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    FAQ/Walkthrough by 29_Rooks

    Version: 1.5 | Updated: 10/15/07 | Search Guide | Bookmark Guide

    .Hack// G.U. vol. 2 Reminisce Walkthrough/ FAQ by Twenty-Nine Rooks
    
    This is a comprehensive and in-depth walkthrough of the game. It includes
    strategies for all of the Story and Side-event battles. A complete item list
    with acquisition information. And a complete list of all enemies and where 
    they appear. It also contains a complete guide for the Crimson VS mini-game.
    
    ==============================================================================
    
    ==============================================================================
    Section 0 - - Legal stuff.
    
    This FAQ/ Walkthrough is copyright R. Hughes, 2007.
    .Hack// G.U. is a registered trademark of Bandai Namco games.
    This document represents the author's experience. This document and its author
    are not related to, or endorsed by Bandai Namco. 
    No part of this document may be posted on any website without the author's
    permission. You may contact the author at twentyninerooks@yahoo.com
    This walkthrough is intended for private use only. Do not alter this document.
    Websites that may post this document:
    gamefaqs.com
    supercheets.com
    
    =====================================================================
    
    -Table of contents
    
    Section 0 - Legalities
    Section 1 - FAQs
    Section 2 - Walkthrough
          2.a Chapter 1: Osmosis
          2.b Chapter 2: Desperate Empress
          2.c Chapter 3: Paralysis and Regeneration
          2.d Chapter 4: Multiple Despairs
          2.e Chapter 5: Seeing Red
          2.f Chapter 6: Philos
          2.g Chapter 7: O, Guillotine
          2.h Chapter 8: Crushing Truth
    
    Section 3 - Post-Story
          3.a Campaigns
          3.b Bike Races
          3.c Kazubolo 's Convalescence
          3.d Lost Weapons
          3.e The Doppelganger
          3.f The Chaotic PKs
          3.g The Abyss Quest
    
    Section 4 - Crimson VS
    Section 5 - The Book of 1000
          5.a Ryu Books I - III
          5.b Ryu Book IV : Items
          5.c Ryu Book V - VI
          5.d Ryu Book VII : Monsters
          5.e Ryu Book VIII : Steam Bike
    
    ------------------------------------------------------------------------------
    --------------------------------------
    =====================================================================
    
    
    - - FAQs
    
    ---------
    Q: Is this Walkthrough spoiler-free?
    
    A: Yes, as long as you do not read too far ahead. Also, I've masked all the
    major story spoilers, so even if you read ahead, it won't spoil anything big.
    
    ---------
    Q: How can I find anything in this walkthrough?
    
    A: ctrl + F. Example: if you want to skip to the Items List at the end,
    highlight its section in the Table of Contents. Then, hit ctrl + F and then
    Enter. Presto, you will be at the Items List.
    
    ---------
    Q: What is the maximum level I can reach in this volume?
    
    A: Level 100. Though, from there, you and all your allies can acquire 999 EXP,
    making it easy to get to level 101 in volume 3.
    
    ---------
    Q: Henako is so cool, how can I be like her?
    
    A: Take her advice and go eat some liver.
    
    --------- 
    Q: I have an addition, a question, and/or a constructive and politely worded
    criticism, what do I do?
    
    A: All these things are welcome, email me at twentyninerooks@yahoo.com
    
    ---------
    Q: What do I do with the "Secret Password: Nurse Carnival."
    
    A: Nothing, that was essenitally an easter egg for the Japanese Fans of the 
    game, sorry.
    
    
    
    =====================================================================
    ------------------------------------------------------------------------------
    
    Section 2 : 
    
    -------------------- Walkthrough----------------------------------------------
    --------------------------------
    
    
    =====================================================================
    Section 2.a
    Chapter 1: Osmosis
    =====================================================================
    
    
    
    
    The opening credits play....
    
    Hello, this is Twenty-Nine Rooks. Glad to be back with you for the second
    volume of this series.
    
    This opening sequence is long, so just sit back and relax.
    
    When you get control, you will be outside the @home in Mac Anu. There is a
    state of panic in the streets, and Haseo has to gather information from as 
    many players as possible.
    
    Hopefully, you played volume one of this series all the way to the end, then
    loaded your save data. I will be writing this walkthrough from the assumption
    that you completed all of the main-story events and then loaded your data. If
    you did not play the first volume, then I suggest you go no further until you
    do. This game has a learning curve like a brick wall, if you have not had the
    experience of playing the first game.
    
    Before you run off, turn around and enter Canard's @home and talk to Gaspard.
    If you want talk the Death Grunty, actually he is functioning normally, and 
    all of his services are available.
    
    When you done, go outside and check you map. Several areas, one in each
    district, are highlighted by blue rings. Approach those areas and talk to the
    people to move the story along. If you can stand putting off the excitement 
    for a bit, you can trade with people. Items of note are Armadillo Shell and
    Armadillo Crest.
    
    If you take the Steam Bike, you'll notice that it is much faster and more
    maneuverable. More on that later.
    
    When you've talked to the people at all the districts, Yata will send you a
    short mail. Head for the central district for a scene. Then return to Raven's
    @home. After the scenes, you'll regain control.
    
    Again, you'll be able to trade, in spite of the state of panic. "Let not a
    crisis disturb our business," so saith the bourgeoisie. Anyway, your final
    destination will be Moon Tree's headquarters, so make your way to the Chaos
    Gate when you are ready. The area words will be under the "Bookmark" section 
    of the warp menu, though if you played vol. 1 they will be about halfway 
    down the list. Put Pi in your party.
    
    =====================================================================
    
    - - (Delta) Setting/ Eternity's/ Night Moon
    
    Go inside the gate and use the warp point. A long discussion will ensue. Then
    head back to town when you are done.
    
    =====================================================================
    
    - - Delta Root Town Mac Anu
    
    Add Kuhn to your party, save, then head for the area words given by Yata.
    
    =====================================================================
    
    - - (Delta) Galloping/ Subtle/ Desert
    
    Lv 43
    My Lv 50
    
    Enemies: PK, AIDA (ANNA)
    Treasure: Sub Garment, Rough Alloy, Earth Spike, Vigor Alloy
    
    As soon as you enter, you'll get thrown into battle with some PKs. They are 
    all of the "Fighter" job classes, so this battle is straightforward. Just 
    attack till they go down. When that is done, you will need to activate the 
    nearby warp point in order to continue. If you need some Chim Spheres, then 
    kick the tree nearby.
    
    The rest of the area is crawling with more PKs. Note that even though it is
    possible that killing here will put your victims into a coma, you will still 
    be graded as usual at the end of this field. So, suck it up and do some real
    killing for a change. The enemy parties move around quickly and unpredictably,
    so if your angle of approach is unfavorable, make a wide circle around them to
    get at their backs.
    
