Rogue Galaxy (PS2)
Factory FAQ
By: poisson



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Introduction-------------------------------------------------------------------
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Once unlocked, the Factory mingame in Rogue Galaxy is easily the most confusing
part about Rogue Galaxy. Unlike the other minigames/features, there is no real
automatic tutorial, and the one the game does have isn't that great. Because of
this, many people dismiss it before giving it a chance. Once you get the hang 
of it, it's a welcome distraction from the long dungeon crawls of which Rogue 
Galaxy has many. 


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Table of Contents--------------------------------------------------------------
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I. Step-by-Step Instructions
II. Troubleshooting
III. Tips
IV. Complete Blueprints
V. NPC Location
VI. Copyright/Contact Info



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I. Step-by-Step Instructions---------------------------------------------------
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First of all, to unlock the ability to use the Factory, you must complete the
Starship Factory on Zerard, and beat the boss (Jupis). The Factory is
accessible through the main menu. You use a remote uplink to access it, so you
do not need to keep going back to Zerard whenever you want to use it.

STEP ONE
--------

Find an NPC standing around (usually near shops, but not always) with an orange
orb beside their name. When you talk to them, they will tell you about an idea
they have for a certain type of item or weapon. They will also give you a list
of raw materials needed to make it. This list is nearly always incomplete, but
more on that later. After talking to them, you will automatically obtain
blueprints to manufacture that item.

STEP TWO
--------

Open the main menu, and select Factory. You will come to the factory, with a 
menu on the left side of the screen. Select "Blueprints", and pick which item
you wish to manufacture. As mentioned before, most of the time it will be 
incomplete, as one or more of the materials listed will be a vague clue, and a 
question mark. This does not matter, you can still make the item. 

STEP THREE
----------

A template will be automatically laid out on the factory floor. Now, in the
Factory menu, select "Set Materials". Items you can use as raw materials are
divided into 5 catagories, Metal, Mecha, Circuit, Gem, and Alchemy. Go through
each catagory, and find the materials listed at the top of the window. Select 
them in the right amount, and place them onto a Source Table, which will be at
the top of the screen. If a material is listed as #1, make sure it is on the 
source table furthest to the left, and so on. If one of the materials is listed
as a question mark, you can use the clue the NPC gave you to guess what goes 
there. The clue is repeated on the blueprint, but it is not repeated in the 
Materials window. 

STEP FOUR
---------

Here's the sneaky part. It looks like it's ready to run, but every material
must be processed before it can be combined to for a new item. The way in which
materials must be processed depends on the class. There are certain processing
machines that must be placed so that the raw material passes through it:

Metal - Smelter, Form Presser, and Fan pointed at the tube after Form Pressing
Mecha - Disassembler
Circuit - Washer
Gem - Grinder
Alchemy - Athanor

To place them, select "Place" in the Factory menu. Move the tubes so that each
machine becomes a part of the manufacturing line BEFORE the assembler. 

STEP FIVE
---------

You must also make sure each processed material reaches the assembler at the 
same time. Do this by adding or removing tubes so that a material that doesn't
take long to process has to follow a longer route. Every processing machine 
take a certain amount of time to do its function, so you must add that time to
the length of tubes to find the total time. You can get more tube pieces from
the "Place" menu.

STEP SIX
--------

Here is the fun part. On the Factory menu, go back to "Place", and select the
power cord. Every source table, processing machine, assembler, and the final
table must be connected to a power supply. Do this by connecting the outlets 
against the wall to those machines that require power. The tubes do not require
to be directly connected. It's like making roads in SimCity. Make sure your 
cord ends pointing directly at the power socket on the machine, not pointing 
away. 

STEP SEVEN
----------

Select "Run" from the Factory menu, and watch your new item being made!




Still don't get it? Here is a video of the entire process:

http://www.gameplaysource.com/Rogue_Galaxy/Factory.html

Special thanks to Nobuhiko for the link. 



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II. Troubleshooting------------------------------------------------------------
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Here are some types of errors you may encounter.


Improperly Processed Materials
------------------------------

This means you did not use the correct processing machine to process the raw
material, or you quite simply did not process them at all. Check the types of
materials you are using, and make sure you are processing them correctly. 

Incorrect Type of Material
--------------------------

This typically occurs when you were guessing what type of material a question
mark meant. You were wrong, try again.

Materials Did Not Reach Assembler on Time
-----------------------------------------

You must have added up the times wrong. Try again. If a material is arriving 
too soon, make its path longer by adding more tubes. 


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III. Tips----------------------------------------------------------------------
-------------------------------------------------------------------------------

Special Thanks
--------------

Dragon Fogel, phermat


If you are guessing at what a question mark stands for, you don't need to set 
up the entire assembly line to find out if you were right. Simply place the 
materials on the source tables, and select run. Even without power or
processing machines, the "incorrect material" error trumps all others, letting
you know immediately. 

Power cords can run underneath straight tubes.

