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    Close Quarter Combat FAQ by PyroJames

    Version: 1.50 | Updated: 03/14/06 | Search Guide | Bookmark Guide

    CQC (Close Quarters Combat) FAQ
    Author: James Yee
    GameFAQs ID: PyroJames
    Original Publication Date: January 13, 2005
    Current Version: 1.50
    Last Update: March 15th, 2006
    Email: PyroJames@Hotmail.com
    Copyright 2006, James Yee (PyroJames)
    IMPORTANT: This FAQ may be not be reproduced under any circumstances except for
    personal, private use. It may not be placed on any web site or otherwise
    distributed publicly without advance written permission. Use of this guide on
    any other web site or as a part of any public display is strictly prohibited,
    and a violation of copyright.  This FAQ was originally written for, and is
    exclusive to, the amalgamated GameFAQs.com and Gamespot.com but also appears
    elsewhere (please refer to Section #10 of this FAQ) with my permission.  If you
    see this FAQ elsewhere other than the permitted websites I have personally
    approved, please let me know.
    This is my very first FAQ so please go easy on me. :)
    Table of Contents
    1.  What is CQC?
    2.  History of CQC
               a.    Real-life CQC History
               b.    MGS3 CQC History
    3.  MGS3 In-game CQC Controls
               a.    Standard CQC moves
               b.    Behind an enemy CQC
               c.    In front of an enemy CQC
               d.    Countering enemy attacks
    4.  MGS3 CQC Weapons
    5.  MGS3 CQC and Camouflage
    6.  MGS3: Subsistence Additions
    7.  CQC Troubleshooting FAQ
    8.  Special Thanks
    9.  FAQ Update Log
    10. Site Acknowledgement
    11. Author Contact Information
    1.  What is "CQC"?
    The term "CQC" stands for "Close Quarter Combat" and is used to describe an
    up-close military hand-to-hand fighting system.  Originally a combination of
    martial arts and short-range weapon play (such as knives, batons and firearms),
    the basis of CQC was devised in Asia but now, is used to describe a wide range
    of mixed martial arts commonly implemented into military training used in
    different countries throughout the world.  CQC is also known as "Trench Warfare"
    as the up-close fighting system was suitable for tight environments such as
    military trenches.
    Originally taught by the Shanghai Municipal Police Force as a self-defense
    technique for their law enforcement officers, the idea of CQC was to approach
    and combat your opponent with confidence at a very close range which would
    restrict the amount of "attack space" the hostile individual had.  As a
    result, the opponent would in a way, be caught off guard and his ability to
    counter-attack at full strength and potential would be impeded.  This would
    greatly assist the police officers in disarming and restraining an attacker
    while their optional baton and sidearm would provide self-protection and
    lethal stopping power if necessary.
    2a. Real-life CQC History
    The man often credited with inventing CQC is William Ewart Fairbairn.
    Fairbairn, a native son of Britain, lived in China from 1907 to 1939 and was
    SMP's (Shanghai Municipal Police) most highly recognized instructor of close
    combat and firearms training.  Joining the SMP in 1907, it is legend that
    Fairbairn observed Chinese martial arts and decided to implement it into
    military training.  The fighting system would later be refined by fellow SMP
    colleague Eric Anthony Sykes and renamed "Defendu" (Pronounced: "Defen-doo";
    a play on words of "Gung Fu".)  These two men would also design the legendary
    Sykes-Fairbairn "commando knife" that was made standard issue to all US and
    British troops during World War II.  Defendu would later be refined by these
    two men for military training and be called "CQC".
    In 1935, Fairbairn was promoted to Assistant Commissioner of the SMP and at
    the height of the SMP's recognition, maintained and trained over 6,000 officers
    and recruits.  Fairbairn is also credited with creating the SMP RU (Reserve
    Unit); a dedicated anti-riot police unit and precursor to the SWAT (Special
    Weapons and Tactics) and ETF (Emergency Task Force) Units that you see all over
    the world today.  Legend also has it that Fairbairn was so highly skilled at
    CQC that he was able to dodge bullets!