    The PKs themselves are flimsy enemies, though. The best move they can usually
    pull off is to guard your attacks. Go South, then follow the path to the East,
    where you will reach another warp point. Don't forget to grab the symbol
    fragment from the chest on the way.
    
    After you warp, follow the path to the North. You will run into some AIDA as
    you cross the bridge and enter the second section.
    
    Avatar Battle
    
    AIDA (ANNA)
    
    You fought these bugs before in volume 1, and they haven't gotten any more
    powerful. But I'll give you the strategy, just in case you are rusty.
    
    The controls for the Avatar are quite simple, and the battles play out
    suspiciously like Zone of the Enders. At its most basic, the strategy is: Stun
    the enemy with shots by pressing (Square), then move in for the kill using the
    Scythe (X). Repeat this until the enemy's HP is zero.
    
    ANNA is a very basic type of enemy that only has a few attacks. When ANNA 
    fires Kobold Bullet, you can either repel the shots with the scythe, or, you 
    can dash forward underneath the shots when they appear and attack ANNA with 
    the scythe directly. Note that attacks with the scythe, under normal 
    conditions, are not as effective as attacks with the scythe when the enemy 
    is stunned. Many of the more advanced enemies that you will fight with 
    Skeith are extremely dangerous at close range, so, I suggest that you 
    practice keeping your distance. When ANNA fires the Algol Laser, press 
    (Circle) repeatedly while dodging with the analogue stick to escape.
    
    Once ANNA's HP is zero, it will lose its protection. Notice that once the 
    enemy is in "Protect Break" mode, Skeith's life bar disappears, meaning that 
    even though his Data Drain attack can be interrupted by being hit, Skeith 
    will not take any damage. Eventually, ANNA will restore its protection, but 
    you should be able to connect with the slow-moving Data Drain shot before 
    then. While is Protect Break, ANNA will dodge sideways while firing small 
    shots at you. Dodge in the opposite direction as ANNA to avoid most of the 
    shots. EX: If ANNA is dodging to your right, then you should dodge to your 
    left, etc. Charge while dodging and fire as soon as ANNA stops. If you keep 
    missing, try to move a little closer.
    
    This is really just a refresher battle. When you are done, you will receive a
    strange item, just continue North, grabbing the Symbol Fragments along the 
    way. When you reach the Beast Temple more cut scenes will take place. When 
    they are over, grab the treasure and go back to Mac Anu via the platform
    outside.
    
    =====================================================================
    
    - - Mac Anu
    
    
    Go back to Raven's @home in the Mercenary district. After the scenes, head for
    the Chaos Gate.
    
    =====================================================================
    
    - - Morrigu Barrow
    (Delta) Hidden/ Forbidden/ Bulwark
    
    Target the sign to get a short scene, it appears that in order to access the
    operation folder, more Data Seeds are required. Yata will shortmail you with
    some area words. Return to town, then warp to the new area.
    
    =====================================================================
    
    - - (Delta) According/ Floating/ Eradication
    
    Lv 43
    My Lv 51
    
    Enemies: Carrieanne, AIDA (ANNA), Goblin Knight, 
    Treasure: The Death, Healing Rain, Fire Sun
    
    There are some important changes to note. First, as you may have already
    noticed, the normal attack combo for the Dual Swords has changed. Instead of
    the four attack combo used in the last volume, Haseo will now attack seven
    times before entering into the combo's finishing move. However, it is only
    necessary to press the (X) button four times to reach the finishing move. That
    is, Haseo will swing multiple times for each button press. This not only makes
    the swords more powerful, but eliminates the chance for an enemy to begin
    guarding between strikes. The Broadsword now has three different levels to its
    charge-up attack, and Haseo can begin to move around while holding (X) after
    the first level has charged. Also, your allies will now be able to kick Chim
    Chims and Lucky Animals. And, You can now activate Demon or Beast Awakenings
    before the Morale gauge is completely full.
    
    The navigation directions for dungeons I will give throughout the walkthrough
    will show the shortest way to either the next floor, or to the dungeon's
    objective. However, I strongly suggest that you defeat every enemy, open every
    chest, and break every object on every one of the dungeon's floors. So, in
    effect, do not do what I tell you to do in these cases. The directions I give
    will be just in case you run out of Fairy's Orbs and somehow get lost in spite
    of the game's adequate mapping system.
    
    BF 1
    Go East at the first intersection, then continue East and the path will turn
    North.
    
    As you near the ramp to the next floor, you will engage another ANNA. Just
    slaughter this joker like you did the last one and continue on.
    
    BF 2
    There are two warp points in the first section of BF 2, both are one-way, but
    one is "coming" and the other is "going." Take the pink-colored warp point to
    the south to get to the next section. After you warp, the north path will just
    lead you back to the first section, so continue West, then along the winding
    path towards the Beast Statue. You'll attack another ANNA on the way, but they
    are laughable enemies at this point. Pi will suggest you warp back 
    immediately, but since the nearest platform is at the Beast Statue, grab the 
    treasure on the way out.
    
    Once you return, go back to Morrigu Barrow.
    
    =====================================================================
    
    - - Morrigu Barrow
    (Delta) Hidden/ Forbidden/ Bulwark
    
    Hack the Sign to enter the outer space beyond the wall.
    
    Avatar Battle:
    Gate Keeper
    
    This AIDA has much in common with ANNA, but its attacks are more effective and
    it does more damage.
    
    Kobold Blast will send several orbs flying at Skeith. They fly fast, but they
    can all be batted away with one or two swings of the scythe.
    
    Algol Maser is an attack like Algol laser, but this one cannot be escaped
    entirely because it is an array of lasers that cover a wide area. Dash in
    either direction at first, but as soon as the laser fires, stop and rock the
    control stick in the opposite direction. This will halt Skeith and put him in
    the wide gap between the main laser and the auxiliary ones.
    
    Use the same strategy as you do for ANNA when you reach Protect Break.
    
    After the battle, another long series of cut scenes will pass. Sit back and
    enjoy.
    
    ===================================================================== 
    Section 2.b
    Chapter 2: Desperate Empress
    ===================================================================== 
    
    - - Desktop
    
    Needless to say, you can now access the desktop. There are many things to note
    here, start with the emails:
    
    CC Corp - - Upgrades: This email goes over the improvements to the game that I
    went mentioned earlier. Read it to get the full story.
    
    CC Corp - - Crimson VS: This tells you that the CCG "Crimson VS" is now open.
    More on this in a second.
    
    Atoli - - My voice
    
    News Capture/ Online Jack/ Phase 4 - -  This series covers important events
    outside the game.
    
