WWE SmackDown! VS RAW 2006 - Edge
By JdK (evenflow.ddt@gmail.com)
Version 1.01
Date: 10/1/06

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LEGAL DISCLAIMER:
(c)2006 JdK

You may print this guide for your own personal use.
You may not use this guide on another web site, at all. The only website
allowed to host this guide is GameFAQs (www.gamefaqs.com) and associated sites.
You may not make monetary earnings off of this guide in any way, shape, or
form.
You may not edit this guide or take parts of it for your own FAQ without my
written permission and proper credit.
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VERSION HISTORY -
V1.0 – 10/1/06 – First version of the guide submitted to GameFAQs.
V1.01 – 11/1/06 – Fixed a few minor issues.
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EDGE BIO -
Real name: Adam Copeland
Current wrestling name: Edge
Previous wrestling names/gimmicks: Sexton Hardcastle, Adam Impact.
Born: October 30, 1973
Height: 6'5”
Weight: 250lb
Hometown: Orangeville, Ontario, Canada
Billed from: Toronto, Ontario, Canada
WWE title history: 1-time WWE champion (current as of the time of this writing),
5-time WWE Intercontinental champion, 10-time World Tag Team champion, 1-time
WWE Tag Team champion.
Other notable events: 2001 King of the Ring winner.
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STATS -
Strength: 7.5
Submission: 7.5
Durability: 7.5
Technique: 7.5
Speed: 7.5
Charisma: 7
Hardcore: 8
Stamina: 8
OVERALL: 84
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MOVELIST -
Legend:
"L” - Left directional pad button.
"R” - Right directional pad button.
"U” - Up directional pad button.
"D” - Down directional pad button.
"DIR” - Any directional pad button.
"X” = X button.
"O” = Circle button.
"[]” = Square button.
"T” = Triangle button.
“L1” = L1 button.
“L2” = L2 button.
“L3” = L3 button (push down the left analog stick).
[L + (direction)] = Move the left analog stick in that direction.
“R1” = R1 button.
“R2” = R2 button.
“R3” = R3 button (push down the right analog stick).
[L + (direction)] – Move the right analog stick in that direction.
"HD” - The amount of head damage done to the target if the move connects.
"BD” - The amount of body damage done to the target if the move connects.
"AD” - The amount of arm damage done to the target if the move connects.
"LD” - The amount of leg damage done to the target if the move connects.
"SC” - The amount of stamina removed from your stamina meter when performing the
move.
"MO” - The amount of momentum you gain if you connect with the move.
"Blood” - The move can cause your opponent to start bleeding if it connects.
"Pin” - If hit correctly, the move initiates a pin.
"Dirty” - The move is considered “Dirty” - Increases momentum for Dirty
superstars and removes momentum from Clean superstars.
"KO” - The move can Knock Out your opponent.
"Sub A” - If locked in, the move initiates a submission minigame in which each
player has to tap the directional pad buttons and the X/O/T/[] buttons in order
to escape (victim) or force the opponent to submit (user).
"Sub B” - If locked in, the move initiates a submission minigame, in which the
victim has to press X at the correct time to stop a moving green dot in a blue
area in order to escape from the move, and occasionally in red areas in order to
reverse the move. The user can tap X repeatedly to cause the victim's meter to
shake.
"Fav” - A wrestler's signature move.
//STANDARD ACTIONS//


RING IN -

[] + DIR      – Slide In      : HD: 0, BD: 0, AD: 0, LD: 0, SC: 0, MO: 0

RING OUT -

[] + DIR      – Quick         : HD: 0, BD: 0, AD: 0, LD: 0, SC: 0, MO: 0

TAUNTS -

[R + D]       – Edge 2        : HD: 0, BD: 0, AD: 0, LD: 0, SC: 0, MO: 0
[R + L]       – Edge 3        : HD: 0, BD: 0, AD: 0, LD: 0, SC: 0, MO: 0
[R + U]       – Edge 1        : HD: 0, BD: 0, AD: 0, LD: 0, SC: 0, MO: 0
[R + R]       – Wake Up 2     : HD: 0, BD: 0, AD: 0, LD: 0, SC: 0, MO: 0

