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    KENTA by Bill Wood

    Version: 1.1 | Updated: 12/27/07 | Printable Version | Search Guide | Bookmark Guide

    =================================================
    FIRE PRO WRESTLING RETURNS CHARACTER GUIDE: KENTA
    =================================================
    for Sony PlayStation 2 (U.S.)
    Version 1.1
    by Bill Wood (billwood661@ca.rr.com)
    Last modified: 12/27/07
    
    Fire Pro Wrestling Returns (c) 2005 Spike (c) 2007 Agetec
    
    NOTE: This guide views and prints best with a monospace typeface.
    ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZAAAAAAAAAAAAAAAAAAAAAA
    
    ===================
    ==VERSION HISTORY==
    ===================
    
    1.1 - Minor corrections.
    
    1.0 - Initial release of the guide.
    
    =====================
    ==TABLE OF CONTENTS==
    =====================
    
    SECTION 1: HISTORY OF KENTA
    SECTION 2: SKILL AND PARAMETER STATS
    SECTION 3: MOVELIST
    SECTION 4: STRATEGY
    SECTION 5: CLOSING
    
    ===============================
    ==SECTION 1: HISTORY OF KENTA==
    ===============================
    
    In recent years, KENTA has steadily worked his way up through the ranks of
    the NOAH Junior division to become one of pro wrestling's more acclaimed
    international successes.
    
    The former Kenta Kobayashi (who changed his ring name to avoid confusion
    with his mentor, Kenta Kobashi) got his in-ring start in All Japan Pro
    Wrestling in 2000 against Naomichi Marufuji, the same man who would later
    become his successful tag team partner. KENTA followed in the mass exodus
    from AJPW to NOAH, where his career soon begin to flourish as the result
    of teaming with the aforementioned Marufuji. By the time the team had
    reached their peak in 2004-2005, they were widely considered to be one of
    the premier tag teams in the world.
    
    It was at this same time that KENTA made a serious name for himself as a
    singles wrestler as he took on larger heavyweight legends such as Misawa
    and Kobashi. And even though he usually came out on the losing end of
    these matches, he gained mass respect for his indomitable fighting spirit
    and his refusal to back down against seemingly insurmountable odds.
    
    KENTA and Marufuji would eventually surrender the GHC Junior Heavyweight
    Tag Titles in 2005, after which KENTA sets his sights squarely on the
    GHC Junior Heavyweight Crown. He succeeded in wresting the title from
    Yoshinobu Kanemaru and would go on to defend that title numerous times,
    not only in Japan but in the United States as well, where he put on a
    Match of the Year contender against Bryan Danielson.
    
    ========================================
    ==SECTION 2: SKILL AND PARAMETER STATS==
    ========================================
    
    SKILL
    -----
    Real Name..........................KENTA
                           (Kenta Kobayashi)
    FPR Name..........................KAZUYA
    Organization..........Pro Wrestling NOAH
    FPR Organization..............Super NOVA
    FPR Group............Lightning (Burning)
    Size...............................Small
    Class.............................Junior
    Height............................173 cm
    Weight.............................80 kg
    Gender..............................Male
    Birthdate.......................6/9/1981
    Country............................Japan
    Rank...................................C
    Charisma...............................C
    Stance..........................Shooting
    Fight Style.......................Junior
    Return........................... Junior
    Critical........................Finisher
    Special............................ None
    Recovery...................Medium (Good)
    Recovery (when bleeding)............Slow
    Breathing.........................Normal
    Breathing (when bleeding)..........Below
    Spirit............................Medium
    Spirit (when bleeding)............Medium
    Neck Endurance.......................Low
    Arm Endurance.....................Normal
    Back Endurance....................Normal
    Leg Endurance.....................Normal
    Movement Speed...............Medium Fast
    Up and Down Speed............Medium Fast
    Ascent Style......................Enable
    Favorite Weapon.....................None
    
