.hack//G.U. Vol.1//Rebirth keyword properties guide
By Master ZED <http://masterzed.cavesofnarshe.com/>

TOC:

0. Version history
1. Intro
   - Ctrl+F is your friend!
2. Chaos Gate properties
3. Keyword properties
   - A note about storyline, event and lost ground keyword sets
   - 1st word
     = Special 1st word properties, detailed
   - 2nd word
   - 3rd word
     = Special 3rd word properties, detailed
4. Credits
Non-numbered. Legal bull

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0. Version history
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v1.0 (10:14 AM 2/27/2008)

Initial release.
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1. Intro
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I got sick and tired of having to remember keyword properties and what words
were obtained when, so I wrote this.  I spent a single miserable day on it, but
it's not like I had to go figure out damage equations or anything.

Here's a quick explanation on how the guide is sorted.  Section 2 contains 
everything I know about how the Chaos Gate functions in general.  Section 3
lists each keyword and its effects, sorted by first, second, and third words.

...that's it.  Not long, but such a guide is still pretty useful.

But wait!  Isn't there already such a guide for volume 1!?  Yes.  Yes there is.
However, he doesn't have the dungeon floor count for the 2nd words and I don't
like to wait on e-mails that may never be answered, so I thought it better to
go ahead and upload this guide anyway.  If it turns out he does actually care
and would rather just add the floor counts to his guide instead of having a
rival document on G'FAQs, then I'll request my volume 1 version be removed.

There's also a discrepancy between our guides on Area Level; his adds one to
the 1st Word while I add one to the 3rd Word.  Either way you come to the same
conclusion, I just thought adding the extra level to the 3rd word made more
sense.

-----
Ctrl+F is your friend!
-----

First and foremost, LEARN CTRL+F!!!  This is usually the shortcut for the
Search function on your browser, which is also usually found under Edit.  You
can use this to look up certain words, sentences, etc., and is much easier than
scrolling through the entire guide.

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2. Chaos Gate properties
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Server: The server you're on dictates what special storyline areas, event areas,
lost grounds, etc. you can go to.  In Lumina Cloth (Omega server), you can't go
to any areas.  You must also beware that the same keywords won't usually have
the same map layout between servers, though in volume 1 you won't have to worry
about that little detail.  Each server also sets a base level, along with a
limit as to what each set of keywords will produce.  All you really need to know
for Rebirth is that Delta server has levels from 1 to 50.

Area LV: The maximum level of monsters you'll encounter in a given area.  In
dungeons, you'll usually encounter enemies of lesser levels until the final
floor/block.

Item LV: Dictates what items and equipment you can get from objects, chests, and
trap boxes.  Equipment may be higher or lower than the Item Level given, so
consider this an average.  Item LV. is always the same as the Area Level unless
the 3rd Word gives a bonus or a penalty.  In Rebirth, there's a max of plus or
minus three.

-/+ scale: A visual representation of the bonus or penalty to Item LV.  If a
3rd word gives three bonus Item Levels, there will be three white notches on the
plus side of the scale.  If you're using the 3rd word Rider, there will be a
penalty of -5 Item Levels, so the scale will have all five notches on the - side
glowing red.  The value of the scale isn't given in the guide because it would
appear exactly the same way as Item LV. does.

Element: Dictates what elements the enemies may be at the area.  Enemies of
opposing elementals won't appear.  The elements a field has will also affect
what items show up, even if the items and equipment aren't actually elemental
themselves.  Equipment like the Simple Water Bell are obviously biased towards
their own element, while some like Simple Watch have no affinity whatsoever.
To determine area elementals, remember the following:

1st word > 2nd word > 3rd word

The first word's element will be part of the field elements, without question.
The second keyword's will only be part of the field if the first word doesn't
directly oppose it, and the third's will only count if neither of the other
words have any say about its element.  For example, in the keywords Screaming
Swift Scarab, you have Fire (Screaming),  Water (Swift), and Freedom (Wind).
Screaming has priority over the 2nd word Swift, so the area will have a Fire
element, but no Water element since the two oppose each other.  Freedom only has
a say in elements because neither of the first two words are Earth, so the field
these words generate together on any given field will be Fire/Wind elemental.

