|Original Publish Date - March 07, 2006 |


           ____________
           \          //|    | \         / |
            \--------// |    |  |       |  |
                     |  |    |  |       |  |
                     |  |    |  |       |  |
             ________\  |    |  |_______|  |
            /        \\ |    \  /        \ |
           /  _______/ \|     \ \________/\
           |  |                         |  |
           |  |                         |  |
           |  |                         |  |
           \  /_______                  |  |
            \//       \                 \  |
             /_________\                 \ |



                          THE GAME
       

                         Version 0.3
               FAQ by Mark 'Eversio' Villaloboz

     
        -----------------------!!-------------------------
       | This FAQ and all Its contents is copyright (C) |
       | 2006 Mark Villaloboz and may not be redistri-  |
       | buted or copied in any form or way unless      |
       | without the owner's permission. This FAQ may   |
       | only be linked from http://www.gameFAQs.com    |
       -----------------------!!-------------------------


     
 
       ----------------Table of Contents-----------------
       |                                                |
       | I. Version History (VHIS01)                    |
       | II. Weapons Guide (WPGU01)                     |
       | III. Strategies / Tactics / Tips (STTT01)      |
       | IV. Walkthrough   (WLKT01)                     |
       |     A. Hour 1 - 6:00 AM - 7:00 AM (HRWL01)     |
       |         1. Storming the Ship                   |
       |         2. Ricin Wired to Blow                 |
       |     B. Hour 2 - 7:00 AM - 8:00 AM (HRWL02)     |
       |         3. Chase Found Out                     |
       |     C. Hour 3 - 8:00 AM - 9:00 AM (HRWL03)     |
       |         4. Following Daniels                   |
       |         5. Daniels Takedown                    |
       |     D. Hour 4 - 9:00 AM - 10:00 AM (HRWL04)    |
       |         6. Interrogating Daniels               |
       |         7. Sniper Search                       |
       |         8. Taking Out the Enemy                |
       |                                                |  
       |               to be continued                  |
       --------------------------------------------------






I. Version History (VHIS01)


	v0.1 - First version of this FAQ, weapons and first two hours.
               I know it's pretty bare, but I've seen people already
               with problems on the first mission, so I wanted to get
               it out as soon as possible.

        v0.2 - Few more weapons, few more missions...

        v0.3 - Added another hour, plus updated the formatting and
               table of contents. Everything is looking a lot better.



II. Weapons Guide (WPGU01)


        * Elite Pistol
   
             Range:       [X][X][X][ ][ ][ ]
             Accuracy:    [X][X][X][ ][ ][ ]
             Ammunition:  9 x 19mm Parabellum
             Capacity:    15 rounds
	

        * TAG-17 Pistol
          
             Range:       [X][X][X][ ][ ][ ]
             Accuracy:    [X][X][X][ ][ ][ ]
             Ammunition:  9 x 19mm Parabellum
             Capacity:    17 rounds

        
        * Hauser Model 10
             
             Range:       [X][X][X][X][ ][ ]
             Accuracy:    [X][ ][ ][ ][ ][ ]
             Ammunition:  9 x 19mm Parabellum
             Capacity:    42 rounds

        * RF Micro
 
             Range:       [X][X][X][X][ ][ ]
             Accuracy:    [X][ ][ ][ ][ ][ ]
             Ammunition:  9 x 19 Parabellum
             Capacity:    20 rounds

        
        * Gray MK5

             Range:       [X][X][ ][ ][ ][ ]
             Accuracy:    [X][X][ ][ ][ ][ ]
             Ammunition:  12ga shells
             Capacity:    8 rounds

        * Montana T34

             Range:       [X][X][ ][ ][ ][ ]
             Accuracy:    [X][X][ ][ ][ ][ ]
             Ammunition:  12ga shells
             Capacity:    10 rounds

        
        * M5K Deutsche
 
             Range:       [X][X][X][X][ ][ ]
             Accuracy:    [X][X][X][X][X][ ]
             Ammunition:  9 x 19 Parabellum
             Capacity:    30 rounds

        * AZ7 Soviet

             Range:       [X][X][X][X][X][ ]
             Accuracy:    [X][ ][ ][ ][ ][ ]
             Ammunition:  7.62 x 51mm NATO
             Capacity:    30 rounds

        * M4 Carbine

             Range:       [X][X][X][X][X][ ]
             Accuracy:    [X][X][X][X][X][ ]
             Ammunition:  5.56 x 45mm NATO
             Capacity:    30 rounds




III. Strategies / Tactics / Tips (STTT01)

         
              

                coming soon




IV. Walkthrough (WLKT01)



          So here's the walkthrough, probably what you came
          here just for. Just a little note about how I write
          the guides. I list each mission (58 total) by each hour
          (24, obviously). Within each mission is the objectives
          you must complete based off of your in game PDA. Additional
          objectives that are added within the mission are not
          listed, but appear as they appear in the game in the guide.

