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    FAQ/Walkthrough by Crazyreyn

    Version: 1.0 | Updated: 08/25/06 | Search Guide | Bookmark Guide

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                              --------------------------
                                2 4  :  T H E  G A M E
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                                   Sony PlayStation 2
                              FAQ/Walkthrough, Version 1.0
                               Last Updated - 25/08/2006
                        By Crazyreyn (crazyreyn_faqs@hotmail.com)
                Copyright (c)2006 Matthew Reynolds. All rights reserved. 
    
    *******************************************************************************
    
    +--------------+
    | Legal Notice |
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    The ONLY sites that may have this FAQ and all my other FAQs are the following..
    
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    You will find the latest versions here. If you want to host my FAQ then
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    +-----------------+
    | Contact Details |
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    If you see a fault of ANY kind or you want to contribute some data to me, then 
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    Or feel free to ask me any questions you wish, comment on this FAQ, ask if you
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               If you could, rate this FAQ so I can get some feedback.
    
                                     Thank You.
    
    
    ===============================================================================
                                   ----------------
                                     INTRODUCTION
                                   ----------------
    ===============================================================================
    
    Hello and welcome to the 24: The Game FAQ/Walkthrough. This guide will provide
    you with a full walkthrough for all the game's missions, the controls, the
    unlockables and the overall story of the game for those who wish to know it
    without picking up the game. I hope it helps out somewhat.
    
    24 is the greatest show on TV (IMO, but its true fools!) and obviously a game
    of the series has caught many peoples interest. Set between Seasons 2 and 3,
    it provides some insight to what happened to the characters of the series
    in the three years between the two seasons. It's a pretty good game, although
    it's dogged by horrid aiming and control issues and general low difficulty
    throughout. As said it's still an enjoyable game and one that fans of the
    series must pick up!
    
    - Reyn
    
    
    ===============================================================================
                                 ---------------------
                                   TABLE OF CONTENTS
                                 ---------------------
    ===============================================================================
    
    1. Version History
    2. Game Overview
      2.01. Story
      2.02. Game Modes and Controls
    3. Walkthrough
      3.01. Missions 1-10
      3.02. Missions 11-20
      3.03. Missions 21-30
      3.04. Missions 31-40
      3.05. Missions 41-50
      3.06. Missions 51-58
    4. Bonus Unlockables
    5. FAQ's
    6. Conclusion and Special Thanks
    
    Searching -
    Simply copy and paste the section you want to go to into the Find box (to open
    it, press CTRL+F). Now press enter twice and you will be taken to your selected
    section.
    
    
    ===============================================================================
                                ----------------------
                                  1. VERSION HISTORY
                                ----------------------
    ===============================================================================
    
    +--------------------------+
    | Version 1.0 - 25/08/2006 |
    +--------------------------+
    
    The first version of the FAQ, everything is complete!
    
    
    ===============================================================================
                                 --------------------
                                   2. GAME OVERVIEW
                                 --------------------
    ===============================================================================
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     2.01. Story
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    This is the story of 24: The Game. Note that this is lifted directly from the
    manual and so is not my own words. If you want the complete story, then check
    the relevant section toward the end of the guide.
    
    --
    
    The following takes place six months before the end of season two, and two and
    a half years before the beginning of season three of 24.
    
    President David Palmer is slowly recovering from a failed assassination
    attempt on his life. While incapacitated, his Vice President, James Prescott,
    is serving as the Acting President until Palmer is well enough to resume
    control.
    
    The story begins shortly before 06:00am. Following an anonymous tip off, a
    Counter Terrorist Unit (CTU) team, lead by Jack Bauer, arrives at the Port of
    Los Angeles to investigate suspicions that a container vessel harboured
    in the docks is carrying a shipment of deadly bio-toxins.
    
    The team awaits the order to advance...
    
    The seconds tick by...
    
    What happens next sets in motion a chain of events, ensuring that this day goes
    down in history as one of the most frantic 24 hours in the lives of everyone
    involved...
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     2.02. Game Modes and Controls
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    This section explains and gives you controls for the main modes of the game.
    Some modes, such as the Sniper part and the Minigun Chopper missions aren't
    included. However the action, driving, sequence breaker etc ones are.
    
    ---------------
    Action Missions
    ---------------
    
    Left Analog Stick   -  Move Character
    Right Analog Stick  -  Move Camera
    D-Pad               -  Up / Down (Equipment), Left / Right (Weapons)
    X                   -  Sprint
    Square              -  Melee / Takedown
    Circle              -  Clamber
    Triangle            -  Stealth Mode
    L1                  -  Aim
    L2                  -  Center camera behind character
    L3                  -  N/A
    R1                  -  Fire
    R2                  -  Action (ie. talk)
    R3                  -  Reload
    SELECT              -  Objectives
    START               -  PDA / Pause
    
    Action mode is the main part of the game. You play as either Jack, Tony, Chase
    and a few other characters following the yellow markers on the map and
    completing the various objectives. You can also enter stealth mode by pressing
    Triangle, and if you get behind an enemy you can silently kill them using
    Square (Takedown).
    
    
    ----------------
    Driving Missions 
    ----------------
    
    Left Analog Stick   -  Steer Vehicle
    Right Analog Stick  -  Up - Accelerate, Back - Brake / Reverse
    X                   -  Accelerate
    Square              -  Brake
    Circle              -  Handbreak Turn
    Triangle            -  View Change
    L1                  -  Look Behind
    L2                  -  Map
    R1                  -  Handbreak Turn
    START               -  Pause
    
    Standard driving controls apply here, and you have to usually go to the yellow
    marker on the map, or follow vehicles. You may also have other vehicles chasing
    you in some missions. Certain missions allow you to get out and use other
    vehicles, handy for when you've damaged them too much.
    
    
    ----------------------
    Interrogation Missions
    ----------------------
    
    This is essentially a timing minigame where you have to break the suspect into
    giving you information. You need to focus on the Stress Graph in the bottom
    corner. His level will fluctuate up and down constantly, and you have to
    keep it within the blue bar in order to extract information. You can make it
    shift up by pressing Triangle, down by pressing X or Square to keep it at about
    the same area. Each time you do it successfully the green meter to the right
    of the graph will fill up, needing ten times all together to pass. On the
    ninth, you'll have to break him by pressing Circle in the stress zone.
    
    
    ------------------------
    Circuit Breaker Minigame
    ------------------------
    
    You'll get this either as the mission itself or in a mission. You have to link
    yourself up to the yellow cubes by creating paths between other cubes. Each
    path is represented by either the X, Circle, Triangle or Circle buttons. For
    bigger maps you can also move around the circuit by using the left analog 
    stick. Also note that on the start and yellow cubes you have time to plan
    your route, however on other cubes you only have a certain amount of time
    before you must choose a path, otherwise you fail.
    
    As each circuit is randomised no concrete walkthrough can be given; just
    remember that on the start and yellow cubes quickly plan a route - look at
    all the paths shown and look for ones that cannot possibly link up to the
    next yellow cube ie. any dead ends.
    
    
    --------------------------
    Sequence Analyser Minigame
    --------------------------
    
    This occurs during several missions in the game. You have to reorder the
    letter order until you get the right code. This is random so no concrete
    answer can be given, but just to get the first letter (move each letter one by
    one to the far left) until you get that, then the second one etc until they
    are all done. Chances are you'll most of the letters as you are rearranging for
    the first few anyway.
    
    
    ===============================================================================
                                 ------------------
                                   3. WALKTHROUGH
                                 ------------------
    ===============================================================================
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     3.01. Missions 1-10
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    -----------------------------
    Mission 1 - Storming the Ship
    -----------------------------
    
        + Enemies Killed - 25 (50%)
        + Head Shots - 5 (30%)
        + Accuracy - 75% (10%)
        + Enemies Restrained - 2 (10%)
        - Team-mates Killed - 0
        - Surrendered Enemies Shot - 1
        - Incapacitated Enemies Shot - 0
        - Health Used - 0
    
    Head up the stairs and on to the ship, and head up more stairs and on to the
    yellow marker around the corner. Press the X button here to press against the
    wall. Read the instructions on the screen, basically telling you how to aim
    toward enemies. Press L1 to do so, and flick the right analog stick to change
    enemy you aim at. Once the instructions are done with, fire at each enemy to
    take them down. Move away from the wall to stop pressing against it, search
    their bodies for more 9mm ammo then head around the corner to the yellow marker
    by the door way.
    
    Head down the stairs with your team mates and wait for them to blow the door
    open (stand back). There are a few enemies in here, so run in and hide behind
    the first bench and shoot out when they reload. Also, shout R2 to 'announce' -
    this makes them surrender and put their hands up. Chances are an enemy will do
    this regardless of you asking them to, mainly for training purposes. Either
    way if an enemy does surrender, run over and around behind them and press X
    to restrain them. You automatically get their ammo too. Search the other bodies
    and head through the door to the right.
    
    Head through the two rooms, and hide behind the table in the third where there
    enemies are at the far side. Take them out; a good tip is to reload while you
    are hiding against the enemy gunfire. Get their ammo by searching the bodies
    after and proceed down the corridor that follows. Enter the room on the left
    to find some Body Armour and Shotgun Shells. Head back out and into the room
    at the end of the corridor. Head through this room, where two enemies await in
    the one following. Again, use the table as soon as you enter as cover and get
    the ammo from their bodies afterward.
    
    Head through the doorway, down the stairs and wait for your team mates to blow
    this door open. Run in, up the steps in front of you and take out the enemy
    on this platform and hide behind the grey panel on the left to guard against
    the enemy fire from the people in this room. Take them all out. Collect their
    ammo, head around to the far end where the doorway is at the corner. Two 
    enemies will pop out just before you head down the stairs here. Go down into
    the engine room. An enemy will run out ahead so take him out, around the corner
    where a few more enemies will run across. Just aim and shoot at them as soon
    as they appear so they don't get the chance to shoot at you; if you fancy it,
    shoot the yellow canisters to blow the suckers up!
    
    Head round and down the stairs, straight on and right around the engines. An
    enemy will run out a head. Dispose of him, round the corner and stand facing
    the doorway at the opposite end. Three enemies will gradually run out; shoot
    them each before they can do any harm to you. Check the map to ensure no more
    come out, then go through the doorway to outside. At around this time a four
    minute countdown will begin (real time) but you'll have enough time to finish
    the mission, so don't panic. Outside the screen will split, showing an enemy
    surrounded by explosive canisters. Got any idea what you should do here? Shoot
    the canisters to take him out, then run over to the left and hide and dispose
    of the remaining shooters above.
    
    Follow your team mates and clamber over the objects just below where the
    right set of shooters where. Collect their ammo and drop down the other side;
    around five or six enemies are here, some by the door and others to the left
    side. Remember that you'll need to have your camera aimed toward them to lock
    on (one of the games annoying tendencies) and once they are disposed of, head
    through the door after it's been blown. After the mini-cutscene, head over
    and up the green stairs on the far end of the room and stand at the yellow
    marker next to the ricin bomb to finish.
    
    90%+ Tips - This shouldn't be too hard to meet seeming as Accuracy only counts
                as a tenth of the overall grade. Just ensure that you kill every
                enemy you come across, try and fit in a few headshots (I tend to 
                do this with the first five enemies to get it out of the way)
                and to Announce in every room you come across to try and get 
                enemies to surrender.
    
    
    -------------------------------
    Mission 2 - Ricin Wired to Blow
    -------------------------------
    
        - Time - 00:45
        - Connections Used - 9
    
    This mission uses the Circuit-Breaker mini-game. Basically, you have to link
    yourself up to the yellow cubes by creating paths between other cubes. Each
    path is represented by either the X, Circle, Triangle or Circle buttons. For
    bigger maps you can also move around the circuit by using the left analog 
    stick. Also note that on the start and yellow cubes you have time to plan
    your route, however on other cubes you only have a certain amount of time
    before you must choose a path, otherwise you fail.
    
    As each circuit is randomised no concrete walkthrough can be given; just
    remember that on the start and yellow cubes quickly plan a route - look at
    all the paths shown and look for ones that cannot possibly link up to the
    next yellow cube ie. any dead ends.
    
    90%+ Tips - Just try and do this as fast as you can and do any planning of
                routes quickly.
    
    
    ---------------------------
    Mission 3 - Chase Found Out
    ---------------------------
    
        + Enemies Killed - 30 (50%)
        + Head Shots - 10 (40%)
        + Accuracy - 75% (10%)
        - Health Used - 0
        - Alarms Triggered - 0
        - Surrendered Enemies Shot - 0
        - Incapacitated Enemies Shot - 0
    
    Turn around and take out the first Comms Point by the door, then proceed
    down the corridor through the doorway. Two enemies stand at the end of the
    next corridor to the left; pop round and quickly take them out before either
    one of them runs toward your position and activates the alarm opposite the
    door way here. Search their bodies for RC Micro ammo, and check out the
    toilets at the end for a Health Pack on the sink.
    
    Head down the corridor and enter the room on the right for 9mm ammo; ignore
    the locked room on the left for now and head in to the next room on the left
    that you can enter, where the second Comms Point is located. Proceed down the
    corridor; before the last bend is a room on the right where you can find some
    more 9mm ammo and Adrenaline. Round the corner are two guards either
    side of the door way. Quickly run out and kill them before they make for an
    alarm. Enter the next room, where the third Comms point is located at the end
    by the doorway (there is also a Health Point here, but you really shouldn't
    have to use this). An enemy walks down the following corridor, so jump out
    the doorway and cap his ass. Walk down and although it prompts you that
    you can explode the gas canisters, don't; just wait until the next enemy walks
    around the corner (check the map) and take him out. Head right first for
    Body Armour in the room here, then head back and the left down to the
    courtyard at the far end.
    
    Outside in the courtyard run to the opposite side and climb the ladder (press
    Square). Head round the walkway and down the corridor, then enter stealth mode
    before entering the next area (press Triangle). The aim is the make it
    across the room, up the stairs and into the Control Room without being spotted.
    It's actually quite tough; use the panels and various boxes to get across
    and then quickly take him out up the stairs before you are spotted. In the
    Control Room is the fourth and final Comms Point and a Key Card. A five minute
    timer also initiates. Head all the way back now to that first corridor where
    the locked door was - follow the yellow marker on the map if you forgot where
    that was. Note that there are enemies in the courtyard and in that panel room
    (where the third Comms Panel and Health Point was).
    
