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    FAQ/Walkthrough by Tomas

    Version: 1.0 | Updated: 09/11/06 | Search Guide | Bookmark Guide

    +=============================================================================+
    |                        Xenosaga Gurus Complete Guide                        |
    |                                     for                                     |
    |              Xenosaga: Episode 3  Also Sprach Zarathustra (US)              |
    |                                                                             |
    |                     Author:  Tomas                                          |
    |                     E-mail:  xenosaga@gurus-network.com                     |
    |                     Website: http://www.gurus-network.com/                  |
    |                                                                             |
    |                          Version:     1.0                                   |
    |                          Last update: September 12 2006                     |
    +=============================================================================+
    
    This guide is copyrighted (C) 2005 Tomas Liem & The Gurus Network and may not
    be reproduced electronically, written, in print or through any other means,
    partially or completely, under any circumstances except for personal, private
    use. It may not be placed on any web site or otherwise distributed publicly
    without advance written permission. Use of this guide on any other web site or
    as a part of any public display is strictly prohibited, and a violation of the
    copyright and therefore the rights of the copyright holders.
    
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    
    
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       ///////////////
    //// 1.1 Index ////////////////////////////////////////////////////////////////
     ///////////////
    
    Section 1: FAQ Information
       1.1 -- Index
       1.2 -- Introduction
       1.3 -- Conventions
       1.4 -- Version History
       1.5 -- Frequently Asked Questions
       1.6 -- Contact Information
    
    
    Section 2: Game Information
       2.1 -- The Sory So Far
       2.2 -- Characters
       2.3 -- Gameplay
    
    
    Section 3: Walkthrough
    
       --disc 1--
       3.0 -- PROLOGUE
       3.0.1 -- Vector S-Line Division
       3.0.2 -- Pedea Island
       3.1 -- CHAPTER 1
       3.2 -- CHAPTER 2
       3.2.1 -- Federation Orbital Space Port
       3.2.2 -- Fifth Jerusalem
       3.2.3 -- First Business District
       3.2.4 -- CAT Testing Ground
       3.2.5 -- Fifth Jerusalem
       3.2.6 -- CAT Testing Ground
       3.3 -- CHAPTER 3
       3.3.1 -- Elsa
       3.3.2 -- Floating Landmass
       3.3.3 -- Ancient Temple
       3.3.4 -- Rennes-le-Château
       3.4 -- CHAPTER 4
       3.4.1 -- Forest
       3.4.2 -- Dabrye Mine
       3.5 -- CHAPTER 5
       3.5.1 -- Miltia
       3.5.2 -- Urban A District
       3.5.3 -- Acute Neurosis Treatment Facility
       3.6 -- CHAPTER 6
       3.6.1 -- Elsa
       3.6.2 -- Labyrinthos
       3.7 -- CHAPTER 7
       3.7.1 -- Miltia
       3.7.2 -- Labyrinthos
       3.7.3 -- Miltia
       3.7.4 -- Acute Neurosis Treatment Facility
    
       --disc 2--
       3.8 -- CHAPTER 8
       3.8.1 -- Elsa
       3.8.2 -- Ancient Temple
       3.8.3 -- Tactical Warship Markabah
       3.8.4 -- Elsa
       3.8.5 -- Durandal
       3.8.6 -- Elsa
       3.8.7 -- Abel's Ark
       3.8.7.1 -- Blue Orb
       3.8.7.2 -- Green Orb
       3.8.7.3 -- Red Orb
       3.8.7.4 -- Yellow Orb
       3.8.7.5 -- Core
       3.9 -- CHAPTER 9
       3.9.1 -- Elsa
       3.9.2 -- Michtam
       3.9.3 -- Archon Cathedral
       3.9.4 -- Isolated Research Facility
       3.9.5 -- Underground Ruins
    
    
    Section 4: Complete Information (under construction)
       4.1 -- Skills
       4.1.1 -- Ethers
       4.1.2 -- Tech Attacks
       4.1.3 -- Abilities
       4.1.4 -- Special Attacks
       4.2 -- E.S. Attacks
       4.3 -- Items
       4.4.1 -- Items
       4.4.2 -- Special items
       4.4.3 -- Equipment
       4.4.4 -- E.S. Equipment
       4.5 -- Bestiary
       4.6 -- Segment Addresses
    
    
    Section 5: HaKox (under construction)
    
    
    
       //////////////////////
    //// 1.2 Introduction /////////////////////////////////////////////////////////
     //////////////////////
    
    Xenosaga Episode III: Also Sprach Zarathustra is the third and most likely
    final installment of the Xenosaga series of games on the Playstation 2. The
    first game introduced us to our ragtag group of heroes and set up the plot for
    the games to come.
    
    In the second game you got the chance to delve deep into the pasts of some of
    the characters to learn of some things that would affect their future forever.
    It also set some plots into motion, most of which were unresolved at the end
    of the game.
    
    Episode 3 starts one year after Episode 2 and skips over some of the events
    that happened in between. Whether or not Monolith plans to use that plot for
    another sidegame is unknown. Thankfully Episode 3 has a vast Database system
    that lets you review any information and story elements from the previous two
    games and anything that has occured in this game so far. If you are confused,
    be sure to read up.
    
    The intention of this guide is to help you make your way throughout the game,
    past the difficult points and with all the extras that have been hidden all
    throughout the game.
    
    If you do not want the game spoiled for you in any way, do not use the guide
    until you have finished the game at least once. Although spoilers are being
    kept to a minimum, it is impossible to ensure that they will not ruin your
    gaming experience. If you have no qualms about that, you should find the
    walkthrough a useful assistant to get you through the game with as many of the
    secrets as possible.
    
    
       /////////////////////
    //// 1.3 Conventions //////////////////////////////////////////////////////////
     /////////////////////
    
    In this guide several conventions are used so that the reader/player can find
    his/her way through the game with the help of this guide.
    
    Directions are described as the four compass directions (or a combination
    thereof). Assuming the character is in the middle of your screen, north means
    pushing the directional button (or left analog stick) upwards so that the the
    character will walk further into the background. South means pushing the pad or
    stick downwards, causing the character to approach the front and bottom of the
    screen. West and east are synonyms for the left and right side of the screen
    respectively.
    
    The four buttons are described by the image on top of them, i.e. TRIANGLE,
    CIRCLE, X and SQUARE. They will always be capitalized to avoid confusion. The
    same for the START and SELECT buttons, or the R1, R2, L1 and L2 buttons.
    
    The guide is divided into several main sections, each of which are divided into
    subsections and have been numbered to make locating a specific section much
    easier.
    
    
       /////////////////////////
    //// 1.4 Version History //////////////////////////////////////////////////////
     /////////////////////////
    
    Version 1.0  : - Walkthrough completed
    12/Sep/2006
    
    
       ////////////////////////////////////
    //// 1.5 Frequently Asked Questions ///////////////////////////////////////////
     ////////////////////////////////////
    
    Send an email with your question to the email address listed under Contact
    Information and if it is something unanswered, it will be added here.
    
    
       /////////////////////////////
    //// 1.6 Contact Information //////////////////////////////////////////////////
     /////////////////////////////
    
    Email:       xenosaga@gurus-network.com
    Website:     http://www.gurus-network.com/
    
    Make sure to put "Xenosaga Guide" in the topic, and no attachments, or the mail
    filter will delete your email as spam.
    
    
    
    
    
    
    
    
    
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       //////////////////////////
    //// 2.1 The Story So Far /////////////////////////////////////////////////////
     //////////////////////////
    
    When we left our heroes at the end of Xenosaga II, Shion, KOS-MOS and Allen
    went back to Vector, MOMO and Ziggy went to live with Juli Mizrahi, while Jr.,
    chaos and Jin went with the Elsa to investigate more about the new threats that
    had revealed themselves at the end of Episode II.
    
    Now it is one year later and a lot has changed. Due to an incident involving
    Shion and her friends, she no longer feels she can work at Vector Industries
    anymore and has instead joined with an underground group known as Scientia to
    find out about Vector's hidden agenda regarding the Gnosis. What she will find
    however, will have far more impact than even she ever imagined...
    
    
    
       ////////////////////
    //// 2.2 Characters ///////////////////////////////////////////////////////////
     ////////////////////
    
    
    --[ Shion Uzuki ]--------------------------------------------------------------
    
    Former Chief Engineer of the KOS-MOS Project in Vector Industries First R&D
    Division, Shion has suffered greatly. Not only did she lose both her parents
    in a war that engulfed her hometown when she was just a child, but also her
    co-worker and lover during an experimental test early in the development of
    KOS-MOS. Despite this, she always acts cheerfully and positively, hiding her
    trauma from others.
    
    After leaving Vector Industries, she aligned herself with Scientia and is
    investigating the potential threat of the U.M.N. and the truth behind the
    Gnosis terrorist attacks.
    
    
    --[ KOS-MOS ]------------------------------------------------------------------
    
    A key figure in the Xenosaga series, KOS-MOS is defined as "Order." A female
    battle android developed by Vector Industries, she is comprised entirely of
    mechanical parts - a rarity in an age of advanced Realian technology.
    
    She is programmed to prioritize logic, probability and duty above all else,
    and to protect her developer Shion at all costs. She has been upgraded with the
    latest technological advancements.
    
    
    --[ MOMO ]---------------------------------------------------------------------
    
    MOMO is a 100-Series Observational realian prototype created by the late Dr.
    Joachim Mizrahi. Her appearance is based on his daughter, Sakura, who died as a
    child.
    
    Plagued by self-doubt and a complex over her identity as a Realian, she dreams
    of being reunited with her father again in heaven one day, and to that end she
    strives to perform good deeds.
    
    
    --[ Ziggy ]--------------------------------------------------------------------
    
    A Ziggurat Industries Type 8 battle cyborg. In his previous life he served as a
    special agent for the Federation Police, but died in the line of duty at the
    age of thirty. His body was donated for recycling, whereupon he was revived as
    a battle cyborg.
    
    He is currently assigned to Contact Subcommittee member Juli Mizrahi. His
    former name was Jan Sauer.
    
    
    --[ chaos ]--------------------------------------------------------------------
    
    A key character in the Xenosaga series, the boy named "chaos" is notable for
    his melancholic expression, calm voice, piercing eyes and silver hair. He never
    reveals anything about himself other than his name, leaving his origin shrouded
    in mystery. He appears to have known Matthews and his companions for a long
    time, and is trusted implicitly by them.
    
    
    --[ Jr. ]----------------------------------------------------------------------
    
    
    Jr. is one of the Representative Trustees of the special organization known as
    the Kukai Foundation. He looks about twelve years old, but is actually over
    twenty-six. One of the surviving U.R.T.V. anti-existence units which were
    created to counter the discarnate U-DO entity, his unit number is 666, Rubedo.
    He was born from the same embryo as No. 667, Albedo.
    
    Although he looks like a child, he is very knowledgeable and at times makes
    profound statements.
    
    
    --[ Jin Uzuki ]----------------------------------------------------------------
    
    
    Jin was a former Captain in the Galaxy Federation Special Ops Intelligence
    Bureau, and is Shion's older brother. While in the military he served directly
    under Margulis and was Pellegri's commanding officer. He left the forces after
    participating in a descent operation during the Miltian Conflict.
    
    Changing his profession numerous times, he operated an antique bookstore a year
    ago. Aloof by nature, he is a surrealist.
    
    
    --[ Canaan ]-------------------------------------------------------------------
    
    Vector Industries lent this special enhanced memory model Realian for Second
    Miltia. He participated in the descent operation to Miltia during the Miltian
    Conflict to protect the U.R.T.V. unit.
    
    He appears cool and indifferent, but this is because he is programmed to
    control his emotions to prevent interference from the wave existence known as
    U-DO.
    
    
    --[ Miyuki Izumi ]-------------------------------------------------------------
    
    Former Vector Industries First R&D Division Systems Programmer and subordinate
    to Shion. She is currently stationed in Vector's Second R&D Divion on board of
    the Dämmerung, where she long desired to be.
    
    A whiz at gadgets, she is obsessed with making new inventions, which she lets
    Shion and her companions test out. Shion's M.W.S. is such a device.
    
    
    --[ Allen Ridgeley ]-----------------------------------------------------------
    
    Current Chief Engineer of the KOS-MOS Project Joint Operation Systems
    Development in Vector Industries First R&D Division. He served as Vice Chief
    Engineer when Shion was still at vector, during which time he earned the
    respect of his colleagues for his diligence in supporting her research.
    
    Although he is in love with Shion, he feels inferior to her former boyfriend,
    Kevin, and keeps his feelings locked inside.
    
    
    
    
    
    
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    ------------------------------[ DISC ONE ]-------------------------------------
    
    
    When starting a new game you can load a Clear Game Save from Xenosaga II. This
    will unlock Shion's Vector Uniform from Episode I. Equipping this on her will
    change her ingame model. Note that this will not affect the cutscenes.
    
    
    
       //////////////////
    //// 3.0 Prologue /////////////////////////////////////////////////////////////
     //////////////////
    
    "Usus magister est optimus." -Doctus
    
    
      +------------------------------+
    --+ 3.0.1 Vector S-Line Division +---------------------------------------------
      +------------------------------+
    
    Recommended level: ~4
    Enemies: V.M.P. Sechs
             V.M.P. Elf
    
    
    After an ominous introduction movie, we return to Shion as she and her
    companions infiltrate Vector’s S-Line Division. This area is basically one big
    tutorial for the game mechanics.
    
    Miyuki will explain about the game’s Database function, which is a repository
    for all the information you will encounter in the game. If you get stuck or
    forgot what something is (for), or lost track of some vital plot element, you
    can look it up here. The game will keep track of your completion percentage, so
    you will know if you missed something. Since the continuation between episode
    II and III is somewhat vague at the moment, it’s a good idea to read the Story
    section item “End of EPISODE II to the present” to be updated on the events
    between episode II and III.
    
    Your party for now will consist of Shion, Miyuki and Canaan. Miyuki and Canaan
    are both extra characters and their fighting styles are pretty much copies of
    Shion and Ziggy respectively.
    
    Once you are ready, approach the gold plate (a save point). Touching it will
    completely recover your party’s HP and EP, and allow you to save your game by
    pressing the CIRCLE button.
    
    Proceed north through the door. Lock onto the barrier and destroy it by
    pressing the SQUARE button. Destroy the two red objects behind it to open the
    door all the way in the back of the hallway. Proceed north.
    
    Destroy the two breakable objects and proceed to your first “puzzle”. Use L1
    and R1 to target the middle object, destroy it, and then blow up the top plate,
    and finally the bottom plate. This will open the door. If you accidentally mess
    up, examine the nearby console to reset the puzzle.
    
    Continue and blow up the boxes for 50G.
    
    Head northeast and you will encounter Segment Address 8. Examine it to have it
    added to your Segment File for later review.
    
    Keep going east until you reach a fork with a gold door to the north and a
    small door to the east. Head east through the small door. Follow the path and
    blow up the destructible objects for an Analyze Ball and a hidden door.
    
    Follow the path all the way to the end until you reach a group of large
    containers blocking the way. Blow them up with one shot to reveal 100G, a Nano
    Repair M and a chest containing another 300G.
    
    Blow up the wall panel at the end of the path to find yourself back at the gold
    door. Go north into the next area.
    
    Another small puzzle. As your approach the central platform, the floor will
    light up several times with different colors. Your job is to get on the tiny
    platform in the back and destroy the moving panels in the same order as you
    just saw. If you mess it up, use the console to reset the puzzle and try again.
    
    Before you proceed, walk up the stairs on the west side of the room and hit the
    object at the end multiple times to reveal an Antidote. The one on the east
    side of the room contains another Analyze Ball. Proceed through the teleport
    platform at the north side of the room.
    
    You will enter Sector 2. From here on you will have to fight your way through.
    Continue all the way west to a container with a Med Kit S inside. Then go back
    east a little and run up to the enemy to engage the first combat tutorial. If
    you accidentally skip through, or want to review something, all tutorials can
    be read again in the Database. You will want to read up on status effects,
    because some of them may have different effects than you might expect.
    
    After the fight, head east and south to another container. This one contains a
    Med Kit M. Head northwest for another battle and the second tutorial,
    explaining special attacks. The most important lesson to learn from this battle
    is that using a Special Attack to get in the finishing blow on an enemy will
    multiply the experience, skill points and credits obtained from that enemy by
    1.5. For most battles it is well worth the trouble to use a little more
    strategy than just hitting Attack every turn, and time it so you can kill as
    many enemies as possible every fight with a Special Attack. This will get a
    little easier once your characters learn attacks that can kill multiple enemies
    at once. Also, using Special Attacks often will make them more powerful, so use
    them often.
    
    Head west, and keep going west until you reach a row of several barriers. Hit
    the first one to destroy them all. A little to the southeast you will find a
    chest containing 300G. To the west is another container holding a Nanon Repair
    M.
    
    Go back north and engage the third enemy for the Back Attacks tutorial.
    Continue east where you will find another enemy rotating around a block. Taking
    in mind what you just learned, wait for it to pass and run up behind it to
    initiate a Back Attack. If you are too slow and it sneaks up on you instead,
    expect to have the enemy get a Back Attack on YOU instead!
    
    Continue through the door and take the teleporter to Section 3.
    
    Follow the path until you reach an empty container. Just east of it is a panel
    on a green floor that will make more (green) platforms appear. Head southeast
    to another control panel (yellow) to make more platforms appear.
    
    Now head north to the large platform and open the chest for Update File 01.
    These update files will unlock new knowledge in the Database. Collecting all of
    them will get you a nice bonus later on in the game. On the east side of the
    platform is another enemy. The container to the southeast contains an enemy,
    the eastern one contains 100G. 
    
    Head back to where you destroyed the first empty container (west of the green
    panel) and head south across the yellow platforms you just created. Southwest
    is another container with an Antidote. Further east is another container
    holding an enemy. Keep following the path, destroying another empty container
    as you go, until you reach a fork and yet another empty container. Follow the
    path west to another control panel (purple).
    
    Backtrack all the way to the yellow panel and cross the purple platforms until
    you run into another container, which contains an enemy. The chest to the west
    holds a Revive M. Use the nearby control panel (red) to create a shortcut back
    to the exit to the next area.
    
    Head northeast to the fork, and this time head north instead of west. The
    container on the way holds a Med Kit S. Step on the transporter at the end of
    the path to reach Section 4.
    
    Continue north, destroying the two objects for Trap x 5 and Trap x 5. Approach
    the enemy for a Trap tutorial. Use these traps to gain the iniative in tough
    battles.
    
    Continue north and sneak between the moving enemies (or fight them for
    experience, experiment with traps) and approach the enemy guarding the chest.
    Since he is static, go ahead and try to use a trap on him. The chest contains
    an Ether Pack S. Make your way to the transporter behind the destroyable door
    at the north end of the room to reach Section 5.
    
    Step on the light blue platform to the west end of the area to teleport to a
    small console. Examine it to disengage the secondarty security. Return to the
    main area and step on the eastern platform to reach another console. Use it to
    disengage the secondary security as well. Head back to the main area and run up
    to the northernmost console at the edge of the large platform to disengage
    primary security.
    
    Now run back to the save point to save your game and recover your HP/EP. When
    you are ready, examine the central console to transport to the main server
    area. Examine the console at the end for some cutscenes and your first boss
    fight, which will double as a tutorial for Breaks and Target Control.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    | BOSS 01 | Sigrdrifa                                                         |
    +-----------------------------------------------------------------------------+
    | HP:       3000 | EXP:    380 | N.ITEM: -                                    |
    | EP:        140 | SP:      10 | R.ITEM: Ether Pack S                         |
    | BL:        120 | G:      100 | S.ITEM: Revive M                             |
    | TYPE:   GNOSIS |             |                                              |
    +-----------------------------------------------------------------------------+
    | Attributes: Strong to ice                                                   |
    | Immune:     Poison                                                          |
    +-----------------------------------------------------------------------------+
    | Attacks:                                                                    |
    | 1. Delay Wing – single target ether damage                                  |
    | 2. Ectoplasm – all-targets medium ether damage                              |
    | 3. Scratch – single target high physical damage, increases Break gauge      |
    +-----------------------------------------------------------------------------+
    This is a fairly simple boss fight, mainly intended to familiarize you with the
    break system and target control. Like the tutorial says, enemies have peculiar
    targeting behaviour, and you really do NOT want an enemy to go for your already
    weakened characters at a bad time. Using the Heat ether with Canaan should
    ensure that all single-target attacks will be directed at him for a few turns.
    
    Use regular attacks and Techs as EP permits, healing yourself with Medica S
    when needed. Use Miyuki’s Lightning Blade Tech to increase Sigrdrifa’s Break
    gauge considerably. If you can get him into Break status, you will be able to
    inflict considerably more damage and he cannot react, so use your strongest
    Techs at this point. Just pound away at him, playing with your attacks and
    Techs to experiment a little. You can use Shion’s Analyze ether to keep track
    of his HP if needed. When he drops to about 200 HP, use Shion’s Special Attack,
    Break Bash, to do a Finish Strike to obtain 1.5x the rewards from this battle.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
      +--------------------+
    --+ 3.0.2 Pedea Island +-------------------------------------------------------
      +--------------------+
    
    After some cutscenes, you will find yourself back on Pedea Island where Shion
    has been hiding out. Follow the path to the beach, where you can hit the trees
    to make them drop their coconuts. They contain an Analyze Ball and 100G.
    