          So let's get to it, agent.


****** HRWL01  --------- Hour 1 (6:00 AM - 7:00 AM) ---------
                            

               ---------------- Mission 1 -------------------
               |            Storming the Ship               |
               |                                            |
               | [Board the ship and stop the detonation    |
               |  of the ricin cargo]                       |
               |  [ ] Board the Ship                        |
               |  [ ] Locate the ricin bomb                 |
               |  [ ] Defuse the ricin bomb                 |
               ----------------------------------------------

     - Board the Ship -
         
          Alright, here we go. You've seen and adored him
          on screen, and now it's your chance to play as
          Jack Bauer. Your first steps as Jack will be to
          lead your team onto the ship. Head straight ahead
          towards the yellow staircase up to the ship's deck
          and head to the yellow marker on the ground. Follow
          the on screen instructions, and try for a couple of 
          headshots. After the two tutorial baddies are dead,
          lead your team to the door around the corner and one
          of them will blow it open.

             [X] Board the Ship

     - Locate the ricin bomb -

          It'll be sometime before you actually reach the bomb,
          so now you have a chance to hone on your shooting skills.
          If you grabbed the TAG-17 pistol off the first terrorist,
          I would suggest using that so you can get some headshots
          and a better accuracy rating for the mission. For the first
          few rooms you'll encounter some basic terrorists with pistols
          and shotguns. Just use cover behind desks or whatever and fire
          off some headshots. About half way through these rooms,
          there will be one with a Gray MK5 and a body armor vest.

          While you're making your way through the ship, try and spare
          some terrorists. I know Jack Bauer is the man and all,
          but you'll have to restrain at least 2 enemies to get a 
          100% rating for this mission. To restrain an enemy, just
          aim for limbs or the torso and continue hitting the R2
          button to announce yourself. If you see an enemy with
          his hands up, he has surrendered, don't shoot. If you
          kill a surrendered terrorist, it will count against your
          rating.

          Anyways, enough of a sidebar, so when you make your way
          all the way through the ship you'll see a timer pop up
          for 04:00 minutes. This is more than enough time to reach
          the ricin bomb, so don't stress. Take your time outside
          and cover and shoot. When the enemies are all dead, you'll
          have to climb over the rubble on the right side of the
          screen. When you reach the other side, be careful,
          because you'll be ambushed on both sides of the doorway
          ahead of you. Just cover and take your time, these
          are the last enemies that stand between you and the bomb.
          Once everyone is dead, head through the door and to the
          left to locate the bomb. 

              [X] Locate the ricin bomb


         
               ---------------- Mission 2 -------------------
               |           Ricin Wired to Blow              |
               |                                            |
               | [Board the ship and stop the detonation    |
               |  of the ricin cargo]                       |
               |  [X] Board the Ship                        |
               |  [X] Locate the ricin bomb                 |
               |  [ ] Defuse the ricin bomb                 |
               ----------------------------------------------

      
     - Defuse the ricin bomb -

          Very simple mission, you just have to clear 3 waypoints
          in a Circuit Breaker type mini game. You'll have to
          defuse the bomb in less than 00:45 seconds and only
          use 9 connections to get a 100% rating. It's a lot
          easier than it sounds, just take a quick glance
          at the layout and where you need to go, then just
          start making your way around. The pattern is random,
          so I can't tell you the 'answer' because there is none.
          Seriously though, if you're having trouble here I don't
          know what to say. Play the mission over a few times if
          you can't get 100%, because the Circuit Breaker mini game
          will show up a lot more in the game.

