The 13th Entity's Guide to: ~~~~~~~~~~~~~~.hack//G.U.~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~Redemption~~~~~~~~~~~~~ version 1.0 The author can be contacted at <email@example.com> but, spam not the messenger nor yourself. \^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^/ < Itenuary (aka. Table of Contents): > < > < I. FAQ Info > < II. Controls > < III. Entity's Corner (Storyline in my words) > < IV. Walkthrough > < ______A. First Second's Third Piece > < ______1. There's No Place Like @HOME > < ______2. Of Dots and Hacking > < ______3. The Use of Running > < ______B. Corrupted Sage's Palace > < ______1. An Art to Player Killer Killing > < ______2. The Beating of Rage > < ______3. Against the Big, Red Star > < ______4. Three Heads are Possessed by One > < ______5. . . . Holy Cow > < ______C. Turning Twilight's Key > < ______1. The Wiseman's Prophecy > < ______2. The Ghastly Business of AIDA > < ______3. Death Versus Rebirth Reprised > < ______E. Second Wave's Aftermath > < ______1. For Those Still Lost > < ______2. Showdown at Once the Navel > < ______3. Never to Lose the Lost Grounds > < ______4. Another Crisis, Another Finale > < ______F. Many Stories' Epilogue > < ______1. Continuing to Grow > < ______2. No Road Stays the Same > < ______3. For All Those We Affect > < V. Perfect Game Checklist > < ______1. Ryu Books > < ______2. Crimson VS Guide > < ______3. The Checklist > < VI. Item Uses > < VII. Q&A > < VIII. Legal Stuff > < IX. Many Thanks > /vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv\ To use this guide, you can use ctrl+F (or Command+F on a Mac) to search for the section titles as provided above. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I. FAQ Info ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ July 4, 2008 I hereby give to the GameFAQs community this guide for part 3 of the trilogy of .Hack//G.U. I've been a fan of the series since //SIGN, and wish to show this with my way of writing these three guides. Enjoy them. This continues and completes the trilogy. I've written this guide as though you thoroughly beat Rebirth and Reminisce. If you haven't, it shouldn't be a problem. These guides were also written to make these games easy for you. You have the option of adjusting the leveling and such to your needs. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ II. Controls ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Please read the manual if you've a copy of it. Otherwise: -------------Terms------------- GP - Game currency. You need this to buy stuff. Exp - Experience. It takes 1000 experience to get from one level to the next. Lv - Level. There are 3 types to look for. One is your character level which goes as high as 150 in Redemption, and it takes 1000 exp to get from one to the next. Second is the Weapon Level, which is capped at 30 in this volume as well, and you level this by using your skills on that weapon or by using special items. Lastly, there are the Book of 1000 levels, and those go up as we do stuff in the game (See the checklist guide below for more details). Additional Lv Info - Avatar Awakening can be brought up to level 10 by doing AAs frequently. The higher the level, the greater the potency. Also, the battle animation for it changes at level 4 with Drain Arc and level 10 with Drain Heart. Second, in this volume we have Growth Level on the Lost Weapons. You need Virus Cores to get the Lost Weapons to Growth Lv 4, and to fight special bosses to obtain Growth Lv 5. Cheat Lv appears when you use Cheat Codes--the key items, not actual codes--to Alchemize super rare weapons or armor. If you use them on normal weapons or armor, it'll just appear as a normal Alchemy Bonus. Cheat Lv works much the same. Party - You play mainly as Haseo. You can have up to two characters from your member address list travel and battle alongside Haseo. Desktop - This game has two modes. One is the main where you walk around and interact with other characters in a simulated MMORPG called The World. The other is the desktop, which is like a big menu full of options for you to explore. This provides a number of things to help play the game. Affection - Each character you add to Haseo's address list has a gauge in the form of a sphere with up to five orbs around it (and as few as none). In this game, a character's affection ranges from a lonesome red sphere to a pink sphere with five pink orbs around it with the latter being high. As this grows, your trades get better, but this affects something else in the end when you have all 22 characters. Chim - As you kick most Chim Chims (normal, rare, and King) you gain some Chim Spheres. These are useful for opening doors, activating some warps, and rescuing Mecha Grunty each of 50 times per game. You can carry up to 99, but they're so very easy to replenish. Watch for for the Chim Assassins and for the stomping attacks of the King Chim and God Chim Chim. HP - The health your characters have. SP - Skill Points. The more you have, the more often you can use skills. P-ATK - Your attacks' damage is based on this. P-DEF - Your ability to resist physical attacks is based on this. M-ATK - Magic attacks are based on this. M-DEF - Resistance to magic attacks is based on this. Fire/Water/Wind/Earth/Light/Dark - These influence your attacks and defenses by adding these elements to both. I would love to help you with this, but it is my experience to keep opposites (Fire and Water, Wind and Earth, and Light and Dark) close enough to balanced. Feel free to play with these at your own leisure. Status Effects - Below are some ailments against your status. They will only affect you during battle, which makes the expansion for Guild Rank 9 a waste since there was a Platform Heal expansion earlier. Curse - Depletes SP gradually. Voodoo is stronger. Poison - Depletes HP over time. Venom is stronger. Sleep - Makes target unable to move until they are healed or hit. For this, I typically don't worry about it. A couple PKs and Arena fighters counter with this, but it's still hardly any trouble. Siesta is more effective. Seal - Makes you unable to use skills or items. Banish is stronger. Paralysis - Makes you unable to move for a time. Sometimes, this effect takes a break for a second or two, so bust out a skill trigger as soon as you can move. With luck, that will kill something. Shackle is stronger. Slow - Makes you move slow. It's more annoying than a problem, really. Stun is stronger to the point of making targets stop. (I haven't hit or been hit with Stun) Charm - Makes target attack his or her own allies. You can also target them when they are affected this way, which can be annoying when you are trying to switch targets or keep aim on one enemy. Seducing is more effective. Confusion - Makes someone attack their party members. Insanity's a stronger version of this Area and Arena Ranks - When you leave an area or an Arena Battle you are then graded according to your performance. * In an area, the ranking is based on surprise attacks, enemy parties you've beaten, Chim Spheres collected, chests opened, and objects destroyed. When you earn a rank of B or higher, you earn a nice prize such as a keyword or a decent item. * In the arena following a Limit Battle or Survival Battle, you are graded based on as little time elapsed as possible, enemies beaten, counter- attacks performed, and highest hits reached in a combo. The higher you rank, the more WP you gain. Area Level - When you select to go to an area, you see a large number over the picture of what the area will look like. That tells you the average level of the enemies you encounter. Item Level is shown in the +/- bar below that picture, and tells you how good or bad the items are in that area. * TIP: Just below the areas address you see two small icons with numbers by them. The left is a bunch of people, and the right is one person who hands a heart to another person. The former says how many people are in that area while the latter tells how many you have met. Use this if you wish to meet someone new, or if you wish to have a chance at meeting the Medic Union or a Battle Area with someone in it. You do this by highlighting/selecting the area or keyword, canceling out of one screen, and returning until you see numbers that you like. Or, in the case of Area Word where you put in the keywords manually, the toggling between words also has this effect. Server - This series' idea of a server is one of five roots to the many areas. In Rebirth, we have the Delta and Omega servers only. Each server has one root town from which we can visit other areas, though Omega has only the root town. Save/Load - Through Data Manager or a Save Shop in a town, you can save a file of your progress on a memory card. You can load through the Data Manager, but also load the saved file through loading up this game. -------------Movement and Interaction------------- Walk/Run - Use the left analog stick. Tilting it lightly causes slow motion. Examining/Selecting - X button. This only works if something to examine is within range, or if there is a choice to be made. Don't ask why you can't talk to an NPC on the other side of town when you aren't moving. Kicking - X button. This works when your target is a breakable object, a chest you are trying to open, a steam switch, or a Chim Chim. Again, it must be within range to even be a target. Trapped Chests - These look like normal chests except for the occasional shake. When you kick one open, you have -3 seconds- to put in the right combo of buttons. If you mess up, you have the time remaining to do the combo all over. If you fail, Haseo takes damage. If you succeed, the reward might even be a little better than the rest of the area. Target Toggling - When multiple targets are in range use the digital pad to switch from target to target. Cancel - Circle button. You do this to exit out of menus and such. Steam Bike - When in a town or field, as long you're not in a battle, and after you do the Guild Master event for Canard, you can toggle between sitting idly on a steam powered bike and walking by pressing the Square button. If you are moving on the bike, the Square button slows you until you stop. When on the bike, you move forward with X, and steer with the analog stick left or right. You can use the bike to surprise enemies as long as they do not see you by riding right into them, but WATCH OUT; big enemies will cause Haseo to bounce back into the wall of the resulting Battle Area. As of Reminisce, there is more which I'll try to cover in the guide. Also, in Redemption there is a Bike Part that'll cancel my warning above if it is tuned onto your Steam Bike. Camera Angles - R2 puts the camera in Haseo's perspective, but then you cannot move around more than Haseo's point of view. L2 quickly moves the camera behind Haseo so you can see what you're moving towards. The right analog adjusts the camera angle manually even while you move. Gather - By pressing L1 in a field or dungeon, you can call your party members over to Haseo's position. This is helpful in some situations. Data Search - Starting early in Redemption you can press R1 to hack the area around you. If you are close enough to some white noise, and not blocked by walls or elevation changes, then this will reveal an Anomalous Data. An Anomalous Data can either have an item in it or warp you to another Area in the game. (The warps only happen in story Areas) -------------Menus and Such------------- Open a Menu - Triangle button. This works as long as you are walking around in a town, a field, a dungeon, or in a battle (not when you're being flung around or doing an attack). If you're in a menu, this won't work, so do not ask why you can't open the main menu while in the middle of a trade. Item Info - When you are highlighted over an item, press the Square button to receive info about that item. Store Menu - Talk to the NPC or character running the store, press X, and then select to view their wares. You will see price amounts. If you have the money to pay for the item you want, then press X while highlighting that same item. Item/Option Highlighting - Move either the left analog stick or the digital pad in the direction it takes to get from option to option. Chaos Gate Menu - While in a town, examine the Chaos Gate. Select Warp Menu to see a bunch of options. If you already have an area bookmarked from the boards, emails, story events, or Quest Shop, you can select the area from the Bookmark list. Warp Record lists all areas visited in order from the most recent on earlier without repeating any areas. Random will give you a combination of keywords from your pool or collection. Area Word allows you to do what Random does, but manually. There are three pools: -1st Word -2nd Word -3rd Word * You gain these keywords from emails, forums on the desktop, and from when you learn area addresses as mentioned a moment ago. * The server you're on comes into play as well. You cannot access any areas from Lumina Cloth, but you can switch between towns with the Chaos Gate under the option "To Town." Trade - Talk to a character either walking around or that is in your party. If your party member isn't wanting to show the normal options, they will when you are in an area. Select to Trade. You will see your item box on the left, the other person's on the right, and an icon between them. Go into the other person's box to view their items, and select up to five types of items (five pieces of equipment, 3 pieces and 2 different items, etc.,) before you cancel out once to see that box filled with what you want. You then do a similar process in picking items from Haseo's inventory up to five types, and keep adding items until the Negotiate bar below fills. As long as the said bar is all red and says "Trade OK" you can select the icon in the middle to end the transaction. Gift - You can select Trade with your party members. There is no Trade window, but you do see your own list of items as to what you wish to give. This helps in the affection level just a bit. -------------About Battles------------- Yay, they're not random. The battles are in set places, though you COULD make and enemy party follow you to the other side of the map. There is a variety of ways to get into a battle: Story or Event - There's no avoiding or surprise in these battles. They will start after any number of scenes. Just Starting w/ X - When enemies in a field or dungeon see you, and you select X on the target that does, a battle will start. Surprise/Collision - When an enemy does not see you, and you're not on the steam bike, you will jump at the enemy in a surprise attack with X. When one enemy sees you, you can often toggle targets to one who does not. As for being on the Steam Bike, it is possible to collide with the enemy when it sees you, but you have to be close and fast enough for it to not matter. The collision still counts as a surprise. Arena - By selecting Survival Battle, Limit Battle, Tournament, or Title Match, you'll appear in the waiting room. From there, use the Warp Point to appear in the arena battle area. A scene usually starts you off here as well. Attack - Press X like you're interacting with an object or a character. Your equipped weapon has one of a couple attack patterns to it. You can always hold down on X to release a big attack, but Dual Swords and Broadswords work one of two ways each. One is the Hold and Release pattern, which is reliant on holding X, but you can still do a few quick hits by pressing X a few times. The other pattern is the rapid attack in which you can press X repeatedly after the first few attacks in order to add to your chain of hit combos. (I like the rapid on Dual Swords, and am easy on Broadswords) Skill Trigger - You can set these in the menu outside of battle. You start off with pressing R1, and you see one of four shortcuts to weapon skills as equipped to the X, Circle, Square, and Triangle buttons. You then press the respective button to use that skill. You then have to wait a couple seconds before the next Skill Trigger is available for use. Double Trigger - After getting the Xth Form, you can follow up a Skill Trigger within two seconds with a Double Trigger by pressing R1 inside of the one- to-two seconds you have after doing a Skill Trigger. This does a sort of skill with the Dual Guns for. Useful if you want to keep a short distance to not be countered with some status effect. Rengeki - When you have racked up the hit combos, colorful rings appear around a target for a short time. QUICKLY use a Skill Trigger on that enemy when those rings are still up to launch a Rengeki, which does more damage and adds to the Morale Gauge. Morale Gauge - This fills up by Haseo and members of your party doing something to cause any number of characters to speak out in battle (as it appears next to their stats on the bottom left of the screen). The Morale Gauge is in the top right. Once it fills, it will ring once, and flash for you to use the Square button. This stays full until you leave an area or once you use an Awakening. With a Beast Awakening, you can begin with half a bar, but a full one is more advisable still. Awakening - In Rebirth, you have only the Beast Awakening. During the time you are in an Awakening (by pressing Square with at least half a Morale Gauge) you will deal more damage than usual. You cannot do a Rengeki during an Awakening, but you can rack up the hits enough to where a Rengeki might follow the Awakening wearing off. In Arena Battles, the Morale wears out about as fast as having half the gauge filled outside the Arena, and full gauges outside the Arena last MORE THAN twice as long. Demon Awakening - At the start of Reminisce, this rather useless Awakening is added. It pours your Morale into Haseo and his party mates performing a big, one-hit spell that looks cool and gets stronger with multiple taps of the X button. That's all. Avatar Awakening - The Divine Awakening is hacked by an anonymous ally at the start of Redemption. You will see one of three battle animations for this depending on whether it is "Data Drain," "Drain Arc," or "Drain Heart" as this awakening levels up. The more you use it, the stronger AA gets until it finally reaches level 10. For using it, you deal lots of damage plus you gain Virus Cores depending on an enemy's size. Players - none Small Monsters - 1 Medium Monsters - 2 Big (Boss) Monsters - 3 * As a suggestion for quicker gains, try using AA against Bosses, enemy parties with a Medium and two Small targets, or else two Medium targets. This way, it's 3-4 Virus Cores per use. Game Over - When you run out of health, you have to start over from the last place you saved. Items/Spells - To use these in battle, you must open the main menu and select what you want to use from there. The spells will be under Skills, not Skill Trigger. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ III. Entity's Corner ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "The World" is the biggest online game since a disaster known as Pluto's Kiss. In the year 2017, it was on its second revision since Fragment, and a kid who lost memories of playing in Revision 1 after a trauma he experienced joined the game only to find himself PK'd. A few months later, he became the PKK known as The Terror of Death. Seeking revenge against a player or NPC he did not understand, Haseo soon found himself back at square one with his contacts and items and levels. He then met new people as well as found himself in the middle of something even bigger. He had but one chance to survive and find the answers he needed, and that was for Haseo to Grow Up (and get stronger). Over time Haseo then beat Endrance at the first of three Arena tournaments, and finally went face-to-face victoriously against the AI called Tri-Edge. Atoli, a girl Haseo recently met with a similar character design to the friend who had fallen into a coma, had just been attacked by an Artificially Intelligent Data Anomaly (AIDA). So ended Rebirth, so began Reminisce. Haseo then found himself emerged in AIDA servers, saving Atoli several times, befriending Alkaid before she fell into a coma, and plenty else. The truth was finally showing itself as the man Haseo trusted for so long turned out being the one responsible for Shino's coma . . . the reason Haseo had become the Terror of Death in the first place. Haseo faced off against this man, but it was not yet enough; the man told Haseo to grow stronger. This is the conclusion . . . . ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ IV. Walkthrough ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * For the purpose of this guide (A) will be Delta, (O) will be Omega, (8) will resemble Theta, and (E) will be Sigma. These are to help you know which server we're on. Then again, the Omega server has only Lumina Cloth. There's another town, but it's not part of any server. * Also, I will provide SOME maps. Here's the key for most of them: @ Platform for leaving area # The numbers will show which platforms connect when they go one way The # symbol itself will notate a chim door in dungeons o The Warp Receivers. I'll say most of which #s lead to these. You don't have to worry about the few I don't mention. = Dungeon pathway between east and west I Dungeon pathway between north and south M General encounter spot for monsters B Boss E Other enemies you may encounter. ! If there is a "Battle Area" to look for, I'll try to note it C Generic chest (Safe if a capital C, but Trapped if lower case) or a Data Cluster in Outer Dungeons S Altar (or chest guarded by enemies). Some contain the Symbol Fragments you need to unlock the Beast Temple in some areas. The capital S will be for the Symbol Fragments. Z Altar with trapped chest T Temple and main chest when on a field; main chest when in dungeon L Lucky Animal G Mecha Grunty k Such kick-able items as barrels and small mushrooms (Steam Devices are ignored to keep map clean) Y Tree or Big Mushroom with Chim Chims u Way up in dungeons d Way down in dungeons % Anomalous Data $ Save Point in a dungeon * You can skip scenes by selecting Start and then the respective option. Select to play a New Game. If you have a Clear Data from Rebirth, you can have it converted for Reminisce. -------------First Second's Third Piece------------- ~~Part 1: There's No Place Like @HOME~~ For the conversion from Reminisce you will receive some bonus items: 10 Holy Arrows, 10 Hell Raisers, The Wheel x10, 15 Warrior Souls, and 15 Wizard Souls. 10000 GP will also be awarded, but if you still have over 3mil from Reminisce, then you'll probably laugh at that as I did. The game opens with a scene about Ovan and his sister Aina. Ovan will refer to a goddess (Aura) who used to reside in the cathedral. You can skip the recap if you wish. Haseo will make his vow against Ovan, and Yata will receive a notice of his time being up. You will appear on your desktop. In case you forgot or are new to this, the desktop is .Hack's way of simulating life outside the game The World. Here is where you can check your email, read the forums, play with desktop accessories, and play around on the mini-game Crimson VS. E-Mail: Messages from the developers (including CC Corp) will tell you of the bonuses from converting from previous games, about the campaigns from Reminisce being over, you now have access to Sigma server without much chance to say good bye to Theta, and the couple of changes to go with your guild's growth. Atoli will say that Moon Tree is unable to access their @HOME due to issues that occurred in Reminisce. An anonymous ally will notify you that the Divine Awakening has been altered to the Avatar Awakening (yay!) and that the Virus Cores you can get will be able to alter the Lost Weapons. The Fan we could not get in Reminisce has been sent to its owner. Crimson VS This mini game will act like you haven't played yet, though you will start off with the cards from Reminisce plus a few new cards for having just logged in. If you wish to play this, please look at my section on it. News Capture: Online Jack #7 is up if you want to watch it. Apkallu: There are two new topics and three new wallpapers. To get them, you need to enlarge each picture with X and cancel out to download them. There will be a lot of these in this game. Boot up The World, and Log in. Mac Anu-- You'll automatically be in the root town for the Delta server. Go to the Chaos Gate, select Warp Menu, To Town, and then Breg Epona. Breg Epona-- Use the Warp Point next to the Chaos Gate to quickly reach the @HOME. Before you head in, backtrack a bit to the Parts Shop, which can be found with the tire symbol on the game's map. Buy one of each bike part. It should cost a bit over half a million GP. Finally, head to the very back to the doors so you can choose to enter Canard's @HOME. After the scene you will be told a couple Extensions are available. Talk to Death Grunty for another scene to start off an event. After that, talk to the guild's NPC again. Selecting Expand Facility, pay another 175000 GP for the new stuff. You can now store more types of items, but still 50 per consumable, and prices at the guilds Alchemy Shop will reduce by half. Check Book of 1000 next to see how much of a head start you got from the last two games. The two Ryu Books having to do with items and monsters should each be halfway between level 6 and level 7, and the rest will likely be level 7 or higher. This will grant a bunch more rewards. Using your menu, invite Atoli and Silabus. Head back to the Chaos Gate to go to our first new area in Redemption. (E) Universal Ocean's Glide-- You don't have to worry about clearing the field here, but beating monsters in your way and leveling up a bit is still a good idea. The monsters are old if you played Reminisce, too--Duster Goblins and Ignis Tails. Performing Rengeki attacks here is suggested. If you're at level 100, then this field should get you to level 101. I do suggest filling up your Morale gauge to do an Avatar Awakening so you will be started on Virus Cores and leveling up the same Awakening. Just one use can slay an entire enemy party in this field. Let's go grunty hunting. King Grunty is on the hill upon the northwest island. Gao Grunty is on the hill to the south and a bit to the east of King Grunty. Wise Grunty is on the hill on the southeast isle. Once you have all three of their scents, Melo Grunty will give away his position. You will THEN find him on the hill of the northeast isle. Talk to it for a scene. Use a platform to head back to town when you're done here. Breg Epona-- Head into the @HOME for a scene. Log out when it's done. E-Mail: Melo Grunty thanks you. Your anonymous ally gives a little info about using the Virus Cores to make the Lost