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    Walkthrough by Misfit119

    Version: 2.0 | Updated: 01/21/09 | Printable Version | Search This Guide

    ===============================================================================
    Shin Megami Tensei Devil Summoner: Raidou Kuzunoha vs. the Soulless Army 
    ===============================================================================
    This FAQ may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed 
    publicly without advance written permission. Use of this guide on any other 
    web site or as a part of any public display is strictly prohibited, and a 
    violation of copyright.
    
    All trademarks and copyrights contained in this document are owned by their 
    respective trademark and copyright holders.
    
    Written by: Daniel Acaba 
    GameFAQS ID: Misfit119
    Contact me at: eternalmisery718@yahoo.com
    System: PlayStation 2
    Version 2.0 - 10/11/2007
    
    This FAQ Copyright 2007 Daniel Acaba
    
    List of Sites that may host this FAQ:
    www.ign.com
    www.gamefaqs.com
    www.pwnguide.com
    www.gamesradar.com / www.cheatplanet.com
    
    
    =========================================================
    Index
    =========================================================
    1 - Update History
    2 - About This FAQ
    3 - Controlling Raidou
    4 - Gameplay Basics
    5 - Devil Summoning and You
    6 - Items
    7 - Walkthrough
     7.1 - Prologue
     7.2 - Episode 1: The Missing Girl
     7.3 - Episode 2: The Red Cape
     7.4 - Episode 3: Dark Summoner
     7.5 - Episode 4: The Case of the Missing Shipments
     7.6 - Episode 5: Confrontation
     7.7 - Episode 6: Secret of the Five Fudou
     7.8 - Episode 7: The Cursed Detective
     7.9 - Episode 8: The Demon and the Steel Tower
     7.10 - Episode 9: The Two Summoners
     7.11 - Episode 10: The Capital in Flames
     7.12 - Episode 11: Mission to Space
     7.13 - Episode 12: Bonds Between Us
     7.14 - Side Quests and Events
     7.15 - Hard Mode - A mini-FAQ
    8 - Beastiary
     8.1 - Pyro
     8.2 - Frost
     8.3 - Volt
     8.4 - Wind
     8.5 - Fury
     8.6 - Pagan
     8.7 - Skill
    9 - Demon Skill List
     9.1 - Fire
     9.2 - Ice
     9.3 - Electric
     9.4 - Force
     9.5 - Death
     9.6 - Status
     9.7 - Recovery
     9.8 - Physical
     9.9 - Almighty
     9.10 - Support Skills
    10 - About the Author
    
    
    =========================================================
    1. Update History
    =========================================================
    Version 0.5 - 10/08/2007 - Initially posted. Mostly complete.
    Version 1.0 - 10/10/2007 - Walkthrough completed. Next are side quests, a Hard
    Mode mini-FAQ, beastiary and skill charts.
    Version 2.0 - 10/11/2007 - FAQ completed. If anyone has anything they would
    like to see in this guide send me an email.
    
    
    =========================================================
    2. About This FAQ
    =========================================================
    This is the first of many FAQs I will be writing based around the Shin Megami
    Tensei series of games. I hope to, someday, write walkthroughs for every game
    in all of the various series. This will take some time and patience since many
    are not translated to the US as of yet and the rest are rare so the prices of
    them are incredibly prohibitive to buying them but it is something I am
    dedicating myself to.
    
    Unlike the other games in the Megaten series, Devil Summoner features a very
    different approach to the games. You will control Raidou, the typical silent
    protagonist, in an action RPG type setting where the combat is quasi-realtime
    with pauses for a variety of actions. Thus you will literally get to fight
    alongside all of your favorite demons from the previous games, matching sword
    to claw with some infamous baddies.
    
    *****************************************
    Raidou Kuzunoha vs. the Soulless Army
    *****************************************
    By the Japanese calender, it's Taisho year 20, and the tension between the
    ancient ways and modern technology is tighter than a noose. The stage is set
    for a hard-luck detective and his young assistant to meet a dame with a shocker
    of a request. "I want you to... kill me." Before Shouhei Narumi and Raidou
    Kuzunoha can come up with an answer, some mysterious figures snatch the girl
    and the game is afoot. What these two don't know is that a simple kidnapping
    is about to spark a chain of events that will shake the nation... and that the
    search might lead them over their heads in a deep pool of darkness.
    
    ----------------
    Devil Summoner
    ----------------
    The Kuzunoha Clan and the Japanese gods go way back. The Kuzunohas made a name
    for themselves in ancient times, when four up-and-coming Devil Summoners showed
    Yatagarasu's enemies the door. Ever since, the names of the four Devil
    Summoners have been handed down as honorary titles in the Kuzunoha clan, and
    the best of 'em was Raidou. If anyone can get to the bottom of this kidnapping,
    it's the newly-appointed Raidou Kuzunoha the 14th.
    
    
    =========================================================
    3. Controlling Raidou
    =========================================================
    Field Controls
    ================
    Directional Pad - Move Raidou, Move cursor in menus.
    Left Analog - Move Raidou, Move cursor in menus.
    Right Analog - Not Used
    Square Button - Menu
    Triangle Button - Open Map
    X (Cross) Button - Confirm, Check area.
    Circle Button - Cancel, Use demon social skill.
    L1 Button - Activate demon investigation skill.
    R1 Button - Open demon menu.
    
    ================
    Battle Controls
    ================
    Directional Pad - Move Raidou, Move cursor in menus.
    Left Analog - Move Raidou, Move cursor in menus.
    Right Analog - Not Used
    Square Button - Swing Sword (Press repeatedly for three hit combo)
    Triange Button - Fire Gun
    X (Cross) - Hold to block, Press to confirm menu decision.
    Circle - Confine demon, Cancel
    L1 Button - Summon Demon to your side.
    R1 Button - Open Battle Menu.
    Select Button - Map
    Start Button - Pause / Resume Game.
    
    Left Analog stick in any direction + Square Button - Thrusting attack
    Hold Square button down and release - Spin attack
    Square + X Button - Combo Skill (Demon must have learned their skill).
    
    
    =========================================================
    4. Gameplay Basics
    =========================================================
    Devil Summoner is a game of a number of conflicting gameplay styles. On one
    hand the combat is real-time but on the other hand it can also be paused to
    allow you to summon new demons and reload ammo. You will spend much of your
    time doing fairly mundane things, such as gathering info, but you will have to
    fight off demons all the while. This section is built to help novice players
    get used to the game as painlessly as possible.
    
    =========================
    Investigation
    =========================
    Since you are a private investigator, and this is an RPG, you can expect to do
    lots of running around. Several of the quests in this game will essentially
    amount to you running around, talking to people and gathering information. This
    can get a bit hard on the nerves at times since you will be fighting demons all
    the while, so you may wish to carry around a Repulse Water or two to make these
    sections of the game a bit more bearable. However it can be fun to run around
    and piece things togethr as you are exploring and making friends.
    
    =========================
    Combat
    =========================
    When it comes to actually having to off an enemy you will have a few options to
    choose from when dealing with them. Not only will you have your sword and your
    gun but you can use demons and a variety of bullets. While the combat might
    intially seem very simplistic (hack, hack, hack sort of simple) there is a fair
    bit of depth to it once you get later into the game.
    
    ==============
    Sword Fighting
    ==============
    The sword is the strongest too at Raidous' disposal however it is also fairly
    limited. When you are using the sword to attack you will be able to stagger
    enemies and prevent them from attacking in kind (mostly) but you will have to
    get close enough to them to use the sword in the first place, which can be a
    challenge at times. Many of the demons in this game prefer to sit at a range
    and fire off magic spells at you so getting close to them can be a challenge in
    and of itself.
    
    There are three ways to use the sword in combat:
    
    1. The three hit combo: By pressing the square button three times in a row you
    will be able to string together three successively more powerful attacks. The
    first hit is weak but it will usually stagger enemies. The second attack is a
    fair bit stronger but the third is stronger still. If all three connect with a
    target then you will do a serious amount of damage.
    
    2. You can do a lunging attack by pressing square and a direction on the analog
    stick at the same time. This does damage that is slightly less than the third
    hit in the combo but it also has the benefit of knocking an enemy back. The
    downside to this attack is that you can knock an enemy out of the way of your
    demons attacks but it is also very good for rapidly closing the distance to the
    enemy you are trying to take out.
    
    3. If you hold down the square button you can charge up a spin attack. This
    does an amount of damage depending no how long you charge it up. If you simply
    execute the move it is comparable to the second hit in the three hit combo but
    if you fully charge it (indicated by the blue energy swirling around him) the
    damage can be more so than the even your strongest combo strike. Spamming this
    when surrounded by enemies can rapidly kill them and knock them back.
    
    Your sword can be made to do more damage by forging it with a demon in the
    Gouma Den. In addition to doing more damage you can also gain resistances to a
    single type of attack that depends on the demon sacrificed (someone that nulls
    fire damage will let you resist fire) and it will also boost your stats. This
    is a serious boon and should be done as often as possible.
    
    ==============
    Gun Fighting
    ==============
    The gun is a fairly weak weapon even with the best bullets in the game. However
    it is not meant to be your primary weapon it is merely a tool. You can use the
    various types of bullets to stun enemies, attack their weak points or inflict
    status ailments on them. This leaves the gun as a way of weakening the enemies
    for you and your demon to pound on them. Take note that you are stuck in place
    while firing the gun so do not do this right near an enemy unless you are fully
    sure that he will be to stunned to attack you back.
    
    The major downfall to using the gun is that, in addition to how weak it is, if
    an enemy is weak to ice but immune to bullets your ice bullets will have no
    effect whatsoever. In these situations you will have to rely on your demons in
    the entirety since your gun will be useless in the extreme.
    
    ********************
    Gun / Sword combo
    ********************
    When you are using your gun you will fire three shots and then have the ability
    to move around. Sometimes the recovery time is a bit too long and you miss out
    on time to exploit an enemys weakness. However there is a trick to using the
    gun that can, for the most part, eliminate this problem.
    
    Press Triangle to fire the gun and while Raidou is shooting the enemy begin to
    press the Square button repeatedly. As soon as Raidou finishes the third shot
    with the pistol he will immediately switch to a hard sword strike, the last hit
    of his three hit combo. This can do some pretty heavy damage and while it means
    you have to be close to the enemy its easy to use this to kill off a weakened
    foe before you get hit.
    
    ==============
    Blocking
    ==============
    One of the things that makes the fights in this game fairly easy is the ability
    to block attacks. Even though it is very hard to move out of the way of attacks
    there are only a few attacks in the entire game that you cannot block so make
    sure to block often. The damage from attacks is reduced drastically and any of
    the side effects of the attack are negated (an attack that would stun you does
    not actually stun you). It is essential that you learn how to time your blocks
    to stop most of the enemies bigger attacks especially when dealing with the
    bosses and later enemies.
    
    Your demons can also block when you are controlling them solo so you do not
    have to worry about not having the ability while controlling them. 
    
    =========================
    Exploiting Weaknesses
    =========================
    Raidou isn't exactly a powerhouse, even when his strength is getting into the
    mid-30's and his sword has been fully powered up. The Fury demons will still do
    a fair sight more damage than he does and most spells put his sword attacks to
    shame. However he isn't meant to defeat enemies just by hacking away with his
    sword until they die. Being a Devil Summoner requires a bit more of a... battle
    plan than that.
    
    To defeat enemies as quickly, and efficiently, as possible you will want to go
    after their weaknesses. When you encounter a new enemey you have to try and
    figure out what its weakness is. Switch out demons, change your bullets around
    and just keep attacking until you learn what it is weak against. For some of
    the enemies it is fairly obvious (Jack Frost is weak vs. fire, duh!) but some
    others will be harder to figure out.
    
    Once you have learned an enemies weakness once you can remind yourself of it at
    any later time by using the Analyze command from the R1 menu. This is totally
    useless during Boss fights and challenges even if you have fought the enemy
    before so don't even try.
    
    As soon as you know what the enemy is vulnerable to make sure to exploit it at
    every oppurtunity. This will prevent the enemy from harming you and allow you
    to kill it off quicker, getting through fights faster and raking in more and
    more Experience points. Always exploit an enemies weak spots, it will make some
    boss fights actually somewhat easy when they initially seem near hopeless (I am
    looking at you Mishaguji).
    
    =========================
    Leveling Up Raidou
    =========================
    As you gain enough experience Raidou will slowly but steadily gain levels. 
    Whenever you level up you will gain one single point that can be placed in any
    of your four attributes; Strength, Vitality, Magic and Luck. In addition you
    will gain Hit Points, usually in fairly large lumps.
    
    Each of the four stats effects something different:
    Str (Strength): Increases the amount of damage that you do with sword attacks.
    Vit (Vitality): Increases your total hit points with each point put into it.
    Mag (Magic): Decreases the MAG cost to summon demons and increases their power.
    Luck: Seems to effect many aspects such as items found and other minor things.
    
    When your Magic starts to get higher your demons will gain purple bars to their
    stats, increasing their effectiveness. It isn't really anything all that big,
    three bars to at max to certain attributes when your magic is in its 30's but
    it is a nice boost.
    
    You should consider what sort of character you wish to make early on. The most
    common suggestion is to increase your Vitality and Magic over almost anything
    else and let the various Incense items you find increase your other stats, but
    to each their own.
    
    Never use the Incense items on your demons, they are put to much better use by
    being put on Raidou. If you are obsessed with increasing your demons stats use
    the Sacrifice ability at the Gouma Den with a cheap demon, recall it from the
    Demon Compendium and then sacrifice it again.
    
    =========================
    Status Ailments
    =========================
    Most of the status ailments in the game have two different effects, how they
    effect Raidou and how they effect his demons. As such both will be explained
    in the following sections.
    
    Take note that most status effects will end when the battle is completed if you
    choose not to use an item, or the Patra skill, to clear them up. However some
    status effects do not end after a fight, namely Poison and Mute, these will
    fade away when the next new moon arrives.
    
    ********
    Burn
    ********
    Demon - This is a status ailment caused by getting hit with fire when that is
    the demons weakness. It isn't the sort of ailment that is caused by any one
    spell and it represents the vulnerable state a demon is in while weakened by
    the fire spell. It will only go away after a few seconds of the demon being in
    the weakened state.
    
    ********
    Charm
    ********
    Raidou - When Raidou is afflicted by the charm status ailment he will stand in
    place and not move no matter what happens. However the status ailment rarely
    phases him for very long and you will recover soon enough. If you and your
    demon are both hit though you could very well end up dead very quickly.
    
    Demon - Should one of your demons get charmed then you are likely in for some
    major problems. They will begin to chase after you while trying to pummel you
    with their spells and attacks or, worst case, start healing your enemies. This
    can be a serious issue in some of the boss fights and cause you to lose a fair
    amount of work. Luckily for you this doesn't last all that long so if you can
    dodge your demon it will end soon enough.
    
    ********
    Dead
    ********
    Raidou - When Raidou himself dies that's it, game over. You will need to reload
    from a previous save and hope for better fortune this time. If you died due to
    a status ailment or some other unexpected turn of fate make sure you are ready
    for it this time.
    
    Demon - Death for demons is more of an inconvenience than anything else. All
    you need to do is use a Jin Dan or a Balm of Life to bring them back from the
    dead and summon someone to fight by your side again. The only way this can be
    a real nuisance is if a boss kills your demon right before he dies, causing the
    demon to miss out on the experience from the fight.
    
    ********
    Dizzy
    ********
    Demon - This is a status ailment caused by getting hit with physical effects
    when that is the demons weakness. It isn't the sort of ailment that is caused
    by any one spell and it represents the vulnerable state a demon is in while
    weakened by the physical spell. It will only go away after a few seconds of the
    demon being in the weakened state.
    
    ********
    Freeze
    ********
    Demon - This is a status ailment caused by getting hit with ice when that is
    the demons weakness. It isn't the sort of ailment that is caused by any one
    spell and it represents the vulnerable state a demon is in while weakened by
    the ice spell. It will only go away after a few seconds of the demon being in
    the weakened state.
    
    ********
    Impede
    ********
    Demon - This is a status ailment caused by getting hit with force when that is
    the demons weakness. It isn't the sort of ailment that is caused by any one
    spell and it represents the vulnerable state a demon is in while weakened by
    the force spell. It will only go away after a few seconds of the demon being in
    the weakened state.
    
    ********
    Mute
    ********
    Raidou - When Raidou has been muted he cannot confine demons. As such this is
    a fairly negligable status effect. It does note fade away when a fight ends so
    you might wish to get rid of it if you are planning on capturing any demons any
    time soon.
    
    Demon - A demon who has been muted cannot use any of their skills until the
    status effect is removed. They will be forced to rely on their regular strike
    attacks which can be a problem for many demons although in some cases it can be
    fairly ignored (especially for creatures like Siegfried).
    
    ********
    Panic
    ********
    Raidou - Panic is essentially the Devil Summoner version of confusion. While he
    is under the effect of Panic your controls will be reversed and you will be
    unable to access the command menu (R1). Since this ends as soon as the battle
    does it usually isnt that big of a threat. The best way to handle it is to spam
    the thrust attack and spin attacks to ensure you hurt your foes.
    
    Demon - When your demon is under the influence of a Panic effect they are a
    threat to both you and your foes. They will pick a target at random and attack
    them be it you or a foe. Depending on the fight, and demon so panicked, this
    can either be a serious problem or something you can ignore.
    
    ********
    Poison
    ********
    Raidou / Demon - This works exactly the same on both Raidou and his demons.
    When you get poisoned you will lose HP slowly over time both in and out of
    fights. This one takes some time to go away (next new moon) so it is advised
    that you get rid of it as soon as possible before it drains your health and you
    have to heal yourself in addition to removing the poison.
    
    ********
    Rage
    ********
    Raidou - When Raidou has been enraged his attacks will be 150% as useful as
    they normally would be (that is you do 50% more damage) and you will also take
    about 50% more damage with each hit. As you can tell it can actually be fairly
    useful to leave yourself enraged for a bit. Since you can still use your gun
    you should use that to limit the number of times they can attack you back. If
    you can hit an enemies weakness with your gun (or demon) you can beat the utter
    crud out of them with your sword thanks to the Rage.
    
    Demon - Much like Raidou the demon will do more damage in melee and it will
    take extra damage from their attacks. However, unlike Raidou, they will not use
    their ranged attacks and will charge for the nearest enemy. While this isn't a
    big deal for the more melee oriented types of demons it can, and will, get the
    spellcaster types dead really fast.
    
    ********
    Seal
    ********
    Demon - This is a status effect for demons only and it only comes up a scant
    few times. When a demon is struck with this status effect they will be knocked
    out of the fight, unsummoning them and locking them into their tubes. You will
    not be able to summon that demon for the duration of the fight so if you see
    the attack coming try to return it to its tube before it gets knocked out of
    the fight entirely.
    
    ********
    Shock
    ********
    Demon - This is a status ailment caused by getting hit with ice when that is
    the demons weakness. It isn't the sort of ailment that is caused by any one
    spell and it represents the vulnerable state a demon is in while weakened by
    the ice spell. It will only go away after a few seconds of the demon being in
    the weakened state.
    
    ********
    Sleep
    ********
    Raidou - As you might expect when struck with a sleep attack you will be unable
    to move or take any actions. Any enemies who strike you during this time will
    get the rare benefit of doing a critical strike to Raidou. However this seems
    to accelerate how quickly you wake up. You will heal some of your HP every few
    seconds or so while you are asleep so it isn't all that bad.
    
    Demon - This operates in the exact same way that it works for Raidou except for
    two differences. The demon doesn't wake up for nothing, no matter how many
    times they get hit. Secondly they will recover some HP and MP for every few
    seconds that they remain asleep. Due to this it can actually be a very useful
    thing for you when they fall asleep so long as your demon isn't getting hit by
    the enemies.
    
    ********
    Sluggish
    ********
    Raidou / Demon - This isn't so much of a status ailment as it is an accessory
    effect to another type of magic. It is very rare for a demons attack to cause
    the status ailment in and of itself but a number of spells (like Hellfire and
    Cocytus) cause this in addition to the damage and possibly hitting a demons
    weakness, causing a number of issues for you to deal with.
    
    ********
    Stone
    ********
    Raidou / Demon - This is a really deadly status ailment and it is both useful
    for you and incredibly deadly for you to be on the recieving end of it. When 
    someone has been turned to stone they are in serious danger of suffering an
    automatic death. Anyone who is petrified can be shattered by a strong strike,
    the lower their health the more likely that they shatter.
    
    ********
    Stun
    ********
    Raidou / Demon - When a demon is stunned it is essentially the same thing as
    being put to sleep except that you do not heal anything. Your character will be
    rooted to the spot for the duration of the effect although this doesn't really
    last long enough for it to be that big of a problem.
    
    
    =========================================================
    5. Devil Summoning and You
    =========================================================
    This section of the walkthrough will focus on explaining the things that a
    novice Devil Summoner will need to know to proceed through the game without
    too many hitches. If there is something that I have failed to include here
    simply send me an e-mail and I will add a section for it in a future update.
    
    =========================
    Moon Phases
    =========================
    Much like in most other MegaTen games, the moon plays a large role in this
    game. Depending on the moon phase creatures will act differently. Certain types
    of demons can only be captured during the full moon and the stat boosts you can
    gain from the soda join will only last until the next new moon. Keep your eyes
    on the moon phase and make sure that you do the things you need to do during
    the appropriate phase.
    
    =========================
    Magnetite (MAG)
    =========================
    Magnetite is the secondary currency in this game and its sole purpose is to be
    used as appeasement for your demons. You will need Magnetite to summon your
    allies both inside and outside of battle.  Whenever you open a menu to summon
    your demon the Magnetite cost will be displayed across from their name under a
    green symbol, somewhat reminiscent of the symbol for Yen. In some rare few
    cases you will need to give it to demons you meet on maps to barter for items
    or information.
    
    During your first playthrough Magnetite should never be a problem. The amount
    that you get from enemies compared to the amount that you spend should be more
    than enough to keep you comfortably summoning whichever demons you want as much
    as you like. So do not hesitate to switch demons around multiple times in a
    fight if you have to.
    
    To reduce the cost of summoning your demons, and spare yourself some Magnetite,
    increase your Magic rating. This lowers how much MAG you need to spend to
    summon a demon. While not important at first later demons will cost upwards of
    70 MAG to summon and you may or may not get that much back after killing groups
    of enemies, so be careful.
    
    =========================
    Demon Confinement Tubes
    =========================
    The Demon Confinement Tubes are where you store your demons after you have
    captured them. You only have a finite number of them, starting at six and going
    up to twelve of them, so you have to be smart about who you bring with you. A
    good spread of demons with the right investigative skills, strengths, skills
    and resistances will go a long ways towards making your life easy.
    
    To capture a demon you must first strike it with its weakness and then run up
    to it and press the Circle button. This will start the confinement mini-game.
    You have to jam on the button as quickly as possible to draw it into the tube.
    It is possible to fail in this for a number of reasons:
    
    1. If you get hit by another enemy you will automatically fail. Due to this it
    is suggested that you get rid of all but one enemy and then capture them.
    
    2. Should you not hit the button fast enough it can pull away, so make sure you
    are cramming away on the button.
    
    3. You must be at least equal level with the demon you are trying to capture.
    If you are lower level than him you will automatically fail to capture them and
    they will taunt you over this fact. 
    
    4. If you are trying to capture a Skill-order demon it will always fail to be
    captured UNLESS you try to do it during a full moon. Should you try it at any
    other time they will tell you what you are doing wrong. So if you really want
    to capture that demon simply loiter around the area until the moon shifts in
    your favor and capture it.
    
    =========================
    Loyalty & Title
    =========================
    As a devil summoner there are two incredibly important things you will need to
    have on you at all times. Magnetite and demon confinement tubes are important
    to handling and controlling your demons. When Raidou first begins the game he
    will only have six confinement tubes and the ability to use a minimum amount of
    Magnetite that he can carry.
    
    The only way to increase the amount of Magnetite that you can carry is to gain
    your demons loyalty. Loyalty will increase as you defeat enemies and it will
    appear under your Experience earned for the fight. When your demons gain enough
    loyalty to you, you will prove yourself as a Devil Summoner and earn title
    increases. These will allow you to carry more Magnetite and, at certain levels,
    will provide you with more tubes. You can speak to the Herald of Yatagarasu at
    the Nameless Shrine to gain a superficial title to go along with the increased
    capacity for Magnetite.
    
    The following chart illustrates what title you can get, what loyalty you need
    to have (this can be viewed from Raidou's status screen), how much Magnetite
    the loyalty level will allow you to carry at a time and how many Confinement
    tubes you will carry.
    
    =========================
    || Title Changes       ||
    ||=====================||=========================================\\
    || Title               || Req. Loyalty || Max MAG  || Demon Tubes ||
    ||=====================||==============||==========||=============||
    || Initiate            ||       0      ||  1000    ||   Tubes 6   ||
    ||---------------------||--------------||----------||-------------||
    || Promising Youth     ||     120      ||  1200    ||   Tubes 6   ||
    ||---------------------||--------------||----------||-------------||
    || Taisho Swordsman    ||     700      ||  1500    ||  Tubes +2   ||
    ||---------------------||--------------||----------||-------------||
    || Local Hero          ||    1200      ||  1800    ||   Tubes 8   ||
    ||---------------------||--------------||----------||-------------||
    || Urban Mystic        ||    1700      ||  2100    ||  Tubes +2   ||
    ||---------------------||--------------||----------||-------------||
    || Prodigy             ||    2200      ||  2500    ||   Tubes 10  ||
    ||---------------------||--------------||----------||-------------||
    || Recognized Summoner ||    2700      ||  2900    ||   Tubes 10  ||
    ||---------------------||--------------||----------||-------------||
    || Gallant Hero        ||    3200      ||  3400    ||  Tubes +2   ||
    ||---------------------||--------------||----------||-------------||
    || Avatar of Spirits   ||    3800      ||  3900    ||   Tubes 12  ||
    ||---------------------||--------------||----------||-------------||
    || Rising Star         ||    4400      ||  4400    ||   Tubes 12  ||
    ||---------------------||--------------||----------||-------------||
    || Renowned Summoner   ||    5100      ||  5000    ||   Tubes 12  ||
    ||---------------------||--------------||----------||-------------||
    || Master of Demons    ||    5900      ||  5500    ||   Tubes 12  ||
    ||---------------------||--------------||----------||-------------||
    || Morning Star        ||    6800      ||  6100    ||   Tubes 12  ||
    ||---------------------||--------------||----------||-------------||
    || Demons Terror       ||    7800      ||  6700    ||   Tubes 12  ||
    ||---------------------||--------------||----------||-------------||
    || Vigilant Guardian   ||    9000      ||  7300    ||   Tubes 12  ||
    ||---------------------||--------------||----------||-------------||
    || Timeless Summoner   ||   12800      ||  8000    ||   Tubes 12  ||
    \\================================================================//
    
    
    =========================
    Getting Demons Drunk For Fun and Loyalty
    =========================
    While on your travels you will find a number of different types of Sake (for a
    full list check the items list below). These alcoholic drinks will provide your
    demons with a quick and easy boost to their loyalty towards you. While this may
    seem to be a quick and convenient way of raising loyalty it sadly is not to be.
    Any loyalty that you get via this method will not go towards your loyalty total
    which means that you will end up missing out on possible loyalty gains from the
    demon you use it on.
    
    Since Sake is worth so much (1,000 Yen at a minimum) you are far better off
    just selling it and doing some Experience and Loyalty grinding later on. That
    way you can raise your title quicker and carry more Mag and Tubes.
    
    The only use Sake really has is if you are filthy rich (unlikely) and you have
    an abundance of money. Simply stockpile Sake and when a demon comes along that
    you want to fuse but don't feel like fighting alongside it just get it drunk
    enough that its loyalty will max out and then fuse (or Forge) away with it.
    
    See that? Getting a demon drunk and taking advantage of it is fun and useful.
    
    =========================
    Leveling Your Demons
    =========================
    Whenever a demon levels up it will automatically gain a boost to one of its
    four attributes. These boosts seem predetermined by what sort of creature it is
    so don't expect strength boosts for the spellcasters. They will also gain a
    fairly small boost to their HP and MP but it is rarely anything all that big
    unles they have a high vitality or magic rating (which seems to boost how much
    HP or MP they get when leveling up).
    
    The first time that a newly captured, or fused, demon levels up it will learn
    its combination art, which are covered below. The second time that it levels up
    it will learn its secondary skill, a support type skill.  It is usually a good
    idea to let your demon learn its support skill so that it can pass that on to
    any demons that you fuse it with.
    
    Also when a demon levels up there is a chance that it will give you some sort
    of itme. Usually this will be one of the healing items (Medicine, Anti-Poison,
    etc.) but occasionally you might be given ammunition or, more rarely, one of
    the sellable items.
    
    =========================
    Combination Attacks
    =========================
    Combination attacks, learned at your demons first level up, come in a variety
    of flavors. Some demons will learn a variety of attack type powers and some 
    will learn powerful defensive skills. These are very powerful and important to
    learn since they can easily swing the nature of a fight, especially a boss
    battles where you will be fighting long enough to use a combination skill more
    than once.
    
    To actually use a combination skill you will need to get your demons morale up
    to maximum. When a demon is beating up on enemies or, better yet, you and the
    demon are exploiting an enemys' weakness. They will lose morale when they are
    getting beat up or their weakness is being exploited. When it maxes out the
    demons status box will glow green and you can initiate the attack by pressing
    the square and Cross (X) buttons at the same time.
    
    It is hard to say what sorts of combination skills you should be bringing into
    fights with you. The -shot attacks are powerful, and ranged, but if an enemy is
    immune to bullets then it will have no effect. The -spin/storm attacks are yet
    more powerful but their range is incredibly limited. The elemental attacks that
    your demon can fire as a combination attack (Fireball, Thunderbolt) are very
    reliable but they are projectiles and an enemy can easily move out of the way
    of one of these attacks, wasting it.
    
    Probably the most reliable ones are the Null or Drain combinations. These will
    allow you to ignore enemies attacks or even heal from them. If you are going up
    against a demon that uses plenty of ice attacks and you can drain ice attacks
    then you will be getting healed instead of hurt for most of the fight.
    
    =========================
    Demon Orders
    =========================
    Demons come in a variety of types, known as Orders. These different Orders all
    have some of affiliation with a common type of demon, even if they don't all
    act like it (Susano-O is a Fury Order but he acts like a Pyro). Generically
    speaking these Orders usually have much in common, namely their resistances and
    weaknesses and their Investigative skills. 
    
    ******
    Pyro - Demons of this order tend to be, by and large, of the spellcasting type.
    While there are those who break that mold many of them fill this role although
    they can have a variety of support spells. Most of them have vulnerabilities to
    either ice or force based magics. Several of them are immune or resistant to
    bullets as well.
    
    ******
    Frost - Frost demons run the gamut between spelllcasters and melee types. They
    are all over the place when it comes to both their attacks and their variety in
    their weaknesses. There is also serious amounts of variety in the investigation
    skills that they might possess.
    
    ******
    Volt - Most of the Volt demons in this game are of the spellcasting variety.
    There are several that are more physical based but they're in the minority for
    the most part. Most of them seem to be lacking in the investigation skill area
    usually having only the one investigation skill, Inspect. Some few of them have
    the Sneak skill but for the most part it seems to be empty more often than not.
    
    ******
    Wind - The lions share of your Wind order demons are able more akin to moderate
    strength spellcasters who can do both melee and cast magic. Many of them come
    with one offensive and one support magic spell however they are usually lacking
    in the investigation skills department. They aren't usually that bad off should
    they be forced into melee.
    
    ******
    Fury - The fury demons are almost uniformly physical based with a few fairly
    high strength spellcasters in the mix. They are good for mixing it up with the
    enemies in melee or using more physical based attack skills. For the most part
    they are ideal for being sent solo however you do have to be careful when you
    send them solo. Make sure that their weakness doesn't get hit while they are
    going solo or they might get killed on you.
    
    ******
    Pagan - These are the most useful demons in the entire game mainly thanks to
    their Read Mind investigation skill. However another side benefit of this is
    that they will have odd combinations, like casting ice magic and a weakness to
    force magic for example. They are all over the place as far as their strengths
    and weaknesses and it is pretty easy to find one or two that have skills that
    you will find useful.
    
    ******
    Skill - You can make your way through the entire game without using any of the
    skill order demons for much of anything. Their "investigation" skill is pretty
    much useless (Demonstrate) and they rarely have any other skills that are very
    much worth anything. Their strengths and weaknesses are fairly useless most of
    the time and they have a penchant for having status effect spells, like Petra
    and Pulinpa.
    
