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    FAQ/Walkthrough by Bagman007

    Version: Final | Updated: 05/19/04 | Search Guide | Bookmark Guide

    Metal Gear 2: Solid Snake FAQ/Walkthrough
    Platform: MSX Computer
    Written By: Bagman007
    E-mail: Bagman007@sbcglobal.net (please put subject as "Metal Gear 2: Solid
    Snake FAQ")
    Version: Final
    Created: June 1, 2001
    Last Updated: February 5, 2004
    
    !!!!!WARNING!!!!!
    THIS FAQ/WALKTHROUGH CONTAINS SPOILERS!!!!!!!!!
    
    *NOTE FROM AUTHOR* 5-19-2004
    Due to the amount of time that has passed since I first wrote this
    FAQ/Walkthrough, I vaguely remember anything from this game and chances are
    I will be unlikely to aid you with your questions. I would like to refer you
    to the GameFAQ's Metal Gear 2: Solid Snake message board for any questions
    you may have about the game. I'm sure they can help you with whatever you
    need.
    
    ************Table of Contents************
    1. Introduction
    2. Legal Stuff ***READ***
    3. Update/Revision History
    4. Controls
    5. Prologue
    6. Walkthrough
       I. Sneaking into Zanzibar Land
      II. Inside of Zanzibar Building
     III. Rescuing Czech Biologist Dr. Kio Marv
      IV. Follow the Leader
       V. In the Jungle, The Mighty Jungle
      VI. The Running Man and the Russian
     VII. Listen and Find
    VIII. The Green Pineapples
      IX. The Carrier Pigeon
       X. Meeting Natasha Markova
      XI. The Bridge of Sorrow
     XII. The Zanzibar National Anthem
    XIII. Grey Fox and His Goons
     XIV. Rescuing Czech Biologist Dr. Kio Marv, Part 2
      XV. A Way to Destroy Metal Gear...
     XVI. Grey Fox and Metal Gear
    XVII. Big Boss, The Final Battle
    7. Transceiver Frequencies
    8. Weapons/Ammo/Equipment
      I. Weapons
     II. Ammo
    III. Equipment
     IV. Weapon/Equipment Chart
    9. Characters
      I. Main Characters
     II. Boss Characters
    10. Metal Gear 2: Solid Snake Story Transcript
    11. Frequently Asked Questions
    12. Credits
    13. Authors Note
    
    
    *****************
    *1. Introduction*
    *****************
    Welcome to my FAQ/Walkthrough for Metal Gear 2: Solid Snake. The Original
    Metal Gear 2: Solid Snake FAQ/Walkthrough. This is also my first
    FAQ/Walkthrough I've ever written so please forgive me if it doesn't have
    those really cool artwork things of the title at the top of all the other
    FAQ/Walkthroughs. Maybe I'll include one in an updated version of this guide.
    I decided to write this guide because it's an AWESOME part of one of the best
    gaming series EVER, and because no one had written a detailed guide for this
    game yet. Other games I recommend playing either before or after this game
    are Metal Gear (NES, Commodore 64, and MSX Computer), Snake's Revenge(NES),
    Metal Gear Solid(PSX and PC), Metal Gear Solid: VR Missions(PSX and PC), Metal
    Gear: Ghost Babel(GBC), Metal Gear Solid 2: Sons of Liberty(PS2), Metal Gear
    Solid 2 Substance(PS2, X-Box, and PC), and coming soon Metal Gear Solid 3:
    Snake Eater(PS2) and Metal Gear Acid(PSP).
    
    
    ****************
    *2. Legal Stuff*
    ****************
    (c) Copyright 2001-2004 Bradley "Bagman007" Greiner. It may not be stolen,
    altered, or used for profit. It may be reproduced electronically or printed
    for private and personal use only. It may not be used in any type of magazine
    publication, book, or brochure. If you do not follow all terms above, legal
    action WILL be taken against you! If you want to contribute to this
    FAQ/Walkthrough (you will be given proper credit), e-mail me at
    Bagman007@sbcglobal.net (please put subject as "Metal Gear 2: Solid Snake")
    as with any questions, comments, and corrections, to that address. This
    walkthrough is in no way affiliated with Konami or the MSX Computer. If you
    would like you use this FAQ/Walkthrough on your site, you may do so as long
    as it is unaltered and you give me proper credit. Please try to keep it updated
    with the one on the following sites as well. I may change these legal terms
    at any time without notice.
    
    The following sites will always have the latest version of my FAQ.
    
    -GameFAQs (Latest Version)
    <www.gamefaqs.com>
    -Gamespot
    <www.gamespot.com>
    
    You may use this FAQ/Walkthrough on your site if it is unaltered and proper
    credit is given to me. Try to keep it updated with the one from the above
    sites.
    
    
    ****************************
    *3. Update/Revision History*
    ****************************
    Version Final: Seventeenth Edition
    -Updated Introduction
    -Added an Author's Note at the top
    
    Version Final: Sixteenth Edition
    -Updated Legal Stuff
    -Fixed several grammatical errors
    -Updated the Frequently Asked Questions section
    -Updated Introduction
    
    Version Final: Fifteenth Edition
    -Updated Introduction
    -Updated Authors Note
    
    Version Final: Fourteenth Edition
    -Added Cheats.de to list of sites that may use this FAQ/Walkthrough
    
    Version Final: Thirteenth Edition
    -Updated Authors Note
    -Updated Introduction
    
    Version Final: Twelfth Edition
    -Removed dead links from sites that may use this FAQ/Walkthrough list
    -Fixed several grammatical errors
    -Updated contact information
    
    Version Final: Eleventh Edition
    -Added GoldenX's Metal Gear Universe to the list of sites that may use this
    FAQ/Walkthrough
    
    Version Final: Tenth Edition
    -Added "Metal Gear Solid 2 Fansite" to the list of sites that may use this
    FAQ/Walkthrough
    -Updated the Frequently Asked Questions section
    -Corrected some grammatical mistakes
    -Updated Legal Stuff
    
    Version Final: Ninth Edition
    -Changed E-Mail Address from Bagman007@msn.com to Bagman007@sbcglobal.net
    
    Version Final: Eighth Edition
    -Corrected some grammar errors
    -Added new question to the Frequently Asked Questions section
    
    Version Final: Seventh Edition
    -Corrected the MAJOR Dr. Petrovich-Pettrovich spelling error
    
    Version Final: Sixth Edition
    -Made more grammar corrections.
    -Updated my FAQ/Walkthrough list in the Authors Note section
    -Updated Frequently Asked Questions section
    
    Version Final: Fifth Edition
    -Walkthrough finished. Added the final boss battle with Big Boss and the
    escape from Zanzibar Land
    -Added a transcript of the Metal Gear 2: Solid Snake story
    -Added a Weapon/Equipment chart to the Weapons/Ammo/Equipment section
    -Checked the entire walkthrough for grammar errors and corrected
    them(chances are that I didn't catch all of them though)
    -Thanks to J. Soler for pointing out the Frank Hunter/Jaeger error. Name was
    added to the Credits section.
    
    Version 1.75: Fourth Edition
    -Walkthrough complete from the Zanzibar Bio Lab through the fight with Grey
    Fox
    -Added new Q and A to the Frequently Asked Question's section
    
    Version 1.50: Third Edition
    -Made a few modifications to the Weapons/Ammo/Equipment section
    -Walkthrough complete from meeting with Natasha Markova through the boss
    fight with Predator
    -Fixed a few grammar errors
    -Added list of other FAQ/Walkthroughs I've done in the Authors Note
    -Made a slight modification to the Transceiver Frequency section
    
    Version 1.25: Second Edition
    -Fixed a few grammar errors
    -Walkthrough complete from Arsenal through the meeting with Natasha Markova
    -Characters section updated with boss info
    -Changed the name of the 'Closing' section to 'Authors Note'
    -Added spoiler warning at the top of this FAQ/Walkthrough
    -Added more credits to credits section
    -Modified Weapons/Ammo/Equipment section
    -Slightly modified the intro to the Frequently Asked Questions section
    -Added FIN(finished) at end of FAQ/Walkthrough
    
    Version 1.0: First Edition
    -Introduction complete
    -Legal Stuff complete
    -Controls section complete
    -Prologue complete
    -Walkthrough complete from beginning of game through the swamp
    -Characters section added
    -Weapons/Ammo/Equipment section complete
    -Transceiver Frequencies section complete
    -Credits added
    -Closing added
    
    
    *************
    *4. Controls*
    *************
    Movements:
    -Forward: Up Cursor
    -Back: Down Cursor
    -Left: Left Cursor
    -Right: Right Cursor
    
    Other Movements:
    -Punch: N or M(cannot use while ducking)
    -Fire Weapon: Space Bar(cannot use while ducking)
    -Duck/Dive: Space Bar + N
    
    Game Functions:
    -Pause Game: F1
    -Select Weapon: F2
    -Select Item: F3
    -Use Transceiver: F4
    -Save Menu: F5
    
    
    *************
    *5. Prologue*
    *************
    Operation Intrude F014:
    A group of terrorists have kidnapped Czech Biologist Dr. Kio Marv and are
    holding him in Zanzibar Land. Your mission is to sneak into Zanzibar Land
    and retake the kidnapped Dr. Kio Marv and escape with Dr. Marv unharmed. Dr.
    Marv has an emitter implanted into his tooth, so look for the red dot on your
    radar. Good luck on your mission Solid Snake.
    
    
    ****************
    *6. Walkthrough*
    ****************
    KEY: Here is a little key that tells you what my symbols mean.
    +++NAME OF PLACE+++: New location
    ---NAME OF EQUIPMENT---: New Equipment
    ===NAME OF WEAPON===: New Weapon
    ==-NAME OF AMMO-==: New Ammo
    I will only put symbols around new equipment/locations/weapons/ammo. If I
    mention it more than once it will only be in caps.
    
    I. Sneaking into Zanzibar Land:
    You(Solid Snake)start off climbing a cliff on Zanzibar Land. You then receive
    a transceiver message from Roy Campbell briefing you on the details of your
    mission. After your briefing is done, proceed up to the next screen. On this
    screen you'll see a couple guards making their rounds in front of the fence.
    Try to avoid being caught by the guards and precede right to the next screen.
    Keep an eye on your radar in this area or else you might be caught off guard
    by a wandering guard. Sneak into the truck and pick up a ---B1 RATION---.
    Exit the truck and keep a close eye on your radar so you won't be caught off
    guard. Now proceed up towards the fence. You'll get a call (F4) from Campbell
    telling you to look for a hole in the fence and crawl through it. See that
    hole on the far right side of the fence? Make sure no guards are coming your
    way then duck down (Space Bar + N) and crawl through the hole in the fence.
    Precede left along the fenced path. Hide behind the electrical generators
    to avoid being caught by the guards. Follow the path until you hit the far
    left wall. You should see a hole in a fence just to the right of the wall.
    Crawl (Space Bar + N) through that hole and proceed along the path hiding
    behind the generators to avoid guards again. When you come across the fenced
    wall in the middle of the fence area, you should see a hole in the center
    of that fence. Once again you will need to crawl (Space Bar + N) through the
    hole and go up. You will now be in front of the +++ZANZIBAR BUILDING+++. You
    will receive a call (F4) from Campbell telling you that it is impossible to
    sneak in from the front of the building and that you will need to find an
    alternate way in. Go right until you hit a wall. Once again use your radar
    to stay out of the guards way. When you hit the wall you should see an open
    truck. Go in the truck to find the ===HANDGUN===. The HANDGUN is NOT
    suppressed yet, so keep that in mind if you decide to go trigger-happy on
    all the guards. Crawl (Space Bar + N) into the vent to gain access to the
    ZANZIBAR BUILDING.
    
    
    II. Inside of Zanzibar Building:
    Congratulations, you have made it through the opening part of the game! You
    may have noticed before I kept telling you to avoid the guards, well that's
    because if you get caught outside of ZANZIBAR BUILDING it's extremely hard
    to ditch the guards because of the narrow area you're in. From now on I'll
    just warn you of any dangerous situation you may be in. Well, on with the
    walkthrough.
    
    Once you're in the vents you have two choices. You can either 1) Turn left
    when the path branches to pick up ==-HANDGUN AMMO-== or 2) You can continue
    straight to get into the ZANZIBAR BUILDING. Since you shouldn't need the ammo
    you should continuing going straight into the building. Once you are out of
    the vents you will be on a narrow balcony over looking some tanks. Walk along
    the balcony and you will receive a call (F4) from Holly White. She will tell
    you that she has been in Zanzibar Land for a month as a journalist and she
    will assist you on your mission. Her frequency is 140.15. Make a note of it
    and head onward. Walk down from the balcony and go left above the tanks until
    you reach a set of stairs going up to another balcony. Once on the balcony
    you'll see a door to the left of the stairs. All that's in there are a couple
    of guards and some computers. You can go in there if you want to, but your
    destination is the elevator. Follow the path to the right and take the first
    left you see on the path. You will now be in a room with two elevators. The
    elevator on the left does not work on this floor, so take the elevator on
    the right to the second floor. Once out of the elevator, go right to exit
    the elevator area. You should see an open door right in front of you. Quickly
    run inside the room before the guard sees you and grab the ---IDCARD 1---.
    Equip (F3) yourself with the IDCARD 1 and exit the room. Proceed up to the
    next screen and use your IDCARD 1(F3) to open the room and get the
    ---BINOCULARS---. Exit the room and go up to get the ---B2 RATION---. Notice
    that the floor is a different texture in this area? This means that the guards
    can hear your footsteps in this area. Watch your radar before you precede
    left. Go around the perimeter of this floor until you find the HANDGUN AMMO.
    Now go back to the elevator area and take the elevator on the right to the
    third floor.
    
