
has time to fall into the water and still recover. Use the right analog stick 
whenever you can to maneuver the camera.

820 - Muggshot Goon Attack: Defeat 30 guards before taking down Muggshot.

Another basic 'beat up as many enemies as you can without dying' challenge. 
Attack Muggshot by flipping the switch while you defeat the enemies so you 
don't have to worry about that later. Leave him with one hit left. Defeat the 
guards before they get far from him--they come in pairs at most and can be 
handled easily that way, one at a time.

821 - Security Breach: Defend the fragile plane in the hangar from approaching 

Wow, I thought this was hard enough without the extra challenge. Now the plane 
has half the health it used to. Basically, if you have a really good eye and a 
talent for paying attention to both screens, this shouldn't be too hard. I 
can't give you much more advice, except to practice.

822 - Defend The Hangar: The Hangar can take limited damage. Keep it safe.

This challenge is really, really hard. I barely managed to beat it the first 
time with full health. The key is to move fast and have good aim when trying to 
connect your hook with the guards below. For the tanks, GET TO THEM FAST! 
Ignore all other guards unless they're all the way to the tank. The trick with 
it is to take them out quickly by rotating your helicopter in a circle. I found 
out that they come off much faster that way than just a straight pull.

823 - Precision Air Duel: Destroy only the tri-winged planes.

This isn't too hard, but it is pretty tedious. Probably the most difficult 
thing is not killing the other planes by accident. Towards the end they will 
start to swoop close to you in an attempt to crash. Don't let this happen. Try 
to stay out of the clouds to spot them easier.

824 - Wolf Rampage: Defeat the guards while avoiding serious damage to the 

Considering that the guards will drop health half the time after being killed, 
this challenge isn't very difficult at all. As long as you carefully aim his 
attacks when moving so he doesn't knock into a wall, you should have no problem 
with this challenge as a whole.

825 - One Woman Army: Carmelita must defeat 15 guards before defeating 

This will be hard if you stay in the street. Therefore, I suggest that you 
stick to the rooftops. The only attack he'll give up there is a bomb that will 
be detonated a few seconds after thrown. You have plenty of time to escape its 
blast radius, however. Meanwhile, the guards will sometimes come to Carmelita 
up there, or you can just shoot them from above to acquire the number needed.

826 - Going Out On A Wing: Defeat the Black Baron before time runs out.

Believe me, you have more time than you think you do. Still be careful when he 
is attacking and evade his punches at all costs--otherwise you'll die before 
the Black Baron can be defeated. When the guards come out, stand in front of 
the door and keep attacking them once to brush them of continuously. Grab the 
much-needed health when you can. And remember, when the Baron jumps up, you 
must do the same to avoid an attack.

827 - Holland Treasure Hunt: Using your treasure map, follow the clues to find 
the hidden loot.

- Upon the steaming lid to the sewers you start, the treasure is yours if you 
pace it out smart.

        - Near the hotel is a sewer lid with steam.

- It will take you 29 paces to cross the water without getting wet.

        - Duh, go across the bridge.

- Avoid the cheese that elevates your mind and body, take 10 paces away from 

        - Head in the southwest direction.

- Face the well and take 7 paces backwards.

        - Go south. Not hard...

- One windmill is alone and defenseless, take 9 paces toward it.

        - It's pretty far away, so just go to the east.

- Penelope pretended as she looked down from this high perch, take 18 paces 
toward it.

        - They're of course talking about her mansion.

- Gaze across and take 13 paces toward the home of the Cooper biplane.

        - Head east from where you are. It's hard to see it from here.

- This windmill is standing, but not by itself. Take 10 paces toward it to find 
the wealth.

        - You can see it from here. Go southeast.

828 - Big Air in China: Use Murray's ball move to reach all the waypoints 
without taking damage and before time expires.

The last jump is rather hard to achieve--you need to have kept all of your 
previous momentum in order to make it. Don't worry too much about the clock for 
this one. You should be able to beat this after some maneuvering.

829 - Sharpshooter: Keep Murray from taking significant damage from the 
attacking guards.

Remember, use the right analog to zoom in and out. Keep in mind that you CANNOT 
hit Murray during this process! Keep the camera zoomed in, but only partially 
to see everything still. And don't forget--once you shoot a guard, they'll be 
stunned, so you'll need to take care of them again.

830 - Treetop Tangle: Defeat Tsao without sustaining significant damage.

