hide results

    Metal Gear Boss Survival Guide by jamesters

    Version: 2.0 | Updated: 11/15/06 | Printable Version | Search This Guide

    Game: Metal Gear Solid 3: Subsistence
    System: PS2
    Metal Gear Boss Survival Guide
    Version: 2.0
    Author: Jamie Brendon Stroud
    
    
    Table of Contents:
    
    1) Version history
    
    2) Introduction
    
    3) Code names
    
    4) Overview
         4A) SHOTMAKER
         4B) MACHINEGUN KID
         4C) HIND D
         4D) TANK
         4E) FIRE TROOPER
         4F) DIRTY DUCK
         4G) METAL GEAR
         4H) BIG BOSS
    
    5) Walkthru
         5A) Standard Walkthru
              5AA) SHOTMAKER
              5AB) MACHINEGUN KID
              5AC) HIND D
              5AD) TANK
              5AE) FIRE TROOPER
              5AF) DIRTY DUCK
              5AG) METAL GEAR
              5AH) BIG BOSS
    
    
         5B) Speedrun Walkthru
              5BA) SHOTMAKER
              5BB) MACHINEGUN KID
              5BC) HIND D
              5BD) TANK
              5BE) FIRE TROOPER
              5BF) DIRTY DUCK
              5BG) METAL GEAR
              5BH) BIG BOSS
    
    6) Tips
    
    7) FAQ
    
    8) Credits
    
    9) Copy rights
    
    
    1) Version history:
    
    (The following is in Day/Month/Year format)
    
    11/11/2006 - Version 2.0: I had previously had this guide set as the Final 
    version. This guide is the first guide I have written but now I think I will be 
    more careful about calling a guide a Final version. I thought I had everything 
    discovered and said that was important, but I had recently found out a glitch to
    do with the timing system. This timing system glitch is discussed in section 6) 
    Tips.
    
    22/03/2006 - Version 1.1: I added a Tips section. I also added a new Codename 
    that I forgot to include called "CHICKEN". That's about it.
    
    20/03/2006 - Version 1.0: This is the first creation of the guide.
    
    
    2) Introduction:
    
    Well, with the release of Metal Gear Solid 3: Subsistence, I began playing the
    original Metal Gear games before anything else since I had never played them 
    before. I tried to find guides for the games but I could only find guides for 
    the original MSX versions. Those guides were good enough to help me through the
    main game, but after completing the main game I unlocked Boss Survival mode. 
    There was no Boss Survival mode in the original MSX games. Therefore, I tried 
    to find guides for Boss Survival mode but I found nothing. I asked on forums 
    and no one replied. However, through practice I became really good at Metal 
    Gear's Boss Survival mode all by myself. Long story short, I decided to find 
    out how the code name ranking system worked for Boss Survival mode (which is a 
    long and tedious process) and after that I figured I would just write a guide 
    for the whole thing.
    
    
    3) Code names
    
    You get a code name upon completion of Boss Survival mode. I shall list the 
    code names in the following format: "Code name: Requirement". Where "Code name"
    is the actual code name and "Requirement" is the requirements that must be 
    fulfilled in order to get that code name.
    
    BIG BOSS: Normal mode, 0 rations used, Completed in under 3:00
    
    PANTHER: Normal mode, 0 rations used, Completed between 3:00 and 3:29
    
    FOX: Normal mode, 1 ration used, Completed in under 3:30
    
    EAGLE: Easy mode, Completed in under 3:30
    
    JACKAL: Completed between 3:30 and 3:59
    
    ZEBRA: Completed between 4:00 and 4:29
    
    DEER: Completed between 4:30 and 4:59
    
    ELEPHANT: Completed between 5:00 and 5:29
    
    HIPPOPOTAMUS: Completed between 5:30 and 5:59
    
    TURTLE: Completed between 6:00 and 99:59
    
    CHICKEN: Lose
    
    
    4) Overview
    
    Here I will be going over each boss in details as well as the items found in 
    their corresponding area. I will not be going over the specifics of the area of
    itself however. I find it to be unnecessarily technical for one thing, and 
    also, to unlock Boss Survival mode you would need to beat the game and 
    therefore I am hoping that you will be at least decently familiar with each 
    area. If not, then it is generally quick and easy to get used to each area you 
    fight in.
    
