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    Hyuuga Neji by Hikauri

    Version: 0.7 | Updated: 02/23/06 | Search Guide | Bookmark Guide

                              Naruto: Narutimate Hero 3
                              Hyuuga Neji Character FAQ
            Written by Hikauri, for the Playstation 2 Entertainment System
                        Game Release Date: December 22, 2005
                          FAQ Start Date: January 13, 2006
      Table of Contents
    I. Introduction
      a. Opening
      b. Copyrights
      c. Revision History
      d. Basic Neji Info
      e. Legend / Controls
    II. In-depth with Neji
      a. Move Set
         i. Regular
         ii. Jutsus
         iii. Ougis
      b. Strategies
         i. Strengths / Weaknesses
         ii. Combos
         iii. Miscellaneous
    III. Closing
      a. Ending Remarks
      b. Credits
      c. The End
                                    I. INTRODUCTION
           a. Opening
    Welcome to my FAQ for Hyuuga Neji, one of the featured characters in Narutimate
    Hero 3. This FAQ is pretty much complete, but I do want to add or change
    anything that may have slipped my mind. If you have ANYTHING to contribute,
    please email me at: "ocarinalink@lycos.com". Please do not abuse this email add;
    this is in pursuit of a definitive FAQ for at least part of a great game that
    lacks any info for us English-speaking people. ;)
          b. Copyrights
    This FAQ is the original work of Jan Ignacio. Any reproduction, reuse, or
    reposting without my or the owners of this FAQ's expressed consent is strictly
    prohibited. Please email me at ocarinalink@lycos.com for such purposes. If you
    have been given authorization to use this FAQ by the owner without my consent,
    you must not alter it in any shape or form, and must express full credit to me.
    Thank you.
       c. Revision History
    0.2 - Outlined FAQ. Written Opening and Copyrights portion. Completed Legend /
    Controls section.
    0.5 - Corrected typographical and format errors. Added (Up + O) Start-up move
    to move list. Added some advanced combos. Added Ougis and jutsus. Added names
    to combos and jutsus. Revised some of the advanced strategies.
       d. Basic Neji Info
    Neji is distinguished in the Naruto world as part of the Hyuuga clan, which is
    renown for its Advanced Bloodline Limit, Byakugan (literally White Eyes). His
    fighting style, which is the most pertinent to this FAQ, is excerpted from
    Utilizing Byakugan to its full potential, Neji is able to sense his surroundings
    in a 359-degree arc. This enables him to stop most, if not all, incoming attacks
    from all directions though a variety of attacks, most notably using Hakkeshou
    Kaiten, his "ultimate defense"; using a solid burst of chakra expelled from the
    entire body, Neji spins around and creates a dome of chakra around him that is
    strong enough to stop and repel any attack. As for offense, Neji combines his
    Byakugan with his training as a Hyuuga in Jyuuken (the Chinese martial art of
    Gentle Fist) to attack with his Hakke (Eight Trigrams) techniques. His most well
    known technique is his Hakke Rokujuyon Sho (Eight Trigrams Sixty-Four Palms), in
    which he closes 64 of the 361 tenketsu (chakra points) of his opponent through
    blindingly fast and pinpoint accurate Jyuuken strikes. This leaves the opponent
    with a totally disrupted chakra flow, giving the opponent problems in standing
    up and making it impossible to concentrate chakra into executing jutsus,
    rendering all of the opponent's jutsus useless! Neji has also been seen doing an
    advanced version of Hakke Rokujuyon Sho (namely Hakke Hyaku Nijuhachi Sho,
    "Eight Trigrams One Hundred Twenty-Eight Palms), in which he hits each of the 64
    tenketsu twice!
    Info was taken from the Taijutsu guide at NarutoHQ.com. Special thanks goes to
    Gav Thetford, for pointing out the incorrect info in my previous description.
    More info can be found by watching the anime or reading the manga!
      e. Legend / Controls
    O - Circle - Basic attack button
    Triangle - Activates Ougi attack; hit opponent with O right after to attack
    with a "trigger" attack; if it connects, the game goes into an Ougi mini-game.
    What Ougi and trigger attack are used depends on the Ougi the character was set
    to at the Jutsu / Ougi select screen (top option after choosing at the
    character select screen)
    X - Jump; press again to double-jump; double-tap to dash towards opponent
    [] - Square - throw projectile (i.e. shuriken, kunai, explosive tag)
    L1/R1 - switch projectiles / items in inventory
    L2/R2 - Block; press right when an opposing attack hits to perform a Kawarimi.