    After heading through the locked door go through the left section and use the
    panel on the wall to start a Lock Down. Use the Health Point on the wall if
    you need to, then head up the elevator in the corner of the room. Get out,
    round the corner and take out the enemy that is running down the ramp. Enter
    the right room and get the health pack, and proceed up the ramp. Ahead is a
    Jeep that you can get into (sweet!) so do so by pressing Triangle and continue
    up the path. Round the corner enemies appear; I highly recommend that you stop,
    get out and shoot these buggers before proceeding, mainly for health reasons
    plus you'll need to take out as many enemies as you can do get that 90%+ grade.
    Collect the Soviet ammo they leave, and also enter the circular room on the
    left for another enemy before getting back in to the Jeep.
    
    Head round the corner where the path ramps down; get out at the inside corner
    away from the explosive canisters, where Tarket and his croonies are waiting
    for you at the bottom. Stand behind one of the side wall columns as cover
    and take them out. Tarket might take a little longer to kill, but he is still
    easy enough. Once everyone is dead, get back in the Jeep and proceed onward
    (the room on the right has nothing) and get out at the side area where a ramp
    labeled EXIT is. Two enemies are here; kill them. The room opposite has
    two enemies, and in the control room some Body Armour and Adrenaline. Return
    to the Jeep and drive down the ramp, and take out the three enemies in the
    side area with the crates. Drive up to the next round corner area and again,
    wipe out any enemies here and the two in the circular room off to the side.
    
    Head round the corner where at the bottom of the final ramp are a group of
    enemies, and Carr. Like with Tarket, hide round one of the side wall columns
    and gradually shoot all the enemies. Don't take too long remember, as you have
    a 2 minute timer over your head now. Once Carr is dead, you can either run
    down and grab the Health in one of the end rooms (although this is pretty
    pointless) so just Jeep it back to the EXIT ramp midway through this section,
    where you can exit the base. Note that this only opens if you've killed both
    Tarket and Carr; if you happened to miss Tarket out by driving straight past
    him to Carr and starting the timer, you probably won't have enough time to
    kill Tarket and finish.
    
    90%+ Tips - Be hasty in taking down enemies early on so they cannot trigger
                any alarms; one alarm equals a 5% decrease in your grade so you
                shouldn't try and get any set off. Don't use any health, either.
                With headshots, just try and do as many as you can throughout and
                in the second half of the level with the Jeep, kill all the enemies
                you come across to ensure that you meet the 'Enemies Killed'
                demand.
    
    
    -----------------------------
    Mission 4 - Following Daniels
    -----------------------------
    
        - Driven Vehicle Damage - $650
        - Pedestrians Panicked - 2
    
    Your first driving mission, excited? Controls are of standard driving game
    fare, X to accelerate and Square to brake (or you can use the right analog
    stick for both of these) plus L1 to look behind you and L2 to show the map.
    Anyway, follow the yellow marker to Daniels' house which is fairly easy (turn
    right, left and follow the road around until you get close enough and enter
    the yellow marker). When you get there, Daniels gets out and drives away in
    a big red van. Follow him reasonably close at all times. When you get on the
    Freeway however get back a bit as he can shoot you. Rather hilariously, he
    blows up other cars around you instead ( asit looks kinda random). After the
    freeway still keep a bit of distance, but you'll soon come to an end.
    
    90%+ Tips - As long as you don't constantly drive on the pathements scaring
                pedestrians and completely total the car, you should pass this
                easily.
    
    
    ----------------------------
    Mission 5 - Daniels Takedown
    ----------------------------
    
        + Accuracy - 75% (40%)
        + Enemies Killed - 40 (30%)
        + Civilians Restrained - 1 (10%)
        + Enemies Restrained - 5 (10%)
        + Head Shots - 5 (10%)
        - Health Used - 0
        - Civilians Killed - 0
        - Surrendered Enemies Shot - 2
        - Incapacitated Enemies Shot - 0
    
    Wait until the van stops and everyone gets out, then take all three enemies
    down. Head in to the side room for a Health Pack, then enter a parked car and
    ram it through the gates at the end of the car park to progress. Get out and
    kill the enemy in the doorway ahead, and make your way round and go through it.
    An enemy is hiding behind the boxes ahead. Head through the double doors, and
    again, and take out the enemy on the far right of this room - search his
    body for an enemy radio, allowing you to listen in to the enemy conversations
    (they are transmitted to you automatically). Head through the doorway and
    kill the enemy in the corridor, then progress down it. A Health Point is at the
    very end here, then enter the door just before it and head up the stairwell
    to the First Floor.
    
    On the first floor enter the room opposite for a Health Pack, and listen in
    to the guards conversation. Either wait until they come around by this room
    and take them down silently (enter stealth mode, then walk behind and press
    Square to break the neck with a satisfying crunch) or just rambo their asses.
    There are various other guards in this area too; either silently go around them
    and take them out with the aid of the map, or just run and gun. Either way is
    effective here. The corner area has Adrenaline on the desk, and proceed to
    the end doorway (where the yellow marker is) and press Square to hack in using
    the Sequence Analyser minigame. Here you have to reorder the letter order
    until you get the right code. The code is shown above, so just rearrange
    the letters until it matches. Easy.
    
    Once you've opened the door, three enemies are located over the end right.
    Take them all out, and another two will come down the stairs further one.
    Raid the corpses for a Shotgun. Head up the stairs where three more enemies are
    located. Proceed through the doorway ahead now to an office area; a cutscene
    between the enemies shows that they will begin sweeping this area in search
    of your location. Watch the map to follow their location, and take each one
    out; if you get spotted then they will all come to you, but if you use one
    of the cubicles to guard yourself then these guys shouldn't be too hard to
    overcome. Head to the stairwell in the far right corner to head up to the
    third floor.
    
    There will be one enemy that runs in front of you, and two in the more open
    area on the left. Dispose of them all and raid the bodies for ammo. Head back
    to the doorway of the stairwell and down the corridor next to it. Take out the
    enemy here and enter the right room for a Soviet plus ammo. Back out and 
    continue, where an enemy is ahead and two on the other side. A civilian is
    here also; try and Announce and restrain if you can, otherwise she'll run
    away. Follow her and if you did let her get away an enemy will hold her
    hostage. Take a steady aim and headshot the enemy to release her. Announce
    and restrain her. There is Adrenaline and a Health Point on the right wall
    here. Continue going and left to the next set of stairs (yellow
    marker if you are lost) and kill the enemies on the stairs here. 
    
    There are enemies either side of the desk and one behind. Two more come in
    from the next doorway. Proceed to the next office area, around the corner
    where at the far end three enemies come out at once, guns blazing. Take them
    down. Turn left to see a doorway - go through where in this first room is
    a health pack on the shelf, and in the following database room is another
    enemy. Go round to the other end where two enemies are in front of the desk
    and another two round the right corner. Head over to the lift in the
    far right corner and use the the Sequence Analyser minigame. This is random now
    so no concrete answer can be given, but just to get the first letter (move
    each letter one by one to the far left) until you get that, then the second
    one etc until they are all done. Chances are you'll most of the letters as you
    are rearranging for the first few anyway.
    
    Once you have access to the lift, use it and get out at the above floor. Head
    right and around the corridor; an enemy will be facing away from you so
    silently take him down. Enter the left room just before here for a Health Pack,
    and through to the next room where four enemies are hiding behind boxes.
    Around the corner, and then left are two more enemies to be taken care of. Head
    to where they were and three more enemies are in the left area, two of which
    hiding behind the desks. Finally, head in to the corner office; the screen
    will split to show Daniels. There are two other enemies in here either side
    of him, so take them out then aim at Daniels, keep Announcing with R2 and move
    around to next to him where he will surrender, ending the mission. Phew!
    
    90%+ Tips - First of all, be sure to search every room and area to take out
                all the enemies you come across and try and count five headshots
                as you go - do the first five enemies as headshots to take this off
                your mind (heh). There is only one civilian in this level and she
                should be easy to spot - when there are no other enemies around her
                just Announce at her and restrain. Enemies Restrained is harder;
                the best thing to do is every group of enemies you come across is
                to start off by Announcing and firing at their bodies (not their
                heads) and chances are after a few rounds they'll surrounder, no
                doubt because they are injured. Then just restrain. Finally,
                accuracy is a big percentage of the grade so try and take care with
                your shots.
    
    
    ---------------------------------
    Mission 6 - Interrogating Daniels---------------------------------
    
        - Questions Used - 14
        - Extreme High or Low Stress - 0
        - Breaking Stage Misses - 0
    
    This is essentially a timing minigame where you have to break the suspect into
    giving you information. You need to focus on the Stress Graph in the bottom
    corner. His level will fluctuate up and down constantly, and you have to
    keep it within the blue bar in order to extract information. You can make it
    shift up by pressing Triangle, down by pressing X or Square to keep it at about
    the same area. Each time you do it successfully the green meter to the right
    of the graph will fill up, needing ten times all together to pass. On the
    ninth, you'll have to break him by pressing Circle in the stress zone.
    
    To start with, at the highest point press Triangle to raise the stress in to
    the zone. Keep maintaining here for a while, until it drops, then lower with
    X, and finish off with going up when the zone does. You just got to time it
    correctly each time. Note that it'll start escalating or dropping if you don't
    do any actions fast enough, so try and do them reasonably quickly.
    
    90%+ Tips - Don't miss any of them and be sure to hit the Breaking stage the
                first time. Act quickly as well so the graph doesn't reach the
                extreme top or bottom, which will lower your score. Practice helps
                here, sadly it just is a bit of a pain when you have long
                scenes in-between each one.
    
    
    -------------------------
    Mission 7 - Sniper Search
    -------------------------
    
        + Targets Found - 9 (100%)
        - Time - 1:40
    
    Here you have to search all the floors of the buildings around the route
    in order to find the sniper locations. Select the building and using R2 to go
    down each floor, select each red target and scan it using X until it's
    certified. They are found in the following areas -
    
    Building Map -
    
                    +--+
                  1 |  | 
                    | |
                    +-+
    
            +---+ +---+ +---+
            | 2 | | 3 | | 4 |
            +---+ +---+ +---+
                  +---+
                  | 5 |
                  +---+
    
        Building 1 - Roof
                     Third Floor (Lowest Target)
                     Second Floor (Lowest Target)
        Building 2 - Seventh Floor
                     Fifth Floor (Upper Target)
        Building 3 - Roof
                     Fifth Floor (Upper Right Target)
        Building 4 - Sixth Floor (Upper Left Target)
        Building 5 - Ninth Floor
    
    Just search each of those locations and you'll be done in no time. Even if you
    don't manage to get them all, you'll pass this mission anyway.
    
    90%+ Tips - Just follow the locations above and you'll get 100% no problem.
    
    
    --------------------------------
    Mission 8 - Taking Out The Enemy
    --------------------------------
    
        + Accuracy - 90% (75%)
        + Head Shots - 5 (15%)
        + Enemies Killed - 11 (10%)
        - Civilians Killed - 10
        - Time - 2:40
    
    Resident of the various arcade sniper games, here you have to pan around the
    office buildings and take out the target snipers. Use the left analog stick
    to zoom, right to pan around. First pan left and take out the one on the
    roof, and the other targets will be highlighted by the yellow arrows. Just
    quickly look at each one and take them out. Note that a few are civilians
    and you'll be told if they are, so just quickly pan away to the next target.
    After the initial batch, pan down and watch the motorcade as it gets attacked.
    Shoot the guy that comes out of the van, and you'll get a second lot of 
    target snipers. Clear this lot and you are done.
    
    90%+ Tips - The big thing here is accuracy. Thankfully as they are all pretty
                much stationary targets this should be pretty high if you
                don't miss more than a couple of times. Count the first five
                enemies as headshots so you know you've done them, and also take
                out the man that comes out of the van. You'll get enough time to
                do this mission successfully as long as you don't take ages
                searching, but as the arrows show their exact positions, this
                shouldn't be a problem.
    
    
    -------------------------------
    Mission 9 - PDA Data Discovered
    -------------------------------
    
        - Time - 2:00
        - Incorrect Data Matches - 0
        - Number Swaps Made - 35
    
    The first part is decrypting the hard drive. You either press X for Blue 
    Squares of Circle for Red Squares as the data is highlighted. If a grey
    square is highlighted then just ignore it. It'll speed up later on so just
    try and focus, and if you are unsure or are hesitant then just leave it as
    it'll come around again eventually anyway.
    
    The second part is the Sequence Analyser minigame. Here you have to reorder the
    letter order until you get the right code. This is random so no concrete
    answer can be given, but just to get the first letter (move each letter one by
    one to the far left) until you get that, then the second one etc until they
    are all done. Chances are you'll most of the letters as you are rearranging for
    the first few anyway.
    
    90%+ Tips - Ensure that you get none of the first stage wrong, even if it means
                missing a few for later as the time can be made up for the second
                stage. Try and get the first letter and work your way down so you
                have a clear order established.
    
    
    ---------------------------
    Mission 10 - Ho Shin's Shop
    ---------------------------
    
        - Time - 3:00
        - Civilians Killed - 0
        - Property Damaged - $500
    
    Walk in to the liquor store and go to the counter at the far end and start
    a conversation with the clerk. Pick the following options -
    
    1 - "Look, I know he's been in this shop several times in the last two weeks."
    2 - "Okay, tell me who else can help me?"
    3 - "Is Mr. Shin the owner?"
    4 - "I need to know where Mr. Shin is - It is very important, a man's life is
         at stake!"
    5 - "Let me into the back room - I need to talk to Mr. Shin right now!"
    
    The clerk will scan the door to the left so you can enter. Head left and
    through to the box room, to find no one there. Head back to the shop. Now
    as soon as you enter RUN straight on where you'll see him run into the door
    on the right. Follow him into the back alley; he'll run right around the 
    bins (you'll have to do the same, no going left), round the corner and
    across the car park. If you make a beeline straight for the next alley he is
    going for, then you should be able to catch him by now. Note that if you
    are too far behind in the car park the car that pulls out will probably kill
    you. As long as you begin running as soon as you enter the shop and don't
    trip over those bins, you'll catch him earlier on. Otherwise he is real
    pain to catch up with, and he'll end up getting away (which is worth doing 
    once might I add, as *SPOILERS* he'll get hit by a lorry and fly across the
    road!)
    
