TALES OF THE ABYSS
AD SKILLS/CAPACITY CORE FAQ
   by Edward Chang (chang dot 459 at osu dot edu)
v2.1 (2-4-06)

Revision History
v2.1 (2-4-06)
   Added and revised info based on the Tales of the Abyss Official Complete
   Guide (ISBN 4-902372-09-6). 

v2.0 (1-7-06)
   Revised version. Added all C. Cores, corrected some mistakes, added
   Frequently Asked Questions sections.

v1.0 (12-23-05)
   First version.

TABLE OF CONTENTS
1. Introduction
2. AD Skills
3. Capacity Cores
4. Frequently Asked Questions
5. Credits


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1. INTRODUCTION
------------------------------------------------------------------------

This is a guide for Namco's PS2 RPG, Tales of the Abyss. It deals with
the AD (Additional) Skills and Capacity Core systems, two related
systems that are used to power up your characters. By equipping C.
Cores onto your characters, they will gain various stat bonuses every
time they level up. Also, as you accumulate bonuses, your characters
will learn various AD Skills that will give them special abilities in
battle. 

C. Cores need to be found during the game. When you go to the C. Core
menu, you will see the bonuses that C. Core will give you and the
cumulative bonuses the character has earned over the course of the
game. As your cumulative bonuses reach certain values, your characters
will learn more AD Skills. You can check what AD Skills your character
has learned in the AD Skills menu (appropriately enough); you can even
turn them on or off with the Square button should you so wish.

This FAQ makes use of SJIS encoding in order to display Japanese
characters. I included this feature so that if you do not know
Japanese, you can easily match up the characters on your TV screen
to the characters in this guide. You will need to have support for
viewing Japanese characters on your computer, however. Newer versions
of Windows should have it built in, though you may have to install some
new files from your Windows Install CD; otherwise, you'll either need to
get a program like NJStar Communicator, or you'll need to get 
Japanese character support for Internet Explorer and open this file 
in IE instead of Notepad/Wordpad.

The only website authorized to post this FAQ is www.gamefaqs.com. If
you see this document elsewhere, not only are they posting without my
permission, but they likely do not have the most current version of
this FAQ. Emails to me asking questions already answered in the FAQ,
even if the answers are not in the version you are reading, will be
deleted without response.


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2. AD SKILLS
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Backstep バックステップ
Level 2
Take a backstep with Square + L Stick Back.

Recovering リカバリング
Level 3
When knocked away, press Square to recover and keep from being knocked
down.

Critical Guard クリティカルガード
Level 4
Advance forward and reduce physical damage to 1/4th with Square + L Stick 
Forward.


Magic Guard マジックガード
Level 7
Do a guard that reduces magic damage to 1/2 with Square + L Stick Down. 
(Note that this is inferior to "Suigojin" in that it only blocks magic 
damage and does nothing for physical damage; however, unlike Suigojin it 
doesn't cost any TP.)

Free Run フリーラン
Level 5
Hold down L2 and move with the L Stick to move freely.

Overlimit オーバーリミッツ
Level 15
With the Overlimit Gauge full, press R2 to engage Overlimit.

Aloss アロース
Level 22
When the Overlimit Gauge is not full, press R2 to do a taunt motion to
fill the Overlimit Gauge some.

Special スペシャル
Level 30
During Overlimit hold O during an ougi or cast an upper-level magic to
perform a hi-ougi.

Efficient イフィシェント
Physical Attack +30
Reduce the damage prorating done for normal attacks to 10%.

Power Charge パワーチャージ
Physical Attack +40
While standing still, hold the L Stick down to raise physical attack power
for 20 seconds. (Despite the skill description, you can actually also do it
while free running, if you just run downwards.)

Critical クリティカル
Physical Attack +50
Increases the chance of doing a Critical attack.

Faint フェイント
Physical Attack +60
Increases the chance of dizzying the enemy with physical attacks.

Combo Plus コンボプラス
Physical Attack +70
Increases the number of chainable O attacks by one.

Combo Plus 2 コンボプラス2
Physical Attack +120, Dexterity +20
Increases the number of chainable O attacks by another one.

Combo Plus 3 コンボプラス3
Physical Attack +160, Dexterity +40
Increases the number of chainable O attacks by another one.