    D-pad / Left Analog stick - movement; press down to recharge Chakra, up to
                                taunt left/right to run left/right;
    Kawarimi - art of substitution. When performed, the character disappears from
    the opponent's attack, and reappears behind the opponent, ready to counter-
    attack. A necessity to master if you are to become proficient at Neji.
    Chakra - the energy borne from mixing the physical with the spiritual energies
    in the body. This is represented by the blue bar below the character's life
    bar. Chakra fuels your jutsu attacks, Kawarimis, and Ougis (when the trigger
    attack connects), so it must be watched as carefully as your life. Press Down
    to recharge/mold your Chakra, or absorb Chakra items as you break open
    containers while in battle.
    Ougi - Term given to attacks made through the Triangle button. When an Ougi
    attack is activated and you connect with the trigger attack (press O) right
    after, a mini-game is played; if the attacker wins, damage is usually done;
    also, the character may gain special attributes, ranging from enhanced
    strength, to a full-on transformation (i.e. Naruto to Kyuubi). If the defender
    barely wins, damage is reduced (?); if the defender wins by a substantial
    amount, the Ougi is disrupted, and the defender receives no damage, whatsoever.
    The amount of Chakra spent depends on the level of the Ougi used.
    Level one - One third of the Chakra bar is depleted
    Level two - Two thirds of the Chakra bar is depleted
    Level three - The whole Chakra bar is depleted
    Trigger attack does not connect - No Chakra is depleted; you can't activate the
    Ougi again for a short time.
    Jutsu - Japanese for "technique", this term describes the signature moves each
    character carries. Each character can perform two in battle: (Up, Up, O)(the
    Up-Jutsu) or (Down, Down, O)(the Down-Jutsu). The Jutsu performed depends on
    the character; for example, performing the Down-Jutsu with Naruto will have
    him attack with Rasengan, while the Down-Jutsu with Sasuke will have him attack
    with Chidori. Each character has different jutsus with varying effects. Also,
    each time a jutsu is performed, whether it connects or not, drains a set amount
    of charka, depending on what jutsu it is.
    Ui Ochi - Kawarimi sequence - RIGHT AFTER sending an opponent flying, via throw
    or combo, press O while moving in the direction the opponent is flying, and you
    will go into this mini-game: an animation of you hitting your opponent from
    behind begins. If your opponent presses O before you hit him, he/she reverses
    the sequence; now YOU are in danger. Press O before he hits you, and youreverse
    the sequence back at him/her; and so on and so forth. The first to lose the
    sequence takes damage.
    Dash - double tapping the Jump button (by default X) while moving in a
    direction will cause your character to dash. If you manage to dash into your
    opponent, you'll stun him/her for a second, leaving him/her vulnerable to an
    aerial combo/attack. Most projectiles, like kunai or needles, are also
    deflected while you're dashing, making it a good idea to dash if you want to
    get to your opponent quickly. Be careful, though; you are still vulnerable to
    Ougi trigger attacks and certain projectiles (like tags), so don't depend on
    the dash too much.
    Guard Breaker - A move that can break an opponent's guard; the move deals
    damage and will leave the opponent stunned and open to attack. Great for
    turtlers, charka-less opponents, and surprising them after being lulled into
    guarding instead of kawarimi-ing; however, these moves are usually slower than
    most moves.
                                II. IN-DEPTH WITH NEJI
            Move Set
    (thanks to jygting for the combo names; they're all in his Move List FAQ)
    (O) - Single strike
    (O,O) - Flurry of strikes
    Each regular combo can end with one of five possible moves (aka "enders")
    The name of the resulting combo will also be given:
    (tap O repeatedly) - Mugen Keitotsu
                       - Neji unleashes a barrage of strikes, ala E. Honda-style
    (Forward + O, O, O) - Hakei Sanrengeki
                  - Chakra-powered strikes
    (Down + O, O) - Sousou Shuurengeki
               - Low strikes (Guard Breaker)
    (Back + O) - Byakkikaihou
               - Neji jumps at the opponent with a sphere of Chakra-surrounding
                 him. VERY SLOW, but powerful.
    (Up + O, O) - Soukuu Shoukakyaku
             - Neji punches the opponent into the air, and ends with an aerial
    There are three additional starter moves, only one of which you can chain
    towards a combo.
    NOTE: these are START-OFF moves, NOT combo finishers.