PC's and known PC's: The two numbers above elements tell you about the PC's and
Battle Areas.  The left number tells you how many PC's/Battle Areas there are
and the right tells you how many of the PC's in the area you've met, including
whoever needs to be rescued in the Battle Area(s).  However, meeting someone in
a Battle Area doesn't count.  The left number can be read in three different
ways depending on whether you're at a field, a dungeon, or a dungeon with the
3rd word Berserker.  Here's how to read fields:

1 - One PC at a Platform or a Battle Area (which it is is random)
2 - One PC at a Platform and a Battle Area
3 - A Medic Union party at a Platform, no Battle Area
4 - A Medic Union party at a Platform and a Battle Area
NOTE: Berserker fields will always have one Battle Area with no one at the
Platforms.

For dungeons, divide the number by 3 and that's how many 3 PC parties there are
in the area (each at a Platform).  The remainder is how many Battle Areas there
are, one per floor/block.  If there aren't enough Platforms to hold all of the
parties, then the rest will simply go missing.  For Berserker dungeons, the PC
count can be read as both the number of Battle Areas available (again, one per
floor/block) and as the number of floors a dungeon has.  Keep that in mind if
you find yourself separated from this guide and need a specific floor/block
count.

Mission: What the main objective of the area is, or rather, what will get you
the mission reward item.  For fields, either you have to collect three symbol
fragments to enter the Beast Temple or you have to defeat a boss monster.  In
dungeons, the only objective is to find the Beast Statue, which is somewhere on
the last floor/block.

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3. Keyword properties
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-----
A note about storyline, event and lost ground keyword sets
-----

Special keyword sets don't have to heed the rules set forth by the words they
use and can be anything the programmers want them to be.  For example, the area
Delta: Hidden Forbidden Holy Ground is something entirely different from a
Shrine dungeon, which is what these keywords would send you to if they weren't
meant to take you to Hulle-Granz Cathedral.

-----
1st word
-----

KEY

LV. - How many levels are added by the keyword.  The first keyword always
affects both the Area and Item levels by the same multiple of 10.

Element - What element the field will have.  Remember, the first keyword's
element is the most dominant in the set and will be included even if another
keyword might be of the opposing element.

F/D - (F)ield or (D)ungeon.

Type - What type of field/dungeon the keyword will create.