Weapons grow. Pi summons you to Raven's @HOME. Apkallu: 2 new topics, 2 new wallpapers. Mac Anu-- Head to the Mercenary district to enter Raven's @HOME. You will get a couple scenes about Yata being gone, and Sakaki taking command. Log back out. E-Mail: Pi promises to find Yata. Silabus invites you on a quest. Breg Epona-- Well, it looks like we're forced into the Bounty Hunter quest early. Invite Silabus and Gaspard before heading to the Quest Shop to accept Dubious Dog. (E) Unseen Alien Elf Animal-- On your way down to the second floor, try to fill up your Morale gauge with as many Rengeki attacks as you can do. While we're here, let's use the Avatar Awakening once, and fill up the Morale a second time on the second floor. You'll see a scene on the second floor about a room inward. On the second floor, we can do another Avatar Awakening if we're good enough yet at raising the Morale (which you should be after playing the last two games). On the third floor you can see where the last room will be by using a Fairy's Orb and looking for the empty room near the bottom right of the map. When you get there the boss will appear right behind Gaspard. ***Heatwave Hound*** HP: 5505 Unlike the bosses in the previous games, here's a different strategy for some bosses which will get better as you level your AA. That's right, start off by using an Avatar Awakening to knock out 700 HP plus yield a few Virus Cores. Next, we're going to treat the rest of this fight much like the Beasts of the Seals back in Reminisce. Use a Skill Trigger, and get behind the monster. You and Silabus should thus be attacking the boss from two separate sides, and the heals or attack spells will come from Gaspard. Move when the boss does so you can keep it pincered between your attacks. This will allow for better combos, and thus more Rengeki attacks. This way, the boss will go down after the third Rengeki attack (and just before the fourth). ***End of Battle*** You will leave automatically. Breg Epona-- You will get a Book of Stamina for this quest. This will, however, cause the Chaotic PKs to begin appearing randomly in the Battle Areas you can walk into. So, unless you think you can take them now, I suggest laying off entering those Battle Areas until late in the game. As for the Book of Stamina, I suggest you give it to Gaspard as a gift, and then have him use it on Haseo. ~~Part 2: Of Dots and Hacking~~ Log out. E-Mail: Gaspard and Silabus will thank you for the quest. Pi has an update about Sakaki, and summons you to an area on Theta Dol Dona-- Invite Pi and Atoli. (8) Hidden Forbidden Hades-- During a scene you will be introduced to Area Hacking. Run forward to the end of the walkway, and press R1. This will open a new type of warp. Select to warp with the Anomalous Data. Outer Dungeon-- The monsters here are a type of data bug. There are also barrier traps which you must time yourself in passing through. As for the Bugborn Alpha and Bug Queen Alpha, they just have more health than they know what to do with. There is no boss, so use an Avatar Awakening whenever you can. I like using it on the bigger monster parties here since they give more Virus Cores. You should hit 30 by the end of this area. When you get to the end with the third platform, you will get a scene. Leave when you're done here. Dol Dona-- Invite Kuhn real quick. We have an errand with all these Virus Cores. (8) Hidden Forbidden Sacrament-- Put 10 Virus Cores into the Lost Weapons for Kuhn, Atoli, and Haseo. This will add to the strength of their weapons, though Heine's Zero will still be a bit stronger than the Ticking Death for a short while longer. Dol Dona-- Log back out. E-Mail: CC Corp will send a notice about the PK Tournament in place of the Sage Palace. Sirius summons you to Lumina Cloth. Apkallu: 2 new topics, 3 new wallpapers. Lumina Cloth-- Watch the scene. Sadly, we won't get to do any PKK stuff while in town. You will see Taihaku and his AIDA infected sword take out a few players. Sirius will thank Haseo for his promise to save Taihaku and Alkaid. ~~Part 3: The Use of Running~~ Head back to the desktop. E-Mail: Sakaki blackmails you into joining the Sage Palace Tournament. Silabus says it's time for a Canard meeting. Breg Epona-- Head over to the @HOME. A couple PKs will be attacking Gaspard, and he'll then be saved by Haseo and Atoli. After the scene is done, it's back to the desktop for us again. E-Mail: Kuhn asks you to invite him and Atoli and to meet where everyone met not too long ago. Apkallu: 2 new topics, 2 new wallpapers. Breg Epona-- Before we meet with Kuhn and Atoli, let's do a somewhat quick quest. It'll be a solo quest, too. Pick up "The Goblins Are Coming!" from the Quest Shop. (E) Running Speed's Rider-- For this, I highly suggest using the best bike parts from Reminisce, or else use the best from this volume if that's all you have for some reason. You must get on your bike and stay on it. You have a few minutes to tag all the goblins here. Grab some Chim Spheres along the way to allow for boosting with R1. First is Stehoney. He turns a lot, so cut some corners in your riding to gain on him. When you get close enough, hit R1 to boost right into Stehoney. Second is Jonue who is much the same except that you have to tag him twice. If you have over 3 and a half minutes left, then you're in really good shape. You are still good if 3 minutes remain, but you'd have to step up your effort. Zyan and Albert are next. Really, it's like Jonue times two. Concentrate on one, and then the other. One takes two tags while the other takes three. You may need about a minute or less to do this match. Finally is Martina. Every time you tag her, she boosts in speed for a little bit of time. Still try to gain on her without boost until you get halfway near Martina, and then boost away as you steer into the last goblin. After three tags, it's all over. Breg Epona-- You'll receive a Book of Power. If you check your email, you'll be able to start a campaign with gives bike parts and a few other neat items. Since we did Routes 1-5 in Reminisce, the ones you'll want to play with in Redemption are Routes 6-10. You will ear lots of rewards, so I suggest throwing them into storage until you can sell things by guild shop again. * TIP: To quickly beat all the Time Trials, reach the nearest King Chim, but don't hit it just yet. Just before you hit it, hit Select to bring up your map, and then hit Circle followed quickly by X. If you do it right, the Bike Mission will end upon hitting the first King Chim. * Ultimately for the campaign, for which the NPC is by the @HOME in Theta's root town, you will need to do 50+ runs in the bike missions and also collect over 3000 Chim Chims during those missions. To get a mission going, you need only start an area with "Passing" and look for which route number appears in the area info. I find Route 5 to be the best for collecting Chims. 5 Runs - Speed Talisman x6 10 Runs - Speed Charm x6 20 Runs - Kagikumo Tires 35 Runs - Murasame Engine 50 Runs - Hisame Engine 400 Chims - Beginner's Text 800 Chims - Beginner's Book 1200 Chims - Word of Vigor 1600 Chims - Word of Spirit 2000 Chims - Master's Text 2400 Chims - Master's Book 2800 Chims - Dawn Chim Chim 3200 Chims - Dusk Chim Chim 3600 Chims - Dawn Chim Chim * I would put the health increasing items on Atoli so she'll be less likely to die, and I would use the Dusk Chim Chim on Kuhn. Everyhing else I would use on Haseo. Unfortunately, the next step of the event isn't available just yet. So, equip your bike with the Hisame Engine, Kogane Armor, Tidal Muffler and Rain Tires. For those of you who didn't play Reminisce, the Tidal Muffler is from there. This setup of bike parts will allow not just for fast movement but also for you to surprise any enemy on a field without being knocked off your bike by the big or medium monsters. Dol Dona-- Save if you wish. Be sure Atoli and Kuhn are in your party. (8) Hidden Forbidden Hades-- Use R1 just after the short stairway, and examine the Anomalous Data. Outer Dungeon-- Same place, same enemies. Fitting in another two Avatar Awakenings would be a good idea. Three more uses would be even better. At the end, we'll get a scene with Pi. Leave. Dol Dona-- Log out. -------------Corrupted Sage's Palace------------- ~~Part 1: An Art to Player Killer Killing~~ E-Mail: CC Corp says you've been chosen to participate in the tournament, and we need to register. Yes, we're holding off on the topic in The World Board for the moment. We'll be doing it soon enough, though. Lumina Cloth-- Head to the Reception desk. Select to register three times to finally get this Arena thing started . . . sorta. Matsu will show up, as will Antares, and they will say they're in the tournament as well. Oh, and so will Gabi and also the PKs who took out Haseo on his first day of playing the game. We'll then be called over to Breg Epona. Breg Epona-- Hurray for Gaspard finally developing a backbone outside of Crimson VS. The guild shop will finally open, so you can finally display 10 different items to be sold while you're off doing other things. Log out. E-Mail: Kuhn will send (E) Calm Betrayal's Longing. Apkallu: 2 new topics, 3 new wallpapers. Breg Epona-- Reinvite Kuhn and Atoli. (E) Calm Betrayal's Longing-- In the first big room, go north a bit past the first enemy group to find some white noise. Press R1 to reveal an Anomalous Data, and examine it for a Chica Potion. A Hadesbane Salve can be found by going west from the north end of the big room, and finding an Anomalous Data there. Otherwise, keep fighting the Azul Sachem and Chain Whips you see on your way to the second floor. By the end of the first floor you should be able to do an Avatar Awakening. On the second floor it's Gobcannon 77s and more Chain Whips. There are also a couple more Anomalous Data around. Try for another Avatar Awakening here. On the third floor you finally meet a monster called Funnyface which has flight armor. You might be able to pull off two Avatar Awakenings down here. Make your way to the Beast Statue for a scene. The team for the tournament will be decided. Grab the treasure, and leave. Breg Epona-- When you're done selling what you don't need, log out. E-Mail: Matsu will invite you to do a quest with him. Dol Dona-- What are we doing here, you ask? Well, you should have another 25+ Virus Cores since the last visit to . . . (8)Hidden Forbidden Sacrament-- Put 25 Virus Cores into Haseo's Lost Weapon. The Ticking Death should now be a deal better than the Heine's Zero for Haseo's Scythe. Equip it now, and retire the Doppleganger weapon into storage. Leave. Dol Dona-- Switch to the Sigma server. Breg Epona-- Before we do the quest with Matsu, invite Atoli and Kuhn so we can level with an area. Hopefully, the party should average at level 104 by now. (E) Buzzing Kourin's Two Wings-- The monsters are Grim Stags, Funnyfaces, and Chain Whips. Fill up your Morale gauge, and decide whether to beat the boss of the field with either the Beast Awakening method or the Avatar Awakening method; switch your Awakening to meet what you need. I choose the latter since I'm trying to get the Virus Cores up. The Lucky Animal and Mecha Grunty should both be on the same island as where you'll find the boss. If your bike is tuned up as suggested, then ram it into the boss so you can inflict Seal on it. I also suggest that you skip half the monsters until after the boss so you can do an additional Avatar Awakening. ***Deepone*** HP: 5127 In the BA method, pop the awakening, and use the attacks and skills as needed to lower the boss's health and to rack up the hit combo. Once it ends, hit the boss again to get it into a Rengeki. In the AA method, do as we did with the Heatwave Hound, and use the AA every chance you get. The Rengeki attacks will help you there. Then again you won't likely get the chance to to a second awakening since this boss will be easy. If you succeeded in Sealing the boss, this fight will be way easier. ***End of Battle*** When you're done clearing the field, leave. If you rank a B or higher for this area, then you can get "2nd Word: Overripe." Breg Epona-- Once you're done selling stuff, switch out Kuhn for Matsu. Go to the Quest Shop to pick up "Hail Bikman." (E) Gathering Familiar Mascot-- I know this place is big, but let's clear out enough mushrooms and chests with the battles to get a B rank or higher. Grabbing only two of the chests on the first floor will be enough for the first floor, I mean. Beat up the monsters in the way, and get to the second floor. On the second floor, you'll want to save your Morale for the second awakening of the dungeon to go towards the boss. AA should be level 2 by now as well. Also, try to continue clearing this floor. The boss should be last. The last room for this quest is the larger of the two rooms in the far east. After a . . . scene . . . the battle will begin. It's another Deepone. Just massacre it like we did in the last area. You will leave automatically. For ranking high, you can get "1st Word: Serving." Breg Epona-- You will get a Book of Sense. Log out. E-Mail: CC Corp will inform you that the first match is about to begin. You will also receive a message that begins a campaign. To do it, go to Mac Anu to find Bikman in the Alchemy district, get the Flyer Radar from him, and use it every time you zone into a town. You can also use the area info window for random areas to find the Medic Union, but you have to hurry to them before fighting any of the monsters. Once you've talked to every character running or standing around in towns and fields, you will get some items. This campaign is optional, though helpful. The World Board: In "A strange place" respond with "A question," boot up The World, and return here for (E) Unknown Mortuary's Shady Rite. Apkallu: 2 new topics, 2 new wallpapers How are you doing on Crimson VS? There's a deck for it that can take you right to Rank #1 using cards from Volume 2. I'll explain in the Crimson VS section. Breg Epona-- Before heading to the Arena, we have a few things to take care of real quick to make things easier for us. Invite Atoli and Kuhn so we can begin. (E) Submissive Aster's Pure Bred - Wisdom Owl is a boss, and ranking high finally gives you "1st Word: Courageous." (E) Courageous Military Generation - Clear it for "1st Word: Inviting." (E) Courageous Returning Foot Stone - Boss is a Brigandine, and I'd use Beast Awakening since it has armor. Clear this so that you can get "1st Word: Clamorous." * This should get your party to average at level 107. From here on, if you are not at the suggested level by the end of a few areas like above, then do another area from the same level range to get there. I suggest saving for the next one. (E) Unknown Mortuary's Shady Rite-- Surprise and beat the two monster groups, open the Chim Doors, collect plenty of Chim Spheres, and just get to the end of this short dungeon for a scene. ***Zombion x3*** HP: 1950 ea. Start off immediately with a skill. Then, just pound the crap out of them. The only hard part to this fight would be to keep up a combo, but even that is not too much a problem if you know how to pace yourself and block. ***End of Battle*** After the scene, leave. Breg Epona-- By now Ryu Book VII should be just under 300 points away from Canard reaching the next rank. Save now if you didn't before. Finally, before moving on, make sure everyone's equipment is ready for what we are about to fight. Lumina Cloth-- Head to the Reception desk, and select Tournament to begin. Use the Warp Point to watch a scene, and then the battle will begin. ****Tournament Round #1*** Genjyo the Fatal - Steam Gunner, lv.111 takumi - Twin Blade, lv. 97 Yu-ichi - Macabre Dancer, lv.97 Unlike every other tournament battle, this will be more like a Survival Battle in the Arena . . . versus a bunch of PKs. The first team is led by the first Chaotic PK on the blacklist, too. Take out Yu-ichi first. However, do not use any skills except to counter THEIR skills. One counterattack can knock Yu-ichi down to almost nothing, so follow it up with another attack or two to finish him. Then, you'll only have the 97 and the leader to worry about. Counter and attack as needed to end this. When it is down to just Genjyo, corner him, and rack up the hits. Between you and Kuhn and this PK having no allies you can start using Skill Triggers regularly. ***Greedy Cervantes and allies*** 51 and Yuka are the support attackers, so take them out with counters and some regular attacks. Then, it's hunting season for the leader's HP. ***Miyo, CHIYOKO, and mackey**** They're weak. Take out the leader directly or their allies first. The choice is yours. This is so easy. "Ha ha ha! You're struggling, Terror of Death." - Sakaki ***Suzuki of the 7 Seas, pyoi, and sasukec*** The Chaotic PK is the only one of them with any strength. Take out his allies so you can corner his sorry ass like Genjyo and Cervantes. ***Immortal Goriki, oJo, and moheji*** See Sazuki, Cervantes, and Genjyo. Seriously. Sakaki is an idiot. These guys don't open up to be countered so much, though. You can still pound away. ***End of Battle*** During a scene, you will see one of the big parties you have to fight later on. For winning you get 200 WP, a Sabertooth Tooth, Tortoise Shell, and a Tortoise Crest. ~~Part 2: The Beating of Rage~~ Log out. E-Mail: Pi will tell you Sirius's player is in a coma, and that the Hetero Trio is heavily contaminated with AIDA. Kaede will ask you to come to (E) Wise Calamity's Water Mill. Breg Epona-- Invite Pi and Saku(Bo). (E) Wise Calamity's Water Mill-- Since we already did a level 105 area, there's no real need to clear this, but we're bringing a full party just in case you do get into a fight. Get on your bike, and ram into the chests to open the Beast Temple. If you do decide to fight at least one group of enemies, make it one with an Atmosphere monster. Don't forget the Lucky Animal or Mecha Grunty while you're here. You should be on the sixth or seventh of each by now. Upon entering the Beast Temple you will get a scene with Zelkova and Kaede. You're done here. Breg Epona-- Pi will leave. Log out again. E-Mail: Zelkova will give you a hint as to how to beat Sakaki. Pi will tell you a bit about Yata's past as a hacker, informant, and status as a Dot Hacker (yay, Wiseman!) before he was hired to eliminate AIDA. CC Corp will inform you of the second round beginning. Don't worry, this will be against one group. Breg Epona-- Alright, let's do some more leveling up first. Invite Atoli and Kuhn. (E) Buzzing Black Phantom - Clearing this can give "3rd Word: Antares." (E) Forgotten Bustling Phoenix - Raid Liger is the boss, and you can fight Sir Unknown here (as well as Atmosphere is you missed it before now). You can get "3rd Word: Dropwort" for clearing this field. (E) Forgotten Military Two Wings - Clear to get "1st Word: Boisterous." You also meet monsters called Captain Hook here. (E) Screaming Swift Generation - Clear to get "2nd Word: Galaxy's." (E) Essential Aster's Bum - Being a level 110 area, this will reward you with "3rd Word: Daydream" for getting a B or better. Riverdyles can be found here, and the boss is a 6 Arm Maiden. * Haseo, Kuhn, and Atoli should have a level average between 111 and 112 if you've been clearing these areas so far. This should also get you to 50 Virus Cores. Dol Dona-- Sell if you need to, and then . . . (8) Hidden Forbidden Sacrament-- Pour 25 Virus Cores into Atoli's and Kuhn's Lost Weapons. Leave when you are done here. Dol Dona-- You may wish to save. Your choice. Lumina Cloth-- Go to the Reception desk, and select to take part in the Tournament again. Use the Warp Point to get a couple scenes before the battle. I suggest having the Avatar Awakening for this even though you won't get any Cores in this fight. ***Tournament Round #2*** IYOTEN - Blade Brandier, lv.107 Asta - Edge Punisher, lv.106 Maniac Helluger - Blade Brandier, lv.106 Use Counterattacks to bring Asta and Helluger down halfway or more each. This should be enough to get your Morale filled up. Release the Awakening to finish the two of them off, and then it'll be only IYOTEN that remains. This would-be epic battle will be easy for you from there if it wasn't already an easy one. Bring the serial PK down to 1 HP for a scene. ***End of Battle*** When the couple of scenes are over, you will get 300 WP, a Faze Mujin, and a Boost Candle. Between these two battles and the two previous volumes, your Book of 1000 for Arena Battling should be maxed out already. ~~Part 3: Against the Big, Red Star~~ Head back to the desktop. E-Mail: Matsu says he lost to Antares. Kuhn invites you to do a quest with him Crimson VS Board: The keyword "Competing" now gives 3 new cards. (nice) Apkallu: 2 new wallpapers from the 2 new topics. Mac Anu-- Using Competing as the first word, go to three areas that have a Beast Temple, and collect from the temples' chests a Cold Hearted Saku, an Azure Balmung, and an Azure Orca. I chose the Delta server since it's easier. Also, I rescued Mecha Grunty thrice and kicked a few Lucky Animals on the way. You may want to as well. This should leave only one card you don't have if you've been playing Crimson VS since Reminisce, and you should be able to make a deck to beat the Champion Gaspard now. Breg Epona-- Invite Kuhn and Atoli before heading to the Quest Shop. "The Chim Chim Song" is the name of the quest we're about to do. (E) Glowing Passive Fairy-- You do not need to clear this dungeon. So, make your way down to the second floor while only fighting the enemies you can't just pass. The second floor is pretty much the same deal until you get to the last room, which is to the northeast. Near the last room you will see a boss, but it can be skipped. In the last room a scene will ensue. Duing the fireworks, you'll find out why Kuhn brought us here. It's worth a laugh, at least. Breg Epona-- You'll get a Book of Wisdom. I say use it on Sakubo, and maybe even give it to Bo as a gift. As for the new campaign, you can knock it out by collecting Chim Spheres like made from the different types of Chims. You need 1000 and should already be at about 400. Log out. E-Mail: CC Corp informs you that your next match is about to begin. Breg Epona-- We have a few areas to tackle before the match. As we do, keep up the Avatar Awakenings and Rengeki attacks as much as possible. Be sure Atoli and Kuhn are in your party. Below are areas in order from level 111 to 113. (E) Screaming Galaxy's Generation - Clear for "1st Word: Preaching." (E) Growing Vane Hand Song - Boss is a Hell Guardian. "2nd Word: Evil's" can be gained here by ranking a B or better. (E) Confusing Evil's Fairy - Vice Rippers can be found here. Should you find a Moon Rabbit here, save it for after all the monsters to get the most out of this field's exp. Clear to get "1st Word: Boasting." * After you reach another 50 Virus Cores, pour them all into Ticking Death, but -DO NOT- fight the Sealed Beast yet. If you've fought every monster from Rebirth to now, then Ryu Book VII will hit level 7. Chances are that this makes everything level 7 or higher, so log out to check your email message after checking them, then return to Canard's @HOME to purchase the Platinum Extension (via Expand Facility) for 100000 GP. This in addition to the other extensions gives 120 consumable and equipable items in your storage . . . not that you'd need so much. Lumina Cloth-- With Atoli and Kuhn still in your party, head to the Reception desk to begin the process for the next match. ***Tournament Round #3*** Antares - Blade Brandier, lv.110 Bigwig - Blade Brandier, lv.106 DAIKOKU - Blade Brandier, lv.l06 Antares's level may adjust if you keep leveling up, but let's not worry so much about that. Run around and block as needed, and counter his allies to death. When it's down to just Antares, you should be able to pin him down by a wall to do a Rengeki. Just be careful since he's really good at countering as well. You will get a scene when Antares is down to 1 HP. ***End of Battle*** During a scene, Sakaki will reveal to the crowd about the avatar, and call it a hack that deviates from the system. Sakaki is about to delete Haseo when he is saved by Taihaku. Endrance and Saku have seemingly teamed up with him as well. You'll see why after your fight with Taihaku a couple matches from now. ~~Part 4: Three Heads are Possessed by One~~ For winning the match you get 400 WP, a Vigor Diamond, and a Broad Otome. Head back to your desktop. E-Mail: Sakaki will taunt you a bit. Antares will invite you to do a quest with him. Apkallu: 2 new topics, 2 new wallpapers. Breg Epona-- Invite Antares and Matsu before picking up "Steam Professor's Research" from the Quest Shop. (E) Undercover Lakeside's Metal Beast-- Look at the game's map. The idea here is to take out the three altars and then the boss that appears. You don't have to clear. You should, however, raise your Morale to full for the boss. Take as long as you need to fill it, and use healing items if you need to during battle to raise it. When everything is in place, walk to the south side of the lake for a scene. ***Mosa Machine*** HP: 3333 Start of with an Avatar Awakening, and then beat the crap out of its last 400- or-so HP. ***End of Battle*** Antares will give Haseo a talk, and you'll leave automatically. Breg Epona-- You'll get a Book of Stamina for this. Use it on Haseo, and log out. E-Mail: CC Corp says the next match is about to begin. Breg Epona-- You know what time it is! Invite Kuhn and Atoli. (E) Creeping Wrath's Royal Edict - Clear for "3rd Word: Cross Eye." (E) Blurry Bustling Starlit Sky - Tetra Foot appears here. Careful, they tend to go boom. The armored Megalo Adamant is the boss. You can get "3rd Word: Proper" from here. (E) Setting Wrath's Footsteps - Clear for "2nd Word: Moonbeam's." * If you're having trouble with Sir Unknown or Atmosphere, remember that we tuned our bike so we can Seal monsters upon collision. * Your party should be at level 118 by now. Why are we leveling so much? It's so you don't have to do most if not all of your leveling in one sitting . . . especially as the story of the game develops. * If/when you hit another 50 Virus Cores, pour them into Kuhn's weapon, but again don't choose to fight the boss yet since those Sealed Beasts are like level 135. * Also, if you've been selling your more pricey stuff through Shop Acorn, then there's a good chance you're around 5mil GP by now. Lumina Cloth-- Save your game, and go to the Reception desk to do what we've done so often up to now so we can progress through the game. ***Tournament Round #4*** Hetero - Flick Reaper, lv.109 Leucistic - Lord Partizan, lv.107 Axanthis - Lord Partizan, lv.107 My only real warning is that these guys