.hack//G.U. Vol.3//Redemption keyword properties guide
By Master ZED <http://masterzed.cavesofnarshe.com/>

TOC:

0. Version history
1. Intro
   - Ctrl+F is your friend!
2. Chaos Gate properties
3. Keyword properties
   - A note about storyline, event and lost ground keyword sets
   - 1st word
     = Special 1st word properties, detailed
   - 2nd word
   - 3rd word
     = Special 3rd word properties, detailed
4. Credits
Non-numbered. Legal bull

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0. Version history
-----------------------------------------------------------------------------

--------------------
v1.0 (10:14 AM 2/27/2008)

Initial release.
--------------------

-----------------------------------------------------------------------------
1. Intro
-----------------------------------------------------------------------------

I got sick and tired of having to remember keyword properties and what words
were obtained when, so I wrote this.  I spent a single miserable day on it, but
it's not like I had to go figure out damage equations or anything.

Here's a quick explanation on how the guide is sorted.  Section 2 contains 
everything I know about how the Chaos Gate functions in general.  Section 3
lists each keyword and its effects, sorted by first, second, and third words.

...that's it.  Not long, but such a guide is still pretty useful.

-----
Ctrl+F is your friend!
-----

First and foremost, LEARN CTRL+F!!!  This is usually the shortcut for the
Search function on your browser, which is also usually found under Edit.  You
can use this to look up certain words, sentences, etc., and is much easier than
scrolling through the entire guide.

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2. Chaos Gate properties
-----------------------------------------------------------------------------

Server: The server you're on dictates what special storyline areas, event areas,
lost grounds, etc. you can go to.  In Lumina Cloth (Omega server), you can't go
to any areas, and in Netslum Tartarga, you can choose between Delta, Theta, or
Sigma at the Chaos Gate.  You must also beware that the same keywords won't
usually have the same map layout between servers.  Each server also sets a base
level and item level, along with a limit as to what each set of keywords will
produce:

Delta - Base 0, LV. 1 minimum, LV. 50 maximum
Theta - Base 50, LV. 100 maximum
Sigma - Base 100, LV. 150 maximum

Area LV: The maximum level of monsters you'll encounter in a given area.  In
dungeons, you'll usually encounter enemies of lesser levels until the final
floor/block.

Item LV: Dictates what items and equipment you can get from objects, chests, and
trap boxes.  Equipment may be higher or lower than the Item Level given, so
consider this an average.  Item LV. is always the same as the Area Level unless
the 3rd Word gives a bonus or a penalty.  In Rebirth, there's a max of plus or
minus three, and in the latter two games, the max is -/+ 5.

-/+ scale: A visual representation of the bonus or penalty to Item LV.  If a
3rd word gives three bonus Item Levels, there will be three white notches on the
plus side of the scale.  If you're using the 3rd word Rider, there will be a
penalty of -5 Item Levels, so the scale will have all five notches on the - side
glowing red.  The value of the scale isn't given in the guide because it would
appear exactly the same way as Item LV. does.

Element: Dictates what elements the enemies may be at the area.  Enemies of
opposing elementals won't appear.  The elements a field has will also affect
what items show up, even if the items and equipment aren't actually elemental
themselves.  Twin Scales, for example, usually only appears in Water fields
despite the fact its ability (Damage Change) is non-elemental.  Equipment like
the Simple Dark Ball are obviously biased towards their own element, while some
like Simple Fortunes have no affinity whatsoever.  To determine area elementals,
remember the following:

1st word > 2nd word > 3rd word

The first word's element will be part of the field elements, without question.
The second keyword's will only be part of the field if the first word doesn't
directly oppose it, and the third's will only count if neither of the other
words have any say about its element.  For example, in the keywords Screaming
Swift Scarab, you have Fire (Screaming), Water (Swift), and Scarab (Light).
Screaming has priority over the 2nd word Swift, so the area will have a Fire
element, but no Water element since the two oppose each other.  Scarab only has
a say in elements because neither of the first two words are Dark, so the field
these words generate together on any given field will be Fire/Light elemental.

PC's and known PC's: The two numbers above elements tell you about the PC's and
Battle Areas.  The left number tells you how many PC's/Battle Areas there are
and the right tells you how many of the PC's in the area you've met, including
whoever needs to be rescued in the Battle Area(s).  However, meeting someone in
a Battle Area doesn't count.  The left number can be read in three different
ways depending on whether you're at a field, a dungeon, or a dungeon with the
3rd word Berserker.  Here's how to read fields:

1 - One PC at a Platform or a Battle Area (which it is is random)
2 - One PC at a Platform and a Battle Area
3 - A Medic Union party at a Platform, no Battle Area
4 - A Medic Union party at a Platform and a Battle Area
NOTE: Berserker fields will always have one Battle Area with no one at the
Platforms.