    90%+ Tips - Answer the questions quickly, go to the back room and catch him
                by the time you reach the car park. This way civilian life and
                damage isn't really possible.
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     3.02. Missions 11-20
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    --------------------------------------
    Mission 11 - To Lee Jin Yu's Apartment
    --------------------------------------
    
        - Time - 2:00
        - Driven Vehicle Damage - $500
        - Pedestrians Panicked - 0
    
    Get in the car on your left, take a right and keep driving along this road.
    Turn right when the pointer is on your right, and again on to the bridge
    where the yellow marker will show its self as a beam of light on the road
    ahead. Get there to finish. If you get lost, use the L2 map.
    
    90%+ Tips - This is really easy to pass. As long as you don't total the car,
                drive right around the other side of the city or aim at every
                pedestrian you'll pass.
    
    
    -----------------------------------
    Mission 12 - Tony's Unexpected Find
    -----------------------------------
    
        + Enemies Restrained - 5 (35%)
        + Civilians Restrained - (40%)
        + Enemies Killed - 7 (15%)
        + Accuracy - 80% (10%)
        - Civilians Killed - 0
        - Surrendered Enemies Shot - 0
        - Incapacitated Enemies Shot - 0
        - Health Used - 0
    
    Head up the stairs ahead and get out your pistol. There are two people taking
    on the floor here, so Announce them and they'll start shooting. Shoot them
    in the chest until they either die or surrender. Go down the corridor and
    arrest any civilians you come across. Go up the stairs to the next floor.
    Again a few civilians will be up here, ripe for arresting. An enemy is in the
    open area ahead - remember to announce your presence so he can be possibly
    arrested. Continue down the corridor in to the construction area, where
    after going through the side area the wooden planks are blasted open with
    a shotgun. Dispose of the thug and grab the Adrenaline on the toilet through
    the room left. Continue down the corridor where an enemy waits on the stair
    well. Head up two floors - an enemy awaits you midway up.
    
    Now on Floor 5, continue through where a gang of enemies are in the open area
    you come to. Avoid the civilians and wipe them out, and make any arrests you
    need to. Carry on to the next stair well, where you'll get to the Sixth Floor.
    Two enemies are at the top of this stair well, with another round the corner
    and another down the corridor left; there is nothing down here so just proceed
    on to department 625. The door is open, so turn right in to the apartment
    and hide behind the short wall. Lee Jin Yu is distinguishable by the yellow
    arrow, so ensure you don't shoot him (one of the three enemies may take him
    hostage so aim and head shot him). Once all there are dead, the mission ends.
    
    90%+ Tips - Announce your presence EVERY time you come across someone, whether
                civilian or foe. Civilians are easy to arrest although they might
                run off, but enemies tend to shy away from surrendering and tend to 
                just fight instead. Announce and cap them a few times in the chest
                and hopefully that should change their minds. Accuracy doesn't
                count as a lot here as compared to other missions, but 10% could
                make a big difference so try and be as spot on as you can with your
                shooting.
    
    
    -----------------------------------
    Mission 13 - Bringing in Lee Jin Yu
    -----------------------------------
    
        - Driven Vehicle Damage - $2500
        - Pedestrians Panicked - 3
    
    Turn right and left to enter the tunnel entrance of the freeway. On exiting,
    go up the right ramp. As you may have guessed by the split screen action
    scenes you are being followed. Take the first right turning and follow the
    road around to the exit tunnel taking you to the financial district. Now
    follow the yellow marker to CTU. About the cars that chase you, just ignore
    them pretty much as they shouldn't hinder you a lot. If they get close try
    and drive close to other cars on the road, as their Driver style AI will
    cause them to just blindly smash in to them.
    
    90% Tips - As long as the car doesn't explode, you'll pretty much pass. Also
               take your time in the financial district and remain on the road to 
               avoid getting lesser points for the latter 'Pedestrians Panicked'
               category.
    
    
    --------------------------------------
    Mission 14 - Stopping the Metro Attack
    --------------------------------------
    
        + Accuracy - 80% (35%)
        + Enemies Killed - 4 (25%)
        + Civilians Warned - 10 (10%)
        + Head Shots - 1 (10%)
        + Enemies Restrained - 2 (10%)
        + Civilians Restrained - 5 (10%)
        - Civilians Killed  - 0
        - Team-mates Killed - 0
        - Surrendered Enemies Shot - 0
        - Incapacitated Enemies Shot - 0
        - Health Used - 0
        - Property Damage - $500
    
    In this first area, just keep Announcing and restrain all the panicking
    civilians around you. There should be a fair few here; if you don't fancy
    getting a higher score though, then just ignore this. Head down the
    stairs where on the next level a group of enemies are at the top of the
    stairs over on the right, an enemy on the left by the pillar and a few
    civilians between. Announce then take them out, making as many arrests as
    possible. Head down the steps on the right, round the corner, up the steps
    where three enemies wait ahead. Take them out and head down the steps, right,
    down the steps where Eddie Cain will be spotted on the far side. Ignore him
    for now and concentrate on the enemies here on the platform and between
    the tracks. Once they are taken down, drop down on to the tracks and over to
    the other side.
    
    A subway train will be running through here every 30 or so seconds, so head
    down the tunnel (following the yellow arrow) and using the niches in the
    sides to avoid the train if it comes down. A few niches down on the left
    is a door, so head through (chances are an enemy will be waiting by it). Two
    more enemies are in the following corridor, then kick down the door at the end
    to finish the mission.
    
    90%+ Tips - Quite tough due to the amount of criteria. Ensure that you announce
                and restrain all the civilians in the first area and all those
                that follow, and to announce before tackling any enemies you come
                across. Be very accurate and fit in a headshot somewhere, too.
    
    
    ---------------
    Mission 15 - M3
    ---------------
    
        + Head Shots - 5 (35%)
        + Accuracy - 80% (35%)
        + Enemies Killed - 25 (30%)
        - Civilians Killed  - 0
        - Health Used - 0
        - Surrendered Enemies Shot - 0
        - Incapacitated Enemies Shot - 0
    
    You have new commands when you press R2 now - Hold it down where you can tell
    Kim to Follow or Wait, as well as the standard Announce command. Head down
    the corridor to the end, and use the device on the door to the Holding Cells.
    This is the standard Circuit Breaker mini-game, with only one gold star to
    find. Enter the room where two guards are talking at the far end; take them
    down. Head out the other doors where an enemy will appear, guns blazing. Head
    round the end and turn right, taking out the guard ahead. Now turn left at
    the end to enter the main CTU area, where two guards are too the right and
    two to the left. Get their ammo from the bodies and head up the small steps
    left and through the double doors.
    
    An enemy is straight right, chances are he'll have a hostage. Aim carefully
    and headshot him to free the CTU worker. Head round the corner and run in to
    the right room to take down the terrorist before he shoots any civilians that
    might wonder in. There is another enemy in the corridor back outside; take
    him out then re-enter the room and go through to the next. Enemies are found
    directly below, one in the room opposite and another in the area at the far
    end right. Head in to the corridor after, where there is a health point in the
    toilets if you need it. Another enemy is in this corridor before the stair
    well. Head down, where an enemy will be waiting.
    
    Now on the first floor, run through this corridor to the open area at the end.
    There are four enemies patrolling in here, and you can see their approximate
    locations on the map. Take them down one by one, although when you shoot
    the first few the others will come running anyway. Just shoot them as you
    see them so you can't get hit. Through the door at the other end and kill the
    enemy right before he slaughters the innocent CTU worker wondering the halls.
    Up the small set of stairs at the end and through the door in to the large
    room, where an enemy is hiding behind the engine ahead and about four more
    are dotted around. Tell Kim to wait at the door and hunt them all down before
    progressing through the door in the corner. Head round the corner and cap
    the enemy standing by the room M3. Stand in the yellow halo with Kim with you
    to finish.
    
    90%+ Tips - Kill all the enemies you come across and get in a few headshots,
                plus a spice of accuracy will get you this one fairly easily (well
                compared to most others). Note that if an enemy kills a CTU worker
                that doesn't go against your record, so just fight the urge to 
                kill innocents to avoid the minus points.
    
    
    -----------------------------
    Mission 16 - Kim Goes Back In
    -----------------------------
    
        + Enemies Stunned - 5 (100%)
        - Times Discovered - 0
        - Health Used - 0
    
    Collect the PDA, Stun Gun and Health Pack from the desk in front of the door
    and head outside. Enter Stealth Mode (triangle) and remain like so for the
    duration of the mission. Ignore the guards around the corner and head through
    to the room opposite, through here to the next room and use the Circuit
    Breaker on the double doors in the corner. After two waypoints it'll open.
    An enemy faces away from you, so stand close next to him and use the Stun Gun
    to knock him out. Collect the ammo from him and press and hold Square to grab
    his body and drag him back in to the room before the enemy nearby walks down
    here and spots it. When he walks past the door silently pop out and stun him
    as well. Collect his M5K Deutsch, however stick to the Stun Gun.
    
    Head up the stairwell to the third floor. Once there, hide behind the grate of
    boxes so the guard that comes round cannot see you. Wait until he gets close
    enough, stops and turns around before stunning him. Head round the corner
    to find the Control Room doors are locked up; proceed just a little onward
    to the area under construction. There are guards just beyond but don't
    confront them; instead drop down the right, across to the far wall and
    clamber up the platform to the air vent opening (Square to enter). You'll have
    to traverse through the air vent (Metal Gear!?) so go full speed apart from
    when the screen splits to show the enemy locations; here just go through
    slower (about midway between the dead zone and pressing fully up on the 
    analog stick should do it) through each of these sections.
    
    At the other end exit the vent and down the ramp. There are two enemies in
    this room, one of which will talk away from you between the data banks. You
    can either try and stun them both in quick succession to avoid the alarm,
    or sneaking straight past them. Either way, just straight from the ramp
    across to the ramp across the room, and enter the vent there. Again, you'll
    have to go slow past the enemy. Exit this vent and enter the room on the right
    silently, and take out the enemy by the desk. Head in to the following
    corridor and round the corners to a straight with a room on the right.
    Dart in there as two guards are gonna come round the corner, and wait a while
    for one of them to walk past. Silently jump out and zap him, and do the same
    with the other when his back is turned. Ensure that no enemies know of your
    presence before progressing.
    
    Through the door at the end is the Bull Pen; head left and enter Tony's
    Office and grab the Data Room Key Card off the desk. Exit and turn around,
    DO NOT go downstairs but instead head around the outside and to the Data Room.
    Use the Key Card you just picked up to finish the level.
    
    90%+ Tips - As long as you stun more than five enemies and only get spotted
                once you'll get the 90% required. There are two tough areas where
                you'll most likely get spotted - between the two air vents and
                the corridor before the bull pen. Just take your time, stay out of
                sight and follow the directions above and you should pass.
    
    
    ------------------------
    Mission 17 - To The Roof
    ------------------------
    
        + Head Shots - 5 (40%)
        + Enemies Killed - 18 (30%)
        + Accuracy - 80% (30%)
        - Surrendered Enemies Shot - 0
        - Incapacitated Enemies Shot - 0
        - Health Used - 0
    
    Collect the Radio from the enemy corpse and after the S-Section two enemies
    will come running down the corridor. Dispose. You'll now have the choice of
    going either straight on or right. Going straight on allows you to collect
    a Health Pack, the other is somewhat quicker and has a few less enemies to
    contend with. Either way will take you to the corner stair well however.
    
    Straight on -
    Head onward (the left room has nothing) and in to the room straight ahead where
    an enemy hides behind the seating and another will enter soon after through
    the door at the end. Go through the said door and collect the Health Pack
    before leaving. Right, and take down the terrorist as he pops round the corner
    trying to take out the CTU worker. Head round the corner where the room M3
    is - go through the next two rooms where there'll be an enemy in each, and
    kick down the double doors at the end to end up at the stairwell.
    
    Right -
    An enemy is round the corner, then run down to the door at the end of the 
    corridor to reach the large area. A few enemies will be shown scouting the
    room so just approach them and kill them before they get the chance to fire
    back. Strike the double doors at the end to come out at the corner stairwell.
    
    At the corner stairwell, head up to the third floor. Head down the corridor;
    the toilets on the left now has some Adrenaline, and continue to the
    construction area beyond that you quickly went through as Kim. This time the
    enemies will shoot at you, so take them all down (two on the left, one in the
    far opposite corner). Go through the door in the corner where you'll come to
    the Armory. The code you'll need to enter is 710538. Inside grab all the
    weapons and ammo on the walls and shelves, as well as the Health Pack on the
    seating. You'll have 2 minutes to get to the roof, so run back through the
    construction area to the stair well - note that an enemy will come out of
    the toilets as well as two just before the stair well.
    
    Out on the Roof, dispose of all the enemies that appear as soon as you get
    there. Use cover if needed. Quickly grab any ammo from the bodies if you want,
    but you should have enough, and the chopper will arrive. Be sure to have the
    M80 Assault Rifle equipped.
    
    
                                                 H 
    
                               +--+ +--+ +--+           +--
                        LZ     |  | |  | |  |          E|
                               +--+ +--+ +--+           +--
                                           B
                               +--+ +--+ +--+
                               |  | |  | |  |
                               +--+ +--+ +--+
                                           A
    
    Here is a map of the roof; E shows where you came in, LZ is the Landing Zone
    where the Helicopter will land at and B is where you should position Jack at
    most times. Note that when the Copter first comes go to position B as it'll
    defend you as it fires, but'll then mostly hover around where H is, so use the
    wall as cover at position A. When the Copter stops firing, aim and fire just 
    under 20 rounds before hiding again to avoid the Copter. Reload while you wait.
    It'll move near to point E, then back left again and land at LZ - the Landing
    Zone. Run up and take out the three enemies that come before they get a chance
    to fire, then retreat to point B as the Copter flies around again. Repeat.
    Note that sometimes as the Copter flies near point E, you might get hit so just
    walk around the wall a bit more, and also it doesn't lock on at all times so
    you might have to do it manually. Once you've taken all the health down,
    the mission is over!
    
    90%+ Tips - This isn't too hard compared to most missions; just ensure that
                you kill all the enemies you come across, manage a few headshots
                and be mostly accurate. Of course the Helicopter battle might
                make your accuracy as well as your health suffer, but try and
                abstain from using health and use the tactics described above and
                you should pass this one.
    
