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X-Men Legends II: Rise Of Apocalypse Item Location Guide  Version 1.01
Author: Michael Wilson, aka Youngblood0000 on gamefaqs.com

Guide to this guide
Section
I.	Introduction
II.	Comic Book Locations
III.	Sketch Book Locations
IV.	Homing Beacon Locations
V.	Data Disc Locations
VI.	Danger Room Disc Locations
VII.	Tech Station Locations
VIII.	Additional Homing Beacon/Experience Point Locations
IX.     Weapon Cache Locations	
X.      Conclusion/Acknowledgements
XI.     Version History
XII.	 Copyright and Legal Information

I.  Introduction
The following is a guide to help find all hidden items in X-Men Legends II: 
Rise of Apocalypse, the sequel to the 2004 hit by Activision and Raven Software 
based on Marvel Comic's X-Men franchise.  Some items are for fun, showing you 
covers to comics or concept art, while others have an influence on gameplay, 
such as allowing you to carry more health and energy packs, or unlocking 
special characters.  They will be listed by their type and the number I have 
found out of the total available in parenthesis (Number found/number 
possible).  

If I don't put a description for an item, it's usually because it's fairly 
obvious if you're walking around through a level. The sections they can be 
found in are correct though.  If you would like a better description email me 
at Youngblood0000@aol.com, and I will write one in a future version of the 
guide.  Have fun, and I hope you enjoy the game as much as I do. 

II.  Comic Books (15/15)  
 
1. Genosha- Desolate Mesa 
2. Genosha- Cerci Burrows 
3. Genosha- Southern Habitats 
4. Savage Land- Jungle Ruins (on stone area) 
5. Savage Land- Jungle Pass 
6. Savage Land- Nuwali Shrine (behind a large breakable stone next near the 
exit to Nuwali Corridors) 
7. Savage Land- Nuwali Corridor  
8. Canada- Part A (The Core)- Core Reactor 
9. Canada- Part B (Infinite factory)- Fusion Core (down the hall to the left) 
10. Canada- Part B (Infinite factory)- Genetic Processing (on the platforms) 
11. Canada- Part C (Madri Temple)- Hall of Knowledge (to the right of where you 
meet up with Emma Frost) 
12. New York- Part B (Getting to Apocalypse's Tower)- Sewers West (It's in a 
large tunnel that has a grate over it. Destroy the grate and go in.) 
13. New York- Part B (Getting to Apocalypse's Tower)- Holding Pens (by a 
weapons cache after blowing up a generator) 
14. New York- Part B (Getting to Apocalypse's Tower)- New York North Side 
15. New York- Part C (Apocalypse's Tower)- Sinister's Lab

III.  Sketch Books (16/16)- Each one gives you three sketches. Collect them all 
and additional sketches will be unlocked. 
 
1. Genosha- Desolate Mesa 
2. Genosha- Cerci Burrows (down the right side of the area where the path 
forks) 
3. Genosha- Grand Hall 
4. Savage Land- Jungle Pass- (a cave by Xtraction Point) 
5. Savage Land- Nuwali Corridor- (fly over one wing of the corridors, 
preferably with Rogue) 
6. Canada- Part A (The Core)- Core Control (go around the laser grid) 
7. Canada- Part B (Infinite Factory)- Central Processing 
8. Canada- Part C (Madri Temple)- Divine Sanctuary (go downstairs when the 
secret passage in the wall opens up) 
9. New York- Part A (Platforms)- Perimeter Platforms (on the first platform) 
10. New York- Part B- New York North Side (near where you fight Deadpool) 
11. New York- Part B- Stockade 
12. New York- Part B- Sewers North 
13. New York- Part C (Apocalypse's Tower)- The Pantheon 
14. Egypt- Ancient Labyrinth (in the Xtraction Point room) 
15. Egypt- Temple of Anubis (in the pit of a trap you will fall in) 
16. Egypt- Hall of the Dead

IV.  Homing Beacons/Iron Man Armor (20/20 and 4/4)
 
For every four homing beacons you find within an act, a secret Blink 
portal will open at your base.  In each portal, you'll fight some 
enemies and be able to acquire a piece of Iron Man armor.  In act 5, 
you'll be able to locate Iron Man himself.  There are more than 4 homing 
beacons in each act (6 to be precise), so the following will be enough to
get you Iron Man.  Remaining homing beacons become experience point 
bonuses.  The additional homing beacon locations are listed later in 
this guide.