are very good at countering you. On that note, look at your level difference. Run and block if needed, but be sure to counter and attack the partizans so you can corner and beat Hetero. Somewhere between a third and halfway through beating up Hetero, a scene will change this battle. ***AIDA (Grunwald)*** That's right, we're finally in our first Avatar Battle in Redemption. This is easier than when we fought Oswald, but still be wary of those nasty attacks. * Archene Shot - dodge it however you like * Kobold Bullet - slash these with your scythe * When it rushes it to take a couple swipes, Dash to the side. * Arachno Trap - This one's tricky. Dash a bunch until the first wave comes down, move a bit in the opposite direction. If done right, you can then look for the second wave to come up, and then move to the other side of the middle of the screen. If you do this tricky maneuver the right way then nothing will happen, but if you mess up then you will take damage. Data Drain is easy. Charge it while moving regularly, and release when the big spider is right next to you. ***End of Battle*** Sakaki's rather calm considering we just beat him yet again. After the scene you will get 500 WP, a Wrath Dowan, and the Genome Data AIDA-035 which we will play around with later. ~~Part 5: . . . Holy Cow~~ Log out. E-Mail: Atoli invites you to do a quest with her. Breg Epona-- For the sake of this guide, let's invite Atoli and Pi. Accept "Story of Kudan" from the Quest Shop. Pick up a few Fairy's Orbs if you don't already have a few in your inventory. (E) Looming Muddled Seer-- Since we already cleared a level 110 area, there's no need to clear THIS area. Use a Fairy's Orb on each floor, and make your way to the 3rd Block. On the third floor, head all the way to the south-most room on the map. When you get there . . . you heard the lady. "Kick it!" If you have a Speed Charm then this will go very fast. It takes 4 kicks. The Silvermane Kudan will then foreshadow the return of something from //I.M.O.Q. and about meeting someone unexpectedly in the end of all the fighting. Breg Epona-- You will get a Book of Power. I suggest giving it to Pi as a gift, and then having her use it on Haseo. Another campaign has begun, but more on it later. Log out again. E-Mail: CC Corp informs you that the next match is about to begin. The World Board: In "Found the Abyss!...I think" reply to the last post with "Area Words," boot up The World without logging in, and return to find (E) Clashing Frisson's Oracle. Apkallu: 2 new topics, 2 new wallpapers. Breg Epona-- Re-invite Atoli and Kuhn so we can do some areas. (E) Clashing Frisson's Oracle-- It's another level 110 area, so you don't need to clear it. However, in the 2 battles before the boss at the very end, I suggest filling your Morale. Use some items during battle if you need to, and let Kuhn finish off the monsters. ***Death Penalty*** HP: 6591 Open up with an Avatar Awakening, then get behind this boss to continue attacks between you and Kuhn. Watch for a chance to do a Rengeki, and bring this thing down fast. ***End of Battle*** With the second part of this event done, leave. Breg Eopna-- We now have some leveling to do. (E) Truthful Daybreak's Phoenix - Vak Dibro is here, and these guys are a whole lot easier when Sealed, though they still cast stuff. As for the reward for the area, you can get "1st Word: Thirsty." (E) Paling Kourin's Nemesis - Chickie Gramma and Malphas make their first appearance here. The boss is a Dryramas. Clear for "3rd Word: Cool Night." (E) Screaming Black Alga Grass - Rank a B or higher for "1st Word: Quiet." Thanks to all these areas, the Rengeki attacks, and the Exp +10% you have on your accessories since Rebirth, you should be level 121. I'm aware you likely won't be at another 50 Virus Cores yet, so let's move on. * I would also like to note that by now Ryu Book IV should be at level 8, Ryu Book VII should be a quarter of the way to level 8, and Avatar Awakening should be past halfway to level 5. Way to go if this is right. Lumina Cloth-- Save your game before heading to the Reception. Select "Title Match" to appear in the waiting room. Use the Warp Point. ***Taihaku*** HP: 2738 That's right, Taihaku ditches Endrance and Saku to fight you alone. It's still the same deal with a major Arena battle. Run and block as needed, use a Skill Trigger only for a Rengeki or a counter, but be fast because this guy's very good at countering. However, when he uses a skill, countering him won't be the same as how counter- attacks have been up to now. It's more like he's open to an attack. Beware that everything moves slower when Taihaku does his succession of skills. You will also get scenes periodically through the fight. On the second one, Kuhn will knock away Taihaku's sword, and Haseo will destroy it and fight off AIDA without summoning Skeith. ***End of Battle*** Sakaki will foolishly enter the Arena thinking Haseo is about to perish. This is OF COURSE the same idiot who thought: 1) An AIDA infected Innis could not lose 2) That neat little first round of his for the PK Tournament would be too difficult for Haseo 3) The Hetero Trio could not lose 4) Taihaku would beat Haseo 5) That Endrance would never stab him in the back. After the scene that reveals Endrance's true intention, you will launch into the next battle. Damn, that kid's full of himself. ***AIDA (Victorian)*** This should be easy enough for you. Stun, slash, and Data Drain as usual. Be careful only that this guy attacks rabidly. * Normal Shot - Just move to the nearest side * Like with any other rush to take a couple swipes, dash to the side. * Royal Bullet - Dash to the side until it's over. You can also slash these things away. * Excellent Ray - Dash until the beams end. * Elegant Orb - Hit with a few slashes. Four successful hits will knock it right back at him and stun him. When you go to Data Drain him, evade the normal shots and bullets, and release when you have a shot. When you win, Sakaki will fall. ***End of Battle*** Watch the scenes. Sakaki will be in an Outer Dungeon where the Azure Knights will finish him off after Ovan leaves him. You'll get 600 WP, a Wrath Dakini, and Genome Data AIDA-041. -------------Turning Twilight's Key------------- ~~Part 1: The Wiseman's Prophecy~~ You'll also be called over to Raven's @HOME. Mac Anu-- Head to the Mercenary district to enter Raven's @HOME. You'll get a scene with Pi explaining the situation with Yata. Log out. E-Mail: You are congratulated by Antares, Matsu, Silabus, and Gaspard. It's funny that Gaspard says Canard is famous and whatnot, because I only know of four members. <_< Ovan will also congratulate you as well as admit to pulling Sakaki's strings. Pi, in addition to congratulating you, will say that Yata is very vulnerable when it comes to having his abilities questioned. CC Corp will tell you about a special coronation just for you for the three victories you had. Right . . . special . . . . Taihaku asks you to come meet him. Apkallu: 2 new topics, 3 new wallpapers Mac Anu-- Head to the Harbor district, and talk to the NPC standing on the ship. Choose to Set Sail, and you'll get a scene. After the announcer leaves, go back to the ship to set sail again. Once back in town, use the Chaos Gate. Lumina Cloth-- Go south all the way to the doors of that large building, and select to enter. During a scene, Taihaku will hand you the Broadsword Silad. Step outside. Head behind the Arena for a scene with Saku. She'll confess to not being real in the real world as anything more than a second personality to protect the original one. Saku's saying goodbye here, but we can bring her back as long as we are very nice to her in some emails. That done, let's log out. E-Mail: Taihaku brings up the Forest of Pain, and also asks for you to save Sirius and Alkaid. We will shortly. Bo wants Saku to stay, and he wants your help. (Yeesh) CC Corp says the coronation for Sage Palace Emperor is postponed. Pi says Wisema... Naob... Nal... I mean Yata has run off. She needs everyone to assemble at Raven's @HOME. Upon logging in you will get a scene with Yata and Ovan. Ovan will confront Yata, thus pushing him in a corner emotionally. Mac Anu-- Enter Raven's @HOME for a scene. When that is over, invite Pi and Bo. (E) Ethical Prodigy's Prophecy-- There is no need to clear this dungeon, but if you can fill up your Morale just once and release an Avatar Awakening, that would be swell. You can do this with more ease by having Bo and Pi doing most of the attacks, and aiding them only with your Dual Swords . . . with only one hit or the monsters will die too fast to get those hit combos up (which is how we're raising the Morale). If a chance comes for a Rengeki, then take it. Who knows? You might even be able to use an Avatar Awakening each floor or more often than that! (Have fun) Make your way to the Beast Statue on the third floor for a scene. ***Fidchell*** He's only SLIGHTLY tricky. He likes to faze in and out all over the place, but it's usually a good warning for one of his attacks. * Quadra Halo - Stop moving. Get between two beams, and move LIGHTLY to the side as they do until the beams stop. You know this is coming when those four discs around him line up. * Spinning Death - He throws his mask at you. Hit it a few times with your scythe to deflect it, but watch out for his . . . * Normal Shot - A bunch of spikes fly at you. Dash or move to the side to get away. * Shield/Rush - He may occasionally block a few of your shots just as he is about to dash forward at you for an attack. Dash away from him, and keep shooting. * DD Ball - This low-powered Data Drain comes at you like a slow ball. Hit it enough times with your scythe (not your face) to knock it back at Yata's Epitaph. If successful, this will stun him. * Data Drain - REPEATEDLY AND QUICKLY press X and Circle or X and Square in an alternating pattern to reduce the damage you take. When it's time to Data Drain Fidchell, keep moving without dashing while you hold X to charge. Keep moving still as he moves around, and keep an eye out for when Fidchell fazes out. When Fidchell fazes back, he will shoot at you. It is at THAT split second just before he shoots that you should release your DD charge on him. "The aberrant key, borne in thy left arm. The Key of Twilight, borne in thy right arm. The final wave, the surge of rebirth... shall become light and fill the world. Thou shalt lead the new gods to their twilight. Thou destroyest and createst, though powerless one... As the stirring footsteps of a giant shadow sound. Oh blessed be the little ones..." --Fidchell the Prophet ***End of Battle*** Watch the scene that follows. You will get the Genome Data Phase 4 Epitaph. Leave here. ~~Part 2: The Ghastly Business of AIDA~~ Breg Epona-- Before moving on, let's knock a couple areas out. Invite Atoli and Kuhn. As a new thing to note, Key Items called Cheat Codes will begin to appear in the Anomalous Data. Collect a bunch of these for later, because we're going to make some equipment stronger. (E) Paling Multiple Belladonna - You'll meet Wheel Jack here as well as Evil Grinner. You can get "1st Word: Forever" from here. (E) Unselfish Vane Daydream - The boss is a Memento Mori, but be careful of its counter-paralysis. Clear this for "2nd Word: Engaging," and you should now have all the keywords needed to visit the tutorial zone from Rebirth. You should also be level 123 with your Avatar Awakening at level 5 and Haseo's weapon skills at 22-23. * You should be able to pour 50 Virus Cores into Atoli's Lost Weapon now. If you have another 10+ to spare, they'll go towards Pi's weapon when she is next available. Drop out of your party, and head to the Quest Shop. After you've completed all the bike mission related stuff up to now, grab "Last Salute of the Goblins" at the shop, and then tune up your bike to switch out the Tidal Muffler with the Ayanami Muffler for just this quest. (E) Undeterred Legerity's Goblin-- Here, we will be racing each of the five goblins for a total of five laps. You should have your bike with max stats. What you need to do is go around the map counter-clockwise five times. You will receive some boost stock at the end of each lap. As a tip, stick close enough to the middle of the field including where it gets really narrow just after passing the platform. Pass through the Chim Chims on the first two laps, begin using your boost near the end of the fourth lap, and keep using it through the fifth until you pass the platform. If you lose you have to re-accept the quest at the Quest Shop and do the whole race all over. If you need to, you can skip the Chim Chims until the last lap while you are boosting, and also skip that narrow passage during the first and final laps. The more tricks you know, the sooner you'll get to the end, and you will want to start just before Martina who is very fast. For winning, you will get the accessory Demon Safe Shoes. You will leave here automatically, and I suggest either equipping this accessory as soon as you can since it raises your movement speed by 25% and makes monsters not see you. It does NOT, however, work so well equipped to anyone other than Haseo. The only real downside is that your +10% exp rate goes away, so I would hang on to the accessory with that ability on it for a while longer. Breg Epona-- For completing the quest, you'll also get a Book of Sense. You can finally log out when all that's done. You will see another scene with Ovan. E-Mail: To Saku's message, respond with "Bo's big sister." Pi needs you to meet her at Breg Epona's Chaos Gate The other messages will give a little insight about Yata and Ovan. Apkallu: 2 new topics, 2 new wallpapers Breg Epona-- In a scene, Bo will meet Aina. When the scene's over, use the Warp Point to reach 3-way Junction, and go west to make your way to the end of the walkway. You will see Bo and Aina vanish. Invite Pi and Endrance. First off, we have a quick errand. (8) Hidden Forbidden Sacrament-- Pour some Virus Cores into Pi's Lost Weapon . . . Phase 7 in case you forgot. I was ablt to put 35 in at this point, but even 10 should be fine for now. Between Haseo's Ticking Death and other weapons, Pi's Stained Wing, and the Tempting Rose on Endrance, you should be able to beat up some enemies. Head back to the Sigma server. Breg Epona-- Head to where Bo and Aina has disappeared from, and use R1 to reveal a warp in the form of an Anomalous Data. Use it. Outer Dungeon-- The only need to fight the monsters here in order to progress. With the Demon Safe Shoes on, you can surprise these Bugs easily. Fight the Bugborn Beta and Bug Queen Beta. Endrance's Lost Weapon hastens your chances for getting some Rengeki attacks going, so attack what he attacks. Getting more Virus Cores and leveling Pi and Endrance up a bit would be a good idea with these eight battles you have to fight. You should be able to get at least one or two awakenings out of this. When the enemies are gone, Haseo and Pi will realize Bo's moved on to another area. Use the nearest platform to leave. Breg Epona-- Pi will leave. Switch out Endrance for Kuhn and Atoli for one more round of areas for training. Our goal is to hit level 126 or higher using areas leveled 122-124. You can switch Haseo's accessory back to one with exp +10% for this since we're training. Be sure the bike is tuned back to having a Tidal Muffler equipped so the monsters don't see us. (E) Graceful Precept's Daydream - Horndrigal appears here, and "3rd Word: can be your reward. (E) Piling Evil's Daydream - Clear for "3rd Word: Showers." (E) Aesthetic Fortune's Camellia - Here, you start to see Vicious Seeds. The boss is a Straight Felon, and ranking a B or higher will get you "2nd Word: Stellar." * The Avatar Awakening should be getting close to level 6, this party should be at level 126, and we should be good on leveling until AFTER a big battle not far from now. With our leveling up done with, log out. E-Mail: A frightened Gaspard tries saying he's not afraid of ghosts. This unlocks a topic in . . . Rumors Board: Read the new post from "Little ghost girl," and a new message will then appear in your email. E-Mail: Pi directs you to Breg Epona to find the person behind the message on the Rumors Board. Breg Epona-- Run or ride your bike through that long side-corridor to the dead end where the blue circle appears on the game's map. Talk to 'big mountain,' and he'll say he doesn't want to talk about it just before he leaves. You will then hear a scream. Now, how does Haseo know it's from one specific shop on the other side of town? Make your way toward the Warp Point to get a scene with Piros. He will give the address to your next area. Invite Pi and Endrance again. If you have 50 Virus Cores, then put them into Pi's Lost Weapon before heading to . . . (E) Fading Moonflower Glory-- ____ ____ ____ ____ ____ | 6 | |1 2| | 8| | | | 8 | | | | 5| |o 6| |o 3| | | | C| """" """" """" "II" | | | | | | ___________________ _II_ | 7 | |d @ |=| | """" """"""""""""""""""" | | B1 """" ____ ____ |1 | __ |o o| ___ _____ | |=| |=| |=| |=| @| Start """" "" """" """ """"" ___________________ |4 C 3| """"""""""""""""""" B2 ___________________ ____ __ ____ __ ____ |u @ |=| |#| |=|1 |=| |=|C 3| """"""""""""""""""" | | "" | o| "" | | """" II"" ""II | | | | ___________________ ____ II__ __ __II |d @ |=|@ | | o|=| |=|o | """"""""""""""""""" | 6| |4 | "" | 2| """" """" """" ____ ____ ____ | | __ | | | 6| |5 |=| |=| o| |5 | """" "" """" """" We have to go through this dungeon to find an Anomalous Data. So, equip the Demon Safe Shoes on Haseo so we can get moving. You do NOT need to clear this dungeon, thankfully. However, the first floor does introduce you to monsters called Zan Dibro. Above are the maps for two of the three floors. For the first floor Warp #2 goes to the room with Warp #3, Warps #4 and #7 both go to the receivers in that first hallway from the starting platform, Warp #5 goes east one room, and all other warps go both ways. So, using this info and the map together you should be able to figure out to use Warps 1, 5, and 8 to reach the way down. As for the second floor's map: Warp #1 goes to the receiver next to #2, Warp #2 goes to the receiver next to Warp #1, Warp #3 goes to the same room as #4, and #4 takes you one way to the path with two two-way Warp Points before you reach the way down. So, just use Warps 4, 5, and 6 before heading west. When you get to the third floor, make your way to the northeast room where you will see some white noise. Press R1 to reveal the Anomalous Data. Warp! Outer Dungeon-- ____ __ ____ ____ __ ____ |2 |=| |=| M | | |=| |=| @| Start | | "" | | | M | "" """" """" II"" ""II | | | | ____ II__ __II ____ |2 3| | M | __ | | __ | | | | | |=| |=| M |=| |=|M 1| """" II"" "" """" "" """" | | ____ II__ ____ ____ | | __ | M | |3 | __ | @| |1 M|=| | | | | M|=| |=| | """" "" """" """" "" """" Oh boy... more Warp Points. Luckily, we don't have to fight the monsters this time, so just follow the Warp Points on the map to reach the platform at the end of this Outer Dungeon. You can skip Warp Point #1. When you reach the end you will get a scene. Leave when it's done. ~~Part 3: Death Versus Rebirth Reprised~~ Breg Epona-- Head back to the desktop. E-Mail: Antares invites you to do a quest with him. Respond to Saku with "White chrysanthemum." Apkallu: 2 new topics with 1 wallpaper in one topic and 3 more in the other. Breg Epona-- Be sure to save before this one. Invite Antares and Kuhn, and pick up "Lawless Fort" from the Quest Shop. (E) Vulnerable Barren Safe House-- There will be a scene upon entry. Now, understand there is no need to fight the monsters or do any sort of clearing of this dungeon, BUT you do need to go up against the PKs on your way down. Be sure the Demon Safe Shoes are still equipped as you make your way through the caverns. When the path splits, take the route to the west. Oh, and I suggest setting to Beast Awakening for this. You will soon run into the first PK, Cervantes. He'll be easy enough for you as long you start strong with a Broadsword skill, and keep on him. A couple Rengeki attacks should see this encounter over. Just before reaching the end of the first floor you will see one of the jerks from the start of the dungeon be finished off by Garden Michelle and Fiery Genie-Five. Heal Antares during this fight if you need to, but concentrate on Genie-Five first with your Scythe before taking down Michelle. The worst part of this fight is needing either to heal Antares or getting past those blocks to do some Rengeki attacks after enough combo hits. When the path splits on the second floor, go north. Near the end is when you will find Wicked Gerango and Wicked Ibaku. Start off with a Beast Awakening and concentrating first on Ibaku. Then, take out Gerango. However, if your party members decide to go for Gerango first then there's no pulling on the correct target, so join them to finish Gerango or else you will have some heal and paralysis related problems. A few rooms into the third floor you will run into Immortal Goriki. Gang up on him as much as you need to win this fight. From there, go south as far as you can, west as far as you can, and then north all the way to the last room for a scene with three of the last four PKs. The boss of the trio will recognize you. The battle will end about as quickly as Kuhn uses his strongest skill. Then Grein will show up and join him. Antares will laugh a bit and talk to Haseo before the next battle begins. For the big fight against this duo, pop a Beast Awakening, finish off Negimaru, and then go for Grein to make this battle go fast. After the scene, you will leave automatically. * When you get the chance, change back to the Avatar Awakening so you don't forget and get surprised later on. Breg Epona-- During the scene that usually ends the quest, Grein will show up and thank you. You will get a Book of Wisdom. Amazingly, an email will come just when Haseo suspects that one should come. Log out. E-Mail: Pi will summon you to Raven's @HOME. As you log in, you will see a couple scenes including a flashback to when Ovan first got infected by AIDA. Mac Anu-- Before anything else, check with Dr. Kubo in his house in Mercenary district to see if you hit 1000 Chim Data yet. If you have, then you will get a Dusk Chim Chim. Use it right away, and then enter Raven's @HOME. During a scene, Ovan will beckon to Haseo to come find him. Yata will decide to accompany you for this. Breg Epona-- Invite Kuhn and Endrance, and then save your game! I kid you not. (E) Immersed Crime's Paraphrase-- The first floor is uneventful, so just run on to the second On the second floor, run east, north, and then west to use the first Warp Point before heading west some more to find two Warp Points. Take the one to the south to find your way down. On the third floor, make your way to the north most room where you will find some white noise. Use the Data Hacking feature to find the Anomalous Data. Use it to warp. Outer Dungeon-- ____ ____ ____ |5 M| |o | | 2| |8 6| | 3| |o M| """" """" """" ____ ____ ____ | Co| |@ $| |1 o| __ ____ |M 7| |% o| |4 o|=| |=| @| Start """" """" """" "" """" ____ ____ ____ | o| | 0| |o @| |M 9| |M o| | 5| """" """" """" At the very least, fight the Bugborn Gamma and Bug Queen Gamma to add to your Monster Info. You can probably get another Avatar Awakening or two out of this place. It's even better if you can get Endrance leveled up here just once. Follow the Warp Points on the map I drew by going to #4, #5, #8, #9, and #0. Once you are in the central room, you will notice white noise in the middle of an Outer Dungeon. Press R1 to find the Anomalous Data, and use it to warp to some Outer Space (or a large white area). After a scene with all 8 Epitaph Users plus Aina present. Then, a battle will begin. ***Ovan**** HP: 6800 This is the fight I asked you to be 126+ for, though Endrance will likely be at 121 or 122. So, be ready to real Endrance if needed. We brought him so it'll be that much easier to get Rengeki attacks going. You should be stronger now than that shield he loves to put up, so keep laying plenty of attacks on Ovan. Also, you will want the Beast Awakening on standby for when you have the Morale to do one. Once you have the Morale, quickly bring down those Neighbor things Ovan likes to summon if they're up, be sure his health is about halfway down, and use that Beast Awakening. During the awakening, use skills and attacks as much as your three characters can. Hopefully, you can bring Ovan's HP to 0 in that time. If not, he shouldn't be far off. A scene will then turn this into an avatar battle. ***Corbenik 2nd*** This one's trickier than the last time you fought Ovan's avatar. At the start of the battle you can stun him normally, but then you must do something else to stun him. So, Make the first stun count as much as you can. * Normal Shot - Move to the side to get out of the way. * Variant Summon - A bunch of lesser Annas come out. Slash them to pieces with your scythe, one slash each. * Stun Shield - After the first time you stun and slash Corbenik, he'll then summon a shield to keep from being stunned so easily. * Celestial Wrath - He shoots energy upward, and it rains down. Dash to a side when it starts, and hope to not get hit. * Mental Vampirism - A lesser Data Drain comes at you. Hit it with your scythe until it flies back AND STUNS CORBENIK! Use this chance to slash at him some more, and also to get off a few more shots before that shield comes back up. * Data Drain - Rabid alternating of X and Circle or X and Square to reduce the time of exposure to the damage, thus reducing the damage you take from this attack. With your own Data Drain, it gets a little more tricky. Move to the side and charge like normal, and stop and release just before Corbenik fires a normal shot at you. This will shatter his shield, but you have 5-10 seconds before that shield comes back up. -SO- charge while moving again, and once again time your release of the Data Drain like with the last one . . . just as Corbenik is firing a normal shot at you. If you get that second one in there before the shield comes back up, then it's over. If the shield comes back up, then it's another charge. Remember, this is in addition to the minute you have to do the Data Drain successfully. You can do it! (Good luck) ***End of Battle*** You will get a new Genome Data for this battle, too. Watch the large chain of scenes. Ovan will explain his plan all this time, he will finally initiate Rebirth, Haseo--attached to his PC by the mind--struggles to hang on to his life in the middle of nowhere until comes a giant flying turtle with a city on its back, and more... -------------Second Wave's Aftermath------------- ~~Part 1: For Those