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    Enemy Location FAQ by rogue_leader_1

    Version: 1.01(U.S.) | Updated: 03/31/07 | Printable Version | Search This Guide

    
    Rogue Galaxy Official Enemy Location and Revelation Flow Item Drop FAQ
    
    Written by: rogue_leader_1
    Version: 1.01 (U.S.)
    
    ============================================================================== 
       Table of Contents
    ============================================================================== 
    
    1.     COPYRIGHT NOTICE
    2.     INTRODUCTION
    3.1    ROSA/SALGIN/CHAPTER 1
    3.2    JURAIKA/PATH TO BURKAQUA/CHAPTER 2
    3.3    JURAIKA/PATH TO THE ALTAR/CHAPTER 3
    3.4    ZERARD/ROSENCASTER PRISON/CHAPTER 4
    3.5    ZERARD/STARSHIP FACTORY/CHAPTER 5
    3.6    VEDAN/MYNA/CHAPTER 6
    3.7    ROSA/SYLVAZARD DESERT & ANCIENT RUINS/CHAPTER 7
    3.8.1  JURAIKA/PATH TO THE RUINS/CHAPTER 8 PART I
    3.8.2  JURAIKA/LEO KING'S RUINS/CHAPTER 8 PART II
    3.8.3  ZERARD/GLADIUS TOWERS/CHAPTER 8 PART III
    3.8.4  VEDAN/CANCER KING'S RUINS/CHAPTER 8 PART IIII
    3.9    ROSA/THE LABYRINTH/CHAPTER 9
    3.10   ROSA/KUJE DESERT & JOHANNASBURG/CHAPTER 10
    3.11   MARIGLENN/TI'ATHA FOREST/CHAPTER 11
    3.12   MARIGLENN/GULZA SANCTUARY/CHAPTER 12
    3.13   MARIGLENN/MOTHER'S LAIR/CHAPTER 13
    4.1    POST GAME+/GHOST SHIP
    4.2    POST GAME+/GHOST SHIP: EXTREME           
    5.1    PLANET ALISTIA/NALVASA SEAWAY (AFTER OBTAINING 1 KEY PIECE IN CHAPTER 8)
    5.2    CREDITS
    5.3    UPDATES
    
    
    ============================================================================== 
      Copyright Notice
    ============================================================================== 
    
    1. Copyright (C) 2007 by rogue_leader_1. All Rights Reserved. This document is 
    for private & personal use only. It can not be reprinted, reproduced, 
    transmitted in parts or in its entirety in any form, shape, means, electronic, 
    mechanical, photocopying, recording, or otherwise, without my permission. This 
    document is intended to be free TO VIEW ONLY. You can not sell it nor can you
    give it away as a prize, a bonus, or a promotional item. It can never be used 
    for profitable, commercial, or promotional purposes unless you have my 
    permission. Further, this FAQ can not be altered, referenced, or distributed 
    by any individual, web site, organization, group, company, magazine, strategy 
    guide author without my permission as well. The above is protected by 
    International Copyright Law. Break or violate any of these rules may resulted 
    in severe civil and criminal penalties. Lastly, all trademarks and copyrights
    contained in this document are owned by their respective trademark and 
    copyright holders. This FAQ is for use at Gamespot/Gamefaqs ONLY! Written 
    permission must be given in order to use/copy/reproduce this FAQ on any other 
    website.
    
    ============================================================================== 
      Introduction 
    ============================================================================== 
    
    
    2. First off, credit belongs where it is due. The enemy names, elemental 
    weakness and HP levels are derived from the DoubleJump Book guide. The 
    locations are more detailed than the guide as I have played through, to game 
    end, 3 times now for a more accurate description of enemy locations for all 
    gamers. Except for the few enemies mentioned ALL enemies were found while 
    still playing that same chapter. As you progress into further chapters of the 
    game the locations may slightly change. So, for the most part, this FAQ is 
    intended for use by those gamers who are trying to fill MIO's Hunt Record 
    chapter by chapter and having problems finding the enemies. At the end of each
    chapter you will also see what enemies I found to drop the rare and revelation
    flow items. I am aware that alot of items can be bought at item shops and 
    whatnot but this FAQ will only cover the enemies that drop them. You will also
    find listed whether or not the enemy is a shielded, jump on,jump up to hit or 
    barrier type enemy under the description of where to find the enemy. For me, 
    the hunt record was the hardest to complete. If you are having trouble finding
    the enemies in the locations listed try finding the closest teleporter and 
    teleporting out of the area to the Dorgenark and back to reset the sequence of
    encounters. I hope it helps many and good luck to you all! The following FAQ 
    will follow the guidelines set forth below. 
    
    
    
    
    Enemy#
    Enemy Name/HP/Elemental Weakness(- if none)
    Planetary Zone/Chapter
    Area on Planet
    
    Description of where to find enemy.
    
    At end of each chapter - Rare Item Revelation Flow Drops
    
    
    
    3.1
    *********************************
    *      ROSA/SALGIN/CHAPTER 1    *
    *********************************
    
    
    Enemy #1
    Baphu/101/Fire & Holy
    Rosa/1
    Salgin
    
    Baphu can be found all around the Salgin Area and Salgin Residential area.
    
    
    Enemy #2
    Dragonfly/90/Wind
    Rosa/1
    Salgin
    
    Dragonfly can be found at the start of Salgin on the path leaving the church 
    up to the last save/teleporter before the Salgin Residential area
    
    Enemy #3
    Sand Tortoise/280/Electric
    Rosa/1
    Salgin
    
    Sand Tortoise is generally found more often in the Salgin Residential area but
    can also be found, but not as often, from the teleporter in front of the 1st
    item shop until after you climb over the pipes up to the Salgin Residential 
    area. This enemy is a shielded type.
    
    Enemy #4
    Mish/126/Ice
    Rosa/1
    Salgin
    
    Mish can be encountered just about everywhere. They like to appear in groups 
    after you cross the bridge leaving the church area, just turn left into the 
    dead end where the 2 treasure chests and the 2 guards standing at the gate are
    and find them there.
    
    Enemy #5
    Cactulus/252/Fire
    Rosa/1
    Salgin
    
    Cactulus can be found in the Church area before you cross the bridge.
    
    Enemy #6
    Statue Dog/140/Fire
    Rosa/1
    Salgin
    
    Statue Dog can be grouped up with the Mish enemy in the dead end area mentioned
    before, but also appear in groups by themselves in the same area by the dead 
    end.
    
    Enemy #7
    Gold Child/280/Electric
    Rosa/1
    Salgin
    
    Gold Child can be found readily in the Salgin Residential area. From where the
    item shop and weapon shop is, journey to the opposite (backside) corner of that
    square to encounter groups of them.
    
    
    
    *****************************************************
    *    RARE ITEMS DROP    ENEMY DROPPED FROM          *
    *    Dreamflower Ash    Mish                        *
    *    Silver Bangle      Statue Dog & Gold Child     *
    *    Cumulus Pendant    Sand Tortoise & Statue Dog  *
    *****************************************************
    
    3.2
    ***************************************
    *  JURAIKA/PATH TO BURKAQUA/CHAPTER 2 *
    ***************************************
    
    
    Enemy #8
    Horrorwood/350/-
    Juraika/2
    Path to Burkaqua
    
    Take the teleporter to the Near the Spring save/teleporter head back to where 
    the paths cross each other. Horrowood can be encountered between the Near the 
    Spring teleporter and where the paths cross each other. The can also be found 
    in limited numbers outside of the village of Burkaqua on the path to the altar.
    
    
    Enemy #9
    Smiley/320/Fire & Ice
    Juraika/2
    Path to Burkaqua
    
    Smiley’s can be found same as the Horrorwood. They can also be found around 
    the Creekside teleporter and the dead ends of the various jungle routes. This 
    enemy is a jump on type.
    
    Enemy #10
    King Bee/250/Wind
    Juraika/2
    Path to Burkaqua
    
    King Bee can be found around the various creeks, the Creekside teleporter, the
    Riverside teleporter and near the spring.
    
    Enemy #11
    Gorra/370/Ice
    Juraika/2
    Path to Burkaqua
    
    Gorra can be found all over the Path to Burkaqua except the path heading to the
    spring and around the spring area itself.
    
    Enemy #12
    Mutch/320/Electric
    Juraika/2
    Path to Burkaqua
    
    This enemy can be found from the crossroads at the spring up to the end of the
    path heading into Burkaqua village.
    
    Enemy #13
    Stump/400/Electric
    Juraika/2
    Path to Burkaqua
    
    Stumps can be found everywhere including dead ends.
    