    Throughout history, the Shanghai Municipal Police is still considered as one of
    the most efficient, well-trained and deadliest police forces in the world.
    In 1940, Fairbairn retired from the SMP, returned to Britain and saw the grim
    position Britain was in due to Adolph Hitler's impending invasion and plot to
    conquer Britain from Germany.  Aiding Britain's war efforts, Fairbairn and
    Sykes (who was also a native of Britain) enlisted with the British Army and
    were quickly promoted as Captain Instructors teaching the effective method of
    CQC.  With the newly founded War Office STC (Special Training Center) in
    Scotland as their school, Fairbairn and Sykes trained hundreds of
    highly-experienced British soldiers with CQC in preparation for World War II.
    This would greatly contribute to Hitler's defeat as many British soldiers
    effectively subdued Nazi soldiers in hand-to-hand "trench battles"; where the
    tight confines of the trenches still permitted CQC-experienced, British
    soldiers room to exhibit their skills while the German opposition were less
    skilled and remained constricted.
    A common misconception of CQC is that it is just another name for "Defendu".
    This is incorrect. Defendu is actually an empty-hand fighting system simply
    focusing on defense and restraint which is normally practiced by police forces.
    CQC however, is a military fighting system that allows the practitioner to
    engage an enemy and subdue him with lethal force if necessary.  Simply put,
    William Fairbairn conceived and founded the empty-hand fighting system for
    police and law enforcement and with the help of Eric Sykes, refined and renamed
    it "Defendu".  Both men would later refine Defendu further more for military use
    (with lethal properties) and call it CQC.
    In 1942 and after only 2 years of teaching, both Fairbairn and Sykes left the
    STC on amiable terms.  Sykes traveled the world and soon returned to his family
    life while Fairbairn moved to reside in various parts of North America (both
    Canada and the United States) to pass his CQC teachings on to other military and
    law enforcement institutions in hopes of them continuing to pass the knowledge
    on to future generations.  One of the legendary schools that Fairbairn taught
    was Intrepid's "Camp-X"; a training school located by Lake Ontario Canada that
    produced the deadliest Allied Spies. (It is also a known fact that James Bond
    author Ian Fleming completed training at Camp-X and during one training
    session, was asked to CQC and "kill" an agent hiding in a bedroom.  Too nervous
    to subdue someone - even in a training simulation - Fleming did not enter the
    room and complete his mission.  It was later revealed to him that the agent
    waiting in Fleming's bedroom was in fact the legendary Fairbairn and when asked
    about this, Fleming stated that he was glad he didn't enter the room and
    confront "a fearsome man capable of stopping bullets".  Despite this moment,
    Fleming still took Fairbairn's teachings to heart and quickly excelled to the
    rank of British Naval Intelligence Commander at the height of World War II.)
    In 1945, Fairbairn finally retired from the private sector and rejoined his
    family at the age of 60.  A highly-decorated instructor, Fairbairn would also
    author the textbooks "Scientific Self-Defence" and "Get Tough!" and live to the
    age of 75.  To this day, CQC is taught in every military branch throughout the
    world and although each individual country's military may feature their own form
    of martial arts, the basic foundation of CQC and Fairbairn's teachings still
    lives on.
    2b. Metal Gear Solid CQC History
    According to the Metal Gear Solid 3 storyline, the two people credited for
    inventing the CQC fighting system are The Joy (AKA The Boss) and Snake.
    Although the backstory on the creation of CQC did not go into too much detail,
    it is stated in the game that The Boss would invent and introduce the empty-hand
    fighting technique with her protégé Snake for "on the field" battle situations.
    The technique is so effective that even Snake utilizes it in many key action
    sequences in the game.