    Another thing I will not explain is what each weapon does. This is also 
    something you learn in the main game and is also quick and easy to learn on 
    your own through experimentation.
    
    
    4A) SHOTMAKER
    
    Shotmaker stays up top and will only roll to the left or right, usually in 
    whichever direction is closest to your location. He generally has a pattern of 
    rolling, taking a small pause, shooting 3 sprays of bullets and then repeating 
    that process. If you are hiding under the wall where he is unable to even have 
    a chance of hitting you with his bullets there, then he won't even shoot any 
    bullets. His bullets are difficult because a group of them come out in a square
    formation with each of his 3 shots. Also of note is that even touching him 
    hurts.
    
    The items available in this area are: 
    
    Normal mode: 2 Ammo and 1 RC Missile
    Easy mode: 2 Ammo, 1 RC Missile, and 1 Ration
    
    
    4B) MACHINEGUN KID
    
    Like Shotmaker, Machinegun Kid stays at the top and will only move left or 
    right, generally in the direction closest to your location. There are 3 long 
    vertical walls to hide behind in this area. Therefore, he's either hiding 
    behind a wall, or he moves out and shoots bullets. His bullets shoot in a long 
    snake-like pattern and go all the way across the screen. Also of note is that 
    even touching him hurts.
    
    The items available in this area are:
    
    Normal mode: 2 Ammo and 1 RC Missile
    Easy mode: 2 Ammo, 1 RC Missile, and 1 Ration
    
    
    4C) HIND D
    
    The Hind D stays in one spot the whole time, in the upper center of the screen.
    It shoots 4 bullets in your direction, takes a break, and then repeats the 
    process. It does not hurt to touch the Hind D. However, if you run into the 
    left side of it, it will knock you back a bit.
    
    The items available in this area are:
    
    Normal mode: The Grenade Launcher, 6 Ammo, and 1 Ration
    Easy mode: The Grenade Launcher, 6 Ammo, and 1 Ration
    
    
    4D) TANK
    
    The Tank stays in the top center part of the screen and only moves up and down.
    It does not move down past the opening in front of it though. It's movement 
    seems to be quite random and it will take breaks in between moving up and down.
    It also shoots bullets out of its right and left side, alternating between the 
    2 starting with the right side. The bullets it shoots are in amounts of either 
    4, 5 or, 6 in a row and it seems to be quite random in the amount it shoots 
    each time. However, if you get in the front of the middle section of the Tank 
    it will shoot a missile at you. If it was shooting bullets, then it will stop 
    shooting bullets at you in order to shoot a missile and then get back to 
    shooting bullets once you get out of the way. Therefore, this can interrupt the
    normal amount of 4, 5 or 6 bullets it will usually shoot. It shoots bullets in 
    your direction and they move in a snake-like pattern. Its missiles hurt more 
    than its bullets and touching the Tank itself results in automatic death for 
    you.
    
    The items available in this area are:
    
    Normal mode: 4 Mine
    Easy mode: 4 Mine and 1 Ration
    
    
    4E) FIRE TROOPER
    
    Fire Trooper will only be in 1 of 2 positions. He starts out on the right side 
    in a small crevice on the upper portion of the screen. He will stay there 
    unless you move towards the left side of the screen then he will move to the 
    left himself and of course he'll move back to the right if you do as well. 
    Anyways, he'll extend this chain of fire down the middle and swings it right, 
    left, right, left, then as he goes right again he sucks it back towards him and
    then immediately extends it and repeats. I also note that even though the 
    position he extends and sucks back in the fire is always in the middle, it 
    still varies position slightly. For instance, it may extend slightly left of 
    middle or slightly right of middle. The difference is not really significant 
    though. One more thing, touching him hurts as well.
    