    Enemy #14
    Pirahnite/300/Electric
    Juraika/2
    Path to Burkaqua
    
    Pirahnite will attack in greater numbers when walking in the water instead of 
    on dry land at Riverside, Creekside and the Spring teleporters.
    
    Enemy #15
    Moui/270/-
    Juraika/2
    Path to Burkaqua
    
    Moui is one of the rarer enemies to track down in this area. They can be found
    along the Path to the Spring more frequently than anywhere else.
    
    Enemy #16
    Blue Thunder/400/Ice
    Juraika/2
    Path to Burkaqua
    
    Blue thunder shows up at the various jungle path dead ends, a very good spot 
    to get groups of them is at the dead end into the waterfall southwest of the 
    Riverside teleporter.They are also found at the Path to the Spring as well.
    
    
    
    ***********************************************
    *    RARE ITEMS DROP    ENEMY DROPPED FROM    *
    *    Star Earring            Smiley           *
    *    Dream Mushroom          Mutch            *
    *    Magic Lipstick          Mutch            *
    *    Spirit Bell             Horrorwood       *
    *    Dreamflower Ash         Smiley           *
    ***********************************************
    
    3.3
    ***************************************
    * JURAIKA/PATH TO THE ALTAR/CHAPTER 3 *
    ***************************************
    
    
    Enemy #17
    Maurya/800/-
    Juraika/3
    Path to the Altar
    
    This flower type enemy can be encountered in numbers around the waterfall 
    teleporter. They also can be found along the river on the way to Near Sherio's
    teleporter but not as frequent.
    
    Enemy #18
    Stinger/600/Ice
    Juraika/3
    Path to the Altar
    
    This enemy can be found just about everywhere. I did not encounter any when 
    traveling around the waterfall teleporter though so they may not appear around
    there.
    
    Enemy #19
    Red Spider/900/Ice
    Juraika/3
    Path to the Altar
    
    Red Spiders are easily encountered from The Crashed Cruiser teleporter up to
    just before the Waterfall teleporter. They can also be found on the way to Near
    Sherio's teleporter. As well, they can also be encountered from the Star God's
    Altar teleporter back to the waters edge.
    
    Enemy #20
    Cactugus/600/-
    Juraika/3
    Path to the Altar
    
    Like Maurya, this enemy is encountered around the waterfall teleporter. 
    Occasionally they will pop up when traveling from the Star God's Altar back to
    the waters edge.
    
    Enemy #21
    Shadow Wood/600/Fire & Holy
    Juraika/3
    Path to the Altar
    
    This is one of the rarer enemies to find during chapter 3. Mainly because 
    Zegram leaves your party leaving only Jaster and Kisala before the Star God's 
    Altar. I found them but they were so infrequent that I came back in chapters 6
    and on to find them in greater numbers. The best spot I found for Shadow Woods
    was to travel to the Star God's Altar teleporter, from there back track towards
    the entrance leading back to the waters edge. If you pan and look above you 
    can see were the path becomes covered. I traveled back and forth between 
    covered path and lit path and found them in greater numbers. This can be done 
    at either the entrance or the exit of this tunnel with success. Hence, maybe 
    that's where the name "Shadow Wood" comes as you must travel in and out of the
    shadows to find them (?).
    
    Enemy #22
    Muu Muu/600/Fire
    Juraika/3
    Path to the Altar
    
    This is another enemy that is encountered just about everywhere...except 
    around the Waterfall teleporter.
    
    
    
    ***********************************************
    *    RARE ITEMS DROP    ENEMY DROPPED FROM    *
    *    Hoho Bird Feather       Stinger          *
    *    Medusa's Locks          Red Spider       *
    *    Medusa's Locks          Cactugus         *
    *    Spirit Bell             Maurya           *
    ***********************************************
    
    3.4
    ***************************************
    * ZERARD/ROSENCASTER PRISON/CHAPTER 4 *
    ***************************************
    
    
    Enemy #23
    Roller/900/Ice
    Zerard/4
    Rosencaster Prison
    
    Rollers can be found all over the prison. You will get tired of seeing these! 
    :D
    
    Enemy #24
    Slime/950/-
    Zerard/4
    Rosencaster Prison
    
    Slime groups by themselves and with other enemies are found all over levels 1 
    and 2 of the prison. They can also be found around the Test Room. The best 
    success was found to be around the Waste Disposal area of the prison.
    
    Enemy #25
    Tarantula/1150/Ice
    Zerard/4
    Rosencaster Prison
    
    This enemy will pop up just about everywhere. This is another of the enemies 
    in the prison that you will be glad not to fight anymore! They are tough if 
    you are at a low level and even at medium levels can do alot of damage. Not 
    only will you encounter Tarantula in the prison but in the next chapter as well
    . This enemy will probably be one of the higher encounters you have in the 
    prison and after, if not the highest.
    
    Enemy #26
    Petit Pooch/900/Electric
    Zerard/4
    Rosencaster Prison
    
    Petit Pooch is probably the rarest to find during Rosencaster Prison chapter 4.
    They can be found rarely at level 2 around the cells and the interior paths of 
    teleports A2 and A3. I waited until Chapter 5 (The Master Hacker) and found the 
    pooches in abundance (also in groups of 3-5) in the first part of the Starship 
    Factory up to the Near Assembly Line 1 teleporter.
    
    Enemy #27
    Livid Ape/1150/Ice
    Zerard/4
    Rosencaster Prison
    
    The Livid Ape enemy can be found starting from the A1 teleporter on the 
    interior paths (not lit) up to the A3 teleporter. Again, they are found on the
    interior paths that do no have lights around them.
    
    Enemy #28
    Shadowman/1000/Holy
    Zerard/4
    Rosencaster Prison
    
    Shadowman can be found primarily on level 2 of the prison. Check the cells and
    interior paths that are lit up. The lights are around the base of the 
    halls/paths. I also encountered them on level 3, but very infrequently.
    
    Enemy #29
    Savage Dog/1000/Fire
    Zerard/4
    Rosencaster Prison
    
    This enemy is encountered on all the lit pathways of A1, A2 and A3. Most 
    reliable source was the lit pathways in the A3 section of the prison.
    
    Enemy #30
    Crow/950/-
    Zerard/4
    Rosencaster Prison
    
    Crows are fairly abundant around the Waste Disposal area. They can also be 
    encountered at various points on the interior paths of A2 and A3 (not lit).
    
    Enemy #31
    Protobeast/1050/-
    Zerard/4
    Rosencaster Prison
    
    Protobeast enemies are found all around the A2 and A3 pathways that are not 
    lit.
    
    Enemy #32
    Nelvoron/1100/Electric
    Zerard/4
    Rosencaster Prison
    
    Same as the Protobeast enemy as they are a lot of time grouped with that enemy.
    
    Enemy #33
    Phantom Tail/1200/Wind
    Zerard/4
    Rosencaster Prison
    
    Again, grouped with Nelvoron and Protobeast, this enemy is encountered around 
    the A2 and A3 pathways that are not lit.
    
    
    ***********************************************
    *    RARE ITEMS DROP    ENEMY DROPPED FROM    *
    *    Absolute Zero Stone     Shadow Man       *
    *    Absolute Zero Stone     Slime            *
    *    Dragon God Skull        Petit Pooch      *
    *    Dragon God Skull        Savage Dog       *
    *    Dragon God Skull        Protobeast       *
    *    Medusa's Locks          Phantom Tail     *
    *    Medusa's Locks          Shadow Man       *
    *    Hoho Bird Feather       Crow             *
    ***********************************************
    
    3.5
    ***************************************
    *  ZERARD/STARSHIP FACTORY/CHAPTER 5  *
    ***************************************
    
    
    Enemy #34
    Cleaner Bob/1100/Electric
    Zerard/5
    Starship Factory
    
    This enemy is pretty easy to run across. They mostly appear in groups but can 
    also appear with other enemies. The main area I found them in was the 
    beginning section of the Starship Factory up to the Near Assembly Line 3A 
    teleporter.
    
    Enemy #35
    Type-J/1100/Electric
    Zerard/5
    Starship Factory
    
    More often than not Type-J enemy will be grouped by themselves with other 
    enemies. Occasionally you will run into 2 of them grouped with other enemies. 
    They are pretty much everywhere except around Assembly Line 1.
    
    Enemy #36
    Yellowbolt/1250/Electric
    Zerard/5
    Starship Factory
    
    If you teleport or travel to the Near Pocacchio's Lab teleporter you will find 
    Yellowbolt all around that area. This enemy can also be found around the 3B 
    Assembly Line.
    