FIGHTING STANCE -

N/A           – Wrestling 1   : HD: 0, BD: 0, AD: 0, LD: 0, SC: 0, MO: 0

WALKING MOTION -

N/A           – Normal        : HD: 0, BD: 0, AD: 0, LD: 0, SC: 0, MO: 0

RUNNING MOTION -

T + DIR       – Normal        : HD: 0, BD: 0, AD: 0, LD: 0, SC: 0, MO: 0


//STANDING//


STRIKE ATTACKS -

X + D         – Dropkick 2    : HD: 4, BD: 4, AD: 1, LD: 1, SC: 6, MO: 6
X + (D + L/R) – Toe Kick 1    : HD: 1, BD: 2, AD: 1, LD: 1, SC: 4, MO: 4
X + L         - Outlaw Punches: HD: 2, BD: 2, AD: 1, LD: 1, SC: 4, MO: 4
                1
X + (U + L/R) – Elbow Smash 1 : HD: 2, BD: 2, AD: 1, LD: 1, SC: 4, MO: 4
X + U         - Spinning Wheel: HD: 4, BD: 4, AD: 1, LD: 1, SC: 6, MO: 6
                Kick 1
X + R         - Back Chop 4   : HD: 2, BD: 2, AD: 1, LD: 1, SC: 4, MO: 4

Both the Spinning Wheel Kick 1 and Dropkick 2 are the most useful here. The Toe
Kick 1 and Elbow Smash 1 are practically useless and somewhat harder to pull off
compared to the other moves, so don't bother with them.

GRAPPLE MOVES -

O – Clean:
O             - Arm Drag 3    : HD: 4, BD: 2, AD: 1, LD: 1, SC: 4, MO: 4
O + D         - Headlock 1    : HD: 8, BD: 0, AD: 2, LD: 0, SC: 3, MO: 10
O + L         - Snapmare 2    : HD: 4, BD: 6, AD: 0, LD: 0, SC: 8, MO: 10
O + U         - Facecrusher 1 : HD: 12 BD: 0, AD: 0, LD: 0, SC: 12 MO: 12
O + R         - Headlock      : HD: 0, BD: 10 AD: 0, LD: 0, SC: 8, MO: 10
                Takeover

Your best bets here are the Facecrusher 1 and the Headlock Takeover, as they
both impact the both parts that Edge's finishers focus on with double-digit
damage.

O – Dirty:
O             - Eye Rake 1    : HD: 8, BD: 0, AD: 0, LD: 0, SC: 8, MO: 10 Dirty
O + D         - Low Blow 4    : HD: 0, BD: 16 AD: 0, LD: 0, SC: 16 MO: 18 Dirty
O + L         - Eye Rake 2    : HD: 10 BD: 0, AD: 0, LD: 0, SC: 8, MO: 10 Dirty
O + U         - Eye Poke 2    : HD: 6, BD: 0, AD: 0, LD: 0, SC: 8, MO: 10 Dirty
O + R         - Low Blow 5    : HD: 0, BD: 16 AD: 0, LD: 0, SC: 16 MO: 16 Dirty

Eye Rake 2 and Low Blow 4 are the moves you're gonna want in this bundle. Use
these often if you're playing the default Edge, who's dirty, as these will
greatly raise your momentum.

O + D – Submission
O             - Snapmare &    : HD: 10 BD: 0, AD: 0, LD: 0, SC: 3, MO: 10 Sub A
                Neck Lock 2
O + D         - Leg Lock 4    : HD: 0, BD: 0, AD: 0, LD: 12 SC: 3, MO: 10 Sub B
O + L         - Sleeper Hold 1: HD: 10 BD: 0, AD: 0, LD: 0, SC: 3, MO: 10
O + U         - Armbar 5      : HD: 0, BD: 0, AD: 8, LD: 0, SC: 8, MO: 10
O + R         - Hammer Lock   : HD: 0, BD: 0, AD: 8, LD: 0, SC: 8, MO: 10

Snapmare & Neck Lock 2 is the move here as it hurts the head and is a Sub A
move.

O + L – Speed
O             - Front Dropkick: HD: 0, BD: 10 AD: 0, LD: 0, SC: 8, MO: 10
                4
O + D         - Scoop Slam &  : HD: 0, BD: 12 AD: 0, LD: 0, SC: 12 MO: 14
                Knee
O + L         - DDT 5         : HD: 16 BD: 0, AD: 0, LD: 0, SC: 16 MO: 18 Blood
O + U         - Flapjack 2    : HD: 12 BD: 4, AD: 0, LD: 0, SC: 16 MO: 18 Blood
O + R         - Neckbreaker 10: HD: 10 BD: 2, AD: 0, LD: 0, SC: 8, MO: 10

Use DDT 5, as it delivers much head damage (a good set up for the Edgecution)
and has a chance to cause your enemy to bleed. Flapjack 2 is in second place.