    The items available in this area are:
    
    Normal mode: 1 Ammo and 1 RC Missile
    Easy mode: 1 Ammo, 1 RC Missile, and 1 Ration
    
    
    4F) DIRTY DUCK
    
    Dirty Duck stays in the top center and will only move one step left or right 
    from the center. He constantly moves and throws his boomerangs at the same time
    and he generally moves towards whichever side is closest to your location. Once
    he gets his boomerangs thrown there are always 2 boomerangs on the screen at a 
    time. As soon as a boomerang is about to come back to him he throws a third and
    then catches the one coming to him. He either throws his boomerang to the left 
    or the right generally whichever side is closest to your location. There are 
    only 2 ways he throws his boomerang. He either throws them to the middle of the
    screen or the bottom of the screen, and either to the left or right, making a 
    total of 4 combinations. It seems to be random which type of way he throws 
    though. Also, there is a huge trap in the middle of the area. Furthermore, you 
    automatically lose if you shoot any of the 3 hostages in the area. Fortunately,
    you do not get hurt if you touch Dirty Duck.
    
    The items available in this area are:
    
    Normal mode: 2 Ammo
    Easy mode: 2 Ammo and 1 Ration
    
    
    4G) METAL GEAR
    
    Metal Gear itself stays in the center and does nothing. You can touch it and it
    won't hurt you. However, there are 2 laser cameras on the wall above it. The 
    left laser camera moves a little past the center of the wall and all the way to
    the left of the wall continuously back and forth. The right laser camera moves 
    a little less than to the center of the wall and all the way to the right of 
    the wall continuously back and forth. If you move in front of these laser 
    cameras they will stop to quickly shoot at you, but then get back along to 
    there continuous pattern as long as you are not in front of them.
    
    The items available in this area are:
    
    Normal mode: 4 Plastic Explosive
    Easy mode: 4 Plastic Explosive and 1 Ration
    
    
    4H) BIG BOSS
    
    Big Boss will just run around the boxes in a square pattern. Meaning, he would 
    not run through the spaces in the center. Also, he will always try to get 
    behind a box that's on an opposing position to where you are located. For 
    instance, if you are at the bottom left box he would likely be at the top left 
    box. However, he may also be at the bottom right box. It can depend on where 
    you lead him. If you move towards him he'll run away from you. So this is an 
    example of how you could lead him to a new position. If you were at the bottom 
    left box and he was at the top left box, you could walk towards him then as he 
    runs away you could head back down to the bottom left box and he may now be at 
    the new position of the bottom right box. Anyways, he'll just hide behind a box
    then move out from behind the box generally in whichever direction is closest 
    to your location and then shoot a bullet at you and then quickly hide behind 
    the box again.
    
    Items available in this area are:
    
    Normal mode: Rocket Launcher and 5 Ammo
    Easy Mode: Rocket Launcher, 5 Ammo, and 1 Ration
    
    
    5) Walkthru
    
    There will be 2 walkthrus. The first teaches you a safer way to get through 
    each boss. The second teaches how to get through quickly but is not the safest 
    way. A lot of people want to be able to achieve BIG BOSS code name in Boss 
    Survival mode. Well, following the strategy in either of the 2 walkthrus 
    efficiently can result in getting BIG BOSS code name. However, if you can't 
    quite make it under 3 minutes using the first walkthru, then try the second 
    walkthru. If you have a hard time surviving using the second walkthru, then try
    the first walkthru. You can also read through both and kind of run through Boss
    Survival using a mixture of both walkthrus.
    