    FACT: Reprising his role as the Military Advisor for the Metal Gear Solid
    franchise, Motosada Mori worked closely with Hideo Kojima and the KCEJ Snake
    Eater production team on all military aspects of this game.  Motosada, a former
    SWAT instructor with over 20 years of military experience, also served as the
    motion capture actor for all CQC action sequences in Metal Gear Solid 3: Snake
    3. MGS3 In-game CQC Controls
    In addition to stealthy sneaking and explosive weapon play, MGS3 offers the new
    feature of CQC.  With CQC, battles become more stylish, intense and dramatic as
    Snake combats his opponents with complex hand-to-hand maneuvers which - luckily
    for the gamer - are easy to do.  The following section provides directional
    controls on performing CQC maneuvers.
    IMPORTANT NOTE: For the sake of convenience during testing and writing of this
    FAQ, all CQC actions in this game were conducted on the "Very Easy" level of
    difficulty.  If you find it difficult to execute a certain CQC maneuver in your
    game, please note that a higher level of difficulty may be the cause and provide
    a tougher challenge.  Gaming discretion is advised.
    3a. Standard CQC Moves
    Before applying CQC grappling techniques to enemy soldiers, we should first be
    aware of Snake's standard attacks.  This is an excellent foundation for more
    complicated CQC moves as practicing these basic moves will give you a feel for
    CQC and allow you to engage in more complicated attack combinations.
    Here is Snake's standard CQC moveset:
    1. PUNCH - Simply tap the CIRCLE button once and Snake will throw one punch.
    2. PUNCH-PUNCH COMBINATION - Tap the CIRCLE button twice and Snake will throw
       a 1-2 punch combination.
    3. PUNCH-PUNCH-PUNCH COMBINATION - Tap the CIRCLE button exactly three times
       and Snake will do a 1-2-3 punch combination that can stun an enemy and set
       you up for a CQC grapple attack.
    4. 1-2-3-KICK COMBINATION - Tap the CIRCLE button repeatedly and Snake will
       do a 1-2-3 punch and kick combination. If close enough to an enemy soldier,
       this attack can actually knock the enemy down and give you time to either
       escape or regroup for another CQC attack.
    Practice these moves repeatedly and you will be able to pull off stylish CQC
    combination attacks.
    3b. Behind the Enemy CQC
    To perform a CQC action behind an enemy, Snake must do two actions.  The
    first action is to subdue and restrain an enemy from behind.  To do this:
    1. Quietly sneak up behind an enemy soldier by using the Directional Pad.  (Tip:
    To make things easier, if you've already acquired the "Spirit" camouflage, you
    may wear it to eliminate the sound of your footsteps.)
    2. Once Snake is behind an enemy soldier, press and hold the CIRCLE button
    and Snake will subdue and restrain the enemy.  Now that Snake has subdued an
    enemy, you have several options. These are the secondary actions that Snake can
    A.	Drag enemy
    B.	Interrogate enemy
    C.	Use enemy as a human shield
    D.	Throw enemy down to the ground
    E.	Choke/snap neck
    F.	Slit enemy's throat
    A. DRAG ENEMY - To drag an enemy, simply use the LEFT ANALOG STICK to move
    Snake while continuing to hold down the CIRCLE button.  By doing this, Snake
    will drag the enemy soldier around like a hostage.
    B. INTERROGATE ENEMY - To interrogate an enemy for information, continue
    restraining the enemy soldier and then press and hold the L3 button (LEFT
    ANALOG STICK).  By doing this, Snake will threaten the soldier with his knife
    and interrogate him for information.
    C. THE HUMAN SHIELD - By holding the enemy soldier and pressing the SQUARE
    button, Snake will aim his gun either straight ahead or at the nearest person.
    With the SQUARE button pressed down, you may let go of the CIRCLE button now and
    Snake will continue to hold the enemy soldier like a shield as he aims his
    pistol.  Pressing the R1 button now will allow you to look in First Person View
    (which is a better view to aim with).  (NOTE: To do this move, Snake must have a
    CQC-enabled firearm equipped.)