    (Forward + O) - Shunkeirentotsu
                  - Throws two strikes at the opponent. Neji can combo off of this.
    (Down + O, O) - Senrakukyaku
               - Low strikes (Guard Breaker); I think these are even slower than
                 the low strikes described above.
    (Up + O, O) - Shoutenhougeki
             - Neji kicks the opponent up into the air, and finishes with a powerful
               upward fist.
    (Back + O) - Keiregeki - Throw (of course); Neji grabs the opponent and sends
                             him/her flying the other way with a chakra strike.
                             Treat it like a non-comboable, one-move Guard Breaker,
                             and you might want to follow up with a Ui Ochi.
    Aerial attacks:
    (Forward + O,O) - Tenshou Ranbu
                    - Aerial strikes
    (Down + O,O) - Tenken Ranbu
                 - Neji strikes the opponent down, sending him toward the ground.
                   He finishes with a flying kick towards the ground.
    (Up + O,O) - Tenshuu Ranbu
               - Neji strikes the opponent skyward.
    (Back + O) - Shouhaisoukyaku
               - Aerial throw.
    These can be changed at the Character Select screen; choose the top option when
    you select Neji, and the top option again to see a list of jutsus he can use.
    Unfortunately, Neji doesn't have any other jutsus of his own, other than the
    default ones (unlike Sasuke or Naruto), so the rest of his jutsus are made up
    of jutsus from other characters.
    Default Jutsus:
    (Up, Up, O) - Hakkeshou Ranbu (thanks to jygting for the name)
                - Neji goes into Jyuuken mode, giving the opponent 15(?) strikes
                  before ending with a powerful strike. The damage is in the medium
    (Down, Down, O) - Kaiten
                    - Neji's signature move, it has less risk than Hakkeshou Ranbu,
                      it's a great defensive move, and is great at breaking up your
                      opponent's flow. However, disruption is it's only real
                      purpose, since its damage is pretty light; it also uses
                      slightly more chakra than Hakkeshou Ranbu.
    Here's a list of his customizable jutsus. You can gain them from leveling up
    and playing around in RPG mode.
    Again, thanks to jygting for providing the names and the list of these jutsus.
    This is taken directly from his Move List FAQ. Since this FAQ deals with Neji on
    his default configuration, I will only list the names here and leave it up to
    you to decide if you want to use these jutsus or not(i.e. Suiton: Suiryuudan no
    Jutsu would totally eliminate Neji's close-range-only problem).
      Bakumetsu Houjin
      Chou Kaifukuyaku
      Doton: Doryuudango
      Doton: Doryuuheki
      Dynamic Entry
      Genjutsu: Kasumi
      Hien Kuusen
      Kagura Shuriken
      Nehanshousha no Jutsu
      Ninpou Dokukiri
      Suiton: Suijinheki
      Suiton: Suiryuudan no Jutsu
    If you want an English version of the above list, and from who you learn these
    Jutsus from in RPG mode, take a look at IAznDragonI Yan's Jutsu FAQ.
    You can also change which Ougi Neji carries into battle from the Character
    select screen (top option after character choice, then bottom option). The top
    option in the Ougi screen allows you to change the method of mini-game when
    you're doing an Ougi (i.e. button mashing instead of button sequences). The
    bottom option allows you to change the Ougi itself.
    Initial Ougis:
    Zesshou: Hachimonhougeki (Level 3)(default Ougi)
    - Neji goes into Byakugan mode and connects with a barrage of extremely powerful
    Chakra-powered strikes at the opponent, ending with a heart-stopping, shockwave-
    inducing strike to the heart.
    - Neji gains Byakugan mode
    - Thanks to jygting for providing the name for this one.
    Kaiten (Level 1)
    - Neji performs his Kaiten, right as the opponent is rushing him.
    Here's a list of the other Ougis Neji can learn from RPG mode.
    Thanks to Janna and her Ougi FAQ for these. These are taken directly from that
    FAQ. I haven't learned any of these yet, so I trust Janna left this list
    accurate and correct.
    Hyuuga Ryuu Taijutsu - combo counter.               (Activates Byakugan)
    Tenketsu Shouda - heart pound chakra thing          (Activates Byakugan)
    Hakke Rokujyuuyonshou - 64 hit combo                (Activates Byakugan)
    Hakke Sanbyakurokujyuuisshisa - 361 hit combo
    Kaiten 2
    Hyuuga Ryuu Taijutsu 2                              (Activates Byakugan)
    Tenketsu Shouda 2                                   (Activates Byakugan)
    Hakke Rokujyuuyonshou 2                            (Activates Byakugan)
    Zessho Hachimon Hougeki 2                          (Activates Byakugan)
    Hakke Sanbyakurokujyuuisshisa 2
    Strengths / Weaknesses
    - Neji is one of the faster fighters in the game. His combos come out quick and
    effortlessly, and are very easy to chain Ougi's and Jutsus off of them.