For dungeons, divide the number by 3 and that's how many 3 PC parties there are
in the area (each at a Platform).  The remainder is how many Battle Areas there
are, one per floor/block.  If there aren't enough Platforms to hold all of the
parties, then the rest will simply go missing.  Note that there will never be
anyone at the Beast Statue floor of a Cloister dungeon, nor will there ever be
a Battle Area there.  For Berserker dungeons, the PC count can be read as both
the number of Battle Areas available (again, one per floor/block; take away one
for Cloister top floors) and as the number of floors a dungeon has.  Keep that
in mind if you find yourself separated from this guide and need a specific
floor/block count.

Mission: What the main objective of the area is, or rather, what will get you
the mission reward item.  For fields, either you have to collect three symbol
fragments to enter the Beast Temple or you have to defeat a boss monster.  In
dungeons, the only objective is to find the Beast Statue, which is somewhere on
the last floor/block.  In Cloister dungeons, the Beast Statue room makes up the
entire final floor, and the entrance to that floor may be blocked by a boss
monster (though it isn't called a boss here and you don't get an extra mission
reward for defeating it).

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3. Keyword properties
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-----
A note about storyline, event and lost ground keyword sets
-----

Special keyword sets don't have to heed the rules set forth by the words they
use and can be anything the programmers want them to be.  For example, the field
Theta: Bequeathed Insatiable Mysteries is a Grass area.  The first word
Bequeathed isn't supposed to create Grass fields; it's supposed to make desert
fields.  If a given keyword set doesn't seem to fit with what this guide is
telling you, check to see if its a special area.

-----
1st word
-----

KEY

LV. - How many levels are added by the keyword.  The first keyword always
affects both the Area and Item levels by the same multiple of 10.

Element - What element the field will have.  Remember, the first keyword's
element is the most dominant in the set and will be included even if another
keyword might be of the opposing element.

F/D - (F)ield or (D)ungeon.

Type - What type of field/dungeon the keyword will create.

Miscellaneous - Any additional data relevant to the keyword.  This is all
explained in greater detail at the end of this subsection.