    
    -----------------------------
    Mission 18 - Chase Undercover
    -----------------------------
    
        - Driven Vehicle Damage - $3500
        - Pedestrians Panicked - 3
    
    Follow the road and get on to the Freeway on the right. Cop cars will now
    start trying to ram you with the Driver AI; when they drive in front, then
    will try and serve in your path so just slow down as they turn and drive
    around them. Drive right when you get the chance and follow the road straight
    through to Korea Town. Now you'll have to loose the police - you have a
    'Pursued' meter. The only way I've found to lose them is just to drive on
    a long road until they blow themselves up and/or just lose you. It takes a
    awhile but it works. Don't get cornered by them either, as you'll get an
    'Apprehended' gauge that if filled you'll lose. When you've lost them head
    back to the yellow maker to finish.
    
    90%+ Tips - Don't drive around on the paths too much, and try not to destroy
                the car, but it's quite tough due to the police cars constantly
                ramming you throughout. Just avoid them as best you can by  
                swerving between other vehicles so they blow themselves up quicker.
    
    
    -------------------
    Mission 19 - Reboot
    -------------------
    
        - Time - 4:00
        - Bad Nodes Found - 0
        - Incorrect Data Matches - 0
    
    The first part is repairing the hard drive. Press X for Blue squares, Circle 
    for Red Squares or Triangle for Green as the data is highlighted. If a grey
    square is highlighted then just ignore it. It'll speed up later on so just
    try and focus, and if you are unsure or are hesitant then just leave it as
    it'll come around again eventually anyway.
    
    The second part are several passwords that you are told to enter. They are -
    3720092 and 8915568.
    
    The third part is Network Scan, where you have to connect the CTU computer
    network to the outside world. You are given a set amount of time to check
    the route, and then you have to go through with it without hitting any bad
    nodes along the way, otherwise you'll have to start over again. A map for
    the route can be found here -
    
    http://db.gamefaqs.com/console/ps2/file/24_the_game_reboot.png
    
    The route goes as follows - Up, Up, Left, Up, Up, Right, Right, Down, Right x5.
    
    90%+ Tips - Do all of it as fast as possible; ensure no errors in the first
                section and take your time more here than the second parts, where
                you know exactly what codes to put in and what route you should
                take.
    
    
    --------------------------
    Mission 20 - To The Agency
    --------------------------
    
        - Time - 1:40
        - Driven Vehicle Damage - $5
        - Pedestrians Panicked - 0
    
    Check the map, establish a quick route and drive there. There are no obstacles
    in your path at all, just get there within 2 minutes and listen to the
    conversation between Jack and Madson along the way.
    
    90%+ Tips - Drive quickly, don't hit anything and don't drive on the paths.
                Dead easy to pass.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     3.03. Missions 21-30
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    -------------------------------
    Mission 21 - Through the Agency
    -------------------------------
    
        - Time - 11:00
        - civilians Killed - 0
        - Alarms Triggered - 0
        - Times Discovered - 0
        - Property Damage - $500
    
    Walk through the doors and to the yellow halo, pressing R2 to begin talking to
    the receptionist. Pick the following lines -
    
    1 - "Yes, I'm with that tour".
    2 - "Since I'm already late can I please just have my pass?"
    3 - "Mr. Linnel. Do you have my first name down as well?"
    4 - "Yes, Mr. Linnel"
    5 - "Here's my handgun"
    
    Now you have a pass, head right through the doors and the security checker to
    a tour party. This is your way of sneaking in to the agency building. Join the
    party and keep up with them, ensuring that the 'Following' gauge at the bottom
    of the screen never depletes fully. You'll stop in a hall shortly after. Run
    over to the lockers behind you (check the star on the map) and when Madsen
    stops talking, you can enter the code to get in. It's 892591. You'll get a
    security pass. Rejoin the group and set off again. You'll head upstairs and
    to the balcony above the hall you stopped in before.
    
    When you stop, make sure the guard by the door you just passed walks off and
    enter the room. Turn right and round to the computer, holding Square there
    to enter details. Once that's done, quickly exit and rejoin the group. Ignore
    the security guard, he stands outside for a while before actually entering so
    as long as you don't take ages, you should be clear in more than enough time.
    The group will set off again, up stairs and round a corner stopping once more.
    Now go round the next corner and in stealth mode, take down the guard. Drag
    his body round the chairs and in to the yellow halo quickly before the camera
    turns around. If you take too long and the camera exposes you for long enough
    its game over.
    
    Once you have done away with the guard, rejoin the group and follow it to the
    cafeteria, concluding the somewhat rubbish tour. Anyway head onward to the
    security desk, where your details will go through and you can continue to the
    stairwell that takes you to the floor above. Here guards patrol around but
    as long as they don't see you breaking in to any rooms then you won't be
    stopped. First lets get the Sat-Link Cable. Follow the left most nearest
    arrow on the map to the room. Make sure no guards are around and break in using
    the Circuit Breaker minigame; as explained keep moving so you don't set off the
    heat sensors. Collect the Sat-Link Cable and exit the way you came in.
    
    Now to get the software. Head to the other yellow arrow on the map; one of the
    doors is constantly guarded so just head around to the other side of the room
    and break in again using Circuit Breaker. Again this room is heat sensitive;
    quickly run in to the centre and use the computer and run to the opposite
    edge to avoid the sensors being tripped and exit the room. Now head to the
    yellow arrow, but the door is locked to the stair well so break in to the
    door next to it and go through the room quickly to avoid more sensors. Head
    up the stair well, kick the door down to the room and stand by the satellite
    dish. Enter the following codes when instructed - 
    
    436900
    793113
    053209
    678023
    458291
    
    Once you've entered the codes, you are done with this mission!
    
    90%+ Tips - As long as you do the last area without being spotted and do the
                entire thing without taking ages, you should pass this no problem.
    
    
    ---------------------------
    Mission 22 - Jack is Chased
    ---------------------------
    
        - Driven Vehicle Damage - $3500
        - Pedestrians Panicked - 3
    
    There are three cars ahead of you - take the sports car on the left and
    turn around, left and on to the freeway. Cars follow you, just ignore them
    for now as best you can. Follow the freeway until you can turn right so
    do so, then take the lower path and you'll come to Korea Town. You'll get
    a pursued meter; the sports car helps get away but you might have to wait until
    the pursuers explode before you can actually get rid of the gauge completely.
    Note that you can get out of the car if you need to change. Get to the
    safe house (yellow marker) without that gauge to pass.
    
    90%+ Tips - Avoid driving on the pathements although if you get rammed so much
                it really isn't your fault. You can get up to one car exploded
                before even damage is high enough to be taken off the score,
                so this shouldn't be too tough to pass.
    
    
    ----------------------------
    Mission 23 - Madsen Attacked
    ----------------------------
    
        + Head Shots - 5 (40%)
        + Enemies Killed - 20 (40%)
        + Accuracy - 80% (20%)
        - Surrendered Enemies Shot - 0
        - Incapacitated Enemies Shot - 0
        - Health Used - 0
    
    Head up the walkway and up the ladder to the water tower. Note that if you
    slide down, you cannot get back up due to a glitch; if this occurs then just
    restart the mission. Up there is a Sniper Rifle, so move around a little more
    and begin aiming and shooting the enemies. Madsen's men are usually on the left
    side and wear green camouflage; naturally avoid shooting these guys can
    concentrate on the others. Use the explosive canisters dotted around too.
    A truck will soon come with more men on it, and soon after an impenitible
    truck will arrive and you'll be told to head inside.
    
    Head off the tower and round the walkway back in to the main building, where
    you can get the M5K Deutsch and ammo from a box. Keep shooting all the enemies
    that surge in. Some might also come up the left ramp so keep an eye out there
    too. Don't head down but just stay up here and keep shooting until you finish
    the mission.
    
    90%+ Tips - As long as you get the head shots and kill pretty much all the
                enemies, your accuracy should be high enough to carry you over
                anyway to get above 90%.
    
    
    -------------------------------------------
    Mission 24 - Chase Infiltrates the Tech Lab
    -------------------------------------------
    
        - Alarms Triggered - 0
        - Times Discovered - 0
        - Civilians Killed - 0
        - Health Used - 0
    
    Walk up to the desk and wait for the exciting conversation to end. Stand in
    the yellow halo when it appears, and when the receptionist heads in to the back
    run around the desk and get the keycard before the camera spots you. Use it on
    the door along the same wall and head through. As prompted, security guards 
    will bother you but office workers won't. One pops out of the nearest door 
    straight away so hide to the side of the watercooler to avoid being spotted.
    Enter stealth mode and when he is walking away, run down and in to that room.
    Go straight through to the door opposite quickly, go right and around the
    corners. A guard is ahead so enter the box room on the left until he passes
    by. Continue down the corridor; the guard on the left won't turn around, so
    just head through the double doors to the outside courtyard. Head to the doors
    on the other side (where the yellow marker is).
    
    You can see a person in the room through the wall; go to the door and when
    he is turned away run in and across to the pillar over on the left and hide
    behind it. Use the split screen to monitor the scientist's actions - when he
    does something like check the shelf or use the sink, run across to the other
    pillar and then when he turns away again through the door. A guard is walking
    away from you in the passage after, sneak up and take him down. If you don't
    then he'll go through the next lab and use the drinks machine after and you can
    take him out there. As said there is another lab to pass though, again use the
    split screen to monitor the scientist. Another lab follows this time with
    two scientists in blocks; there are more pillars closer together so as long
    as you are patient you can easily get to the door in the corner without getting
    spotted.
    
    The corridor after takes you to the Secure area door; hack your way in through
    the retinal scanner using the Circuit Breaker on your PDA. Once inside, the
    next corner has a camera pointing toward you. Dart straight down and right
    to avoid getting spotted. The next area has a camera in the far right corner;
    run over to the far left corner where the door is and there shouldn't have any
    chance of it spotting you. The next part is somewhat tricky; the camera is
    in the middle of the opposite wall with a scientist in the middle doing various
    things. Wait until he is checking one of the shelves and run in to the room
    under the camera to get the Synchroniser. Get out again when he faces away
    as he'll soon come in here himself; if he does then Stun him. Out of the way,
    wait until he walks toward the room and then go to the door oppsite the 
    camera. Stop as soon as you get in the next room to avoid being spotted here.
    
    A guard is to the right and the camera in the far right corner. Wait until the
    guard is in either extreme end and the camera is turned to the right of you
    and then run opposite and straight in to the door. Note if there is a person
    in the corridor after, wait until they are walking into the next room before
    attempting this. After the short corridor is another room; this is quite tough
    to time; wait until the camera is facing toward the centre of the room (toward
    your location by the door) and wait until both scientists are turning toward
    the camera and quickly run out and to the door to the right of all of these
    (its on the slanted wall). After another small corridor is another area, this
    time with two cameras. Step in to the door way to the screen splits to show
    them and just to the end of the databanks opposite, so either camera can't see
    you. Run down to under the second camera until you are out of sight and through
    the door on the wall; the guard will just face away from you.
    
    Head around into the primate lab. Be sure to act stealth and walk slowly
    through, not knocking over any objects that are lying about. This is more of a
    practice run for the next primate lab with the guard in. Again stealth your way
    through avoiding the objects and that huge box. When you come to the guard
    watching the TV, I've noticed that he does sometimes turn around regardless so
    just run up and Stun Gun him before he can set the alarm off. Proceed through
    the door and ensuring no guards are facing you, head in to the room opposite
    (door is on the left). Wait in here as a guard will come to the door but
    won't enter, and turn and walk away. Jump out and stun him, right round the
    corner and wait for any guards to walk out of the path to the double doors
    ahead. Head through and through the fire exit on the right to finish.
    
    90%+ Tips - An alarm triggering is -8 and getting spotted is -4... as far as I
                can tell someone saying 'Huh?' isn't getting spotted, but when they
                shout 'Hey!' regardless of them setting off the alarm is a spot
                (their red presence on the map will have a ring around it).
                Getting in camera view just acts as a spot too.
    
    
    ------------------------------
    Mission 25 - Questioning Donna
    ------------------------------
    
        - Questions Used - 17
        - Extreme High or Low Stress - 1
        - Breaking Stage Misses - 1
    
    This is essentially a timing minigame where you have to break the suspect into
    giving you information. You need to focus on the Stress Graph in the bottom
    corner. Her level will fluctuate up and down constantly, and you have to
    keep it within the blue bar in order to extract information. You can make it
    shift up by pressing Triangle, down by pressing X or Square to keep it at about
    the same area. Each time you do it successfully the green meter to the right
    of the graph will fill up, needing ten times all together to pass. On the
    ninth, you'll have to break him by pressing Circle in the stress zone.
    What's new this time is that the stress bar will move up and down so you have
    to time it right to get it within the area.
    
    90%+ Tips - You thankfully get one allowance of the extreme and breaking
                penalties, and a few more questions due to the bar moving up and
                down. When the area moves up and down, get it toward the top or 
                bottom as it'll remain there for a split second longer making it
                easier; although you'll run the risk of getting the extreme edges
                of the graph when doing so.
    
    
    ---------------------------------
    Mission 26 - Going After Del Toro
    ---------------------------------
    
       + Enemies Killed - 25 (30%)
       + Accuracy - 85% (30%)
       + civilians Restrained - 5 (20%)
       + Head Shots - 3 (20%)
       - Health Used - 0
       - civilians Killed - 0
       - Surrendered Enemies Shot - 0
       - Incapacitated Enemies Shot - 0
    
    Head in to the next room and upstairs. There are three enemies ahead; wipe
    them out and move clockwise around the stair case here so you face the rest
    of the room. Two more enemies are behind sofas. Restrain the two civilians
    in here and move on through the door in the corner - an enemy will pop out
    as you move towards it. Head up the stairs and in to the corridor; an enemy
    will talk toward you from the room. Head in to the room and take out the
    shotgun welding enemy in the room ahead, but be sure to take the Health Pack
    from the side bath room before advancing into the corridor beyond. You'll get
    a phone call from CTU. Head down the corridor - the room on the left has two
    civilians (note the one on the bed cannot be restrained) and continue to the
    end.
    