Combo Plus 4 コンボプラス4
Physical Attack +200, Dexterity +60
Increases the number of chainable O attacks by another one.

Passive Safe パッシブセーフ
Physical Defense +20
Reduces additional damage taken from being knocked back.

Will Guard ウィルガード
Physical Defense +30
Reduces damage taken while guarding by an additional 10%.

Back Guard バックガード
Physical Defense +40
Even attacks from behind do not trigger Guard Break easily.

Invalid Attack インバリッドアタック
Physical Defense +50
When receiving physical damage, have a chance of not being staggered.

Immunity イミュニティ
Physical Defense +60
Reduce the chance of getting a status effect.

Enduro エンデューロ
Physical Defense +70
Reduce stagger time  by 1/12th of a second when getting hit.

Magic Critical マジッククルティカル
Magic Attack +20
When casting a spell, make critical damage possible.

End Lucky エンドラッキー
Magic Attack +30
When casting a spell, have a chance of 75% shortened recovery time post-
casting.

Magic Faint マジックフェイント
Magic Attack +40
Increase the chance of dizzying the enemy with magic attacks.

Spell Lucky スペルラッキー
Magic Attack +50
When casting a spell, have a chance of reducing TP Usage by 1/8th.

Speed Spell スピードスペル
Magic Attack +60
Reduce casting time.

Magic Charge マジックチャージ
Magic Attack +70
When standing still, hold the L Stick Down to raise magic attack power
for 20 seconds. (Despite the skill description, you can actually also do it
while free running, if you just run downwards.)

Invalid Magic インバリッドマジック
Magic Defense +20
When receiving magic damage, have a chance of not staggering.

Resist レジスト
Magic Defense +30
Reduce the chance of getting a status change.

Unelemental アンエレメンタル
Magic Defense +40
Have a chance of reducing elemental damage by 1/2.

Magic Will Guard マジックウィルガード
Magic Defense +50
Reduce the damage taken during magic guard by an additional 10%.

Effective エフェクティブ
Magic Defense +60
Increases the effect of status change buffs.

Life Up ライフアップ
Growth +20
Have a chance of increasing Max HP after a battle. (Gained max HP is 0.5%
of current max HP.)

Mental Heal メンタルヒール
Growth +30
Increase the amount of TP regained after a battle by 3%.

Happiness Sing ハピネスシング
Growth +40
Have a chance of increased experience gained after a battle.

Life Heal ライフヒール
Growth +50
Gain the ability to regain HP (6% of max) after a battle.

Mental Up メンタルアップ
Growth +60
Have a chance of increasing Max TP after a battle. (Gained max TP is 1%
of current max TP.)

HP Recover HPリカバー
Growth +70
Increase HP regained when being healed by an additional 5%.

TP Recover TPリカバー
Growth +80
Increase TP regained when being healed by an additional 3%.

EXP Plus EXPプラス
Growth +90
Increase bonus experience gained.

Dash ダッシュ
Dexterity +20
Raise movement speed during battle by 20%.

Escape エスケープ
Dexterity +30
Reduce the time taken to run away by 25%. Stacks to an extent between 
characters.

Comeback カムバック
Dexterity +40
When staggered, mash Square to shorten stagger time. (Stagger time is
reduced by 1/30th of a second for each press of Square.)

Good Job グッドジョブ
Dexterity +50
Reduce recovery time after using an item by 25%.

Limiter リミッター
Dexterity +60
Lengthen Overlimit time by 25%.

Landing ランディング
Dexterity +70
Reduce recovery time after landing from a jump by 33%.

High Turn ハイターン
Dexterity +80
When braking after stopping movement, can cancel braking into movement
immediately.

Aerial Jump エリアルジャンプ
Dexterity +90
Can jump again after jumping.

Recovery Attack リカバリーアタック
Physical Attack +20, Dexterity +20
Allows attacking after using Recovering.

High Combo ハイコンボ
Physical Attack +30, Dexterity +30
Allows attacking after landing from a jump.

Counter Combo カウンターコンボ
Physical Attack +40, Physical Defense +40, Dexterity +20
Can chain into a special skill after using Counter.

Cross Counter クロスカウンター
Physical Attack +40, Dexterity +40
Do 25% increased damage when attacking the enemy while it is attacking.

