Review by StickyLlamas
"Third time's a charm."
Metal Gear Solid 3: Snake Eater is a prequel to the Metal Gear series, set years before the events in Metal Gear Solid and Metal Gear Solid 2. It contains an extensive single-player story game, and, similar to other MGS games, has a highly convoluted story. Excluding Metal Gear Solid 4: Guns of the Patriots, it is the single highest-rated, critically acclaimed Metal Gear game. MGS3: Subsistence is of course the expansion to Snake Eater, or more importantly, it is filled with a dazzling amount of extras, all of which are included on Disc 2 (dubbed Persistence).
The thing that makes these games so great is that they're so damn different from other current gaming fads today. I swear, at E3 2007 nearly ALL the games shown for PS3 and Xbox 360 were shooters. Plain, run-of-the-mill FPSs. Most of these games are so generic you thought the same people made them all in the same amount of time. Gaming has been ruined by the latest genre trends and styles. If it weren't for games like this, all games would be losing originality and other aspects that set them apart from the rest. MGS3 is a game unlike I have ever played before. It is filled with an intricate story, impeccable voice acting, a unique assortment of weapons, and a decent play time.
If you're looking for state-of-the-art PS2 graphics, search no longer. MGS3 fully utilizes PS2's graphical capacities in every way, shape, and form. Set in the jungle, all trees, bushes, shrubs, animals, plants, and even the sky look absolutely phenomenal. The cut-scenes look better than ever, as well. After the abysmal way Snake's face was formed in MGS2, they made it up in this. He looks better than ever. All characters look great in this game, too, not only Snake. The movements and actions performed are so smooth and fluent you'll never want to go back to MGS1.
Similar to past games, MGS3 uses some real-life footage in the cut-scenes. Of course, they are never too clear and often hazy, but that's the effect that they wanted, and was done on purpose. I mean, hey, there was no HDTV in the sixties, right? These transition nicely with the other nonspecially rendered scenes. However, they seem to take it a step backwards with the Codec calls. In previous MGS games, when you conversed with someone via codec you and that persons' faces would appear in small squares. Now, only the person you're talking to appears, and it's simply a still photograph image. There are four images per person (the fourth including a bio) and occasionally while talking a fifth, sixth, seventh, etc. image will appear. Nevertheless it looks much better than it did in MGS2, where the characters' lips moved in some weird pattern that did not at all match the words they were speaking. So basically, the codec calls are much more enjoyable. The rooms and jungle areas are so much better as well. There seemed to be only a limited supply of color at hand when they conceived the room designs in MGS2, but certainly not in 3. The walls and objects all blend together smoothly, with a great balance of shadow and light. There is also an abundance of new furniture and objects such as lockers, boxes, tables, chairs, and since most of the game is outside, there is such a huge amount of trees and rocks and hills for you to play with, all of which look fantastic. See, when you look at a wide space filled with a plethora of trees, stumps, and hills it's hard to distinguish one thing from another. However, this just adds to the blending effect, and in the end makes the scenery look much smoother and neat. The waterfalls look great, the underwater caverns and secret caves all look fine and dandy and everything really just fits in with each other so nicely. Everything seems to be one large item, all connected at different points, as opposed to the poorly highlighted scenery in MGS2. Yes, pretty much everything that sucked about the graphics in MGS2 (pitiable shading, blocky objects, lack of blending) has been improved on and perfected in Metal Gear Solid 3. Every area looks completely different from another, and you can certainly tell if you have been to an area already or not.
As with every other MGS installment, the voice acting, sound effects, and music don't let you down in even the slightest manner. It's as if every sound in the game has been given someone's full attention. There are so many various sounds for when you lean up against a surface and knock it with your hand. You'll only hear that sound once, and once only. One tree may sound just the slightest bit hollower than the next. Footsteps are somehow much more realistic. I mean, it's kind of surprising that they actually took the time to improve something so miniscule and unrelated to the game as footsteps, but that just shows you how Hideo Kojima makes his games. When you drag a guard's bloodied corpse it sounds like to scraps of sandpaper gently being rubbed together. The door opening effect varies on how fast you run into it. Unbelievable, right? These are just very few of the number of sound effects in the game that make you wonder why on Earth they put the time into adding it. Little changes like these, though minor, clean up the sloppy sounds of previous titles and enhance the overall appearance of this title.