It figures they have to make this a challenge. You can only be hit ONCE! Twice 
it you're lucky. It quickly becomes annoying to listen to him talk about his 
superiority. When he comes up from beneath the trees, jump then! Jump again to 
avoid a direct hit. Then, jump where you landed and you should get a hit in. 
When Tsao's at half health he'll start to play dirty by jumping quickly to an 
area nearby. Don't go near him if you think you can't make it! That's about all 
the advice I can think off. Always remain cautious.

831 - Tsao Showdown: Defeat Tsao without sustaining significant damage.

This challenge isn't as hard, since you now have places to run. Actually, there 
is a nice clearing for you on the other side of the river, if you want to use 
it. Basically, do everything that you did when you first fought him, except be 
extra careful to evade his attacks. You may be hit once. Whittle away Tsao's 
health by getting an easy hit in when he spins his shield around.

832 - China Treasure Hunt: Using your treasure map, follow the clues to find 
the hidden loot.

- From the back doors of the van the quest begins. Hunt for the treasure among 
Tsao's sins.

        - ...Just start at the van.

- Retrace the yan's path for 13 paces.

        - Go southwest. I don't really know what the clue is supposed to mean.

- Climb toward the pagoda to contemplate your path, 9 paces for ying and 9 
paces for yang.

        - Go 18 paces west from where you are.

- Grow closer to General Tsao by taking 14 pace toward his visage.

        - Go north. Not hard to see where.

- You are pushed away from safety and home, again for 14 paces.

        - Move in the opposite direction of the Safe House.

- For 9 paces you travel under the cable and to the next arch.

        - Go northwest. See the arch they're talking about?

- Listen to the tears and take 7 paces toward the prison of Jing King.

        - You know where her prison was, right? Go north.

- A long final push of 24 paces will lead you down a hard lowly road.

        - There is no other place to go but east.

833 - Patch Grab: Lure Jake back to the anchor and get the patch before time 
runs out.

Eh, this isn't too hard. As long as you go in a somewhat succession he'll be 
able to hear each time that you hit a tree. Hurry though, and make sure that 
Jake doesn't spot you. everything should be fine if you do that.

834 - Stealth Challenge: Steal the peg leg without being discovered under time 

This isn't hard at all--in fact, if you have been following my guide, you only 
need to do what you did previously. I got this done with time to spare. Stand 
next to one of the guards and run away quickly so he'll turn around to check 
things out. Then, when he turns around again, sneak attack him. Repeat with the 
other guy and then steal the leg.

835 - Boat Bash: Defeat enemy boats under time pressure.

Remember, you need to ram the boat hard from a distance for the armor to come 
off. Really, this challenge isn't hard either. You don't even really need to 
aim your cannon that carefully. Just make sure to dodge the cannonballs that 
they fire back at you.

836 - Last Ship Sailing: Defeat 5 boats without sinking, no health pickups.

Yeah, I guess this can be pretty hard. I got this on my second try, though. Try 
to pick off one boat at a time instead of battling against two or three. Since 
there's no health pickups, you just need to be careful. Never show your broad 
side to the enemy unless they've just fired and you don't need to worry about 
cannonballs. Make sure the ENTIRE ship can be hit by ALL of your cannonballs to 
make your attack the most effective that they can be.

837 - Pirate Treasure Hunt: Using your treasure map, follow the clues to find 
the hidden loot.

- Center yourself tall on Mushroom Rock. By the Falls of Despair, your fate is 

        - To the northwest of the level is a huge waterfall. Next to it (up by 
          the bridge) is a rock that sorta looks like a mushroom.

- Off the rock do ye walk 7 paces, toward the place where seadogs sleep.

        - See the small tent? Yeah, that's where you go.

- Look toward the fearful flag, high in the sky and take ye 10 paces to your 

        - An enormous pirate flag can be seen in the horizon.

- Away from the lone boat and onto land walk ye 5 paces.

        - Walk southeast.

- Like a sea hag, avoid the burning heat and take ye 9 paces away.

        - Too easy. Move away from the fire that can be seen above.

- Skull Keep lies before you, take ye 5 paces toward the pirate's curse.

        - It's the thing with the flag. Go east.

- Walk toward the keel that was halved up for a roof for 4 paces.

        - I don't really know what the clue means, but walk northeast.

- If you are sure you want it, take ye a final 6 paces towards the Falls of 

        - Go northwest towards where you started.

838 - Beauty Versus The Beast: Defeat the giant beast before time runs out.