  Keyword   | LV. |Element| F/D | Type
------------+-----+-------+-----+-------
Courageous* |  +0 | Earth |  F  |Grass
Buzzing     |  +0 | Water |  F  |Grass
Elegant     |  +0 | Wind  |  F  |Grass
Forgotten   |  +0 | Earth |  F  |Grass
Essential   | +10 | Fire  |  F  |Grass
Screaming   | +10 | Fire  |  F  |Grass
Chasing     |  +0 | Water |  D  |Shrine
Creeping    | +10 | Water |  F  |Grass
Dancing     | +10 | Fire  |  F  |Grass
Hidden      | +10 | Earth |  D  |Shrine
Wealthy     |  +0 | Fire  |  F  |Grass
Peaceful    |  +0 | Fire  |  D  |Shrine
Submissive  |  +0 | Fire  |  F  |Grass
Great       |  +0 | Water |  F  |Grass
Blurry      | +10 | Earth |  F  |Grass
Gallant     |  +0 | Fire  |  D  |Shrine
Lazy        | +20 | Water |  D  |Cave
Sneering    | +10 | Fire  |  D  |Shrine
Pulsating   | +20 | Water |  D  |Cave
Delicious   | +20 | Fire  |  D  |Shrine
Setting     | +10 | Water |  F  |Grass
Disputing   | +30 | Fire  |  D  |Cave
Crying      | +30 | Water |  D  |Shrine
Coiling     | +30 | Wind  |  D  |Cave
Rising      | +20 | Earth |  D  |Shrine
Choosing    | +10 | Fire  |  D  |Cave
Heartless   | +20 | Water |  D  |Cave 
Entwined    | +30 | Wind  |  D  |Cave
Endless     | +40 | Earth |  D  |Cave
Sacred      |  +0 | Fire  |  D  |Shrine
Upfront     |  +0 | Water |  D  |Cave
Fly Away    |  +0 | Wind  |  D  |Shrine
Heavenly    |  +0 | Earth |  D  |Cave
Truthful    | +10 | Fire  |  F  |Grass
Halberd     | +10 | Water |  F  |Grass
Warm        | +10 | Wind  |  F  |Grass
Rough Song  | +10 | Earth |  F  |Grass
Unseeing    | +10 | Fire  |  D  |Cave
Harvesting  | +10 | Water |  D  |Shrine
Croaking    | +10 | Wind  |  D  |Cave
Overjoyed   | +10 | Earth |  D  |Shrine
Graceful    | +20 | Fire  |  F  |Grass
Paling      | +20 | Water |  F  |Grass
Agonizing   | +20 | Wind  |  F  |Grass
Piling      | +20 | Earth |  F  |Grass
Restful     | +20 | Fire  |  D  |Shrine
Wandering   | +20 | Water |  D  |Cave
Unknowing   | +20 | Wind  |  D  |Shrine
Obstructed  | +20 | Earth |  D  |Cave
Saddened    | +30 | Fire  |  F  |Grass
Counting    | +30 | Water |  F  |Grass
Dreaming    | +30 | Wind  |  F  |Grass
Decadent    | +30 | Earth |  F  |Grass
Playing     | +30 | Fire  |  D  |Cave
Beloved     | +30 | Water |  D  |Shrine
Fattening   | +30 | Wind  |  D  |Cave
Unending    | +30 | Earth |  D  |Shrine
Roaring     | +40 | Fire  |  F  |Grass
Spring's    | +40 | Water |  F  |Grass
Concealed   | +40 | Wind  |  F  |Grass
Protected   | +40 | Earth |  F  |Grass
Closed      | +40 | Fire  |  D  |Shrine
Freezing    | +40 | Water |  D  |Cave
Immovable   | +40 | Wind  |  D  |Shrine
Dawning     | +40 | Earth |  D  |Cave
Starting    |  +0 | Water |  F  |Grass

* - This word is only used for the tutorial area.  You can't obtain it
for your own purposes in this volume.

-----
2nd word
-----

KEY

LV. - How many levels are added by the keyword.  The second keyword always
affects both the Area and Item levels by the same amount.

Element - What element the field will have.  If you'll recall, the second
keyword comes second in area elemental priority, so if the first keyword's
element opposes the second's, the second keyword element won't be used.  See
section 2 if you're confused.

S/B - (S)ymbol Fragments or (B)oss for fields.

Floors - The number of floors/blocks a dungeon will have if the second word in
question is used.

  Keyword   | LV. |Element| S/B | Floors 
------------+-----+-------+-----+--------
Engaging*   | +0  | Earth |  S  |   2
Wrath's     | +5  | Fire  |  S  |   3
Swift       | +0  | Water |  S  |   2
Black       | +5  | Water |  S  |   3
Ruined      | +0  | Wind  |  S  |   2
Honor       | +5  | Wind  |  S  |   3
Marble's    | +0  | Earth |  S  |   2
Military    | +5  | Earth |  S  |   3
Aster's     | +0  | Fire  |  B  |   3
Bustling    | +5  | Fire  |  B  |   2
Vane        | +0  | Water |  B  |   3
Daybreak's  | +5  | Water |  B  |   2
Kourin's    | +0  | Wind  |  B  |   3
Humbling    | +5  | Wind  |  B  |   2
Heretic's   | +0  | Earth |  B  |   3
Dusk's      | +5  | Earth |  B  |   2
Sunshine's  | +9  | Fire  |  S  |   3
Nirvana's   | +9  | Water |  S  |   3
Cupola      | +9  | Wind  |  S  |   3
Friend's    | +9  | Earth |  S  |   3
Forbidden   | +0  | Wind  |  S  |   3
Idling      | +0  | Fire  |  B  |   3
Returning   | +2  | Fire  |  B  |   3
Cupid's     | +4  | Fire  |  B  |   3
Fortune's   | +0  | Fire  |  B  |   3
Mourning    | +0  | Fire  |  B  |   3
Medium's    | +0  | Fire  |  S  |   2
Leading     | +2  | Fire  |  B  |   2
Tragedy's   | +2  | Earth |  S  |   2
Cursed      | +8  | Water |  B  |   2
Obsessive   | +0  | Earth |  S  |   3
Season's    | +5  | Wind  |  B  |   3
Advice's    | +2  | Wind  |  B  |   2
Failing     | +6  | Earth |  B  |   3
Unlimited   | +2  | Wind  |  B  |   2
Past's      | +1  | Fire  |  S  |   2
Eternity's  | +8  | Wind  |  B  |   3
Gray        | +6  | Wind  |  B  |   3
Gambler's   | +6  | Earth |  B  |   3
Destiny's   | +0  | Fire  |  B  |   3
Love's      | +5  | Water |  B  |   3
Superior    | +0  | Earth |  B  |   3
Starting    | +0  | Fire  |  B  |   3
Joyous      | +9  | Earth |  B  |   3
Corpse's    | +6  | Water |  B  |   3
Blazing     | +9  | Fire  |  B  |   3
Discord's   | +9  | Water |  B  |   3
Red Plum's  | +9  | Wind  |  B  |   3
Doomed      | +9  | Earth |  B  |   3
Your        | +0  | Wind  |  S  |   2