    Remember, if you want BIG BOSS code name then you have to play on Normal mode. 
    If you just want to beat Boss Survival mode and nothing more, then playing on 
    Easy mode would of course make it easier for you but the first walkthru will 
    still work just fine. It's just that on Easy mode there are a lot more Ration 
    you can pick up which I won't mention to pick up in the walkthru. So you can 
    stray from my strategy a bit to pick up a Ration if you really want, however, a
    lot of the time it is not necessary and/or risky to go out of your way to pick 
    up a Ration. If you want to be able to beat it on Normal mode but don't care 
    for BIG BOSS rank, then the first walkthru will still be best for you, however,
    I will give an alternative strategy for Hind D and that's it.
    
    
    5A) Standard Walkthru
    
    
    5AA) SHOTMAKER
    
    Head right and pick up the RC Missile. Stay there under those boxes and shoot 
    RC Missiles at Shotmaker. 4 hits from those and you win.
    
    
    5AB) MACHINEGUN KID
    
    Head left and pick up the RC Missile. Stay there under that wall and shoot RC 
    Missiles at Machinegun Kid. 4 hits from those and you win.
    
    
    5AC) HIND D
    
    Immediately go right and get the Rocket Launcher then immediately go left and 
    then up getting the 3 Ammo. You have to be quick grabbing the Rocket Launcher 
    and heading left though otherwise the Hind D's bullets will hit you. Anyways, 
    once you've grabbed the Ammo in the upper left corner, stay under the bottom 
    left box there. Stay right under it, if positioned correctly which is not that 
    hard, the Hind D will shoot bullets at you but they will never hit you. Now 
    just shoot your Grenade Launcher continuously at it. It takes 20 hits of those 
    to win but you'll only have 18 Ammo of Grenade Launchers. So as soon as you run
    out, the Ammo in the upper left will reappear. Just grab it real quick and 
    shoot 2 more Grenade Launchers at the Hind D.
    
    Alternative strategy: This is for those playing on Normal mode but do not care 
    to get BIG BOSS code name. Immediately go right and you'll pick up the Grenade 
    Launcher but continue heading right. It will shoot some bullets at you but as 
    long as you continue to head right they will miss, then as soon as you are 
    underneath a Ration, head upwards to pick it up. Then go right to get the Ammo 
    and head down to get the rest of the Ammo. It should shoot at you again but as 
    long as you continuously head down then it will miss. Then head all the way 
    left until you get to the Ammo in the bottom left and then head up to collect 
    the rest of the Ammo. This area has the only Ration available in Normal mode, 
    that's why it is so important to collect. To sum it up: you head right then 
    once you are underneath the Ration head up, as soon as you get it go right 
    until you get the Ammo in the upper right then head down to grab the other 2 
    Ammo in the right, from there go all the way left until you get the Ammo in the
    bottom left then go up to get the other 2 Ammo in the left. So now you just 
    stay under the bottom left box and shoot Grenade Launchers at it until you win.
    Don't worry, it's bullets won't hit you if you stay there. Also, you might as 
    well have the Ration equipped.
    
    
    5AD) TANK
    
    If you are not completing Boss Survival as fast as you'd like to, it is likely 
    this battle that is causing you the most problems. In which case, you should 
    check out the strategy for this battle in the Speed Run Walkthru section. 
    Anyways, start by going right and collecting the 2 Mine over there then 
    immediately head left and get the Mine in the upper section here. You now have 
    all the Mines you need to defeat this boss, it takes 11. Whenever there is an 
    entrance open in his hallway you can run up and lay down 3 Mines. Then go to 
    the opposite corner that he will be shooting on. Tank always alternates which 
    side the bullets come out. So if Tank previously shot bullets out of its left 
    side, Tank will shoot bullets out of its right side next. You can hide on 
    either the right side of the left box, when Tank is shooting to the right side.
    Or, you can hide on the left side of the right box, when Tank is shooting to 
    the left side. It may take some practice to get used to this and even hiding by
    the boxes does not guarantee that the bullets can't hit you. The safest places 
    would really be in the very bottom left and right corners. However, hiding out 
    there would make it difficult to run up to lay down Mines. And remember, when 
    laying down Mines in Tank's hallway, don't do it in the center front of Tank 
    because Tank may shoot a missile at you. Go to the opposite side that Tank will
    be shooting bullets on and lay them there, then quickly get out of the way.
    