    D. THE ENEMY TAKEDOWN - If you're still holding the enemy soldier and wish to
    throw him down, simply move the LEFT ANALOG STICK and tap the CIRCLE button
    again.  Depending on the direction Snake is facing in the game and the direction
    you move the LEFT ANALOG STICK, Snake will throw the enemy down in either one of
    two ways:
    A. 	Forward Throw
    B. 	Backward Throw
    The Forward Throw is when Snake pushes the enemy soldier forward so that the
    soldier falls forward and lands on his chest in front of Snake. By doing this
    throw, Snake now has a golden opportunity to switch to First Person View and
    hold the soldier up with a firearm ("Freeze!") and receive some ammunition
    or foodstuffs. Note: Once you throw a soldier down and hold him up, he will
    remain on the ground and not get up afterwards (unless another enemy soldier
    checks on him or you leave the area.)
    The Backward Throw is when Snake yanks the soldier down so that he falls onto
    his back next to Snake's feet.  By doing this, Snake can use his punch-punch-
    kick combination and kick the soldier.  Snake may also hold the soldier up with
    a firearm but this method is less effective as the soldier usually gets up
    immediately and once he gets up, he will either 1/ graciously surrender or 2/
    continue attacking you so prepare yourself.  It should also be noted that if
    you're quick enough to backward throw and then hold the enemy up, the enemy
    will not get up but instead, rollover onto his stomach and surrender.
    Of these two moves, the Forward Throw is the most effective because when Snake
    forward throws an enemy soldier, the soldier lands in clear, perfect view in
    front of Snake which saves you weapon drawing and aiming time.  When you forward
    throw a soldier, all you have to do is switch to First Person View and you will
    notice that the soldier is in front of Snake and in perfect range for the
    holdup.  The backwards throw however, requires Snake to quickly switch to First
    Person View, look down at the soldier [by Snake's feet] and aim and considering
    the thrown soldiers get up after only 1 second, this method is not 100%
    successful for gamers slow on the controls.
    E. THE CHOKE/NECK SNAP - A fan favorite move from Metal Gear Solid 1 and 2.  If
    Snake is holding an enemy soldier and you quickly tap the CIRCLE button, Snake
    will apply a chokehold to the soldier.  This is an effective move for when the
    soldier is struggling and trying to escape your restraint.  By choking the
    soldier when he struggles, you weaken him again.  If you continue to tap the
    CIRCLE button repeatedly, Snake will eventually snap the soldier's neck.
    F. THE THROAT SLICE - When holding an enemy soldier in the traditional CQC
    restraint position, if you depress the CIRCLE button firmly, Snake will slit
    the soldier's throat and kill him.  This is an effective move to silence an
    enemy soldier and prevent him from either attacking you later or fleeing and
    calling reinforcements.
    (NOTE: When holding the CIRCLE button to restrain an enemy soldier, always
    remember that the buttons on the Playstation 2/PStwo controllers are pressure
    sensitive so if you apply a bit too much pressure, the game will interpret that
    as a second action and react accordingly.  Please see Section 6 for more
    3c. In front of the Enemy CQC
    There are only two CQC moves for Snake when he is facing an enemy soldier:
    A.	Subdue
    B.	Knock-out Takedown
    A. SUBDUE - This is the subdue maneuver that Snake uses to restrain his enemies.
    (See "The first action" in Section 3b.)  When facing an enemy soldier, Snake
    will spin the soldier around and then apply the move.  From there, Snake may
    continue with his "behind the enemy" CQC actions.
    B. KNOCK-OUT TAKEDOWN - This is similar to Snake's "backward throw" (See Section
    3b) but instead, Snake will throw the enemy down to the ground extra hard so
    that he knocks the soldier out on the first try.  To do this move, simply
    confront an enemy soldier and press towards him with the LEFT ANALOG STICK
    while pressing the CIRCLE button.
    NOTE: It should be noted that by doing this move, you automatically disable the
    enemy soldier's rifle so should he recover, he will no longer have his AK-47
    rifle to attack you with.  He will however, still have a pistol sidearm but if
    you do this move on him again, he will NOT lose his pistol.