    
    III. Rescuing Czech Biologist Dr. Kio Marv:
    By now you should have a feel of the controls of the game and you should be
    ready to take on your first boss of the game (If your not ready by now, you
    better get ready real soon).
    
    When you come off the elevator look on your radar. Do you see that red dot
    on the bottom right corner of your radar? That's where you'll find Dr. Marv,
    but there are a few things you must do before you go there. In the elevator
    room you'll notice that the left elevator is blocked off and the door on the
    left of you is locked. Your choices are to go up or down. If you go up it
    will make your journey much easier, so head through the door using your IDCARD
    1(F3). There are no guards in this room so just go through the door on the
    right. When you come in this room you will notice a sensor in the center of
    the room and a dust vent on the northern part of the room. Avoid the sensor
    and head down to the next room. In this next room you'll notice a circular
    type thing on the wall to the left of the entrance. These along with the four
    boxes are invisible sensors. So pull out your --CIGARETTES--- (F3) and move
    through the room avoiding the sensors. You can now re-equip you IDCARD 1(F3)
    because the sensors will not be in your way here. Go through the door to the
    right. Once again you will need to equip your CIGARETTES (F3) to avoid the
    sensors in this room and grab the ---GAS MASK---. With the GAS MASK in hand
    it's time to rescue Dr. Marv. Exit the room and head back to the elevator
    area. Back in the elevator area you will need to head down using you IDCARD
    1(F3). There's only one lone guard in this area and he's easy to avoid. Go
    down to the next screen and use your IDCARD 1 to go through the top door on
    the right wall. You will notice this area has a red tint to it. That red tent
    is poisonous gas. Equip your GAS MASK (F3) and go through the area. That O2
    tank at the bottom of the screen indicates how much oxygen you have left before
    the gas starts taking away your health. When you reach the long white table
    beware of the camera on the top wall. Use your IDCARD 1(F3) to quickly go
    through the door on the left. You're about to enter a boss fight, so make
    sure you have at least 30-40 bullets and one or two RATIONS (F3). If not,
    go back to the second floor to stock up on them. In this room you will see
    an old man who is wearing a scientist jacket. This man is Dr. Marv, or is
    it? When you approach the man he will say he fooled you and reveal that he
    is the first boss, Black Color.
    
    *****BOSS FIGHT #1*****
    Black Color
    
    As soon as the fight starts, get out of the rectangle and above the rectangle.
    Black Color can teleport anywhere in the room and he will throw three ninja
    stars at you at a time. As long as you stay out of the rectangle, he will
    always stay in the rectangle. The same applies vise versa. The best way to
    kill him is to stay along the top of the outside of the rectangle and keep
    firing several shots at him right after he teleports or when he is against
    the left wall of the rectangle. When he flashes red this means he is about
    to die. Be sure to have a RATION (F3) equipped the entire battle. If you have
    two RATIONS it will make the battle much easier. When you kill him he will
    drop ---IDCARD 2---.
    
    
    IV. Follow the Leader:
    Congratulations, you have just beaten the first boss of the game! You should
    be proud of yourself after that hard boss fight (and even prouder if you didn't
    waste your two rations before entering the boss fight like I did).
    
    With the IDCARD 2 in hand you can access several areas you couldn't access
    before. Let's do that before you continue your mission. You can exit through
    the north door in the boss room, but it's impossible to make it through the
    sensors without alerting the guards, so head back to the elevator area. From
    the elevator area head back up north to the area with the sensor in the middle
    of it. Instead of heading down from the sensor area, head right. On this screen
    you will see 4 sensor boxes and a camera. On the same wall as the camera you
    should see a door. Use your CIGARETTES (F3) to quickly go through the sensors
    before you are caught by the camera. Equip IDCARD 2(F3) and go through the
    door. Once in the room pick up the ---MINE DETECTOR---. Return to the elevator
    area and go to the second floor. Start off by picking up the B2 RATION on
    the floor where you found it last time you were there. Go around the perimeter
    the same way you did last time, but just before you get to the HANDGUN AMMO,
    use your IDCARD 2(F3) to enter the door on the left wall. Inside the room
    you will find the ===SILENCER===. Go back to the elevator and head down to
    the first floor. Exit the elevator area and get off the balcony where you
    got on before. Go right and up around the perimeter of the balcony until you
    get to a door on a small balcony with a guard on it. Sneak past the guard
    to the next screen. Use IDCARD 2(F3) to go into the room. In this room will
    be a guard with a green helmet. Wait until he exits the room at the top, and
    then follow him into the +++JUNGLE+++.
    
    
    V. In the Jungle, The Mighty Jungle:
    You didn't have to do much in the previous section, but this section's a little
    different.
    
    Follow the guard in the JUNGLE and he will lead you to a +++CONFINEMENT CELL+++
    at the north part of the JUNGLE. Make sure the guard doesn't catch you
    following him or you'll have to do the whole thing over again. You can run
    much faster than the guard, so don't worry about getting behind. It may take
    you a couple tries, but you'll eventually get there. Take out the guard after
    getting to the CONFINEMENT CELL and go inside. If you look on your radar inside
    the guardhouse, you will notice a white dot on the other side of the right
    wall. You should hear a strange tapping from the other side of that wall.
    That tapping is a transceiver frequency 140.82. Dial that frequency on your
    transceiver (F4) and you will be in contact with Dr. Pettrovich Madnar, the
    creator of the first Metal Gear prototype. You will discover that Dr.
    Pettrovich was also on Dr. Marv's plane when it was hijacked. You will learn
    that Dr. Marv was transferred to the +++TOWER BUILDING+++ a few days ago.
    Dr. Pettrovich will also reveal that the terrorists have a new Metal Gear
    prototype here at Zanzibar Land. Snake will then figure out that it is Big
    Boss who is behind the whole Zanzibar Land operation. The rest of the
    conversations just talk about his daughter Ellen. At the end of the
    conversation he will give you the transceiver frequency of Yozef
    Norden(140.40), an animal expert.
    
    Now that you have followed the guard through the JUNGLE you will be able to
    go anywhere in the JUNGLE without following anyone. Exit the CONFINEMENT CELL
    and head east through the JUNGLE. Look on your radar to find a big square
    field, go there. As soon as you enter the field you will get a call from "one
    of your fans" telling you that Snake is entering the +++NARIKO DESERT+++.
    Equip (F3) your MINE DETECTOR and crawl across the NARIKO DESERT. While
    crawling through the desert be sure to pick up some ===MINES===. After
    clearing the minefield you will get a call from Holly telling you that you
    are walking on sand and that it squeaks when you walk on it. Keep that in
    mind as you proceed. Kill the two guards and go into the truck on the left
    to pick up two HANDGUN AMMOS and the truck on the right to pick up a B1 RATION.
    Go up to the next screen and kill the two guards here. On this screen you
    will see two small vents. There is nothing in these two vents, but you will
    find HANDGUN AMMO in the right vent on the screen northeast of your present
    location. At this time you will need to look at your radar. DO NOT GO TO THE
    SCREEN WITH THE WHITE RECTANGLE! It's your third boss fight and you don't
    have the proper equipment to face off with it right now. Now that you have
    everything you need from this area it's time to return to the JUNGLE and make
    your way east through the +++SWAMP+++.
    
    On your way to the SWAMP you will encounter a young child. He will tell you
    that you will drown if you attempt to cross the SWAMP. Don't listen to him
    and go to the entrance directly below the child. Start out on the top part
    of the path. You will be able to walk through it standing. If you start to
    sink, just go back to where you are standing up and go another direction.
    You should be able to make it through the swamp with no problem. If you do
    have a problem crossing the SWAMP, just use these simple directions (starting
    from the land)and your brain to cross the swamp. Right, down, left, down,
    left, up, left, down, left, down, right, down, right, up, right, down. The
    boy on the small piece of land will tell you that trucks move in and out of
    here many times. The directions from the small piece of land to the
    +++ARSENAL+++ are: up, right, up, left, up. Use IDCARD 2 to enter.
    
    
    VI. The Running Man and the Russian:
    Aren't you glad your done with that mess? Now you can finally get back to
    some real espionage action.
    
    Once you're in the ARSENAL you will see a door to your right and a door at
    the north part of the room. You don't have the IDCARD to enter the room to
    your left, so equip (F3) IDCARD 1 and head through the north door. As you
    enter this room, the familiar eerie music starts to play and the second boss,
    Running Man, will confront you.
    
    *****BOSS FIGHT #2*****
    Running Man
    
    This boss fight is much easier than the previous one. Running Man will start
    off by displaying his "great" running abilities to you. The room will then
    begin to fill up with nerve gas. When the battle starts, put on your GAS MASK
    (F3) and equip(F2) your MINES. Lay the MINES in the passageways between the
    rooms. If you run out of oxygen, just exit the area and come back in. When
    Running Man runs into a MINE, the screen will flash. You will need about 10
    mines to defeat Running Man. Sometimes he may dodge the mines, but he will
    eventually run into them. When the battle is over, collect the ---IDCARD 3---.
    
    Now that the boss fight is over, re-equip (F2) yourself with the HANDGUN and
    exit the room. Use your new IDCARD 3(F3) on the door on the right to enter
    a room with two children. The girl will tell you that she hates men with guns.
    The boy will tell you that there use to be a lot of missiles here, but they
    all got moved to the west side of the first floor of the ZANZIBAR BUILDING.
    Exit the ARSENAL and go back across the SWAMP and through the JUNGLE and into
    the ZANZIBAR BUILDING. When you enter ZANZIBAR BUILDING, go up the stairs
    to the left of the entrance. Follow the balcony to the door on the south side
    of the room and use IDCARD 3 to enter. In this area you will notice a tank
    in the center, a camera to the left, and a vent to the right. You'll want
    to go on the right side and use the vents to avoid the camera. On the bottom
    right side of the area is some HANDGUN AMMO. Directly across the balcony from
    it is a room which contains a ===STINGER===. After obtaining the STINGERS,
    head back to the room before the JUNGLE with the three tanks. Once in this
    room you'll need to exit on the southeast side of the room. Head right to
    the long balcony and take out the guard. Use IDCARD 3(F3) to enter this room
    and pick up the ---RED CARD---. With the RED CARD you can now open any door
    that IDCARDS 1-3 could open without switching between them. The original
    IDCARDS will no longer be in your inventory. With the RED CARD and the STINGERS
    in hand, go back through the JUNGLE and return to the NARIKO DESERT. The NARIKO
    DESERT is still covered with MINES, so equip (F3) your MINE DETECTOR and pick
    up the MINES. After crawling through the minefield, pick up the HANDGUN AMMO
    and the B1 RATIONS in the trucks again and continue on. When you get to the
    area with the two vents, go to the northeast corner and pick up the HANDGUN
    AMMO again. Equip (F2) yourself with the STINGERS and a RATION and head to
    the left to encounter your third boss fight.
    
    ***BOSS FIGHT #3***
    Hind D
    
    Just one of the many appearances this Russian gun ship makes in the Metal
    Gear series. Much like the previous boss fight, you can use a four-screen
    square to do battle on. The Hind D will fly counter-clock wise around the
    area. Making strafing runs on you. Use the vents in the southwest and
    northeast parts of the area to hide from him. The Hind D can only hit you
    when it's shadow is on the same screen as you. However, you can hit the Hind
    D from anywhere in the battle area. When you use your STINGER a white target
    will appear on the radar. Line the target up with the white dot of the Hind
    D and fire away. The easiest way to beat it with out getting touched is to
    enter the battle from the east part of the helipad. Quickly move back to the
    east vents and hide under them when the battle starts. Study his patter and
    the second it has moved over you come out and fire a STINGER at it. Four shots
    will turn the Russian gun ship into a pile of scrap metal and bolts.
    
    
    VII. Listen and Find:
    Those two boss fights were relatively easy, don't you agree? Right now you're
    a little over a quarter of the way through the game. You should be proud of
    yourself for making it this far.
    
