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    Season Mode FAQ by DKW

    Version: Final | Updated: 05/04/07 | Search Guide | Bookmark Guide

    Smackdown vs. Raw 2006
    Season Mode FAQ
    by Darrell Wong (HawaiiDKW)
    i. Stuff for CJayC
    ii. Intro
    iii. Glossary
    14. ADDENDA
    i. Stuff for CJayC
    Date completed: 5/4/07
    Version: Final
    E-mail: dkw001@hawaii.rr.com
    ii. Intro
      [A packed, noisy arena.  CJayC is in the ring next to Triple H.]
      CJayC: Good evening everybody y'all, ladies and gents!  CJayC coming to you
    live from GameFAQs Scriptosity!  Tonight we have a special announcement, a
    brand-new FAQ from HawaiiDKW, one of our most prolific...and
    eccentric...writers.  With me tonight is WWE super Superstar Triple H, who, as I
    understand it, has some issues with this.
      Triple H: Damn right I got issues!
      CJayC: While we're waiting for HawaiiDKW to get here, why don't you fill us
      Triple H: Okay, first off, I don't see what the hell kind of business this fat
    slob has doing a FAQ about a licensed WWE game.  He gave a 2 to Shut Your Mouth,
    for chrissake!  Why?  Because he couldn't get used to the control scheme.  And
    it was too damn hard.  And there was a, what did he call it?  Oh yeah, fixed
    match.  And he got "motion sickness" [makes quotes with fingers].  Hah!  I bet
    he just didn't like the game!
      CJayC: Well, if he gave it a 2, I suppose that would...
      Triple H: And then, *much* later, he gives an 8 to Smackdown vs. Raw 2006!
    The game he's oh-so-coincidentally doing a FAQ for!  And not only that, he calls
    it "The One They Got Right" [quote fingers].  Now tell me, how the hell does
    someone go from hating a game to loving a game, huh?
      CJayC: Well, besides the fact that these are two different games, I think...
      Triple H: I'll tell you what's going on!  He's always sucked at wrestling
    games, always have, always will.  He did the Smackdown vs. Raw 2006 review as a
    smokescreen to hide this suckiness, and to throw off suspicion that he still
    sucks at Shut Your Mouth.  Which he does.  This whole thing is an elaborate
    scheme to hide the fact that the only games he are good at are cheesy fighting
    games...okay, maybe Burnout 3 as well...and he's so guilty about it, so torn up,
    so sick of the insults and putdowns, that all he can do is write some stupid FAQ
    to make up for the fact that he pretty much sucks at everything else!
      CJayC: Uh...
      Triple H: I mean, look at the stuff he's done!  Look at it!  Fightingmania!
    Zork Zero!  Sega Sports Tennis!  Wangan Midnight Maximum Tune!  Ti-freakin'-
    tanic!  I mean, where the hell is Halo, Mortal Kombat, Madden, Gran Turismo, or
    Grand Theft Auto?  Who gives a damn about Sega Sports Tennis?
      CJayC: Well, according to him, he's received more responses for that one
      Triple H: See, what we're dealing here is a man in serious denial, who's using
    these ridiculous FAQs about games no one cares about to compensate for...
      [Doigts de Fatima starts playing.  The screens show HawaiiDKW typing, eating
    lunch, reading a book, sleeping, showing his mother how to work the TV remote
    (again), and shopping for work clothes.  HawaiiDKW, carrying his usual black
    shoulder bag, enters the arena, pulls a taser out of the bag, and approaches
    Triple H.]
      HawaiiDKW: Hold on, I don't think that's the right music.
      [The music switches to Hip Hop Jam, which plays for a few seconds.]
      HawaiiDKW: All right, Triple Chocolate, I'm here, so get a move on, why don't
      Triple H: You finally made it.  Good.  I have a few things to ask you.
      HawaiiDKW: Questions from someone who's crippled careers left and right and
    done the most damage to the WWE in the past decade besides Vince McMahon?
    Sorry, not interested.
      Triple H: Why you...
      HawaiiDKW: Hey, don't make me use this!  50 volts!
      Triple H: [laughs] You gotta be kidding me!  You think I'm...
      HawaiiDKW: Say, "mega" means ten, right?  I'm sorry, I get so confused over
      [Triple H hits the mat with smoke trickling out of his ears.]
      HawaiiDKW (shouting backstage): Someone get Triple Bypass out of here! [A
    paramedic team head for the arena and dutifully carts him off.] All right,
    before I say anything, something I want to show you.
      CJayC: Go ahead.
      [HawaiiDKW pulls Nyami and Mimi plushies out of his bag.]
      CJayC: Uh...what do an anthropomorphic cartoon cat girl and bunny girl have to
    do with anything?
      HawaiiDKW: No reason.  I just think Pop 'n Music is a great game.  You should
    try it.
      CJayC: Uh, yeah, sure.
      HawaiiDKW: [puts away the plushies] Now then, to answer the question you've no
    doubt been asking, yes!  I, HawaiiDKW, have written a Season Mode FAQ for
    Smackdown vs. Raw 2006.
      [crowd erupts]
      HawaiiDKW: "But what interest could HawaiiDKW possibly have in this game?
    Didn't he rip Shut Your Mouth?  Doesn't he suck?  Doesn't he only care about
    screwy games no one's ever heard of like Guitar Freaks?  Or Drummania?" Get this
    right, friends, I write about games that I *care* about!  Furthermore, I only
    write about games that I *know* about!  Unlike *some* writers! [boos from crowd]
    I've searched for freakin' *years* for a wrestling game that I could care about,
    get into, and...MOST importantly...have fun with!  And Smackdown vs. Raw 2006 is
    it!  Not, 2007, or 2005, or Here Comes The Pain or Who's Your Daddy or anything
    else!  Just this one!
      [Vehement protest from crowd.  "Cheater" and "you suck" chants.]
      HawaiiDKW: Yeah, yeah, yeah, yeah!  Look, let me ask you something.  Given
    that there are so many far more qualified Smackdown vs. Raw players that could
    have done this...oh, excuse me.  Given all the *billions*...and *billions*...of
    more qualified Smackdown vs. Raw players, why is it the whiny loser, the guy who
    insists on every damn game being "fun" and "accessible", who rails on and on
    about there being 8 difficulty levels and all of them are too damn hard, who
    can't speak four sentences without using the word "Codebreaker", gets to have
    his Season Mode FAQ on GameFAQs?  I'll tell you why!  Because *I'm the guy who
    sat down and did one!*
      [Crowd erupts.]
      HawaiiDKW: Uh uh?  Uh *huh*!  No way?  *Yes* way!  That's right, of all the
    GameFAQs contributors who *could* done this, I'm the one who did!  And it's was
    a lot of work, let me tell you.  I had to use friggin' *Excel* to keep
    everything organized.  Plus some *more* paper to write down what's going on in
    all those scenes.  Branching paths, which I had to repeat a lot of matches to
    get down.  Might I add certain, ah, complications, like the tag team partner
    occasionally...not never, not sometimes, occasionally...starting first?
      [Crowd starts grumbling a bit.]
      HawaiiDKW: You think I *enjoyed* this?  You think this was *fun*?  At the risk
    of quoting a certain animated brat I always thought was overrated, hell no!  It
    was lots and lots of watching, noting, writing...plus the occasional situation
    where I...excuse me, *you* have to win.  And of course, my handwriting certainly
    didn't make it easier.  You know what I could've been doing in that time?
    PLAYING Smackdown vs. Raw 2006, that's what!
      CJayC: Wait, how can you get through Season mode without...
      HawaiiDKW: Yo, I'm talking here!  Okay, where was I...oh yeah.  If someone had
    been kind enough to do a Season Mode FAQ, I wouldn't have had to go through the
    trouble.  Hell, I'd download and print it out in a second.  But all GameFAQs had
    were half-finished projects, skeletons, and a whole lotta "to be finished"-es.
    Heck, half of them don't even tell you the match rules!  Well, like my dad used
    to say, you want something done right, hire a professional!  Oh, and failing
    that, do it yourself.
      [Groans and some jeers from the crowd.]
      HawaiiDKW: So there you have it.  Why I Did a FAQ For Smackdown vs. Raw 2006.
    Which, incidentally, is also Why I Did a FAQ For Wangan Midnight Maximum Tune,
    Why I Did a FAQ For Dynasty Warriors 5 Empires, and the same dealy-o for
    Wishbringer, the Zork trilogy, Black & Bruised, Gitadora Japanese song titles,
    Initial D characters...oh, heck, anything besides Ready 2 Rumble Boxing, that's
    the reason.  So instead of ripping me for not ignoring the huge, glaring,
    unbelievable flaws in Shut Your Mouth or not jumping on the Madden bandwagon,
    you should get on your knees and thank *me*, HawaiiDKW, for giving a damn about
    helping people and writing the FAQs that no one else can be bothered to write!
    And that's the bottom line because HawaiiDKW says so, if you smell what
    HawaiiDKW is cooking, and whatcha gonna do when Season Mode-ia runs wild on you,
    rest in peace, have a nice day, you can't see me, excellence of execution, woo,
    dig it, hi Opal, d'oh, wardrobe malfunction, huh-huh-huh-huh you said shaft!
      [Crowd explodes into boos.  HawaiiDKW drops the mike.  Used to Rock And Roll
    starts playing.  HawaiiDKW turns to exit, then turns back to CJayC.]
      HawaiiDKW: "Scriptosity?"
      CJayC (defensively): Test market!
      [HawaiiDKW shrugs and nonchalantly heads for the exit.]
    iii. Glossary
    Yes...probably a good idea to get this out of the way.  Can never be too
      BYE WEEK: A week where you don't do anything, you just see a scene.  No cash
    or experience award, of course.
      CARD: The listing of the three matches for the night.  Unless you're on the
    midcard, you'll see the first two matches completed and your match on the
    bottom.  Undercard matches have no effect on any of your stats.
      CONCLUDING SCENE: The scene you see immediately after the match ends.  (I was
    going to use "outtro scene" for this, but I thought that was just a bit too
      DAMAGED START: When you start the match with every body part yellow and on the
    verge of orange.  There's one match where your opponent is hampered like this.
      DIVA: The, ah, female equivalent of a Superstar.  All divas in SvR '06 can
    wrestle and act as a manger or special referee, but they cannot be used in
    Season Mode.
      DIVISION: Smackdown or Raw.  (And ECW, but it was defunct at the time of this
    game.) Known as the "brands" in the game.  The whole point of separating the
    league into two brands, BTW, was to create a rivalry between the two and end the
    stagnation caused by the WWE being a monopoly.  No joke.
      INTRO SCENE: The scene you see before the match begins.
      LEGAL MAN: A term used in tag team matches to indicate the "active"
    competitor, i.e. the one who can pin or submit and be pinned, submitted, or
    counted out.
      MANAGER: A non-competitor who accompanies the Superstar to the ring and helps
    his man out in various ways, including distracting the referee.  No one can have
    more than one manager at a time.  In the past, there were numerous people in the
    various wrestling leagues who were strictly managers, but nowadays it's almost
    always a part-time job, except for a few Divas.
      MB: "Managed by".  Indicates a manager in the match.
      MIDCARD: The second match of the card.  Normally, you have the final match of
    the card (i.e. the main event), but there are a few occasions where you're on
    the midcard.  There's always a specific reason.
      NORMAL: A match with the standard rules.  Normal Single I simply call
      PIN: "Pinfall".  Cover, one, two, three.  Just the cover itself is not a pin.
      PLAYERS: The Superstars involved with each storyline, *not* including any from
    the other division that show up.
      STORYLINE: One of the four parts of the season.  All of them are named.
      SUPERSTAR: League term for a wrestler, except that they're not called
    "wrestlers" anymore (mainly because a lot of them can't grapple for beans).
    Also known as a "worker".
    1. About Smackdown vs. Raw
    Veterans of the THQ/Yukes WWE wrestling franchise don't need to read this; this
    is for players who are new to this game or haven't played in a long time.
    The universal objective is to damage your opponent or opponents.  The primary
    offense is strike attacks, with the X button, and grapples, done with the
    circle.  All attacks affect the head, torso, arms, or legs; a few affect two
    areas.  As a body part takes damage, it'll go from clear to yellow, then orange,
    than red.  The more damage someone has, the longer he takes to get up.
    Defense is done with the L2 for strikes and R2 for grapples.  You must time the
    button press precisely (you can increase and decrease the window in Options).
    If you press too soon, you can't reverse that attack.  Most reversals don't do
    damage, they either put you in a position to counterattack or put the opponent
    at a disadvantage.  The finisher reversal is done by L2 + R2 and is the same as
    any other finisher except that it requires a stored finisher and the timing is
    *extremely* tight (you literally have to know the exact moment it's going to
    A pin (or "pinfall"; I don't know why that term still exists) can be attempted
    at any time the opponent is down on the mat; some matches allow pins anywhere.
    If the opponent stays down for a count of three, it's a win.  The only way to
    ensure that he stays down is to sufficiently damage him and *then* land
    something big (preferably a finisher).  If you just drop him, he can throw you
    off even if he's completely in the red.
    All submissions target either one or two body parts.  Type A submissions have a
    meter with "submit" and "escape" on the opposite ends.  Hitting the buttons
    moves the slide toward one end; if it goes all the way to submit, the man in the
    hold gives up.  He escapes the hold if he moves the slide all the way to escape.
    Holds can only be held for a very short time (the exact duration depends on his
    Submissions stat), so it'll almost never come to moving the slider to "escape".
    The more damaged the body part(s) is/are, the closer the slider begins next to
    the "submit" end.  Type B submissions have a single bar with an "escape" block
    in it and a slider rapidly moving back and forth; the one in the hold must hit X
    while the bar is in the block to escape.  The holder can tap X to shake the
    meter and make the timing harder (this has no other effect).  The higher the
    holder's Submissions stat, the faster the slider moves.  Like Type B
    submissions, the hold is broken automatically if there's no submission after a
    few seconds.
    A count out occurs when the referee reaches the appropriate number (usually 10)
    when someone is out of the ring.  The count begins when someone exits the ring
    and stops when both are back inside.  The count *resets* if the other man, or in
    the case of tag team, the legal man on the other team, exits the ring.  If both
    men/legal men are out when the referee hits the number, it's a "double count
    out", and the match is a draw.
    For tag matches, there's one legal man per side at any time.  Tagging the
    partner makes him the legal man.  Only the legal man can pin or be submitted,
    and it can only be done to the other legal man.  The legal man is indicated on
    the screen by the name in green letters.  The exception is tornado tag, where
    everyone's legal at the same time.