As long as you continuously press the button to fire your gun rapidly, this 
isn't a problem. Overall, Carmelita has health to spare, so you really don't 
need to worry about dying that way. When he throws the henchmen at you, just 
ignore them and keep firing while evading.

839 - Road Rage: Defeat at least 16 enemy cars, no energy collection required.

Here's a simple trick for this challenge: wait right where all the cars land 
after going on the ramp, then stay there and hit them as they race by. No 
movement is required, and they don't have time to take anything away from your 
health. Simple, no?

840 - Dr. M Dogfight: Defeat Dr. M and his flying creature under time pressure.

Just do the exact same thing that you did before. Press X to boost up to him 
and shoot like crazy. This way his rockets can't get you. Weave through the 
green bars while still shooting and you should make it.

841 - Ultimate Gauntlet: Make it through the Gauntlet of the Ancestors under 
time pressure, with no checkpoints.

Don't rush! You have plenty of time. Remember, you must examine each of his 
ancestor's bios before he can proceed. There's not too much advice I can give, 
except to be extra cautious and use lots of practice. I can it can be extremely 
frustrating to die at the very end or something, but eventually you'll get the 
hang of it and do everything with ease.

842 - Battle Against Time: Defeat Dr. M before time runs out.

You shouldn't really worry about the time factor, although you should never 
hesitate to attack him. At the same time though, you must be mindful of all the 
attacks that he throws out at you. It's very easy to die because of a little 
bit of carelessness. Don't let it happen to you. Other than that, just use the 
same strategy that I gave earlier on for this fight.

                               900 - Multiplayer

Basically all I'm going to do in this section is talk about each of the types 
of multiplayers that Sucker Punch gave us. Some are uh...better than others.

901 - Cops And Robbers

Description: Sly steals the loot and gets it to safe points. Carmelita needs to 
stop Sly.

Hmm, here's an interesting one. Instead of having two players doing equal tasks 
as a contest like the others, here two people must do to separate things. The 
person playing Sly must steal loot and bring it to certain checkpoints in order 
to score a point. The person playing Carmelita must stop and kill Sly to earn a 
point. Along the way you can find a few 'power-ups' like a megajump or a shield 
to protect your character. This multiplayer takes place in Venice.

902 - Hackathon: Hack into computers together!

Again, this one is unique, but in a different sense. Now Bentley and Penelope 
are working TOGETHER to hack a computer. Sometimes you will also see a star on 
the screen, signifying another power-up, such as a shield or double the ammo. 
Interestingly, apparently you can 'win' or 'lose' this challenge. Does anyone 
know what happens once you hack all of the code and 'complete' the mission? I 
wish I did...someone send me an e-mail if you figure it out.

903 - Biplane Duel: Sly and Carmelita battle it out in the skies!

Hmm. This can be somewhat boring at times, especially when you're trying to 
find your foe within the huge landscape. Here we see again the different types 
of power-ups you can find: lock-on projectiles, the occasional nuke, etc. As 
predicted, this multiplayer takes place in Holland. You can also crash your 
plane into the other person's to kill you both. Overall I don't see too much 
thrill in fighting in the sky when you can't see your opponent half the time.

904 - Galleon Duel: Avast! Sink the other ship before it sinks you!

Heh. As if we didn't get enough ship sinking in the game, now you can try it in 
the multiplayer too. This one is rather quick-paced, and those who are very 
inexperienced with ship-sinking will have trouble against someone who has. I 
didn't see any power-ups to speak of, so I can only assume you need to fight 
back pretty fast when challenging someone else. This multiplayer is located in 
the pirate episode, and you mainly use Sly and Bentley.

                            060 - Ultimate Thieving

061 - Pickpocket Objects

Bronze Watch (24)         Silver Watch (41)         Gold Watch (54)
Bronze Ring (27)          Silver Ring (50)          Gold Ring (70)
Bronze Pen (32)           Silver Pen (59)           Gold Pen (81)
Bronze Medal (39)         Silver Medal (64)         Gold Medal (94)
Small Nugget (51)         Medium Nugget (89)        Large Gold Bar (130)
Topaz (49)                Sapphire (91)             Ruby (132)
Small Necklace (52)       Medium Necklace (94)      Large Necklace (137)
Small Diamond (55)        Medium Diamond (101)      Large Diamond (147)

062 - Extra Thief Abilities

Name: Smoke Bomb
Character: Sly
Description: Obscure the vision of your enemies for a hasty getaway.
How to get: Pay 200 at ThiefNet
My review: A nice item in the beginning, but that's all it is. I can think of 
better, more effective things to use or do than this. And besides, not only 
does it last for a pretty short period, but it takes a good deal away from your 
meter. Still, if you find it useful, then by all means use it.
My rating: 4/10