    Enemy #37
    Oiler/1100/Electric
    Zerard/5
    Starship Factory
    
    Hanging around the entrance of the Starship Factory just below the escalators 
    should produce plenty of this enemy. It also appears randomly throughout the 
    facility.
    
    Enemy #38
    Shock Gem/1100/-
    Zerard/5
    Starship Factory
    
    Shock Gems are located around the 3A and 3B Assembly Lines. They can also be 
    found in the Mainframe Room after the boss battle. This enemy is a shielded 
    type.
    
    Enemy #39
    Max/1350/Electric
    Zerard/5
    Starship Factory
    
    Max doesn't appear around the entrance of the facility but is pretty much 
    everywhere else except a few paths. You will fight Max X 8 in an event battle 
    which will help to get you started.
    
    Enemy #40
    Greenbolt/1250/Electric
    Zerard/5
    Starship Factory
    
    Greenbolts are occasionally paired up with Yellowbolts around Dr. Pocacchio's 
    Lab. They can also be encountered around Paths 03 and 04.
    
    Enemy #41
    Type-K/1650/Electric
    Zerard/5
    Starship Factory
    
    Type-K can be found in the Mainframe Room after the boss battle. They can also 
    be encountered on the bottom floor of Assembly Line 3B. This enemy is a 
    shielded type.
    
    
    ***********************************************
    *    RARE ITEMS DROP    ENEMY DROPPED FROM    *
    *    Premiere Toy Box        Greenbolt        *
    *    Premiere Toy Box        Type-J           *
    *    Dragon God Skull        Petit Pooch      *
    *    Mirror Unit             Shock Gem        *
    *    Mirror Unit             Type-J           *
    *    Retro Boombox           Greenbolt        *
    *    Retro Boombox           Yellowbolt       *
    *    Retro Boombox           Cleaner Bob      *
    ***********************************************
    
    3.6
    ***************************************
    *        VEDAN/MYNA/CHAPTER 6         *
    ***************************************
    
    
    Enemy #42
    Zombie/1600/Fire & Holy
    Vedan/6
    Myna
    
    Zombie's can be found everywhere except on the 2 Observation Decks. I found 
    them quite often around the Item Shop and Weapon Shop teleporter areas.
    
    Enemy #43
    Stray Dog/1500/Fire & Holy
    Vedan/6
    Myna
    
    Same as the Zombie enemies around the Item Shop and Weapon Shop teleporters in
    this area. Not to be found on the Observations Decks.
    
    Enemy #44
    Frogman/1600/Electric
    Vedan/6
    Myna
    
    Found along the North and South paths as well as in the various Train Tunnels 
    scattered around Myna.
    
    Enemy #45
    Jellyman/1600/Fire,Electric & Holy
    Vedan/6
    Myna
    
    Jellyman are found pretty much everywhere on the Myna map. The only place I 
    did not find them was the alley to the entrance of the Vedan Mines. This enemy 
    is a Barrier type.
    
    Enemy #46
    Junk Phantom/1800/Wind
    Vedan/6
    Myna
    
    This enemy can only be found at the Daytron View and the Spaceport View 
    Observation Decks. This enemy is a shielded type.
    
    Enemy #47
    Gigabird/1700/Wind
    Vedan/6
    Myna
    
    This enemy can also only be found at the Daytron View and the Spaceport View 
    Observation Decks.
    
    Enemy #48
    Death Crow/1650/Holy
    Vedan/6
    Myna
    
    Death Crows can be found at various locations. Both observations decks should 
    give you good results. Angela's Bar area is also good for the Death Crow.
    
    Enemy #49
    Steel Child/1650/Electric
    Vedan/6
    Myna
    
    They are usually grouped with Frogman and can be found along the North and 
    South paths as well as in the Train Tunnels leading to the Observation Decks.
    
    Enemy #50
    Volcano/2625/Ice
    Vedan/6
    Rockbelter Mines
    
    Volcano can be found near the 1st Strata teleporter. From the midpoint where 
    the path on top looks like an upside down L up to the teleporter. This enemy 
    is a jump up to hit type.
    
    Enemy #51
    Moleman/1800/Fire
    Vedan/6
    Rockbelter Mines
    
    The Moleman can be found all over the 1st Strata. They are grouped 3-5 together
    but sometimes alone with other enemies.
    
    Enemy #52
    Shellknight/2200/Ice
    Vedan/6
    Rockbelter Mines
    
    The same as enemy #51. Shellknight can be easily encountered in the 1st Strata 
    area attacking in groups or singled/doubled with other enemies. This enemy is 
    a shielded type.
    
    Enemy #53
    Undead Bandit/2300/Electric
    Vedan/6
    Rockbelter Mines
    
    Undead Bandit can be discovered in the 2nd Srata fairly easily throughout the 
    area. This enemy is a jump up to hit type.
    
    Enemy #54
    Killer Mountain/2750/Ice
    Vedan/6
    Rockbelter Mines
    
    Like the Undead Bandits, they are found on the 2nd Strata. As soon as you pass 
    the 2nd Strata teleporter there will be plenty of them to hunt. This enemy is 
    a jump up to hit type.
    
    Enemy #55
    Hypher/1800/Holy
    Vedan/6
    Rockbelter Mines
    
    Hyper enemies can be found at the beginning of the 1st Strata of the mines up 
    to the midpoint of the 1st Strata. They are grouped sometimes with Moleman 
    enemies. They are also found at the beginning of the 2nd Strata teleporter.
    
    Enemy #56
    Ghost Animal/1700/Holy
    Vedan/6
    Rockbelter Mines
    
    This enemy and the next are the rarer enemies in the Rockbelter Mines. Ghost 
    Animal is encountered mostly just at the beginning of the 1st and 2nd Stratas. 
    Rarely will you ever encounter them elsewhere.
    
    Enemy #57
    Glaring Claw/1800/Wind
    Vedan/6
    Rockbelter Mines
    
    The best place to find this enemy is at the beginning of the 2nd Strata, 
    however they also randomly appear in the Ruins and the Hall leading to the 
    Excavation Site (The area shows as a blue star on the 2nd Strata Map).
    
    
    ***********************************************
    *    RARE ITEMS DROP    ENEMY DROPPED FROM    *
    *    Absolute Zero Stone     Jellyman         *
    *    Alluring Lamp           Moleman          *
    *    Alluring Lamp           Volcano          *
    *    Captain's Sock          Death Crow       *
    *    Cumulus Pendant         Glaring Claw     *
    *    Cursed Mask             Zombie           *
    *    Dragon God Skull        Ghost Animal     *
    *    Dragon God Skull        Stray Dog        *
    *    Dreamflower Ash         Undead Bandit    *
    *    Medusa's Locks          Hypher           *
    *    Military-Grade Battery  Gigabird         *
    *    Premiere Toy Box        Hypher           *
    *    Retro Boombox           Junk Phantom     *
    *    Spirit Bell             Steel Child      *
    *    Stella Crystal          Death Crow       *
    *    Stella Crystal          Frogman          *
    ***********************************************
    
    3.7
    ***************************************************
    * ROSA/SYLVAZARD DESERT & ANCIENT RUINS/CHAPTER 7 *
    ***************************************************
    
    
    Enemy #58
    Scorpion/2300/Ice
    Rosa/7
    Sylvazard Desert & Ancient Ruins
    
    The Scorpion enemy can be found from the beginning of the desert to around the 
    midpoint. This enemy is also found outside of the Ancient Ruins Walls in open 
    desert and the area around the Great Tablet.
    
    Enemy #59
    Vulture/2200/Ice
    Rosa/7
    Sylvazard Desert & Ancient Ruins
    
    Found at the Sylvazard Desert Endpoint and at the Ancient Ruins Endpoint. Found
    most of this enemy around the Great Tablet teleporter however.
    
    Enemy #60
    Killer Mish/2400/Fire
    Rosa/7
    Sylvazard Desert & Ancient Ruins
    
    Killer Mish is everywhere inside the Ancient Ruin walls. Also available in the
    area around the Great Tablet.
    
    Enemy #61
    Worm/2000/Ice
    Rosa/7
    Sylvazard Desert & Ancient Ruins
    
    This enemy can be encountered all along the Sylvazard Desert path, outside of 
    the Ancient Ruin walls and around the Great Tablet area. Mostly encountered 
    from midpoint of the Sylvazard Desert up to the first teleporter at the Ancient
    Ruins.
    
    Enemy #62
    Shisa/2450/Wind
    Rosa/7
    Sylvazard Desert & Ancient Ruins
    
    Shisa will not be around the Great Tablet, but anywhere else you will find this
    enemy.
    