    Community Forum/ Rumors/ Lost Ground Megathread - -  Get some info on the
    various lost grounds and also some keywords.
    
    These are the important things to read, but I strongly suggest reading
    everything in order to fully involve yourself in the game.
    
    And Now...
    
    - - Crimson VS
    
    Crimson VS is .Hack//G.U.' s "game within the game." It is a simulated
    Collectable Card Game (CCG), that basically plays itself while you play in The
    World.
    
    First, it is not necessary to play at all, in fact there is no reward, even if
    you become the champion of the game. You don't get any money, items, or scenes
    in The World for playing Crimson VS. So, you could just ignore the whole thing
    if you wanted. If you are not interested at all, then skip ahead to the next
    section, because this walkthrough will contain detailed strategies for Crimson
    VS.
    
    If you give it a shot though, I think you will enjoy it. Besides the producers
    of this game obviously went to a lot of trouble to make this mini-game.
    
    Before you access Crimson VS, read the section of the community forum 
    dedicated to the game. Many of the game's basic rules and strategies are 
    explained there.
    
    But allow me to add my own explanation:
    
    The first thing that you'll be asked to do is build a deck, but you'll have a
    better understanding of how to go about this successfully if you know what the
    battles are like first.
    
    Battles:
    
    Each deck consists of only four cards, three "Unit" cards and one "General"
    card. The unit cards are ordered in a specific way when you build the deck,
    they will be Unit Card One, Unit Card Two, and Unit Card Three. Then, the
    General - - as in, a General in the military- -  Card will be last.
    
    Unit Card One comes up on the screen and battles the opponent's Unit Card One,
    the victor is decided by the card's Cost, which is located in the upper-left
    corner of the card. The victor of this battle will be placed by the side of 
    its commanding General, and the loser will be nullified and will have no 
    effect whatsoever. If there is a tie, then both cards will be nullified. 
    This process is repeated for the two remaining Unit Cards on each side. The 
    purpose of unit cards is to make your General more powerful, or at least 
    make him or her more likely to win.
    
    After the Unit Cards are decided, then the Generals take turns attacking each
    other. A General will deal damage to the opposing General equal to their 
    Attack Power (AP), and all damage received will be subtracted from the 
    General's HP. Different Generals have different levels of AP and HP.
    
    Unit Cards support the General, as long as they weren't nullified, with their
    abilities, such as healing the General, raising the General's AP, or dealing
    direct damage to the opposing General. So, as a vague strategy you want to 
    have a strong General with strong Unit Cards that will survive their 
    individual battles.
    
    A winner is decided when one of the Generals' HP reaches zero.
    
    So far this is all pretty simple. Now, however, we must factor in two more
    things: "Charisma" and the "Trinity System." Each General also has another
    value besides HP and AP, Charisma. The General's Charisma value is roughly
    inversely proportionate to their HP and AP. In other words, Generals with high
    HP and AP will have low Charisma and vice versa. Charisma is very important
    because it determines, to a large extent, what kinds of Unit Cards you can 
    use, because the total cost of all three Unit Cards in a Deck cannot exceed 
    the Charisma of that deck's General. So, for example, if a General as a 
    Charisma of 8, they can have one Unit card with a cost of 6, and two Unit 
    Cards with a cost of 1 apiece, or they may have one card with a cost of 1, 
    one card with a cost of 5, and one with a cost of 2. A General with a 
    Charisma of 8 will not be able to have a card with a cost of 7, because each
    Deck must have three Unit Cards.
    
    So, this where things get complicated, you can have a weak General with a high
    Charisma, and rely on you expensive and powerful Unit Cards to swing the 
    battle in your favor, or you can have a strong General, and if even one of 
    your unit cards survives, you will likely take the victory. Or, you can 
    shoot for somewhere in the middle.
    
    The Trinity system complicates things even further. Each and every card is
    grounded on one "Element." These "Elements" are "Snipe," represented by a gun;
    "Assault," represented by a feather; or "Shield," represented by.... well, a
    shield. These Elements work like Rock-Paper-Scissors, where one has an
    advantage against one, but a weakness to the other. It works like this:
    Snipe > Assault > Shield > Snipe.
    The Elements of the Trinity System effect the Unit Card's cost. So, if a Unit
    Card that is Snipe element with a cost of 2 is pitted against another card 
    that is Assault element with a cost of 2, the Snipe element card will gain 1 
    to its cost, making it have a cost of three. Instead of both cards being 
    nullified, the Snipe card will survive. Another Example: An Assault card 
    costing 3 vs a Shield card costing 4. The Trinity System will give a boost 
    to the Assault card, making it cost 4, and both cards will be nullified. Or: 
    A Shield card costing 5 vs a Snipe card costing 7, the Trinity system will 
    give a bonus to the Shield card, but it will still be defeated by the Snipe
    card.
    
    If you are confused, don't worry, you will get the hang of it soon enough.
    
    Now might be a good time to try building a Deck. If you want to know the exact
    Decks that I use, see the special Crimson VS section at the end. During the
    walkthrough, I will only give general hints and opinions on the cards that I
    like.
    
    When you log in for the first time, you will get some starter cards. The more
    powerful cards will only be awarded to you by winning repeatedly. So, for now
    just try to put together a serviceable Deck that can win at least half the
    time. Even the best decks that I can come up with, using rare and powerful
    cards, can only win about 9/10 of the time. For now though, you'll have to
    start out small.
    
    The cards you will get at first will be pretty random, and nothing that can
    build a great Deck, but here are some good ideas:
    Balmung and Orca are two good Generals to start with, try to give them Unit
    Cards that increase their AP, and go for an all-out strike.
    
    That is about all the advice that I can give at this point though, since you
    don't have that many cards to start out with. Again, if you want to see the
    exact Deck I started with, then see the Crimson VS section after the
    walkthrough.
    
    Once you've got a deck together, register it for battle under the VS menu, 
    then exit. Now that Crimson VS has started, it cannot be stopped, it will 
    put you registered deck into battle with another deck every couple of 
    minutes no matter what you do. It has a life of its own and cannot be 
    stopped. The only way to pause it is to enter the Crimson VS menu from the 
    desktop, but it will resume as soon as you leave. Crimson VS will still play 
    games, even if you are just sitting at your desktop, doing nothing.
    
    When you are done with all that, it is time to go visit Atoli in Mac Anu.
    
    =====================================================================
    - - Mac Anu
    
    Go to the Alchemy district via the warp point, head for the fountain and a
    scene with Atoli will ensue. You'll get to see a different side of Haseo.
    Character development is one of this game's strong points. Afterwards, you'll
    get an email, so log out.
    