    Run into the water and south of the deep hole you will find a rock you can blow
    up to reveal a chest containing Decoder 08. The one north of the hole is empty.
    
    Run further east onto the small island and blow up the big rock at the end of
    the path for a Med Kit M. You can also blow up the nearby wall to reveal a door
    marked with D, but you cannot access it at this time. Head back to the beach
    and exit to the southwest.
    
    Hit the nearby palmtree and destroy the coconuts to reveal a Revive M. The
    other palmtree west of Shion’s little house hides 100G. Approach the computer
    and examine it for some cutscenes.
    
    
    
       ///////////////////
    //// 3.1 Chapter 1 ////////////////////////////////////////////////////////////
     ///////////////////
    
    
    Enemies: Cera 6 F
             Cera 7 F
    
    As your party approaches the landmass known to Ormus as Rennes-le-Château,
    they are attacked by Ormus. This is also your first E.S. battle and hence you
    will get another tutorial. Complete the battle to engage in a boss battle with
    E.S. Levi and another tutorial explaining the use of Anima Awakening and the
    Special Attacks. Note that you can also gain Finish Strikes in E.S. battles
    using Anima, so like before, try to kill enemies with Anima attacks for extra
    bonuses.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    | BOSS 02 | E.S Levi                                                          |
    +-----------------------------------------------------------------------------+
    | HP:      45000 | EXP:    450 | N.ITEM: Half Repair                          |
    | EP:          - | SP:      10 | R.ITEM: Nano Repair DX                       |
    | BL:          - | G:      380 | S.ITEM: -                                    |
    | TYPE:  MACHINE |             |                                              |
    +-----------------------------------------------------------------------------+
    | Attributes: -                                                               |
    | Immune:     -                                                               |
    +-----------------------------------------------------------------------------+
    | Attacks:                                                                    |
    | 1. Bodhisattva’s Moan – medium ether (?) damage vs a single target          |
    | 2. Acala’s Moan – medium physical damage vs a single target                 |
    | 3. Anima Awakening – unlocks Special Attacks                                |
    | 4. Acala’s Moan III – high physical damage vs a single target               |
    | 5. Bodhisattva’s Moan II – medium ether (?) damage vs a single target       |
    +-----------------------------------------------------------------------------+
    Keep attacking E.S. Levi with your strongest attacks to build up your Anima
    gauges. Charge when necessary to recover your HP. Once you reduce E.S. Levi’s
    HP to about 20%, unleash all E.S.s’ Special Attacks using the Anima command to
    get a Finish Strike for extra bonuses.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    
       ///////////////////
    //// 3.2 Chapter 2 ////////////////////////////////////////////////////////////
     ///////////////////
    
    
    "Good morning, KOS-MOS." -Shion Uzuki
    
      +-------------------------------------+
    --+ 3.2.1 Federation Orbital Space Port +--------------------------------------
      +-------------------------------------+
    
    
    Now that the game has finally really begun, you find yourself on the space port
    orbiting Fifth Jerusalem, while on your way to meet Allen on the surface. Any
    NPCs you encounter will automatically say something if you approach them. If
    they have more to say, press the CIRCLE button for the next bit. If they have
    more to say about a specific topic (highlighted in pink), press the SQUARE
    button to ask them about it.
    
    Head west and while passing by you should see the huge Merkabah in the
    background. Look familiar? Enter the Orbital Elevator at the end of the
    corridor to descend to the surface of Fifth Jerusalem.
    
    
      +-----------------------+
    --+ 3.2.2 Fifth Jerusalem +----------------------------------------------------
      +-----------------------+
    
    
    After some cutscenes you arrive on Fifth Jerusalem. Head out east through the
    doors to go outside to the city map. Head all the way south to the 1st Business
    District – South, and enter.
    
    
      +-------------------------------+
    --+ 3.2.3 First Business District +--------------------------------------------
      +-------------------------------+
    
    You can save at the save point if you want. Head a little north and talk to the
    kids about the secret menu of Café Stream, then head west into Café Stream.
    Destroy the objects near the entrance for an Antidote. You can talk to Oksana
    behind the counter in the back about the secret menu, but since you do not have
    the password, you cannot do anything with this yet. Destroy the tanks nearby
    for a Nano Repair M. A little to the west are more objects hiding a Remover.
    
    Head back outside and you can go upgrade your gear at the counter of the
    Convenience Store. Head north into the next area when you are ready.
    
    Go east and into the G.F.G. Showroom where you can view some data on the
    Merkabah. To the southwest and southeast are HaKox consoles that you can use to
    play the minigame. Progressing in HaKox will unlock bonus rewards for your
    characters.
    
    Back outside, continue east towards the park area. Destroy the bright green
    glowing containers for 100G. The white containers to the east contain a Down
    Repair. Head up to the upper platform and talk to the overall guy, Dario, and
    the old woman, Paola. Then go southwest into the water and blow up the
    container at the end of the path for 200G.
    
    Return to the previous area. Try to access the hotel, and you will find your
    way blocked by some containers. Blow them all up and you will obtain the
    Segment File to keep track of the Segment Addresses.
    
    Head inside the hotel and destroy the black pillar to the left for 50G. Walk up
    to Allen for a short cutscene. Head all the way east and kick the console to
    get 10G. Talk to Hermie, the woman in purple sitting near the elevator. She is
    looking for Paola, the woman you talked to earlier.
    
    Destroy the white pillars in the lobby for a Med Kit S and a Down Repair. To
    the southwest are spinning globes. One of them holds a Med Kit S. The ones to
    the southeast are hiding 50G.
    
    Go back outside and visit the park area again to talk to Paola. Hermie will
    drag her off and you will get the Dive Teddy as reward. Now that the two are
    out of the way, blow up the white object next to the aqueduct gate to lower it.
    You can now get to a container in the aqueduct that you could not reach before.
    It contains a Nano Repair M.
    
    Head back to the hotel and use the elevator to get to your room for more
    cutscenes. After taking a nap Shion wakes up again later in the evening.
    Examine the console to accept the call.
    
    Head down into the lobby and go outside. Head south and enter Café Stream to
    meet up with chaos. After your little chat, you will wake up in your hotel
    room... again.
    
    Go back down into the lobby again to meet up with Allen. Exit the First
    Business District to the world map and head east to the large white building
    at the waterfront.
    
    
      +--------------------------+
    --+ 3.2.4 CAT Testing Ground +-------------------------------------------------
      +--------------------------+
    
    
    Continue north past all the security and enter the ZMT vehicle waiting there
    for you. Follow the path up the escalator and take the left corridor to enter
    the demonstration area.
    
    After some action-packed cutscenes, exit the room and make your way to the
    escalator where you will meet up with Juli Mizrahi. After talking to her, open
    the chest in the east corner of the room for Decoder 04!
    
    Go back outside and head north to the V.I.P. demonstration area. Head all the
    way to the southeast corner into the next corridor. Get on Transporter #4 (you
    can save first at the plate next to #6) to reach the Vector area.
    
    Continue east into the next room where Shion will recognize something familiar.
    Keep going east until you reach the next area. The second indentation in the
    wall has a set of stairs leading to a sealed off chest. Press the nearby red
    button to remove the hatch, but that still leaves the energy field.
    
    Go back upstairs and keep following the path to reach the elevator to the
    Vector laboratory. You can save here if you wish. Take the elevator down to
    Vector’s Second R&D Division and enter the lab to meet up with some old
    colleagues.
    
    After receiving the bad news, leave the CAT Testing Ground and make your way
    back to the hotel.
    
    
      +-----------------------+
    --+ 3.2.5 Fifth Jerusalem +----------------------------------------------------
      +-----------------------+
    
    
    Make your way back to the hotel and enter your room. More cutscenes, and even
    more riddles. Once again you end up in your hotel room. Take the elevator to
    the lobby and you will automatically go to the park with Allen.
    
    More cutscenes, and once again you wake up in your hotel room… Before going
    back into space, revisit the park area and talk to Isakiaos all the way around
    the aqueduct. Talk to him twice until he mentions the Café Stream password.
    
    Go back to the café and order at the counter, using the password (Double
    Whammy). Talk to Kesar, the green-clothed guy sitting at the table and
    (accidentally?) destroy his meal. Exit from the café and go back in. Kesar will
    have a new plate. This time you get the Honey Teddy from his as reward for
    helping out.
    
    Go back to the world map and head to the Orbital Space Station. Go to the
    Durandal’s dock and you will meet up with your friends. After the cutscenes,
    head back to the lobby of your hotel (unless you still have unfinished
    business).
    
    Allen will unlock and explain the use of the Skill Line for you. He will also
    give you 20 skill points for free. When you are ready to continue, talk to
    Allen and you will go to the CAT Testing Ground.
    
    
      +--------------------------+
    --+ 3.2.6 CAT Testing Ground +-------------------------------------------------
      +--------------------------+
    
    
    Recommended level: 8
    Recommended skills: Rare Steal (Shion level 12)
    Enemies: Federation Soldier A
             Federation Soldier B
             V.G.S. Eins
             V.G.S. Zwei
             Yuriev Soldier A
    
    
    Head down the stairs and examine the blue plate to access the item and
    equipment shop. If you are short on anything, you can stock up here. Since
    there are no new items for sale yet, just get some accessories for your new
    companions for now, and fill up the rest with any meds you might need. Take the
    mono-carrier into the facility.
    
    Miyuki will be part of your party, but since she’s only an Extra character, you
    will want to replace her in the battle party with another member to gain SP.
    For tougher fights it is usually a good idea to have a Defender character like
    Ziggy (with Heat), a Supporter (Shion, Miyuki, chaos), Healer (MOMO) and/or
    Attacker (Jin).
    
    If any particular skills are recommended for a boss fight or area, they will
    be mentioned at the start of each area.
    
    Head northwest and take out the federation soldier. Go northwest, take the
    platform down and shoot the nearby platform to move it into position. Head back
    up and go down the stairs to the south and head north, taking out another
    soldier. To the east is another platform to shoot, to allow passage upstairs.
    
    Head north and take out the soldier, then examine Segment Address 10. Head back
    up to the entrance, but this time head east. Sneak up on the soldier, then
    destroy the nearby panels for an Analyze Ball. Continue north, taking out the
    final enemy on your way.
    
    You will find yourself in the Transporter area. Beyond the door north is a
    chest containing 500G. Head south and get on Transporter #2 to progress further
    in.
    
    Head up the escalator and take out the enemies, then head down the western
    corridor to the demonstration area where you were earlier. You can now access
    the chest here for a Van Brace.
    
    Go back out and this time take the east corridor. If you missed Decoder 04
    earlier, you can get it from the room to the east. Head north into the central
    demonstration area, and exit to the southeast.
    
    Head south to the transporters and touch the save point to save and restore
    your HP/EP. If you take Transporter #6, you will arrive at a secluded area
    where you can destroy some crates for 100G. To the west is the Special Weapon
    Development Division hangar, which you cannot access at this time. Return to
    the previous area and this time take Transporter #5.
    
    Destroy the crates to the southeast for 50G, then head west. So much for the
    shortcut. Take the elevator at the end of the corridor and head through the
    large hangar room. Take out the enemies and destroy the red pillars at the top
    of the stairs for a Remover.
    
    Head north into the large hangar area, and press the button at the end to purge
    one of the restraint power units. Go south again and this time take the orange
    elevator down. A small puzzle
    
    From left to right, first hit #1, then #4, then #2 and lastly #3 to create a
    bridge to the other side. Cross over and take the elevator up. Go north and
    purge the second power unit. Head back out and go east, destroying the red
    panels for an Anti-Crystal. Take the door at the end of the corridor to end up
    back in the large hangar. Cross all the way to the west and take the elevator
    up.
    
    Head east to a control room where you discover what purging those power units
    actually did. Use the nearby savepoint to save your game, and then continue
    east, taking the elevator upstairs.
    
    You have to fight your way past two A.G.W.S. units, which can hit pretty hard.
    Put Ziggy in your party so he can use Heat to take the hits for the party. Now
    would be a good time to use some of those Traps you have been carrying around.
    
    Continue north and destroy the four crates to reveal Segment Address 4. You
    should have the decoder already, so open it up and get the KWP-XI inside. A
    little to the southeast is a blinking button which activates the elevator that
    did not work before. Take it down below to get to the chest holding a Garuda
    Bangle. Go back up and exit east.
    
    Head southeast, taking out the enemies on the way. In the northwest corner of
    the room is a red button that will remove the yellow barrier and unlock access
    to the nearby chest. Inside is a G-Legle/42. The crates in the big room are
    hiding 100G, an enemy and a Med Kit M. Head east to the Vector section.
    
    Climb the leader and check north around the corner for a hidden chest holding
    a Half Repair. Circle around counter-clockwise and press the switch to unlock
    the door. Inside, save at the save point and take the elevator down.
    
    After the cutscene, continue west out of the hangar to the control room. There
    is a screen on the east side of the room that shows some information about
    Omega. The information about Omega Universitas is especially interesting. To
    the north and up the stairs is another room you might recognize from the ending
    of Episode I.
    
    Follow Abel west out of the control room and across the metal bridge. No way
    back now... Inside the waste area take out the debris for an Anti-Crystal and
    continue north for a cutscene. KOS-MOS joins the party!
    
    The debris to the east hides an enemy, and just northwest of that is more
    debris, in which an Ether Pack S can be found, as well as another enemy. In the
    back is an elevator that will take you to the exercise area where KOS-MOS
    fought Omega Res Novae earlier.
    
    Save at the save point, then continue on south. You will be followed by a group
    of A.G.W.S. Since you cannot outrun them, either fight them head on or use your
    traps to gain an advantage, as these enemies hit HARD. If you are in bad shape
    after the battles, return to the save point to recover, if not, continue on.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    | BOSS 03 | Aludra Calf                                                       |
    +-----------------------------------------------------------------------------+
    | HP:       4500 | EXP:    885 | N.ITEM: Decoder 09                           |
    | EP:        200 | SP:      10 | R.ITEM: -                                    |
    | BL:        270 | G:      260 | S.ITEM: White Fragment                       |
    | TYPE:   GNOSIS |             |                                              |
    +-----------------------------------------------------------------------------+
    | Attributes: Weak to beam                                                    |
    | Immune:     Poison                                                          |
    +-----------------------------------------------------------------------------+
    | Attacks:                                                                    |
    | 1. Fire Bolt I – fire ether damage vs one target
    | 2. Thunder Bolt I – thunder ether damage vs one target
    | 3. Double Impact – medium physical damage vs one target
    | 4. Punish Tail – ether (?) damage vs all targets, increases Break gauge
    | 5. Defensive – awakens true abilities
    | 6. Double Impact II – physical damage vs one target
    +-----------------------------------------------------------------------------+
    Hopefully by now you will have Shion’s Rare Steal ether. If so, use it to
    obtain the White Fragment. Since the boss’s weakness is beam attacks. Have
    someone use Beam Bolt I to dish out damage while your other characters attack
    normally and heal. Use your Special Attacks when you can, but be sure to save
    enough boost so that you can kill the boss with a Finish Strike for extra
    bonuses. Once the boss starts using his Defensive move when he is at low
    health, switch in characters with high HP, or use Break Heal S to lower your
    Break guage, as his Punish Tail attack will quickly render your party helpless
    in Break mode. Chaos’s Phoenix Strike works exceptionally well here.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    
       ///////////////////
    //// 3.3 Chapter 3 ////////////////////////////////////////////////////////////
     ///////////////////
    
    
    
      +------------+
    --+ 3.3.1 Elsa +---------------------------------------------------------------
      +------------+
    
    
    Back on board the Elsa at last! Time to do some exploring before you head out
    though. Step into the main area of the Elsa and examine the three colored
    plates nearby. The blue plate lets you shop (new items available), and the
    turquoise plate is the E.V.S., which lets you visit places you have been to
    before.
    
    Since you have the decoder for Segment Address 8, use the E.V.S. to access the
    S-Line Division. Just head inside and keep following the path, you will stumble
    upon it automatically. Inside is the Tears River. You can leave again by
    selecting the U.M.N. option from the menu.
    
    Approach John Bunnie for some help with equipping E.S.s. He will give you a
    G-Rox/43 for free. Talk to Cabrillo, the pink droid next to the E.S. elevator.
    She wants to give Ziggy a gift. Sadly she has no idea what to give him until
    the very end of the game. A little west of the main elevator is the women’s
    quarters. Your lead character needs to be female to enter. Nothing there at the
    moment.
    
    The room west of that is the men’s quarters. You need a male lead character to
    enter. In the back of the room is a chest with Survival Wear.
    
    All the way to the west is the bar area. Next to Spumoni at the west end is a
    HaKox arcade machine. Completing stages of the minigame will give you certain
    rewards, so taking some time to progress in this game is a good idea. Winning
    the Beginner world (1) will reward you with Decoder 02 and Skill Upgrade A.
    Clearing Medium world (2) will reward you with a Skill Upgrade B.
    
    Go back to the main hall and take the elevator to B1. Off to the east side is
    the Gunroom, and to the south is the Robot Academy. Enter, and go to Ziggy’s
    maintenance area to the east. There is a wall panel there that conceals Segment
    Address 9. Since you should have the Decoder at this point, enter and claim the
    EK Device, which unlocks the Erde Kaiser ether. Talk to Professor standing
    near the hangar entrance to unlock the Dark Professor sidequest.
    
    Continue to the E.S. hangar. To the east is KOS-MOS’s maintenance bay, west is
    the main E.S. area. There is a chest next to E.S. Asher that contains the
    AF-Scout R armor. All the way in the back of the hangar is another panel
    concealing Segment Address 14.
    
    Head back to the main hall and use the E.V.S. to head to Pedea Island. Make
    your way to the island on the beach and the door that you could not open
    before. Follow the monkey east and examine the console. You can accept the
    challenge to fight right away, or wait until you are stronger. Even if you
    lose the battle, you can still continue, so feel free to give it a try.
    
    Regardless, from where you viewed the Dark Professor’s will, go southeast and
    underneath the chair will be a secret elevator. Down here is Segment Address 3,
    Update File 02 and Dark Professor’s grave.
    
    Head back outside and make your way to Shion’s cabin. Open the chest there for
    Shion’s Swimsuit. It increases your AGI and LUCK considerably, but has no added
    VIT or EDEF. It will change Shion's ingame model however.
    
    Exit the E.V.S. and make your way to the E.S. elevator to proceed outside.
    
    
    
      +-------------------------+
    --+ 3.3.2 Floating Landmass +--------------------------------------------------
      +-------------------------+
    
    
    Recommended level: 13
    Enemies: T183 Oculus
             T190 Dens
    
    
    Be sure to equip your E.S.s with D-Guard disks to halve the damage they take
    while guarding. Also have one E.S. equip the D-Sensor so you can view enemy
    data without having to waste a turn using an Analyze Ball.
    
    Head west until you run into an enemy, and another tutorial, this time about
    Chains and Team Combos. One thing to keep in mind from this tutorial is that
    you should start your Chains with high accuracy attacks to make sure they hit.
    Because if the first hit misses, you lose all your consecutive attacks as well!
    While this will not be an issue with regular enemies, this may make a huge
    difference when fighting bosses. Also remember that you can recover HP simply
    by Charging (guarding). Do not waste any items on this, as you may need them
    for boss fights.
    
    Take out the debris nearby and destroy the wall in the back to create a tunnel.
    Go on through, taking care of any enemies and walls you may encounter on the
    way. Note that killing enemies here with Finish Strikes can give you
    considerable bonuses, so you may want to return here later to level up your
    characters if you are short on Skill Points.
    
    You will end up in a large open cave with several levels and tunnels. You will
    also see several Geocrystals that cannot be destroyed by regular means. Skip
    the first tunnel for now and head west and up the ramp until you reach the
    Geocrystal on the ledge. Hit it with your weapon to push it onto the crystal
    below.
    
    Continue the further up until you reach a save point. Save if needed, and head
    into the nearby tunnel. There will be multiple tunnels to explore here.
    
    The west-most tunnel leads all the way upstairs to a chest with the DF-V2 frame
    for Dinah. Head back down to the bottom and go up the next tunnel. Hit the
    Geocrystal up at the top to destroy the one at the very bottom of the area.
    
    Head back down and this time check out the third tunnel. This one leads further
    down, but once you reach the bottom, right next to it is another steep tunnel
    that leads all the way back up. Halfway through, there is a ledge that holds
    nothing other than another enemy.
    
    Further on you will find another ledge with a Geocrystal. Push it down on top
    of the crystal below... only to miss! Go back inside and head further up to the
    very top where you will find another Geocrystal. This one will do the trick and
    destroy the crystal that was blocking the way.
    
    You will automatically reappear next to the save point. Grab the Half Repair
    that appeared from the destroyed crystal, and head back down to the bottom (the
    first tunnel that you skipped past earlier). You will find a Rough Geocrystal
    where the large crystal was first, and a spot where you can disembark from your
    E.S. to find Segment Address 12! Board your E.S. again and head back to the
    save point.
    