    Everybody has a momentum meter (even managers).  This is increased by successful
    attacks and reversals, as well as a completed taunt.  In addition, there are
    numerous "Dirty" attacks.  For someone designated "Fight Dirty" for that
    match...a heel, in other words...Dirty attacks increase the momentum meter.
    Likewise, a "Fight Clean" man suffers a *big* momentum hit from dirty attacks.
    This is very important to remember for Season Mode, as you switch between Clean
    and Dirty on the fly practically every storyline, and you need to know whether
    or not you should go for the questionable stuff.
    You can take a weapon from beneath the ring by standing in the center of any of
    the four sides and pressing square.  The exact weapons depend on the arena.
    Chairs are the most common; you can also get barbed wire boards, bells, and
    sledgehammers.  A weapon falls out of your hands and disappears after 4 hits.
    When a weapon disappears, you can retrieve it again from the same spot you
    originally got it from.  There are no weapons for Hell in a Cell.  The
    exceptions are ladders and the Buried Alive shovel, which fall out of your hands
    but don't disappear.  Be advised that weapon attacks are ALWAYS Dirty even if
    they're completely legal (which makes no sense to me whatsoever).
    In addition to the winning conditions, there are 5 adjustable rules for every
    KO: When this is on, hitting the opponent with something hard (something that
    would normally make a pin possible) results in a KO.  This also refers to a win
    in a First Blood or Table match.  Except for the latter examples, no matches in
    Season Mode have this on.
    Give up: When this is off, it's not possible to win by submission.  This only
    happens in special matches, like Ladder (these are also called "stipulation
    Ropebreak: This is always on if the match is in a ring and DQ is on.  When it
    is, covering the opponent or putting a hold too close to the ropes will require
    you to "break", i.e. get off or give up the hold.  One of those things that's
    strictly to help control the flow of the match and would make absolutely no
    sense if it were used in a real sport.  Type A submissions done near the ropes
    may allow a ropebreak escape.
    DQ: Unless the match is specifically billed as "no disqualification" or is a
    type that doesn't have disqualifications (e.g. Hardcore, Ladder), this is always
    on.  There are three ways to get disqualified:
      1. Hitting the referee too many times
      2. Attacking *anyone* with a weapon (including a manager)
      3. Continuing to ignore a ropebreak until the referee reaches a count of 5.
    Manager interference of any kind (without a weapon), distracting the referee, or
    ignoring the ropebreak and releasing the hold before the count of 5, and using
    Dirty attacks do *not* result in disqualification no matter how many times
    they're done.  And of course, the referee can't call a DQ when he's knocked down
    or distracted.
    Ring out: A.k.a. count out.  When this is off, either the referee will not count
    when someone is out of the ring or it's a match where it's not possible to leave
    the ring (e.g. Cage) or doesn't take place in a ring (e.g. Brawl).
    - Notes on match types, in order of frequency in Season Mode -
    Submission: Just as it says, the only way to win is by submission.  There's no
    DQ; ropebreaks are not enforced.  Probably in an effort to prevent this from
    getting "cheap", it's also impossible to exit the ring (IOW no fighting on the
    ground or getting weapons); this is the only ring match besides Battle Royal
    where this is the case.
    Brawl: The match takes place in the arena parking lot, bar, or main hallway
    ("Backstage").  DQ is off, and of course there's no count out.  Many of the
    elements in the stage (e.g. vehicles) can be used to damage the opponent.  There
    may be one or two weapons around, but they don't "respawn" like the ones beneath
    the rings.  The match ends via pin or submission.
    Special Referee: A Superstar pulls officiating duty.  They *never* call it
    fairly (that's the point); think of it as a mild handicap.  There's one match
    where you do the honors, which you can call however you like.
    No-DQ: The same as a normal match but without disqualifications.  Ropebreaks and
    count outs are still in effect, and pins and submissions can only be done on the
    Tornado Tag: Same as regular tag, but all four men are legal at the same time.
    If you're old enough to remember Saturday Night Slam Masters, this is the
    equivalent of "Team Battle Royal" in that game.
    Handicap: You're outnumbered.  There are two Tag vs. Trio and one Single vs. Tag
    in Season Mode.  Handicap matches always have the normal rules.
    Triple Threat: Three Superstars in the ring at the same time.  Whoever gets a
    pin or submission on either of the others wins, and the other two lose.  (If you
    lose by one opponent beating the other, it'll count as a loss in your Superstar
    stats but not your main win-loss record.) Most match types can be fought this
    way; you can have a Triple Threat Submission, Triple Threat Hardcore, Triple
    Threat Ladder, etc.  Count out is always off, probably because trying to keep
    track of counts for three men, let alone how to handle a double count out, would
    be too much of a hassle.  Personally, I don't like this type of contest, as
    simply setting up a situation where you can end the match without getting
    stomped is an incredible hassle (which becomes several hundred times worse if
    Ropebreak is on).  This generally results in an incredibly long, boring contest
    that lasts at least several minutes after everyone's completely in the red.
    Over-the-top Battle Royal: Blech.  See the Time to Rumble section for details on
    this FUBAR contest.
    Cage: The ring is surrounded by steel barriers.  To win, the Superstar must
    exit; sometimes winning by pin or submission is also possible.  To climb the
    cage, get on it with direction + square and hit square again to bring up the
    "advance meter".  Hit X as close as possible to Max on the meter until you're at
    the top, then hit square one more time to get over and out.  Exiting via the
    door is possible only if the match specifically permits it (it's always possible
    in Season Mode).  To do this, Irish whip your opponent into the turnbuckle
    closest to (not farthest from!) the door, then hit any direction and circle to
    superplex him.  An advance meter will appear for you and your opponent;
    advancing far enough without getting caught gets you out the door.
    Hell in a Cell: The ring is inside a completely enclosed cage.  There's no count
    out or DQ.  You can freely exit the cage via the door (press down + triangle to
    "free" it; once it's freed, press square to go through it) and climb the outside
    to the top.  Hold Square and move toward an edge to drop down safely.
    Naturally, the ultimate attacks are throwing someone off the cage and using a
    strong throw to break through the center section of the top, both of which do an
    astonishing amount of damage.  Be *extremely* careful near the edge of the top;
    if so much as a toe goes astray, you're taking the plunge.  Win by pin or
    submission, which can be done anywhere, even on top of the cage.
    Ironman/Ultimate Submission: For Ironman, every pin, submission, count out, or
    DQ earns a point for the Superstar.  The one with more points after a preset
    time limit (15 minutes in Season Mode) is the winner.  If both are even, it's a
    draw (this is the only way besides a double count out for a match to end in a
    draw).  Ultimate Submission is exactly the same except only submissions can earn
    points.  All damage inflicted remains inflicted after a point is scored, so it's
    possible to really rack them up near the end of the match.
    Ladder: An object, usually a belt, is hanging above the center of the ring, and
    the object is to get it.  Pick up and set a ladder with square, then hit square
    while moving toward the ladder to climb it.  While on the ladder, you can punch
    your opponent with X and grab and punch with circle; both are reversible in the
    usual manner.  If your opponent is climbing, punching him knocks him down.  If
    you're both at the top, punching him enough times causes him to drop slightly,
    whereupon hitting circle does a high-damage bulldog off the ladder.  When *two*
    Superstars are on the ladder, pressing square throws the ladder down and puts
    both unfortunate victims in a lot of pain.  Once you think it's safe, you can go
    for the object.  Press circle to climb atop the ladder, then circle again to
    make a grab for the object.  It may take more than one attempt.  You can press
    direction + circle to jump in that direction, but this is a risky leap of faith
    that leaves you helpless for quite a while if you miss.  It takes about eight
    seconds for the object to drop, so don't go for it until your opponent is in
    really bad shape.  If your opponent makes a grab for it, you can press circle to
    jump onto his legs; this causes him to lose his grip and fall.
    Hardcore: Using weapons and attacking the referee can be freely done without
    penalty.  There are no ropebreaks or ring out counts.  Pins and submissions can
    be done anywhere.  This type of match is usually over pretty quickly.
    First Blood: The object is to make the opponent's head bleed (no other body part
    bleeds).  The only way to do this is to do a high-damage attack to the head once
    it's in the red state.  If the attack isn't strong enough, it won't draw blood
    no matter how many times you nail it.  A well-placed weapon will always do the
    trick.  Divas don't bleed and cannot be entered in this match (though why you'd
    want to in the first place is beyond me).
    Table: The object is to drive the opponent through a table.  There are three
    ways to do this.  You can set up a table (with square) and Irish whip your
    opponent on it or pick up a table and set the opponent on it with circle +
    direction, then get on it and hit circle twice to DDT him through it (it might
    take more than one attempt).  You can put your opponent on, then hit him with a
    powerful corner post attack (again, might need more than one attempt).  Finally,
    you can put the table in a corner of the ring (square + direction), whip the
    opponent into it, then press direction + circle to hurl him through it.  The
    more damaged the opponent is, the better the chance of success.
    Normal Battle Royal: You'll face this on the Legends Tour.  A number of
    Superstars start in the ring, which they can't exit.  A Superstar is eliminated
    when he's pinned or submitted; the last one remaining is the winner.  There are
    no ropebreaks or DQ.
    Buried Alive: The object is to throw the opponent into the coffin near the
    entrance, then close the lid.  First, Irish whip him into the side of the coffin
    so he's leaning against it.  Go to him and press circle.  You'll have a button-
    tapping duel (similar to Type A submissions).  If successful, you put him in.
    Then move the right analog stick down to close the lid.  If you get thrown in,
    hit L2 or R2 when the "close slider" hits the blue area to stop the lid and get
    out.  For a more spectacular (and easier) victory, store a finisher and fill the
    momentum bar, then when he's leaning against the coffin, press L1 for the one-
    and-done coffin finisher.
    TLC: That stands for "tables", "ladders", and "chairs".  This is basically
    either a Hardcore or Ladder match with numerous additional weapons immediately
    at hand.
    Last Man Standing: You won't get to play this unless you win on of the two
    special matches that allows you to choose this for Wrestlemania.  The object is
    to knock your opponent down, then back off until the referee reaches 10.  Your
    opponent must be EXTREMELY battered for you to succeed.  The best way to win is
    to work *every* body part into at least orange, then land a finisher.  Don't be
    surprised if it comes to all-red.
    - Rules for each match type -
    O - on    X - off    C - cannot exit ring
                                Give Up  Ropebreak  DQ   Count out
                  Normal rules      O        O      O        O
    Submission/Ult. Submission      O        O      X        C
                         Brawl      O        -      X        -
           No-Disqualification      O        O      X        O
           Normal Battle Royal      O        X      X        C
     Over-the-top Battle Royal      X        X      X        C
                   Normal Cage      O        O      O        -
               Climb-only Cage      X        X      X        -
                Hell in a Cell      O        X      X        X
                       Ironman      O        O      O        O
                      Hardcore      O        X      X        X
    All rules are off for Ladder, First Blood, Table, Buried Alive, and Last Man
    2. About Season Mode
    Smackdown begins with an ominous prologue, a brazen hit-and-run assault on GM
    Theodore Long.  Long's incapacitation leaves the division completely without
    leadership (sheesh, this league never heard of chain of command?).  The various
    workers now battle to find the perpetrator, maintain order, or exploit the
    situation.  Since you're a good, loyal Superstar...or at least want to be seen
    as one...you immediately begin a search for the perpetrator.  In a time when
    literally just about anything goes, you'll have to fight hard to ensure that
    justice is done.  Or *isn't* done, depending...
    With Triple H on top, Raw has never lacked for championship drama.  And it's
    about to reach a fever pitch thanks to the sleazy machinations of shady GM Eric
    Bischoff.  Fame and glory have never come easily in this league, but thanks to
    Bischoff, the road not only is steep, it's going to get confusing in a hurry.
    You'll soon find that, like in most competitive environments, it's important to
    know the right people...complicated, in this case, by never knowing for sure who
    the right people are.
    You start by choosing one Superstar to go through the season with.  The division
    he's in dictates whether he gets the Smackdown or Raw season.  If you use a
    created Superstar, he enters the season of the division you chose for him in
    "Create a Superstar".  If you're going as one of the three Legends available for
    Season Mode (Hulk Hogan, Mankind, and Stone Cold Steve Austin), you can play
    either season.
    The season is divided into four parts, or "storylines" (actually story arcs,
    since they all tie in to the main storyline, but let's not make this any more
    confusing).  Most storylines have 5 weeks of the regular program plus two pay-
    per-views for a total of 7 showings.  There are two Raw storylines with 8 and 9
    weeks apiece.  On rare occasions, you either will not have a match or not be an
    active participant (i.e. you're a manger or referee).  The third storyline, Time
    to Rumble, is the same for both divisions and has 3 showings.  The last
    storyline is always Road to Wrestlemania, but there are four different versions
    of it, two per division.
    Each storyline has a number of Superstars involved in it.  If it's the first
    half of the season and you're playing as that Superstar, you get the Legend Tour
    storyline instead of the one you'd normally get (details in its section).  This
    lasts for 6 weeks.
    At one or two points during the season, you'll be faced with a decision.  I've
    put down the gist of the top and the bottom choice under 1 & 2, respectively.
    Some decisions are weightier than others.  If you're playing a created Superstar
    (or a Legend), a decision you make in the first storyline determines which Road
    to which Road to Wrestlemania you're going to get.  I'm pretty sure it's preset
    for the regular Superstars.
    For the most part, it doesn't matter whether or not you win.  You get less money
    and experience if you lose, but you'll still get the same conclusion scene (or a
    slightly different variation of essentially the same scene) and be able to move
    on to the next week.  For the conclusion of the first, second, and fourth
    storylines, you must win to get the storyline's conclusion (losing will just get
    you the normal ending for that type of match), but otherwise there's no penalty
    for losing; the season moves on or concludes the same as if you won.  The
    exceptions are Week 6 of the first Smackdown storyline and the Royal Rumble;
    full details given below.
    You earn money and experience based on the difficulty you were playing at.  You
    can change difficulty at any time.  There are a few events you can win to earn
    additional cash bonuses; these aren't affected by difficulty.
    Skipping a match handles the result automatically and gives you cash and
    experience based on it.  The result does not affect either your overall or
    Superstar stats.  If you win either Diva contract, you can use her as a manger
    for that match when the "Diva" option is lit.  If there's no card for the match,
    you cannot choose either option.
    You can quit a match while it's in progress by pausing the game and selecting
    the "Quit Match" option.  You get the result of losing the match or a random
    non-winning result if the contest had more than one opponent.  However, as with
    the Skip option, your stats are unchanged.
    You can select Locker Room at any time to check your overall status.  It's
    important to know, however, that if you exit via selecting the door (i.e.