This game has unbelievable voice acting. Come on, play a Zelda game, and then play this. You will be amazed by the difference. You know why? They don't voice act in LoZ. This makes the great effect to be even larger. Seriously, no other game series' voice acting will even come close to MGS3's. David Hayter does an outstanding job voicing Naked Snake, and blows all others away. Even still, all other actors do incredible jobs. EVA, Volgin, The Boss, Sokolov, and Ocelot all sound so fluent and realistic you can't even tell that people are acting for them. Though Volgin's voice may appear a little ridiculous at first, you soon won't be able to picture him any other way. EVA shines especially in the emotional dramatic scenes, but still manages to sound light and carefree at other more playful times. The actors for characters like the Cobra unit give their absolute best effort. And, yes, the guards sound way better. I highly criticized the guards in MGS 1 and 2, due to poor voice acting. They simply repeated the same lines several times over, in every situation. That problem, however, has been incredibly solved in MGS3. Instead of repeating, Is somebody there? every five seconds guards now mutter a casual little Hm? whenever they think they're on to something. This is so much of an improvement, you have no idea. In fact, I would get so frustrated at the guards in 1 and 2 I would have to jump out and snipe them before they got on my nerves any longer.
Yes, I must say it: The voice acting for the animals is great too. What? Yes, the different creatures of the forest all sound totally different from one another. The snakes hiss in their own little fashion, the deer-like animals all bellow out in some great, profound way, and the frogs certainly ribbit unbelievingly well. The death cries also sound completely different from species to species, although I admit that's really not important.
And *laughs* the musical is much funnier than it was in MGS2. The songs are all done in a slow, soulful, contemporary style with an excellent vocalist. Though the songs may sound corny to you (especially Snake Eater), they suit the style of the game nicely, and this game by no means has a defective soundtrack. The alert music when a guard spots you is quick and upbeat, and will certainly leave your heart pounding. And of course, the opening and closing credits are great pieces that really set the mood just right.
If you're considering this game, that means that you most likely have played/beat the other MGS titles. And if you have played those, certainly you'll know of the incredible plotline that Hideo Kojima writes for these games. I wonder how long it truly takes for him and others to fully compose the script for this game. The story, yes, is by far among the greatest in all of gaming. Filled with emotion, passion, backstabbing, lust, and conquest, the story is really magnificent. Now in MGS2, there were enough plot twists and new scenarios to fill a warehouse. One moment you thought that you knew pretty well what was happening, who was working for who, and then the next you'll be sitting dumbfounded in your chair, trying to explain to everyone spectating that you, too, are completely baffled.
And yes there are cut-scenes the length of TV shows. But you know what? It's nice. So many things happen in cut-scenes that you don't really even care. The cut-scenes include all the drama and plot twists that I've been mentioning to you. This game needs lengthy scenes, simply to show off everything that takes place. From awesome judo fight sequences to long moments of EVA eye candy (or gross The Boss eye throw-up), the cut-scenes show it all. However, don't worry about them breaching the half-hour mark. They pretty much solved that MGS2 problem. However, yes, there is still no way to pause them, resulting in you having to choose between skipping the scene or watching the intense chase scene and your mom getting mad at you for not coming to dinner (pshaw). In the end, the long cut-scenes can be a curse. Although they give you a chance to sit back and relax, and rest your fingers, there is no means of stilling it.
Of course, I'll now share with you a quick snippet of what the story is actually like. It's set in 1964, many years before the events of MGS1 and MGS2. In fact, the only character that returns from the previous installments is Revolver Ocelot (an old fart in 1 and 2), now a strapping young lad with a squeaky, unappealing voice. The main protagonist Naked Snake is pretty much the exact same as Solid Snake and is even voiced by the same actor. You practically forget that he's a different character, and I know usually think of them as one. Well, Snake gets dropped off in some remote area of Russia, where his mission is to rescue this scientist Sokolov (one of the good Russians) from the evil Russians. Of course, things don't go as planned, fission mailed. So he tries again, this time with a gorgeous EVA to help him along the way. His mission now is to destroy an old-fashioned Metal Gear, rescue Sokolov yet again, and assassinate a very important character. As can be expected, so many different events commence; many characters truly reveal what they are capable of. Nonetheless, the plot isn't nearly as complicated as it was in MGS2. It is much more simplistic and easier to follow, until the end (where of course the storyline is beaten, smashed, kicked, and spat upon). Tensions grow high, jealousy flares, and so much happens that you will undoubtedly love this game.