    Enemy #63
    Lord Bee/1800/Wind
    Rosa/7
    Sylvazard Desert & Ancient Ruins
    
    This Flying Foe can be found outside the Ancient Ruins walls. Lord Bee will 
    also attack around the Great Tablet area.
    
    Enemy #64
    Living Lava/2700/Ice
    Rosa/7
    Sylvazard Desert & Ancient Ruins
    
    Everywhere except outside the Ancient Ruins walls. This enemy is plentiful 
    around the Great Tablet area. This enemy is also a jump up to hit type.
    
    Enemy #65
    Black Horn/2500/-
    Rosa/7
    Sylvazard Desert & Ancient Ruins
    
    You can find the Black Horn enemy around the midpoint of the Sylvazard Desert. 
    Black Horns also attack you outside the Ancient Ruins walls.
    
    
    ***********************************************
    *    RARE ITEMS DROP    ENEMY DROPPED FROM    *
    *    Alluring Lamp           Vulture          *
    *    Cursed Mask             Shisa            *
    *    Hoho Bird Feather       Vulture          *
    *    Hoho Bird Feather       Killer Mish      *
    *    Lunar Ribbon            Killer Mish      *
    *    Medusa's Locks          Worm             *
    *    Nebuladon Egg           Living Lava      *
    *    Nebuladon Egg           Vulture          *
    *    Skull Necklace          Killer Mish      *
    *    Skull Necklace          Shisa            *
    *    Skull Necklace          Black Horn       *
    ***********************************************
    
    3.8.1
    ***************************************************
    *    JURAIKA/PATH TO THE RUINS/CHAPTER 8 PART I   *
    ***************************************************
    
    Enemy #66
    Dancing Doll/2800/-
    Juraika/8
    Path to the Ruins
    
    Found everywhere except underneath bridges and around the riverbanks.
    
    Enemy #67
    Fancy Fowl/2800/Fire
    Juraika/8
    Path to the Ruins
    
    Enemy encountered along all the riverbanks. Also found on the north paths 
    between Beginning and Endpoint of Path to the Ruins.
    
    Enemy #68
    Smilier/2800/-
    Juraika/8
    Path to the Ruins
    
    Smilier are common throughout the paths and the open squares, they will not 
    be found on the riverbanks. This is a jump on type enemy.
    
    Enemy #69
    Ancient Mish/3300/Ice
    Juraika/8
    Path to the Ruins
    
    Ancient Mish can be encountered on the very first path after the Beginning 
    teleporter up to where the treasure chest is/was with the walkie/talkie in it.
    It is the area that looks like a W turned on its side on the map. This is the 
    most frequent area for this enemy, however, they can be encountered as well on 
    the north path after crossing the bridge at the Endpoint teleporter, but very 
    infrequently. This enemy is a shielded type enemy.
    
    Enemy #70
    Poisonous Fly/2500/Wind
    Juraika/8
    Path to the Ruins
    
    Found all along the lower and upper riverbanks of this area.
    
    Enemy #71
    Infernal Fruit/3200/-
    Juraika/8
    Path to the Ruins
    
    Infernal Fruits are abundant from the Beginning teleporter up to the Midpoint 
    teleporter on the upper paths. This enemy is a jump on type.
    
    Enemy #72
    Red Horn/3700/Electric
    Juraika/8
    Path to the Ruins
    
    These enemies attack you as you are entering and leaving the large open squares
    (Plazas) of #2 and #4 on this map. Just leave and re-enter the Plazas to 
    encounter this enemy. This enemy is a jump up to hit type.
    
    Enemy #73
    Go Oak/3100/Fire & Holy
    Juraika/8
    Path to the Ruins
    
    Found same as the Ancient Mish. Also encountered in the Plaza #2 area.
    
    
    ***********************************************
    *    RARE ITEMS DROP    ENEMY DROPPED FROM    *
    *    Captain's Sock          Dancing Doll     *
    *    Cursed Mask             Dancing Doll     *
    *    Dream Flower Ash        Poisonous Fly    *
    *    Dream Flower Ash        Infernal Fruit   *
    *    Forbidden Add-On        Dancing Doll     *
    *    Hoho Bird Feather       Fancy Fowl       *
    *    Hoho Bird Feather       Ancient Mish     *
    *    Lunar Ribbon            Smilier          *
    *    Lunar Ribbon            Fancy Fowl       *
    *    Sealing Sunsphere       Infernal Fruit   *
    *    Spirit Bell             Smilier          *
    ***********************************************
    
    
    3.8.2
    ***************************************************
    *    JURAIKA/LEO KING'S RUINS/CHAPTER 8 PART II   *
    ***************************************************
    
    Enemy #74
    Dark Gigant/3800/Electric
    Juraika/8
    Leo King's Ruins
    
    You will get 4 of this in a mini-boss battle. They are found at the Beginning 
    and Midpoint teleporters on the map. They are also abundant at the Altar after 
    beating the witch. This enemy is a jump of to hit type.
    
    Enemy #75
    Angry Spirit/3000/Ice
    Juraika/8
    Leo King's Ruins
    
    This enemy can be found around the Shop NPC at the Midpoint teleporter. Also 
    encountered the first half of the map before the Endpoint teleporter and at 
    the Altar.
    
    Enemy #76
    Rafflesia/2700/Ice
    Juraika/8
    Leo King's Ruins
    
    Found at the Beginning teleporter where you fought the 4 Dark Gigants. They 
    come in groups 4-5 usually back to back. They are also found around the 
    Endpoint teleporter.
    
    Enemy #77
    Stinger Assasin/3200/Ice
    Juraika/8
    Leo King's Ruins
    
    Everywhere on the map except around the Endpoint teleporter and the Altar.
    
    Enemy #78
    Club Titan/4000/Electric
    Juraika/8
    Leo King's Ruins
    
    Club Titan frequents the Altar alot as well as around the last Endpoint 
    teleporter. You will rarely see this enemy in the first half of Leo King's 
    Ruins. This enemy is a jump up to hit type.
    
    Enemy #79
    Mandorla/2800/Fire
    Juraika/8
    Leo King's Ruins
    
    Mandorla is also found around the Shop NPC at the Midpoint teleporter. Also 
    encountered around the Altar.
    
    Enemy #80
    Evil Monkey/3100/Fire
    Juraika/8
    Leo King's Ruins
    
    Evil Monkey's attack you at the beginning of this map as well as the 1st half 
    before the Midpoint teleporter.
    
    Enemy #81
    White Ghost/3000/Wind
    Juraika/8
    Leo King's Ruins
    
    This enemy is found at the Beginning and Endpoint teleporters. More famous for 
    showing up around the area before the last teleporter.
    
    Enemy #82
    Stone Tortoise/3500/-
    Juraika/8
    Leo King's Ruins
    
    Found randomly through the Ruins but in greater numbers at the Altar. This 
    enemy is a shielded type.
    
    
    ***********************************************
    *    RARE ITEMS DROP    ENEMY DROPPED FROM    *
    *    Biomemory               Club Titan       *
    *    Captain's Sock          Evil Monkey      *
    *    Dark Music Box          Angry Spirit     *
    *    Dream Flower Ash        Rafflesia        *
    *    Forbidden Add-On        Dark Gigant      *
    *    Hoho Bird Feather       White Ghost      *
    *    Lunar Ribbon            Evil Monkey      *
    *    Magic Lipstick          Mandorla         *
    *    Rose of Passion         Mandorla         *
    *    Rose of Passion         Rafflesia        *
    *    Sealing Sunsphere       Mandorla         *
    *    Sealing Sunsphere       Rafflesia        *
    *    Spirit Bell             Angry Spirit     *
    *    Spirit Bell             Club Titan       *
    ***********************************************
    
    3.8.3
    ***************************************************
    *    ZERARD/GLADIUS TOWERS/CHAPTER 8 PART III     *
    ***************************************************
    
    Enemy #83
    Will O' The Wisp/2500/Holy
    Zerard/8
    Gladius Towers
    
    This enemy is found on both towers on the inner loops from the 2nd floor to the
    5th floor.
    
    Enemy #84
    Ancient Knight/3500/Holy
    Zerard/8
    Gladius Towers
    
    Ancient Knights appear around the bridge gates of the 3rd & 5th floors. Also 
    abundantly grouped with other enemies in the inner and outer loops of the 1st 
    tower floors 2 thru 5.
    
    Enemy #85
    Dark Buffalo/3000/Fire
    Zerard/8
    Gladius Towers
    
    Found in the 1st Tower Throne Room. Also, this enemy is found in the inner 
    loops of the 1st Tower on floors 4 & 5.
    