Counter カウンター
Physical Attack +30, Physical Defense +30
In the instant of guarding an enemy attack, press O for a chance of
ignoring stagger and performing a normal attack.

Inelemental インエレメンタル
Physical Attack +20, Magic Attack +20
Have a chance of increasing the amount of damage done for elemental 
physical attacks by 25%.

Flash フラッシュ
Physical Attack +30, Physical Defense +30, Magic Defense +30
During a combo, avoid staggering for a short period of time.

Step Away ステップアウェイ
Physical Defense +20, Dexterity +20
Avoid staggering when damaged during a Backstep.

Lucky Pool ラッキープール
Physical Defense +30, Dexterity +30
Have a chance of not taking damage when receiving physical damage.

Recall リコール
Physical Defense +50, Magic Defense +50
Have a chance of reviving automatically when killed.

Pain Reflect ペインリフレクト
Physical Defense +40, Magic Defense +40
When guarding, have a chance of reflecting damage back to the source.

Accidental アクシデンタル
Physical Defense +30, Magic Defense +30
Have a chance of not taking damage when receiving magic damage.

Loseless Soul ルーズレスソウル
Physical Defense +20, Magic Defense +20
Have a chance of regaining 5% TP when knocked down.

Mental Supply メンタルサプライ
Physical Defense +45, Magic Defense +45
When getting hit with a combo, regain TP proportional to the hit count
(1 TP for every hit past 3 hits).

Skill Guard スキルガード
Magic Defense +25, Dexterity +25
Perform "Suigojin" with Square + L Stick Down. (Still takes TP if you do
it this way...)

Life Reverse ライフリバース
Physical Defense +30, Magic Defense +30, Growth +30
Slowly regain HP up to half of the last damage taken. (HP regained at a
rate of 1 per every 1/60th of a second.)

Angel Call エンジェルコール
Physical Defense +60, Magic Defense +60, Growth +50
When killed, revive automatically once.

Glory グローリー
Physical Defense +60, Magic Defense +60, Dexterity +50, Growth +60
Avoid all staggering. (Actually, hi-ougis will still stagger you... but
everything else won't.)

Spell Voltage スペルボルテージ
Magic Attack +20, Magic Defense +20, Dexterity +40
Reduce casting time by 1/8th if spell used is same as last spell cast.

Spell Keep スペルキープ
Physical Defense +30, Magic Attack +30, Magic Defense +30
When a spellcasting is interrupted by an attack, continue casting time
where spell left off if the same spell is cast.

Reduction リダクション
Magic Attack +30, Magic Defense +30
Reduce TP usage by 25% when casting the same spell again.

Rhythm リズム
Magic Attack +20, Magic Defense +20, Dexterity +20
Mash O during casting to reduce casting time. (Casting time is reduced
by 1/60th of a second for every press of O.)

Suppress Guard サプレスガード
Magic Defense +40, Dexterity +40
Avoid being staggered when receiving magic damage while dashing.

Item User アイテムユーサー
Dexterity +30, Growth +30
Increase effects of items by 1/8th when this character uses one.

Pikohan Revenge ピコハンリベンジ
Physical Attack +40, Physical Defense +40
When being damaged, have a chance of automatically countering with
Pikohan.

Auto Medicine オートメディスン
Physical Defense +60, Magic Defense +60
When being damaged, have a chance of automatically receiving First Aid.

Canceller キャンセラー
Physical Attack +80, Dexterity +80
Allows chaining from a tokugi to a tokugi once in a combo.

Item Getter アイテムゲッター
Dexterity +40, Growth +40
Increases the chance of gaining an item after battle. Stacks with other
characters.

Robber Item ローバーアイテム
Physical Attack +20, Dexterity +40
Increases the success rate of stealing.

Status Guard ステータスガード
Physical Defense +40, Magic Defense +40
Reduces the status decrease from a status change.

Grace グレイス
Physical Attack +60, Magic Attack +60, Dexterity +40
Avoid staggering when being hit while casting a spell. (Very useful because
this means you cannot be interrupted while casting.)

Turnless ターンレス
Physical Attack +60, Dexterity +60
Allows chaining from an ougi back to a tokugi.

Rear Guarder リアガーダー
Physical Defense +60, Dexterity +50
Makes it harder to be guard broken.