As it is with all games, the gameplay makes them fun and sell millions, or utterly diminishes them to be sold for $3.99 at the local gas station. Yes, how you play the game, the controls, all the accessories and items you use all make up the gameplay. If it's good, the game's good. All MG games have done fantastically in this field. The gameplay stunned audiences in 1987, and continue to deliver a full-throttle slap in the face twenty years later. The MG series is based on, of course, stealth (tactical espionage action). The main goal really is to not be seen by any guards. You must constantly infiltrate your way across various jungle areas and bases, trying your best to not be spotted by enemy guards, neutral scientists, or bloodthirsty dogs. The importance of this really depends ultimately on whichever difficulty level you chose to play on. For instance, being seen by a guard on Very Easy, Easy, or Normal won't really matter. Sure, you'll lose some health, but you slowly regain it. No big deal. However, anything higher than that is certain heavy damage. In fact, if you're seen, and you're playing on the highest difficulty, there's almost no chance of escape. You have, however, many different means of stealthily creeping by these awful brigands that are trying to catch you. Snake can crawl, press against different surfaces, change camouflage to blend in with the environment, roll, and of course use his wide array of weapons.
Now, if you are indeed spotted, then you go into Alert mode. Alert mode = bad news. Your main objective now is to run as far and as fast as your little legs can carry you. Your timer must travel from 99.99 all the way down to 00.00, which varies based on how far away you are from enemies. During this time, guards will do everything in their power to stop you, which entails shooting, and I suppose that's about it. But shoot they will! And they won't stop until you're either dead or you enter Evasion mode after the timer hits zero. In Evasion mode, you will have lost the guards by then but they'll still be searching for you like it's their lives' destiny. This too must go from 99.99 to 00.00. If you manage to not be seen during this time, you'll finally enter into Caution (the final) mode. By now, some guards will be dejectedly slumping back to their posts, and things will pretty much be back to normal. You still must be careful, though, the attack team hasn't retreated yet. Unfortunately, you can't do anything to reduce the timer in this mode; you'll just have to wait for a minute and 39.99 seconds. But rejoice! This is the last of the danger modes, and things are now back to normal, and you're free to sneak around the countryside like nobody's business.
Let us return to camouflage, the greatest thing that happened to the series. You must select different colors of face paint and sneaking suits that best match your surroundings. How well you camouflaged yourself is displayed in the upper right-hand corner of the screen. Anywhere from 80% and up is great. If you're below, you should check if you're wearing the right camo for your environment, or just hide as best as possible. There are dozens upon dozens of combinations of face paints and camo suits. You can almost have whatever you want. There are normal camos, such as Leaf, Tree Bark, Raindrop, and special camos which you receive from defeating bosses in varying manners (Animal, Hornet Stripe, Spider, Moss, etc.). Included, additionally, is Downloadable camo. Now, you don't really download these via an online service, but rather go to the DLC menu and save them to your file. Camouflage is such a large component in the game. The difference between life and death can rely on a decision to choose between Tree Bark and Leaf. However, some critics have chosen to bash this concept. They claim that it's a distracting little annoyance in the game, and really doesn't make much of a difference. They couldn't be more wrong. The game is set in the jungle, where a plethora of different landscapes and environments blend in with each other. Come now, the game has to be realistic. Let's say there was no camouflage, and Snake only wore, say, his gray sneaking suit from MGS1 (yes, I know Solid Snake wore that, not Naked, but this is just rhetorical). He would easily be spotted in the blink of an eye by guards. Would they really expect us to believe that Snake could simply traipse through the ever-changing forest with nothing to disguise him? No, they certainly would not. Camouflage is an extra element in the game though simple, that was enormously needed. It is safe to say that it is the greatest add-on in the series thus far.
Trying to further make this game more realistic, you actually have to survive. By this I mean: You must collect plants and kill many different animals for food to boost your stamina. If you don't eat for a while, your stamina drops greatly, and you'll eventually die. To check if you're starving or not, look at the bar underneath your health bar. That, is your stamina bar. It should always be relatively full, and if not, eat something! Or if you forget to, or somehow misplace it, Snake's tummy will growl a bit, indicating that his stomach is trying to eat itself. There are many kinds of animals, such as frogs, snakes (huh), deer, goats, rabbits, crocodiles, rats, flying squirrels, you get the drill. However, if you hold onto an animal for too long, they'll become rotten and give you food poisoning, in which you'll need to take medicine. All the plants are mushrooms, fruits, or vegetables.