    Enemy #86
    Red Jellyman/2800/Ice
    Zerard/8
    Gladius Towers
    
    Found at the bridge gate of the 3rd floor of both towers. Found in greater 
    numbers at the inner loops of the 4th floor thru the 7th floor of both towers.
    This enemy is a barrier type.
    
    Enemy #87
    Ancient Baron/3900/Holy
    Zerard/8
    Gladius Towers
    
    Ancient Barons are found on the 6th and 7th floors of both towers and in both 
    Throne Rooms.
    
    Enemy #88
    Type-G/3500/Electric
    Zerard/8
    Gladius Towers
    
    Encountered at the Throne Rooms and also at the bridge gates on Floors 2 & 3. 
    This is a shielded type enemy.
    
    Enemy #89
    Phobos/3800/-
    Zerard/8
    Gladius Towers
    
    Phobos is found on the 4th and 5th floors of both towers. Also randomly appears
    with Baroques on the 6th and 7th floors of both towers. This enemy is a jump up
    to hit type.
    
    Enemy #90
    Baroque/4200/-
    Zerard/8
    Gladius Towers
    
    Baroque is found on the 6th and 7th floors of both towers. The 2nd tower on the
    6th floor proves to be the most frequent spot as they are encountered back to 
    back with Phobos between long breaks of finding them again. This enemy is a 
    shielded type.
    
    Enemy #91
    Ancient Sword/3800/Holy
    Zerard/8
    Gladius Towers
    
    Ancient Sword will attack in the 2nd tower in the inner and outer loops of 
    floors 2 thru 5.
    
    Enemy #92
    Redbolt/2800/Electric
    Zerard/8
    Gladius Towers
    
    Found on the outer loops and bridge gates of both towers on floors 2 & 3.
    
    Enemy #93
    Seven Plus/2500/Wind
    Zerard/8
    Gladius Towers
    
    This enemy can be found on the outer loops of the 2nd tower on floors 4 thru 7.
    
    Enemy #94
    Stealth Hornet/2800/Wind
    Zerard/8
    Gladius Towers
    
    On the inner loops of the 2nd tower floors 2 & 3 is where this enemy will 
    attack. Randomly appears as a single beast with other groups, but very random.
    
    Enemy #95
    Death Gold/3000/Fire
    Zerard/8
    Gladius Towers
    
    Found on the inner loops of the 1st tower floors 2 & 3.
    
    Enemy #96
    Devil Hawk/3500/-
    Zerard/8
    Gladius Towers
    
    Devil Hawk can be found in the 2nd Tower on the 4th and 5th floors. More 
    frequently encountered in the Throne Rooms.
    
    Enemy #97
    Hell Corpse/3000/-
    Zerard/8
    Gladius Towers
    
    Hell Corpse will be found in the 1st Tower on the outer loops of floors 4 thru
    7.
    
    
    ***********************************************
    *    RARE ITEMS DROP    ENEMY DROPPED FROM    *
    *    Cursed Mask             Ancient Baron    *
    *    Cursed Mask             Ancient Knight   *
    *    Dark Music Box          Ancient Baron    *
    *    Dark Music Box          Hell Corpse      *
    *    Lubricant               Baroque          *
    *    Lubricant               Type-G           *
    *    Mirror Unit             Ancient Sword    *
    *    Mirror Unit             Dark Buffalo     *
    *    Sealing Sunsphere       Ancient Knight   *
    *    Sealing Sunsphere       Ancient Sword    *
    *    Sealing Sunsphere       Phobos           *
    ***********************************************
    
    3.8.4
    ***************************************************
    *  VEDAN/CANCER KING'S RUINS/CHAPTER 8 PART IIII  *
    ***************************************************
    
    Enemy #98
    Great Raiden/4000/-
    Vedan/8
    Cancer King's Ruins
    
    After beating the boss in the Shrine Area return to find these enemies in great
    numbers. Also good for getting Dark Music Boxes from these. They are also found
    in area 3 near the last teleporter but not in the covered waterways. This enemy
    is a jump up to hit type.
    
    Enemy #99
    Dark Kong/3500/Ice
    Vedan/8
    Cancer King's Ruins
    
    Find this enemy anywhere in areas 1 thru 3 but not in the covered waterways of 
    area 3 or at the Shrine Area.
    
    Enemy #100
    Metalman/2500/Electric
    Vedan/8
    Cancer King's Ruins
    
    Metalman are frequently found in the covered waterway tunnels of all the areas.
    
    Enemy #101
    Ice Slime/2500/Fire
    Vedan/8
    Cancer King's Ruins
    
    This enemy can be found in Area 3 but not in the covered waterway tunnels. It 
    also attacks in the pit area. This enemy is a shielded type.
    
    Enemy #102
    Lapis/3200/-
    Vedan/8
    Cancer King's Ruins
    
    Lapis likes to hand out in the covered waterway tunnels of all the areas. This 
    enemy can also be encountered in the pit area.
    
    Enemy #103
    Vedabird/3800/Wind
    Vedan/8
    Cancer King's Ruins
    
    Vedabird was easy to find in the area where you ring Harry's Bell to have the 
    bridge built across. I filled up the quota for this beast in this area alone. 
    This enemy will not be found in the tunnels or at the Shrine.
    
    Enemy #104
    Killer Wind/2500/-
    Vedan/8
    Cancer King's Ruins
    
    Find them everywhere except the Shrine area and Wastewater area.
    
    Enemy #105
    Wise Stump/2500/Holy
    Vedan/8
    Cancer King's Ruins
    
    Wise Stumps are everywhere except the pit area, the wastewater area and the 
    area 3 tunnels.
    
    Enemy #106
    Red Strap/3800/Fire
    Vedan/8
    Cancer King's Ruins
    
    Found at the Start area, the pit area and the covered waterway tunnels in all 
    areas.
    
    
    ***********************************************
    *    RARE ITEMS DROP    ENEMY DROPPED FROM    *
    *    Absolute Zero Stone     Dark Kong        *
    *    Absolute Zero Stone     Ice Slime        *
    *    Biomemory               Vedabird         *
    *    Biomemory               Red Strap        *
    *    Cursed Mask             Great Raiden     *
    *    Dark Music Box          Great Raiden     *
    *    Dream Flower Ash        Lapis            *
    *    Mirror Unit             Ice Slime        *
    *    Sealing Sunsphere       Wise Stump       *
    *    Sealing Sunsphere       Dark Kong        *
    *    Stella Crystal          Wise Stump       *
    ***********************************************
    
    3.9
    ***************************************************
    *         ROSA/THE LABYRINTH/CHAPTER 9            *
    ***************************************************
    
    Enemy #107
    Wall Gigant/4500/Electric
    Rosa/9
    The Labyrinth
    
    Found anywhere from Ragnars' Room and further in. This enemy is a jump up to 
    hit type.
    
    Enemy #108
    Dark Spirit/4250/Holy
    Rosa/9
    The Labyrinth
    
    Dark Spirit is found in the Maze of Temptation.
    
    Enemy #109
    Rolling Stone/4250/-
    Rosa/9
    The Labyrinth
    
    Also found in the Maze of Temptation. Greater numbers are found on the bottom 
    floor of the 2 floor rooms between the first and second teleporter.
    
    Enemy #110
    Cone Sheep/4500/Fire
    Rosa/9
    The Labyrinth
    
    This enemy can be found in the Maze of Decision and the Chamber of Ancient Text
    which is right before the Maze of Chaos teleporter.
    
    Enemy #111
    Panek/4500/Electric
    Rosa/9
    The Labyrinth
    
    Panek attacks in the Maze of Temptation and the Maze of Chaos. This enemy is a 
    barrier type.
    
    Enemy #112
    Killer Stinger/4250/-
    Rosa/9
    The Labyrinth
    
    Killer Stinger can be found everywhere inside the Labyrinth. This enemy is also
    a barrier type.
    
    Enemy #113
    King Mish/4500/-
    Rosa/9
    The Labyrinth
    
    Found in Ragnars' Room, Chamber of Ancient Text and the Boss room.
    
    Enemy #114
    Arthur/4300/-
    Rosa/9
    The Labyrinth
    
    Arthur is found in the Maze of Decision rooms.
    
    Enemy #115
    Ancient Duke/4500/-
    Rosa/9
    The Labyrinth
    
    Found in the Maze of Decision and Chamber of Ancient Text.
    
    2 other enemies may be encountered in the Labyrinth as well according to your 
    levels. They appear at random and they are enemy #125 Death Mask and enemy #126
    Gold Mask. They will be covered in order for the sake of this guide in the next
    chapter: Johannasburg.
    
