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    FAQ/Walkthrough by Slasher424242

    Version: .9 | Updated: 03/08/07 | Search Guide | Bookmark Guide

                                Ace Combat Zero:
    
                                 The Belkan War
    
    
    
    This Faq is made by me, Slasher4242 for use only by the following approved 
    sites who have emailed me and recieved a conformation from me to use this
    guide.
    
    ** Gamefaqs.Com
    ** Neoseeker.Com
    
    Any other place distrobuting this guide or using this guide is using it
    illegaly and should be reported to me immediately upon discovery of the
    guides whereabouts.
    
    Key: *** - Finished work
    >< - work in progress
    ^^^ - not started work
    
    I. Table of Contents ><
    II. Intro (intro) ***
    III. Controler Functions (Controls)***
    IV. Update List (Updts) ><
    V. Mission List (Misn List) ><
        i. Galacial Skies -- Operation Crossbow (Msn1)***
       ii. Anexx -- Operation Roselein (Msn2)***
      iii. The Round Table -- Operation Choker One (Msn3)***
       iv. Juggernaught -- Operation Code: 4101 (Msn4) ><
        v. Flicker of Hope -- Operation Varsity (Msn5)***
       vi. Diapason -- Operation Constantine (Msn6)><
      vii. Bastion -- Operation Hellbound (Msn7)><
     viii. Merlon -- Operation Dynamo (Msn8)^^^
       ix. The Sword in the Stone -- Operation Judgement (Msn9) ^^^
        x. Mayhem -- Operation Battle Axe (Msn10)^^^
       xi. The Inferno -- Operation Cannibal (Msn11)^^^
      xii. The Stage of Apocalypse -- Operation Ravage (Msn12)***
     xiii. Lying in Deceite -- Operation Stone Age (Msn13)***
      xiv. The Final Overture -- Operation Broom (Msn14)***
       xv. The Talon of Ruin -- Operation Valkierie (Msn15)***
      xvi. The Demon of the Round Table -- Operation Thunderbolt (Msn16)***
     xvii. The Valley of Kings -- Operation Point Blank (Msn17)***
    xviii. Zero -- (Operation Die Trying) (Msn18)***
    
    xix. Sp. mission, The Gauntlet -- (operation Die Trying 2) (Sp.Msn)^^^
     
    VI. Completion Guide (Cmpt)><
    	i.List of Planes (Planes)***
    		1.F-5E
    		2.J35J
    		3.F-4E
    		4.Mig-21Bis
    		5.F-4E
    		6.Mig-29A
    		7.F-20A
    		8.F-16C
    		9.F/A18A
    		10.A-10A
    		11.Mig-31
    		12.Mirage 2000D
    		13.EA-6B
    		14.Su-27
    		15.F-15C
    		16.X-29A
    		17.F-14D
    		18.Gripen C
    		19.Tornado GR.4
    		20.F-2A
    		21.F-15E
    		22.F-117A
    		23.F-35C
    		24.EA-18G
    		25.Rafale M
    		26.Typhoon
    		27.Su-32
    		28.YF-23
    		29.F-15S/MTD
    		30.Su-47
    		31.Su-37
    		32.F/A-22A
    		33.YF-23A
    		34.X-02
    		35.ADFX-01
    		36.ADF-01
    	ii. Weapons (Wpns)***
    		1.Air to Ground
    		2.Air to Air
    		3.Specialty and other
    	iii. Medals (Medals)***
    		1. Mission medals
    		2. Kills medals
    		3. Gunnery Medals
    		4. Ace style medals/supreme ace medals
    		5. Total completion medals (Normal, Hard, and Expert difficultys only.)
    	iv. Cutscenes^^^
    	v. NPCs and other pilots listings***
    	vi. Ace List (Aces)><
    VII. Secrets and Other stuff. (Scts)>< (Never be finished, too many.)
    
    VIII. FAQ (Frequently Asked Questions) ><
    
    II. Intro (intro)
    
    	Ace Combat Zero takes place 15 years before the events of Ace combat 5
    and 10 years before Ace Combat 4. This places you in the shoes of an ace that
    blossomed from a Mercenary called Cipher. The entire storyline is basically a 
    flashback of Pixies Memory (Larry Faulke) as he tells the story through the 
    reporter in the year 2005. Though, of course in true Ace Combat style, you
    get to decide the fate of everyone around you.
    
    	In this installment of the great game, this time around you are based on an
    honor system. This all weighs on your abilities as a pilot and your desicions
    on which enemies to kill. This is based on a new type of character, a neutral
    character which is charaterized on your IFF system as a Yellow marker. These 
    are either civilian based outposts like a bunker, or a house, to a new kind
    of enemy that is not destroyed but they added a new feature which allows you
    to neutralize your opponents instead of always killing them. When you start the
    game, you are in the very middle of the scale, a soldier. As you progress 
    through the game, you will tip the scales as either a true Mercenary, by
    destroying a majority of yellow targets, or a Knight, by sparing the majority
    of the yellow targets. Targets that are Civilian count more than a neutralized
    arial target. You will lose more if you kill a bunker than an airplane that 
    you neutralize in air.
    
    	This new system also dictates alot in the game from just dialog in some 
    missions or what paths you take. Certain aces you encounter in game switch as
    your ace status switches, some aces you can get in one mission as a Knight are
    not available in the same mission as a Soldier or a Mercenary. There are some
    acceptions to this rule like the Gelb team in Mission 7 or the Espada team in
    Mission 15. Also, what squadron you get to shoot down in missions 3 and 12
    dictate which cutscenes you get throughout the game. So this makes the game
    that much harder and that now it takes at least 3 playthroughs if you are able
    to switch your ace style better that I can. It took me 8 playthroughs to get
    all the missions in free Mission.
    
    	There is much more information so lets start with some history.
    
    	In the begginning, in the 1980's, there was a large conflict between Belka 
    and some of its satalite parts, parts that started rebelling on Belka in its 
    own borders, wanting to Ceceed and break off from the bigger force. Belka, 
    weakened through war premature to this starting notion had to comply because
    of stressed relations with parts of its own country, and others as well. 
    Allowing them to Ceed was the only logical thing to do. Better yet, over 
    half of Belka was Ceeded to enemies around it. Tensions did not levy and 3 
    years later the Discovery of large deposites of natural resources in the newly
    reformed Republic of Ustio, Formerly part of SE Belka, only rubbed salt into 
    already deepcut and half licked wounds of the Main country. All the satalite 
    countries of Belka were also finding such deposites now that resources were not
    tapped by years of war and fighting by a much smaller country. This made the 
    Oseans a much harder force to compete with. Rising conflicts between Ustio and
    Belka continued to rise as the Small Ustio had barely been able to begin to 
    flourish.
    
    	2 years later after the unthinkable events that lead to upscaled rivalries
    and small attacks, it came. With a swift hard arm, the formerly recluse country
    of Belka, reached out with its arms and gathered, once again, all of the 
    nations that ceeded from it and brought them together again under dictatorship.
    Only small areas of certain countries were left unharmed after the swift attack
    of the Legendary Belkan Air Force. Within days of the quick fearless strike, 
    more than 90% of all the land that had left Belka was under its unceasingly 
    hard arm of Opression. Ustio, in the event of this happening, had stationed in 
    the mountains, an airbase known as Mt. Valais. It was a training haven for most
    of the Ustio Air force, which at the time was not large due to the small age 
    of the country. It had previously highered some mercenarys that would work for
    them in the interest of the ustian government. Just as long as they are paid,
    they can be trusted to do the correct thing in battle and it was not long 
    before they started to prove themselves. The day of the final attack on Mt. 
    Valais and Valais air base was avoided because of the bravery of 2 ordinary 
    mercenarsy named Cipher and Solo Wing Pixy. Over time, the duo had turned the 
    tide of the war in the favor of the usian government but only the utter defeat
    of Belka would matter so they kept fighting.
    
    	Public Eye
    
    	On the Belkan side over time, these two Ustio Mercs contiuned to Foil
    again and again, aces of all kinds and attacks on all, eventually recapturing
    ustio territory and then diving into belka and taking over belkan territory.
    The harder the strikes became the more desparate they got on getting rid of
    all oposition and ending the war for themselves. They were so desperate to free
    themselves of war, they took to extremes, detonating nuclear devices and claim
    that the land north was the "Holy" land of Belka. This was to become the extent
    of Belka, the northern line of the Nuclear blast range to southern Osea. It was
    decided that in the treaty, that there was to be a small remaint of Belka and 
    that much of the land was to be Anexxed to Individual Countries. This is as
    far as the Public eye got to see through the sheet of lead that lie infront
    of the entire Controversy.
    
    	Actuality
    
    	In all acctuallity this was the first appearance after being formed from
    a group of radicallists in spite of the war and wanting to change the world to
    a form of better that they had defined as what we would call Communism. They 
    wanted to set up a gov't based on the fundamentals of Equalitism and Freedom,
    (two things that dont fit together). The group has been forged of many diffrent
    nationalities including Belkans, Oseans, and Sapins using the planes and 
    infiltrating those Militaries ranks and converting others into their plane of
    thinking. Taking heed to the increasing strains they took advantage of the
    fact that Belka wanted to end the war and used it as a perfect excuse to 
    detonate Nuclear explosives in precise locations making it seem random. They
    launched a fleet of B-52s that were said to have some nuclear devises toward
    Ustio, the main confrontation, and in the confusion made it appear that Belka
    was ending the war by nuclear attacks on Ustio. But it was all just a 
    distraction to the World so that they could pass the other nuclear devices 
    undetected to the disposal sites. Even that could not blow the truth out from
    under them as minutes before the detonations a fleet of true Belkan aces flew
    out claiming that the bombers were not of Belkan Alligence anymore and were
    flying without clearance. This made it confusing to the other fighters and
    seemed that they were confused about their ranks and fighting themselves now.
    Though in a retrospect, this acctually was an unforseen wind that blew the 
    cover of the entire affiliation and exposed them for what the attack really 
    was.
    
    III. Controller Functions (Controls)
    
    Just the Controls... what else could there be.
    