    An enemy will be hiding behind the end wardrobe. Go right in to the room where
    two enemies will be waiting in the next section of the room. To the next
    corridor, at the end is a wide area with stairs. Take out the enemy walking
    down them and head up yourself to the next floor where another enemy is waiting
    at your 10 o'clock. Through the next two rooms are two enemies. The big
    room after the short corridor has about 5 enemies and a couple of civilians;
    announce and run in hiding behind an object and slowly take them down. Collect
    the shotgun shells and body armour against the wall and step out on to the
    balcony and all the way around to the next room. One enemy is behind the
    sofa, the other two behind the wall opposite the door way. Note that there are
    a few civilians in here too, so watch where you shoot. The next room is the
    final one - one enemy in the far left corner, three or so to the right and
    civilians all around the shop. Once they are all dead, the mission is over.
    
    90%+ Tips - The enemy count is easy as you have to do that to pass the mission.
                Three headshots should be simple to attain, as well as the
                civilians as long as you don't shoot any as they do tend to clog
                up rooms more than the terrorists! Accuracy is the toughest; just
                take your time and ensure you lock on to enemies before hosing them
                with bullets. 
    
    
    ---------------------------------------------
    Mission 27 - Jack Tracks Kim to Madsen's Base
    ---------------------------------------------
    
        - Time - 2:40
        - Driven Vehicle Damage - $15
        - Pedestrians Panicked - 0
    
    Get in the car and head left and toward Korea Town West where the first marker
    is. Although you have four minutes don't slacken up; the position changes
    when you reach it. Do a 180 degree turn with the handbrake and head to the
    marker to the south. At the park turn around again as the signal changes,
    down the road and in to the storm drains via the dirt path that leads off
    the road. Don't take a sharp turn south now as you can't, so head to the
    other side of the drains doing a wide right turn which allows you to go south
    until you reach the base.
    
    90%+ Tips - The most important aspect here is time - be very quick to each
                point. Instead of the standard car, find a sports car someplace to
                get to each point. as for the other penalties, you can do a fair
                bit of damage without suffering and same applies for the
                pedestrians. Also at the end in the storm drains, watch it around
                the boxes and objects as hitting them causes you to fly into
                the air - although you can't actually flip over proper, you'll
                lose time.
    
    
    ------------------------------------------
    Mission 28 - Jack Heads Into Madsen's Base
    ------------------------------------------
    
       + Head Shots - 5 (40%)
       + Stealth Takedowns - 2 (20%)
       + Accuracy - 80% (20%)
       + Enemies Killed - 10 (20%)
       - Alarms Triggered - 0
       - Times Discovered - 0
       - Health Used - 0
       - Surrendered Enemies Shot - 0
       - Incapacitated Enemies Shot - 0
    
    All the killings in this walkthrough are done by silenced pistol that you
    have equipped when you begin, all done by headshots for quick kills.
    Enter stealth mode and hug the right wall and follow it toward the base.
    Remain out of the way as the Jeep drives past. At the corner with the search
    lights you can take out the guard fine, despite searchlights clearly showing
    his new corpse lying on the ground. Round the corner and quickly take out the
    other two guards patrolling the outside, then run over to the door in to the
    building.
    
    Stand by the block on the left; shoot the enemy walking away, then the one
    that is walking down the stairs on the far side of the room. Wait until the
    one nearest has turned away before running out and taking his name. Go in the
    blue door on the right side of the room; an enemy should be or have walked down
    the right steps by now, and another to your 3 o'clock. Silently take them out
    with your pistol. There is a Health Point by the stairs (although you really
    shouldn't need it) and proceed through the door in the direction of the
    yellow arrow on the map.
    
    Outside walk toward the stairs where an enemy will appear in the doorway at
    the top. Head up the stairs and enter the building, and stay here. Three
    guards are in here; one on the walkways ahead of you in plain sight, then wait
    a few seconds for the guard to walk on the far right walkway. Stay here again
    until the guard below appears below walking toward you. Head shot them all
    in those order to empty the room, allowing you to go about freely. Head right
    and up the small steps, over the central walkway and go down the steps to the
    ground and head to the door to the north side of the base.
    
    Outside again, turn left and stand at the corner where the screen will split
    showing the camera view in the upper corner. Wait until it turns left then
    run to the corner wall, and as it turns back again run onward. All that stands
    in your way now are some search lights; walk onward and when the nearest one
    moves away from you, RUN around the corner and to the wired fence. Hug the
    fence as well as the corner of the building and through the door to finish.
    
    90%+ Tips - Each time you set off an alarm is a 5% knockdown so don't get
                discovered for long and trigger one! Apart from that none of the
                criteria are hard to miss as long as you do a run where you aren't
                spotted. The only one that might give you agro is the Silent
                Takedowns one; when you first enter take down the other two
                guards so you can get the one closest, and in the other building
                when the timer starts to countdown leave the guard on the far right
                walkway so you can approach him.
    
    
    --------------------------------------
    Mission 29 - Escape from Madsen's Base
    --------------------------------------
    
       + Head Shots - 10 (40%)
       + Accuracy - 80% (40%)
       + Enemies Killed - 35 (20%)
       - Health Used - 0
       - Surrendered Enemies Shot - 0
       - Incapacitated Enemies Shot - 0
    
    Stay there and take out the enemies on the ground and on the above walkway.
    A few more will crop up in a sec so wait for them before progressing. Remember
    to tell Kim to follow you, and head back the way you came in the last mission
    and down that alley way. At the door two enemies come out, then hide round
    the doorway as there are plenty of enemies waiting for you to walk in and
    you'll take a beating if you rambo in. Body Armour can be found on the right
    side ahead as you enter. Head up the stairs on the right and wait at the top
    for the scores of enemies to come through the entrance to the building on
    the opposite walkway. Stay here until you've taken them all down and guide
    Kim outside with you.
    
    Three enemies run outside from the building below when you start going down
    the steps so take them down. Stand in the doorway and look at the top; there
    should be one on the walkway above and two to the right (there might be more
    and as said check the map for their locations before entering). Wipe them out.
    Head through the blue door on the left where enemies around you are waiting.
    Use the wall around the doorway before you enter to hide if you need. Head over
    to the left doors now which are wide open - shoot the nearest enemies and
    hide behind a orange box to avoid the enemy gun fire from all around. Leave
    Kim here for now and head across the grounds and take out more of the enemies.
    A Jeep will arrive; kill it's hosts and take out any close enemies now.
    You'll notice that there are several Jeeps blocking the exit; equip the sniper
    rifle picked up from one of the enemies earlier and take them all down. Other
    wise move on up with cover from boxes and carefully pick each enemy off. When
    the coast is clear, get Kim and head to the car to finish.
    
    90%+ Tips - All of the criteria can be easily met, apart from accuracy. Good
                old accuracy. The worst part for this is at the end as many enemies
                are too far away to get an exact lock on, so get closer or better
                yet use the sniper rifle.
    
    
    --------------------------------
    Mission 30 - Jack and Kim Escape
    --------------------------------
    
        - Driven Vehicle Damage - $3500
        - Pedestrians Panicked - 3
    
    You'll be chased down the storm drains. Just keep driving through them; try
    and lure the chasing vehicle into a barrier by letting him ride along you
    and driving close to it. There are various boxes and burnt out vehicles to
    avoid around, as well as vehicles coming the other way. When the CTU chopper
    appears you'll about to go under a bridge; head under the right underpass to
    avoid the van in the centre (which if it hits you head on will blow you up).
    The blockade will explode as you exit, so drive on the extreme right to get 
    out.
    
    Out of the storm drains cut across the road, and turn left on to the freeway
    tunnel. Take two rights on the freeway and follow the lane until you come to
    the Financial District. Take several lefts now to reach CTU to end the mission.
    
    90%+ Tips - Watch out for boxes and the other vehicles in the storm drains
                and for other cars on the road on the way back to CTU. In the
                financial district, drive a tad slower and on the roads completely
                as not to panic any pedestrians (although you get up to three
                anyway).
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     3.04. Missions 31-40
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    -----------------------------------------
    Mission 31 - Disabling the Data Scrambler
    -----------------------------------------
    
        - Time - 00:50
        - Connections Used - 8
    
    This mission uses the Circuit-Breaker mini-game. Basically, you have to link
    yourself up to the yellow cubes by creating paths between other cubes. Each
    path is represented by either the X, Circle, Triangle or Circle buttons. For
    bigger maps you can also move around the circuit by using the left analog 
    stick. Also note that on the start and yellow cubes you have time to plan
    your route, however on other cubes you only have a certain amount of time
    before you must choose a path, otherwise you fail.
    
    As each circuit is randomised no concrete walkthrough can be given; just
    remember that on the start and yellow cubes quickly plan a route - look at
    all the paths shown and look for ones that cannot possibly link up to the
    next yellow cube ie. any dead ends.
    
    90%+ Tips - Just try and do this as fast as you can and do any planning of
                routes quickly.
    
    
    -------------------------------
    Mission 32 - Locating the Bombs
    -------------------------------
    
        + Bombs Found - 10 (100%)
        - Time - 2:00
    
    You have a radar screen and using the left analog stick you have to find all
    10 bombs before the time is up. There is no curser, so just hold the stick in
    the direction you want to look to show bomb locations. Aim the stick in the
    location to lock on to it (so if its on the upper left, hold the stick to the
    upper left at the distance it is). Hold it steady until it's locked on.
    There are four on the left, two at the top, three to the right and one below.
    
    90%+ Tips - This shouldn't be too hard, the only trouble I've had is that some
                bombs just don't want to lock on. Try and get the best position
                you can and when it starts don't move a muscle and it should
                start picking it up.
    
    
    ------------------------------------------
    Mission 33 - Tony Leads a Team to the Bomb
    ------------------------------------------
    
        + Enemies Killed - 30 (50%)
        + Head Shots - 5 (30%)
        + Accuracy - 80% (20%)
        - Team-mates Killed - 0
        - Surrendered Enemies Shot - 0
        - Incapacitated Enemies Shot - 0
        - Health Used - 0
    
    Head up the steps opposite and make your way through the building, where
    two terrorists are outside the first room. Inside the room are about four
    more that come out of the woodwork, so hide by the doorway into the room and
    take them all down. Head outside down the steps and hide behind the nearest
    object, where about half a dozen more terrorists are in waiting ahead. Use the
    canisters to the sides if it helps. Note that a terrorist might crop up along
    side you, so check the map and turn the camera towards them to lock on.
    Once all downed, head toward the cabin ahead and wipe out the two enemies in
    there. Move toward the next cabin to the site, where three enemies will run 
    out to the canisters opposite. Shoot as they flee, before they can stop and
    shoot back. Inside the cabin is a Health Pack. Move to the yellow point at
    the building entrance.
    
    Hide straight away behind the small wooden structures and take out the three
    terrorists ahead. Around the corner are more at the opposite side. Don't
    walk toward them as four more enemies are in the room on the right, which will
    shoot as you appear. So hide at the wall by the room and keep aiming in 
    gradually and pick them off. Head through here back outside and hide.
    Shoot straight ahead to the canisters to knock down the walkway opposite and
    pick off the other one or two enemies that are lingering around. Head right
    to the yellow point and round the next corners where two enemies wait for you.
    Round another corner, up the steps and right where two are hiding behind the
    wooden blocks. Round a few more corners are another two enemies behind wooden
    blocks, then head up the stairs and go right.
    
    Around the U bend is a room full of guess, terrorists. You can pick off the
    far left one before entering the actual room itself, then go by the wall and
    take out the other two on the left side. Two more are on the right by the
    stairs. Head down these stairs and hide behind one of the concrete blocks,
    and take down the remaining enemies. I found the lock on stops working well
    here so you might have to do a spot of manual aiming. There are also two
    shooters in the far right corner. After killing them all, the yellow halo
    appears by the drill which ends the mission.
    
    90%+ Tips - Not too bad, as 80% is gained from killing everyone and getting
                a handful of headshots. As long as you have a decent amount of
                accuracy you should get the 10% required to get you the bonus.
    
    
    -------------------------
    Mission 34 - Bomb Defusal
    -------------------------
    
        - Time - 1:10
        - Connections Used - 15
        - Number Swaps Made - 20
    
    The first part of the bomb defusal is the Sequence Analyser minigame. This is
    random so no concrete answer can be given, but just to get the first letter
    (move each letter one by one to the far left) until you get that, then the
    second one etc until they are all done. Chances are you'll most of the letters
    as you are rearranging for the first few anyway.
    
    The second part is the circuit-Breaker mini-game. Basically, you have to link
    yourself up to the yellow cubes by creating paths between other cubes. Each
    path is represented by either the X, Circle, Triangle or Circle buttons. For
    bigger maps you can also move around the circuit by using the left analog 
    stick. Also note that on the start and yellow cubes you have time to plan
    your route, however on other cubes you only have a certain amount of time
    before you must choose a path, otherwise you fail.
    
    As each circuit is randomised no concrete walkthrough can be given; just
    remember that on the start and yellow cubes quickly plan a route - look at
    all the paths shown and look for ones that cannot possibly link up to the
    next yellow cube ie. any dead ends. Once you've done this the mission is over.
    
    90%+ Tips - Do the first part as fast as possible, as you have four waypoints
                to clear for the second part which requires more thinking and
                planning ahead.
    
    
    ------------------------------------------
    Mission 35 - Jack Leads a Team to the Bomb
    ------------------------------------------
    
        + Enemies Killed - 35 (40%)
        + Accuracy - 65% (35%)
        + Head Shots - 10 (25%)
        - Surrendered Enemies Shot - 0
        - Incapacitated Enemies Shot - 0
        - Health Used - 0
    
    Take out the two enemies above (switch weapons to a more close range one)
    then head up the ramp to the right. Around the corners and step in to the
    yellow marker by the open wall. Aim at the canisters on the far left and
    blow them up to remove the blockade, allowing your team to move on through.
    Equip the sniper rifle and protect them as they make it across from the
    enemies on the balcony opposite - use the canisters if you need to. When Jack
    mentions moving to a new vantage point, use the ramp behind you. Change 
    weapons as several enemies are ahead - use the canisters to take a few out
    quickly and easily.
    
    Up the stairs are a few more enemies - go left and down the stairs. Around
    the wall ahead in the next section are four more enemies, with the next yellow
    halo to the right. Equip the sniper rifle and take out the four to five
    enemies on the two balconies opposite. Once done, switch to the automatic
    rifle and down the stairs behind and across to your teams position. Enter
    the door and hide behind the small wall as two enemies will run out of the
    door ahead. Take them out and through that door - you'll get a phone call on
    your cell. Proceed onward, and around and hide behind the red wired fence
    (it does actually stop bullets) and wait until the roof collapses on top of
    them. Pick off any others, get the ammo from their bodies and proceed round
    the corner and down the stairs.
    