    =========================
    Investigation Skills
    =========================
    All demons, regardless of anything else, will have at least one type of
    Investigation skill related to their order. Pyro order demons will all have the
    Ignite skill and all Pagan order demons will have the Read Mind skill. Some
    individual demons will also have a second investigation skill particular to
    that one type of demon. 
    
    Due to this quirk it is very important that you keep one of each type of demon
    so that you have access to all of the Order skills. All of these, except for
    Demonstrate, will come in useful at some point. However certain ones you do not
    need to keep around at all times since if a skill is needed you can, more often
    than not, find a demon in the area with that skill. Simply capture it and put
    it to use. Then you can dismiss it or keep it and level it up.
    
    Some of the unique demon skills will come up at times but very rarely are they
    something you will be required to use to advance the storyline. Only Fly and
    Sneak ever come up in this regard and plenty of demons have Fly.
    
    *********************
    Skills by Order
    *********************
    Cool Down
    ************
    You will find this skill on, you guessed it, Frost-order demons. It has limited
    applications in the game both in and out of social situations. When talking to
    people you can use it to calm down upset or angry people or those who are so
    emotionally upset that they wont speak to you. There are only four or five
    situations this comes in useful, only one of which is quest related. It can be
    used to freeze things as well, such as water, however this was only used once
    or twice in the entire game.
    
    ************
    Demonstrate
    ************
    This is a quirky little skill found only on Skill-order demons. It has a few
    uses but it's useless by and large. When you have a demon with Demonstrate
    following you around on the field, or dungeon, map there is a chance he will
    seek to Demonstrate for you. If you allow them to do this they will produce
    one of a number of random results. This can range from transforming useless
    items like Old Underwear or Sticks into something useful like Balms of Life, to
    randomly increasing your stats or even healing or damaging you and your demons.
    Its a serious game of chance that rarely if ever pays off in any meaningful
    way. Keep one out for some time and see what it's like but overall you are much
    better off with keeping someone more useful out.
    
    ************
    Ignite
    ************
    Ignite is located, fittingly, on the Pyro-order demons. You can use it either
    literally or figuratively. Literally only comes up a few times and it will be
    used, obviously, to set things on fire. However you can also use it to tamper
    with the emotions of others. You can use it on people who are feeling down in
    the dumps or feeling somewhat defeated. It can be hard to figure out who this
    is used on since it will sometimes be used on people who seem to be concealing
    things, much like Read Mind would. However it is quite good for getting people
    who are timid or shy to blurt things out.
    
    ************
    Inspect
    ************
    Inspect is found only on Volt-order demons. Via the use of their spiritual
    energy they will search an area. They can find hidden items through the use of
    this (even secret areas later in the game). If you happen to find a place where
    there is a dead end with nothing in it use a Volt order demon to search the
    area. Used in conjunction with the Wind demon Scout skill you can narrow down
    how many items are hidden in an area and then use Inspect to find them. You do
    not need to keep a demon with Inspect out at all times though since this is
    only useful every so often.
    
    ************
    Read Mind
    ************
    Without a doubt this is the single most often used of all the skills and will
    be found only on Pagan-order demons. When used it will allow you to hear what
    people are thinking. Typically this will be used to find out little bits of
    information but it will also be used to advance the storyline in certain areas
    of the game. When playing on Hard mode it is a good idea to keep a Pagan-order
    demon out at all times since they will be useful more often than any other.
    
    ************
    Scout 
    ************
    This is the province of Wind-order demons and it really isn't going to be used
    all that often. When you activate this skill it will send the Wind demon flying
    up into the air and they will return with information. They will tell you what
    sort of demons are located on the map and how many items are left to be found
    there. Occassionally they will find items and bring them back to you, these can
    range from useless Sticks to healing items. The higher your loyalty the greater
    the chance that they bring something back.
    
    ************
    Use Force
    ************
    Much like Cool Down Fury-order demons and their skill, Use Force, don't really
    see all that much use. When used it by a demon it will be able to forcefully
    knock an obstacle out of the way to clear a path. However this skill was only 
    used about two or three times over the course of the game so you really do not
    need to worry about it.
    
    *********************
    Skills by Demon
    *********************
    Allure
    ************
    This is an investigative skill much in the vein of Cool Down or Ignite, you
    will use it to make friends with people. It only comes up two or three times
    and all those times there will be a demon in the area that you can capture to
    use the skill. Essentially it fills the air with pheromones that will cause the
    person its used on to be inclined to do whatever it is that you wanted them to
    do. Useful but not necessary.
    
    ************
    Fly
    ************
    There are numerous places that you simply cannot get to and you will require a
    demon with the Fly skill to reach. There are plenty of small situations where
    this comes up but since there are a large number of demons with this skill it
    won't be a problem to catch one of them when you need it. However it isn't a
    bad idea to keep a demon with the skill around you at all times to prevent you
    having to chase one down.
    
    ************
    Intimidate
    ************
    While Provoke makes you more prone to encounters Intimidate scares them off. A
    demon who uses this skill scares off enemies and lowers the encounter rate like
    a Repulse Water item. This one can be useful when going through a dungeon and
    you are expecting a boss fight. Since you don't want to go into one of those
    fights weakened from fights you can chase them off. However do not overdo it
    with this skill or you will be underleveled and not have as many demons as you
    really could have.
    
    ************
    Loose Change
    ************
    This skill and Scavenger are related and, fittingly, they are two of the most
    useful skills. When you have a demon with Loose Change following you around it
    will occasionally stop you and find Yen on the ground. This can range from
    only a few Yen, around 30 or so, to a few hundred. It isn't really as good as
    Scavenger though but it doesn't really hurt.
    
    ************
    Provoke
    ************
    More a matter of taste than anything else, Provoke acts as a free Attract Water
    item. When used it will increase the rate of your encounters which can be both
    a good thing and a bad thing. Since the encounter rate is high enough as it is
    this may be a bit of overkill unless you are trying to level up. Be careful
    when you use this skill as you might seriously weaken yourself before a boss
    battle due to the random encounters.
    
    ************
    Scavenger
    ************
    This is the single most useful demon skill in the game and it is also one of
    the rarest ones. When the demon is out on the map there is a fair chance that
    it will find an item, ranging from a Medicine to a Balm of Life. This is really
    useful and it happens quite a bit when you have them following you around. I
    kept a level 24 Jack Frost with me throughout most of the game to make sure
    that I had someone with this skill, it is just that useful.
    
    ************
    Sneak
    ************
    This skill means that your demon is small enough to make their way into spaces
    that most others couldn't get into. While it only comes up a few times during
    the course of the game it is something of a nuisance since none of the later
    demons in the game have this skill. You may need to pull a demon out of the
    Demon Compendium to actually use it when the situation comes up. Since it only
    comes up two times during the course of the game it shouldn't be that big of
    a deal.
    
    =========================
    Demons Going Solo
    =========================
    There will be times when your demon needs to be sent by itself. You may want to
    let them level up on their own or you might have to send them through a Tainted
    Gate or some treasure on the other side. Whatever the reason for it you will
    have to be careful when your demon is going by itself.
    
    When your demon is going on its own you will control it much like you control
    Raidou himself. The square button will do a basic strike, triangle will do one
    of its spells and circle will do the other. You can use the cross (X) button to
    block attacks much as Raidou can, this is of high importance when controlling
    your demon. Should your demon get hit by its weakness without you blocking it
    you will be stunned and start taking critical hits from the enemies. If you
    block it you will suffer little damage and no weakness stun and it is really
    important. Blocking is your best friend here.
    
    The major boon to controlling your demon is that when they die you will simply
    go back to controlling Raidou. You can bring the demon back from the dead,
    resummon them and send them on their way. Also they will act like Raidou when
    suffering from status ailments. So while this means that they will be stuck in
    place when charmed they won't accidentally kill Raidou and cause you to deal
    with a game over.
    
    ===============================
    Victor's Gouma Den
    ===============================
    Even more important than Kunnou-Ya is the Gouma Den. Here the mad scientist
    Victor will pioneer a variety of techniques for using your demons via fusions.
    Some of the better demons in the game can only be gotten via fusion after you
    have defeated them as a boss fight (nearly every boss can be fused).
    
    =========================
    Binary Fusion
    =========================
    Fusion should be no stranger to any who have played previous games in the Shin
    Megami Tensei series. Essentially you will be choosing two of your demons,
    getting rid of them and turning them into one brand new demon that probably
    inherited some stats and skills from its parents.
    
    Before you can actually get a demon to agree to be fused you must have fully
    filled its Loyalty meter. Once this is done you can send them to the fusion
    cages and get something new out of them. In addition you have to actually be of
    a high enough level to conrol the creature that is to be so created. If you are
    looking to craft a level 30 demon you will need to be, at a minimum, level 30
    yourself. Otherwise you will be told that they will be too much for you to
    handle and the fusion will not occur.
    
    There are four types of fusions:
    1. Normal Fusion - This occurs when two demons of different orders, but neither
    being of the Pagan or Skill order, are fused. The results are fairly easy to
    figure out and no matter what demons are involved only certain abilities will
    carry over and it will be the same abilities every time. This is the fusion for
    those who don't feel like taking any risks.
    
    2. Identical Fusion - When you fuse two demons of the exact same order they
    will always create a Pagan or Skill type demon. However what sort of abilities
    that they inherit, if any, is pretty much up in the air. However it is a fair
    bit easier to get Skill demons via this route as opposed to trying to actually
    capture them.
    
    3. Unstable Fusion - If you include a Skill demon in your fusion then you will
    have to deal with this type of fusion. The results of this type of fusion are
    always random and you can never tell what sort of demon is going to come out of
    it. It will usually be a fairly low level demon of a random type.
    
    4. Inverted Fusion - These are fun. Whenever you include a Pagan Order demon in
    a fusion the results are interesting to say the least. The type of demon that
    it will produce is fairly consistant, what isn't consistant is what abilities
    the demon will inherit. You can create some pretty incredible demons via this
    route, such as Jack Frosts with fire spells and other such oddities.
    
    There is the chance that your attempt at Fusion will result in what is known as
    a Fusion Accident. After Episode 3 there will be a chance that any fusion you
    attempt will end up as an accident. The chance is incredibly small but becomes
    a fair sight more likely during a full moon (damn that moon). The demon that
    comes out of this will be a random demon with an ungodly random assortment of
    skills. Some pretty bizarre demons can come out of these accidents. The various
    types of Legion demon can only be created via fusion, it's impossible to get
    through any other means.
    
    =========================
    Sacrifice
    =========================
    At the beginning of Episode 2 Victor will offer you the ability to sacrifice
    your demons to boost one of your other demons stats. Usually it will be a one
    point boost to one of th stats however later fusions will even grant you a two
    point boost to one stat or even a one point boost to multiple stats.
    
    This is very limited in its usefulness since it is much easier to simply fuse
    your demons in a binary fusion and get rid of them that way. However if you do
    not have any reason to do a binary fusion then you can sacrifice it in this
    fashion. It's a nice way to get rid of an unwanted demon so if you have caught
    all the demons you can hold and a few of them are useless sacrifice them.
    
    The major benefit to the sacrifice ability is that your sacrifice doesn't need
    to have loyalty maxed out. So you can literally run around outside of the
    Gouma Den and snatch up Alps and use them as fodder for the fusion. However at
    no time can you actually fuse a demon that is higher level than you are. If you
    want that level 30 demon you have to be level 30 as well. This will likely only
    be a problem early in the game and very late in since those are the points when
    demons are likely to be considerably higher level than you.
    
    =========================
    Forge
    =========================
    Victor will offer you the ability to forge demons into your sword in the early
    stages of the game (Episode 3). By using this process he can forge a demon into
    your sword, granting you a bonus to your damage and even resistances. The Order
    of the demon that you fuse into the sword has little to do with what sort of
    resistances you get. The changes that it makes to your sword are dependant on a
    number of factors:
    
    1. The higher level and more powerful the demon is, the bigger the boost that
    it will provide to your swords damage rating. You can get a serious boost to
    your swords damage from the piddling power of 12 that it starts off as to the
    power of 50 point. There is even a supposed way to boost your swords damage to
    the point o being up to a power of 100.
    
    2. The higher the demons stats the bigger a boost it will provide to your four
    attributes. Usually it will only boost one stat by two points or so by certain
    Forgings will provide you up to a four point boost or a two or three point 
    boost to multiple stats. 
    
    3. You can also stock demon forgings on top of each other to power up th sword
    more and more. One of my favorite sword combinations was fusing an Orthrus,
    Shouten and Oumitsunu slowly over the course of the game gave me a serious
    boost to power (Power: 48).
    
    4. Depending on what the resistances of the demon demon who is forged into your
    sword are you will gian resistance to one type of attack. So if you fuse in a
    demon who nullifies damage from fire you will likely get fire resistances. It
    can get tricky figuring out what the resistance will be like when it's a demon
    who has multiple resistances or nullifications.
    
    
    =========================================================
    6. Items
    =========================================================
    Raidou does all of his shopping in one place: Kunnou-Ya. The man who runs the
    place is something of a seedy old man who is rather a nuisance. However he has
    everything a Devil Summoner could need, from healing items to the various types
    of ammo that Raidou can use in his pistol.
    
    As you frequent his shop more and more, and spend more and more money, the old
    man will start to offer you a variety of things. This could be new types of
    items to use or even the rare discount. You get these perks by increasing your
    customer rank.
    
    Your Customer Rank is determined by how much you buy from him. Selling things
    to him has no effect on your rank. As such you should always buy as much ammo
    from him as possible whenever you can. Also try to keep your consumable healing
    items with a 5 minimum early on and at an 8 minimum later in the game. This way
    you are always spending money on him.
    
    Also take note that your customer rank follows you through to successive game
    playthroughs. This means that if you have it maxed out when you start a second
    cycle you will have access to all the perks from the beginning of the game.
    ===========================
    Kunnou-Ya Customer Rank
    ===============================================================================
     Rank   || Required Yen Spent ||          Effects
    ========||====================||===============================================
    Rank 1  ||     10,000 Yen     || Can now purchase Life Stones.
    --------||--------------------||-----------------------------------------------
    Rank 2  ||     28,000 Yen     || Can now purchase Muscle Drinks.
    --------||--------------------||-----------------------------------------------
    Rank 3  ||     57,000 Yen     || Can now purchase Balms of Life.
    --------||--------------------||-----------------------------------------------
    Rank 4  ||    138,000 Yen     || Get 10% extra Yen when selling.
    --------||--------------------||-----------------------------------------------
    Rank 5  ||    236,000 Yen     || Get a 10% discount when buying.
    --------||--------------------||-----------------------------------------------
    Rank 6  ||    395,000 Yen     || Can now purchase Chakra Drops.
    --------||--------------------||-----------------------------------------------
    Rank 7  ||    598,000 Yen     || Get 20% extra yen when selling instead of 10%
    --------||--------------------||-----------------------------------------------
    Rank 8  ||    795,000 Yen     || Get 20% discount when buying instead of 10%
    --------||--------------------||-----------------------------------------------
    Rank 9  ||   1,400,000 Yen    || Can now purchase Fatal Clip and Ammunition.
    ===============================================================================
    
    The following is a list of all the items in the game. The ones that you can buy
    in Kunnou-Ya's will have a price listed in the buy column. However most items
    in the game need to be found and, as such, come in only limited quantities.
    One of the major challenges of Devil Summoner lies in the management of your
    rather limited inventory.
    
    ===============================================================================
     Healing Items   ||  Buy  ||  Sell  ||
    =================||=======||========||=========================================
     Medicine        ||   150 ||     75 || Restores 75 HP to 1 ally.
    -----------------||-------||--------||-----------------------------------------
     Ox Bezoar       || 1,000 ||    500 || Restores 250 HP to 1 ally,
                     ||       ||        ||   Acts as an aphrodisiac.
    -----------------||-------||--------||-----------------------------------------
     Life Stone      || 2,800 ||  1,400 || Restores medium amount of targets' HP.
    -----------------||-------||--------||-----------------------------------------
     Muscle Drink    || 2,200 ||  1,100 || Restores large amount of targets' HP,
                     ||       ||        ||   Causes random status ailment.
    -----------------||-------||--------||-----------------------------------------
     Bead            ||  N/A  ||  2,000 || Full restores targets 'HP.
    -----------------||-------||--------||-----------------------------------------
     Bead of Life    ||  N/A  || 10,000 || Fully restores partys' HP.
    -----------------||-------||--------||-----------------------------------------
     Chakra Chip     ||   800 ||    400 || Restores a small amount of targets' MP.
    -----------------||-------||--------||-----------------------------------------
     Chakra Drop     ||  N/A  ||  1,500 || Restores a medium amount of targets' MP.
    -----------------||-------||--------||-----------------------------------------
     Chakra Pot      ||  N/A  ||  4,000 || Fully restores targets' MP.
    -----------------||-------||--------||-----------------------------------------
     Great Chakra    ||  N/A  || 12,500 || Fully restores party's MP.
    -----------------||-------||--------||-----------------------------------------
     Soma Drop       ||  N/A  ||  7,500 || Fully restores allys' HP & MP.
    -----------------||-------||--------||-----------------------------------------
     Anti-Poison     ||   300 ||    150 || Cures poison status.
    -----------------||-------||--------||-----------------------------------------
     Anti-Mute       ||   300 ||    150 || Cures mute status.
    -----------------||-------||--------||-----------------------------------------
     Anti-Stone      ||   300 ||    150 || Cures stone status.
    -----------------||-------||--------||-----------------------------------------
     Anti-Mind       ||   800 ||    400 || Cures sleep, panic, charm, rage status.
    -----------------||-------||--------||-----------------------------------------
     Jin Dan         || 1,000 ||    500 || Revives KO'ed demon, restores some HP.
    -----------------||-------||--------||-----------------------------------------
     Balm of Life    || 5,000 ||  2,500 || Revives KO'ed demon, fully restores HP.
    ===============================================================================
    ////////////////////////////////////// \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    ===============================================================================
     Stat Increasing ||  Buy  ||  Sell  ||
    =================||=======||========||=========================================
     St Incence      ||   N/A ||      5 || Increases allys' Strength by 1.
    -----------------||-------||--------||-----------------------------------------
     Ma Incense      ||   N/A ||      5 || Increases allys' Magic by 1.
    -----------------||-------||--------||-----------------------------------------
     Vi Incense      ||   N/A ||      5 || Increases allys' Vitality by 1.
    -----------------||-------||--------||-----------------------------------------
     Lu Incense      ||   N/A ||      5 || Increases allys' Luck by 1.
    -----------------||-------||--------||-----------------------------------------
     "Mansaku" Sake  || 3,000 ||  1,500 || Increases demons Loyalty (S).
    -----------------||-------||--------||-----------------------------------------
     "Homura" Sake   ||   N/A ||  2,000 || Increases Pyro demons Loyalty (M).
    -----------------||-------||--------||-----------------------------------------
     "Fubuki" Sake   ||   N/A ||  2,000 || Increases Frost demons Loyalty (M).
    -----------------||-------||--------||-----------------------------------------
     "Raiden" Sake   ||   N/A ||  2,000 || Increases Volt demons Loyalty (M).
    -----------------||-------||--------||-----------------------------------------
     "Arashi" Sake   ||   N/A ||  2,000 || Increases Wind demons Loyalty (M).
    -----------------||-------||--------||-----------------------------------------
     "Gouriki" Sake  ||   N/A ||  2,000 || Increases Fury demons Loyalty (M).
    -----------------||-------||--------||-----------------------------------------
     "Yamiyo" Sake   ||   N/A ||  2,000 || Increases Pagan demons Loyalty (M).
    -----------------||-------||--------||-----------------------------------------
     "Takumi" Sake   ||   N/A ||  2,000 || Increases Skill demons Loyalty (M).
    -----------------||-------||--------||-----------------------------------------
     "Shishiou" Sake ||   N/A ||  3,500 || Increases demons Loyalty (M)
    -----------------||-------||--------||-----------------------------------------
     "Kotetsu" Sake  ||   N/A ||  5,000 || Increases demons Loyalty (L).
    ===============================================================================
    ////////////////////////////////////// \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    ===============================================================================
     Accessory Items ||  Buy  ||  Sell  ||
    =================||=======||========||=========================================
     Attract Water   || 1,000 ||    500 || Briefly increases encounter rate.
    -----------------||-------||--------||-----------------------------------------
     Repulse Water   || 1,000 ||    500 || Briefly decreases encounter rate.
    -----------------||-------||--------||-----------------------------------------
     Foxtail         ||   N/A ||      5 || An irresistible grass toy for a cat.
                     ||       ||        ||  -- Nine required for a hidden quest.
    -----------------||-------||--------||-----------------------------------------
     Sealed Letter   ||   N/A ||      5 || A binding contract from the Demon Lord.
    -----------------||-------||--------||-----------------------------------------
     Smoke Ball      || 2,000 ||  1,000 || Instantly escape from battle.
    -----------------||-------||--------||-----------------------------------------
     Purity Charm    || 1,000 ||    500 || A talisman said to expel evil.
    ===============================================================================
    ////////////////////////////////////// \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    ===============================================================================
     Sellable Items  ||  Buy  ||  Sell  ||
    =================||=======||========||=========================================
     Wood Ornament   ||   N/A ||  1,000 || Fetches a hefty sum at Konnou-Ya.
    -----------------||-------||--------||-----------------------------------------
     Asuka Mirror    ||   N/A ||  3,000 || Fetches a hefty sum at Konnou-Ya.
    -----------------||-------||--------||-----------------------------------------
     Stag Bettle     ||   N/A ||  5,000 || Fetches a hefty sum at Konnou-Ya.
    -----------------||-------||--------||-----------------------------------------
     Bakuyou Chalice ||   N/A ||  6,000 || Fetches a hefty sum at Konnou-Ya.
    -----------------||-------||--------||-----------------------------------------
     Beetle          ||   N/A ||  7,500 || Fetches a hefty sum at Konnou-Ya.
    -----------------||-------||--------||-----------------------------------------
     Javenese Figure ||   N/A || 10,000 || Fetches a hefty sum at Konnou-Ya.
    -----------------||-------||--------||-----------------------------------------
     Roman Coin      ||   N/A || 13,000 || Fetches a hefty sum at Konnou-Ya.
    -----------------||-------||--------||-----------------------------------------
     Persian Vase    ||   N/A || 18,000 || Fetches a hefty sum at Konnou-Ya.
    -----------------||-------||--------||-----------------------------------------
     Theban Jar      ||   N/A || 22,000 || Fetches a hefty sum at Konnou-Ya.
    -----------------||-------||--------||-----------------------------------------
     Cretan Goddess  ||   N/A || 27,000 || Fetches a hefty sum at Konnou-Ya.
    -----------------||-------||--------||-----------------------------------------
     Babylon Tablet  ||   N/A || 35,000 || Fetches a hefty sum at Konnou-Ya.
    -----------------||-------||--------||-----------------------------------------
     Giza Mask       ||   N/A || 50,000 || Fetches a hefty sum at Konnou-Ya.
    -----------------||-------||--------||-----------------------------------------
     Dainty Snack    ||   N/A ||    500 || A popular bar snack. Demons like it too.
                     ||       ||        ||  -- Keep one for use in an event.
    -----------------||-------||--------||-----------------------------------------
     Twig            ||   N/A ||      1 || A plain old twig, Theres no use for it. 
    -----------------||-------||--------||-----------------------------------------
     Old Underwear   ||   N/A ||   1200 || A garment favored by virgins long ago
    ===============================================================================
    ////////////////////////////////////// \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    ========================================================\\=====================
      Ammo  || Buy || Attack || Effect || Episode Available ||
    ========||=====||========||========||===================||
     Normal ||  10 ||   12   ||    N/A ||  Episode 1        ||
    --------||-----||--------||--------||-------------------||
     Heavy  || 100 ||   25   ||    N/A ||  Episode 5        ||
    --------||-----||--------||--------||-------------------||
     Fatal  || 500 ||   40   ||    N/A ||  *Special*        ||
    --------||-----||--------||--------||-------------------||
     Fire   ||  30 ||    6   ||   Burn ||  Episode 1        ||
    --------||-----||--------||--------||-------------------||
     Ice    ||  30 ||    6   || Freeze ||  Episode 1        ||
    --------||-----||--------||--------||-------------------||
     Elec   ||  30 ||    6   ||  Shock ||  Episode 2        ||
    --------||-----||--------||--------||-------------------||
     Force  ||  30 ||    6   || Impede ||  Episode 2        ||
    --------||-----||--------||--------||-------------------||
     Phys   ||  30 ||    6   ||  Dizzy ||  Episode 3        ||
    --------||-----||--------||--------||-------------------||
     Death  ||  30 ||    8   ||   Stun ||  Episode 5        ||
    --------||-----||--------||--------||-------------------||
     Poison ||  30 ||    8   || Poison ||  Episode 5        ||
    --------||-----||--------||--------||-------------------||
     Sleep  ||  30 ||    8   ||  Sleep ||  Episode 6        ||
    --------||-----||--------||--------||-------------------||
     Charm  ||  30 ||    8   ||  Charm ||  Episode 8        ||
    --------||-----||--------||--------||-------------------||
     Panic  ||  30 ||    8   ||  Panic ||  Episode 8        ||
    --------||-----||--------||--------||-------------------||
     Mute   ||  30 ||    8   ||   Mute ||  Episode 9        ||
    --------||-----||--------||--------||-------------------||
     Stone  ||  30 ||    8   ||  Stone ||  Episode 8        ||
    ========================================================//=====================
    ////////////////////////////////////// \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    =============================================================================\\
      Clip  ||   Buy  || Description                            || Episode       ||
    =============================================================================||
     Normal ||   5,000 || Increases Normal bullet capacity.     || Episode 2     ||
    --------||---------||---------------------------------------||---------------||
     Fire   ||  10,000 || Increases Fire bullet capacity.       || Episode 3     ||
    --------||---------||---------------------------------------||---------------||
     Ice    ||  10,000 || Increases Ice bullet capacity.        || Episode 3     ||
    --------||---------||---------------------------------------||---------------||
     Elec   ||  10,000 || Increases Elec bullet capacity.       || Episode 5     ||
    --------||---------||---------------------------------------||---------------||
     Force  ||  10,000 || Increases Force bullet capacity.      || Episode 5     ||
    --------||---------||---------------------------------------||---------------||
     Phys   ||  10,000 || Increases Phys bullet capacity.       || Episode 5     ||
    --------||---------||---------------------------------------||---------------||
     Death  ||  15,000 || Increases Death bullet capacity.      || Episode 6     ||
    --------||---------||---------------------------------------||---------------||
     Poison ||  15,000 || Increases Poison bullet capacity.     || Episode 6     ||
    --------||---------||---------------------------------------||---------------||
     Heavy  ||  50,000 || Increases Heavy bullet capacity.      || Episode 8     ||
    --------||---------||---------------------------------------||---------------||
     Sleep  ||  15,000 || Increases Sleep bullet capacity.      || Episode 8     ||
    --------||---------||---------------------------------------||---------------||
     Panic  ||  15,000 || Increases Panic bullet capacity.      || Episode 8     ||
    --------||---------||---------------------------------------||---------------||
     Charm  ||  15,000 || Increases Charm bullet capacity.      || Episode 9     ||
    --------||---------||---------------------------------------||---------------||
     Mute   ||  15,000 || Increases Mute bullet capacity.       || Episode 10    ||
    --------||---------||---------------------------------------||---------------||
     Stone  ||  20,000 || Increases Stone bullet capacity.      || Episode 11    ||
    --------||---------||---------------------------------------||---------------||
     Fatal  || 100,000 || Increases Fatal bullet capacity.      || *Special*     ||
    --------||---------||---------------------------------------||---------------||
     Aurora ||   5,000 || An infinite supply of Normal bullets. || Second Cycle  ||
    =============================================================================//
    
    *Special* - Both of the items marked special are only available once you max
    out your customer rating in Kunnou-Ya. The old man will then offer the Fatal
    clip and ammo to you as something that can be bought. This makes some of the
    late game fights much more manageable so work towards it. See the chart above
    to find out what the required amount of money spent is to reach that rank.
    
    ===============================================================================
    Shin-Sekai Soda Joint
    ===========================
    More than just a place to get a refreshing drink, Shin-Sekai serves a threefold
    purpose. First of all you can come here to speak to the patrons. All of them
    are aware of the Dark Realm and the fact that demons are real. Each of them
    will give you tips and reminders about certain aspects of the game, notably
    things that deal with demons.
    
    The second reason to come here is to exhange demons for MAG. While you will not
    likely need to do this on your first playthrough, or any Normal difficulty one
    for that matter, it becomes much more important on the Hard difficulty. The
    way that this plays out is that the shop owner will give you a certain amount
    of MAG determined by how high level your demon is. This can be useful if you
    are running low on MAG but the same effect can be achieved by fighting enemies
    for some time and gaining Experience while you do so.
    
    The third reason, arguably the most important, is the drinks that they offer.
    These aren't your run of the mill soda drinks these are mystically empowering
    drinks that have a number of uses. See the chart down for more information on
    this facet of the Soda Joint.
    
    ===========================
    Shin-Sekai Customer Rating
    =============================================================================\\
     Rank   || Customer Rating ||  Effects                                       ||
    ========||=================||================================================||
    Rank 1  ||        50       || Dragon and Mandra soda can be bought.          ||
    --------||-----------------||------------------------------------------------||
    Rank 2  ||       150       || Miracle Nectar can be bought.                  ||
    --------||-----------------||------------------------------------------------||
    Rank 3  ||       300       || MAG Exchange +10% (110%).                      ||
    --------||-----------------||------------------------------------------------||
    Rank 4  ||       600       || Muscle Nectar can be bought.                   ||
    --------||-----------------||------------------------------------------------||
    Rank 5  ||     1,200       || Valhalla and Miracle Pop can be bought.        ||
    --------||-----------------||------------------------------------------------||
    Rank 6  ||     1,500       || Mag Exchange +20% (130%).                      ||
    --------||-----------------||------------------------------------------------||
    Rank 7  ||     2,100       || Elixir and Midas Pop can be bought.            ||
    --------||-----------------||------------------------------------------------||
    Rank 8  ||     2,700       || Harvest Pop can be bought.                     ||
    --------||-----------------||------------------------------------------------||
    Rank 9  ||     3,300       ||Deus Pop can be bought, Mag Exchange +20% (150%)||
    =============================================================================//
    - Your customer rating is affected by how much Yen you spend and how much MAG
    Exchanging you do. It seems to be roughly 1 per 100 Yen you spend and about 1
    for every 10 MAG you exchange for (so 1500 yen drinks give you 15 points and a
    1,000 MAG exchange gives you 10 points).
    
    ===========================
    Shin-Sekai Special Sodas
    ===========================
    This is the real reason for coming to Shin-Sekai in the first place. The drinks
    that they offer you will have a variety of good effects, from healing you to
    boosting a stat of yours. Any stat boosting effects last until a New Moon comes
    up on the moon phase so they are quite limited in this respect. If you want to 
    get the most of your drinks walk around outside of the Soda Place until a new
    moon passes. As soon as that happens run inside, get the soda you want and run
    for wherever you need to be. 
    
    ===================================================================\\
     Drink Name      ||  Cost  ||  Effects                             ||
    =================||========||======================================||
     Valhalla Soda   ||    800 || Raises Raidous Strength by 3.        ||
    -----------------||--------||--------------------------------------||
     Magical Soda    ||    800 || Raises Raidous Magic by 3.           ||
    -----------------||--------||--------------------------------------||
     Muscle Soda     ||    800 || Raises Raidous Vitality by 3.        ||
    -----------------||--------||--------------------------------------||
     Miracle Soda    ||    800 || Raises Raidous Luck by 3.            ||
    -----------------||--------||--------------------------------------||
     Doctor Soda     ||    800 || Restores Raidous HP (M).             ||
    -----------------||--------||--------------------------------------||
     Dragon Soda     ||  1,000 || Raises Raidous Str. & Vit. by 3.     ||
    -----------------||--------||--------------------------------------||
     Mandra Soda     ||  1,000 || Raises Raidous Mag. & Luck by 3.     ||
    -----------------||--------||--------------------------------------||
     Valhalla Nectar ||  2,000 || Raises Raidous Strength by 5.        ||
    -----------------||--------||--------------------------------------||
     Magical Nectar  ||  2,000 || Raises Raidous Magic by 5.           ||
    -----------------||--------||--------------------------------------||
     Muscle Nectar   ||  2,000 || Raises Raidous Vitality by 5.        ||
    -----------------||--------||--------------------------------------||
     Miracle Nectar  ||  2,000 || Raises Raidous Luck by 5.            ||
    -----------------||--------||--------------------------------------||
     Elixir Pop      ||  1,500 || Restores Raidous HP completely.      ||
    -----------------||--------||--------------------------------------||
     Midas Pop       ||  1,500 || Increases Yen dropped by enemies.    ||
    -----------------||--------||--------------------------------------||
     Harvest Pop     ||  3,000 || Increases item drops by enemies.     ||
    -----------------||--------||--------------------------------------||
     Deus Pop        ||  3,000 || Increases all stats by 5.            ||
    ===================================================================//
    
    *********************
    Hard Difficulty Note
    *********************
    While it is of dubious use on the normal difficulty, Mag exchanging is of the
    utmost importance on the Hard difficulty. Due to the Mag shortages you will
    have to deal with it is important that you capture demons for the sole purpose
    of turning them in for Magnetite. You should do this whenever you have less
    than half the max amount you can carry. Simply snatch up a few demons from the
    plentiful random encounters and head of to the Soda Joint to trade them in. As
    a side effect this will also boost up your customer rating which will increase
    your Mag exchange rate bonuses and give you better sodas to use. The Midas Pop
    can make Hard mode much easier.
    