Name: Combat Dodge
Character: Sly
Description: Sidestep enemies in combat.
How to get: Pay 400 at ThiefNet
My review: This is another one of those abilities where you either like it or 
you don't. I personally found no long-lasting use for it, but then again, I 
wasn't terribly good with using it. This ability can be pretty effective for a 
battle, although sometimes there's an object in your way, which renders this 
move useless for Sly.
My rating: 6/10

Name: Feral Pounce
Character: Sly
Description: Jump over vast distances.
How to get: Pay 1000 at ThiefNet
My review: A perfect upgrading move. It's a real good thing that it drains 
nothing from your meter. On top of the high boost, you can make Sly double jump 
again for an extra distance. You can also escape from enemies and lot faster. 
I definitely recommend using it.
My rating: 10/10

Name: Knockout Dive
Character: Sly
Description: Leap at enemies, leaving them stunned on the ground.
How to get: Pay 300 at ThiefNet
My review: This ability is one of those types where you either like it or you 
don't. I can see how it has its uses, but I believe that there are better ways 
and better methods to takes out your enemies than this one. Not bad to use in 
the beginning of the game, I think.
My rating: 3/10

Name: Shadow Power Level 2
Character: Sly
Description: Move without being seen.
How to get: Pay 1400 at ThiefNet
My review: This version is way better than Sly 2's. Not only can you run in 
this mode, but you can also attack enemies. If you remember in Sly 1, all you 
could do was walk around at most. As we all see, Sucker Punch has improved this 
ability by vast amounts over the series.
My rating: 10/10

Name: Thief Reflexes
Character: Sly
Description: Slow down time to a crawl.
How to get: Pay 1200 at ThiefNet
My review: This is one cool ability. It has no good use, except for the fact 
that you can see an enemy's attack coming. An added plus is that it drains away 
from the meter very slowly. Most importantly though, you can just go out and 
have lots of fun watching it.
My rating: 8/10

Name: Rocket Boots
Character: Sly
Description: Roll through the level...silently!
How to get: Pay 600 at ThiefNet
My review: The Stealth Slide's equivalent from Sly 2. I believe this ability is 
thoroughly average. You can use it if you like, but I personally just stuck to 
his normal running. Although I must admit, you can go pretty fast. Still, why 
waste your ability meter on something like this?
My rating: 5/10

Name: Paraglide
Character: Sly
Description: Fly through the air with this quick-deploy paraglider.
How to get: Pay 300 at ThiefNet (this is a mandatory ability in Episode 3)
My review: What can I say? You MUST buy it in order to complete the game, so it 
has to have some uses, right? And indeed it does. Perfect for a great variety 
of occasions, the paraglider and Sly will become inseparatable.
My rating: 10/10

Name: Spin Attack
Character: Sly
Description: Use your cane's full force to attack enemies in battle.
How to get: Buy all the upgrades at ThiefNet.
My review: Yeah, I definitely used this move a lot, especially with all of the 
pirate captain battles, for some reason. Press the triangle button three times 
(assuming that you've gotten it up to level 3) and Sly will spin around to do 
lots of extra damage. Pretty hand in tight situations.
My rating: 9/10

Name: Push Attack
Character: Sly
Description: Push your enemies away.
How to get: Buy all the upgrades at ThiefNet.
My review: I give it a 'meh' since I never used it nor needed to. Basically, 
there's no need to use elaborate attacks like this when you never need it. You 
can definitely go without this ability, but on the other hand, you might find 
it to be useful. I suppose it all depends on your tastes.
My rating: 7/10

Name: Jump Attack
Character: Sly
Description: Attack your enemies with a jump.
How to get: Buy all the upgrades at ThiefNet.
My review: See previous ability. I found that you either like it or you don't. 
Again, this is a little too elaborate for my tastes. Why not just stick with 
the simple whack of the cane? But, as I said before, use it by all means if you 
think this ability is handy for combat.
My rating: 7/10

Name: Alarm Clock
Character: Bentley
Description: Confuse your enemies with this distracting alarm clock.
How to get: Pay 200 at ThiefNet
My review: I don't think it's particularly handy, as there are better, more 
effective ways to avoid enemies, and it can even backfire on you. Still, since 
Bentley is the weakest character, this might help you out. It's a pretty nice 
ability in the beginning of the game, but then you find other things.
My rating: 7/10