An extremely huge difference in this game in the option Cure, located in the menu when you pause the game. In Cure, you need to heal of your winds which you may have received in combat. To find out if you're actually dying from a wound or ache, take a glimpse at your health meter. If a small portion towards the end of it is red, you need to cure yourself. Another way of checking is by actually going into the Cure menu, where all of your ailments will pop up. They can be anything from food poisoning to a fractured bone. You will need to use many different tools to heal yourself. A cigar can remove leeches, and bandages, ointment, styptic, and disinfectant are commonly used. A knife or fork can remove bullets, and you'll need to apply a splint to a broken bone. Serum is used for poison bites and stings, digestive medicine deals with food poisoning, and cold medicine is self-explanatory. Ultimately, you'll be checking this menu frequently throughout the game.
The weapons are such an improvement from MGS2. I don't mean that they aim better, are more advanced, or there's lasers and stuff like that. In fact, they're pretty much the same types of weapons found in past titles. However, the problem with MGS2 was that the guns were the exact same as in MGS1. Sure, veterans were used to the weapons, but I felt like they just got lazy. In MGS3, however, they really did their best. Chock full with completely new and original weapons, the game's guns bring a lot to the table. The automatic M1911A1 handgun, its tranquilizer counterpart MK22, the badass and oh-so-fun M37 shotgun, the SVD dragunov sniper rifle, the XM16E1 and AK-47 assault rifles (which you can set to full-auto, semi-auto, or burst), the belt-fed light machine gun M63, the Single Action Army revolver, the RPG-7, and the assault pistol The Patriot are nearly all the guns included in the game. They are all based off of Cold War-era weapons (which is appropriate due to the game taking place then), so they contrast greatly with the guns and weapons from previous installments. I guarantee you that you will fire every weapon in the game at least once, as they are all different and are used for different purposes. Along with the guns are the grenades, and other explosive devices. Among these are C3 (plastic explosives), chaff grenades (blocks out any electricity), claymores (explosives you plant in the ground), smoke grenades and stun grenades (which make it hard to see and hear), and of course, generic grenades. Grenades are particularly helpful when you spot a small group of groups together (and in the Snake vs. Monkey missions). The weapons are just so much more fun to use than they were in past games. The only one that's sorely missed is the Stinger, or perhaps the remote-controlled Nikita, but there was never a situation that needed them. You will most definitely love the weapons, and will love to blindly fire like hell with the RPG-7 when you first obtain it.
In a partnership with weapons are items. Items help you advance through the game, and ease the level of hardness. They provide new ways of advancing through areas, and help to solve problems. They will also help you find things, such as enemies and guards (AP Sensor, Active Sonar, Motion Detector). The Night Vision Goggles help you see during night, and especially in dark caves, Thermal Goggles can detect guards, dogs, and other animals, Binoculars allow you to see far away landscapes, your Cigar steadies your hand while aiming (and also depletes your health), Fake Death Pills allow you to cleverly fool the enemy, Revival Pills wake you up, you have a Camera to take and save photos with, and of course, unquestionably, you have three Cardboard Boxes at your disposal. These legendary boxes allow you to humorously creep past guards. If they spot you moving, you'll go into Alert mode, but if they just spot you sitting still, they'll come to inspect, giving to the perfect chance to knock them out. You need items like these to complete the game. They help you massively throughout the game, and will always be a benefit to you.
Yet another new concept is CQC, or Close Quarters Combat. CQC was developed by Naked Snake and The Boss back in the 50's, and is used in many variations by the armed forces. A very primitive version of this is included in past games, but it was only a couple punches and a kick. The entire system of CQC has been re-vamped, and blown up (in a good way, mind you). You can now perform many complex moves and tricks that will leave the enemy guard dazed and confused. First, you'll need to sneak up to an enemy. This can be fairly hard, due to the fact that guards aren't completely mentally challenged. If you manage to get this far (I sure hope so) then press the circle button (the attack button) to grab onto him. From here on out, the choice is yours'. Walking will make Snake drag the opponent, and clicking the left analog stick (L3) will make Snake interrogate the guard by threatening him with his knife. Additionally, pressing square while you're holding onto the guard will result in Snake being able to shoot at others while holding him as a shield (pretty much the greatest thing ever), moving the Left Analog Stick while pressing circle will make Snake throw his opponent to the floor, pressing circle hard will slit his throat, tapping circle will result in the guard's unconsciousness, and if you continue to tap then you'll eventually snap his neck. Basically, CQC is an amazing addition to the series. It is highly fun (especially with the Sneak camo), and provides you with a way of smartly removing someone, and you will most certainly easily master all of the skills and techniques.