    The screen will split showing three enemies just ahead that are coming for 
    you. Head left and aim at the canister ahead, and when you see the terrorist
    shoot it to take two out. The other comes from the right side. Head round
    the left side and down the steps in the corner (your team only goes left for
    some reason). Note that a 5 minute timer begins too, so be reasonably hasty
    from here on in. On your right is an enemy with canisters above (use your
    common here) then onward for three more in the corner behind the stairs.
    Down the stairs and in to the yellow marker at the bottom of the ramp to
    finish the mission.
    
    90%+ Tips - This is quite easy to manage. As long as you kill all the enemies
                and get 10 head shots you are pretty much guaranteed due to the
                accuracy requirement being so low (for a change :P).
    
    
    ------------------------------------
    Mission 36 - Attack at the Bomb Site
    ------------------------------------
    
        + Enemies Killed - 30 (50%)
        + Accuracy - 65% (30%)
        + Headshots - 3 (20%)
        - Health Used - 0
    
    A pretty hard mission, mainly due to the buggery that is the aiming system.
    Remember to look in the direction you want to fire - so when you turn toward
    the enemy press L2 to shift the camera toward them, enabling you to lock on.
    Otherwise, you can't and you'll get blown to bits quickly. They only come
    from the right passage, the passage ahead and the walkway above. Keep switching
    between ahead and to the right, moving the camera, then back, and forth etc
    eliminating all the enemies as you go. Don't trust the map - enemies will
    appear a second or two before they show up, and by then they are already
    shooting at you so just keep looking between the two locations. Constantly
    reload as well, and stay away from Agent Landis (otherwise you'll accidently
    hit her). Stay alive until the countdown is finished to complete this mission.
    
    90%+ Tips - Don't use any health and kill everything that moves. Apart from
                Landis, despite the incredible urge to. 3 headshots is easy to
                get, so just be reasonably accurate too.
    
    
    ---------------------------------
    Mission 37 - After the Earthquake
    ---------------------------------
    
        - Driven Vehicle Damage - $100
        - Pedestrians Panicked - 3
    
    As far as I'm concerned, the only reason they put the earthquake in the game
    is to have these wicked new ramps across the streets of LA! Woo Hoo! Anyway,
    the red dots on the map show extensive damage to the road meaning it's
    pretty much a no go zone. Drive onward full speed and you'll fly over a hole
    in the ground, and after a cross section turn right. Go to the end of the
    road and take a left, where you'll get a phone call off Kate. This will
    change your yellow marker (bloody woman) turn around and take that long
    road back. Turn on to the bending road on the right where the yellow marker
    will be ahead, to finish the mission.
    
    90%+ Tips - Some damage is inevitable here, but you can sustain enough to get
                away with passing. Just watch out as you drive on some sections of
                pathment as not to alarm people, although not trying to panic
                people when a sodding earthquake just went off is pretty easy to
                do, don't you think?
    
    
    ----------------------------
    Mission 38 - Madsen Has Kate
    ----------------------------
    
        + Enemies Killed - 10 (50%)
        + Accuracy - 75% (30%)
        + Head Shots - 5 (20%)
        - civilians Killed - 0
        - Health Used - 0
        - Surrendered Enemies Shot - 0
        - Incapacitated Enemies Shot - 0
    
    Walk down the tunnel and take out the two enemies at either side, although
    the falling rubble will most likely crush the left one anyway. Another enemy
    lies further down by the door. Head through and up the stairs, with an enemy
    part way up. Outside, drop in to the crater and blow up the canister to lay
    waste to the two enemies. Clamber out and round the corner, killing the
    guy to the right of the fence. Go through the fence gate and turn right,
    through a crater where another enemy will be. A man will hop (literally) out
    of the cabin, and another two enemies around the corner on the left. Head
    round the fence and toward the yellow marker, but stick to the far right
    wall to avoid the car that speeds toward you. Take out the driver when he
    gets out, otherwise just advance toward the marker and complete the mission.
    
    90%+ Tips - Take down all the enemies you come across, ensuring that half are
                head shots. Just do the first five or something if this is a bit
                tough to remember.
    
    
    -------------------------------
    Mission 39 - Going After Madsen
    -------------------------------
    
        - Driven Vehicle Damage - $450
        - Pedestrians Panicked - 4
    
    Simply follow the route Madsen takes. You can cut a few corners when he
    obviously takes the long way round but most of the time you can more than
    easily keep up with him, and sometimes go ahead (although it's pointless as
    you need to see where he is going next). Just ensure you don't smash in to
    any cars to majorly slow down your progress. The mission ends when he hits
    the fire engine.
    
    90% Tips - You'll get big penalties if you overstep the pedestrians panicked
               amount so avoid doing this at all costs. You shouldn't attain much
               damage apart from that.
    
    
    -----------------------------------
    Mission 40 - The Search for Radford
    -----------------------------------
    
        + Enemies Restrained - 8 (50%)
        + civilians Restrained - 3 (50%)
        + Accuracy - 75% (30%)
        - civilians Killed - 0
        - Surrendered Enemies Shot - 0
        - Incapacitated Enemies Shot - 0
        - Health Used - 0
    
    Restrain the civilian that runs around the corner, then proceed down the
    alley way. The man with the TV cannot be restrained even if you shoot the
    TV out of his hands, so just ignore him. This is a cop here so ignore and
    proceed round the corner. The open area ahead is full of enemies; announce to
    try and get them to give up otherwise lay waste to them all quickly, most of
    them carrying very harmful shotguns. Enter the building (a Health Pack can
    be found in one of the cubicles in the left toilets) and head out of the
    back door. Three enemies are here, then proceed down the next alley.
    
    On the level above are two enemies ahead behind the bins and more to the right
    in the windows. Take out who you can then head around the alley, up the rubble
    and on to the upper level. Go round and drop down the end, following the
    next alley. The nightclub is at the end, but four enemies run out with another
    two on the roof. Once they are disposed of, enter the club and the yellow
    marker to finish.
    
    90%+ Tips - Yep, you got to be a goody two shoes here and restrain a whole
                lot of people. Announce around every turn and before you confront
                anyone, and if they fire shoot them a few times in the chest or
                anywhere else bar the head so they might change their minds and
                give themselves up after all. 
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     3.05. Missions 41-50
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ------------------------------
    Mission 41 - Hostage Situation
    ------------------------------
    
        - Questions Used - 12
        - Extreme High or Low Stress - 2
        - Breaking Stage Misses - 0
    
    This is essentially a timing minigame where you have to break the suspect into
    giving you information. You need to focus on the Stress Graph in the bottom
    corner. His level will fluctuate up and down constantly, and you have to
    keep it within the blue bar in order to extract information. You can make it
    shift up by pressing Triangle, down by pressing X or Square to keep it at about
    the same area. Each time you do it successfully the green meter to the right
    of the graph will fill up, needing ten times all together to pass. On the
    ninth, you'll have to break him by pressing Circle in the stress zone.
    The stress bar will move up and down quite a lot this time, so you have
    to time it right to get it within the area.
    
    90%+ Tips - You thankfully get two extreme high or low stress chance
                penalties, but a lot fewer questions due to the bar moving up and
                down. When the area moves up and down, get it toward the top or 
                bottom as it'll remain there for a split second longer making it
                easier; although you'll run the risk of getting the extreme edges
                of the graph when doing so.
    
    
    ----------------------------------------
    Mission 42 - Accessing the Computer Labs
    ----------------------------------------
    
        - Time - 2:00
        - Times Discovered - 0
        - Health Used - 0
        - Surrendered Enemies Shot - 0
        - Incapacitated Enemies Shot - 0
    
    Follow the guy in the white shirt down the stairs, across the tracks and all
    the way through to the dead end. Take him with a Takedown or used the Silenced
    Pistol, search his body to get the keycard. Head all the way back to Jack
    and give it him. Now you've got to deactivate the security cameras; exit on
    to the walkway and head all the way round to the last room. Enter, take out
    the guy sitting at the computer and use the Circuit Breaker minigame to
    deactivate the cameras, and finish the level.
    
    90%+ Tips - If you get spotted ONCE you'll get a 15% knock down - chances are
                you'll do this in the security room at the end, so quickly enter
                and aim for the head of the guy in there. You can also kill the
                keycard carrier just before you exit the main area, by the side of
                the train.
    
    
    ---------------------------------------
    Mission 43 - Finding the CTU Data Drive
    ---------------------------------------
    
        - Times Discovered - 0
        - Alarms Triggered - 0
        - Surrendered Enemies Shot - 0
        - Incapacitated Enemies Shot - 0
        - Health Used - 0
    
    Probably the shortest mission in the game, but not to mention a tad tricky.
    Turn left and use the keycard to enter the data room. Enter stealth mode
    and enter the room proper, past the cubicle with the guys talking, round right
    corner, and left around twice where the door to the next room is at the end on
    the right. Two guards will come out now, so retreat back into the cubicle
    in the left corner. Wait out of sight until these two guards pass, then
    proceed into the area they came from. There are two guards around the corner
    talking, and another in the room just before that. Wait until the guy in
    there is in the other side of the room and is facing away and enter.
    Use the central data bank to hide from him, and wait until he comes over
    this side and head around it, and through the corner door. Enter the yellow
    marker halo to finish the mission.
    
    90%+ Tips - As long as you finish the mission completely unseen, you'll get
                100% easily. Follow the walkthrough above to do this.
    
    
    ---------------------------------------------
    Mission 44 - Escaping Joseph Sin Chung's Base
    ---------------------------------------------
    
        + Head Shots - 10 (40%)
        + Accuracy - 80% (40%)
        + Enemies Killed - 20 (20%)
        - Health Used - 0
        - Surrendered Enemies Shot - 0
        - Incapacitated Enemies Shot - 0
    
    Exit out the right door and around the corridor, where an enemy is. Stand in
    the doorway of the cubicle room and take out the enemies from here; you'll be
    able to see their heads over the cubicle walls. Head round and toward the exit
    where another two enemies come out to meet you. Use the security card to exit.
    Chase will now meet up with you, so head right and down the stairs (more
    enemies come up here). From the middle area of the stairs kill any enemies
    you can see below, then down to the ground, off the platform and proceed to
    the far side of the area (pointing where the yellow marker is) killing the
    enemies as you go (there are three or four to this far side, mostly around
    the trains).
    
    Head through the corner door where two enemies appear. Another is round the
    corner, then go right at the end. Three enemies run out of the left passage
    so lay waste to them, and head down the passage and step into the yellow
    marker by the door to finish the mission.
    
    90%+ Tips - Accuracy and Head Shots are big factors here - you'll need to get
                over half of these guys with headshots, so aim well. Be very
                accurate to boot, so use the silenced pistol you get from the
                start to get more accurate aim.
    
    
    -----------------------------
    Mission 45 - Looking for Kate
    -----------------------------
    
        + Head Shots - 4 (40%)
        + Accuracy - 80% (40%)
        + Enemies Killed - 8 (20%)
        - Surrendered Enemies Shot - 0
        - Incapacitated Enemies Shot - 0
        - Health Used - 0
    
    Walk onward and a jeep will approach from the right. Kill the two people inside
    and another two will appear on the left area. Take them out too, using the
    canisters if you wish. Enter the building and answer your cell from Chase.
    Enter the next area where five enemies run out of the door at the far right
    corner and take them all out - better when they are actually running out.
    Head through the door and kill the enemy guarding the door. Use the keycard
    on the door to finish the mission.
    
    90%+ Tips - Accuracy and Head Shots are big factors here - you'll need to get
                over half of these guys with headshots, so aim well. Be very
                accurate to boot, so use the silenced pistol you get from the
                start to get more accurate aim.
    
    
    --------------------------
    Mission 46 - Protect Chase
    --------------------------
    
        + Head Shots - 5 (40%)
        + Accuracy - 80% (40%)
        + Enemies Killed - 10 (20%)
        - Surrendered Enemies Shot - 0
        - Incapacitated Enemies Shot - 0
        - Health Used - 0
    
    Head through the door ahead and up the stair well. Through the next door
    and take out the enemy by the window, as well as the one behind the crates on
    the far right wall. Three enemies will come from the stairwell area, so
    use the crates to guard yourself and take them down. Proceed through the
    door on that right wall to the roof outside, where the sniper is. Kill him
    and collect the Sniper Rifle and ammo. Equip it and aim at Chase at the bottom
    right (he is indicated by the yellow maker). Three enemies will advance on
    his position - take them down. Once they are killed, three more will come
    from the right, so pan over and try and kill them as they are running over.
    After that wave, Chase will move onward; aim at the yellow canisters over to
    the right of his position and shoot when you see the three enemies run past
    them. There is another wave before this mission is over.
    
    90%+ Tips - Accuracy and Head Shots are big factors here - you'll need to get
                over half of these guys with headshots, so aim well. Be very
                accurate to boot, so use the silenced pistol you get from the
                start to get more accurate aim. As you'll be using the Sniper
                Rifle as well, wait until enemies have stopped moving and you have
                a clear shot before shooting. Chase can withstand some damage after
                all.
    
    
    ---------------------------
    Mission 47 - Chase Ambushed
    ---------------------------
    
        + Head Shots - 5 (30%)
        + Accuracy - 80% (30%)
        + Stealth Takedowns - 2 (20%)
        + Enemies Killed - 15 (20%)
        - Surrendered Enemies Shot - 0
        - Incapacitated Enemies Shot - 0
        - Health Used - 250
    
    Chase has sustained heavy damage and with his low health he has black outs
    and get disorientated (which is pretty cool). Enter stealth mode and
    proceed down the track. An enemy will be round the corner up ahead, so
    approach him and use Takedown to kill him silently. Collect this weapon
    and proceed. The path will split into two with an enemy on each side - try
    and silently proceed through either, otherwise blast your way through. Kick
    down the door after, and run ahead in to the building frame on your left,
    and use the Health Point on the wall to full recover your health, and stop
    further blackouts.
    
    Enemies will now come from where you were just, so turn and take them all
    out from here. Turn left and head through the other building frames, where
    half a dozen enemies are dotted around. Gradually pick them off and head
    up the dirt track afterward, where Sin Chung is waiting. He'll release
    explosive canisters toward you, but shoot them before they reach you. Head up
    and left and he'll do it again, so shoot them and continue. He'll be up the
    hill behind the first row of crates - if you aim carefully, you can kill
    him with a single headshot and end the mission.
    