Still Lost~~ Zelkova will come and explain what happened. He'll tell Haseo that he needs to find himself if he wishes to live. During the reflection upon himself, Haseo soon comes face to face with Skeith looking much like Haseo . . . but in white with red hair. Haseo will tell Skeith that he'll go on in life as hard as it is, Skeith will try to leave, but Haseo will tell him that Skeith is not going anywhere. Upon realizing they are one being together, Haseo's form changes. Xth Form Time! You can now fight with Dual Guns in addition to your other weapons, though only two of the four Dual Guns you get are useful, and Avatar Awakening can now level up to 6-10. This also allows for Double Trigger, or pressing R1 at the end of a skill from a different weapon to use a skill from the Dual Guns. Netslum Tartarga-- Welcome to Paradise. Current ruler: Zelkova. It's a hacker's server outside The World which interacts with the MMO from time to time. Before moving on, I suggest going into Skill Trigger on the menu. * Chaotic Strike - Set to Triangle * Justice - Set to Square * Reaper's Touch - Set to Circle * Shell Breaker - Set to X Alright, head southeast to the Bridge just beyond the doors. You will get a scene starting with Zelkova and Kaede. Yata will arrive followed by Kuhn, Pi, and Atoli. Endrance and Bo are right outside as well. Alright, for those of you who don't know, Tartarga was the leading AI living in Netslum during the R:1 days. He's grown into the giant turtle flying around The World. Zelkova and Kaede will give you their member addresses. Haseo will then explain how all of AIDA and the Rebirth became known as the Third Network Crisis (Pluto's Kiss and Pluto Again from //I.M.O.Q. being the other two). But Shino is among the few people who have not yet returned. You'll then appear on your desktop. E-Mail: Respond to Saku with "What a flower means" Sirius will thank you for saving him, but wonder why Alkaid has not yet returned. Atoli will say she's still worried about something unknown Endrance will say AIDA is gone but wonder if the fight isn't over yet Based on Kuhn's message, it seems some time has passed. He says that CC Corp is making a scapegoat out of Ovan just so they don't lose business over the global network mess. Pi will believe based on Fidchell's prophecy that it isn't over yet. Then again, we haven't seen Silvermane Kudan's reading into the future come true just yet. Head out of the E-Mail for a second. Haseo will ponder on something, and then another message will come. E-Mail: Yata will say two things. First is that the comatose people recover rates, and Shino now needs more time. Second is that he needs you to meet him at a Lost Ground. Apkallu: 2 new topics, 2 new wallpapers. Mac Anu-- Use the Chaos Gate. (A) Hidden Forbidden Bulwark-- You will get a scene in which Yata shows you a large monster known as Cubia. Yata will then say how he and Cubia were both present during Pluto Again seven years earlier, and you will see his first character during the flashback. He will then vow not to let The World be destroyed, and Yata will then hand you his member address. Leave when it's over. Mac Anu-- Invite Yata and Endrance. Also, switch back to your accessory with Exp +10% on it. That's right, it's time to do some leveling and to get Yata's affection up from the single red sphere. In fact, if you still have the Book of Wisdom from earlier, then give it to Yata to use on himself. Breg Epona-- Make sure everything's ready to go. You will notice that Yata has two super rare weapons. Don't equip his Lost Weapon on him until we've poured at least 85 Virus Cores into it. During this round of areas, you may hit the 30th and final Mecha Grunty rescue for Redemption, which ends with a scene. Don't be too worried about the resulting quest after reporting this to the NPC in Mac Anu, because the quest is for when you're in the 130s. (E) Graceful Wrath's Bum - Clear to get "3rd Word: Umbrella." (E) Agonizing Daybreak's Daydream - Rank a B or higher for "3rd Word: Wind Party." (E) Petitioning Unclean Route - Lei Dibro appears here, and the boss is a Spheranodon. Clear to get "1st Word: Unsheathed." * This should be enough to get Haseo to level 129, so feel free to do more areas in the 125-127 range until he is. We should also have enough Virus Cores to make Yata's Lost Weapon grow 2 levels. * Also, if you've fought every monster mentioned up to now, then you should have enough to get Ryu Book VII to level 8. Check with Death Grunty to be sure. If it is so, then everything else should be at level 8 or 9, meaning an additional message will appear in your email. Once you are done sell stuff from the above areas and putting Virus Cores into Yata's Lost Weapon, log out. E-Mail: CC Corp will inform you that Canard has risen to Rank 8 if you have done as I've told you. This will allow for you to display 15 different items at Shop Acorn instead of 10 (like we really need so much room these days, right?) and for a new expansion to show up in your guild's menu. Aina will ask you to come to the Beast Temple in (E) Incensed World's Build-Up. Yata will say CC Corp is up in arms about Cubia Saku, if you've been nice to her in the past emails, will say she has decided to stay for Bo's sake. News Capture: Online Jack episode 8 is up. Lots of articles also about what lots of people believe to be AIDA's work against all sorts of systems and also about a warrant being issued for the arrest of the man behind Ovan. Breg Epona-- Before anything, stop by Canard's @HOME, and go into Expand Facility to spend 800000 GP on Platform Heal. This will let you fully recover your HP and SP for your whole party once per area using the platforms. You likely won't need this until near the end of the side event later on in this game, but it's good to have, yeah? Equip those Demon Safe Shoes. I also suggest inviting Zelkova and Kaede just to help get Kaede's affection started. (E) Incensed World's Build-Up-- Alright, like most storyline areas, there is no need to clear this dungeon, but you should try to get into a few fights for getting combos to 16 hits and to do Rengeki attacks. This should help raise Kaede's affection if just a little. Also, let's try for an Avatar Awakening while we're here. Haseo doesn't need to attack except once in a while to keep the combos going or to do a Rengeki. Make your way through the first floor. Don't forget to grab the Anomalous Data near the end since it could be a Cheat Code. Like I said before, you should be collecting those things for something coming up soon enough. On the second floor are a few Warp Points, but no need for me to draw a map for you. Use the first Warp Point you reach, then the one across the room from where you appear, and then head west to continue downward. Be sure to fight at least one of those Gan Dibro monsters for your Monster Info. On the third floor, it should be pretty easy to find your way to the last room, the Beast Temple. You'll get a scene where Aina explains how she saw through Ovan's eyes like a dream when she was comatose. She'll asky why Ovan was not saved before she runs off. You will then receive a short mail from Yata. Now, head back to town. ~~Part 2: Showdown at Once the Navel~~ Breg Epona-- You can drop the team now or later. Mac Anu-- Head to Raven's @HOME for a scene. We have to go save Aina, now. Before we go on, I suggest stocking up on healing items, and putting them in storage. Now would also be a good time to go into the Serpent of Lore and fight all the rematches from Redemption up to now. You can get a wallpaper from each of the four rematches. Breg Epona-- Invite Yata and Endrance again. You don't need to equip the accessory with the 10% exp bonus. (E) Saddened Prodigy's Utopia - Long-Lived-King appears here. "1st Word: Reaching" can be your reward here. (E) Counting Vane Generation - Rue Dibro appears here. Clear this field for "2nd Word: Merciless." (E) Dejected Fortune's In-Laws - Ani Dibro can be found here as well as a boss monster called Death Radar. Get a B or higher here to earn "3rd Word: Saga." Finally, go to (8) Hidden Forbidden Sacrament since you should have another 50 Virus Cores to spend by now. Put them into Yata's Lost Weapon, and we'll only have two Lost Weapons left to do this for. As for levels, Haseo should be just under 132, Avatar Awakening should be at level 7 or somewhere close to, and the affection for Yata should be at the blue sphere by now. * No, we're not slowing down with those Virus Cores, and you will see why in a while. That all said and done, switch out Yata for Bo. (E) Fleeing Dismayed Emotion-- As I'm sure you can guess, there's no need to clear. Getting your Morale gauge filled before the end is still advisable. If the Lucky Animal is a Sleipnir, then grab it right after filling your Morale. If not, no worries. Head to the north side of the southwest island for a scene. ***Cubia Gomora x3*** HP: 1800 ea. Bust out the Avatar Awakening, and it's pretty much overkill. ***End of Battle*** Another scene will follow. You'll leave automatically. Breg Epona-- There's no need to stick around here. Mac Anu-- Enter Raven's @HOME for a scene. Yata will have an idea to try to contact the ultimate AI, Aura. Haseo and Yata will decide to go to (A) Hidden Forbidden Holy Ground, and Aina will ask to come with. I, for one, like to have Haseo at level 133 for this because of a big showdown. So, let's do two more areas with Yata and Endrance in our party. Go ahead and equip that accessory with the 10% exp boost for these areas. (E) Decadent Engaging Daydream - Magi Ramon appears here. Clear this to get "1st Word: Glittering." (E) Dreaming Swift Phoenix - Harpy Queen appears here. Rank a B or higher to get "2nd Word: Queen's" You should have quite a few Virus Cores, so put 10 into Endrance's Lost Weapon. Back in Mac Anu, be sure to save your game. (A) Hidden Forbidden Holy Ground-- After a scene, head to the doors and enter. You will get another scene which ends with the arrival of . . . ***The Azure Knights*** Kite's HP: 7000 Orca's HP: 3500 Balmung's HP: 3500 Haseo has fought Azure Kite twice before. The first time was in this very same place at level 133, one-on-one, with the victory to Kite. The second was in some Outer Space, level 50, three-against-one with Haseo being the victor. In this fight, Haseo is once again level 133 if you did all that leveling, and the odds are three against three. See why I asked you to level so much, now? In this fight, you will need to concentrate on Kite to get his HP down to half. As soon as the fight starts, use your Scythe's skill while the Azure Knights are bunched together. If you attack Orca or Balmung, they'll just faze out of sight for a second. So, keep those attacks on Kite. The second thing is that EVEN IF you were any higher in level, you may require the usage of healing items. Be ready to use a Restoring Rain as needed. Once you get Kite down halfway, there will be a big attack against Haseo. At the same time, you should be about full with your Morale. Avatar Awakening is your best best. With luck, it'll even knock out Orca and Balmung. This leaves Kite alone against your full party. Bring him down from there. ***End of Battle*** Aura, who has taken over Aina, will halt the battle. Yata will realize why the Azure Knights listen to her. She will say the future of The World can only be decided by the players. Azure Kite will then hand Haseo his weapon the Empty Skies before the trio leave. You will leave here automatically. ~~Part 3: Never to Lose the Lost Grounds~~ Mac Anu-- Yata tells you that now is your chance to take care of any business you have in town before heading to the Serpent of Lore. Use this chance to stock up on all sorts of items, and put them in storage. The main thing you need, really, is plenty of Fair Drops which can be bought at the Kiosk in Breg Epona, but you'll be able to find that and better soon. * WARNING: Once you enter Raven's @HOME there will be no turning back unless you reload the file. You will be unable to visit the different towns until after you beat the last boss of the main story! As for me, I'm more for rushing in since we're quite high in level already, and also because of something that will happen -VERY- soon. Enter Raven's @HOME when you are ready. You will get a scene. Netslum Tartarga-- You will get another scene. Head to the Bridge for another scene. Beware, you should listen to what everyone says instead of trying to read it. The game's biggest flaw will show itself here . . . that is, there are times you will see "...Man, what was all that about?" when everyone on the screen is saying other stuff. The translators are at fault, not you. Zelkova will explain that the nuclear reactors around the real world are losing control thanks to Cubia. Meltdowns could occur if Cubia isn't stopped. Haseo will say he will fight the Gomoras as much as needed, and Zelkova will send out a message to all players to help fight to keep the Gomoras in check. After that scene is over, head northwest to Silabus and Gaspard for another scene. Saku will then show up and deny your hand in her staying. If you go into your guild's Alchemy Shop, you can now use those Cheat Codes we have been collecting to fix up your super rare equipment. I suggest pouring 12 into Heine's Shadow and Heine's Invasion each. This will increase the damage you've been doing with those weapons if you've been using them up to now like I have been doing. The Ticking Death cannot be helped with this. Check the Kiosk by the Chaos Gate for any healing items you need. The Menami Muffler can also be found here. Log out when you're done. E-Mail: Bo will thank you for getting Saku to not vanish. CC Corp, which is full of crap, will call all this server maintenance You will get the email Zelkova has sent to everybody. Zelkova will call you to Tartarga's bridge. Apkallu: 4 new topics, 5 new wallpapers. Netslum Tartarga-- Head to the Bridge for a scene. After that, I suggest putting the Demon Safe Shoes back on. We actually have 5 areas new visit not including Outer Dungeons at each of them. The first four are Lost Grounds which can be done in pretty much any order. I saved my favorite for the second last. Go to the Chaos Gate. You will notice that you can use it to change the server you are going to before you put in Area Words. With Pi and Sakubo in your team let's get started. (8) Hidden Forbidden Battlefield-- During a pretty cool scene, Gabi will arrive followed by the Kestrel trio and also IYOTEN and Asta to hold off the Gomoras. You'll find the white noise between the purple and green pillars. Reveal the Anomalous Data so you can warp. Outer Dungeon-- ____ __ ____ ____ __ ____ | |=| |=| M | |1 |=| |=| | | | "" | | | | "" | | II"" ""II """" ""II | | | | | | II__ __II ____ __ __II | | | | | |=| |=| | |2 | | C | | M| "" | C | """" ""II II"" """" | | | | ____ __II II__ ____ | M| __ | | | M | __ | | | |=| |=| | | |=| |=| o| II"" "" """" II"" "" """" | | | | II__ ____ II__ | @| __ | | | | __ ______ | |=| |=| 1| | |=| |=| @| Start """" "" """" """" "" """""" Here, we have to take down 4 groups of Cubia Gomoras. Follow my map to find them. They're easy to bring down even with your Dual Guns. You could solo the Outer Dungeon stuff if you wanted to, but having Sabubo and Pi along is still a good idea. I also suggest using the Scythe; one or two normal attacks plus a Skill Trigger when the Gomoras are close together will end the battles fast. Use a platform to leave when you're done. Netslum Tartarga-- Yes, Haseo will keep repeating himself each time you return here until the four Lost Grounds are taken care of. (8) Hidden Forbidden Dragonbein-- Piros will be there to help, and then Silabus and Gaspard will show up as well. They'll hold off the Gomoras for you here, and so will Antares. Head down just past the Tri-Edge sign on the ground, press R1, and warp with the Anomalous Data at the end. Outer Dungeon-- ____ ____ ____ __ ____ ____ | C |=| |=| M|=| |=| | |1 | |M | """" | | "" | o| | | II"" """" """" ""II | | | | II__ ____ ____ __II |M 2| | M| __ | | __ | C | """" | |=| |=| M|=| |=| M | II"" "" """" "" """" ____ | | | 3 | II__ ______ | | | C | __ | | __ __ __ _____ | C | | |=| |=| M |=| |=| |=| |=| @| | | """" "" ""II"" "" "" "" """"" | | ___ ____ | | | M |=| |=| o| II """" """ """" | | | o| "" There are 8 groups of Gomoras here. I'm sure you can follow the Warp Points in this area just by looking at which pathway connects to which number on my map. Use the same strategy against the Gomoras to make this trap go quick. Netslum Tartarga-- Now for my favorite of these four. Switch servers. (A) Hidden Forbidden Radiation-- Alkaid! That's right, she's been back for some time. The rest of the Icolo trio shows up as well to help you here. A bunch of Arena fighters will then come to aid in the fight. "There's no point lecturing monsters before fighting them..." --Sirius Head forward a bit to find the white noise, and use Data Hacking to find your next warp. Outer Dungeon-- ____ ____ ____ | 6| |6 | |o | __ _____ |M | | | | |=| |=| @| """" ""II |o | "" """"" | | ""II ____ ____ __II__ | | | C M|=| |=| 4 @3 | __II |5 | """" | 2 | |M | """" ""II"" | 1| | | """" ____ _II_ |5 | | CM | |C | | | """" """" ______ |2 1| | | """""" There are 5 groups of Gomoras. Warp Points #3 and #4 both go to the receivers at the beginning, and all the others connect both ways. Take out the Gomoras before leaving. Netslum Tartarga-- At this point, I usually like to switch out Sakubo for Alkaid. This next trip should level her up quite a bit as long as you follow the quick-kill strategy I told you about with the Scythe. (A) Hidden Forbidden Bulwark-- Moon Tree's remaining leaders will all appear here. That is, the seven leaders minus Nala, Zelkova, and Sakaki will fight the Gomoras in this Lost Ground. There's no need to move to find the white noise. Reveal the Anomalous Data. Outer Dungeon-- ____ ____ | 2| | 2 | | | | M | II"" | | ____ | | | M | __ | 1| __ _____ II__ ____ | 3 |=| |=|o |=| |=| @| Start |o | | o | """" "" """" "" """"" | C | | M | """" | | ____ | M | __ | 6| ____ | 4 |=| |=|M | | @ | """" "" """" | | | C | ____ ____ ____ | | __ |M 6| | 5| __ | C @| | |=| |=| | |o |=| |=| | """" "" """" """" "" """" Eighteen Gomoras! Sorry, that's six groups to take down. Kill each group fast for the additional purpose of leveling Alkaid like crazy. Run ahead to the room with #2 and #3, slay the Gomoras, and use #3. Kill the three groups on the way to #6, and then warp to the last group. From there, go to the nearest platform. As usual for these Outer Dungeons, watch out for the barrier traps. Netslum Tartarga-- Head to the Bridge for a scene. Zelkova has tracked down Cubia, and Aina will ask you to save The World for Ovan's sake. Switch the server to Sigma. I like to bring Yata and Sakubo for this. (E) Excited Conflict's Fate-- _____________ ____ ____ __ ____ |d @ |=| o| |4 |=| |=| | """"""""""""" | 5| | | "" | | B2 """" """" ""II | | ____ ____ __II | o| __ | 3| |o | | |=| |=| | | o| II"" "" """" """" | | II__ ____ ____ _____________ | 1| |o | __ | 2| |u @ |=| | | |=| |=| | """"""""""""" """" """" "" """" _____________ ____ B3 | C | |5 4| | @ o| |o | II""""""""""" """" | | II__ ____ __ ____ __ ____ __ _____ | % | | |=| |=| |=| |=|2 |=| |=| @T| | | | | "" | | "" | | "" """"" """" II"" """" """" | | II__ ____ | | |3 | |o | |1 | """" ""II | | ____ __II _____________ | | __ |o o| |u @ @ |=| |=| |=| | """"""""""""" """" "" """" The first floor has a bunch of nothing plus weak monsters you don't have to fight. Make your way west to the end. Starting the second floor, start building up your Morale to do at least one Avatar Awakening before the end of the dungeon. There are also Warp Points on this floor. #1 goes east a room, #2 and #3 reach the same room on the path to #4, #4 goes west a room, and #5 goes south. Once you reach the room with #5 in it, continue west to the next floor. On the third floor, you have the optional Beast Statue to visit just past Warp Point #2, which is reached by taking #1. #2 takes you back to the room with the two receivers as does #4. So, take #3 and #5 to reach the way to where you find the Anomalous Data. Outer Dungeon-- ____ ____ __ ____ ____ | o | | |=| |=| 5| |o 2| | | |o | "" | | |o | | | """" | | """" | | ____ __ | | ____ __ _____ | | | |=| |=| | | o |=| |=| @| Start | 3| | | "" """" | | "" """"" | 7| | | | | | 6| | | ____ __ | | | 4| | o | | |=| |=| | """" """" | | "" """" ____ ____ | | ____ | % $| __ |o | | | __ |1 | |@ |=| |=| | | |=| |=| | """" "" """" """" "" """" * In the room with the four out-going Warp Points, #3 and #4 lead to #5, and #6 brings you to the beginning. #5 takes you to the room with #2, by the way. #7 sends you to the final steps before the Save Point. There's no need to fight here, but I do suggest saving when you reach the Save Point by using Warp Points #1, #2, and #7. When you get there, there will be a scene between the seven Epitaph Users before you can save. Once you are ready to begin THE FINAL BATTLE OF THE GAME'S MAIN STORY, press R1, and utilize the Anomalous Data to warp. ~~Part 4: Another Crisis, Another Finale~~ After a scene, the battle begins with an Avatar Battle against the exterior of Cubia's body. ***Cubia Alpha*** Normal stun shots won't work here. What you have to do is hold Square for one or two seconds, and release. Watch out for those Gomoras flying at you when you hold and release the wave of stun shots. After hitting Cubia with enough of the new type of stun shot, dash in to do damage to the head that has poked out of the hole. When Cubia uses Ectoplasm, it does no damage but will knock you away from the body. Continue with the charged stun shots. After the first head dies, the second pops out. Continue as before up to the third head. During the fight with the third head you will occasionally see a chain of Gomoras which will fly at you when the other Gomoras are gone. Slash the chain apart before it hits you, and continue with the charged stun shots and scythe attacks. The fourth head will be much the same way, but with more Gomora Chains. So you know, you won't be right next to a head when you attack it. Don't waste too much time trying to dash in. You should be able to knock out a little over half a head's health during one stun. This damage will take two attack chains, though, so a total of four is needed for each head. Once all four heads are out, the shell will crack, revealing the main head. ***Cubia Beta*** However much damage you took before, you will be just below full health again. Quickly do a charged stun before Cubia summons the Gomoras, and then do another as soon as the Gomoras come out. You should be able to get a good stun off of doing this. Your attacks won't do quite as much damage to the main head, so dash in once, do a couple attack chains, and get the stun ready. Keep attacking the Gomoras with those Charged Stuns to stun Cubia. He's quite tricky with that, though. This gets more tedious as the battle progresses. In his attack where Cubia spits out a BUNCH of Gomoras at once, start slashing with the scythe to knock out the Gomoras, and continue stunning as before. The Chaos Gehenna is deadly if you can't slash enough of it away. * TIP: When Chaos Gehenna starts, leans right or left when you slash rapidly against the attack. * TIP: When trying to stun Cubia, the idea is to wipe out the Gomoras before it summons more. If you back away until the remains of the shell can be seen, then you can use your charged stun more easily. Dash close to the head only for the main assault against it, and pull back once you are blown back. EVENTUALLY, and likely after several tries, you will have the chance to Data Drain the main head. Just charge, and then release once the head faces you in its attack. Good Luck ***End of Battle*** The Data Drain will have no effect, so Yata suggests we hop inside to find the core of this big thing. So, jump inside Skeith does. Everyone will decide to fight the Cubia Core even if it kills them. At the end of another scene, you will then be introduced to Aura's Lightsphere. * You can save, load, switch Party Members, and access Item Storage from the Aura's Lightsphere. To invite Party Members, just access the menu like you were in town as long you are not in battle. First off, let me say this one thing. The weaker the party you take with you for the first three battles we're about to face, the easier time you will have in winning each fight. My first time through, I had everyone at level 150 with the exception of Alkaid, and she was in my first party for this. Needless to say, the other two fights were tough. So, let's start off with Alkaid and Gaspard. Walk forward along the path, and say that you're prepared. Three dopplegangers will arrive. * These dopplegangers are NOT the same as -THE- Doppleganger. But, they'll still have your stats and attacks matched by the party you bring. I also suggest removing any damage reduction abilities from your armor so that you aren't forced to do only your stronger attacks against the dopplegangers. Also, try setting up for Beast Awakenings. ***Cubia Dopplegangers #1*** Start off with a Skill Trigger against the copy of Alkaid, and concentrate on the copy of Gaspard until the Haseo copy remains. Pound away at him while you save up the Morale, and he should go down soon enough. ***End of Battle*** More dopplegangers will come, and Alkaid and Gaspard will stay behind to keep them busy. When that's over, invite Antares and Matsu, customize as needed, and head forward to the next prompt asking if you're ready. ***Cubia Dopplegangers #2*** Immediately pop that Beast Awakening, knock out the dopplegangers as best you can with a skill and plenty of attacks. Once it wears, and once you have one copy down, be it Antares or Matsu, start healing with Healing Rains as well as helping in the attacks. You will want at least half a bar or more of Morale by the time the Haseo copy is down for the count. Rengeki attacks will be a big help here. ***End of Battle*** Antares and Matsu will stay behind. Invite Silabus and Piros. Customize out the damage reducers, and give Haseo back his exp boost before heading forward to the third fight. ***Cubia Dopplegangers #3*** Beast Awakening, skills, concentrate first on Silabus's copy. Heal and block as needed between Rengeki attacks. The Piros copy will probably go last. You should have a good lead on the Morale, now. ***End of Battle*** Piros the 3rd and Silabus will also stay behind now. Put your abilities back on, and invite Yata and Endrance. Take a deep breath. Proceed. After a scene the final part of the final battle of the game's main story will finally begin. ***Cubia Core*** Right Core HP: 2800 Left Core HP: 3200 Cubia Gomoras