    Continue), this immediately sends you into the next week.  Whatever difficulty
    you had, that's what you'll be at.  If you want to change this first, hit
    Triangle to exit back to the starting menu.
    Important notice...*I'm not that good at this game*.  I'm no Triple H or Mr.
    Perfect, heck I'm not even Tito Santana.  So don't expect elaborate strategies
    unless for some reason I was able to make one.  Keep in mind, too, that a lot
    depends on the difficulty and AI you set, so one strategy is rarely going to be
    sufficient for any one match.
    I won't spoil any of the storyline conclusions...some things really are more fun
    to find out on your own. :-D  I make an exception for Uneasy Allies since that
    one's always the same no matter what.
    3. Codebreaker codes
    Wha...here?  "Don't you put these in at the end?"
    Yes.  Consider this the exception.  Mainly because *you will need these*.  An
    absolute must for the Royal Rumble at the very least, very useful for some of
    the more challenging contests (e.g. the Tag vs. Trio), and a great way to make
    things easier for yourself at any rate.
    Also here because although the codes are very useful, some of them are a bit
    tricky and unsuitable for certain situations, and some occasionally don't help
    *enough*.  Given all the types of matches in SvR '06, these are not minor
    So here we go!  All codes are available from CMGSCCC.com, as always.
    A very handy code, this causes everyone computer-controlled to...just stand
    there and do nothing.  No attacks, no movements, no reversals, nothing.  If
    you've ever wanted to forget about strategy and timing and remembering moves on
    the fly and priority and just beat the ever-loving crap out of somebody, here's
    your chance.
    Few caveats.  First, this affects *everyone* computer-controlled, and that
    includes the referee.  That means that it's not possible to win by count-out,
    and the only way to get a pin is to activate an Instant 3-Count code (you can
    still win by submission if the match permits it).  It can also be troublesome
    for tag matches where your partner starts first.  When this happens, get in and
    either Irish whip or push him into your corner (the former is easier), then call
    for a tag with direction + square.  He'll tag you in, and you can get to work.
    Finally, you can still be disqualified by using a weapon or over-abusing the
    ref, so don't go too crazy.
    Elimination Chamber and Slobberknocker do not have a referee and thus have
    normal counts.
    You can't take the latter without the former, but you probably don't want to
    anyway.  As it says, you take no damage from anything, while any damage to a
    computer character's body part instantly puts it in the red.  Most throws put
    the entire body in the red.  In all, this is a good choice for if you want to
    get through a certain match or series of matches with a minimum of hassle.  I
    wouldn't recommend it for the entire Season Mode.
    Remember that your tag partners take the same damage, so be alert and be ready
    to make the save.  Also, even a completely red opponent can still Irish whip you
    over the ropes in a Battle Royal, and he depletes your elimination bar just as
    fast as a fresh opponent.
    As the last code, but without a crippling effect on the enemy.  A modest,
    conservative code suitable for relatively highly-skilled players who just want a
    little peace of mind.  Great for practicing reversals, too.
    When this is on, everyone always has a stored finisher.  This not only means you
    can use unlimited finishing moves, it's also a lot easier to do those special
    attacks that require a stored finisher and a full momentum bar (i.e. stolen
    finisher, super dirty finisher, casket finisher).
    Since your opponents benefit equally from this, you never want to use it alone.
    Use it with Infinite Health (human players) at minimum.  Also note that this
    will cause a few Superstars to get stuck doing the finisher over and over and
    over (this seems especially pervasive with Eugene and Daivari).  Thankfully, it
    usually ends eventually.
    Pretty self-explanatory, and works even with Idiot AI on.  The match has to
    allow pins, however.
    Not all that useful in singles matches; it's much better to avoid getting hurt
    in the first place.  For Tag, however, it can be a lifesaver, especially if you
    have Infinite Health Human/Super Damage to CPU on.  Sometimes an extra second
    for the save makes all the difference in the world.
    4. Smackdown Act 1: Torrie's Contract
    Poor Torrie Wilson not only has to deal with being the prime suspect to the
    crime, but also the issue of her contract, now up in the air.  John Cena and Rob
    Van Dam quickly enter the mix, and you have to wonder if either of them had
    anything to do with the hit-and-run, or if they're just angling for a piece of
    the Torrie Wilson pie.  Or which is worse, for that matter.
    Players: John Cena, Rob Van Dam, John Bradshaw Layfield, Orlando Jordan, Doug
    Basham, Danny Basham
    ++ Week 1 ++
    You get right to business, confronting Torrie Wilson and John Cena in the locker
    room and asking some questions.  Cena, apparently unclear on the distinction
    between "suspicion" and "accusation" (obviously never played Clue) gets
    defensive.  Just then, Rob Van Dam saunters in to stir the pot some more.  Lots
    of tense words are exchanged.  And then Wilson kindly asks you to point the
    finger.  You don't want to, but you can't just stand there and say nothing,
    DECISION TIME: 1. implicate Rob Van Dam  2. implicate John Cena
    This determines your opponent for this week.  You'll have to face the other
    under the same conditions very soon, so it really doesn't matter who you take
    first.  This *also* determines which Road to Wrestlemania you get. (A decision
    this pivotal from the get-go?  Better believe it.)
    Normal vs. your choice
    This is a completely straight match, so it's as
    easy/hard/painless/painful/fair/unfair as you make it.
    - no concluding scene -
    ++ Week 2 ++
    The one you didn't point the finger at stops you in the hallway to thank you for
    your wisdom in seeing that he's innocent and the other guy clearly did it (ooh,
    Myst reference! :-D).  You don't buy this blatant suck-up act for a second and
    helpfully remind him that everyone's still a suspect, *including* him.
    Predictably, he takes exception to this.  Even more predictably, he throws down
    the gauntlet.
    Normal vs. the one you didn't choose
    Well, there you have it.  Now the stage is truly set.
    - no concluding scene -
    ++ Week 3 ++
    Cena, in the middle of the ring, gives an impromptu poetry recital blasting RVD.
    RVD he heads out to, er, critique Cena's literary skills.  Torrie Wilson heads
    for the pair and tries to make peace.  She's not too successful.
    Cut to backstage with WWE Champion John Bradshaw Layfield, of all people, idly
    mentioning something about a contract to Wilson.  You intervene, but he says
    he's just leaving and backs off.  In the midst of Wilson's distress, she turns
    to you...to officiate a grudge match between the heated rivals.
    Special Referee Normal, John Cena vs. Rob Van Dam
    A completely pointless match, made even more pointless by the fact that you're
    the damn referee.  Meaning that not only is there no cash or experience reward,
    it doesn't affect any of your stats.  Show favoritism, fast count, slow count,
    interfere, whatever, just get this stupid time-waster over with.  You might want
    to just skip it entirely.
    Nothing is resolved (big surprise), and the three of you bicker in the middle of
    the ring.  Wilson jumps into the fray, pleading with everyone to chill out and
    accusing all of you of doing this just to impress her.  Three men, a hot Diva
    seemingly in danger of falling into a slimeball's clutches...gotta admit, she
    has a point.  She then drops a bombshell, a Triple Threat match between the
    three of you at Judgment Day with her contract on the line.  Which she booked
    herself.  (Sheesh, shoulda just done that in the first place...)
    ++ Week 4 PPV - Judgment Day ++
    - no intro scene -
    Triple Threat Normal vs. John Cena & Rob Van Dam
    Ah, the pay-per-view!  A premium showcase of the greatest, most exciting, most
    electrifying, most astounding matches professional wrestling has to offer!
    (Well, before WWE started having one every damn month, that is...) This is a
    normal Triple Threat, so you know the drill: Keep moving, double-team someone as
    much as possible, don't get double-teamed yourself, work on the less-hurt guy,
    don't let anyone else win, etc.  Like any match of this type, it can be a real
    pain in the butt to win; go ahead and quit or skip it if you don't want to
    The moment the match ends, John Bradshaw Layfield saunters into the picture,
    both thanking you for a thrilling battle and lamenting that it was for nothing.
    Because, y'see...well, long story short, he owns the contract now, to the
    immense disappointment of you and your rivals.
    ++ Week 5 ++
    Layfield, accompanied by henchman Orlando Jordan, takes the ring in front of a
    hostile crowd.  His newly-acquired Diva looks frightened, and OJ impatiently
    waves her in.  JBL talks at length about his favorite subject, himself, gloating
    about how he was able to finagle the contract from under everyone's noses.  You
    head to the ring to confront him.  Unfortunately, he refuses your challenge to
    put the belt on the line, instead offering a blatantly unfair contest.  The
    ball's in his court, and you have no choice but to accept.
    DECISION TIME: 1. Partner with Rob Van Dam  2. Partner with John Cena
    Handicap Tag vs. Trio, partner your choice, opponents Orlando Jordan & Doug
    Basham & Danny Basham
    Your first tag team match puts you at a man disadvantage.  Some season this is
    turning out to be, huh?  Actually, so long as your tag team skills are up to par
    (the most important things to know are when to tag out/in and when to go on the
    attack as the "illegal man"), this is more tedious than anything.  None of your
    opponents are particularly powerful; if you can take one, you can take 'em all.
    As is often the case for this league, the "extracurricular activities", as Jesse
    Ventura once put it, are even more violent than the preceding match.  The
    Bashams go berserk and inflict massive damage on you and your unlucky partner
    (along with a chair and table).
    ++ Week 6 ++
    Your recent beatdown has made JBL more brazen than ever, and he's about to make
    a big gamble with that coveted contract.  He's putting it on the line at next
    week's PPV, Vengeance, and the winner of that bout will have it for the rest of
    her career.  The only catch is that to whoever wants the match must first beat
    Orlando Jordan tonight, and he'll only take one challenger.  If OJ wins, JBL
    keeps the career contract by default.  You get the news in your locker room.
    Unfortunately, so does a rather contentious rival who's fed up with playing
    second fiddle to you.
    Parking Lot Brawl vs. John Cena or Hardcore vs. Rob Van Dam
    (opponent is the one you didn't partner with in week 5)
    - midcard -
    This is a must-win situation in every sense of the word.  Lose here and you will
    *not* like what happens.  DQ isn't a concern, so there's no reason not to go all
    If you win, you immediately go to the Orlando Jordan match.
    Normal vs. Orlando Jordan (MB John Bradshaw Layfield)
    - damaged start -
    This is it.  The final step.  Well, penultimate step, actually, but with what's
    at stake, who's counting?  Like all managers, Layfield may make a grab for your
    leg or distract the ref every so often, but he's not so foolish as to risk
    getting his man disqualified.  The real problem is that due to your previous
    scuffle, you start out with some major dents.  This can be a tough match;
    definitely save beforehand if you're determined to win it.
    - no concluding scene -
    ++ Week 7 [lose either week 6 match] - Velocity ++
    - no intro scene -
    Normal vs. random opponent
    Guess what, you've been shuffled to some second-rate non-PPV show to take on
    some guy you've never even seen before in a meaningless match!  And you never
    even learn the fate of that damn contract.  Rather inauspicious start to your
    season, huh?
    ++ Week 7 PPV - Vengeance [win both week 6 matches] ++
    - no intro scene -
    Ironman vs. John Bradshaw Layfield
    No belt at stake, but as Jerry "The King" Lawler says, the contract is enough,
    and this happens to be one of the two or three times a year something he says is
    right.  Not much to say about Ironman that you don't already know.  Be patient,
    work his entire body, avoid getting damaged as much as possible, and wait until
    he's thoroughly battered before going for points.
    5. Smackdown Act 2: Urning Your Spot
    With Smackdown still rudderless and in turmoil, someone's made a bold power
    play: he's managed to gain control of the Undertaker and is planning to use the
    undead terror as his weapon against the rest of the division.  Many accusing
    eyes turn to you when you benefit from his intervention, and soon you're called
    on to decide whether or not to ally with the dark side.  However, the Undertaker
    is notorious for not giving his victims a choice...
    Players: The Undertaker, Booker T, Kurt Angle, Eddie Guerrero
    ++ Week 1 ++
    Booker T is in a bad mood, and you confronting him in the locker room to
    continue your meddlesome investigation isn't helping any.  You casually point
    out that he's being rather defensive, and he graciously offers you a chance to
    show you just how aggressive he can be.
    Normal vs. Booker T
    Another straight, clean bout.  Doncha just love these?
    Immediately after the match, the lights go out and smoke fills the ring.  He's
    here.  Before Booker T can even react, the Undertaker lays him out cold with a
    ++ Week 2 ++
    In the hallway, you meet Kurt Angle.  You grill him, like everyone else, about
    the hit-and-run on Teddy Long, but this time your target fires back with an
    accusation of his own, that you sent the Undertaker against Booker T.  Plenty of
    hostility ensues, leading, quite naturally, to a fight.
    Submission vs. Kurt Angle
    Angle has a strong Submission stat and will target every body part, so you need
    to take the offensive ASAP.  You'll probably want to finish him with a Type B
    submission, as he's going to fight Type A *hard*.
    In a virtual repeat of last week, the Undertaker makes his foreboding entrance
    and approaches Kurt Angle.  Angle bravely attacks him, but Undertaker crushes
    him with Last Ride nonetheless.
    ++ Week 3 ++
    A very upset Booker T and Kurt Angle have called a truce and are now in the ring
    explaining their position.  They're none too subtle about accusing you of being
    behind the attacks and respectfully request a straight tag team contest against
    the Undertaker and his puppetmaster right this moment.  Answering this, of all
    people, is Eddie Guerrero.  He casually reminds Angle that he's already booked
    for tonight, but he'll be generous and make it a tag match.  T and Angle want a
    piece of you badly enough to accept.
    Normal Tag, partner Eddie Guerrero, opponents Booker T & Kurt Angle
    Guerrero can more than take care of himself.  As long as you pull your weight,
    this one's not too tough.
    Back in the locker room.  The Undertaker was a no-show tonight, and given
    Guerrero's too-perfect timing, he's gotta know something.  You get right in his
    face and notice that he's hiding something.  He rather (extremely) lamely tries
    to deny it, but finally cracks and shows you what he has...the Undertaker's urn.
    He minces no words about why he stole it: With Teddy Long out of commission,
    it's survival of the fittest, and what better way to seize Smackdown by the
    throat than by taking control of its deadliest worker.  He then extends an offer
    for you to join his little faction and share the rewards.  He leaves by warning
    you that if you're not with him, you're against him.  And he's not kidding.
    DECISION TIME: 1. Join forces with Guerrero  2. Refuse to join
    This determines your next two matches.