    L1: Slows down aircraft with airbrakes
    L2: Yaw Left
    R1: Accelerate (Max speed I can obtain is 1484 with ADFX
    R2: Yaw Right
    R2 & L2: Autopilot (Goes straight ahead not automatically drives you, also does
    not work with speed buttons pressed down.)
    D-pad up: Attack option for wingman
    D-pad left: Select attacks for wingman
    D-pad Down: Cover option for wingman
    D-pad Right: Special Weapons release for wingman
    Control Stick Left (Novice style): Turns airplane and adjusts Altitude.
    Control Stick Left (Normal): Rolls Airplane in direction of turn and up and
    down pitch airplane in current direction.
    Control Stick Left Button: Creates targeting circle, first oponent in circle is
    locked onto.
    Select Button: Switches from Missles to Special weapon
    Start button: Pauses for 5 options
    1. Return to game
    2. Replay (Last 10 seconds)
    3. Retry (Start mission over)
    4. Quit mission (in normal mission mode takes you back to title screen, but
    in free mission mode takes you back to mission select screen)
    5. Flight option (Make your flight controls more personalized to your fitting
    
    Triangle: Switches target
    Triangle hold: Zooms in on target (presure sensitive)
    Circle: Releases missle
    Circle hold: Camera follows Last launch missle and you do not see you
    Square: Switches map mode
    Square Hold: More pressure, bigger map
    X: Gun
    X hold: More Gun
    
    Right Control Stick: Look in direction
    Right Control Stick Button: Switches camera mode from 1st person, to cockpit to
    3rd person.
    
    
    
    IV. Updates List (Updts)
    
    Update .1
    Basic faq Created
    Skeleton TOC created
    
    Update .15 Basic info added in Toc
    added intro
    added Control pad info
    
    Update .16 Basic Missions list Added
    
    Update .2 Added up to Mission 3 all statuses.
    
    Update .25 added more mission info
    added basic structure of ace list
    revised skeleton structure of Mission list
    added basic skeleton structure of plane listing
    added some NPCs and data
    
    Update .26 Added more on Starting Info
    added some more mission data
    
    Update .3 Added some secrets and Tips
    Added more mission info
    Finished Medal guide section
    added onto start info
    
    Update .35 Added Weapons and Secret info
    
    Update .4 Added another weapon and made changes to opening intro.
    
    Update .45 Added more history to the description
    
    Update .55 Added FAQ section
    	Added more Aces
    	Added Plane skeleton list
    	Modded some of the Weapons list
    	Modded the Medal list
    	Added Neoseeker to approved list of Providers of this FAQ
    	Added missions 12 and 18 to list
    Update .65 Completely retooled Plane List and Assualt records
    	Added around 40 assult listings
    	Added first 7 planes
    
    Update .75 Added more mission statuses
    	Retooled most of Completion guide
    	Retooled special weapons section
    
    Update .9 Added more missions
    	Completed plane list
    	completed special weapons list
    	Added more history
    	Modded TOC
    	began adding cutscene information
    
    IV. Missions List (Misn List)
    
    Mission: 01
    Sortie Name: Glacier Skies
    Operation: Crossbow
    Stratagy: Welcome to Ace Combat Zero. This is the Belkan war so sit back, get
    relaxed, sit in your comfy chair and attack helpless planes. There is no 
    training mission so this is where you get to try out some simple manuvers and
    learn to fly if this is playthrough one.
    
    Start out by not moving much and pretty much going straight with the a/b pushed
    to the limit while listening to commentary. Right now you should be hearing 
    that Pixy, thats your wingmate, is admiring your ability to win. Now, up front
    they have an F-4E, toast it and head down line. just toast your way down the 
    line of planes taking out the occasional escort plane from the B-52s and B-338s
    but not too often. When you reach the main force one plane will break off 
    complaining of IFF problems, dont worry about this one, he will really leave if
    you dont fry his ass while he leaves. If you do, his wingmates will give you 
    alot of grief about only a Merc will take down a helpless plane, yeah. whatever
    a B-52 full of bombs with an IFF malfunction is hardly helpless.
    
    After that just torch the rest of the line.
    
    Recommended planes: If this is your first playthrough, it doesn't matter, just
    get something with a Qaam. They all suck anyway.
    
    If it is not and it is your second or third, you may want something with a Xaam
    or possibly a Saam.
    
    ///////////////////////////////////////////////////////////////////////////////
    
    Mission:02
    Sortie Name: Anexx
    Operation: Roslein
    Stratagy: Alright this mission it is all down to buisness. This mission is the
    one you determine with yourself where your loyalties lie, as a Merc, Knight, or
    Soldier. There are plenty of Civilians to attack so choose quick.
    
    On this mission you are introduced to ground targets. These are simple OHK guys
    and are easy to see on the IFF. There are three placements on the route 171
    on the bridges. the first bridge has 2 targets on it and 2 aa guns. After that
    your decision to waste the houses on that side of the bridge or to be a good 
    person and spare them. I wasted them. You will encounter some air resistance,
    dont pay attention and blaze on through if you arnt looking for an ace fighter.
    The second bridge has 4 targets on it. If you slow down enough you may be able
    to take out all of them in a single pass. Onto the third bridge.
    
    This one is kinda tough and will take multiple passes. There are 12-15 targets
    here so choose targets and fire. There are sams at this location so be wary.
    Afterwards Pixy will mention something about not going home without wings.
    
    Recommended planes: This is where you may need to utilize something with
    air to ground weapons such as the Napalm or LASM.
    
    ///////////////////////////////////////////////////////////////////////////////
    
    Mission:03M
    Sortie Name: The Round Table
    Operation: Choker One
    Stratagy: On this mission you are flying decoy for a Freighter Fleet about to
    enter the Canal on the other side of the legendary Belkan Airspace B7R, or as
    it is refered to, The Round Table.
    
    Starting out there are 8 planes around and You may want to take them out before
    crossing the mountain range into B7R or you will get enemy ace Squadrons on you.
    
    Assuming that you are a Mercenary by this time, you will be duking it out with
    the Rot squad. 4 Typhoons and if you still fly the J35J you may be in trouble.
    These are Elite fighters and they are only the first in a long string of bad
    battles that you will come upon. They all have the ability to shoot long range
    and hit you. Two of these and you are going to be shot down so be careful. 
    Afterwards it will be revealed to you that the Fleet of Navy ships are grateful
    for your unknown help.
    
    Recommended planes: In this one it is advisable for you to go ahead and buy
    the next plane available for you to battle with. Otherwise you may be a piece
    of bread in their afterburners
    
    ///////////////////////////////////////////////////////////////////////////////
    
    Mission:03S
    Sortie Name: The Round Table
    Operation: Choker One
    Stratagy: On this mission you are flying decoy for a Freighter Fleet about to
    enter the Canal on the other side of the legendary Belkan Airspace B7R, or as
    it is refered to, The Round Table.
    
    Starting out there are 8 planes around and You may want to take them out before
    crossing the mountain range into B7R or you will get enemy ace Squadrons on you.
    
    Assuming that you are a Soldier by this time, you will be duking it out with
    the Grun squad. 4 F/A 18 and if you still fly the J35J you may be in trouble.
    These are Elite fighters and they are only the first in a long string of bad
    battles that you will come upon. They all have the ability to sneak up on you
    very quickly and it is recommended to duck in and out of combat often.
    
    Recommended planes: In this one it is advisable for you to go ahead and buy
    the next plane available for you to battle with. Otherwise you may be a piece
    of bread in their afterburners
    
    ///////////////////////////////////////////////////////////////////////////////
    
    Mission:03K
    Sortie Name: The Round Table
    Operation: Choker One
    Stratagy: On this mission you are flying decoy for a Freighter Fleet about to
    enter the Canal on the other side of the legendary Belkan Airspace B7R, or as
    it is refered to, The Round Table.
    
    Starting out there are 8 planes around and You may want to take them out before
    crossing the mountain range into B7R or you will get enemy ace Squadrons on you.
    
    Assuming that you are a Knight by this time, you will be duking it out with
    the Indigo squad. 4 J-39s and if you still fly the J35J you may be in trouble.
    These are Elite fighters and they are only the first in a long string of bad
    battles that you will come upon. They all have the ability to shoot long range
    and hit you. Two of these and you are going to be shot down so be careful. 
    Afterwards it will be revealed to you that the Fleet of Navy ships are grateful
    for your unknown help.
    
    Recommended planes: In this one it is advisable for you to go ahead and buy
    the next plane available for you to battle with. Otherwise you may be a piece
    of bread in their afterburners
    
    ////////////////////////////////////////////////////////////////////////////
    
    Mission:4A
    Sortie Name:Juggernaught
    Operation: ???
    
    Stratagy: Air to air mission on this one. Choose something like the A-10 on
    this mission and you will quickly find out that you are flying a giant metal
    Hurse with wings. Take something small, fast, and agile. Dont worry about any
    ground ordinace on this mission so only take air to air missles. Possibly Qaams
    or XLMAs if you have unlocked a plane that has them in their inventory.
    
    Recommended planes: Same as stratagy, something that has Air to Air Missles,
    nothing big and bulky. Speed counts on this mission.
    
    ///////////////////////////////////////////////////////////////////////////////
    
    Mission:4B
    Sortie Name:Juggernaught
    Operation:Gelinkos
    
    Stratagy: What Stratagy! There is no stratagy in this one. Unless you want ace
    planes to show up in later, higher levels of gameplay, (not for noobs) go 
    directly for the Jammers, these will become a very big problem quickly for
    this is an Air to Air/Air to Ground mission. You have Flak guns, AA Guns,
    ASP tanks, and Aircraft so all fronts are covered. Take out the ground TGTs 
    first as they will boost your score the most and then annihilate anything in
    the air.
    
    Recommended planes: Well, you can go with 1 of two choices.
    A. Choose something with air superiority like the F-4 Phantom and take the sky
    after eliminating the jammers.
    
    B. Or you could take something like the A-10 II Warthog which you should have
    by now, it will help in the long run to have it, and annhilate ground forces &
    use the immense defense of the heavy craft to your advantage as you fight off 
    remaining air forces. Also if you choose this one, abuse pixy as much as poss.
    Otherwise, there may be more forces that you can handle left.
    
    ///////////////////////////////////////////////////////////////////////////////
    
    Mission:4C
    Sortie Name: Juggernaught
    Operation: Round hammer
    
    Stratagy: Well, this is a very easy mission even if you are flying for the 
    first time on this mission or not, especially if you have purchased the LASM
    (Long-ranged Air to Ship Missles) which are also Air to Ground but are more
    effective on ships. These will really help you because the entire mission
    of the Round hammer is on the ground. There is no top cover work except for
    the Ace, otherwise, waste away at the ground, that is your target.
    