    
    ***********************************************
    *    RARE ITEMS DROP    ENEMY DROPPED FROM    *
    *    Plasma Burst Circuit    Panek            *
    *    Plasma Burst Circuit    Wall Gigant      *
    *    Trumpet of Glory        Rolling Stone    *
    *    Trumpet of Glory        Wall Gigant      *
    ***********************************************
    
    3.10
    ***************************************************
    *   ROSA/KUJE DESERT & JOHANNASBURG/CHAPTER 10    *
    ***************************************************
    
    Enemy #116
    Flame Tortoise/4320/Ice
    Rosa/10
    Kuje Desert & Johannasburg
    
    Flame Tortoise is found in the Kuje Desert pretty much everywhere except the 
    Central Maze Path. I found them easily between the Near the Monument and the 
    Near the Sandstorm teleporters grouped with Hill Giants. This enemy is a 
    shielded type.
    
    Enemy #117
    Jarvil/4500/Ice
    Rosa/10
    Kuje Desert & Johannasburg
    
    Found all over the Kuje Desert.
    
    Enemy #118
    Pad Worm/4500/Electric
    Rosa/10
    Kuje Desert & Johannasburg
    
    Pad Worm encounters happen around the Beginning and Endpoint of the Kuje Desert
    . I found them more frequently in the beginning compared to the end.
    
    Enemy #119
    Hill Giant/5280/Ice
    Rosa/10
    Kuje Desert & Johannasburg
    
    Along the side paths of the Kuje Desert. As mentioned with enemy #116 this one 
    can be found between the Near the Monument and the Near the Sandstorm 
    teleporters as well. This enemy is a jump up to hit type.
    
    Enemy #120
    Stone Worm/4560/-
    Rosa/10
    Kuje Desert & Johannasburg
    
    Found at the Beginning of the Kuje Desert and fairly rare after that.
    
    Enemy #121
    Yellowfly/4200/Wind
    Rosa/10
    Kuje Desert & Johannasburg
    
    This enemy can be found along the Kuje Desert North Maze Path.
    
    Enemy #122
    Death Skeletar/4704/Holy
    Rosa/10
    Kuje Desert & Johannasburg
    
    Found around the endpoint of this Kuje Desert map and along the Central and 
    South Maze Paths.
    
    Enemy #123
    Dark Vulture/4800/Wind
    Rosa/10
    Kuje Desert & Johannasburg
    
    Anywhere once you enter Johannasburg. They are frequent around Johannas' house 
    as well.
    
    Enemy #124
    Fire Doll/4320/Ice
    Rosa/10
    Kuje Desert & Johannasburg
    
    If you leave Johannas' House, go down the stairs and go to your right. Travel 
    around the 2 chests there and this enemy will attack you.
    
    
    Enemy #125
    Death Mask/4250/Holy
    Rosa/10
    Kuje Desert & Johannasburg
    
    Found everywhere in Johannasburg.
    
    
    Enemy #126
    Gold Mask/4400/Holy
    Rosa/10
    Kuje Desert & Johannasburg
    
    Found everywhere in Johannasburg.
    
    
    ***********************************************
    *    RARE ITEMS DROP    ENEMY DROPPED FROM    *
    *    Lucky Clover            Flame Tortoise   *
    *    Lucky Clover            Fire Doll        *
    *    Nebuladon Egg           Flame Tortoise   *
    *    Nebuladon Egg           Dark Vulture     *
    *    Medusa's Locks          Stone Worm       *
    *    Medusa's Locks          Pad Worm         *
    *    Plasma Burst Circuit    Wall Gigant      *
    *    Rose of Passion         Fire Doll        *
    *    Rose of Passion         Flame Tortoise   *
    *    Trumpet of Glory        Gold Mask        *
    *    Trumpet of Glory        Wall Gigant      *
    *    Trumpet of Glory        Jarvil           *
    ***********************************************
    
    3.11
    ***************************************************
    *      MARIGLENN/TI'ATHA FOREST/CHAPTER 11        *
    ***************************************************
    
    Enemy #127
    Monkey/4160/Fire
    Mariglenn/11
    Ti'atha Forest
    
    Monkey can be encountered anywhere in Ti'atha Forest.
    
    Enemy #128
    Flammy/4680/Electric
    Mariglenn/11
    Ti'atha Forest
    
    At the beginning of Ti'atha Forest up to the Midpoint teleporter.
    
    Enemy #129
    Clumpy Jr./4940/Fire & Ice
    Mariglenn/11
    Ti'atha Forest
    
    At the beginning of Ti'atha Forest up to the Midpoint teleporter.
    
    Enemy #130
    Water Wyrm/5720/Fire & Holy
    Mariglenn/11
    Ti'atha Forest
    
    Found near the fallen tree at the Endpoint teleporter and the Clearing at the 
    end.
    
    Enemy #131
    Dark Condor/4680/Fire & Wind
    Mariglenn/11
    Ti'atha Forest
    
    Dark Condor will attack you around the Midpoint Teleporter.
    
    Enemy #132
    Aurora Slime/5200/Holy
    Mariglenn/11
    Ti'atha Forest
    
    Like the Water Wyrm..this enemy can be found around the fallen tree by the 
    Endpoint teleporter.
    
    Enemy #133
    Silver Bee/4680/Electric & Wind
    Mariglenn/11
    Ti'atha Forest
    
    Found at the Clearing at the end of Ti'atha Forest and randomly around the 
    Endpoint teleporter.
    
    Enemy #134
    Dark Ape/5200/Holy
    Mariglenn/11
    Ti'atha Forest
    
    Dark Ape can be found around the Beginning of Ti'atha Forest.
    
    Enemy #135
    Babylo/5200/Holy
    Mariglenn/11
    Ti'atha Forest
    
    This enemy attacks around the Midpoint And End teleporters.
    
    Enemy #136
    Phantom/4680/Ice & Holy
    Mariglenn/11
    Ti'atha Forest
    
    Will group up with Aurora Slimes and Waterwyrms around the fallen tree at the 
    Endpoint teleporter when levels have been reached. This enemy is more often 
    found throughout the next chapter: Gulza Sanctuary. This enemy is a shielded 
    type.
    
    
    ***********************************************
    *    RARE ITEMS DROP    ENEMY DROPPED FROM    *
    *    Crystal Staff           Phantom          *
    *    Lucky Clover            Clumpy Jr.       *
    *    Lucky Clover            Flammy           *
    *    Lucky Clover            Monkey           *
    *    Lucky Clover            Dark Ape         *
    *    Mermaid's Scale         Water Wyrm       *
    *    Mermaid's Scale         Aurora Slime     *
    *    Rose of Passion         Babylo           *
    *    Trumpet of Glory        Gold Mask        *
    *    Trumpet of Glory        Monkey           *
    *    Trumpet of Glory        Jarvil           *
    ***********************************************
    
    3.12
    ***************************************************
    *      MARIGLENN/GULZA SANCTUARY/CHAPTER 12       *
    ***************************************************
    
    Enemy #137
    Manticore/6960/-
    Mariglenn/12
    Gulza Sanctuary
    
    The paths from Ti'atha Forest to Mother's Lair. From the Gulza Sanctuary 
    teleporter up to the entrance to Mother's Lair.
    
    Enemy #138
    Magic Priest/5220/Holy
    Mariglenn/12
    Gulza Sanctuary
    
    Found throughout all the Central Gulza Plaza branches.
    
    Enemy #139
    Hecaton/5500/-
    Mariglenn/12
    Gulza Sanctuary
    
    Hecaton is encountered in the Northern Branches of Gulza Plaza.
    
    Enemy #140
    Solon/5800/Ice & Wind
    Mariglenn/12
    Gulza Sanctuary
    
    Found in the central area of Gulza Plaza around the teleporter located there.
    
    Enemy #141
    Luminous/5220/Holy
    Mariglenn/12
    Gulza Sanctuary
    
    Luminous is also located around the central area of Gulza Plaza by the 
    teleporter and on the way to Mother's Lair.
    
    Enemy #142
    Babel/5800/Holy
    Mariglenn/12
    Gulza Sanctuary
    
    Babel is located in the southern branches of Gulza Plaza. This enemy is a jump 
    up to hit type.
    
    Enemy #143
    Blizzard/5220/Fire
    Mariglenn/12
    Gulza Sanctuary
    
    Blizzard is found in the Path back to Ti'atha Forest.
    
    Enemy #144
    Devil/5510/Holy
    Mariglenn/12
    Gulza Sanctuary
    
    The Devil enemy is everywhere in Gulza Plaza. This enemy is a barrier type.
    
    Enemy #145
    Ice Eater/4640/Fire
    Mariglenn/12
    Gulza Sanctuary
    
    Found along the path to Mother's Lair and the southern branches of Gulza Plaza.
    This enemy is a jump up to hit type.
    