    5AE) FIRE TROOPER
    
    Immediately head up and get the RC Missile. Just stay up against that wall and 
    shoot RC Missiles at Fire Trooper. 6 hits of those and you win.
    
    
    5AF) DIRTY DUCK
    
    I could find no safe strategy for Dirty Duck. All carry too high of a risk of 
    getting hit or hitting a hostage and automatically losing. Therefore, I suggest
    following this strategy and just taking a hit. Immediately head left a couple 
    steps and then go up. The reason I don't suggest heading straight up is because
    there is a trap in the center. Anyways, so just head straight up until you get 
    to Dirty Duck and then make sure you are aligned so that you are above the 
    bottom hostage and below the top left hostage. Then shoot Submachine Guns at 
    him. Following this strategy you should only get hit by his boomerang once and 
    quickly take him out after that.
    
    This was sent in by Nicholas Perry. It is an alternative strategy that may be 
    safer if pulled off correctly: "Hi my name is Nicholas Perry and I found a 
    quick and safe way to kill dirty duck in metal gear: Boss survival. First 
    instead of using Nakitas on flametrooper, use the machine gun on him when his 
    flame goes out and save the nakitas (R.C. Missiles). Then when starting the 
    dirty duck battle tap up and left. You will find a spot his boomerangs cant 
    reach. from here you can launch four nakitas at dirty duck from safety to kill 
    him quickly (about 7-9 seconds.)"
    
    
    5AG) METAL GEAR
    
    Head into the right corner and pick up both the Plastic Explosive there. Then 
    head left and pick up both the Plastic Explosive there. On the way to the left 
    you could set a Plastic Explosive on his right leg to make things a little 
    quicker. Anyways, you now have all the Plastic Explosives you need to defeat 
    Metal Gear. He's really easy if you understand the pattern. All you have to do 
    is align yourself so that you  can lay down a Plastic Explosive on his leg and 
    then run away while doing it. So then you run from one side to the other laying
    down a Plastic Explosive each time. You see, you can only set down 1 Plastic 
    Explosive at a time so there is no point of waiting by his legs to lay them 
    down and then get hit multiple times by the laser cameras. Instead, you can 
    just run from one wall to the other laying a Plastic Explosive down as you go, 
    waiting, and then running to the next side laying down another Plastic 
    Explosive as you go. The laser cameras will shoot at you but as long as you 
    continue running they will never hit you. The pattern you must hit his legs is 
    the following: (R stands for right, L stands for left. This makes it simpler 
    and easier to memorize.) R, R, L, R, L, L, R, L, L, R, R, L, R, L, R, R.
    
    
    5AH) BIG BOSS
    
    Head through the bottom left picking up the Rocket Launcher and 2 Ammo as you 
    go then hide under the bottom left box. He should be at the top left box. Just 
    move to the left or right and shoot a Rocket Launcher at him. He should move 
    from his box to shoot at you as well. So each time after you shoot just hide 
    back under the box again and repeat this process. Just be sure not to move from
    the box if he shoots a bullet because then you will run right in to it.
    
    
    5B) Speedrun Walkthru
    
    
    5BA) SHOTMAKER
    
    Move straight upwards. Not too much though! You want to align yourself just at 
    the top of the second box. If you are too high then his third spray of bullets 
    will come at you diagonally, and if you are too low then your bullets won't hit
    him proficiently. Anyways, you need to get in position quickly and then shoot 
    Submachine Guns at him. It will take him out before he has a chance to even 
    shoot you.
    
    
    5BB) MACHINEGUN KID
    
    Run straight up and shoot Submachine Guns at him. Yes, you will take one hit 
    from him, but this is an extremely fast way to beat him.
    