    - His Chakra regeneration rate is also faster than most characters; this means
    you are at a bit of an advantage when both you and your opponent are running
    low on Chakra (as what happens many times when Jutsus are flying around in some
    - His Kaiten Jutsu is AWESOME. Kaiten enables Neji to blow back anyone who gets
    too close for comfort, and is usually successful, since the opponent is usually
    attacking you when the Kaiten comes out (essentially running into Neji's
    Kaiten). It's a great surprise attack, and is relatively fast to execute and
    recover from, making it easy to pull off in the midst of battle, while being
    able to defend yourself from counter-attack. Kaiten can also deflect ANY
    projectile attack; however, there are better ways of avoiding the more advanced
    projectiles without wasting a justu-amount of chakra. The damage is moderate,
    but its other uses more than makes up for this.
    - Byakugan mode: If you can manage to pull off an Ougi that activates his
    Byakugan (i.e. his default lvl.3 Ougi), you will have temporary Byakugan
    powers. Neji gains strength, speed, and (most importantly of all) the ability
    to drain your opponent's chakra through strikes, EVEN if they are blocked. With
    just a couple of complete combos, as long as they connect, Neji will reduce the
    opponent to NO CHAKRA.
    - Neji's regular attacks, while fast, are some of the weakest in the game. This
    is the one major weakness for Neji; if he is not keeping up a steady stream of
    attacks, he will not inflict as much damage as most characters do with less
    effort. The speed and number of consecutive strikes make up for this, but don't
    expect tons of damage each time Neji hits the opponent; Neji will need to make
    consecutive combos if he hopes to do any real damage to an opponent.
    - He has no special taunt, unlike some characters. (i.e. Naruto gains Attack-Up
    when he taunts)
    - His defense is also weaker than most characters, although not to the degree
    as his attack power is compared to other characters.
    - After achieving Byakugan mode, you'll be left with NO CHAKRA. This can mean
    proverbial suicide if Byakugan wears off, and Neji is still left with no
    - Neji, just like in the anime, specializes in close-quarters combat; he needs
    to be next to the opponent in order to attack. Unlike other characters (i.e.
    Zabuza and his Suiton jutsu), he has no long-range attacks, save his projectile
    attacks. This poses a problem for Neji, especially with characters like Naruto,
    whose Kage Bunshin attacks are great at keeping others away.
    In short, be very aggressive when you are Neji. DO NOT LET UP, otherwise the
    opponent has the opportunity to get into a rhythm, where the opponent can take
    advantage of Neji's low defense and low attack power. If this happens, a good
    Kaiten is a great way to disrupt your opponent's flow and rhythm (plus, give
    you a chance to regain chakra and breathe a little).
    If you get to Byakugan mode, THROW DEFENSE OUT THE WINDOW AND ATTACK! If you
    let up even for one second, the opponent can start laying attacks on you and
    drive you to a wall; and, since you have no chakra, you can't escape and renew
    your attack drive, and your Byakugan time is wasting away. Do not give your
    opponent that chance; keep up a steady stream of strikes (the barrage of
    strikes-combo is great for this), no matter if your opponent blocks them or
    not. At the very least, you want to drain your opponent's chakra as fast as
    possible, so that he/she will not be able to kawarimi away from your attacks.
    For more strategy, visit the Misc. section.
    Advanced Combos
    Ougi-ending combo:
    Connect with a combo that ends with a guard breaker. While Neji is performing
    the guard breaker, activate his Ougi trigger attack (the Ougi aura). Your
    opponent will bounce off the ground, and as the opponent is falling down to the
    ground, hit him/her with the Ougi trigger attack. (Note: most Ougi trigger
    attacks have a delay before execution; you may want to start right after Neji
    finishes his regular combo in order to get the timing right)
    Jutsu-ending combo:
    Same as the Ougi-ending combo, without having to activate the trigger attack,
    and executing the jutsu instead of an Ougi at the end. You can use almost any
    jutsu that is combo-able, such as Kaiten or Neji's default Up-Jutsu. Obviously,
    choose the one that does more damage.