Name: Adrenaline Burst
Character: Bentley
Description: Move like no turtle has moved before.
How to get: Pay 400 at ThiefNet
My review: This is the same as Sly's Rocket Boots, but unlike that ability, 
Bentley will still create noise while using it. It's nice for a fast getaway, 
but also drains your meter quickly. This is one of those abilities where you 
can either use it or not, depending on how you feel.
My rating: 4/10

Name: Health Extractor
Character: Bentley
Description: Capture guards and extract medicine from them.
How to get: Pay 600 at ThiefNet
My review: Yay, Bentley finally gets a decent ability. Unlike a lot of his 
other gadgets, this one has a remote detonation, so you can use it at will. A 
common problem with Bentley is that he tends to be pretty weak, so this move 
can help out a lot when playing as him.
My rating: 10/10

Name: Insanity Strike
Character: Bentley
Description: Make enemies attack each other with a wheelchair spin attack.
How to get: Pay 600 at ThiefNet
My review: I found this to be absolutely essential during some fights. A quick 
tap of the button, a hit to an enemy, and...presto! The enemy is now on your 
side. From there on after, the thing that you hit will now start attacking your
enemies for you. Very handy in tight situations, and besides, it's quick to use
during heavy combat.
My rating: 10/10

Name: Size Destabilizer
Character: Bentley
Description: Shrink guards by whacking them with your wheelchair.
How to get: Pay 800 at ThiefNet
My review: I see absolutely no point in this ability, save for the fact that it 
sort of 'looks cool.' Even after you shrink the enemies, they can still attack 
you--in the meantime, more show up, and you to waste more time killing off the 
first target. I don't advise using it at all.
My rating: 1/10

Name: Rage Bomb
Character: Bentley
Description: Confuse all enemies in the area into attacking each other.
How to get: Pay 1200 at ThiefNet
My review: This ability is an extension to the Insanity Strike move. Aim and 
toss a bomb that will detonate after a second or two and will the confuse any 
guards that it came in contact with. This move has its ups and downs: on the 
one hand, it's a plus that it can hit multiple enemies at once, but for the 
downside, you need to take the time to aim and wait for it to go off. Also, the 
enemies need to stay within the blast radius long enough. Usually, they don't 
like to stay in one place for too long, and consequently, you can only manage 
to hit one guard out of many, which is what Insanity Strike does anyways to the 
guards. I prefer Insanity Strike, although this is good as well.
My rating: 7/10

Name: Hover Pack
Character: Bentley
Description: Extend your jumps by hovering in the air. (this is a mandatory 
ability in Episode 3)
How to get: Pay 1200 at ThiefNet
My review: Yep, this is a pretty important ability for Bentley right here. And 
unlike the previous game, Bentley can go up to quadruple his normal jump. This 
makes him much more able on the field. He can reach places that he couldn't 
normally reach before. Getting around should be a breeze now.
My rating: 10/10

Name: Grapple-Cam
Character: Bentley
Description: A remote camera with amazing abilities. (this is a mandatory 
ability in Episode 4).
How to get: Pay 400 at ThiefNet
My review: Also a mandatory item. I suppose you COULD use it outside of the 
missions, but why would you want to do that? In all likelihood you won't use it 
for any other part of the game. Although it's great in taking out enemies, the 
camera angles are lousy and the controls can be frustrating.
My rating: 6/10

Name: Be The Ball
Character: Murray
Description: Roll around like a ball.
How to get: Automatic ability.
My review: Yeah, another one of those abilities you need in order to beat the 
game. Since Murray automatically comes with it, there's no need to worry about 
saving up for money. He can also easily smash enemies without worrying too 
much about them fighting back.
My rating: 10/10

Name: Berserker Charge
Character: Murray
Description: Scatter enemies with this powerful run.
How to get: Pay 300 at ThiefNet
My review: Unlike the other two characters' 'fast run' abilities, Murray's 
lasts for a shorter amount of time, and he can attack enemies this way. This 
has to be the worst way for Murray to attack. I don't recommend using it. It 
probably would've been better if Murray could instant KO them with this move, 
but since he doesn't, he's left vulernable to attacks ahead.
My rating: 3/10

Name: Juggernaut Throw
Character: Murray
Description: Thrown objects explode on impact.
How to get: Pay 400 at ThiefNet
Ny review: Since this move will be performed automatically, you don't need to 
worry about pressing L1, L2, or R2, or worry about your ability meter draining 
down. I'm not quite sure how much the exploding object makes of a difference, 
though. But since it damages nearby enemies, that makes it useful.
My rating: 8/10