    =====================================================================
    - - Desktop
    
    Email:
    Kuhn- -  About Atoli: This one is a two part-er
    Yata - -  To all G.U. Members: Yata is back with his emotionally devoid email
    spitballs.
    
    =====================================================================
    - - Mac Anu
    
    No one is available for a party now, so you don't have much choice but to go
    along with the story. You can do some trading though, Stingray Stingers add
    Paralysis to your normal attacks, and come in very handy at this stage of the
    game. When you are satisfied, go to Raven's @home.
    
    When the scenes are over, leave Raven to get a shortmail from Silabus. Turn
    around and go to Canard's @home.
    
    You'll get some mail afterwards. Note that Kuhn will not be available for some
    time, he will be off doing his own thing.
    
    ===================================================================== 
    - - Desktop
    
    Email:
    Ovan - -  If you wish
    
    If you are playing Crimson VS, check in with it. If not, then skip this next
    section. Hopefully you've gotten some better cards. Some of the good cards I
    was able to get early on were:
    "Come Back Alive"
    If your General's HP hits 0, then this card will revive you to 1 HP one time
    only. "Broken Full Moon" Basically, this card switches your Unit Cards and 
    the enemy's Unit Cards. Fill a deck with this, a strong General, and two 
    junk cards, and you've got a good shot to win.
    
    =====================================================================
    
    - - Mac Anu
    Well, no one is available for a party, so just go to the Hulle Granz Cathedral
    
    =====================================================================
    
    - -  Hulle Granz Cathedral
    (Delta) Hidden/ Forbidden/ Holy Ground
    
    Enter the cathedral and sit back for the cut scene.
    
    You'll get more mail when it is over. Head back to Mac Anu.
    
    =====================================================================
    
    - - Mac Anu
    
    Now that some people are available to form a party, now might be a good time 
    to do something dangerous: defeat the Doppelganger. It is not only possible to
    defeat him at this point, but also somewhat easy to do so if you take the
    proper precautions. In fact, I could have mentioned this earlier, but I felt
    going on a quest to defeat the Doppelganger would interfere with the story.
    
    Let me say this: this game is as easy or as difficult as you would like it to
    be. It is easy to access areas suitable for leveling up all the way to the 
    top, and it is possible to defeat the Doppelganger now and acquire extremely
    powerful weapons that you can use right away. If you do this, the remainder of
    the story battles will be laughable. However, I like to play the game in 
    such a way that gives it a moderate difficulty, because I think games like 
    that are more enjoyable and fulfilling. So, I strongly recommend against 
    defeating the Doppelganger now. But, I would like you to make up your own 
    mind, so I'll list some Pros and Cons.
    
    Pros: Unlike defeating the Doppelganger in volume 1, defeating him here gives
    you immediate benefits. Namely, Heine's Invasion (if you defeated him in vol
    1), Heine's Shadow, and Heine's Zero, three level 51 weapons that are as
    powerful as any other weapons in the game. This makes the game much easier.
    
    Cons: It makes the game too easy. That is, it detracts from the difficulty in
    such a way as to make the game less enjoyable. Also, Haseo will receive 
    several weapons from story events throughout the game, having the Heine's 
    weapons can make these scenes rather awkward. So, defeating Doppelganger now 
    can also detract from the game's story.
    
    In the end, if you are just not comfortable with the game's difficulty, then 
    go ahead and turn to the Doppelganger section after the walkthrough. But, even
    though I write this walkthrough with the intention of preserving the game's
    difficulty, I also intend to give you all the info and strategy that you need
    to win, without ridiculously powerful weapons and without endlessly leveling
    up. I assure you that you will win either way. I will write this walkthrough
    from now on as though you did not defeat the Doppelganger now.
    
    Once you are ready to do so, log out.
    
    =====================================================================
    
    - - Desktop
    
    Community Forum/ The World/ Cloudy Steel and Cloudy Fur - -  Get some area
    words from Renji
    
    Email:
    CC Corp - -  New Town Access
    CC Corp - -  Maintenance Complete
    Silabus - -  We can move!
    
    In Crimson VS, all I acquired of any note was the General "Haseo, the Terror 
    of Death." This is a pretty powerful General, pair him with Broken Full Moon 
    for a good deck.
    
    ===================================================================== 
    
    - - Mac Anu
    
    You can now warp to Theta Server. Go there from Mac Anu's Chaos Gate.
    
    =====================================================================
    
    - -  Theta Root Town Dol Dona
    
    Head for your new @home, located all the way north. A scene ensues with Death
    Grunty. Quite funny. Gaspard and Silabus will enter your party and invite you
    on a quest. To move the story along, go to the Quest Shop, but I suggest that
    you take a good look around Dol Dona first. In the Chaos Gate area you will
    find the Kiosk. Unlike the Kiosk in Mac Anu, this one sells some useful 
    things, like Fairy's Orbs. Inside the doors, there is the market square, 
    where you can buy good equipment at the NPC shops. Most notable though is 
    the Magic Items where you can buy the scrolls necessary to learn Light magic 
    and Darkness Magic. The guild shops are situated around the edge of the 
    square. Kestrel, Moon Tree, Trifle, Emperio, and the Medic Union will all 
    have guild shops in Dol Dona as well. There are several new guilds that will 
    run shops as well: Crusade, Salt Mania, Guards, Knights, Bad @$$, and ZOO. 
    It you want to get item completion, ZOO will occasionally sell the rare 
    accessory Feed Bag, and Salt Mania will sell the rare accessory Devote Guts, 
    Guards will sell Shining Love, and Knights will sell For Her!  Which guild 
    shop appears when is more or less random, and the inventory available will 
    vary as well, ZOO, Salt Mania and the others do not sell their rare 
    accessories all the time, I'd say maybe 40% of the time.
    
    Some items to look out for at the guild shops are: Any accessory beginning 
    with the word "Rapid," this accessory will contain the ability item called 
    Time Conch, this will shorten the time that the Skill Trigger takes to 
    recharge. This ability is great under any circumstances, but is even better 
    in tough arena battles, because it allows you at counterattack almost every 
    skill that your opponents try to use. Also, any accessory beginning with the 
    word "Appraise," these will contain the ability item Boost Candle, which 
    will double the effects of restorative items. By the end of this volume, 
    healing items become very weak, this ability is useful for tough bosses. Get 
    as many of these as you want. There will be other items available that I 
    will alert you to at a later time.
    