    Save, and continue to the top, as you are heading into a boss fight.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    | BOSS 04 | E.S Naphtali                                                      |
    +-----------------------------------------------------------------------------+
    | HP:      85000 | EXP:   1900 | N.ITEM: D-Counter                            |
    | EP:          - | SP:      10 | R.ITEM: -                                    |
    | BL:          - | G:      580 | S.ITEM: -                                    |
    | TYPE:  MACHINE |             |                                              |
    +-----------------------------------------------------------------------------+
    | Attributes: -                                                               |
    | Immune:     -                                                               |
    +-----------------------------------------------------------------------------+
    | Attacks:                                                                    |
    | 1. 35mm Gatling Shell - low physical damage vs one target
    | 2. Anima Awakening - unlocks Buster Launcher attack
    | 3. Buster Launcher - high ether damage vs one target (about 10,000)
    | 4. Smoke Screen - low ether damage vs all targets
    | 5. Nimbus Laser - medium ether damage vs all targets
    +-----------------------------------------------------------------------------+
    In this battle your Anima gauge will increase and decrease at random due to the
    resonance with the area. This will make it harder to time your Anima use
    properly, so except for the last bit of Naphtali’s health, just unload your
    Special Attacks as soon as you obtain them.
    
    Naphtali has no particular weaknesses or strengths, so you should be able to
    hit for about 10000 damage with every Special Attack.
    
    Once Naphtali drops below 33% HP, it will use Anima Awakening and fire its
    Buster Launcher which will hit one of your E.S.s for about 10000 damage as
    well. If this happens to be Zebulun, it will be instantly knocked out of the
    battle and be replaced by whoever is in reserve. One way to prevent this is by
    having only your other E.S.s on the field once Naphtali drops that low, or have
    your E.S.s charge until Buster Launcher has been used, which should lower the
    damage dealt.
    
    Heal your damaged E.S. right away, because after that, Naphtali will usually
    use Smoke Screen and Nimbus Laser consecutively, which will deal a few thousand
    damage to your units, which will usually take out the damaged unit.
    
    Heal up if needed, and unload your Special Attacks to finish Naphtali off
    before it can use its damaging attacks again.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
      +----------------------+
    --+ 3.3.3 Ancient Temple +-----------------------------------------------------
      +----------------------+
    
    
    Recommended level: 17
    Enemies: Goblin
             Manticore
             Gremlin
    
    
    After disembarking from your E.S. head inside and save at the save point. You
    can shop at the blue plate. Be sure to have a Red Star (BL +100) equipped on
    all partymembers you will be using, and a Leather Choker on the Defender
    characters like KOS-MOS and Ziggy. Since you most likely do not have many
    Revive ethers yet at this point, you should bring some extra Revive Ms.
    Monsters here use Poison attacks a lot too, so bring some Antidotes as well.
    
    Also, Gnosis have the ability to affect a character with the Crystallize
    status. If this happens, you have three turns to use an Anti-Crystal, or to
    switch the character out for another (which will stop the timer until moved
    back in). Failure to do so will result in the removal of the character from the
    battlefield. Note that at this level, chaos will have Null G Virus, which
    renders him immune to this status effect.
    
    Walk past the stone tablet and head through the door. Get onto the elevator to
    reach the upper level. There are some tough Gnosis enemies here that like to
    use status attacks a lot. The object to the southwest contains an Anti-Crystal,
    the northeast one a Med Kit S. Get on the elevator at the end to reach the next
    level.
    
    On this floor you can manipulate the platforms by hitting the switches. Walk
    east and hit the switch to create a path. Walk northeast and destroy the blue
    crystal for an Anti-Crystal, then head northwest and hit the switch. The
    crystal to the west is empty, as is the one directly north. The one to the far
    east contains a Med Kit S. 
    
    Walk all the way to the back of the room (north) and head west past the Gnosis.
    Walk past the switch for now until you reach the northwest corner, and walk
    south to a chest containing a Blue Oasis. You should equip this on a character
    that uses EP attacks a lot.
    
    Go back northwest and hit the switch to create a path south. Southwest is
    another crystal containing an Ether Pack S. East is the elevator to the next
    floor.
    
    More of the same. Hit the nearby switch to create a path west and uncover the
    enemies hiding in the crystals (as well as some items). Head over there, take
    out the enemies and get the Med Kit M, Revive M, 100G, and the Update File 14.
    Head back to the entrance.
    
    Hit the switch at the entrance again and walk northeast for a crystal holding
    an Anti-Crystal. Continue northwest and head northwest where a Gnosis is
    guarding another switch. Take out the Gnosis and hit it.
    
    Next go south and up the stairs to another switch. Hit it. This will create a
    path east. Run all the way northeast for a crystal holding a Skill Upgrade A,
    then hit the nearby button. This will finish the path to the exit.
    
    Before you head further up, go down to the previous floor where in the
    southwest corber a path has now opened up to a chest you could not reach
    before. Open it for Decoder 01!
    
    Now go back up and get on the elevator that you skipped.
    
    No puzzles on this floor. Just head all the way to the top, taking out the
    enemies on the way. You may want to build up some boost for the upcoming boss
    battle. Get on the elevator to the next floor. Just take out the enemies here
    as you make your way to the top. Save at the save point.
    
    Head through the hole in the wall and destroy the wall at the end of the
    tunnel. Head up the stairs and you will find yourself outside at
    Rennes-le-Château.
    
    
      +-------------------------+
    --+ 3.3.4 Rennes-le-Château +--------------------------------------------------
      +-------------------------+
    
    
    West of where you appear is a grave you can destroy to reveal a stairway. It
    leads to a chest containing a Rejuvenator M. Go back outside.
    
    To the northeast are some rocks blocking the way to another grave. Get rid of
    them and blow up the grave to reveal another stairway. Head all the way in and
    you will see a cutscene.
    
    Head to the coffin in the back for another cutscene. Go behind the cross and
    blow up the wall. Go inside and take the Arcadian Resource off the grave. This
    will unlock a “secret” dungeon in the Ancient Temple you just went through.
    
    Head back to the open area for another cutscene and a boss fight!
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    | BOSS 05 | T-elos                                                            |
    +-----------------------------------------------------------------------------+
    | HP:       7500 | EXP:   2800 | N.ITEM: Med Kit L                            |
    | EP:        250 | SP:      10 | R.ITEM: Revive M                             |
    | BL:        360 | G:      720 | S.ITEM: Green Oasis                          |
    | TYPE:  MACHINE |             |                                              |
    |          HUMAN |             |                                              |
    +-----------------------------------------------------------------------------+
    | Attributes: Weak to thunder, strong to beam                                 |
    | Immune:     Poison                                                          |
    +-----------------------------------------------------------------------------+
    | Attacks:                                                                    |
    | 1. L-BLADE – low physical damage vs one target (regular attack)
    | 2. MAGDALENE 16 – medium physical damage vs one target, increases Break
    |                   gauge
    | 3. Satellite I – low beam ether damage vs all targets
    | 4. Overtaker – increases boost charge rate
    | 5. T-SKYLLA – high physical damage vs one target (Special Attack),
    |               increases  Break gauge
    | 6. L-BLADE II – medium physical damage vs one target
    +-----------------------------------------------------------------------------+
    First of all, steal the Green Oasis from T-elos with Shion. Use Defensive to
    reduce your damage taken, and Quick to speed up your turns. Since T-elos falls
    under the Machine category, use mainly attacks aimed at Machine enemies (Jin
    and KOS-MOS come to mind). Thunder-based attacks will be very effective too.
    Break attacks aimed at human forms will work as well.
    
    Keep an eye on your Break gauges and use items or ethers to reduce them when
    necessary. T-elos will use a lot of attacks that increase your Break gauge
    considerably, and being knocked out at the wrong time can make you lose the
    battle. T-elos will analyze your Break gauge, and if she gets the chance, will
    try to put one character in Break status.
    
    If T-elos uses Overtaker, she will use a Special Attack soon. Guard with all
    characters to reduce the damage taken. Heal/Revive right after in case she
    decides to hit that character again.
    
    As always, be sure to defeat her with a Finish Strike for the maximum bonuses.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    
       ///////////////////
    //// 3.4 Chapter 4 ////////////////////////////////////////////////////////////
     ///////////////////
    
    
    
      +--------------+
    --+ 3.4.1 Forest +-------------------------------------------------------------
      +--------------+
    
    
    Recommended level: 18~19
    Enemies: U-TIC Soldier A
             U-TIC Soldier B
             O-78 Grizzly 1
             Asterion
             Combat Realian
    
    
    You wake up in an unfamiliar forest all alone. Just northeast of you are some
    bushes concealing an Antidote.
    
    Head all the way to the west where you will find a blocked gate and two plates.
    To the southwest are some bushes you can destroy. There is a chest with a
    D-Treasure I behind them. The crates conceal a Med Kit M and a Med Kit L.
    Stock up on items if needed.
    
    Head east again and you will eventually run into your friends.
    
    Continue further east and in the new area blow up the rock a little down the
    path for a Med Kit S. Further ahead are patrolling U-TIC Soldiers. Go take them
    out the pass through. Past the tree roots is another rock with a Med Kit M.
    
    Sneak up on the O-78 Grizzlies (they hit hard) to get the advantage. Just east
    of them is a rock you can destroy to find a path leading down to the bottom of
    the area, where you can find a chest holding a Hero’s Bracelet. Go back up and
    continue east.
    
    Keep following up the path, sloping slowly upwards. Halfway through, you will
    find a ledge with a rock block off a chest. Destroy it to get the Rejuvenator M
    from the chest. Once you reach the top of the slope, blow up the wall to create
    a path further up. Continue on. After the cutscene exit east.
    
    Get on the huge tree trunk to cross to the other side. Destroy the branches to
    clear a path. You will be assaulted by two enemies halfway through, so take
    them out to continue.
    
    There is a branch protruding to the southeast that you can walk onto. On the
    next branch is a chest, but you cannot reach it because of some smaller
    branches. Manually target the smaller branches and blow them up, taking care
    not to blow up the branch the chest is resting on. If you mess up, exit the
    screen and come back to try again. Inside the chest is a Warrior’s Bracelet.
    
    Continue to the save point, and head down the slope to the south to get behind
    the waterfall you just passed. There will be a chest there holding EX Skill Key
    I! Use it from your inventory menu. This will unlock the first set of EX Skills
    that will allow your characters to learn skills outside of their usual skill
    trees. Use this to teach more characters Medica ethers and group status boosts
    or status recovery ethers. Or compensate for low EP/HP values. Return to the
    save point and continue east.
    
    Follow the path east and you will run into a familiar face. Take care of the
    Realians and continue down the path. You will find a chest holding Update File
    06. Northwest of that are some bushes you can destroy to find a nest in the
    trees. Blow it up so it falls down and take the three eggs. You might remember
    these from the café on Fifth Jerusalem. The rock further east contains a Med
    Kit S. Continue to the next area.
    
    The second rock you encounter holds a Remover. Head further east and you will
    encounter yet another familiar face. Further along the path is another rock
    holding an Anti-Crystal. Head northeast and you should arrive at the old church
    you know well by now. After the cutscenes, head outside and go west to exit to
    the world map.
    
    Go east along the path until you reach the Dabrye Mine.
    
    
    
      +-------------------+
    --+ 3.4.2 Dabrye Mine +--------------------------------------------------------
      +-------------------+
    
    
    Recommended level: 19~20
    Enemies: Byproduct #A156
             Byproduct #A283
             U-TIC Soldier A
             U-TIC Soldier B
    
    
    As you walk up the mine, a cutscene will play. Afterwards, walk into Aizen
    Magus’s house and blow up the crate inside to obtain a Skill Upgrade A. The
    little hut next to the save point holds a crate with 200G.
    
    To the east is a crane you can use to try and destroy the crates to the
    southeast. Extend it and press CIRCLE at the right time to lock it. It will
    swing to the side and if you aimed right it will break the crates and make a
    Med Kit M pop out.
    
    Stock up on items at the blue plate if needed, and head north towards the mine
    entrance. Blow up the rocks and go inside.
    
    Inside you find some U-TIC soldiers who had a nasty run-in with Mai Magus and
    Leupold. Head past them from the west side and follow the path to a chest that
    holds 3000G. Head further east and take out the enemies. Be careful as they can
    hit pretty hard with their ether. Also, unlike regular enemies, these enemies
    will respawn if you leave the current area.
    
    A little further on is a stalagmite you can blow up to reveal a chest on a
    crystal pillar. Walk back down a bit to blow up the foundation. Inside the
    chest is a G-Legle/56. Continue further east into the next area.
    
    Head down the spiraling slope, taking out stalagmites and stalactites on the
    way down. The first stalactite (the ones on the ground) you encounter contains
    500G. There is an empty stalagmite next, but west of it is a piece of wall you
    can destroy. The path behind it leads to Segment Address 1 (hidden behind a
    piece of wall). Since you should have the Decoder from the Ancient Temple, open
    it up to obtain the Witch’s Eye.
    
    Back outside continue further down the spiral ramp. The next pillar holds
    1000G. The one after that another 1000G! Head all the way to the bottom and
    take out the Byproducts to get to the chest, which contains an Ether Pack M.
    Exit to the west.
    
    Save at the save point and approach the W.R.C. Cross to the other side of the
    ravine and exit to the northeast. Head to the clearing and you engage into
    another boss fight!
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    | BOSS 06a | Mai                                                              |
    +-----------------------------------------------------------------------------+
    | HP:       6000 | EXP:   3500 | N.ITEM: Decoder 11                           |
    | EP:         70 | SP:      15 | R.ITEM: -                                    |
    | BL:        300 | G:      620 | S.ITEM: Kajic Neck                           |
    | TYPE:      BIO |             |                                              |
    |          HUMAN |             |                                              |
    +-----------------------------------------------------------------------------+
    | Attributes: Strong to thunder                                               |
    | Immune:     Poison, Heat (at first)                                         |
    +-----------------------------------------------------------------------------+
    | Attacks:                                                                    |
    | 1. Blast Hammer - low physical (fire ether?) damage vs one target, can
    |                   induce Slow
    | 2. Defensive - increases defense and ether defense of both characters
    | 3. Offensive - increases attack and ether attack of both characters
    | 4. Blast Hammer II - medium physical (fire ether?) damage vs one target,
    |                      can induce Slow
    +-----------------------------------------------------------------------------+
    | BOSS 06b | Leupold                                                          |
    +-----------------------------------------------------------------------------+
    | HP:       6000 | EXP:   3500 | N.ITEM: Rejuvenator M                        |
    | EP:          0 | SP:      15 | R.ITEM: Rejuvenator L                        |
    | BL:        480 | G:      550 | S.ITEM: Ether Pack M                         |
    | TYPE:  MACHINE |             |                                              |
    +-----------------------------------------------------------------------------+
    | Attributes: Strong to fire, weak to ice, weak to thunder                    |
    | Immune:     Poison                                                          |
    +-----------------------------------------------------------------------------+
    | Attacks:                                                                    |
    | 1. Drill Machinegun - low physical damage vs one target
    | 2. Crusher Hook - medium physical damage vs one target
    | 3. Drill Machinegun II - medium physical damage vs one target
    +-----------------------------------------------------------------------------+
    Steal the Kajic Neck from Mai and the Ether Pack M from Leupold, then focus all
    your efforts on Leupold first. Once its HP drops below 25%, its left arm will
    cease to function and Leupold will be able to nullify any Heats cast on it. Mai
    will cast Defensive to boost both their defenses. Quickly take Leupold out. Try
    to go for a Finish Strike.
    
    When Leupold goes down, Mai will become susceptible to Heat again and cast
    Offensive to increase her damage output. Keep your HP up and engage her with
    regular or anti-B attacks. She will use more damaging attacks now. Use Ziggy’s
    Choke and Shion’s Break Bash to put her in Break quickly and deal some critical
    hits to her. Finish her off with a Finish Strike. In all an easy battle if you
    keep your HP up.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    After the battle, head into the Limestone Cave, and open the nearby chest for
    Update File 07. Now head into the Elsa to meet up with your friends...
    
    
    
    TRIVIA: Mai Magus is based on the character Maria Balthazar from Xenogears. Her
            machine, Leupold, is actually a smaller copy of Maria's gear, Siebzehn.
            Also, Aizen Magus is based on Balthazar from Xenogears, who happens to
            be Maria's grandfather.
            Aizen Magus is probably a mistranslation of Eisen Magus, which would
            mean something like Iron Mage.
    
    
    
       ///////////////////
    //// 3.5 Chapter 5 ////////////////////////////////////////////////////////////
     ///////////////////
    
    
      +--------------+
    --+ 3.5.1 Miltia +-------------------------------------------------------------
      +--------------+
    
    
    Leave the Elsa’s women’s quarters and take the elevator to B1. You can find
    everyone in the Gunroom. Afterwards Allen will accompany you to the city. Leave
    the Limestone Cave and follow the path west out of the clearing to the city.
    
    You will appear on the worldmap. Head northwest and you will encounter
    something on the way. After the cutscene head towards the city, but before
    entering, break off east and southeast to a chest containing Jr.’s Swimsuit.
    
    North of that on a building is another chest that requires an access code which
    you do not currently have. If you want to cheat a little, enter 5150 to open it
    and obtain the Prayer Beads. Now head into the Urban A District.
    
    
      +------------------------+
    --+ 3.5.2 Urban A District +---------------------------------------------------
      +------------------------+
    
    
    Just to the southeast is a saveplate and a convenience store that sells the
    same item as the blue plate on the Elsa. Next to it is the Challenge Coupon
    shop. Purchase coupons for 68, 37 and 12. You can earn a lot of money with this
    later on.
    
    You can buy some ice cream from the ice cream vendor nearby. Head a little
    northwest to another building that is blocked off. Destroy the door to get in.
    Inside you can obtain Update File 08 from a chest. On the roof is a boy that
    lost his balloon to a cat. Place a trap next to the cat and blow it up to stun
    it, then grab the balloon with CIRCLE. Don’t blow up the balloon too! The kid
    will reward you with 2x Berry Ice Cream. Exit the building and leave the area
    to the west.
    
    To the south is a guy, Andy, sitting on a bench. Talk to him to find out about
    some drug. Head up to the area with the binocular. You can look through it at
    the ground below. You can see someone familiar sitting on the swing...
    
    Blow up the vending machines for a Nano Repair M, and check the trashcans for
    Federal Report 06. Continue west and take out the glowing blue pillars for a
    Nano Repair DX. Continue west.
    
    Head west up the ramp then south down the stairs. Listen in on Erin and Julia’s
    conversation about a medicine. On the wall behind them is a U-TIC door that you
    can destroy. It leads to Lancaster who wants you to destroy the console for
    him. It contains Federal Report 01.
    
    Go up the stairs to the west and destroy the blue machine for a Rejuvenator M.
    Go around and destroy a similar monitor on the east side for a Half Repair.
    Continue north.
    
    Go all the way northeast and destroy the two panels on the wall for Federal
    Report 02 and a chest containing C-US3G. Talk to the guy nearby looking at the
    street, Lodge, about his mistakes.
    
    Head back to the Binoculars area to speak with Andy again. Reply “yes” twice to
    hear his story, then go talk to Lodge again. Lodge is not budging, so talk to
    Andy again who will give you a Prescription Copy. Talk to Andy again to find
    out he cannot come along.
    
    Head to Lodge again and ask him “Did he know about the side effects?” Lodge
    decides to make things better. If you talk to him again, he tells you to expect
    his solution later.
    
    Head all the way south (west once the screen turns) to exit the area to the
    worldmap. Head to Labyrinthos.
    
    
      +-----------------------------------------+
    --+ 3.5.3 Acute Neurosis Treatment Facility +----------------------------------
      +-----------------------------------------+
    
    
    
    Head to the entrance of the building for a cutscene, then go inside. Head
    straight north for another cutscene. Head to the southwest corner and blow up
    the cart for a Skill Upgrade B. Save if you wish. On the east side, destroy the
    overhanging lamp for an Ether Pack M. The Fire Exit is sealed, so use the
    regular door the southeast.
    
    Take the elevator and head to the fourth floor. Head northeast and enter the
    first room you find. The panel to the northeast will mention the password for
    the business district gate: 5150.
    
    Go back outside and enter the next room. After helping out, go back to the
    previous room. Then go visit Mizrahi in the other room again. Talk to him about
    a delivery.
    
    Now go back to the elevator and take it to the fifth floor. Destroy the lamp
    near the bench for an Ether Pack M. Head through the door to the northeast.
    After passing Area 13, enter the second room for Update File 09. Also examine
    the console for info on Tethlla Magus. Finally head to the last door in the
    hallway for another cutscene.
    
    Take the elevator back to the first floor and head outside for another
    cutscene. Leave the facility and follow young Shion back to the church.
    
    
    
       ///////////////////
    //// 3.6 Chapter 6 ////////////////////////////////////////////////////////////
     ///////////////////
    
    
    "Love and courage!" -Professor
    
    
      +------------+
    --+ 3.6.1 Elsa +---------------------------------------------------------------
      +------------+
    
    
    Recommended level: ~21
    
    
    You will find yourself in KOS-MOS’s maintenance hangar. Make your way to 1F
    and equip your characters with upgraded gear. Also pick up a few Crimson Rings
    for your attackers and Cobra Bangles or Rare Braces to prevent Poison status.
    