    Enemy #146
    Clumpy Sr./4640/Fire & Wind
    Mariglenn/12
    Gulza Sanctuary
    
    Clumpy Sr. can be found along the paths of all the branches leading away from 
    the central Gulza Plaza
    
    
    ***********************************************
    *    RARE ITEMS DROP    ENEMY DROPPED FROM    *
    *    Crystal Staff           Luminous         *
    *    Crystal Staff           Magic Priest     *
    *    Crystal Staff           Phantom          *
    *    Mermaid's Scale         Solon            *
    *    Trumpet of Glory        Magic Priest     *
    *    Trumpet of Glory        Gold Mask        *
    ***********************************************
    
    3.13
    ***************************************************
    *       MARIGLENN/MOTHER'S LAIR/CHAPTER 13        *
    ***************************************************
    
    Enemy #147
    Alacan/8400/Holy
    Mariglenn/13
    Mother's Lair
    
    Alacan can be found on any of the paths. Not as frequent in the dead ends 
    though.
    
    Enemy #148
    Face of Evil/6000/Electric
    Mariglenn/13
    Mother's Lair
    
    This enemy attacks at the Beginning and Midpoint teleport forks. Face of Evil 
    will also group up when heading towards the dead end to the right of the 
    Midpoint teleporter. This enemy is a jump up to hit type.
    
    Enemy #149
    Bit/5500/Wind
    Mariglenn/13
    Mother's Lair
    
    Found primarily at the Beginning of the Main path or entrance if you will after
    you get the zeo sychros sword and jump the first lava river. They are random 
    after that throughout Mother's Lair but very rare after the Endpoint teleporter
    up to the Core teleporter.
    
    Enemy #150
    Magic Fighter/6000/Holy
    Mariglenn/13
    Mother's Lair
    
    Magic Fighter is found anywhere in Mother's Lair.
    
    Enemy #151
    Deimos/5600/Ice
    Mariglenn/13
    Mother's Lair
    
    Deimos is encountered from the Endpoint teleporter up to the Core teleporter. 
    Much more frequently encountered as you get closer to the Core teleporter. This
    enemy is a jump up to hit type.
    
    Enemy #152
    Dragon/9100/Electric & Ice
    Mariglenn/13
    Mother's Lair
    
    At the Midpoint:Fork teleporter head into the dead-end to the right. They can 
    also be encountered but in lesser numbers from that same teleporter up to the 
    Midpoint teleporter. This enemy is a shielded type.
    
    Enemy #153
    Red Baron/6300/Ice
    Mariglenn/13
    Mother's Lair
    
    This enemy according to the Doublejump guide is found at the beginning of this 
    Map. I, however, had them attack me just about everywhere. You should get tired
    of seeing Red Barons by the time you fill your Hunters Record for this area. 
    This enemy is a shielded type.
    
    Enemy #154
    Togroth/10500/Fire
    Mariglenn/13
    Mother's Lair
    
    Togroth is found along all the dead-end paths.
    
    Enemy #155
    Platinum Kite/6000/Wind
    Mariglenn/13
    Mother's Lair
    
    Platinum Kites are found in the last stretch before the Core teleporter.
    
    Enemy #156
    Hell Sorceror/7350/Wind & Holy
    Mariglenn/13
    Mother's Lair
    
    This final enemy for the regular game can be found at the Midpoint dead-end 
    paths and along the last stretch before the Core teleporter by Mother's Lair.
    
    
    ***********************************************
    *    RARE ITEMS DROP    ENEMY DROPPED FROM    *
    *    Crystal Staff           Magic Priest     *
    *    Crystal Staff           Red Baron        *
    *    Crystal Staff           Hell Sorceror    *
    *    Crystal Staff           Face of Evil     *
    *    Galactic Compass        Bit              *
    *    Galactic Compass        Alacan           *
    *    Galactic Compass        Magic Fighter    *
    *    Rose of Passion         Alacan           *
    *    Trumpet of Glory        Magic Priest     *
    *    Trumpet of Glory        Bit              *
    ***********************************************
    
    4.1
    ***************************************************
    *              POST GAME+/GHOST SHIP              *
    *************************************************** 
    
    Enemy #157
    Evil Skeletar/7000/Holy
    Post Game+
    Ghost Ship
    
    Found in Hallway and Passageway of Hall 1.
    
    Enemy #158
    Cosmo Turtle/6300/Ice
    Post Game+
    Ghost Ship
    
    Found in the Hallways and Passageways near Hall 1 and 2. This enemy is a 
    shielded type.
    
    Enemy #159
    Evil Relic/8000/Wind
    Post Game+
    Ghost Ship
    
    Evil Relic is encountered in Hallway 1 of Hall 1.
    
    Enemy #160
    Sumo Bull/8000/Electric
    Post Game+
    Ghost Ship
    
    Attacks in Passageway 1 and Hall 2.
    
    Enemy #161
    White Wall/8100/Holy
    Post Game+
    Ghost Ship
    
    Found in Passageways 3 and 4 and Halls 3 and 4. This enemy is a jump up to hit 
    type.
    
    Enemy #162
    Spinner/9000/Fire
    Post Game+
    Ghost Ship
    
    Encountered in Passageway 4.
    
    Enemy #163
    Wonder Kong/8100/-
    Post Game+
    Ghost Ship
    
    Found in Passageways 3 and 4 and Halls 3 and 4.
    
    Enemy #164
    Trash Phantom/8000/Holy
    Post Game+
    Ghost Ship
    
    Trash Phantom was encountered in Passageway 4 and Hall 4. This enemy is a 
    shielded type.
    
    Enemy #165
    Hades Monk/8000/Ice
    Post Game+
    Ghost Ship
    
    Attacks you in Passageway and Halls 5 and 6.
    
    Enemy #166
    King Deimos/6300/-
    Post Game+
    Ghost Ship
    
    King Deimos is easily encountered in the Treasure Trove room after the last 
    boss battle. It can also be encountered along Passageway 7. This enemy is a 
    jump up to hit type.
    
    Enemy #167
    Cosmocore/7200/Wind
    Post Game+
    Ghost Ship
    
    Found in Passageways and Halls 1 and 2.
    
    Enemy #168
    Orochi/10800/Ice
    Post Game+
    Ghost Ship
    
    Found in Passageway 7 and the Treasure Trove room. This enemy is a barrier type
    .
    
    Enemy #169
    Spiral Sid/11700/Electric
    Post Game+
    Ghost Ship
    
    Encountered in Passageway and Hall 2. Also found at the beginning of Passageway
    3.
    
    Enemy #170
    Moon Moon/7200/Fire
    Post Game+
    Ghost Ship
    
    Moon Moon can be found starting at Passageway 5 thru 7. Also attacks you when 
    traveling in the Treasure Trove Room.
    
    
    Enemies in the Post Game+ Ghost Ship dropped Revelation Items at random...from 
    Alluring Lamps to Galactic Compasses. There were too many and they were too 
    random to try to track.
    
    
    4.2
    ***************************************************
    *          POST GAME+/GHOST SHIP: EXTREME         *
    ***************************************************
    
    After beating the Ghost Ship you can talk to the NPC at the beginning of the 
    Ghost Ship who will ask you 7 questions. See Double G's "7th Mystery Answers" 
    FAQ in the In-Depth section here at Gamefaqs for the means to get the Key to 
    the Underworld. Upon getting this Key stand on the circle at the beginning of 
    the Ghost Ship to access Ghost Ship Extreme. This is a 100 floor dungeon that 
    you can save in (if you find the save points) but cannot teleport out of 
    without starting over. The enemies are only listed by floor as each floor as 
    you progress is randomly generated. No revelation items are added to this as 
    well because the drops were too many and too random.
    
    
    Enemy #171
    Ghost Baphu/11667/Fire & Holy
    Post Game+
    Ghost Ship: Extreme
    
    Floors 1-30.
    
    Enemy #172
    Shellknight Zombie/10500/Ice
    Post Game+
    Ghost Ship Extreme
    
    Floors 1-30.
    
    Enemy #173
    Blue Ogre/13333/Wind
    Post Game+
    Ghost Ship Extreme
    
    Floors 11-30.
    
    Enemy #174
    Spritz/13333/Electric
    Post Game+
    Ghost Ship Extreme
    
    Floors 1-10.
    
    Enemy #175
    Black Buffalo/13500/Holy
    Post Game+
    Ghost Ship Extreme
    
    Floors 11-30.
    