    (TIP: Many people have complained that this technique is hard to do with the
    controller and instead of throwing the enemies down, Snake will instead punch
    them.  This is due to the extremely pressure sensitive button controls.  An easy
    alternative is to run straight at an enemy soldier and then press the circle
    button.  For more information, please see Section 6.)
    3d. CQC Counterattacks
    One of the coolest CQC features in this game is to counterattack an enemy's
    CQC attack with your own CQC maneuver.  This can be done during certain boss
    fights and will add a bit more style and drama to the battles.
    To counter an enemy's CQC attack, wait for an enemy to approach Snake and when a
    red exclamation mark "!" appears over Snake's head, press and hold the CIRCLE
    button and Snake will counter by blocking the enemy's attack.  You may also use
    the LEFT ANALOG STICK and depending on the direction Snake is facing in the game
    and the direction you moved the LEFT ANALOG STICK, Snake will further counter
    the enemy in either one of several ways:
    A.	Counter an enemy's attack and push them away.
    B.	Counter an enemy's attack and strike back with your own attacks to stun
    C.	Counter an enemy's attack, grab their wrist and "over-the-shoulder" Judo
    	toss them onto the ground.
    D.	Counter an enemy's attack and then backwards throw them into the ground.
    Sometimes an enemy's CQC attack may be so quick that the red exclamation mark
    will not appear over Snake's head.  In this case, you will need to time Snake's
    counterattack perfectly with the enemy's attack.
    NOTE: Many people on the GameFAQs MGS3 message board have mentioned that you may
    also counter a boss' CQC attack by pressing the CIRCLE button when they attack
    and you hear Snake grunt.  Another suggested method is to press CIRCLE button
    when an opponent grabs Snake's wrist/hand during CQC.  At the time of writing, I
    have not tested these two methods out but because I have been receiving
    confirmation of this from other GameFAQs members, I am adding them to this FAQ.
    4. MGS3 CQC Weapons
    To introduce this new fighting system, Metal Gear Solid 3: Snake Eater also
    showcases a wide range of CQC-supported weapons that Snake can use in hand-to-
    hand combat.  Here is a listing of these weapons:
    EZ Gun
    Survival Knife
    Cig Spray
    *NOTE: The "SP" variation of this weapon is simply the suppressed or "silencer-
    equipped" version.
    These weapons may be equipped and used in CQC action and although most of these
    weapons include the same subdue and restraint action, some (such as the
    Chloroform Handkerchief) are used differently and include a different animation.
    **ANOTHER NOTE: I've received many emails from people stating that the fork
    is NOT a CQC weapon.  For the record, the fork is listed in the game manual as a
    CQC weapon and indeed CQC capable.  However, it should be noted that the fork
    does not become CQC "enabled" until AFTER you meet a certain someone behind a
    waterfall half way through the game.
    Although the following weapons do have melee striking attacks, they are not CQC-
    capable and therefore not considered CQC weapons:
    The following weapons do not have melee striking attacks but they can be
    equipped during basic punching combinations. This can be really handy when
    you're surrounded by enemy soldiers and need to get out of a jam fast.
    (TIP: Rather than combating each individual soldier in an ambush, you can
    easily toss a stun grenade or detonate some nearby TNT to distract them.)
    Stun Grenade
    Smoke Grenade
    WP Grenade
    Chaff Grenade
    5. MGS3 CQC and Camouflage
    CQC can be performed while wearing any type of military camouflage in this game.
    However, any disguises in this game that disables Snake's weapons also disable
    his CQC actions.  As a result, Snake cannot CQC someone while in disguise.
    At the time of writing, downloadable camouflage and outfits for this game have
    not been tested for CQC capability.
    Facepaints and specialty masks do not conflict with Snake's CQC abilities.
    6. MGS3: Subsistence Additions
    To be announced.
    7. CQC Troubleshooting FAQ (Frequently Asked Questions)
    Q: I just tried to choke and interrogate an enemy soldier but for some reason,
    Snake always end up slitting the soldier's throat. This keeps happening... am I
    doing something wrong?