    Head outside and visit the Dabrye Mine. Talk to Mai to obtain Decoder 15. Play
    with the crane again to obtain an Ether Pack S. Leave the area and play with
    it again for another reward: Skill Upgrade B. Repeat one more time to obtain
    MOMO’s Swimsuit.
    
    If you did not do so already, you can open the chest behind the locked gate in
    the business district using the passcode you found earlier (5150) to get the
    Prayer Beads.
    
    When you are ready, head back to the Elsa and save your game. Go to the bar and
    start up a game of HaKox. Instead of actually playing, just exit again. After
    some very nice cutscenes, time for another boss fight!
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    | BOSS 07 | Voyager                                                           |
    +-----------------------------------------------------------------------------+
    | HP:      10000 | EXP:   3700 | N.ITEM: Ether Pack M                         |
    | EP:        500 | SP:      15 | R.ITEM: Ether Pack L                         |
    | BL:        600 | G:     1300 | S.ITEM: Venom Ring                           |
    | TYPE:      BIO |             |                                              |
    +-----------------------------------------------------------------------------+
    | Attributes: Weak to fire, strong to ice, strong to beam, nullifies          |
    |             lightning                                                       |
    | Immune:     Poison, Seal Ether, Seal Boost, Reflect Damage                  |
    +-----------------------------------------------------------------------------+
    | Attacks:                                                                    |
    | 1. Evil Claw – physical damage vs one character, increases Break gauge,
    |                induces Slow (possibly other status effects too)
    | 2. Evil Claw II – physical damage vs one character, e.a.
    | 3. Lightning II – medium lightning ether damage vs all characters
    | 4. HP Vamp – drains HP from one character and adds to the caster
    | 5. Abyss Walker – physical attacks become ineffective
    | 6. Devil’s Reception – very high physical damage vs one character
    |                        (used during Abyss Walker)
    | 7. Karma Miasma – medium ether damage vs all characters, inflicts Poison
    +-----------------------------------------------------------------------------+
    First of all, steal the Venom Ring from him. Voyager will target characters
    with low health, so keep MOMO out of this fight. Keep the character with low HP
    cured at all times.
    
    Having your melee attackers equipped with Crimson Rings will add damage to
    their usual attacks, due to Voyager’s elemental weakness.
    
    At about 50% HP, Voyager will start using new attacks such as HP Vamp. Keep
    attacking him, but keep your HP up.
    
    Below 25% he will use Abyss Walker which will render physical attacks useless.
    Have Jr. or MOMO attack with Fire ethers while Ziggy or KOS-MOS uses Heat to
    keep the hate focused on them. Voyager will use Devil’s Reception on one of
    your characters, which will do about 1400 damage if unguarded. He will also
    start using his poison attack. At this point, keep your HP up high, use
    Antidotes if needed, and kill him as fast possible. Try to get in a Finish
    Strike if you can.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    After the battle and cutscenes, head back to 1F and use the save point to save
    and recover. After that, head outside and go to Labyrinthos.
    
    
      +-------------------+
    --+ 3.6.2 Labyrinthos +--------------------------------------------------------
      +-------------------+
    
    
    Recommended level: 22~23
    Enemies: U-TIC Soldier A
             U-TIC Soldier B
             DOMO-Beta
             P.S.S. - A
             P.S.S. - P
             O-78 Grizzly 2
             Carnicos II
             Stole Arma
             Stole Marine
    
    
    Head into the facility using the front entrance. Use force to take out the
    guards, and go into the restricted area. Take the central elevator into
    Labyrinthos.
    
    Go through the door and go west, destroying the panels for the Med Kit S. Next
    go all the way east and north to circle around all the way west. The panels
    next to the bars is hiding Segment Address 15. Since you shoul have gotten the
    Decoder from Mai Magus, go inside and obtain the Hinoka Kagura. This weapon
    will make Jin very powerful for his level. It would be a good idea to use him
    as main attacker in your current party. Go northeast a bit and go through the
    northern doors.
    
    Since the gates are blocked, blow up the panels to the west side to uncover a
    Med Kit M. The ones on the eastside lead to the air ducts. Progress southeast,
    take out the panel and take the northeastern door. Head a little north and
    Shion will recognize something. Continue north.
    
    Circle counter-clockwise to the west and go through the door. Go into the room
    next to the save plate. Destroy the nearest panels for a Med Kit S. Defeat the
    guard protecting the door and head inside. Inside is a chest with Update File
    10 and one with Jin’s Swimsuit. Go back out of the room and continue southeast.
    Take the elevator down.
    
    Enter the nearest room you encounter, which contains a chest with D-Frame I.
    Head out the west exit and go to the western room. The guard is asleep but
    blowing up the crates behind him will wake him. Do so anyway as they hold
    useful items: Med Kit M, Nano Repair M, Ether Pack M, Nullifier and 500G. Head
    all the way northeast and go through the door to reach the outside balcony.
    
    South is a chest with a Revive L. Go through the door to the north. Blow up the
    cylinders for 200G. Approach the yellow blocks, which are another puzzle.
    
    The area is laid out in 5x5 blocks. Numbering them horizontally A-E and
    vertically 1-5:
    
      A B C D E      1. Hit D-1
     +-+-+-+-+-+     2. Hit D-3
    1| | | | | |     3. Hit A-3
     +-+-+-+-+-+     4. Hit A-5
    2| | | | | |     5. Hit C-5
     +-+-+-+-+-+     6. Hit E-5
    3| | | | | |     7. Hit A-1 (chest with D-Nullify Guard appears)
     +-+-+-+-+-+     8. Hit E-1 (door opens and 50000G drops down near the
    4| | | | | |                 reset console)
     +-+-+-+-+-+
    5| | | | | |
     +-+-+-+-+-+
    
    Continue east. Go through the northern door. Head north a little for a sweet
    cutscene between MOMO and Mizrahi. Continue further east and exit to the south.
    On the balcony, head east again.
    
    Head up the stairs and destroy the panels for a Revive M. Continue south for
    another cutscene. More mysteries… Grab the glowing item from the console for
    the Security Level B Card. Head back outside and go west to the elevator that
    did not work earlier. Use the control panel on the elevator and ride it down.
    Enter through the large door.
    
    Continue further north and destroy the yellow boxes for a Cleanser. Go
    downstairs and ride the Linear Train to the isolated research area. Disembark
    and destroy the yellow crates for an Ether Pack S. Exit to the south.
    
    Clear out all the enemies in the room, then destroy the panels on the west side
    for a Cleanser and Med Kit L. Ride the elevator down to the bottom and head
    through the door. Continue all the way down.
    
    Keep following the path all the way to the end and use the switch there to open
    up the hatch. Go inside. Head further in for another cutscene.
    
    Continue northeast and save at the save point. Take the elevator up.
    
    Your E.S.s (except Asher) will now be able to use level 2 Awakenings!
    
    Continue west and take the elevator up. Head north and turn west, wading your
    way through the enemies. Destroy crates for a Med Kit L. Go west into the next
    area, where you can destroy crates for a Nano Repair DX. Continue northwest
    into the hangar.
    
    Take out the enemies if they are in the way and destroy the crates to the
    southwest for a Cleanser. The control tower to the east contains a Half Repair.
    You can buy new E.S. upgrades from the nearby blue plate, and save and recover
    at the save plate. At the very least get a D-Kill R for all E.S.s to neutralize
    the upcoming boss’s Revenge skill.
    
    First go up launch tube 3 (blow it open) all the way to the back to obtain a
    Revive M. Then go back down and go into tube 2. From tube 2, go sideways into
    tube 1 and make your way to the back where an All Repair is hidden. Go back to
    the bottom and save if needed. Then head all the way up through tube 2, and
    finally through the last bit of tube 3, to engage the boss.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    | BOSS 08 | Omega Universitas                                                 |
    +-----------------------------------------------------------------------------+
    | HP:     200000 | EXP:   4900 | N.ITEM: D-EN I                               |
    | EP:          - | SP:      15 | R.ITEM: -                                    |
    | BL:          - | G:     2600 | S.ITEM: -                                    |
    | TYPE:  MACHINE |             |                                              |
    +-----------------------------------------------------------------------------+
    | Attributes: -                                                               |
    | Immune:     -                                                               |
    +-----------------------------------------------------------------------------+
    | Attacks:                                                                    |
    | 1. Ether Wave – low ether damage vs all characters
    | 2. Black Wave – physical attack power increased
    | 3. Martial Flight – low physical damage vs one target
    | 4. Super Martial Ring – high physical damage vs one target
    +-----------------------------------------------------------------------------+
    If you have D-KILL Rs equipped on all your E.S.s you should be fine during this
    fight. Engage with your strongest attacks, just stick to level 1 Special
    Attacks since there is only one enemy to fight.
    
    If he uses Black Wave, have all your E.S.s Charge (guard), because he will
    unleash Super Martial Ring on the next turn, which could one-shot a damaged
    E.S. Be sure to cure (charge or use items), because he may use another Super
    Martial Ring again soon.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    
       ///////////////////
    //// 3.7 Chapter 7 ////////////////////////////////////////////////////////////
     ///////////////////
    
    
      +--------------+
    --+ 3.7.1 Miltia +-------------------------------------------------------------
      +--------------+
    
    
    After the cutscenes, Shion will be gone, but Allen is now an Extra character in
    your party until you recover her.
    
    If there are any items you missed during the previous chapters, now that you
    have your E.S.s again is a good time to go back for them. Killing some more
    enemies to get SP and exp may help too.
    
    Also, if you have not completed the Advanced stage of HaKox yet, you can do so 
    now. Finishing it will net you a Skill Upgrade C.
    
    Go into the Urban A District and check out the Challenge Coupon shop again. The
    results are in, and you won bigtime! 50,000 + 20,000 + 10,000... that makes a
    total of 80000G added to your wallet. Unless you need anything specifically, do
    not spend it yet, because very soon equipment will get a lot more expensive.
    Before you continue north, press the red switch on the ice cream truck twice to
    close it off.
    
    Just continue along the usual path to Labyrinthos and near the exit of the area
    you will see the first troops approaching to start the Miltian Conflict.
    
    
      +-------------------+
    --+ 3.7.2 Labyrinthos +--------------------------------------------------------
      +-------------------+
    
    
    Recommended level: 27~28
    Recommended skills: A-BURST I (KOS-MOS)
                        Raging Sea I (Jin)
                        Rodeo Spike I (Jr.)
                        Fallen Leaves I (chaos)
    Enemies: U-TIC Soldier A
             DOMO-alpha
             DOMO-beta
             P.S.S. - P
             P.S.S. - B
             O-78 Grizzly 2
             Carnicos II
             P.S.S. - A
             P.S.S. - F
             P.S.S. - C
    
    
    This time the guards at the Acute Neurosis Treatment Facility will attack you
    on sight, so either evade them or fight them head on. Go inside and take the
    large door in the back to take the elevator into Labyrinthos.
    
    Head straight north into the control room and take out the enemies on the lower
    level. Inside the chest you can find the Rosario of Grief. Follow the usual
    counter-clockwise path deeper into Labyrinthos.
    
    Once you reached the locked entrance again, use the path through the airduct
    you created on the east side earlier. Continue and you will encounter the Area
    13 door. Go on through.
    
    Go through the open northern door and examine the 27-series Asuras. Head back
    out and continue southeast until you round encounter a door and more stairs.
    The blocks to the south contain an Ether Pack S. The panels to the north are
    concealing Segment Address 5.
    
    Head west and save at the save point (if needed). The staff room to the west is
    locked for now. Go back east and this time take the stairs further down.
    Continue counter-clockwise along the path until it veers off south. In the
    northwest corner are some panels you can blow up to reveal a door. Behind it is
    a chest with a Rejuvenator M. Go back into the hallway and leave through the
    south door.
    
    In this area are several container rooms with destroyable items inside. The
    first one contains an Ether Pack S and a Rejuvenator M. The second room a Med
    Kit DX. The third room holds a Med Kit L and a chest with Decoder 13. The
    fourth room contains a Revive M. Use the stairs to the northeast to exit the
    area.
    
    Continue south for a cutscene. In the next area go west and then northwest,
    ignore the passage to the south for now since it is blocked off anyway. Just
    to the east is a small area with four panels. Destroy them to uncover a chest
    holding the Staff Room Access Key, as well as  Med Kit DX.
    
    Press the switch nearby to raise the gate, head into the Staff Room and get
    Suou Uzuki’s PDA from the console. Go back outside and save your game, then
    head through the corridor where the button is. At the end you will end up in
    another boss fight.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    | BOSS 09a | Pellegri                                                         |
    +-----------------------------------------------------------------------------+
    | HP:      12000 | EXP:   3700 | N.ITEM: Grand design                         |
    | EP:        400 | SP:      15 | R.ITEM: -                                    |
    | BL:        300 | G:     1300 | S.ITEM: Double Vestment                      |
    | TYPE:      BIO |             |                                              |
    |          HUMAN |             |                                              |
    +-----------------------------------------------------------------------------+
    | Attributes: Weak to ice, strong to fire, strong to lightning                |
    | Immune:     Poison                                                          |
    +-----------------------------------------------------------------------------+
    | Attacks:                                                                    |
    | 1. Thunder Bolt III – medium thunder ether damage vs one target
    | 2. Lightning III – medium thunder ether damage vs all targets
    | 3. Brionac – medium physical damage vs one target
    | 4. Overtaker – boost charge increases greatly, unlocks Special Attack
    | 5. Megiddo Rosarium – high physical (fire ether?) damage vs one target,
    |                       increases Boost gauge
    | 6. Impulsion – medium physical (ether?) damage vs all targets,
    |                increases Boost gauge
    | 7. Impulsion II – medium to high physical (ether?) damage vs all targets,
    |                   inflicts Soul Down
    | 8. Brionac II – high physical damage vs one target, inflicts Seal Tech
    +-----------------------------------------------------------------------------+
    | BOSS 09b | Pellegri's Soldier x2                                            |
    +-----------------------------------------------------------------------------+
    | HP:       4000 | EXP:   3700 | N.ITEM: Skill Upgrade A                      |
    | EP:         44 | SP:      15 | R.ITEM: -                                    |
    | BL:         60 | G:     1300 | S.ITEM: -                                    |
    | TYPE:      BIO |             |                                              |
    |          HUMAN |             |                                              |
    +-----------------------------------------------------------------------------+
    | Attributes: Weak to fire, weak to lightning, strong to ice                  |
    | Immune:     -                                                               |
    +-----------------------------------------------------------------------------+
    | Attacks:                                                                    |
    | 1. Grip Attack – low physical damage vs one target, increases Break gauge
    | 2. 5.56 MM  U-TIC Shell – low physical damage vs one target
    +-----------------------------------------------------------------------------+
    First take care of Pellegri’s Soldiers. They are weak to fire and lightning
    (unlike Pellegri who is only weak to ice), so use fire- and lightning-based
    ethers or techs to finish them off quickly. Since they have a fair bit of HP,
    you can try to get Finish Strikes on them.
    
    After they are both down focus on Pellegri with physical and ice-based
    attacks/ethers. Keep your HP up as her lightning-based spells can hurt a lot.
    Do not forget to steal the Double Vestment from her!
    
    At about 60% of her HP, Pellegri will user Overtaker, meaning she will use her
    Special Attack on her next turn. Have everyone guard (and hopefully they are
    cured) to reduce the damage. Be careful to keep your Break gauges low, because
    all of Pellegri’s attacks at this point increase your gauge considerably.
    
    Once she assumes the consecutive-attack stance, expect some serious damage from
    boosted attacks so have everyone guard (again). If she prepares for a special
    attacks, once again, GUARD!
    
    After that, keep pounding away at her (Ziggy with Choke and Devil Break comes
    to mind). She will go down quickly.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
      +--------------+
    --+ 3.7.3 Miltia +-------------------------------------------------------------
      +--------------+
    
    
    Recommended level: 28~30
    Enemies: U-TIC Soldier A
             U-TIC Soldier B
             Federation Soldier A
             Federation Soldier B
             E2 Hauser
             Zolfo RS
             Mercurio GM
             Mercurio GS
             Standard URTV
             Berserk Realian
    
    After the boss battle, you will find yourself outside of the Acute Neurosis
    Treatment Facility. If needed, you can head back inside to save and recover.
    Some of the enemies have been replaced by stronger enemies, so be careful.
    
    Head into the Urban A District and you will find most of it destroyed with
    Federation Soldiers patrolling about. Approach the bridge across the road and
    a short cutscene plays. Continue south.
    
    Make your way down along the west side of the road. At the bottom is some
    debris you can destroy for Federation Report 04. East of that is some more
    debris hiding a Skill Upgrade A. Make your way to the street level and destroy
    the car near the tunnel to the northwest. It holds a chest with an All Repair.
    To the southwest is a car wreck with a Skill Upgrade B. Continue further east.
    
    Walk up to the binocular area and destroy the toppled-over information board.
    It hides a chest with a Half Coat. Destroy the U-TIC vehicle for Federal Report
    03. Continue east into the heart of the city.
    
    East near the red-pink billboard is some debris. Destroy it to uncover
    McDowell. He will give you Federal Report 05. Head southeast to the convenience
    store, it has a lot of new items that may come in handy. Also, press the red
    button on the nearby ice cream truck. Haramiya will give you a DX Ice Cream for
    saving his life.
    
    Be sure to save at the save point before you leave through the southwest exit.
    
    After some sad cutscenes, head into the church for a fight with some Berserk
    Realians. Some more cutscenes, and then, another boss fight!
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    | BOSS 10 | Virgil                                                            |
    +-----------------------------------------------------------------------------+
    | HP:      14500 | EXP:  11500 | N.ITEM: Gustav Ring                          |
    | EP:        700 | SP:      20 | R.ITEM: -                                    |
    | BL:        600 | G:     3000 | S.ITEM: Union Neck                           |
    | TYPE:      BIO |             |                                              |
    +-----------------------------------------------------------------------------+
    | Attributes: Weak to fire, strong to ice                                     |
    | Immune:     Poison, Seal Ether, Seal Boost                                  |
    +-----------------------------------------------------------------------------+
    | Attacks:                                                                    |
    | 1. Overtaker – Boost buildup increased greatly
    | 2. Grudge Claw – low physical damage vs one target, increases Boost gauge
    | 3. Blizzard II – medium ice ether damage vs all targets
    | 4. Offensive – increases attack and ether attack
    | 5. Victim Hail – high ice ether damage vs all targets,
    |                  increases Boost gauge a LOT
    | 7. Vengeance Breath – high physical and ether damage vs one target,
    |                       induces Seal Tech
    +-----------------------------------------------------------------------------+
    First of all, steal the Union Neck from him. He will use Overtaker right away.
    He will counter any short-range attacks, so preferably use characters with
    ranged attacks or fire ethers (Shion, KOS-MOS, Jr., MOMO).
    
    After a while he will use Offensive to increase his damage output. Be sure to
    keep your HP up to compensate. Pay close attention to your Boost gauges, as
    Virgil’s Grudge Claw attacks will increase them quickly.
    
    Eventually he will use Victim’s Hail which will put all your characters in
    Break state and do considerable damage. Guard (or even better, put up Defensive
    then guard) to reduce the damage. Heal up quickly (use items if needed) before
    he can finish off a character.
    
    He will repeat this move now and then, so give it your all to kill him as fast
    as possible.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    After a sweet cutscene head south to go after young Shion. You will end up
    fighting some more Berserk Realians. Also, be sure to equip the Union Neck you
    stole from Virgil on one of your active characters, as it will increase the
    maximum Boost to 4.
    
    Save at the save point and head into the Old Transportation Gate.
    
    Once inside, head north, taking out debris and enemies as you go (you should
    have KOS-MOS’s X-BUSTER by now, so give it a try). The debris east of the red
    button contains a Skill Upgrade A. Press the red button to make the conveyor
    belt move. Run back south and destroy the container that just moved there on
    the belt. It holds a Cleanser. Continue north to the next section.
    
    Press the red button just to the east to start the conveyor belt. Clear out the
    debris and head further north where you will encounter some U.R.T.V.s. Since
    they hit pretty hard, try to get back attacks in on them to kill them off
    faster. The container near them holds another Skill Upgrade A. Once again hit
    the nearby red button to move the conveyor belt, and destroy the container that
    it delivers for a chest with an Assault Vest inside. Continue north and head
    outside.
    
    Destroy the barrier and head east along the road. Go up the ramp created from
    the debris, then circle north and go west down the ramp. At the very end is
    Federal Report 07 lying on the ground. Now go east down the ramp. Get onto the
    road, and to the west will be some debris you can destroy to get to the chest
    to the southwest, which contains a D-Type G. Just east of that is a Federal
    Report 08 lying on the ground.
    
    Continue east to leave the area and head to the Acute Neurosis Treatment
    Facility.
    