              [X] Defuse the ricin bomb
            

          
****** HRWL02  --------- Hour 2 (7:00 AM - 8:00 AM) ---------
                            

               ---------------- Mission 3 -------------------
               |             Chase Found Out                |
               |                                            |
               | [Lock down the base and take out Carr      |
               |  and Tarket]                               |
               |  [ ] Destroy all 4 comms points            |
               |  [ ] Locate security room key card         |
               |  [ ] Trigger base lockdown                 |
               |  [ ] Take out Tarket                       |
               |  [ ] Take our Carr                         |
               ----------------------------------------------


    - Destroy all 4 comms points -

          First things first, we've gotta destroy these comms points.
          When you first start out, there's one straight ahead
          of you, mounted on the wall. Walk up to it, and hit
          SQUARE, and Chase will rip it off the wall. One down.

          Head down the hallway until you see 2 guards on your
          mini map. Take cover, then aim around the corner and
          take them both out quickly. If you don't, they'll
          trigger an alarm, which you really don't want. Also,
          you'll need at least 10 headshots to get a 100% rating,
          so you might as well get 2 of them out of the way right
          here. Grab the RF Micro from one of the terrorists,
          but save the ammo for later, keep using your pistol.
          The second comms point is in a room on your left down the
          hall. Halfway there.

          Continue down the hallway and in a room on the right
          you'll find some 9mm ammo and some adrenaline. There
          are two more bad guys around the corner. Enter the room
          ahead of you and the third comms point is at the other
          end. Just one more to go, isn't this easy?

          Continue out of the room, there will be two terrorists
          in the hallway up ahead, one with a shotgun. Continue
          down the weird Half-Lifesque hallway and up the ladder
          that is straight ahead in the big room. At the end of
          everything is a large room with huge computers. Be careful
          you're not spotted by the guard in the raised room,
          otherwise he'll trip an alarm. Sneak up close enough
          to get a headshot, then take care of the guard on the ground.
          Head upstairs and take out the last comms point.

              [X] Destroy all 4 comms points

     
     - Locate security room key card -

          Watch this. The security room key card is about 5 feet
          away from the last comms point, on the desk. See that,
          you just finished 2 objectives in 3 seconds.

              [X] Locate security room key card


     - Trigger base lockdown -

          Chase has had enough of this BS, it's time to lockdown
          the base. You have 05:00 minutes to reach the security
          room, which is about 04:00 more minutes than you need.
          Start back tracking, while sprinting, all the way back
          to around the second comms point. It's marked on your
          mini map in yellow, so you shouldn't have a problem
          getting lost. Once you reach the security room, use your
          key card by pressing SQUARE. Enter the room, and on the
          left side is the Lockdown button. Again, it is marked
          on your mini map. Hit it with the SQUARE button.

             [X] Trigger base lockdown

     
     - Use the elevator to reach the top floor - 

          New, quick objective added. The elevator is in the same
          room as the lockdown trigger. I've seen some posts on
          the GameFAQs board where people are asking the location
          of the elevator. Hit the call button with the SQUARE,
          then on the left side of the elevator is the 'Go Up'
          button.

             [X] Use the elevator to reach the top floor

     
     - Take out Tarket -

          Alright, now we get to take out some serious terrorists.
          That's why you got the game, right? Well let's get to it.
          Head out of the elevator and down the hall. A bad guy will
          run towards you with an AZ7 Soviet, make sure you kill him
          quickly so he doesn't use up all your precious ammo. In the
          storage room next to you is a health pack, if you're into
          that sort of thing.

          Now, you have two options here. Once you head down the 
          corridor, you'll see a Jeep. You can either take it and 
          mow down the enemies ahead, or just use your good ol' 
          fashioned legs if you want. If you do use the Jeep, make 
          sure you grab the AZ7 ammo. If you go out on foot, make 
          sure you use the RF Micro or the TAG, you don't want to 
          waste precious AZ7 ammo on the underlings.

          Now, around the corner up ahead is Tarket and a few very
          accurate guards. Cover behind one of the pillars and just
          take out each guard one by one using the AZ7 because of it's
          range. Once the guards are disposed of, run down towards Tarket,
          lock on with the auto aim, and it only takes a well placed
          headshot to take him down. Grab his M4 Carbine, but continue
          to use the AZ7 because the M4 will have pretty low ammo.
             
             [X] Take out Tarket

      - Take out Carr -

          Up ahead, on the right, is a little area with two guards.
          Take them out, because you'll need to come back to this
          area later, but you'll be under pressure with a timer.
          After that's done, continue all the way to the end of
          the corridor to reach Carr and his men. Use the same
          strategy as before on Tarket, but this time you only have
          02:00 minutes to kill Carr and get back to that area
          I was just talking about to escape. It should only take
          about 30 seconds to kill everyone, including Carr, just
          use the auto aim and 'flick' method. 