    If it is your second playthrough, waste them with napalms.
    
    Third or higher with completions on all levels of status, the MPLBs work
    wonders on ground places if you have bought the Morgan.
    
    Recommended planes: J35J with LASM missle
    Anything higher is recommended, anything that has Air to Ground capabilities.
    
    ///////////////////////////////////////////////////////////////////////////////
    
    Mission:5
    Sortie Name: A Flicker of hope
    Operation: Varsity
    
    Stratagy: Mostly air to ground so stick with the F-2A.
    
    Go directly to the active field, you have to beat the planes to the field
    otherwise the paratroopers will drop directly onto sam and aa fire. You need
    to come in and take out all targets as fast as possible. Basically after this 
    a few air targets will pop up. simple.
    
    Recommended planes: F-2A
    
    ///////////////////////////////////////////////////////////////////////////////
    
    Mission:6
    Sortie Name: Diapason
    Operation: Constantine
    
    Stratagy: In this mission you attack Directus, the capital of Ustio. There are
    5 ground outposts that you have to destroy. All you have to do is run through
    and destroy the ground outposts. But you need to get air to air missles so
    that you can destroy Gelb team who confront you afterward. Straightforward
    mission.
    
    Recommended planes:F-16A would be an excellent choice if you have it.
    
    ///////////////////////////////////////////////////////////////////////////////
    
    Mission:7
    Sortie Name: Bastion
    Operation: Hell Bound
    
    Stratagy: At the beggining the radio chatter starts off something about coming 
    in on a Nuclear Inspection. Dont pay much attention to this, just fly straight.
    Damn, this mission can get pretty hard so be careful, this is the first mission
    that you are limited to kill fast because you have a 30 minute window to kill
    16,000 points worth of enemies. If you want to take a course to secure a Knight
    ranking, this mission is difficult to complete without taking out some yellow 
    TGT's.
    
    First off you will encounter a small force of enemies. You should have the F-18
    by now so use the Hell out of it from here on out. It is your only weapon. So
    Use the FAEB it has to destroy everything, and I mean everything at the first 
    outpost. This mission is one of 3 you get a return line in, abuse it. Take out
    the outpost, simple yes, now continue on into the middle of the map. There 
    should be a target that you can spot way away from you that you cant even see
    on the map yet, go there. Come in from a high altitude and drop FAEB's on it,
    one on each side of the complex to take out some of the SAMS and AA gun poss.
    This is imparitive to be done, otherwise your tail is smoked. Now, open all
    guns up on the main complex, after to FAEBs it should only take a few missles
    some heavy gun fire to take it out... this is where the fun begins.
    
    As soon as the encampment around you is destroyed along with the main building,
    the mission is over, right? Wrong, open your map and positions to the NE, NW,
    and to the SW have opened up. Not as easy as predicted eh? That is where the
    supply line abuse comes into play. You should have already used around 4 FAEB
    bombs so head to the SW zone. Drop the rest of your bombs on that one camp and
    then eliminate the Ramparts there. Head south and cross the line, resupply, and
    redeploy.
    
    Now, if you still do not have enough points to complete the mission with, go 
    due north now. You want to find the target that had the single target in it. 
    Not two, just one. Go toward it. It is a giant airfield with a bunch of parked
    AV-8Bs easy targets with a Cluster or FAEB bomb. Just drop some on the entire
    place and you Should complete the mission no sweat. Now listen to some radio 
    chatter after the mission. They will say something about a slight flash and 
    then later in the Debreifing, a team will be reportedly misteriously MIA. This
    will be very important in the next two missions. Damn I hate this mission.
    
    Recommended planes: A-10
    F/A 18C
    F 15 C or E
    
    ///////////////////////////////////////////////////////////////////////////////
    
    Mission:8A
    Sortie Name: ???
    Operation: Alpha
    
    Stratagy: Air to Ground, pretty simple, just choose something you would normal
    choose for Air to ground missions. Also, you will face an ace at the end of the
    mission so the A-10 is perfect because you will be flying into him headon. Just
    drop some bombs onto the ground forces until all targets are down, now as soon
    as that happens the Friendly allied planes will enter airspace and promptly be
    shot down by an enemy Laser, yes a laser. This is a defensive item that is a 
    combination of the defensive property of stonehenge and the laser system shown
    in AC5 by the ArkBird, Instead it uses a Chemical Laser system. Turn around and
    do not engage afterburners. Yes, thats right, go slow, you can track the laser
    attacks by looking at them on your radar. If you go to fast, you will go right
    into the middle of a laser attack and your plane abliterated, especially on 
    harder difficulties because the shots are less predictable and the intervals
    of charge are much shorter than the average on other levels. This is bad so 
    just mosy on along and avoid going into the Red dot on the map. You dont want
    to agitate the dots on the mission, not a good thing. Just continue this and 
    you will live to see another day.
    
    Recommended planes: A-10
    F/A 18
    
    ///////////////////////////////////////////////////////////////////////////////
    
    Mission:8B
    Sortie Name: ???
    Operation: Beta 
    Stratagy:
    Recommended planes:
    
    ///////////////////////////////////////////////////////////////////////////////
    
    Mission:8C
    Sortie Name: ???
    Operation: Delta
    Stratagy:
    Recommended planes:
    
    ///////////////////////////////////////////////////////////////////////////////
    
    Mission:9
    Sortie Name: 
    Operation:
    
    Stratagy: Alright, no I'm not crazy, just listen. This thing is similar to
    stonehenge with the arkbird in it so listen up. Start out the mission flying
    straight forward. Hold down the accelerator as far as it will go and fly 
    straight. After a few seconds a red field will appear on the map and a laser
    will fly by you. Do not dodge this, this blast will only take out the KC-135
    that is flying for refuel missions. So continue forward gaining speed and
    distance. When the second field appears that is when you break left or right.
    
    I would recommend starting from an end because to get your missle targeting
    back you need to takeout all four Jammers. Just take it slow and shoot them
    with guns or if you are proficient with the missle system you can hit them
    with a missle launched manually.
    
    
    o               o                                     p  o
       o           o x              o                    o  x
      x                            o x                     p
    
    After that, you need to go for the 4 smaller laser rail guns. these are
    easy targets and will not stand up for much. After they are gun you can take
    the excalibur. Takes a few passes not to mention laser dodging.
    
    
    Recommended planes: Anything fast with air to ground. You can hit excalibur
    easily with air to ground bombs.
    
    ///////////////////////////////////////////////////////////////////////////////
    
    Mission:10
    Sortie Name:
    Operation:
    Stratagy:
    Recommended planes:
    
    ///////////////////////////////////////////////////////////////////////////////
    
    Mission:11
    Sortie Name: The Inferno
    Operation:
    
    Stratagy: Alright, last night mission you have to fly, wheeee. Now that thats
    out of your system down to buisness.
    
    This one you are fighting both AirtoAir and AirtoGround so you need to get
    something fast with air to ground capabilitites. This said, a good choice would
    be F-16 or if you have it, the F-15S/MTD.
    
    first go in, there are multiple ground tgts. Take these out fast. After you get
    completely done with them multiple air tgts will appear. Take these out with
    missles and guns. 
    
    Finally some B-2 stealths will come in, easy slow moving tgts... have fun.
    
    Recommended planes: As said either F-16 and F-15S/MTD will do well here.
    
    
    ///////////////////////////////////////////////////////////////////////////////
    
    Mission:12
    Sortie Name: Stage For Apocalypse
    Operation:
    
    Stratagy: The minute you get control of the plane Haul Ass, as soon as the 
    misson starts you want to be as far away from Pixy as possible because
    he will turn on you and will shoot you down. For this reason equip him with
    UGBLs so he cant long range you.
    
    	You will head straight out heading for remnaint forces when you encounter
    a flight of nuclear armed bombers. Head straight for them and unleash fury. 
    They will go down fast if you hit them hard and by the time there are 2-4 left
    a Squadron of Belkan fighters will come out and claim that they are not allies
    with the bombers and encourage you to shoot them down, ok... alittle fishy but
    for now, so what. Blow them up and dont even worry about the escort planes.
    
    As soon as that is done off to the West a nuclear blast will go off, causing
    you to lose control for a moment and all other planes considered yellow tgts
    so now you dont have to take out the escort planes. Now, if pixy has caught
    back up haul ass again, dont stop pulling the A/B until the enemy Squad gets
    there so you can blow them up.
    
    Recommended planes: something fast, you should have a decent selection of 
    planes by now.
    
    ///////////////////////////////////////////////////////////////////////////////
    
    Mission:13
    Sortie Name: Lying in Decite
    Operation: Stone Age
    
    Stratagy: This one you just need to Aquire 20,000 points to win and, you get a
    return line, SWEET. Just pick something that had both Air to Air and Air to 
    Ground capabilites and you will be fine. Take out some of the Mig squadrons
    doing manuvers and then change to bombs and take out some of the outposts. 
    There is a large hanger for pieces of the XB-0 if you want to go and take it
    out at quadrant 4. Simple swoop and destroy mission nothin to it.
    
    Recommended planes: Something with both bombs and Missles.
    
    ///////////////////////////////////////////////////////////////////////////////
    
    Mission:14
    Sortie Name:The final Overture
    Operation:Broom
    
    Stratagy:Alright, this is your last broken mission to fly. This takes 3 plays
    to complete so get over your whining right now and fly more, this is a cool 
    game.
    
    Operation Mercury: This is an Air-to-Ground mission, just a mop up for the 
    other two missions. Go in with some UGBLs or some FAEBs and take out the
    ground forces very quickly. Some Gripen Cs will appear to the north, just
    head on head one of them quickly and take out the other two, these are just
    standard defenses nothing to serious. Now head out to sea and wipe out the
    naval forces.
    
    Operation Mars: This one is more difficult because it is an Air-to-Ground/Air
    Mission. Just takesome bombs and take out the air base out in the mountains 
    while simultaniously taking out the fighters that have taken off already. 
    Simple, yeah. Easy, yeah. Cheap, ... no.
    
    Operation Jupiter: This is your last Easy, mark that down, Air to Air mission
    left to do. Just get some XLAAs and take out the planes that arrive, though,
    take care in dispatching the F-35C JST that appear out of nowhere in the north
    to oppose you and you will do fine.
    