Condition Guard コンディションガード
Physical Defense +30, Magic Defense +30
Reduces the duration of status effects (poison, weakness) by 1/2.

Back Action バックアクション
Physical Attack +25, Physical Defense +25, Growth +10
Allows ignoring recovery time and attacking after a Backstep.

Item Throw アイテムスロー
Physical Attack +40
Allows using items on character other than oneself.

Step Long ステップロング
Physical Defense +20, Dexterity +20
Increases the distance of Backstep by 30%.

Spell End スペルエンド
Magic Attack +30, Dexterity +30
Eliminates recovery time after casting a spell.

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3. CAPACITY CORES
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Store ストレ
Physical Attack +2, Physical Defense +1
Obtained automatically from Ion in the Cheegle Forest.

Nole ノーレ
Physical Defense +1, Magic Attack +1, Magic Defense +1
Tear's initial C. Core.

Arca アルカ
Physical Attack +1, Dexterity +2
Guy's initial C. Core.

Noledo ノーレド
Physical Defense +1, Magic Attack +2
Jade's initial C. Core.

Sildo シルド
Physical Defense +2, Magic Defense +1
Natalia's initial C. Core.

Spirito スピリト
Magic Defense +2, Growth +1
Anise's initial C. Core.

Stoile ストイル
Physical Attack +2, Growth +1
Treasure chest on the Tartaros.

Nobile ノービレ
Magic Attack +2, Magic Defense +1
Catch Tarlow X during the event on the Transport Ferry Katzbert.

Forstore フォルストレ
Physical Attack +2, Physical Defense +1
Treasure chest in the Zao Ruins.

Fornore フォルノーレ
Magic Attack +2, Magic Defense +1, Dexterity +1
Treasure chest in Aczelius Tunnel #14.

Forsildo フォルシルド
Physical Defense +2, Magic Defense +2
Treasure chest in Yuriacity, Tear's house.

Forspirito フォルスピリト
Dexterity +2, Growth +2
Treasure chest in Dart.

Forbarra フォルバルラ
Physical Attack +1, Magic Attack +1, Dexterity +1, Growth +1
Treasure chest in Oracle Headquarters.

Forarca フォルアルカ
Physical Attack +2, Dexterity +3
Treasure chest in Ketelburk's governor's house.

Mezzistore メジストレ
Physical Attack +3, Physical Defense +2
Treasure chest in Grankokma, Peony's room.

Mezzinore メジノーレ
Physical Defense +1, Magic Attack +3, Magic Defense +1
Item creation.

Mezzisildo メジシルト
Physical Defense +3, Magic Defense +1, Dexterity +1
Treasure chest in Shuray Hill.

Mezziarca メジアルカ
Physical Attack +2, Dexterity +1, Growth +2
Treasure Chest in the Tatar Valley (ruins section).

Mezzibarra メジバルラ
All Stats +1
Item creation.

Marcato マルカート
Physical Defense +1, Magic Defense +3, Growth +2
Treasure chest in Mejiora Plateau Cave #1.

Stressido ストレッシード
Physical Attack +4, Physical Defense +1, Magic Defense +1
Treasure chest in Zareho Volcano.

Nolessido ノーレシード
Magic Attack +4, Magic Defense +2
Treasure chest in Ronile Snowy Mountain.

Barrassido バレラッシード
Physical Attack +2, Magic Attack +2, Dexterity +2, Growth +1
Treasure chest in the Absorb Gate.

Rebhaudo レーブハフド
Physical Attack +2, Physical Defense +3, Magic Attack +1, Magic Defense +1
Treasure chest in the Feres Island Ruined City.

Silssido シルシード
Physical Defense +1, Magic Defense +1, Dexterity +3, Growth +2
Treasure chest in the Tower of Rem.

Barranto バルラント
Dexterity +4, Growth +4
Item creation.

Largamente ラルガメンテ
Physical Attack +2, Physical Defense +2, Magic Attack +2, Magic Defense +2,
Dexterity +1, Growth +1
Item creation.

Lunattito ルナティート
Physical Attack +3, Physical Defense +1, Magic Attack +2, Magic Defense +4,
Dexterity +1, Growth +2
Treasure chest in the Radiate Gate.

Grandioze グランディオーツ
Physical Attack +3, Physical Defense +3, Magic Attack +3, Magic Defense +3,
Dexterity +2, Growth +2
Treasure chest in Eldrant.