    PARAMETER - OFFENSE     PARAMETER - DEFENSE
    -------------------     -------------------
    Punch.............4     Punch.............4
    Kick..............6     Kick..............4
    Throw.............4     Throw.............5
    Joint.............3     Joint.............4
    Stretch...........3     Stretch...........4
    Power.............2     Flying............7
    Agility...........8     Body..............4
    Arm...............2     Lariat............2
    Technical.........6     Technical.........6
    Rough.............4     Rough.............4
    MMA Overall.......3     MMA Overall.......2
    Entertain.........1     Entertain.........8
    -------------------     -------------------
    OFF. SUB-TOTAL...46     DEF. SUB-TOTAL...54
    
    TOTAL SKILL POINTS (on a scale from 0-380): 120
    
    =======================
    ==SECTION 3: MOVELIST==
    =======================
    
    Specialty moves are marked with [S]. Finisher is marked with [F].
    
    KEY:
    
    ([]) = Square button
    (X)  = X button
    (O)  = Circle button
    
    STRIKES
    -------
    Standing ([]).................................Low Kick
    Standing (X)...............................Middle Kick
    Standing (O) + d-pad.........................High Kick
    Standing (O).............................Body Solebutt
    Standing ([]) + (X)..................Spinning Dropkick
    Running ([])................................Elbow Bunt
    Running (X)...............................Low Dropkick
    Running (O).........................KNEE KICK TO PLAIN [S]
    Running Counter ([]).................Jumping Knee Kick
    Running Counter (X).......................Cyclone Whip
    Running Counter (O)..........................Powerslam
    Running to corner...........................Kenka Kick
    Co-op Irish whip to corner...........Spinning Dropkick
    Corner-to-center attack...........................none
    
    GRAPPLES
    --------
    Grapple ([])................................Elbow Bunt
    Grapple ([]) + Up............................Body Slam
    Grapple ([]) + Left/Right..................Flying Mare
    Grapple ([]) + Down.....................Body Knee Lift
    Grapple (X)..................................Step Kick
    Grapple (X) + Up.....................Rapid Brainbuster 
    Grapple (X) + Left/Right.............Double Arm Suplex
    Grapple (X) + Down.................Frankensteiner Whip
    Grapple (O).................................KENTA RUSH [S]
    Grapple (O) + Up......................Fisherman Buster
    Grapple (O) + Left/Right..........Solebutt Combination
    Grapple (O) + Down........................FALCON ARROW [S]
    Grapple ([]) + (X)..........................GO 2 SLEEP [F}
    Back Grapple ([])......................Enzui High Kick
    Back Grapple (X)......................Twisted Backdrop
    Back Grapple (O)............................School Boy
    Back Grapple (O) + Up/Down........Jpn. Leg Roll Clutch
    Back Grapple (O) + Left/Right.......VERT. TIGER SUPLEX [S]
    Back Grapple ([]) + (X)............Vert. German Suplex
    Back Grapple Counter ([])...................Elbow Bunt
    Back Grapple Counter (X)..................Back Stretch
    
    OPPONENT DOWN MOVES
    -------------------
    Opponent Face Up at Head (X).......Dangerous Knee Kick
    Opponent Face Up at Head (O)..........Soccer Ball Kick
    Opponent Face Up at Feet (X)...Back Hooked Leg Pinfall
    Opponent Face Up at Feet (O).............Achilles Hold
    Opponent Face Down at Head (X)............Camel Clutch
    Opponent Face Down at Head (O).........Stomping (Neck)
    Opponent Face Down at Feet (X)............La Magistral
    Opponent Face Down at Feet (O).........Stomping (Knee)
    Running at Downed Opponent (O)......Jumping Elbow Drop
    
    MMA MOVES
    ---------
    Guard Attack ([])...............................Shouda
    Guard Attack (X)............................X Arm Hold
    Guard Attack (O)........................Jackknife Hold
    Guard Counter..............................Huracanrana
    Mount/Facelock Attack ([])..............Face Knee Lift
    Mount/Facelock Attack (X)...............Front Necklock
    Mount/Facelock Attack (O)............Double Arm Suplex
    Mount/Facelock Counter...................Drop Toe Hold
    Back Mount Attack ([])..........................Shouda
    Back Mount Attack (X)....................Choke Sleeper
    Back Mount Attack (O).......................X Arm Hold
    Back Mount Counter..............................Escape
    