    Recommended planes: Basically choose your own, i dont care right now this
    is your last easy mission.
    
    ///////////////////////////////////////////////////////////////////////////////
    
    Mission:15
    Sortie Name: The Talon of Ruin
    Operation:Valkyerie
    
    Stratagy:What the... there is a giant flying fortress and you want me to take
    it out? Alright, give me FAEBs. you will want these.
    
    So, you start out in a bunch of cutscenes of the base getting attacked, so what
    just skip and take off.
    
    Getting to the point, you are up against first, XB-0, a large aerial Aircraft
    Carrier for A World With No Boundries. This thing is being protected by the
    Sapin Espada Squad, Yuke Esivogels, and 2 B-2A Bombers, so this is where the
    fun starts. Begin with ignoring Espadas and go straight to XB-0. Fly directly
    over it and aim down to launch one of the FAEBs at it. If you are directly over
    it, like 10 feet, then it should explode immediately eliminating everything, do
    it again and take out all of its secondary defenses. This will leave only the 
    cockpit open and you can leave that for a later time to deal with. Go mop
    up all of the escort planes scoring around 6 aces in total with some left
    to be gotten at later difficulties. Then just go back and bomb the cockpit of
    XB-0 and be done with the mission.
    
    Recommended planes: Something with bombs that goes Boom real big.
    
    ///////////////////////////////////////////////////////////////////////////////
    
    Mission:16
    Sortie Name: Demon of the Round Table
    Operation:Thunderbolt
    
    Stratagy: Alright, Choose your plane wisely, you will want something with FAEB
    bombs if you are a noob but if you want to be something else that is fine b/c
    you are about to do 2 strictly Air-to-Air Battles and an Air-to-Ground battle
    with the same plane.
    
    Depending on your Ace style, you will get one of three squadrons to fight, each
    has diffrent tactics and they will be outlined.
    
    Sorcerer Squadron: You get these guys when you get Mercenary Ace style on the 
    meter. These guys just use Long Ranged weapons and are hard to avoid if coming
    on straight ahead. I recommend just going around in circles and trying to avoid
    long range head on attacks. These guys like to bounce around so just stay on 
    their tails until they straighten out and you can hit them.
    
    Gault Squadron: These guys come with the Soldier Ace Style on the meter. They
    are similar to the Sorcerer Squadron, alot of bouncing around and long range
    weaponry. Just use a similar style attack pattern you did with Sorcerer Squad.
    
    Wizard Squadron: Well, heres the odd placemat. This squad is broken into 2 
    wings. There are 4 F-16XLs and then there are 4 YF-23s which, you guessed it,
    have stealth capabilities, so that means if you are not facing them with your
    radar within 60 degrees of the front of the ship, they are invisible to you.
    So if you let them get behind you, especcially noob pilots, you are basically
    done for. Not only that, but the Squad breaks up into 4 subgroups at the start
    of the battle. So when you get tangled up fighting the first group, the next
    set up will come and join the battle shortly, followed by the third, and then
    finally the fourth group will get up to you. Just take them out quickly and you
    should not have many problems.
    
    Recommended planes: I reccomend that you choose something with a large bomb 
    capabilites because after this battle, you do not get to choose another plane
    and you have a large Air-to-Ground battle after this. It would be wise to also
    because that the squadrons you face and Pixy are very hard to shoot down with
    long ranged missiles anyway and are not affected by the normal 1HitKo status of
    some advanced missiles that you get like the XLAAs and the XMAA missiles.
    
    If you already have the ADFX-01 Morgan, then you should take that and the laser
    these work will together.
    
    ///////////////////////////////////////////////////////////////////////////////
    
    Mission:17
    Sortie Name:The Valley of Kings
    Operation:Point Blank
    
    Stratagy: Alright, you still have the original weapon that you chose when you
    left last mission. You will start off refueling, easy enough and gives you an
    extra 800 points if you do it added to your final score, sweet
    
    So, just fly low until you reach the dam. There is an ace that will appear if
    you destroy all of the enemies on all the bridges up to the third one if you
    so desire, I would reccomend you save all of the FAE bombs if you are flying
    this level for the first time, they will come in very handy when you are taking
    out the V2 launch controls. So just stay in the valley, when you reach the Dam 
    go up, you can go high now so do it while you can, maybe fly to the NorthWest
    and take out the Aces Ritter and Turm that Appear in the wing of fighters over
    there and if you want the Medal for this level, The Gold of Awyne, go do a few
    flyovers on the dam and destroy all of the Gun Towers that are there, throghly
    disabiling the defenses. Now, if you flew the Multiplayer mission through the
    rings or you have played AC-5 and followed Pops through the mountains, or have
    played AC-4 and destroyed the giant missile silo as Mobius one, then you have
    experienced something similar to this. So go to the begining of the dam and go 
    through a slot that appears like a red line in the Grey ground and make sure
    that you level out and watch out for protruding walls, otherwise you will hit
    them. When you come upon your first set of 4 drop 1 bomb, wait, and then drop
    other following the first, this will knock out the entire thing, end of story.
    
    You need to slow down and wait for them to regen so have fun and take out the 
    AA guns in the tunnel, just missile them. Now there is a second, do the same 
    thing for that one and you should be fine. Now, you can either go straight for
    the third and take it out or you can fly after the X-29 that just launched out
    of the tunnel, you should wait possibly for this one later and get him on the
    next playthrough unless you feel confident enough. Just zap the third and be 
    done with it. Fly out of the end of the tunnel and watch PJ get shot out of 
    the sky after telling you that he is going to propose to the girl he has back
    at the base. Now, gear up your wits, you get to fight PIXY!!!
    
    Recommended planes: Whatever you got on the last level, thats what you keep.
    
    ///////////////////////////////////////////////////////////////////////////////
    
    Mission:18
    Sortie Name: ???
    Operation: zero
    Stratagy: Ok, this mission is broken up into three phases as you try to shoot
    Pixy down. First when you get control, avoid head to head confrontation with
    him. He is armed with a Tactical laser system and can take you out faster than
    broadsiding a mountain at Mach 1. so dont look at him. instead, turn your plane
    down and get behind him, this is easy cause he dosnt avoid you for the moment.
    
    Second, now that he has come back online, he will begin to shoot MPLBs every-
    where. Nomatter what you do, do not fly into the pretty dot, repeat, DO NOT FLY
    INTO PRETTY DOT!!! It will kill you, again, faster than broadsiding a mountain.
    He will become more evasive this time, so avoid the pretty dots and shoot him 
    down.
    
    Third, after the cutscene, you will be facing him head to head. Fire Missles as
    soon as you get into range. Since you have bombs, you will need to get within
    800 feet to fire. This is a drag but still, you have to do it. In this one he
    activates the EMC contrls, the Electronic Counter Measures, which if you do not
    hit him head on with missles they will bounce right off like bullets bouncing
    off water. Just hit him head on 6 more times and he will die, you win, whoop-de
    do. Now wait till the end and if you destroyed everything last level like you
    should have, you will get the Gold of Awyn Medal.
    
    Recommended planes: You will use the same plane from the previous 2 missions.
    
    ///////////////////////////////////////////////////////////////////////////////
    
    
    VI. Completion guide
    
    This is the completion of the game guide where all the unneccesary to typical
    gameplay items go. Except for planes, they are an exception on both rules.
    
    VI.i Planes
    
    Number:01
    Designation:F-5E
    Nickname:Tiger
    Type:Fighter
    $$$:
    Payload: Missiles-52
    Qaam-4
    UGB-4
    NPB-6
    Description: A low cost, lightweight tactical fighter with respecable 
    capability in al areas. Easy to fly and maintain, the "Tiger II" is employed
    in air forces around the globe.
    
    acctual country of origin:United States of America
    
    ===============================================================================
    
    Number:02
    Designation:J35J
    Nickname:Draken
    Type:Fighter
    $$$:
    Payload: Missiles-58
    SAAM-8
    UGB-8
    RCL-8
    Description: An intercept aircraft capable of short takeoff and landing (STOL).
    Its characteristic double delta wing design allows for low air resistance and 
    high manuverabliity at low speed
    
    acctual country of origin:?
    ===============================================================================
    
    Number:03
    Designation:F-1
    Nickname:N/A
    Type:Attacker
    $$$:
    Payload: Missiles-56
    RCL-10
    UGB-8
    LASM-8
    Description: A varient of a training aircraft, this attack aircraft was 
    developed as an air to ground and air to ship fighter. its outdated design lags
    behind that  of a current fighter technology but this compact and well refined
    design has earned the trust of pilots and mechanics alike.
    
    acctual country of origin:United States of America
    ===============================================================================
    
    Number:04
    Designation:Mig-21Bis
    Nickname:Fishbed
    Type:Fighter
    $$$:
    Payload: Missiles-56
    RCL-10
    Qaam-8
    Description:A small, single engine fighter, codenamed fishbed.While its 
    electronics and weapons capability are outdated, it makes up for it with
    high manuverability and low cost.
    
    acctual country of origin: Soviet Union
    ===============================================================================
    
    Number:05
    Designation:F-4E
    Nickname: Phantom II
    Type:Fighter
    $$$:
    Payload: Missiles-62
    SAAM-6
    UGBL-6
    NPB-8
    Description: A large fighter known as the "Phantom II". Although its design is
    outdated, its massive payload and superiror range makes it effective in both 
    air to ground and air to air combat.
    
    acctual country of origin: United States of America
    ===============================================================================
    
    Number:06
    Designation: Mig-29A
    Nickname:Fulcrum
    Type:Fighter
    $$$:
    Payload: Missiles-60
    SAAM-12
    RCL-10
    XAGM-12
    Description: This figher was developed with the goal to overpower the enemy
    in one on one combat. the Fulcrum, boasts powerful engines and refined 
    aerodynamics for superb manuverablility and handling.
    
    acctual country of origin: Soviet Union
    ===============================================================================
    
    Number:07
    Designation: F-20A
    Nickname:TigerShark
    Type:Fighter
    $$$:
    Payload: Missiles-60
    SAAM-10
    GPB-8
    XAGM-12
    Description: Known as the Tigershark, this aircraft is the successor to the 
    F-5E. its single engine design provides a 60% boost in thrust alone.
    