    ====================================================
    Red and Blue Crystals
    ====================================================
    The Crytals are the treasure chests of this game and are where you will find
    the majority of the items. While some will be lying on the floor, or you might
    need to use the Inspect command to find them, most will be in these crystals.
    
    Blue Crystals can be opened by either Raidou or one of this demons and they
    always contain the same items. Every playthrough the items in these will be the
    same, essentially these are set.
    
    Red Crystals are very different. They are mutable things that can only be
    opened up by demons. In addition, different types of demons will get different
    items out of the chests. You can tell what demons are of which type by their
    voices, the things they say and how they talk.
    
       I have found a few groups but the most notable are the ones who talk LlliiKE
    TttThhHHhhIIiiSS! Or some other rubbish like that. These ones, which include
    Turdak, Hitokotonusi, Ippon- Datara, Oboroguruma and Rakshasha seem to find 
    valuable items that you can sell in Kunno-Ya for money, like the chalices and
    the ornaments. In addition Mokoi and Obaryion, while they do not talk like this
    seem to find the same sorts of items. I suggest using them to open Red Crystals
    unless you want healing items which is what the others usually will get.
    
       Well that or Sake but the Sake is useless.
    
    
    =========================================================
    7. Walkthrough
    =========================================================
    Now to the meat and potatoes of this FAQ, the Episode by Episode walkthrough
    itself. As you play through each section of the game you will come across a
    variety of quests, called Events in this game. These will grant you some really
    awesome rewards or show you extra parts of the storyline. There is a heck of a
    lot to this game and money is hard to come by so never pass up any rewards.
    
    ====================================================
    7.1 - Prologue
    ====================================================
    The Prologue is essentially one giant training mission. Simply head in the
    direction that the game wants you to move (theres only one way to go) and you
    will get into a fight with two zombies after a primer. You will fight all types
    of zombies throughout the game and due to their slow speed they are rarely any
    real threat. Simply use your three hit combo to kill these two and move on. Now
    is as good a time to establish one core facet about this game, you can not (I
    repeat can not) capture any type of undead enemy so don't even bother trying.
    
    In the second fight you will be instructed to learn how to use the thrusting
    attack and the spin move. With these attacks it is even easier to kill them, so
    do so and head on towards the next fight. You will likely gain a level at this
    point. Move on and you will be given a lesson in confining demons. If you want
    to make your life simple get into the habit of injuring the demons before you
    try to capture them. Use Ice bullets and sword strikes to weaken the Ukobach
    before you try to capture it. Once you're ready run over to it and suck that
    bad boy into a confinement tube. Now you have a demon familiar.
    
    This next fight will be you and your new Ukobach versus a bunch of zombies.
    They are all weak vs. Fire so you will have little to no problem wiping out the
    lot of them. You will likely get your first chance to see just how much damage
    you can do to a weakened enemy. Both you and your Ukobach will gain a level
    when this fight ends, this will allow your demon to use its combination skill.
    Move past the next ghost and get into the next fight with the zombies. Exploit
    their weakness and then you will get to see how much damage your combo attack
    can really do.
    
    The final challenge in this section will have you fighting off your first boss
    who is something of a pushover. Okiko-Mushi are weak against fire but she has
    a pretty mean ice attack. To make this fight simple as can be get rid of one of
    the zombies and then command your Ukobach (from the R1 menu) to target her with
    its fire attacks. Beat on her until you can do your combo attack and then shoot
    her with that. If she is still alive she wont be for long. Finish her off to
    complete this section and become Raidou Kuzunoha the 14th.
    
    Some storyline sequences will play. After you speak to Kaya it is time for a
    storyline battle. This fight will work out the same way no matter what happens
    and you will not get any Experience even if you "win" the fight. Essentially
    this is really just a test of how much damage you can do to these two soldiers
    even this early in the game. If you refuse to lose then it is suggested that
    you get good with blocking, their melee attacks can knock you out in two hits
    and the gunner will cut you to pieces if you aren't careful. The fight will end
    either when you reduce one soldiers health to 25% or if they take you out.
    
    Either way, once this battle is over it is time for prologue to end.
    
    ====================================================
    7.2 - Episode 1: The Missing Girl
    ====================================================
    Tsukudo-Cho
    ===================
    Time to start up the detective work. Head out of the Detective Agency and you
    will be stopped by Detective Kazama. Talk to him and you will be given your
    first chance to use your demons investigation skills. Summon Ukobach to follow
    you around on the world map via the R1 menu and then use the Ignite command on
    Kazama. He will tell you why he is lingering around outside the Agency.
    
    *******
    Event - Raidou's Pay
     - As soon as you finish chatting with Detective Kazama go right back into the
    Detective Agency. Narumi will give you 1,000 Yen to play around with. There is
    nothing to really do with it just yet but it will come in handy all the same.
    *******
    
    Now you will need to make your way towards the Daidouji residence. Before you
    do that you may want to head towards Kunnou-Ya and check in on the things you
    can buy there as well as checking out the Gouma-Den. You might also want to run
    around and capture an Alp as soon as possible. Her ability to Read Minds will
    be somewhat useful when talking to people around the city. Also, there are a
    few items scattered around the city, just lying on the floor. There's no reason
    to move forward with the game until you have gotten used to the game a bit 
    more, this mystery won't solve itself.
    
    *******
    Event - Marital Difficulties
     - Head south along the street towards Kunnou-Ya after completing event 1. You
    will meet a woman who talks about how men need more meat on their bones. Use
    the Ignite command on her and she will give you the Ox Bezoar. Later, whe you
    are near the Ushigome-Gaeri bridge, head to the east and you will meet a man
    who wants the Ox Bezoar. If you are curious why use the Read Mind skill to find
    out (Alp should have it) and you will discover he has some... male problems.
    Give him the Ox Bezoar and he will give you 2,000 Yen as a thanks.
    *******
    
    To actually reach the Daidouji mansion you will need some directions if you
    plan to find your way there. Make your way towards Kamishiro-Zaka, the street
    that runs from the bridge, past the Tamonten Shrine and exits to the north. If
    you talk to the gossiping woman she will allude to some sort of family curse
    in the Daidouji line. However the person of importance here is the guy with the
    bike outside of the shrine. He will explain to you that you simply need to head
    north up the street to reach the Daidouji mansion. Head that way, leave the
    area and head to the mansion when you reach the world map.
    
    ===================
    Daidouji Mansion
    ===================
    Now that you are inside of the mansion head on over to the butler and show him
    the Butterfly Brooch, he won't help you otherwise. You will get to meet the
    surrogate master of the house Kiyoshi Daidouji and have a chat with him. Once
    that is done you can explore the mansion for some items and shake down the
    staff for some flavor information. Once that is done you will need to explore
    Master Daidouji's study. Since Nakamura the butler won't let you through you
    will need to come up with something else.
    
    Gouto will suggest you use a demon since humans cannot see demons. Pick your
    Ukobach and send him through the door, down the hallway and into the rearmost
    room (the storage room has some use later). The demon will find a photograph of
    Kaya here and return to you. Head on out of here and return to Tsukudo-Cho.
    
    ===================
    Tsukudo-Cho
    ===================
    Take your photo and go find the school girls that the old man was perving on
    before. Talk to them and show them the picture and, in standard RPG form, they
    will direct you to talk to someone else. Apparently Kaya had a friend she spoke
    to often so time to find her. 
    
    The girl, Rin, is located in the alley from the main street that leads towards
    Kunnou-Ya. You really can't miss her, just look for the other girl in the
    purple school girl outfit. Your soon to be conversation gets interrupted by her
    poofing into thin air. Gouto will explain what just happened and explain to you
    that it is time to head to the Nameless Shrine.
    
    Head towards the Ushigome-Gaeri Bridge and exit the map there. Once on the city
    map you can search around for some treasure lying around but then head for the
    red circle, that is how you use the streetcar. Head to Shinoda from there.
    
    Enter the Nameless Shrine and head for the altar. You can chat with the two
    statues if you like, save your game and then ring the bell to call the Herald
    of Yatagarasu. Ask her to send you to the Dark Realm via the Ritual of Entry.
    
    ===================
    Dark Tsukudo-Cho
    ===================
    Once you appear in the Dark Realm you will have some zombies to take out so
    have your Ukobach at the ready and wipe them out. Start heading north from here
    to find the person... demon rather, who has snatched Rin here. While you are
    moving around this area try to capture a Frost Azumi and Volt Agathion. There
    is a treasure to the east of the bridge that requires you to have a demon with
    the Fly skill to reach. You cannot complete this area with a Volt demon but
    you might as well get the Azumi to have as many elements as possible.
    
    *******
    Event - Bug Collecting
     - You will need to be in Dark Tsukudo-Cho to start up this quest. Once you are
    there head into the alley on the west side of the street north of the bridge
    and you will meet an Agathion who talks about collecting bugs. Now retreat back
    to the real world and go back to Tsukudo-Cho. Send a demon on a solo
    investigation towards the Sweets Shop and Fujiko Parlor located across from
    Kunnou-Ya, near the mouth of the alleyway. The demon will retrieve some Syrup
    from one and some Ice Cream from the other.
       Now head to the nameless shrine and use the Ice Cream on the large tree near
    the save point. Wait until the full moon and check it to find a Beetle. Now
    place the Syrup on it to find a Stag Beetle. With those in hand get back to
    Dark Tsukudo-Cho and talk to the Agathion. He will give you two items to sell
    at Kunnou-Ya's, totaling near 30,000 Yen as your reward for this quest.
    *******
    
    When you head far enough north you will be stopped by your first of many
    Dragon's Jaws. These nuisances are impassable walls that you cannot get past by
    any means, requiring you to find an alternate route around. To go around the
    wall successfully head through the alleyway towards Kunnou-Ya, searching it for
    items and finding another Dragon's Jaw. Once you reach Kunnou-Ya run towards
    the Detective Agency and fight off the three Obaryion (they're weak against Ice
    and Force). Now head up the alley right near the Detective Agency. In the small
    dead end to the right you will find Nakisawame. This friendly spirit is really
    depressing (cry, cry, cry all the time) but she will heal your wounds for a
    fairly exhorbant price. Do not pay for it, if you are hell bent on paying for
    healing wait until you can use Victor instead.
    
    Head through the alley and you will find yourself in a fight with an Electric
    Shikimi no Kage. It will be guarded by Azumi so get rid of them and then let
    your Agathion wipe out the Shikimi. Head out onto the street to find Rin's
    kidnapper and get ready to beat his six legged behind. 
    
    ** Tip: To make this fight easy you may want to make sure that your Azumi has
    leveled up at least once. This will give her the Freeze Shot combination skill
    which makes this next fight super easy.
    
    -------------------
    Boss Fight: Tsuchigumo x3
    ---------
    Tsuchigumo - Resist Electricity, Weak vs. Ice, Weak vs. Force
    ---------
     - While they are fairly powerful the Tsuchigumo are weak to ice, meaning that
    if you took my advice and captured an Azumi you should little problem here. Use
    your ice bullets to weaken them while you send the Azumi to battle one on its
    own. You should be able to take them out quickly so long as you go after them
    one by one, weakening them with ice bullets and then destroying them with your
    sword. You cannot capture them since this is a boss fight so don't even try.
    The Freeze Shot combination skill is an absolute killer here.
    -------------------
    
    After the fight is over head through the portal nearby to get yourself and Rin
    back to the normal realm. You will need to calm her down by assuring her that
    everything is just fine. Once she is better she will tell you some odd things,
    so you might want to go check on the Daidouji manor again. Don't forget her
    clue as it will be necessary to proceed (or just keep reading the walkthrough).
    While in town you can restock at Kunnou-Ya, visit Victor, save your game at the
    Agency and chat with townsfolk to gain some more flavor information. Whenever
    you are done head to the mansion.
    
    ===================
    Daidouji Mansion
    ===================
    You can talk to the servants here again and, with the help of some proper...
    convincing, you can get some information from them. The woman will need to be
    bought off but the man in the hallway can be threatened all subtle like to the
    same effect.
    
    You need to head through the northern door along the west side of the main hall
    on the first floor. Go through the hallway (the man who you can get info from
    is in here). Inspect the first room for items and the second room is where you
    need to be. Search the area and Gouto will suggest you look closer, so take out
    your Agathion and use Inspect. Your attention will be drawn to the books on the
    shelf, pick up the book titled "Demons and this Earth" as Rins' clue tipped you
    off to. The secret passage will open up when you do this. Head into it.
    
    You will now be in the Daidouji mansion basement near a save point. You can
    find a very useful Pyro Jack down here, a replacement for your Ukobach, so you 
    might wish to spend some time capturing demons. Head across the bridges and
    take the item from the crystal here. Now head north and leave this area, you'll
    end up outside on the city map. Grab the Soma Drop and head back inside.
    
    You will meet a very large turtle looking demon called the Tarrasque. He will
    not let you across the river unless you get him some Red Wine (apparently he
    acts as a raft). You have no choice but to get the Red Wine for him. Head back
    upstairs and talk to the Irritated Servant, she was the one griping about the
    new servant being late. She tells you that another servant went into Tsukudo-
    Cho to get some Red Wine for guests. You will need to head to Tsukudo-Cho but
    before you do search the mansion if you haven't done so already. In one of the
    upper rooms you will find Pricey Beer on the floor, grab it up and keep it
    with you. It will come in handy soon.
    
    Head for Tsukudo-Cho and you will see a maid standing by on the street. Go talk
    to her and then have a Pagan demon use Read Mind on her (Alp again). Now ask
    her if she is all right. She will be grateful enough to give you the Red Wine
    and go to goof off in Fujiko Parlor. Now head back to the Tarrasque and give
    him the Red Wine. Of course this prompts him to attack you.
    
    -------------------
    Event Fight: Tarrasque
    ---------
    Azumi - Null Ice, Weak vs Fire
    Tarrasque - Null Death, Resist Ice, Weak vs. Fire
    ---------
     - This isn't a real boss fight per se but it's still pretty tough if you are
    not properly prepared. The Tarrasque and his Azumi friends are all Frost type
    demons so grab your Fire Order demon and your fire bullets. Get rid of the
    Azumi and focus entirely on him. He has a powerful melee attack but the real
    threat here is that he can heal himself, that is bad. What you really need to
    do is get him somewhat injured, hit him with a fire spell and then beat the
    living daylights out of him. Once he has lost most of his health he will give
    up the fight and surrender.
    -------------------
    
    After you beat him up he will complain about being thirsty and want the Pricey
    Beer you found upstairs. Give it to him and, while he will loathe the taste of
    it (Us young'uns don't know whats good for us) he will still take you across
    the river to another area. Open the blue crystal and send a flying demon to get
    to the elevated one.
    
    Up ahead you will find what looks like a hidden jail cell. Do not examine this
    room until Pyro Jack has learned the Fire Spin Combination skill. Otherwise
    what follows will be harder than it needs to be. Experience grind here until
    you have leveled him up and get the skill.
    
    Now go into the small jail cell and use Inspect. You will find a book that ends
    up being Kayas' dictionary. After you read it it's time to head on out of here.
    As you try to leave you will be jumped by three enemies.
    
    -------------------
    Event Fight: Gashadokuro, Turdak x2
    ---------
    Turdak - Weak vs. Fire, Weak vs. Force
    Gashadokuro - Null Death, Drain Ice, Weak vs. Fire, Weak vs. Force
    ---------
     - This fight is really hard if you aren't prepared for it properly. You will
    need fire bullets and your Pyro Jack. Keep on stunning the enemies with the
    attacks and hitting them with your sword while weakened. They have a pretty
    remarkable amount of Hit Points and they don't take much damage from melee type
    attacks so you will need to weaken them. Once you have the ability to do the
    Fire Spin combination attack use it while attempting to hit at least two of the
    enemies. This will seriously damage them and bring the fight to a quicker end.
    -------------------
    
    When you beat them continue along your way to the main hall. Save your game at
    the save point and head upstairs. You will hear snippets of a converstaion
    between Kiyoshi and another man. The butler will stop you from going over there
    to listen in more so send a demon over to listen in. Now get out of here and go
    talk to Narumi at the Agency. Once you have finished chatting with Narumi head
    back to talk to Kiyoshi.
    
    *******
    Event - Catnip Crazed Gouto
     - After you have talked to Narumi about your findings at the Daidouji mansion
    you will have to head back there to talk to Kiyoshi. Rather than doing that,
    send Raidou down the path that your demon took earlier to find Kaya's photo. If
    you search the storeroom Gouto will start to freak out. Pick up the Foxtail
    (which is basically catnip) and he will stop. What you need to do is collect
    nine Foxtails and Gouto will give you a reward of a Bead of Life, Great Chakra
    and a Soma. You will have until chapter 11 to complete this event so don't get
    too stressed about it.
       Keep your eyes open for Foxtails you will find inside of blue crystals. You
    can also find them by defeating Nekomata demons, these will start being an
    enemy you can encounter in Episode Five, in Kasumidai.
       This quest does not have to be completed any time soon, either. You will
    have until early in Episode 11 to complete it so don't bother stressing over it
    until you are nearing the end of Episode 10.
    *******
    
    Go talk to Kiyoshi in the living room to watch a really strange cutscene. You
    will end up in the Dark Realm when all is said and done. When you move to go
    after him you will be in for a boss fight.
    
    -------------------
    Boss Fight: Ichimokuren
    ---------
    Turdak - Weak vs. Fire, Weak vs. Force
    Ichimokuren - Null Fire, Null Death, Weak vs. Electricity
    ---------
     - This guy is a fair pain in the butt due to how you have to fight him in two
    stages. The first stage involves it floating there with its eye closed and then
    summoning in two Turdaks. These guys are vulnerable to fire but they pack some
    serious punch behind their attacks. Keep your distance and kill them off via
    fire bullets and sword strikes. Make sure your demon stays nearby or they will
    kill it on you rather fast.
       Once the Turdaks die it will open its eye and start to execute a fairly
    strong spin attack. This is your chance to wound it, shoot it with electric
    bullets and let your Volt demon open up on it with Zio spells. While it's Weak
    from the electricity beat on it with thrusts or combo attacks to hurt it some.
    After a bit it will resummon the Turdaks, get rid of them the same way as you
    did before and keep attacking it.
       When it gets low on HP (around 30% or so) it will summon in more Turdaks but
    it will keep its eye open and start spamming its spin attack. Ignore its two
    minions and focus on the boss. When he finally dies this Episode is over.
    -------------------
    Episode clear!
    
    
    ====================================================
    7.3 - Episode 2: The Red Cape
    ====================================================
    Alrighty now we are getting into the thick of things, slowly but steadily. Tae
    will come around bothering Narumi and you for some help, lucky you. Now that
    you are free from the storyline for a bit, it is time to get to Kunnou-Ya and
    the Gouma Den. Make it a point to come here at the beginning of every single
    new Episode since Kunnou-Ya will have stocked new types of ammo and clips for
    you to pick up. Also, fusing demons at the beginning of a new Episode can help
    you get through said Episode by giving you more powerful demons so always keep
    on the lookout for good fusions.
    
    Now head on out of the city towards the bridge and get to the streetcar. Take
    a trip over to Hongo and go pick up items that are just lying around there.
    Once you have gotten them all head back onto the streetcar and ride it to
    Ginza-Cho. You will be told about the Shin-Sekai Soda Joint as soon as you get
    to that portion of the map. Go check it out before you do anything else, it's
    a nifty little place.
    
    ===================
    Ginza-Cho
    ===================
    Make your way to Ginza-Cho proper once you are all ready. As you should on all
    new maps, make sure to search the area for items and new demons. Ignore the
    underpass for now and take some of the side exits from Ginza-Cho to find some
    items on the city map. 
    
    *******
    Event - A Bum's Ransom
     - Underneath the overpass, in the construction area, you will find a homeless
    man standing in the corner. When you talk to him he will talk a fair bit of
    nonsense but if you Read Mind him you will learn that he is holding something.
    Ask him about it and he will try to convince you to buy it for 50,000 Yen. Yeah
    even if you have the money it would be a waste, tell him no. When you turn him
    down he will have a change of heart and offer it to you for 500 Yen.
       If you have the Lucky Charm, it will effect events a bit later on. You will
    get a couple of free jugs of "Shishiou" Sake when you finish this episode. This
    is a good way to get some money.
    *******
    
    Whenever you're ready to proceed forward take the road that goes through the
    underpass and keep heading that way. A woman will stop you to ask you a few
    questions before she heads off. Once shes gone exit the map and head for the
    Ryugu Resturant.
    
    Talk to the Owner of Ryugu, a woman dressed in a green kimono. Show her the
    photograph of the Red Cape that Tae gave you and then ask all of the available
    questions about Kiyoshi and Denpachi, the rickshaw runner. You will be pointed
    in the direction of Fukagawa-Cho, another 800 Yen streetcar trip it seems. Get
    back to the streetcar station and ride on over to Fukagawa-Cho.
    
    ===================
    Fukagawa-Cho
    ===================
    *******
    Event - Amazing Science Labs
     - As soon as Fukagawa-Cho becomes available on the map you should head right
    for the Amazing Science Labs. Apparently they're trying to build some sort of
    high tech device there. You can chat with the people but come ready with a Volt
    Order demon. Run around and use the Inspect skill to find some items, namely
    a Wood Ornament and St Incense.
       Also while you are here make sure to use the Read Mind command on the dog
    that is locked in the cage. He will explain his sad story to you and then ask
    you if you have a dream. You will then be asked to name said dream, go ahead
    and do so but make sure you keep a note of what it was somewhere. It will come
    into play right before the final battle of the game and it gives you a really
    nice boost right when you could most ask for it.
    *******
    
    Head on into Fukagawa-Cho and you will be stopped by two people, punks under
    the employ of the local Yakuza it seems. When asked tell them that you are
    looking for someone and they will send you into Daikoku-Ya, the bath house. As
    soon as you go inside you will be stripped of your clothes and weapons and two
    thugs will pick a fight with you. You can do a simple punch combo and these
    dorks aren't really that much of a threat. Move on in and start beating on them
    until they go down. If you see them wind up for an attack simply block and then
    counterattack until they go down for the count. Once they are down you can talk
    to their boss, a man by the name of Satake.
    
    Satake, unlike his cronies, is a fairly friendly fellow and he will offer to
    help you out if you need someone found. Since he is being so helpful he will
    point you in the direction of Denpachi, apparently he lives on the east side of
    Fukagawa-Cho. However once you go over there you will be captured by two of the
    red guards and punted into the Dark Realm. You will break out and have to fight
    two Zombie Guards, these guys are pushovers. Take out fire order bullets, or a
    demon with a fire spell, and beat them down. Heck, Triglav can handle them by
    himself if you let him.
    
    Once they are gone talk to the man in the cell. The door is locked and you will
    need to figure out some way to open it. You will need to find something to open
    the door so head to the portal and get back to the mortal realm. Head back to
    Tsukudo-Cho and go back to Kunnou-Ya and he will offer to sell you a lock pick
    for 2,000 Yen. Agree to it, restock on items and head out. Do NOT head back to
    Dark Fukagawa-Cho just yet, instead head towards the Daidouji mansion. Go to
    the upstairs level and begin to open the doors that were locked with the lock
    pick. You should find some items worth keeping here. Of special note is the
    bottle of Vodka you will find.
    
    *******
    Event - An Old Demons Addiction
     - With the bottle of Vodka in hand head back down to the Daidouji basement to
    talk to the Tarrasque. Give him the vodka and he will, in exchange, take Raidou
    to a small island with some treasure on it. You will find a Soma Drop and a Lu
    Incense in blue crystals here.
    *******
    
    Once you have done that head to the Nameless Shrine and use the Ritual of Entry
    to head back to Dark Fukagawa-Cho.
    
    ===================
    Dark Fukagawa-Cho
    ===================
    Once you get into Dark Fukagawa-Cho head to the south, to find a couple of blue
    crystals with items. Head to the east and you will find a red crystal, the 
    items in these crystals are determined by the type of demon that opens it. Some
    demons will get valuables they can sell while others will find two or three
    Life Stones and other such healing items. I prefer to get the valuables so I
    use Mokoi's to open these crystals.
    
    When you head across the bridge you will notice that there are guards blocking
    the way. Gouto will not want you to get into a scuffle with them, forcing you
    to take a very particular path. Head south until you reach the river. Send out
    a demon with the Fly skill to head up the river (make sure it is someone high
    enough level to fight). Stop off at the second pier as there is an item to be
    picked up but your actual target is the third pier. Go to the east and unlock
    the gate across from Proferssor Mokoi. Go through the newly opened door and go
    into the river. There is a boat in the river, bring this back to Raidou.
    
    Get onto the boat and take it to the very last pier. Get off and head north
    until you find a Bullet Shikimi no Kage. It will have some Tsuchigumo guarding
    it but since it is weak versus bullets you can ignore them and just shoot it to
    death really fast. No sweat here. Continue going north until you reach another
    door to get past, open it up and you will be in the area you started off in.
    Go to the door and unlock it to free the man. You will be attacked by two of
    the special guard which is some bad news.
    
    -------------------
    Event Battle - Special Guard ???
    ---------
    Special Guard - N/A
    ---------
     - These guys are really bad news, especially at this point in the game. One
    will come after you in melee and the other will use a machine gun. If the melee
    one catches you off guard he can do some serious damage but the most dangerous
    one is the gunner. He can cut your health down incredibly fast if you aren't
    blocking when he fires his gun. Sadly the most effective weapon at your current
    disposal will be your sword, nothing else does too much damage to them.
       The best way to handle this fight is to have a Triglav with you. He is fully
    immune to bullets and very resistant to physical attacks so he can stand up to
    these two pretty well. Once you have that in hand all you really need to do is
    focus on using your gun to stagger the melee enemy and then pound on him. Have
    Triglav use the Winged Fury skill on the gunner to keep him occupied until you
    have killed off the melee soldier.
       As soon as the melee soldier has kicked the can you can now turn your full
    attention to the gunner. Wait for him to get down into position to fire his gun
    at you and then move to get behind him. Once you are sure that he isn't going
    to be hitting you unload on him with a few combos. If you and Triglav continue
    to beat on him he will be done for sooner than you can say "Shazbot!"
    -------------------
    
    Free the man, revealed to be Denpachi, and you two will return to the mortal
    realm. He will be of no help to you unless you find his runaway sister, Shizu.
    I love how you rescue him from the a realm full of demons and he still has the
    audacity to demand something from you to help you out... punk he is.
    
    ===================
    Fukagawa-Cho
    ===================
    Go back to the bath house to talk to Satake and ask him about Shizu. Turns out
    that she is working in the Red Light District as an... entertainer to pay for
    her boyfriend in the hospital because she wouldn't ask her brother for help. I
    love how this girl thinks. Anyways head on over to the Red Light District and
    she will be right there to chat with you. Talk to her and she wants you to find
    her boyfriends attacker... I hate people. Leave by the farthest exit and check
    the city map for items before you head back to Narumi and save the game.
    
    Head to the Shin Sekai Soda Joint and chat with Tae about what you have learned
    thus far (that is to say, nothing). Turns out that strange accidents are going
    on during full moons at Ginza-Cho. Seems as good a place to start as any so go
    on over to Ginza-Cho and head to the construction underpass. Keep running about
    down there until a full moon occurs. You will end up in a fight with a demon
    car and its driver, collectively called the Oboroguruma.
    
    -------------------
    Event Battle - Oboroguruma
    ---------
    Oboroguruma - Null Gun, Drain Electricity, Weak vs. Ice
    ---------
     - This guy isn't really all that big of a deal. He is immune to your bullets
    and he can do some pretty bad damage but he is weak to ice. When he attacks you
    he uses a pretty wicked three hit combo where he rams you and spins the car
    around. Not only does this hurt but he can hit you with it repeatedly rather
    fast and kill you off.
       Make sure that you block the attack when you see it coming and let your ice
    demon attack him. When he is rendered vulnerable from an ice attack begin to
    beat on him until he recovers and then go back to playing it safe again. Just
    repeat this until he dies, he isn't that big of a deal.
       As a note, after you beat him you can fuse him at the Gouma Den. Once you
    are high enough level to control him I suggest you make him. He is a powerful
    Volt based demon who tends to get valuables from the red crytals.
    -------------------
    
    The Oboroguruma will give you a Rickshaw Knob after the fight, essentially
    saying he didn't mean to hurt you, he was looking for the guy that hurt him. It
    seems that whoever it is that hurt Shizu's husband may have been responsible
    for the creation of this demon.
    
    You would think that you could talk to Denpachi about the Rickshaw knob but he
    isn't at his house (of course). You need to find someone who might know where
    he is so go chat with Shizu in the Red Light District. She will have no clue as
    to where he might be either.
    
    *****
    Event update - If you bought the Lucky Charm from the bum earlier Shizu will
    ask for it. Give it to her, it works out in your favor soon enough.
    *****
    
    Our last person who might have seen Denpachi is the owner of Ryugu Resturant so
    make your way over there. When you chat to her you will be given the clue to
    head back over to Ginza-Cho. As you head to the underpass you will see the Red
    Cape but he will poof into the Dark Realm before you get the chance to confront
    him. Make your way back to Nameless Shrine and have the Herald send you to Dark
    Ginza-Cho to chase him.
    
    ===================
    Dark Ginza-Cho
    ===================
    Head down the street to your right and you will see an Oni that will tell you
    that the Red Cape is upstairs on the overpass. Go up there and pick a fight
    with him. Don't really stress over this fight he will flee shortly after the
    fight starts. Once the fight ends he will sprint off down the stairs. Follow
    him down the stairs and go over to the parked car. Talk to the demon there and
    then examine the car. Now hunt for the Red Cape again and after this fight the
    little Poltergeist demon should run off.
    
    Once the little guy has run off go over and have one of your Fury demons use
    the Use Force investigation skill on the parked car. This will knock the car in
    the gap between the stairs and the building, locking the Red Cape into the
    underpass area. Now that he cannot run away from you time to go beat him down.
    Gouto will warn you before you enter the fight, letting you know that this is
    going to be a tough fight.
    
    -------------------
    Boss Battle - Red Cape
    ---------
    Red Cape - Null Death, Resists Fire
    ---------
     - This guy is more of a pain than he really has any right to be. Not only is
    he very strong but he is incredibly fast and can easily move out of the way of
    your thrust attacks. In addition to all of that he can teleport around the
    battlefield on you. He only has two attacks to start with but one of them is a
    doozy. The first a move where he makes his cape stab you, nothing big here. It
    is easy enough to see coming, when he kneels down he is going to try the move
    so simply block.
       The other is a bit more annoying and he will usually attempt to hit you with 
    it after he has teleported. This move, the Doubt / Frustration beam does some
    pretty nasty damage and will sometimes cause a status ailment in you and your
    demon (Doubt seems to cause panic and frustration seems to cause rage). Once
    he has lost about a third or so of his health he will start to use an attack
    where his flames ripple out from him (Anger Blast), this causes some pretty bad
    damage especially to any ice demons.
       He isn't really all that hard to battle at first. All you need to do is
    summon in a more melee oriented demon and let them start to beat on him along
    with you. Use your normal bullets to stagger him and then beat on him a bit,
    repeating this as possible. You should whittle his health down pretty quickly.
    It is imperative that you not let him hit you too much since he can do really
    wicked damage with his beam or the Anger Blast.
       Once you get him down to about 40% of his health he will start to use a new
    ability called Justification. This will heal him for a fair amount of his HP
    every time he does it so it is very important that whenever you hurt him you
    start to stagger him with your gun. Otherwise this fight is going to take
    forever to finally end it. It might help if you summon in an Orthrus who will
    take no damage from the Anger Blast and have it begin to beat the Red Capes
    blue face in.
    -------------------
    
    After you beat him down the scenes that follow will depend on whether or not
    you have given Shizu the Lucky Charm. If you have then you will get some free
    jugs of Sake, if not then you are missing out.
    