* - This word is only used for the tutorial area.  You can't obtain it for your
own purposes in this volume.

-----
3rd word
-----

KEY

LV. - How many levels are added or taken away by the keyword.

Item LV. - How many item levels are added or taken away by the keyword.

Element - What element the field will have.  If you need a reminder, the third
keyword comes dead last in area elemental priority, so if one of the first two
keyword's elements oppose the third, the third keyword's element won't matter.
See section 2 if this is a bit hard to understand.

Miscellaneous - Any additional data relevant to the keyword.  This is all
explained in greater detail at the end of this subsection.

  Keyword   | LV. |Element|Item LV.| -/+ |Miscellaneous
------------+-----+-------+--------+-----+--------------
Daydream    |  +1 | Water |    0   |  0  |Cannot be obtained
Two Wings   |  +3 | Fire  |   +3   |  3  |
Phoenix     |  +2 | Fire  |   +3   |  3  |
Hand Song   |  +2 | Fire  |   +2   |  2  |
Pure Bred   |  +1 | Fire  |   +1   |  1  |
Fast Horse  |  +1 | Fire  |    0   |  0  |
Belladonna  |  +0 | Fire  |   +1   |  1  |
Bum         |  +0 | Fire  |    0   |  0  |
Generation  |  -1 | Fire  |   -1   | -1  |
Nemesis     |  -2 | Fire  |   -2   | -2  |
Alga Grass  |  +4 | Water |   +3   |  3  |
Old World   |  -1 | Wind  |   -1   | -1  |
Princess    |  +1 | Fire  |   +1   |  1  |
Phantom     |  +1 | Fire  |    0   |  0  |
Paradise    |  -2 | Water |   -3   | -3  |
Masquerade  |  +0 | Wind  |   -1   | -1  |
Holy Ground |  +1 | Earth |    0   |  0  |
Dead Wood   |  +1 | Water |    0   |  0  |Cannot be obtained
Radiation   |  +1 | Wind  |    0   |  0  |Cannot be obtained
Bulwark     |  +1 | Fire  |    0   |  0  |
Camellia    |  +4 | Fire  |   +3   |  3  |
Freedom     |  +1 | Wind  |   +0   |  0  |
1000 Oaks   |  +1 | Earth |   +1   |  1  |
In-Laws     |  +0 | Water |   +1   |  1  |
Slacker     |  -2 | Earth |   -2   | -2  |
Drunkard    |  +0 | Fire  |    0   |  0  |
Exile       |  +0 | Water |   +1   |  1  |
Empire      |  +1 | Earth |    0   |  0  |
Metal Doll  |  +0 | Water |   +1   |  1  |
Weed Eater  |  +2 | Fire  |   +3   |  3  |
Night Moon  |  +1 | Water |    0   |  0  |
Tiny Beast  |  +1 | Earth |    0   |  0  |
Footsteps   |  +1 | Fire  |    0   |  0  |
Whicker     |  +2 | Wind  |   +2   |  2  |
Gate        |  -2 | Earth |   -2   | -2  |
Offerings   |  +1 | Fire  |    0   |  0  |
Pilgrim     |  +1 | Water |    0   |  0  |
Venom Fang  |  +1 | Water |    0   |  0  |
March       |  +1 | Wind  |    0   |  0  |
Ocean       |  +3 | Water |   +3   |  3  |
Fountain    |  +2 | Water |   +3   |  3  |
Life Boat   |  +2 | Water |   +2   |  2  |
Bodhi Tree  |  +1 | Water |   +1   |  1  |
Snow Lamp   |  +1 | Water |    0   |  0  |
Cathedral   |  +0 | Water |   +1   |  1  |
Puddle      |  +0 | Water |    0   |  0  |
Tide Road   |  -1 | Water |   -1   | -1  |
Frog Lake   |  -2 | Water |   -2   | -2  |
Blue Cloud  |  +4 | Wind  |   +3   |  3  |
Scud        |  +3 | Wind  |   +3   |  3  |
Gold Bird   |  +2 | Wind  |   +3   |  3  |
Dark Tree   |  +2 | Wind  |   +2   |  2  |
Vagabond    |  +1 | Wind  |   +1   |  1  |
Pinwheel    |  +1 | Wind  |    0   |  0  |
Evergreen   |  +0 | Wind  |   +1   |  1  |
Malt Town   |  +0 | Wind  |    0   |  0  |
Ignorance   |  -1 | Wind  |   -1   | -1  |
Globe       |  -2 | Wind  |   -2   | -2  |
Snow Caps   |  +4 | Earth |   +3   |  3  |
Foot Stone  |  +3 | Earth |   +3   |  3  |
Twin Rocks  |  +2 | Earth |   +3   |  3  |
Holy Relic  |  +2 | Earth |   +2   |  2  |
Cat's Eye   |  +1 | Earth |   +1   |  1  |
Whiplash    |  +1 | Earth |    0   |  0  |
Crawl Tree  |  +0 | Earth |   +1   |  1  |
Fortune     |  +0 | Earth |    0   |  0  |
Resort      |  -1 | Earth |   -1   | -1  |
Cassiopeia  |  -2 | Earth |   -2   | -2  |
Shadow      |  +1 | Water |    0   |  0  |
Berserker   |  +1 | Fire  |    0   |  0  |All Battle Areas always appear