I do not recommend straying from the basic outline the Blueprint gives you. 
Certain types of items will not mix in an Assembler, even if they are processed
correctly. For instance, for items that require three types of materials, 
sometimes they will all be combined in an Assembler III, but sometimes two of
the materials will be combined in an Assembler II, then that product will be 
combined with the third in another Assembler II. This is to make sure that 
the types of materials that cannot mix normally are not mixed directly. 


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IV. Complete Blueprints--------------------------------------------------------
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Special Thanks
--------------

Dragon Fogel, decoy321, jcrt2000, GreatDragonSage

Row 1
-----

"Sword of the holy lightening"
Alexander
9  x Iron Board
5  x Thunder Stone
1  x Stella Crystal

"Sword of biting gales"
Gustbringer
13 x Carbon Alloy
1  x Chameleon Particulate
7  x Lapis Lazuli
2  x Hoho Bird Feather

"Sword of frozen fate"
Ixion
15 x Revolva Alloy
4  x Izerium
3  x Seventhmoon
1  x Edensia

"Gun of the righteous"
Justice Ray
11 x Iron Cube
1  x Conductive Liqui-Metal
5  x Diamond
1  x Energy Charger

"Claw glowing with evil"
Devil Forks
7  x Iron Cube
5  x Izerium
1  x Chameleon Particulate
3  x Queen Bee Stinger

"Well-honed drill bit"
Deep Drill Fingers
6  x Carbon Alloy
12 x Revolva Alloy
1  x Moebius Battery
2  x Tachyon Motor


Row 2
-----

"Star-blasting cannon"
Dreadnought Cannons
10 x Conductive Liqui-Metal
6  x Firestone
3  x Super CPU
3  x Plasma Burst Circuit

"High-tech tornado gun"
Twin Tornado
2  x Cyclonic Pump
2  x Tachyon Motor
1  x Military-Grade Battery
7  x Revolva Alloy

"Sword of vivid moonlight"
Crescent Moon
10 x Iron Board
6  x Dark Onyx
1  x Chameleon Particulate
3  x Dream Mushroom

"Winged thunder bow"
Heavenly Guide Bow
8  x Carbon Alloy
1  x Hyper-Gravity Sensor
4  x Nebula Opal
3  x Ho-ho Bird Feather

"Legendary demon spear"
Odin's Spear
7  x Revolva Alloy
5  x Zeranium
1  x Edensia
3  x Pressure Pump

"Off-the-hook CD case"
Homing Shooter
5  x Revolva Alloy
1  x Hyper-Gravity Sensor
1  x Speaker Pod
1  x Retro Boombox


Row 3
-----

"Chaos-inducing whopper"
Devastator
11 x Zeranium
5  x Firestone
1  x Super CPU
3  x Chaos Chip

"Treasure hunter's ally"
Trap Canceller
3  x Iron Cube
1  x Hoho Bird Feather

"Shard of ancient sword"
Excelion Shard
7  x Zeranium
5  x Myriad Brand
2  x Nebula Opal

"Strong, sacred shield"
Deus Shield
7  x Izerium
3  x Conductive Liqui-Metal
10 x Stella Crystal

"Unconcious Defense"
Unconscious Guard
5  x Iron Board
3  x Dreamflower Ash

"Confuse Defense"
Mind Guard
5  x Iron Board
3  x Dream Mushroom

Row 4
-----

"Freeze defense"
Freeze Guard
5  x Iron Board
3  x Snow Crest

"Daze defense"
Daze Guard
5  x Iron Board
3  x Smoked Rainbow Newt

"Shock defense"
Shock Guard
5  x Iron Board
3  x Electric Eel

"Paralyze defense"
Paralyze Guard
5  x Iron Board
3  x Medusa's Locks

"Poison defense"
Poison Guard
5  x Iron Board
3  x Queen Bee Stinger

"Flame defense"
Flame Guard
5  x Iron Board
3  x Hellpot Flame

Row 5
-----

"Recovery Vial"
Tri-Elixer
3  x Flame God's Stone
3  x Hellpot Flame
3  x Ruby

"Healing Vial"
Divine Blessing
2  x Dreamflower Ash
2  x Dream Mushroom
2  x Hoho Bird Feather

"Miraculous flames"
Perfect Reviver
7  x Diamond
3  x Hellpot Flame
1  x Stella Crystal
5  x Electric Eel

"Hide from beasts"
Stealth Guard
3  x Dreamflower Ash
3  x Dream Mushroom
1  x Hoho Bird Feather
2  x Diamond

"Crystal of power"
Brave Symbol
2  x Hellpot Flame
2  x Flame God's Stone
2  x Ruby
2  x Diamond

"Seals away power"
Attack Seal
2  x Absolute Zero Stone
2  x Dreamflower Ash
2  x Snow Crest

Row 6
-----

"Seals away defense"
Guard Seal
2  x Medusa's Locks
2  x Dreamflower Ash
2  x Snow Crest

"Elusive bug cage"
Insector Trap III
6  x Myriad Branch
1  x Walkie-Talkie

"Elusive bug-cage"
Rearing Cage III
7  x Myriad Branch
1  x Space Compressor

"Mechanical Oddjobber"
Maid Robot Betty
8  x Nanomemory
1  x O3 CPU
1  x Biofeedback Circuit
2  x Walkie Talkie

"Magical Smelter"
Athanor
1  x Space Compressor
1  x Moebius Battery

"Ultra-useful assembler"
Assembler III
2  x O3 CPU
3  x Chaos Chip


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V. NPC Location----------------------------------------------------------------
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Special Thanks
--------------

rvr87specky, rebel521, norwigi


The format for this section is as follows:

Name of NPC
Nearest Teleporter
Specific Location
Blueprint


NOTE: Just because you have unlocked the Factory, doesn't mean you will be able
to get each of these blueprints right away. Since some of them make very
powerful weapons, the NPCs won't tell you until a certain chapter of the game. 