    ++ Week 4 PPV - No Mercy [join] ++
    Unlikely allies Booker T & Kurt Angle are in the ring again, and their obsession
    with the Undertaker is growing seemingly by the minute.  Their demand, a no-DQ,
    no-Undertaker, no-crap-Eddie-Guerrero-pulls-all-the-time match against their
    tormentors.  Guerrero smugly approaches them again and mixes things up a bit.
    No-DQ Tag, partner the Undertaker (MB Eddie Guerrero), opponents Booker T & Kurt
    It's no-DQ.  Get weapons, use weapons, hit 'em from behind whenever possible.
    Use Guerrero to provide interference and retrieve weapons.  You shouldn't have
    any difficulties here.
    The concluding scene is just the normal victory shot with a little commentary
    about the winners.
    ++ Week 5 [join] ++
    You have a tense meeting with Guerrero backstage.  Booker T is on the warpath,
    and you need the deadman to watch your back tonight, no questions asked.
    Guerrero first denies having the urn (despite it being *right in his hands in
    plain sight*), then says he needs his undead ally for his own fight and refuses
    your request.  You realize that trusting this two-faced mealy-mouthed little rat
    was nothing but a huge mistake, and your partnership is over almost as soon as
    it began.
    Hardcore vs. Booker T
    It's Hardcore.  See notes on the previous match.
    You finally decide to take matters into your own hands.  Hustling back to the
    locker room, you quickly find Eddie Guerrero’s locker, break in, grab the urn,
    and make a run for it.
    ++ Week 4 PPV - No Mercy [refuse] ++
    - no intro scene -
    Normal vs. Eddie Guerrero (MB The Undertaker)
    - no ring out or submission -
    Guerrero, underhanded dirtbag that he is, has not only brought his big weapon
    along, he's imposed the weirdest stipulations you'll ever see in Season Mode.
    Keep it inside the ring as much as possible.
    Just in case the implication isn't clear, you have to cover Guerrero for a 2-
    count to win the match.  That's right, 2.  Afterward, it'll say that "You Lost",
    but it'll be recorded as a win in your stats, and you get the money and
    experience for a win.  (Don't...don't think about it too much.  Just don't.
    This league is confusing enough as it is.)
    The Undertaker delivers a lot of gratuitous abuse as Guerrero celebrates.  Ah,
    the price of integrity...
    ++ Week 5 [refuse] ++
    - no intro scene -
    Ladder vs. Eddie Guerrero
    Eddie's apparently made a huge blunder; he's accepted your challenge to put the
    urn on the line in a ladder match.  Although you still don't trust him, this is
    an opportunity you can't pass up.
    The three most dependable ways to win this:
      1. Run him ragged.  Set up the ladder, throw him out of the ring, make sure
    he's sufficiently damaged, then land a finisher (preferably a full-bar
    finisher).  Immediately run back in, climb the ladder, and grab the urn.
      2. Wear him down, drop him, set up the ladder, and go up.  He'll go up as
    well; punch him when he's near the top to send him down.  Quickly get the urn
    before he can recover and grab your legs.
      3. Get at least one body part in the red.  Set up the ladder or let him set it
    up, then let him climb it and get close.  He'll make a diving attack; run out of
    the way, then immediately go up the ladder.
    If you win, the concluding scene is the normal one of you celebrating with the
    object.  If you lose, you get the locker break-in scene from the other path.
    ++ Week 6 ++
    - no intro scene -
    Normal vs. Eddie Guerrero
    Payback time.  Considering the matches you've had to this point, a straight
    fight against Guerrero should be a piece of cake.
    You deal a satisfying final clothesline.  Your moment of triumph is short-lived,
    unfortunately, as the Undertaker enters and sets his sights on you.  You show
    him the urn, but he coldly swats it aside and delivers a punishing chokeslam.
    Guerrero, barely able to contain his amusement, informs you that the urn you
    took was a plant and he's had the real goods all along.  Oh, and it gets better:
    the Undertaker is going to face you at Survivor Series.  In a Buried Alive
    match.  You have no choice in the matter, of course, but given the chance to
    settle things once and for all with the vicious deadman and his smirking
    "master", it's doubtful you'll need much persuading.
    ++ Week 7 PPV - Survivor Series ++
    - no intro scene -
    Buried Alive vs. The Undertaker
    First off, practice this match in Exhibition and make sure you have the casket
    finisher down, as it's extremely difficult to beat the Undertaker in this match
    "honestly".  This the one match where being the Clean guy *really* hurts you, as
    the ring weapons and the very useful shovel are a no-go.  That means you'll have
    to build your meter the hard way, with effective reversals and taunts.  He'll
    make a run for the casket at every opportunity, so getting him into position
    isn't a problem, but try to store a finisher before taking the fight there.
    6. Raw Act 1 - Uneasy Allies
    Your very first match has you face to face with Heavyweight Champion Triple H.
    You're immediately embroiled in a feud against him and soon learn that he has a
    grudge against a certain...fluke winner bastard.  Complicated further by an
    inexplicable assault from of a pair of cross-division rivals.  Welcome to Raw,
    Players: Triple H, Ric Flair, Shelton Benjamin
    ++ Week 1 ++
    - no intro scene -
    Normal vs. Triple H (MB Ric Flair)
    This is the top dog, and he's got help.  There's a good chance that you won't
    win this, y'know, being fresh from the box and all.  Don't sweat it; you're not
    at the point where beating him matters just yet.
    Triple H and Ric Flair double team the snot out of you, making it very clear who
    your chief adversaries in Raw are.  Or so *they* think...
    ++ Week 2 ++
    Intercontinental Champion Shelton Benjamin finds you in the locker room and
    calmly explains his situation.  Turns out that of 3H's many foes, Benjamin has a
    rare distinction...he beat the bastard.  And now he wants to be your ally.  When
    you ask why, he just says that he's aiming for the top.  Plausible enough, and
    it's not like there are a lot of Superstars willing to stand up to 3H, so you
    tentatively accept his friendship.
    Normal Tag, partner Shelton Benjamin, opponents Ric Flair & Triple H
    You know the drill.  Triple H is the tough one; you might want to let Benjamin
    soften him up before going after him.
    Flair takes down Benjamin and Triple H goes to town (whatever that means) on you
    with his trusty sledgehammer.  Triple H berates the pained Benjamin, saying that
    beating him was a fluke and that it's never happening again.
    ++ Week 3 ++
    - no intro scene -
    Submission vs. Ric Flair
    All right, Nature Boy, now it's personal...ler.  Fortunately, Flair's ring sense
    isn't what it used to be, and he's completely forgotten how to work one body
    part to set up the submission.  Don't make the same mistake, aight?
    Out of the blue...the blue brand, that is...The Big Show and John Cena rush down
    and obliterate you and your opponent alike.  Triple H takes the brunt of their
    inexplicable wrath as well.
    ++ Bye Week ++
    No action this week, just words...lots and lots of words.  Triple H is in the
    ring with Ric Flair, the latter in a neck brace and in obvious pain.  Triple H
    is pretty temperamental under the best of circumstances, and with his biggest
    ally on the shelf, it looks like a major effort not to go berserk right then and
    there.  You interrupt his spiel, helpfully reminding him that you were a victim
    of their treachery not too long ago.  He's not sympathetic.  Just then, a fourth
    player enters the scene, GM Eric Bischoff.  He brings news of a sanctioned match
    against the Smackdown backstabbers in the upcoming Summerslam.  It ends with
    Triple H reaffirming that he's his own man and doesn't need help from anyone.
    You want to go to Smackdown, fine...just stay out of his way.
    ++ Week 4 ++
    The Big Show and John Cena give a mocking tribute to their recent victims
    (complete with a claim to beating "26 World Champions").  Triple H interrupts
    the proceedings, sledgehammer in hand, and you're right by his side with a
    Tornado Tag Hardcore, partner Triple H, opponents John Cena & The Big Show
    Two teams, four legal men, unlimited weapon use.  In other words, a melee.
    Because everyone's legal, you're going to have to do plenty of damage to your
    foes before going for the win.
    - no concluding scene -
    ++ Week 5 PPV - Summerslam ++
    Shelton Benjamin has a quiet chat with you prior to your big grudge rematch
    against Show & Cena.  He understands that you're allying with Triple H out of
    necessity but wants you to remember who your real friend is here.  Once this is
    over, he's going to settle things with Triple H, and he expects you to be there
    for him.
    Normal Tag, partner Triple H (MB Ric Flair), opponents John Cena & The Big Show
    - partner starts -
    You've taken on this duo before, and you have Ric Flair now, so you should win
    You and your mutual anti-Smackdown buddies stand triumphant in the ring.  The
    sweetness of revenge, alas, is short-lived, as Shelton Benjamin rushes in and
    cold-cocks Triple H with a bell.  Ric Flair barely manages to escape.
    ++ Week 6 ++
    Triple H is in street clothes in the ring as you head on down to hear what he
    has to say.  Surprisingly, he's in a generous mood...generous for him, anyway.
    He thanks you for coming to his aid against Show & Cena, and although you did
    nothing to stop Shelton Benjamin, he understands.  But now he's going to settle
    things with Benjamin once and for all, and he wants you out of it.  Permanently.
    Starting with their match tonight.
    Triple H is a career-ender embroiled in a raging vendetta.  Shelton Benjamin is
    the man who helped you when no one else would.  Who *do* you support?
    DECISION TIME: 1. Defy Triple H and manage Shelton Benjamin  2. Do as Triple H
    requests and back off
    This determines your last two matches of this arc, one of which is a
    championship match, and if you're a neutral Superstar, it *also* determines
    which Road to Wrestlemania you're going to get.  Verrrry important decision, as
    you might have guessed.
    [If you chose #1]
    Normal, Shelton Benjamin (MB you) vs. Triple H (MB Ric Flair)
    Sorry, Trips, but after two postmatch assaults and a thinly-disguised ego trip,
    it's going to take more than a feeble thank you to buy your compliance.  You
    have the time-honored Designated Outside Interference Agent role for this match.
    My advice is to immediately go over to Ric Flair and beat 20 kinds of crap out
    of him, ensuring that he won't be of any use to his man.  Since CPU managers are
    focused on the task at hand, you can clobber him with near-impunity.  Once he's
    thoroughly worked over, turn your attention to Triple H.  Pound him senseless as
    soon as he's out of the ring, or jump into the ring and Irish whip him out (do
    it quickly before the ref shoos you out, however).  It's a pretty even matchup;
    as long as you add your weight to Benjamin's offense, Trips doesn't have a
    prayer.  In fact, if you can keep him down long enough, you can actually win by
    count-out.  Of course, always remember the ironclad cardinal rule: *No weapons*!
    [If you chose #2]
    No action for you this week.
    - no concluding scene for either choice -
    ++ Week 7 [managed SB] ++
    - no intro scene -
    Normal (MB Shelton Benjamin) vs. Triple H (MB Ric Flair)
    Here we go again (again).  You can work on Flair if you want to go for a count
    out win.  Otherwise, you've faced this guy before, you know what to expect from
    The showdown degenerates into a brawl, ending only when Eric Bischoff arrives
    and forcefully orders all of you to cut it out.  This feud is getting out of
    hand, and he wants it settled.  He's scheduled a cage title match at Unforgiven
    between you and Triple H for the Heavyweight Championship, to his great dismay.
    ++ Week 7 [didn't manage SB] ++
    - no intro scene -
    Normal (MB Ric Flair) vs. Shelton Benjamin
    SB is incensed at your backing down, and he wants to make an example out of you.
    You're the one with the DOIA, so you shouldn't have any difficulty punishing his
    recklessness.  Irish whip him outta there whenever you're in any kind of
    You and Flair take out your frustrations on Benjamin, and it takes an unexpected
    appearance by Eric Bischoff to put a stop to it.  This is getting out of hand,
    and he wants this feud settled.  At Unforgiven, you'll be facing Benjamin in a
    cage match for his Intercontinental Championship.  He's flabbergasted at this
    ++ Week 8 PPV - Unforgiven ++
    - no intro scene -
    Normal Cage Match vs. Triple H or Shelton Benjamin
    I wouldn't even bother trying to climb; it's too much trouble trying to injure
    him that much.  Treat this like any singles match.
    Bischoff again.  Bad news.  The obscure "Virgil Runnels Amendment" (your guess
    is as good as mine) prohibits a title from being defended in a cage in
    September.  Of course, he had *no idea* before he scheduled the match.  At any
    rate, it doesn't count.  Furthermore, due to...crap, I don't have any idea what
    the hell he's blabbering about...the title you were fighting for is, effective
    immediately, vacated.  You and your opponent stare in disbelief as the GM smugly
    struts off.
    7. Raw Act 2 - A Very Special Story
    You find yourself in the middle of a strange little conspiracy.  A devious Diva
    is unsubtly manipulating the severely developmentally-challenged yet wildly
    popular Eugene.  With the Tag Team Championships on the line, it will take all
    your efforts to prevent Eugene from putting the gold in the wrong hands.  Or
    doing the really ugly nasty knife stabby-stabby in the back and giving the ooh-
    shiny belts to the no-good nasties, as the case may be.
    Players: Eugene, William Regal, Christian, Edge
    ++ Week 1 ++
    You enter the locker room in the middle of Eugene celebrating his and William
    Regal's recent winning of the Tag Team title.  Regal says that he wants to
    discuss something with you after tonight involving Edge & Christian.
    Normal vs. Christian (MB Edge)
    - midcard -
    You're going to be seeing a lot of Christian in the future; best get a good read
    on him here.
    There's no conclusion scene for your match, but afterward, it goes to another
    scene: "Later that night".  Edge has William Regal in a sharpshooter, while
    manager Torrie Wilson has Eugene distracted and unable to...er, interfere with
    the match, I guess.  Edge playfully shakes the middle rope with his free hand,
    which does that leverage thingamabob and makes the hold more painful somehow.
    Edge wins easily, and Regal is wounded.
    ++ Week 2 ++
    You visit William Regal, now leaning on a crutch (the other one being played
    with by Eugene).  He's in desperate straits right now, knowing that there's no
    way he'll be ready for the scheduled Tag title defense at Taboo Tuesday.  He
    already tried to get Eric Bischoff to postpone the match, but was
    denied...apparently Bischoff has a vendetta against Eugene (his nephew, in case
    you didn't know).  Given the recent finagling of the Heavyweight and IC straps,
    you wouldn’t put that past ATM Eric.  Regal pleads with you to at least consider
    going in his place.
    Normal (MB Eugene) vs. Edge (MB Trish Stratus)
    Stylewise, Edge is very similar to his brother.  You've dealt with managers
    before; a Diva won't be a problem.