HP: 1000 each Core Shield HP: 3000 Central Core HP: 6000 The right and left core arms will swing in and out of the stage. Gomoras will enter from time to time to pester you. You have to knock out both arms, endure the attack from the main body of the core, and then attack the core's belly. While weeding through only a few of the Gomoras, attack each arm as its on the stage. Try not to get hammered by either arm. Keep up the attacks and heals as needed until only the body of the core remains. It will ram you, and then stick close where you can attack the shield. The Gomoras will begin to swarm like mad to protect it. Only use the Beast Awakening when the belly is close enough to be attacked. Be sure also to heal as much as needed. When the shield is down, the core will swing in for its ramming attack again. That's when the Central Core will become a repeat of the shield. Since it's so big, you'll only know to do a Rengeki when the name flashes. Also, watch out for the beam attack that will knock you to the back of the stage. When you are at a full Morale gauge, use another Beast Awakening, and concentrate on the core. Use skills if needed, too. You can knock out half its health in the use of one awakening that way. When the core body pulls back, and you see a light appear over the front of the stage, pull to the side quickly and block. Heal when the BIG attack is over before you go to block again because Cubia will likely follow up with another ramming attack. You'll probably use two Beast Awakenings against the Central Core before the battle is over. ***End of Battle*** Watch the slew of scenes. Silvermane Kudan's prediction will come true when it seems Haseo's charge is not working. This "unexpected encounter" will give the strength needed to Haseo to carry on through the assault which slays the core. The remains of Ovan's consciousness will then talk to Haseo for a bit before he fades away. Aura will appear saying Ovan appeared because of the bond his soul had with your own in the time of need, and that this connection between others is what will form what becomes of the world. You will appear on the desktop. E-Mail: CC Corp blows everything off as maintenance. Aina will say she believes Ovan wanted it to end this way, and she should find happiness. This along with the scene of Ovan fading away suggests that he's dead. Gabi - "This is great!" Matsu will say he's going to pay more attention to his real life from now on thanks to watching you. Kaede thanks you for saving the world. Alkaid will thank you for bringing her back, and she's not giving you up to Atoli. (Silly girl) Silabus and Gaspard will be happy over the victory, though they don't understand it likely. Antares will say he's proud of you, and Haseo will finally refer to him as "master." Yata will say Project G.U. will disband when the cleanup is done, and that you should enjoy being a regular player again. Bo thanks you, and says he feels braver now. Saku . . . is her usual jealous self over Endrance. Zelkova will comment on things are finally peaceful. Pi will hint she has an interest in you, as well as say she might be quitting CC Corp soon. Kuhn will comment on how this doesn't feel like RPGs where you are thanked by any queen or king for saving the world. Endrance . . . I'm sure you can guess what his response is by now. Shino calls you to the place we all know so well! Mac Anu-- What are you waiting for? (A) Hidden Forbidden Holy Ground-- Head inside the cathedral for a scene. Shino will say how she was watching you through Ovan like Aina was. Atoli will show up, and feel out of place before running off. Shino will suggest seeking Ovan as a reformed Twilight Brigade, but know Haseo has a new life to live. Haseo will run off after Atoli. The credits will role after that. You can't skip them, so I suggest grabbing a snack or doing something to pass the time. * It is suggested in a scene we just passed that Ovan's soul still wanders and watches over The World. -------------Many Stories' Epilogue------------- ~~Part 1: Continuing to Grow~~ When the credits are over, you will be given the chance to save a Clear Data. The remainder of Redemption will be played from here, starting from the desktop once again. E-Mail: You are challenged by a would-be fighter of the Sage Palace. We'll accept the challenge in due time. Zelkova will say you can go to Tartarga whenever you like from other towns since you're special. Canard also is still there. Shino will give you her Member Address CC Corp sends "3rd Word: BBQ Plate." More on this later. Aura will send you Member Addresses for the Azure Knights. Bordeaux will also send you her Member Address claiming to want to hunt you down. Tabby will say she's waiting at the entrance to the Forest of Pain. (Go ahead. Let out a nice, big sigh) CC Corp says the Forest of Pain event is open for a time. We'll get to this soon enough. News Capture: Online Jack #9 is up. Shino will appear at the end of it. The warrant for Ovan's player has been recalled after a leak from CC Corp reported the information given was false. Apkallu: 1 last, new wallpaper from this board. Breg Epona-- Alright, we have a lot of stuff to do. Now to bring order to it all. We need to get Haseo and a few other characters or more to level 150, finish campaigns, finish the Lost Weapons, and win that match at the Arena all before we run off to the Forest of Pain. There's also the Doppleganger to cover. Ready? Whenever you are ready, stop by the Serpent of Lore in Netslum Tartarga to take on each Avatar Rematch at least once. The battle with Cubia is the addition to before. Once you've beaten all the rematches, you'll get an extra wallpaper on top of the ones for each of the rematches. You should already be done finding and rescuing Mecha Grunty 30 times. Find the Vital Vista NPC in his house in Mac Anu's Harbor District so you can be rewarded accordingly. 5 Rescues - Air Rollershoes 10 Rescues - Steam Apron 15 Rescues - Steam War Suit 20 Rescues - Steam Shield 30 Rescues - Superhero Suit * An email will then appear, which we'll get to after a round of leveling. Next is the Lucky Animals. The party level and area level still affect their appearances much like in Reminisce. Use my charts below so you can find at least one of each. I suggest areas in (A) or (8) for this. Also, try to bring someone with you just to pull your level average to whatever you need to find certain Lucky Animals. The Demon Safe Shoes will help speed this up as you go through the dungeons. * In case you're confused, let's say Haseo is level 134 and you have someone level 130 join you. Your average will be 132. So, go to a level 7 field to find Malice Cat. Of course, at level 134, you can solo a level 9 field to find Malice Cat. ___________________________________________________________ | Gold Bird - Turn remaining breakable objects into chests | |-----------------------------------------------------------| | Lv. 1 | n/a | | Lv. 2 | F1 | | Lv. 3 | n/a | | Lv. 4 | F7 | | Lv. 5 | n/a | | Lv. 6 | n/a | | Lv. 7 | n/a | | Lv. 8 | F3 | | Lv. 9 | n/a | | Lv. 0 | F9 | """"""""""""""""""""""""""""""""""""""""""""""""""""""""""" ___________________________________________________________ | Moon Rabbit - Gives 400 Exp to the whole team | |-----------------------------------------------------------| | Lv. 1 | n/a | | Lv. 2 | F9 | | Lv. 3 | n/a | | Lv. 4 | F3 | | Lv. 5 | n/a | | Lv. 6 | n/a | | Lv. 7 | n/a | | Lv. 8 | F7 | | Lv. 9 | n/a | | Lv. 0 | F1 | """"""""""""""""""""""""""""""""""""""""""""""""""""""""""" ___________________________________________________________ | Leviathan - Gives 5 Materials based on area element/level | |-----------------------------------------------------------| | Lv. 1 | n/a | | Lv. 2 | F5 | | Lv. 3 | n/a | | Lv. 4 | F5 | | Lv. 5 | n/a | | Lv. 6 | F1, F3, F5, F7, F9 | | Lv. 7 | n/a | | Lv. 8 | F5 | | Lv. 9 | n/a | | Lv. 0 | F5 | """"""""""""""""""""""""""""""""""""""""""""""""""""""""""" ___________________________________________________________ | Sleipnir - Halve enemies' health for next 5 encounters | |-----------------------------------------------------------| | Lv. 1 | n/a | | Lv. 2 | F2 | | Lv. 3 | F3, F6 | | Lv. 4 | F4 | | Lv. 5 | F3, F8 | | Lv. 6 | n/a | | Lv. 7 | F2, F7 | | Lv. 8 | F6 | | Lv. 9 | F4, F9 | | Lv. 0 | F8 | """"""""""""""""""""""""""""""""""""""""""""""""""""""""""" ___________________________________________________________ | Tsutsuga - Saves you from Game Over three times | |-----------------------------------------------------------| | Lv. 1 | n/a | | Lv. 2 | F8 | | Lv. 3 | F4, F9 | | Lv. 4 | F6 | | Lv. 5 | F2, F7 | | Lv. 6 | n/a | | Lv. 7 | F3, F8 | | Lv. 8 | F4 | | Lv. 9 | F1, F6 | | Lv. 0 | F2 | """"""""""""""""""""""""""""""""""""""""""""""""""""""""""" ___________________________________________________________ | Ganesha - Increase HP & SP of party for 5 battles | |-----------------------------------------------------------| | Lv. 1 | n/a | | Lv. 2 | F4 | | Lv. 3 | F2, F7 | | Lv. 4 | F8 | | Lv. 5 | F1, F6 | | Lv. 6 | n/a | | Lv. 7 | F4, F9 | | Lv. 8 | F2 | | Lv. 9 | F3, F8 | | Lv. 0 | F1 | """"""""""""""""""""""""""""""""""""""""""""""""""""""""""" ___________________________________________________________ | High Wolf - Gives you one of three item sets | |-----------------------------------------------------------| | Lv. 1 | n/a | | Lv. 2 | F6 | | Lv. 3 | F3, F8 | | Lv. 4 | F2 | | Lv. 5 | F4, F9 | | Lv. 6 | n/a | | Lv. 7 | F1, F6 | | Lv. 8 | F8 | | Lv. 9 | F2, F7 | | Lv. 0 | F4 | """"""""""""""""""""""""""""""""""""""""""""""""""""""""""" ___________________________________________________________ | Fate Worm - You receive 10000 GP | |-----------------------------------------------------------| | Lv. 1 | F1, F2, F3, F4, F5, F6, F7, F8, F9, F0 | | Lv. 2 | F0 | | Lv. 3 | F5, F0 | | Lv. 4 | F0 | | Lv. 5 | F5, F0 | | Lv. 6 | F2, F4, F6, F8, F0 | | Lv. 7 | F5, F0 | | Lv. 8 | F0 | | Lv. 9 | F5, F0 | | Lv. 0 | F0 | """"""""""""""""""""""""""""""""""""""""""""""""""""""""""" ___________________________________________________________ | Totetsu - Turn remaining breakable objects into chests | |-----------------------------------------------------------| | Lv. 1 | n/a | | Lv. 2 | D1 | | Lv. 3 | n/a | | Lv. 4 | D7 | | Lv. 5 | n/a | | Lv. 6 | n/a | | Lv. 7 | n/a | | Lv. 8 | D3 | | Lv. 9 | n/a | | Lv. 0 | D9 | """"""""""""""""""""""""""""""""""""""""""""""""""""""""""" ___________________________________________________________ | Kudan - Gives 300 Exp to the whole team | |-----------------------------------------------------------| | Lv. 1 | n/a | | Lv. 2 | D9 | | Lv. 3 | n/a | | Lv. 4 | D3 | | Lv. 5 | n/a | | Lv. 6 | n/a | | Lv. 7 | n/a | | Lv. 8 | D7 | | Lv. 9 | n/a | | Lv. 0 | D1 | """"""""""""""""""""""""""""""""""""""""""""""""""""""""""" ___________________________________________________________ | Tengu - Gives 4 Materials based on area element/level | |-----------------------------------------------------------| | Lv. 1 | n/a | | Lv. 2 | D5 | | Lv. 3 | n/a | | Lv. 4 | D5 | | Lv. 5 | n/a | | Lv. 6 | D1, D3, D5, D7, D9 | | Lv. 7 | n/a | | Lv. 8 | D5 | | Lv. 9 | n/a | | Lv. 0 | D5 | """"""""""""""""""""""""""""""""""""""""""""""""""""""""""" ___________________________________________________________ | Chimera - Halve enemies' health for next 4 encounters | |-----------------------------------------------------------| | Lv. 1 | n/a | | Lv. 2 | D2 | | Lv. 3 | D3, D6 | | Lv. 4 | D4 | | Lv. 5 | D3, D8 | | Lv. 6 | n/a | | Lv. 7 | D2, D7 | | Lv. 8 | D6 | | Lv. 9 | D4, D9 | | Lv. 0 | D8 | """"""""""""""""""""""""""""""""""""""""""""""""""""""""""" ___________________________________________________________ | Qi Lin - Saves you from Game Over two times | |-----------------------------------------------------------| | Lv. 1 | n/a | | Lv. 2 | D8 | | Lv. 3 | D4, D9 | | Lv. 4 | D6 | | Lv. 5 | D2, D7 | | Lv. 6 | n/a | | Lv. 7 | D3, D8 | | Lv. 8 | D4 | | Lv. 9 | D1, D6 | | Lv. 0 | D2 | """"""""""""""""""""""""""""""""""""""""""""""""""""""""""" ___________________________________________________________ | Tokoh - Increase HP & SP of party for 4 battles | |-----------------------------------------------------------| | Lv. 1 | n/a | | Lv. 2 | D4 | | Lv. 3 | D2, D7 | | Lv. 4 | D8 | | Lv. 5 | D1, D6 | | Lv. 6 | n/a | | Lv. 7 | D4, D9 | | Lv. 8 | D2 | | Lv. 9 | D3, D8 | | Lv. 0 | D1 | """"""""""""""""""""""""""""""""""""""""""""""""""""""""""" ___________________________________________________________ | Baku - Gives you one of three item sets | |-----------------------------------------------------------| | Lv. 1 | n/a | | Lv. 2 | D6 | | Lv. 3 | D3, D8 | | Lv. 4 | D2 | | Lv. 5 | D4, D9 | | Lv. 6 | n/a | | Lv. 7 | D1, D6 | | Lv. 8 | D8 | | Lv. 9 | D2, D7 | | Lv. 0 | D4 | """"""""""""""""""""""""""""""""""""""""""""""""""""""""""" ___________________________________________________________ | Ouryu - You receive 8000 GP | |-----------------------------------------------------------| | Lv. 1 | D1, D2, D3, D4, D5, D6, D7, D8, D9, D0 | | Lv. 2 | D0 | | Lv. 3 | D5, D0 | | Lv. 4 | D0 | | Lv. 5 | D5, D0 | | Lv. 6 | D2, D4, D6, D8, D0 | | Lv. 7 | D5, D0 | | Lv. 8 | D0 | | Lv. 9 | D5, D0 | | Lv. 0 | D0 | """"""""""""""""""""""""""""""""""""""""""""""""""""""""""" ___________________________________________________________ | Nue - Summons Chim King | |-----------------------------------------------------------| | Lv. 1 | n/a | | Lv. 2 | D3 | | Lv. 3 | n/a | | Lv. 4 | D1 | | Lv. 5 | n/a | | Lv. 6 | n/a | | Lv. 7 | n/a | | Lv. 8 | D9 | | Lv. 9 | n/a | | Lv. 0 | D7 | """"""""""""""""""""""""""""""""""""""""""""""""""""""""""" ___________________________________________________________ | Two-Tailed Fox - Cursed | |-----------------------------------------------------------| | Lv. 1 | n/a | | Lv. 2 | F3 | | Lv. 3 | n/a | | Lv. 4 | F1 | | Lv. 5 | n/a | | Lv. 6 | n/a | | Lv. 7 | n/a | | Lv. 8 | F9 | | Lv. 9 | n/a | | Lv. 0 | F7 | """"""""""""""""""""""""""""""""""""""""""""""""""""""""""" ___________________________________________________________ | Malice Cat - Cursed | |-----------------------------------------------------------| | Lv. 1 | n/a | | Lv. 2 | F7 | | Lv. 3 | n/a | | Lv. 4 | F9 | | Lv. 5 | n/a | | Lv. 6 | n/a | | Lv. 7 | n/a | | Lv. 8 | F1 | | Lv. 9 | n/a | | Lv. 0 | F3 | """"""""""""""""""""""""""""""""""""""""""""""""""""""""""" ___________________________________________________________ | Dark Goat - Cursed | |-----------------------------------------------------------| | Lv. 1 | n/a | | Lv. 2 | D7 | | Lv. 3 | n/a | | Lv. 4 | D9 | | Lv. 5 | n/a | | Lv. 6 | n/a | | Lv. 7 | n/a | | Lv. 8 | D1 | | Lv. 9 | n/a | | Lv. 0 | D3 | """"""""""""""""""""""""""""""""""""""""""""""""""""""""""" * The Silvermane Kudan appears only in a quest, and gives you a prophecy after kicking it enough times. It came true at the end of the battle against Cubia, too. * Don't forget to kick the Unlucky Animals before they hit you. When that's done, we need to find the Lucky Animals enough times to complete the campaign. The NPC is still in his house in Mac Anu's Alchemy district. By now, though, you should already have hit 50 captures. 5 captures - Magical Bandage 10 captures - Shelled Uniform 20 captures - Dragon's Rage 35 captures - Cloak of Eight 50 captures - Emperor's Armor 1 of each - Enlightened Cape The other campaign we should look out for is the Bounty Hunter one. We should be high enough in level and equipped well enough to take on any of the PKs. The NPC for this sits in the alley in the back of the Mercenary district in Mac Anu. He'll pay you for taking down the PKs. 5 PKs - 5000 GP 10 PKs - 5500 GP 20 PKs - 6000 GP 35 PKs - 6300 GP 50 PKs - 6500 GP He will also pay even more for the Chaotic PKs. In Redemption, we start out with seven of them. They appear in order on the blacklist. When you beat one, claim the reward before looking for the next. After you beat the seven, you'll get the material Grudge Water. Genjyo the Fatal | Steam Gunner | 28000 GP, Sanity Fan Kaotin in the Shadows | Lord Partizan | 29000 GP, Confusion Leaf Magical Pokotan | Twin Blade | 30000 GP, Steel Crest Silent Teru | Flick Reaper | 31000 GP, Steel Shell Poison Lei Lei | Tribal Grappler | 32000 GP, Ein Baku Jawbone Lady Bomber Jahad | Twin Blade | 38000 GP, Niku Baku Jawbone Yokochi "Steel" Taro | Edge Punisher | 44000 GP, World Mirror Once you beat the 7 Chaotic PKs, check The World Board under "They got me..." to read about an eighth Chaotic. This will begin the chance to meet someone in those Battle Areas. I suggest saving between areas once this happens. * The new Chaotic is Natsume the Edgemaniac. Do your best to pin her to the wall with your Dual Guns and the attacks of whoever's in your party, and defeat Natsume with any number of Rengeki attacks. I just have one warning when you fight her, and it's how loud of a screamer she is. When you beat her, check The World Board in that topic again to find out she hangs out in Breg Epona. Head to the dead end west of 3-way Junction to find Piros and Natsume. * In the resulting scene from above, Natsume won't remember you because of her split personality. Piros will say Natsume's been after a certain man for seven years (the real Kite). Piros will force Natsume to give Haseo her Member Address. Invite Antares and Bo so we can get started. Don't forget to collect those Cheat Codes and Virus Cores as we go along. Give Haseo back his 10% exp bonus as well. (E) Decadent Aster's Two Wings - Trapspore appears here, completing your Plant type monsters, and Goblin General. The boss is a Duke Orius. You can get "3rd Word: Insomnia" from here. (E) Petitioning Engaging Alga Grass - Yo-Ho Hyle and Gobdam 78 make their first appearance here. Clear for "3rd Word: Orange." * As you get enough Virus Cores, pour them into Endrance's Lost Weapon, and then into Sakubo's. * If you get a Sapphire Eye, give it to Alkaid, though she can't yet use it. Speaking of Alkaid, let's get her and Bordeaux up in level a bit. Invite them in place of Sakubo and Antares. (E) Graceful Engaging BBQ Plate-- You don't really have to clear here, but do kill the monsters quickly enough so you can raise the levels of Alkaid and Bordeaux. When you spot the God Chim, kick it like you would a Chim King. Kick three times, evade, and repeat to ten kicks in total. Wiping out the monsters here should get them up 6-7 levels each. Breg Epona-- Invite Zelkova and Atoli for the next round of field hopping. (E) Dejected Queen's Masquerade - Sea Guathan appears here. Clear this to get "1st Word: Ignorant." (E) Saddened Bustling Hand Song - Break Rest appears here. TeLeTali is the boss you can find here; beware of its Confuse cloud. You can get "2nd Word: Fool's" from this area. (E) Counting Daybreak's Two Wings - Rank high for "3rd Word: Bracken." * Avatar Awakening should be level 9 now. Hopefully, you should be done with the seven main Chaotic PKs as well. Congrats if this is so. Try at this point to gain Natsume's Member Address. Head to the Quest Shop in Breg Epona to pick up "Farewell Mecha Grunty." Yes, the party should still be Atoli and Zelkova. (E) Developed Steel's Magic Fist-- In the first scene, you will meet Proto Gurah . . . one of few monsters who can actually talk. He'll call forth a couple Metal Dragons to fight you, thinking you could actually lose to them. Broadsword them into trash heaps. When Gurah warps away, it's time to make our way to the boss. Ride across the couple of bridges on your bike to see the next scene. Ride south and a bit to the west to find the next bridge, and keep going south until you can go east to one of the two Warp Points at the south end of the map. Use Chim Spheres to activate it. Warp. * On the way to the end, try getting into a few fights. Be sure Zelkova is the one to finish off the monsters so that you can raise the Morale. On the next island, head northwest to the next Warp Point. Upon using it, you will get a scene before a battle. ***Proto Gurah and Black Gurah*** HP: 6666 and 2560 Concentrate first on Black Gurah. When its HP is down to 0, you will get a scene. Proto Gurah will recover its own HP in case it took any damage, and the battle will continue. Heal as needed. Once the Morale fills, use an Avatar Awakening. Then, keep up the fight like normal until Proto Gurah is down. ***End of Battle*** You will get another scene. Breg Epona-- You will get the material Gurah Fist for this quest. Netslum Tartarga-- If you check with your Ryu Books, they should either be all at level 9 or else be very close. Check every store including all the Guild Shops for missing items. Once all the Ryu Books are at level 9 you will get another email about Canard raising in rank. Return to the @HOME to buy the new expansion through Death Grunty for 1.5mil GP. Out of the 7-8mil you should have by now, that should not be a problem. It actually replaces the other Platform Heal. The next wave of field hopping is a big one, but it is in part to complete the Lost Weapons' growth. Save. Take a break if you need to. * Don't forget you can access these areas from Tartarga's Chaos Gate. (E) Serene Innocent Generation - Carrionteinne is here. They love Curse and exploding. Enjoy. The boss is a Huge Grudge. You can earn "1st Word: Insightful" from this area. (E) Dreaming Nirvana's Daydream - Clear for "1st Word: Continuous." (E) Winding Heretic's Pure Bred - Get a B or higher so you can get "2nd Word: Wizard's." (E) Roaring Engaging Phoenix - Lava Dodo and Barbarous Ankh can be found here. Clear for "3rd Word: Fisherman." (E) Spring's Aster's Two Wings - You can find Blue Mage here, and the boss is a Chaos Empress. Get a high rank for "3rd Word: Raven." (E) Concealed Engaging Alga Grass - Mikistri appears here. Clear this to get "2nd Word: Youngest's." You should have enough Virus Cores after all that. Upgrade the Infinite Spiral for Sakubo, and we should be ready for the next step, which is to fight the Sealed Beasts. (8) Hidden Forbidden Sacrament-- First off, understand we'll be zoning in and out of this area every couple of battles to change party members. That said, let's start off with Atoli and Kuhn. Walk up to the Scythe, and choose to fight the boss. Unlike the Beasts of the Seal in Reminisce, you can actually surprise the seven bosses here. At your current level, you shouldn't NEED it, but every little bit helps. ***The Undying*** HP: 3212 Start off with a Skill Trigger using your Scythe, and then just keep attacking. Block when it's about to attack so you don't get knocked around. The Ticking Death becomes the Shadowy Death. ***End of Battle*** Next is the 2nd Phase Staff. ***The Undeceived*** HP: 3518 Start with a Skill Trigger, get behind the boss, and sandwich it between yours and Kuhn's attacks. Block as needed. You can probably get a Rengeki attack or two before it goes down. The Dancing Haze will become the Flame Dancer. ***End of Battle*** The 3rd Phase Bayonet is our third target. ***The Unswayed*** HP: 3824 Use the same strategy. Don't worry about the boss healing itself from time to time, because you should be doing a little more than it can recover. Rengeki attacks will make this go even faster. The Silent Jade will transform into the Silent Eden ***End of Battle*** For the next two battles, bring in Yata and Pi. The 4th Phase Fan is next. ***The Uncounseled*** HP: 4689 The differences? More health, and you now have Pi and Yata attacking from the opposite side of the boss from Haseo. Heal only if necessary. This one may take three Rengeki attacks, but it should still be easy enough for you. The Voice Usurper becomes the Voice Cleanser. ***End of Battle*** Pi's Lost Weapon is the next one. ***The Unangered*** HP: 4119 Do with this as we did with the last one. It's that easy. The Stained Wing grows into the Blinding Wing. ***End of Battle*** Bring in Sakubo and Endrance. The 5th Phase Grimoire is next. ***The Unhidden*** HP: 4689 Follow the same strategy with your current party. Endrance's Lost Weapon will raise how often you do a Rengeki attack. It may fall on the third Rengeki. The Infinite Spiral turns into the Eternal Light. ***End of Battle*** Only one Lost Weapon remains. Let's do it. ***The Untempted*** HP: 4400 This should be even easier now that you've gotten the hang of these, and also since Sakubo's Lost Weapon makes their spells plenty stronger. Bring this last Sealed Beast down like we did the others before. The Tempting Rose becomes the Seductive Rose. ***End of Battle*** Once you are done with all seven Lost Weapons, you will get an email from the previously unseen ally, none other than Zelkova. He asks if you can give any extra Virus Cores to Wise Grunty in Tartarga. Netslum Tartarga-- So, here's the deal: Wise Grunty is by the Bridge. Talk to him to exchange any extra Virus Cores for some stat boosting items. From now until we get to the Forest of Pain, let's first try using this chance to buy Master's Texts from Wise Grunty to get Haseo's weapon levels to 30 . . . and then raise his stats after that. When we get around to boosting Haseo's stats, we should also up Atoli's and Zelkova's defenses by a bit. To make this easier to remember, here is a priority list as I'm suggesting: 1) Get Haseo's weapon levels to 30. Don't forget to change main weapons in order to take care of each one. This isn't an excuse not to work on each weapon stat regularly, it's to make it go faster. Once a weapon reaches level 29 or 30, it's Lv.3 Art can replace whatever skill is in place of the same weapon's Skill Trigger. 