    Episode clear!
    
    
    ====================================================
    7.4 - Episode 3: Dark Summoner
    ====================================================
    Well it seems we might have some sort of idea on where we need to go to find
    Kiyoshi finally. Luckily for you Kunnou-Ya and the Gouma Den will have some new
    stuff to make your detective work a bit easier. Go check them out and then get
    on your way. Make your way to the Daidouji mansion and go talk to Nakamura, the
    butler. Tell him what's going on and he will give you Cuff Links to give to
    Kiyoshi. Search the mansion if you already haven't and then you can leave.
    
    *******
    Event - Everyone Loves Tofu
     - Before leaving Tsukudo-Cho for the Daidouji Factory head on over to the main
    street (the one that runs from the bridge past the Tamonten Shrine). Along the
    left side of the street is a Tofu Resturant, opposite Fujiko Parlor. If you
    examine it you will read a sign that says that they are closed. Send a demon on
    over to it and it will snatch up some Tofu.
       Take that piece of Tofu to the Nameless Shrine and go talk to the Inari
    statue on the right. He will take the Tofu and tell you about the various
    Training Halls located across the Capital. Not only that but he will also tell
    you how to get into the Training Hall in the Nameless Shrine. These are some
    great areas to get some treasure and experience.
    *******
    
    Now head on out and take a streetcar over to Fukagawa-Cho and head to the east
    and then the north. A security guard used to block the way here but now you can
    get to the factory. Head on inside.
    
    ===================
    Daidouji Factory
    ===================
    As soon as you walk inside of the factory you will find a cane on the floor, it
    is Kiyoshi's. Pick it up and head further inside. After a little conversation
    Tae will be passed out and there will be six floating dolls. Ignore them for
    now and head into the east door to find some items and head into the western
    door to find a save point.
    
    Once that is done you will need to enter into a complex maze called the Matrix
    Labyrinth to retrieve the three shards that will allow you access to Kiyoshi.
    While the Labyrinth isn't all that complex it depends on how you enter it.
    There is a simple way to get through it, listed below.
    
    * Go to the the first doll along the right side.
    
    * Head south and the west to find a worker. Respond: Go! Leave this to me!
    
    * Go east twice to find the second worker. Respond: How about a stiff drink?
    
    * Go north, then east to find the third worker. Respond: Run, or you're going
    to die!
    
    * Head south to find a Fire Shikimi no Kage. It will have two Jack Frosts with
    it so it helps to come into the fight with a demon who has fire spells but no
    weakness to ice. A custom creature can do wonders here or simply kill off the
    Jack Frosts and then go after it.
    
    * Continue south to find the Blue Shard. You will have to fight off a whole
    bunch of Okiku-Mushi to actually get your hands on it though.
    -------------------
    Event Battle - Okiku-Mushi Horde
    ---------
    Okiku-Mushi (Small) - Drain Electricity, Null Death, Weak vs. Fire
    Okiku-Mushi (Large) - Drain Electricity, Null Death, Weak vs. Fire
    ---------
     - You will have to fight off a small army of these demons in this fight. Not
    really, it's three of the regular ones and three econmy sized boss Okiku-Mushi.
    This fight is pretty bad if you do not have plenty of Anti-Minds since these
    pains in the butt use plenty of charm spells. They are all vulnerable to fire
    so an Orthrus is ideal here.
       The three big ones are somewhat problematic however. They do not always
    suffer a weakness reaction to fire spells and bullets, it seems to happen one
    in three or four successful hits so keep at it. Persistance will pay off here
    but you have to keep your distance and fight carefully.
    -------------------
    
    * Head north and east, killing off the Ice Shikimi no Kage in your way. It is
    protected by two Oshichi so knock them off and then kill of the Shikimi no Kage
    with ice spells. By now the Shikimi no Kage fights should pose little to no
    real threat to yourself.
    
    * Keep going east until you see a white series of circles floating in the air.
    These will teleport you back to the factory.
    
    * Save the game and then go the second doll on the left.
    
    * Go east to find a Tainted Gate. Send a demon through it to get the item off
    of the floor.
    
    * Head west until you find yourself stuck in a fight with a Red Cape. This
    one is a pushover compared to the boss fight you had in the last chapter. Take
    out your gun and your strongest demon and beat on him. He will not survive as
    long as the boss one did.
    
    * Keep on going west until you find the next shard (Yellow I believe), lying
    on the ground. I will put the fight information here as well for ease of use.
    -------------------
    Event Battle - Okiku-Mushi Horde
    ---------
    Okiku-Mushi (Small) - Drain Electricity, Null Death, Weak vs. Fire
    Okiku-Mushi (Large) - Drain Electricity, Null Death, Weak vs. Fire
    ---------
     - You will have to fight off a small army of these demons in this fight. Not
    really, it's three of the regular ones and three econmy sized boss Okiku-Mushi.
    This fight is pretty bad if you do not have plenty of Anti-Minds since these
    pains in the butt use plenty of charm spells. They are all vulnerable to fire
    so an Orthrus is ideal here.
       The three big ones are somewhat problematic however. They do not always
    suffer a weakness reaction to fire spells and bullets, it seems to happen one
    in three or four successful hits so keep at it. Persistance will pay off here
    but you have to keep your distance and fight carefully.
    -------------------
    After you beat them, take the item off the floor and use the nearby exit from
    the Labyrinth.
    
    * Go save your game again and then touch the third doll on the left.
    
    * Head north twice taking out the Electric Shikimi no Kage along the way. He
    is nothing to worry about, the two Lady Zombies that protect him are super easy
    to get rid of so take him out at your leisure.
    
    * Go south, then west to find the fourth worker. Respond: Calm down!
    
    * Make your way west to find the last worker. Respond: Don't give up!
    
    * Make your way west, taking out the bullet Shikimi no Kage. It is guarded by
    two Mokoi who can be pretty dangerous thanks to their Might Blow ability. Use
    fire bullets and spells to take them out and then use your gun to take out the
    Shikimi no Kage.
    
    * Head west and you will find the last shard. This is the last fight with the
    Okiku-Mushi, so let's do this once more with feeling.
    -------------------
    Event Battle - Okiku-Mushi Horde
    ---------
    Okiku-Mushi (Small) - Drain Electricity, Null Death, Weak vs. Fire
    Okiku-Mushi (Large) - Drain Electricity, Null Death, Weak vs. Fire
    ---------
     - You will have to fight off a small army of these demons in this fight. Not
    really, it's three of the regular ones and three econmy sized boss Okiku-Mushi.
    This fight is pretty bad if you do not have plenty of Anti-Minds since these
    pains in the butt use plenty of charm spells. They are all vulnerable to fire
    so an Orthrus is ideal here.
       The three big ones are somewhat problematic however. They do not always
    suffer a weakness reaction to fire spells and bullets, it seems to happen one
    in three or four successful hits so keep at it. Persistance will pay off here
    but you have to keep your distance and fight carefully.
    -------------------
    All three pieces will come together now to make the Blood Chrysoberyl.
    
    * Make your way east and then south before heading east to find a Force Shikimi
    no Kage. It is protected by two Oni's, these guys are weak against electricity
    but they are also the first demons who make liberal use of the blocking ability
    which will negate your weaknesses. You are probably better off acting as a
    human distraction while your minion takes out the Shikimi no Kage.
    
    * Go east three times and then north and you should find the exit.
    
    Now that you are out of the Matrix Labyrinth you should go save your game.
    Whenever you are ready head for the sealed door to the north and go on in. You
    will get an interesting little cutscene with Kiyoshi and a red thing before you
    have a boss fight.
    
    -------------------
    Boss Fight: Chernobog
    ---------
    False Chernobog - Drain Ice, Null Death, Weak vs. Fire
    Chernobog - Vulnerable to Fire (extra damage, no weakness), Drain Ice
    ---------
     - Although he looks, and acts, pretty fearsome Chernobog is actually something
    of a pushover. All he really has going for him is a fairly strong sword thrust
    attack and a few moderately strong ice attacks. He starts off as a bunch of
    fairly weak illusions, coming at you one then two and finally up to three at a
    time. However they aren't that big of a threat, simply use fire bullets to get
    them weakened and beat on them. They die prettyy fast all things considered.
       If he is actually causing you any problems come into this fight with a ice
    demon forged into your sword to resist ice so that you take less damage from
    the various attacks that he will throw down. Another idea is to bring something
    like a Pyro Jack who has a ranged fire attack and stand in front of him and 
    block for him. This way you can harm the Chernobogs without actually having to
    let your demon get hurt in return.
       Like I said, compared to the Red Cape this guy is a serious pushover.
    -------------------
    Episode clear!
    
    
    ====================================================
    7.5 - Episode 4: The Case of the Missing Shipments
    ====================================================
    Do not even bother going to Kunnou-Ya's for the duration of this Episode, he
    will be charging double for anything you might want to buy. To start with take
    the streetcar over to Harumi-Cho and make your way to the right towards the
    pier. Chat with the owner of Ryuga who is standing around and then head back to
    Narumi for a little talk. He will point you towards Satake so go chat with him
    and then head back to Harumi-Cho. Talk to the owner of Ryuga again and another
    shipment will poof. Talk to her and the owner of Konnou-Ya before you head to
    the Namless Shrine and make your way to Dark Harumi-Cho.
    
    ===================
    Dark Harumi-Cho
    ===================
    As soon as you enter the Dark Realm you will run into a sailor who is being
    attacked by Anzu demons. This is something of an event battle that you will
    have to go through two more times but the basic strategy is the same. Get out
    your electricity bullets and open up on them. You will have to fight about
    eight or nine of them but they aren't too difficult.
    
    *******
    Event - A Fine Thank You
     - After you save each sailor use the Read Mind skill on them. If you do this
    they will hand over a reward, each one giving you a different one. One gives
    you a Medicine, another a Jin Dan and the last will give you a Wood Ornament.
    *******
    
    Go across the bridge and you will see a ladder leading downwards. Take it and
    get out your Frost-Order demon. Use the cool down command on the water in the
    reservoir to form a walkway. Head across the ice and up the other ladder. Time
    to rescue the second sailor from some Anzu, so get rid of them and then head
    back across the ice. Continue along the path in front of you and you will find
    the third sailor being attacked by Anzu demons. Defeat them and you will have
    freed all of the sailors. Now it's time to find the demon responsible for the
    kidnapping of these men in the first place. Save your game and head towards the
    pier that the owner of Ryuga was standing near to start a fight.
    
    -------------------
    Event Battle - Triglavs
    ---------
    Triglav - Resist Physical, Null Gun, Weak vs. Force
    ---------
     - Fighting this group of enemies is a serious pain in the rear. Not only are
    they really powerful but they are immune to bullets and really resistant to all
    physical attacks. The worst part of this fight is their spells; they have the
    Petra skill, which can turn you to stone, and the Winged Fury skill, where they
    throw their sword at you and knock you on your butt. If you see the horse rear
    and they look like they are around to throw the sword you have to block. You
    could find yourself dead if they hit you with this attack.
       The only way to handle this fight without tearing out your own hair is to
    summon a wind demon and command them to use their Zan skill on one particular
    Triglav. Single one out and beat on it until it dies but keep your eyes open
    for any of their attacks, as I said they can kill you really fast if you aren't
    keeping your eyes open.
    -------------------
    
    Now is a good time to search the entirety of Dark Harumi-Cho. There are a small
    number of blue and red crystals to be gotten, some past a Tainted Gate so send
    out a demon you can trust not to die on you (I like Oboroguruma for this
    purpose). Make your way to the portal just north of the pier and you will come
    out next to the owner of Ryuga. Talk to her and she will give you the Ring of
    Memories along with an explanation of how to get to the Church to see her
    brothers business partner. More importantly the prices in Kunnou-Ya will no
    longer be as inflated so you can go restock and pick up ammo, clips, etc.
    
    There is no real way to get to the Catholic Church so you need to find some
    sort of transport. Gouto will mention that you already know of a means of
    transport so get to Daidouji manor and visit the Tarrasque in the basement. You
    will have to negotiate with him to get him to agree to act as your boat. Here
    are the answers you need to give him:
    
    * Agree to talk about his fee.
    * Agree to pay him 100 Yen.
    * Agree to pay him 300 Yen more.
    * Agree to pay him 500 Yen more.
    * Agree to pay him 1,000 Yen more.
    * Agree to pay him 1,000 Yen more.
    * Decline to pay the additional 1,000 Yen he requests.
    * Scold him.
    
    Once you successfully get through this (if you fail the negotiations you have
    to start from the beginning) he will agree to serve as your transport, the 
    Flute of Rhone. You can use this from the aqua blue circles on the map to
    travel to other blue circles on the map. You can actually travel through almost
    any waterway, even if it looks like there is a road or bridge in your way you
    can likely travel through that way.
    
    A huge portion of the world has now been opened up to you so go around all the
    parts of the map you can travel to. You will be able to find several of the
    hidden Training Halls (only one that you can enter now) and a goodly number of
    items that can be found on the city map.
    
    *******
    Event - Perverted Demon
     - Make your way to the aqua blue circle in the middle of the Fukagawa-Cho city
    map. Get off there and enter and you will see a man peeping into a house on a
    wife who is home alone. Use the allure skill and he will get so worked up that
    he turns into his true form, an Oni. He will give you a Soma so long as you
    promise to not tell anyone about seeing him.
    *******
    
    Disembark at the northmost Harumi-Cho pier (the one below it will actually drop
    you off at the pier in Harumi-Cho). You can go to the church if you like but it
    is empty at the moment so go past it and up the road. After a bit you will end
    up in the Foreign Cemetary. A green spirit will be standing over a grave,
    looking down at it. Talk to the ghost and chat with him, making sure to show 
    him the Ring of Memories. That's an interesting turn of events. Head to the
    church again and search the confessional to hear some bits of an odd
    conversation. Once that is done it will be time for a boss fight.
    
    -------------------
    Boss Fight - Rasputin
    ---------
    Rasputin - Null Gun and Death, Weak vs. Electricity
    Matryoshkas - All are vulnerable to Gun
    ---------
     - This fight is a heck of a lot easier than it might initially appear to be.
    When the fight starts Raspution will jump into one of the Matryoshkas and taunt
    you. The Matryoshkas are easily enough destroyed though and they are a fair
    amount of the problems in the early parts of this fight. They are easily taken
    out by Raidou's pistol, especially if you have any heavy bullets. Ignore
    Rasputin for the early part of the fight, blocking his attacks (most of which
    are short range) and kill off all the Matroyashka.
       Initially he will use a Mabufu type attack where he is surrounded by a swirl
    of ice that does a fair amount of damage. This can be easily blocked and you
    can counter attack him when it's done. He has a fairly powerful melee strike
    as well. Lastly he has a triple ice ball attack that has a rather wide spread
    on it and does a good amount of damage. Blocking would be a very good idea when
    he starts using this.
       Once they are all dead summon a demon with an electrical attack. I used
    Oboroguruma but he took a beating from the ice attacks so you might want to
    pick one without an ice vulnerability. Whenever he is vulnerable feel free to
    pound on him with all you have. Part of the benefit of destroying all of his
    Matroyashka is that he will stop to summon them at a later point, usually one
    at a time. As he does this summoning he will be vulnerable so hit him with
    everything you've got (except for bullets, he's immune to that).
       When you have done enough damage he will start to use two new attacks. The
    first is Megido and it is bad news. It does a decent amount of damage and you
    can't block it so when he starts to cast it get the heck out of the way. While
    not as damaging, Trailing Death can be just as dangerous since it leaves you
    paralyzed for a fair amount of time. Block it to negate the paralyze effect.
       Once you get the hang of it Rasputin should go down without much difficulty.
    -------------------
    Episode clear!
    
    
    ====================================================
    7.6 - Episode 5: Confrontation
    ====================================================
    Well, it seems that Tae has managed to dig her way into yet more trouble. Seems
    that she has found someone willing to act as an informant on the armies recent
    activities but being caught with a traitor is bad news so you should be going
    with her of course. Make your usual stop offs at Kunnou-Ya's and the Gouma Den
    before you head that towards Kasumidai.
    
    ===================
    Kasumidai
    ===================
    Once you make your way to Kasumidai itself Take will ask you to look around for
    her contact since he isn't where he was supposed to meet her. She will tell you
    that she doesn't know what he looks like but that he has a mole on his face.
    As you walk around you will hear talk about there being a soldier who has gone
    AWOL (Absent WithOut Leave) and that security has been tightened up because of
    this. This also means that Tae could be in trouble. Before you do anything to
    advance the story you might want to search the area for items and new demons.
    The Feng Huang located here are fairly useful.
    
    Talking to the guards in the area will reveal that the soldier with a mole used
    to stand watch near the guardhouse, which is located to the north. The guards
    will turn you back thanks to the heightened security. Head to the west and talk
    to the guards over here who will mention that the cannon you passed on your way
    here is used to signal the changing of guard shifts and that you had better not
    touch it. Like we're really going to listen to that, doesn't he know how RPGs
    are played?Head on over to it and use the Ignite skill on the cannon, this will
    result in the soldiers thinking their shift is over and leaving the way towards
    the guardhouse open to your inspection.
    
    When you head over to the guard and look him over, turns out that he isn't the
    guard you are looking for and he is actually looking for him as well. Head back
    to Tae at this point since your search has turned up nothing, although you may
    want to search the immediate area for any more items. Heading back to Tae you
    will see that she is gone, with her camera on the ground as the only indication
    she was even there. A reporter who left behind her camera? Yeah, she's probably
    in trouble.
    
    Pick up the camera and head back to Tsukudo-Cho and look for Narumi. He will be
    standing outside of Kunnou-Ya if you haven't already run across him. At his
    suggestion go check out Kunnou-Ya and ask the owner to develop the film in the
    camera. He will do so for 3,000 Yen and you will get the Photo of Tae. Seems
    that all those worries about her safety were well founded as she has ended up
    in the Dark Realm. Head on over to the Nameless Shrine and head to Dark
    Kasumidai to find Tae.
    
    *********
    Warning: You will need a demon with the Sneak skill for this area, so it is a
    good idea to get an Obaryion from the Gouma Den Demon Compendium.
    *********
    
    ===================
    Dark Kasumidai
    ===================
    As soon as you arrive you should see Tae and a soldier in the distance. Head
    that way and you will end up in a fight with Zombie Officers. While these guys
    are a bit stronger than regular zombies, and their guns pack something of a
    whallop, they are still easy. Just use fire ammo and spells to weaken them and
    they will go down quickly enough.
    
    Now head over to the passed out Tae and the soldier, a funny looking fellow by
    the name of Sadakichi. It seems that he ran all over the place when he ended up
    in the Dark Realm and dropped his report on the armies top-secret project. Time
    to have to find the pages. To make your life easier there are two Zombies
    soldiers nearby who will give you tips on where to find the eight pages and a
    floating skull that will tell you how many you have collected. To make your job
    easier, I have listed all the locations below:
    
    Page 1: Can be found on the ground near the cannon. It doesn't shine to the
    naked eye but you can pick it up if you walk over it. If you are having some
    problems finding it, use Inspect.
    
    Page 2: It is located in front of the Army base. Use Inspect near the Jack
    Frost to reveal its location.
    
    Page 3: Head on near the two Zombie soldiers who give you tips and search the
    bushes. Once again, use Inspect if having problems finding it.
    
    Page 4: Go behind the guard house in front of the Army base, it is found back
    there. You will know you are in the right position when the camera angle
    changes to show you the back view of it.
    
    Page 5: Head to the east towards the Supreme Court. There are two holes in the
    bushes here but they are too small for you to get through. You will need to
    send a demon with the Sneak skill through. Unfortunately there are no demons
    who have the Sneak skill in this area so if you didn't get one before coming to
    this place you will have to go back and get one.
    
    Page 6: Head to the left from the army base, towards the Okinunushi statue that
    overlooks the cannon. You will need to send a demon flying over the barricade
    in your path. The page is located right near the statue, use Inspect if you are
    having trouble seeing it.
    
    Page 7: In the upper right most portion of the area, near the junction of the
    Army base and the Supreme Court there is a tree. Examine it and you will be
    prompted to send a demon who can Fly up there to get it. Do so.
    
    Page 8: The zombies cannot remember what happened to this page and will ask you
    to stimulate their brains for them. Use either Ignite or Cool Down to help them
    remember. It seems that a group of "renegade" Zombies, a large one at that, has
    taken the page. You will need to defeat them to get it. This isn't that hard of
    a fight so don't worry about it. Once you have all eight of the pages make your
    way over to a save point and save your game, what follows can be a bit tough.
    When you finally head back to Sadakichi you will have to fight the demon who is
    responsible for him and Tae being here, Nebiros.
    
    -------------------
    Event Battle - Nebiros
    Nebiros - Null Physical, Weak vs. Force
    Undead Zombie Officer - Weak vs. Fire
    ---------
     - You will have to fight Nebiros and some Undead Zombie Officers here, which
    is no walk in the park if you aren't prepared. Nebiros is fully immune to your
    sword as well as status ailments and death spells. In addition he has a fairly
    strong melee combo attack with his puppet, blocks fairly often and he has the
    Mudo skill, which can halve your HP in one shot. It is of extreme importance
    that you block the Mudo attack when you see it coming, it appears as a pulsing
    blue and black energy attack if you haven't identified it yet.
       The trick here is to get the Undead Zombie Officers out of the way. Use some
    fire bullets to weaken them and then take them out with your sword. While you
    are doing this you should have a demon with force spells, preferably ranged,
    attacking Nebiros to keep him busy. Once the Zombies are gone, turn to Nebiros
    and pull out your heavy bullets and take him out. Part of the reason you will
    want to get rid of the zombies is so that you don't waste the heavy bullets on
    them by accident.
    -------------------
    
    Once the battle is over Sadakichi will give you the passcode to the Cannon
    Battery #4, located on an island. The code will bring cause the phone booth to
    bring you down to the Subterranean Shipbuilding Facility.
    
    ***The Code is: 4-9-3-9-9-2-2-1
    
    Leave the Dark Realm and head for Kunnou-Ya's to restock, do any fusions you
    might like in the Gouma Den and then head out.
    
    *********
    Note - As a general warning you will need to negotiate with a demon soon. He
    will want you to fork over 150 MAG and a random item or two. Two out of three
    times I spoke to him he asked for two Chakra Chips, so make sure you have two
    of these to spare before going into the Facility.
    *********
    
    Take the Tarrasque to the small island near Harumi-Cho and get off. You will
    be in a suspicious looking area with a phone booth. Go inside and use the code
    to be brought down to the Shipbuilding Facility.
    
    ===================
    Subterranean Shipbuilding Facility
    ===================
    This place is pretty much a straight line with a little deviation. However it
    is much simpler than the Matrix Labyrinth so no worries. Head straight and you
    will coem across a Fire Shikimi no Kage with some Nekomata guarding it. This
    fight is fairly simple, just use electricity to get rid of the Nekomata and let
    your demon take out the Shikimi no Kage.
    
    You will come across an Ice Shikimi no Kage soon enough, guarded by two Ikusa.
    I hate fighting these Ikusa because they will spam their Winged Fury attack
    where they fling their spears at you over and over. Like the Nekomata they are
    vulnerable to Electricity so make sure to use that to take them out before you
    turn your attention to the Shikimi no Kage.
    
    Keep on going until you come face to face with an Electric Shikimi no Kage. It
    will be guarded by some Undead Zombie Officers which aren't that big of a deal
    by this point. Handle the Shikimi no Kage however you like but a surprise waits
    for you. Once you have destroyed the thing it will spawn right back into place.
    Seems like you can't just bust it down, you need to find some other means of
    getting rid of it.
    
    Head down the stairs nearby and you will find an Ippon-Datara who is bragging
    about being the maker of the respawning wall. You will have to negotiate with
    him, like you did the Tarrasque, to get him to get rid of that obnoxious wall
    blocking your path. This one is a lot quicker, and simpler, than the previous
    one. All you really need to do is give him 150 MAG and whatever item he asks
    for, usually two Chakra Chips. Then he will ask what you think of him, make
    sure to tell him that you think he's stupid. For some reason that is what he
    wants to her as it is the right answer. Odd little fellow he is... In either
    case he will remove the Shikimi no Kage from your path.
    
    Now head forward, taking a detour up the nearby ladder to find a blue crystals
    just waiting to be plundered. Head down the stairway and you will have to cut
    your way through three Bullet Shikimi no Kage. The first has some Ippon-Datara
    guarding it, they are weak versus Ice so make use of that to get rid of them.
    The second has Utai-Gaikotsu, the giant floating skulls. These guys are weak
    versus physical and force based attacks but they have the tendency to spam
    Petra attacks so get rid of them as quickly as possible. Lastly the third one
    is guarded by Feng Huang who are weak vs. Death magics so exploit that to get
    rid of the last of them.
    
    If you are in pretty bad shape you may want to use Nakisawame here, it costs a
    good amount of Yen but it might be worth it to ensure your survival in the
    upcoming boss fight. Head down to the stairs to the save point but before you
    save open the last of the blue crystals and then save. Now head up the stairs
    to confront the mastermind of all of this, Munakata, and a boss fight. A fairly
    hard boss fight at that.
    
    -------------------
    Boss Battle - Nagasunehiko and Abihiko
    - Nagasunehiko - Resists Ice, Weak vs. Fire
    - Abihiko - Resists Fire, Weak vs. Ice
    ---------
     - To anyone who has played Devil May Cry 3, this fight can be likened to the
    Agni and Rudra fight of that game. You will have to fight two brothers who are
    basically color palette swaps of each other, each with an opposing elemental
    weakness and they have a few really nasty surprises in store for you.
       The basics of the fight work as this: Naga and Abi will teleport and float
    around the battlefield throwing off elemental spells. Typically it will be a
    three way spread elemental blast, but sometimes it will be more focused attacks
    of their element. They also have a melee strike but it is pretty negligable.
    Now the major threat comes from how they respond to one dying; when one is
    killed the other will absorb his spirit. While he will still have the weakness
    and resistance he had before he will no longer fall into a weakened state. This
    is bad news so what you have to do is get both of their healths down fairly
    low and then try to kill them both within a short time of each other.
       Simply enough come into the fight with a demon of each element. Pick one of
    the brothers to go after first, I chose Abihiko since I had stronger ice spells
    at the time. Distract the other brother with your fire bullets while you let
    your demon keep attacking Abihiko. Make sure that when he gets weakened you go
    ahead and pound on him. It helps if you have an offensive combo attack since
    that can cut down on Abihikos health really fast.
       Once you deal enough damage to them the brothers will have a little talk and
    decide to use their special move on you, Amatobi. For this attack the two will
    join forces and start spinning all around the battlefield. Return your demon to
    its tube or it will probabaly die to this attack. The way it works is that they
    will fly towards you two or three times at a quick speed and then try to follow
    you around, hoping to ram into you. To dodge it simply run side to side until
    they fly past you and then simply keep running around the area in circles. They
    will miss you on each pass and eventually they will stop.
       Now return to hitting Abihiko until his health is at about 25% or so. Turn
    your attention to Nagasunehiko and start hitting him, summoning in a fire Order
    demon to help you out. Eventually they will use Amatobi again, it works the
    exact same way so don't stress over it. Just unsummon your demon and wait it
    out. Once you have managed to get Nagasunehiko down to the same health as Abi
    had (which might be a bit lower now thanks to stray bullets) kill off whoever
    seems to have the most health. Once the first is dead turn to the other and
    hit him with everything you've got. He will go down soon enough.
    -------------------
    Episode clear!
    
    
    ====================================================
    7.7 - Episode 6: Secret of the Five Fudou
    ====================================================
    This is a really quick mission that involves a lot of running around and not
    much in the ways of fighting (beyond random encounters). It's Episodes like
    this one that make you feel like an actual detective, eh? In either case it's
    something of a breather after the monsters that were the last few missions.
    
    As soon as the Episode starts head over to Kunnou-Ya and pick up Narumi's
    package. Chat with Kaya when you get back and then head back to Kunnou-Ya. He
    will tell you to go to Victor, who in turn gives you the name Irie Fudou. You
    may want to pick up a couple of Repulse Waters before you go any further, this
    mission involves lots of running around.
    
    Now leave from here and head on over to Satake in the bath house. He will tell
    you to head over to the Amazing Science Lab, located to the south east on the
    Fukagawa-Cho city map. The Doc here will give you some information on the
    object but he still has no real concrete info on how to find it. Now you need
    to make your way over to the Shin-Sekai Soda Join to find Tae. Proving just how
    useful she is she tells you that something similar to what you're describing
    was found at the construction site in Ginza-Cho.
    
    Head on over there and go to the underpass and walk over to Kaya. Now head to
    the left and you will start a cutscene. Yeah... that was totally unexpected and
    left me quite confused. Good work Atlus, good work.
    
    Episode clear!
    
    
    ====================================================
    7.8 - Episode 7: The Cursed Detective
    ====================================================
    This is a fairly short chapter and it is something of a detour from the rest of
    the storyline. As soon as this episode starts you will be dragged off to the
    Nameless Shrine. You will be forced to act as a sacrifice, taking the Navy
    Admirals curse upon himself (to anyone interested, the Admiral is thought to be
    Isoroku Yamamoto, google it). You will be punted into the Dark Realm and turned
    an interesting white color as the curse takes hold of you.
    
    -------------------
    Special Status Effect: Cursed
     - During the course of this chapter you will be under the effects of this one
    time only status ailment. While you are suffering from this status ailment you
    will suffer damage at the change of each moon phase. In addition any healing
    spells, or items, used on you will not heal you as much.
    -------------------
    
    ========================
    Dark Fukawa-Cho
    ========================
    Head towards the southern portion of town, towards the docks (where you used
    the boat to move before). You will be caught by a pair of obnoxiously dumb
    Utai-Gaikotsu. They will taunt you and just generally act like little pains in
    the rear. Keep trying to go south repeatedly regardless of this. Eventually the
    dumb demons will tell you where the Seal Talisman that is stopping you can be
    found. Head over to the red post box near the save point to the north. Use the
    Inspect command to find it and then tear it up. This will cause the two stupid
    demons to attack.
    
    -------------------
    Event Battle: Utai-Gaikotsu x2, Turdak x2
    ---------
    Utai-Gaikotsu - 
    Turdak - 
    ---------
     - This fight would be difficult if every single creature in the field wasn't
    weak versus force attacks. If you have a Wind demon instruct them to go after
    the Utai-Gaikotsu first since they have the obnoxious Petra skill which can
    get you and your demons killed really fast. Try to eliminate those two as fast
    as possible and then turn your attention to the Turdaks. This fight really is
    not that big of a deal.
    -------------------
    
    Now that they are out of the way head back to the south and follow the road.
    You will come across a Wind Shikimi no Kage with a Triglav escort. You will
    have to block often to handle the Triglavs but you can make your life easier by
    telling your demon to go after the Shikimi while you distract the Triglavs.
    Make sure to block so as to avoid them knocking you down repeatedly.
    
    As soon as you take it out you will have to take out a Bullet Shikimi no Kage
    right behind it. This one has some Nues with it but you are better off just
    ignoring them. Get right into the Shikimi no Kages' face and start shooting it
    with your normal bullets until it dies.
    
    Lastly there is an Electric Shikimi no Kage directly on your path to fight the
    boss. You might want to save and do a side event before doing that though.
    
    *******
    Event - Freeing the Chicken lady
     - Head east past the save point and you will find a Tainted Gate right next to
    Professor Mokoi. Send a Frost demon through because you will encounter a Frost
    Shikimi no Kage. It is guarded by two Gdon who are pretty freaking tough. You
    may want to use a custom demon who is immune to fire and has an ice attack.
    Regardless you are best off taking out the two Gdon and then going after the
    Shikimi no Kage.
       Now have your Frost demon report to Raidou and summon a Pyro Order demon.
    Send him down the path and he will encounter a Fire Shikimi no Kage with two
    more Gdon. You should be able to ignore the Gdon and pummel the Shikimi until
    it gives up the ghost.
       You can either have the Pyro demon report to Raidou and summon out a demon
    with strong physical attacks or simply have the Pyro go after the next Shikimi
    no Kage, a Physical one. This one is guarded by two Thoth demons who are fully
    immune to almost all types of magic so don't even bother trying that. Beat them
    with regular strikes or, to make this easier, use physical skills. Then take
    down the Shikimi no Kage.
       Now head past them and through the barred door. You will find an Oshichi who
    was trapped by the barriers. She gives you a Muscle Drink and a Great Chakra
    for your troubles.
    *******
    
    Time to take on that Electric Shikimi no Kage. This one has Undead Zombie
    Officers with him who are actually fairly strong. While they aren't a major
    threat they can do some decent damage with their guns. Your best bet is to go
    after them and keep them busy while your demon goes after the Shikimi no Kage.
    Once this is out of the way it's time for a boss battle.
    