  Keyword   | LV. |Element| F/D |  Type   |Miscellaneous
------------+-----+-------+-----+---------+--------------
Courageous  |  +0 | Earth |  F  |Grass    |
Buzzing     |  +0 | Water |  F  |Grass    |
Elegant     |  +0 | Wind  |  F  |Grass    |
Forgotten   |  +0 | Earth |  F  |Grass    |
Essential   | +10 | Fire  |  F  |Grass    |
Screaming   | +10 | Fire  |  F  |Grass    |
Chasing     |  +0 | Water |  D  |Shrine   |
Creeping    | +10 | Water |  F  |Grass    |
Dancing     | +10 | Fire  |  F  |Grass    |
Hidden      | +10 | Earth |  D  |Shrine   |
Wealthy     |  +0 | Fire  |  F  |Grass    |
Peaceful    |  +0 | Fire  |  D  |Shrine   |
Submissive  |  +0 | Fire  |  F  |Grass    |
Great       |  +0 | Water |  F  |Grass    |
Blurry      | +10 | Earth |  F  |Grass    |
Gallant     |  +0 | Fire  |  D  |Shrine   |
Lazy        | +20 | Water |  D  |Cave     |
Sneering    | +10 | Fire  |  D  |Shrine   |
Pulsating   | +20 | Water |  D  |Cave     |
Delicious   | +20 | Fire  |  D  |Shrine   |
Setting     | +10 | Water |  F  |Grass    |
Disputing   | +30 | Fire  |  D  |Cave     |
Crying      | +30 | Water |  D  |Shrine   |
Coiling     | +30 | Wind  |  D  |Cave     |
Rising      | +20 | Earth |  D  |Shrine   |
Choosing    | +10 | Fire  |  D  |Cave     |
Heartless   | +20 | Water |  D  |Cave     | 
Entwined    | +30 | Wind  |  D  |Cave     |
Endless     | +40 | Earth |  D  |Cave     |
Sacred      |  +0 | Fire  |  D  |Shrine   |
Upfront     |  +0 | Water |  D  |Cave     |
Fly Away    |  +0 | Wind  |  D  |Shrine   |
Heavenly    |  +0 | Earth |  D  |Cave     |
Truthful    | +10 | Fire  |  F  |Grass    |
Halberd     | +10 | Water |  F  |Grass    |
Warm        | +10 | Wind  |  F  |Grass    |
Rough Song  | +10 | Earth |  F  |Grass    |
Unseeing    | +10 | Fire  |  D  |Cave     |
Harvesting  | +10 | Water |  D  |Shrine   |
Croaking    | +10 | Wind  |  D  |Cave     |
Overjoyed   | +10 | Earth |  D  |Shrine   |
Graceful    | +20 | Fire  |  F  |Grass    |
Paling      | +20 | Water |  F  |Grass    |
Agonizing   | +20 | Wind  |  F  |Grass    |
Piling      | +20 | Earth |  F  |Grass    |
Restful     | +20 | Fire  |  D  |Shrine   |
Wandering   | +20 | Water |  D  |Cave     |
Unknowing   | +20 | Wind  |  D  |Shrine   |
Obstructed  | +20 | Earth |  D  |Cave     |
Saddened    | +30 | Fire  |  F  |Grass    |
Counting    | +30 | Water |  F  |Grass    |
Dreaming    | +30 | Wind  |  F  |Grass    |
Decadent    | +30 | Earth |  F  |Grass    |
Playing     | +30 | Fire  |  D  |Cave     |
Beloved     | +30 | Water |  D  |Shrine   |
Fattening   | +30 | Wind  |  D  |Cave     |
Unending    | +30 | Earth |  D  |Shrine   |
Roaring     | +40 | Fire  |  F  |Grass    |
Spring's    | +40 | Water |  F  |Grass    |
Concealed   | +40 | Wind  |  F  |Grass    |
Protected   | +40 | Earth |  F  |Grass    |
Closed      | +40 | Fire  |  D  |Shrine   |
Freezing    | +40 | Water |  D  |Cave     |
Immovable   | +40 | Wind  |  D  |Shrine   |
Dawning     | +40 | Earth |  D  |Cave     |
Starting    |  +0 | Water |  F  |Grass    |
Galloping   | +40 | Dark  |  F  |Desert   |
According   | +40 | Fire  |  D  |Cave     |
Severe      |  +0 | Water |  D  |Cave     |
Burning     |  +0 | Fire  |  D  |Cave     |
Excusing    | +10 | Dark  |  F  |Desert   |
Clever      |  +0 | Light |  F  |Desert   |
Troubled    | +10 | Light |  F  |Grass    |
Lingering   | +10 | Fire  |  F  |Grass    |
Secret      | +10 | Dark  |  D  |Shrine   |
Ephemeral   | +10 | Water |  F  |Desert   |
Growing     | +10 | Earth |  F  |Desert   |
Aesthetic   | +20 | Earth |  F  |Grass    |
Discerning  | +20 | Dark  |  D  |Cave     |
Thinking    | +30 | Earth |  D  |Cloister |
Misjudge    | +30 | Water |  D  |Cave     |
Airy        |  +0 | Wind  |  F  |Desert   |
Standing    |  +0 | Earth |  F  |Desert   |
Wonderful   | +10 | Dark  |  D  |Cave     |
Blowing     |  +0 | Dark  |  F  |Desert   |
No Face     |  +0 | Light |  D  |Shrine   |
Pursuing    | +10 | Wind  |  F  |Grass    |
Sticking    | +10 | Fire  |  D  |Cave     |
Chaotic     |  +0 | Earth |  D  |Cave     |
Raging      |  +0 | Water |  D  |Cave     |
Clouding    | +30 | Earth |  D  |Cave     |
Bequeathed  | +20 | Dark  |  F  |Desert   |
Blazing     |  +0 | Light |  F  |Grass    |
Spectating  |  +0 | Dark  |  F  |Desert   |
Refined     |  +0 | Light |  D  |Cloister |
Feeble      |  +0 | Dark  |  D  |Shrine   |
Soulful     | +10 | Light |  F  |Desert   |
Confusing   | +10 | Dark  |  F  |Grass    |
Tranquil    | +10 | Light |  D  |Cave     |
Tearing     | +10 | Dark  |  D  |Cloister |
Unselfish   | +20 | Light |  F  |Grass    |
Thrilling   | +20 | Dark  |  F  |Desert   |
Radiant     | +20 | Light |  D  |Shrine   |
Wailing     | +20 | Dark  |  D  |Cloister |
Petitioning | +30 | Light |  F  |Desert   |
Dejected    | +30 | Dark  |  F  |Grass    |
Cheering    | +30 | Light |  D  |Cloister |
Deep        | +30 | Dark  |  D  |Cave     |
Serene      | +40 | Light |  F  |Grass    |
Winding     | +40 | Dark  |  F  |Desert   |
Adoring     | +40 | Light |  D  |Cloister |
Foolish     | +40 | Dark  |  D  |Shrine   |
Passing     | +20 | Wind  |  F  |N/A*     |Keyword needed for Bike Missions
Competing   | +40 | Fire  |  F  |Desert   |Crimson VS. cards appear at Temples
Returning   | +40 | Dark  |  D  |Cloister |
Universal   |  +0 | Fire  |  F  |Grass    |
Calm        |  +0 | Water |  D  |Forest   |
Wise        |  +0 | Water |  F  |Grass    |
Ethical     | +10 | Water |  D  |Cave     |
Fading      | +10 | Water |  D  |Shrine   |
Immersed    | +10 | Fire  |  D  |Forest   |
Incensed    | +20 | Earth |  D  |Forest   |
Fleeing     | +20 | Water |  F  |Desert   |
Excited     | +20 | Fire  |  D  |Forest   |
Undercover  |  +0 | Earth |  F  |Grass    |
Looming     |  +0 | Fire  |  D  |Shrine   |
Glowing     |  +0 | Earth |  D  |Cave     |
Gathering   |  +0 | Water |  D  |Shrine   |
Unseen      |  +0 | Fire  |  D  |Forest   |
Running     |  +0 | Water |  F  |Desert   |
Vulnerable  | +10 | Water |  D  |Cave     |
Undeterred  |  +0 | Fire  |  F  |Desert   |
Unknown     |  +0 | Fire  |  D  |Cave     |
Clashing    | +10 | Fire  |  D  |Cave     |
Developed   | +30 | Fire  |  F  |Grass    |
Serving     |  +0 | Fire  |  D  |Forest   |
Inviting    |  +0 | Wind  |  D  |Forest   |
Clamorous   |  +0 | Light |  D  |Forest   |
Boisterous  | +10 | Water |  D  |Forest   |
Preaching   | +10 | Earth |  D  |Forest   |
Boasting    | +10 | Dark  |  D  |Forest   |
Thirsty     | +20 | Fire  |  D  |Forest   |
Quiet       | +20 | Earth |  D  |Forest   |
Forever     | +20 | Dark  |  D  |Forest   |
Unsheathed  | +30 | Water |  D  |Forest   |
Reaching    | +30 | Wind  |  D  |Forest   |
Glittering  | +30 | Light |  D  |Forest   |
Insightful  | +40 | Water |  D  |Forest   |
Continuous  | +40 | Earth |  D  |Forest   |
Ignorant    | +40 | Light |  D  |Forest   |