    
      +-----------------------------------------+
    --+ 3.7.4 Acute Neurosis Treatment Facility +----------------------------------
      +-----------------------------------------+
    
    
    Recommended level: 32~33
    Enemies: U-TIC Soldier A
             Mercurio GS
             Mercurio GM
             Standard URTV
             Berserk Realian A
             Berserk Realian B
             Asterion Revised
             Byproduct #B156
             Byproduct #B538
             Byproduct #B283
    
    
    Circle around the burning center of the area to the parking lot. The ambulance
    to the south holds a Med Kit DX. Destroy the car blocking off the parking lot
    and destroy the vehicle to the northwest for a Skill Upgrade C. Head into the
    facility.
    
    Save at the save plate and head east.to the elevator. Open it up and you will
    be ambushed by some Berserk Realians. Take them out and get the Yasoma Sanju
    from the chest. Head back to the main room and blow up the fire exit. Go
    inside.
    
    Make your way up to the second floor and destroy the water pipes in the back to
    put out the fire. Head east through the door.
    
    Destroy the plant near the door for a Revive M. The lamp on the ceiling
    conceals a chest, accompanied by some more Berserk Realians. Inside the chest
    is an Ether Pack L. Head east and go into the first door. Talk to Loria, and if
    you found all Federal Reports, you will obtain Decoder 07! Go back outside and
    you should see Segment Address 7 hidden behind a piece of wall. Inside is the
    Ring of Coercion.
    
    Continue east, and destroy the blue cabinet (and then the rest of the debris).
    It will neutralize all the Realians so that you can take them out (it works
    like a giant trap) from behind. Go inside the nearby room and take out the
    Realian to save the scientist. Check the console for some footage that you
    might recognize from Episode II. Head back outside and use the fire exit to the
    south to continue.
    
    Head up to the fourth floor, taking out the water pipes again to put out the
    fire. Once you arrive there, you will see a guy, Maltia, trapped in a room. To
    save him head north into the next room,  circle counter-clockwise to the
    southwest exit and destroy the tube there to enter a fight with more Berserk
    Realians. Just continue south out of the room for now.
    
    Once outside, circle counter-clockwise around the debris, being careful not to
    head too far west (or Maltia will die). Head south and use the foot switch near
    the glass to open the door and get inside. Take out the Realians quickly.
    Maltia will reward you with an EP Upgrade. Also open the chest for Decoder 05.
    The panel to the southeast hides a Skill Upgrade B.
    
    Head back into the room with the tubes you skipped through. The one to the
    southwest holds Iggy, who will reward you 2000G. The one east of it holds
    another Berserk Realian. The one north of that holds Deedee, who will reward
    you with an HP Upgrade. Open the chest for a Rejuvenator L. Circle around to
    the east side of the room to destroy the last three tubes. The northeast one
    contains Marky, who will reward you with a Med Kit L. The other two contain
    Berserk Realians.
    
    Leave the room through the southwest exit. You can enter the next room for an
    extra battle. The next room after that (Kevin’s room) is empty. Once you reach
    the burning area, you will notice two Realians trapped by the fire. Run to the
    elevator and press the button to activate the sprinklers. Nielsen to the
    southwest will give you an Ether Pack S as reward. Steve to the northwest is
    going Berserk as you speak to him, so talk to him if you wish to fight him.
    Head into the fire exit for some cutscenes.
    
    Head down the stairs to the bottom for a chest with a C-US5G. Head all the way
    back up and save at the save point. Head inside.
    
    Enter the guard post and press the button open up the gate. You will be jumped
    by some enemies as you try to leave. Head east past Area 13, and enter the
    first room. Now that the blond guy is finally dead, go destroy the panel in the
    northwest corner to get to the chest, which holds a Rejuvenator DX (and pops
    some enemies). Continue east into the next hallway.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    | BOSS 11 | 27-Series Asura x3                                                |
    +-----------------------------------------------------------------------------+
    | HP:       4000 | EXP:   4200 | N.ITEM: Med Kit L                            |
    | EP:        199 | SP:      20 | R.ITEM: Med Kit DX                           |
    | BL:         90 | G:     1200 | S.ITEM: Skill Upgrade A                      |
    | TYPE:      BIO |             |                                              |
    +-----------------------------------------------------------------------------+
    | Attributes: Weak to beam                                                    |
    | Immune:     Poison                                                          |
    +-----------------------------------------------------------------------------+
    | Attacks:                                                                    |
    | 1. Brachion – low physical damage vs one character, increases Break gauge
    | 2. EP Vamp – steals some EP from one character
    | 3. HP Vamp – steals some HP from one character
    +-----------------------------------------------------------------------------+
    If you have the opportunity, steal the Skill Upgrade As from every Asura. While
    the Asuras attack you, keep an eye on your Break gauge. Since the Asuras are
    weak against Beam attacks, KOS-MOS’s X-BUSTER and Shion’s Lock Shot are
    invaluable in this battle.
    
    The Asuras will spam EP Vamp and HP Vamp, so kill them as quickly as possible.
    Just whittle down their HP with AoE or strong single-target attacks, then once
    they are all below 25% HP, use KOS-MOS’s X-BUSTER to wipe them all out at once
    for a major points bonus.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    A long string of cutscenes follows, and then the disc ends with a bang.
    
    
    
    ------------------------------[ DISC TWO ]-------------------------------------
    
    
       ///////////////////
    //// 3.8 Chapter 8 ////////////////////////////////////////////////////////////
     ///////////////////
    
    
      +------------+
    --+ 3.8.1 Elsa +---------------------------------------------------------------
      +------------+
    
    
    After some long cutscenes to update you on the current situation, you will find
    yourself back on the Elsa on your way to attack Merkabah. Before you go in
    however, there are some things left to do.
    
    First of all, go back to the Elsa’s main area and examine the blue plate to
    shop for some new items and upgrade your gear and E.S. equipment.
    
    Next head down to the Robot Academy. Just to the east is Ziggy’s maintenance
    area. Run up to the console marked with the large blue S, and read all eight
    files in a row. Completing it will reward you with Update File 03.
    
    The HaKox machine in the bar area now has the new Expert world as well.
    Complete it to obtain Ziggy’s Swimsuit.
    
    Next head into the E.V.S.  and go back to Miltia. You will end up at the old
    church. Your target is Segment Address 5 inside Labyrinthos, so you have some
    walking to do. Exit to the west and head into Labyrinthos. Use the main
    elevator in the back to get to the main base.
    
    Go north and counter-clockwise to the door on the north end. Go through the
    airduct to the east and enter Area 13. Leave through the southeast and head
    straight south. You will encounter Segment Address 5. Open it up for the EK
    Fury Device. You will learn the Erde Kaiser Fury ether. Leave the E.V.S.
    
    
      +----------------------+
    --+ 3.8.2 Ancient Temple +-----------------------------------------------------
      +----------------------+
    
    
    Use the E.V.S. again, but this time go to the Floating Landmass. Head all the
    way to the end where you fought E.S. Naphtali and disembark from your E.S.
    Enter the temple grounds and examine the pedestal to activate a secret
    elevator. Use it to go down a level.
    
    Your party will be split in two. Basically this area is one big puzzle, you do
    not have to worry about enemies here. The red crystal will allow you to switch
    forth between your two groups of characters.
    
    Shion: Take the elevator up and use the crystal to the east to switch to Jr.
    
    Jr.: Run west and activate the pedestal to raise the platform. Use the crystal
         again to switch to Shion.
    
    Shion: run around the area to find three pedestals which you need to active to
          lower several platforms. Head back to the nearest crystal to switch.
    
    Jr.: You can now reach the chest to the northwest which contains 2000G. Circle
         clockwise through the area to reach another pedestal which will lower a
         platform to the east. Circle around from the south side to find another
         pedestal which will raise a platform to the next level. Head all the way
         back to the west and and take the outer path clockwise to the platform you
         lowered. Use it to go up a level. Exit to the north to switch back.
    
    Shion: Go through the area clockwise to reach a platform at the bottom south
           which will take you to the next level.
    
    Jr.: After Shion and Jr. experiment a little switch to Shion.
    
    Shion: Cross the stream to the north and press the switch on that side. Switch
           to Jr.
    
    Jr.: Hit the southwest switch to create a long bridge west. Cross over and hit
         the yellow object at the end to create another amplifier. Move back to
         where you came from and disengage the stream then switch to Shion.
    
    Shion: Hit the switch again so you can move back south. Activate the switch to
           create a bridge using the amplifier you just activated. Cross over west
           and hit the yellow object to create another amplifier. Hit the nearby
           switch to create another bridge for Jr. and switch over.
    
    Jr.: Hit the southeast switch to create a path. Go south and continue west
         across the bridge Shion made for you. Hit the first switch to create a
         bridge south. Cross it and hit the yellow object. Go back north and turn
         off the stream you just crossed, then hit the second switch to create a
         bridge north and cross it. Finally hit the last switch to create a bridge
         back east to the start. Head back to the start and switch again.
    
    Shion: Hit the nearby switch to turn off the stream again and cross east. Turn
           off the stream you just crossed. Hit both nearby switches to create two
           paths south, and hit the switch at the next platform to create one to
           the southwest corner. Hit the switch northeast of the elevator to cross
           east, and hit the switch there to create another short bridge nearby. Go
           back the way you came all the way to the spot where you created two
           south bridges. The western one leads to the short bridge you just
           created. Cross it and hit the nearby pedestal to create a long bridge
           north to a red switch. This will lower an elevator in the southeast
           corner. Take the elevator in the southwest corner to the next floor.
    
    Jr.: Cross south and use the elevator to go down a level. Get the Metal Sprint
         from the chest and go back up, using the stairs to the northwest to reach
         the next floor.
    
    Jr: After some more experimenting, touch the pink door to the west and the blue
        door to the south (the order is important!). Go all the way to the
        southwest corner and touch the east blue wall. Go all the way north where
        there is a hole in the floor, and switch to Shion.
    
    Shion: Touch the pink wall to the north, and then the pink wall to the west so
           you can cross north. Head northeast so you are near the part where the
           floor has a hole in it, and touch the southern yellow wall. Touch the
           pedestal to make an elevator appear. Switch to Jr.
    
    Jr.: Touch the north white wall to lower all walls in the area and open the
         exit. You will meet up with the others.
    
    Make your way to the south side of the area where you find two wall panels
    which conceal a Med Kit L and 100G. Take the elevator down and destroy the
    similar wallpanels here for 200G and a Skill Upgrade A. Go back up and open the
    chest for a Draupnir. Finally take the stairs to the next floor. Open the two
    treasure chests for a Skill Upgrade D and an Angel’s Experience. Finally open
    the golden chest for chaos’s Swimsuit. Leave the E.V.S.
    
    
      +---------------------------------+
    --+ 3.8.3 Tactical Warship Merkabah +------------------------------------------
      +---------------------------------+
    
    
    Recommended level: ~36
    Recommended skills: Recover EP (EX Skill Key II)
    Enemies: VRA-2100
             VRA-3500
             Yuriev Soldier A
             Yuriev Soldier B
             AG-03
             VX-7000 M
    
    
    Once you are ready, talk to Captain Matthews on the Elsa’s Bridge to head to
    Merkabah. Note that you can use E.S. Asher Anima Awakening normally again now.
    
    Once you land, head through the door and in the next large room head to the
    northwest corner to find a chest with EX Skill Key II. Using it will unlock
    more skill groups (E-H). If you have any spare Skill Points, teach your
    characters Recover EP so they can regain EP during a battle without having to
    use Ether Packs. Continue north.
    
    The shaft in the center has a spot where you can disembark from your E.S. to
    save. While still on your E.S. go out through the northwest door.
    
    Go up the first conveyor belt, then head east all the way to the end of the
    path for a chest with a D-Clean, this will get rid of any status effects if you
    Charge. Go back a bit and move up another conveyor belt and move east to
    destroy a tank with a Down Repair.
    
    Go up two more conveyor belts and destroy the tank to the east for a Half
    Repair. Since you cannot go back down, continue all the way to the end where
    you will find a conveyor belt that will take you back down to the previous
    room. Re-enter the conveyor belt room and go up the first three conveyor belts,
    then go up the ramp to the east all the way to the end.
    
    You will end up at the top floor of the room with the shaft. To the south of
    the shaft is a button you can press to open up the elevator shaft below. Exit
    through the northeast door and go down the conveyor belts back to the shaft
    room.
    
    Approach the shaft and get off your E.S.s. Save if needed, then head into the
    elevator and go all the way to the top.
    
    Head south, taking out the enemies on the way. At the end, destroy all four
    locks. Go back to the elevator and this time go north. In the first alcove to
    the west is a chest with Decoder 10. Continue north and destroy the four locks.
    Make your way back to the elevator and head back down. Get on your E.S.s.
    
    Take the northwest door again and head all the way to the top like before to
    reach the switch on the top floor again. Hit it to stop the shaft’s movement.
    Take the Core Maintenance Lift to the east to go back down.
    
    Disembark from your E.S.s again and head up the shaft. Head north and go
    through the door you could not pass through earlier. Examine the console to
    unlock the Booster rooms. Head back down to your E.S.s and take the lift back
    to the top.
    
    Go through the southwest exit and destroy the nearby containers for 1000G. Take
    the elevator down and destroy the two containers for a Nano Repair DX and a
    Down Repair. 
    
    Exit through the door and circle around to the southeast exit. The container
    holds a Nano Repair M. Go up two elevators and to the east you will find a
    chest with a Skill Upgrade C. Make your way to the top (the elevators are
    one-way) and enter the southwest room again. Head back down to the bottom and
    exit to the main shaft area.
    
    Go through the door to the north into the Booster area. Destroy ALL the light
    pillars here and gather a Med Kit L and a Med Kit M from the debris. Go back
    outside and take the west lift to head to the first floor.
    
    Disembark at the shaft again and head back to the core area. A large number of
    rooms are laid out here in a honeycomb pattern, with a destroyable object in
    the center. Be sure to destroy it in every room.
    
    Head west first, then northwest, back southwest, and then northeast. Head
    northwest, a soldier is patrolling here. Continue further northwest, then exit
    southwest. The object here holds 1000G, and there is a chest with Decoder 12 as
    well.
    
    Go back northeast and continue through the next northeast door. Exit southeast
    to enter a room with a patrolling A.G.W.S. Back attacks are your friend.
    Continue southeast into another room with a patrolling soldier. The object in
    the center holds another 1000G.
    
    Head northwest twice, southwest, and then southeast three times to head back to
    the entrance. Head east and northeast. The object here holds a Med Kit DX. Go
    back southwest and west to the entrance.
    
    From here, go northeast twice. A soldier is patrolling here. Go northwest and
    take out the A.G.W.S. Head east and then southeast for Segment Address 11.
    Inside is the Sweet Pain, another accessory that increases your maximum Boost
    by 1!
    
    Head northwest twice to reach a destroyable object with a Med Kit L. Leave
    southeast and then west, and finally head through the northwest door to reach
    the exit. If you destroyed all the objects as you were supposed to, the door
    should open.
    
    Continue north and head through the door all the way at the end for a string of
    cutscenes.
    
    
      +------------+
    --+ 3.8.4 Elsa +---------------------------------------------------------------
      +------------+
    
    
    Before you head out, you should stock up and go get some of the Segment
    Addresses that are available now.
    
    First head to the CAT Testing Ground. Take the mono-carrier to the main area.
    Go west and down the stairs, then all the way north to Segment Address 10.
    Inside is the KAP-NAR armor.
    
    Next head to the Floating Landmass. Head all the way to the end of the first
    tunnel, then when you reach the next area proceed straight north into the lower
    area. To the northwest is Segment Address 12. Disembark and access it for the
    Guardian, a stronger weapon for Shion.
    
    Finally, head back to Merkabah. Proceed north all the way to the shaft area,
    and disembark. Take the elevator up and proceed north to the Booster room. Go
    northeast twice, then northwest twice and finally all the way north to make
    your way to the core area where you met Sellers. In the back is a switch. Hit
    it to open up this area to your E.S.s.
    
    Backtrack to the shaft room to board your E.S., or re-enter the E.V.S. Take the
    west lift to the second floor, and head north through the Booster room. Make
    your way to the core area and open the two chests there for Update File 11 and
    G-Ignis I.
    
    Leave the E.V.S. back to the Elsa and save up. When you are ready to go on,
    talk to Captain Matthews.
    
    
      +----------------+
    --+ 3.8.5 Durandal +-----------------------------------------------------------
      +----------------+
    
    
    Recommended level: 37~38
    Recommended skills: Type-B Critical
                        Type-M Critical
                        Fallen Eagle III (Shion)
                        any Techs that hit all enemies
    Enemies: Yuriev Soldier A
             Yuriev Soldier B
             VX-9000
             AG-02
             Federation Soldier A
             Federation Soldier B
             V.G.S. Eins R
             V.G.S. Zwei R
    
    
    After disembarking from the Elsa, use the transport to get to the Park area. Go
    up the escalator and head north into the park itself. To the northwest is a
    wall panel you can destroy to reach the sealed off area of the park and
    Segment Address 6.
    
    Next head to the Bridge Area. Near the elevator is a chest with Update File 12.
    Mira, the woman lying on the ground nearby tells you where to find Mary and
    Shelley.
    
    Go to the Third Residential Area. Recover and save at the save point to the
    north, then take the escalator deeper inside. Continue northwest into the main
    area. All the doors are locked at the moment.
    
    Head west and north, turning northeast to make your way to the back of the
    area. The plants in the northeast lounge contain a Med Kit L. Head all the way
    west until you reach a control area with a blinking green button. Press it to
    release all the residence locks.
    
    The panel to the west conceals a Rejuvenator L. You can now systematically
    clear out all the crew quarters for items. They are all layed out similarly,
    with one table near the console, two plants near the bed, and two cabinets on
    the wall that can be destroyed. There is usually an item hidden in one of those
    five places.
    
    First go back east and go up the ramp to the north. The room to your west
    contains nothing of interest. The room a little to the east contains a chest
    with a Blue Star. The lamps at the end of the hallway contain an Ether Pack M.
    The nearby room is empty, but holds an enemy soldier.
    
    Go back down the ramps all the way past the lounge to the central living area.
    Head a little south and to the east to find the first quarters you passed when
    you entered earlier. No items inside. Go back west and head southeast. The
    lamps to the east hold a Med Kit DX. In the nearby room you will find Mary and
    Juli, but no items.
    
    Continue west past the main hall to more quarters. These are empty as well.
    Continue further west to the next large area. Heading through here
    counter-clockwise, the first room just north of where you enter is empty, as is
    the room just north of that.
    
    The northwest room is empty also, but the southwest room contains a soldier and
    a chest with a Rejuvenator L. Finally, the room down the stairs in the center
    holds Shelley and Canaan.
    
    Make your way back to the transport tube and save your game, then head to the
    Isolation Area. Proceed inside and you will be stopped by Citrine. Time for a
    boss fight!
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    | BOSS 12 | Citrine                                                           |
    +-----------------------------------------------------------------------------+
    | HP:      29000 | EXP:  13000 | N.ITEM: Weapon Development Area Key          |
    | EP:        220 | SP:      20 | R.ITEM: -                                    |
    | BL:        400 | G:    10000 | S.ITEM: Crescent Moon                        |
    | TYPE:      BIO |             |                                              |
    |          HUMAN |             |                                              |
    +-----------------------------------------------------------------------------+
    | Attributes: Weak to beam, strong to fire                                    |
    | Immune:     Poison                                                          |
    +-----------------------------------------------------------------------------+
    | Attacks:                                                                    |
    | 1. Eclair Rod – low damage vs one character, increases Boost Gauge
    | 2. Mystique – Seals off ethers of all characters
    | 3. DY 7.62 mm Shell – medium damage vs one character, increases Boost Gauge
    | 4. Citrinitas’s Wave – medium damage vs all characters,
    |                        increases Boost Gauge
    | 5. Seal of 666 – Reduces HP to 666
    | 6. Red Dragon Killer – 666 ether damage vs all characters
    +-----------------------------------------------------------------------------+
    Citrine is weak to beam attacks, so use Silver Rings or Beam Avatars to enhance
    your damage, and Shion’s Lock Shot and KOS-MOS’s X-BUSTER whenever possible.
    Be sure to avoid any fire-based attacks and ethers. Be sure to steal Crescent
    Moon from her before going all out.
    
    Since Citrine has a human form, Shion and Ziggy’s break attacks work very well
    against her. Try putting her in a Break state and then unload your strongest
    attacks (if you have the Boost+ items, you should be able to do both Lock Shot
    and X-BUSTER consecutively).
    
    Citrine will use a lot of status attacks, some of which will seal off your
    ethers. Use Refresh or a Cleanser to get rid of them if needed.
    
    If Citrine’s mental activity goes up, it means she will use her Citriniats’s
    Wave attack next, which will most likely Break all your characters at once.
    Hopefully at this point you will have enough HP to not be knocked out while you
    cannot respond.
    