    -------------------
    Boss Battle: Hitokotonusi
    ---------
    Hitokotonusi (Normal) - Drain Force, Null Death, Weak vs. Fire
    Hitokotonusi (Anzu) - Drain Force, Null Death, Weak vs. Electricity
    Hitokotonusi (Orthrus) - Drain Force, Null Death, Weak vs. Ice
    Hitokotonusi (Poltergeist) - Drain Force, Mostly Null Gun, Weak vs. Physical
    ---------
     - This guy is a serious pain in the behind. He will change into a variety of
    different forms over the course of the fight, starting off in his first form
    and going to forms reminescent of other demons you have encountered before.
    Each of his forms has different abilities but they share one in common, one he
    will use over and over; his wind breath attack. To make things in this fight
    much easier you should summon a demon who is immune to force, if you have one
    who heals from it that's even better.
       To make this fight easier on your sanity your demon should have some sort of
    healing spell. If he doesn't this will be a little harder but still manageable.
    From here all you need to do is make sure you don't die and that you keep going
    after his weak spots which change by form. The best way to handle his force
    breath attack for Raidou is to block through the entire duration of the attack
    and then start attacking again when it stops. As a note he has a lot of Hit
    Points and they are shared between all his forms. Each form roughly has about
    one-fourth of the total hit points of the creature.
       Initially he will start off in his regular form and spam force type attacks,
    expect to see his force breath attack often. His weakness in this form is fire
    so make sure to attack him with fire bullets or spells and beat on him when he
    is weakened. After he takes enough damage he will then switch over to an Anzu-
    looking form, his weakness shifts to electricity. At this point he will start 
    throwing off random elemental spells in addition to the force breath attack. Do
    your best to block his spells and then to stun him with electricity bullets and
    spells. Keep hitting him until he switches forms again.
       Hitokotonusi will now switch to a form that looks like a leafy Orthrus. Now
    his vulnerability will switch over to ice, so start blasting it with ice spells
    and/or bullets before you continue to pound on him. Finally as his health gets
    close to empty he will switch to a form that is reminescent of a poltergeist.
    Your gun will be useless in this portion of the fight so get a creature that
    has a physical based attack spell to keep exploiting his weakness. Continue to
    attack him until his health finally empties and he gives up the ghost. Congrats
    on beating one of the harder bosses.
    -------------------
    Episode clear! The curse is clear.
    
    
    ====================================================
    7.9 - Episode 8: The Demon and the Steel Tower
    ====================================================
    This isn't really a very long Episode but it is most definitely one of the
    harder Episodes in the game. You need to make your way to Harumi-Cho by the
    army base via the street car. Go to Harumi-Cho and take the path the soldier
    was blocking off before (it's the middle blue dot if you are riding the
    Tarrasque). The soldier will move and you can head towards the radio tower.
    
    As soon as you come into the area you will have a pretty straight run to the
    tower if you head north. However make sure to search the area first to find any
    items that are lying around. When you are done head towards the radio tower and
    talk to the tower inspector. He is obviously hiding something so use Read Mind
    on him and then you will have a pretty good idea of how you have to get into
    the tower; the Dark Realm. Head to the Nameless Shrine and head towards Dark
    Harumi-Cho. 
    
    ========================
    Dark Harumi-Cho
    ========================
    As soon as you arrive there you will be attacked by three Super Soldiers, the 
    Yomi-Kugutsu (the name is interesting as it seems to translate to demon puppet
    or something like that).
    
    -------------------
    Event Battle: Yomi-Kugutsu x3
     - This fight is a pain in the butt since each of these guys comes ready with
    a different weapon. One will go into melee with you (and he hits HARD), one has
    a small machine gun that fires rapidly but doesn't do much damage and the other
    one carries a huge machine gun that can do a lot of damage. Your sword doesn't
    do the most amount of damage to them so the best thing to do is to let your
    demon do the work for you.
       You need to block their attacks or you will take too much damage much too
    quickly for you to survive. Retaliate with your gun to stagger them and that
    should give your demon enough time to hurt them. If you have the Triglav demon
    with you he is resistant to physical attacks and immune to the bullets of the
    gunners his Winged Fury skill will do some serious damage here. It is essential
    that you fight carefully here or these guys are going to take you out.
    -------------------
    
    Now that they are out of the way you can save your game and heal up before you
    head for the radio tower.
    
    *******
    Event - Spirit Worship
     - Make your way to the shrine at the south end of the area and head over to
    the shrine. Leave a 1,000 Yen offering at the shrine and a ghost will appear
    calling himself a god. He will give you a Muscle Drink for your trouble. If you
    give less than 1,000 Yen he will do nothing but if you give 1,000 Yen more than
    once he will basically laugh at you.
    *******
    
    ========================
    Waden One Tower
    ========================
    Now that you are in Waden One it is time to get down to business. For the most
    part this is a straight path to begin with. Just head forward until you reach
    a path where you can see a few red crystals sitting on an island by themself.
    Send a demon onto one of the platforms solo and they can get the items from the
    crystals before they return to you.
    
    Eventually you will find a platform that brings you up to the Waden One - Mid
    floor. Follow that path and you will encounter a group of Hiruko. Wipe them out
    by using cold attacks, Raja Naga works wonders but ice bullets will do fine.
    Just past them is a puzzle involving platforms and solo demon investigations...
    Lots of fun.
    
    **********************
    First Hiruko Puzzle
    **********************
    You will have two Hiruko, one to your north and one to your east. The east
    one is a trap so dont use it, it will take you back to the previous floor. Here
    is how to get to the treasure:
    
    * Take the northern one with Raidou and you will be on a small platform with a 
    Raja Naga you can talk to. 
    
    * Now take the eastern platform across to a ledge with a red crystal. Grab the
    item from the crystal.
    
    * Now have your summoned demon use the ledge you came here on. This will take
    it over to a ledge where there is a red and blue crystal.
    
    * Use the platform to return to Raidou.
    
    * Now have Raidou use the platform to return to the ledge with the Raja Naga.
    
    * Have the demon get on the platform and take it to the ledge to the southeast
    with the lone red crystal on it. Grab the item (ignore the soutwestern platform
    since its another trap).
    
    * Ride the northwestern platform and it will take you back to Raidou.
    
    * Now have Raidou take this last platform to the large ledge to the northeast.
    
    * From here simply take the platform that was attached to this ledge and it 
    will bring you to the end of this maze.
    
    This path will take you to a platform that brings you to a higher level. Once
    you are up here head forward and you will encounter another group of Hiruko.
    This is the same as the fight you had just before, use ice bullets or bufu
    type spells to get rid of them. Now its time for another Hiruko platform based
    puzzle, yay!
    
    **********************
    Second Hiruko Puzzle
    **********************
    * Have Raidou take the western ledge up to where the Moh Shuvuu is.
    
    * Now have the demon take the ledge back to the previous area.
    
    * Take the eastern lift to a ledge with a Thoth on it, rocking himself. The
    eastern platform is a trap, so ignore it.
    
    * Now have your take the northern lift. Grab the item from the blue crystal and
    ignore the northern lift, its yet another trapped platform.
    
    * Have the demon take the western lift to a small ledge.
    
    * Now take the soutern lift to the small ledge with a winged Moh Shuvuu on it.
    
    * Using Raidou take the northern platform to get back to the small ledge.
    
    * Take the northern platform again to reach the end of this area.
    
    * Now send your demon back on the platform you just used to get to the last red
    crystal.
    
    All done! Use the save point and take heed of Gouto's warnings. Head up the
    path when you are ready for a boss fight. Ride the platform up to reach the
    apex of the tower and a cutscene, the boss fight will follow when it ends.
    
    -------------------
    Boss Fight: Mishaguji
    ---------
    Mishaguji - Null Gun, Null Electricity, Null Death, Weak vs. Ice
    ---------
     - Let's get a few things out of the way here. Your gun's ineffective, electric
    attacks are useless and wind attacks do little to no damage. By and large you
    really have no business trying to fight him toe to toe. He has three really
    powerful attacks, all of which can really ruin your day. If he spits out a
    Cursed Emission attack at you, run for your life. You cannot block it and it
    will stun you for far too long. His spear combo can do some serious damage and
    he has a serious right hook. If you see him start to wind up you MUST block or
    you will get knocked on your butt and take a heck of a lot of damage. As if all
    this wasn't bad enough he can also teleport around the battlefield... great.
       The only way to beat Mishaguji is to summon an demon with a ranged ice spell
    and let it pummel him with spells. Make no effort to attack him until your
    demon has managed to leave him weakened. Run in and hit him with a combo while
    he is vulnerable and then back up. Keep on repeating this, not moving in unless
    the demon has rendered him weak. If you do you will likely get beaten down
    faster than you would think possible.
       One thing will complicate this otherwise simple, but hard as hell, fight.
    When he has taken enough damage he will start to use a new attack called Cursed
    Bolt. This is a line of four lightning bolts that streak across the screen. Not
    only does it do a fair amount of damage but it will charm anyone it hits. It is
    not that hard to handle for Raidou, either move around it to one side or simply
    block it. However if it hits your demon you are in trouble. Either use an Anti-
    Mind item to end the effect or return the creature to its tube when you see the
    attack coming. 
       If your demon has a healing spell and it gets charmed it will heal him about
    1,300 HP with a single Dia spell. That is way too much healing and it could
    seriously be a problem. If you have an demon who has no healing spells then use
    them, it's less of a threat to your chances of success.
    -------------------
    Episode complete!
    
    ====================================================
    7.10 - Episode 9: The Two Summoners
    ====================================================
    As soon as you head away from the bridge you will see a black cat run off down
    the street. Ignore it for now and run around town picking up all the newly
    respawned items. You can also head to Kunnou-Ya to replenish your ammunition
    but you cannot return to the Detective Agency for amusing reasons. There is a
    rather odd scene that you can see between Rin and Kaya but it doesn't really do
    anything for you to see it (it is located in the alleys near the Agency if you
    are curious).
    
    When you are done head on over to the Tamonten Shrine. Watch the rather... odd
    cutscene that will follow and you will wind up at the Nameless Shrine with the
    Herald explaining that there is indeed a way to send you back home. You don't
    really have a choice but to do as she says so start going after the three prism
    pieces you need to acquire.
    
    The quests will be listed in the order of easiest to hardest although this will
    vary by interpretation depending on what demons you are fond of using. All of
    the places you are going to will be rather quick runs to the exit so don't fret
    too much over this.
    
    =======================================
    Dark Ginza-cho
    =======================================
    As soon as you appear start to head straight up the street you are on. A Pyro
    demon named Muspell will attack you. He is no harder than any other demons you
    have fought thus far and isn't really even an event fight or anything, he is
    that much of a pushover. Knock him and his Throne companions around and then
    save your game. Now head towards the central entrance to the construction site.
    Take out a Fury-Order demon and have him knock it out of the way with a Use
    Force command.
    
    You're not out of the woods yet, there is a Tainted Gate blocking your path
    here. Take out a Fury demon who isn't weak to fire and send him through and
    around the path until he fights another Muspell. My Triglav beat the loving
    crud out of him. Once the pushover is gone use the Use Force command once again
    on the trolley. Raidou will move to your demons side to report to him and use
    the path he opened. Make your way towards the top of the overpass and prepare
    for a boss fight.
    
    -------------------
    Boss Fight: Susano-O
    ---------
    Obaryion - Null Death, Weak vs. Ice, Weak vs. Force
    Pyro Jack - Weak vs. Ice
    Susano-O - Resist Physical, Drain Fire, Null Death, Weak vs. Ice
    ---------
     - This game would have you believe that Susano-O is a Fury Order demon, these
    are flat out lies. Even if he is technically a Fury Order demon he is in every
    other way a Pyro demon: He will spam close range fire attacks, he is vulnerable
    to ice in a seriously bad way and he is totally immune to fire spells. The only
    thing that marks him as a Fury demon is his sword throw attack which is some
    seriously bad news. If you get hit with this you will be knocked down and left
    in a world of hurt, always stop and block this attack when you see it coming.
       Surrounding him will be Obariyons and Pyro Jacks that will infinitely come
    back no matter how many of them you kill so ignore them. If you have a demon
    like Chernobog who has an ice attack but no weakness to fire use them. The Pyro
    Jacks' will beat on anyone with a fire vulnerability.
       The best way to handle this fight is to let your demon hit Susano-O with an
    ice spell and then beat on it with your sword. Keep an eye on your demons HP
    since the Obaryion Combo skill can do a lot of damage rather quickly to them.
    So long as you stay on your feet and avoid that boomerang sword throw you
    shouldn't have much in the ways of problems here.
    -------------------
    
    Once you have defeated the boss and gotten his piece of the prism you will be
    sent back to the Nameless Shrine. Pick a new destination.
    
    =======================================
    Dark Sakuradayama
    =======================================
    When you arrive in Dark Sakuradayama your first order of business should be to
    save the game. Next head towards the shrine to the right from the save point to
    find a puzzle. Once you complete the puzzle you will have to fight a boss so
    be ready.
    
    -------------------
    Sacred Stone Puzzle - This puzzle seems a bit harder than it actually is, you
    just need to learn what stone ignites what other stones. Trial and error can
    very easily solve this one for you but the answer is provided just below for
    ease of use.
    
    * Hit the stone on the bottom left, it ignites no others.
    
    * Hit the stone on the top left, it ignites the top and bottom right stones.
    
    * Send your demon out solo to hit the center right stone, this ignites the
    center left stone.
    
    Puzzle completed!
    -------------------
    
    Once you complete the puzzle you will be challenged by Oumitsunu. This fight is
    some really bad news so make sure you save before you do it.
    
    -------------------
    Boss Battle - Oumitsunu
    ---------
    Ippon-Datara - Drain Death, Weak vs. Electricity
    Raiju- Resist Physical, Null Mind ** They do not seem to be weak to Force!
    Oumitsunu - Resist Physical, Highly Resistant to Death, Drain Electricity, Weak
    vs. Force
    ---------
     - Oumitsunu is a serious powerhouse in the physical arena and his magic skills
    aren't exactly a feathers touch either. But that isn't what makes this fight so
    ungodly hard, it is his minions. The Ippon-Datara aren't that big of a deal but
    the Raiju are seriously bad news. They all throw around the death skill, Mudo,
    which can halve your HP in one shot (you or your demon). When they hit you with
    this one a single melee combo from Oumitsunu can kill you off so be very, very
    careful and block when you see the attack coming. You can also mitigate how bad
    the Mudo spell effects you by Forging your sword so that it has a resistance to
    Death spells.
       The easiest way to handle this fight is to pull out a demon that can heal
    you and go straight for Oumitsunu, ignoring his demons. If you hit him with a
    force bullet attack he will be weakened which is your oppurtunity to open up on
    him with your sword. He goes down pretty fast, especially compared to some of
    the other bosses, so this shouldn't take too long. Just be mindful of your HP
    and don't let them get too low.
    -------------------
    
    You will be punted back to the Nameless Shrine once again so it is time to hit
    up the last prism piece.
    
    =======================================
    Dark Harumi-cho
    =======================================
    As soon as you appear in Harumi-Cho talk to the Shouten, the large elephant
    looking demon. He will tell you that he can bring you to Orochi in exchange for
    eight Purity Charms. No sweat, this is a piece of cake. Save your game and then
    start running around looking for fights, the Shouten enemies drop the Purity
    Charms so get to killing them.
    
    -------------------
    Event - Demons like Demons
     - There are a number of demons you can make trades with here if you have the
    right items and your demon does the talking. None of these demons like humans
    so they won't do anything good for you, have a solo demon talk to them.
       First is the Scathach in front of the resturant. She will offer to sell you
    a Purity Charm for 20,000 Yen if Raidou talks to her, but she will go down to
    1,000 Yen if a demon does the talking. Next is a Jack Frost near the pier, he
    will give your demon a Bead of Life for free. Last is the Feng Huang that is
    located past the church. He will give you a "Kotetsu" Sake if you give him a
    Dainty Snack. I don't know where to find them, my demon brought one back from a
    Scouting mission at one point so that was where I had mine from.
    -------------------
    
    Once you have all eight of the Purity Charms go ahead and talk to the Shouten.
    He will show you where Orochi is lairing (no he will not be there until the
    elephant brings you there). Save your game and then fight the big guy.
    
    -------------------
    Boss Fight - Orochi
     - Orochi is really powerful and the demons that he comes with don't really
    make it much easier. He basically sits still and throws off spells that effect
    the area around him however he is also immune to bullets. Well not really 
    immune to them, they heal him nearly 10x more than the damage they would do, so
    the end result is don't use your gun.
       To make this fight a lot easier you should bring a Triglav into it. I had a
    basic Triglav I caught in the streets and he worked just fine. He is immune to
    ice magic, resists physical attacks and can do some serious damage. Order him
    to go after Orochi with his skills while you sneak in shots every now and then
    when you are positive that he isn't paying attention to you.
       Some people have mentioned that you can fuse a Triglav who has a Zio skill,
    exploiting the Orochi's weakness. I have never successfully done this but if it
    could be done you could exploit the Orochi's weak time to pound on him yet more
    so it might be worth experimenting.
       Update: The fusion to create them is a Nue and Okuninushi. 
    -------------------
    
    You will be dragged back to the Nameless Shrine to complete this mission. Raido
    will help you get back to your own time, so c'est la vie!
    
    Episode clear!
    
    ====================================================
    7.11 - Episode 10: The Capital in Flames
    ====================================================
    Seems like everything is nice and tense thanks to the recent actions of the
    Army, soldiers everywhere and a generally nasty atmosphere pervade the capital.
    At the Detective Agency you will find a strange letter from Narumi. Take the
    train from the Tsukudo-Cho to Harumi-Cho and go to the naval headquarters. You
    will see Sadakichi standing around, talk to him to find out about the second
    entrance to the Subterranean Shipbuilding Facility.
    
    *******
    Event - Free Streetcar Rides!
     - After reading Narumis letter head on over to Dark Ginza-Cho. You will see
    a Nue sitting on the streetcorner to your right as soon as you arrive. Chat him
    up and he will hand over a Streetcar pass to you. You can now ride the street-
    cars for free. What this means is that you can now use the R1 menu option to
    return to the Detective Agency for an easy trip back to Tsukudo-Cho and not owe
    any money for it. Sweet!
    *******
    
    Head back to the Detective Agency and you will meet up with Rasputin. He will
    give you two orbs and explain to you some more about the second entrance to the
    facility. Apparently it's in Kasunimori which, if you really explored the map,
    you might have found it located to the north of Kasumidai. If you haven't been
    there head out onto the world map and get off on the bottom right most pier on
    the city map, its just southwest of the Cannon Battery #4. Head along that
    path, it's a fairly long road you will be on but simply follow it and you will
    reach Kasunimori.
    
    *******
    Event - Spider Senses, Tingling!
     - Return to Harumi-Cho at some point during this mission and look for a man
    standing near the bridge. He will mention to you that his neck itches and he
    wonders if he is possessed. Go to the Nameless Shrine and head to Dark Harumi-
    Cho. There will be a Hiruko in the area where he is standing so head on over to
    it and get into a fight. Defeat it like you defeated the others and then return
    to regular Harumi-Cho. Go talk to the man and he will walk off leaaving behind
    a Lu Incense
    *******
    
    Once you reach Kasunimori you will have to solve a little puzzle, it isn't all
    that hard though.
    
    * Stick the Blue Shiomitsu Orb into the fish statue that has the blue stone.
    
    * Stick the Red Chigaeshi Orb into the fish statue that has a red stone.
    
    * The red statue is going to be stuck. To solve this summon a Fury-Order demon
    and use the Use Force command to push it.
    
    * Walk over onto one of the pressure panels, you should hear a click.
    
    * While you are on the one panel send a demon oer to stand on the other one.
    
    The well will drain of water and you can now head down into the Subterranean
    Shipbuilding Facility, second entrance.
    
    =======================================
    Subterranean Shipbuilding Facility
    =======================================
    You will travel through a rather long underground railroad tunnel to find this
    place. Seems as if that's how they were moving supplies into here. Head to the
    left and get into a fight with the Fire Shikimi no Kage. The Shikimi has two
    Undead Zombie Guards with him so you should be easily able to take out the lot
    of them with one fire wielding demon and some bullets.
    
    There is a ladder here but you should ignore it. Go to the ledge and hop down
    off of it. You are going to have to do this a few times in here, there are some
    blue crystals you cannot get to without using these ledges. Once you jump down
    you will be asked to jump left or right, go left. Grab the items and then head
    to the north. You will have to fight an Electric Shikimi no Kage and a couple
    of Ouyamatsumi. They are vulnerable to fire and force so weaken them before you
    unload on them, they're remarkably resistant to physical attacks otherwise. Now
    take out the Shikimi no Kage at your leisure. Head down the stairs and you will
    come across a sleeping Arahabaki. Time to fight to get it outta the way.
    
    -------------------
    Event Battle - Arahabaki & Friends
    ---------
    Sleepy Arahabaki - Null Fire, Null Ice, Null Elec, Null Force, Null Death,
    Drain Mind, Weak vs. Physical
    Arahabaki - Null Fire, Null Ice, Null Elec, Null Force, Null Death, Drain Mind,
    Weak vs. Physical
    Ouyamatsumi - Null Death, Resist Physical, Resist Ice, Weak vs. Fire, Weak vs.
    Force
    Nue - Resist Force, Weak vs. Fire
    ---------
     - This fight starts off with you just fighting the one sleepy Arahabaki. She's 
    not that difficult but she will keep going to sleep if you let her so keep on
    attacking her. While she is asleep she will heal back her HP and MP since she
    is afflicting herself with the status ailment. Kill her and it will start the
    new enemies coming in.
       The Arahabaki can easily be defeated if you have a Triglav who can use the
    Winged Fury skill on her. If he keeps hitting her with it she will die out fast
    enough where you can worry about the other two. The Nue and Ouyamatsumi are
    both really powerful foes but they will not be any match for fire bullets and
    spells coming their way since they are both weak to it.
    -------------------
    
    Head towards the Tainted Gate past the Arahabaki and Gouto will tell you that
    Raidou needs to pass through the barrier, not a demon since Munakata is on the
    other side. Head back all the way to the save point, grabbing up the items from
    the crystas you pass along the way.
    
    Save your game and head north, taking out the Ice Shikimi no Kage as you do so.
    Ignore the stairs and look for another ledge you can jump off of. Leap from it
    and then hop off to the right. Grab the item and then hop down to the bottom
    floor to grab yet more items. Now start making your way back up, going up the
    ladder to do so. You will come across a wind Shikimi no Kage with some Yomi-
    Kugutsu guarding it. The Yomi-Kugutsu have no actual weaknesses so you will
    have to do this the old fashioned way. Triglav is of great help here since he
    resists physical attacks and is immune to guns. Use your gun to keep them from
    attacking you too often and take them out.
    
    Once they're all dead you can talk to the Ippon-Datara that is standing around.
    Convince him to destroy the Tainted Gate and he will take you there to destroy
    it. He leaves behind a Soma when he runs off like a lunatic. Go down the stairs
    and grab the item from the crystal before attacking the Bullet Shikimi no Kage.
    There will be two more Yomi-Kugutsu guarding this Shikimi no Kage so you will
    have to take them out carefully.
    
    After destroying the Bullet Shikimi no Kage make sure to take the staircase
    that is nearby to find a blue crystal. Now go back up the stairs and take the
    ladder down to find Narumi (you can also talk to Nakisawame to heal if you need
    it). Now head up the stairs but do not walk onto the Altar just yet. There are
    three blue crystals on the side of the platform so grab that and then use the
    save point. Head up onto the Altar to start a boss fight.
    
    -------------------
    Event Battle - Sukuna-Hikona
    ---------
    Sukuna-Hikona - Resist Physical, Resist Mind, Null Death, Null Gun, Weak vs.
    Fire, Weak vs. Ice, Weak vs. Electricity, Weak vs. Force
    ---------
     - While not the hardest enemy in the game this guy is most definitely the most
    frustrating one. Since he resists both your sword and your gun you really can't
    do all that much damage to him and he does a pretty large amount of damage with
    his attacks. He isn't so bad at first though.
       To defeat Sukuna-Hikona you will have to exploit his four weaknesses. He has
    these so that you can hit him with elemental spells even when he takes out one
    of your demons. Hit him with one of the elemental spells and then open up on
    him with your sword. You will not really do all that much damage but you can
    get some decent damage in if you are quick enough.
       What really makes this fight so obnoxious is what he starts doing when you
    get him down to around 60% health. He will fire off a blast that will dizzy
    anything it hits. If this connects with your demon then he will perform a move
    that seals your demon. Should this second move connect then you will not be
    able to summon that demon for the rest of the fight, this is really bad since
    he can, and will, do it to your entire demon supply. It has happened to me more
    than once that he sealed all but one of my demons and the one he didn't seal
    was useless (ie. Triglav).
       Basically you are going to have to unsummon your demons when you see him
    attempting these moves, making sure to block often so that you do not get made
    dizzy yourself. If that happens then you will not be able to return your demon
    to its tube before he does it for you.
       Settle in for a long fight, this one will take you a bit. But so long as you
    are careful, block a lot and are patient you will come out on top.
    -------------------
    
    Once he has been defeated, listen to what is said and then take the eastern
    stairs out of the area. A really crazy cutscene will play so enjoy!
    
    Episode clear!
    
    ====================================================
    7.12 - Episode 11: Mission to Space
    ====================================================
    Alright, this episode is the beginning of the end for this game. If there are
    any side events that you haven't completed but would like to get them out of
    the way before you get too far into this Episode. After you do this quest you
    will lose out on most of the events that you haven't completed and items that
    haven't been picked up so go do them now.
    
    Sit through the beginning with Narumi and you two will get the bright idea to
    destroy the Tai-Itsu satellite. Head to Dr. Tsukumo, the boss of the Amazing
    Science Lab in Senju-Ku in the Fukagawa-Cho area. Tsukumo will explain to you
    that he could use the rocket for that purpose but he needs lots of data on the
    satellite to be able to do it. Head on over to Harumi-Cho and talk to Sadakichi
    about the satellite and he will hand over the Super Soldier Project Report.
    
    Head on back to Tsukumo with the report and he will explain that he doesn't
    know how to read Russian. You will be sent in the direction of Victor in the
    Gouma Den. Turns out that he can read some of it but not enough to be of help.
    Seems that the report is too complex for him to be able to translate. That
    leaves one last prominent foreigner, Rasputin. You can find the naughty little
    cyborg in the Shin-Sekai Soda Joint flirting with Tae. Bring him in by force in
    an amusing little cutscene and you will get the information that you need.
    
    With the information in hand head on back to Dr. Tsukumo. He will explain that
    there is only room enough in the rocket for one and that can't be you since
    space is a vacuum. Gouto and one demon will be going for a ride.
    
    It is important that you pick the proper demon for this little jaunt into space
    since it is a one way trip and he will have to fight a boss. You need a demon
    that can resist wind attacks and resist the physical attacks it will be facing.
    They will have access to your items so it isn't all that important that he has
    a healing spell. I prefer either a Thoth, since they're immune to all magic, or
    a Shouten since they can do some serious damage, are immune to wind and they
    can shrug off physical attacks.
    
    -------------------
    Boss Fight - Tai-Itsu Core
    ---------
    Power - Weak vs. Death
    Defense System - N/A
    Tai-Itsu Core - N/A
    ---------
     - This fight is simple so long as you brought either a Thoth or a Shouten
    although it's a bit easier for the Shouten. You will need to destroy the three
    Defense Systems located in a circle around the Core itself. Use the Shoutens'
    Mighty Blow skill to take out the Defense Systems in one shot. You can more or
    less ignore the Power demons since they can't hurt you for nothing. Once all
    three of the Defense Systems have been destroyed move in on the core.
       Take out all of the Power demons at this point since they will interfere in
    your destruction of the core. One regular attack will take them out each, a
    Mighty Blow will take out more than one if you aim it right. Then turn towards
    the Core and hammer on it until it blows up. C'est la vie Shouten!
    -------------------
    
    This is a sad little ending to the Episode. *sniff*
    
    Episode clear!
    
    
    ====================================================
    7.13 - Episode 12: Bonds Between Us
    ====================================================
    Prepare to be confused! This level, and it's twisting and turning storyline is
    enough to make even the most seasoned Legacy of Kain fan turn blue in the face.
    Also, anyone who has played Shin Megami Tensei games before should know that
    this dungeon is going to take you well over an hour and a half to complete so
    I hope you're a patient person.
    
    You will be told that the only way to follow Kaya is to charge the Amatsu
    Kanagi again, apparently the game developers couldn't resist one last run
    around the city. Head to Fukagawa-Cho and talk to Satake outside of the bath
    house. Now go to Dr. Tsukumo at the Amazing Science Lab and chat him up, that's
    two people down, just one more. Head on over to the Shin-Sekai and chat with
    Tae to finish powering the Kanagi up fully.
    
    Now that the item has been fully charged up head on over to Dark Tsukudo-Cho to
    open up the final dungeon, the Akarana Corridor. This place is a huge maze of
    platforms and teleporters so be prepared for a small bit of a headache.
    
    =======================================
    Akarana Corridor
    =======================================
    When you appear in the Akrana Corridor in the 1930's section of the maze, you
    need to head north to enter the next area. However if you head south, towards
    the large square gap, you can teleport back to Dark Tsukudo-Cho where you will
    re-appear back on the bridge and can hop right back to the Shrine. This means
    that if you aren't too far in and need to go restock it is indeed possible. You
    may want to Forge your sword as powerful as you can get it and get resistance
    to either ice or force since those will be encountered a good amount.
    
    Also, as fair warning, there will be two people in the maze who will teleport
    you back to the beginning to allow you to get out of there so you aren't stuck
    in this place once you go too deep.
    
    Once you head into the 1940's area you should see a blue and black barrier in
    your way, a demon standing around a large hourglass shaped device and a white
    pad on the ground with pillars around it. The pad is a teleporter and you will
    be using several of these. The hourglass is how you proceed through the Akarana
    Corridor; by destroying them you will be able to make your way deeper since it
    gets rid of the barriers.
    
    Before you do anything else go ahead and step on the teleporter to the east.
    You will appear in an area with a Parvati and an astral traveler. Talk to the
    Parvati to get a clue as to what you need to do here. Go to the eastern section
    of the area and use the Inspect skill. You will find a Bead and a Chakra Pot
    lying on the floor. Now use the teleporter again, head over to the hourglass
    and touch it. You will be able to view events from the time or destroy it. If
    you destroy it, prepare for a boss fight. It's Ichimokuren, round 2!
    
    -------------------
    Boss Fight: Ichimokuren
    ---------
    Turdak - Weak vs. Fire, Weak vs. Force
    Ichimokuren - Null Fire, Null Death, Weak vs. Electricity
    ---------
     - Alright, for those of you paying attention this is an almost exact repeat of
    the fight you two had before with one notable exception; he has way more Hit
    Points than he had before.
       Much like before Ichimokuren will summon in two Turdaks and will keep his
    eye closed until you dispatch of them. The Turdak are both incredibly easy to
    get rid of at this point. Summon in your most powerful demon who has a Electric
    attack spell, preferably a long range one. Defeat the Turdaks using fire
    bullets and sword combos to get Ichimokuren to open his eye.
       Once he opens his eye let your demon hit it with the electric spell while
    you shoot him up with electric bullets. Once he is staggered move in and beat
    on him with your sword. Do not bother attacking him with your sword unless he
    is weakened. He will repeat this whole fight exactly but if you stick to using
    powerful electricity attacks, electric bullets and your sword this should be a
    breeze for you.
    -------------------
    
    Go down the stairs and past where the barrier ws blocking you. This teleporter
    will warp you to the 1950's. Search the area if you like and then keep on the
    path. Eventually you will find yourself in the 1960's.
    
    *******
    Event - 1960's Dimensional Rift
     - In this dungeon there are several extra-dimensional places that you can only
    get to via using a Volt-Order demons Inspect skill. You will find glowing items
    in the floor that will teleport you to the Rift.
       The first of four Dimensional Rifts is located to the west as soon as you
    enter the 1960's. You will find yourself at a dead end on a ledge. Use the
    Inspect skill here and a glowing item will be revealed. Touch it and then enter
    the portal. There are a bunch of sellable items here, Byakou Chalices, Wooden
    Ornaments and the like. You will need to use the Inspect skill to even see the
    items so make sure to use it repeatedly, there are a total of six different 
    items to be found here. These make it so that if you head back to the human
    world anytime soon you will have the money with which to restock.
    *******
    
    Once you are done in the 1960's you can either head up the stairs to save your
    game or go straight and then take a right when you see a teleporter. This will
    take you to the 1970's. Go forward until you reach another hourglass. Touch it
    if you are curious and then destroy it. Now you will fight the Red Cape again.
    