    A: Don't press the CIRCLE button too tightly.  Remember that the Playstation 2
    controllers are pressure-sensitive so if you press and hold the CIRCLE button to
    choke an enemy soldier but accidentally add additional pressure to the button,
    the game will interpret that as a second button depress and react accordingly.
    Q: Is it possible to CQC an enemy soldier and Judo toss him as shown in the game
    trailers and title screen?
    A: No.  Although you can arm-toss an opponent with the in-game CQC, you cannot
    use that specific Judo toss.
    Q: At what points in the game can I use CQC to counter attacks?
    A: You can use CQC to counter attacks during some of the boss fights against
    characters who has striking attacks in this game.  I'll refrain from posting
    spoilers so you should just experiment with the boss battles and find out for
    yourself. Just remember that if a boss character likes to attack you with close-
    range hand attacks, you can most likely CQC counter them.
    Q: I just tried to "knock-out throw" a soldier but instead, Snake just punches
    him and then turns away.  What's going on?
    A: The buttons on the PS2/PSTwo controller are pressure sensitive for this game
    so try not to do moves too quickly because the controller will react
    accordingly. If you tried to do a knock-out throw but Snake punches the soldier
    and looks away it means that you're pulling away on the LEFT ANALOG STICK when
    you press the CIRCLE button.  My best advice is that you practice this throw
    maneuver or as an alternative, simply run straight at an enemy soldier and press
    the CIRCLE button when you're close to him.
    Q: I want to learn CQC!  Can I learn this at a martial arts school?  What about
    buying CQC textbooks/reference books?
    A: CQC is a military teaching with extremely lethal techniques which is why it's
    hard to find a place - outside of a military or police institution - that would
    know or even teach CQC to anybody.  If you would like to learn martial
    arts similar to CQC, then I would recommend Judo for throw techniques and
    Jujitsu for self-defence grappling and counter-attacks.
    For books, there are textbooks about CQC but any techniques that are discussed
    in these books should be considered strictly for reference and educational
    purposes only.  Reading a CQC book over and over again will not make you a CQC
    master so please don't think you can take on just about anybody after reading a
    textbook as it takes years and years of physical training and practice.  William
    Fairbain's books: "Scientific Self-Defence" and "Get Tough!" are now out of
    print and only available for reference within law enforcement and military
    institutions but there are a number of CQC related books available for purchase
    to the public.  Check your local bookstore or an Internet-based bookstore for
    more information.  Also, according to Ethereal Raven (aka Dark Avatar) and
    VoodooandCoffee from the GameFAQs message forums, the book series
    "The Art of Metal Gear Solid" also contains descriptions of combat techniques
    featured in the game(s).
    Q: Umm... who are you and why do you know so much about the history of CQC?  Are
    you in the military?
    A: This really isn't related to the game but I'll answer it anyways because I've
    been receiving a fair bit of emails about this. First of all, I am not in the
    military and have never served in any branch of military.  The reason why I know
    so much about the history of CQC is because I studied it... when I became
    a self-defence instructor.  I am currently 28 years old, reside in Canada
    (Toronto, Ontario) and have over 18 years of martial arts experience. My first
    study of martial arts was Chinese Siu Lum Gung Fu but now, I specialize in
    "Modern" Okinawan Kobujutsu and Filipino Balisong relating to "urban self-
    defence".  I have been an avid balisong collector and practitioner for the past
    10 years and in 2004, started the web-based community "Balisong-Canada" strictly
    for Canadians interested in the art of Balisong.  In 2005, I founded the
    exclusive school "The Balisong Academy" here in Toronto which allows veteran
    martial arts students to further study close-range self-defence techniques.
    Q: Just out of curiosity, but in the February 2006 issue of "Official
    Playstation Magazine" (OPM), there's a letter to the Editor (page 17) and the
    writer's alias is the same as your GameFAQs ID.  Is that you???