    All that trouble and the Hind D didn't even leave you anything behind. At
    least you can continue on to the next part of the game. Go north and you will
    come up to the front of the 30-story TOWER BUILDING. The front of this place
    is heavily guarded, so keep an eye on your radar and take out any guards that
    get in your way before they see you. Head right and you will get a call (F4)
    from Campbell. He will tell you to disguise yourself as luggage to sneak
    yourself in. He suggests using the ---CARDBOARD BOX---. His transceiver
    frequency has now switched to 140.66. Make a note of it and move on. The
    CARDBOARD BOX can be found in the truck. Use (F3) the CARDBOARD BOX next to
    the conveyer belt and you will be in the TOWER BUILDING. Proceed forward to
    the next screen and Holly will contact (F4) you telling you that while she
    was attempting to make contact with Dr. Marv she was discovered and captured!
    She will tell you she is in the TOWER BUILDING. She tells you that there is
    an elevator to the right, pumping noises to the left, and from front and behind
    it sounds like water streaming. Make a note of that and move onward. Crawl
    under the wall in front of you and you will pick up B2 RATIONS. Continue north
    now. On the next screen you will see a door on the north wall and a passageway
    to your left. You don't have the IDCARD that opens that door so head left.
    This room is one big spiral. There are three elevators in this room. The one
    in the center of the spiral leads to the fourth boss fight on floor 30, the
    one halfway in the spiral leads to floor 20 and B1, and the one on the outside
    of the spiral that leads to the tenth floor. Since you don't have the proper
    equipment to get through the upper floors, take the middle elevator down to
    B1. If you want you can go around to the center of the spiral to the small
    vent and pick up the ---B3 RATIONS---. When you exit the elevator on B1, follow
    the path the two doors. Use you RED CARD (F3) to open the doors. The room
    on the right contains two boxes of HANDGUN AMMO while the room on the left
    contains two ===PLASTIC BOMB C4===. Exit the room and continue to the left.
    On the next screen you will see a child that will ask you if you are a friend
    of that "blonde haired girl". After you talk to the child, head north. Go
    through the door on this screen and you will find another child. This one
    will tell you that her "one-eyed uncle"(Big Boss) said to tell a "man wearing
    green"(Snake) that the "girl"(Holly) is not here. Exit the room and head
    right. Go through the door on this screen and listen to the sounds you hear.
    Don't they sound similar to what Holly said to listen for? Go to the center
    of the right wall and punch it. It should sound much different than when you
    punch the other walls. Equip (F2) your PLASTIC BOMB C4 and blow up that wall.
    Go through the wall and you will find Holly. Holly will thank you for rescuing
    her and tell you that it seems that Dr. Marv is safe. She will tell you that
    he released a carrier pigeon that is carrying some kind of clue. She will
    then tell you that she found the pigeon, but it escaped. She says that it
    flew to the rooftop and the guards are searching for it too. She will suggest
    that you find the pigeon. Her new transceiver frequency is 140.76. Be sure
    to make a note of it. Before she leaves, she will give you ---IDCARD 4---.
    
    
    VIII. The Green Pineapples:
    Congratulations, you've just rescued the first of many people in the game.
    Now it's time to move on to bigger and better things, like green pineapples;).
    
    Snake has rescued the girl, now it's time to unlock some doors with your new
    IDCARD 4. Exit the room, go to the elevator, and return to the first floor.
    After getting off the elevator you will need to make your way to the outside
    elevator and go to the tenth floor. Once you have reached the tenth floor,
    talk to the child roaming the hall. He will tell you that they buried the
    doors and if you hit the wall you can tell where they used to be. Head right
    to the next screen. On this screen you'll notice the indents on the walls.
    There are two indents on the north wall and two on the south wall. Punch
    between the indents on the south wall and you will hear the same sound you
    heard when you punched the wall to rescue Holly. Use the PLASTIC BOMB C4 (F2)
    to blow open this wall and continue on to the next hallway. The child in this
    will tell you he saw a lot of "green pineapples" in a room south of here.
    In this hallway you will need to blow up the wall on the far left side. The
    child in the next hallway will tell you the same thing as the child in the
    previous hallway. Now proceed to the right side of the hall. You will need
    to blow up the indent on the south wall to precede to the last hallway. The
    child here will tell you that "one-eyed uncle" is a good father to them, but
    he hates adults. Open the door to the right using you RED CARD and in that
    room you will find HANDGUN AMMO, PLASTIC BOMB C4, and a B2 RATION. Exit the
    room and continue down the hall to the right. Use the IDCARD 4(F3) to open
    the door on the next screen. In this room you will find "green pineapples"
    (===GRENADES===). With the GRENADES in hand it's time to fight the fourth
    boss of the game. Head back to the elevator and return to the first floor.
    Exit the elevator and run around to the inside of the spiral. Pick up the
    B3 RATIONS near the inside elevator if needed. Enter the inside elevator and
    head to floor 30. Before exiting the elevator, equip yourself with the
    GRENADES (F2) and a RATION(F3). When you exit the elevator the fourth boss
    of the game, Red Blaster, will greet you.
    
    *****BOSS FIGHT #4*****
    Red Blaster
    
    During this boss fight you will be trapped in a small area by wires. Red
    Blaster will stay on the north wall and chunk GRENADES at you. You can break
    the wires and move around if you want, but it's pretty pointless if you ask
    me. What I did during this fight was stood in one spot and threw GRENADES
    at him. I used up all four of my RATIONS during this fight, so if you want
    to conserve RATIONS I suggest finding another way to beat him. He has horrible
    accuracy, so I would take the chance and do it my way. It will take about
    20-25 GRENADES to defeat him. Red Blaster will flash black and white when
    you hit him. When he starts to flash red, he will be dead within a couple
    more hits. You get the wonderful prize of ---+++===NOTHING===+++--- after
    defeating him.
    
    If you used all of your RATIONS during this fight, I recommend going back
    down to the first floor and pick up some more by the elevator. You can carry
    up to three B3 RATIONS at this time. If you don't have a B2 RATION, be sure
    to get one of those too. You can get one of those by going to the tenth floor
    via the outside elevator, or you could get one by going under the wall by
    the CARDBOARD BOX entrance to the TOWER BUILDING. If you head right from the
    elevator on the floor 30, you will be greeted by a trap in the floor. Stay
    against the north wall to avoid the trap and go through the door on the south
    wall.
    
    
    IX. The Carrier Pigeon:
    Four bosses down, several more to go. Now its time to find that darn pigeon
    that Holly was talking about.
    
    Go up the flight of stairs to floor 31. Once up here, you will receive a call
    (F4) from Holly telling you that the entrance to the roof was blocked off
    to prevent the entrance of intruders, but it was a quick job so you should
    be able to blow it up. Place you PLASTIC BOMB C4(F2) on the center of the
    wall and blow it up. On the rooftop, the pigeon will be flying around. If
    you run up and try to catch it, it will fly away and land on the next screen.
    Use the transceiver to call (F4) Yozef Norden, the animal expert. He will
    tell you that pigeons like to eat meatballs, peas, and potatoes (the same
    foods that are in the B2 RATION). Equip (F3) your B2 RATION and the pigeon
    will no longer run away from you. When you catch the pigeon, there will be
    a message attached to his leg. The message will read, "HELP! WIS.OhIO KIO
    MARV..." Decoded, that message is Dr. Marv's transceiver number. Call (F4)
    140.51 to talk to Dr. Kio Marv. Dr. Marv will talk to you in Czech and Slovak.
    Snake says he better call (F4) Dr. Pettrovich(140.82) to find out what he's
    saying. Dr. Pettrovich says he doesn't know either language, but he says
    Natasha Markova, the STB that escorted with Dr. Marv and Dr. Pettrovich, does.
    He said she was captured too, but managed to escape by stealing an enemy
    uniform. He says he should be in "this" complex. He suggests that you check
    near the women's restroom. Don't start searching for a women's restroom in
    this building. Dr. Pettrovich said "this" building and if you remember
    correctly, Dr. Pettrovich is locked up near the ZANZIBAR BUILDING. So get
    off the roof, out of the TOWER BUILDING and back to the ZANZIBAR BUILDING.
    You can exit the TOWER BUILDING via the door on the south wall of the spiral
    room using your IDCARD 4 (F3). Remember to use your MINE DETECTOR (F3) at
    the minefield.
    
    
    X. Meeting Natasha Markova:
    After backtracking from the TOWER BUILDING all the way back to the ZANZIBAR
    BUILDING, it's time to backtrack even more through the ZANZIBAR BUILDING.
    
    It's been a long time since you've last entered the ZANZIBAR BUILDING, but
    not much has changed. You now have the IDCARD 4, so you can open several places
    that you didn't have access to before. Make your way to the elevator and head
    to the third floor. When you get off on the third floor, use (F3) IDCARD 4
    to open the door on the left wall in the elevator room. In this room, you'll
    need to use (F3) your IDCARD 4 again to go in through the door on the far
    right side of the north wall. Use (F3) the RED CARD to proceed in the next
    room. Watch out for the trap in the center of this room near the door and
    precede right into the next room. Another small room, just head down. In this
    room, pick up the ===MOUSE=== and exit back into the yellow colored room.
    Use IDCARD 4 to open the door in the center of the room. In this room, pick
    up the B3 RATION. Exit this room and use (F3) the RED CARD to enter the door
    on the left side of the screen. Go through this room and in the next room
    pick up another MOUSE. Go back to the yellow colored room and go left. If
    you use (F3) IDCARD 4 and enter the room in the center, a girl will tell you
    that she really hates men with guns. From the yellow colored room, go down
    to the next screen. On this screen you will see a sensor and a open door.
    If you want, you can run pass the sensor and into the open door to get the
    MINES, but chances are the sensor will get you when you come out, so run pass
    the sensor to the right. This screen will look similar to the previous screen,
    but you can move in and out of the room much easier here. Use (F3) the RED
    CARD to enter the room and grab the ===REMOTE-CONTROLLED MISSLES===. Now head
    back to the elevator room. From here, use (F3) the RED CARD and go south.
    In this room go down to the next screen and use (F3) the RED CARD to enter
    the door on the southeast corner of the room. As soon as you enter this, equip
    (F3) yourself with the GAS MASK. Follow the path and watch out for the camera
    near the table. Use (F3) IDCARD 4 to enter the next room. This room will be
    totally dark with only a visible light switch. Go right until you hit a wall
    then go up to the light switch. Punch the light switch to turn it on and use
    (F3) IDCARD 4 to enter the next room. I this room there will be three guards
    guarding the path to the next room. Three shots will easily take them out.
    Use the RED CARD to enter the next room. Take out the guard in here and pick
    up the ---NIGHT VIEWER---. Watch out for the two traps directly in front of
    the NIGHT VIEWER. After you have picked up the NIGHT VIEWER, head back to
    the elevator area and take the elevator to the fourth floor.
    
    When you get off the elevator on the fourth floor, use IDCARD 4 to enter the
    door on the right. In this room you will find a sensor. Run north, past the
    sensor and into the next screen. On this screen you will be at an intersection,
    turn left. On the next screen head down and use the RED CARD to enter the
    room. The child in here will tell you that all the guards stand straight when
    they hear the national anthem. Exit the room and go back to the intersection.
    At the intersection, go east.  At the intersection, go up. This screen will
    contain a camera. Sneak past it and right. Follow the path until you reach
    the second door. Use the RED CARD to enter. The child in the room will tell
    you if you catch a cold, go to the medical room and find some ---PILLS---.
    Use IDCARD 4 to go down to the next room. In this room you will see a girl
    walking in the dark. Use (F3) your NIGHT VIEWER and you will discover that
    there is a wall between you and the girl. Craw under the hole to reach the
    other side. Crawl on the left side of the hole or you will fall in a trap
    when you come out. There is also a trap near the door, so stay along the wall
    as you proceed. Talk to the girl and she will tell you that there are a lot
    of dummy guards over there. Use (F3) the RED CARD to proceed through the door.
    No need to worry about all the guards, they really are dummies. Use (F3) the
    RED CARD again to go through the door on the right. In this room you will
    notice more dummy guards, but one of the guards seems out of place, don't
    you think? Kill this guard and proceed up to the next room. The next room
    will also have some dummy guards along with three real ones. Look on your
    radar to discover the identity of the three real ones and take them out. Use
    (F3) IDCARD 4 and exit stage right. In this area DO NOT KILL ANY
    GUARDS!!!!!!!!! One of them is Natasha Markova is disguise. Head right to
    the next screen and use (F3) the RED CARD to open the door on the right wall.
    In here you will find two B3 RATIONS. Now go back to the dining room. From
    here go down a screen and right one screen. Enter the men's restroom. Collect
    the ---BUCKET--- and exit the room. Hide behind the plant by the women's
    restroom and wait for a guard to enter the women's restroom. Follow her in
    the restroom. You will then meet Natasha Markova. Snake will tell her that
    he has seen her somewhere before. She will accuse Snake of trying to seduce
    her. Snake will then say he saw her win a gold medal in figure skating at
    the Olympics. Natasha will then use Snake's transceiver to call Dr. Marv.
    The will then talk in Czech or Slovak and Natasha will tell Snake that Dr.
    Marv is being held at the +++DETENTION CENTER+++ north of the TOWER BUILDING.
    Natasha will then show Snake an elevator that leads to the third basement.
    On floor B3 there is a path that will lead you to Dr. Pettrovich and the north
    side of the TOWER BUILDING. Natasha will now follow you.
    
    
    XI. The Bridge of Sorrow:
    This next section is purely story. Not much gameplay in it. You won't see
    but two guards in this whole section. If you don't want a major part of the
    story revealed to you, I suggest moving on to the next section.
    