Name: Guttural Roar
Character: Murray
Description: Terrify your foes.
How to get: Pay 600 at ThiefNet
My review: You can use this move both during combat and out of it. Basically, 
if you don't feel like fighting, then this move is for you. It does require 
some amount from the ability meter, though. Still, this move is very useful to 
you. Use it when Murray runs into trouble.
My rating: 10/10

Name: Fists Of Flame
Character: Murray
Description: Turn ordinary punches into fiery ones.
How to get: Pay 800 at ThiefNet
My review: Basically, this move is a one-hit KO type thing, similar to Sly's 
Lightning Strike move. It's kind of a waste though, especially since Murray 
usually creates instant KOs by himself with an ability. Still, this move can be 
useful at times during combat.
My rating: 9/10

Name: Temporal Lock
Character: Murray
Description: Freeze time around the guards...temporarily, at least.
How to get: Pay 1000 at ThiefNet
My review: If you need a fast getaway plan, then look no further than this move 
right here. I'm pretty sure that this ability freezes all of the enemies in the 
level, not just the ones nearby. You can use it about three times, but that's 
more than what you really need (during emergencies, anyways).
My rating: 10/10

Name: Raging Inferno Flop
Character: Murray
Description: Use while jumping to create a wall of flame on impact.
How to get: Pay 1200 at ThiefNet
My review: An extension to Murray's Diablo Fire Slam ability. Minus the fact 
that you can only use it a few times, this is the perfect ability. In a small 
instant, Murray can give KOs to multiple enemies. Helpful indeed, especially 
during tough combat situations, which Murray tends to run into.
My rating: 10/10

Name: Diablo Fire Slam
Character: Murray
Description: Use while carrying an enemy to create deadly firestorm.
How to get: Pay 1400 at ThiefNet
My review: It took me a minute or two to figure out how to use this. I suppose 
that it's a plus to hurt enemies around you when slamming a guard on the floor. 
You can also give an instant KO to whoever you're carrying, although I doubt 
I'd ever really use this move.
My rating: 7/10

063 - General Tips


Jumping - General                       - Make good use of the double jump move
                                        - Running before you jump to another 
                                          platform extends your distance
                                        - Always look for some sort of object 
                                          or net that will bounce you up

Jumping - Sly                           - Keep the paraglider handy when you're 
                                          able to receive it
                                        - If you're having a hard time moving 
                                          up, buy his Feral Pounce move

Jumping - Bentley                       - If you're having a hard time moving 
                                          up, buy his Hover Pack move

Jumping - Murray                        - If you're having a hard time moving 
                                          up, buy his Turnbuckle Launch move


Combat - General                        - Whack enemies over the building or a 
                                          high area to take care of them
                                        - Your enemy will quickly attack back 
                                          after you hit it, so dodge this move
                                        - It's always better to avoid fights

Combat - Sly                            - Use the surprise attack option for 
                                          guards whenever you can
                                        - Confuse one or two guards with Sly's 
                                          Insanity Strike move

Combat - Bentley                        - Since Bentley is so weak, his dart 
                                          sleeping gun works best to avoid them
                                        - Upgrade with his trigger bomb so you 
                                          can run to a safe distance

Combat - Murray                         - Use the surprise attack option for 
                                          guards whenever you can
                                        - Upgrade to Murray's Raging Inferno
                                          Flop to kill multiple enemies


Running Away - General                  - Run to the other side so they will
                                          usually lose you
                                        - Jump to any roof so that the bigger 
                                          guards will not be able to get you
                                        - If you avoid the larger guards' light 
                                          then they can't shoot with accuracy

Running Away - Sly                      - If you're on a building then a quick 
                                          paraglide will cause them to lose you
                                        - Make good use of Sly's Smoke Bomb 
                                          ability to run away
                                        - Climb up anything that has blue aura 
                                          around it--they can't get up there

Running Away - Bentley                  - Use Bentley's Adrenaline Burst move 
                                          for a fast getaway

Running Away - Murray                   - Never run away with Murray--in most 
                                          cases, it's safer to stay and fight


Avoiding Battle - General               - At all costs, do not make noise. Look 
                                          for any nearby guards before running
                                        - Be mindful of the larger guards and 
                                          their flashlights
                                        - Be at a safe distance to avoid being 
                                          spotted by the smaller guards