Act 1- Genosha 
Beacon 1- Cerci Caves (Across a bridge in a cave)  
Beacon 2- Cerci Burrows (Beat all drones) 
Beacon 3- Seawall (In room only the Brotherhood can access) 
Beacon 4- Southern Habitats (in a hall that doesn't show up on the map, 
After talking with the hydroponics guy) 
Armor Piece- Iron Man's Gauntlets (Blink Portal in Sanctuary) 
Act 2- Savage Land 
Beacon 1- Cave (accessed from Jungle Canal)  
Beacon 2- Jungle Ruins 
Beacon 3- Jungle Pass (in one of the many caves) 
Beacon 4- Nuwali Shrine 
Armor Piece- Iron Man's Chest Plate (Blink Portal in Avalon) 
Act 3- Canada 
Beacon 1- Part A (The Core)- Core Interior (off to the left at the 
beginning) 
Beacon 2- Part A (The Core)- Core Reactor (you must fly over a reactor pit 
in the center after you've unlocked the doors) 
Beacon 3- Part B (Infinite Factory)- Genetic Processing (go down the main 
catwalk, and take a left.  The beacon will be on the right side of a little 
wing off this platform, next to a breakable computer terminal and three 
breakable metal barrels) 
Beacon 4- Part B (Infinite Factory)- Assembly Factory (on a crate) 
Armor Piece- Iron Man's Helmet (Blink Portal in Weapon X Facility) 
Act 4- New York 
Beacon 1- Part A (Platforms)- Perimeter Platforms (on the third platform) 
Beacon 2- Part B- Sewers South- (behind a fan. Work your way around with 
Storm, and fly over a gap. Use lightning to blow machinery up. Go back 
around to collect it.) 
Beacon 3- Part B- New York South Side (On the rooftop immediately to your 
right at the start. Fly up to get it.) 
Beacon 4- Part B- Holding Pens (When you're trapped by laser grids, go 
around, break through a wall, and deactivate the lasers. Pick it up.) 
Armor Piece- Iron Man's Jet Boots (Blink Portal in X-Mansion) 
Act 5- Egypt 
Beacon 1- Ra's Mouth (Fly to a stone you can only move with Rogue. 
Push it.) 
Beacon 2- Ancient Labyrinth (Across the right most of two bridges which 
take you off the map) 
Beacon 3- Temple of Anubis (Obvious, it sets off a pit trap) 
Beacon 4- Temple of Sekmeht (Under some breakable jars, after making a 
bridge with Iceman/Jean/Magneto) 
Find Tony Stark- (Blink Portal in Teleport Chamber)- While in the portal, 
you will need to destroy a pillar blocking the light, use the gleaming 
jewel, and use the loose stone. He will then be freed.

V.  Data Discs (20/20)  Collect any four data discs (they don't have to 
be in the same act), and you will be able to carry more health or energy 
packs.  The amount increases with the more you collect, as will be 
described below. 

Act 1- Genosha 
1. Barren Cliffs (under some brush early) 
2. Queen's Lair (make a bridge, and it'll be that way) 
3. Northern Plaza (under a staircase) 
4. Grand Hall 
Reward- +2 Energy Pack Limit 
Act 2- Savage Land 
5. Jungle Canal (in a cave) 
6. Nuwali Corridor (in a breakable wall area by a comic book and weapons 
cache) 
7. Nuwali Gateway (behind a breakable wall in the big room with tech bits 
and lots of bridges to be made) 
8. Beyonder's Sanctum 
Reward- +2 Health Pack Limit 
Act 3- Canada 
9. Part A (The Core)- Core Interior 
10. Part B (Infinite Factory)- Factory Entrance (by the door to the 
genetic processing section) 
11. Part C (Madri Temple)- Madri Conclave (behind some wooden barrels) 
12. Part C (Madri Temple)- Divine Sanctuary (in one of the rooms with a 
fake artifact down a ramp. Fly past to find it.)  
Reward- +4 Energy Pack Limit 
Act 4- New York 
13. Part B- Sewers West (Turn off the water before the holding pens. Go 
across to where it shows you.) 
14. Part B- Stockade 
15. Part B- New York North Side  
16. Part C (Apocalypse's Tower)- Tower Engineering 
Reward- +4 Health Pack Limit 
Act 5- Egypt 
17. Ra's Mouth (by one of two arks) 
18. Temple of Anubis 
19. Temple of Sekmeht 
20. Hall of the Dead 
Reward- +6 Energy Pack Limit AND +6 Health Pack Limit 
 