    After exiting the elevator you will be on floor B3. When you get in the sewers,
    you will notice big, yellow machines moving around. These machines are called
    sweepers. If one of them touches you, you'll die instantly. Stay against the
    wall and watch your radar to avoid them. Continue north through the sewer
    until you reach a screen that has water in front of you, go left here. On
    the next screen go up until you reach a wall at an intersection. Turn left
    at the intersection and ride the elevator to the first floor. When you get
    off the elevator, you will be in the CONFINEMENT CELL with Dr. Pettrovich.
    Dr. Pettrovich will be happy he is rescued and Snake will notice that Dr.
    Pettrovich has lost weight. Pettrovich said he tried to escape through the
    elevator, but it only opens from the inside. Dr. Pettrovich will then give
    you the ---IDCARD 5--- that he stole from a guard. Dr. Pettrovich will then
    join you party and you will exit in single file back down to B3 via elevator.
    Exit the elevator and go right. Keep going right at the intersection and you
    will reach a door. Use (F3) you new IDCARD 5 to open the door and proceed
    north through the sewers. About halfway up the path, Dr. Pettrovich will stop
    and ask to rest for a while. He will say he must do his "natural desire" and
    exit the screen south. Natasha and Snake will then start talking. Natasha
    will say "...strange..." and Snake will say that Dr. Pettrovich is old, but
    he doesn't look it. Natasha will tell Snake that she wasn't talking about
    that, but she was saying it's strange how a special agent, an Olympic Gold
    Medallist, and a world famous scientist and end up together in this sewer.
    Snake thinks it may be fate. She then talks about her mother running through
    the sewers in Poland from Nazis during World War II. She said her mother was
    so soaked with mud that you couldn't recognize her face. Snake asks Natasha
    why she quit skating and joined the STB. She says, "The ice became cold".
    Natasha asks Snake if he has a wife, Snake says he has no family. Snake asks
    Natasha the same question and she says she's single. She said she once
    considered marrying a man when she was still skating. She said he was a western
    named Frank Hunter (thanks to J. Soler for pointing out this error in
    translation in the game). She considered giving up skating to follow him.
    She says she was stripped of competition and her and her family have had a
    hard life ever since. She said that she then joined the STB, but has no
    regrets. She said she learned many things about this world and even killed
    people. Snake asks about her and Frank Jaeger and she says she never say him
    again. Dr. Pettrovich then rejoins your party. Continue north to the elevator
    and take it to the first floor.
    
    Exit the elevator and equip (F3) your MINE DETECTOR, then continue west. When
    you get to a screen with a single truck, stop and look for the MINES on your
    radar. Since you can't crawl and pickup the MINES with Natasha and Pettrovich
    in your party, you will need to use your radar and go around them. Continue
    up to the next screen. The group will then come up to a bridge. Natasha
    suggests that they go across one at a time. Dr. Pettrovich says he will go
    first since he's getting old in years. Dr. Pettrovich will make it across
    the bridge safely and then Natasha will go across the bridge. Natasha will
    make it halfway across the bridge and tell Snake to come on. When Snake
    attempts to cross the bridge, a shot if fired at Natasha from out of nowhere.
    The bridge breaks in half and Natasha and Snake are thrown off the bridge.
    Natasha and Snake start talking. Natasha says she has seen many deaths before.
    Snake tells her to hold on. Natasha says it's a pity since she just met a
    nice guy. Snake tells her he wants to see her skate again. Natasha thanks
    Snake and give him ---IDCARD 6---. She says it will open the door to the north
    side of the TOWER BUILDING. She also give Snake her ---BROOCH--- and tells
    him to use it too. Snake respond by saying "to?". Natasha's last words are
    "...Frank...". Dr. Pettrovich will then yell out to Snake. Two guards will
    then capture Dr. Pettrovich. The top half of the screen will turn black and
    when it comes back up, Metal Gear will be standing on the other side of the
    bridge being piloted by Grey Fox. Grey Fox tells Snake that he won't let him
    cross this bridge and that he's taking Dr. Pettrovich with him. Grey Fox says
    since they were friends once, he'll let him go this time. He suggests to Snake
    that he leaves the country. Snake then says, "FOX! I'LL NEVER GIVE UP!"
    
    
    XII. The Zanzibar National Anthem:
    Wasn't that a wonderful plot twist? The story to this game was much better
    then I expected when I first started playing it. This next section is the
    LONGEST section in thins FAQ/Walkthrough, but it's all backtracking through
    the ZANZIBAR BUILDING.
    
    Walk back from the bridge to the screen with the truck and the MINES. You
    will then receive a call (F4) from Holly. She will ask you if you've seen
    the balcony of floor 20 in the TOWER BUILDING. She tells Snake that he can
    fly over the bridge from there using a ---HANG-GLIDER---. She said she saw
    one in the east part of the ZANZIBAR BUILDING on the first floor. Use (F3)
    your MINE DETECTOR and crawl to pick up the MINES. You can also pick up the
    MINES in the truck. When you pick up all the mines, head to the screen to
    your right. On this screen you will notice that the door to the four trucks
    will now be open. You will also notice that there is a MINE in front of every
    truck. Use (F3) your MINE DETECTOR and pick up the MINES and enter the truck.
    The truck on the far left contains REMOTE-CONTROLLED MISSLES and ===GAS
    GRENADES===. The second truck on the left contains three boxes of HANDGUN
    AMMO. The second truck on the right will contain two GRENADES and the truck
    on the far right will contain a B1 RATION and a PLASTIC BOMB C4. Exit the
    truck area and go back to the lone truck on the left screen. Use (F3) ID CARD
    6 to enter that door. You will notice that you are in the TOWER BUILDING on
    the first floor. Your destination is the ZANZIBAR BUILDING, so backtrack the
    same path you did when you went back there the first time. Remember to pick
    up all ammo and equipment on the way. Use (F3) your MINE DETECTOR in the
    minefield.
    
    You have IDCARDS 5 and 6 now, so you have a few new places to go. Exit this
    room using the RED CARD (F3) via the door in the southeast corner of the room.
    Go right and kill the guard on the balcony. Use (F3) the RED CARD to open
    the door. Use the IDCARD 6 to go into the room on the left. In here, pick
    up the BLUE CARD. The BLUE CARD has the same function as the RED CARD, except
    it works with IDCARDS 4-6. Exit this room and head for the elevator. Take
    the elevator to the fourth floor. After exiting the elevator on the fourth
    floor, you'll need to go back to the intersection. At the intersection, turn
    right. Use the BLUE CARD to enter the door on the south part of the screen.
    In here you will find dummy soldiers and two children. The boy will tell you
    about the PILLS in the medical room and the girl will tell you that a women
    has a brooch that changes shape. Could this be NATASHA'S BROOCH? Exit the
    room and use(F3) the BLUE CARD to open the door on the north part of the screen.
    In this room you will find two rows of lockers with four lockers on each row.
    You can enter the two lockers on the end of the rows on the left side and
    the locker on the far right side of the top row. The locker on the left side
    of the bottom room contains a child playing hide-and-seek. The locker on the
    left side of the top row contains nothing. The locker on the right side of
    the top row is locked right now, but you will have access to it soon. Exit
    the locker room and go right. Duck down on this screen and crawl to the next.
    On this screen is a camera with several sleeping guards. You will need to
    crawl to avoid waking the guards in this room. Hide under the bed to avoid
    the camera. Crawl to the next screen. Crawl to the door and use (F3) the RED
    CARD to open the door. In this room, you will need to use your NIGHT VIEWER
    to see in the dark. Turning on the lights will wake the guards. Go up and
    use the BLUE CARD to enter the medical room. Get the PILLS and head back to
    the dark room. Use the RED CARD in the south part of the room to enter the
    sauna. Shortly after entering the sauna, a naked guard will enter covering
    his private parts. Kill the guard and check your equipment. You will notice
    that NATASHA'S BROOCH has changed shape. Exit this room and head back to the
    locker room. With NATASHA'S BROOCH, you now have access to the locker on the
    top right side. Equip (F3) the BROOCH and enter the locker. In the locker
    you will find a ---CASSETTE---. That CASSETTE contains the Zanzibar National
    Anthem. Exit the locker room and head back to the elevator and to the second
    floor.
    
    Once on the second floor, you will need to take the elevator on the left to
    B1. Exit the elevator and take the north path to the next screen. On this
    screen you will see an open room to the left and a closed room above you.
    There is nothing in the opened room, so kill the guard and go to the room
    above you. Use (F3) the RED CARD to open this door. In this room you will
    find three boxes of HANDGUN AMMO. Take them and head back to the elevator
    room. Once in here, use (F3) the RED CARD to open the door on the south wall.
    When you enter this area, you will see several rooms. Watch out for the trap
    above the room on the left. Enter the room on the left with the RED CARD (F3)
    to get two PLASTIC BOMB C4s. Use (F3) the BLUE CARD to enter the room on the
    right to pick up three boxes of HANDGUN AMMO. Use (F3) the BLUE CARD to enter
    the door on the left. In this next area there will be several cameras. Go
    south and break through the wire. When the camera on the left is at the top
    of the screen run past it and grab the HANDGUN AMMO. Then use (F3) the BLUE
    CARD to enter the room and grab the two GRENADES. Exit the room and the camera
    will alert the guards. Don't be alarmed. Watch out for the trap between the
    left and center paths and quickly take the center path up to the next screen.
    Once on this screen, break through the wire on the right and run quickly into
    the room using (F3) the BLUE CARD. In this room you will find a MOUSE and
    the ---O2 TANK---. Exit this room and pick up the HANDGUN AMMO. Take the left
    path up to the next screen. Use the BLUE CARD to open this door and inside
    you will find two GAS GRENADES. Take the GAS GRANADES and exit this room.
    On this screen you will need to break the wire at the top of the screen and
    take the right path down to the next screen. On this screen, break the wire
    to the right and head up the path, BUT DO NOT ENTER THE NEXT SCREEN! Look
    at your radar and wait until the camera is at the top of the screen and go
    up. In here you will need to break the three wires. If the camera starts to
    come back down, exit the screen and go back to break the rest of the wires
    when the camera is at the top of the screen. The camera will come down a screen;
    so hide on the other side of the wall until it passes. After all three wires
    are broken, use (F3) the BLUE CARD to enter the room. Inside this room you
    will fins the ===CAMOFLAGUE MAT===. Exit this room and head back to the room
    just south of the elevator area. From this screen, head right. On this screen
    use (F3) the BLUE CARD to enter the bottom room and pick up the ===SUB MACHINE
    GUN===(from now on all ammo will be called "==-SMG AMMO-==" since the ammo
    packs will refill both guns). Exit this room and use (F3) the BLUE CARD again
    to enter the top room and grab the two GRENADES. Exit this room and head north.
    On this screen, use (F3) the BLUE CARD to enter the room on the bottom of
    the screen and pick up the REMOTE-CONTROLLED MISSLES. Use (F3) the BLUE CARD
    to enter the room and pick up the STINGER and two boxes of SMG AMMO. Exit
    this room and head north. Use (F3) the BLUE CARD to enter this room. In here
    you will find the ---BODY ARMOR---. This will cut the damage you take by
    bullets in half. Equip it whenever you feel the need. Exit this room and head
    back to the elevator. Take the elevator to the first floor.
    
    Once on the first floor, head back to the screen with the vent that you entered
    at the beginning of the game and go right. On this screen you will see a door.
    Use (F3) the BLUE CARD to open the door. Equip (F3) the CASSETTE and quickly
    enter the room. Run down the hall as fast as you can and all the guards will
    salute the anthem. When at the end of the hall, use the BLUE CARD to enter
    the room and grab the HANG-GLIDER. Play the CASSETTE and go back down the
    hall. Exit the ZANZIBAR BUILDING and head back to the TOWER BUILDING.
    
    
    XIII. Grey Fox and His Goons:
    I bet your getting tired of all the backtracking to the ZANZIBAR BUILDING,
    right? Well don't worry, that was your last major trip to the ZANZIBAR
    BUILDING.
    
    In the TOWER BUILDING, go to the elevator halfway to the center of the spiral
    and take it up to floor 20. BEFORE YOU GET ON THE ELEVATOR equip Snake with
    the SUB MACHINE GUN (F2) and either (F3) RATIONS or the BODY ARMOR. When you
    reach floor 19, you will hear the danger music start to play and you will
    receive a call (F4) from Grey Fox. He will tell Snake that he shouldn't have
    ignored his suggestion and that his friendship with Snake ends here. He then
    tells Snake that this elevator will be his coffin. Fox will tell Snake that
    he sent a hit squad that specializes in close-quarter combat to take out
    Snake. Fox bids farewell to Snake and ends the transmission. You will then
    fight the fifth boss of the game, the Ultra Box.
    
    *****BOSS FIGHT #5*****
    Ultra Box
    
    This four-man assassin group will start off by attacking you on all sides.
    Take them out one at a time. Try to stand in one spot that prevents at least
    two of them from jumping down and attacking you. Stand away from you target
    and fire your HANDGUN or your SUB MACHINE GUN at it. When you hit one of them,
    he will flash black and white. When you're close to defeating one of them,
    he will flash red. It will probably take all of your SMG AMMO and some for
    your HANDGUN AMMO to kill them. You should also have about 4-5 RATIONS with
    you. After the fight you will get IDCARD 7.
    
    When your fight with the Ultra Box is over, the elevator will plunge back
    down to the first floor. Looks like your going to have to find another way
    up to floor 20. Exit the elevator and go to the outside elevator. Take it
    up to the tenth floor. When you reach the tenth floor, punch the wall to your
    left. You will notice that this wall makes the hollow wall sound. Use the
    PLASTIC BOMB C4 and destroy the wall. Proceed into the next screen. On this
    screen you will see two sensors. The best way to get past these is to wait
    after the first sensor vanish and quickly run to the far left wall. Then wait
    for the second sensor to vanish and run to the door. Use (F3) IDCARD 7 to
    open the door. From here you have a death run to make up to ten flights of
    stairs to floor 20. On your way you must fight off several obstacles including
    two trip wires, three boxes of SMG AMMO, and several traps from floor 17 and
    up. When you get to the top, use IDCARD 7 to open the door. Now that you finally
    have some peace and quiet, you might want to take a short break and come back
    to this a little later. If not, head to the screen to the right. Break the
    trip wire hear, but watch out for the guard that often comes from the right
    side of the screen. After breaking the wire, head right. On this screen, head
    north to the balcony. Once on the balcony, you will receive another call (F4)
    from "one of your fans". He will tell you that you can only jump from the
    balcony when the wind is blowing north. He says the wind is normally blowing
    south. He says you may have an item for finding out the wind direction. "Your
    fan" will wish you well and end the transmission. On the left side of the
    balcony are some B2 RATIONS. Walk up to the edge of the balcony and equip
    your GAS GRENADES (F2) and your GAS MASK (F3). Use a GAS GRENADE to tell which
    direction the wind is blowing. When the wind is blowing north, smoke some
    CIGARETTES and use (F3) your HANG-GLIDER to jump off the balcony. After
    watching Snake jump off the balcony, head left. Head left one more screen
    and use IDCARD 7 to open the door on the north wall on the far left screen.
    BEFORE you enter the area, equip yourself with GRENADES and the BODY ARMOR.
    Go through the door and the sixth boss, Predator, who will approach you.
    