O + U – Technical
O             - Jumping       : HD: 0, BD: 0, AD: 10 LD: 0, SC: 8, MO: 10
                Armbreaker
O + D         – Edge O'Matic 1: HD: 18 BD: 0, AD: 0, LD: 0, SC: 16 MO: 18 Fav
                                                                          Pin
O + L         - Gutbuster 2   : HD: 0, BD: 16 AD: 0, LD: 0, SC: 16 MO: 18
O + U         - Complete Shot : HD: 18 BD: 0, AD: 0, LD: 0, SC: 16 MO: 18
O + R         - Half Nelson   : HD: 16 BD: 0, AD: 0, LD: 0, SC: 16 MO: 18
                Face Buster

The Edge O'Matic beats the Complete Shot here. Besides inflicting much head
damage, it's also one of Edge's signature moves, increasing the damage.

O + R – Old School
O             - Scoop Slam 5  : HD: 0, BD: 10 AD: 0, LD: 0, SC: 8, MO: 10
O + D         - Russian Leg   : HD: 6, BD: 4, AD: 0, LD: 0, SC: 8, MO: 10
                Sweep 1
O + L         - Headlock Punch: HD: 10 BD: 0, AD: 0, LD: 0, SC: 8, MO: 10 Dirty
                2
O + U         - Piledriver 1  : HD: 16 BD: 0, AD: 0, LD: 0, SC: 16 MO: 18
O + R         - Sidebuster 2  : HD: 0, BD: 10 AD: 0, LD: 0, SC: 8, MO: 10

Piledriver 1 wins here. You'll also want to use the Headlock Punch 2 if you're
playing as a Dirty Edge.

Grapple Attack -

1st: X        - Grapple Elbow : HD: 3, BD: 0, AD: 0, LD: 0, SC: 2, MO: 3
                Strike 1
2nd: X        - Grapple Elbow : HD: 3, BD: 0, AD: 0, LD: 0, SC: 2, MO: 3
                Strike 1
3rd: X        - Grapple Body  : HD: 0, BD: 4, AD: 0, LD: 0, SC: 2, MO: 4
                Attack 1

GRAPPLE FROM BEHIND -

O             - Elbow To Back : HD: 10 BD: 0, AD: 0, LD: 0, SC: 8, MO: 12
                Of Head 2
O + D         - Edge O'Matic 2: HD: 18 BD: 0, AD: 0, LD: 0, SC: 20 MO: 26 Fav
                                                                          KO
O + L         - Bulldog 6     : HD: 10 BD: 0, AD: 0, LD: 0, SC: 8, MO: 10 Blood
O + U         - Electric Chair: HD: 12 BD: 4, AD: 0, LD: 0, SC: 12 MO: 16 Blood
                Drop
O + R         - Forearm Smash : HD: 0, BD: 10 AD: 0, LD: 0, SC: 8, MO: 12

Even though Bulldog 6 and Electric Chair Drop have the Blood attribute, I have
to give it to Edge O'Matic 2. A high amount of head damage,  the fact that it's
a signature move, and a huge momentum boost make it better than the rest.

Groggy Grapples from behind -
O             - Hopping Sunset: HD: 2, BD: 2, AD: 0, LD: 0, SC: 6, MO: 10 Pin?*
                Flip 2
O + D         - DDT 18        : HD: 10 BD: 0, AD: 0, LD: 0, SC: 8, MO: 12
O + L         - Back Suplex 8 : HD: 2, BD: 8, AD: 0, LD: 0, SC: 8, MO: 12
O + U         - Sleeper Hold 3: HD: 8, BD: 0, AD: 0, LD: 0, SC: 3, MO: 10 Sub A
O + R         - Back Side Slam: HD: 0, BD: 10 AD: 0, LD: 0, SC: 8, MO: 12
                2

* In Create-A-Moveset, this move isn't defined as a pin. However, it looks like
one to me. Might be a bug.
DDT 18 and Back Side Slam 2 are tied up here. Use the one that corresponds to
the body part you need to damage.