* - Passing's field type (grass or desert) isn't determined by this keyword
alone.  It is determined by an unknown combination of factors amongst all three
keywords, and usually has something to do with the course that is chosen.

=====
Special 1st word properties, detailed
=====

Passing - This word only creates Bike Mission fields, and is the only keyword
capable of doing so.  In Redemption, courses six through ten open up, and some
keyword sets from Reminisce may not create the same course anymore.

Competing - Beast Temples in Competing fields have Crimson VS. cards at the
statue.  However, this is the only effect the word has.  You cannot get another
card by getting an S rank on the field, and neither boss monsters or
Doppelganger will drop more cards.  Naturally, this means that boss fields are
completely unaffected by the keyword.

-----
2nd word
-----

KEY

LV. - How many levels are added by the keyword.  The second keyword always
affects both the Area and Item levels by the same amount.

Element - What element the field will have.  If you'll recall, the second
keyword comes second in area elemental priority, so if the first keyword's
element opposes the second's, the second keyword element won't be used.  See
section 2 if you're confused.

S/B - (S)ymbol Fragments or (B)oss for fields.  This may or may not influence a
Cloister dungeon to have a boss-type enemy just before the Beast Statue as well,
though this will not always be the case.

Floors - The number of floors/blocks a dungeon will have if the second word in
question is used.