    *****BOSS FIGHT #6*****
    Predator
    
    This boss is fairly easy. All he does is fire several shots at you with his
    gun. When he goes into the grass, his is invisible to you and the radar. Hide
    behind the crates near the entrance of the field and just keep going back
    and forth throwing GRENADES at him every chance you get. He can shoot straight
    through the crates, but he might get a shot on you diagonally. It will probably
    take around 20 GRENADES to kill him. It's possible to get through this fight
    without being touched, but just in case you better have a RATION or two on
    hand. When you defeat the Predator, you will get the IDCARD 8.
    
    
    XIV. Rescuing Czech Biologist Dr. Kio Marv, Part 2:
    After those two boss fights, it's FINALLY time to rescue the real Dr. Kio
    Marv. Keep going, you're almost at the end of the game!
    
    With IDCARD 8 in hand, exit the field through the door in the northwest corner.
    Kill the guard here and use (F3) IDCARD 8 to enter the +++ZANZIBAR BIO LAB+++.
    When you first enter the ZANZIBAR BIO LAB, you will see a camera on the east
    and west walls and four tables in the middle of the room. Use the tables to
    avoid the cameras, and use (F3) IDCARD 8 to enter the next door. If you have
    trouble avoiding the cameras, use this simple method to get quickly in and
    out of the ZANZIBAR BIO LAB. When you enter the ZANZIBAR BIO LAB, have IDCARD
    8 ready for quick use. Run straight through the room and use IDCARD 8 to open
    the door. Equip (F3) your GAS MASK and run to the door on the left. Equip
    (F3) the BLUE CARD and enter the left door. Re-equip (F3) your GAS MASK and
    pick up the ---EGG---. Exit the ZANZIBAR BIO LAB the same path you came in.
    Try to keep your GAS MASK on at all times except when opening doors. Repeat
    the same process, but use IDCARD 7 to enter the door on the right and grab
    the EGG. When finished in the ZANZIBAR BIO LAB, head back through the field
    and back to the HANG-GLIDER landing area and head east from here.
    
    On this screen take out the two guards and enter the truck on the left. In
    here you will find four boxes of SMG AMMO. Then enter the truck on the right
    and you will find a GRENADE, a GAS GRENADE, and a B1 RATION. Exit the truck
    and head east again. On this screen you will see a sensor and a conveyer belt.
    Move past and sensor and head to the screen to the right. On this screen you
    will see another sensor and a truck. DO NOT GO IN THE TRUCK. If you do, three
    guards will greet you. Of course, if you want to take the risk, you will
    receive a B3 RATION for your troubles. Run past the sensor and through the
    gates to the north. In this area, you'll see three laser gates. Go left and
    use IDCARD 8 to enter the door. In this room, you will find some children.
    They will tell you that in the evening, they go play behind the laser wall.
    Exit the room and return near the laser wall. Check your inventory here and
    you should notice that both eggs have hatched and you now have a ---SNAKE---
    and an ---OWL--- in your inventory. When the SNAKE reaches the OWL, click
    on the broken egg and the SNAKE will be gone. By now the SNAKE has probably
    eaten all of your RATIONS though. Here you need to equip the OWL that should
    have hatched from one of the eggs. Wait until the guard says it evening. He
    will then turn off the laser barrier. You will now have access to the DETENTION
    CENTER. Once in the DETENTION CENTER, go up the stairs to the right and kill
    the guard. Now head right. Use (F3) the RED CARD to enter the building. In
    here you will find a box of SMG AMMO, a GRENADE, and a PLASTIC BOMB C4. Exit
    the room and head to the building directly above you. Use (F3) the BLUE CARD
    to enter it. In here a child will tell you that the B1 RATION contains
    chocolate. Keep that in mind and return to the laser gates. Go to the northeast
    corner of the area and grab the B1 RATIONS. Head back to the laser gates and
    go up the stairs to the left. Use (F3) the RED CARD to open the door. In here,
    the child will talk about rats in the DETENTION CENTER. Exit this room and
    head left up the path to the next detention center. Use (F3) IDCARD 8 to enter.
    In here you will find a sweeper on the right path so head left. Go north on
    this path and use the BLUE CARD to enter the room. Go up and grab the B1 RATION.
    Go back through the door. Now you need to follow the sweeper up the path.
    Hide in the passageway to the right to avoid him coming back down and smashing
    you. Use (F3) the RED CARD to enter the door on the north wall. Follow the
    path to the final building and use (F3) IDCARD 8 to enter it. Kill the two
    guards in this building and hop on the elevator to floor B1.
    
    In the elevator, equip yourself with the SUB MACHINE GUN and BODY ARMOR. Upon
    exiting the elevator you will receive a call (F4) from "one of your fans".
    He will ask you if you've ever heard of the guerrilla group, "The Whispers".
    He says Night Sight, one of the survivors of that squad, is in the room with
    you. He will tell you that Night Sight wears the latest in camouflage
    technology. He will also tell you that Night Sight is wearing stealth material
    that makes him invisible to radar. He will tell you that he also attacks with
    a gun that makes little, or no noise. After the transmission is over, you
    will be fighting the seventh boss of the game, Night Sight.
    
    *****BOSS FIGHT #7*****
    Night Sight
    
    As "one of your fans" said, Night Sight is invisible to you and the radar
    so the only way to see him is when he fires at you. When you see gunshots
    from thin air, shoot that location and don't stop. Night Sight will appear
    on the screen when you shoot him. If needed, use a RATION, but he's so easy
    you probably won't have to. After using almost your entire SMG AMMO on him,
    Night Sight will finally die, leaving behind ---+++===NOTHING===+++---. What
    a wonderful prize for defeating him.
    
    After defeating Night Sight, head to the right. Use IDCARD 8 to open the door.
    In here you'll see three puddles of acid. Equip (F3) three B1 RATIONS and
    move through the puddles. You will then discover that you don't have the
    proper IDCARD to enter the door. Now you'll need to head back to the field
    where you defeated Predator and search in the northeast corner of the room
    behind the crates to find IDCARD 9. With IDCARD 9 in hand, head back to the
    three puddles and use IDCARD 9 to enter the room. In here you'll find Dr.
    Pettrovich standing next to a bed with Dr. Kio Marv in it. Dr. Pettrovich
    will inform you that you're too late, his heart didn't make it. Snake goes
    over to the bed and investigates and he notices strange stains on Dr. Marv's
    neck. Pettrovich will tell you that Dr. Marv was a games maniac. He said Dr.
    Marv concealed a microfilm in a small MSX cartridge from a Japanese game
    company called Konami. Snake recognizes it as "the legendary worldwide
    computer". He says that it is rumored that some freaks still use it today!
    Dr. Pettrovich will tell you that he kept the cartridge in the locker over
    there. Dr. Pettrovich will tell you that he didn't find out where the key
    to the locker was. Make your way over to the locker and investigate. On your
    way over there, you will receive a call(F4) from Holly. She will alert you
    of an emergency. She said she did some digging on Dr. Pettrovich and found
    out that after he was rescued from Outer Heaven, he was not too happy. She
    says that in the west, his extreme dogma theories were not accepted and the
    academic world saw him as a "scholar of madness". She said he was isolated,
    and as time passed, he became forgotten. Holly will tell you that one day,
    he received a invitation from a Zanzibar Land double agent. Taking advantage
    of his position, he made a deal. Se said he flowed the latest technologies
    to Zanzibar Land. Snake concludes that he is also involved in the kidnapping
    of Dr. Marv. Holly says that he knew the details of Dr. Marv's trip to the
    United States. Snake says it must be the OILIX he's after. The transmission
    ends, and Dr. Pettrovich confirms the story. He says "your people" criticized
    everything he did. He wanted to use his Robotology knowledge to complete Metal
    Gear! He says "your" politicians weren't interested, but Zanzibar was. He
    said he upgraded Metal Gear with their help. He says he killed Dr. Marv because
    he wouldn't give him the OILIX plans. He also tell you that Natasha died on
    the bridge because when he went to do his "natural desire", he was really
    informing Grey Fox that they would soon be at the bridge. Dr. Pettrovich tells
    Snake to give him NATASHA'S BROOCH because it is the locker key to Dr. Marv's
    locker. Dr. Pettrovich then jumps on Snake's back and starts molesting him.
    This is when the eighth boss fight begins.
    
    *****BOSS FIGHT #8*****
    Dr. Pettrovich Mandar
    
    Dr. Pettrovich will start off having the upper hand by jumping on your back
    and trying to molest you. Equip yourself with the REMOTE CONTROLLED MISSLES
    (F2) and some RATIONS(F2) and fire away. Just keep firing the
    REMOTE-CONTROLLED MISSLES at Dr. Pettrovich and he will eventually die. If
    you run out of REMOTE-CONTROLLED MISSLES, just use MINES and run over them.
    It will take about half of your REMOTE- CONTROLLED MISSLES to kill him if
    you don't miss. Remember, the MINES will also hurt you! You will probably
    only need one RATION to survive this fight. Dr. Pettrovich will flash black
    and white when he is hit and red when he is about to die. When he is dead,
    much like Night Sight, he will leave you ---+++===NOTHING===+++---!
    
    
    XV. A Way to Destroy Metal Gear...:
    After the fight with that traitor, you'll have to do some minor backtracking
    to your favorite place, the ZANZIBAR BUILDING (note great deal of sarcasm
    in that statement). This will be the last section intro I do. The last two
    sections can speak for themselves.
    
    After the fight with Dr. Pettrovich, you will need to change the shape of
    NATASHA'S BROOCH to unlock the locker. The last time you changed it, you were
    in a place with heat. Now you must cool it in a cold place. To do this, you
    must backtrack all the way back to the ZANZIBAR BUILDING. Don't worry; it's
    only a small backtracking mission this time. Exit the DETENTION CENTER and
    head to the area just before the field where you fought the Predator. Use
    (F3) the CARDBOARD BOX near the conveyer belt. You will then be in a truck
    being escorted back to the TOWER BUILDING. When you enter the TOWER BUILDING,
    you will be in the same location you were the very first time you entered
    it. Make your way through the spiral and back to the ZANZIBAR BUILDING. I
    should have to tell you by now, but just in case you forgot, use (F3) the
    MINE DETECTOR in the minefield. When you enter the ZANZIBAR BUILDING, exit
    the room via the southeast door using (F3) the RED CARD. From here head right
    one screen. Kill the guard on the balcony and use (F3) the RED CARD to open
    the door. Now use (F3) IDCARD 9 to open the door on the right and pick up
    the GREEN CARD. The GREEN CARD works the same way as the RED CARD and the
    BLUE CARD, but uses IDCARDS 7-8 instead. Exit the room and head for the
    elevators. Take the elevator to the fourth floor. Remember the path to the
    dining room from the last time. Take that path again and go to the dining
    room. Once in the dining room, proceed east to the next screen and use (F3)
    the RED CARD enter the room on the far right wall. Pick up the B3 and B2 RATIONS
    in this room. Stay in this room for a second and check (F3) your equipment.
    You should notice that NATASHA'S BROOCH has now changed shape. Exit the room
    and head back to the TOWER BUILDING. From here, you will need to go to the
    screen directly above the CARDBOARD BOX entrance to the TOWER BUILDING. Use
    (F3) the GREEN CARD to enter the room on the north wall. Use (F3) the CARDBOARD
    BOX near the conveyer belt to transport yourself back near the DETENTION
    CENTER. From here, go back to Dr. Marv's locker and use NATASHA'S BROOCH to
    open the locker. Inside it, you'll find NOTHING! Well, you'll find a hole
    in the wall that will lead you to a bunch of rats that will kill you if you
    touch them. Go through the hole and then back to the locker and equip a B3
    RATION to lure them out one by one and kill them. When they are all dead,
    craw through the hole.  In the hole you will find the ---CARTRIDGE---. Exit
    the locker and Pettrovich will say, "S-Snake...He will never let you go."
    He will tell you that "he" will use that Metal Gear deliberately. He'll then
    say his daughters name and say "...a way to destroy it..." Snake will look
    puzzled and say "A way to destroy Metal Gear? Pettrovich says in his mind,
    he couldn't cross between east or west, but his daughter, who he left in the
    east, is different. Snake will tell him to start making sense and ask him
    how to destroy Metal Gear. He will tell you that the legs are lightly armored,
    destroy them with GRENADES. He'll then tell you that is the only way to destroy
    Metal Gear. You will then fall into a hole that leads you to the third floor
    basement of the DETENTION CENTER.
    