That's a grand total of 12 packs of each type!
Note: the increased pack limits do not carry over when you complete the game.  
They reset to what you should be able to carry for your experience level.


VI.  Danger Room Discs (49/49)  Danger Room discs allow you to train 
in the Danger Room and gain experience points.  Upon completion of all 
Danger Room scenarios, Professor Xavier will become available for use.
 
Note: you must purchase some of the discs. These discs will be noted. 
Other discs are available without being found or bought. I refer to these 
as freebies. 
 
Freshman 
Setting 101- Hidden Goods (freebie) 
Setting 102- Throwing Genosha- caves 
Moves 103- Triple Hit Genosha- Queen's Lair (in an area where Zealot was) 
Moves 104- Throw (Unlocked with Moves 103) 
Teamwork 105 (bought from Beast/Forge) 
Moves 106- Knockback (bought from Beast/Forge) 
Combined Powers 107 (bought from Beast/Forge) 
Moves 108- Stun (bought from Beast/Forge) 
Qualifying Exam 100 Genosha- Northern Plaza (in a prison cell) 
 
Sophomore 
Moves 201- Trip (freebie) 
Moves 202- Popup (freebie) 
Assault 203 Savage Land- Nuwali Shrine 
Defend 204 Savage Land- Nuwali Gateway (behind a breakable wall) 
Qualifying Exam 200 Savage Land- Beyonder's Sanctum 
Challenge- Cyclops Savage Land- Jungle Canal 
Challenge- Gambit Savage Land- Elemental Tomb (in water room) 
Challenge- Iceman Canada- Part A (The Core)- Core Interior 
 
Junior 
Survival 301 (freebie) 
Teamwork 302 (freebie) 
Assault 303 Canada- Part A (The Core)- Core Security 
Destroy 304 Canada- Part C (Madri Temple)- Madri Antechamber (in first 
room, by a pew) 
Qualifying Exam 300 Canada- Part C (Madri Temple)- Meditation Chamber 
Challenge- Toad New York- Part A (Platforms)- Perimeter Platforms (on the 
second perimeter platform) 
Challenge- Phoenix Canada- Part B (Infinite Factory)- Engineering (a 
balcony) 
Challenge- Scarlet Witch Canada- Part C (Madri Temple)- Madri Cloisters 
Challenge- Sunfire Canada- Part B (Infinite Factory)- Assembly Factory 
(in a cryogenic chamber)

Senior 
Sabotage 401 (freebie) 
Defend 402 (freebie) 
Teamwork 403 New York- Part B- Stockade (in room with the large door) 
Survival 404 New York- Part B- New York West Side 
Graduation Exam 400 New York- Part C (Apocalypse’s Tower)- Sinister’s Lab
(behind a breakable wall, with a weapons cache; missed this my first time 
through) 
Challenge- Colossus New York- Part B- Sewers South 
Challenge- Magneto New York- Part C (Apocalypse's Tower)- The Pantheon 
Challenge- Juggernaut New York- Part B- Brain Trust 
Challenge- Nightcrawler New York- Part B- New York South Side (in area 
with Xtraction Point) 
 
X-Man 
Protect 501 (freebie) 
Assault 502 (freebie) 
Defend 503 New York- Part B- Holding Pens (in the pens) 
Survival 504 Egypt- Temple of Anubis 
Qualifying Exam 500 Egypt- Hall of the Dead (immediately on the left upon 
entering the section) 
Challenge- Bishop Egypt- Ancient Labyrinth  
Challenge- Storm New York- Part C (Apocalypse's Tower)- Tower Engineering 
(in the room with four destroyable orbs) 
Challenge- Rogue New York- Part A (Platforms)- Radar Array Platforms (on 
third radar array platform, the one you must destroy without Kilroy) 
Challenge- Wolverine Egypt- Temple of Sekmeht (behind a giant pillar) 
 