  Keyword   | LV. |Element| S/B | Floors
------------+-----+-------+-----+--------
Engaging    | +0  | Earth |  S  |   2
Wrath's     | +5  | Fire  |  S  |   3
Swift       | +0  | Water |  S  |   2
Black       | +5  | Water |  S  |   3
Ruined      | +0  | Wind  |  S  |   2
Honor       | +5  | Wind  |  S  |   3
Marble's    | +0  | Earth |  S  |   2
Military    | +5  | Earth |  S  |   3
Aster's     | +0  | Fire  |  B  |   3
Bustling    | +5  | Fire  |  B  |   2
Vane        | +0  | Water |  B  |   3
Daybreak's  | +5  | Water |  B  |   2
Kourin's    | +0  | Wind  |  B  |   3
Humbling    | +5  | Wind  |  B  |   2
Heretic's   | +0  | Earth |  B  |   3
Dusk's      | +5  | Earth |  B  |   2
Sunshine's  | +9  | Fire  |  S  |   3
Nirvana's   | +9  | Water |  S  |   3
Cupola      | +9  | Wind  |  S  |   3
Friend's    | +9  | Earth |  S  |   3
Forbidden   | +0  | Wind  |  S  |   3
Idling      | +0  | Fire  |  B  |   3
Returning   | +2  | Fire  |  B  |   3
Cupid's     | +4  | Fire  |  B  |   3
Fortune's   | +0  | Fire  |  B  |   3
Mourning    | +0  | Fire  |  B  |   3
Medium's    | +0  | Fire  |  S  |   2
Leading     | +2  | Fire  |  B  |   2
Tragedy's   | +2  | Earth |  S  |   2
Cursed      | +8  | Water |  B  |   2
Obsessive   | +0  | Earth |  S  |   3
Season's    | +5  | Wind  |  B  |   3
Advice's    | +2  | Wind  |  B  |   2
Failing     | +6  | Earth |  B  |   3
Unlimited   | +2  | Wind  |  B  |   2
Past's      | +1  | Fire  |  S  |   2
Eternity's  | +8  | Wind  |  B  |   3
Gray        | +6  | Wind  |  B  |   3
Gambler's   | +6  | Earth |  B  |   3
Destiny's   | +0  | Fire  |  B  |   3
Love's      | +5  | Water |  B  |   3
Superior    | +0  | Earth |  B  |   3
Starting    | +0  | Fire  |  B  |   3
Joyous      | +9  | Earth |  B  |   3
Corpse's    | +6  | Water |  B  |   3
Blazing     | +9  | Fire  |  B  |   3
Discord's   | +9  | Water |  B  |   3
Red Plum's  | +9  | Wind  |  B  |   3
Doomed      | +9  | Earth |  B  |   3
Your        | +0  | Wind  |  S  |   2
Subtle      | +2  | Water |  S  |   2
Floating    | +2  | Light |  S  |   2
Unclean     | +0  | Wind  |  B  |   2
Fallen      | +2  | Wind  |  B  |   2
Illusion's  | +1  | Earth |  S  |   4
Genius's    | +7  | Water |  S  |   4
Her         | +0  | Wind  |  B  |   4
Aching      | +8  | Fire  |  B  |   3
Mind's      | +1  | Fire  |  B  |   4
Time's      | +7  | Dark  |  S  |   4
Evenings    | +9  | Fire  |  S  |   3
Hardship's  | +7  | Earth |  B  |   4
Neighboring | +5  | Water |  S  |   4
Innocent    | +0  | Water |  B  |   3
Precept's   | +1  | Wind  |  S  |   4
Engine's    | +0  | Wind  |  B  |   3
Calming     | +1  | Fire  |  B  |   3
Opaque      | +3  | Fire  |  B  |   4
Sea Sand's  | +2  | Earth |  B  |   3
Infinite    | +0  | Light |  B  |   3
Expert's    | +5  | Fire  |  B  |   3
Natural     | +9  | Dark  |  B  |   3
Fortified   | +3  | Fire  |  B  |   3
Scheming    | +5  | Water |  B  |   3
Invincible  | +5  | Dark  |  B  |   3
Insatiable  | +4  | Fire  |  S  |   3
Daylight's  | +0  | Light |  S  |   2
Fighter's   | +5  | Light |  S  |   3
Spiral's    | +0  | Dark  |  S  |   2
Fence's     | +5  | Dark  |  S  |   3
Multiple    | +0  | Light |  B  |   3
Eternal     | +5  | Light |  B  |   2
Setting     | +0  | Dark  |  B  |   3
Fruitless   | +5  | Dark  |  B  |   2
Cloudless   | +9  | Light |  S  |   4
Maiden's    | +9  | Dark  |  S  |   4
Genesis's   | +9  | Light |  B  |   4
Exposed     | +9  | Dark  |  B  |   4
Deity's     | +3  | Light |  S  |   4
Pocketed    | +3  | Dark  |  S  |   4
Caesar's    | +3  | Light |  B  |   4
Grieving    | +3  | Dark  |  B  |   4
Ocean's     | +0  | Fire  |  S  |   3
Betrayal's  | +0  | Water |  S  |   3
Calamity's  | +2  | Wind  |  S  |   3
Prodigy's   | +0  | Earth |  S  |   3
Moonflower  | +4  | Water |  S  |   3
Crime's     | +6  | Fire  |  S  |   3
World's     | +1  | Fire  |  S  |   3
Dismayed    | +2  | Light |  S  |   3
Conflict's  | +6  | Earth |  S  |   3
Lakeside's  | +7  | Earth |  B  |   3
Muddled     | +9  | Wind  |  B  |   3
Passive     | +4  | Earth |  B  |   3
Familiar    | +1  | Water |  B  |   3
Alien       | +0  | Dark  |  B  |   3
Speed's     | +0  | Light |  B  |   3
Barren      | +5  | Dark  |  B  |   3
Legerity's  | +0  | Fire  |  B  |   3
Mortuary's  | +0  | Light |  B  |   3
Frisson's   | +1  | Fire  |  B  |   3
Steel's     | +1  | Wind  |  B  |   3
Overripe    | +2  | Water |  S  |   5
Galaxy's    | +2  | Light |  B  |   5
Evil's      | +2  | Dark  |  S  |   5
Moonbeam's  | +4  | Fire  |  B  |   5
Stellar     | +4  | Wind  |  S  |   5
Merciless   | +4  | Earth |  B  |   5
Queen's     | +6  | Fire  |  S  |   5
Fool's      | +6  | Water |  B  |   5
Wizard's    | +6  | Wind  |  S  |   5
Youngest's  | +8  | Earth |  B  |   5
Blue Silver | +8  | Light |  S  |   5
Bull's Eye  | +8  | Dark  |  B  |   5