    A: Yes, that's me.  I'm an avid reader of OPM and wrote that letter in December
    2005 in celebration of OPM reaching 100 issues.  To my surprise, my letter was
    actually printed in Issue 101 in its entirety.  I'm very happy to have had my
    letter printed and be a part of OPM history.
    8. Special Thanks
    Special thanks to Hideo Kojima for creating the Metal Gear Solid series, CJayC
    of GameFAQs for accepting and hosting my FAQ and the Metal Gear Solid 3: Snake
    Eater GameFAQs message board members for all their countless information,
    humorous joke topics/posts, patience and input.
    Important special thanks goes to Normalmode for declaring me the inaugural
    winner of first ever "GameFAQs Metal Gear Solid Online AIM Trivia Contest" and
    awarding me a brand new copy of MGS3: Snake Eater (for this FAQ would not be
    possible without it) and very special thanks to Genji Masamune for stepping
    down as Co-First Place winner and accepting an alternate prize so I can be
    awarded MGS3.
    Last but most definitely not least, I would like to thank all the people who
    have read this FAQ and supported me with tons of positive input.  You guys
    are awesome and I'm glad I wrote this FAQ because it was actually fun to write
    and to receive an email from someone saying that my FAQ really helped them
    in this game really makes my day.
    Without any of your help, I would be lost. Because of this, I am forever
    							- James Yee
    							(AKA "PyroJames")
    9. FAQ Update Log
    01.13.05 - First Draft submitted to GameFAQs and accepted.
    01.15.05 - Minor content revisions and contact information updated.
    01.17.05 - Revised CQC counter chapter, History of CQC and updated copyright
    01.18.05 - Revised CQC Troubleshooting and Weapons chapters.
    01.19.05 - Minor spelling and grammar corrections.
    01.20.05 - Added to History, Weapons and Special Thanks chapters.
    02.04.05 - Revised CQC weapons and FAQ section.
    02.14.05 - Added CQC and Camouflage section and completed minor revisions.
    03.14.05 - Made minor revisions and added disclaimer content.
    08.21.05 - Revised contact info and FAQ section.
    01.16.06 - Minor revisions.
    03.15.06 - Added to MGS3: Subsistence FAQ section on GameFAQs.com.
    10. FAQ Site Acknowledgement
    Although this FAQ was originally written for Gamefaqs.com, I do allow this FAQ
    to appear elsewhere; pending approval of a written request emailed to me in
    advance.  Currently, this FAQ is only permitted to appear at:
    www.GameFAQs.com (The original parent site for this FAQ.)
    If this FAQ appears on a website other than the aforementioned websites listed
    above, then it is being used without my permission and is possibly an older
    version with outdated info.  To ensure that you're reading a fully updated
    version of this FAQ with current info, please refer to the parent website
    If you found this FAQ on another site other than the ones listed above, please
    let me know.
    UPDATE: "Real-Life CQC History" (Section 2a of this FAQ) appears word-for-word
    on Wikipedia.com under "CQC" and quite possibly, under other entries.  Someone
    copied and posted that section of my FAQ on Wikipedia.com without my permission
    and without providing proper credit.  For the record, I am the sole author of
    this FAQ and this FAQ is authorized to only appear on the websites listed above.
    11. Author Contact Information
    If you have any questions or comments, please feel free to contact me at the
    Email: PyroJames@Canada.com (Subject: FAQ - MGS3 CQC)
    Please note that my FAQs are updated when I have new information so if you would
    also like to contribute any information that would improve this FAQ, email me
    with it and I will give you a proper FAQ contributing credit (please be sure to
    tell me your name or gaming website ID when you email me.  Otherwise, I won't
    know who to thank!)
    Copyright 2006, James Yee (PyroJames)
    IMPORTANT: This FAQ was written for, and is exclusive to the approved websites
    mentioned in Section 9 of this FAQ.  Currently, I have not made any approval for
    this FAQ to appear anywhere else so if you found this FAQ on another site other
    than GameFAQs.com, please let me know.

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