Legend 
Nightmare 501- Deathstrike (freebie) 
Nightmare 502- Sauron (freebie) 
Nightmare 503- Sugarman (freebie) 
Nightmare 504- Bastion (freebie) 
Nightmare 505- Stryfe (freebie)

VII.  Tech Stations (30/30)  Tech stations are pieces of machinery that 
allows a one time permanent increase in your stats (striking, focus, 
energy, health, body, and speed) for one character on your team.  The 
character which activates the tech station will receive the bonus.  
These bonuses become very high in later levels, so they're worth 
looking for.

Act 1- Genosha 
1. Striking- Dead Zone (in a ship) 
2. Focus- Desolate Mesa 
3. Speed- Cerci Burrows 
4. Health- Cerci Burrows 
5. Energy- Seawall 
6. Body- Grand Hall 
Act 2- Savage Land 
7. Health- Jungle Ruins 
8. Speed- Jungle Pass (through a cave with a weapons cache in it) 
9. Body- Nuwali Shrine 
10. Energy- Nuwali Corridor 
11. Striking- Elemental Tomb 
12. Focus- Beyonder's Sanctum (in the area that circles around, you'll 
see a pillar with a small fire in front of it. Put it out, and the 
pillar descends.  Sneaky!) Source credit goes to Duskhk on gamefaqs.com, 
who told abelxjake2004 how to get it, who then told me. 
Act 3- Canada 
13. Striking- Part B (Infinite Factory)- Engineering 
14. Health- Part B (Infinite Factory)- Fusion Core (down hall to the 
left) 
15. Energy- Part B (Infinite Factory)- Genetic Processing (push crane 
into rolling cylinders with a mighty character) 
16. Body- Part C (Madri Temple)- Hall of Knowledge (down the hall from 
where you meet Emma Frost) 
17. Focus- Part C (Madri Temple)- Madri Cloisters 
18. Speed- Part A (The Core)- Core Interior. In the room with the blue 
cylinder thing that's one of the load screens, there is a breakable wall 
that's above ground level. Fly up and melee attack the wall. Another 
sneaky one, like the one in Act 2. 
Act 4- New York 
19. Striking- Part A (Platforms)- Radar Array Platforms (first radar array 
platform) 
20. Speed- Part B- New York West Side (in a flaming building, up high. 
You can fly or jump up to it.)  
21. Energy- Part B- New York North Side 
22. Body- Part B- Stockade 
23. Focus- Part C (Apocalypse's Tower)- The Pantheon 
24. Health- Part C (Apocalypse's Tower)- Tower Engineering (in room with 
Selene, the Black Queen) 
Act 5- Egypt 
25. Health- Ra's Mouth 
26. Energy- Ancient Labyrinth (near the bridges which break as you cross 
them) 
27. Body- Temple of Anubis 
28. Focus- Temple of Sekmeht 
29. Speed- Hall of the Dead (press the gleaming jewel.  The tech station 
will rise up out of the ground.)
30. Striking- Vault of the Ages (you must destroy a bunch of bars to get 
to this one. There are two paths. One goes left, and the floor will drop 
a bit beneath you. If you take the other path {straight, then left} it's 
a bit longer, but you can get to it with a non-flyer. I think you might 
need the power from Apocalypse's machine to get to break the walls, but 
I can't yet confirm that. If anyone can, please let me know. 

VIII.  Extra Homing Beacon/Experience Point Locations
Act 1- Genosha
1.  Dead Zone (Just past the entrance to the Cerci Caverns.
2.  Northern Plaza (in Sinister's Lab)
Act 2- Savage Land
1.  Elemental Tomb- Fire room
2.  Nuwali Gateway- Labryinth room
Act 3- Canada
1.  Part C (Madri Temple)- Madri Antechamber (By a pillar near the 
beginning)
2.  Part C (Madri Temple)- Divine Sanctuary (you can see it through a 
grate in the middle path.  You'll have to go around and fly up to it 
from below.)
Act 4- New York
1.  Part B- Sewers North (need Nightcrawler to teleport to it)
(This alternate strategy from Darth Pacific:  There’s a switch on the floor 
that Magneto or other long range manipulators can activate.  You have to point 
the character to the immediate inside right of the door to get it to lock-on.)
2.  Part C (Apocalypse's Tower)- Sinister's Lab
Act 5- Egypt
1.  Hall of the Dead (use loose stone in room with a data disc in it)  
2.  Vault of the Ages