TOP OF CELL ATTACK -
O             - Downward      : HD: 15 BD: 15 AD: 15 LD: 15 SC: 16 MO: 40
                Thrust
O + DIR       - Downward      : HD: 15 BD: 15 AD: 15 LD: 15 SC: 16, MO: 40
                Thrust

These moves can only be used at the edge of the top of the Hell in a Cell cage.


//GROUND//

STRIKE ATTACKS -
X             - Angry Stomp   : HD: 2, BD: 2, AD: 2, LD: 2, SC: 3, MO: 2
X + U/D       - Leg Drop 2    : HD: 4, BD: 4, AD: 4, LD: 4, SC: 5, MO: 4
X + L/R       - Elbow Drop 1  : HD: 4, BD: 4, AD: 4, LD: 4, SC: 5, MO: 4

Leg Drop 2 and Elbow Drop 1 inflict the same damage; use either. However, keep
in mind that the Angry Stomp takes less time to recover from.

GRAPPLE MOVES -
Upper body -
O             - Raise         : HD: 0, BD: 0, AD: 0, LD: 0, SC: 0, MO: 0
O O           - Sitdown       : HD: 0, BD: 0, AD: 0, LD: 0, SC: 0, MO: 0
O + D         - Pinfall       : HD: 1, BD: 1, AD: 1, LD: 1, SC: 3, MO: 3
O + L         - Face Lock 1   : HD: 10 BD: 0, AD: 0, LD: 0, SC: 8, MO: 12 Sub A
O + U         - Fury Punch 6  : HD: 10 BD: 0, AD: 0, LD: 0, SC: 8, MO: 12 Dirty
O + R         - Surfboard     : HD: 0, BD: 2, AD: 6, LD: 0, SC: 3, MO: 10 Sub A

Fury Punch 6 if you're a Dirty Edge, else use Face Lock 1.

Lower body -
O             - Raise         : HD: 0, BD: 0, AD: 0, LD: 0, SC: 0, MO: 0
O O           - Sitdown       : HD: 0, BD: 0, AD: 0, LD: 0, SC: 0, MO: 0
O + D         - Pinfall       : HD: 1, BD: 0, AD: 0, LD: 0, SC: 5, MO: 0
O + L         - Leg Lock 7    : HD: 0, BD: 0, AD: 0, LD: 10 SC: 3, MO: 10 Sub B
O + U         - Stomp On Leg  : HD: 0, BD: 0, AD: 0, LD: 12 SC: 8, MO: 12
O + R         - Edgecator     : HD: 0, BD: 10 AD: 0, LD: 8, SC: 3, MO: 10 Fav
                                                                          Sub A

Edgecater is the one you want here. Decent body and leg damage, plus a favorite
move.


//CORNER//

STRIKE ATTACKS -
X             - Turnbuckle    : HD: 0, BD: 7, AD: 0, LD: 0, SC: 7, MO: 7
                Dropkick 1
X + DIR       - Running       : HD: 0, BD: 9, AD: 0, LD: 0, SC: 10 MO: 10
                Shoulder
                Attack 1
X (sitting)   - Turnbuckle    : HD: 0, BD: 7, AD: 0, LD: 0, SC: 7, MO: 7
                Dropkick 2

Not much of a choice here. Running Shoulder Attack 1 should do.

GRAPPLE ATTACKS -
O             - Clothesline   : HD: 12 BD: 0, AD: 0, LD: 0, SC: 8, MO: 12
                 25
O + D         - 10 Punch      : HD: 10 BD: 0, AD: 0, LD: 0, SC: 8, MO: 12
O + L         - Arm Drag 7    : HD: 0, BD: 10 AD: 0, LD: 0, SC: 8, MO: 12
O + U         - Hurricanrana  : HD: 10 BD: 4, AD: 0, LD: 0, SC: 12 MO: 16
                 9
O + L         - Superplex 1   : HD: 0, BD: 14 AD: 0, LD: 0, SC: 12 MO: 16
O (sitting)   - Raise The     : HD: 0, BD: 0, AD: 0, LD: 0, SC: 0, MO: 0
                Opponent Up
O + DIR       - Foot Choke 2  : HD: 10 BD: 0, AD: 0, LD: 0, SC: 8, MO: 12 Dirty
(sitting)

If you're dirty and they're sitting in the corner, use the Foot Choke 2.
Otherwise, Superplex 1 and Hurricanrana 9 are your friends here.