Rosa
----

Pedock
Spaceport - Depot
East of teleporter
"Off-the-hook CD case"

Yorkman
Salgin Residential Area - Plaza
Inside weapon shop
"Sword of biting gales"

Mukajiri
Salgin Residential Area - Plaza
Inside item shop
"Sword of vivid moonlight"

Alban
Salgin Residential Area - Plaza
Across from Yago (camel-like animals) rentals
"Sword of vivid moonlight"

Dorban
Salgin - Near the Item Shop
Inside item shop
"Claw glowing with evil"

Misanna
Salgin - Near the Church
Inside church
"Sword of frozen fate"
NOTE: To be able to get this blueprint, you first must talk to Agassimo. From
the Salgin residential area, head North towars the Spaceport. After a right,
then a left, you will reach the stairs leading down. Just before heading down
the stairs, make a hard right, he will be in the corner, with a blue sphere
over his head.


Zerard
------

Chad
Spaceport - Depot
Northeast benches
"Off-the-hook CD case"

Lark
Spaceport - Depot
Head North, inside the building, then make a left. Same species as Jupis.
"Gun of the righteous"

Kabter
East Side - Near Insectron Stadium
Inside the stadium
"Elusive bug cage"

Osmond
East Side - Near Insectron Stadium
Inside the stadium
"Elusive bug cage"

Masculine
East Side - Near Insectron Stadium
Inside east item shop
"Winged thunder bow"

Museen
East Side - Near Insectron Stadium
Inside east item shop. 
"Recovery vial"

Sando
East Side - Near Insectron Stadium
Outside east weapon shop
"Sword of the holy lightening"

Sulman
East Side - Near Insectron Stadium
Inside east weapon shop
"Chaos-inducing whopper"

Kobitt
Starship Factory - Near the Entrance
Right beside teleporter
"High-tech tornado gun"

Eman
Starship Factory - Near the Entrance
Just inside the factory, down the escaltor
"Cure all status ailments"

Louin
Starship Factory - Near the Entrance
Just past the lobby, to the left
"Mechanical Oddjobber"

Korbo
Starship Factory - Near Assembly Line 1
Head through the door beside the teleported, and make a right. You should see
him right away.
"Treasure hunter's ally"

Rumar
Starship Factory - Near Assembly Line 1
Southwest corner of Assembly Line 1
"Well-honed drill bit"

Maddox
West Side - Near the Item Shop
Right beside the teleporter
"Miraculous Flames"

Elbim
West Side - Near the Item Shop
Inside west item shop
Unlocks all of the "defense" blueprints

Ricarn
West Side - Near the Item Shop
Outside of west weapon shop
"Legendary demon spear"

Duella
West Side - Near the Item Shop
Inside west weapon shop
"Claws glowing with evil"


Vedan
-----

Slumba
Myna - Near Angela's Bar
Head east towards the tunnel, he should be on the left just before it.
"Chaos-inducing whopper"

Minth
Myna - Near Item Shop Corbis
Inside the item shop
"Seals away defense"

Likiuli
Myna - Near Item Shop Corbis
Inside the item shop
"Strong, sacred shield"

Shukowa
Myna - Near Item Shop Corbis
From outside the item shop, head East. He is under the bridge.
"Hide from beasts"

Trimble
Myna - Near the Weapon Shop
Inside the weapon shop
"Seals away power"

Lugei
Myna - Near the Weapon Shop
Inside the weapon shop
"Sword of biting gales"

Drapp
Myna - Near the Weapon Shop
Just before heading down to the Cancer King ruins
"Crystal of power"

Jobman
Myna - Near the Weapon Shop
At the top of the ladder leading to the Cancer King ruins
"Well-honed drill bit"

Suraia
Myna - South Myna Station Plaza
Head south into the square-shaped room
"Shard of ancient sword"

Nommid
Rockbelter Mine - Station
Head north around the first bend
"Star-blasting cannon"


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VI. Copyright/Contact Info-----------------------------------------------------
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This guide is copyright 2007, by Andrew Priegert, originally written for 
GameFAQs.com.

If reproduction on another website is desired, email author at 
ed_woody@hotmail.com.

Contact me if:
-You require further clarifications
-You have something to add
-You notice a mistake/typo

Do not contact me if:
-You don't know where to find an item. I don't know either, that's not my forte