    
    XVI. Grey Fox and Metal Gear:
    After you fall down the hole, you will be in a room with a door on each side.
    You will then hear Grey Fox's voice and he will tell you there is no way to
    destroy this Metal Gear. Snake will ask Fox where he is. Fox will tell Snake
    that you'll see him soon and to come through that door. Don't go just yet.
    Use (F3) the RED CARD on the right door to find three GRENADES. Use (F3) it
    on the south door to find a B2 RATION and two boxes of SMG AMMO. Look under
    the vent to find another B2 RATION. When your ready, equip your GRENADES (F2)
    and RATIONS (F3) and use (F3) the BLUE CARD to enter the north door. Upon
    entering, you will be confronted by Metal Gear D.
    
    *****BOSS FIGHT #9*****
    Metal Gear D
    
    Metal Gear D can be difficult if you don't know what to do. Metal Gear D can
    only move up and down. It can fire its vulcan cannon 360 degrees around the
    room. Throw a GRENADE at its legs whenever you get the chance. When it moves
    back, it is about to fire two heat-seeking missiles. Throw a GRENADE at its
    legs and use (F3) the BLUE CARD to exit the room. Re-enter the room and keep
    trying to repeat this pattern. Try to avoid getting stepped on when it moves
    forward. Move to the sides or behind it if needed. Equip (F3) the BODY ARMOR
    to try to reduce the power of the vulcan cannon. The room will flash black
    and white when you hit Metal Gear D. It will take about 20-30 GRENADES and
    3-5 RATIONS to defeat Metal Gear D.
    
    After the fight, the lights in the room are turned on and Snake will be on
    fire! Grey Fox will then say, "I take the cartridge... Burn & die!". You will
    then receive a call (F4) from Campbell. He will tell you that your equipment
    is burning and that you need to get rid of it! Go to your equipment (F3) and
    press Space Bar on each item to get rid of it. Get rid of your RATIONS last.
    Snake stops burning and chases Fox to a mine field. Snake asks what this is
    and Fox tells Snake that this is the final conflict. He will then challenge
    Snake to a fistfight. Snake calls it a chicken fight. Fox says Snake was his
    big rival in FOX-HOUND and he was eager for the day when he could fight Snake.
    Snake says he will "kick the twisted mind" out of Fox. Fox then says, "SNAKE!
    Learn the value of the 'FOX' title!" Snake then gets a call (F4) from George
    Kessler, FOX-HOUND strategist and mercenary expert. Kessler will give you
    all the info on Grey Fox. He will tell you that his real name is Frank Jaeger,
    but ten years ago he was known as Frank Hunter, Hunter is Jaeger in German
    (thanks to J. Soler for pointing out the translation error in the game). He
    says he was the last man to bear the title FOX from the Big Boss days. Snake
    says he already knows about his excellence. Kessler will then tell Snake about
    his relationship with a woman from the east. He says about 10 years ago, they
    tried seeking asylum, but America wouldn't grant her a green card. He said
    Grey Fox held a lot of resentment towards his superiors for it. Snake asks
    the name of the woman Fox was involved with. Kessler will tell you that she
    was a former Czech figure skating Olympic gold medal winner. Her name was
    Natasha Markova. Snake will then say "Natasha!" Kessler will tell Snake that
    if he beats Fox, he will be the best mercenary in the world. The transmission
    ends and your epic battle with Fox in the underground mine field begins.
    
    *****BOSS FIGHT #10*****
    Grey Fox
    
    You're in like the smallest room in the game during this battle. And to add
    more gas to the fire, the room is surrounded by MINES along the edge. If you
    really want to be PO'ed about something, he can walk on the MINES! You can
    see them on your radar without the MINE DETECTOR. If you want, you can blow
    up a wall of MINES and hide in a corner during this fight if you want. It
    may be the chicken way to go, but it's a lot easier since your fighting the
    HARDEST BOSS IN THE GAME! Big Boss is a synch compared to this guy. Grey Fox
    will run around the room during this battle. When tries to punch you, nail
    him with a hard punch and try to escape before he hits you. When he tries
    to hit you, he will throw three punches in a row. Keep repeating this pattern
    until he's dead. If you want, you can try and get a punch in on him if you
    think you can escape him before he hits you. Remember to avoid the walls at
    all costs as there are MINES around the room. Fox will flash black and white
    when he is hit. When he is almost dead, he will flash red. You have no weapons
    or equipment in this battle; so don't even think about trying to heal yourself
    with a RATION.
    
    After the battle, Fox will say he thinks it's time to hand over the 'FOX'
    title to Snake (Does this mean we should call him 'Solid Fox' from now on?).
    Snake asks Fox why he helped Big Boss. Fox says he was in an awkward position.
    He says Big Boss may have only been a supervisor to Snake, but he saved his
    life twice long before he joined his troop. He says the first time was in
    Vietnam when half-white men were discriminated against. He said he was forced
    to work hard labors even after the war was over. He says that Big Boss helped
    him out like he is doing with the children here. He says the second time was
    in Mozambique. He says the Big Boss helped him when he was getting tortured
    as a Renamo Soldier. Snake asks Fox if he thinks he's paying him back by doing
    this. Fox says he hates war just like the children here, but he needs war
    and can't live like a normal person. He says that Big Boss provides "us" with
    area that "we" need to fight. He says that he was born on a battlefield and
    he will die there, making other fortunate, especially women. Snake asks if
    he's talking about "her". Fox says that dying in action suits him. Snake tells
    Fox to rest assured that he will never like him. Fox says he will take Snake's
    words to the afterlife as a souvenir. He wishes Snake well and tells him not
    to trust his "fans" expectations. Snake then asks Fox if he made those calls.
    Fox responds by saying that is was "a price for my selfishness". Snake then
    says, "You're not alone, Frank. Natasha waits for you on the other side..."
    Fox's dying words are "...Natasha.....Thank you, Snake" Grey Fox dies, the
    MINES explode, your health will be refilled, and Grey Fox leaves behind the
    CARTRIDGE.
    
    
    XVII. Big Boss, The Final Battle:
    After your battle with Grey Fox, you will hear a voice from a room to the
    left say "Here, Snake!". The door will then open, run through that door. Again
    you will hear the voice say "Here, Snake!" and the north door will open. Run
    through that door and you will find former FOX-HOUND Commander, leader of
    Outer Heaven, and the leader of Zanzibar Land, Big Boss. Snake says "Big
    Boss...So, you were alive." Big Boss welcomes Snake to Zanzibar Land. He tells
    Snake that he's has come back to him, just as he thought you would. Snake
    says he's came to get rid of nightmares that have haunted him the last three
    years (wasn't the fall of Outer Heaven FOUR years ago?). Big Boss will tell
    Snake there's no way to exorcise them. He says that anyone who enjoys battling
    will be on the battlefield for the rest of his life. He says once the battle
    instinct surfaces, it will never sleep again. He says not money, power, or
    sex can fill his desire. He says the only thing that can fill his desire is
    war. Big Boss says he is providing it, giving Snake a means to live. Big Boss
    says the children are victims of war from many nations. He says they are
    budding soldiers for the next war. He says conflicts will never die in this
    world. Snake translates that long speech by saying, "Without war, you'd be
    out of a job. Is that what your saying?". Big Boss says that him and Snake
    are rare in a battlefield, but just useless dummies back home. Boss says they
    belong in a battlefield and will stay there till they die miserably. Snake
    says he has only one battle and that is to be free from Big Boss and to rid
    himself of nightmares. He then says, "Big Boss, I WILL kill you!" Big Boss
    says whoever wins, the battle will not end. He says the loser will be freed
    from the battlefield, and the winner must remain there and he will be a warrior
    until his death. Snake says there are exceptions, he loves life. Boss says
    he will free Snake from agony. He says it's his great-fullness as his former
    supervisor. Snake says he doesn't need his help. Big Boss then says, "In a
    situation without a single weapon... against me? You dare say you have such
    a chance?!" Snake says never give up until the end, in any cornered situation,
    imagine success. Snake tells Boss that he said that himself. Boss says even
    he makes mistakes sometimes. Big Boss then says, "SNAKE! This time, once and
    for all... COME ON! Your battle then starts with the eleventh and final boss
    of the game, Big Boss.
    
    *****BOSS FIGHT #11*****
    Big Boss
    
    This fight will be fought in a six-screen room littered with vents, acid
    pools, and RATIONS. In the center of the room will be a big eight room complex
    with IDCARDS, RATIONS, weapons, and acid pools. Start the battle by heading
    right to the next screen. On this screen, avoid the acid pools, grab the B1
    RATIONS, and head up to the next screen. Here you will need to grab another
    B1 RATION and head left. On this screen, you will see a door on the north
    part of the screen and two doors on the south part of the screen. Enter the
    door on the left. In here, you will find IDCARD 6. Exit the room and head
    left. On this screen, grab the B1 RATIONS and go down. On this screen you
    will need to use one of your B1 RATIONS to get rid of the acid and head right.
    On this screen, use (F3) IDCARD 6 and enter the room to find IDCARD 1. Exit
    the room and head to the other side of the complex. Use (F3) IDCARD 1 to enter
    the room on the northeast side of the complex. In here, grab IDCARD 2 and
    exit the room. Head to the northwest side of the complex and use (F3) IDCARD
    2 to enter the room. Crawl under the vent and grab IDCARD 3 and exit the room.
    Head to the southwest side of the complex and head right. On this screen,
    use (F3) IDCARD 3 to enter the room and grab IDCARD 4. Exit the room and head
    right. Use IDCARD 4 to enter this room. Go around the acid pool in here and
    grab the ===LIGHTER===. Equip (F2) the lighter and exit the room. Head to
    the center section on the north part of the complex and use (F3) IDCARD 4
    to enter the room. Avoid the acid pool, grab the final card, IDCARD 5, and
    exit the room. Now head to the southwest part of the complex where you used
    the B1 RATION on the acid and use IDCARD 5 to enter the room. In here, grab
    the ---SPRAY---. Equip (F3) the spray and call (F4) Master Miller (140.38).
    He will tell you that you can combine the SPRAY and the LIGHTER to make a
    FLAME THROWER. Now that you have you new little toy, it's time to fight Big
    Boss. Exit the room and fire away. Big Boss will fire several shots at you
    with his gun. They should be easily avoidable. Most of the time he will only
    fire shots when he is right in front of you, so use this your advantage. He
    can hear your footsteps if you walk on the surface with holes in it. A good
    way to kill him to to hide behind a corner of the complex and when he comes
    around it, blast him with the FLAME THROWER and run to the next corner. Another
    good way to kill him is to get across from him behind the crates and fire
    away. He can't shoot through the crates, so don't worry about getting hit.
    Keep repeating either pattern until he's dead. You only have two RATIONS to
    work with, so be careful. Watch out for the acid pools around the room. Big
    Boss will flash black and white when hit. He will flash red when he is about
    to die.
    
    When you kill him, he will flash several colors and his last words will be,
    "Snake...Not yet...Not yet...Snake...Sn..". Now that you've killed Big Boss,
    head to the center part of the northern part of the complex and head through
    the north door, which should now be open. When you go through the door to
    the next room, a guard will appear behind you and say, "HALT!" Don't worry;
    it's really Holly in disguise. She says she's sorry about that and asks Snake
    if he's all right. She then takes off the uniform and asks Snake if he was
    surprised. Snake says he barely survived and asks what she is doing here.
    Holly says they promised that they would meet up if they were alive. Holly
    gives Snake a HANDGUN that she took from a guard. Holly asks how they are
    going to get out of here and he asks Holly if he should call her a limo. Holly
    tells him that this is no time for jokes. Snake then calls someone named
    Charlie at 140.00. He tells him that the mission is completed and to come
    and pick him up. He says that he will meet him at the next pickup point and
    asks if there are any guests. Snake says there is one "blonde beauty" with
    him. Charlie says he is looking forward to seeing her. Snake tells Holly that
    he'll run to the pickup point nonstop and asks her if she can follow him.
    Holly responds by saying "Oh boy...This is going to be rough.". Snake tells
    her that she may get a little tired, but it's good exercise. Run up the path
    with Holly following. Three armed guards at the end of the path will greet
    you. Your HANDGUN has infinite ammo, so shoot them if you want, but they will
    just keep following you. Continue down the path with the guards following
    you. Watch out for a trap in a small square area. Feel free to grab the B1
    RATION on the screen after that if needed and continue on. At the end of the
    path, summon the elevator. It will take a while for the elevator to reach
    your floor, so just keep killing guards. Don't worry about shooting in Holly's
    path because it won't kill her. Get on the elevator and take it up to the
    first floor. Guards will probably follow you on board, so just kill them.
    Exit the elevator and pickup the B1 RATION. Follow the path north through
    the JUNGLE breaking all the trip wires along the way. When you reach the end
    of the path, Snake will call Charlie and say, "CHARLIE! You're late! Christmas
    will be over soon." Charlie will say he's still 10K away and to hang on. Snake
    tells Charlie to hurry. Take out the guards while you wait. Watch out for
    the trap in the lower right corner of the escape path. After all the guards
    are killed, fire your gun again. Snake will say it's out of ammo. Three guards
    will surround you. You will hear chopper noises and gunshots will fire from
    the sky and takeout all the guards. Holly will acknowledge the chopper and
    say that we're saved. Snake will call Charlie and tell him that he's not a
    second too soon. Charlie says that he didn't want to disturb you two. Snake
    asks Holly if they will arrive before Christmas. Holly responds by saying
    "Possibly before dinner." Snake says it's good idea because he's had enough
    of those combat RATIONS. The screen will fade to black and you will hear
    chopper sounds. The screen will have a little white box in it that will show
    the chopper rising out of Zanzibar Land. You'll then be shown the sunset
    (which looks better than it does on some PSX games!) and see the chopper flying
    in the sky. The credits will then role on the sunset. After the credits, the
    screen will fade black and the music will fade away. Campbell will then tell
    Snake well done and ask him if he will go back to "our" squad. Snake then
    says "Nightmare gone, I'm free. Campbell then asks Snake if the CARTRIDGE
    is truly the one that Dr. Marv left. Holly asks if you want to try opening
    the CARTRIDGE. Snake says there's no need to and tells them to insert it into
    an MSX as it is. Campbell says he has one here, his good old MSX. You then
    see the MSX start screen and Holly says that nothing happened. Campbell then
    says, "Look...Snake is right!" Holly asks what he means and says that she
    doesn't see it. Snake says that Dr. Marv's signature is on it in full. Holly
    says she now sees that it's backwards. Campbell says, "Now the world is
    saved...". Snake says it was Dr. Marv's last performance. Holly said that
    he really loved games. Campbell said that he died in a stupid politics game.
    Then Holly says "But...He left a game that saved us all. Didn't he, Snake?".
    Holly then says that Snake is gone! Campbell said that he guess his place
    is no longer here. Holly said that's cruel after he made a dinner appointment
    with her. The screen fades to black again and more credits start to role.
    These credits will show the cast of the game. After the credits are over,
    the game will restart at the Konami screen. Congratulations, you have just
    beaten Metal Gear 2: Solid Snake.
    