    Enemy #176
    Soul Epitaph/15000/Fire
    Post Game+
    Ghost Ship Extreme
    
    Floors 1-30.
    
    Enemy #177
    Skullwood/13500/-
    Post Game+
    Ghost Ship Extreme
    
    Floors 1-30.
    
    Enemy #178
    Phantom Claw/13333/Holy
    Post Game+
    Ghost Ship Extreme
    
    Floors 31-60.
    
    Enemy #179
    Spax/13333/Ice
    Post Game+
    Ghost Ship Extreme
    
    Floors 31-60.
    
    Enemy #180
    Grand Bee/10500/-
    Post Game+
    Ghost Ship Extreme
    
    Floors 31-60.
    
    Enemy #181
    Big Wall/12000/Wind
    Post Game+
    Ghost Ship Extreme
    
    Floors 51-60. This enemy is a jump up to hit type.
    
    Enemy #182
    Mad Stump/18000/Ice
    Post Game+
    Ghost Ship Extreme
    
    Floors 31-60.
    
    Enemy #183
    Phantom Sword/19500/Electric
    Post Game+
    Ghost Ship Extreme
    
    Floors 31-60. This enemy is a shielded type.
    
    Enemy #184
    Quatro Fowl/12000/Fire
    Post Game+
    Ghost Ship Extreme
    
    Floors 31-60.
    
    Enemy #185
    Death Round/12000/Ice
    Post Game+
    Ghost Ship Extreme
    
    Floors 61-90.
    
    Enemy #186
    Ghoul/11667/Holy
    Post Game+
    Ghost Ship Extreme
    
    Floors 61-90
    
    Enemy #187
    Cosmo Kong/10500/Fire & Holy
    Post Game+
    Ghost Ship Extreme
    
    Floors 61-90. This enemy is a shielded type.
    
    Enemy #188
    Exploder/13333/Ice
    Post Game+
    Ghost Ship Extreme
    
    Floors 71-90. This is a jump up to hit enemy.
    
    Enemy #189
    Evil Scrap/13333/Wind
    Post Game+
    Ghost Ship Extreme
    
    Floors 81-90.
    
    Enemy #190
    Garm/1350/Electric
    Post Game+
    Ghost Ship Extreme
    
    Floors 61-90.
    
    Enemy #191
    Devil Cluster/15000/Holy
    Post Game+
    Ghost Ship Extreme
    
    Floors 61-90.
    
    Enemy #192
    Devil Frog/13500/Fire
    Post Game+
    Ghost Ship Extreme
    
    Floors 61-80.
    
    Enemy #193
    Dark Monk/13333/-
    Post Game+
    Ghost Ship Extreme
    
    Floors 91-100.
    
    Enemy #194
    Devil Armor/13333/Holy
    Post Game+
    Ghost Ship Extreme
    
    Floors 91-100. This enemy is a jump up to hit type.
    
    Enemy #195
    Lord Clumpy/10500/Ice
    Post Game+
    Ghost Ship Extreme
    
    Floors 91-100.
    
    Enemy #196
    Cerberus/12000/-
    Post Game+
    Ghost Ship Extreme
    
    Floors 91-100.
    
    Enemy #197
    Dark Worm/18000/Wind
    Post Game+
    Ghost Ship Extreme
    
    Floors 91-93. This enemy is a shielded type.
    
    Enemy #198
    Uruma/19500/Ice
    Post Game+
    Ghost Ship Extreme
    
    Floors 94-100.
    
    Enemy #199
    Solomo/12000/Electric
    Post Game+
    Ghost Ship Extreme
    
    Floors 91-100. This enemy is a barrier type.
    
    Enemy #200
    King Alacan/12000/Fire
    Post Game+
    Ghost Ship Extreme
    Floors 94-100.
    
    
    5.1
    ***************************************************
    *    AFTER OBTAINING 1 KEY PIECE IN CHAPTER 8     *
    *        PLANET ALISTIA/NALVASA SEAWAY            *
    ***************************************************
    
    Enemy #201
    Kull Jelly/3000/Electric
    Alistia/8+
    Nalvasa Seaway
    
    Kull Jelly is abundant at the Beginning and Endpoints of Nalvasa Seaway.
    
    Enemy #202
    Man-o-war/3600/Wind
    Alistia/8+
    Nalvasa Seaway
    
    This enemy can be encountered anywhere on the map.
    
    Enemy #203
    Clapper/4200/Ice
    Alistia/8+
    Nalvasa Seaway
    
    Found in the waterways that come up on the beaches. Also found at the Beginning
    and Midpoint teleporters. This enemy is a jump on type.
    
    Enemy #204
    Skalapper/4560/Electric
    Alistia/8+
    Nalvasa Seaway
    
    Found everywhere except the Beginning teleporter. This enemy is a jump on type.
    
    Enemy #205
    Chadeath/4200/-
    Alistia/8+
    Nalvasa Seaway
    
    Found everywhere except the open area in front of the Daytron Laboratory.
    
    Enemy #206
    Piranhger/3600/Electric
    Alistia/8+
    Nalvasa Seaway
    
    Piranhger is found very close the Endpoint teleporter and occasionally in the 
    open area at the Daytron Laboratory.
    
    Enemy #207
    Panther Eel/3840/Electric
    Alistia/8+
    Nalvasa Seaway
    
    Pather Eels are found all over the Nalvasa Seaway map.
    
    Enemy #208
    Angler/3360/Electric
    Alistia/8+
    Nalvasa Seaway
    
    This is the rare enemy for the area. After defeating the crab-like boss return 
    to this open area at the Daytron Laboratory to fulfill your Hunt Record Quota. 
    Stay to the shore closest to the Laboratory for best results.
    
    Enemy #209
    Death Wing/4560/Wind & Holy
    Alistia/8+
    Nalvasa Seaway
    
    Found everywhere except the open area in front of Daytron Laboratory. They are 
    pretty rare on their own though.
    
    Enemy #210
    Coral Mountain/4800/Ice
    Alistia/8+
    Nalvasa Seaway
    
    Coral Mountain is found around the Endpoint teleporter but also at the open 
    area in front of Daytron Laboratory. This enemy is a jump up to hit type.
    
    Enemy #211
    Jig Doll/3840/Fire
    Alistia/8+
    Nalvasa Seaway
    
    This enemy is also found around the Endpoint teleporter but also at the open 
    area in front of Daytron Laboratory.
    
    
    Enemy #212
    Pelikinger/3720/-
    Alistia/8+
    Nalvasa Seaway
    
    Everywhere except the area in front of the Laboratory.
    
    
    
    ***********************************************
    *    RARE ITEMS DROP    ENEMY DROPPED FROM    *
    *    Captain's Sock          Jig Doll         *
    *    Cursed Mask             Jig Doll         *
    *    Dreamflower Ash         Piranhger        *
    *    Forbidden Add-on        Jig Doll         *
    *    Hoho Bird Feather       Death Wind       *
    *    Hoho Bird Feather       Pelikinger       *
    *    Medusa's Locks          Panther Eel      *
    *    Military-Grade Battery  Death Wind       *
    *    Nebuladon Egg           Mace Head        *
    *    Nebuladon Egg           Kull Jelly       *
    *    Spirit Bell             Angler           *
    ***********************************************
    
    
    If you happen to complete MIO's Hunt Record, return to her in Zerard and 
    receive the Arina's Sleeve outfit and a pair of Aura Shoes for Kisala. I was 
    disappointed by the reward .. but it goes to prove .. girls' clothes and shoes 
    don't come cheap!
    
    5.2
    ============================================================================== 
     Credits
    ============================================================================== 
    
    - Level 5 
    - Sony 
    - Rogue Galaxy Official Complete Guide 
    
    Support Level 5 by buying Rogue Galaxy! It really is a great game. Thanks to 
    DoubleJump Books for giving me a starting point to finding all the enemies. 
    Also thanks to EternalBane at Gamefaqs for help in getting started and 
    encouragement to finish it up. I hope you all enjoy this FAQ and it is useful.
    I can be reached at hhyfc40@yahoo.com for corrections only. I will update this 
    FAQ when I receive them and as time permits.
    
    5.3
    ============================================================================== 
     Updates
    ============================================================================== 
    
    03-31-2007 Added Revelation Drop Item Mermaid's Scale/Solon to the 3.12 section
    Thanks to OffspringMark and -MattmanX311-
    
    03-31-2007 Changed Ghost Ship Extreme enemy Solomo found on floors 91-100
    Thanks to darklao
    
    03-31-2007 Added elemental weaknesses to enemies in chapters 1-3
    
    
    ******************************HAPPY HUNTING!!*********************************
    
    
    -----------------------------------Finis--------------------------------------