2) Atoli and Zelkova need their Physical and Magical defenses raised. Maybe 3-6 points--more for the weaker--per stat. 3) Raise Haseo's SP at least once or twice before the Forest of Pain. His defenses and attack once each is a good idea as well. I would also try raising his P-ATK just once. * After the Forest of Pain, you can raise anyone's stats however you like. Don't forget about gift giving for affection. With that said, let's do our next round of field hopping. Re-invite Atoli and Zelkova . . . again. (E) Protected Returning Vampire - Arachnophobia can be found here, and the boss is a Judgement. Clear for "3rd Word: Bengalese." (E) Serene Youngest's Oracle - Clear for "2nd Word: Bull's Eye." (E) Winding Bull's Eye Sin Realm - Vak Abado appears here along with Ani Abado. The boss is a Tinder Baron. Clear this big field to get "3rd Word: Full Moon." (E) Serene Wizard's Ocean - Lei Abado and Zan Abado are here. Get a B or higher here for "3rd Word: Dragonweed." (E) Spring's Friend's Daydream - Gan Abado and Rue Abado are here, thus filling out the Divinity monsters in Ryu Book VII. Clear this field to get "2nd Word: Blue Silver." * Not only should Haeo, Atoli, and Zelkova be level 150, and also the Avatar Awakening level be at 10, but you should now have every keyword you can find in the //G.U. trilogy. With our latest Field Hopping done, save your game. Lumina Cloth-- Go to the Reception desk. Under Limit Battle, select "The Sweepstakers" so we can take on the challenge from earlier. ***Sage Arena Challenge*** Ono - Edge Punisher, lv.150 Peej - Twin Blade, lv.150 Wolf Song - Harvest Cleric, lv.150 Really, this should feel like a normal Arena battle with your opponents being at the highest level possible. So, run and block as needed while you watch for a chance to counter one of them. A safe bet would be to take out THEIR Harvest Cleric first. If Peej is too much of a bother to do nothing about, then take him out much the same way with the healer out of the way. Finally, corner and take out Ono. One last thing. When you go to use a skill for ANY reason, be sure the only opponent close by is the one you're attacking. These guys are good at counter- attacks as you should be by now. For winning, you'll get the Wrath Bringer, Deadly Fearblade, and Summer's Staff from these guys. ***End of Battle*** Back to Tartarga. Netslum Tartarga-- Next, we need to find and beat Doppleganger. Since the party is level 150, we need to go to a level 148 field to also find a Sleipnir. (E) Serene Nirvana's Old World-- ________ | __ |___ | S| | k| | |" \\ | | | | @ | |_ """" % _| |___ ___| II ___II_____ ________ | _ M___ | | | | |_`` % | | | |@ | | | @| | | | | | | | """" | | | T | |--|M Y |" | |___| |""| Y %L | | %!S % | |___M ___| "| YM|" II """" ___II_____ ____| _ ___ | |S | `` Y | | | @| | | | Y "|____| | "| Y __ | "| || |"" """ """ The monsters here are Rue Abado, Lei Abado, and Barbarous Ankh. If you're good at raising your Morale, you should be able to do two Avatar Awakenings before raising and saving it the third time for a Beast Awakening. Save the Sleipnir until after the monsters are gone, and also try to have well more than half the Morale gauge filled by then. After the monsters are gone, the Morale is filled as much as you were able, and the Sleipnir has been kicked, there are a few things to know. * Five minutes of wandering around the field must pass after the last group of monsters has been taken down. This does not include time spent on reading texts from kicking barrels or chests or being in the menu. Whatever you do, don't be in the Beast Temple at the end of the five minutes or Doppleganger won't show up. * Doppleganger is vulnerable to Smoke Screens. * Unlike the past two games, Doppleganger now has an ability where his SP is damaged first before you can attack the HP. He still regens HP and SP. However, Sleipnir and Beast Awakening both bypass this. Switch to Beast Awakening for this battle. * Also much like the previous games, Doppleganger is usually eight levels over you. But, since we're already at level 150, he won't be higher. * You know if he's close by from the red arrow that points in his direction. Like in the previous games, Doppleganger will appear after five minutes have passed. He'll warp around and such. Ram into him with your bike. He should not be able to see you thanks to how the bike is tuned up. ***Doppleganger*** As soon as Sleipnir's effect kicks in, use a Smoke Screen. Get on your bike as fast as you can to ram into Doppleganger again. Repeat this until more than half of Doppleganger's HP is gone. This may take 4-5 collisions with Sleipnir ready to assist. The next step is to use the Beast Awakening, and then lay down the assault of skills and attacks to bring down Doppleganger's HP to 0. For this battle, you will gain the Bygone Servant, a Demon Holy, and a DG-O. ***End of Battle*** * The DG-O is the third best Dual Gun in the game. If you like to risk low HP for great damage, then this is for you. The Bygone Servant should be one of four key items you've gotten so far. We'll need another victory over Doppleganger to put all four to use. Is that it? NO! Head back to town, and return here to fight Doppleganger a second time the same way. ***Doppleganger (fifth and final)*** Use the same strategy as before to bring him down. ***End of Battle*** After this, all four key items from the previous Doppleganger battles will then shine. You will earn the Other Self and Shadow before these key items shatter. Together, they make for the best defense. However, with Shadow equipped we'll be unable to equip the Demon Safe Shoes. Put these both into storage. Leave. Netslum Tartarga-- Now for the final stretch before Forest of Pain! Run through areas leveled 148-150 until you pick up enough Cheat Codes and Virus Cores. The Cheat Codes should go also into Shadow and Other Self as well as whatever is equipped to Zelkova and Atoli. If you have any Materials called Seed of the Land, then give them to Atoli and Zelkova for their accessories. That will cut their SP costs by 25% no matter what skills they use. ~~Part 2: No Road Stays the Same~~ Finally, we should be ready. Haseo should have . . . * Heine's Invasion at Cheat Lv5 * Heine's Shadow at Cheat Lv5 * Shadowy Death * DG-X at Cheat Lv5 * Rough Mercury or Monarch +5 (optional Physical -50 and Magic -25) * Demon Safe Shoes at Cheat Lv5 * Other Self at Cheat Lv5 and Shadow (In possession, not equipped) * All weapons at level 30 * Level 150, P-DEF and M-DEF at 160+, P-ATK at 155+ (with Dual Swords), and SP at 750+ * Canard at Guild Rank 9 * PLENTY of healing items just in case they're needed. Atoli should have . . . * Flame Dancer * Staff level 30 * Sub Comet +5 (with No Interrupt and Max SP +10%) * Simple Super Belt +5 (with Zen Mastery) * An attack spell from each element * Level 150, P-Def at 105+, and M-DEF at 185+ And then Zelkova . . . * Goddess Scythe at Cheat Lv5 * Rough Mercury or Monarch +5 (optional Physical -50 and Magic -25) * Simple Super Belt +5 (with Zen Mastery) * Level 150, P-Def at 166+, M-DEF at 120+, and P-ATK at 185+ * Plenty of SP recovering items besides his 50 Elven Drops My first time through the Forest of Pain, I didn't have the Demon Safe Shoes. The point is that the Forest of Pain is possible without them, but it'll quite literally be a pain. It took me about a week without that accessory. Luckily, there are Save Points every few floors. When you're ready for this 100-floor dungeon, use the Chaos Gate. (E) Hidden Forbidden Sin Realm-- Tabby isn't here, but you will get a scene about the Side Event relating to a couple of areas we visited earlier. The NPC will ask you to beat Cernunnos. Walk forward to the Warp Point so we can begin. Every five floors, you will be rewarded based on a performance. You -DO NOT- have to clear this dungeon, nor do you even have to shoot for every reward. I will still cover what you can earn, though. This game also calls each set of floors a phase. I'll be breaking up the Forest of Pain by the phase. * You can leave the Forest of Pain and return if needed. However, this does require you reach certain Blocks (eg., 5th, 10th, etc.) and beat the bosses. If you go back to town after beating a boss, you can select from the Chaos Gate which Block to appear in. This stops after the 50th floor, so stock up then if needed before continuing onward. * You can put items IN storage, but not take out. * One more thing. Through many of the hallways are bladed pendulums which you can avoid if you run through the correct side at the right time. You be the judge. * TIP: The shorter path through the Forest of Pain has a pattern to it. Go north and west or south and west as needed in each floor until you earn the Fairy Queen Orb. This pattern will remain through most if not all of the dungeon still. There's no need to waste Fairy's Orbs. FoP 1-4-- 25-Hit Combo: Healing Potion x20 You are rewarded for getting a 25-hit combo, which will be close to impossible at your current level. Even if you were level 100 it would be impossible since the enemies are old and weak. (Goblin Mage, Onion Mash, and Wild Kettle). So, you should already see a benefit to the Demon Safe Shoes . . . you don't have to fight through these first few floors. * Actually, there is a way to get a 25-hit combo. It involves using your Dual Guns from a far enough distance from one target without the same enemy getting killed by Zelkova. Good luck with that, though. One the second floor is one of those rooms where you have to open all the doors by putting Chim Spheres into a switch in one corner. On the fourth floor is a room full of traps. On the fifth floor, you'll have to fight a Maxima Bazooka to bring down a near- by barrier so you can move on. It's easy even with the Dual Guns. In the next room you will find a Save Point. You can warp back here from the Chaos Gate in town now that the boss is beaten. Finally, look at the Neo Platform. If you have any desire to switch around party members, then using this will allow for you to do it. Keep this in mind if a character runs too low on health or items. You shouldn't need it yet, either. The Save Points and Neo Platforms will appear periodically through the Forest of Pain. Continue onward. FoP 6-9-- 10 Skill Triggers: Healing Storm x20 You'll have to get into a few fights, and just do some Skill Triggers. That's really quite easy. You should be done with that by the second floor. The tenth floor is just like the fifth, complete with the same boss. FoP 11-14-- Destroy 10 objects: Healing Storm x20 There are plenty of little mushrooms on the way through these four floors. The fifteenth floor has a Forest King. We still good on health and items? You shouldn't have used any items by now, really. FoP 16-19-- 40-Hit Combo: Restoring Drop x15 Pull out your Dual Guns, and use them on an Angelic Gore from the distance to do this. I suggest doing this right off the bat with the first floor, because if Zelkova is killing the monsters too quick, and if you're wanting to do this, then you will want to remove Zelkova from your party for this phase. He should not be a problem with killing the monsters so fast. You could also set his strategy to Life for this. * The Goblin Guards are even easier to manage the combo on. The twentieth floor has another Forest King. Poke it a few times with Heine's Shadow so it'll go down fast. FoP 21-24-- 12 Skill Triggers: Restoring Drop x15 There's little if any difference here from Phase 11-14. The enemies do have a little more health and defense, but that makes it a little easier to get this done quick. You could even pace yourself with 3-4 Skill Triggers a block. When the path splits on the 21st Block, head west. East takes you needlessly into a room that closes on you. Then, on the 23rd, head south where it splits to reach the end faster. The same deal on the 24th Block, but north. The twenty-fifth floor has a Giga Mammoth. Be careful of its Counter-Sleep. You might actually get a couple Rengeki attacks off of this one. FoP 26-30-- 5 Treasure Boxes: Restoring Drop x15 You're kidding, right? We just passed a quarter of this dungeon, and the most easy phase has just come along? Let's go. Open the chests on the way if you want the reward. North and west on the 26th, past the trap room and then west on the 27th, north at the split on the 28th, and west at the split on the 29th. * I'm sure you've notice a pattern in sticking west. On the thirtieth floor you will see a Warp Point. Take a breath before you use it to take on the boss. Also, put on the Shadow and Other Self forn this. ***Darklord's Shade*** HP: 9999 Whatever Morale you had before now is gone. When you attack him, watch his hands. When one raises launch a Skill Trigger so that you save the hit combo as well as prevent flying into the wall. You may still fly back a couple times, thus keeping you from a Rengeki, but keep on attacking this guy until he falls. You will get a Pure Medallion for this fight. ***End of Battle*** You will appear back in the 30th floor of the Forest of Pain. Save if you wish to do so before moving on. FoP 31-34-- 65-Hit Combo: Restoring Rain x20 Use the same method as we did for the 40-Hit to reach the 65-Hit. Block when a spell comes your way. On the 32nd floor, after you re-open the doors in one room, Head west. The 35th Floor has a Sorcerer Owl. Beware of its Counter-Curse. FoP 36-39-- 15 Skill Triggers: Fairy Queen Orb Pace yourself. 4-5 Skill Triggers a floor can tackle this. On the 39th Block go south and west. * I -HIGHLY- suggest you shoot for this reward because this item is like you having infinite Fairy's Orbs. One the 40th floor, take out the second Sorcerer Owl to move on. FoP 41-44-- Destroy 15 Objects: Restoring Rain x20 If you wish to gain the reward here, then you may also wish to take a detour or two to find enough little mushrooms. You'll be fine if you average four per block, so only stray from the main path when you fall short. Megalo Adamant can be found on the 45th floor. The only hard part about it is its health, armor, and habit of Sealing your party. You can manage with or without an awakening. A Beast Awakening would be good enough to knock out two thirds of this thing's health. FoP 46-49-- 80-Hit Combo: Healing Tonic x15 Dual Guns, distance, you should know the drill. Once you have it, you can go through the rest of this phase without getting into anything. Walk forward for a scene with a sleeping Tabby. She says this is her last day on the game, and she's logging off to study for an exam. You'll notice that you just got an email when the scene's over. Let's knock out the boss in the next room--another Megalo Adamant--so we'll be able to leave, check our email, and come right back. In the prompt that follows the boss, you will notice a warning that you cannot warp in after the 50th floor, but you can still enter through the 50th. If you have any business outside this dungeon, DO IT NOW. Save. Proceed. FoP 51-54-- 18 Skill Triggers: Healing Tonic x15 6 Enemy Parties: DG-Y KO'd 3 times or less: Body Butterfly 4 Awakenings: Confusion Leaf * I'm unsure if I paired them correctly beyond the fact that I listed the challenges and the rewards both in order of appearance. Just know this is where you get the weakest of the Dual Guns. Here is where the Forest of Pain gets fun is when the monsters start getting a little tougher and you are given multiple things you can be rewarded on. Doing everything may take a while. The Skill Triggers should be easy enough. 3 per battle can meet this. Six enemy parties should be easy to find, though we may wish to do more for the Morale. I doubt anyone will die here. The hardest part will just be gaining the Morale. The trick? Let Zelkova deal the finishing blows, do your Skill Triggers to get the monsters down in health, and heal with Pure Medallion as many times as needed. The Avatar Awakening should be fine. The boss at the end of this phase is a Dryramas. FoP 56-59-- 6 Treasure Boxes: Revive Storm x15 7 Enemy Parties: Nil Strike Ko'd 3 times or less: Mind Butterfly 4 Awakenings: Battle Cosmetics Instead of pouring so much SP and time into Skill Triggers, we need to open a few treasures. Otherwise, the strategy pretty much stays the same for doing as many Awakenings over as many battles plus one. A quick way to get the treasure chests is to collect the three on the 57th Block, reach the 58th, and turn back to the 57th since everything returns. * One of the items a trapped chest on the 58th floor can give is a Rabid Fate Book. It's good to know if you're into all-out item completion. Another Dryramas awaits on the sixtieth floor. FoP 61-64-- 100-Hit Combo: Guiding Wings 7 Enemy Parties: Nil Theft KO'd 3 times or less: Body Butterfly 5 Awakenings: Grab Bag Out with the treasure hunt, in with the hit combos using the Dual Guns. You may want to go for +1 on enemy parties and awakenings in case the game doesn't keep the same count as you. (I had complaints from a few people on that) The boss on the 65th floor is a Brigandine. FoP 66-69-- 20 Skill Triggers: Hadesbane Salve 7 Enemy Parties: Nil Nil Madness KO'd 3 times or less: Mind Butterfly 5 Awakenings: Divine Seed This should be much like the last phase, but with having to do a bunch of Skill Triggers instead of pulling a hit combo. This phase also has Heavy Stamp, too. If you are noticing by the 69th floor that you are not doing quite as well with the number of Skill Triggers as you should be, then track back a floor to take on the respawned enemies. Though, in 7-8 battles, you should be able to get a good 30 Skill Triggers or more. On the 70th floor is another Warp Point, meaning you should prepare for quite the boss battle. ***The One Death*** HP: 9999 This will be so very much like the the One Sin and God Eater battles at the end of Reminisce. The One Death will alternate between colors periodically. When it is lighter in color (see how it starts) try for any Darkness attacks you may have, and then try Light attacks when he is dark. Most importantly, and even if you have no Light or Dark attacks to spare, attack the hand on the right as this monster is light, and the one on the left when it's dark. * Atoli should have Lei Zas, which should help when Light should be used. No worries again if she doesn't have it. Since this boss is easyier than Darklord's Shade just was. When the core is exposed, bust out a Beast Awakening, and just attack without any skills. Try to get a Rengeki going with that hit combo, but watch out for when The One Death pulls back to shoot its main beam. Call your party to you, and run as soon as you see the pullback. The beam is deadly. If you don't have a full Morale gauge yet during the core's exposure, then do not worry about the awakening just yet. Even two thirds of a full gauge will do nicely for two trips to the monster's core. You will get an Icon of Purity for winning. Hurray for infinite SP Heals! ***End of Battle*** Save your game after you hand a bunch of SP healing items (minus the Icon of Purity) to either Zelkova, Atoli, or both. FoP 71-74-- 7 Treasure Boxes: Revive Storm x10 8 Enemy Parties: Nil Defile KO'd 2 times or less: Body Moth 6 Awakenings: Cat Whiskers At this point, you might even start backtracking half a floor for an Awakening. I say try for +1 for those and enemy parties if the game decides not to keep the same count, but don't stress so much over it. We're only 3/4 done. As for getting KO'd, I doubt anyone in your party has even gotten low on health yet. The 75th floor is guarded by a Deepone. However, unlike in the past, this boss is damaged only when you are in an Awakening. So, raise your Morale to bring this thing down with as many Beast Awakenings as you need. With just attacks, you should be able to do it with one Beast Awakening. FoP 76-79-- 110-Hit Combo: Revive Storm x10 8 Enemy Parties: Nil Ally KO'd 2 times or less: Mind Moth 6 Awakenings: Funbolt Oil Use the Dual Guns to get the combo up in one battle, and then treat the enemy parties much like you did in the previous phase. Really, you are able to do a Beast Awakening with each battle at this point, so count on doing that while you keep count for the eight battles. I doubt anyone will die, either. On the 80th floor is a Huge Grudge. FoP 81-84-- 25 Skill Triggers: Smoke Bomb 8 Enemy Parties: Nil Charm KO'd 1 time or less: Indulgence 7 Awakenings: Sapphire Eye You will not die. Average 4 Skill Triggers per battle, and try for doing an awakening each fight. If you have to, then look for a ninth party to defeat so you can get in enough Skill Triggers. In this phase you will also FINALLY encounter the second Angel type monster, Noble Pain. Kill it quick; it likes to heal like crazy. The one thing that makes this phase at all hard, though, it the Counter-Charm that the monsters have. Skill Triggers, Awakenings, and Dual Gun attacks are a big plus here. It also helps to set Zelkova's strategy to Life. The boss on the 85th floor is a Judgment. It also has Counter-Charm, so please take some caution with you in kicking its butt. Please bring a Shadow Warlock for the next phase. FoP 86-89-- 8 Treasure Boxes: Revive Storm x10 9 Enemy Parties: Nil Encroach KO'd 1 time or less: World Mirror 7 Awakenings: Bell of Time This floor is tough because the enemies are immune to being damaged outside of awakenings. So, if you wish to take on the 9 parties, you'd be doing something like 27 or more awakenings anyways. Factor in that you need to not die and you have also the treasure boxes to open, and this will be a painful phase which I would not blame you for if you decide to either skip the rewards or proceed with all this on another day alone. It's tedious. The creators were out of their minds with this part of the dungeon. * The Dibro monsters can also take damage from attack spells. You probably would prefer to bring Sakubo for this phase just to make them quick. Alternatively, you could set Atoli to Rage and hope for the best as you raise and spend Morale. Be sure to heal! I like using floors 88 and 89 for this as well by clearing one, the other, and repeating. At the 90th Block is a Tinder Baron. Treat it like you did the enemies of the past phase with attack magic and Beast Awakenings with FULL Morale Gauges. FoP 91-94-- 125-Hit Combo: Chica Potion x10 9 Enemy Parties: Nil Abduct KO'd 0 times: Steel Shell 8 Awakenings: Rosary of Health Silly game, what could be less than 0 KOs? Anywho, shoot for an awakening with every battle after you get the hit combo going with the Dual Guns. Careful of the spell casting monsters. If you can, then kill one fast to do the combo on the other. Try to average three enemy parties per floor, and then you can run through half the 94th Block without fighting anything. When you get to the 95th floor you have to fight a Chaos Empress. Watch out for those Confusion and Paralysis Clouds. I highly suggest only getting near it during a Beast Awakening, but that's just me. FoP 96-99-- 140-Hit Combo: Wonder Potion x5 9 Enemy Parties: Nil Embrace KO'd 0 times: Steel Crest 8 Awakenings: Rosary of Spirit Final stretch of this dungeon. This time, we have 140 hits in a combo to do. We also see monsters here called High One. The magic using monsters are strong against physical attacks outside of awakenings, but the High One is not. This will be quite the test of your skill should you choose to do it instead of just walking right by the monsters. You may also wish upon entering the 99th floor to backtrack through the 98th for the respawned monsters since Mikistri also is resistant to physical attacks. Once you've hit the 100th floor and claimed your bonus for the recent phase, a good idea might be to run back to the Save Point on the 95th floor, and run back this way. Either way, ready yourself before using the Warp Point. After the following scene will come the hardest boss in //G.U. ***True Cernunnos*** HP: 9999 Yes, he has the highest health possible and Counter-Curse. Yes, he's strong. This should really be a slightly stronger version of Cernunnos and Darklord's Shade. Remember how you fought before, but maybe with more emphasis on heals and Dual Gun usage so you can get Rengeki attacks going. Try your best to get in Beast Awakenings, and I suggest switching your main weapon to the Broadsword or the Scythe just before hitting Square. This will very likely take a GOOD five Beast Awakenings, but be ready to do a sixth if needed. This actually should not be as hard as the side bosses of the past two volumes, either. Heal everyone's SP and HP as needed. You should know that by now. You'll get DG-Z for winning. ***End of Battle*** You'll see some scenes. Folset will grant you a Guide to Divinity after he congratulates you on beating Cernunnos. Haseo will recognize a room he warps to, and grabbing the sword gives him an audience with the AI Harald. Haseo will be asked a few questions he has to answer, and, just like the last time Haseo was here, Harald will not grant him the sword he grabbed. However, he grants Haseo a wish instead. Ovan will appear, and be as obscure as ever. He will then fade away again, and Haseo will reappear next to Atoli and Zelkova like nothing even happened. Back in Mac Anu, Haseo and Shin will be talking about the encounter with Ovan. ~~Part 3: For All Those We Affect~~ Mac Anu-- We finally get to wrap this up. Log out. E-Mail: Tabby sends you her Member Address. Head back to the desktop for a second. If you have all characters, then you will get another message. E-Mail: CC Corp tells you of the Marriage event. More on this in a bit. On your way out of your email, yet ANOTHER message will appear. E-Mail: Aura gives you a very special Greeting Card. Do not use it just yet. If you look at your wallpapers, you'll notice a new one from having beaten the Forest of Pain. Netslum Tartarga-- If you have the Cheat Codes for it and want to fix up the DG-Z, then go for it. If you look at your Ryu Books, you may also notice that you have found every type of monster and are likely missing a couple types of items. Check all the shops and PCs running around the towns. Lastly, there is a matter of affection with all 22 characters. You should have it maxed with Atoli, Kuhn, Saku, Bo, Endrance, and Zelkova. Now, I suggest finding an area like Counting Engaging BBQ Plate on Sigma server. Take any two characters with you who don't have max affection, kick the God Chim ten times, leave, and repeat until those two characters have max affection. It is not required to get all 22 characters up to max affection unless you want to see all 22 sequences. * You could also go the long way with Rengeki attacks, Favorite Actions, and using the other Greeting Cards. I'm just going to make this easy for you, but it's your decision. (Oh, and also gifts) When you have any number of characters at max affection, SAVE YOUR GAME! Go to the desktop after you SAVE IT to use the new Greeting Card on anyone who has a max affection. From there you need to boot up either Crimson VS or The World to get the resulting message to appear. Mac Anu-- Watch whichever sequence you've chosen. Enjoy these. I said to save before using the Promise Greeting Card so you can reload the file to watch them all. And that concludes the //G.U. trilogy. ***End of Walkthrough*** ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ V. Perfect Game Checklist ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -------------Books of 1000------------- Also known as Ryu Books in the .hack series, these record your progress. As you fill them, Death Grunty will send rewards to your desktop. You start at 6th Rank with all books at level 6 or better thanks to our efforts in Rebirth and Reminisce. The highest in this game is level 9 for all books, but I like to complete the Item Collection and Monster Info lists still. You might too. Also, you are rewarded for every quarter of a level gained. Half the rewards will be measly GP, and the other half are depicted below next to "R/Q," or Reward per Quarter. ~~Ryu Book I: Battle Records~~ R/Q - Greeting Card * Battles Won (1 pt each) * Surprise Attacks (3 pts each) * Rengeki