    acctual country of origin: United States of America
    ===============================================================================
    
    Number:08
    Designation: F-16C
    Nickname: Fighting Falcon
    Type: Fighter
    $$$: 
    Payload: Missiles-60
    XMAA-12
    LAGM-6
    UGBL-14
    Description: Also known as the 'Fighting Falcon.' Small and lightweight, this
    aircraft is a well-balanced fighting machine for air-to-air and air-to-ground
    combat.
    
    acctual country of origin: United States of America
    ===============================================================================
    
    Number:09
    Designation: F/A-18C
    Nickname: Hornet
    Type: Multirole Fighter
    $$$:
    Payload: Missiles-64
    LASM-10
    SAAM-8
    SOD-12
    Description: Due to the limited number of planes an aircraft carrier can hold,
    the carrier-based 'Hornet' was designed as a multirole aircraft to handle both
    air-to-air and air-to-ground missions.
    
    acctual country of origin: United states of America
    ===============================================================================
    
    Number:10
    Designation: A-10A
    Nickname: Thunderbolt II
    Type: attacker
    $$$:
    Payload: Missiles-64
    XAGM-10
    FAEB-10
    RCL-
    Description: Also called the 'Warthog', this ground attack fighter is 
    equipped with tough armor to withstand enemy fire and a large Gatling gun.
    It is highly mobile at low speeds andis well equipped for its role in
    suppressing enemy ground forces.
    
    acctual country of origin: United States of America
    ===============================================================================
    
    Number:11
    Designation: Mig-31
    Nickname: Foxhound
    Type: Fighter
    $$$:
    Payload: Missiles-70
    XLAA-12
    QAAM-
    UGBL-
    Description: this aircraft was developed to intercept enemy aircraft at high
    speeds. Codenamed 'Foxhound', its wing structure has been reinforced in order
    to withstandsupersonic speeds at low altitudes. It is best suited for high-
    speed one pass attacks.
    
    acctual country of origin: USSR
    ===============================================================================
    
    Number:12
    Designation: Mirage 2000D
    Nickname: (none)
    Type: attacker
    $$$:
    Payload: Missiles-64
    UGB-14
    GPB-
    XAGM-
    Description: Appropriately named 'Mirage,' this aircraft was developed for
    low altitude intrusion. Digital control of its large delta wing gives this
    fighter superb acceleration and immediate response during maneuvers.
    
    acctual country of origin: France
    ===============================================================================
    
    Number:13
    Designation: EA-6B
    Nickname: Prowler
    Type: Jammer (specialty vehicle)
    $$$:
    Payload: Missiles-66
    EMCP-
    LAGM-
    QAAM-
    Description: This electronic warfare aircraft known as the 'Prowler', not only
    provides active radar jamming to protect its allies from enemy fire, but is 
    also a formidable air-to-ground fighter.
    
    acctual country of origin: United states of America
    ===============================================================================
    
    Number:14
    Designation: Su-27
    Nickname: Flanker
    Type: Fighter
    $$$:
    Payload: Missiles-72
    XMAA-16
    UGBL-
    SFFS-
    Description Codenamed 'Flanker', this aircraft is at the pinnacle of modern air
    superiority fighter technology. Its refined aerodynamics and powerful engines 
    provide exceptional maneuverability.
    
    acctual country of origin: USSR
    ===============================================================================
    
    Number:15
    Designation: F-15C
    Nickname: Eagle
    Type: Fighter
    $$$:
    Payload: Missiles-70
    XMAA-16
    UGBL-
    QAAM-
    Description: Nicknamed the 'Eagle', this air superiority fighter boasts top-
    class maneuverability and superior payload capacity, as well as outstanding
    mission survivability.
    
    acctual country of origin: United States of America
    ===============================================================================
    
    Number:16
    Designation: X-29A
    Nickname: (none)
    Type: Fighter
    $$$:
    Payload: Missiles-60
    QAAM-10
    FAEB-
    LAGM-
    Description: The forward-swept wings of this aircraft allow for exceptional 
    turning ability. An advaced fly-by-wire system is employed to overcome 
    instabilities inherent in this design.
    
    acctual country of origin: United States of America
    ===============================================================================
    
    Number:17
    Designation: F-14D
    Nickname: Super Tomcat
    Type: Fighter
    $$$:
    Payload: Missiles-72
    XLAA-14
    GPB-
    NPB-
    Description: This Carrier-based F-14 features upgrades in radar and weapon 
    control systems. aptly called the 'Super Tomcat' the F-14D can handle multiple
    enemies at once.
    
    acctual country of origin: United States of America
    ===============================================================================
    
    Number:18
    Designation: Gripen C
    Nickname: (none)
    Type: Multirole
    $$$:
    Payload: Missiles-68
    RCL-12
    XLAA-
    SOD-
    Description: Named after the griffon of legend, this aircraft boasts low cost
    and high maintainability. ;Fighter', 'attacker' or 'recon', this fighter
    performs all of these roles equally well. it is known for its mission
    adaptability and high efficiency in battle.
    
    acctual country of origin: unknown
    ===============================================================================
    
    Number:19
    Designation: F-16XL
    Nickname: (none)
    Type: Attacker
    $$$:
    Payload: Missiles-68
    XAGM-14
    SAAM-
    BDSM-
    Description: This modified F-16 features a double delta wing for better
    acceleration and maneuverability at low speeds. Its increased wing area allows
    for greater weapons payload, ideal for ground attacks.
    
    acctual country of origin: United States of America
    ===============================================================================
    
    Number:20
    Designation: Tornado GR.4
    Nickname: (none)
    Type: Attacker
    $$$:
    Payload: Missiles-72
    BDSP-12
    ECMP-
    LASM-
    Description: Called the 'Tornado', this aircraft is capable of both high-speed
    low-level infiltration, and short take-off and landing (STOL). These features
    provide overall improvements in survivability, maneuverability, and striking 
    capability.
    
    acctual country of origin: England
    
    ===============================================================================
    
    Number:21
    Designation: F-2A
    Nickname: (none)
    Type: Attacker
    $$$:
    Payload: Missiles-72
    LASM-12
    XMAA-
    SFFS-
    Description: An F-16 variant developed through an international collaboration.
    While its design is optimized for air-to-air and air-to-ship combat, the F-2A
    is also an effective air superiority fighter.
    
    acctual country of origin: United States of America
    
    ===============================================================================
    
    Number:22
    Designation: F-15E
    Nickname: Strike Eagle
    Type: Attacker
    $$$:
    Payload: Missiles-76
    SFFS-14
    SAAM-
    GPB-
    Description: Known as the 'Strike Eagle', this F-15 adds ground attack 
    capabilitites to its full-scale aerial combat abilities. The outward design
    of this fighter appears similar to that of the F-15, but has in fact undergone
    extensive modification.
    
    acctual country of origin: United States of America
    
    ===============================================================================
    
    Number:23
    Designation: F-117A
    Nickname: Nighthawk
    Type: Attacker (stealth)
    $$$:
    Payload: Missiles-54
    GPB-16
    LAGM-
    QAAM-
    Description: Nicknamed the 'Nighthawk', this stealth aircraft represents the
    latest technology. However, its stealth capabilities come at the cost of
    maneuverability and weapons load.
    
    acctual country of origin: United States of America
    
    ===============================================================================
    
    Number:24
    Designation: F-35C
    Nickname: (Joint Strike Fighter - currently under development by USA)
    Type: Multirole
    $$$:
    Payload: Missiles-76
    LASM-
    SOD-
    QAAM-
    Description:This versatile and lightweight carrier-based stealth fighter
    features both air-to-air and air-to-ground attack capabilities while
    maintaining a low production cost.
    
    acctual country of origin: United States of America (england, india, spain)
    
    ===============================================================================
    
    Number:25
    Designation: EA-18
    Nickname: Howler
    Type: Jammer (specialty)
    $$$:
    Payload: Missiles-74
    ECMP-6
    XMAA-
    LAGM-
    Description: This carrier-based electronic warfare aircraft is a modified
    version of the F/A-18. Its primary role is to minimize threat to itself and
    the squadron by jamming enemy radar. It is often employed when an enemy 
    offensive is apparent.
    
    acctual country of origin: United States of America
    
    ===============================================================================
    
    Number:26
    Designation: Rafale M
    Nickname: (none)
    Type: Multirole
    $$$:
    Payload: Missiles-74
    LASM-14
    XMAA-
    SOD-
    Description: A multirole, carrier-based aircraft characterized by its delta
    wing and canards. A well-balanced plane that can handle a wide range of 
    missions. Its name roughly translates as 'Squall'.
    
    acctual country of origin: Spain
    
    ===============================================================================
    
    Number:27
    Designation: Typhoon
    Nickname: (none)
    Type: Fighter
    $$$:
    Payload: Missiles-78
    XLAA-14
    SOD-
    SFFS-
    Description: An air superiority fighter developed by an international 
    collaboration. Computer-controlled operation of its control surfaces give it
    exceptional agility at both supersonic and subsonic speeds.
    
    acctual country of origin: England
    
    ===============================================================================
    
    Number:28
    Designation: Su-32
    Nickname: Super Flanker
    Type: Attacker
    $$$:
    Payload: Missiles-80
    XAGM-16
    LAGM-
    XMAA-
    Description: A modified Su-27, called the 'Strike flanker'. Specializing in
    long-range ground attack missions, this unique design includes a toilet and a
    simple kitchen behind the pilot's seat.
    
    acctual country of origin: USSR
    
    ===============================================================================
    
    Number:29
    Designation: YF-23A
    Nickname: Black Widow II
    Type: Fighter
    $$$:
    Payload: Missiles-80
    QAAM-12
    NPB-
    BDSP-
    Description: Nicknamed the 'Black Widow II', this supersonic stealth fighter is
    known for its unique design, which achieves minimal air resistance and radar
    observability.
    
    acctual country of origin: unknown
    
    ===============================================================================
    
    Number:30
    Designation: F-15S/MTD
    Nickname: (none)
    Type: Fighter (specialty)
    $$$:
    Payload: Missiles-80
    FAEB-8
    XLAA-
    SOD-
    Description: An experimental aircraft with thrust vectoring nozzles and canard
    wings, developed to research air combat maneuverability. It performed so well
    in tests that it was deployed for actual combat.
    
    acctual country of origin: United States of America (experimental)
    