    Trish Stratus is working over Eugene again.  As you turn to him, Edge nails you
    with a bell, knocking you onto Stratus.  Eugene is distraught...at Stratus'
    fate, completely ignoring you.
    ++ Week 3 PPV - Taboo Tuesday ++
    Edge and Christian are discussing the plan with Stratus.  Everything's working
    perfectly.  She's fine, she knew exactly how to take that bump, and now Eugene
    is on her side.  Edge shoots his mouth off too much, not realizing that Eugene
    is right behind him; luckily, Eugene doesn't understand the concept of "taking
    offense".  He checks to see if Stratus is all right, and she promptly puts the
    moves on him again.  She tells him what a cretin you were for viciously
    assaulting a woman, and that no good friend of his would ever do such a thing.
    Unfortunately for you, your tag team partner is the one WWE worker dimwitted
    enough to buy this crap.
    Handicap Single vs. Tag, opponents Edge & Christian
    - no ring out -
    This is billed as a Tag Team title match with you taking the place of William
    Regal.  Just one problem...Eugene is a no-show.  You're completely on your own
    for this one.  Defending the belts is a lost cause no matter what, so don't
    worry too much about winning this.  You might want to just skip it.
    In the media room, Coach grills you about the match.  (Even if you win, Eric
    Bischoff rules it a forfeit due to Eugene's absence and gives the titles to your
    opponents.) He's not very diplomatic and nervously backs off as you take
    umbrage.  He then asks what you think about your wayward partner.
    DECISION TIME: 1. defend him  2. criticize him
    This determines your next match.
    ++ Week 4 [defend] ++
    In the locker room, Regal is desperately trying to make Eugene listen to reason
    and pointing out that his no-show ended up directly costing him as well as
    Regal.  Eugene is defiant, saying that he's "sharing the title".  You give a
    stern warning that he'd better be there for your next encounter.
    Normal vs. Christian (MB Edge)
    Eugene's billed as your manager, but...yep...he's a no-show once again.
    Fortunately, Edge is just a backup man this time, so it's winnable as long as
    you keep your head (unlike Eugene).
    - no concluding scene -
    ++ Week 4 [criticize] ++
    It's a furious locker room as you blast Eugene without mercy.  He whines, "I am
    not stupid!" (Wait, I thought only heel announcers were supposed to make
    transparent lies. :-) )  Regal valiantly tries to put a lid on things, but it's
    like trying to rein in a charging bull with a telephone cord.
    Normal vs. Eugene
    Piece of cake, right?
    - no concluding scene -
    ++ Week 5 ++
    Stratus is working Eugene again.  Things are falling apart in the Regal camp,
    and it looks like it's only a matter of time before Eugene is in her clutches
    for good.  Christian attempts a couple gropes on Stratus and is denied both
    times.  It's time for the match...but Edge takes Stratus' arm and informs his
    buddy that he's going it alone.  "Just keep the belts warm, Christian."  He
    clearly doesn't like this...could there be dissention in the ranks?
    Special Referee Normal vs. Edge, referee Eugene
    Fortunately, although Eugene is under Stratus' influence, he doesn't completely
    hate you yet.  The counts against you will be faster than normal, but not at a
    machinegun level.
    - no concluding scene -
    ++ Week 6 ++
    William Regal, Eugene, and Trish Stratus are in the ring.  Regal is pleading for
    Eugene to see the light.  Stratus smiles, knowing that his battle is already
    lost.  Just then Christian jumps in and nails Regal with the belt!  Stratus
    demands an explanation; Christian only says that he's improving the plan...Plan
    C!  Eugene looks in horror at the fallen Regal, then...uh, attacks Christian
    like only he can.  He then turns his attention to Stratus, who's saved only
    after Eric Bischoff makes a fortuitous entrance.  Bischoff manages to calm
    Eugene down, then announces the feud-ender, a Tornado Tag Ladder title match
    against Edge & Christian at the Survivor Series.  AND Trish Stratus' contract on
    the line.
    In the parking lot, an outraged Edge & Stratus leave Christian without a ride.
    It goes from bad to worse as you enter the picture.
    Parking Lot Brawl vs. Christian
    - damaged start (opponent) -
    Apparently fury gives Eugene phenomenal strength, because that 9 seconds of
    silly flailing and feeble throw over the ropes were sufficient to put Christian
    in the dreaded damaged start state.  THE easiest match in all of Season Mode.
    Seriously, if you can't win this, you're not *trying*.  (N.b. I count playing on
    Legend difficulty as not trying. :-) )
    ++ Week 7 PPV - Survivor Series ++
    - no intro scene -
    Tornado Tag Ladder, partner Eugene, opponents Edge & Christian
    Now that Eugene finally has his head on relatively straight, it's time to reward
    his kinda-good judgment.  He'll go for the belt at every opportunity.  Let him
    have the chance and concentrate on laying a beatdown on your bitter rivals.  As
    long as you keep working on them, eventually they'll stay down long enough for
    the belt to drop.
    8. Legends Tour
    [To get this, you need to be using one of the storyline-specific Superstars (see
    "Players") for either the first or second storyline.  This replaces the
    storyline you'd normally get.  You *cannot* get this as the third or fourth
    storyline.  The tour is the same for both brands except for the third week.]
    The WWE is about to live up to the first "W"; it's throwing a globe-hopping tour
    showcasing famous Superstars from the recent past, and some way, somehow, you've
    become a part of it.  It starts out calmly enough, but when a certain
    belligerent redneck crashes the party, you find that there's a lot more than
    nostalgia at stake.
    ++ Bye Week ++
    Smackdown - You're called into the GM's office by sorry-this-is-the-best-we-can-
    do-for-now man Coach, with Torrie Wilson standing by.  Turns out that Muhammad
    Hassan has pulled out of the upcoming Legends Tour, and Coach has chosen you to
    take his place.  With a hit-and-run investigation going on (not to mention a
    title you're shooting for), the timing of this is a bit inconvenient, and you
    try to back out.  After a lot of arguing, you finally agree to go, provided that
    Coach...make some effort to get you a title match when you get back.
    Raw - Eric Bischoff calls you in and casually informs you that you're going on
    the Legends Tour while Christy Hemme watches.  You've never trusted him, and
    with the championships in such a volatile state, you don't want to leave
    Bischoff alone with them.  He gets upset, and it take a lot of tense arguing
    before you finally agree to do it.
    ++ Week 1 - Manchester, England ++
    - no intro scene -
    Normal vs. British Bulldog
    As long as you have sufficient power, you should win handily, as he doesn't do a
    lot of damage.
    - no concluding scene -
    ++ Week 2 - Montreal, Canada ++
    You're enjoying Torrie Wilson and Christy Hemme's company when a frantic Jimmy
    Hart (when is he *not* frantic?) introduces himself.  He's the tour manager, and
    he's happy to have a "legend in the making" like you along.  Looking good so
    far, champ.  Oh, BTW, you have Bret "The Hitman" Hart tonight, and this
    is...well...you know.  (Look up "Montreal Screwjob" if you don't know what he's
    taking about.  Wikipedia is fine.)  Anyway, be warned, he might have some
    issues.  If you ask me, I think that he'd have much greater issues with 1. the
    unbelievable crap he endured in WCW and 2. the *career-ending concussion* he
    also got, but never mind.
    Submission vs. Bret Hart
    Hart definitely isn't going to stick to the legs; watch out for armlocks and
    sleepers in addition to his deadly Sharpshooter.
    - no concluding scene -
    The next match depends on your division.
    ++ Smackdown Week 3 - Montreal, Canada ++
    You didn't *really* expect Shawn Michaels to keep his nose out of this, did you?
    Well, here he is, talking about that fateful night and lamenting that two grown
    men can't put their differences behind them.  Of course he wants a match, dummy.
    You come out and accuse him of bringing his petty desires into what's supposed
    to be a thoughtful tribute.  The HBK isn't sympathetic, and escalation is
    avoided only when Jimmy Hart finally shows up.  Bottom line, you want a piece of
    HBK, and so does Bret, which makes it three men involved, so there's only one
    way to settle this...
    Triple Threat Normal vs. Shawn Michaels & Bret Hart
    Two fast-attacking opponents makes it imperative that you stay on your feet as
    much as possible.
    Just as you're about to leave, an unwelcome visitor shows up...Stone Cold Steve
    Austin.  He walks by you and right up to Jimmy Hart...and gives him a Stunner.
    Judging from all those jerky head motions, he's clearly not himself.  He gets in
    your face, and only by a miracle does this not turn into a fight.
    ++ Raw Week 3 - Berlin, Germany ++
    Dog and Hitman were good for a warmup; now it's time to up the stakes.  You make
    an open challenge in the ring.  Jimmy Hart answers and has just the thing for
    you, a Hell in a Cell Triple Threat against Mankind and the Undertaker.  Mankind
    makes his appearance and gives one of his inimitable off-kilter rambles.  My
    words can't do justice to his; suffice to say that he remembers his previous
    Hell in a Cell against the deadman and is extremely leery about doing it again,
    especially with a third man.  Unfortunately for him, Undertaker chooses this
    very moment to make his entrance.  He's clearly up for this and doesn't want to
    take any chance of it not happening.
    Triple Threat Hell in a Cell vs. Mankind & The Undertaker
    Exit the cage quickly so you don't get ganged up on, then pick an opponent to
    work on.  With all kinds of high-damage opportunities, you should have them both
    banged up before too long.
    The concluding scene is the same as for Smackdown.
    ++ Week 4 - Melbourne, Australia ++
    Stone Cold has a captive audience hanging onto his every word.  He's here
    because his name wasn't on the tour roster, and given that he's one of the most
    famous recent WWE Legends, that won't do.  Jimmy Hart enters and tries to
    explain things, citing his extensive history of, well, beating up authority
    figures, particularly Vince McMahon.  There's just no place for him, so he can
    leave either the easy way or the hard way.  That's a bad choice of words, as it
    only makes SCSA even more eager to get down and dirty.  Hart calls for help, but
    he gets...well, you.  You want to build your Legend cred and don't care if SCSA
    gets involved.  A desperate Hart calls out "the big guns" and barely manages to
    avoid a second jaw-busting at  Austin's hands.
    Normal Tag, partner Steve Austin, opponents Hulk Hogan & The Rock (MB Jimmy
    Man, we're talking some serious star power here.  Neither opponent gets hurt
    easily; you'll just have to keep at it.
    - no concluding scene -
    ++ Week 5 - Tokyo, Japan ++
    - no intro scene -
    6-Man Normal Battle Royal vs. Bret Hart, Steve Austin, The Rock, Mankind, and
    Hulk Hogan
    This is one of the two Legend Tour matches you get a trophy for winning; by all
    means save beforehand if you're shooting for it.  You're up against a *very*
    strong field, and you can find yourself getting clobbered in a hurry if you mix
    it up.  Fortunately, you don't have to.  See, here's the funny thing about
    Battle Royals: if you climb a corner post, your opponents will *completely
    ignore you*.  Do just that, get up there and let your opponents work each other,
    maybe doing a post attack once in a while.  You can also taunt and store a
    finisher if you like.  Eventually you'll be left with one or two badly beaten
    foes who you can finish off without any trouble.
    Steve Austin looks like he's having some kind of argument with Mankind.  You
    intervene...whereupon Mankind uses Mr. Socko on you, setting you up for a
    Stunner from Austin.  Austin gets on the mat and berates your involvement in
    this tour.  Mankind throws in his two somewhat incoherent cents, finishing with
    his usual parting blast, "Have a nice day!"
    Back in the locker room.  After that completely uncalled-for beatdown, it's
    clear what your intentions are, but with just one stop left on the tour, time is
    of the essence.  Torrie Wilson & Christy Hemme ask you who you're going to
    target, but it's not an either-or decision.  It's just a matter of...order.
    DECISION TIME: 1. Take on Mankind first  2. Take on Steve Austin first
    This determines who goes first and which match you'll have for both. You're not
    getting a huge advantage/disadvantage either way, so go with your heart.  Or
    gut, depending.
    ++ Week 6 - New York City, USA ++
    - no intro scene for either choice -
    Bar Brawl vs. your choice
    - midcard -
    Winning the first gets you the other trophy in the Legends Tour.  Other than
    that, it's a brawl.  Go nuts.
    Whether or not you win, you immediately go to the main event.
    First Blood vs. Steve Austin or Parking Lot Brawl vs. Mankind
    Fortunately, you don't have to deal with a damaged start.  First Blood is
    actually a bit simpler since you only have to work on one body part.  My only
    advice is if Austin gets a full momentum bar, avoid him until he stores it.
    That way if he Stunners you, at least it won't do as much harm.  For Mankind,
    treat it like any other Brawl.
    ++ Bye Week ++
    Back home, you recap the tour with your GM.  Great work, everything he'd hoped
    for, etc.  Then you ask about that title shot that's supposedly coming your way.
    Slight problem with that, unfortunately...
    9. Act 3 - Time to Rumble
    The Royal Rumble.  Chaos.  Uncertainty.  Shocking twists.  Unbelievable upsets.
    And as often as not, raging controversy.  What more do you need to know?
    [Important note: I hate, hate, HAAAAATE Over-the-top Battle Royals, the Royal
    Rumble is exponentially worse, and the fact that you *have* to win at least one
    makes them all the more painful.  I said in my review of this game that I gave
    it an 8 instead of a 9 mainly because of the Royal Rumble, and this thoroughly
    messed-up storyline almost dragged it down to a 7.  I've gotten more headaches
    with this story line than all other matches in all other storylines *put
    together*.  So please forgive me if I sound harsh throughout.  Believe me, I
    have my reasons.]
    ++ Week 1 ++
    McMahon calls you into his office.  He thanks you for the efforts you've made so
    far, then cuts right to the chase.  Your current entry number is 15.  This week,
    you will compete in either an Ironman or Triple Threat match.  If you choose the
    former, your entry number will improve or worsen by the margin of victory or
    defeat.  For the latter, if you win, you get #30; if you lose, it's #1.
    Ironman or Triple Threat vs. random opponent(s)
    Well, sad to say, unless you're a freakin' god of Royal Rumble, your entry
    number probably won't make a damn bit of difference.  The easiest thing to do is
    take Triple Threat and quit the match.   This will not only allow you to get
    your absolutely inevitable elimination from the Royal Rumble over with much
    quicker, but save you from the vein-bursting frustration when you're just two or
    three eliminations from victory and then the game decides to get ultra-cheap on
    you and take you out inches from the finish line.  You get a second chance if
    you don't win the Rumble outright, so there's no need to kill yourself trying to
    win it.  You can turn on the Idiot AI code before quitting; that way you can
    leave the code on for the Royal Rumble and win easily.  Yes, I'm advocating
    giving yourself the #1 spot on purpose.  Yes, not only am I strongly
    recommending using a Codebreaker, I'm naming *a specific code*.  That's.  How.