Attacks (2 pts each) * Awakening (3 pts per use) * Double Triggers (?? points each) Even if you started this volume without the first two for whatever reason, you should have this at the 9th Rank very quickly. ~~Ryu Book II: Party Interaction~~ R/Q - Movie * # of trades w/ party members (18 pts each) * Party members (5 pts per member joined) * # of gifts to party members (10 pts each) * Total GP worth of gifts given (1 pt per 100 GP) All the work done up to the start of Redemption will likely see this close to level 9 or else already there. ~~Ryu Book III: Treasures~~ R/Q - Wallpaper * Beast Temple treasures opened (30 pts each) * Treasure boxes opened (3 pts each) * Trapped treasure boxes opened (20 pts each) * Objects destroyed (2 pts each) Level 9 upon first checking . . . if you've been following this whole time. ~~Ryu Book IV: Item Collection~~ R/Q - Wallpaper * Weapons (129 types/12 pts) __Spin Gai Gu __Spin Kouga __Spin Man Que __Spin Rasetu __Spin Corpse __Spin Locust __Spin Ban Mu __Spin Piney __Spin Axe __Dorje Hatchet (%) __Spin Needle __Ripper's Blade (!) __Spin Ribs __Spin Indigo __Lit Honeysuckle (%) __Spin Fang __Spin Ribs __Heine's Invasion (%) __Spin Mujin __Spin Nezumi __Spin Gorai __Spin Drake __Spiral Edge (#) __Empty Skies (#) __Wrath Bringer (#) __Broad Demon __Broad Wheel __Broad Maiden __Broad Legged __Broad Zhen __Broad Tu Wan __Flame Sword (!) __Broad Wings __Broad Guiren __Broad Seigen __Broad Kuajie __Broad Sheaf __Broad Fenlong __Heine's Shadow (%) __Broad Otome __Silad (#) __Broad Dowan __Broad White __Deadly Fearblade (#) __Scythe Shouxiao __Scythe Hook __Shadowy Death (#) __Scythe Bite __Scythe Hidaru __Scythe Toge __Scythe Dakini __Goddess Scythe (#) __Heine's Zero (%) __Gun Steel __Gun Fu Yue __Water Bayonet (@) __Gun Waves __Gun Ocher __Gun Hong __Gun Lion __Gun Bead __Silent Eden (#) __Gun Fisher __Gun Petal __Gun Luna __Gun Garma __Blade Guifei __Blade Fern __Blade Thorns __Blade Thread __Spider's Karma (#) __Crimson Sword (%) __Blade Sun __Princess Blade (%#) __Blade Luer __Blade Rivet __Sarasvati Katana (#) __Seductive Rose (%) __Blade Rank __Empty Mirage (#) __Empty Shadow (#) __Blade Frost __Blade Seki __Blade Jijo __Tiger Fist (@) __Fist Altair __Fist Talon __Fist Fairy __Blinding Wing (#) __Fist Thrush __Fist Claw __Feline Soul (#) __Fist Hisa __Golden Spear (@) __Lance Yantie __Lance Law __Lance Xiong __Lance Tulong __Lance Snake __Lance Quake __Lance Rook __Lance Tower __Spell Xialin __Spell Xinzhu __Spell Baiyan __Spell Omen __Spell Ji Yi __Flame Dancer (#) __Spell Noble __Enchanted Staff (#) __Summer's Staff (#) __Magic Amber __Magic Hosei __Magic Nymph __Magic Crest __Magic Huawen __Ogre's Heaven (%#) __Eternal Light (#) __Magic Dielin __Magic Ji Fu __Magic Fumon __Magic Cloud __Fan Jasper __Voice Cleanser (#) __Dark Crow (#) __DG-X (#) __DG-Y (#) __DG-Z (#) __DG-O (#) * Armors (80 types/18 pts) __Sub Gear __Sub Robe __Sub Gown __Sub Attire __Sub Yin Yang __Sub Garment __Wild Robe (!) __Sub Cape __Sub Mantle __The Unexpected (%) __Sub Frock __Steam Vest (%) __Sub Suit __Sub Cloak __Sub Dragon __Sub Dress __Sub Shawl __Sub Habit __Sub Vestment __Cloak of Eight (#) __Sub Cowl __Sub Comet __Enlightened Cape (#) __Loose Sash __Loose Guard __Loose Kimono __Loose Vest __Loose Plate __Loose Sheath __Loose Leather __Steam Coat (%) __Loose Fur __Golden Lion (%) __Loose Guardian __Loose Scales __Loose Case __Loose Lionel __Loose Papa __Loose Battle __Shelled Uniform (#) __Loose Wyvern __Steam War Suit (#) __Loose Regalia __Loose Dispel __Loose Holy __Empty Demon Suit (#) __Rough Armor __Rough Shell __Steam Plate (!) __Rough Mail __Rough Defense __Rough Jiongjia __Steam Armor (!) __Rough Metal __Rough Alloy __Black Armor (!) __Steam Suit (!) __Rough Steel __Whistle Armor (%) __Rough Wave __Rough Buddha __Mountaineer Vest (%) __Rough Iron __Rough Amalgam __Steam Battle Pod (%) __Summit King (%) __Rough Dragon __Invincible Shell (%) __Rough Tiger __Rough Puma __Rough Red Bone __Rough Diamond __Rough Imperial __Rough Mercury __Other Self (#) __Dragon's Rage (#) __Rainbow Scale (%) __Superhero Suit (#) __Emperor's Armor (#) __Rough Monarch * Accessories (93 types/18 pts) __Simple Bracelet __Simple Necklace __Seal of Ya Wang (@) __Crown of Lu Ming (@) __Medic Badge (@) __1-Line Reference (@) __Secret News Book (@) __Simple Fire Idol __Simple Water Idol __Simple Wind Idol __Simple Earth Idol __Simple Steam Ring __Simple Gloves __Simple Earrings __Steam Bracelet (!) __Dusty Miller (%) __Rose Flower (%) __Simple Pendant __Simple Fire Bell __Simple Water Bell __Simple Wind Bell __Simple Earth Bell __Simple Pouch __Simple Head Band __Simple Watch __Simple Light Idol __Simple Dark Idol __Simple Light Bell __Simple Dark Bell __Simple Wing Cap __Simple Shoulders __Simple Glasses __Wind Barrette (%) __Wrist Watch (%) __Shallow Wit (%#) __Feed Bag (%#) __For Her! (%#) __Devote Guts (%#) __Shining Love (%#) __Simple Clogs __Simple Fire Balm __Simple Water Balm __Simple Wind Balm __Simple Earth Balm __Simple Light Balm __Simple Dark Balm __Steam Watch (%) __Simple Coat Rope __Simple Goggles __Simple Brazier __Biker's Charm (%) __Simple Hood __Simple Fire Comb __Simple Water Comb __Simple Wind Comb __Simple Earth Comb __Simple Light Comb __Simple Dark Comb __Simple Mittens __Simple Gaiters __Simple Handbag __Flickering Scale (%) __Simple Fortunes __Shadow (#) __Simple Fire Pill __Simple Water Pill __Simple Wind Pill __Simple Earth Pill __Simple Light Pill __Simple Dark Pill __Air Rollershoes (#) __Magical Bandage (#) __Demon Safe Shoes (#) __Simple Super Hood __Simple Auto Clock __Simple Star Play __Steam Apron (#) __Simple Fire Ball __Simple Water Ball __Simple Wind Ball __Simple Earth Ball __Simple Light Ball __Simple Dark Ball __Steam Shield (#) __Simple Man Gloves __Simple Jump Clogs __Simple Fate Book __Guide to Divinity (#) __Simple Slant Hood __Simple Super Belt __Victor's Brooch (#) __Badass Uniform (#) __Empty Eye of Sin (#) * "Items in Storage" or useable items and materials (303 types/6 pts) __Fire Storm __Fire Barrel __Tidal Wave __Water Dragon __Tornado __Hurricane Razor __Earth Spike __Earth Rain __Light Arrows __Holy Arrow __Air Stroke __Hell Raiser __Health Drink __Healing Serum __Healing Potion __Healing Tonic __Healing Rain __Revive Rain __Healing Storm __Revive Storm __Sprite Drop __Fairy Drop __Elven Drop __Sprite Rain __Fairy Rain __Elven Rain __Weird Black Tea __Strange Coffee __Special Tea __Holy Potion __Godly Potion __Wonder Potion __Antidote Soda __Stimulant Soda __Blessing Soda __Solution Soda __Esthesio Soda __Lucid Soda __Wonder Soda __Omnipotent Soda __Revival Medicine __Revive Potion __Revival Serum __Asian Mango __Caramel Sauce __Restoring Drop __Restoring Rain __Noble Drop __Noble Rain __Strange Soda __Chica Potion __Hadesbane Salve __Pure Medallion __Icon of Purity __Vital Talisman __Spirit Talisman __Vital Charm __Spirit Charm __Speed Talisman __Speed Charm __The Death __The Moon __The Devil __The Emperor __The Hanged Man __The Hermit __The Fool __The Lovers __The Wheel __Warrior Blood __Knight Blood __Wizard Blood __Astrologer Blood __Warrior Seal __Knight Seal __Wizard Seal __Astrologer Seal __Warrior Soul __Knight Soul __Wizard Soul __Astrologer Soul __Warrior Chain __Knight Chain __Wizard Chain __Astrologer Chain __Warrior Tome __Knight Tome __Wizard Tome __Astrologer Tome __Warrior Trump __Knight Trump __Wizard Trump __Astrologer Trump __Smoke Screen __Fairy's Orb __Return Feather __Return Wing __Beginner's Text __Master's Text __Beginner's Book __Master's Book __Text of Power __Book of Power __Text of Stamina __Book of Stamina __Text of Wisdom __Book of Wisdom __Text of Sense __Book of Sense __Word of Vigor __Dawn Chim Chim __Word of Spirit __Dusk Chim Chim __Health Scroll __Antidote Scroll __Dawn Bird Scroll __Priest Scroll __Life Scroll __Resurrect Scroll __Reflex Scroll __Repeal Scroll __Sanity Scroll __Hellfire Scroll __Tidal Scroll __Tornado Scroll __Avalanche Scroll __Halcyon Scroll __Abyss Scroll __Vitality Scroll __Chim Crown __Coupon __Flyer Radar __Animal Radar __Fairy Queen Orb __Smoke Bomb __Guiding Wings __Fire Mouse Skin __Olm Shell __Wing of Lufu __Soil Bug Antenna __Scorpion Tail __Midoro Flagellum __Sleeping Powder __Mantis Nail __Bear Paw __Thunder Deer Hoof __Dark Lizard Tail __Astrid Specimen __Cow Stomach __Stingray Stinger __Shark Tooth __Niku Baku Tongue __Ein Baku Tongue __Demon Bat Horn __Maiden's Hair __Sabertooth Tooth __Niku Baku Fur __Ein Baku Fur __Niku Baku Jawbone __Ein Baku Jawbone __Stopping Moss __Anti-Air Compass __Nutcracker __Ninja Claw __Strategic Fan __War Drum __Nil Strike __Nil Theft __Nil Madness __Nil Defile __Nil Ally __Nil Charm __Nil Encroach __Nil Abduct __Nil Embrace __Ginseng __Grudge Water __Crystal Skull __Lodestone __Cat Fang __Shogun's Fan __Fireserpent Skin __Jurgl Shell __Phoenix Feather __Greatworm Feeler __Stormbeast Hoof __Dark Iguana Tail __Octoscorp Tail __Starfish __Iron Cow Stomach __Gurah Fist __Hermit Shell __Turtle Shell __Turtle Crest __Cleansing Pill __Jinx's Bane __Caffeine Drink __Poison Leaf __Curse Plant __Dream Wood Leaf __Body Egg __Mind Egg __Body Scale __Mind Scale __Fire Resist Seal __Aqua Board __Calm Propeller __Dustproof Lens __Iron Shell __Iron Crest __Armadillo Shell __Armadillo Crest __Tinted Glass __Flash Light __Opening Cutter __Fast Glycerin __Anti-Paralysis __Blast Leaf __Whirlpool Leaf __Vacuum Leaf __Desert Rose Leaf __Flash Leaf __Dark Leaf __Coiling Vine __Paralysis Leaf __Body Larva __Mind Larva __Body Wing __Mind Wing __Tortoise Shell __Tortoise Crest __Twin Scales __Steel Shell __Steel Crest __Sanity Fan __Health Aroma __Confusion Leaf __Fairyleaf __Body Butterfly __Mind Butterfly __Body Moth __Mind Moth __World Mirror __Spirit Tree Bud __Dual Angel __Broad Angel __Scythe Angel __Bayonet Angel __Blade Angel __Gauntlets Angel __Lance Angel __Staff Angel __Grimoire Angel __Fan Angel __Phonosheet __Indulgence __Fireleaf __Tidegrass __Galegrass __Stone Rose Petal __Tomorrowleaf __Leaf of Lament __Toxic Leaf __Sanctuary Leaf __Dreamhold Leaf __Leaf of Binding __Numbing Lotus __Frenzyflower __Charmleaf __Red Sun Stone __Blue Moon Ore __White Star Sand __Gray Comet Dust __Gold Snake Skin __Dowsing Rod __Amber Dragon Eye __Evil Snake Skin __Dowsing Chain __Gudo Oil __Boost Candle __Jade Dragon Eye __Colored Core __Giant Snake Skin __Dowsing Board __Skill Candle __Vigor Crystal __Spirit Crystal __Cat Whiskers __Funbolt Oil __Sapphire Eye __Time Conch __Demonic Mallet __Battle Cosmetics __True Sun Stone __True Moon Ore __Silver Stardust __Ashen Comet Dust __Seed of the Land __Grab Bag __Bell of Time __Divine Seed __Rosary of Health __Rosary of Spirit Alright, I realize a small mistake from my Rebirth guide, but I can use it to help me out here. If an item has (!) with no other marking, then it is a rare item available only in Rebirth. (%) means an item is available in Reminisce. (#) is a 5* item in Redemption. (@) will appear next to 5* items in all three volumes, whereas an item with any two symbols from above appears only in those two games. Don't worry about the rarity of "Items in Storage." With all the work we did in Rebirth and Reminisce, this still may take around the time of Cubia to hit level 9, and around the time of the Forest of Pain to be completed. Don't worry, you still don't have to trade your characters for the weapons they DO equip. However, things like the Scythe Bordeaux carries should be traded for to get materials. ~~Ryu Book V: Chaos Gate Records~~ R/Q - BGM (BackGround Music) * Play Time (5 pts per 30 minutes) * Visits to grass fields (35 pts each) * Visits to temple type dungeons (35 pts each) * Visits to cavern type dungeons (35 pts each) * Visits to wilderness fields (?? pts each) * Visits to cloister dungeons (?? pts each) * Visits to forest dungeons (?? pts each) * Visits to the Forest of Pain (?? pts each) If you followed my guides up to now, this probably hit level 9 when you first checked this Ryu Book in Redemption, or else it was very close . . . hence the reason for so many unknown point values. ~~Ryu Book VI: Arena Battles~~ R/Q - Movie * # of Arena matches (7 pts each) * Successful counterattacks YOU have accomplished (7 pts each) * WP (Winner Points) acquired (1 pt each) Remember how I had you accrue 4500 WP and a BUNCH of counterattacks back by the end of Volume 2? Well, getting halfway through the Sage Palace Tournament will probably be enough for this. ~~Ryu Book VII: Monsters Defeated~~ R/Q - BGM * Ogre (24 types/15pts) Lv 1-10 __Goblin Rookie __Gun Giant Lv 11-20 __Wight Ride __Goblin Mage __Gigamouth __Goblin Guard Lv 21-30 __Goblin Abyss __Poisoned Dead __Gurugon __Baz Giant Lv 31-40 __Living Corpse Lv 41-50 __Apititer __Goblin Knight Lv 51-60 __Goblin Sage __Giga Bazooka __Steam Goblin __Morgul Lv 61-70 __Goblin Nemesis Lv 71-80 __Mono-Grosser Lv 81-90 __Maxima Bazooka Lv 91-100 __Duster Goblin Lv 101-110 __Zombion __Deepone Lv 131-140 __Goblin General * Demon (32 types/35pts) Lv 11-20 __Angelic Gore Lv 31-40 __Fat Lancer __Holy Eater Lv 41-50 __Cernunnos __Gaze Knight Lv 51-60 __Heavens Doom Lv 71-80 __Solid Eye __Death Eater __Mirage Banisher __Propogate Stopper Lv 81-90 __Avenge Preventer __Tempt Rejecter __Scheme Breacher Lv 101-110 __Funnyface Lv 111-120 __Hell Guardian Lv 121-130 __Evil Grinner __Horndrigal __Memento Mori __Vicious Seed __Magi Ramon Lv 131-140 __The Undying __The Undeceived __The Unswayed __The Unangered __The Untempted __The Unhidden __The Uncounseled __Duke Orius __Darklord's Shade Lv 141-150 __Mikistri __True Cernunnos __Tinder Baron * Sea Monster (9 types/60 pts) Lv 21-30 __Spear Fish Lv 31-40 __Lance Marine Lv 81-90 __Sea Trident Lv 91-100 __Azul Sachem Lv 101-110 __Riverdyle __Mosa Machine Lv 131-140 __Sea Guathan Lv 141-150 __Blue Mage __High One * Supernatural (15 types/25 pts) Lv 1-10 __Zan Bezel __Vak Bezel Lv 11-20 __Gan Bezel __Rue Bezel Lv 31-40 __Zan Juggler __Vak Juggler Lv 41-50 __Gan Juggler __Rue Juggler Lv 61-70 __Lei Zin __Zan Zin Lv 71-80 __Rue Zin __Ani Zin __Gan Zin Lv 81-90 __Vak Zin Lv 111-120 __Atmosphere * Avian (16 types/30 pts) Lv 11-20 __Chickie __Trainee Owl __Raven Claw Lv 31-40 __Chickie Dada __Scalvenger __Hermit Owl Lv 41-50 __Black Raptor Lv 51-60 __Lady Guard Lv 61-70 __Sorcerer Owl __Chickie Mama Lv 71-80 __Hell Vulture Lv 91-100 __Ignis Tail __Wisdom Owl Lv 111-120 __Chickie Gramma Lv 131-140 __Harpy Queen Lv 141-150 __Lava Dodo * Plant (9 types/40 pts) Lv 1-10 __Onion Mash Lv 11-20 __Crumple Tree Lv 21-30 __Truffle Lv 31-40 __Elder Growth Lv 51-60 __Hanger Berry Lv 61-70 __Entowol Lv 71-80 __Funger Hat Lv 91-100 __Forest King Lv 131-140 __Trapspore * Demon Beast (25 types/20 pts) Lv 1-10 __Rue Fang __Gan Fang __Bravo Nose __Vak Fang __Zan Fang Lv 11-20 __Ani Fang __Lei Fang Lv 21-30 __Zan Ziger __Rue Ziger Lv 31-40 __Ani Ziger __Don Elephant __Vak Ziger __Gan Ziger __Lei Ziger Lv 51-60 __Shadowless Dog __Mighty Nuaman Lv 61-70 __Strange Head Lv 81-90 __Olin Pack Lv 91-100 __Giga Mammoth __Heatwave Hound Lv 101-110 __Raid Liger Lv 111-120 __Sir Unknown Lv 121-130 __Spheranodon Lv 131-140 __TeLeTali Lv 141-150 Chaos Empress * Mecha Beast (22 types/35 pts) Lv 1-10 __Wild Kettle Lv 11-20 __Knuckleman __Buster Kettle __Steam Shell Lv 41-50 __Metal Fist __#Rain __#Cloud Lv 51-60 __Death Kettle __#Rain Cloud Lv 71-80 __Process Gear __Gobtank 75 Lv 81-90 __Bowler Head Lv 91-100 __Chain Whip __Gobcannon 77 Lv 101-110 __Brigandine Lv 111-120 __Tetra Foot Lv 131-140 __Black Gurah __Proto Gurah __Gobdam 78 __Break Rest Lv 141-150 __Arachnophobia __Heavy Stamp * Dragon (14 types/35 pts) Lv 1-10 __Lizard Hunter Lv 21-30 __Lizard Assassin __Drygon __Fever Horse Lv 41-50 __Blaze Drake __Dryas Lv 51-60 __Elite Lizard Lv 61-70 __Meggido Hydra Lv 71-80 __Long-Lived Lv 81-90 __Dardeus Lv 91-100 __Long-Lived-Lord Lv 121-130 __Dryamas __Long-Lived-King Lv 131-140 __Metal Dragon * Crustacean (20 types/35 pts) Lv 21-30 __Hecaton Foot __Carrie __Ruby Cutter Lv 31-40 __Mad Jaws __Great Jaws Lv 41-50 __Carrianne __Horned Archelon __Fate Crab __Masked Beast Lv 51-60 __Tick Mask Lv 61-70 __Scorpio '17 __Carrizabeth Lv 71-80 __Face Bug Lv 81-90 __Scissor Byte __Hash Chase __Bison Totoris Lv 101-110 __Grim Stag Lv 111-120 __Megalo Adamant __Wheel Jack Lv 131-140 __Carrionteinne * Undead (12 types/60 pts) Lv 61-70 __Anchor Bind Lv 71-80 __Druk Lv 91-100 __Titan Dead __Massacre Mummy __Blind Pain Lv 101-110 __Captain Hook Lv 111-120 __Death Penalty __Vice Ripper Lv 121-130 __Straight Felon Lv 131-140 __Yo-Ho Hyle Lv 141-150 __Huge Grudge __Barbarous Ankh * Demon Stone (8 types/?? pts) Lv 61-70 __Hell Charm Lv 71-80 __Living Tower Lv 91-100 __Gimmick Torch Lv 101-110 __Break Pillar Lv 111-120 __6 Arm Maiden Lv 121-130 __Malphas Lv 131-140 __Death Radar Lv 141-150 __Judgment * Angel (2 type/20 pts) Lv 71-80 __Heavenly Ray Lv 141-150 __Noble Pain * Divinity (12 types/60 pts) Lv 111-120 __Zan Dibro __Vak Dibro Lv 121-130 __Gan Dibro __Lei Dibro __Rue Dibro __Ani Dibro Lv 141-150 __Vak Abado __Rue Abado __Zan Abado __Gan Abado __Lei Abado __Ani Abado * ??? (17 types/100 pts) Lv 41-50 __Kite Lv 81-90 __Ovan Lv 91-100 __The One Sin __Bugborn Alpha __Bug Queen Alpha __God Eater Lv 111-120 __Bugborn Beta __Bug Queen Beta Lv 121-130 __Bugborn Gamma __Bug Queen Gamma __Cubia Gomora __Ovan Lv 131-140 __Cubia Core Lv 141-150 __The One Death Within each category you will see the number of types, the points per type, and the level ranges of each type. Use Ctrl+F through my guide to see where each enemy from Redemption can be found. If it's a monster from earlier volumes, it will not be mentioned in this guide with a few exceptions. Following all three of my guides, you should get this book to level 9 around the time you fight Cubia, and you'll complete the list during the Forest of Pain. It's that easy. ~~Ryu Book VIII: Steam Bike Stats~~ R/Q - Movie * Drive Time (15 pts per minute) * Collisions (80 pts per collision) * Parts Collected (53 Parts/?? pts each) Carrying over from the past two games, this will go very fast. -------------Crimson VS Guide------------- The game's developers decided to make this mini-game for you to play. Crimson VS is a card game involving decks of four cards. The General is the main card in each deck, and the Units carry attributes for the Generals to use. Most of the cards also have images to do with characters from .hack up to now. It's a good source of nostalgia for .hack veterans. You can have three decks at any one time, but only one can register for the matches at a time. I suggest having one deck for each Trinity Element, and switching between them as needed. You may begin to see a pattern of which of the Trinity Elements is more popular like . . . Snipe --> Assault --> Shield --> Snipe . . . which usually switches when the story of the game develops. What I like to do in this case is all my leveling stuff first, save, switch my deck for the current recessive Trinity, progress through the story a bit, and return to see my deck defeating the recently popular Trinity. This doesn't always work, but it still works enough where switching to Shield just before almost everyone else decides to go to Snipe is what helped me climb from Rank 300 to 198 before I decided to use a better deck as explained below. General - You can only have one General in a deck. This card has HP, AP, and Charisma. The General carries no abilities, but is classified under one of the Trinity Elements . . . until you get to #86 when a General does have an ability of its own. Units - These cards carry the Junction Abilities needed to sway the match over in your favor. You can have up to three of one type of Unit present in a deck provided you have just as many of that card available. These cards can also form a Delta Combo. Trinity - Snipe, Shield, and Assault. They carry Junction Abilities, abilities that aid the General should they survive the first stage of a match. The Trinity Elements have a rock-paper-scissors effect to them in that Shield Units will gain +1 to their costs when against Snipe, Snipe over Assault, and Assault over Shield. Generals are not affected by this other than by which Units survive the first stage. Charisma - A General's Charisma determines the total cost of the Units that is allowed. If you have a Degenerating Haseo with Units totaling 8 Charisma, then the last card cannot be used should all three survive the first stage of the match. AP - This is the General's attack power. Each General takes turns attacking one another until either one runs out of HP or until the turns in the third stage run out (at which point the General with the highest HP will win the match. Delta Combo - Right before Stage 1, your Units can form a combo which affects the deck in various ways. To get a Delta Combo going, three characters have to appear on the Units. Stage 1 - Three Units from both sides are paired off against one another. The outcome is determined by their cost. The dominant Trinity gains +1 to its cost for this stage, and the card with the higher cost survives. Should a card have a lower cost or both have the same cost, it retires for the rest of the match. The +1 bonus factors into the cost for this, so ties can be broken making the dominant Trinity card the survivor, or the recessive Trinity card can be raised to tie or stay too low to survive in which case it retires like any other losing or tied card. Stage 2 - The game then calculates the surviving cards' effects on the Generals until both Generals' HP and AP are fully adjusted. Sometimes, a card can stick around since its Junction Ability kicks in during the third phase. There can also be a case where one card may cause the Generals to swap the Units before any other ability is factored in. Stage 3 - Here's the main fight to every match. Generals attack one another, and certain Units deal immediate damage over set conditions. Healers and AP boosters also help the General in this stage. This stage ends when one General runs out of HP or too many turns run out, and the General with the most HP wins the match. These matches are automatic, though you may watch the last 20 matches when you boot up Crimson VS and view the Log. As long as you are outside of Crimson VS, such as checking your email or playing the main game, a match passes for every minute. However, this does not hold true if you turn the actual game off. Ranks - You start out with lots of people over you and with very few cards. As you win more battles, and when you get "1st Word: Competing," you can gain more cards over time. Once you earn a card as a prize or by doing special areas in the main game, you can earn copies of those cards among the more common cards. Once you hit Rank 1, you can choose to take on Gaspard for the Champion title and the first "Haseo at Dawn." As you win more matches after that, you can earn copies of "Haseo at Dawn." NOTE: This game has a limit of 9 copies per card, but that does not mean you cease to earn that type of card. The cards you earn are at random. Below are two card lists. In the General list beside each card's name is their Trinity Element, Charisma, Base HP, and Base AP followed under that by any info I wish to add. The Unit list will display the Units' name, Trinity, and Cost. * Cards 1-25 (Generals): 001. Haseo at Dawn Assault 12/ 16/ 3 002. Kite Assault 10/ 16/ 3 003. Haseo the Black Rogue Assault 9/ 16/ 4 004. Black Rose Assault 11/ 11/ 3 005. Haseo the Terror of Death Assault 6/ 20/ 4 006. Pi - Raven Assault 8/ 17/ 3 007. Balmung Assault 7/ 15/ 4 008. Tabby - Twlight Brigade Assault 12/ 14/ 1 009. Degenerating Haseo Assault 7/ 23/ 2 010. Shino - Twilight Brigade Shield 14/ 16/ 2 011. Sakisaka - Twilight Brigade Shield 10/ 20/ 2 012. Haseo Counterattacks Shield 8/ 23/ 3 013. Gaspard - Canard Shield 11/ 15/ 2 014. Atoli - Moon Tree Shield 10/ 17/ 2 015. Sakubo - Trifle Shield 10/ 10/ 2 016. Orca Shield 9/ 11/ 4 017. Raid of New Punishers Shield 6/ 29/ 1 018. Ovan the Wanderer Snipe 12/ 12/ 4 019. Tri-Edge Snipe 5/ 25/ 5 020. Endrance the Exquisite Snipe 13/ 10/ 3 021. Kuhn - Raven Snipe 12/ 10/ 2 022. Bordeaux the Mad Blade Snipe 8/ 24/ 2 023. Ovan the Twilight Snipe 11/ 8/ 3 024. Mistral Snipe 10/ 14/ 1 025. Silabus - Canard Snipe 9/ 18/ 2 * Cards 26-85 (Units): 026. Kappa Rappa Kappa Assault Cost: 1 027. Bamyon! Assault Cost: 1 028. What Was That?! Assault Cost: 1 029. Climactic Theory Assault Cost: 2 030. The Trinity Assault Cost: 2 031. March of Destruction Assault Cost: 2 032. Falling Flag Assault Cost: 3 033. Fearful Shino Assault Cost: 3 034. Time of Peace Assault Cost: 3 035. Unreaching Blade Assault Cost: 3 036. Black Rose of Insight Assault Cost: 4 037. Passing Through Assault Cost: 4 038. Iron Fist of Anger Assault Cost: 4 039. Unyielding Sparks Assault Cost: 4 040. Treasonous Self Assault Cost: 5 041. Thirst for Justice Assault Cost: 4 042. Flame of Consumption Assault Cost: 6 043. Decapitation of Oath Assault Cost: 7 044. "She" Assault Cost: 6 045. Baptism of Smiles Assault Cost: 7 046. Wrath of Logos Shield Cost: 1 047. Young Girl's Path Shield Cost: 1 048. Azure Sea's Laugh Shield Cost: 1 049. Voluntary Trust Shield Cost: 2 050. Come Back Alive Shield Cost: 2 051. Aurora Gaze Shield Cost: 2 052. Refrain of Shadows Shield Cost: 2 053. Coppelia's Repose Shield Cost: 3 054. Rival Spirits Shield Cost: 3 055. A Time To Love Shield Cost: 3 056. With My Brother Shield Cost: 3 057. Shadow of Memories Shield Cost: 4 058. Freedom to Imagine Shield Cost: 4 059. Healing Waves Shield Cost: 4 060. Ace of Hearts Shield Cost: 5 061. Invisible Shield Cost: 6 062. Restraint of Discipline Shield Cost: 5 063. No More Loss Shield Cost: 6 064. Melody Persuer Shield Cost: 6 065. Impenetrable Barrier Shield Cost: 7 066. Unstoppable Resolve Snipe Cost: 1 067. Cat Punch!! Snipe Cost: 1 068. Bird In A Cage Snipe Cost: 1 069. Master Subaru! Snipe Cost: 2 070. Jackpot Snipe Cost: 2 071. Angry Blue Sky Snipe Cost: 2 072. PK Network Snipe Cost: 2 073. Two Fangs Snipe Cost: 3 074. Gimme Some Chim! Snipe Cost: 3 075. Bland Self Snipe Cost: 3 076. Order Upheld Snipe Cost: 3 077. Rose Letters Snipe Cost: 4 078. Reckless Roar Snipe Cost: 4 079. Check This Out! Snipe Cost: 5 080. Broken Full Moon Snipe Cost: 4 081. Dancing Lion Snipe Cost: 5 082. Don't kick!! Snipe Cost: 6 083. Officially Allowed Snipe Cost: 6 084. Strongest Smile Snipe Cost: 6 085. Grim Reaper's Rondo Snipe Cost: 7 * Cards 86-110 (Generals): 086. Haseo the Silver Dual Gunner Assault 12/ 14/ 3 087. Bordeaux in Darkness Assault 6/ 22/ 4 088. Alkaid - Icolo Assault 10/ 12/ 3 089. Coldhearted Saku Assault 12/ 16/ 2 090. Kaede - Moon Tree Assault 10/ 14/ 2 091. Sirius - Icolo Assault 9/ 10/ 3 092. Sophora - Moon Tree Assault 6/ 8/ 4 093. Twilight Knight Piros the 3rd Assault 8/ 12/ 2 094. Beast Awakening Haseo Assault 9/ 18/ 2 095. Zelkova - Moon