GRAPPLE FROM BEHIND -
O             - Turnbuckle    : HD: 9, BD: 0, AD: 0, LD: 0, SC: 8, MO: 12
                Smash
O + D         - Toss into     : HD: 0, BD: 6, AD: 8, LD: 0, SC: 12 MO: 16
                Ring Post
O + L         - Forearm To    : HD: 0, BD: 11 AD: 0, LD: 0, SC: 8, MO: 12
                Back
O + U         - Super Back    : HD: 10 BD: 6, AD: 0, LD: 0, SC: 12 MO: 16
                Suplex
O + R         - Rolling       : HD: 16 BD: 0, AD: 0, LD: 0, SC: 12 MO: 16
                Powerbomb

Super Back Suplex and Rolling Powerbomb win out this time. If you need head
damage, go for the powerbomb. However, Toss into Ring Post can be used to easily
set up another corner attack.


//ROPE//

GROGGY ON ROPES -
O + DIR       - Elbow & Irish : HD: 6, BD: 0, AD: 0, LD: 0, SC: 8, MO: 12
                Whip

REBOUND ATTACK -
T X           - Spinning Wheel: HD: 6, BD: 0, AD: 0, LD: 0, SC: 7, MO: 7  Blood
(standing)      Kick 2
T X (ground)  – Dropkick To   : HD: 7, BD: 7, AD: 7, LD: 7, SC: 8, MO: 7
                Knee 3
T X *         - Vaulting Body : HD: 12 BD: 12 AD: 6, LD: 1, SC: 12 MO: 20
                Press 2

* - User is in the ring and next to the ropes, opponent is outside.

DIVING OUT OF RING ATTACK -
[] X          - Dive Through  : HD: 12 BD: 12 AD: 6, LD: 1, SC: 12 MO: 20
                Ropes


//DIVING//

DIVING ATTACK VS. STANDING OPPONENT -
X + L         - Diving Spear  : HD: 0, BD: 10 AD: 0, LD: 0, SC: 10 MO: 12 KO
X + R         - Missile       : HD: 0, BD: 10 AD: 0, LD: 0, SC: 10 MO: 20
                Dropkick

Missile Dropkick has a HUGE range, so it wins this time. Clean Edges should use
this move a lot.

DIVING ATTACK VS DOWNED OPPONENT -
X             - Diving Elbow  : HD: 1, BD: 9, AD: 1, LD: 1, SC: 9, MO: 20
                Drop
X + D         - Near Elbow    : HD: 4, BD: 8, AD: 1, LD: 1, SC: 8, MO: 20
                Drop
X + U         - Diving Leg    : HD: 8, BD: 4, AD: 1, LD: 1, SC: 8, MO: 20
                Drop

Use the Near Elbow if the opponent is RIGHT near the turnbuckle you're on.
Otherwise, use the Leg Drop.


//DASH//

RUNNING STRIKES -
X             - Clothesline   : HD: 6, BD: 0, AD: 0, LD: 0, SC: 7, MO: 7
                13
X + DIR       - Spinning      : HD: 6, BD: 0, AD: 0, LD: 0, SC: 7, MO: 7 Blood
                Wheel Kick 2

These moves are exactly the same, except that the Wheel Kick has the Blood
attribute. It's obvious which one's better.

RUNNING GRAPPLES -
O + D         - Spear 2       : HD: 0, BD: 14 AD: 0, LD: 0, SC: 13 MO: 15
O + U         - Spear 3       : HD: 6, BD: 7, AD: 0, LD: 0, SC: 13 MO: 15

I, personally, prefer the Spear 2. If you need an even distrubution of head/body
damage, use Spear 3.

REAR TECHNIQUES -
O             - Bulldog 6     : HD: 10 BD: 0, AD: 0, LD: 0, SC: 8, MO: 10 Blood
O (groggy)    - School Boy    : HD: 2, BD: 2, AD: 0, LD: 0, SC: 6, MO: 8  Pin
                Pin 2

RUNNING GROUND ATTACKS -
[] X          - Elbow Drop 5  : HD: 7, BD: 7, AD: 7, LD: 7, SC: 8, MO: 7
[] + DIR +    - Dropkick To   : HD: 7, BD: 7, AD: 7, LD: 7, SC: 8, MO: 7
X               Knee 3

It doesn't really matter which of these you choose.