    Once Citrine gets into dangerously low HP, she will use Seal of 666 which will
    reduce your HP to 666. Heal up quickly after that as she will use her Red
    Dragon Killer attack next, which hits everyone for 666 damage. Recover and
    finish her off quickly. 
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
      +------------+
    --+ 3.8.6 Elsa +---------------------------------------------------------------
      +------------+
    
    
    The shop has new items and ES gear available, so be sure to upgrade. If you are
    short on money, go fight some enemies in the Durandal or Merkabah with Rare+
    accessories equipped so that you can sell the extra drops for money. The
    enemies in the conveyor belt area of Merkabah repop every time you leave the
    room and they give a lot of points if you kill them with your Special Attack.
    
    For the upcoming dungeon, be sure to have four each of D-Fire, D-Lightning,
    D-Ice, D-Beam, D-Kill C and D-Kill R. D-Clean and D-Charge are also very
    useful. D-Charge can help you recover a lot of HP in one turn, just by
    charging. You will also want to build up your most often used characters’
    RESIST G to 100% so they do not get crystallized by the large number of Gnosis
    you will be fighting inside of Abel’s Ark.
    
    Also, HaKox now has the Extreme world available (level 5). If you clear this
    now, you can obtain Vacquero, Jr.’s ultimate weapon, which will make him the
    strongest character for quite a while. If you are up for the challenge, give it
    a try.
    
    The key you got from Citrine allows you to fight Omega Universitas in the CAT
    Testing Ground, but you are currently too weak to have any chance of winning,
    so expect to come back there later.
    
    When you are ready to head out, talk to Captain Matthews.
    
    
      +------------------+
    --+ 3.8.7 Abel's Ark +---------------------------------------------------------
      +------------------+
    
    
    Recommended level: 40
    Recommended skills: Type-G Critical
                        Refresh
                        Medica M All
                        W-FANG (KOS-MOS)
                        Any anti-G Techs
    Enemies: Ashmed Bapuz
             VRA-3500 ST
             VRA-2100 ST
    
    
    Head to the E.S. elevator when you are ready to go. Go east and hit the white
    crystal, then head north and hit the crystal there as well. At the fork, go
    northwest and hit the crystal, then go south. The chest at the end contains an
    Ether Pack L. Return to the fork and head east for another crystal.
    
    Head west and continue to the far southwest crystal. It’ll teleport you to a
    small isle with a chest holding a D-Beam. Return through the crystal and this
    time take the east path.
    
    Head south, and at the fork go southeast. It will lead to another chest, this
    one holding EX Skill Key III, which will open up the last four groups of
    EX-skills. Go back to the fork and head southwest this time. On the next few
    isles, just keep heading towards the end.
    
    Once your party spots the Durandal, head north following the path. Try to take
    out as many enemies here as possible using your level 2 Awakening for extra
    points. Going through the crystal at the end will deliver you to the core.
    
    You can stock up on needed items here, and save at the save point.
    
    
      +------------------+
    --+ 3.8.7.1 Blue Orb +---------------------------------------------------------
      +------------------+
    
    
    Enemies: Ai Apaec
             Kazfa Jina
             Deion
             Aiakos
    
    
    Once you are ready, approach the blue orb. You will be teleported into a small
    pocket with ground that keeps shifting on its axis, so be sure to stay in the
    center as you move, and also, be sure not to be in the narrow parts where you
    will fall off if you move too far to the side.
    
    About halfway there is a chest on the west side that contains Decoder 14. At
    the northeast end is another chest with a Sage’s Ring. Continue to the crystal
    at the north end to teleport to the next area.
    
    On this next floor the, the blue floor tiles will not appear until you step on
    them, so you cannot see where you are going. You cannot fall off however, so
    just run against the edges of the tiles to see where the path leads you.
    
    First head north and take out the Gnosis. The Gnosis here use Curse a lot, so
    you may want to equip something to negate or shorten that effect. Shortly
    after, the path branches. Head east and once you encounter a Gnosis, the path
    branches north to a crystal. Hit it to reach the next area.
    
    Head west and then northwest for the Coat Hardy. Head back to the central path
    and go east to reach a crystal that leads to Segment Address 13. Inside you
    will find a Dragon’s Eye. Go back to the main room and head north from the
    center to reach the other crystal, which will take you to the boss.
    
    Save at the save point and recover. Take E.S. Dinah out of the battle party
    and equip all your E.S.es with D-Kill C and D-Beam. Also be sure to equip E.S.
    Zebulun with Lightning-based weapons only, as Beam attacks will be weakened.
    When you are good to go, head for the center of the room.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    | BOSS 13 | Natus Lumen                                                       |
    +-----------------------------------------------------------------------------+
    | HP:     225000 | EXP:  13250 | N.ITEM: RF-Acala                             |
    | EP:          - | SP:      30 | R.ITEM: -                                    |
    | BL:          - | G:     8000 | S.ITEM: -                                    |
    | TYPE:   GNOSIS |             |                                              |
    +-----------------------------------------------------------------------------+
    | Attributes: Strong against beam                                             |
    | Immune:     -                                                               |
    +-----------------------------------------------------------------------------+
    | Attacks:                                                                    |
    | 1. Pluvia Lumen – medium beam ether damage vs all targets
    | 2. Tnitros – high beam ether damage vs one target
    | 3. Sniper – enters Sniper mode, increases accuracy?
    | 4. Fulmen – medium beam ether damage vs one target
    | 5. Fulmen II – medium beam ether damage vs one target
    | 6. Tnitros II – high beam ether damage vs one target
    +-----------------------------------------------------------------------------+
    Go at the boss with regular attacks, using Special Attacks when you can. Be
    sure to avoid any beam-based attacks such as Zebulun’s (might as well use the
    Anima gauge when it is full though) and Asher’s Shot Buster.
    
    Natus Lumen will eventually use Sniper to strengthen its attacks, but this
    should be no issue if you have D-Beams equipped. Be sure to keep your HP above
    10000 however, as he sometimes uses combination attacks to take off a huge
    chunk of your HP at once.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    After the battle, examine the crystal to be returned to the core room.
    Replenish your supplies if needed, and save.
    
    
      +-------------------+
    --+ 3.8.7.2 Green orb +--------------------------------------------------------
      +-------------------+
    
    
    Enemies: Yuriev Soldier A
             Yuriev Soldier B
             VX-9000 K
             AG-03 SPX
             Deion
             Kazfa Jina
    
    
    Head to the next orb, the green one. First clear out all the enemies in the
    area so you can run around without fighting. Once that is done, run up to the
    green crystal and keep hitting it over and over, pushing it all the way to the
    top of the spiral. Once you cannot push it up any further, run all the way to
    the bottom and hit the exposed crystal there to warp to the next area.
    
    This time there will be two pillars. Like before, clear out the enemies first.
    There are two pillars here. Start with the eastern one and push it all the way
    to the top, then run downstairs to hit the crystal before it submerges again.
    You will end up in an area with some Gnosis and Segment Address 2. Behind it is
    G-Ignis III. Equipping this on E.S. Reuben will let it use its strongest sword
    attack twice per turn.
    
    Return to the previous room and this time repeat the procedure on the western
    pillar. The crystal at the bottom will lead you to the next set of emulators.
    Equip D-Ice and D-Kill C on your E.S.s to reduce the damage you take from this
    boss. Be sure to avoid any ice-based attacks, as their damage will be reduced
    considerably.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    | BOSS 14 | Natus Glacies                                                     |
    +-----------------------------------------------------------------------------+
    | HP:     250000 | EXP:  13250 | N.ITEM: AF-Stealth III                       |
    | EP:          - | SP:      30 | R.ITEM: -                                    |
    | BL:          - | G:     8000 | S.ITEM: -                                    |
    | TYPE:   GNOSIS |             |                                              |
    +-----------------------------------------------------------------------------+
    | Attributes: Strong against ice                                              |
    | Immune:     -                                                               |
    +-----------------------------------------------------------------------------+
    | Attacks:                                                                    |
    | 1. Ventus Nivalis – medium ice ether damage vs all targets
    | 2. Circle of Water – counterattacks vs ether attacks
    | 3. Impetus Venti – medium physical (ice ether?) damage vs one target
    | 4. Congelatio – high ice ether damage vs one target
    | 5. Circle of Iron – counterattacks vs physical attacks
    | 6. Absolute Seprio – high ice ether damage vs all targets
    | 7. Inferno – increases attack power (unlocks stronger attacks)
    | 8. Impetus Venti II – medium physical (ice ether?) damage vs one target
    | 9. Congelation II – high ice ether damage vs one target
    +-----------------------------------------------------------------------------+
    Attack as normal, using Special Attacks whenever possible. D-Ice should halve
    most of the damage dealt to you, so healing should not be an issue.
    
    About halfway through, Natus Glacies will use Circle of Water which will
    counter any ether-based attacks. Having D-Kill C equipped will neutralize this
    however. The boss can still use its Close Revenge attack though.
    
    Later on the boss will use Circle of Iron which will counter any physical
    attacks. D-Kill C should take care of this. It will also start using Absolute
    Seprio, which can hit your E.S.s pretty hard if you do not have Guard or D-Ice
    up.
    
    Once it uses Inferno it will start using its stronger attacks, at which point
    you will want to finish the boss off as quickly as possible.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    After the battle, hit the crystal to be teleported back to the main room.
    Replenish your supplies and save your game before continuing.
    
    
      +-----------------+
    --+ 3.8.7.3 Red Orb +----------------------------------------------------------
      +-----------------+
    
    
    Enemies: VRA-2100 ST
             VRA-3500 ST
             Ashmed Bapuz
    
    
    Once you enter, go west to reach the next crystal. Hit it to go up a floor.
    There are four differently colored crystals here that will teleport you to
    different areas. Start with the northernmost one.
    
    Continue along the path and destroy the nearby object for a Nullifier. At the
    end is a chest with Update File 13. Return to the four colored crystals and
    this time take the green one. The chest at the end contains ZF-Smarakata.
    
    Return to the crystals and this time take the purple one. Hit the orange object
    to create a bridge further ahead. Further down the path is another protrusion
    concealing a Med Kit DX. Further ahead is another one which holds an Ether Pack
    M.
    
    Return to the crystals and this time take the yellow one. Halfway down the path
    is a protrusion holding a Nano Repair DX. At the very end hit the orange object
    to finish a bridge further ahead.
    
    Return to the crystals and take the purple one again. Head all the way to the
    crystal at the end to reach the next floor and four more crystals.
    
    Go through the green crystal first. The protrusion holds a Cleanser. Hit the
    large orange block at the end to create the start of a bridge. Head back to the
    four crystals.
    
    Go through the yellow crystal next. The first protrustion holds a Nano Repair
    DX. Like before, hit the orange object at the end to continue the construction
    of your bridge. Return to the four crystals.
    
    Go through the white crystal next. Hit the block at the end to finish the
    bridge, then head back and go through the purple crystal. The protrusion
    halfway through holds another Nullifier. Cross the bridge, but first go
    straight west to find a chest holding a G-Legle/85. Then get back on the bridge
    and go northwest, then through the crystal at the end. Go east and hit the
    final crystal to end up at the Emulators.
    
    Equip D-Fire and D-Kill C on all your E.S.s and avoid any fire-based attacks.
    Save up and when you are ready head into the center for the next boss fight.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    | BOSS 15 | Natus Flamma                                                      |
    +-----------------------------------------------------------------------------+
    | HP:     230000 | EXP:  13250 | N.ITEM: ZF-Rybeus                            |
    | EP:          - | SP:      30 | R.ITEM: -                                    |
    | BL:          - | G:     8000 | S.ITEM: -                                    |
    | TYPE:   GNOSIS |             |                                              |
    +-----------------------------------------------------------------------------+
    | Attributes: Strong against fire                                             |
    | Immune:     -                                                               |
    +-----------------------------------------------------------------------------+
    | Attacks:                                                                    |
    | 1. Flucticulus – medium fire ether damage vs all targets, inflicts F-Mine
    | 2. Unda Duo – low/medium fire ether damage vs one target
    | 3. Chaos Eye – activates Soul Down reaction
    | 4. Unda Septum – high physical (fire ether?) damage vs one target
    | 5. Unda Duo II – medium fire ether damage vs one target
    | 6. Unda Septum II – high physical/fire ether damage vs one target
    | 7. Flucticulus II – medium fire ether damage vs all targets,
    |                     inflicts F-Mine
    +-----------------------------------------------------------------------------+
    Attack the boss as normal, using Special Attacks whenever possible, just avoid
    fire attacks (so no Flare Buster) as they will be reduced in damage. D-Fire
    should reduce the damage you take from the boss’s fire attacks.
    
    Natus Flamma will use his Flucticulus attack which may inflict F-Mine status
    on your characters. This is a timebomb that will detonate after 4 turns to
    inflict major damage. You can use Down Repair to remove its effect before it
    detonates.
    
    At about 75% the boss will use Chaos Eye, which will inflict Soul Down on
    anyone that it counters. D-Kill C should take care of this.
    
    Once Natus Flamma drops below 25% HP it will start using its stronger attacks.
    Keep your HP up and try to finish it off quickly.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    After the battle, hit the crystal to teleport back to the core room.
    Replenish your supplies if needed and save your game.
    
    
      +--------------------+
    --+ 3.8.7.4 Yellow Orb +-------------------------------------------------------
      +--------------------+
    
    
    Enemies: VRA-2100 ST
             VRA-3500 ST
             Ashmed bapuz
             Ai Apaec
             Deion
             Arakos
             Kazfa Jina
    
    
    When you are ready, head into the yellow orb. Destroy the nearby protrusions
    for a Nano Repair M and a Med Kit DX. To the west side is a branching path
    with another protrusion holding an Ether Pack S. In the chest you can find
    C-US9G.
    
    Continue north to the fork at the end, and go east (underneath the other path).
    The protrusion at the fork contains 1000G. Hit the crystal at the end to enter
    the next area.
    
    Go north and you will encounter a green barrier. Destroy it with your E.S. You
    cannot destroy the purple barrier however. Hit one of the crystals to the west
    and it will switch you to characters. You can now blow up the purple barrier.
    
    A little north is another green barrier, so use the nearby crystal to switch
    back to your E.S.s. Destroy both green barriers, then switch back to your
    characters.
    
    In between where the green barriers were is a path to the west. Destroy the
    purple barrier there with your characters, as well as the one further north.
    Switch back to E.S.s.
    
    Go back to where you destroyed the purple barrier in the side passage and you
    should now be able to access the chest there for a D-EN I. Head north into the
    large area and destroy the green barrier in the back. Touch the nearby crystal
    to switch to characters.
    
    In the northeast corner, where the green barrier was before, you can now reach
    a chest containing the Yasoma Kagura for Jin. Destroy the purple barrier to the
    far west and switch back to E.S.s.
    
    Head northwest to where you cleared the purple barrier and you should see a
    final crystal that will take you to the Emulators. Equip D-Lightning and
    D-Kill R on all your E.S.s and avoid using any lightning-based attacks (such
    as Garuda’s Wrath or some of Zebulun’s weapons). Save up and head to the center
    when you are ready.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    | BOSS 16 | Natus Tellus                                                      |
    +-----------------------------------------------------------------------------+
    | HP:     250000 | EXP:  13250 | N.ITEM: DF-XX                                |
    | EP:          - | SP:      30 | R.ITEM: -                                    |
    | BL:          - | G:     8000 | S.ITEM: -                                    |
    | TYPE:   GNOSIS |             |                                              |
    +-----------------------------------------------------------------------------+
    | Attributes: Strong against lightning                                        |
    | Immune:     -                                                               |
    +-----------------------------------------------------------------------------+
    | Attacks:                                                                    |
    | 1. Procella – high physical (lightning ether?) damage vs one target
    | 2. Chaos Eye – activates Skin Down reaction
    | 3. Nimbus – medium lightning ether damage vs all targets,
    |             inflicts Balance Down
    | 4. Tornado – very high physical (lightning ether?) damage vs one target
    | 5. Protect – increases physical defense (element??)
    | 6. Nimbus II – medium lightning ether damage vs all targets,
    |                inflicts Balance Down
    +-----------------------------------------------------------------------------+
    Engage as normal, using Special Attacks when available. Just be sure to avoid
    lightning-based attacks. D-Lightning should reduce the damage you take from
    Natus Tellus’s attacks to manageable levels.
    
    After taking some damage it will use Chaos Eye, which will inflict Skin Down
    if the boss gets off a Revenge attack. D-Kill R should prevent this.
    
    As Natus Tellus starts taking more damage, the likelihood of it using Tornado
    increases. Because of this, keep your HP above 15000 at all times, just in case
    it hits you at a bad time.
    
    The boss will eventually use Protect, at which point your physical attacks will
    be halved, so expect your main damage to come from ether-based attacks. Keep
    whittling away at it and finish it off with a Special Attack for a major bonus.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    After the battle Anima Awakening level 3 has been unlocked! Hit the crystal to
    return to the core room. The core can now be reached, but before then, stock up
    and save at the save point.
    
    
      +--------------+
    --+ 3.8.7.5 Core +-------------------------------------------------------------
      +--------------+
    
    
    Recommended level: 47~48
    Recommended skills: Break Heal *
                        Medica L (All)
                        Recover EP
                        Any heavy Break Techs
    
    
    Equip your E.S.s with D-Beam and D-Kill R, and be sure to stock up on Revives,
    Cleansers and Nano Repairs. Also, equipping your battle party with accessories
    to halve Beam damage will help you out a bit as well.
    
    If you need a little bit more experience or skill points, re-enter the yellow 
    orb and kill the groups of enemies with your E.S. level 2 Special Attacks.
    
    When you are ready, slip between the orbs and reach the core, then hack away
    at it until you can enter. Some cutscenes ensue and then a boss fight.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    | BOSS 17 | Dmitri Yuriev                                                     |
    +-----------------------------------------------------------------------------+
    | HP:      46000 | EXP:  15000 | N.ITEM: God's Experience                     |
    | EP:        770 | SP:      30 | R.ITEM: -                                    |
    | BL:        700 | G:    10000 | S.ITEM: General's Bracelet                   |
    | TYPE:      BIO |             |                                              |
    |          HUMAN |             |                                              |
    +-----------------------------------------------------------------------------+
    | Attributes: strong to fire, strong to ice, strong to lightning              |
    | Immune:     Poison, Seal Ether, Seal Boost, Reflect damage                  |
    +-----------------------------------------------------------------------------+
    | Attacks:                                                                    |
    | 1. Mind Wave III – low physical (?) damage vs one character
    | 2. Telekinetic Wave – low/medium ether damage vs all characters,
    |                       increases Break gauge
    | 3. Curse – damage inflicted upon Dimitrie Yuriev is also inflicted on
    |            character
    | 4. Disengage – removes positive status effects from all characters
    | 5. Infinitum – medium/high beam ether damage vs all characters
    | 6. Rasp All – seals Techs on all characters
    +-----------------------------------------------------------------------------+
    Dmitri Yuriev himself is not much of a threat, but he commands Omega Res Novae,
    which responds to his commands. However, Omega needs a full Boost to do
    anything, so until the enemy Boost gauge nears 1, unload as much as you like.
    Also, if you keep Hate on your defender character, he forgets to command Omega
    to attack.
    
    Since Dmitri Yuriev is human, build up his Break gauge so you can critical him
    and unload Special Attacks when he goes into Break state. Do not use any
    attacks that are fire, ice or lightning element or they will only do reduced
    damage.
    
    Keep at least 1 Boost in reserve at all times so that if Omega is about to use
    its Special Attack, you can heal up or defend to reduce damage.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    After the battle, some more cutscenes play and you get to fight another boss
    in your E.S.s.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    | BOSS 18 | Omega Metempsychosis                                              |
    +-----------------------------------------------------------------------------+
    | HP:     450000 | EXP:  20000 | N.ITEM: D-Anima                              |
    | EP:          - | SP:      30 | R.ITEM: -                                    |
    | BL:          - | G:    20000 | S.ITEM: -                                    |
    | TYPE:  MACHINE |             |                                              |
    +-----------------------------------------------------------------------------+
    | Attributes: -                                                               |
    | Immune:     -                                                               |
    +-----------------------------------------------------------------------------+
    | Attacks:                                                                    |
    | 1. Seal Program – unlock Prodigium attack?
    | 2. Sanctio – high beam eather damage vs one target
    | 3. Prodigium – high beam ether damage vs all targets
    | 4. Visc – medium (thunder?) ether damage vs one target
    | 5. Anima Awakening – prepares Special Attack
    | 6. Ex Natio – Special Attack, very high beam ether damage vs all targets
    +-----------------------------------------------------------------------------+
    Due to Omega’s high HP, this battle will not be over quickly. It hits hard, but
    with D-Beam and D-Kill R you should be able to reduce or avoid most of the
    damage. Keep your HP up nonetheless for when it uses its strongest attacks.
    
    Start attacking as normal and save your Special Attacks all the way up to level
    3. Use them all simultaneously to increase the chance of your characters
    supporting eachother with Ambush attacks.
    
    If your E.S.s are afflicted with bad status effects, either use items to remove
    them or Awaken the Anima, which will do the same.
    
    If Omega uses Anima Awakening, use Anima Awakening on two of your own E.S.s and
    perform their Special Attacks to interrupt Omega’s Special Attack. If you
    cannot do this due to a low Anima gauge, Charge quickly to reduce the damage
    you will take.
    