Tree Shield 15/ 17/ 0 096. Sakaki Lost in Ambition Shield 8/ 18/ 4 097. Azure Orca Shield 6/ 16/ 4 098. Avatar Awakening Haseo Shield 11/ 10/ 3 099. Yata - Raven Shield 10/ 12/ 2 100. Bo - Trifle Shield 12/ 12/ 1 101. Sakaki - Moon Tree Shield 12/ 8/ 1 102. Hiiragi - Moon Tree Shield 11/ 14/ 1 103. Tri-Edge Ovan Snipe 7/ 20/ 6 104. Gabi - Kestrel Snipe 11/ 16/ 4 105. Azure Balmung Snipe 6/ 12/ 5 106. Card King Gaspard Snipe 12/ 12/ 2 107. Taihaku - Icolo Snipe 7/ 10/ 4 108. Antares - Icolo Snipe 8/ 12/ 3 109. Nala - Moon Tree Snipe 9/ 10/ 2 110. Matsu - Moon Tree Snipe 7/ 10/ 3 * Cards 111-150 (Units): 111. Zelpest Light Blast Assault Cost: 7 112. Promised Power Assault Cost: 6 113. A Road to Change Assault Cost: 6 114. Pandora's Box Assault Cost: 5 115. Pure Malice Assault Cost: 5 116. Howling Fang Assault Cost: 4 117. A Promise of Discord Assault Cost: 4 118. The Second Seal Assault Cost: 4 119. I'm not your pupil! Assault Cost: 4 120. Maximum Maxim Assault Cost: 3 121. Heavenly Twilight Knight Assault Cost: 3 122. Hurricane Knight Assault Cost: 3 123. The Vain King Assault Cost: 3 124. What's Most Important Shield Cost: 7 125. Operation Delta Shield Cost: 6 126. Overture of Destruction Shield Cost: 6 127. Playful Hermit Shield Cost: 5 128. Flame Guardian Shield Cost: 5 129. Did you see that! Shield Cost: 4 130. Magic Surge Shield Cost: 4 131. Limitless Knowledge Shield Cost: 4 132. Masquerade Ball Shield Cost: 4 133. Serpentarius Shield Cost: 4 134. A Time for Calm Shield Cost: 3 135. Remorse's Companion Shield Cost: 3 136. Our Best Shot Shield Cost: 3 137. Miracle Shield Cost: 3 138. Ultimate Thanatos Snipe Cost: 7 139. A False Future Snipe Cost: 6 140. Creatures from the Dark Snipe Cost: 6 141. Chaotic Answer Snipe Cost: 5 142. Cheer Up Snipe Cost: 5 143. A Glimpse of Twins Snipe Cost: 4 144. Next to You, Next to Me Snipe Cost: 4 145. Together with the Master Snipe Cost: 4 146. A Girl's Heart Snipe Cost: 4 147. Grunty Oink! Snipe Cost: 3 148. A Hero's Arrival Snipe Cost: 3 149. The Place for Evil Snipe Cost: 3 150. Cute Hunter Snipe Cost: 3 Deck Building - As I said, I suggest making a deck from each Trinity Element. You start out with a small selection that barely seems worthwhile, but as you earn more cards you can update each deck as you are able. Also, if this file was transferred over from Reminisce, and you took the Champion rank back then, you should be able to build two of the three decks you'll ever need. At -THAT POINT-, you don't need to follow my suggestion of one deck to each Trinity Element. Assault Deck - As for the Units, this is a Trinity that specializes in dealing damage from your Units as well as your General. "Fear of the Sun" Haseo at Dawn + Baptism of Smiles + Fearful Shino + The Trinity When you have the best Assault General of Reminisce, you can make the deck mentioned above to instantly win many battles. The Trinity doesn't even need to survive, but if it does then it may save you should Fearful Shino lose in Stage 1. Otherwise, Baptism of Smiles and Fearful Shino will end the battle during Stage 2. On top of this, you should activate the Delta Combo with these Units which will cause a Corrected Cost of +1 to them. This means they will be that much harder to beat by the opponent's Units. Starting off, this can get you to Rank 200 without too much of a problem, and a little better than that if used against Assault and Shield decks. There is something even better, however . . . Rank Sweeper - There is a deck using cards from Reminisce which can blast you all the way to Rank 1 regardless of the popular Trinity Element. Shino - Twilight Brigade + Ace of Hearts + Grim Reaper's Rondo + Come Back Alive The resulting Delta Combo raises your Units' costs by 2 each. Even at the higher ranks, this deck wins a ridiculously high amount of the time. Gaspard's Bane - The Champion is once again Gaspard, and you need to beat him when you are Rank 1 to become the Champion yourself and earn Card #86. Gabi - Kestrel + Pandora's Box + Refrain of Shadows + Did you see that! Once you have these four cards and are at Rank 1, make this deck. This has the DC "Intelligent Combo" which nullifies the opponent's Delta Combo. This deck is capable of beating Gaspard's decks, but I still suggest you save before going against him. Forever Champion - Unlike in Reminisce, the ranks aren't reset upon playing the next game simply because there is no Volume 4 of //G.U. Also the case in Redemption is the fact that once you are the Champion, you should have all the cards needed to never lose again. Haseo the Silver Dual Gunner + Healing Waves + Come Back Alive + Operation Delta You once again have "Arena Combo I" in play, meaning Corrected Costs of +2 for your Units. Since a DC is in effect, Operation Delta will grant you 5 HP and 5 AP since it will more than likely beat any other third Unit. With this deck registered after you become the Champion, you will never lose another match. And there you have it! You're still welcome to play with the cards to create your own decks and discover other Delta Combos. My explanation here is done. * WARNING: Once you begin matches in Crimson VS, there is no stopping them except to not play that same file of //G.U. Do not even boot up the mini game if you have no desire to play. -------------The Checklist------------- __Have most of your 22 characters at level 150 __Haseo's weapon levels for Broadsword, Dual Swords, Scythe and Dual Guns are all at 30. __Got Ryu Books and Canard's guild rank to 9 __Collected all 57 Wallpapers from Redemption (plus 155 from the past two volumes) for a total of 202 Background Images. __Completed Chim Data campaign __Completed Lucky Data campaign __Completed Mecha Grunty Rescue campaign and "Farewell Mecha Grunty" quest __Have the fastest time in all 10 race courses, beat the Gold Goblins for the Demon Safe Shoes. __Beat all Chaotic PKs including Natsume __Beat the game's story mode (and kept Saku by being nice to her) __Beat the Forest of Pain __Gotten the seven Lost Weapons to Growth Level 5 __Beat Dopplganger once in Rebirth, twice in Reminisce, and twice more in Redemption for Other Self and Shadow __Beat the Sweepstakers at the Arena __Have everyone's affection as high as it'll go. __(HIGHLY OPTIONAL) Completed Bikman's Flyer campaign __Become the Champion in Crimson VS __Be sure you're saved after doing all that stuff. I'm sure you don't want to do it all over again unless you're replaying the games. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VI. Items Uses ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -------------Recovery Items------------- These can be used in a field or dungeon as well as any battle not in the Arena. * Asian Mango - Heal an ally's HP by 60 * Health Drink - Heal an ally's HP by 100 * Healing Serum - Heal an ally's HP by 200 * Healing Potion - Heal an ally's HP by 350 * Restoring Drop - Heal an ally's HP by 750 * Healing Tonic - Heal an ally's HP to full * Healing Rain - Heal all allies' HP by 100 * Revive Rain - Heal all allies' HP by 200 * Healing Storm - Heal all allies' HP by 350 * Pure Medallion - Heal all allies' HP by 350 (Infinite Uses) * Restoring Rain - Heal all allies' HP by 750 * Revive Storm - Heal all allies' HP to full * Caramel Sauce - Recover an ally's SP by 30 * Sprite Drop - Recover an ally's SP by 50 * Fairy Drop - Recover an ally's SP by 100 * Noble Drop - Recover an ally's SP by 250 * Elven Drop - Recover an ally's SP to full * Sprite Rain - Recover all allies' SP by 50 * Fairy Rain - Recover all allies' SP by 100 * Noble Rain - Recover all allies' SP by 250 * Icon of Purity - Recover all allies' SP by 250 (Infinite Uses) * Elven Rain - Recover all allies' SP to full * Weird Black Tea - Heal an ally's HP and SP by 50 * Strange Coffee - Heal an ally's HP and SP by 100 * Strange Soda - Heal an ally's HP and SP by 250 * Special Tea - Heal an ally's HP and SP to full * Holy Potion - Heal all allies' HP and SP by 50 * Godly Potion - Heal all allies' HP and SP by 100 * Chica Potion - Heal all allies' HP and SP by 250 * Wonder Potion - Heal all allies' HP and SP to full * Antidote Soda - Cure an ally's Poison * Blessing Soda - Cure an ally's Curse * Stimulant Soda - Cure an ally's Sleep * Solution Soda - Cure an ally's Seal * Esthesio Soda - Cure an ally's Paralysis * Lucid Soda - Cure an ally's Confusion * Wonder Soda - Cure an ally's status effect * Omnipotent Soda - Cure all allies' status effect(s) * Revival Medicine - Bring an ally back to life with 25% HP * Hadesbane Salve - Bring multiple allies back to life with 25% HP * Revive Potion - Fully Revive an ally * Revival Serum - Fully Revive multiple allies -------------Support Items------------- Below are items that boost your stats. Some are permanent, and a few are not. * Warrior Blood - Temp increase in an ally's Physical Attack by 3 * Knight Blood - Temp increase in an ally's Physical Defense by 3 * Wizard Blood - Temp increase in an ally's Magic Attack by 3 * Astrologer Blood - Temp increase in an ally's Magic Defense by 3 * Warrior Soul - Temp increase in allies' Physical Attack by 3 * Knight Soul - Temp increase in allies' Physical Defense by 3 * Wizard Soul - Temp increase in allies' Magic Attack by 3 * Astrologer Soul - Temp increase in allies' Magic Defense by 3 * Warrior Tome - Temp increase in allies' Physical Attack by 30 * Knight Tome - Temp increase in allies' Physical Defense by 30 * Wizard Tome - Temp increase in allies' Magic Attack by 30 * Astrologer Tome - Temp increase in allies' Magic Defense by 30 * Vital Talisman - Gradually heal an ally's HP * Spirit Talisman - Gradually recover an ally's SP * Speed Talisman - Temp raise in an ally's speed by 25% * Vital Charm - Gradually heal all allies' HP * Spirit Charm - Gradually recover all allies' SP * Speed Charm - Temp raise in allies' speed by 25% * Beginner's Text - Raise an ally's equipped weapon level by 1/2 * Master's Text - Raise an ally's equipped weapon level by 1 * Beginner's Book - Raise party's equipped weapon level by 1/2 * Master's Book - Raise party's equipped weapon level by 1 * Word of Vigor - Increase an ally's health by 25 HP * Dawn Chim Chim - Increase an ally's health by 50 HP * Word of Spirit - Increase an ally's SP by 25 * Dusk Chim Chim - Increase an ally's SP by 50 * Text of Power - Increase an ally's Physical Attack by 3 * Book of Power - Increase an ally's Physical Attack by 5 * Text of Stamina - Increase an ally's Physical Defense by 3 * Book of Stamina - Increase an ally's Physical Defense by 5 * Text of Wisdom - Increase an ally's Magic Attack by 3 * Book of Wisdom - Increase an ally's Magic Attack by 5 * Text of Sense - Increase an an ally's Magic Defense by 3 * Book of Sense - Increase an an ally's Magic Defense by 5 -------------Attack Items------------- These deal damage, inflict status ailments, and debuff your enemies. * Earth Spike - Earth elemental damage on an enemy * Earth Rain - Earth elemental large damage on enemies * Fire Storm - Fire elemental damage on an enemy * Fire Barrel - Fire elemental large damage on enemies * Tornado - Wind elemental damage on an enemy * Hurrican Razor - Wind elemental large damage on enemies * Tidal Wave - Water elemental damage on an enemy * Water Dragon - Water elemental medium damage on an enemy * Light Arrows - Light elemental medium damage on enemies to target * Holy Arrow - Light elemental large damage on enemies to target * Air Stroke - Dark elemental medium damage to an enemy * Hell Raiser - Dark elemental large damage to an enemy * The Death - Poison an enemy * The Devil - Curse an enemy * The Moon - Put an enemy to sleep * The Emperor - Inflict Seal on an enemy * The Hanged Man - Inflict Paralysis on an enemy * The Hermit - Slows an enemy * The Fool - Deals Confusion to an enemy * The Lovers - Charms an enemy * The Wheel - Inflicts a random status effect on an enemy * Warrior Seal - Temp decrease in an enemy's Physical Attack by 3 * Knight Seal - Temp decrease in an enemy's Physical Defense by 3 * Wizard Seal - Temp decrease in an enemy's Magic Attack by 3 * Astrologer Seal - Temp decrease in an enemy's Magic Defense by 3 * Warrior Chain - Temp decrease in enemies' Physical Attack by 3 * Knight Chain - Temp decrease in enemies' Physical Defense by 3 * Wizard Chain - Temp decrease in enemies' Magic Attack by 3 * Astrologer Chain - Temp decrease in enemies' Magic Defense by 3 * Warrior Trump - Temp decrease in enemies' Physical Attack by 30 * Knight Trump - Temp decrease in enemies' Physical Defense by 30 * Wizard Trump - Temp decrease in enemies' Magic Attack by 30 * Astrologer Trump - Temp decrease in enemies' Magic Defense by 30 I typically sell all these either at a regular shop or through Shop Acorn when there's room. I'm not saying you won't use them, but I'm saying there's really little need until God Eater with Light Arrows and Air Stroke. Although, The Emperor is a help against Angel type monsters such as the Heavenly Ray. -------------Skill Items------------- These items teach spells for healing or attacking. If a character already has a spell learned, then the scroll to learn it won't help. Also note that Life Scrolls in Rebirth were changed to Health Scrolls in Reminisce, and kept this way through Redemption. * Antidote Scroll - Learn Rip Duk - cure Poison * Dawn Bird Scroll - Learn Rip Mumyn - cure Sleep * Priest Scroll - Learn Rip Maj - cure Curse * Reflex Scroll - Learn Rip Suvi - cure Paralysis * Repeal Scroll - Learn Rip Fin - cure Seal * Resurrect Scroll - Learn Rip Maen - single revive at 25% HP * Health Scroll - Learn Repth - single heal for 100 HP * Life Scroll - Learn Ul Repth - single heal for 200 HP * Vitality Scroll - Learn Ol Repth - single heal for 350 HP * Avalanche Scroll - Learn Gan Bolg - Earth spell * Hellfire Scroll - Learn Vak Don - Fire spell * Tornado Scroll - Learn Zan Rom - Water spell * Tidal Scroll - Learn Rue Kruz - Wind spell * Halcyon Scroll - Learn Lei Zas - Light spell * Abyss Scroll - Learn Ani Zot - Dark spell -------------Materials------------- These can be slapped onto and removed from any piece of equipment with a rarity value of 4 or less. 5-Star weapons, armor, and accessories cannot be changed with what ability is equipped. Also, what you can equip to your weapon, armor, or accessory depends on the type of Materials. I will split the list into three parts to help show this. Please also understand that some materials need more than one empty slot. Weapon Customization: * Dark Lizard Tail - Add Dark damage to a weapon's attack * Dark Iguana Tail - Add heavy Dark damage to a weapon's attack * Fire Mouse Skin - Add Fire damage to a weapon's attack * Fireserpent Skin - Add heavy Fire damage to a weapon's attack * Olm Shell - Add Water damage to a weapon's attack * Jurgl Shell - Add heavy Water damage to a weapon's attack * Soil Bug Antenna - Add Earth damage to a weapon's attack * Greatworm Feeler - Add heavy Earth damage to a weapon's attack * Thunder Deer Hoof - Add Light damage to a weapon's attack * Stormbeast Hoof - Add heavy Light damage to a weapon's attack * Wing of Lufu - Add Wind damage to a weapon's attack * Phoenix Feather - Add heavy Wind damage to a weapon's attack * Crystal Skull - Attack with the target's weakness type * Lodestone - All attacks are critical * Bear Paw - Deal more critical attacks against an enemy's back * Mantis Nail - Increase your critical attack rate by 10% * Shark Tooth - Increase your critical attack rate by 25% * Sabertooth Tooth - Increase your critical attack rate by 50% * Stopping Moss - Halve a target's HP upon a critical hit * Ginseng - Increase all damage dealt by 25% * Grudge Water - The less your HP, the greater the damage output bonus * Anti-Air Compass - Easier to ground flying monsters * Ninja Claw - Increase damage bonus from surprise attacks by 10% * Cat Fang - Increase damage bonus from surprise attacks by 25% * Nutcracker - Easier to break monsters' shells * Strategic Fan - Increase chance to do a Rengeki attack * War Drum - Assist in your combo hits * Niku Baku Tongue - Add 10% HP Drain to normal attacks * Niku Baku Fur - Add 25% HP Drain to normal attacks * Niku Baku Jawbone - Add 50% HP Drain to normal attacks * Ein Baku Tongue - Add 10% SP Drain to normal attacks * Ein Baku Fur - Add 25% SP Drain to normal attacks * Ein Baku Jawbone - Add 50% SP Drain to normal attacks * Astrid Specimen - Adds the Seal effect to your attacks * Cow Stomach - Adds the Slow effect to your attacks * Iron Cow Stomach - Adds the Stun effect to your attacks * Demon Bat Horn - Adds the Confusion effect to your attacks * Maiden's Hair - Adds the Charm effect to your attacks * Midoro Flagellum - Adds the Curse effect to your attacks * Scorpion Tail - Adds the Poison effect to your attacks * Octoscorp Tail - Adds the Venom effect to your attacks * Sleeping Powder - Adds the Sleep effect to your attacks * Stingray Stinger - Adds the Paralysis effect to your attacks * Nil Abduct - Absorb 50% of regular attack damage as HP * Nil Ally - Absorb 25% of regular attack damage as SP * Nil Charm - Adds the Charm effect to your attacks * Nil Defile - Halve the target's HP * Nil Embrace - Absorb 25% of regular attack damage as SP * Nil Encroach - Give your attacks a 10% to cut target's health by 90% * Nil Madness - Adds the Confusion effect to your attacks * Nil Strike - Increase your critical attack rate by 25% * Nil Theft - Absorb 25% of regular attack damage as HP The Nil series take up one slot instead of the usual 2-3 you would find with their abilities. Armor Customization: * Body Egg - Increase HP by 10% * Body Larva - Increase HP by 25% * Body Butterfly - Increase HP by 50% * Body Scale - Increase HP by 50 * Body Wing - Increase HP by 100 * Body Moth - Increase HP by 250 * Iron Crest - Reduce Magic Damage by 25 points * Iron Shell - Reduce Physical Damage by 25 points * Tortoise Crest - Reduce Magic Damage by 50 points * Tortoise Shell - Reduce Physical Damage by 50 points * Mind Egg - Increase SP by 10% * Mind Larva - Increase SP by 25% * Mind Scale - Increase SP by 50 * Mind Wing - Increase SP by 100 * Hermit Shell - Increase HP and SP by 10% * Turtle Crest - Reduce Magic Damage by 10% * Turtle Shell - Reduce Physical Damage by 10% * Armadillo Crest - Reduce Magic Damage by 25% * Armadillo Shell - Reduce Physical Damage by 25% * Steel Crest - Reduce Magical Damage by 50% * Steel Shell - Reduce Physical Damage by 50% * Aqua Board - Halve Water damage * Calm Propeller - Halve Wind damage * Dustproof Lens - Halve Earth Damage * Fire Resist Seal - Halve Fire damage * Flash Light - Halve Dark damage * Tinted Glass - Halve Light damage * Bayonet Angel - Halve damage from Gun attacks * Broad Angel - Halve damage from Broadsword attacks * Blade Angel - Halve damage from Blade attacks * Dual Angel - Halve damage from Dual Sword attacks * Fan Angel - Halve damage from Fan attacks * Gauntlets Angel - Halve damage from Fist attacks * Grimoire Angel - Halve damage from Grimoire attacks * Lance Angel - Halve damage from Lance attacks * Scythe Angel - Halve damage from Scythe attacks * Staff Angel - Halve damage from Staff attacks * Caffeine Drink - Immunity to Sleep * Cleansing Pill - Immunity to Poison * Jinx's Bane - Immunity to Curse * Opening Cutter - Immunity to Seal * Anti-Paralysis - Immunity to Paralysis * Fast Glycerin - Immunity to Slow * Sanity Fan - Immunity to Confusion * Health Aroma - Immunity to Charm * World Mirror - Immunity to all status effects * Coiling Vine - Counter with Slow * Confusion Leaf - Counter with Confusion * Frenzyflower - Counter with Insanity * Curse Plant - Counter with Curse * Sanctuary Leaf - Counter with Voodoo * Dream Wood Leaf - Counter with Sleep * Dreamhold Leaf - Counter with Siesta * Fairyleaf - Counter with Charm * Charmleaf - Counter with Seduce * Paralysis Leaf - Counter with Paralysis * Numbing Lotus - Counter with Shackle * Poison Leaf - Counter with Poison * Toxic Leaf - Counter with Venom * Blast Leaf - Counter with Fire damage * Fireleaf - Counter with heavy Fire damage * Dark Leaf - Counter with Dark damage * Leaf of Lament - Counter with heavy Dark damage * Desert Rose Leaf - Counter with Earth damage * Stone Rose Petal - Counter with heavy Earth damage * Flash Leaf - Counter with Light damage * Tomorrowleaf - Counter with heavy Light damage * Vacuum Leaf - Counter with Wind damage * Galegrass - Counter with heavy Wind damage * Whirlpool Leaf - Counter with Water damage * Tidegrass - Counter with heavy Water damage * Twin Scales - Turns HP damage into SP damage until SP runs out * Indulgence - Turns HP damage into being robbed of GP * Spirit Tree Bud - Raises stats by 3 while draining SP * Phonosheet - Immunity to spell interruption The armor Other Self reduces all damage by 75% and turns HP damage into damage of the SP until SP hits 0. Enhance this with Cheat Lv5 and plenty of items to raise your defenses, and you shouldn't take damage so easily. Accessory Customization: * Blue Moon Ore - Reduce SP costs of attack spells by 10%, raise all other SP costs by 5 points * True Moon Ore - Reduce SP costs of attack spells by 25% * Gray Comet Dust - Reduce status effect spells' SP costs by 10%, raise all other SP costs by 5 points * Ashen Comet Dust - Reduce SP costs of status spells by 25% * Red Sun Stone - Reduce Reduce SP costs of arts by 10%, raise all other SP costs by 5 points * True Sun Stone - Reduce Arts SP costs by 25% * White Star Sand - Reduce healing spells' SP costs by 10%, raise all other SP costs by 5 points * Silver Stardust - Reduce healing spells' SP costs by 25% * Colored Core - Reduce all skills' SP costs by 10% * Seed of the Land - Reduce SP costs of all skills by 25% * Skill Candle - Greatly increase both the effect and SP cost of skills * Amber Dragon Eye - Increase exp rate by 10% * Jade Dragon Eye - Increase exp rate by 25% * Sapphire Eye - Increase exp rate by 50% * Gold Snake Skin - Increase GP rate by 10% * Evil Snake Skin - Increase GP rate by 25% * Giant Snake Skin - Increase GP rate by 50% * Dowsing Rod - Increase Item drop rate by 10% * Dowsing Chain - Increase Item drop rate by 25% * Dowsing Board - Increase Item drop rate by 50% * Grab Bag - Monsters always drop rare items * Demonic Mallet - Earn extra GP by attacking beaten enemies * Time Conch - Reduce Skill Trigger recharge time * Bell of Time - Greatly reduce Skill Trigger recharge time. * Divine Seed - Enhance growth rate of weapon skill level * Battle Cosmetics - Increases the charge rate of Morale by 25% * Gudo Oil - Increase Speed by 10% * Funbolt Oil - Increase Speed by 25% * Boost Candle - Double the effect of items * Vigor Crystal - Endows wearer with HP Regen * Rosary of Health - Endows wearer with HP Regen 2 * Spirit Crystal - Endows wearer with SP Regen * Rosary of Spirit - Endows wearer with SP Regen 2 * Cat Whiskers - If on Haseo's accessory, it makes you invisible to the monsters. Not so much on anyone else. The accessory Shadow regenerates HP and SP more than the Rosary items combined, but it also can increase the damage you deal by 25%. Demon Safe Shoes are clearly better than having Cat Whiskers on an accessory since it not only makes Haseo invisible to monsters it also lets him run faster. -------------Other Use Items------------- These items are helpful, but most of these deserve a list of their own. * Fairy's Orb - Reveal Chim Chims, chests, paths, and platforms/warps on a dungeon floor/block. * Fairy Queen Orb - Reveal Chim Chims, chests, paths, and platforms/warps on dungeon floor. (Infinite Uses) * Return Feather - Return to last platform visited in an area. * Return Wing - Warp to any passed platform in a field or one dungeon floor. * Guiding Wings - Warp to any passed platform in field or one dungeon floor. (Infinite Uses) * Smoke Screen - Escape most battles. Does not work on bosses or Battle Areas you enter to try saving another player. * Smoke Bomb - Escape most battles. Does not work on bosses or Battle Areas you enter to try saving another player. (Infinite Uses) * Coupon - Earned by meeting a player in an area. Each can reduce the price of a guild shop's item by 1%. (The max discount at such a shop would then be 50% since you can only carry up to 50 of each item) * Chim Crown - Dropped by the first Chim King and occasionally among them after that. For each crown you find, bring it to Dr. Kubo for some money. * Flyer Radar - Find player characters in an area or town you have not met already (in current volume). * Animal Radar - Identify Lucky Animal in an area. This also tells you in a dungeon what floor that Lucky Animal is on. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VII. Q&A ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Got some questions? Have corrections you'd like me to make? Please email them to me, and I'll hopefully answer shortly. I'll make whatever corrections are pointed out the next time I play these games. Any commonly asked question will be added below as long it isn't already answered by the guide. Q. Do I need to play the previous games to get Redemption? A. You don't NEED to, but I still recommend it. At the very least, pick up Rebirth and Reminisce. Get the Clear Data from playing both to make things easier for you. Q. Who's your favorite character? A. Alkaid. Next question! Q. Can I go to (Delta) Courageous Engaging Daydream again? A. Yes! This volume finally gives you the chance to earn all the keywords. There really isn't any reason to go there, but feel free. Q. Is there anything after //G.U. yet? A. So far, //LINK. It's an incomplete manga taking place 2-3 years after the the end of //G.U. We'll see after that, yeah? Q. Do I have to follow every last note of your guide? A. You do not. You can adjust accordingly with your needs. If you want to bring different characters into the Forest of Pain, or be at lower levels, then it's entirely up to you. This guide was meant to make this game easier for you. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VIII. Legal Stuff ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This FAQ is copyright material by me. GameFAQs and/or my website is/are the home(s) for where this FAQ may be found. So, please don't ask to include my work on your page. This includes quotes and/or plagarism . . . Just don't do it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ IX. Many Thanks ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Thanks a couple FAQ authors for having guides which helped me get started in some areas. Thanks to those who read this FAQ and give it some thought. Thanks to the friends who cheered me on in writing this FAQ. Thanks to the boards for some info here and there. Especially for the help on a couple of Crimson VS decks. And, finally, thanks to GameFAQs for accepting this piece of work.
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