    
    ****************************
    *7. Transceiver Frequencies*
    ****************************
    Roy Campbell - 140.85(later in game 140.66 and 140.24)
    
    Holly White - 140.15(later in game 140.76)
    
    McDonnel Miller - 140.38
    
    Yozef Norden - 140.40
    
    "Grey Fox" - 140.26
    
    George Kessler - 140.93
    
    Dr. Kio Marv - 140.51
    
    Dr. Pettrovich Madnar - 140.82
    
    Sound Test w/Cigarettes - 140.07
    
    
    ***********************
    *8. Weapons/Items/Ammo*
    ***********************
    I. Weapons:
    
    Handgun - A semi-automatic pistol. Fires one shot each time you press the
    Space Bar. Can add Silencer for suppression.
    
    Sub Machine Gun - Small-lightweight SMG. Hold Space Bar to auto fire. Can
    add Silencer for suppression.
    
    Grenade - An impact-detonating grenade. A target will indicate where it
    falls. The target will move as you move.
    
    Gas Grenade - Emits a neutralizing gas that flows with the wind upon
    explosion. An arrow will indicate the wind direction after detonation.
    
    Stinger - A portable anti-air missile. Use cursor keys to move the sight
    within the radar and press Space Bar to launch. You can attack off screen
    if the target is within range.
    
    Remote-Control Missile - Anti-tank missile. Sight-guided manual control
    system allows adjustment with cursor keys after it's launch. Its range is
    limited to inside the screen.
    
    Flame Thrower - Provides you with unlimited uses. Made from two household
    items. Master Miller can tell you how to make this when you have the right
    materials.
    
    Plastic Bomb C4 - A clay like bomb. There are SWITCH and TIMER methods to
    detonate it. If you have selected the SWITCH method you must use M or N keys
    to detonate. If you have selected the TIMER method it will explode after some
    time. You may blow them up off screen as long as they are in your radar.
    
    Mine - A mine that explodes by applying weight to them. Set with the Space
    Bar, and crawl (Space Bar + N) over to pick up. If you equip a mine detector
    up to 16 of them will appear on radar as white dots.
    
    Mouse - A robot to search for traps and sensors. Useful for tricking enemies
    who have been alerted by sounds. Press Space Bar to release forward.
    
    Camouflage Mat - A camouflage mat for use on any flat terrain. Press Space
    Bar to set it down. Crawl (Space Bar + N) under and you can camouflage yourself
    from guards. Walk over it to pick up.
    
    Lighter - A silver lighter. Could be useful with another item.
    
    Silencer - Allows you to silence you gun so guards do not hear your fire.
    
    
    II. Ammo:
    
    Handgun Ammo - Used to refill you handgun with ammo.
    
    SMG Ammo - Used to refill your Sub Machine Gun with ammo.
    
    
    III. Equipment:
    
    Cigarettes - Snake's favorite brand. Used to detect laser traps.
    
    Body Armor - Cuts damage taken by bullets in half.
    
    Gas Mask - Doubles your O2 gauge and causes it to decrease slower. Useful
    to protect against any type of gas.
    
    Mine Detector - Will display the location of up to 16 mines on your radar.
    
    O2 Tank - Same as Gas Mask, but used underwater.
    
    Binoculars - Useful to see one screen up, down, left, or right of your present
    location.
    
    Cardboard Box - Hide in Cardboard Box from guards or use to transport yourself
    to different places.
    
    Metal Bucket - A standard Metal Bucket found in the bathroom.
    
    Hang-Glider - Can be used to fly from high places.
    
    Night Viewer - Used to see in dark locations or at night.
    
    Egg - A standard Egg found in the Zanzibar Bio Lab.
    
    Snake - Hatched from an egg found in the Zanzibar Bio Lab. Likes to eat
    rations.
    
    Owl - Hatched from an egg found in the Zanzibar Bio Lab. Likes to eat snakes.
    Hoots when it is evening.
    
    Pills - Can cure illness such as flu.
    
    Brooch - Natasha's Brooch, has the mark of the Zanzibar Land.
    
    Cartridge - A cartridge containing the OILIX data on it.
    
    Spray - Highly flammable spray.
    
    IDCARD 1-9 - Used to open a door with the corresponding IDCARD number that
    you have.
    
    Red Card - Can open any IDCARD door 1-3.
    
    Blue Card - Can open any IDCARD door 4-6.
    
    Green Card - Can open any IDCARD door 7-9.
    
    B1 Ration - Regenerates Snakes health.
    
    B2 Ration - Same as B1 Ration.
    
    B3 Ration - Same as B1 Ration.
    
    
    IV. Weapon/Equipment Chart:
    This chart tells how much ammo you can carry in your gun or how much of one
    item you can carry at a time based on how many bosses you've defeated.
    
    WEAPON/EQUIPMENT------------1-----2------3------4------5------6------7-
    Handgun---------------------60----90----120----150----200----250----300
    Sub Machine Gun------------------150----200----250----300----400----500
    Grenades---------------------------------30-----40-----50-----60-----60
    Gas Grenades-----------------------3------6------9-----12-----15-----20
    Stinger-----------------------------------6------6------8------8------8
    Remote-Controlled Missile---------10-----15-----20-----25-----30-----35
    Mines-----------------------------15-----20-----25-----30-----35-----40
    Mouse-------------------------------------------20-----25-----30-----35
    Rations (of each kind)-------1-----1------2------2------2------3------4
    
    
    ***************
    *9. Characters*
    ***************
    I. Main Characters:
    
    "Solid Snake" - Member of FOX-HOUND. Known best for destroying the original
    Metal Gear at Outer Heaven in Operation Intrude N313. Real name is unknown.
    
    Colonel Roy Campbell - Commander-in-Chief of FOX-HOUND. Man in operational
    control of Operation Intrude F014. Became commander of FOX-HOUND after the
    incident with Big Boss in Operation Intrude N313.
    
    McDonnel "Master" Miller - Former FOX-HOUND drill sergeant. Hired by Roy
    Campbell as consultant for FOX-HOUND.
    
    George Kessler - FOX-HOUND strategist and mercenary expert. Knows Zanzibar
    Land well.
    
    Charlie - FOX-HOUND chopper pilot. Instructed to pickup Snake and any other
    guests from Zanzibar Land after Operation Intrude F014.
    
    Yozef Norden - Animal expert. Currently stationed near Zanzibar
    investigating animals.
    
    Dr. Kio Marv - Czech Biologist. While on his way to America, his plane was
    hijacked and was captured by terrorists.
    
    Holly White - An American journalist. Sneaked into Zanzibar Land to write
    a story on it.
    
    Natasha Markova - Former Czech Figure Skating Olympic Gold Medalist.
    Currently a Czech Special Forces agent. On mission to escourt Dr. Kio Marv
    to America when his plane was hijacked and he was taken hostage. Believed
    to be captured in Zanzibar Land.
    
    Dr. Pettrovich Madnar - Developer of the original Metal Gear prototype at
    Outer Heaven. Went to asylum after Operation Intrude N313. Friend of Dr. Kio
    Marv. Has one daughter, Ellen Pettrovich who he left in the east.
    
    "Grey Fox" - Former member of FOX-HOUND. Only person to ever receive the code
    name "Fox". Was sent to sneak into Outer Heaven and obtain information on
    the Metal Gear prototype in Operation Intrude N312, but was captured. Solid
    Snake continued his mission and rescued "Grey Fox". "Grey Fox" disappeared
    after Operation Intrude N313. All signs indicate that he followed former
    FOX-HOUND commander "Big Boss". Real name unknown.
    
    "Big Boss" - Former commander of FOX-HOUND. "Big Boss" was commander of
    FOX-HOUND and in operational control of Operation Intrude N312 and N313.
    Discovered by Snake to be a traitor and head of Outer Heaven operation.
    Disappeared after Outer Heaven was destroyed by "Solid Snake".
    
    
    II. Boss Characters:
    
    Black Color - Highly skilled ninja. He was part of the "Out-of-Earth
    Environment Special Forces", a NASA top-secret projects team, but the team
    was dismissed because they were too dangerous. Black Color then sought asylum
    in Zanzibar Land.
    
    Running Man - Self-proclaimed "fastest mercenary in the world". Made famous
    at Olympics in Barcelona. Was once a sub-leader of the terrorist group "LES
    ENFNATS TERRIBLES"(The Terrible Children) stationed in France.
    
    Hind D - A Russian gunship. Also appeared at Outer Heaven during Operation
    Intrude N313.
    
    Red Blaster - An elite assassin. Former member of the Russian Special Forces
    team known as the SPETSNAZ. Explosives expert.
    
    Ultra Box - A four-member assassination squad with members from the SAS, the
    GSG 9, and the UDT. Specialize in close-quarters combat.
    
    Predator - Former member of RECS Commando Squad. Specializes in
    reconnaissance missions, ambush and guerrilla tactics.
    
    Night Sight - Survivor of guerrilla squad "Whispers". Has the latest in
    camouflage technology so he is invisible, even to radar!
    
    Metal Gear D - The latest Metal Gear prototype. A one-man, nuclear armed,
    walking battle tank. Equipped with a triple-barrel vulcan cannon, six missile
    pods, a double launcher pod, surface-to-air missiles, a cannon gun, a
    high-powered machine gun, and it is loaded with short to middle ranged nuclear
    missiles. Has an x-ray line scanning, IR tailing, 2X smoke dischargers, and
    a homing radar. It is also made of chrome armor.
    
    
    ************************************************
    *10. Metal Gear 2: Solid Snake Story Transcript*
    ************************************************
    Here is a transcript of the Metal Gear 2: Solid Snake story. I didn't like
    the transcript provided on Metal Gear Solid. I felt that it was missing some
    information and had several errors. Here is my version of the transcript using
    the background information of the Metal Gear Solid transcript of this game.
    
    1999, the world was facing an energy crisis. It was obvious that the petroleum
    would run out faster than expected. However, the development of an
    alternative energy resource is far from completion. The price of petroleum
    has skyrockted and the world economy is in confusion. The 21st century was
    expected to be one of chaos. One man's invention changed the entire situation.
    A Czech genius and biologist Dr. Kio Marv, invented "OILIX", a microorganism
    that refines petroleum to produce a highly purified form of petroleum. The
    world was filled with hope upon the discovery of this messiah to solve the
    energy crisis, but at the same time, the world entered a time of tension
    regarding this new algae. Just when the whole world's attention was drawn
    to OILIX and Dr. Marv, his plane was hijacked by a group of terrorists on
    a trip to the United States. Nations began investigations immediately and
    a name soon appeared..."Zanzibar Land". Zanzibar Land was a democratic
    military regime that suddenly appeared in Central Asia in 1997. When their
    uprising took place, the CIS army, formed around Russia, sent a
    suppressive-unit immediately. Zanzibar Land resisted by gathering a group
    of highly skilled mercenaries from around the world. As a result, the CIS
    army was repeatedly defeated, and Zanzibar Land declared its independence.
    Due to the active role mercenaries played, this war was called The Mercenary
    War., and Zanzibar was referred to as an armed forces nation. A military
    nation with a group of strong mercenaries, surrounded by a tough fortress...
    According to the latest information, Zanzibar Land supposedly was armed with
    nuclear weapons. The whole scenario was crystal clear. By obtaining OILIX
    in addition to nuclear weapons, Zanzibar Land was trying to establish its
    economic and military superiority over the entire world. Concerned about the
    situation, the United States ordered Roy Campbell, commander-in-chief of
    high-tech Special Forces unit FOX-HOUND, to rescue Dr. Marv. Campbell brought
    back Solid Snake, the man who single handley brought down the armed fortress
    nation of Outer Heaven four years ago, and asked Snake to bring back both
    Dr. Marv and OILIX.
    