    The battle will take a while, but eventually Omega will fall. Just be sure to
    finish him off with a Special Attack for a much-needed bonus.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    A long sequence of cutscenes wraps up this party of the story.
    
    
    
       ///////////////////
    //// 3.9 Chapter 9 ////////////////////////////////////////////////////////////
     ///////////////////
    
    
      +------------+
    --+ 3.9.1 Elsa +---------------------------------------------------------------
      +------------+
    
    
    After the cutscenes, leave the bridge and approach the control panel near the
    three plates. Miyuki will get in contact with you about Shion’s ultimate
    weapon. However, she needs a Geocrystal in return.
    
    If you approach the monitor again with the Rough Geocrystal from the Floating
    Landmass in your inventory, Miyuki will contact you again and give you the
    Brisingamen.
    
    Next talk to Awamori, the droid next to the plates. You will receive the Ring
    of Eden and a lot of previously unavailable items will be available from the
    shopping plates now, aside from the regular new items: Ether Pack S, Ether
    Pack M, Seven Sisters, all the Upgrade items, Hydra Heal, Siva’s Eye, Shiva’s
    Guard, Beam Absorber, Hero’s Bracelet, Warrior’s Bracelet, Enhance Ring,
    Real World, Knight Ring, Gypsy Ring and D-Anima.
    
    Buy a VB-Crimson from the shop. Also, if you have enough money, you can buy
    KOS-MOS’s ultimate weapon, the KWP-XX from the shop for 300000G as well.
    
    Cabrillo near the E.S. elevator will tell you she wants to make something for
    Ziggy, but she needs 99 Sephirotic Canes. You cannot obtain those yet, so keep
    this in mind for later.
    
    Next head into the women’s quarters and talk to Kamikaze near the shower. He
    will mention that Alby has gone missing in the Durandal. After that, talk to
    Bunnie Bob in the back to refine your Rough Geocrystal into a Geocrystal.
    
    Head into the men’s quarters and talk to Panache in the shower room. He can
    make you a VB-Dawn if you have the VB-Crimson and Prayer Beads. Since you do,
    hand them over to obtain VB-Dawn, Jin’s ultimate weapon. You will also obtain
    the Nine Stones.
    
    Next head into the bar area and talk to Adonis behind the counter. He will
    hand you the Grief Stone. If you have not beaten World 5 of HaKox yet, you can
    still do so now to obtain Vacquero, Jr.’s ultimate weapon. Also, if you have
    beaten all five worlds, the last one will be unlocked (Master), which will
    reward you with the Brave Heart if you can beat it.
    
    Take the elevator down to B1 next. Head all the way south into the E.S. Hangar.
    Talk to Valencia underneath the E.S. boarding panel for some hints how to
    obtain the Heaven’s Door.
    
    To the southwest are three federation mechanics from Fifth Jerusalem (the ones
    that gave you the Segment File). When you complete all Segment Addresses, come
    back to them for a reward. Head to Segment Address 14 in the back for the Iron
    Maiden.
    
    Head back up to the main level and return to the console where you talked to
    Miyuki. She will give you the Miyuki Special, Shion’s ultimate weapon.
    
    Next use the E.V.S. to access the Durandal. You will spot Alby but he will run
    away. Follow him to the Park area. Run up the escalator and follow Alby further
    inside the park. Go east and in the southeast corner you will find Alby again,
    as well as the Heaven’s Door. Exit the E.V.S.
    
    Head back to the women’s quarters and talk to Kamikaze again for the Moon
    Bridge, MOMO’s ultimate weapon.
    
    Head into the E.V.S. again, this time return to Abel’s Ark. If you lack money
    for some gear upgrades, this is a good time to obtain some, so be sure to equip
    any Rare Item+ equipment you may have.
    
    Make your way to the core area. You need to make your way through all four
    colored orbs again, and check the holy light in the area where you fought the
    bosses, then after doing so, you can check the core area where you fought
    Dmitri Yuriev. Check the Abel’s Ark walkthrough chapter if you get lost. Doing
    all this will reward you with chaos’s ultimate weapon: the God Breath. You
    will also obtain The Universe.
    
    Next up are two optional boss fights to obtain the last two missing Decoders
    and some other bonus items.
    
    First is the fight against Omega Universitas. Be sure to upgrade all your E.S.s
    with their strongest upgrades (weapons, frame, reactor, CPU) and have D-Kill R,
    D-Kill C, D-Charge and D-Nullify Effect on each of them. Be sure to also have
    D-Sensor on one or two of your E.S.s so you can see his weaknesses. You can use
    D-Clean to compensate for being unable to use D-Nullify Effect. Stock up on as
    many healing items as you can afford.
    
    When you are ready, save your game and head to the CAT Testing Ground in the
    E.V.S. Board the mono-carrier and proceed north through the area past the
    soldiers. Board the #2 Transporter. Go up the escalator and head through the
    demonstration area to the eastern transport dock. Board Transport #6 to go to
    the Special Weapon Development Division.
    
    Use the key you obtained from Citrine to open the lock and head inside. Operate
    the console in front of Omega to start the battle. You can change your E.S.
    formation or re-equip them before starting if needed.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    | BOSS A1 | Omega Universitas                                                 |
    +-----------------------------------------------------------------------------+
    | HP:      70000 | EXP:      0 | N.ITEM: -                                    |
    | EP:          - | SP:       0 | R.ITEM: -                                    |
    | BL:          - | G:        0 | S.ITEM: -                                    |
    | TYPE:  MACHINE |             |                                              |
    +-----------------------------------------------------------------------------+
    | Attributes: -                                                               |
    | Immune:     -                                                               |
    +-----------------------------------------------------------------------------+
    | Attacks:                                                                    |
    | 1. Martial Flight – low physical damage vs one target                       |
    +-----------------------------------------------------------------------------+
    Omega Universitas poses no threat, if it can even hit you at all. Just use it
    to build up your Anima gauges. After a few turns it will be defeated, and will
    transform into:
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    | BOSS A2 | Omega Id                                                          |
    +-----------------------------------------------------------------------------+
    | HP:     999999 | EXP:  38000 | N.ITEM: Decoder 06                           |
    | EP:          - | SP:       0 | R.ITEM: -                                    |
    | BL:          - | G:        0 | S.ITEM: -                                    |
    | TYPE:  MACHINE |             |                                              |
    +-----------------------------------------------------------------------------+
    | Attributes: change every turn, use D-Sensor                                 |
    | Immune:     -                                                               |
    +-----------------------------------------------------------------------------+
    | Attacks:                                                                    |
    | 1. Dark Fist – high damage vs one target
    | 2. Destruction wave – high damage vs all targets (~15000), can critical
    |                       for up to ~30000, inflicts Soul Down
    | 3. Waves of the Berserker – prepares for Dark Lord
    | 4. Dark Lord – extremely high damage vs one target
    | 5. Will of Yin and Yang – will steal anima to recover HP if any craft has
    |                           over level 1 anima
    +-----------------------------------------------------------------------------+
    The real fight begins. Omega Id can hit extremely hard, so keeping your E.S.s
    at full HP is mandatory. D-Charge at this stage should recover over 30000 HP
    per use, so use it well. Also, Omega’s weakness and resistance change every
    turn, so you need to have an E.S. equipped with D-Sensor around to detect it.
    Use your appropriate level 1 Special Attacks when applicable, because charging
    for higher level attacks usually takes too long. Although if you can get a
    level 3 Special Attack in when Omega Id has a suitable weakness, go for it. You
    can take off 10% of its HP that way.
    
    As a quick reminder which attacks to use with which weakness:
    
    Beam:      R-FANG, X-BUSTER, X-CANNON, Lotus Blades, Shot Buster, Aird Star,
               Aird Rain
    Fire:      Flare Buster, Meteor Burst
    Lightning: Garuda’s Wrath, Cerberus
    Ice:       none
    Physical:  Iron Blade
    
    If there is no appropriate Special Attack for that turn, just hit normally to
    build up your Anima gauge, or Charge to recover HP if needed. Omega Id has
    fairly high evasion, so use high accuracy attacks or you will probably end up
    wasting your turn.
    
    After a while, Omega Id will start using Destruction Wave, which will damage
    all your E.S.s and inflict status effects. Be sure to keep your HP well above
    40000 just in case it manages to critical on one of your E.S.s. Heal up right
    after, in case he decides to follow up with another one.
    
    At about 60% of its HP, Omega Id will start using Waves of the Berserker. When
    you see this, have every character Charge, as it will follow with Dark Lord,
    which can hit your E.S. for more than 60000 HP if unguarded, which is usually
    a one-shot KO.
    
    Once you get Omega Id to about 30%, expect the fight to get even tougher. He
    will use Dark Lord twice in a row on the same E.S. for about 50000-60000 damage
    if guarded against. He will also use Will of Yin and Yang which will recover
    some of his HP if you have more than 1 Anima gauge stored on an E.S. At this
    point you will probably want to stick to level 1 and 2 Special Attacks only,
    or risk Omega recovering a lot of HP.
    
    Whittle it down further with small attacks, or if you are doing fine, you can
    risk a level 3 Special Attack during the right turn to finish this fight with
    a nice Finish Strike bonus.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    After the fight you will obtain Decoder 06, as well as the Emperor’s Bracelet.
    Exit the U.M.N. and head back to the Duranda’s Park Area where you can find
    Segment Address 6 in the west end of the park behind the barrier. Inside is the
    EK Dark Device, which will unlock the Dark Erde Kaiser ether for all your
    characters.
    
    You can now participate in the fight against Erde Kaiser Sigma, but to do so
    you are going to need a few skills that you probably have not obtained yet. You
    will want to unlock your attackers’ master skill (Blood Dancer, Heaven Tracker,
    Overtaker, etc.), and have Safety or Best Ally on every participating
    character. If you are short on skill points, you can either go kill enemies to
    obtain more (Abel’s Ark E.S. battles), or buy Skill Upgrades from the shop. Or
    both.
    
    Now that you have defeated Omega, return to the Elsa and head to the E.S.
    Hangar through B1. Talk to Valencia at the bottom of the stairs in the hangar.
    He will change your Heaven’s Door into a ring that reduces the cost of all
    Ethers and Techs to 1.
    
    When you are ready, head back to Pedea Island and approach the monkey at the
    hole in the water (if you already talked to him before; if you still need to,
    head into the laboratory).
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    | BOSS B | Erde Kaiser Sigma                                                  |
    +-----------------------------------------------------------------------------+
    | HP:     100000 | EXP:  60000 | N.ITEM: Gustav Wrist                         |
    | EP:        999 | SP:    1000 | R.ITEM: -                                    |
    | BL:        999 | G:    20000 | S.ITEM: -                                    |
    | TYPE:  MACHINE |             |                                              |
    +-----------------------------------------------------------------------------+
    | Attributes: weak against beam                                               |
    | Immune:     Poison, Seal Ether, Seal Boost, Reflect Damage                  |
    +-----------------------------------------------------------------------------+
    | Attacks:                                                                    |
    | 1. Kaiser Burst II – high physical damage vs one character
    | 2. Kaiser Shield I – impenetrable shield, vulnerable against Erde Kaiser
    | 3. Kaiser Shield II – impenetrable shield, vulnerable against
    |                       Erde Kaiser Fury
    | 4. Kaiser Shield III – impenetrable shield, vulnerable against
    |                        Dark Erde Kaiser
    | 5. Kaiser Flame – high fire ether damage vs all characters
    | 6. Kaiser Victory Spark - ???
    +-----------------------------------------------------------------------------+
    First of all, put on your Safety or Best Ally ethers. Having Recover EP will
    help as well. Start pounding away at him and he will eventually start using his
    shields. Counter Kaiser Shield I using Erde Kaiser, Kaiser Shield II using
    Erde Kaiser Fury, and Kaiser Shield III using Dark Erde Kaiser.
    
    After all three shield are down, Erde Kaiser Sigma will start attacking
    normally. Use Beam attacks and strong break attacks like VALKYRIE to hurt Erde
    Kaiser Sigma, tossing in an X-Buster or Lock Shot whenever possible. It is
    highly recommended to use your characters’ offensive master skills (Overtaker,
    Blood Dancer, Heaven Tracker) to double, triple, or even quadruple their damage
    output. This will considerably shorten the time this fight will drag out.
    
    Your characters will probably get taken out frequently, so if they go down,
    just reapply Safety/Best Ally quickly, and continue the fight. No need to heal
    since you usually get one-shotted anyway.
    
    When Erde Kaiser Sigma gets low on HP, it will ready Kaiser Victory Spark. Heal
    up (Safety or Best Ally have priority) and defend. Afterwards, heal up again
    and unload Shion’s Lock Shot and KOS-MOS’s X-Buster (preferably combined with
    Blood Dancer and Offensive for maximum damage). Do everything you can to
    complete this fight with a Finish Strike, as you get some MAJOR points.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Once you win, grab Decoder 03 from the ground. Head back into the laboratory
    and go all the way to the east. Use the secret elevator hidden underneath the
    chair and descend to the bottom where you can now access Segment Address 3.
    Behind it is the EK Sigma Device, which unlocks the Erde Kaiser Sigma ether for
    all characters!
    
    Check your Segment File for a completion message, then talk to Theodore in the
    hangar for KOS-MOS’s Swimsuit.
    
    Aside from completing HaKox for Jr.’s Vaquero and the Brave Heart (good luck),
    as well as Ziggy’s ultimate weapon (which you cannot complete yet), you are now
    done with the sidequests.
    
    When you are ready, use the E.S. elevator in the main area of the Elsa to exit
    to the surface of Michtam.
    
    
      +---------------+
    --+ 3.9.2 Michtam +------------------------------------------------------------
      +---------------+
    
    
    Recommended level: 54+
    Recommended skills: Master skills
                        Medica L (All)
                        Medica Rest
                        Best Ally / Safety
    Enemies:  Cera 6 S
              Cera 7 S
              Leviat
    
    
    After the cutscene, head northwest to engage into a boss battle with some old
    friends of yours. D-Kill C and D-Kill R will come in handy as usual.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    | BOSS 19a | E.S. Gad                                                         |
    +-----------------------------------------------------------------------------+
    | HP:     280000 | EXP:  15000 | N.ITEM: D-Nullify Evade                      |
    | EP:          - | SP:      40 | R.ITEM: -                                    |
    | BL:          - | G:     4500 | S.ITEM: -                                    |
    | TYPE:  MACHINE |             |                                              |
    +-----------------------------------------------------------------------------+
    | Attributes: weak to lightning                                               |
    | Immune:     -                                                               |
    +-----------------------------------------------------------------------------+
    | Attacks:                                                                    |
    | 1. Selene Multus – medium ether damage vs all targets
    | 2. Lesath Albireo – high damage vs one target
    | 3. Anima Awakening – follow up Special Attack can only be prevented using
    |                      an Ambush
    | 4. Naglfar – Special Attack: high ether damage vs one target
    | 5. Lesath Alibreo II – high damage vs one target
    | 6. Selene Multus II – medium ether damage vs all targets
    +-----------------------------------------------------------------------------+
    | BOSS 19b | E.S. Joseph                                                      |
    +-----------------------------------------------------------------------------+
    | HP:     350000 | EXP:  15000 | N.ITEM: D-Half Physical                      |
    | EP:          - | SP:      40 | R.ITEM: -                                    |
    | BL:          - | G:     4500 | S.ITEM: -                                    |
    | TYPE:  MACHINE |             |                                              |
    +-----------------------------------------------------------------------------+
    | Attributes: weak against fire                                               |
    | Immune:     -                                                               |
    +-----------------------------------------------------------------------------+
    | Attacks:                                                                    |
    | 1. Sentenza – medium physical damage vs one target
    | 2. Lacteus Orbis – medium ether damage vs all targets,
    |                    inflicts Balance Down
    | 3. Anima Gift – increases Anima gauge?
    | 4. Anima Awakening – allows usage of defense increase
    | 5. Fine Ray II – medium ether damage vs one target, inflicts Fist Down
    | 6. Sentenza II – medium physical damage vs one target
    | 7. Lacteus Orbis II – medium ether damage vs all targets,
    |                       inflicts Balance Down
    +-----------------------------------------------------------------------------+
    If you remember these two guys from Episode II, their attack pattern comes to
    mind. E.S. Gad is the offensive one, while E.S. Joseph is the defender. E.S.
    Gad hits harder, but goes down a lot easier, so focus on that first.
    
    When E.S. Gad uses Anima Awakening, either use your own awakening and do a
    regular attack to hopefully initiate an Ambush, or have everyone Charge to
    reduce damage. He will keep using this every few turns, so try to finish him
    off quickly.
    
    Once E.S. Gad is out the way, give E.S. Jospeh your undivided attention. He
    does not hit as hard, but he has far more HP. Just keep attacking him over and
    over until he goes down.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    After the battle, continue northwest along the path. Head a little east and you
    will get a cutscene and a database update.
    
    Head up the ramp to the GFPD and take out the debris. The container in the
    northeast corner holds the Night Moon a very useful item for if you need to get
    some SP for a specific skill.
    
    Continue east and then southeast at the crossing. Destroy the debris, then
    disembark at the landing spot you created. Continue south and destroy the
    remains of the building to get past the rubble. At the south end is a container
    you can destroy to find a chest with a Rejuvenator DX. Return to your E.S.
    
    On the east side of the crossing is some rubble on the ground. Destroy it for
    1000G. Get on the platform to the northeast by destroying some rubble blocking
    the way. One of the rubble hills conceals a Down Repair. Further north is a
    similar platform with a rubble hill hiding 5000G.
    
    Continue west, taking out the huge blast doors as you go. Door 4 contains a
    chest with D-EXP I. Head through tunnel 3.
    
    Save at the save point, and if you do not have them on you already, equip
    D-Kill C and D-Kill R again, then head north for a cutscene. Continue on for
    the next boss fight.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    | BOSS 20 | E.S. Issachar                                                     |
    +-----------------------------------------------------------------------------+
    | HP:     500000 | EXP:  17000 | N.ITEM: C-US10                               |
    | EP:          - | SP:      40 | R.ITEM: -                                    |
    | BL:          - | G:    10000 | S.ITEM: -                                    |
    | TYPE:  MACHINE |             |                                              |
    +-----------------------------------------------------------------------------+
    | Attributes: -                                                               |
    | Immune:     -                                                               |
    +-----------------------------------------------------------------------------+
    | Attacks:                                                                    |
    | 1. Vicious Crimson – high (fire?) ether damage
    | 2. Merciless Lance – high physical damage vs one target
    | 3. Anima Awakening – unlocks Mal’ach Laser
    | 4. Mal’ach Laser – very high ether damage vs all targets
    | 5. Offensive – increases POW and EATK
    | 6. Fallen Rose II – high fire ether damage vs all targets
    | 7. Merciless Lance II – high physical damage vs one target
    | 8. Hysteric Anima – increases anima if hit with a Special Attack
    +-----------------------------------------------------------------------------+
    Attack E.S. Issachar as normal, keeping your HP up and unleashing Special
    Attacks whenever needed. Issachar has no specific weaknesses, so you can use
    any attack you want.
    
    After you take away a large portion of her HP, Issachar will use Anima
    Awakening and do the Mal’ach Laser attack, which will hit your party for a lot
    of damage. Charge or have full HP to compensate.
    
    Once Issachar uses Hysteric Anima, be aware that any Special Attack you do may
    trigger Issachar’s Anima Awakening. Be ready to Charge or heal if needed. Keep
    pounding away at Issachar until it goes down.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    After the battle continue southeast and head to the Archon Cathedral.
    
    
      +------------------------+
    --+ 3.9.3 Archon Cathedral +---------------------------------------------------
      +------------------------+
    
    
    Recommended level: 56+
    Enemies: Cera 6 S
             Cera 7 S
             Leviat
             Leviat Officer
             Anathema
    
    
    Head northeast to the center of the square and destroy the statue for a chest
    with Update File 04. To the southeast is some rubble you can destroy to reach
    a truck wreck concealing a Half Repair. Continue north through the gate.
    
    After the cutscene, continue north to the western pillar and blow it up for a
    Nano Repair DX. Save at the save point. Head northeast into the church and exit
    again right away using the southwest exit. Destroy the rubble here for a Down
    Repair, and open the chest for the Gold Fall. Head back to the save point and
    recover/save if you got damaged, then head into the northern part of the
    cathedral.
    
    Time for a face-off with Voyager. To increase your survival chances, equip
    D-Beam on all your E.S.s, as well as D-Kill R and D-Kill C. Equip C-US10 on
    one of them so you have one more slot for D-Sensor as well.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    | BOSS 21 | E.S. Dan                                                          |
    +-----------------------------------------------------------------------------+
    | HP:     800000 | EXP:  23000 | N.ITEM: D-EN III                             |
    | EP:          - | SP:      40 | R.ITEM: -                                    |
    | BL:          - | G:    12000 | S.ITEM: -                                    |
    | TYPE:  MACHINE |             |                                              |
    +-----------------------------------------------------------------------------+
    | Attributes: change every turn, use D-Sensor                                 |
    | Immune:     -                                                               |
    +-----------------------------------------------------------------------------+
    | Attacks:                                                                    |
    | 1. Malicious Charge – medium/high damage vs one target
    | 2. Wicked Laser – high beam ether damage vs one target
    | 3. Phantom Armor – elemental attributes change each turn
    | 4. Anima Awakening – unlocks Special Attack: Disrupter
    | 5. Disrupter – high beam ether damage vs all characters
    | 6. Devil’s Shell – high damage vs all characters
    | 7. Great Weapon – attack power increased (unlocks II skills)
    | 8. Malicious Charge II – high damage vs one target
    | 9. Wicked Laser II – high beam ether damage vs one target
    | 10. Devil’s Shell – very high damage vs all characters
    +-----------------------------------------------------------------------------+
    Attack E.S. Dan like normal, it will not really do anything for a while aside
    from Malicious Charge and Wicked Laser.
    