    -------------------
    Boss Battle - Red Cape
    ---------
    Red Cape - Null Death, Resists Fire
    ---------
     - The bright side of this fight is that the Red Cape is a fair bit easier to
    defeat this time thanks to the power you and your demons have acquired in the
    interim. The down side to that is he can still easily cause status ailments
    with his beam attacks.
       To beat this guy as fast as possible I suggest taking out your biggest and
    most powerful demon. Someone like Shouten or even a leveled up Triglav will
    do you wonders here since they can hit him hard. Use your gun to keep him as
    stunned as you can (normal bullets work fine, heavy is recommended) and then
    you and your demon should pummel him in melee. So long as your demon isn't weak
    vs. fire spells then you should be fine.
       As a note you do not really need to worry about Justification healing him
    too much this time around. You should be able to cut off whatever he heals just
    as fast as he heals himself, especially with heavy bullets. If you are really
    concerned about his fire attacks killing your demons, or yourself, use a Gdon.
    They are strong in melee, drain fire attacks, do well with resisting status
    ailments and if you somehow pull off a combo attack he has the Fire Drain one.
    This means Anger Blast will heal, not hurt, Raidou.
    -------------------
    
    Now that the Red Cape is dead and the hourglass busted, head back to the 1960's
    and you will find the barrier here is down. Head on over to the nearby
    hourglass, taking a detour to save if you like. I prefer not to due to the high
    encounter rates here but to each their own.
    
    -------------------
    Boss Fight - Rasputin
    ---------
    Rasputin - Null Gun and Death, Weak vs. Electricity
    Matryoshkas - All are vulnerable to Gun
    ---------
     - While this fight may have been a bit tricky before it is going to be almost
    laughably easy this time around. You may, or may not, have had heavy ammo for
    the last fight but you will definitely have a lot of it this time around. That
    means that the Matryoshkas will be like nothing before your wrath. If you have
    your sword fused to resist ice, this battle is a joke.
       When the fight starts, taking out a demon who has a ranged electricity
    attack and start shooting the Matryoshkas to death with heavy ammo. As soon as
    Rasputin rears his ugly little cyborg head have your demon target him with its
    electricity spells. Keep your distance from him and finish off the Matryoshkas
    unless you see he is weakened, then lay into him.
       Once all of the Matryoshkas are dead he will quickly follow. When he isn't
    being weakened and pounded on by you he will be trying to resummon at least two
    of the Matryoshkas which is perfect time to beat on him even more. Even the
    Megido attack isn't as threatening as it was before. Just remember to use L1
    to pull your demon to you if it looks like it's going to get caught in the way
    of Megido. It's easy for you to survive, not always demons.
       Rasputin will go down sooner rather than later. Just keep your eyes open for
    when he starts using the Trailing Death skill, paralysis is bad news, and you
    will have little to no problem here.
    -------------------
    
    With that out of the way head back towards the save point and go up the stairs.
    Make your way towards the save point. Save your game and follow that path past
    where the time/space barrier was. In front of you is a teleporter to a new area 
    but if you go to the east you will encounter Nakisawame. She is invaluable in
    this area so heal up if your minions are running low on either HP or MP. Its 
    expensive, and not worth it more or less any other time, but right now beggars 
    cant be choosers. Especially if you aren't going to be going back to the real
    world any time soon.
    
    Head further that way until you find another teleporter that will take you to
    the 1980's. Open the red crystals and you will see an astral traveler standing
    in the rear. If you talk to him, named He Who Denies the Future, you will be
    able to teleport back to the entrance of this dungeon via the conversation 
    prompts. Should you need to restock don't forget that he is here. It's a
    convenient way to get back to civilization. You can also head to the east and 
    get some more crystals beyond a Tainted Gate. Now head on up the stairs.
    
    You will be in the 1990's, a wonderful time if I may so so myself. It is highly
    suggested that you do the next event before doing anything else.
    
    *******
    Event - 1990's Dimensional Rift
     - Now for the second of the Dimensional Rifts. This one is also located as
    soon as you enter a new area. It is found to the west, right across from a few
    Tainted Gates. Inside of this Rift is a Jin Dan and Balm of life items in the
    blue crystals but, more importantly, there is a save point here. There is not
    as much here as there was in the last one but any save point makes an area
    automatically more useful.
    *******
    
    Further up the path there is an Oni and Ikusa blocking the path. They will not
    move for you unless you have the Allure skill. If you do have it use it here to
    get them to move. If you do not have it, there is a teleporter to the east. Go
    on through it and you will find yourself in a small area with a barrier that
    stops you from going farther through. You can capture a Lilith here if you get
    into a few fights, she is a Pagan-Order demon with Read Mind, Allure and the
    Mudo spell. I found her to be the most useful of the Pagan demons barring the
    strongest of them, Beelzebub, although she is totally immune to physical type
    attacks which is nice.
    
    Once you use the Allure skill on the two dopes they will get out of your way.
    Head past them and you will have a choice as to where to go. If you go to the
    east you will find a fairly short path that leads to the bosses from Episode
    5, while east leads you to a puzzle and the boss from Episode 7. Keeping with
    beating the bosses in the order you fought them before, use the eastern pad.
    
    ***Note: If you are looking for a quick escape, head to the western pad instead
    of the east. Look to the section on 2030 for the reason.
    
    Now that you are in 2020 head forward and then move east. You will reach an
    hourglass that leads to a fight against Abihiko and Nagasunehiko. Wonderful
    times this one is.
    
    -------------------
    Boss Battle - Nagasunehiko and Abihiko
    ---------
    - Nagasunehiko - Resists Ice, Weak vs. Fire
    - Abihiko - Resists Fire, Weak vs. Ice
    ---------
     - Much like the other bosses, these guys have gained a goodly amount of Hit
    Points as compared to their previous incarnations but are still basically the
    same enemies. All their attacks will be repeated, even the Amatobi. However now
    you have stronger demons, so this won't be as hard as it was before.
       You are pretty much useless as far as dealing damage in this fight. Summon
    in a demon with either ice or fire spells, preferably without either of them as
    a weakness, and send them after the brothers. As before I tend to have a more
    powerful ice demon than fire so I start off the battle going after Abihiko. Let
    the demon weaken him and the run in, beating on him. Try to get him down to
    around 40% of his health as quickly as possible using ice bullets to help.
       Obviously they will attempt to use the Amatobi attack on you before this
    happens so return your demon to its tube and continue to beat down on the two
    brothers once they stop. They will do it twice, as before, so fight them in the
    same way you did the last time. The major exception is that now you have demons
    with spells like Agidyne and Bufudyne instead of just regular old Agi. If you
    have a demon with a Fire or Ice Spin attack then they will do a lot to cut off
    the enemies health here.
       If you're feeling like having some fun at their expense, summon in your
    Aibhiko and Nagasunehiko. They are very powerful demons and can kick their own
    butts rather quickly.
    -------------------
    
    *******
    Event - 1990's Dimensional Rift
     - The third of the Dimensional Rifts is accessible after killing Abihiko and 
    Nagasunehiko. Head north towards where the three, now two, time/space rifts
    that are blocking your path. Go to the east, where the barrier dropped, and you
    will encounter a Tainted Gate. Send a demon through solo and use the inspect
    skill to find the entrance. There are four red crystals in here so make sure 
    you send an appropriate demon type.
       I would suggest that you send in an Oboroguruma if you want more valuables
    to sell off, but with how deep you are in now you might just want to stay. If
    that is the case then send in another demon. They will likely pull out some
    sort of healing items.
    *******
    
    Now that they are out of the way head back to 1990 and take the western
    teleporter to end up in the 2030's. Head straight along the path and take a
    left towards the save point. Use it if you like but almost as important is the
    astral traveler right next to the save point. This is He Who Gazes at the Past.
    Much like He Who Denies the Future, he will teleport you back to the entrance
    to this maze if you ask him to do so in conversation. You may be running low on
    bullets, healing items and anti- items so now may be the time to head out. If
    you do so simply head back here once you are done.
    
    Take the Warp pad nearby and you will end up in the 2040's with a fairly simple
    puzzle. You can talk to the demons here to get tips on what you have to do but
    it is simple enough. Summon a demon who you trust going solo and send him off
    the screen to the left, you will appear on the right side. Now go right again
    and right a second time. The warp pad will turn itself on. Step on it and you
    will be brought to an hourglass. This one has Hitokotonusi in it.
    
    -------------------
    Boss Battle - Hitokotonusi
    ---------
    Hitokotonusi (Normal) - Drain Force, Null Death, Weak vs. Fire
    Hitokotonusi (Anzu) - Drain Force, Null Death, Weak vs. Electricity
    Hitokotonusi (Orthrus) - Drain Force, Null Death, Weak vs. Ice
    Hitokotonusi (Poltergeist) - Drain Force, Mostly Null Gun, Weak vs. Physical
    ---------
     - Unlike the others Hitokotonusi is still something of a serious threat. If
    you remember the last fight with him you will likely remember his force breath
    attack. It is still just as dangerous as it was the last time if you aren't
    ready for it. You must block the force breath attack to stop yourself from
    being torn apart by it.
       There is a deceptively easy way to win this fight. Before you come here go
    to the Gouma Den and fuse a Hitokotonusi of your own. Not only is he going to
    be immune to the force attacks of your enemy but he has the combination skill
    "Force Drain". While you may be tempted to bring another demon who can exploit
    your enemies weakness it is more important that you protect yourself. 
       You can use your gun to exploit his weak points in each form and build up 
    your demons morale to do the combo attack. Essentially, so long as you have the
    Force Drain ability going, you can just keep swinging and shooting at him and
    never worrying about stopping to block. Since you will be getting healed by the
    force breath attack (Healed a fair amount at that) it is unimportant if he hits
    you with a few other spells every now and again.
       He might do a lot of damage to you with his spells but you really shouldn't
    ever have to worry. So long as you block when your health is getting low your
    life will never really be threatened. Finish him off with your bullets and
    sword swipes and that will be that.
    -------------------
    
    Once you have taken out Hitokotonusi make your way back to the teleport pad and
    back to the 1990's. Now head the teleporter to the south-east (where I told you
    to go if you needed a demon with Allure) and take the warp to the 2000's. Save
    your game and keep following the path until you reach the 2010 time period. You
    will see an Ukobach and an Okuninushi standing near another inactive warp panel
    and paths to the left and right. This is another puzzle. Use Cool Down on the
    Ukobach and he will explain what directions you need to go (left, left, right).
    Now go use Ignite on Okuninushi and she will explain that your demon needs to
    do the last step of this solo. Essentially solving it goes as follows:
    
    * Raidou goes left, exits on the right side.
    
    * Raidou goes through the left, exits on the right side.
    
    * Send a demon through the right side solo.
    
    The teleporter will activate so head on through it. This is the final hourglass
    fight so they picked the second hardest boss thus far, Mishaguji, to play with
    you. He is still pretty hard to fight due to his abilities though, so stay on
    your toes here.
    
    -------------------
    Boss Battle - Mishaguji
    ---------
    Mishaguji - Null Gun, Null Electricity, Null Death, Weak vs. Ice
    ---------
     - No matter how strong you get this guy always seems to stay fairly hard to
    beat, mostly due to his Cursed Emission and Cursed Bolt attacks. The only thing
    going for is that by now you will have fairly strong demons with you. Take out
    one of your stronger ice spellcasters, they're going to be necessary here. I
    used Nagasunehiko for this fight but you might find someone else more to your
    tastes. Just try to make sure that he is a ranged magic user since Mishaguji is
    a serious danger in close combat.
       Like before he will teleport around and try to hit you with his melee
    attacks, most notably his wind up punch. As he is doing all of this he will
    spit out the Cursed Emission. Since you cannot block this attack it is highly
    important that you run away from it as much as possible. If you get hit with it
    you will be paralyzed long enough for him to flat out kill you.
       Your best chance here is to have your ice spellcaster start hitting him with
    spells and take advantage of his weakened state. This is the only time that you
    can really even hurt him. Your gun is useless, so be careful. When he starts to
    use the Cursed Bolt attack, unsummon your demon like before and block it.
    Unlike before you do have another option instead; move far enough away from
    your demon that Mishaguji will turn totally to you. This should allow you to
    block the attack, suffer no ill effects and your demon can keep on damaging the
    boss. If your demon gets hit immediately use an Anti-Mind. You really should
    have the supplies to handle it by now.
    -------------------
    
    Head back to the 1990's once you have defeated Mishaguji. Head back towards the
    two teleporters behind the Ikusa and Oni. If you take the western teleporter
    you will head towards the final fight. If you go to the eastern one you can get
    to a treasure area. However to make the most of it you will need to have a
    variety of different types of demon: A Frost-Order demon, a Volt-Order demon, a
    Fury-Order demon, a Pagan-Order demon, a demon with Fly and a demon with Sneak.
    I would suggest going to the item area even if you can only get one or two of
    the items.
    
    Step onto the western teleporter and then make your way all the way north. You
    will reach an area, 20XX, with a new puzzle and everything. You can talk to the
    two demons here for some idea as to what to do but you will need to bribe one
    of them to fork the information over. Forget that, just use the tip below:
    
    * Summon a Frost demon and head left with it. It MUST be a demon of the Frost
    Order and not some demon with ice spells.
    
    * Now summon a Volt-Order demon and head to the left again.
    
    * Summon a Fury demon and send it to the right on a solo investigation.
    
    * Summon a Pagan demon and send it to the right on a solo investigation.
    
    Use the teleporter now that it is activated and you will be on a small platform
    with a Moh Shuvuu and a glowing spot on the floor. Summon a demon with Fly and
    have them investigate the glowing spot. They will be teleported to a ledge with
    a Bead of Life. Send a demon with sneak to do the same to get another item
    (forgot to take note of what the item was) and then you can send any other type
    of demon to get another item (forgot to take note of what it was). Raidou can't
    take the teleporter so send the demons. Once you are done here head back to the
    1990's and take the western teleporter.
    
    Alright, on to the final stretch of the game. Make your way all the way north,
    past the save point and the astral traveler who can return you to the entrance.
    You will pass through the 2050's and eventually reach an area that could only
    be the final area of the game, right next to a save point. Before you save the
    game head north a bit and look to the event below.
    
    *******
    Event - 20XX Dimensional Rift
     - This event is linked to the dog that is inside of the Amazing Science Labs.
    If you went there during any previous act you might have spoken to this dog via
    the Read Mind investigation skill. You should have told him the name of your
    dream at the time. You will meet an astral traveler here that is apparently the
    dog as a lost soul. Tell him the name of your dream and he will tkae you to the
    fourth Dimensional Rift. There are a bunch of stat boosting incense items here
    as well as Nakisawame. Have her restore you and your demons to perfect health,
    gather up the items and then head on out.
    *******
    
    I suggest you save your game now, further up the stairs is the final fight of
    the game and it isn't a quick, nor easy, affair. Whenever you're ready head on
    up the stairs to start the fight.
    
    -------------------
    Boss Battle - Presence within Kaya
    ---------
    Presence within Kaya - Null Death
    ---------
     - This fight is a lot simpler than many people make it out to be. I managed to
    beat this fight with a level 24 Jack Frost as my helper. All you need to do is
    to summon a demon that can cast a light healing spell and has enough magic
    points to let them cast the spell plenty of times. Kaya only has a few attacks:
    a three hit combo (like you) and a spin attack (like you). The spin attack is a
    major threat since it can knock you flat on your behind.
       To handle this fight easily, summon your healer before doing anything else.
    Now go into Kayas face and let her attack you, she will likely do a spin 
    attack. Swing your sword at her twice and then block. The first hit will 
    stagger her and the second will do some damage. If you try for the third hit 
    she will counterattack and knock you down to the floor. Should you try to 
    thrust attack her she will either move out of the way, only seen this once, or
    she will recover too quickly and then hit you with a hard combo.
       Dont take any risks, simply stick to your combo and block routine and she 
    will go down eventually. Conserve your strength for the next two fights.
    -------------------
    
    Once this fight ends it will move immediately into the next fight. You will get
    a bucketload of experience though so make sure that you have a demon you would
    like to see leveled up at the ready.
    
    -------------------
    Boss Battle - Battleship Yasomagatsu
    ---------
    Rakshasa - Weak vs. Force
    Arahabaki - Null Fire, Null Ice, Null Electricity, Null Force, Null Death,
    Drain Status Ailments, Weak vs. Physical
    Lilith - Null Physical, Weak vs. Ice
    Yasomagatsu - Null Death, Null Mind
    ---------
     - Yeah... this part of the fight... not so simple as the last was. While it's 
    not really all that hard there is the very real chance you just suddenly get 
    killed without warning. Yasomagatsu has two forms of attack you will have to 
    watch out for. The first is when he is at a distance, he will charge up and 
    then fire his cannons at you. They shots explode in groups of three and then he 
    charges up again.
       While he is bombarding you there will be demons running interference, I will
    get to those later. The second form of attack is when the ship surfaces next to
    the platform that you are on. The Super Soldiers will start to fire down on you
    with machine guns doing minimal damage, negligable really if you have a healer.
    The trick to beating this big boy is swapping out demons depending on where he
    is at the moment.
       When he is far away Hitokotonusi is your best bet since he can have wind and 
    healing magics and he resists the cannon shots very well. While the ship 
    bombards you enemies will come in pairs: two Rakshasa, two Arahabaki and two 
    Liliths. Hitokotonusi and your force bullets can make short work of the two 
    Rakshasa surprisingly fast. When the Arahabaki come out switch to your physical 
    bullets and start firing at them. They wont always register the hit as a 
    weakness shot but it will happen if you keep shooting. If Hitokotonusi is still 
    out use his force drain to slow down the spell barrage these guys will use. 
    Lastly when the Liliths come out pull out the heavy bullets or the fatal ones 
    and open fire on them. If theyre causing trouble use the ice bullets to stun 
    them long enough to take them out.
       While you are doing this he will eventually launch the cannon blasts at you. 
    If you do not block these you can take a serious amount of damage so the minute 
    he seems like he is going to let loose, block! If you dont you will likely need 
    to heal and you should be saving that for the next fight. Once you kill off all 
    the enemies it switches to the next phase of the fight.
       The ship will go under the water and resurface right next to you. What you 
    want to use here is someone with a powerful offensive combo attack, I preferred 
    to use Nagasunehiko. Now go to the leftmost corner of the screen to hide from
    the Yomi-Kugutsu and their machine guns and just start to pound on the ship, 
    preferably with your sword while you instruct your demon to use its strongest
    offensive attack spell. If you keep your demon far enough away it should only
    get hit every so often by the machine gun fire, allowing it to charge up a 
    combo attack. Unleash the combo attack as soon as you can. If you do this quick
    enough you can unleash two, maybe three, combo attacks which should be enough 
    to take about half of its health.
       Simply repeat the cycle of this until the ship is dead in the water.
    -------------------
    
    Once again there is no breathers to be had here, this hops immediately into the
    very next form of the Soulless God.
    
    -------------------
    Boss Battle - Soulless God, Yasomagatsu: Arms
    ---------
    Right Arm - Null Death
    Left Arm - Null Death
    ---------
     - You will not actually be fighting the Transformer himself, you will be going
    after his arms. The good news is that there are only a very few attacks that he
    actually uses. The first is a cannon blast where the twin cannons will slowly
    turn to face one direction and light it on fire, the attack is called Soulless
    Blast I believe. Wherever the blast goes it will set the ground on fire. The
    next attack, Soulless Beam is a bit trickier to dodge since it sweeps from the
    one side of the screen to the other, namely from the side that you are on to
    part of the way across the screen. The last attack is the simplest one to deal
    with, Magatsu Crush. While this does oodles and oodles of damage it is super
    easy to dodge so its a non-issue.
       The trick to handling this fight is to run to one of the arms and start to
    hit it with your sword. When it starts to use any of its attacks you need to 
    move, although how you move is greatly dependant upon the attack he is using.
    When its the Magatsu Crush run for a corner, if it isnt then all you need to do
    is to head on over to the other arm and start attacking it with your sword. If
    you have a demon with a powerful offensive spell like Agidyne (but not the ones
    that require them to be close to the beast) you can use that to help speed this
    one up. Hitokotonusi worked out well for me here since he has a healing spell
    and an offensive spell.
       Essentially this fight really boils down to simply running from one arm to 
    the other and attacking it until you destroy one of them. I know that this will
    sound easier said than done at the beginning of the fight, even if it turns out
    to be a battle of attrition, you can win if you have enough healing items and
    demons with healing spells, so don't get too stressed. Once one arm has been
    destroyed then you will have to deal with the other arm going hyperactive. The
    Soulless Beam will now go most of the way across the screen requiring you to
    hide in one of the corners. If you are having problems getting close just blow
    all of your heavy and fatal ammo, it wont be much help in the fight after this.
    -------------------
    
    We're almost there. The fight will now move straight into it's last stage but
    it isn't as hard as the previous form was.
    
    -------------------
    Boss Battle - Soulless God, Yasomagatsu: True Form
    ---------
    Yasomagatsu - Null Gun, Null Death, Resist Physical, Weak vs. Fire, Weak vs.
    Ice, Weak vs. Electricity, Weak vs. Force
    ---------
     - Now its time to fight off the main body. This one isnt as hard as the other
    form was but its still a pain in the butt. This boss is ungodly hard to hurt,
    being totally immune to bullets and incredibly resistant to just about all 
    forms of attack except Almighty (which only Belial or Beelzebub has). The boss
    has three methods of attacks: first it can throw off either a maragi, mabufu, 
    mazan or mazio attack anywhere on the field, more than likely catching you and 
    your demon, it can throw down a double Megido blast attack on you and, lastly, 
    it can fire off an attack called Soulless Rain.
       Soulless Rain is a doozy, it does lots of damage and you cannot pass where 
    it is on the battlefield, effectively limiting your movement for a time. This 
    is bad since you can be cornered and then devastated with Megidos. Do not let 
    your health drop too low for this fight.
       Lets just start this off by saying that it is essential that your sword 
    provide you with some sort of magical resistance, be it to fire, ice,
    electricity or force.
       Regardless of how all this sounds the fight is actually deceptively simple. 
    You would do best if you have a demon who has some nice spell resistances and 
    also has, as its combo attack, a spell draining skill (ie. Force Drain, etc.). 
    This way at least some of the spells will actually heal you instead of hurting 
    you. Between this and your swords spell resistance you should actually not take 
    too much damage when it starts throwing off spells. Just try and make sure that
    your sword resists a different type of energy than your combo attack absorbs,
    otherwise it's just going to be redundant.
       Now all you need to do is stay in the beasts face and attack it while your 
    demon throws off magic spells. If you are lucky your demon will actually hit it 
    hard enough to temporarily lower its defense via the "weak" status. If this 
    happens then your sword will be actually able to deal more than 30 damage per 
    hit. When it starts to fire off the Soulless Rain move towards it and then run 
    along the platforms edge to one of the sides and, once you reach the end of the 
    platform, run towards the rear of it. If you do this right the balls will be so 
    spread out you should be able to move through them and right into the bosses 
    face to continue your assault. The only real attack to watch out for is Megido, 
    since you cant block it and it will knock you down you have to move to evade 
    this one.
       Thats really all there is to it. This fight requires lots of moving around,
    lots of items and spells to keep you healthy and your demons magic full. So 
    long as you stay on your toes you should be fine. For a final battle this whole 
    thing isnt really all that hard.
    -------------------
    
    Congratulations, you just beat the final boss of Devil Summoner! There are a
    number of things you can do from here. You can either reload form a previous
    save and leave the Akarana Corridor to pursue some of the side quests you may
    not have done or you can move into a Second Cycle.
    
    A Second Cycle game lets you keep your Devil Summoner rating, Customer rating
    at Kunnou-Ya and Shin-Sekai and your Demonic Compendium will remain full as
    well (although you need to level up to use them). You will lose all your items
    and levels though. A good thing is that Kunnou-Ya will sell the Aurora Clip,
    an invaluable item that gives you an infinite amount of Normal Bullets.
    
    In addition you can now play on Hard Mode which carries some challenges of its
    own. I will list that in section 7.15 - Hard Mode.
    
    
    ====================================================
    7.14 - Side Quests
    ====================================================
    The Training Halls
    =======================================
    Spread across the length and breadth of the city are four hidden places. These
    Training Halls are the locations of lots of Red Crystals, that being the lions
    share of reason to visit them. Each of them has eight Red Crystals; two in the
    north-east section, two in the north-west section, two in the south-east
    section and two in the south-west section.
    
    However there is a Tainted Gate that stops Raidou from going into the Halls 
    themselves, so you will have to send a demon by itself. This is the major
    danger when dealing with the Training Halls, you must send a demon into them by
    themselves and they stand a good chance of getting killed if you pick the wrong
    one and he goes up against his weakness while there.
    
    Essentially these are all a bunch of treasure dungeons. However they only open
    at a very particular Episode in the game. They will become available at Episode
    4 and two will open up right then and there. After that point a new one will
    open up every three Episodes.
    
    =======================================
    Training Hall, East
    =======================================
    Accessible: Episode 4
    Location: Go to the eastern-most pier on the map northeast of Harumi-Cho piers.
    
    Note: When you enter the Training Hall, East you will see a group of a Zombie,
    Ghoul and a Zombie Guard to the north of the entrance. Talk to them and they
    will ask if you are looking to take their incense, apparently they need it
    because they smell so bad. Well of course they do, they're zombies. They are
    pretty easy to get rid especially if you have a demon with fire spells. It
    should be pretty easy to get rid of.
    
    Defeat them and you will collect Ma Incense.
    
    =======================================
    Training Hall, North
    =======================================
    Accessible: Episode 4
    Location: Head west from Kiyoshi's Factory, call the Tarrasque and go to the
    small island in the center of the lake.
    
    =======================================
    Training Hall, South
    =======================================
    Accessible: Episode 7
    Location: Go west from Tsukudo-Cho, through the river and step off onto the
    pier over here. There are also items to be found on the city map over here.
    
    =======================================
    Training Hall, West
    =======================================
    Accessible: Episode 10
    Location: Head south-west from Kasumidai until you reach the southwesternmost
    pier on the map.
    
    =======================================
    The Nameless Shrine Training Hall
    =======================================
    At the beginning of Episode 3 the right Inari statue will mention that there is
    a secret training area. You can get there by going to the washstand to the
    southeast of the statues. This is not a simple treasure dungeon like the name
    might leave you thinking.
    
    In reality this Training Hall is actually the "secret" dungeon of this game and
    it leads you to one of the biggest secrets in the game: the Demon Lord,
    Beelzebub. By completing this dungeon, and besting him in combat, you will gain
    the ability to fuse the Demon Lord and have the strongest demon in the game at
    your beck and call.
    
    Each of these floors will open up during a particular episode. You should go to
    them as they open up and take them one at a time. These stages can be really
    brutal on you since the encounter rate is ridiculously high here (sometimes as
    much as every three or four steps). The enemies also come in rather vicious
    groups with combinations of enemies that can wipe you out rather fast. Things
    like Nekomatas and Utai-Gaikutsu who will alternate between charming you and
    turning you to stone.
    
    Come prepared!
    
    ===============================================================================
    Floor || Unlocked   ||    Notes     || Items
    ======||============||==============||=========================================
     1st  || Episode 3  ||     N/A      || N/A
    ------||------------||--------------||-----------------------------------------
     2nd  || Episode 3  ||     N/A      || St Incense, Foxtail, Force x15
    ------||------------||--------------||-----------------------------------------
     3rd  || Episode 4  ||     N/A      || Ma Incense, Phys x20, "Mansaku" Sake
    ------||------------||--------------||-----------------------------------------
     4th  || Episode 5  ||  Yoshitsune  || Vi Incense, Balm of Life, Death x20
    ------||------------||--------------||-----------------------------------------
     5th  || Episode 6  || Hyakki Yakou || N/A
    ------||------------||--------------||-----------------------------------------
     6th  || Episode 8  ||     N/A      || Lu Incense, Foxtail, Sleep x20
    ------||------------||--------------||-----------------------------------------
     7th  || Episode 10 || Hyakki Yakou || Soma Drop, St Incense, Charm x20
    ------||------------||--------------||-----------------------------------------
     8th  || Episode 10 ||     N/A      || Ma Incense, Bead of Life, Stone x20
    ------||------------||--------------||-----------------------------------------
     9th  || Episode 11 || Hyakki Yakou || Babylon Tablet, Great Chakra, Vi Incense
    ------||------------||--------------||-----------------------------------------
    Bottom|| Episode 12*||  Beelzebub   || Giza Mask, Soma, Lu Incense x3
    ===============================================================================
    1st Floor
    ========================
    This is where the exit is located.
    
    ========================
    2nd & 3rd Floor
    ========================
    There is nothing at all on these floors, barring items.
    
    ========================
    4th Floor
    ========================
    In addition to the items you will find the Fury demon Yoshitsune here. See the
    Hidden Demons section for more information on this.
    
    ========================
    5th Floor
    ========================
    This is the first place you will likely fight a Kudan. She will inform you
    about the possibility of entering into a challenge of sorts on this level, the
    Hyakki Yakou. To initiate this event you will have to walk around all eight of
    the platforms in any order. Once you do this you will be "invited" to the
    Hyakki Yakou challenge.
    
    -------------------
    Event Battle - Hyakki Yakou #1
    ---------
    Jubokko - Null Death, Resist Ice, Weak vs. Fire
    Ipoon-Datara - Resist Status, Drain Death, Weak vs. Electricity
    Oni - Resist Physical, Weak vs. Electricity
    ---------
     - The major threat in this fight is going to come from the Oni. They can block
    your attacks which prevent you from weakening them and hit you pretty hard.
    Ippon-Datara aren't too big of a threat so long as you can kep some distance
    from them. You will need to alternate between fire attacks, for the Jubokko,
    and Electricity attacks for the other two. You will usually be fighting five or
    six of them at a time. You are going to need a bunch of Life Stones, Chakra 
    Chips and Chakra Drops to make sure that you and your demons don't die.
    -------------------
    
    After you finish off this fight you will get the Phantom Skull, one of the
    three items that you will need to get into the fight with Beelzebub.
    
    ========================
    6th Floor
    ========================
    There's nothing here except for the items.
    
    ========================
    7th Floor
    ========================
    You might run across another Kudan here who will once again explain how to find
    the Hyakki Yakou challenge. Head for the south-western platform during a new
    moon to recieve an invitation to this battle.
    
    -------------------
    Event Battle - Hyakki Yakou #2
    ---------
    Nekomata - Null Electricity, Resist Force, Weak vs. Fire
    Utai-Gaikotsu - Null death, Drain Fire, Weak vs. Physical
    Nue - Null Electricity, Resist Force, Weak vs. Fire
    ---------
     - This fight is no less than ten times more frustrating than the last one. Two
    of the three demons will be flinging off status ailments while the other one
    will be doing lots of damage. I have had my demon get charmed, me get petrified
    and then shattered by my own demon and a Nue shatter me. It's incredibly 
    frustrating so it is best if you head straight for the Utai-Gaikotsu.
       The Utai-Gaikotsu will die off fairly quickly so long as you go after them
    fast enough. Use Force and Physical type bullets to weaken it while you lay
    waste to them with sword strikes. Once they have been gotten rid of turn your
    attention to the Nekomata. Next to the petrification the charming will be the
    other problem. The Nue are basically a pushover once the status effects stop
    slowing you down.
    -------------------
    
    After you finish off this fight you will get the Tyrant Spawn, one of the three
    items that you will need to get into the fight with Beelzebub.
    
    ========================
    8th Floor
    ========================
    There's nothing here except for the items.
    
    ========================
    9th Floor
    ========================
    You might run across another Kudan here who will once again explain how to find
    the Hyakki Yakou challenge. Head for the north-eastern most platform on the
    level during a full moon to recieve an invitation to this battle.
    
    -------------------
    Event Battle - Hyakki Yakou #3
    ---------
    Ikusa - Weak vs. Electricity, Weak vs. Death
    Obaryion - Null Death, Weak vs. Ice, Weak vs. Force
    Gashadokuro - Null Death, Drain Ice, Weak vs. Fire, Vulnerable to Guns
    ---------
     - While the first fight was a test of you and your ability to fight off magic
    and the second was a test of your ability to handle status effects, this is a
    great big throw down. It is you versus a bunch of physical based demons with
    the mudo spell thrown in to make your life difficult.
       The Ikusa will be throwing their spears at you which you must block or you
    will be knocked on your butt and take a lot of damage. The Obaryion will try to
    use their combo attack and since they are so high leveled they will do a heck
    of a lot of damage. Gashadokuro will attempt to use Mamudo on you, surrounding
    himself with darkness that will take half of your health.
       Coming into this fight with your sword Forged to help you resist physical
    attacks will be of great help. Try to keep your distance from all enemies and
    use your gun to weaken the enemies. If you have a Nebiros let him use Mudo on
    the Ikusa and attack the other two while you use your gun to selectively hit
    the enemies to weaken them and then take them out. Pick them apart one by one
    while your Nebiros acts as your meat shield. That should make this fight quite
    a bit easier.
    -------------------
    
    After you finish off this fight you will get the Hell Emblem, the last of the 
    three items that you will need to get into the fight with Beelzebub.
    