    Bad.  It.  Is.
    Alternatively, you can win the Triple Threat, go in as #30, and follow the
    relatively safe strategy I outline in week 2.  Unfortunately, this requires you
    to 1. wait a long time to enter the Rumble, 2. not get screwjob cheapo punked
    once you're in, and 3. win the damn Triple Threat in the first place, which is
    nearly impossible, not to mention a colossal hair-tearing torture when someone
    stomps you when you're .1 second from a win for the 900th time.  Actually, if
    you use both the Infinite Health Human / Super Damage Against CPU and Always
    Have Finisher Moves codes, it's pretty easy to rack up a big score in Ironman,
    and the latter also ensures that you won't get punked out of the Rumble.  So do
    that instead.
    In short, you have two choices: 1. Kick major butt in Ironman, or 2. tank Triple
    Threat.  Anything else, and you feel my pain.  And you don't want that.
    ++ Week 2 ++
    - no intro scene -
    6-man Over-the-top Battle Royal vs. random opponents
    If I may?  Over-the-top Battle Royals SUCK.  (And given how often I use the word
    "suck", not to mention my well-known loathing of how I'm like the one person on
    the planet who watched Beavis and Butthead and didn't like it, that tells you
    something.) It's often impossible to attack who you want to, reversals, iffy to
    begin with, are next to impossible to time, it's too easy to get blindsided,
    it's confusing, it's chaotic, it's a total mess.  All of which would *barely* be
    tolerable, incidentally, were it not for that *cheapo broken demented idiotic
    elimination system*.  See, every time someone gets whipped over and pushed (face
    the Superstar and press circle), it drains his Ring-out meter.  The meter not
    only doesn't ever recover (unless you get eliminations, and good luck with
    that), it's completely unaffected by your current health.  Even worse, if a
    second man gets in on the pushing, the meter drains twice as fast and
    elimination is all but certain.  The only way to prevent this is by using a
    stored finisher (with L1), and those don't exactly grow on trees.  The upshot is
    that it's possible to get eliminated by being Irish whipped *once* EVEN IF
    YOU'RE COMPLETELY UNHURT.  What the hell were they thinking??  Does the concept
    of "playtesting" enter these guys' minds AT ALL??
    Well, thankfully, Vince McMahon has scheduled a warmup match before the Royal
    Rumble to give you some idea of just how full of BS this contest is.  If, lord
    forbid, you're thinking of actually winning the Rumble, you'll need to know how.
    This modest event *is* winnable, and there's no reason not to go for it.
    Here's what you should do.  As soon as the match begins, immediately run to a
    corner post and climb it.  And stay there.  While you're there, taunt
    repeatedly, and the instant you get an opportunity, store a finisher.
    Eventually, you'll automatically jump off; when you do, get right back on.  Just
    like the Normal version, you're just about invisible to your opponents on that
    post, so you're safe.  Only when it's down to one or two opponents should you go
    for the win.  When (not if) you get whipped over the rope and pushed, hit L1 to
    reenter.  Once you're back in, *climb a post again and taunt* until you've
    stored another finisher.  NEVER NEVER EVER AT ANY TIME EVER AT ALL be on the mat
    without a stored finisher.  If you can't get to a post, just run, run, *run*
    away from everybody until you see an opening.  Got all that?  Your objectives
    are "don't get eliminated" and "let your opponents get eliminated".  Anything
    else is about 99.99% guaranteed to result in failure.
    If an opponent has any body part in the red and you whip him out, he'll
    immediately hit the floor without any resistance.  (This can happen to you as
    well, but you're never going to last that long.) Additionally, if you're two or
    three weight classes above him, you can press up + circle when he's stunned to
    gorilla press him, then press circle again to toss him.  Gorilla press
    eliminations count toward your Royal Rumble eliminations stat, but no-resistance
    whips don't, strangely enough.
    - no concluding scene -
    ++ Week 3 PPV - Royal Rumble ++
    The preliminaries have been completed, including the title match for the top
    belt of your division.  VinMac trots out the new champion and makes a few
    announcements, including a reminder that the winner of the Royal Rumble gets a
    guaranteed title match against the champ at Wrestlemania.  No matter who the
    champ is, he'll be the subject of the upcoming Road to Wrestlemania storyline.
    The (lousy, rotten, filthy, stinking, cheap, bogus, fraudulent, stupid,
    disgusting, revolting) Royal Rumble
    Grah.  Here, my super-ultra-elite strategy for handling this event: Skip it.
    Believe me, it's for the best.  A one in thirty chance of winning beats a *zero*
    in thirty chance any day.
    If you actually are going to try to take this broken FUBAR contest, here's how:
      1. Win a high spot and follow the strategy I described for the Over-the-top
    Battle Royal.
      2. Get the #1 spot and play with Idiot AI on, as also mentioned earlier.
    Ironman is also fine so long as you're knocked down to at least #6 (you'll never
    be able to enter at all otherwise).  Might want Infinite Health Human / Super
    Damage Against CPU too so it doesn't take too long.
      3. Turn on Infinite Health Human / Super Damage Against CPU and Always Have
    Finisher Moves.  (Believe me, I've *tried* winning with just the former, and
    barring unbelievably good luck, it's not happening.)
    A couple caveats if you choose the third option.  For some reason, Always Have
    Finisher Moves not only makes them fight and fight and fight long after the
    opponent is completely red, it occasionally makes them "stuck" repeatedly doing
    a finisher (Eugene and Daivari have it the worst).  In other words, if you have
    a late entry number, it's going to take a *long* time before you see any action.
    Still better than losing, of course, just be warned.  Oh yeah, there's also
    going to be a definitely-not-T-rating quantity of blood on the mat.
    If you win, fantastic.  Give yourself a pat on the back for this incredible
    achievement and remember to save your game.  (Unless you used codes...in which
    case give yourself a pat on the back for having some sense and save anyway. :-D)
    If the normal result happens (one way or another), the contest ends right there.
    You then see the winner celebrating...what's this?  An angry Vince McMahon comes
    out with a startling revelation...he cheated!  Yep, he switched his position
    with a higher entrant.  No way is VinMac going to let this stand, which means
    that you just got a second chance.
    6-man Over-the-top Battle Royal vs. random opponents
    Guess what, you're in a repeat of your week 2 warmup.  Since this happens
    immediately after the conclusion of the RR, whatever codes you had for that
    remain in effect.  Therefore, you can turn on Idiot AI, skip the RR, then win
    this painlessly.  Otherwise, just follow the Week 2 strategy.
    In any case, you know how to win this by now.  Which is good, because if you
    *don't*...well...you can forget about Wrestlemania, because your season is
    *over*.  No second chances, no reprieves, no begging, borrowing, or stealing.
    You're done, finished, kaput, gone, outta here, good night and drive safely.
    Fortunately, you have the option of retrying this as many times as you like.
    (This is the only match in all of Season Mode that gives you at option; given
    what's at stake here, I think it's appropriate.) Do whatever it takes to win and
    get this nightmare storyline over with!
    Winning this contingency battle does not get you the Royal Rumble trophy; you
    gotta do it the hard way.
    10. Road to Wrestlemania - John Cena version
    [Play a created Superstar or a Legend and implicate Rob Van Dam in the hit-and-
    run in Torrie's Contract, or play one of the Superstars in the Rob Van Dam
    Say it ain't so, it was you all along.  That ran over Theodore Long, that is.
    He's none too happy about it, of course, but he's confident that he can not only
    pay you back big time, but prevent you from ever getting the title shot you
    earned at the Royal Rumble.  Thus begins a painful uphill battle where you'll
    need some help to make it to Wrestlemania...help from a source you'd never
    Players: John Cena, Eddie Guerrero, John Bradshaw Layfield, Kurt Angle
    ++ Week 1 ++
    You're in the ring filling in the crowd on what's coming up for you.  You remind
    them that the Royal Rumble champion has the right to challenge for either the
    WWE or Heavyweight championship at Wrestlemania.  Teddy Long shows up with some
    bad news.  He knows who the perpetrator is...you.  And you confirm it.  You were
    gunning for a shot at the top, and the chaos caused by taking out the head of
    Smackdown has given you just that.  (Given all the backstabbings and double-
    crosses and turnarounds and other underhanded dealings, this really shouldn't
    come as much of a shock.) Long vows revenge and assures you that you will never
    make it to Wrestlemania.
    Parking Lot Brawl vs. Eddie Guerrero
    This slimy weasel again?  You know what to do.
    - no conclusion scene -
    ++ Week 2 ++
    - no intro scene -
    Climb-only Cage Match vs. John Bradshaw Layfield
    - no card -
    *JBL* is an agent of honor and justice?  Oh, that is *not* acceptable.  He's a
    strong opponent, so you might want to get two body parts in the red before going
    for the win.
    "Meanwhile on Raw": Heavyweight Champion Triple H and #1 contender Chris Jericho
    are having a tense conversation with GM Eric Bischoff.  In a nutshell, Y2J
    doesn't want you taking his title shot, and Trips doesn't want to give you a
    title shot.  They decide that they're going to have to convince you to do the
    right thing.
    ++ Week 3 ++
    - no intro scene -
    Special Referee Normal vs. Kurt Angle, referee John Cena
    Teddy Long's wrath continues with a biased-referee contest.  Might want to just
    go for the submission (which Cena has no choice but to call correctly).
    Long comes out to taunt you.  He's set up a 3-on-1 Hell in a Cell match at the
    upcoming No Way Out and is quite confident it'll put an end to your career once
    and for all.  He's almost gleeful as he announces this, and one has to wonder if
    the victim is slowly becoming worse than the victimizer.
    Just 'cause I found this interesting...in response to the announcement, Tazz
    says, "Is that even possible?"  If you've read my notes on the match types (or
    if you've checked yourself), you know that a Handicap match can *only* be fought
    under normal conditions.  Not Hell in a Cell, not Cage, not Submission, it's a
    straight-up standard all-rules-in-effect fight and nothing else.  Therefore,
    there CANNOT be a Single vs. Trio Hell in a Cell.  It's simply not an option.  A
    subtle hint that things aren't going to go as Mr. Long planned at No Way Out...
    ++ Week 4 PPV - No Way Out ++
    The first shot is Eddie Guerrero unconscious in the locker room with a
    sledgehammer lying nearby.  There's one WWE Superstar infamous for his use of
    said tool, and he's definitely not from Smackdown...this is trouble.  Kurt Angle
    & John Cena head out for battle, but when Eddie Guerrero's music plays, he's
    nowhere to be found.  Even so, one against two still isn't good odds...wait a
    minute, that's Triple H's music!  (Sorry.  Just this once, I promise.)  Without
    a word, he joins the fight on your side.
    Hell in a Cell Tornado Tag, teammate Triple H, opponents Kurt Angle & John Cena
    - no card -
    Trips isn't the Heavyweight champion for nothing, so all you gotta do is cause
    as much pain and suffering to your foes as possible.  If you're grappling skills
    are up there, take it to the top of the cell.
    - no conclusion scene -
    ++ Week 5 ++
    Triple H is in the ring working a vehement Smackdown crowd as you and Chris
    Jericho look on.  Trips rips the crowd and explains why he came to your aid.  He
    knows how hard it is to become a champion, and if some vindictive GM wants to
    keep someone who's earned a title shot away from it, well, he just can't sit
    back and let it happen.  No one's buying it for a millisecond, but he's not
    budging.  Then Y2J has his say...basically, he's the Heavyweight #1 contender
    and you're not, so stay the hell out of Raw.  An upset Teddy Long jumps in
    before you can respond.  He doesn't like Raw Superstars on his show and has
    called a cross-brand match to teach you a lesson.
    Normal 6-Man Tag, teammates Triple H & Chris Jericho, opponents John Bradshaw
    Layfield, Kurt Angle, & John Cena
    It's 6-man tag...don't expect it to stay orderly for very long.  Win it however
    you can.
    JBL & Cena knock out Y2J and Trips; you slip out unscathed.  With your last
    (reluctant) allies down for the count, you have a tough decision to make.  Do
    you stick it to Teddy Long, stay in Smackdown, and get your shot against Cena
    come hell or high water?  Or do you make the jump and give Triple H the proper
    reward for helping you?
    DECISION TIME: 1. stay in Smackdown  2. go to Raw
    This determines your final two matches, including the title match at
    Wrestlemania.  Raw is the easier road, but Smackdown might allow you a little
    more control over your destiny.  It's your call.
    ++ Week 6 [Smackdown] ++
    All of Teddy Long's attempts at taking you out have failed, and he's near the
    end of his rope.  He delivers his final gambit: Three matches in a row.  If you
    win them all, you get to decide what kind of match you have against John Cena at
    Wrestlemania.  If you lose even one, it's Long's choice.  A somewhat daunting
    challenge, but given a prize like that, how can you refuse?
    Match 1: Submission vs. Kurt Angle
    Match 2: First Blood vs. John Bradshaw Layfield - damaged start -
    Match 3: Ladder vs. Eddie Guerrero - damaged start -
    The toughest one is actually the second, since you start out with every part
    borderline orange, including the one that counts.  If you haven't already,
    practice First Blood in Exhibition to see which attacks will and won't draw
    blood.  (A weapon will always do the job, it's landing the shot that's the hard
    part.) You start the third match damaged as well, but you should have enough
    experience beating up Guerrero by now to win it.
    If you prevail, you have the choice of a plain'-ol normal rules match, normal
    with no DQ, Ladder, Ironman, or Last Man Standing.  (What, no Hell in a Cell?)
    I'd go with no-DQ, but it's your call.
    ++ Week 7 PPV - Wrestlemania [Smackdown] ++
    - no intro scene -
    Match of your choice or random match vs. John Cena
    This is it...the chance to defy Teddy Long, Rob Van Dam, John Bradshaw Layfield,
    Eddy Guerrero, and every other good-for-nothing Smackdown bastard.  If you won
    the 3-match challenge, this should be a cakewalk.  Even if you didn't, Cena
    isn't anything special; with your well-honed skills, it should still be a
    decisive win for you.  Show no mercy and take what's yours!
    ++ Week 6 [Raw] ++
    You introduce yourself to a somewhat more appreciative Raw crowd.  One person
    who isn't happy to see you, however, is Chris Jericho.  He knows he can't stop
    you from taking on Triple H, but he intends to give you the pounding of a
    lifetime and ensure that you never...EVER...even think of showing up on Raw
    No-DQ Ironman vs. Chris Jericho
    He likes to go for submissions; as long as your submissions stat is up, you'll
    do fine.