Avoiding Battle - Sly                   - Upgrade to his Silent Obliteration 
                                          ability as soon as possible
                                        - Buy his Stealth Slide to get around
                                          easier without being detected
                                        - Obtain the vault's Shadow Power move
                                          to avoid being seen

Avoiding Battle - Bentley               - Use his sleeping darts to knock any
                                          guards around out of commission
                                        - Obtain his Temperal Lock move so all
                                          of the guards will not move

Avoiding Battle - Murray                - Buy his Guttural Roar ability to make 
                                          the guards run away


Pickpocketing - General                 - Always be sure that the guard has a 
                                          vaulable item with the Binocucom
                                        - Some guards will turn around while 
                                          on patrol, so watch out for that
                                        - Occasionally you must distract guards 
                                          so they can move to reveal pockets
                                        - Be careful that no other guards can
                                          spot you while pickpocketing


                          070 - Codes And Unlockables

As far as I know, there is one code for Sly 3 and four unlockables. To view the 
videos, you must select the intro episode in the menu and look for the option 
to play the bonus clips.

Different Cooper Plane Skin: R1, R1, right, down, down, right

Goodbye My Sweet Part 1: Unlocked after you finish the prelude episode.

Goodbye My Sweet Part 2: Unlocked after you finish the last episode.

The Evolution of Sly Video: Unlocked after you have completed 80% of the game.

Dimitri's Video: Unlocked after you have completed 100% of the game.

                              080 - FAQS For Sly 3

This section is for various questions that have been asked to me, or ones that
I have thought of myself:

Q: I just found out that ______ from Sly 1/Sly 2 isn't in this game!! What!?!?

        A: Like clue bottles, for instance? Or hidden valuables throughout the 
level? Uh, deal with it?

Q: I think [a new thing added in Sly 3 not in the previous games] sucks/rocks!

        A: Yep. Don't care. Don't praise/rant about it to me.

Q: I have completed the game successfully, but it says I'm only a little over 
being halfway done according to my percentage. Any reason?

        A: Go into the episode menu. When a certain episode is selected, you 
have the option to complete certain (HARD) challenges.

Q: I think I've done all the challenges, but I still don't have 100%.

        A: Then you probably skipped something. As far as I know, there have 
been no glitches reported to indicate that there is a problem with percentage.

Q: What happens when you get 100%?

        A: See section 070.

Q: Are there any secrets or unlockables in Sly 3?

        A: See above answer.

Q: When I'm in China and I need to use the disguise, the guards keep shooting 
at me even though I'm wearing it! Why?

        A: That's probably because you're using the Venice disguise. There will 
be a new disguise available in that options menu specifically for China.

Q: In the fifth episode when I need to sneak onto the ship, how do I attack the 
guards without them spotting me?

        A: You'll need to use the sneak attack. Press triangle when behind a 
guard and then square. In addition, you'll need to buy Sly's ability called 
Silent Obliteration on ThiefNet.

Q: I can't access ThiefNet after I've beaten the game.

        A: Uh...go to a random episode and access it in the Safe House. You 
must also press the 'continue episode' button in the menu...

Q: I wanna sell stuff on ThiefNet, but I don't know how.

        A: You can't. Not in this game. It'll automatically be sold.

Q: Boy, this whole Grapple-Cam business is sure getting to me.

        A: Remember, be at a safe distance away from the person you want to 
follow you so that he/she won't destroy the camera. Also, it helps not to knock 
out the person you're leading.


        A: ...Practice. Ask a stupid question...

Q: Regarding the whole 3-D glasses thing...

        A: I have another section about that. Look there.

Q: The ending was so weird! Will there be another addition to the Sly series?

        A: This time I have no idea at all. The ending held a lot of closure, I 
thought. Not a clue. Time will tell though...and I hope Sucker Punch keeps 
going with it, the idea of being a thief is just so cool.