    Solid Snake scaled a cliff and entered Zanzibar Land. Once in Zanzibar Land,
    he met up with an American journalist named Holly White. Solid Snake searched
    for Dr. Marv. When he got to the third floor of the Zanzibar Building, Snake
    saw a red dot on his radar. That red dot was Dr. Marv. He had an emitter
    implanted in his tooth that showed up red on radar. Snake made his way through
    the third floor avoiding sensors, cameras, and poisonous gas. He finally made
    his way to Dr. Marv's room. When he went inside, Dr. Marv starts laughing.
    He then revealed that he was not Dr. Marv, but a mercenary named Black Color.
    Black Color was a master of disguise and a former member of a Special Forces
    team for NASA. Snake defeated Black Color and exited the building through
    the jungle. He followed a guard on route through the Jungle and he came to
    a confinement cell. Inside the confinement cell he heard several tap codes.
    Snake translated the tap codes and discovered that it was a transceiver
    frequency. Snake called the transceiver frequency and learned that it was
    Dr. Pettrovich Madnar, the creator of the first Metal Gear prototype. Dr.
    Pettrovich told Snake that he was on Dr. Marv's plane when it was hijacked.
    Dr. Pettrovich told Snake that they transferred Dr. Marv to the Tower Building
    a few days ago. Snake will also learn that the leader of Zanzibar Land is
    none other than former FOX-HOUND commander Big Boss. Snake said he would
    rescue Dr. Pettrovich when he finds a way to get him out of there. Snake then
    makes his way through the high waters of the Swamp to the Arsenal. In the
    Arsenal, he finds another mercenary, the Running Man. The Running Man is the
    fastest mercenary in the world and is working with Big Boss not only on the
    battlefield, but in a French project called LES ENFANTS TERRIBLES, The
    Terrible Children. Snake defeats the Running Man and heads to the desert.
    Upon entering the desert, Snake gets a call from someone claiming to be "one
    of his fans". He tells Snake that there are mines littered across the desert.
    Snake makes his way through the mine filed and sneaks into the Tower Building.
    In the Tower Building, he gets a call on his transceiver from Holly. She tells
    him that she has been captured and is being held in a place with running water.
    Snake makes his way to the sewer and finds the place where you can hear the
    water. He uses C4 to destroy the wall and rescue Holly. Holly reveals to him
    that Dr. Marv sent out a pigeon with a clue to his where he is being held.
    She said that the pigeon flew to the roof of the Tower Building. Snake makes
    his way to the top of the Tower Building and captures the pigeon. The pigeon
    is holding a message that tells Dr. Marv's transceiver number. Snake calls
    Dr. Marv, but he only knows how to speak Czech. Snake then calls Dr. Pettrovich
    to try to figure out what Dr. Marv is saying. Dr. Pettrovich says that he
    doesn't speak Czech, the STB agent named Natasha Markova that escourted him
    and Dr. Marv on the plane does. He says that Natasha escaped from the
    confinement cell and took a soldier uniform. He tells Snake that she should
    be patrolling the fourth floor of the Zanzibar Building. Snake makes his way
    back to the Zanzibar Building and meets up with Natasha Markova in the women's
    restroom. Snake gives her Dr. Marv's transceiver number and she calls Dr.
    Marv to find out what his is saying. She says that Dr. Marv is being held
    in the detention center north of the Tower Building. Natasha and Snake take
    a short cut through the third floor basement of the Zanzibar Building, which
    leads to the north side of the Zanzibar Building. On the way, Natasha and
    Snake discover an elevator that leads up to the confinement cell where Dr.
    Pettrovich is being held. They rescue Dr. Pettrovich and head to the north
    side of the Tower Building. On the way, Dr. Pettrovich stops to do "natures
    desire". Snake and Natasha talk about themselves. Natasha reveals that she
    was about to be married to a man named Frank Hunter ten years ago, but thanks
    to his superiors, she did not get a green card to enter the US. Dr. Pettrovich
    then rejoins Snake and Natasha and head to the north side of the Tower
    Building. The party comes up to a not-so-sturdy bridge that they must cross
    to get to the detention center. Dr. Pettrovich crosses first, then Natasha
    makes it halfway across when Snake starts to cross. A shot is then fired from
    the sky and hits Natasha and blows a hole in the bridge. Natasha dies and
    the guards take Dr. Pettrovich away. Then Snake hears a well-known voice of
    his old buddy Grey Fox and the new Metal Gear D appears in front of him. Fox
    says he'll let Snake go for now, but advises him to leave this place. Snake
    then yells, "FOX! I WILL NEVER GIVE UP!". Holly then contacts Snake and tells
    him that there is a Hang-Glider in the Zanzibar Building that he can use to
    fly across the bridge. Snake finds the Hang-Glider and proceeds up the
    elevator in the Tower Building to floor 20. During the elevator trip, Snake
    gets a call from Grey Fox. Grey Fox says that he sent a group of close-quarter
    assassins to take out Snake. Snake is then attacked by the four-member hit
    squad, the Ultra Box. Snake kill the Ultra Box and the elevator falls to the
    ground. Snake must now find another way to floor 20. Snake takes another
    elevator to floor 10 and takes the stairs to floor 20. Upon entering the door
    to the stairs, two guards spot him and sound the alarm. Snake then races up
    the stairs past the guards to floor 20. When he reaches floor 20, he is
    contacted again by "one of his fans". His "fan" tells him of the wind direction
    and how to fly across the bridge. Snake flies across the bridge and finally
    reaches the first floor basement of the detention center where Dr. Marv is
    being held. Snake is yet again contacted by "one of his fans". His "fan" tells
    him that he is in a room with a highly trained mercenary named Night Sight
    that has the latest in stealth technology. Snake defeats Night Sight and makes
    his way to Dr. Marv's room. Inside he finds Dr. Marv lying on a bed and Dr.
    Pettrovich standing next to him. Dr. Pettrovich said that his heart gave out
    and that Dr. Marv is dead. Snake investigates the body and finds marks on
    his neck. Holly, who tells Snake that Dr. Pettrovich orchestrated the whole
    plot to kidnap Dr. Marv, then contacts snake. She also said that Dr.
    Pettrovich has been visiting Zanzibar Land to develop the new Metal Gear D.
    Dr. Pettrovich then attacked Snake, but Snake quickly defeated Dr.
    Pettrovich. Snake then uses a brooch that was given to him by Natasha when
    she died to open Dr. Marv's locker. Inside he finds a cartridge with the OILIX
    data on it. A badly injured Dr. Pettrovich tells Snake that the legs of Metal
    Gear D are lightly armored and he should be able to destroy them by using
    grenades. Dr. Pettrovich dies and Snake falls through a hole in the floor
    to the third floor basement of the detention center. Grey Fox and the new
    Metal Gear then confront snake again. Snake destroys Metal Gear, but is caught
    on fire by the explosion. Grey Fox takes the OILIX cartridge from Snake and
    escapes. Snake puts the fire out and chases Fox to a minefield. Grey Fox
    challenges Snake to a battle in a minefield. Snake is then contacted by the
    FOX-HOUND mercenary specialist George Kessler. Kessler tells Snake that Grey
    Fox's real name is Frank Jaeger, but was known as Frank Hunter ten years ago.
    He also tells Snake that he was also in a serious relationship with a woman
    ten years ago named Natasha Markova. Snake and Fox fought a fist-to-fist duel
    in the minefield. Snake defeated Fox. Fox then reveals that he was Snake's
    "fan" who contacted him. Fox dies and Snake takes the OILIX data. He then
    hears the voice of former FOX-HOUND Commander-in-Chief Big Boss. Big Boss
    and Snake fight and Snake finally killed Boss using a lighter and a can of
    spray that is used to make a flamethrower. Snake and Holly meet up and escape
    Zanzibar Land with guns blazing. The OILIX data is recovered and the world
    is rid of the Metal Gear threat, for now...
    
    
    ********************************
    *11. Frequently Asked Questions*
    ********************************
    Here are questions and other things I know people will probably e-mail me
    and ask me so I'll just answer them here to save you the trouble of e-mailing
    me and save me the trouble of answering the same question over and over again.
    I will also add any questions people e-mail me with in here.
    
    Q. I can't do/find something. Can you help me out???
    
    A. Everything is well outlined in the walkthrough. Make sure you thoroughly
    read it to make sure you are doing what you are suppose to do.
    
    Q. In the characters section, why are "Grey Fox" and "Solid Snake" names
    unknown when they were both revealed in Metal Gear Solid?
    
    A. Because they were revealed AFTER Metal Gear 2: Solid Snake took place so
    they would not be known at the time Metal Gear 2: Solid Snake took place.
    
    Q. Where can I find a MSX Computer and/or the Metal Gear 2: Solid Snake game?
    
    A. Just type "MSX Computer", "MSX", or "Metal Gear 2: Solid Snake" in a search
    engine and I'm sure you'll find the results your looking for.
    
    Q. In the SWAMP, I take the last long right and when I get to the screen where
    the door is, I can't go up, right, or down. Help!
    
    A. Sorry that I didn't go into more detail when I first typed it. I rushed
    through the first version of the FAQ/Walkthrough so that's why the
    walkthrough through the SWAMP may have some errors or my not be detailed
    enough. About 3/4 of the way through the screen before the small island with
    the door, you will need to go up. The rest of it you should be able to do
    using the walkthrough.
    
    Q. Can somebody out there help me lower the volume on my Metal Gear 2 for
    fmsx? I have the sound to work, but it is way too loud. I'm using my internal
    speaker and i tried typing "-volume 1", but it didn't help. One more thing
    F11 in the game doesn't lower the sound either.
    
    A. I don't use the fmsx emulator, but my guess on lowering the sound would
    be to lower the master volume in the Windows control panel. I think that should
    solve your problem. If not then I'm sorry that I could not help with it more.
    If someone out there reading this know how to solve this problem, e-mail me
    and I will put your response here and you will be given full credit for it.
    
    Q. I downloaded a MSX emulator to play Metal Gear 2: Solid Snake and when
    I get to the part where I have to fight Metal Gear D my game messes up. Please
    tell me the problem if you can.
    
    A. I had the same problem with my emulator. Use paraMSX or fmsx and it should
    work fine.
    
    
    *************
    *12. Credits*
    *************
    -My friend Wayne Claridge for getting me interested in the Metal Gear series
    by giving me the Metal Gear Solid demo.
    
    -My parents for buying me this PC so I could write this FAQ/Walkthrough.
    
    -J. Soler for sending me this e-mail pointing out the following error in the
    translation of this game.
    
    "I must congratulate you on your FAQ on Metal Gear 2. I think it's one of
    the most comprehensible games for the game. I noticed that your guide is made
    based on the unofficial English translation by Takamichi Suzukawa and Maarten
    ter Huurne http://www.msxnet.org/gtinter/mgear2us.htm
    
    While the translation is excellent (better than some of today's so-called
    "professional" translations), I noticed one mistake. When you speak to
    Natasha Marcova at the sewer in the Japanese Rom, she talks about her past
    and all, but when she mentions the name of her lover, she doesn't say Frank
    Jaeger, but rather Frank Hunter. When you speak to George Kessler later in
    the game, he says that Fox's real name is Frank Jaeger, but that he was known
    as Hunter ten years ago, which means Jaeger in German. It was mistranslated
    in the English version. I hope you'll find this info useful."
    
    Once again, thanks for the useful info.
    
    -GameFAQs for having the best video gaming site in the world and for putting
    this FAQ/Walkthrough on their site. It's impossible to count how many times
    this place has helped me on games.
    
    -Hideo Kojima for making such one of the best game series in the world.
    
    -Konami for publishing the Metal Gear series.
    
    
    ******************
    *13. Authors Note*
    ******************
    My first FAQ/Walkthrough finally finished. It took a lot of hard work to do
    this, but it was fun. I would like to thank you for reading this
    FAQ/Walkthrough. If you have any questions, comments, corrections, or if you
    would like me to explain something in this guide in more detail, please e-mail
    me at Bagman007@sbcglobal.net and put the subject as "Metal Gear 2: Solid
    Snake FAQ". Please understand that it has been a few years since I have written
    this FAQ/Walkthrough and I cannot recall most aspects of this game. I will
    try to do my best to respond to e-mails that I can answer, but please don't
    be offended if you don't get a response.
    
    Here is a list of things I WILL respond to:
    -Constructive Criticism (not flaming)
    -Any questions not answered in full detail in this walkthrough.
    -Any questions not answered in the Frequently Asked Questions section.
    -Any questions pertaining to the story of the Metal Gear series.
    -Anyone asking to put this walkthrough on their site.
    
    Here is a list of things I WILL NOT respond to:
    -Flaming of any kind.
    -Any question already answered in full detail in this walkthrough
    -Any question already answered in the Frequently Asked Questions section.
    -Any question not pertaining to the Metal Gear series.
    -Spam
    -Anyone asking me when I will update this walkthrough.
    -Requests for roms, emulators, and save files.
    
    
    Here is a list of FAQ/Walkthroughs that are posted at GameFAQs:
    
    Commodore 64:
    Metal Gear
    
    Game Boy Color:
    Metal Gear: Ghost Babel
    
    MSX:
    Metal Gear
    Metal Gear 2: Solid Snake
    
    NES:
    Metal Gear
    
    
    Here is a list of FAQ/Walkthroughs that I'm currently working on and hope
    to get posted at GameFAQs upon their completion:
    
    NES:
    Snake's Revenge: Metal Gear II
    
    
    FIN
    

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