    - no conclusion scene -
    ++ Week 7 PPV - Wrestlemania [Raw] ++
    - no intro scene -
    Normal vs. Triple H
    Man...after getting involved in every Smackdown plot, battle, twist, and turn
    and all but becoming the very face of Smackdown, how on earth did your season
    come to this?  Well, no matter.  Triple H is tougher than almost every opponent
    you've faced in that other division, but at this point, that just means you'll
    have to beat him up some more.  No one's stopping you from reaching the top!
    *No one!*
    11. Road to Wrestlemania - Rob Van Dam version
    [Play a created Superstar or a Legend and implicate John Cena in the hit-and-run
    in Torrie's Contract, or play one of the Superstars in the John Cena version.]
    After years of effort and all kinds of frustrations and disappointments, Rob Van
    Dam has finally made it to the top of the mountain.  Unfortunately, he has a
    bitter grudge he just can't let go of, and as the new #1 contender, dollars to
    doughnuts you're going to get caught in the middle.  RVD came from a league
    where blood flowed freely and brutality was a way of life, and you're going to
    have to get down and dirty if you are to prevail over him in the end.
    Players: Rob Van Dam, Rey Mysterio, Spike Dudley, Big Show, Booker T
    ++ Week 1 ++
    Teddy Long is finally back on his two feet.  He hasn't found the attacker yet,
    but he assures everyone that he's on it.  In the meantime, it's time for the new
    #1 contender to receive his proper props.  Just as you come out, Rob Van Dam
    rushes out and nails you with the belt!  A belt, incidentally, which he's spray-
    painted "ECW" on.  Long is taken aback by this, but he soon recovers and
    confronts the champ, who claims to know who the man who ran him down is...but
    ain't tellin', natch.  Long gets agitated, going so far as to threaten to put
    the WWE...pardon, ECW title on the line tonight if he doesn't spill.  RVD says
    that he's willing to defend the title anytime, but only against a suitably
    "extreme" challenger.
    Single vs. Rey Mysterio
    Rey Mysterio?  Where'd he come from?  Well, anyway, he's very fast and an
    extremely aggressive attacker, but he can't take too much punishment.  As long
    as you can do reversals, you have his number.
    Ambush!  Chris Benoit and Tajiri (from Raw, BTW) rush in and lay a beatdown.
    RVD tacks on a Five Star Splash through a table for good measure.
    ++ Week 2 ++
    Spike Dudley finds you in the locker room and calmly explains his situation.
    Rob Van Dam crossed the line with that ambush, and he assures you that he's not
    with him at all.  He was from ECW, but Smackdown is his home now.  You try to
    brush him off, but he reminds you that Chris Benoit and Tajiri are still out
    there, and you'll need someone to watch your back.  You reluctantly accept his
    Tornado Tag Table, partner Spike Dudley, opponents Chris Benoit & Tajiri
    This is a wild one; even Tornado Tag Hardcore has nothing on this.  There will
    almost always be a table set up somewhere, so don't waste any time.  Put the
    hurting on someone (preferably the weaker Tajiri) and give him the wood
    treatment ASAP.
    You exchange words with Chris Benoit, which ends when...Spike Dudley hits you
    with a chair.  Far too common an occurrence to be shocking, but a bad turn of
    events nonetheless.  Aaaand, you go through yet another table.
    ++ Week 3 ++
    Teddy Long has called you, Big Show, and Booker T into his office for an
    emergency meeting.  With RVD uniting former-ECW Smackdown and Raw Superstars
    alike under his flag, someone has to stop him before he tears the entire league
    apart.  The most important thing is getting that belt back.  RVD has agreed to
    put the title on the line at No Way Out...*if* you first show your mettle in a
    Tag vs. Trio handicap match.  Eager for payback...and hey, it's not like they're
    *ever* going to play fair...you accept.  Long asks you to choose Big Show or
    Booker T as your partner, with the other tasked with defending the entrance from
    ECW interference.
    DECISION TIME: 1. Partner with Big Show  2. Partner with Booker T
    They're both capable, and the deck's stacked against you no matter what, so this
    decision really doesn't matter.  Pick whoever complements you better, or who you
    like more, or who you think deserves some time, whatever.
    Handicap Tag vs. Trio, partner your choice, opponents Chris Benoit, Tajiri, and
    Spike Dudley
    Not an especially strong trio.  The toughest one is Benoit.  Won't be easy, but
    it's winnable.
    - no concluding scene -
    ++ Week 4 PPV - No Way Out ++
    - no intro scene -
    TLC Ladder variation vs. Rob Van Dam
    By far the weirdest match in Season Mode because...well, you can't win.  You can
    *lose*, but you can't win.  To, uh, end this match on a positive note, set up a
    ladder anywhere reasonably close to the center of the ring and get on top.
    That's it.  You don't even have to be in position to make a grab for the belt so
    long as you're pretty close.  Oh, and make sure RVD is out of the way first.
    If you lose the match, it's counted normally.  If you get on the ladder, the
    result screen will say that you lost, but you get winner's money and experience
    and it counts as a win in your stats.
    Just as you make a grab for the belt, Chris Jericho (and yes, he's from Raw too,
    thanks for asking) jumps into the ring and throws down the ladder, sending you
    down hard outside the ring.  He then sets it back up and helps RVD up it, who
    takes the belt and the match.  Since there's no DQ, of course, all this is
    perfectly okay.  (Only in the WWE is someone not billed in the match and *from
    the other division* directly changing the result of a bleedin' TITLE MATCH
    perfectly fine so long as there's "no disqualification".  Sheesh.) Y2J then
    stomps you senseless and puts you in...actually, I think that's just an ordinary
    Boston crab.
    RVD mocks your hardcore credentials.  Then Y2J gets in on the act, first
    dropping a bombshell...admitting to running over Teddy Long...and *then*
    confessing his plan, turning Raw and ECW against Smackdown.  Since he's both, he
    was the obvious choice to get the ball rolling.  Soon even Raw won't be able to
    stand up to ECW.  The pain you received, incidentally, was supposed to be your
    "initiation" into the new reality.  You now have a choice.  Join the winning
    side, or continue to deal with this BS week after week.
    DECISION TIME: 1. Join ECW  2. Refuse to be swayed
    This determines your last two matches before Wrestlemania.
    ++ Week 5 [join] ++
    You meet Big Show in the bar.  He's a bit suspicious about your requesting a
    meeting here.  You try to assure him that you just want to discuss this ECW
    insurgence and how to deal with it.  You ask him to take a seat.  Then you give
    him one.  In the back.
    Bar Brawl vs. Big Show
    The important thing to remember is that he's a Superheavyweight, which means
    that Light Heavyweights and Cruiserweights are going to have to pick their shots
    a little carefully.  Otherwise, just remember to make use of all the hard, fixed
    objects in the bar.
    - no concluding scene -
    ++ Week 6 [join] ++
    - no intro scene -
    Hardcore Tag, partner Rob Van Dam, opponents Booker T & Big Show
    - partner starts -
    Use your "down time" productively, getting weapons and employing them against
    the clueless opposing illegal man.  Make full use of the Hardcore rules and this
    is a ludicrously easy match.
    As you head back, your thoughts are interrupted by the appearance of Vince
    McMahon, who doesn't like the idea of the WWE Champion and #1 contender being in
    cahoots.  You defy him and let him know that Rob Van Dam has shown you the
    light.  RVD then shows you something else...his belt to the back of your head.
    Unfortunately, it turns out that RVD's only real loyalty is to the almighty
    dollar, and VinMac was able to show him the *real* light.  Bottom line, RVD is a
    much richer man, and ECW is done like dinner.  But lucky for you, VinMac's
    sporting enough to make the title match a type both of you can agree to,
    ++ Week 5 [refuse] ++
    - no intro scene -
    No-DQ Normal vs. Chris Jericho
    It's an even fight, which is all bad and no good for him.  Make him pay!
    Rob Van Dam takes the ring with the belt and is interviewed by Michael Cole.
    RVD justifies his actions by saying that Vince McMahon stole everything, and
    this is just payback.  This isn't going to go anywhere good, and Tazz alertly
    goes down to the ring and drags his announce partner out before RVD can go to
    work on him.
    ++ Week 6 [refuse] ++
    In the ring, you take the whole ECW lot to task, pointing out that the only
    things they're good at are unfair fights and ambushes.  You demand what's yours.
    Rob Van Dam answers the call and reminds you that you won a shot at the WWE
    title, not the ECW one.  You want your shot, you first have to endure an
    Ultimate Submission against Chris Benoit.
    Ultimate Submission vs. Chris Benoit
    This match plays to all of Benoit's strengths, and just like regular Submission,
    leaving the ring is a no-no, so weapons won't save you.  You'll need a serious
    submission stat just to have a chance.
    - no concluding scene -
    ++ Week 7 PPV - Wrestlemania ++
    - no intro scene -
    Hardcore vs. Rob Van Dam
    In the end, it's not about ECW, or Vince McMahon, or vengeance, or stealing.
    It's about two men in the ring fighting for the greatest prize in Smackdown.  By
    now you're every bit the Hardcore fighter RVD is, so it's simply a matter of
    ability against ability.  Show this pathetic excuse for Triple H who the true
    king of the league is!  (That'd be you!)
    12. Road to Wrestlemania, Batista version
    [Play a created Superstar or Hulk Hogan and manage Shelton Benjamin in his match
    against Triple H in Uneasy Allies, or play one of the Superstars in the Triple H
    There's a corrupt worker in the Raw ranks threatening to not only keep you from
    getting your title match at Wrestlemania, but destroy the division entirely.
    Vince McMahon isn't about to let anyone bury half of his league, and he's turned
    to a most unlikely ringer in an effort to see justice done...
    Players: Batista, Chris Benoit, Kane, Randy Orton, Stone Cold Steve Austin
    ++ Week 1 ++
    Eric Bischoff is in the ring, talking in his usual slow drone about the recent
    Royal Rumble and title victories of Kane and Batista.  Unfortunately, there have
    been "some issues".  *Thankfully*, before he can say what he's going to do about
    them, Vince McMahon enters the scene.  He's busted Bischoff's plan to ruin Raw
    wide open.  JBL, Bischoff's accomplice, enters and taunts him.  He's planning on
    creating a new...league or brand, I'm not sure...with Bischoff, and with Raw
    badly damaged...uh...it's a sure thing.  "There's nothing you can do." Bischoff
    is gleeful that, after suffering the humiliation of being bought out after WCW
    dominated WWE for 88 straight weeks (it's true...more's the pity), he'll be able
    to get his revenge.
    McMahon admits that he'll need some additional help and calls out an
    ally...Stone Cold Steve Austin.  He then fires Bischoff, giving SCSA a free shot
    with the Stunner.
    Inside the GM's office, where Austin has assumed the role, at least for now.
    You and the new champs face him.  Turns out Bischoff had a man on the inside at
    RAW.  The champs need to watch their backs and not be too trusting of anybody.
    Your task, as his "deputy", is to start looking into it.  Given how the Teddy
    Long investigation on Smackdown turned out, this seems like a fool's errand.
    Still, he's the boss, so you give the Roger-Wilco.  Your first target is Chris
    Benoit, who recently made the jump from Smackdown and has always been something
    of a jerk.
    (Man, that's a *long* intro!  Should've put a bye week in there...)
    Submission vs. Chris Benoit
    Does this guy *ever* do any other type of match?  You know the drill.
    - no concluding scene -
    ++ Week 2 ++
    You're in the locker room facing down an indignant Chris Benoit who insists that
    he's not a traitor.  "Follow the trail of gold." As if on cue, Kane enters, and
    he doesn't take the implication kindly.  And of course, Randy Orton then has to
    throw his hat in, immediately suspecting Kane.  Prompting a countersuspicion.
    *Sigh*...it's never a matter of *if* you fight, it's just a matter of *how*.
    Normal Tag, partner Kane, opponents Randy Orton & Chris Benoit
    With the Big Red Machine on your side, it's a simple matter.
    - no concluding scene -
    ++ Week 3 ++
    You go back to Stone Cold Steve Austin, who's taking a nap on the couch.  He
    asks how you're doing.  You tell him you have leads, but nothing solid.  He's
    decided to send you to No Way Out...Smackdown's next PPV...and see if you can
    catch anyone in JBL's pocket.  In the meantime, see if you can beat the truth
    out of someone.
    Normal vs. Kane or Randy Orton (your choice)
    An ordinary single match, ho-hum.  Do what you gotta.
    ++ Week 4 PPV - No Way Out ++
    Hello, what's this?  You catch Batista giving signals to JBL just outside his
    limo!  Naturally, you confront him on this, and he gives you a highly
    implausible story about what he's doing.  Just finding out what JBL is up to.
    He said he's going to "give up Raw", but Batista doesn't believe him.  And he
    has a plan.  And some other stuff.  Yeah, right...when is the WWE *ever* that
    DECISION TIME: 1. trust him  2. challenge him
    This determines your match and the one for next week.
    [If you chose #1]
    Special Referee Normal Tag, partner Batista, opponents Kurt Angle & John
    Bradshaw Layfield, referee Teddy Long
    Whew, quite a mouthful.  You're on enemy territory, so don't expect any favors
    from Mr. Long.  Otherwise, you've done this many times.
    [If you chose #2]
    Parking Lot Brawl vs. Batista
    The champ's a little out of his element here.  Waste no time throwing him into
    things and he's yours.
    - no concluding scene for either choice -
    ++ Week 5 [trust] ++
    In the ring, you're confronted by Randy Orton & Christ Benoit, both now
    completely convinced that Batista is a traitor.  You dismiss their concerns.
    Batista enters and reminds them that he stood by your side against a pair of
    Smackdown foes.  Followed by another countersuspicion.  You're not sure who to
    believe anymore, but it looks like there's yet another tag match in your
    immediate future.
    Normal Tag, partner Batista, opponents Randy Orton & Chris Benoit
    After No Way Out, this is a cinch.
    In the ring with Batista.  Steve Austin heads out and compliments the "damn
    slobberknocker", then reminds you of the upcoming title match at Wrestlemania.
    Batista's...tentative?  He says he wants the match postponed pending the
    discovery of the traitor.  SCSA ridicules the idea...oh no.  JBL ambushes SCSA,
    and as you go to help him, Batista lays you out...yep, he's the traitor, all
    right.  JBL reaffirms his plans to create a new whichever and gloats that Raw
    will soon be an unpleasant memory.