             [X] Take out Carr

      
      - Exit the Base -

          Once everyone is dead, you'll need to backtrack to the
          exit. There should be one new enemy behind you, if you
          drove the Jeep you should have no problem getting back
          to the exit. It's marked on your mini map, so you shouldn't
          get lost either. Just walk onto the yellow marker and you're
          out.

             [X] Exit the Base




****** HRWL03   --------- Hour 3 (8:00 AM - 9:00 AM) ---------
                            
          


                ---------------- Mission 4 -------------------
                |            Following Daniels               |
                |                                            |
                | [Locate Robert Daniels, he is the only     |
                |  lead]                                     |
                |  [ ] Get to Robert Daniels' house          |
                |  [ ] Chase after Robert Daniels            |
                ----------------------------------------------



      - Get to Robert Daniels' house -

          Ah, first driving mission. Kind of reminds you of Grand
          Theft Auto, doesn't it? Start out taking the immediate
          right then left. Take it easy driving to Daniels' house,
          because vehicle damage counts against your rating. The
          house is marked on the mini map in yellow, just follow
          the arrow. When you pull up, Jack will get on the phone.

             [X] Get to Robert Daniels' house


      - Chase after Robert Daniels -

          Daniels takes off while Jack is on the phone. You'll have to
          do a standard chase driving mission here. Just take it easy
          because Daniels is not the best driver, you'll have plenty of
          chances to catch up. When you reach the highway, Daniels will
          have a man start firing at you from the van with a automatic
          rifle. Keep your distance, and avoid other cars on the road
          as they'll be blown up by Daniels. Evnetually, you'll exit
          the freeway and Daniels will go into an underground parking
          garage.

             [X] Chase after Robert Daniels




                ---------------- Mission 5 -------------------
                |             Daniels Takedown               |
                |                                            |
                | [Locate Robert Daniels, he is the only     |
                |  lead]                                     |
                |  [ ] Search the building for Robert        |
                |      Daniels                               |
                |  [ ] Apprehend Daniels, he must be taken   |
                |      ALIVE                                 |
                ----------------------------------------------


      - Search the building for Robert Daniels -

          This is another lengthy shooting mission, so preserve your
          ammo and go for cover and headshots. You'll start out in
          the parking garage, around the corner from three enemies.
          Take cover and fire off three headshots, then Michelle will
          call with a map of the building. Start heading North towards
          the yellow arrow, only to find out a gate is in your way, and
          you have to ram it down with a car. Just grab any old car in
          the garage, and knock the gate down. Head up and into the next
          room where two enemies wait. 

          Up ahead you'll get split screen showing a guard with a radio.
          Take him out and grab the radio, now you'll be updated on what
          the guards are doing. Turns out, they're looking for the guy you
          just killed. Upstairs will be a little maze of walls, just cover
          and take out all the enemies in the area, it's not hard. Once
          they're all taken care of, head towards the yellow area and
          you'll reach a key card reader you'll have to hack with the 
          SEQUENCE ANALYZER.

          Once through, you'll meet up with three enemies in some large
          lobby. Take care of them, then watch the stairs as you head 
          towards it. Two enemies will come down with shotguns, then a 
          third will throw some furniture down the stairs at you. They
          shouldn't be hard to take down. At the top of the stairs is 
          two more guards, then a maze of cubicles with four enemies
          looking for you. You could do this Metal Gear style, but
          you may just find it easier to take them out.
 
          Up the stairs you'll find three terrorists in a construction
          area, a few more around the corner, and finally an enemy with
          hostage at gun point. Use some careful aiming, and fire a headshot.
          Be sure to walk up to the civilian and restrain them, it will
          count towards your rating. Be careful moving to the next area,
          these enemies will now have AZ7 Soviets that will tear through you.
          Take them out carefully, and nab the guns and ammo.

          You'll be fighting enemies with Soviets the rest of the way to
          Daniels, so just take your time and be sure to take cover. 
          There is plenty of health along the way, but that will factor
          against your rating. You'll eventually reach an elevator with
          another SEQUENCE ANALYZER minigame. Once you enter the elevator
          and start going up, you'll have completed your first objective.