As I have clearly shown, the game's gameplay is an enormous advancement from the past MGS titles. If the developers included the same themes and approached it in the same fashion as MGS1 and MGS2, I seriously would have been disappointed, and bored. But they sure as hell tried, and they accomplished what they were aiming for. They rid the game of security cameras (they had been in every MG installment to date), which fit much better with the time period and environment. Speaking of the environment, a revolutionary change was in the game: It took place in the jungle (for the most part). Yes, Snake is in the middle of a vast forest, and uses trees, shrubs, bushes, plants, animals, and everything else to his advantage. With the supplement of hunting, surgery and cure, camouflage, and CQC, this game brought the series forward by a huge margin, and stands out among all other installments and its innovative gameplay sets MGS3 out from all others.
Play Time/Replayability - 19/20
After you complete the game for the first time, you will have unlocked numerous weapons and camos, and many more extras will now be open for you. Because of this, you may now run through the game again with more guns, more camo, and with more to do. You can try to accomplish some side quests in the game, like shooting down all sixty-four green frogs, completing the game without any alerts, kills, try to beat it under five hours, or simply try another difficulty. Basically, after you have already completed the game you will still have much to do. For more on this matter, read the Extras section below.
As for Play Time, it varies with difficulty level and skill. It is possible to run through it in a matter of hours, or if you take your time or are a little green to the series then it may take up to ten hours. However, this means that the game is simply: Too short (by a small amount). I would have liked to see a few more hours thrown in; the developers could have thrown in some random subplot. On the other hand, Kojima is known for making his stories perfect in every way, and spends a great deal of time composing them. Besides, no one likes filler. So I can't really complain much there, and it is not even that large of a deal. The game is so full of extras and things to do after you have played the game that the final Play Time for all extras and the main game itself is substantial.
Extras - 20/20
Games in the MG franchise are known for their extras, and MGS3 does not disappoint. There is a plethora of extras, mini-games, and side quests for you to play through after you complete the main Snake Eater game. The second disc to this expansion contains nearly all of the extras in the game, such as Demo Theater, Secret Theater, Snake vs. Monkey, Duel Mode, and the original MSX2 home computer Metal Gear and Metal Gear 2: Solid Snake games (the first two games in the series, released in 1987 and 1990, respectively). All of these extras are enthrallingly fun, and will most certainly keep you more than entertained.
The Demo Theater is a way of watching all the cut-scenes that were shown throughout the game. You unlock more and more scenes as you play through the game, but you won't be able to get them all in one play-through. For example, you can defeat The End by classically facing him as a regular boss, you can snipe him out before you actually face him, or you can move your PlayStation 2's clock ahead a few years. All of these choices result in differing cut-scenes, so you'll need to play through the game three times to get all of them. Furthermore, you have the option of changing Snake's camouflage for some scenes. This makes no difference, it's just for you to enjoy.
The other theater, Secret Theater, is filled with seventeen cut-scenes. Almost all of them are hilarious what-if, scenes. That is, they are redone cut-scenes. There was a scene, for instance, in the game where the Shagohod crashes through a massive airplane. In the Secret Theater, the Shagohod flies into the air when it makes contact with the plane, and rolls down the runway in shambles. Volgin flies out, and lands next to Snake and EVA. Almost instantly afterwards, Ocelot on his motorcycle rams into him. Volgin goes flying, and eventually explodes in the sky. Some other cut-scenes are a trailer for MGS4, in which Raiden and Snake battle for the Main Character chair, and a story about The End and his love for EVA. They are all really funny, seriously, and I've watched a few of them about ten times. They have nothing to do with the story, they are just corrupted scenes for your enjoyment. You can unlock Secret Theater by completing the game, or choosing I like MGS2!, at the beginning.