-----
3rd word
-----

KEY

LV. - How many levels are added or taken away by the keyword.

Item LV. - How many item levels are added or taken away by the keyword.

Element - What element the field will have.  If you need a reminder, the third
keyword comes dead last in area elemental priority, so if one of the first two
keyword's elements oppose the third, the third keyword's element won't matter.
See section 2 if this is a bit hard to understand.

Miscellaneous - Any additional data relevant to the keyword.  This is all
explained in greater detail at the end of this subsection.

  Keyword   | LV. |Element|Item LV.|Miscellaneous
------------+-----+-------+--------+--------------
Daydream    |  +1 | Water |    0   |
Two Wings   |  +3 | Fire  |   +3   |
Phoenix     |  +2 | Fire  |   +3   |
Hand Song   |  +2 | Fire  |   +2   |
Pure Bred   |  +1 | Fire  |   +1   |
Fast Horse  |  +1 | Fire  |    0   |
Belladonna  |  +0 | Fire  |   +1   |
Bum         |  +0 | Fire  |    0   |
Generation  |  -1 | Fire  |   -1   |
Nemesis     |  -2 | Fire  |   -2   |
Alga Grass  |  +4 | Water |   +3   |
Old World   |  -1 | Wind  |   -1   |
Princess    |  +1 | Fire  |   +1   |
Phantom     |  +1 | Fire  |    0   |
Paradise    |  -2 | Water |   -3   |
Masquerade  |  +0 | Wind  |   -1   |
Holy Ground |  +1 | Earth |    0   |
Dead Wood   |  +1 | Water |    0   |
Radiation   |  +1 | Wind  |    0   |
Bulwark     |  +1 | Fire  |    0   |
Camellia    |  +4 | Fire  |   +3   |
Freedom     |  +1 | Wind  |   +0   |
1000 Oaks   |  +1 | Earth |   +1   |
In-Laws     |  +0 | Water |   +1   |
Slacker     |  -2 | Earth |   -2   |
Drunkard    |  +0 | Fire  |    0   |
Exile       |  +0 | Water |   +1   |
Empire      |  +1 | Earth |    0   |
Metal Doll  |  +0 | Water |   +1   |
Weed Eater  |  +2 | Fire  |   +3   |
Night Moon  |  +1 | Water |    0   |
Tiny Beast  |  +1 | Earth |    0   |
Footsteps   |  +1 | Fire  |    0   |
Whicker     |  +2 | Wind  |   +2   |
Gate        |  -2 | Earth |   -2   |
Offerings   |  +1 | Fire  |    0   |
Pilgrim     |  +1 | Water |    0   |
Venom Fang  |  +1 | Water |    0   |
March       |  +1 | Wind  |    0   |
Ocean       |  +3 | Water |   +3   |
Fountain    |  +2 | Water |   +3   |
Life Boat   |  +2 | Water |   +2   |
Bodhi Tree  |  +1 | Water |   +1   |
Snow Lamp   |  +1 | Water |    0   |
Cathedral   |  +0 | Water |   +1   |
Puddle      |  +0 | Water |    0   |
Tide Road   |  -1 | Water |   -1   |
Frog Lake   |  -2 | Water |   -2   |
Blue Cloud  |  +4 | Wind  |   +3   |
Scud        |  +3 | Wind  |   +3   |
Gold Bird   |  +2 | Wind  |   +3   |
Dark Tree   |  +2 | Wind  |   +2   |
Vagabond    |  +1 | Wind  |   +1   |
Pinwheel    |  +1 | Wind  |    0   |
Evergreen   |  +0 | Wind  |   +1   |
Malt Town   |  +0 | Wind  |    0   |
Ignorance   |  -1 | Wind  |   -1   |
Globe       |  -2 | Wind  |   -2   |
Snow Caps   |  +4 | Earth |   +3   |
Foot Stone  |  +3 | Earth |   +3   |
Twin Rocks  |  +2 | Earth |   +3   |
Holy Relic  |  +2 | Earth |   +2   |
Cat's Eye   |  +1 | Earth |   +1   |
Whiplash    |  +1 | Earth |    0   |
Crawl Tree  |  +0 | Earth |   +1   |
Fortune     |  +0 | Earth |    0   |
Resort      |  -1 | Earth |   -1   |
Cassiopeia  |  -2 | Earth |   -2   |
Shadow      |  +1 | Water |    0   |
Berserker   |  +1 | Fire  |    0   |All Battle Areas always appear
Desert      |  +1 | Earth |   +3   |
Eradication |  +1 | Light |   +2   |
Grey Dance  |  +1 | Dark  |   +4   |
Seven Sins  |  +2 | Fire  |   +4   |
Route       |  -3 | Water |    0   |
Moon Raven  |  +3 | Wind  |   +4   |
Antitheses  |  +3 | Earth |   +5   |
Love        |  -1 | Fire  |   +3   |
Surpassed   |  +1 | Earth |   +1   |