    You can also alchemize you armor and accessories in the same manner that you 
    do your weapons. Advancing a piece of armor one level will give a defense 
    boost of 3%. Honestly, I'm not sure whether this is a boost to the armor's 
    existing defense statistic, or if this will just reduce incoming damage, I'm 
    afraid that the game does not make this very clear. In any event, though, 
    this will help your defense. At the maximum level of +5, armor will have a 
    bonus of 15%. Accessories can be alchemized as well, but one level will only 
    add 1 to each element, so the effects are minor. For now I suggest you do 
    this only with magic users who cast different elemental attack spells, like 
    Gaspard, and Haseo, but only if you feel like it. Again, you cannot 
    alchemize rare weapons, armor, and accessories.
    
    For now, go on the quest with Silabus and Gaspard.
     
    =====================================================================
    
    - -  Steam Scientist's Test
    (Theta) Airy/ Engine's/ Waltz
    
    Lv 47
    My Lv 53
    
    Enemies: Black Raptor, Fate Crab, #Rain, #Cloud
    Treasure: Amber Dragon Eye, 
    
    As Silabus and Gaspard mention, you'll need to plant the Ohm Devices on the
    hills. The hills ar located in the Northeast, South, and West of the area.
    Visit the hills in that order, and defeat the enemies there in order to 
    greatly weaken your opponents. You will find Mecha Grunty to the North of 
    the Southern hill, go ahead and help him out while you are at it. If you are 
    at level fifty or above, the enemies here will not pose a problem. Though 
    the Fate Crabs drop Broad Wings, so this is actually a good place to make
    some cash.
    
    After you lay the third device, approach #Rain and #Cloud on the central 
    islet. These guys are really no more dangerous than Holy Eaters, so they 
    will drop rather quickly.
    
    Boss: RainCloud
    Just when you think it is over, #Rain and #Cloud will combine to form
    RainCloud. RainCloud has the same basic attacks as the individual robots, but
    its strength and defense are much increased. Also, RainCloud will heal itself
    repeatedly when its HP drops below half, so keep the pressure on. You should 
    be strong enough at this point to fight this battle offensively with no 
    healing. I prefer the Broadsword. Get behind RainCloud if you can, and 
    attack while your other party members distract him. If RainCloud follows 
    you, then just attack from the front while your allies attack its back. 
    Guard if you see one of its skills coming, or if you see it raise its arms 
    above its head in preparation for an uppercut. Remember, the Morale gauge 
    only needs to be at half to active a Demon or Beast Awakening. RainCloud 
    should go down, even before you need to heal anyone.
    
    =====================================================================
    
    - - Dol Dona
    Silabus and Gaspard will leave your party at the Quest Shop, then you will get
    another, very important, scene.
    
    When you gain control, look around the town again, and manage you guild shop.
    Now is a good time to upgrade Haseo's equipment. Though, the game is about to
    get very expensive, especially if you plan to alchemize all of your allies'
    equipment, so choose wisely. The Spin Ribs Dual Sword weapon available for
    purchase at the NPC weapons shop is a good weapon, but, if you have the
    Ripper's Blade from the last volume, that will work almost as well, so I
    recommend you save a little money and wait to buy the next level Dual Sword.
    The Broad Guiren is a good buy though.
    
    Mostly, I'll be leaving alchemy, equipment, and customization up to you. I'll
    give you recommendations, and I'll let you know what my party looks like from
    time to time, but most of this is a simple matter of personal preference,
    especially customization. So, try out some different things and see what you
    like. At this point, it is going to be expensive no matter what you do,
    especially because alchemy costs have gone up.
    
    Also, visit the Junk shop located near your @home. You can buy some very
    interesting things there.
    
    One thing I strongly suggest that you do is buy some Healing Potions and Fairy
    Drops from the Trade Shop. You should begin to replace you weaker healing 
    items with these.
    
    Notice that the Quest Shop has a new quest: Challenge from the Goblins.
    
    =====================================================================
    
    - -  Challenge From the Goblins
    
    (Theta) Pursuing/ Expert's/ Biker
    
    Okay, this quest is a bit different from the others. Basically you'll need to
    run over the Golden Goblins with your bike. They run pretty fast, and this one
    can be tricky, so if you need some more help, buy some bike parts from the 
    Junk shop in Dol Dona, then tune up your bike in the @home. If you lose, don't
    worry, you can just give it another try.
    
    As you enter the area, the Goblins will mock you, then challenge you to a 
    race. To start the race, get on you bike and move forward.
    
    When the race begins, you will see a blue arrow that indicates the position of
    the first Goblin. go towards the arrow until you can see the goblin running
    around. All the goblins you will face run around in a circle. Knowing this, 
    try to get immediately behind the goblin and cut slightly to the inside of the
    circle. This will make it so you will slowly gain on the goblin. Once you are
    beside the goblin, stop turning and the goblin will run into your bike.
    
    The second goblin is the same, but you'll have to hit him twice.
    
    After the second goblin, you'll be up against two goblins at once. The 
    strategy is the same, so just focus on the goblin that is in front of you.
    
    After you take them down, you will be up against the leader, Martina. Martina
    moves slightly faster than the others, but she doesn't move continuously,
    she'll have very a brief pause, then jump forward. She will move unpredictably
    if you follow behind, so I found it easier to just cut across her circle and
    hit her from an angle. You will have to hit her three times before she
    concedes.
    
    =====================================================================
    
    - - Dol Dona
    Everyone but Atoli and Kuhn are available for a party, so I suggest that you 
    go one of the areas posted on the forum by Renji.
    
    =====================================================================
    
    - - (Theta) Blazing/ Multiple/ Buttercup
    Lv 52
    My Lv 54
    My Party: Pi, Gaspard
    
    Enemies: Death Kettle, Tick Mask, Dryas
    Treasure: Rough Steel (dropped by Death Kettle), Wrath Luer (dropped by Tick
    Mask), Simple Shoulders, Armadillo Shell (dropped by Death Kettle), Simple
    Light Balm, Warrior Soul, Bayonet Angel, Vocal Leather.
    
    Even if you are only at level 51 or so, this area will not pose any problems.
    The boss is actually about level 50 himself. However, this is another good 
    area for making some money. Especially if you bring along some abilities that
    increase the enemy's drop rate.
    
    S-rank Reward: Second Word: Spiral's
    
    =====================================================================
    
    - - Dol Dona
    
    You can go to the other area word that was posted by Renji, but there are two
    reasons I suggest against it. One, it will be very expensive to upgrade and
    alchemize your equipment to the point where you can survive a Level 62 area.
    Two, leveling up at areas like this will make the story-related battles kinda
    lame, because they will be so easy. As a general rule, I don't go to side 
    areas unless the difference is less than two levels between the area level and
    Haseo's level. If you want to go now, that's okay. I will cover the area 
    later, so just skip ahead.
    