=====
Special 3rd word properties, detailed
=====

Daydream, Dead Wood, Radiation - These words cannot be obtained for your own
uses in this volume.  Daydream is only used for the tutorial area, Dead Wood is
used whenever the game events take you to the Dead World of Indieglut Lugh, and
Radiation isn't used at all.  Delta: Hidden Forbidden Radiation leads to Arche
Koeln, but to my knowledge, the lost ground is only shown in movies; the area
itself is never accessed.

Berserker - A Battle Area will show up on every field created with this keyword,
and dungeons will have a Battle Area on every floor.

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4. Credits
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Zer0 and Mystere Man - I copied the word lists from the guide so I wouldn't have
to retype every single word (I did this guide in 12 hours, half of which was
finishing my own keyword list because I didn't get very many of the volume 3
words; I needed to cut corners somewhere).  The word list isn't verbatim how it
appears in the dothackersnet guide because I had to make a few corrections
(typoes and those strange box f's that appeared in place of apostrophes).

Oh, and if you're looking for how to get keywords, check their guide.  I didn't
include locations because Zer0's guide was good enough for that; I just needed
the properties, which no one had for volume 2 and 3 keywords.

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Copyright 2008 Master ZED
The Unoriginal White Sheet: http://masterzed.cavesofnarshe.com/
.hack//G.U. 2006-7 Namco Bandai/CyberConnect2
I'm not responsible should anything stated in this FAQ/guide do anything.
I'm not responsible should anything stated in this FAQ/guide do nothing.
I'm not responsible for whatever you or anyone else do with this FAQ/guide or
the contents within it.
I'm not responsible for whatever you or anyone else don't do with this FAQ
/guide or the contents within it.
The only places you should find this guide are GameFAQs and ZED's Unoriginal
White Sheet.
All rights reserved.
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