    ========================
    Bottom Floor
    ========================
    You will not be able to get to this floor until you have reached the final save
    point of the game. From there you will have to make your way back to the
    Nameless Shrine and go to the bottom floor. There are several items to be found
    in this stage but you will have to avoid the northern platform while going to
    get them. That is where the bad fight will happen. Go there only when you are
    fully prepared for a throw down.
    
    
    =======================================
    Hidden Demons
    =======================================
    Episode 3
    ========================
    Skill Legion
    ------------------- 
    Location: Gouma Den
    Fusion: Special
    How to: After Episode 3 the Gouma Den fusion machine will become unstable due
    to the tinkering that he has been doing. In the event of a fusion accident you
    will end up with Legion. There are a variety of different types of Legion, one
    that has lots of healing skills, one that has serious healing capabilities and
    so on. However it isn't always easy to get a fusion accident, I never saw one
    during two playthroughs of the game. I only saw it when I forced the issue.
    
    During the full moon fusion accidents seem to happen more often much like it is
    the only time you can capture skill demons. As far as I have been able to
    determine there is no way to control what type of Legion you get from accidents
    so there is an easy way to go about getting Legion.
    
    Go to Kunnou-Ya and register all of your demons but clear enough space in your
    tubes to hold three demons. Go right outside of Kunnou-Ya and keep walking
    around, fighting the enemies until you capture an Ukobach and Alp. They should 
    be nice and low level when you do this to get them. Now continue figuting until 
    you max out their loyalty and then bring them into Konnou-Ya and register them. 
    
    Go on back outside and walk around until the moon shifts to a full moon, if you 
    have a demon with Intimidate you can cut out unecessary fighting as you do 
    this. Once a full moon comes go into the Gouma Den and fuse the two demons. If 
    you don't get a Legion head outside, release the fused demon and then go back
    inside and pull out the Ukobach and Alp and try fusing them again. Just keep on
    repeating this until you get a Legion. It took me about twelve tries to get one
    through this method but it wasn't that expensive.
    ------------------- 
    
    ========================
    Episode 5
    ========================
    Fury Yoshitsune
    ------------------- 
    Location: Nameless Shrine Training Hall, 4th floor
    Fusion:  Pagan Utai-Gaiktsu & Frost Okuninushi
    How to: As soon as you are able to head to the Nameless Shrine in Episode 5 go
    to the Training Hall here and go to the fourth floor. Head straight up from
    the elevator and you will see him standing there. Defeat him and his companions
    and you will be able to fuse him from that point forward. The fight really
    isn't anything all that special so I'm not going to go into it in detail here.
    -------------------
    
    ========================
    Episode 7
    ========================
    Skill Kudan
    -------------------
    Location: Random Encounter, see below for details.
    Fusion: Pagan Nebiros & Pagan Incubus
    How to: This is probably one of the hardest of the demons to get in this game.
    This is mostly due to how hard she is to even get a hold of in the first place.
    When you finally do get into the fight she is nearly impossible to hurt, will
    cast a spell to fully heal herself every so often and then will run away if the
    fight lasts for too long.
    
    The first step is finding her. She can be found, as a random encounter, in the
    following places any time after Episode 7:
    
    * Tsukudo-Cho
    * Ginza-Cho
    * Sakuradayama
    * Daidouji Mansion Basement
    
    You can also find her in the Nameless Shrine Training Hall. She will be found
    on the 5th, 7th, 9th and Bottom Floors. However you cannot fight her here. She
    will give you a hint about what is going on with the floor, whether it is one
    of the Hyakki Yakou challenges or the fight with Beelzebub.
    
    To kill the frustrating Kudan without much stress come into the fight with a
    demon who has an elemental spin combo attack and a long range offensive spell
    (I used a Raja Naga). Start to attack the creature with your sword to keep it
    in place while it gets hit with the spell, stunning it and rendering it weak
    and open to be hit with criticals. Use your sword a few times to charge up the
    combo attack. Now wait for it to be stunned again due to its weakness being hit
    and unleash the combo attack. This should kill it immediately.
    
    If you encounter her in the Nameless Shrine Training Hall she will run away as
    soon as she gives you a hint on how to find the special battle on that floor.
    Dont even waste any ammo or spells.
    
    
    ========================
    Episode 8
    ========================
    Pagan Alice
    -------------------
    Location: Special*
    Fusion: Frost Raja Naga & Frost Jack Frost
    How to: Alice cannot be obtained via the convential means, you cannot simply
    run around to find her. You will have to draw her out. However to do this you
    will need to wait for Episode 8 and then you will need Belial and Nebiros. You
    can't fuse Belial until you are level 66 so it might take you a bit to get to
    this little side event.
    
    1. Head on over to the phone box in Tsukudo-Cho and examine it. Belial will
    answer the phone.
    
    2. Go on over to the phonebox in Harumi-Cho with Nebiros in your party and he
    will answer the phone.
    
    3. Head on over to the phone on the corner in Ginza-Cho. If you have Nebiros
    and Belial in your party Alice will challenge you to a fight.
    
    A fight is going to break out between you, Alice and a bunch of her allies. Do
    not, I repeat NOT, get into this fight unless you have forged your sword so
    that it will help you resist Death magics. The Mudo attack is going to be 
    getting flung around like nobodies business so it is nearly suicide to come
    into this fight without some resistance to it.
    
    -------------------
    Event Battle - Alice
    ---------
    Obaryion - Weak vs. Ice, Weak vs. Force
    Jubokko - Null Death
    Alice - Null Death, Resist Ice, Resist Wind, Weak vs. Fire
    ---------
     - Let's get one thing out of the way here; the enemies are never going to stop 
    coming in. The Obaryion will do some pretty mean damage to you and your demons
    and the Jubokko are just troublesome.  Alice is going to be the source of the
    never-ending Mudo spells.
       Alice doesn't really haev all that many hit points. Take out your fire
    bullets and summon a demon with fire spells. Ignore the enemies and just start
    to unload on her. If you keep up on her she will go down in no time. This is
    actually a fairly easy fight all things considered.
       If you find yourself being totally unable to kill off the enemies without
    dying, summon a demon who has healing spells. Let them heal you while you use
    fire bullets to weaken her and then attack her while she is weakened. It should
    not take all that long to get rid of her if someone has a Diarahan spell. Her
    only real danger comes from her use of the Mamudo skill so once you learn how
    to compensate for this you should have little difficulty here.
    -------------------
    
    
    ========================
    Episode 12
    ========================
    Pagan Beelzebub
    -------------------
    Location: Training Hall, Bottom Floor
    Fusion: Frost Orochi & Frost Arahabaki
    How to: You will need to complete the Hyakki Yakou challenges on the 5th, 7th
    and 9th floors in the Namless Shrine Training Hall. See above for more info on
    how to do this. When you have the Phantom Skull, Tyrant Spawn and Hell Emblem
    head down to the basement and the fight will occur.
    
    
    -------------------
    Event Battle - The Demon Lord Challenge
    ---------
    Ukobach - Null Fire, Weak vs. Ice
    Nebiros - Null Physical, Null Death, Null Status, Weak vs. Force (use guns!)
    Beelzebub - Resist Guns, Resist Fire, Resist Ice, Resist Electricity, Resist
    Force, Null Status, Drain Death
    ---------
     - Yeah, this fight is no joke. Not only will you have to fight the Demon Lord,
    Beelzbub, but you are going to have to deal with his henchmen. But to even get
    to that point you will have to carve your way through 50 demons to even get to
    this point much like a Hyakki Yakou challenge.
       The Ukobach who are here are of negligable threat, Nebiros and Beelzebub are
    enough of a threat. The Nebiros are immune to sword swings and will cast the
    Mudo spell more oftne than you will like. This wouldn't be that big of a deal
    except for the fact that Beelzebub can do more than 400 damage per hit with his
    physical attacks to say nothing of his love of using Megido.
       Before coming into this fight I highly suggest you do a few things: Make
    sure that you have the clip of Fatal ammunition, fully loaded. Get your sword
    Forged with death or physical resistance (physical is preferred here). Lastly
    make sure that you have a powerful demon with you, Belial works well here. It
    might be worth your while to Forge Belial into your sword and then get him back
    since he is just that damn powerful. His combo attack will come in handy as
    well since it is an unstoppable attack (as close to Megido as it gets).
       The best way to go about this fight is to let Belial use his Maragidyne to
    keep the Nebiros busy since he drains Death magics and is immune to fire, this
    means that he will heal from Mudo skills and ignore the fire spells thrown at
    him. Try to build up your morale so you can use his devastating Astral Burst
    ability on Beelzebub. It is imperative that you block any of Beelzebubs' melee
    attacks coming your way, lessening that damage is imperative, as well as any of
    the Mudo spells that do come your way.
       This battle is going to be a long fight and a definite war of attrition. So
    long as you watch your health and nurse Beelzebubs HP you should have little in
    the way of problems. Belial can help with this as well thanks to his Diarahan
    spell. Amusingly, the mostly useless Kudan can even be of help here if you are
    not high enough level to fuse Belial (if you aren't high enough level you might
    die in this fight anyways).
    -------------------
    
    
    ========================
    Second Cycle
    ========================
    Frost Raiho
    -------------------
    Location: Tsukudo-Cho
    Fusion: Wind Moh Shuvuu & Volt Tsuchigumo
    How to: To even get to this demon you will need to have reached the Master of
    Demons loyalty title. As soon as the Second Cycle starts, and you have control
    of Raidou again, look for Detective Kazama. You should be close to this title
    by this point but if you aren't just wait a bit and go find him afterwards. You
    can usually find him in Ginza-Cho.
    
    When you have the appropriate title he will give you the Bancho Uniform. Head
    on over to Kunnou-Ya when you have it and you will encounter "Raidou's Biggest
    Fan" a Jack Frost. He will take the uniform and use it, becoming Raiho. When
    prompted tell him that his name is "Raihee" and a fight will start. You should
    be around level 15 or so before you start this fight, he can be hard otherwise.
    
    -------------------
    Event Battle - Raiho & Cronies
    ---------
    Jack Frost - Drain Ice, Weak vs. Fire
    Pyro Frost - Drain Fire, Weak vs. Ice
    Raiho - Drain Ice, Null Status, Resist Death
    ---------
     - Like most other event or boss battles the boss is accompanied by a bunch of
    cronies who will endlessly respawn. Since Raiho, as an enemy, has no real weak
    point you are going to have to do this the hard way. Try to get a demon who can
    resist ice attacks and isn't weak vs. fire, preferably one who fights in melee.
    That way you can double team Raiho.
       Since you really can't do anything to stop Raiho you will have to do stay
    really agressive with him. Use your gun to stop him for even a moment and then
    lunge at him. Keep him as stunned as you can with twin sword strikes, gun shots
    and thrust attacks. You can do some serious damage to the boss by mixing it up
    like this. Thrust at him, shoot him and then combo him from a distance or do a
    twin sword slash and then shoot him to stun him before slashing some more.
       Eventually he will go down and it shouldn't be all that hard.
    -------------------
    
    
    ====================================================
    7.15 - Hard Mode
    ====================================================
    When you start a Second Cycle game you will have the choice to play the game in
    Hard Mode. You will be warned that this is for experienced players only and
    they aren't joking around. Hard mode is very difficult and it will require a
    lot of patience and dedication on your part. Things are so much harder to do on
    this difficulty that it can be very unenjoyable if you aren't somewhat of a
    masochist. Listed below are the changes to be aware of:
    
    * MAG costs are roughly tripled for all things.
    
    * Items in Kunnou-Ya cost about three times the normal price. This means that
    money will be even more important in this difficulty than it was on the easier
    normal difficulty.
    
    * Recovering demons from the Gouma Den Compendium costs at least five times the
    normal price. This is really bad news, meaning early demons will cost at least
    twelve thousand or so to get back early in the game.
    
    * You inflict less damage to the enemies. Even your best three hit combo, with
    your sword Forged all the way to the max, will do little in the ways of damage.
    
    * The enemies inflict at least double damage to Raidou. Even the easiest of the
    Obaryion demons can kill you early on with their Combo skill so be very careful
    of how close melee enemies get to you.
    
    Listed below are some notes to help take the edge off of hard mode. If you find
    yourself having problems, these should be able to help at least a little. Some
    were lifted from earlier in the document while others are entirely new.
    
    - Increase Raidou's Magic stat as fast as you can. Not only will this increase
    your demons stats but it will lower the MAG cost associated with summoning your
    demons. If you don't do this you will quickly find yourself running low on MAG.
    
    - On the Hard difficulty the MAG costs to summon a demon will be approximately
    three times whatever they were in the main game. While not a problem at first,
    it becomes a big one near Episode 3. Some of the earlier demons can cost around
    5 MAG on the normal difficulty, meaning that every time you summon them on the
    Hard they will cost 15 instead. This applies to both in and out of battle. So
    switching between demons becomes something of a cost ineffective prospect. This
    means you will have to increase your Magic rating as soon as possible to lower
    this cost. Otherwise you might find yourself without a demon helper in the
    middle of a boss fight. 
    
    - While it is of dubious use on the normal difficulty, MAG exchanging is of the
    utmost importance on the Hard difficulty. Due to the MAG shortages you will
    have to deal with it is important that you capture demons for the sole purpose
    of turning them in for Magnetite. You should do this whenever you have less
    than half the max amount you can carry. Simply snatch up a few demons from the
    plentiful random encounters and head of to the Soda Joint to trade them in. As
    a side effect this will also boost up your customer rating which will increase
    your MAG exchange rate bonuses and give you better sodas to use. The Midas Pop
    can make Hard mode much easier.
    
    - Never fuse demons or buy extra bullets unless you need them. Money is a prime
    resource on hard difficulty and you should only use it when necessary. If you
    desperately need a demon to complete a boss fight, fuse it. However if you are
    looking to replace your Ukobach with another fire demon hunt down an Orthrus or
    Pyro Jack and capture it yourself. Then trade your Ukobach for MAG.
    
    - Block! Blocking is the most important skill to learn on hard. It is very
    possible, and quite likely, that larger enemies will kill you in one or maybe
    two shots. If you block you will increase your chances of surviving harder
    fights, and most boss battles for that matter.
    
    - As a general battle strategy make ample use of your gun. Even if an enemy is
    not weak to any of the bullets you have use normal bullets to stun them long
    enough to get into melee. Many of the enemies in this game are spellcasters and
    they don't need to get anywhere near you to do serious damage to you.
    
    - Never buy more than 30 bullets at a time unless you're sure you will need
    them. Also never carry more than 65 of them. This way you will always have the
    ability to pick them up after fights or in crystals and you can sell the extra
    off for some quick money.
    
    - Try to not carry more than 6 of any item unless you think it will be needed,
    this goes double for revival items. You will find plenty of them throughout the
    course of the game so try to never buy them and sell yourself down to 6. While
    you might need to rebuy the item later you are leaving your options open.
    
    
    =========================================================
    8. Beastiary
    =========================================================
    8.1 - Pyro
    ******************
    Name: Ukobach
    Base Level: 2
     - Resistances - 
    Physical: N/A
    Gun: N/A
    Fire: Null
    Ice: Weak
    Elec: N/A
    Force: N/A
    Death: N/A
    Mind: N/A
    ------------
    Description
    ------------
    A lesser demon of Hell. Maintains the infernal boilers at Beelzebubs' command.
    Torments the humans in hell by throwing burning coal onto them.
    
    ----------------
    Name: Pyro Jack
    Base Level: 10
     - Resistances - 
    Physical: N/A
    Gun: N/A
    Fire: Drain
    Ice: Weak
    Elec: N/A
    Force: N/A
    Death: N/A
    Mind: N/A
    ------------
    Description
    ------------
    An Irish spirit, seen as flames in the swamp. Also known as Jack-o'-Lantern.
    Said to be the spirit of a man cursed to wander the earth with a lantern to see
    in the dark. 
    
    ----------------
    Name: Orthrus
    Base Level: 14
     - Resistances - 
    Physical: N/A
    Gun: N/A
    Fire: Null
    Ice: Weak
    Elec: N/A
    Force: N/A
    Death: N/A
    Mind: N/A
    ------------
    Description
    ------------
    The two-headed dog who protected the titan Geryon's red cattle in Greek
    mythology. Despite his powers as a guard, Hercules killed him in one blow while
    performing his Twelve Labors.
    
    ----------------
    Name: Oshichi
    Base Level: 23
     - Resistances - 
    Physical: N/A
    Gun: Null
    Fire: Resist
    Ice: Weak
    Elec: N/A
    Force: N/A
    Death: Null
    Mind: N/A
    ------------
    Description
    ------------
    The spirit of Oshichi, an Edo-era produce store owner's daughter who was burnt
    at the stake. She met her lover at a fire and tried to start another blaze to
    see him again, but was caught.
    
    ----------------
    Name: Sati
    Base Level: 29
     - Resistances - 
    Physical: N/A
    Gun: Drain
    Fire: Drain
    Ice: Weak
    Elec: N/A
    Force: N/A
    Death: N/A
    Mind: N/A
    ------------
    Description
    ------------
    In Hindu mythology, she was Shiva's first wife. She threw herself into the fire
    during a feud between Daksha and Shiva, but was reborn as Parvati.
    
    ----------------
    Name: Gdon
    Base Level: 39
     - Resistances - 
    Physical: N/A
    Gun: Null
    Fire: Resist
    Ice: Weak
    Elec: N/A
    Force: N/A
    Death: N/A
    Mind: Resist
    ------------
    Description
    ------------
    The tiger mount of the goddess Durga of Hindu mythology. Durga was born to
    defeat the Asura Mashisha & Gdon was granted to her to help complete the task.
    
    ----------------
    Name: Throne
    Base Level: 44
     - Resistances - 
    Physical: N/A
    Gun: N/A
    Fire: Drain
    Ice: Weak
    Elec: Null
    Force: Null
    Death: Null
    Mind: N/A
    ------------
    Description
    ------------
    Third in the hierarchy of angels, residing in the 1st sphere. Their alternate
    name, Galgal, means wheel. They serve as the chariots of God.
    
    ----------------
    Name: Cerberus
    Base Level: 49
     - Resistances - 
    Physical: N/A
    Gun: N/A
    Fire: Drain
    Ice: Weak
    Elec: N/A
    Force: N/A
    Death: N/A
    Mind: N/A
    ------------
    Description
    ------------
    The guardian hound of Hades in Greek mythology. Traditionally, it has three
    heads and a snake's tail. It is the offspring of Typhon, the giant of Wind, and
    Echidna, the mother of monsters.
    
    ----------------
    Name: Muspell
    Base Level: 54
     - Resistances - 
    Physical: N/A
    Gun: N/A
    Fire: Drain
    Ice: Weak
    Elec: N/A
    Force: N/A
    Death: N/A
    Mind: N/A
    ------------
    Description
    ------------
    A fire giant of Norse mythology. Said to live in the flaming land of
    Muspellheim. He says away from the humans and the gods, but during Ragnarok he
    will invade the human world.
    
    ----------------
    Name: Belial
    Base Level: 66
     - Resistances - 
    Physical: N/A
    Gun: Resist
    Fire: Null
    Ice: Weak
    Elec: Resist
    Force: N/A
    Death: Drain
    Mind: Resist
    ------------
    Description
    ------------
    One of the 72 demons invoked by King Solomon. He heads 50 legions of demons as
    their chief. Said to appear before his conjurer as two beautiful angels in a
    chariot of fire.
    ----------------
    
    
    ******************
    8.2 - Frost
    ******************
    Name: Azumi
    Base Level: 6
     - Resistances - 
    Physical: N/A
    Gun: N/A
    Fire: Weak
    Ice: Null
    Elec: N/A
    Force: N/A
    Death: N/A
    Mind: N/A
    ------------
    Description
    ------------ 
    A water deity of the Azumi, a Japanese fishing tribe. It can control water. The
    gods born from Izanagi after he returned from Yomi are said to be the tribe's
    ancestors.
    
    ----------------
    Name: Jack Frost
    Base Level: 18
     - Resistances - 
    Physical: N/A
    Gun: N/A
    Fire: Weak
    Ice: Drain
    Elec: N/A
    Force: N/A
    Death: N/A
    Mind: N/A
    ------------
    Description
    ------------
    A winter fairy of European descent. Normally an innocent creature, but if
    provoked, he will kill his victim by covering him in snow.
    
    ----------------
    Name: Raiho
    Base Level: 23
     - Resistances - 
    Physical: N/A
    Gun: N/A
    Fire: N/A
    Ice: Drain
    Elec: N/A
    Force: N/A
    Death: N/A
    Mind: Null
    ------------
    Description
    ------------
    The result of Jack Frost fusing with the Bancho Uniform that Detective Kazama
    had. With his cool body and burning passion, his goal is to inherit the name of
    Raiho the 15th...
    
    ----------------
    Name: Jubokko
    Base Level: 28
     - Resistances - 
    Physical: N/A
    Gun: N/A
    Fire: Weak
    Ice: Resist
    Elec: N/A
    Force: N/A
    Death: Null
    Mind: Resist
    ------------
    Description
    ------------
    An evil tree that thrives in death grounds, such as battlefields or execution
    sites. Those who pass by are caught by its branches, and their blood sucked out
    for its nourishment.
    
    ----------------
    Name: Okuninushi
    Base Level: 32
     - Resistances - 
    Physical: N/A
    Gun: Null
    Fire: Weak
    Ice: Resist
    Elec: N/A
    Force: N/A
    Death: Null
    Mind: N/A
    ------------
    Description
    ------------
    A Kunitsu deity of Japanese mythology that governs agriculture and medicine.
    Said to have built the country of Izumo with Susano-O's daughter, Suseri-Hime.
    
    ----------------
    Name: Tarrasque
    Base Level: 43
     - Resistances - 
    Physical: Resist
    Gun: N/A
    Fire: Weak
    Ice: Resist
    Elec: Resist
    Force: N/A
    Death: N/A
    Mind: N/A
    ------------
    Description
    ------------
    A dragon-like monster said to have lived in the Rhone, near central France. It
    had six legs, and a large mouth with long fangs so as to easily swallow humans
    whole.
    
    ----------------
    Name: Raja Naga
    Base Level: 39
     - Resistances - 
    Physical: N/A
    Gun: N/A
    Fire: Weak
    Ice: Null
    Elec: Resist
    Force: N/A
    Death: N/A
    Mind: N/A
    ------------
    Description
    ------------
    The king of the Naga, a half-man, half-snake tribe in Hindu mythology. The
    dragon kings Nanda and Takshaka of Buddhist myth fall into this royal category.
    
    ----------------
    Name: Ouyamatsumi
    Base Level: 50
     - Resistances - 
    Physical: Resist
    Gun: N/A
    Fire: Weak
    Ice: Resist
    Elec: N/A
    Force: Weak
    Death: Null
    Mind: N/A
    ------------
    Description
    ------------
    Japanese god of the Kunitsu. He is the grandfather of Kushinada-Hime,
    Susano-O's wife. Known best as a mountain god, but also a god of water and the
    fields due to his control over them.
    
    ----------------
    Name: Arahabaki
    Base Level: 53
     - Resistances - 
    Physical: Weak
    Gun: N/A
    Fire: Null
    Ice: Null
    Elec: Null
    Force: Null
    Death: Null
    Mind: N/A
    ------------
    Description
    ------------
    One of the main deities of ancient Japan. Its appearance is modeled after clay
    statues. Worship of it was taboo for long periods, as it was seen as
    treacherous to the Emperor.
    
    ----------------
    Name: Orochi
    Base Level: 63
     - Resistances - 
    Physical: N/A
    Gun: Drain
    Fire: N/A
    Ice: Drain
    Elec: Weak
    Force: N/A
    Death: N/A
    Mind: N/A
    ------------
    Description
    ------------
    A giant snake with eight heads that fell at Susano-O's hands. Its full name is
    Yamata-no-Orochi. The sword that came out was the Ame-no-murako-no-tsurugi,
    also known as the Sword of Kusanagi.
    ----------------
    
    
    ******************
    8.3 - Volt
    ******************
    Name: Agathion
    Base Level: 8
     - Resistances - 
    Physical: N/A
    Gun: N/A
    Fire: Weak
    Ice: N/A
    Elec: Resist
    Force: Resist
    Death: N/A
    Mind: N/A
    ------------
    Description
    ------------ 
    A general term for incorporeal familiars used by Judeo-Christian magicians.
    Once summed, it torments the target selected by its conjurer.
    
    ----------------
    Name: Raiju
    Base Level: 17
     - Resistances - 
    Physical: N/A
    Gun: N/A
    Fire: N/A
    Ice: N/A
    Elec: Drain
    Force: Weak
    Death: Null
    Mind: N/A
    ------------
    Description
    ------------
    A beast of Japanese folklore, said to come down to Earth on a bolt of
    lightning. It usually runs through the thunder clouds, but will also ride bolts
    of lightning down to the ground.
    
    ----------------
    Name: Tsuchigumo
    Base Level: 21
     - Resistances - 
    Physical: Resist
    Gun: N/A
    Fire: N/A
    Ice: Weak
    Elec: Resist
    Force: Weak
    Death: N/A
    Mind: N/A
    ------------
    Description
    ------------
    A wild god shaped like a giant spider, which was said to have lived in Mt.
    Katsuragi. Originally a native of the land who lived in a hole after its tribe
    was defeated by the Imperial Court.
    
    ----------------
    Name: Oboroguruma
    Base Level: 27
     - Resistances - 
    Physical: N/A
    Gun: Null
    Fire: N/A
    Ice: Weak
    Elec: Drain
    Force: N/A
    Death: N/A
    Mind: N/A
    ------------
    Description
    ------------
    A monster-wheeled vehicle with the grudges and negative energy of people inside
    it. Originally, the ghost of a woman who was killed over an ox-carriage took
    over the carriage.
    
    ----------------
    Name: Nue
    Base Level: 27
     - Resistances - 
    Physical: N/A
    Gun: N/A
    Fire: Weak
    Ice: N/A
    Elec: Null
    Force: N/A
    Death: N/A
    Mind: N/A
    ------------
    Description
    ------------
    A creature of Japanese legend. It has the head of monkey, the legs of a tiger,
    and the tail of a snake. The Tale of the Heike says that it hid behind black
    clouds each night to attack the Emperor.
    
    ----------------
    Name: Parvati
    Base Level: 46
     - Resistances - 
    Physical: Resist
    Gun: N/A
    Fire: N/A
    Ice: N/A
    Elec: Resist
    Force: Weak
    Death: Weak
    Mind: N/A
    ------------
    Description
    ------------
    An extremely beautiful consort of Shiva's in Hindu mythology, she symbolizes
    many virtues. She is always by Shivas side, and plunged the world into darkness
    by closing his two eyes.
    
    ----------------
    Name: Mishaguji
    Base Level: 50
     - Resistances - 
    Physical: Resist
    Gun: N/A
    Fire: N/A
    Ice: Weak
    Elec: Null
    Force: N/A
    Death: Null
    Mind: Resist
    ------------
    Description
    ------------
    It was a native god worshipped in a the Shinao region before the Yamato power
    took control. Said to be a god born from the ancient belief that rocks and
    stones sheltered divine spirits.
    
    ----------------
    Name: Oumitsunu
    Base Level: 55
     - Resistances - 
    Physical: Resist
    Gun: N/A
    Fire: N/A
    Ice: N/A
    Elec: Drain
    Force: Weak
    Death: N/A
    Mind: N/A
    ------------
    Description
    ------------
    The giant of the Izumo-no-kuni Fudoki, or the Records of Izumo. Performed the
    Kuni-biki, roping in land from the opposing, Silla, in an effort to expand
    Izumo.
    
    ----------------
    Name: Thor
    Base Level: 61
     - Resistances - 
    Physical: N/A
    Gun: N/A
    Fire: N/A
    Ice: N/A
    Elec: Drain
    Force: Weak
    Death: N/A
    Mind: N/A
    ------------
    Description
    ------------
    Norse god of thunder and nature. His hammer Mjolnir can crush any enemy and
    return to Thor's hands. On the day of Ragnarok, be and Jormungand, the Midgard
    Serpent, are fated to kill each other.
    ----------------
    
    
    ******************
    8.4 - Wind
    ******************
    Name: Poltergeist
    Base Level: 10
     - Resistances - 
    Physical: N/A
    Gun: Null
    Fire: Weak
    Ice: N/A
    Elec: Weak
    Force: Resist
    Death: Null
    Mind: Null
    ------------
    Description
    ------------ 
    A trickster ghost famous for haunting houses. It wreaks havoc by making loud
    noises and moving objects around through the air.
    
    ----------------
    Name: Moh Shuvuu
    Base Level: 15
     - Resistances - 
    Physical: N/A
    Gun: N/A
    Fire: Weak
    Ice: N/A
    Elec: Drain
    Force: Null
    Death: Weak
    Mind: N/A
    ------------
    Description
    ------------
    Meaning "evil bird", it's the ghost of a young girl who died without knowing
    love in Buryat folklore. She seduces travelers, only to crack their heads open
    and suck out their brains with her beak.
    
    ----------------
    Name: Anzu
    Base Level: 26
     - Resistances - 
    Physical: N/A
    Gun: N/A
    Fire: N/A
    Ice: N/A
    Elec: Weak
    Force: Null
    Death: N/A
    Mind: N/A
    ------------
    Description
    ------------
    An evil deity of Mesopotamian folklore also known as Zu. It has an eagle's body
    and a lion's head. Fueled by his desire to rule over all, Anzu stole the
    Tablets of Destiny from the sky god Enlil.
    
    ----------------
    Name: Feng Huang
    Base Level: 33
     - Resistances - 
    Physical: N/A
    Gun: N/A
    Fire: Resist
    Ice: Resist
    Elec: Resist
    Force: Resist
    Death: Weak
    Mind: N/A
    ------------
    Description
    ------------
    The legendary bird of Chinese myth. It's said to appear only in times of peace.
    It is the ruler of all birds, when it dies, birds throughout the land chirp
    with sadness.
    
    ----------------
    Name: Ichimokuren
    Base Level: 38
     - Resistances - 
    Physical: N/A
    Gun: N/A
    Fire: Null
    Ice: N/A
    Elec: Weak
    Force: N/A
    Death: N/A
    Mind: N/A
    ------------
    Description
    ------------
    A spirit known as the god of wind, as well as the god of smithery. His strong
    winds blow roofs and people away, and knock over ships in the seas.
    
    ----------------
    Name: Kurama
    Base Level: 41
     - Resistances - 
    Physical: N/A
    Gun: N/A
    Fire: N/A
    Ice: N/A
    Elec: Weak
    Force: Drain
    Death: N/A
    Mind: N/A
    ------------
    Description
    ------------
    Tengu said to have lived in Mt. Kurama in Kyoto. The most powerful and well
    known Tengu, they have the power to fend off disease.
    
    ----------------
    Name: Hitokotonusi
    Base Level: 45
     - Resistances - 
    Physical: N/A
    Gun: Weak
    Fire: Null
    Ice: Resist
    Elec: Drain
    Force: N/A
    Death: N/A
    Mind: N/A
    ------------
    Description
    ------------
    Japanese god of words, thought to be the deification of echoes. Said to
    proclaim good and bad in a single word, and all words uttered by him come true.
    
    ----------------
    Name: Power
    Base Level: 51
     - Resistances - 
    Physical: N/A
    Gun: N/A
    Fire: Resist
    Ice: Resist
    Elec: Resist
    Force: Resist
    Death: Weak
    Mind: N/A
    ------------
    Description
    ------------
    Sixth in the hierarchy of angels, residing in the 2nd sphere. Their task is to
    protect heaven from demons, and oversee the distribution of power among humans.
    
    ----------------
    Name: Sandalphon
    Base Level: 74
     - Resistances - 
    Physical: N/A
    Gun: N/A
    Fire: N/A
    Ice: N/A
    Elec: N/A
    Force: Null
    Death: Weak
    Mind: N/A
    ------------
    Description
    ------------
    The twin brother of Metatron from Judeo-Christian lore. He is the master of
    heavenly songs. He is incredibly tall; it's said to take 500 years for a human
    to walk the length of his body.
    ----------------
    
    
    ******************
    8.5 - Fury
    ******************
    Name: Obaryion
    Base Level: 5
     - Resistances - 
    Physical: N/A
    Gun: N/A
    Fire: N/A
    Ice: Weak
    Elec: N/A
    Force: Weak
    Death: Null
    Mind: N/A
    ------------
    Description
    ------------ 
    A Japanese "piggyback monster" that jumps on people's backs as they walk along
    grassy paths. It's not easily removed, but if you can take it back home, it
    will turn into gold coins.
    