    
    5BC) HIND D
    
    Immediately go right and get the Rocket Launcher then immediately go left and 
    then up getting the 3 Ammo. You have to be quick grabbing the Rocket Launcher 
    and heading left though otherwise the Hind D's bullets will hit you. Anyways, 
    once you've grabbed the Ammo in the upper left corner, stay under the bottom 
    left box there. Stay right under it, if positioned correctly which is not that 
    hard, the Hind D will shoot bullets at you but they will never hit you. Now 
    just shoot your Grenade Launcher continuously at it. It takes 20 hits of those 
    to win but you'll only have 18 Ammo of Grenade Launchers. So as soon as you run
    out, the Ammo in the upper left will reappear. Just grab it real quick and 
    shoot 2 more Grenade Launchers at the Hind D.
    
    
    5BD) TANK
    
    There is somewhat of a glitch you can use to defeat Tank very quickly. However,
    it can be difficult to get used to this technique and very challenging to pull 
    off properly. You will also be forced to take 2 hits, but you really can defeat
    Tank much quicker this way. Okay, so immediately head right and pick up the 2 
    Mine over there, then head left and get the mine in the upper section here. You
    now have all the Mines you need to defeat Tank, it takes 11. By now Tank should
    be about ready to shoot out of the left side. Whenever Tank is about to shoot 
    bullets you must get directly in front of Tank. And I mean way up close to 
    Tank! Because as soon as he shoots you, you must go on top of him. This would 
    normally be an instant death for you, however, because you are flashing from 
    the bullets that just hit you, you will temporarily be invincible. So once you 
    are on top of Tank you can lay down about 5 or 6 Mines then immediately get off
    and in front of him Tank again. Just stay in front of Tank and as soon as you 
    stop flashing you will be able to get hit from Tank's bullets again. As soon as 
    you get hit again, get on top of Tank again. Lay down as many Mines as you can.
    If you did this good enough, you can take Tank out by the second time you are 
    on top of him and win.
    
    
    5BE) FIRE TROOPER
    
    If you have been following this Speed Run through strategy of mine precisely, 
    then you should have taken 1 hit from Machinegun Kid and 2 hits from Tank. A 
    really fast strategy to defeat Fire Trooper would be to get directly in front 
    of him and shoot Submachine Guns at him. However, if that was done correctly 
    you'd get hit at least once and that's a hit you can't afford. The reason being
    is because you are going to take a hit in the next battle and that will be the 
    last hit you will be able to survive. Therefore, to defeat Fire Trooper I 
    suggest a safer but slightly slower strategy. Immediately head up and get the 
    RC Missile. Just stay up against that wall and shoot RC Missiles at Fire 
    Trooper. 6 hits of those and you win.
    
    
    5BF) DIRTY DUCK
    
    Immediately head left a couple steps and then go up. The reason I don't suggest
    heading straight up is because there is a trap in the center. Anyways, so just 
    head straight up until you get to Dirty Duck and then make sure you are aligned
    so that you are above the bottom hostage and below the top left hostage. Then 
    shoot Submachine Guns at him. Following this strategy you should only get hit 
    by his boomerang once and quickly take him out after that.
    
    
    5BG) METAL GEAR
    
    Head into the right corner and pick up both the Plastic Explosive there. Then 
    head left and pick up both the Plastic Explosive there. On the way to the left 
    you could set a Plastic Explosive on his right leg to make things a little 
    quicker. Anyways, you now have all the Plastic Explosives you need to defeat 
    Metal Gear. He's really easy if you understand the pattern. All you have to do 
    is align yourself so that you  can lay down a Plastic Explosive on his leg and 
    then run away while doing it. So then you run from one side to the other laying
    down a Plastic Explosive each time. You see, you can only set down 1 Plastic 
    Explosive at a time so there is no point of waiting by his legs to lay them 
    down and then get hit multiple times by the laser cameras. Instead, you can 
    just run from one wall to the other laying a Plastic Explosive down as you go, 
    waiting, and then running to the next side laying down another Plastic 
    Explosive as you go. The laser cameras will shoot at you but as long as you 
    continue running they will never hit you. The pattern you must hit his legs is 
    the following: (R stands for right, L stands for left. This makes it simpler 
    and easier to memorize.) R, R, L, R, L, L, R, L, L, R, R, L, R, L, R, R.
    