    90%+ Tips - Fairly tricky. Ensure you get two stealth takedowns at the start
                before your health recovers, and that you kill all the enemies you
                come across - that means at the end you leave Sin Chung until last
                so you can get more of a body count for that criteria. As always,
                be accurate and nab a few headshots.
    
    
    --------------------------
    Mission 48 - The Informant
    --------------------------
    
        + Enemies Killed - 8 (50%)
        + Chopper Damage - 4000 (30%)
        + Accuracy - 75% (20%)
        - Surrendered Enemies Shot - 0
        - Incapacitated Enemies Shot - 0
        - Health Used - 0
    
    Wait until the Chopper stops firing, then quickly move away from the wall,
    move the camera around and run through the double doors, through to the
    doors on the far side of the cafe, across the pier and down the right side
    and enter the building. Hopefully you won't have sustained a lot of damage so
    far. There is a health pack on the bench. Enter the next door where three
    enemies enter the dodgems area ahead, and take them down. Run over to each
    of their bodies and get the ammo - you are gonna need it.
    
    Stand by the door to the outside and you'd have noticed that the chopper wants
    to kill you slightly. Wait until he stops firing, aim out and you can fire
    about 20 rounds before he starts again. Reload while you wait, and repeat. Soon
    he'll retreat, so walk down the pier and lock on. When the crosshair turns red
    let rip until he escapes. Walk on where more enemies appear. Take them down,
    but chances are you'll run out of ammo and have to revert to the pistol,
    so take it easily. Once they are all dead, head over to the car on the left
    to finish the mission.
    
    90%+ Tips - Ensure the chopper escapes, and kill all the enemies. Don't use
                any health either - you can easily do this mission without
                using any, just don't be afraid to finish with less than half of
                your health gauge being full. Or empty. Depends on your optimism.
    
    
    ---------------------------------------
    Mission 49 - Searching Radford's Office
    ---------------------------------------
    
        + civilians Rescued - 4 (50%)
        + Head Shots - 10 (30%)
        + Enemies Killed - 28 (10%)
        + Accuracy - 80% (10%)
        - Surrendered Enemies Shot - 0
        - Incapacitated Enemies Shot - 0
        - civilians Killed - 0
        - Health Used - 0
    
    Head right and take down the Agent at the foot of the stairs. Two more are
    ahead, with another two in the two rooms following. Continue through the rooms
    and watch out for Agents behind doors, which if swung open injure you
    quite heavily (more so than a bullet, which is kinda strange). After are
    some stairs, with an agent waiting up the first flight. Proceed up them,
    through the room and left. You'll hear someone shouting for help - they
    are in the elevator on the right, but you cannot open it due to a lack of
    power. Remember this for later. Proceed through the doorway on the left
    into the central room. Collect the health pack on the left table, and head
    through the door.
    
    Take out the enemy straight ahead, and watch out for another two to your
    right, one of which will appear out of the room. Collect the ammo and go
    into that room to get a fancy rifle, despite little ammo. Go opposite here
    to where that lone enemy was and stay by the door - no power. Hmm. Head
    through the doorway on the right and through the room and take down the
    enemy after. Head down through the floor and in to the next room and
    activate the power. Clamber back up the rubble and out. Remember that civilian
    in the lift? Go back to her and use the Circuit Breaker to let her out. Go
    to that door again and use Sequence Analyser to open this door.
    
    Two enemies are ahead, one behind the left wall and the other behind the
    central mass of rubble. There is also another enemy down the left side who
    is holding someone hostage - head shot him to release the civilian. Head
    round this left side and round, where an enemy is waiting on the balcony.
    Up the stairs and take out the enemy left. Ignore those on the right side,
    and kill the one behind the rubble left. Go through the door to see a
    civilian being held hostage - aim and headshot the agent to release her.
    Now head back and round that right side where two enemies are and head through
    the central door.
    
    Use the Health Point on the far wall if you want, and head up the ladder to
    the top floor. Head through the next room and out, and use a rifle to take
    down the two agents ahead. Walk onward and another two will appear out of
    that room. Head in and into the next room where two enemies are hiding
    along the left side. After another two rooms are two more enemies too (>_>).
    Head through the door and take down the enemy and through the next door.
    Another civilian is behind held hostage to the left, so headshot the enemy
    to release him. Before progressing go right and kick open the right door
    and announce at the civilian to rescue another. Head back and use the keycard
    on the door, where two agents guard the safe. Use the Circuit Breaker to crack
    into the safe and end the mission.
    
    90%+ Tips - Rescue ALL the civilians, including those being hostage. Don't
                forget that one trapped in the elevator. As always, kill everyone,
                get those headshots and be half accurate.
    
    
    ----------------------------
    Mission 50 - DOD System Hack
    ----------------------------
    
        - Time - 4:00
        - Bad Nodes Found - 0
        - Incorrect Data Matches - 0
    
    A diagram for the first and second parts of this mission can be found here -
    
    http://db.gamefaqs.com/console/ps2/file/24_the_game_dod_system_hack.png
    
    The first stage is Signal Bounce. Here you have to create the longest
    route possible to give you more time for the next stage. The more nodes you
    get in your route, the more time you have. Reach a dead end and you'll have
    to start over again. The route for the longest time is -
    
    Left; Right; Down; Down; Down; Up; Up; Right; Down; Right; Right; Down; Down;
    Up; Up; Down; Down; Left; Left; Left; Right; Left; Down; Left; Up; Up; Left;
    Left; Down; Right (DOD).
    
    The second part is Network Scan, where you have to connect the start and 
    finishing nodes up together. You are given a set amount of time to check
    the route, and then you have to go through with it without hitting any bad
    nodes along the way, otherwise you'll have to start over again. A map for
    the route can be found in the URL above, otherwise follow this route -
    
    Right; Right; Up; Right; Right; Right; Down; Down; Right; Up; Right; Up;
    Left; Down left; Left (Finish).
    
    The last part is unscrambling the data. Press X for Blue squares, Circle 
    for Red Squares or Triangle for Green as the data is highlighted. If a grey
    square is highlighted then just ignore it. It'll speed up later on so just
    try and focus, and if you are unsure or are hesitant then just leave it as
    it'll come around again eventually anyway.
    
    90%+ Tips - Use the two maps to zip through the first two sections, allowing
                you to undertake the third without much pressure so you won't
                slip up as much.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     3.06. Missions 51-58
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ----------------------------------
    Mission 51 - Armored Truck Pursuit
    ----------------------------------
    
        - Driven Vehicle Damage - $25
    
    Follow the track, it's pretty linear. When you see the screen split showing
    rock falls, drive on the left side of the road. Keep going after a
    tunnel of sorts you should have more or less caught up with the truck. After
    a turn you'll see a search light in the distance - take the road off to
    the right to avoid it. You'll be taking such side roads from now on. Stay
    on this higher road, across a bridge and take the left road when a searchlight
    is ahead of you. After another rockfall there is a really tight right turn
    to watch out for. Back on the main path, take another left off the side
    and you'll soon be back on the main path. Finally, smash through the fence
    into the side path that goes higher and get out at the end (where the yellow
    light is). Run down the hill and when the searchlight is on the left, run
    across right, wait until it moves and head around to the back of the truck
    to finish the mission.
    
    90%+ Tips - Easy. As long as you don't total the vehicle you'll pass, as this
                is the only criteria that can lower your score.
    
    
    ---------------------------------------
    Mission 52 - Fort Lesker's Control Room
    ---------------------------------------
    
        + Head Shots - 10 (50%)
        + Enemies Killed - 35 (30%)
        + Accuracy - 80% (10%)
        - Health Used - 0
        - Surrendered Enemies Shot - 0
        - Incapacitated Enemies Shot - 0
        - Alarms Triggered - 1
    
    Get in the Jeep and proceed down the tunnel, and get out when you get to
    a doorway of sorts. To the left on the wall is an alarm - shoot it to 
    deactivate it then kill all the enemies around you. Proceed to the next open
    area and kill all those here, too. Be sure to take cover as they will hurt you,
    plus be sure to get the ammo from their bodies, as you can get a few hundred
    rounds of the M4 Combine.
    
    Head down the tunnel the two enemies were guarding where two enemies will
    appear. Kill them and at the end of the tunnel is a large room, with surprise
    surprise, more enemies. You can kill most of them from this doorway, so hide
    at the side and aim out and gradually pick them off. There are a couple more
    on the right side of the room. Head up the stairs on the left side to the
    walkways above to the far side where the path splits. Go right for a Health
    Point, and turn left to the other walkway, and take out any enemies that
    run out of the door. Some won't run out, so walk back to the split and down
    the left path and kill those waiting for you. Proceed down that path.
    
    At the Storage Warehouse, head down the stairs and round the crates to find
    enemies patrolling. There are three to four on the ground, and another two
    on the next set of stairs. Proceed onward round the corner and kill the two
    enemies running down. In the next open area, just round the corner are three
    enemies. More are on the walkway and more will soon join them, so make it up
    the steps to the above walkway taking out the enemies. Down the next
    passage is the Control Room, however five or so enemies guard it before you
    can get inside and step on the yellow marker to complete the level.
    
    90%+ Tips - The only things that might get you are health and enemies killed.
                Chances are you'll get heavily injured if you don't play this level
                carefully, so take your time (apart from toward the end of course
                when there is a countdown). About enemies killed - ensure you kill
                all the enemies in the first two rooms (you can leave those on
                the side paths as you drive the Jeep down the tunnel) and remember
                the one enemy round the next corner after the Control Room door.
    
    
    -------------------------------
    Mission 53 - Cracking The Codes
    -------------------------------
    
        - Time - 1:15
        - Number Swaps Made - 80
    
    YELLOW. BLUE. GREEN. RED.
    
    This is essentially four Sequence Analyser minigames. You have to reorder the
    letter order until you get the right code. This is random so no concrete
    answer can be given, but just to get the first letter (move each letter one by
    one to the far left) until you get that, then the second one etc until they
    are all done. Chances are you'll most of the letters as you are rearranging for
    the first few anyway.
    
    First go to the yellow shaded panel and do that sequence. Then the Blue one
    round the corner, then green and finally red. It's important that you do it
    in that order.
    
    90%+ Tips - You have 80 swaps in total, about 20 each, plus you got to do it
                in a super fast time. Just concentrate on getting the first letter
                done and chances are it'll all fall into place.
    
    
    ------------------------------------
    Mission 54 - Escape From Fort Lesker
    ------------------------------------
    
        + Head Shots - 20 (40%)
        + Enemies Killed - 90 (40%)
        + Accuracy - 80% (20%)
        - Health Used - 0
        - Surrendered Enemies Shot - 0
        - Incapacitated Enemies Shot - 0
    
    Kill the two enemies at the corner and proceed in to the next room. DO NOT
    enter the centre of this room and walk across, as you'll get shot to pieces
    within about 3 seconds. Well not quite, but you'll get most of your health
    knocked down severely. Instead, just round the outside path via the short
    set of steps to the right, and work your way around killing the enemies as you
    go. Stand before the last room of this outside ring and from the doorway take
    down all the black clothed enemies that wonder in to your sights. There are 
    loads here, so just gradually pick them off. Don't wonder in and Rambo it,
    otherwise you'll die quick. Search the bodies for ammo before they disappear.
    
    Down the passage, an enemy will come out and set an infrared line between the
    two bins. Kill the enemy and aim and shoot the line to blow it up (stand back,
    obviously) and head round the next corner. Get a Health Pack, Body Armour
    and Adrenaline from the side room and continue. Kill all the enemies here
    and enter the Control Room to get Chase. Awesome. Now you'll be heading back
    through where Chase came from in the last mission. Continue down the passage
    and onto the walkway of the next area. There are a few enemies on this walkway
    but most are below, and about half a dozen black clothed enemies wonder in
    through the far left corner door. Stand from the walkway and make easy work
    out of them with the Assault Rifle. Get the ammo from all the bodies, use
    the Health Point on the wall by the next passage entrance, and continue.
    
    DO NOT run down this next passage, and wait until the enemy runs from behind
    the crates, setting the infra red wire trap. Kill him then blow up the trap.
    Round the corner in to the Storage Werehouse. Stand on this upper area and
    take down most of the enemies (if you wait a second or two they all come
    out of the woodwork and try and shoot you). Kill off any remaining foes and
    go to the big door at the far. Chase will hack through with the conveniently
    placed laptop by the door, while you give cover. Adjust the camera toward the
    upper right doorway (where Chase came through in the last mission) and just
    aim and shoot any enemies that run out. Keep doing this until Chase is finished
    and proceed.
    
    There is an enemy straight from the first corner so take him out, grab the
    Health Pack from the table and up the stairs to the walkway. You'll be above
    the area where Chase first entered; there are loads of enemies below and unless
    you want to get the 90%+ grade I advise you go on to the tunnel ahead, other
    wise wipe out what you can. After the tunnel there is another walkway above
    the large area again brimming with terrorist scum, so either run on ahead
    or take them all out. Up to you. In the next room there is an enemy behind the
    boxes in front of you and another to the left, and collect the Health Pack from
    the shelf and the Adrenaline from the corner table. Head down the stairs
    and use the Health Point if you need for you or Chase by the doorway.
    
    Onward is a Jeep, enter and just go round the corner and get out, and kill
    the two enemies here. Get the ammo and drive on. Drive quickly up the ramp
    before the doors close and continue to the next area. Use some cover and hide
    from the mass of enemies and gradually take them all out. Don't leave Chase
    behind and continue up the tunnel to the outside where the Chopper is.
    There are more enemies to dispose of here before you can finish the mission.
    
    90%+ Tips - A hard mission in general, but even tougher as you want to kill
                all the enemies you meet to get the 90 enemy kills (!) target. I
                mean, I don't think Jack has even MET that many people in 24, let
                alone kill them. So you'll have to kill everyone, and this also
                takes a toll on your health. Using health knocks your score down
                a lot, so it's quite hard to balance the two. Apart from that
                the headshots and accuracy shouldn't be that hard to meet here.
    