    ===============================================================================
    
    Number:31
    Designation: Su-47
    Nickname: Berkut
    Type: Fighter
    $$$:
    Payload: Missiles-82
    SAAM-14
    SFFS-
    BDSP-
    Description: The 'Berkut' is characterized by the forward-swept wings that
    enable very sharp turns. Stability is maintained by electronically controlled
    canard wings, making this a preeminent fighter aircraft.
    
    acctual country of origin: USSR
    
    ===============================================================================
    
    Number:32
    Designation: Su-37
    Nickname: Terminator
    Type: Fighter
    $$$:
    Payload: Missiles-82
    XLAA-16
    FAEB-8
    NPB-18
    Description: Known as the 'Terminator' this variant of the Su-27 was developed
    as an all-weather multipurpose fighter. Cutting edge electronics, and thrust
    vectoring nozzles give it unprecedented dogfighting capabilitites.
    
    acctual country of origin: USSR
    
    ===============================================================================
    
    Number:33
    Designation: F/A-22A
    Nickname: Raptor
    Type: fighter
    $$$:
    Payload: Missiles-82
    XMAA-18
    GPB-12
    SOD-12
    Description: A fighter with stealth capabilitites and thrust vectoring nozzles
    for superior maneuverabilities. Designed to relieve much of the pilot's burden
    the 'Raptor' represents a new standard of air superiority.
    
    acctual country of origin: United States of america
    
    ===============================================================================
    
    Number:34
    Designation: X-02
    Nickname: Wyvern
    Type: Multirole
    $$$:
    Payload: Missiles-84
    XLAA-14
    QAAM-14
    XAGM-16
    Description: The pinnacle of Erusian military aviation technology, the 'Wyvern'
    combines stealth with extraordinary agility, made possible by its unique
    variable geometry wings.
    
    acctual country of origin: Erusia
    
    ===============================================================================
    
    Number:35
    Designation: ADFX-01
    Nickname: Morgan
    Type: fighter
    $$$:
    Payload: Missiles-84
    TLS-7
    MPBM-8
    ECMP-8
    Description: Developed from an experimental aircraft of the South Belka 
    National Weapons Plant, this all-weather multi-purpose aircraft's attack and
    defense capabilities far exceed that of any other fighter.
    
    acctual country of origin: Belka/Fictional
    
    ===============================================================================
    
    Number:36
    Designation: ADF-01
    Nickname: Falken
    Type: Fighter
    $$$:
    Payload: Missiles-84
    TLS-14
    XLAA-18
    FAEB-8
    Description: Cutting-edge fighter aircraft incorporating the latest 
    technologies developed by Gruder Industries. Its 360-degree view cockpit system
    gives its pilot an immense advantage in combat.
    
    acctual country of origin: Belka/Fictional
    
    
    
    
    
    
    
    
    
    
    VI.ii Weapons
    
    This is a large compilation of all of the weapons in the game. Some
    have listed the Ships that it can be equipped on, others are so 
    numerous that they are not listed.
    
    	1. Air to Ground bombs and missles
    Weapon:UGSB (Unguided Small Bomb)
    Air-to-Ground
    Spread:x
    Homing:
    Multi Targeting:x
    
    Weapon:UGMB (Unguided Medium Bomb)
    Air-to-Ground
    Spread:X
    Homing:
    Multi Targeting:X
    
    Weapon:UGLB (Unguided Large Bomb)
    Air-to-Ground
    Spread:X
    Homing:
    Multi Targeting:X
    
    Weapon:Rocket Launcher
    Air-to-Ground
    Spread:X
    Homing:
    Multi Targeting:
    
    Weapon:Napalm
    Air-to-Ground
    Spread:x
    Homing:
    Multi Targeting:
    
    Weapon:LAGM (Long Ranged Air to Ground Missle)
    Air-to-Ground
    Spread:
    Homing:X
    Multi Targeting:
    
    Weapon:LASM (Long Ranged Air to Ship Missile)
    Air-to-Ship/Ground (more effective on ships)
    Spread:
    Homing:x
    Multi Targeting:
    
    Weapon:FAEB (Fuel/Air Explosive Bomb)
    Air-to-Ground
    Spread:X
    Homing:
    Multi Targeting:X
    
    Weapon:PGB (Precision Guided Bomb)
    Air-to-Ground
    Spread:X
    Homing:X
    Multi Targeting:
    
    Weapon:Cluster Bomb
    Air-to-Ground
    Spread:X
    Homing:
    Multi Targeting:
    
    	2.Air to Air missiles
    
    Weapon: QAAM (Quick manuvering Air to Air Missle)
    Air-to-Air
    Spread:
    Homing:X
    Multi Targeting:
    
    Weapon:XMAM (Advanced Medium ranged Air to Air Missle)
    Air-to-Air
    Spread:
    Homing:X
    Multi Targeting:
    
    Weapon:XLAA (Advanced Long Ranged Air to Air Missle)
    Air-to-Air
    Spread:
    Homing:X
    Multi Targeting:X
    
    	3.Special Weapons
    
    Weapon:Basic Missle
    Air to anything
    Spread:
    Homing:X
    Multi Targeting:
    (this is just the basic missile that comes on all ships and craft in the game.)
    
    Weapon:TLS (Tactical Laser System)
    Air-to-Anywhere
    Spread:
    Homing:
    Multi Targeting:
    *Must Be manualy Aimed by pilot*
    
    Weapon:MPLB (Multi-Purpose Large Explosion Bomb)
    Air-to-anywhere
    Spread:X
    Homing:X
    Multi Targeting:
    
    Weapon:ECMS (Electronic Counter Measure System
    Air-to-nothing
    Spread:
    Homing:
    Multi Targeting:
    
    |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    VI.iii Medals List
    
    Medal Name: Deliverance Bell
    How To obtain: Complete mission 6 by shooting down the Gelb team
    
    Medal Name: Guardian
    How To obtain: Complete level 8
    
    Medal Name: Broken sword
    How To obtain: Complete level 9 b destroying Excalibur
    
    Medal Name: Ragnarok
    How To obtain: Complete mission 15 with "S" ranking 
    
    Medal Name: Gold of Arwyn
    How To obtain: Destroy all ground ordinance above and below the Dam of Avalon
    
    Medal Name: Bronze Ace
    How To obtain: Destroy 200 enemies
    
    Medal Name: Silver Ace
    How To obtain: Destroy 500 enemies
    
    Medal Name: Gold Ace
    How To obtain: Destroy 1000 enemies
    
    Medal Name: Marksman
    How To obtain: Kill 5 Aerial Targets with gun
    
    Medal Name: Sharpshooter
    How To obtain: Kill 15 Aerial targets with guns
    
    Medal Name: Master Gunsman
    How To obtain: Kill 50 Aerial Targets with guns
    
    Medal Name: Knight Ace
    How To obtain: Complete one game as a Knight Ace status
    
    Medal Name: Soldier Ace
    How To obtain: Complete one game as a Soldier Ace status
      
    Medal Name: Mercenary Ace
    How To obtain: Complete one game as a Mercenary Ace status
    
    Medal Name: Supreme Knight Ace
    How To obtain: Complete one game with ace status bar completely to the right
    
    Medal Name: Supreme Soldier Ace
    How To obtain: Complete one game with ace status bar dead center over the D in
    soldier.
    
    Medal Name: Supreme Mercenary Ace
    How To obtain: Complete one game with ace status bar Completely to the left
    
    Medal Name: Bronze wing
    How To obtain: complete all missions on normal mode, even the Gauntlet with S
    
    Medal Name: Silver wing
    How To obtain: complete all missions on hard mode, even the Gauntlet with S
    
    Medal Name: Gold wing
    How To obtain: complete all missions on expert mode, even the Gauntlet with S
    
    //////////////////////////////////////////////////////////////////////
    
    Vi.iv Cutscenes
    
    No:1
    Name:A Brother in arms/1
    Outline: This is the begining of the game cutscene. You will see this
    man talk about Cipher and his interactions in the gameplay. This will
    give you a brief history of the preword of the game and some insights
    into the future of your play.
    How to get: Turn on the PS2
    
    //////////////////////////////////////////////////////////////////////
    
    No:2
    Name: A Record of the Belkan War
    Outline: It is the first written document released to the public detailing
    anything on the Belkan war. The Narrator pours over this numerous times. This
    part of the records details the offensive of campaign 4101.
    
    This is also a part of the begining cutscenes and you will be told of the 
    history of Belka. You will first be enlightened on the events of Cipher and
    Galm team referenced by 'Demon Lord' in the texts.
    
    It also tells you here who solowing is in the cutscenes.
    How to get: Complete the first 4 missions
    
    //////////////////////////////////////////////////////////////////////
    
    No:3
    Name: Liberation of Ustio
    Outline: This is the first cutscene that will not have to do with the past.
    This cutscene will detail the events of ustio after ustio is liberated by
    Galm Team.
    
    How to get: Finish Mission 3
    
    //////////////////////////////////////////////////////////////////////
    
    No:4
    Name: The Demon Lord
    Outline: This continues you enlightenment fo the history of all of the events
    prior and also lets you know what is going to happen that the narrator is doing
    How to get: Complete mission 3
    
    //////////////////////////////////////////////////////////////////////
    
    No:7A
    Name: A Pilot that Lives by Pride/1
    Outline: This cutscene will outline the history of Detlef Fleisher. Also known
    as the red swallow. He is now a university proffesor, reminecing over the 
    mission.
    