    After taking some damage, E.S. Dan will use Phantom Armor which will change
    the elemental attributes every turn. Take this into account when deciding what
    to attack with.
    
    Eventually he will start using Anima Awakening, at this point heal up and
    Charge to fend off the upcoming Special Attack. Disrupter will hit all your
    E.S.s with beam ether damage, but Charge and D-Beam should keep the damage at
    manageable levels.
    
    Keep on attacking, keeping your HP high to prevent yourself from dying at the
    wrong time. Also be sure to keep an eye on its weakness so you know which
    attack will be the most effective.
    
    Once E.S. Dan’s HP drops below 33%, it will use Great Weapon and unlock its
    stronger attacks. It will also combine them in a single turn, so your HP can
    drop to zero really fast. Be careful!
    
    Once its HP drops below 10% it will prepare to use its Anima Awakening one more
    time to wipe you out, but you should be able to survive, or use a level 3
    Special Attack to kill him instead.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    After the battle head to the northeast room of the cathedral. Disembark from
    the E.S. at the platform to reach a chest with a Skill Upgrade D. Return to
    your E.S. and enter the northwest room this time. On the platform is a switch
    you must press to turn on the power. You can now go back outside to shop and
    recover if needed.
    
    When you are ready to continue, take the elevator in the northwest room to go
    deep underground.
    
    
      +----------------------------------+
    --+ 3.9.4 Isolated Research Facility +-----------------------------------------
      +----------------------------------+
    
    
    Recommended level: 58+
    Enemies: Anathema
             Maranatha
             Leviat
             Leviat Officer
             Yacud Cannon Revised
             Crustata
             Serraninae
             Gadreel
             Svarozic
             Perun
    
    
    Once you reach the facility, go south and get on elevator 1 to reach the crates
    at the bottom. Inside you can find an All Repair. Go back up and destroy the
    crates near elevator 4. They contain a Nano Repair DX.
    
    Go down elevator 5 and destroy the carts at the end to clear a spot where you
    can disembark. Do so and go up the stairs. Behind the door is a switch that
    will open gate A-1. Return to your E.S.
    
    This time go down elevator 4. Continue south into the next area.
    
    A little south of the door you will find another place to disembark. Do so
    and use the conveyor belts to make your way south. Head all the way to the
    southeast end of the area and follow the last bit of the path to reach a chest
    holding a D-SP I.
    
    Head west again and you should eventually pass by a control panel. Blast it
    while in range to fix the conveyor belts so they move in two directions. Just
    north of where you dropped off is the switch to open gate A-2. Board your E.S.
    again.
    
    Go southeast and head north at the first fork to reach a chest which holds the
    Delta Edge III. Continue east and head north at the next fork. Save at the save
    point if you wish. Disembark at the ledge at the far end of the corridor.
    
    In the data room there hit all monitors that are still yellow and make them
    blue. Once all nine consoles have been activated, head through the newly opened
    door to the north and examine the console at the end. Download the data to
    obtain Update File 05. Return to your E.S.
    
    Return to the save point and disembark there. Head across to the west side to
    press a button which will open the nearby green gate for your E.S. Board it
    again and head through the gate.
    
    Clear out the enemies, then make your way to the northwest where you can hit a
    piece of the overhanging catwalk. Do so, then disembark to the northeast. Climb
    to the top and go west twice, then all the way south. Finally head east to find
    yourself at the chest which holds a Life Leech. Head northeast to return to
    your E.S.
    
    Look at the image above the red door for the solution to the puzzle. On the
    west side hit those green pieces that match the green pieces in the solution.
    For the yellow Zohar on the east side hit those pieces that match the yellow
    pieces in the solution. If you mess up, you will have to touch the gate and try
    again.
    
    Once the gate is unlocked either head back to save at the save point and
    return, or go straight through. Either way, you will end up in a boss fight,
    so equip D-Kill C, D-Kill R and D-Fire on all your E.S.s before heading inside.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    | BOSS 22 | E.S. Levi                                                         |
    +-----------------------------------------------------------------------------+
    | HP:     900000 | EXP:  28000 | N.ITEM: D-Type M                             |
    | EP:          - | SP:      40 | R.ITEM: -                                    |
    | BL:          - | G:    14000 | S.ITEM: -                                    |
    | TYPE:  MACHINE |             |                                              |
    +-----------------------------------------------------------------------------+
    | Attributes: -                                                               |
    | Immune:     -                                                               |
    +-----------------------------------------------------------------------------+
    | Attacks:                                                                    |
    | 1. Acala’s Moan – high physical damage vs one target
    | 2. Indra’s Moan – high fire ether damage vs all targets, inflicts Skin Down
    | 3. Vajra Armor – increases defenses considerably, can only be broken by
    |                  Special Attacks
    | 4. Anima Awakening – unlocks Special Attack: Blazing Judgment
    | 5. Bodhisattva’s Moan – high physical damage vs one target,
    |                         inflicts F-Mine
    | 6. Blazing Judgment – very high fire ether damage vs one target
    | 7. Acala’s Moan II – high physical damage vs one target
    | 8. Indra’s Moan II – high fire ether damage vs all targets,
    |                      inflicts Skin Down
    | 9. Bodhisattva’s Moan II – high physical damage vs one target,
    |                            inflicts F-Mine
    +-----------------------------------------------------------------------------+
    E.S. Levi has no particular weaknesses so you can use any attacks you want to.
    This is also your final E.S. battle so you can use any E.S. healing items that
    you want to. You will not need them anymore after this. If you get afflicted by
    Skin Down, be sure to remove it or you will take extra damage from Levi’s
    already powerful attacks.
    
    At some point, E.S. Levi will use Vajra Armor which will increase its defense
    and lower the damage it takes. The only way to remove this effect is to use
    Special Attacks to break the armor. Several level 1 Special Attacks should do
    the trick.
    
    Once Levi’s HP starts to get lower, it will use Anima Awakening and unleash
    Blazing Judgment, be sure to be guarding to be able to take the hit. D-Fire
    helps a lot as well.
    
    As Levi’s HP starts to drop in the lowest regions and Jin taunts Margulis
    again, its attacks will become a LOT more fierce, so save up your Special
    Attacks up to level 3 so you can unleash them all at once to finish it off
    quickly if needed.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    After the battle, pick up Margulis’s Sword to learn Jin’s third Special Attack:
    Lightning Waltz. Exit east through the door back into the hallway. Save at the
    save point to the south and disembark from the E.S. You can now enter the door
    you could not open before. Take the elevator down.
    
    Start heading east and destroy the two red containers at the fork for an Ether
    Pack M. Continue further east from the fork and head up the stairs. Press the
    red button in the control room to open the shelter barricade.
    
    Head back down to the fork and this time head north. Go up the stairs and head
    into the unlocked shelter.
    
    Head north to the fork and destroy the red canisters for a Med Kit L. Continue
    to the end of the western tunnel and approach the machines near the edge. Blow
    them up for 5000G.
    
    Return to the last fork and head east, destroying more canisters for an Ether
    Pack L. Continue all the way to the end of the northeasternmost path. The
    containers at the end conceal a Skill Upgrade C.
    
    Head back to the last for and this time head northwest. Save at the save point
    and stock up on any needed items to fight more Gnosis mobs, then continue on
    down the path towards the distortion using the Ropeway.
    
    Make your way through the tough new Gnosis enemies (you might recognize the
    names from Episode I and II) all the way to the portal. Step inside to enter
    the next area.
    
    
      +-------------------------+
    --+ 3.9.5 Underground Ruins +--------------------------------------------------
      +-------------------------+
    
    
    Recommended level: 60+
    Enemies: Perun, Gadreel, Svarozic, Azazel, Armaros, Iblis
    
    
    Head north until you encounter a shining circle on the ground. These circles
    change the direction of the wall in front of you by 90 degrees. Step on the
    circle to try it out.
    
    Head west and all the way northeast as far as the path allows, ignoring any
    other circles you come across. You will eventually run across a chest
    containing Sarasvati’s Robe.
    
    Head west again and step on the circle so you can go northwest to obtain the
    Gustav Neck from another chest.
    
    Head back east and step on the circle. Continue southwest and step on that
    circle as well. Head to the next circle at the entrance and turn the wall.
    Head east and then north towards the next circle.
    
    Continue west and step on the circle, then keep heading west, turning northeast
    in a clockwise direction. When you reach the north end, continue into the next
    area.
    
    Head up to the fork. On the west side is the save plate, on the east side is a
    chest holding a Long Horn. Clear out the enemies, save and equip yourself for
    the upcoming boss battle with any anti-Beam accessories. When ready, head north
    into the next area and keep heading north.
    
    Shion will find herself in Lost Jerusalem. Head to the northeast corner and
    destroy the rocks to reach the grave in the back. Destroy it to open the stairs
    to the tomb and go inside.
    
    Showdown time!
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    | BOSS 23 | T-elos                                                            |
    +-----------------------------------------------------------------------------+
    | HP:      56000 | EXP:  32000 | N.ITEM: KAP-VEL                              |
    | EP:        530 | SP:      40 | R.ITEM: -                                    |
    | BL:        720 | G:    16000 | S.ITEM: Life Demon                           |
    | TYPE:  MACHINE |             |                                              |
    |          HUMAN |             |                                              |
    +-----------------------------------------------------------------------------+
    | Attributes: strong against fire                                             |
    | Immune:     Poison                                                          |
    +-----------------------------------------------------------------------------+
    | Attacks:                                                                    |
    | 1. MAGDALENE 16 – medium physical damage vs one target
    | 2. Satellite III – medium beam ether damage vs all targets
    | 3. U-TENERITAS – very high beam ether damage vs one target
    | 4. Heartbreaker – increases break power greatly
    | 5. Heaven’s Tracker – guarantees critical hits
    | 6. ECHIDNA – medium physical damage vs one target, increases Break gauge
    +-----------------------------------------------------------------------------+
    T-elos uses mainly beam attacks, so if you have any beam-reducing equipment on
    you, that should help a bit. She is also a machine in human form, so break
    attacks are another option. Do not forget to steal Life Demon from her.
    
    Use your master skills when you are about to unload so you deal even more
    damage. This works exceptionally well with Jin’s Lightning Waltz. Keep your
    HP up and save a boost so you can interrupt T-elos’s special attacks and heal
    up if needed. Also keep Safety or Best Ally up at all times, because some of
    T-elos’s attacks can one-hit kill a character.
    
    If T-elos prepares for her special attack, have everyone guard. U-TENERITAS
    will probably one-shot most of your characters, even when guarding, but only
    one at a time, so revive if needed and heal. Keep pushing your attack and you
    should be fine.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    After the battle and cutscenes, KOS-MOS learns her final Special Attack,
    D-TENERITAS. Continue north into the opening that KOS-MOS created.
    
    Continue ahead. In the first crystal lies a Revive L. Note that the Gnosis in
    this area drop the Sephirotic Cahes needed to obtain Ziggy’s ultimate weapon.
    You will need to backtrack to the Elsa to obtain it once you get 99 of them
    however. Unless you are a completist, you can just continue on since you are
    close to the end.
    
    Continue northeast up the ramp to the save point. Head a little north, then
    west, to a path that leads southwest. The crystals here conceal a chest with
    the VI Emperor, and Skill Upgrade B. Head back to the save point and save, then
    continue north to the red crystal. Hit it to create a ramp to the next area.
    
    Head north along the path, destroying crystals as you go for a Med Kit DX. Once
    the path branches, head northwest first. To the west is a chest with the Five
    Stones. Go northeast, taking out the crystal for a Skill Upgrade C.
    
    When you hit another fork go southeast to clear out the path you passed by
    earlier. The nearby crystal contains a Rejuvenator M, the other one is empty.
    Head all the way north to the red crystal and hit it to create a path up.
    
    Halfway up the path is a save point. Save here for the upcoming boss battles.
    Head all the way up when you are ready.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    | BOSS 24a | Shion                                                            |
    +-----------------------------------------------------------------------------+
    | HP:       9000 | EXP:   5000 | N.ITEM: Rejuvenator DX                       |
    | EP:        256 | SP:      40 | R.ITEM: -                                    |
    | BL:         80 | G:        0 | S.ITEM: Research Uniform                     |
    | TYPE:      BIO |             |                                              |
    |          HUMAN |             |                                              |
    +-----------------------------------------------------------------------------+
    | Attributes: -                                                               |
    | Immune:     Poison, Heat                                                    |
    +-----------------------------------------------------------------------------+
    | Attacks:                                                                    |
    | 1. Balance - increases accuracy and evasion
    | 2. Satellite II – low beam ether damage vs all targets
    | 3. Break Bash – low physical damage vs one target
    +-----------------------------------------------------------------------------+
    | BOSS 24b | Kevin                                                            |
    +-----------------------------------------------------------------------------+
    | HP:      12000 | EXP:   5000 | N.ITEM: Union Ring                           |
    | EP:        355 | SP:      40 | R.ITEM: -                                    |
    | BL:        150 | G:        0 | S.ITEM: White Shirt                          |
    | TYPE:      BIO |             |                                              |
    +-----------------------------------------------------------------------------+
    | Attributes: -                                                               |
    | Immune:     Poison, Heat                                                    |
    +-----------------------------------------------------------------------------+
    | Attacks:                                                                    |
    | 1. Purify Wave – medium physical damage vs one target
    | 2. Lightning of Abyss – low thunder ether damage vs all targets
    | 3. Purify Wave II – medium physical damage vs one target
    | 4. Bird of Hellfire – low fire ether damage vs all targets
    +-----------------------------------------------------------------------------+
    This is more like an event battle, so both Shion and Kevin are not very strong.
    Steal their items and attack them with strong attacks, but do not go all out as
    you have another battle right after this one. You can easily get Kevin and
    Shion in Break status to increase your damage.
    
    Focus on Shion first since she has the least HP. Once she goes down, Kevin
    will start using stronger attacks. Just finish him off quickly, but be sure to
    keep your HP up for the next battle.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Once you defeat them both, some more cutscenes ensue and the REAL boss battle
    will start.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    | BOSS 25 | Kevin                                                             |
    +-----------------------------------------------------------------------------+
    | HP:      52000 | EXP:  40000 | N.ITEM: Kajic Ring                           |
    | EP:        999 | SP:      40 | R.ITEM: -                                    |
    | BL:        780 | G:    18000 | S.ITEM: Velvet Pannier                       |
    | TYPE:      BIO |             |                                              |
    +-----------------------------------------------------------------------------+
    | Attributes: strong against ice, strong against thunder, absorbs fire        |
    | Immune:     Poison, Seal Ether, Seal Boost, Reflect Damage, Heat            |
    +-----------------------------------------------------------------------------+
    | Attacks:                                                                    |
    | 1. Dark Dignity: medium (?) damage vs one target
    | 2. Spark of Cold Flame: medium ice ether damage vs one target
    | 3. Forgotten Mercy: medium fire ether damage vs one target,
    |                     inflicts Seal Boost
    | 4. Grief of Despair: medium fire ether damage vs one target,
    |                      inflicts Seal Ether
    | 5. Lightning III: high lightning damage vs all targets
    | 6. Immoral Meridian: Special Attack that inflicts extremely high
    |                      fire ether damage vs one target
    | 7. Destructive Impulse: high fire ether damage vs all targets
    +-----------------------------------------------------------------------------+
    Kevin got an upgrade. Do not use anything other than physical or beam attacks
    on him, and especially not fire as he will absorb that. His attacks have also
    gotten considerably more powerful, and keeping yourself at full HP is no
    luxury. Do not forget to steal the Velvet Pannier for Shion.
    
    Be sure to apply Best Ally or Safety on all your characters, then start
    attacking him. Use Defensive and Offensive if you can spare the mp. Build up
    your Boost gauge, but try to always keep a Boost in reserve in case you do not
    get the chance to act before he uses his strongest attacks.
    
    Kevin will probably Revenge on quite a few of your attacks. Also be careful as
    some of his attacks can seal your special abilities.
    
    When Kevin prepares for his Special Attack, have everyone guard. Whoever is the
    target will most likely die as even unguarded his attack will still do tons of
    damage. If you have Best Ally, you can just keep attacking since you will be
    put back on your feet right away anyway.
    
    Soon after he will use Overtaker, which means he will start using his Special
    Attack more often. Keep your HP up and have Best Ally on at all times if
    possible.
    
    After that he will use Heaven’s Tracker which will increase his already
    powerful attacks to new heights.
    
    Soon after that he will also use Abyss Walker, which will render your physical
    attacks useless for a while. Ethers still work however, as do ether-based
    attacks.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    After the battle run back to the save point to recover and save. Check your
    database, it should be complete now. If you return to Guiness in the Elsa’s
    E.S. hangar, he will reward you with a Kibisis.
    
    This is it, the final battle, so if you want to head back now to finish up
    something go ahead. Be sure to equip an item on one of your characters that
    allows you to view the enemy data. When you are ready to go, head into the
    door in the back of the hall for the final boss fight.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    | BOSS 26 | Zarathustra                                                       |
    +-----------------------------------------------------------------------------+
    | HP:      70000 | EXP:      0 | N.ITEM: -                                    |
    | EP:        999 | SP:       0 | R.ITEM: -                                    |
    | BL:        999 | G:        0 | S.ITEM: -                                    |
    | TYPE:  MACHINE |             |                                              |
    +-----------------------------------------------------------------------------+
    | Attributes: strong against fire, strong against ice, strong against         |
    |             lightning, strong against beam                                  |
    |             changes during later part of the fight                          |
    | Immune:     Poison, Seal Ether, Seal Boost, Reflect Damage, Heat            |
    +-----------------------------------------------------------------------------+
    | Attacks:                                                                    |
    | 1. Trans Volans – high physical damage vs all targets
    | 2. Rasp – inflicts Seal Tech
    | 3. Ice Bolt III – high ice ether damage vs one target
    | 4. Col Passio – high thunder (?) ether damage vs one target
    | 5. Embryon – low physical damage vs all targets, increases Break gauge
    | 6. Compto Trio – elemental resistance changes
    | 7. Gratia – arms regenerate?
    | 8. Lumen Nebulae – extremely high damage vs one character
    | 9. Misty – inflicts Seal Ether
    | 10. Circuitos – extremely high damage vs all characters?
    +-----------------------------------------------------------------------------+
    Give your characters Best Ally immediately and keep it up at all times because
    most of Zarathustra’s attacks can instantly kill a character. Use whatever
    items you need to keep up your HP and EP, since you have no need for them
    anymore after this.
    
    Zarathustra is highly resistant to all elements, so only physical attacks will
    do their full damage potential. Focus on attacking with two characters while
    a third focuses mainly on healing.
    
    Try to focus on Zarathustra with Break attacks so you can eventually get it
    into Break status. This may take a while, but will eventually pay off as it
    will give you some time to deal uninterrupted damage.
    
    Look out for the Trans Volans attack as it can quickly wipe out your characters
    if it hits. It may also put them in Break status, so Break Heal when needed.
    
    Once you get the message that the core begins to gather energy, Break Heal as
    much as you can as Embryon will increase the gauges considerably.
    
    Once the Chaos of Zarathustra begins, the next phase of the battle starts. The
    chaos may cancel one of your characters’ turns at random. Zarathustra will also
    use Compto Trio which will change the elements that Zarathustra is immune
    against. This is your cue to use the elements you wish to deal out some nice
    damage. Use Heaven’s Tracker and Blood Dancer to do even more damage.
    
    Deal enough damage and eventually Zarathustra will regenerate its arms. It will
    also shift towards Order and use its very powerful Lumen Nebulae attack which
    will directly kill its target, so keep up Beloved Ally!
    
    Eventually, the circles of Order and Chaos will begin to resonate. At this
    point, do everything you can to apply Best Ally and guard as Zarathustra is
    preparing for another powerful attack: Circuitos.
    
    After that, a tear will form in space and time. At this point, use Heaven’s
    Tracker, Overtaker and Blood Dancer and such to increase your damage and just
    unload. Do not worry about remaining boost or Finish Strikes. You have to
    defeat Zarathustra before the countdown ends.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    Congratulations! Watch the long but sweet ending movie now. When you are done,
    you can save your game. You can load it into the data viewer to view the
    database and scenes from the game. You can also use the Swimsuit mode to view
    the scenes with the characters in their swimsuits instead!
    
    Also, loading the Clear Game data will unlock Allen's Swimsuit and chaos's
    Flawless outfit.
    
    
    
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    <> Section 4: Complete Information ><><><><><><><><><><><><><><><><><><><><><><
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    Coming soon...

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