Tutti トゥッティ
All Stats +4
Steal from Nebilim.

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4. FREQUENTLY ASKED QUESTIONS
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Q. What's the point in turning off AD Skills?
A. In most cases there is no point. Faint can interrupt some float combos,
so you may want to turn it off; Skill Guard makes it so you can't do
just plain old Magic Guard, and Skill Guard costs TP so in limited cases
you might just want to turn it off (since you can always activate Suigojin
by a Shortcut anyway.) Otherwise you'd only want to turn skills off to 
challenge yourself.

Q. I missed the (such and such) C. Core. Am I screwed?
A. If the C. Core is in an area you can't return to later, such as
the Tartaros or the Aczelius Tunnel #14, then yes, you're screwed. You'll
just have to get the C. Core your second time through the game.

Q. Can I carry over AD Skills to a new game? How about C. Cores?
A. Yes and yes. Carrying over AD Skills (ADスキル引継ぎ) costs 900 
Grade, while carrying over C. Cores (キャパシティコア引継ぎ) costs 500 
Grade. However, your cumulative bonuses do NOT carry over. For instance, 
if you want to learn an AD Skill that requires Physical Attack +50, and 
Luke has Physical Attack +40 at the end of your first playthrough, when you 
carry it over Luke will start over at Physical Attack +0, meaning you'll 
have to earn 50 points all over again to learn that AD Skill.

Q. How do I get the C. Cores I make through Item Creation?
A. Item Creation is performed at Din's shop in Kesedonia. To get the C.
Cores, you have to give Din a certain number of trade items that you find
in those glowing search points around the world map and a certain amount
of money.
Giving Din a total of 50 of Aqua Sapphires (アクアサファイア) or Meteorite 
Fragments (隕石の欠片) and 2000 Gald will give you either the Mezzibarra
or Mezzinore C. Core. Giving Din a total of 50 Aqua Sapphires, Meteorite
Fragments, or Revavius Ore (リヴァヴィウス鉱石) and 4800 Gald will give you
2 C. Cores, either Mezzibarra or Mezzinore (if you're unlucky, you'll
get two of the same ones.) Giving Din a total of 120 Revavius Ore and
Spirit items (火精の…水精の…etc.) and 9600 Gald will give you either the
Mezzinore or Mezzibarra C. Cores, plus the Barranto C. Core. Finally,
as a 'special request' (特別な依頼) which triggers once you give a total
of 140 Spirit items and Revavius Ores, plus one Mana Fragment
(マナの欠片) will give you the Largamente C. Core. All of these recipes
allow mixing-and-matching, though you need at least one Revavius Ore for
most of these recipes.

Q. How do I steal?
A. You need to put a Glass Chamber (green FS Chamber) on certain skills.
Luke's Reppashou or Hien Shunrenzan, Tear's Vanishing Sorrow, 
Jade's Tenraisou, Anise's Yousou Shuugeki or Rentou Raikoudan,
Guy's Shinkuuhazan or Zeppa Juujishou, and Natalia's Aerial Laser all
have the steal property. Note that until you get the Chamber to level 6,
the steal won't activate all the time. Also, even if it activates there
is no guarantee of success. Learning the Robber Item AD Skill improves
the chances of success. Finally note that the skill must actually
inflict a clean hit on the enemy; if they autoguard as many bosses tend
to do, you can't steal. For this reason, many of the skills that steal
that are too slow to combo from normal attacks (Luke's Reppashou,
Anise's Yousou Shuugeki, Guy's Shinkuu Hazan etc.) aren't nearly as
useful as skills that DO combo (Jade's Tenraisou, Guy's Zeppa Juujishou,
etc.)


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5. CREDITS
------------------------------------------------------------------------
Thanks go to:
Namco and Tales Studio for another great Tales of game.

The only website authorized to post this FAQ is www.gamefaqs.com. If
you see this document elsewhere, not only are they posting without my
permission, but they likely do not have the most current version of
this FAQ. Emails to me asking questions already answered in the FAQ,
even if the answers are not in the version you are reading, will be
deleted without response.

This FAQ Copyright 2005, 2006 to Edward Chang. Redistribution in any form,
including reprinting in electronic or print media, without express
permission of the author is strictly forbidden.