    He was overlyconfident and felt the holyness of the round table was defiled
    by the infiltration of Galm team.
    How to get: Complete Mission 3 (Mercenary)
    
    //////////////////////////////////////////////////////////////////////
    
    No:
    Name:
    Outline:
    How to get:
    
    //////////////////////////////////////////////////////////////////////
    
    No:
    Name:
    Outline:
    How to get:
    
    //////////////////////////////////////////////////////////////////////
    
    No:
    Name:
    Outline:
    How to get:
    
    //////////////////////////////////////////////////////////////////////
    
    No:
    Name:
    Outline:
    How to get:
    
    //////////////////////////////////////////////////////////////////////
    
    No:
    Name:
    Outline:
    How to get:
    
    //////////////////////////////////////////////////////////////////////
    
    No:
    Name:
    Outline:
    How to get:
    
    //////////////////////////////////////////////////////////////////////
    
    No:
    Name:
    Outline:
    How to get:
    
    //////////////////////////////////////////////////////////////////////
    
    No:
    Name:
    Outline:
    How to get:
    
    //////////////////////////////////////////////////////////////////////
    
    No:
    Name:
    Outline:
    How to get:
    
    //////////////////////////////////////////////////////////////////////
    
    No:
    Name:
    Outline:
    How to get:
    
    //////////////////////////////////////////////////////////////////////
    
    No:
    Name:
    Outline:
    How to get:
    
    //////////////////////////////////////////////////////////////////////
    
    No:
    Name:
    Outline:
    How to get:
    
    //////////////////////////////////////////////////////////////////////
    
    No:
    Name:
    Outline:
    How to get:
    
    //////////////////////////////////////////////////////////////////////
    
    No:
    Name:
    Outline:
    How to get:
    
    //////////////////////////////////////////////////////////////////////
    
    No:
    Name:
    Outline:
    How to get:
    
    //////////////////////////////////////////////////////////////////////
    
    No:
    Name:
    Outline:
    How to get:
    
    //////////////////////////////////////////////////////////////////////
    
    No:
    Name:
    Outline:
    How to get:
    
    //////////////////////////////////////////////////////////////////////
    
    No:
    Name:
    Outline:
    How to get:
    
    //////////////////////////////////////////////////////////////////////
    
    No:
    Name:
    Outline:
    How to get:
    
    //////////////////////////////////////////////////////////////////////
    
    No:
    Name:
    Outline:
    How to get:
    
    //////////////////////////////////////////////////////////////////////
    
    No:
    Name:
    Outline:
    How to get:
    
    //////////////////////////////////////////////////////////////////////
    
    No:
    Name:
    Outline:
    How to get:
    
    //////////////////////////////////////////////////////////////////////
    
    No:
    Name:
    Outline:
    How to get:
    
    //////////////////////////////////////////////////////////////////////
    
    No:
    Name:
    Outline:
    How to get:
    
    //////////////////////////////////////////////////////////////////////
    
    No:
    Name:
    Outline:
    How to get:
    
    //////////////////////////////////////////////////////////////////////
    
    No:
    Name:
    Outline:
    How to get:
    
    //////////////////////////////////////////////////////////////////////
    
    No:
    Name:
    Outline:
    How to get:
    
    //////////////////////////////////////////////////////////////////////
    
    No:
    Name:
    Outline:
    How to get:
    
    //////////////////////////////////////////////////////////////////////
    
    Vi.v NPC Characters and Non-Ace characters, other than Cipher and Pixy.
    
    This is General Data for all Characters in the Game, even AWACS Controllers.
    Only characters that were a major part of the game or had a speaking role, even
    some aces will be listed here. Others will just be part of a list at the end of
    the roster identifying them only by Callsign and not by name. All of the names
    can later be found in the Ace list section.
    
    -------------------------------------------------------------------------------
    
    Name: Cipher
    Callsign: Cipher
    Info/Status: Currently MIA presumed Dead, Cipher was head lead of Galm team,
    Ustios 6th Air Squadron, 66 Tactical squadron. He was a young, and exeptional
    pilot who flew as a Mercenary for a few short years until he disappeared with
    no trace whatsoever, as if he never existed at all. He was commonly refered to
    by persons alike as " The Demon Lord" or "The Demon Born on the Round Table",
    both refering to an epic battle over the Belkan airspace of B7R, Known as 
    The Round Table in common speech. He earned his respect by single-handedly 
    turning the tide of the battle, and then fighting of one of 3 deadly Belkan
    squadrons of Aces by himself. He has never been heard from after a desisive
    battle at the area known as Avalon, where his former wingmate, Pixy, also 
    known as Larry Faulke, Fought for the future of humanitiy against eachother.
    In unbelieveable odds and strokes of luck, out witted and outpowered by an
    advanced plane flown by Pixy, Cipher was able to prevail, striking down Pixy's
    top end ship and successfully cutting his ships connection with the V2 Launch.
    Afterwards, his plane was never recovered, never seen nor heard from again yet
    an extensive search around the perimiter was proven inconclusive and turned up
    no hopes that either pilot survived.
    
    Name: Larry Faulke
    Callsign: Solo Wing Pixy, Galm 2 (1)
    Info/Status: Currently reported as MIA and AWOL by the Republic of Ustio, Pixy
    is in another fight with the Yuktobanians against the Oseans. He is the sole 
    narrator for the entire game. The whole flashback that you played out was the
    memmory of Pixy alone in an interview with a nosy reporter trying to find out
    all that he could about the extensive and elaborate history of what remains 
    secluded as the Belkan Conflict. Even he, did not know of the origin of Cipher
    or to this day where he may be residing.
    
    Name: Patrick James ?
    Callsign: PJ, Crow 3, Galm 2 (2)
    Info/Status: Currently married to a woman he proposed to after being retrieved
    from being shot down by Pixy before the battle over the V2 launch, PJ was the 
    pilot chosen to replace Pixy after he had gone AWOL from Galm team after the
    Nuclear attacks on Belkas own soil.
    
    Name: ???
    Callsign: Crow 1
    Info/Status: Not much is know about the Crow team other than they were another
    team of Ustio mercs, who were all shot down other than PJ after the Nuclear 
    attacks from Belka.
    
    Name: ???
    Callsign: Crow 2
    Info/Status: Not much is know about the Crow team other than they were another
    team of Ustio mercs, who were all shot down other than PJ after the Nuclear 
    attacks from Belka.
    
    Name: Various different people
    Calsign: AWACS, Base Commander
    Info/Status: Little is known about the different people who play these but they
    all give you information. The AWACS is the most prominent of these, he guides
    you through the missions giving you detailed mission info up to date all the
    time. The Base Commander just gives you briefings in the begginings of the 
    missions.
    
    
    Other "Prominent"** NPC Characters:
    Galm 2 (Solo Wing Pixy and PJ/Crow3)
    Rot1
    Rot2
    Rot3
    Rot4
    Grun1
    Grun2
    Grun3
    Grun4
    Indigo1
    Indigo2
    Indigo3
    Ingigo4
    Gelb1
    Gelb2
    Schwartz 1-8
    Sorcerer 1-6
    Gault 1-8
    Wizard 1-8
    Espada1
    Espada2
    XB-0
    
    ** Only characters that Had some bearing on the situation and on the acctual
    gameplay, not just random aces flying around. Squadrons especially.
    
    
    -------------------------------------------------------------------------------
    
    Vi.vi Assult Records
    
    This part of the guide is going to take the longest since I am refraining from
    looking at other guides to keep mine as pure as possible. I will if I must and
    only then I will use the information I get to go do it myself, get the Ace on 
    my list, and then list it on here. Otherwise, I will only do it and post as I
    have acctually gotten the ace.
    
    SD: Shot Down
    KIA: Killed In Action
    MIA: Missing In Action
    N/A: Not Avalible
    