    =====================================================================
    
    - - Desktop
    
    Email:
    Pi - -  AIDA signals found at holy palace
    CC Corp - -  Notice of campaign start: This one is for the Bike campaign, it
    will give you the word "Passing."
    
    =====================================================================
    
    - - Dol Dona
    
    You will not need to look far to find Alkaid. She'll find you and start
    ordering you around. Alkaid is only at level 49, but she is still strong, so
    don't worry about getting her new equipment. Before you leave for the area 
    words that she gives you though, put a third member into your party.
    
    =====================================================================
    
    - - (Theta) Severe/ Unclean/ Gray Dance
    Lv 52
    My Lv 54
    My Party: Alkaid, Gaspard
    
    Enemies: Gaze Knight, Tick Mask, Death Kettle,
    Treasure: Mantis Nail, Wrath Yantie, Rough Steel, Wrath Luer
    
    BF 1
    Just in front of you as you warp in, you'll find two different warp points. It
    doesn't matter which one you choose, the places they will warp you conjoin
    shortly afterwards. Continue west from the middle of the long room to reach 
    the next floor.
    
    The enemies here are Gaze Knights, nothing for Haseo to worry about, but 
    Alkaid is at a lower level with inferior gear. She can still very powerful, 
    but you will have to watch her HP and give her a Healing Potion when 
    necessary.
    
    BF 2
    It doesn't matter which way you go at the first intersection, both loop back
    around to the same place, forming a square of sorts. Just continue East to the
    Beast Temple.
    
    A cut scene takes place. Grab the treasure then head back to town.
    
    S-rank Reward: 1st word "Refined"
    
    =====================================================================
    
    - - Dol Dona
    
    Another scene will take place as you gate in. Go to Lumina Cloth with Alkaid
    when you are done with your errands in town. If you are going for a complete
    item list, then try to trade Alkaid for her (Drain) Hidaru. You can't use it,
    but it is a difficult weapon to find anywhere else.
    
    =====================================================================
    
    - - Lumina Cloth
    
    Go to the counter and select "Tournament." After the scenes, you can either 
    log out, or take the opportunity to do some bike races, if you completed the
    "Challenge of the Goblins" quest earlier. To do the Bike races, go to Dol
    Dona.
    
    =====================================================================
    
    - - Dol Dona
    
    Talk to Kafu, the duck NPC near the entrance to your @home. He will tell you 
    to go riding on the Bike Course areas, all of which begin with the word 
    "Passing." Go to the Chaos gate and give it a try. Though there are many 
    combinations possible with the first word Passing, there are actually only 
    five courses. Of course, you will want the whether to be clear and sunny for 
    your race, but other than that, changing around the area words doesn't do 
    much.
    
    I suggest that you do the races now because you can get some really good 
    prizes - - like stat-boosting items- -  right now, and you can have some fun 
    doing it. If you want to continue, then skip ahead to the next divider.
    
    I guess I should mention that there is a short cut to win all the races in 
    this volume. This is one of those things built into the game to help the QA
    personnel make sure there are no bugs. I will now explain in detail: The goal
    of every race is to collect three King Chims. But, if you hit (select) to pull
    up the map right as you make contact with the first King Chim, the game will
    make it so you have collected all three King Chims. From then, just hit
    (select) to exit the map and you will complete the race immediately. So, it is
    possible to complete races in under a quarter of the time of you competitors,
    not matter how slow you bike is. I don't suggest you take advantage of this, 
    of course. But if the bike races are frustrating you, then go ahead. (I will 
    not take credit for this tip. I found it online; it has been widely 
    circulated by multiple sources, so it is difficult to tell who should be 
    credited for it. In any event, it is not mine, and I thank whomever found 
    this originally.) 
    
    Before you head to your first race, visit the Junk shop near your @home and 
    buy the best bike parts that you can afford. Then go to your garage in your 
    @home and upgrade you bike. My bike looked like this:
    
    170 Engine
    Yamane Armor
    Type 500 Muffler
    150 Tires
    
    Don't expect to win with this equipment, but you will be able make some good
    times, and get some prizes. Note that while you are in town there is a speed
    limiter on your bike.
    
    If you want to continue with the story, feel free to skip ahead to the next
    divider at any time. I will also repeat this section at the end of the
    walkthrough.
    
    I think that Course 4 is the easiest, so I start there. Also, just to clarify,
    these are not so much races as they are time trials. You won't be competing
    against opponents directly, you'll just be trying to beat their time.
    
    - - Course 4
    
    From the start, turn around 180 degrees and race from that direction. Even 
    with this trick, you will not be able to win yet. Try to keep the bike under 
    control as you boost, and with some practice, you should be able to get to 5 
    th place. You get one item per rank that you advance, so you will rake in 
    the items quickly. Some of the items here are very good, and cannot be 
    acquired by other means until much later. EX: If you take 5 th place here 
    you get the Hermit Shell, a very nice armor ability item.
    
    Race a few more times here then head back to Dol Dona to see Kafu. If you've
    competed five runs, he will give you the Raging Muffler. Go and tune up you
    bike with it. 
    
    This is the process for winning these races: make runs and collect Chims, 
    check in with Kafu and get a new part. Make more runs and collect more 
    Chims, etc. You will get bike parts by completing runs, but you will get 
    stat boosting items by collecting Chims.
    
    Next, I go to course 1
    
    - - Course 1
    Again the objective is to get all three King Chims, but the trick is to find
    the shortest route. Try out a few different things. I was only able to get
    fifth again, but I suggest you give this course at least ten tries.
    
    When you've gotten as high as you can go, head back to Dol Dona
    
    When you check back with Kafu, note how many more runs you must complete to 
    get his next prize. I had already gotten the Kirisame engine and the Hazy 
    tires.
    
    Next go to Course 3
    - - Course 3
    
    With enough practice, I placed second. Just do as many runs as you need to get
    Kafu's next prize.
    
    After I checked back with Kafu, I went to course 5
    
    - - Course 5
    
    Now, it should be possible to win this course if you practice enough. The 
    trick is to hit all of the short cuts perfectly. This will be very difficult,
    but it is doable. All you need to do is practice.
    
    First, take a slow run through without boosting to get a feel for the path you
    will be taking. At the start collect the Chims in front of you. Collect more 
    at the first turn, but you will want to come off the first turn very wide. 
    That is, you will want to be close to the sand on your left. You will see 
    the first King ahead. To the left of the King is a ramp that leads up to a
    hill. What you want to do is make a turn for that ramp while grabbing the
    King Chim on the way. If this is done correctly, you will grab the King
    about halfway through your turn. Once you are on the hill you will notice
    that you are off the line that leads down to the other side of the hill,
    turn the bike slightly to the left to get back on course. As you go down the
    off ramp, the bike will catch air (or, at least it will when you are
    boosting), so, you need to angle the bike to the right just before you go
    down the ramp, or you will run into the water on the other side. If you
    succeed in missing the water, then the rest is easy. Just continue forward
    collecting Chim on the way to the second King. A moment after you collect
    the second King, turn the bike to the left to cut across the open area to
    the south of the other hill in order to reach the third King and end the race.
    