    
    5BH) BIG BOSS
    
    Head through the bottom left picking up the Rocket Launcher and 2 Ammo as you 
    go then hide under the bottom left box. He should be at the top left box. Just 
    move to the left or right and shoot a Rocket Launcher at him. He should move 
    from his box to shoot at you as well. So each time after you shoot just hide 
    back under the box again and repeat this process. Just be sure not to move from
    the box if he shoots a bullet because then you will run right in to it.
    
    
    6) Tips
    
    - Items come back if you run out. For example, if you run out of Grenade 
    Launcher ammo, then Ammo boxes will reappear in that area. The only exception 
    is Ration which would not reappear if you run out of health.
    
    - Easy and Normal mode share identical item amounts and locations except when 
    it comes to Ration. In Easy mode there is 1 Ration available in every battle. 
    In Normal mode, only the Hind D battle has 1 Ration available and every other 
    battle does not.
    
    - When you get hit you are temporarily invincible.
    
    - If the timer gets all the way to 99:59, then it will go back to 99:00 as soon 
    as another second elapses. It continuously repeats this process of counting 
    from 99:00 to 99:59 then going back to 99:00 and repeating itself. It continues 
    tallying the time like this so that not only will the TOTAL TIME become glitched
    , but if a stage is completed in longer than 99:59, then that stage time can 
    become glitched as well. I'll give an example of how it glitches. Let's say you 
    beat a stage in "108:36", it could show up as "C8:36". That's merely an example 
    and there are different ways that a time can show up glitched but it generally 
    just involves the first digit of the time.
    
    Something else interesting is what happens after you complete a stage while the 
    timer is at 99:00 to 99:59. The following stage will show up at 3:00 plus 
    whatever seconds the previous stage was completed. For instance, if a stage was 
    completed at "99:53", the following stage will show up at "03:53". But, as soon 
    as a single second elapses, it goes back to the 99's. For example, the stage 
    will start at "03:53" but one second later the timer will show up as "99:54".
    
    Any TOTAL TIME above 99:59 will still result in a TURTLE rank which is somewhat 
    unlike Metal Gear 2: Solid Snake's Boss Survival's timing system glitch.
    
    
    7) FAQ
    
    - How do I unlock Boss Survival mode?
    
    You simply have to beat the game once on Metal Gear and then save your data 
    after you beat it.
    
    - How do I save my record in Boss Survival?
    
    You choose the "BACK" option. If you did not play, or if you played but did not 
    defeat your current record, then it will not ask you if you'd like to save after
    choosing "BACK".
    
    - How come some of the strategies in Speed Run Walkthru are the same as the 
    strategies in Standard Walkthru?
    
    That's because some of the fastest strategies also happen to be the safest 
    strategy at the same time.
    
    - How can I contact you?
    
    I don't want to seem rude, but I don't care to be contacted about this guide.
    
    
    8) Credits
    
    - Me (Jamie Brendon Stroud).
    
    - Nicholas Perry: For an alternative Dirty Duck strategy on Standard Walkthru.
    
    
    9) Copy rights
    
    This file is Copyright (c) 2006 Jamie Brendon Stroud. All rights reserved. This
    file was entirely written by me, unless otherwise noted in the Credits section.
    However, even though it was written by me, I give permission for anyone to use 
    it as they'd like. Yep, I don't care what you do with it as long as you give me
    credit for it and not claim it as your own.