Memoir      |  +2 | Wind  |   +4   |
Mind Trip   |  +2 | Light |   +3   |
Aster's     |  -3 | Earth |    0   |
Vampire     |  +3 | Wind  |   +5   |
Life        |  +1 | Light |   +4   |
Symphony    |  +2 | Dark  |   +5   |
Waltz       |  -2 | Wind  |    0   |
Western     |  -1 | Fire  |   +1   |
Yin Beast   |  +2 | Fire  |   +3   |
Hot Wind    |  +1 | Fire  |   +3   |
Resident    |  +0 | Earth |   +3   |
Biker       |  +4 | Wind  |   +5   |
Fungus      |  +3 | Dark  |   +1   |
Guard       |  +4 | Dark  |   +5   |
Conclusion  |  +2 | Wind  |   +3   |
Huge Being  |  +2 | Fire  |   +5   |
Battlefield |  +1 | Earth |    0   |
In Heat     |  +1 | Water |    0   |
Dragonbein  |  +1 | Wind  |    0   |
Hades       |  +1 | Fire  |    0   |
Sacrament   |  +1 | Light |    0   |
Mysteries   |  +1 | Water |   +4   |
Volcano     |  +1 | Fire  |   +5   |
Dude        |  -3 | Fire  |    0   |
Kappa       |  +1 | Water |   +5   |
Clepsydra   |  -3 | Water |    0   |
Small Flag  |  +1 | Wind  |   +5   |
Runner      |  -3 | Wind  |    0   |
Ceremony    |  +1 | Earth |   +5   |
Pillow      |  -3 | Earth |    0   |
Dagger      |  +4 | Light |   +5   |
Casket      |  +3 | Light |   +4   |
Buttercup   |  +2 | Light |   +3   |
White Wolf  |  +1 | Light |   +5   |
Facet       |  +1 | Light |   +2   |
Magnified   |  +0 | Light |   +1   |
War Maiden  |  -1 | Light |    0   |
Cloak       |  -2 | Light |   -1   |
Myosotis    |  -3 | Dark  |   -2   |
Arrows      |  +4 | Dark  |   +5   |
Cuckoo      |  +3 | Dark  |   +4   |
Drama       |  +2 | Dark  |   +3   |
Knife Edge  |  +1 | Dark  |   +5   |
Orion       |  +1 | Dark  |   +2   |
Starlit Sky |  +0 | Dark  |   +1   |
Royal Edict |  -1 | Dark  |    0   |
Hazy Moon   |  -2 | Dark  |   -1   |
Rash Action |  -3 | Dark  |   -2   |
Moonlight   |  +1 | Dark  |    0   |Doppelganger appears immediately
Windup Box  |  +1 | Earth |    0   |All chests are trap boxes
Magician    |  +1 | Water |    0   |Fields have Dungeon items, vice versa
Hunt        |  +1 | Fire  |    0   |Enemy Item drop rate +25%
Scarab      |  +1 | Light |    0   |Enemy GP drop +25%
Glide       |  -4 | Dark  |   -1   |
Longing     |  +0 | Light |   +4   |
Water Mill  |  +3 | Light |   +4   |
Prophecy    |  +0 | Light |   +2   |
Glory       |  +1 | Wind  |   +1   |
Paraphrase  |  +3 | Light |   +3   |
Build-Up    |  +1 | Dark  |   +2   |
Emotion     |  +2 | Light |   +2   |
Fate        |  +2 | Dark  |   +2   |
Metal Beast |  +1 | Dark  |   +3   |
Seer        |  +1 | Light |   +3   |
Fairy       |  +1 | Dark  |   +2   |
Mascot      |  +1 | Light |   +2   |
Elf Animal  |  -3 | Dark  |   -1   |
Rider       |  -4 | Water |   -5   |
Safe House  |  +1 | Earth |   +3   |
Goblin      |  +1 | Fire  |    0   |
Shady Rite  |  +1 | Fire  |   +3   |
Oracle      |  -1 | Fire  |   +3   |
Magic Fist  |  +1 | Dark  |   +4   |
Sin Realm   |  +0 | Fire  |   -1   |
Antares     |  -2 | Fire  |   +3   |
Saga        |  -3 | Fire  |   +4   |
Dragonweed  |  -4 | Fire  |   +5   |
Cross Eye   |  -2 | Water |   +3   |
Showers     |  -3 | Water |   +4   |
Bracken     |  -4 | Water |   +5   |
Cool Night  |  -2 | Wind  |   +3   |
Wind Party  |  -3 | Wind  |   +4   |
Bengalese   |  -4 | Wind  |   +5   |
Dropwort    |  -2 | Earth |   +3   |
Orange      |  -3 | Earth |   +4   |
Fisherman   |  -4 | Earth |   +5   |
Utopia      |  -2 | Light |   +3   |
Insomnia    |  -3 | Light |   +4   |
Full Moon   |  -4 | Light |   +5   |
Proper      |  -2 | Dark  |   +3   |
Umbrella    |  -3 | Dark  |   +4   |
Raven       |  -4 | Dark  |   +5   |
BBQ Plate   |  +1 | Fire  |    0   |God Chim Chim replaces lucky animal