IX.  Weapon Cache Locations (34/34)
Act 1- Genosha
Barren Cliffs (across a bunch of ice bridges)
Grand Hall (behind a pillar)(credit first to evilempire22@yahoo.com and 
ortciv@yahoo.com) (also mentioned later by athoes@earthlink.net and 
royalmort@comcast.net, quit piling on guys, sheesh! j/k)
Act 2- Savage Land
Jungle Ruins (near the beginning)
Jungle Pass (in a cave)
Elemental Tomb
Beyonder's Sanctum (in room with Omega Red)
Act 3- Canada
Part A (The Core)- Core Interior
Part A (The Core)- Core Security
Part A (The Core)- Core Central (in Sugar Man's room)
Part B (Infinite Factory)- Engineering (in room with supercharger)
Part B (Infinite Factory)- Fusion Core
Part B (Infinite Factory)- Genetic Processing
Part B (Infinite Factory)- Assembly Factory
Part C (Madri Temple)- Madri Cloisters
Part C (Madri Temple)- Meditation Chamber (downstairs that opens up)
Part C (Madri Temple)- Divine Sanctuary
Act 4- New York
Part A (Platforms)- Perimeter Platforms (on the second platform)
Part A (Platforms)- Radar Array Platforms (on the second array platform)
Part B- Sewers South
Part B- New York West Side (directly ahead at the end of the street)
Part B- Sewers West (push a bus when prompted with a mighty character)
Part B- Holding Pens (after blowing up a generator, next to a comic book)
Part B- Stockade
Part B- Brain Trust
Part B- Brain Trust
Part B- Sewers North
Part C (Apocalypse's Tower)- The Pantheon (fly under the giant 
Apocalypse statue)
Part C (Apocalypse's Tower)- Tower Engineering
Part C (Apocalypse's Tower)- Sinister's Lab (where Beast was)
Part C (Apocalypse’s Tower)- Sinister’s Lab (behind a breakable wall, with
Danger Room Disc Graduation Exam 400)
Act 5- Egypt
Ancient Labyrinth (across the falling bridges)
Temple of Anubis
Temple of Sekmeht (behind a giant pillar)
Hall of the Dead (same room as the Xtraction Point)


X.  Conclusion/Acknowledgements
I hope I've been a help.  Thanks to Marvel for making the X-Men.  
Thanks to Activision for footing the bill.  Thanks to Raven for making the 
game.  Thanks to Duskhk and abelxjake2004 for a tech station location.  Thanks 
to evilempire22@yahoo.com, ortciv@yahoo.com, athoes@earthlink.net, and 
royalmort@comcast.net for not letting me forget about a weapons cache I 
missed.  Thanks to Darth Pacific for mentioning the other way to get one 
of the extra beacons/experience bonuses.  Thanks to all of the people on 
the message board, who expand our knowledge of the subtleties of the game 
every day.  Finally, thanks to the English language, so you can read this 
guide.  I'm out of here, probably to go play this game.

XI. Version History
Version 1.00- Most everything up.
Version 1.01- Three additions (2 weapons caches, note about pack 
limits after completing the game), 3 changes (Genetic Processing Homing 
Beacon description, Graduation Exam 400 description, another way from 
Darth Pacific on how to get one of the extra homing beacons/experience 
points).  Updated acknowledgements/credits.  

XII. Copyright and Legal Information 

All trademarks and copyrights contained in this document are owned by 
their respective trademark and copyright holders.

This guide may not be reproduced or posted on any site without the 
expressed written consent of the author.  It has been created primarily 
as information on gamefaqs.com to help players of this game, and any 
other use must be approved in advance.  Use not in accordance with these 
terms is a violation of copyright law.

Copyright 2005.  Michael Allen Wilson.