    ++ Week 5 [challenge] ++
    SCSA is in the ring.  Batista has refused to meet him there, which just confirms
    in his mind that he's a lousy stinking traitor.  Unfortunately, he can't vacate
    the title because of the Royal Rumble commitment, but he's confident that you'll
    get the job done at Wrestlemania.  The mood is broken when JBL, Big Show, and
    Kurt Angle show up.  And give SCSA the pounding of a lifetime.  Thankfully, for
    once treachery does not go unanswered, as you, Randy Orton, and Chris Benoit
    head on down.
    Normal 6-man Tag, partners Randy Orton & Chris Benoit, opponents John Bradshaw
    Layfield, Kurt Angle, & Big Show
    It's going to be a long battle.  Keep a close eye on who's the freshest man.
    - no concluding scene -
    ++ Week 6 ++
    SCSA is in the ring with a chair demanding payback for the backstabbing he got
    at JBL's hands.  JBL heads out but says he knows better than to confront someone
    with a weapon.  He drones on about himself for a while before Vince McMahon
    *finally* decides to intervene again.  He's sick of the inmates running the
    asylum, but he's a fair man and will let it be decided in the ring.  It's a tag
    match.  For the right to decide the match type for the WWE Championship match at
    Wrestlemania.  With him as referee.
    Special Referee Normal Tag, partner Steve Austin, opponents Batista & John
    Bradshaw Layfield, referee Vince McMahon
    The deck's stacked toward your side for a change, and Austin's as dependable a
    teammate as you can hope for.  Get stompin'!
    If you win, you can choose Normal, no-DQ, Ironman, or Last Man Standing.
    ++ Week 7 PPV - Wrestlemania ++
    - no intro scene -
    Match of your choice or random match vs. Batista
    You've faced him before.  Now it's just you and him.  Justice and momentum are
    on your side.  Save Raw and take your rightful place atop it!
    13. Road to Wrestlemania, Triple H version
    [Play a created Superstar or Hulk Hogan and don't manage Shelton Benjamin in his
    match against Triple H in Uneasy Allies, or play one of the Superstars in the
    Batista version.]
    Triple H has the coveted gold, and this time he's ferociously determined to
    never, ever lose it again.  As the #1 contender, you're his greatest threat, and
    he's going to do whatever it takes to cut you off at the knees.  (Yeah, right,
    like *that's* ever happened in the WWE.  ;-)  ) And with Eric Bischoff on the
    way out, there might not be anyone that can stop him.  It'll be a long, hard
    uphill battle just to survive a chaotic Raw, much less make it to Wrestlemania.
    Players: Triple H, Ric Flair, The Hurricane, Chris Jericho, Mankind
    ++ Week 1 ++
    Vince McMahon is in the ring.  He quickly addresses the problem of Eric Bischoff
    vacating titles left and right.  Bischoff enters, smug as ever, and calmly
    explains the situation.  See, after beating Raw in the ratings for 88 straight
    weeks ("And we all know how that turned out!"), he couldn't stand the idea of
    being under VinMac's thumb anymore.  So he made a deal with JBL to cripple Raw
    in exchange for the backing for a new...brand, I guess.  Unfortunately for him,
    VinMac already knows about the co-conspirator, John Bradshaw Layfield.  In fact,
    he's already contacted Teddy Long about it, who's taken the liberty of burying
    the perp.  Bischoff is "you're fired" as well.  The plan is in ruins.  All that
    remains is for you to take out the trash.
    Parking Lot Brawl vs. John Bradshaw Layfield
    - no card -
    Same as any other brawl, you just need to wear him down due to his strength.
    ++ Week 2 ++
    You're in the ring giving a speech to the crowd about the championships and what
    they're worth.  You assure everyone that you do not share Bischoff's contempt
    for the gold and will be expecting your title shot as promised.  Triple H,
    accompanied by crony Ric Flair, enters, obviously despising the idea of someone
    else on Raw talking without being interrupted.  Basically, the gold only means
    anything because he's wearing it.  And if he were to lose it, both he and the
    gold would lose all meaning.  Something like that.  He illustrates this point by
    clubbing you on the head with the belt.
    A most unlikely savior (to say the least)!  The Hurricane rushes down to the
    ring, and, with the help of a whole lot of tacked-on "hurri-" prefixes (cf. Bat-
    , Mega-, Skullo-, etc.), makes an on-the-spot challenge for the belt.  Triple H
    is torn between his desire to crush this goofball and his absolute unwillingness
    to take the slightest risk of losing the belt.  Hurricane suggests a compromise
    and makes an impromptu superhero teamup with you.
    Normal Tag, partner The Hurricane, opponents Triple H & Ric Flair
    I was surprised to learn that The Hurricane is actually a jobber, because every
    time I fought him honestly (i.e. no codes, no generous sliders), he absolutely
    wiped the mat with me.  He may struggle a bit against the champ, but as long as
    you're doing your part, it's winnable.
    - no concluding scene -
    ++ Week 3 ++
    GM's office.  Interim GM.  Coach (real name Jonathan Coachman, BTW).  You,
    accompanied by your, ah, superhero ally, explain your situation.  Coach
    understands and has arranged a couple of revenge matches.  You'll get a shot
    against Ric Flair in a submission match, then Hurricane will face Triple H in a
    title match, no matter how loudly Trips protests.  Hurricane is against the idea
    of having to defend the title against a loyal sidekick at Wrestlemania, but
    Coach isn't budging.
    Submission vs. Ric Flair
    - midcard -
    Exactly the same as in Uneasy Allies.  He's not getting any younger, you know.
    You see the intro for Trips' title defense.  Which is all you get to see, as
    Trips takes a sledgehammer to The Hurricane before the match even begins.  It's
    a no-contest, and Trips' increasingly spurious championship run continues.
    ++ Week 4 ++
    - no intro scene -
    Normal vs. Chris Jericho
    Y2J?  Where'd this come from?  I guess this shows you just how big a mess things
    are now.
    You're ambushed by Triple H and Ric Flair (*again*), and Y2J is seemingly
    content to let it happen.  Then he gets upset.  Over the deal.  See, if Triple H
    still has the title after Wrestlemania, Jericho has the next title shot.  Trips'
    ego won't accept taking responsibility for anything, and they bicker a little
    before Y2J backs off.
    ++ Week 5 ++
    - no intro scene -
    TLC Hardcore variation vs. Chris Jericho
    - pin only -
    Jericho, whose slimy deviousness almost matches Trips', has not only put you
    into his favorite type of match, he's scheduled a little surprise.  Ric Flair,
    adding his weight to the fight after about a minute (and since there's no DQ,
    blah blah blah).  Do as much damage as possible to Y2J before his help arrives.
    And yes, the only way to win this is via pin; there's no submission for some
    awkward reason.
    Ric Flair puts you down with a low blow, and it takes the arrival of Coach to
    spare you further harm.  Coach firmly warns the instigators to cut it out or
    he'll lose his temper.  They react just like you'd expect them to.  Stupid
    ++ Week 6 ++
    Raw is now completely out of control, and with Jerry "The King" Lawler being the
    new commish-for-a-day, it looks to get a lot worse before it gets any better.
    He goes over the night's, uh, special card with Torrie Wilson and Christy Hemme.
    You confront him and demand some kind of retribution for the screws you've been
    put through.  He nervously tries to placate you with a First Blood match against
    one of Trips' men.
    DECISION TIME: 1. Ric Flair  2. Chris Jericho
    This determines your opponents for your last three matches before Wrestlemania.
    First Blood vs. your choice
    You certainly have headhunting down by now, right?  Good.
    - no concluding scene -
    ++ Week 7 ++
    - no intro scene -
    Single vs. opponent you didn't choose (MB Triple H)
    Trips really isn't as good a manager as he is a...backstabbing coward.  No
    Guess what, you're being double-teamed again.  Another savior comes to your
    rescue, however, and it's not some cheesy so-called superhero...it's Mankind!
    He wastes no time clearing the ring.  Then another surprise...the new GM, Jimmy
    Hart, who promises to restore order to Raw and asks for Mankind to be his
    "sheriff".  Mankind delivers a lot of funny dialogue (damn, I wished I watched
    this guy when he was in action) before forcefully accepting.
    ++ Week 8 ++
    Triple H is in the ring and pretty critical of Mankind's new role.  Mankind
    won't let this go unanswered, of course, and he enters the ring.  There's the
    predictable "10 time champion/9 time championship loser" tripe, ending when
    Mankind gives Trips the Mr. Socko treatment.  And some stuff.  And this.  And
    that.  (I'm getting bored with this storyline, can you tell?)
    Normal Tag, partner Mankind, opponents Triple H and opponent you didn't choose
    All right!  Final step!  Don't trip up now!  Or rather, don't *Trips* up now.
    (I'm so funny... :-P)
    - no concluding scene -
    ++ Week 9 PPV - Wrestlemania ++
    - no intro scene -
    Hell in a Cell vs. Triple H
    He's backstabbed you, he's ambushed you, he's thrown his obnoxious attitude in
    your face, and he made one of the most brazen power plays you'll ever see.  But
    worst of all, *he made the Raw season run long!*  But now it's just you and him,
    with no run-ins or bizarre stipulations or incompetent interim GMs to save him.
    It's a straight fight, and that's all bad and no good for him.  Take it to the
    top, use the fence, or just grind him down in the ring, just win!  *Destroy*
    this worthless bastard!  All that's not repulsive and completely indecent in WWE
    demands it!
    14. ADDENDA
    Not Season Mode-related, but this is the only FAQ, I'll ever do for this game,
    - Match types not in Season Mode -
    Fatal Four-Way: This is the same as Triple Threat except with four competitors
    at once.
    Slobberknocker: A special challenge where you face a continuous series of weak
    opponents who enter the ring one at a time.  Opponents can be beaten via KO,
    pin, or submission.  You cannot exit the ring and there's no ropebreak or DQ.
    You win the contest if you beat 100 opponents (it's not limitless).  If you
    don't go all the way, it counts as a draw in your stats, strangely enough.
    Getting the #1 score, a requirement for one of the Amateur challenges, isn't
    extraordinarily difficult (emphasis on "extraordinarily"), but beating all 100
    opponents is a task and a half.  Note that if you quit, your score will be
    recorded as normal (except that your time given will be 00:00), but you will not
    clear the Amateur challenge even if you have the #1 score.
    Fulfill Your Fantasy: This, er, specialty contest is between two Divas in
    provocative costumes.  There are no damage meters.  The ring has a bed and
    several pillows.  The object is to fill the "fantasy bar" by either hitting the
    opposing Diva with a pillow, removing her clothes (you can only take off the top
    and bottom; undergarments are off limits), or spanking her.  Clothing removal is
    done via circle + down, and spanking is done by Irish whipping her to the bed,
    pressing circle, and making precise right analog stick motions (similar to
    closing the coffin lid in Buried Alive).  You can only spank three times at a
    stretch.  If you have to play this (and it is required for two Challenges), the
    best thing to do is grab a pillow and pound away.  The other methods are really
    too unreliable to be worth going for.
    Elimination Chamber: The ring area is completely enclosed by steel mesh walls.
    Four glass chambers, each containing a Superstar, sit in the corners.  Two
    Superstars start the match; at four predetermined intervals, a chamber opens and
    another man enters the fight.  There's no DQ or ropebreak; in fact, there's no
    referee at all, and both the chambers and the walls can be used to damage your
    opponents.  Kind of like a Hardcore mini-Royal Rumble.  You can climb on top of
    a chamber via direction + square when you're on a ringpost and do a *very*
    punishing diving attack from there.  If you want to get down from a ringpost,
    press square without a direction.
    - Challenge Mode Amateur & Rising Star tidbits -
    The first two levels of Challenge Mode are really easy, mainly because you can
    fulfill them however you like.  2 player (or 4- or 6- player, in the case of
    Tag) is fine, turning off DQ is fine, turning off ropebreak is fine (except for
    that one challenge).  A few of them are a little trickier than normal, however;
    here's what you need to know.  And remember, of course, that Rising Star
    requires Normal difficulty or higher.
      Amateur #5: Any taunt is fine, but it must not be interrupted.
      Amateur #7: It doesn't matter *where* they hit, but there must be some
      Amateur #8: The tables in question are the two big, black, fixed tables
    outside the ring with the WWE logo on them, one of which has the announcers.
    Beware, in some arenas they're far apart or even completely inaccessible.  The
    regular shows (Smackdown, Raw, Heat, Velocity) are all fine.
      Amateur #9: This is a bit tricky, so I'll explain the whole process.  First,
    you need a stored finisher.  When you're on the mat, hold down circle; you'll
    continue to act pained and not get up.  The moment the opponent goes for a
    strike or grapple, reverse it with the appropriate command.  If you see a "wake
    up" shot with a "fwoosh" sound effect, you got it.  Of course, unless it's
    Hardcore or Brawl, this only works in the ring.  Note too that it's normally
    *impossible* to escape it before the 3 count (see Amateur #12), so only do it
    when you're ready to end the match.
      Amateur #10: The timing for this is *extremely* tight even if you turn the
    timing slider all the way down; you absolutely have to be right on the money.
    Definitely choose an opponent with a weak finisher, as you almost certainly will
    not get this on the first attempt.  Get Rising Star #3 out of the way too while
    you're at it.
      Amateur #12: It takes me about 20 seconds to do this, so it's safe to say that
    you're not going to pull it off with an honest referee.  Have a friendly special
    referee handy (or turn on Idiot AI).
      Amateur #14: Pick a superheavyweight (the Big Show, Andre the Giant if you
    have him, or your own champ) and put all the light heavyweights and
    cruiserweights on the roster in.  You *also* must enter as #1.
      Rising Star #4: You can take a *little* damage.  As long as you still have
    enough health that you automatically escape pins, that's fine.
      Rising Star #1: You must make 5 tags with the Superstar you selected for your
    profile, and you must win the match.
      Rising Star #5: All three must be from the same spanking.
      Rising Star #8: It's okay to use full momentum bar finishers, and even Always
    Have Finisher Moves is okay, so long as you never store a finisher.
      Rising Star #10: You need to use the top-of-the-cell throw-down command *or*
    break through the breakable section in the top of the cage, and you must win the
      Rising Star #11: As stated before, you cannot quit.  That means that if you
    have Idiot AI on (which is definitely a good idea), you must beat 100 opponents.
      Rising Star #12: Ropebreak must be on.
      Rising Star #13: You must not exit the ring OR climb a corner post, and it
    must be a match where it's possible to get counted out.
      Rising Star #15: You must win the match (preferably via Rising Star #9).
    Incidentally, it's possible to clear every Amateur and Rising Star challenge
    with only 10 matches.  See if you can find out how!  Y'know, 'cause it's fun.
    Or at least it should be.
    FAQ copyright 2007 by Darrell Wong (HawaiiDKW)
    All rights reserved

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