             [X] Search the building for Robert Daniels


      - Apprehend Daniels, he must be taken ALIVE -

          Upstairs will be a bunch of bad guys with Soviets and Shotguns.
          Needless to say, take care of them with caution. I would
          suggest circling around the right side as you exit the elevator,
          to take some of the enemies by surprise. Head towards the
          yellow marker to reach Daniels' office. There will be a few guards
          outside his office and to the right and left of his desk.
          You can kill all of them, just leave Daniels (the one in the middle)
          alone. Once everyone else is taken care of, lock onto him with
          a PISTOL, NOT a RIFLE. You have to take him in alive, so once
          you have a lock on him, start hitting R2 to get him to surrender.
          You'll probably have to fire one or two shots into him, just
          do NOT aim for the head or neck.

             [X] Apprehend Daniels, he must be taken ALIVE





****** HRWL04  --------- Hour 4 (9:00 AM - 10:00 AM) ---------
                                 



                ---------------- Mission 6 -------------------
                |          Interrogating Daniels             |
                |                                            |
                | No specific objectives                     |
                ----------------------------------------------



          You'll have to extract information from Daniels. If you read
          the help, you should have a basic understanding of how 
          interrogations work. You need to get the subject's stress
          level into the light blue shaded area on the screen. Here is
          an outline on the button presses for this specific
          interrogation:

              1. Try and hit TRIANGLE at the stress level's highest
                 point to get an answer on the first try.

              2. If you did it right, the stress level should be
                 pretty low in the shaded blue area. Hit SQUARE when
                 the stress level is relatively high.

              3. Hit SQUARE again, as you should be at the same level.

              4. The shaded blue area gets smaller, just aim carefully
                 and use SQUARE again.

              5. Same shaded blue area, but try and get the stress level
                 as low in the area as possible. For the next answer, you'll
                 have to go way low to get into the shaded blue area.

              6. Now the shaded blue area is way at the bottom, use X at
                 the lowest peaks on the graph to get it down. You should
                 be able to comfortably do it in 3 questions.

              7. I'm guessing you hit the last answer near the top of the
                 shaded area, try and keep it as high as possible for this
                 answer. The shaded area will move way back up for the next
                 answer.

              8. The shaded area is back up there, you should be able to
                 reach it in 3 TRIANGLE presses.

              9. The shaded area stays put, but it's getting pretty small. 
                 Last question before you break him.

              10. Time to break him, should be pretty easy, you just have
                  to ask quickly.

          If you do it this way, it should only take 14 questions, which will
          get you a 100% rating.




               ---------------- Mission 7 -------------------
               |              Sniper Search                 |
               |                                            |
               | Help Jack save the Vice President by       |
               |   locating the snipers                     |
               ----------------------------------------------



       - Sniper-Scan Minigame -

          Pretty fun little game here. You have to find the location of
          9 snipers on the route of the motorcade. There's not much
          strategy to it, other than to only check people that have a
          clear shot of the road, and to always keep in mind people that
          may be snipers and to come back to them. I'll provide the locations
          here, but only use it if you're racking your brain trying to find
          that last sniper.

          * Far left building (Building 2)
               - Floor 7, only person
               - Floor 5, person on the right

          * Top most building (Building 1)
               - Roof, only person
               - Floor 3, person on the bottom right
               - Floor 2, person on the bottom right
          
          * Building directly below above building (Building 3)
               - Roof, only person
               - Floor 5, person on the top right
           
          * Far right building (Building 4)
               - Floor 6, person on the top left
            
          * Bottom most building (Building 5)
               - Floor 9, only person  

          

          That's it.



          
               ---------------- Mission 8 -------------------
               |           Taking Out the Enemy             |
               |                                            |
               | Help Jack save the Vice President by       |
               |   killing the snipers                      |
               ----------------------------------------------   


          Pretty standard sniping mission. If you've ever played
          Silent Scope, you should be fine here. The first two 
          snipers you should take out are located on the rooftops,
          one straight ahead as you start out, and one on the building
          to your left.
 
          Michelle will upload the potential sniper locations, be aware
          that not all of them are snipers, but you still have to 'identify'
          them by aiming your scope at each of the targets. Also, be
          careful not to miss the snipers. If you do, they'll take a lot
          more caution and a lot more cover, severely hurting your time
          rating.

          The Vice President's motorcade will be attacked, and you'll
          have to take out a few more snipers. Just take the time to line
          up an accurate shot, you should have sufficient time to get 100%
          rating even if you do slip up once or twice. Once you get the
          last sniper in the second set, Jack will say all the targets are
          neutralized.


                

                    - next version coming very soon -