                               090 - Conclusions

091 - Final Review

Graphics: They pretty much remain unchanged from Sly 2. I noticed very little 
difference from the frame rates, either. Sometimes it would slow down for a 
certain spot, especially in China. I guess the 3-D aspect can be put in this 
category? Although I commend Sucker Punch for trying something different, I 
noticed no difference when using this mode and it was more annoying than it was 
fun. Nothing really popped out. I'm going to bump this game down a notch. 8/10

Sound: Woo! I can hear my instrument in the menu screen! A lot! Uh, anyway, I 
can tell yet again that detail was put into this category. You can hear things 
in the distance grow louder as you approach and vice versa when you walk away. 
I also really liked the difference between Sly sneaking around, Sly approaching 
a guard, and Sly stuck in a battle. 10/10

Gameplay: Blah. Since I'm a vet to the other Sly games, adding extra characters 
did not appeal to me much, especially since you don't make much use of them. 
For example: you only play the Panda King walking around and everything twice. 
And Dimitri is twice as well. Bentley did exactly what Penelope did in Sly 2. 
So really, we only see the Guru enough to make him worth it. I dunno, I just 
felt that it wasn't necessary, and because of so many extras we didn't get to 
play Sly and sneak around as much and all that like in the second one. Again I 
will lower the score here. 6.5/10

Story: A huge stretch, in my opinion. Clearly there was trouble shifting a 
transition between the Clockwerk Saga and Sly's mysterious family vault. None 
of it was as interlaced as Sly 2. Can you tell I loved Sly 2 a lot? Still, it's 
acceptable. Not what I was hoping for in Sucker Punch, but acceptable. Let's go 
with the word 'mediocre' for this. Yeah. 7/10

Replay Value: Yay! Here's where we see the one flaw of Sly 2 mended. Not only 
can you replay old missions, but you can try them in 3-D and take on some hard 
challenges to obtain 100%. You can also mess around with the multiplayer if you 
want, although it's not as in-depth as others. Still, there's a LOT more to do 
after you beat the game. Plus, it's still fun once you pick it up after not 
playing for awhile. 10/10

Overall: Bad news first--Sly 3 does have some downfalls. Instead of 8 episodes 
we were only given 6, making it much, much shorter. We can't play our lovable 
thief as much because of the needless (IMO) extra characters. And a lot of fun 
things from the first games are now gone, such as finding clue bottles. But you 
shouldn't give up on it just yet. Sucker Punch still incorporated a lot of 
interesting tasks and challenges for the best of thieves. But because of the 
serious shortness and lack of playing Sly much, I can't give it the high rating 
it should've gotten. However, I'm still definitely recommending the game for 
you to play, especially if you enjoyed the first and second one. 7.5/10

092 - Contact Info

sparksmf@yahoo.com is the only e-mail address that I'm going to use for this 
guide. Here are the things that I will accept:

        - Game help questions regarding this game that haven't been addressed
        - Problems/incorrect information within this guide
        - Alternative strategies with bosses ONLY
        - Anything else in general with Sly 3 that I may need to add

Versus the things that I won't accept:

        - Attachments
        - E-mail titles that are irrelevant to this guide
        - Flames/'your guide sucks' (well then let's see you write one!)
        - Asking if it's okay for my guide to be on another site (NO! NO!!!!!)

I'm assuming my readers will use good judgment, but I've also grown far too 
accustomed in the online world for listening to idiots. When/if you send me an 
e-mail, title it with something that I know is about this game. Note that I 
have written walkthroughs for the other Sly games, so be extra sure to include 
the '3' in there. And again, I will be more than happy to answer any questions, 
or hear about any problems or mistakes that this guide might have. If you ask 
me a question that's already in this walkthrough, however, I'll probably just 
delete your message.

093 - Credits:

Here is a list of people I would like to thank now that this guide is done:

 - gamefaqs.com/CJayC: Yay for providing a means to host this thing.
 - ign.com: See above? Thanks as well.
 - Patrick Fox: For the alternate boss strategy.
 - "mp": For the other boss strategy that was suggested.
 - "Hw3000": Thanks for the gadget list you gave me.
 - All of those people who told me stuff about the codes and such.
 - Benjamin Kabaker: For the tip about Dimitri fighting Dr. M.
 - Jake Olefsky: Thanks for informing me about the RC car challenge trick.
 - "RoboClank": For telling me what happens when you get 100%. Man that sucks.
 - Rick: 'Cause...uh...you're just awesome like that? Yeah...
 - Sucker Punch: Once again, thanks for making such a great game!

094 - Disclaimer/Legal Stuff

This guide has taken me forever to write. And considering my schedule, I'd be 
very unhappy if someone takes it without asking. If one of you readers out 
there see it in another place, notify me immediately. For now, the only sites 
that this walkthrough is located at are:

        - Gamefaqs.com
        - IGN.com

So if you see this in those places, that's okay. Otherwise, it hasn't been 
authorized for anywhere else. Thank you, and I hope this guide has helped.

All characters, names, etc, belong to their respective owners.