    This is all easily done when you are not boosting. But boosting makes this
    exponentially harder, though. But with practice you can get it. My best time 
    is 15:17, in case you wanted to know.  The reward for first is the Wave 
    Muffler.
    
    If you can't get it, then just complete more runs until Kafu gives you better
    bike parts. If you get all the parts he gives you, then try course 4. That one
    is even easier.
    
    Go Back to Dol Dona and check with Kafu. Then head back to Course 4
    
    - - Course 4
    
    Follow the same strategy as before, and with all the new parts you've gotten
    you should be able to win. Pull a 180 at the start and go the reverse route.
    even if you make some big mistakes, you should get first pretty easily. The
    prize is the Night Tires
    
    Next go to course 3
    
    - - Course 3
    This will be the toughest one yet. All of the turns you make will have to be
    nearly perfect. Again take a slow run through to get a feeling of what you 
    will be doing. First, turn with the Chims to the right. As you approach the 
    first King, go wide to the right, then turn left, grabbing the King and 
    connecting with the line of Chims behind him. You will need to get most of 
    these Chims for your boost to last. After the line ends, cut to the left, 
    heading directly for the triangle of Chims ahead, if you get most of them as 
    well, then you will no longer need to collect them to make your boost last 
    for the rest of the race. Make a sharp left to avoid hitting the wall behind 
    the triangle and go for the second King. Once the King is yours, the Chims 
    will go wide around the next bend. You should cut in to the right, cutting 
    the corner towards the ramp leading to the final King. The problem with this 
    is that the narrow ramp will be outside your field of vision. You will have 
    to make a sharp right turn to reach the ramp, blindly, based on a guess as 
    to the ramp's position. Even if you make the ramp, sometimes you will come 
    up it at an extreme angle, which could cause you to miss the final King, 
    situated in the center of the hill. Keep trying and you will get it. Again 
    this is easy to do while not boosting, but much harder while boosting. The 
    prize for first is the Tidal Muffler. My best time 11:85.
    
    - - Course 1
    The same basic strategy applies here as in course 3. You will want to collect
    as many Chims early on as you can, then cut corners and boost until the end. 
    Go along with the Chims at first, then turn wide so you can collect the 
    first King and hit the triangle of Chims behind him. Then go wide to the 
    right to connect with a line of Chims that take you around a curve. If you 
    collect all of them, they will line you up with the second King. As soon as 
    you get the second King, cut to the left to cut the corner and head for the 
    last King. But do not cut in too far, the uneven ground near the sound will 
    slow you down; keep as close as possible to the left without touching the 
    sandy area. Line up with the final King. A good time form me: 15: 23. The
    prize for first is the Hagane Armor.
    
    - - Course 2
    This one is by far the most difficult course. Before you start take a look at
    the map. The first King you'll get is the one in the center, the next is the 
    one on the West, then East. Start by racing through the line of Chims to the 
    first king, then make a small cut to the West, be careful, there is some 
    uneven ground between you and the second King. If you hit that bump you will 
    catch air and you will loose your boost. Pass the uneven ground on your 
    left, then tap the brake and make a very sharp cut to the left. Immediately 
    after that, tap the brake again and swing around 180 degrees to the right, 
    grabbing the King at the apex (the top) of your turn. then race East to get 
    the last King.
    
    It sounds much easier than it is. If you hit the water on your turn to the
    right, it means that your cut to the left was not sharp enough. If you go
    around the King, then your right turn was too late. If you hit the uneven
    ground, your first left cut was too sharp. If you thought you did everything
    right but did not get first place, it is usually because you did not get the
    second King at the apex of your right turn.
    
    There is so much here that could go wrong. Honestly, I won't blame you if
    decide to use the cheat.  Best Time 9:13 Prize: Kurogane Armor. Going back
    and replaying this, I've found that often I will make a few attampts, then
    not even place. But I will have one particularly good run that launches me to
    first place. That is how volitile this race can be,
    
    Talk to Kafu back in Dol Dona. After you complete 50 runs, he gives you the
    Biker's Charm, a great accessory that you won't be able to equip until much
    later. Also in the process of acquiring 3600 Chims on Bike missions, he will
    give you: 2 Beginner's Text, 2 Beginner's Book, 2 Word of Spirit, and 2 Word 
    of Vigor. So, that is like gaining two weapon levels and 50 HP and 50 SP, 
    nice.
    
    Now that you are done with all that, log out and check you mail.
    
    =====================================================================
    
    - - Desktop
    Email:
    Silabus- -  Have you tried Crimson VS?
    CC Corp - -  Tournament Participation
    
    Crimson VS
    I started to get much better cards at this point. "Haseo Counterattacks" is a
    great defensive General pair him with "Invisible" for a strong deck.
    
    =====================================================================
    
    - - Lumina Cloth
    
    When you warp in, you'll get a scene with Pi. Then at the counter you'll get
    more scenes. Log out when you are done.
    
    =====================================================================
    
    - - Desktop
    Email:
    Alkaid - -  You'd better invite me soon: She'll invite you on a quest.
    
    =====================================================================
    
    - - Dol Dona
    
    Keep an eye out for the Emperio shop. They will sell some good items like Time
    Conch, Strategic Fan, and Twin Scales. Time Conch reduces the time between
    Skill Trigger uses; Strategic Fan will make it much easier to open an opponent
    for a Rengeki, and Twin Scales converts HP damage to SP damage. 
    
    Invite Alkaid. Since you'll be taking her to the arena, try to upgrade her
    equipment as much as you can.
    
    Head for the Quest Shop after you've added your third person.
    
    =====================================================================
    
    - - The Cat Smiles Silently
    (Theta) Standing/ Calming/ Western
    
    Lv 50
    My Lv 55
    My Party: Alkaid, Gaspard
    
    Enemies: Fate Crab, Gaze Knight
    Treasure: Simple Wing Cap, Loose Leather, Warrior Chain, Knight Chain, Simple
    Earth Balm, 
    
    In spite of what happens as you gate in, this area is not very difficult.
    You've fought these enemies before, and they should go down quickly. Just keep
    watch on your HP and SP. There is no boss, just look for the Unlucky Animal on
    the hill to the East.
    
    =====================================================================
    
    - - Dol Dona
    
    Manage the guild shop, look around, and log out when you are done.
    