    Ground Infinite:
    (O,O,O,[])(repeat) - A true infinite ONLY for opponents with no chakra. The
    shuriken at the end acts as a cancel, and as long as you can go straight into
    another infinite, your opponent will have no chance whatsoever of escaping
    damage. Back chakra-less opponent against a wall (not necessary, but
    recommended), start using this infinite, and watch his life slowly, but surely,
    go down to zero. If your opponent blocks, use one of the above combos. Cheap
    tactic, but, hey, whatever nets you a win, right? ;)
    (Thanks to Shishi-Rendan.com, esp. Rave, for this combo)
    If you have any combos you'd like to add to this list, please email me at the
    above email address. I'll be sure to give credit to you when I post it.
    - Neji's Kaiten jutsu is great at winning kawarimi/attack contests (exchanging
    attacks and kawarimis, until someone "wins", via an Ougi, jutsu, or finishing a
    combo). As soon as you see the opponent kawarimi-ing, perform the Kaiten; more
    often than not, your opponent will run into (if not appear right on top of)
    Neji's Kaiten.
    - Neji's style requires you to keep the pressure on the opponent, and force
    him/her to always be on the defense. Keep this in mind when you pick Neji.
    - Don't waste chakra on Jutsus unless you're sure it will hit, such as the
    above strategy with Kaiten. Even though Neji has a great chakra regeneration
    rate, it won't help you when you need to perform a Kaiten after a kawarimi,
    only to find you don't have enough chakra; you'll end up on the receiving end
    of a full combo instead.
    - Change up your combo finishers; you'll tend to catch your opponent's timing
    - If you choose to carry a Level 3 Ougi, start throwing Ougi trigger attacks
    whenever you see a full Chakra bar and there's any chance of you connecting.
    Even if the attack gets blocked or misses, it wastes no chakra, most opponents
    are not dumb enough to try to attack you mid-Trigger attack (and if they are,
    all the better for you), and you can try other tactics while you wait to use
    your trigger attack again.
    The only time that you don't want to do this is when you're facing a long-range
    opponent (i.e. Temari), and you're not even in range to connect with your Ougi
    - When attacking in Byakugan mode, keep up a furious stream of attacks, but
    watch out when your opponent start blocking, and they still have a substantial
    amount of chakra left; they're looking to kawarimi from your attacks, and take
    advantage of the fact that you have no chakra to back you into a wall. There
    are two ways around this:
      1) Hit them enough times to drain their chakra fast enough so that they can't
         kawarimi in the first place. (Preferred)
      2) Somehow recover enough chakra, via chakra items, to escape, such as
         kawarimi-ing or (if you're really lucky) land a Kaiten as your opponent
         kawarimis (much more riskier).
      3) If you're feeling even more courageous, here's an alternate strategy,
         which may work a little better: Once you see your opponent kawarimi, throw
         shuriken at them if you have no chakra left. The shuriken will most likely
         cancel the combo you're in, stun the opponent for a quick second, and give
         you a chance to follow up, all at once! This is all theory, but it should
         work; I haven't personally tried it yet, but if it works, please let me
    If they kawarimi right behind you when you have no chakra at all and are caught
    by surprise, GET AWAY! Constant offense is good, but not to the point of
    walking straight into an attack. As soon as you're out of attack range, resume
    your offense; otherwise, once they connect with an attack and start to combo,
    you're essentially helpless until they finish their combo (I would recommend
    going crazy over the buttons to get away if that happens, but I've never seen
    it be successful; that's why they call it a button lock).
                                     III. CLOSING
    Closing Remarks
    If you really don't use Neji much, I hope this FAQ helped convince you to use
    him more. If you do use Neji, I hope this FAQ helped you find out more about
    Neji's abilities and capabilities. A big thanks to the GameFAQs boards; a lot
    of info can be found there, if you look hard enough.
    GameFAQs boards, and the people who post there; a lot of info found here was
    posted there.
    Decal, for his work on the GameFAQs boards, and his help to the less-
    knowledgeable ;)
    Rockman and Shishi Rendan, for showing me that more advanced techniques exist
    out there, most notably the Ougi/Jutsu combos.
    Janna Limain, for Neji's section of her Ougi FAQ.
    Jygting, for Neji's Move list from his FAQ.
    IAznDragonI Yan, for writing his Jutsu FAQ.
    The End
    Got anything to say? Give me a shout.
    AIM: ocarinalnk

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