COUNTER ATTACKS -
O             - Powerslam     : HD: 0, BD: 10 AD: 0, LD: 0, SC: 8, MO: 10 Pin
                Pin 2
O + U/D       - Back Body     : HD: 0, BD: 12 AD: 0, LD: 0, SC: 12 MO: 14
                Drop 2
O + L/R       - Flapjack 3    : HD: 6, BD: 6, AD: 0, LD: 0, SC: 12 MO: 14 Blood

If you feel you can pin your opponent, use the Powerslam. Else, go for the
Flapjack.


//TAG TEAM//

STANDING TAG TEAM -
O             - Double        : HD: 0, BD: 14 AD: 0, LD: 0, SC: 14 MO: 16
                Suplex
O + D         - Dropkick &    : HD: 1, BD: 6, AD: 1, LD: 1, SC: 11 MO: 15 Pin
                Rolling
                Clutch
O + L         - Double DDT    : HD: 14 BD: 0, AD: 0, LD: 0, SC: 14 MO: 16 Blood
O + U         - Double        : HD: 13 BD: 0, AD: 0, LD: 0, SC: 13 MO: 15 Blood
                Facecrusher
O + R         - Double        : HD: 0, BD: 14 AD: 0, LD: 0, SC: 13 MO: 14
                Dropkick

Again, if you feel you'll be able to win the match, use the Dropkick & Rolling
Clutch. Otherwise, go for the DDT.

CORNER TAG TEAM -
O             - Kick To Gut   : HD: 0, BD: 14 AD: 0, LD: 0, SC: 12 MO: 12
                1
O + D         - Body Attack   : HD: 0, BD: 14 AD: 0, LD: 0, SC: 16 MO: 18
O + L         - Powerbomb 1   : HD: 14 BD: 4, AD: 0, LD: 0, SC: 16 MO: 18
O + U         - Side Walk &   : HD: 6, BD: 12 AD: 0, LD: 0, SC: 16 MO: 17
               Reverse DDT
O + R         - Groin Press   : HD: 0, BD: 14 AD: 0, LD: 0, SC: 14 MO: 16 Dirty

If you're dirty and getting tagged in (or tagging in a dirty partner), go for
the Groin Press. Otherwise, use the Powerbomb 1 or Side Walk & Reverse DDT.


//SPECIAL//

FINISHERS -
L1 (opponent  – Spear 3       : HD: 0, BD: 18 AD: 0, LD: 0, SC: 14 MO: 16 KO
    on the
    ground,
    facing up,
    user next
    to
    opponent's
    upper body)

L1 (facing    - Edgecution    : HD: 18 BD: 0, AD: 0, LD: 0, SC: 16 MO: 18 Blood
    groggy                                                                KO
    opponent)

If your opponent's in the right position, use the Spear. Else, use the
Edgecution.

SIGNATURE MOVES -
N/A           - Edge O'Matic 1: HD: 18 BD: 0, AD: 0, LD: 0, SC: 16 MO: 18 Fav
                                                                          Pin
N/A           - Edge O'Matic 2: HD: 18 BD: 0, AD: 0, LD: 0, SC: 20 MO: 26 Fav
                                                                          KO
N/A           - Edgecator     : HD: 0, BD: 10 AD: 0, LD: 8, SC: 3, MO: 10 Fav
                                                                          Sub A

CHAIR FINISHERS -
L1/L1 + DIR   - DDT 23        : HD: 20 BD: 0, AD: 0, LD: 0, SC: 18 MO: 30 Blood

COMBINATION ATTACK -
1st: X        - Snap Jab      : HD: 2, BD: 2, AD: 1, LD: 1, SC: 4, MO: 4
2nd: X        - Back Chop 4   : HD: 2, BD: 2, AD: 1, LD: 1, SC: 4, MO: 4
3rd: X        - Spinning Wheel: HD: 4, BD: 4, AD: 1, LD: 1, SC: 6, MO: 6
                Kick 1
And that's a wrap.


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QUESTIONS -
None yet! If you have any, send 'em to evenflow.ddt@gmail.com and I'll send back
a reply with an answer, and post it here.

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FUTURE ENDEAVORS -
I might make more guides for the other wrestlers in this game who don't have a
guide yet on GameFAQs. Be on the look out!

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THANKS -
GameFAQs – For posting this guide!
Yukes – For making the game.
You – For reading!

I'd also like to thank Mutated Spleen. His guides have helped me out and some of
his things are used in this FAQ (such as posting what move is the best out of
each bunch). Thanks!

--EOF--