    +:Squad Captain
    =:Broken Squad Captain (Wizard Squad only)
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    List Number:000
    Ace Name:Fran Friedrich
    Callsign:Tiger
    Plane:F-5E
    Encounter:Operation Crossbow
    Living Status:KIA
    Nationality:Belka
    Status/Info: Male/30
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    List Number:001
    Ace Name:Felix Boesch
    Callsign:Blitz
    Plane:J35J
    Encounter:Operation Crossbow
    Living Status:KIA
    Nationality:Belka
    Status/Info:Male/29
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    List Number:002
    Ace Name:Rudi Kaltz
    Callsign:Dryade
    Plane:F-4E Phantom II
    Encounter:Operation Crossbow
    Living Status:KIA
    Nationality:Belka
    Status/Info:Male/28
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    List Number:003
    Ace Name:
    Callsign:
    Plane:
    Encounter:Operation Crossbow
    Living Status:
    Nationality:Belka
    Status/Info:
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    List Number:004
    Ace Name:
    Callsign:
    Plane:
    Encounter:Operation Crossbow
    Living Status:
    Nationality:Belka
    Status/Info:
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    List Number:005
    Ace Name:Gerd Vogts
    Callsign:Glueck
    Plane:Mig-21Bis Fishbed
    Encounter:Operation Roseline
    Living Status:KIA
    Nationality:Belka
    Status/Info:Male/33
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    List Number:006
    Ace Name:Lothar Fink
    Callsign:Kritiker
    Plane:F-1
    Encounter:Operation Roseline
    Living Status:KIA
    Nationality:Belka
    Status/Info:Male/30
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    List Number:007
    Ace Name:
    Callsign:
    Plane:
    Encounter:Operation Roseline
    Living Status:
    Nationality:Belka
    Status/Info:
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    List Number:008
    Ace Name:Manfred Netzer
    Callsign:Wuefel
    Plane:Mirage 2000D
    Encounter:Operation Roselein
    Living Status:KIA
    Nationality:Belka
    Status/Info:Male/27
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    List Number:009
    Ace Name:
    Callsign:
    Plane:
    Encounter:Operation Roselein
    Living Status:
    Nationality:Belka
    Status/Info:
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    List Number:010
    Ace Name:Detief Fleisher
    Callsign:Rot 1
    Plane:Typhoon
    Encounter:Operation Choker1 Merc Ace style
    Living Status:SD
    Nationality:Belka
    Status/Info:Male/28
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    List Number:011
    Ace Name:Jurgen Maier
    Callsign:Rot 2
    Plane:Typhoon
    Encounter:Operation Choker 1 Merc Ace Style
    Living Status:KIA
    Nationality:Belka
    Status/Info:Male/29
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    List Number:012
    Ace Name:Halmut Schnellinger
    Callsign:Rot 3
    Plane:Typhoon
    Encounter:Operation Choker 1 Merc Ace Style
    Living Status:KIA
    Nationality:Belka
    Status/Info:Male/31
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    List Number:013
    Ace Name:Karl-Meinz Sauher
    Callsign:Rot 4
    Plane:Typhoon
    Encounter:Operation Choker 1 Merc Ace Style
    Living Status:KIA
    Nationality:Belka
    Status/Info:Male/28
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    List Number:014
    Ace Name:Otto Haber
    Callsign:Tausend
    Plane:X-29A
    Encounter:Operation Choker 1 Merc Ace Style
    Living Status:SD
    Nationality:Belka
    Status/Info:Male/32
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    List Number:015
    Ace Name:Bernhart Schmidt
    Callsign:Grun 1
    Plane:F/A-18C Super Hornet
    Encounter:Operation Choker 1 Soldier Ace Style
    Living Status:SD
    Nationality:Belka
    Status/Info:Male/38
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    List Number:016
    Ace Name:Fabian Rost
    Callsign:Grun 2
    Plane:F/A-18C Super Hornet
    Encounter:Operation Choker 1 Soldier Ace Style
    Living Status:SD
    Nationality:Belka
    Status/Info:Male/29
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    List Number:017
    Ace Name:Ulf Scholl
    Callsign:Grun 3
    Plane:F/A-18C Super Hornet
    Encounter:Operation Choker 1 Soldier Ace Style
    Living Status:KIA
    Nationality:Belka
    Status/Info:Male/28
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    List Number:018
    Ace Name:Fritz Forrester
    Callsign:Grun 4
    Plane:F/A-18C Super Hornet
    Encounter:Operation Choker 1 Soldier Ace Style
    Living Status:KIA
    Nationality:Belka
    Status/Info:Male/28
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    List Number:019
    Ace Name:Arne Babble
    Callsign:Graufalk 1
    Plane:TND-GR.4
    Encounter:Operation Choker 1 Soldier Ace Style
    Living Status:KIA
    Nationality:Belka
    Status/Info:Male/38
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    List Number:020
    Ace Name:Maik Baumann
    Callsign:GrauFalk 2
    Plane:TND-GR.4
    Encounter:Operation Choker 1 Soldier Ace Style
    Living Status:KIA
    Nationality:Belka
    Status/Info:Male/35
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    List Number:021
    Ace Name:Dimitri heinreich
    Callsign:Indigo 1
    Plane:Gripen C
    Encounter:Operation Choker 1 Knight Ace Style
    Living Status:SD
    Nationality:Belka
    Status/Info:Male/31
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    List Number:022
    Ace Name:Berni BeckenBauer
    Callsign:Indigo 2
    Plane:Gripen C
    Encounter:Operation Choker 1 Knight Ace Style
    Living Status:SD
    Nationality:Belka
    Status/Info:Male/31
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    List Number:023
    Ace Name:Mathias Overath
    Callsign:indigo 3
    Plane:Gripen C
    Encounter:Operation Choker 1 Knight Ace Style
    Living Status:SD
    Nationality:Belka
    Status/Info:Male/29
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    List Number:024
    Ace Name:Franz Brettner
    Callsign:Indigo 4
    Plane:Gripen C
    Encounter:Operation Choker 1 Knight Ace Style
    Living Status:SD
    Nationality:Belka
    Status/Info:Male/32
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    List Number:025
    Ace Name:Elmer Hahn
    Callsign:Amsel
    Plane:F-16XL Eagle
    Encounter:Operation Choker 1 Knight Ace Style
    Living Status:SD
    Nationality:Belka
    Status/Info:Male/27
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    List Number:026
    Ace Name:Monika Starke
    Callsign:Bachstelize
    Plane:F/A-18C Super Hornet
    Encounter:Operation Round Hammer
    Living Status:KIA
    Nationality:Belka
    Status/Info:Female/27
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    List Number:027
    Ace Name:
    Callsign:
    Plane:
    Encounter:
    Living Status:
    Nationality:
    Status/Info:
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    List Number:028
    Ace Name:
    Callsign:
    Plane:
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    List Number:029
    Ace Name:
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    List Number:030
    Ace Name:Marcus Schuster
    Callsign:Elch
    Plane:F-15C
    Encounter:Operation Gelnikos
    Living Status:SD
    Nationality:Belka
    Status/Info:Male/40
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    List Number:031
    Ace Name:Marco Metzelder
    Callsign:Shakal 1
    Plane:Mirage 2000D
    Encounter:Operation Gelnikos
    Living Status:SD
    Nationality:Belka
    Status/Info:Male/29
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    List Number:032
    Ace Name:Sora Lenmann
    Callsign:Schakal 2
    Plane:Mirage 2000D
    Encounter:Operation Gelnikos
    Living Status:KIA
    Nationality:Belka
    Status/Info:Male/31
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    List Number:033
    Ace Name:
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    List Number:034
    Ace Name:Daniel Bierofka
    Callsign:Wetterhahn
    Plane:F-1
    Encounter:Operation Costner
    Living Status:SD
    Nationality:Belka
    Status/Info:Male/29
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    List Number:035
    Ace Name:Deitmar Wolf
    Callsign:Absendor
    Plane:TND-GR.4
    Encounter:Operation Costner
    Living Status:SD
    Nationality:Belka
    Status/Info:Male/33
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    List Number:036
    Ace Name:
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    List Number:037
    Ace Name:
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    List Number:038
    Ace Name:Albrecht Kios
    Callsign:Fischer
    Plane:A-10A
    Encounter:Operation Varsity
    Living Status:SD
    Nationality:Belka
    Status/Info:Male/35
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    List Number:039
    Ace Name:
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    List Number:040
    Ace Name:Thomas Hein
    Callsign:Dichter
    Plane:F-16XL
    Encounter:Operation Varsity
    Living Status:MIA
    Nationality:Belka
    Status/Info:Male/33
    
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    List Number:153
    Ace Name:Fernando Perez
    Callsign:Gault 8
    Plane:SU-47 Berkut
    Encounter:Operation Thunderbolt Soldier Ace Style
    Living Status:KIA
    Nationality:Sapin
    Status/Info:
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    List Number:154
    Ace Name:Joshua Bristow
    Callsign:Wizard 1 +
    Plane:YF-23A Black Widow
    Encounter:Operation Thunderbolt Knight Ace Style
    Living Status:SD
    Nationality:Osea
    Status/Info:Male/36
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    List Number:155
    Ace Name:Carlos Joaquin
    Callsign:Wizard 2
    Plane:YF-23A Black Widow
    Encounter:Operation Thunderbolt Knight Ace Style
    Living Status:
    Nationality:
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    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    List Number:156
    Ace Name:Luceto Morientes
    Callsign:Wizard 3
    Plane:YF-23A Black Widow
    Encounter:Operation Thunderbolt Knight Ace Style
    Living Status:KIA
    Nationality:Osea
    Status/Info:Male/34
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    List Number:157
    Ace Name:Iosif Beltsky
    Callsign:Wizard 4
    Plane:YF-23A Black Widow
    Encounter:Operation Thunderbolt Knight Ace Style
    Living Status:KIA
    Nationality:Osea
    Status/Info:Male/31
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    List Number:158
    Ace Name:Evan Carey
    Callsign:Wizard 5
    Plane:F-16XL Eagle
    Encounter:Operation Thunderbolt Knight Ace Style
    Living Status:SD
    Nationality:Osea
    Status/Info:Male/30
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    List Number:159
    Ace Name:Ethan Button
    Callsign:Wizard 6
    Plane:F-16XL Eagle
    Encounter:Operation Thunderbolt Knight Ace Style
    Living Status:SD
    Nationality:Osea
    Status/Info:Male/28
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    List Number:160
    Ace Name:Kevin Shane
    Callsign:Wizard 7
    Plane:F-16XL Eagle
    Encounter:Operation Thunderbolt Knight Ace Style
    Living Status:SD
    Nationality:Osea
    Status/Info:Male/28
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    List Number:161
    Ace Name:Jay Porter
    Callsign:Wizard 8
    Plane:F-16XL Eagle
    Encounter:Operation Thunderbolt Knight Ace Style
    Living Status:SD
    Nationality:Osea
    Status/Info:Male/27
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    List Number:162
    Ace Name:Blair Winthrope
    Callsign:Turm
    Plane:F-35C Joint Strike Fighter
    Encounter:Operation Point Blank
    Living Status:SD
    Nationality:Ustio
    Status/Info:Male/30
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    List Number:163
    Ace Name:Paul Runnehgge
    Callsign:Bauer
    Plane:X-29A
    Encounter:Operation Point Blank
    Living Status:KIA
    Nationality:Belka
    Status/Info:Male/28
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    List Number:164
    Ace Name:Rainer Walter
    Callsign:Ritter
    Plane:F/A-22A Raptor
    Encounter:Operation Point Blank
    Living Status:SD
    Nationality:Belka
    Status/Info:Male/35
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    List Number:165
    Ace Name:Kira Alekhin
    Callsign:Pyoshka
    Plane:Typhoon
    Encounter:Operation Point Blank
    Living Status:SD
    Nationality:Yuktobania
    Status/Info:Female/27
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    List Number:166
    Ace Name:Yukof Suteullen
    Callsign:Kon
    Plane:F-14D Super Tomcat
    Encounter:Operation point Blank
    Living Status:KIA
    Nationality:Yuktobania
    Status/Info:Male/27
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    List Number:167
    Ace Name:
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    Encounter:
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    List Number:168
    Ace Name:Larry Faulke
    Callsign:Pixy, Solo Wing Pixy, Galm 2
    Plane:AFDX-02 Morgan
    Encounter:Operation Zero
    Living Status:SD
    Nationality:Belka
    Status/Info:Male/28
    
    
    
    
    
    
     VII Secrets and other stuff
    
     	I will report on this section as information becomes available about certain
    secrets I have not seen yet.
    
    	If you watch your counters they will change after you get a certain ammount
    of kills, to Pac man pelets and Ghosts
    
    	Starting out missions 12 and 15 you will fly straight over the same castle you
    rescue another person in AC5 from. Just look down and fly straight.
    
    	If you look at the Name Sapin and rearange the letters it spells Spain
    
    	Falken early - Have a stored memory block of AC-4 on your mem card
    
    	Morgan early - Have a stored memory block of AC-5 on your mem card
    
    	Heartbroke1 and Huckabine are both appearances by characters in AC5. Pops
    and the base commander later in life.
    
    	Take down the XB-0 easy, get a FAEB or cluster bomb and drop it on the giant
    flying target.
    
     VIII FAQ (Frequently Asked Questions)
    
    	Just send any questions or other information into Slasher42424@Yahoo.com
    
    	Wiliam powers powers - 
    	What is the best way to beat F/A-22A Ace in Gauntlet Ace style?
    
    	Answer- Since you are using only aircraft in that level, get up behind him
    from afar and shoot XLAAs or MPLBs if you have the AFDX01 yet.

    FAQ Display Options: Printable Version