    
    ------------------------------
    Mission 55 - Raiding The Docks
    ------------------------------
    
        + Head Shots - 10 (40%)
        + Enemies Killed - 20 (40%)
        + Accuracy - 80% (20%)
        - Health Used - 0
        - Surrendered Enemies Shot - 0
        - Incapacitated Enemies Shot - 0
        - Team-mates Killed - 0
    
    Immediately an enemy will start running toward you from ahead, so kill him
    and move on round the corner. Hide behind the left crates and dispose of the
    four-five enemies that are at the next corner. Continue, take down all the
    enemies here and you'll see a group run over to the left. The CTU Team will
    arrive now. Head left and round the left from where you returned as you'll
    have noticed that the group of enemies you just saw running has double backed
    on you. Kill them all. More enemies will come from the other areas of the
    pier, so use the crates as cover and kill them, and proceed round to the
    area with loads of small crates littering the ground. A Jeep will career round
    the corner, so shoot the occupants and use canisters to take down more enemies.
    There are about eight enemies here, so hide behind the small crates and
    gradually pick them off. Once they are all dead, the mission is done.
    
    90%+ Tips - Head shots and enemies killed should be no problems, and as long
                as accuracy is half OK then you should pass. A problem can be that
                one of the CTU Team is killed, effectively eliminating your chance
                to pass here. Try and kill all the enemies as fast as possible,
                and ensure none of them surround you halfway through after the
                team arrives and you should do alright.
    
    
    ----------------------------
    Mission 56 - Jack Vs. Madsen
    ----------------------------
    
        + Accuracy - 80% (50%)
        + Head Shots - 3 (30%)
        + Enemies Killed - `0 (20%)
        - Health Used - 0
        - Surrendered Enemies Shot - 0
        - Incapacitated Enemies Shot - 0
        - Property Damage - $4000
    
    Head under the stairs that Madsen runs up and collect the Health Pack, then
    go up them yourself. Before proceeding outside, get the Adrenaline from the
    right and also just step outside a little as Madsen will swing a crane toward
    you. Wait until it stops moving and proceed down and right. Hide behind one
    of the side structures and kill all the enemies here, loot their corpses for
    ammo and head across the wooden walkway into the next building.
    
    Shoot the enemy on the higher level and shoot the canisters ahead before
    they roll down to you. Head up the ramp and hide behind the crates here,
    taking down the enemies. There is a Health Point on the left wall if you need
    it. Hopefully you'll have some Assault Rifle ammo for this next part. Open
    the door to the outside and shoot the enemies you can see; there are two
    to the left, two on the right and a sniper on the far end of the pier. Run
    down the pier on the right and with the Assault Rifle, aim at Madsen's speed-
    boat as it comes out and let rip. It should blow up really quickly, otherwise
    you'll have chance to get him before be rides off into the horizon. Once he is
    dead, the mission is over!
    
    90%+ Tips - Accuracy accounts for HALF of your grade, so you need to be
                stupidly accurate to even get 50%. Just take your time and aim
                carefully. Apart from that, the headshots and enemy totals should
                be fine. Just don't use any health, either.
    
    
    ----------------------------
    Mission 57 - Taking The Ship
    ----------------------------
    
        + Enemies Killed - 20 (100%)
        - Chopper Damage - 18000
    
    Woo, a fun mission. You control a minigun on the chopper and kill all the
    enemies on the boat before it can land. Just take your time and shoot each
    enemy individually, aiming at the upper torso. Once it does an entire
    loop round it'll stop and allow all the enemies to meet up so you can finish
    them all off. To stop overheating shoot in short spurts at individuals.
    
    90%+ Tips - As you have to kill all the enemies anyway, you should get this
                criteria. You'll only fail if you come out with a fraction of
                chopper health remaining too.
    
    
    -------------------------------Mission 58 - The Final Showdown
    -------------------------------
    
        + Head Shots - 10 (40%)
        + Accuracy - 80% (40%)
        + Enemies Killed - 25 (20%)
        - Health Used - 0
        - Surrendered Enemies Shot - 0
        - Incapacitated Enemies Shot - 0
    
    The final mission! Most of the enemies will have body armour so aim for the
    head if you can. Kill the two enemies here and head down the side stairs down
    below. Round the corner, there are three enemies in this passage and another
    four in the right room. Take them all down, and get the cache of weapons and
    the Health Pack from the small left room before continuing. Run down to the
    Lower Deck (stairs on the right side) before the Chopper shoots you up good.
    Two enemies greet you ahead and one behind. Get the Body Armour from the right
    room, kill the two enemies ahead and get the Health Pack from the end room
    and head through the right door.
    
    Three enemies are in here, and go outside. You have 1:30 minutes to kill
    Max, however you have more than enough time. Kill the two enemies on the left,
    and all those ahead. Shoot the canisters here too to get those out of sight.
    After doing that, head down the LEFT side, kill the enemy that meets you and
    down to the end boat. Max has Kate hostage, but this shouldn't be a problem
    as you have dealt with this situation before plenty of times in the game.
    Aim carefully and head shot Max to finish. He might shift round slightly,
    so move left around more to get a clearer shot of his smug mug and get him.
    Game over!
    
    90%+ Tips - Be sure to kill all the enemies you come across, especially those
                at the end when the timer appears - you'll have more than enough
                time to finish the level so be sure to clear the place out before
                getting Max.
    
    
    ===============================================================================
                                ------------------------
                                  4. BONUS UNLOCKABLES
                                ------------------------
    ===============================================================================
    
    To unlock bonus items in the game, complete a mission with a score of 90% or
    above. Each mission has an unlockable, meaning the game has a bit of replay
    value. Sadly most of the unlockables are a bit poor, like character models,
    but the images and videos are interesting. Here is a list of them all so you
    can unlock which ones you like. This list is taken from the Codes and Secrets
    page of GameFAQs. Thanks to the various contributors which submitted it's
    content.
    
    Unlockables - CM = Character Model
                  I  = Image
                  V  = Video
    
    -------------------------------------------------------------------------------
    Mission                                       Unlockable            Tickbox
    -------------------------------------------------------------------------------
    Mission 1 - Storming the Ship                  CM - SWAT Team Member
    Mission 2 - Ricin Wired to Blow                V  - R. Aylesworth (M. Dessler)
    Mission 3 - Chase Found Out                    CM - Carr
    Mission 4 - Following Daniels                  CM - Tarket
    Mission 5 - Daniels Takedown                   I  - Jack Bauer
    Mission 6 - Interrogating Daniels              CM - Robert Daniels
    Mission 7 - Sniper Search                      CM - Chloe O'Brian
    Mission 8 - Taking Out The Enemy               CM - Vice President Prescott
    Mission 9 - PDA Data Discovered                CM - Sean Walker
    Mission 10 - Ho Shin's Shop                    CM - Ho Shin
    Mission 11 - To Lee Jin Yu's Apartment         CM - Dr. Kevin Tyson
    Mission 12 - Tony's Unexpected Find            V  - TV Advert 1
    Mission 13 - Bringing in Lee Jin Yu            CM - Female Civillian
    Mission 14 - Stopping the Metro Attack         CM - Eddie Cain
    Mission 15 - M3                                CM - Michelle Dessler
    Mission 16 - Kim Goes Back In                  CM - Kim Bauer
    Mission 17 - To The Roof                       CM - Nina Meyers
    Mission 18 - Chase Undercover                  CM - Sid Wilson
    Mission 19 - Reboot                            I  - Tony and Michelle Almeida
    Mission 20 - To The Agency                     CM - Male CTU Worker
    Mission 21 - Through the Agency                V  - Carlos Bernard (T. Almeida)
    Mission 22 - Jack is Chased                    CM - Secret Service
    Mission 23 - Madsen Attacked                   I  - Peter Madsen and Sid Wilson
    Mission 24 - Chase Infiltrates the Tech Lab    CM - Sonny
    Mission 25 - Questioning Donna                 CM - Donna Madsen
    Mission 26 - Going After Del Toro              CM - Del Toro
    Mission 27 - Jack Tracks Kim to Madsen's Base  CM - Del Toro's Guard
    Mission 28 - Jack Heads Into Madsen's Base     CM - Ryan Chapelle
    Mission 29 - Escape from Madsen's Base         CM - Jack Bauer
    Mission 30 - Jack and Kim Escape               I  - Kim Bauer
    Mission 31 - Disabling the Data Scrambler      CM - Female CTU Worker
    Mission 32 - Locating the Bombs                CM - Adam Kaufman
    Mission 33 - Tony Leads a Team to the Bomb     CM - Tony Almeida
    Mission 34 - Bomb Defusal                      CM - Agent Pierce
    Mission 35 - Jack Leads a Team to the Bomb     CM - Agent Evans
    Mission 36 - Attack at the Bomb Site           CM - Agent Landis
    Mission 37 - After the Earthquake              CM - Agent Baker
    Mission 38 - Madsen Has Kate                   CM - Kate Warner
    Mission 39 - Going After Madsen                V  - TV Advert 2
    Mission 40 - The Search for Radford            CM - LAPD
    Mission 41 - Hostage Situation                 CM - Jody
    Mission 42 - Accessing the Computer Labs       I  - Chase Edmunds
    Mission 43 - Finding the CTU Data Drive        CM - Stripe
    Mission 44 - Escaping Joseph Sin Chung's Base  CM - Joseph Sin Chung
    Mission 45 - Looking for Kate                  CM - Manuel
    Mission 46 - Protect Chase                     CM - Passenger
    Mission 47 - Chase Ambushed                    CM - President David Palmer
    Mission 48 - The Informant                     CM - Kathy Weis
    Mission 49 - Searching Radford's Office        CM - Governor James Radford
    Mission 50 - DOD System Hack                   CM - Kathy Weis
    Mission 51 - Armored Truck Pursuit             CM - Mandy
    Mission 52 - Fort Lesker's Control Room        CM - Chase Edmunds
    Mission 53 - Cracking The Codes                CM - Military Base Worker
    Mission 54 - Escape From Fort Lesker           V  - Elisha Cuthbert (Kim Bauer)
    Mission 55 - Raiding The Docks                 I  - President David Palmer
    Mission 56 - Jack Vs. Madsen                   CM - Peter Madsen
    Mission 57 - Taking The Ship                   CM - Max's Bodyguard
    Mission 58 - The Final Showdown                CM - Max
    
    
    -----------
    Cheat Codes
    -----------
    
    Press all four shoulder buttons on the main menu (L1 L2, R1 and R2) for 3-4
    seconds until 'Secruity Clearance' pops up. Enter the follow codes to
    get the desired effect. Press Square after for the code to turn orange, showing
    that is has worked.
    
    US Version - 54PALMER - All Bonuses
                 72DESSLER - All Missions
                 62ALEMIDA - Infinite Ammo
                 66BAUER - Invulnerable
    
    PAL Versions - PALMER054 - All Bonuses
                   DESSLER072 - All Missions
                   ALMEDIA062 - Infinite Ammo
                   BAUER066 - Invulnerable
    
    
    ===============================================================================
                                    ------------
                                      5. FAQ'S
                                    ------------
    ===============================================================================
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Q. Why can't I lock on to certain enemies?
    
    A. You have to actually SEE them before you can lock on. True you know their
       positions and you can sort of see them from the corner of the screen,
       but shift the camera with the right analog stick and then aim and you should
       lock on. It's the crappy aiming system's fault, not yours. :)
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Q. What is the best way to do headshots?
    
    A. With practice, after locking on just nudge up on the analog stick while
       firing to spray bullets up the torso and on the head to get a headshot.
       Not only does this increase your accuracy but it gets you a headshot. Great
       for meeting the 90% criteria eh?
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Q. Why does Kim always get in trouble?
    
    A. She must be jinxed. Either that, or being Jack's daughter might have 
       something to do with it.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Any other questions, feel free to give me an email.
    
    
    ===============================================================================
                          ------------------------------------
                            6. CONCLUSION AND SPECIAL THANKS
                          ------------------------------------
    ===============================================================================
    
    That's just about it, folks. I hope that this document has been of aid in
    one form or another, and that it has been easy to use. If you could, please
    either ask me questions, suggestions, comments or contributions at 
    crazyreyn_faqs@hotmail.com. Also could you rate this FAQ so I could get some 
    feedback. Thank you for reading.
    
    
     +--------------------------------------------------------------------------+
     | Special Thanks to these who have contributed to the guide in some way... |
     +--------------------------------------------------------------------------+
    
    CJayC (Gamefaqs) -      For accepting this guide and for creating the best site
                            on the internet. Thanks! http://www.gamefaqs.com
                            The site also supplied most of the cheats and
                            unlockables, so thanks to them and their contributors.
    
    IGN -                   For accepting this guide and for creating an awesome
                            video games site. Thanks! http://www.ign.com
    
    Sony / Cambridge  -     For creating a 24 game! What genius!?
    
    ASCII Generator -       For producing the text ASCII for my Crazyreyn sig.
                            Thanks, and is a great site if you need any ASCII text.
                            http://www.network-science.de/ascii/
    
    
             +-------------------------------------------------------------+
             | Special Thanks to these who are my good GameFAQS friends... |
             +-------------------------------------------------------------+
    
    Robert Lane        (Lanerobertlane)
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    Ryan Harrison      (RHarrison0987)
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    Rebecca Skinner    (Karpah)
    Martin Dale-Hench  (Fox)
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    Richard B.         (Gbness)
    Steve McFadden     (Psycho Penguin)
    Chris Noonan       (Merca)
    Colin Scully       (me frog)
    Tom Hayes          (THayes)
    
    And everyone else at the FAQ Contributors board! Also a nod to the GameFAQs
    UK board and v3, for being so damn funny and cool. :)
    
    If I have forgotten you, then please contact me and I'll fix your name up here!
    
    -------------------------------------------------------------------------------
      ___                                    
     / __|_ _ __ _ ____  _ _ _ ___ _  _ _ _  
    | (__| '_/ _` |_ / || | '_/ -_) || | ' \ 
     \___|_| \__,_/__|\_, |_| \___|\_, |_||_|
                      |__/         |__/      
    
                            http://www.gamefaqs.com/features/recognition/27600.html
    -------------------------------------------------------------------------------
    
    By Crazyreyn (crazyreyn_faqs@hotmail.com)
    Copyright (c)2006 Matthew Reynolds. All rights reserved. 
    
    
    +------------------+
    | Copyright Notice |
    +------------------+
    
    This may be not be reproduced under any circumstances except for personal, 
    private use. It may not be placed on any web site or otherwise distributed 
    publicly without advance written permission. Use of this guide on any other 
    web site or as a part of any public display is strictly prohibited, and a 
    violation of copyright.
    
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    
    ===============================END OF DOCUMENT============================

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