Snake vs. Monkey is a really weird crossover mini-game of MGS and Ape Escape. Oh, and it should be noted that this is Solid Snake's only real playable appearance in the game (non-playable in MGS4 trailer). Anyways, the Colonel orders Snake (on holiday) to capture some monkeys. Snake, of course, is puzzled, and mentions some names of the Ape Escape characters, Sam Fisher from Splinter Cell, and Gabe Logan from Syphon Filter (who are supposedly all operatives along with Snake), which are great cameos if you know those series. You have seven missions to complete (which are all named after movies). In all missions, Solid Snake (in Banana camo) must capture a varying amount of monkeys using stun grenades or the EZ Gun. If one spots you, the top of their head will turn red and they'll start to run away like maniacs. These missions are fairly easy to complete (finding the apes themselves may be hard), but it is quite challenging to obtain any of the top three times for each mission. As you progress through the missions you'll receive more items and weapons, like the Directional Mic, Thermal Goggles, and the Camera. All the missions are set in different locations from MGS3, and are fairly small. There's never an area so large that you have to load to cross into a different section. This little game will only take you an hour or so to complete, and you get some pretty amusing extras for completing it. You really should give this a try and see if you like it.
As there has been in all MGS games, Duel Mode allows you to fight every boss (Ex. The members of the Cobra unit) and enemy sequence battle (Ex. The Ocelot Unit). For all ten of these, you can choose either Normal Mode or Special Mode. In Normal, you'll start with full ammo for all of your weapons, and the top times won't be that low. In Special, you have an extremely low amount of ammo, it is very difficult to get the top time, and it takes a whole bunch of luck, karma, and patience to get through it. You get very satisfying rewards for obtaining the high scores, and it is, by all means, worth the frustration and time. Look in the Duel Mode FAQ to best find out how to do this.
The greatest extras included in this game are of course: Metal Gear, and Metal Gear 2: Solid Snake. Both of these historic games were released in 1987 and 1990, respectively, for the Japanese-only MSX2 home computer. However, MG1 has since been ported to the NES, with some moderate changes. The only differences in this version are an added Boss Survival, an easier difficulty option, an Infinite Bandana, and a few of the bosses' names have been altered. There wasn't anything really major. MG2, though, was only ported to the mobile phone, and this version of MG2 contains all of those changes that were present in the phone port. For instance, there is now an Easy Mode, Boss Survival, an Infinite Bandana, some characters' faces were redrawn, some names were changed, some items appearances and functions differ, and other very minor differences. Think of these games as the Substance and Subsistence to MG1 and MG2. Regardless, both of these classics are highly entertaining, and are a great way of spending an afternoon or two. You can learn how Solid Snake was turned into the man he is today, the origins of items and weapons, and the treachery of Big Boss.
It should be noted that there was in fact an online function for this game, dubbed Metal Gear Online. In this mode, there were Sneaking Missions, in which one person controlling Snake would have to steal a microfilm being held by players that were guards, and then sneak it back to a goal. In Capture Missions, two teams would face off against one another to capture Kerotan frogs. Death Match entailed players to freely kill off as many opponents as they could, and whomever had the highest score won. In Rescue Mission the Red team had to protect a frog from being captured by the Blue Team, and in Team Death Match players worked cooperatively to obtain the highest score. The person with the most points by the end of the round would become the team's leader for the next match. This online mode was revolutionary for the series, and paved the road for the new Metal Gear Online, which works alongside MGS4. MGS3's version of MGO closed April 2, 2008, to make room for players to beta test the newer version.
-Brilliant voice acting
-Top-notch PS2 graphics
-New and original weapons and items
-Many new additions and elements
-Set in the jungle
-So far the longest game in the series
-Great musical score
-Multitude of extras
-Snake vs. Monkey
-Metal Gear 2: Solid Snake
-Wide range of difficulties
-Moderately high replayability
-Almost an entirely new cast of characters
-More than enough boss battles
-Not as much of a groundbreaking story as MGS2
-No means of pausing cut-scenes
-Slightly disappointing script
Metal Gear Solid 3: Subsistence is an incredible game that is loaded with an overwhelming amount of extra content, has a moderately high replay value, and . Well, quite frankly, I don't think I need to repeat myself. Simply look up at the Pros, section, and you will find everything that you need to know about the greatness of the game. MGS3 is by far the greatest game in the series, and sets itself out from the others with its new elements and other changes that were made into it. Once you pick up the game, you will simply have to beat it. This isn't one of those games that you can only play the first half of; you'll be completing this game along with all its extras as quickly and as efficiently as you can, and it will most certainly be over far too soon for you and all of your Metal Gear needs.
Reviewer's Score: 10/10 | Originally Posted: 06/30/08
Game Release: Metal Gear Solid 3: Subsistence (US, 03/14/06)
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