=====
Special 3rd word properties, detailed
=====

Berserker - A Battle Area will show up on every field created with this keyword,
and dungeons will have a Battle Area on every floor with the exception of the
Beast Statue floor of Cloister dungeons.

Moonlight - If Doppelganger can appear on a field, he will immediately on
Moonlight fields.  However, if Doppel's appearance requires a Battle Area (rare,
but there are such fields), or if the field simply can't produce Doppel for
whatever reason, the keyword won't be able to force him out.  Moonlight has no
effect on dungeons since Doppel can't appear in those areas.

Windup Box - Every chest on the field will be a trap box.  This does not apply
to chests created by the lucky animals Gold Bird and Totetsu.

Magician - Switches the items collected from objects, chests and trap boxes from
field to dungeon items and vice versa.

Hunt - Increases the overall enemy item/equipment drop rate by 25%.  It's the
same as having an extra Drop Rate +25% accessory equipped.

Scarab - Increases the overall enemy GP drop by 25%.  It's the same as having an
extra GP +25% accessory equipped.

BBQ Plate - Replaces the area's (un)lucky animal with God Chim Chim, who can
raise the affection of your current party members and gives 18 Chim per kick for
a total of 180 Chim.

-----------------------------------------------------------------------------
4. Credits
-----------------------------------------------------------------------------

Zer0 and Mystere Man - I copied the word lists from the guide so I wouldn't have
to retype every single word (I did this guide in 12 hours, half of which was
finishing my own keyword list because I didn't get very many of the volume 3
words; I needed to cut corners somewhere).  The word list isn't verbatim how it
appears in the dothackersnet guide because I had to make a few corrections
(typoes and those strange box f's that appeared in place of apostrophes).

Oh, and if you're looking for how to get keywords, check their guide.  I didn't
include locations because Zer0's guide was good enough for that; I just needed
the properties, which no one had for volume 2 and 3 keywords.

-----------------------------------------------------------------------------
Copyright 2008 Master ZED
The Unoriginal White Sheet: http://masterzed.cavesofnarshe.com/
.hack//G.U. 2006-7 Namco Bandai/CyberConnect2
I'm not responsible should anything stated in this FAQ/guide do anything.
I'm not responsible should anything stated in this FAQ/guide do nothing.
I'm not responsible for whatever you or anyone else do with this FAQ/guide or
the contents within it.
I'm not responsible for whatever you or anyone else don't do with this FAQ
/guide or the contents within it.
The only places you should find this guide are GameFAQs and ZED's Unoriginal
White Sheet.
All rights reserved.
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