    ----------------
    Name: Turdak
    Base Level: 17
     - Resistances - 
    Physical: Resist
    Gun: N/A
    Fire: Weak
    Ice: N/A
    Elec: N/A
    Force: Weak
    Death: N/A
    Mind: N/A
    ------------
    Description
    ------------
    A Hindu execution of judged souls, under the command of Yama, the god of death.
    WHen Yama passes his judgement, it is Turdak's task to haul the soul to the
    proper hell.
    
    ----------------
    Name: Oni
    Base Level: 22
     - Resistances - 
    Physical: Resist
    Gun: N/A
    Fire: N/A
    Ice: N/A
    Elec: Weak
    Force: N/A
    Death: N/A
    Mind: N/A
    ------------
    Description
    ------------
    An evil monster of Japanese lore known for its hideous apperance and brute
    strength. They loot and plunder villages, and massacre the townspeople with
    their iron clubs.
    
    ----------------
    Name: Lamia
    Base Level: 28
     - Resistances - 
    Physical: N/A
    Gun: N/A
    Fire: N/A
    Ice: N/A
    Elec: N/A
    Force: Weak
    Death: N/A
    Mind: Resist
    ------------
    Description
    ------------
    A serpentine woman from Greek mythology, she was the queen of Libya. It has a
    beautiful woman's torso, and a snake's tail. It feeds on the blood of young
    men.
    
    ----------------
    Name: Chernobog
    Base Level: 33
     - Resistances - 
    Physical: N/A
    Gun: N/A
    Fire: Weak
    Ice: Resist
    Elec: N/A
    Force: N/A
    Death: Null
    Mind: N/A
    ------------
    Description
    ------------
    A cursed god of the darkness in Slavic myth. His name means "Black God." He is
    the counterpart of the "White God," Belobog.
    
    ----------------
    Name: Yoshitsune
    Base Level: 36
     - Resistances - 
    Physical: N/A
    Gun: Resist
    Fire: N/A
    Ice: N/A
    Elec: N/A
    Force: N/A
    Death: Null
    Mind: N/A
    ------------
    Description
    ------------
    A Japanese general of the Genpei War near the end of the Heian era and
    beginning of the Kamakura era. Also known as Ushiwakamaru, he is said to have
    learned the art of war from the Mt. Kurama Tengu.
    
    ----------------
    Name: Ikusa
    Base Level: 38
     - Resistances - 
    Physical: N/A
    Gun: N/A
    Fire: N/A
    Ice: N/A
    Elec: Weak
    Force: N/A
    Death: Drain
    Mind: N/A
    ------------
    Description
    ------------
    Izanami sent them after Izanagi at Yomotsu Hiraska, the entrance of Yomi, the
    Japanese underworld. The army of Ikusa is led by Yomotsu Shikome.
    
    ----------------
    Name: Triglav
    Base Level: 41
     - Resistances - 
    Physical: Resist
    Gun: Null
    Fire: N/A
    Ice: Drain
    Elec: N/A
    Force: Weak
    Death: N/A
    Mind: N/A
    ------------
    Description
    ------------
    A Slavic god whose name means "three heads." He rode a hly black horse in
    contrast to Sventovit, who rode a white horse.
    
    ----------------
    Name: Rakshasa
    Base Level: 44
     - Resistances - 
    Physical: N/A
    Gun: N/A
    Fire: N/A
    Ice: N/A
    Elec: N/A
    Force: Weak
    Death: N/A
    Mind: N/A
    ------------
    Description
    ------------
    Evil spirits that battle the gods in Hindu mythology. They also attack humans.
    Their hideous appearance symbolizes their evil nature, but they can also change
    shape to fool humans.
    
    ----------------
    Name: Shouten
    Base Level: 52
     - Resistances - 
    Physical: Resist
    Gun: N/A
    Fire: N/A
    Ice: Resist
    Elec: N/A
    Force: Resist
    Death: Weak
    Mind: N/A
    ------------
    Description
    ------------
    A god of esoteric Buddhism, equivalent to Ganesha of Hindu mythology. It bears
    benefits such as wisdom such as wisdom, luck, and health but halfhearted
    devotion turns them into a curse.
    
    ----------------
    Name: Siegfried
    Base Level: 61
     - Resistances - 
    Physical: Resist
    Gun: N/A
    Fire: N/A
    Ice: N/A
    Elec: Weak
    Force: N/A
    Death: Null
    Mind: Null
    ------------
    Description
    ------------
    The german name of the hero in the epic poem of the Nibelungenlied. The blood
    of the dragon Fafnir made him invincible, but a single leaf on his back
    resulted in a weak spot.
    
    ----------------
    Name: Susano-O
    Base Level: 70
     - Resistances - 
    Physical: Resist
    Gun: N/A
    Fire: Drain
    Ice: Weak
    Elec: N/A
    Force: N/A
    Death: Null
    Mind: N/A
    ------------
    Description
    ------------
    A violent god of Japanese legend, he was one of three gods born from Izanagi.
    Originally banned from Takama-ga-hara, he later become a great god of 
    Ne-no-kuni.
    ----------------
    
    
    ******************
    8.6 - Pagan
    ******************
    Name: Alp
    Base Level: 3
     - Resistances - 
    Physical: N/A
    Gun: N/A
    Fire: Weak
    Ice: Weak
    Elec: N/A
    Force: N/A
    Death: N/A
    Mind: N/A
    ------------
    Description
    ------------ 
    A dream demon of German lore. They can transform into various animals and cause
    night terrors. Like other demons, they feed on blood, but will also drink milk
    from sleeping women.
    
    ----------------
    Name: Mokoi
    Base Level: 13
     - Resistances - 
    Physical: N/A
    Gun: N/A
    Fire: Weak
    Ice: Null
    Elec: N/A
    Force: N/A
    Death: N/A
    Mind: N/A
    ------------
    Description
    ------------
    A human-like spirit of Murngin mythology that lives in the jungle. A Mokoi
    appears to strike down those who use black magic.
    
    ----------------
    Name: Okiku-Mushi
    Base Level: 24
     - Resistances - 
    Physical: N/A
    Gun: N/A
    Fire: Weak
    Ice: N/A
    Elec: Drain
    Force: N/A
    Death: Null
    Mind: N/A
    ------------
    Description
    ------------
    An insect demon that takes the form of a woman with her hands tied behind her
    back. It arose from the hatred of a girl named Okiku, who was falsely convicted
    of a crime and executed.
    
    ----------------
    Name: Ghoul
    Base Level: 27
     - Resistances - 
    Physical: N/A
    Gun: N/A
    Fire: Weak
    Ice: N/A
    Elec: N/A
    Force: N/A
    Death: N/A
    Mind: N/A
    ------------
    Description
    ------------
    A man-eating demon that feeds on both live human flesh and the rotten meat of
    carcasses. It can change its shape, and often disguises itself as a hyena.
    
    ----------------
    Name: Alice
    Base Level: 32
     - Resistances - 
    Physical: N/A
    Gun: N/A
    Fire: N/A
    Ice: N/A
    Elec: N/A
    Force: N/A
    Death: Death
    Mind: N/A
    ------------
    Description
    ------------
    A ghost who appears as a young blonde girl. She seems young, but her magic
    powers are formidable. Some say she is the ghost of a poor English girl who
    died an unfortunate death.
    
    ----------------
    Name: Utai-Gaikotsu
    Base Level: 35
     - Resistances - 
    Physical: Weak
    Gun: N/A (Takes lots of damage from normal / heavy bullets)
    Fire: Drain
    Ice: N/A
    Elec: N/A
    Force: Weak
    Death: Null
    Mind: N/A
    ------------
    Description
    ------------
    A talking monster born when the negative energy of the one killed possesses a
    skull. It attempts to revenge itself on its killer by making a song of the
    details of its death.
    
    ----------------
    Name: Nebiros
    Base Level: 42
     - Resistances - 
    Physical: Null
    Gun: N/A (Takes a lot of damage from normal / heavy bullets)
    Fire: N/A
    Ice: N/A
    Elec: N/A
    Force: Weak
    Death: Null
    Mind: N/A
    ------------
    Description
    ------------
    The general of Hell. He keeps watch over other demons. One of the greatest
    Necromancers in Hell, he can control souls and corpses.
    
    ----------------
    Name: Gashadokuro
    Base Level: 48
     - Resistances - 
    Physical: N/A
    Gun: N/A
    Fire: Weak
    Ice: Drain
    Elec: N/A
    Force: Weak
    Death: Null
    Mind: N/A
    ------------
    Description
    ------------
    A giant skeleton monster formed from the souls of humans who died in battle or
    of hunger. It walks around at night, making clattering noises. If it spots a
    human, it will attack.
    
    ----------------
    Name: Incubus
    Base Level: 51
     - Resistances - 
    Physical: N/A
    Gun: N/A
    Fire: N/A
    Ice: N/A
    Elec: Weak
    Force: N/A
    Death: Drain
    Mind: N/A
    ------------
    Description
    ------------
    A demon originating in European folklore, the Incubus is the male counterpart
    to the Succubus. It ravishes women while they sleep, impregnating them and
    causing nightmares.
    
    ----------------
    Name: Lilith
    Base Level: 58
     - Resistances - 
    Physical: Null
    Gun: N/A
    Fire: N/A
    Ice: Weak
    Elec: N/A
    Force: N/A
    Death: N/A
    Mind: N/A
    ------------
    Description
    ------------
    Adam's first wife in apocryphal Biblical scripture. She become a demon after
    she left Eden. There are several theories as to the reasons for her fall, but
    all note her unfaithfulness.
    
    ----------------
    Name: Beelzebub
    Base Level: 80
     - Resistances - 
    Physical: Resist
    Gun: N/A
    Fire: N/A
    Ice: Resist
    Elec: Resist
    Force: Resist
    Death: Null
    Mind: Null
    ------------
    Description
    ------------
    Lord of the Flies, and the prince of Hell. His flies carry souls down to the
    abyss. He may be a bastardization of the Caananite god, Ba'al.
    
    ----------------
    
    
    ******************
    8.7 - Skill
    ******************
    Name: Ippon-Datara
    Base Level: 12
     - Resistances - 
    Physical: N/A
    Gun: N/A
    Fire: N/A
    Ice: N/A
    Elec: Weak
    Force: N/A
    Death: Drain
    Mind: Resist
    ------------
    Description
    ------------ 
    A monster with one eye and one leg, said to live deep in the mountains of
    Kumano, Japan. A single footprint measuring 30 centimeters has been sighted in
    the mountain's snows.
    
    ----------------
    Name: Legion
    Base Level: 4, 5, 20 (seems to vary)
     - Resistances - 
    Physical: Varies by level
    Gun: Varies by level
    Fire: Varies by level
    Ice: Varies by level
    Elec: Varies by level
    Force: Varies by level
    Death: Varies by level
    Mind: Varies by level
    ------------
    Description
    ------------
    An evil spirit, made of many demons, born when ghosts suffering the same sort
    of pain bond together. The demons possessed a man from Gerasa, and Jesus
    cured him by casting them into a herd of pigs.
    
    ----------------
    Name: Leanan Sidhe
    Base Level: 25
     - Resistances - 
    Physical: N/A
    Gun: N/A
    Fire: Weak
    Ice: Null
    Elec: N/A
    Force: N/A
    Death: N/A
    Mind: Resist
    ------------
    Description
    ------------
    A beautiful fairy of Irish folklore that yearns for the love of a human man.
    She drains the life of her lovers in return for granting them artistic
    inspiration.
    
    ----------------
    Name: Nekomata
    Base Level: 29
     - Resistances - 
    Physical: N/A
    Gun: N/A
    Fire: N/A
    Ice: N/A
    Elec: Weak
    Force: Drain
    Death: N/A
    Mind: Resist
    ------------
    Description
    ------------
    Cats that live a long life are said to become these. They can speak human
    languages. Their powers vary according to how long they have lived, ranging
    from shape-shifting to controlling the dead.
    
    ----------------
    Name: Thoth
    Base Level: 38
     - Resistances - 
    Physical: Weak
    Gun: N/A
    Fire: Drain
    Ice: Drain
    Elec: Drain
    Force: Drain
    Death: Weak
    Mind: Drain
    ------------
    Description
    ------------
    An all-knowing god of Egyptian mythology with the head of a baboon. He stands
    opposite Seth, the god of evil, and sides with Osiris and Isis, the gods of
    good.
    
    ----------------
    Name: Nagasunehiko
    Base Level: 41
     - Resistances - 
    Physical: N/A
    Gun: N/A
    Fire: Weak
    Ice: Resist
    Elec: Resist
    Force: N/A
    Death: Null
    Mind: N/A
    ------------
    Description
    ------------
    The king of ancient Yamato. He is Abihiko's younger brother. He fended off
    Emperor Jimmu and his migration east, but lost when Amaterasu aided the
    emperor's army.
    
    ----------------
    Name: Abihiko
    Base Level: 43
     - Resistances - 
    Physical: N/A
    Gun: N/A
    Fire: Resist
    Ice: Weak
    Elec: Resist
    Force: N/A
    Death: Null
    Mind: N/A
    ------------
    Description
    ------------
    A member of a powerful family of ancient Yamato, he is the elder brother of
    Nagasunehiko. After their defeat, the brothers migrated to Tugaru, where it is
    said they started a dynasty.
    
    ----------------
    Name: Scathach
    Base Level: 47
     - Resistances - 
    Physical: N/A
    Gun: N/A
    Fire: N/A
    Ice: N/A
    Elec: Weak
    Force: Null
    Death: N/A
    Mind: Resist
    ------------
    Description
    ------------
    A warrior queen of the Land of Shadows in Irish folklore. She taught the Irish
    hero Cu Chulainn the art of war, and gave him the spear Gae Bolg.
    
    ----------------
    Name: Kudan
    Base Level: 52
     - Resistances - 
    Physical: N/A
    Gun: Drain
    Fire: N/A
    Ice: N/A
    Elec: N/A
    Force: N/A
    Death: N/A
    Mind: Null
    ------------
    Description
    ------------
    A cow with the face of a human that can speak human languages. It's born from
    other cows. It's said to be a terrible omen, it leaves a prophecy certain to
    come true, then dies.
    
    ----------------
    Name: Futsunushi
    Base Level: 
     - Resistances - 
    Physical: N/A
    Gun: N/A
    Fire: N/A
    Ice: N/A
    Elec: N/A
    Force: N/A
    Death: Weak
    Mind: Resist
    ------------
    Description
    ------------
    The Nihonshoki deity of swords. He pacified Ashihara no Nakatsukuni before
    Ninigi descended there. His name comes from "futsu," the fashion in which
    things are cut, and "nushi," his nature as a god.
    
    ----------------
    
    
    
    =========================================================
    9. Demon Skill List
    =========================================================
    The following is a comprehensive listing of all the skills in the game. As an
    explanation of how they are listed, here is a breakdown.
    
    Name: The name of the ability.
    MP Cost: How much it costs in MP to use.
    AoE: Area of Effect, how exactly it attacks.
    Description: Things like its damage, status effects and extra hits are listed.
    
    ------------------
    9.1 - Fire
    ------------------
    Normal Skills
    ******************
    Name: Agi
    MP Cost: 3
    AoE: Single Projectile, Straight Line
    Description: Light fire damage to one target.
    
    Name: Maragi
    MP Cost: 4
    AoE: Fire Burst, Small Radius around Demon
    Description: Moderate fire damage to all in radius.
    
    Name: Hellfire
    MP Cost: 5
    AoE: Single Fireball, Tracks Enemy Somewhat
    Description: Light fire damage to target, Sluggish for a short time
    
    Name: Blaze
    MP Cost: 7
    AoE: 3-Way Spread, Straight Lines
    Description: Moderate fire damage to all enemies hit.
    
    Name: Agidyne
    MP Cost: 7
    AoE: Single Projectile, Straight Line
    Description: Heavy fire damage to target, splash damage to enemies nearby.
    
    Name: Maragidyne
    MP Cost: 8
    AoE: Fire Burst, Moderate Radius around Demon.
    Description: Heavy fire damage to all in radius.
    
    ******************
    Combination Skills
    ******************
    Name: Null Fire
    AoE: All allied
    Description: Raidou and demon will null fire attacks for the duration.
    
    Name: Fire Drain
    AoE: All allied.
    Description: Raidou and demon will drain fire attacks for the duration.
    
    Name: Fire Breath
    AoE: Straight line, All targets
    Description: Heavy fire damage to all in the straight line.
    
    Name: Flame Shot
    AoE: Straight Line, Single Target
    Description: Super gun damage to target, will burn if weak to Fire.
    
    Name: Fireball
    AoE: Straight line, All targets.
    Description: Super fire damage to all enemies in straight line.
    
    Name: Fiery Spiral
    AoE: Radius around Raidou
    Description: Super physical damage to target, will burn if weak to Fire.
    
    
    ------------------
    9.2 - Ice
    ------------------
    Normal Skills
    ******************
    Name: Bufu
    MP Cost: 3
    AoE: Single Projectile, Straight Line
    Description: Light ice damage to one target.
    
    Name: Mabufu
    MP Cost: 4
    AoE: Ice Burst, Small Radius around Demon
    Description: Moderate ice damage to all in radius.
    
    Name: Cocytus
    MP Cost: 5
    AoE: Single Fireball, Tracks Enemy Somewhat
    Description: Light ice damage to target, Sluggish for a short time
    
    Name: Frostbite
    MP Cost: 7
    AoE: 3-Way Spread, Straight Lines
    Description: Moderate ice damage to all enemies hit.
    
    Name: Bufudyne
    MP Cost: 7
    AoE: Single Projectile, Straight Line
    Description: Heavy ice damage to target, splash damage to enemies nearby.
    
    Name: Mabufudyne
    MP Cost: 8
    AoE: Ice Burst, Moderate Radius around Demon.
    Description: Heavy ice damage to all in radius.
    
    ******************
    Combination Skills
    ******************
    Name: Null Ice
    AoE: All allied
    Description: Raidou and demon will null ice attacks for the duration.
    
    Name: Ice Drain
    AoE: All allied.
    Description: Raidou and demon will drain ice attacks for the duration.
    
    Name: Glacial Blast
    AoE: Straight line, All targets
    Description: Heavy ice damage to all in the straight line.
    
    Name: Freeze Shot
    AoE: Straight Line, Single Target
    Description: Super gun damage to target, will freeze if weak to ice.
    
    Name: Frozen Lance
    AoE: Straight line, All targets.
    Description: Super ice damage to all enemies in straight line.
    
    Name: Frigid Spin
    AoE: Radius around Raidou
    Description: Super physical damage to target, will freeze if weak to ice.
    
    
    ------------------
    9.3 - Electric
    ------------------
    Normal Skills
    ******************
    Name: Zio
    MP Cost: 3
    AoE: Single Projectile, Straight Line
    Description: Light electric damage to one target.
    
    Name: Mazio
    MP Cost: 4
    AoE: Electric Waves, Small Radius around Demon
    Description: Moderate electric damage to all in radius.
    
    Name: Bolt Storm
    MP Cost: 5
    AoE: Single Electric, Tracks Enemy Somewhat
    Description: Light electric damage to target, Sluggish for a short time
    
    Name: Spark
    MP Cost: 7
    AoE: 3-Way Spread, Straight Lines
    Description: Moderate electric damage to all enemies hit.
    
    Name: Ziodyne
    MP Cost: 7
    AoE: Single Projectile, Straight Line
    Description: Heavy electric damage to target, splash damage to enemies nearby.
    
    Name: Maziodyne
    MP Cost: 8
    AoE: Electric Waves, Moderate Radius around Demon.
    Description: Heavy electric damage to all in radius.
    
    ******************
    Combination Skills
    ******************
    Name: Null Elec
    AoE: All allied
    Description: Raidou and demon will null electric attacks for the duration.
    
    Name: Elec Drain
    AoE: All allied.
    Description: Raidou and demon will drain electric attacks for the duration.
    
    Name: Shock Wave
    AoE: Straight line, All targets
    Description: Heavy electric damage to all in the straight line.
    
    Name: Shock Shot
    AoE: Straight Line, Single Target
    Description: Super gun damage to target, will shock if weak to Electric.
    
    Name: Thunderbolt
    AoE: Straight line, All targets.
    Description: Super electric damage to all enemies in straight line.
    
    Name: Voltaic Ring
    AoE: Radius around Raidou
    Description: Super physical damage to target, will shock if weak to Electric.
    
    
    ------------------
    9.4 - Force
    ------------------
    Normal Skills
    ******************
    Name: Zan
    MP Cost: 3
    AoE: Single Projectile, Straight Line
    Description: Light force damage to one target.
    
    Name: Mazan
    MP Cost: 4
    AoE: Wind Burst, Small Radius around Demon
    Description: Moderate force damage to all in radius.
    
    Name: Tempest
    MP Cost: 5
    AoE: Single Fireball, Tracks Enemy Somewhat
    Description: Light force damage to target, Sluggish for a short time
    
    Name: Flurry
    MP Cost: 7
    AoE: 3-Way Spread, Straight Lines
    Description: Moderate force damage to all enemies hit.
    
    Name: Zandyne
    MP Cost: 7
    AoE: Single Projectile, Straight Line
    Description: Heavy force damage to target, splash damage to enemies nearby.
    
    Name: Mazandyne
    MP Cost: 8
    AoE: Wind Burst, Moderate Radius around Demon.
    Description: Heavy force damage to all in radius.
    
    
    ******************
    Combination Skills
    ******************
    Name: Null Force
    AoE: All allied
    Description: Raidou and demon will null force attacks for the duration.
    
    Name: Force Drain
    AoE: All allied.
    Description: Raidou and demon will drain force attacks for the duration.
    
    Name: Wind Cutter
    AoE: Straight line, All targets
    Description: Heavy force damage to all in the straight line.
    
    Name: Blast Shot
    AoE: Straight Line, Single Target
    Description: Super gun damage to target, will impede if weak to Force.
    
    Name: Hurricane
    AoE: Straight line, All targets.
    Description: Super force damage to all enemies in straight line.
    
    Name: Gale Slash
    AoE: Radius around Raidou
    Description: Super physical damage to target, will impede if weak to Force.
    
    
    ------------------
    9.5 - Death
    ------------------
    Normal Skills
    ******************
    Name: Mudo
    MP Cost: 3
    AoE: Single Projectile, Straight Line
    Description: Targets HP is halved.
    
    Name: Mamudo
    MP Cost: 6
    AoE: Death energy, Small radius
    Description: HP of all enemies near demon are halved.
    
    
    ******************
    Combination Skills
    ******************
    Name: Null Death
    AoE: All allies.
    Description: Raidou and demon will null death attacks for the duration.
    
    Name: Bane Shot
    AoE: Straight Line, Single Target
    Description: Super gun damage to target, will bind if weak to Death.
    
    Name: Vile Storm
    AoE: Radius around Raidou
    Description: Super physical damage to target, will bind if weak to Death.
    
    ------------------
    9.6 - Status
    ------------------
    Normal Skills
    ******************
    Name: Pulinpa
    MP Cost: 3
    AoE: Single Projectile, Straight Line
    Description: Light mind damage + mute to target.
    
    Name: Marin Karin
    MP Cost: 4
    AoE: Mind blast, Small radius
    Description: Light mind damage + charm to all enemies in radius.
    
    Name: Makajam
    MP Cost: 4
    AoE: Single Projectile, Straight Line
    Description: Light mind damage + mute to target.
    
    Name: Dormina
    MP Cost: 5
    AoE: Mind blast, Medium raidus
    Description: Light mind damage + sleep to all enemies in radius.
    
    Name: Petra
    MP Cost: 5
    AoE: Straight Line, All targets
    Description: Light mind damage + stone to all enemies in line with demon.
    
    ******************
    Combination Skills
    ******************
    Name: Null Mind
    AoE: All allies.
    Description: Raidou and demon will null mind attacks for the duration.
    
    
    ------------------
    9.7 - Recovery
    ------------------
    Normal Skills
    ******************
    Name: Dia
    MP Cost: 3
    AoE: Single ally
    Description: Recovers a small amount of targets HP.
    
    Name: Patra
    MP Cost: 3
    AoE: Single ally
    Description: Target recovers from all mind-type status ailments.
    
    Name: Diarama
    MP Cost: 5
    AoE: Single ally
    Description: Recovers a moderate amount of the targets HP.
    
    Name: Dia Aura
    MP Cost: 5
    AoE: All allies
    Description: All allies in battle will recover health slowly for the duration.
    
    Name: Media
    MP Cost: 6
    AoE: All allies
    Description: Raidou and all allies recover a small amount of HP.
    
    Name: Tarukaja
    MP Cost: 6
    AoE: Single ally
    Description: Raises allies physical attack until the end of the battle. Will
    have no effect if another -kaja skill is in effect.
    
    Name: Rakukaja
    MP Cost: 6
    AoE: Single ally
    Description: Lowers damage recieved until the end of the battle. Will have no
    effect if another -kaja skill is in effect.
    
    Name: Makakaja
    MP Cost: 6
    AoE: Single ally
    Description: Lowers magical damage until the end of the battle. Will have no
    effect if another -kaja skill is in effect.
    
    Name: War Cry
    MP Cost: 8
    AoE: All allies
    Description: Raises all allies attack until the end of the battle. Will have no
    effect if either Dia Aura, Makara Aura or Tetra Aura.
    
    Name: Makara Aura
    MP Cost: 8
    AoE: All allies
    Description: Raises all allies magical defense until the end of the battle.
    Will have no effect if either Dia Aura, Makara Aura or Tetra Aura.
    
    Name: Tetra Aura
    MP Cost: 8
    AoE: All allies
    Description: Raises all allies physical defense until the end of the battle.
    Will have no effect if either Dia Aura, Makara Aura or Tetra Aura.
    
    Name: Recarm
    MP Cost: 8
    AoE: Single ally
    Description: Single demon recovers from death and has some HP.
    
    Name: Samarecarm
    MP Cost: 12
    AoE: Single ally
    Description: Single demon recovers from death and has full HP.
    
    
    ------------------
    9.8 - Physical
    ------------------
    Normal Skills
    ******************
    Name: Combo
    MP Cost: 3
    AoE: Single target, Nearby
    Description: Repeated attacks to nearby enemy for light physical damage.
    
    Name: Berserker
    MP Cost: 4
    AoE: Single target, Nearby
    Description: Light physical damage + rage to a nearby enemy.
    
    Name: Frenzy
    MP Cost: 4
    AoE: Radius
    Description: Causes light physical damage to all enemies around demon.
    
    Name: Mighty Blow
    MP Cost: 4
    AoE: Single target, Nearby
    Description: Moderate physical damage + rage to nearby enemy.
    
    Name: Winged Fury
    MP Cost: 4
    AoE: Variable thrown, Single target, Straight line
    Description: Hits enemy with thrown weapon for light physical damage, chance to
    knock enemy down.
    
    Name: Venomstrike
    MP Cost: 4
    AoE: Single target, Nearby
    Description: Causes light physical damage + poison to a nearby enemy.
    
    
    ******************
    Combination Skills
    ******************
    Name: Cross Slash
    AoE: Special
    Description: Inflicts super physical damage to all enemies on four straight
    lines from where power is used.
    
    Name: Rush
    AoE: Straight Line (short range)
    Description: Inflicts super physical damage to all enemies in a straight line
    from the demon, moves demon along the path.
    
    Name: Null Phys
    AoE: All allies
    Description: Raidou and demon will null physical attacks for the duration.
    
    Name: Phys Drain
    AoE: All allies
    Description: Raidou and demon will drain physical attacks for the duration.
    
    
    ------------------
    9.9 - Almighty
    ------------------
    Name: Astral Burst
    AoE: Large Radius
    Description: Inflicts super almighty damage to all enemies on the screen.
    
    
    ------------------
    9.10 - Support
    ------------------
    Name: Fire Boost
    AoE: Self
    Description: Grants a boost to fire type damage.
    
    Name: Ice Boost
    AoE: Self
    Description: Grants a boost to ice type damage.
    
    Name: Elec Boost
    AoE: Self
    Description: Grants a boost to electric type damage.
    
    Name: Force Boost
    AoE: Self
    Description: Grants a boost to force type damage.
    
    Name: Heal Boost
    AoE: Self
    Description: Demons recovery type spells are 50% more effective.
    
    Name: Mind Boost
    AoE: Self
    Description: Improves the chance of status ailments effecting the enemies.
    
    Name: Curse
    AoE: Self
    Description: Chance of returning damage suffered to the attaker. No effect on
    Almighty or status attacks.
    
    Name: Devotion
    AoE: Self
    Description: Demon gains loyalty at almost twice the normal rate.
    
    Name: Endure
    AoE: Self
    Description: Gives a high chance that the demon will survive a fatal attack
    once per battle with 1 HP remaining. Doesn't work if killed while stoned or in
    a weakened state.
    
    Name: Fast Escape
    AoE: Allies
    Description: The escape time when using the Escape command is reduced somewhat.
    
    Name: First Aid
    AoE: Allies
    Description: The demon and Raidou will recover all HP after the fight ends.
    
    Name: Hex
    AoE: Self
    Description: Provides a high chance of returning half the damage suffered back
    on to demons attacker. Does not work against Almighty damage.
    
    Name: Hero's Might
    AoE: Self
    Description: Moderate chance that the demon's attack power will double for the
    duration of the battle.
    
    Name: Item Find
    AoE: Self
    Description: Demon will find items after battle almost twice as often.
    
    Name: Life Bonus
    AoE: Self
    Description: Will increase the demons maximum HP by 10%
    
    Name: Life Gain
    AoE: Self
    Description: Will increase the demons maximum HP by 20%
    
    Name: Life Surge
    AoE: Self
    Description: Will increase the demons maximum HP by 30%
    
    Name: Mage's Craft
    AoE: Self
    Description: Moderate chance that the demon's magical power will double for the
    duration of the battle.
    
    Name: Mana Bonus
    AoE: Self
    Description: Will increase the demons maximum MP by 10%
    
    Name: Mana Gain
    AoE: Self
    Description: Will increase the demons maximum MP by 20%
    
    Name: Mana Surge
    AoE: Self
    Description: Will increase the demons maximum MP by 30%
    
    Name: Money Find
    AoE: Self
    Description: Demon will find extra money upon a battles end.
    
    Name: Quick Study
    AoE: Self
    Description: Demon will gain almost twice the Experience after a battle.
    
    Name: Regenerate
    AoE: Radius
    Description: The demon and Raidou recover HP every few seconds in combat.
    
    Name: Fire Resist
    AoE: Self
    Description: Reduces fire damage taken by half. If demon is weak vs. fire the
    weakness is negated.
    
    Name: Elec Resist
    AoE: Self
    Description: Reduces electric damage taken by half. If demon is weak vs. elec
    the weakness is negated.
    
    Name: Force Resist
    AoE: Self
    Description: Reduces force damage taken by half. If demon is weak vs. force the
    weakness is negated.
    
    Name: Ice Resist
    AoE: Self
    Description: Reduces ice damage taken by half. If demon is weak vs. ice the
    weakness is negated.
    
    Name: Phys Resist
    AoE: Self
    Description: Reduces physical damage taken by half. If demon is weak vs. phys
    the weakness is negated.
    
    Name: Retribution
    AoE: Special
    Description: Gives a high chance of dealing heavy Almighty damage to enemies
    in a radius around the demon when it dies.
    
    
    
    =========================================================
    10. About the Author
    =========================================================
    My name is Daniel Acaba, I live in New London, Connecticut and I am 24 years 
    old. Im a huge video game fan, although I dont have the time to play as much 
    anymore. I love writing reviews, but Im going to start trying to do more FAQs
    as well.
    
    I would like to start reviewing all of the Shin Megami Tensei games. However
    some are untranslated and others are too expensive to be picked up. We will
    see what the future brings. 
    
    So far Ive written the following FAQs: 
    
    Genji: Days of the Blade - PS3
    Untold Legends: Dark Kingdom - PS3
    Bloodrayne 2 Boss FAQ - Xbox
    Sims 2 Career FAQ - PC
    TES IV: Oblivion - PS3
    Resistance: Fall of Man - PS3
    Final Fantasy VII: Dirge of Cerberus Boss FAQ - PS2
    Dungeon Siege: Throne of Agony - PSP
    Brave Story New Traveler - PSP
    Ninja Gaiden Sigma - PS3
    Super Star Soldier - TG-16/Wii
    Lair - PS3
    Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. the Soulless Army - PS2