    POST AND APRON MOVES
    --------------------
    Post ([]).............................Diving Knee Drop
    Post (X).............................Diving Body Press
    Post (O)..................................Missile Kick
    Post ([]) + (X).....................Swing Hurancanrana
    Running Dive ([]).................Rebound Missile Kick
    Running Dive (X)..................................none
    Corner Grapple (O) + Up...........2nd Rope Brainbuster
    Corner Grapple (O) + Left/Right.......Corner Knee Lift
    Corner Grapple (O) + Down.........Top Rope Huracanrana
    Corner (Top Rope) Counter [F]......Top Rope Rollup Pin
    Corner (Top Rope) Counter [B].....Top Rope Huracanrana
    Inside Apron Grapple...............Brainbuster to ring
    Outside Apron Grapple....................Shoulder Butt
    Run to outside............................Suicide Dive
    Dive out ring..........................Plancha Suicida
    Dive in ring........................Swan Dive Dropkick
    Cage Dive.........................................none
    
    DOUBLE AND TRIPLE TEAM MOVES
    ----------------------------
    Front Double Team......................Double Dropkick
    Back Double Team.......................Double Backdrop
    Corner Double Team......................Shining Impact
    Front Triple Team...................Triple Hammer Blow
    Back Triple Team....................Triple Hammer Blow
    Corner Triple Team..................Triple Hammer Blow
    
    PERFORMANCE
    -----------
    Entry Performance..........................Arm Raise 3
    Analog Stick Left..........................Arm Raise 3
    Analog Stick Right...................Neck Cutting Pose
    Analog Stick Up.........................Hands Cut Pose
    Analog Stick Down......................Finger Pointing
    
    =======================
    ==SECTION 4: STRATEGY==
    =======================
    
    GENERAL STRATEGY
    Despite being both a critical and fan favorite, KENTA is more or less a
    slightly above-average junior wrestler in Fire Pro Returns (remember, this
    is KENTA circa 2005 we're talking about here). Statistically speaking, his
    only advantage lies in kicking strength and agility and technical moves,
    but he's going to get absolutely destroyed by heavyweight lariat abusers
    such as Kobashi and Stan Hansen. You really need to know what you're up
    against before you rush into battle with this headstrong junior.
    
    Still, if you're keeping your matches/tournaments confined to the junior
    division, you could certainly do a lot worse than KENTA.
    
    STRIKES
    If you're one of those who are having trouble with the striking game in 
    Fire Pro, KENTA comes highly recommended as his striking moveset
    features some of the easiest-to-connect strikes in the game, especially
    the Middle and High Kicks.
    
    KENTA's kicking arsenal is very effective, so effective in fact that he has
    no punches in his striking offense! The Middle Kick and High Kick in
    particular should absolutely become a main staple of his offense. Aside
    from that, KENTA has access to an assortment of knees strikes from a
    variety of positions, including running, run countering, grappling, and
    even high-flying. Read the movelist and familiarize yourself with the
    various kick/knee setups, it will improve your game with KENTA.
    
    GRAPPLES
    The core of KENTA's grappling strength comes from agility and technical
    based moves, which fortunately constitute a large portion of his moveset.
    The patented KENTA Rush and Falcon Arrow are both Specials in the Front
    Grapple category, and the Vertical Tiger Suplex is a Special from the
    Back Grapple. Your focus early in the match should be on simple body slams
    that leave your opponent face up on the mat, where you can then chain into
    a painful Soccer Ball Kick.
    
    KENTA'S finisher is his own creation, the Go 2 Sleep (sorry C.M. Punk
    fans), which is performed by pressing ([]) + (X) at the Front Grapple
    position. Of course, the build of the match should always work toward this
    move, which I might add is very well done in FPR.
    
    ======================
    ==SECTION 5: CLOSING==
    ======================
    In closing, I would like to thank Jason Blackhart for statistical
    information and Dave Fairbairn for moveset clarification.
    
    Fire ProWrestling Returns Character Guide: KENTA
    (c)2007 Bill Wood