    =====================================================================
    
    - - Desktop
    Community Forum/ The World/ Area Words - -  Not surprisingly, you will get 
    some area words from AppleStar.
    
    Email:
    Atoli - -  To "Canard."
    
    Crimson VS:
    Hopefully you are climbing the ranks well now. You might be getting some very
    good cards soon. Like the General: Endrance the Exquisite, or the Unit Cards:
    Fearful Shino, Grim Reaper's Rondo, and Dancing Lion.
    
    =====================================================================
    
    - - Dol Dona
    
    When you arrive, put Atoli in your party and go to your @home. When the scenes
    are done, do some shopping. I suggest you buy Magic Scrolls at the Magic Items
    shop for Haseo, especially the status healing scrolls. Plus, you should 
    upgrade Atoli's equipment. Log out.
    
    =====================================================================
    
    - - Desktop
    
    Email:
    CC Corp - -  Notice: 1 st round fight.
    
    ====================================================================
    
    - - Lumina Cloth
    
    This is what my party looked like for the first round fight:
    
    Haseo Lv 55
    Ripper's Blade
    (Defense) Steel +5
    (Rapid) Clogs +5
    
    Atoli Lv 53
    (Wind) Ji Yi
    (Absorb) Cape
    (Medic) Watch
    
    Alkaid Lv 52
    (Chain) Ribs +5
    (Feeble) Leather +5
    Shining Love
    
    The Shining Love is a rare accessory available at the Crusade guild shop, it
    shortens the time between Skill Trigger uses.
    
    You know the drill, go to the counter and register. Then there will be a 
    scene. After that you will be in the waiting room. If you check the blue-
    colored board to the left of the warp point, the game a strategy for 
    defeating the opponents that is so cliched as to be useless. But, you can 
    still get some info on them. Your opponents are at level 50. So there won't
    be a problem.
    
    - -  Tournament First Round
    
    The team's leader is tenacious, with heavy armor and a broadsword, but the 
    rest of the team can largely be ignored. If you have a Rapid accessory, just 
    attack with normal attacks when you can and then wait to counterattack an 
    opponent when they attempt to use a skill. Don't use skills unless you are
    counterattacking or are going to Rengeki, or the leader of the opposing team 
    is likely to counterattack you, dealing significant damage and lowering your
    moral.
    
    Remember, you don't have to fill the Morale gauge up to the top anymore before
    triggering an awakening. When the leader gets down to one quarter health,
    trigger the awakening if you can and finish him off.
    
    You will get some new mail after the fight. You can go back to Dol Dona and 
    run some errands if you want, but I opt to log out.
    
    =====================================================================
    Section 2.c
    Chapter 3 Paralysis and Regeneration
    =====================================================================
    
    - - Desktop
    
    Community Forum/ The World/ A hidden character discovered? - -  Reply with
    "Area Words." This is the first step in the Abyss Side-Quest.
    
    Email:
    Silabus - -  Job extend quest
    CC Corp - -  Notice: Job Extend
    
    On your way back to logging in, I suggest you take a look at the game's
    official site. You should brush up on the history of "The World."
    
    Before you log in though, return to the Community Forum on the Desktop.
    
    Community Forum/ The World/ A hidden character discovered? - -  Get the Area
    Words you asked for a minute ago.
    
    =====================================================================
    
    - - Dol Dona
    
    A cut scene will play as you gate in. When you get control go to the quest 
    shop with Silabus and Gaspard in your Party. You may notice that there are 
    other quests available now, but I'll cover those soon, just choose Seeker of 
    Karma.
    
    Before you leave, it is a good idea to upgrade Silabus and Gaspard's armor and
    weapons, if you haven't done so already.
    
    =====================================================================
    
    - - Seeker of Karma
    (Theta) Burning/ Fallen/ Seven Sins
    Lv 54
    My Lv 55
    
    Enemies: Death Kettle, Goblin Sage, Steam Goblin
    Treasure: Fire Crest (dropped by Goblin Sage), Rough Steel, Armadillo Shell, 
    
    BF 1
    After you warp in, follow the winding path to the west. The enemies are pretty
    easy, just watch the Goblin Sage, their spells can be frustrating. I suggest
    you take them down first. As you reach the warp point at the western end of 
    the path, you will encounter a talking door. This door will open only if you 
    answer the question correctly. The question itself concerns The World's 
    history, which is why I had you brush up on it earlier. I won't give you the 
    answer, but don't worry, if you get it wrong you just have to try again. 
    After you get through, you will reach the warp point.
    
    After you warp, you'll get a cut scene. The path to the next warp is linear.
    You'll reach another talking door right before the warp.
    
    BF 2
    Down the hallway, you are given a choice of warp points to take. Take the
    Northern warp to continue on, take the Southern to fight some extra monsters
    and get some items. After you warp from the northern point, you will reach the
    third talking door halfway down the hall.
    
    BF 3
    You will get a cut scene as you enter the first room. After the scene, head on
    to the intersection to the East. Go north to get some items, or go south the
    reach the Beast Statue. Once you reach the Statue room, another scene will
    occur.
    
    Go back to the first room on this floor for another scene. Now go back to the
    Beast statue and collect the treasure.
    
    S-rank Reward: 3rd word "Dagger"
     
    =====================================================================
    
    - - Dol Dona
    
    After the scenes, keep reading.
    
    Haseo can now use the Scythe weapon. The Scythe specializes in attacking
    multiple foes at once, its has a huge arch to its attacks and provides 
    coverage to Haseo. It is best used when trying to defend a mage like Atoli, 
    or when taking on multiple small-sized enemies, like goblins. The Scythe's 
    charge-up attack is the best of its kind in the game, it creates a circle of 
    waves around Haseo that damage and push back all enemies nearby. If you can 
    trap an enemy against the battle fence with this attack, it will deal almost 
    as much damage as a Rengeki. Plus the repeated hits will make the enemy 
    become vulnerable to a follow-up Rengeki. The Scythe's attacks are not as 
    powerful as those of the Broadsword, nor as quick as those of the Dual 
    Swords, but the smooth, wide attacks will keep your enemies away, and if 
    they manage to get in close, a well-timed charge-up attack will deal 
    significant damage.
    
    The Scythe does have its limitations though, it is not proficient at removing
    the shells from heavy-armored enemies, nor is it very good against flyers. 
    But, if you are in an area, and you are unsure as to what is coming at you 
    next, the Scythe should be the weapon of choice. The makers of this game did 
    an excellent job of balancing out the three weapons that Haseo uses. All of 
    them have their strengths and weaknesses, but the Scythe is my personal
    favorite.
    
    Now, Haseo in his third form will be able to change weapons on the fly in
    battle. Instead of one Skill Trigger menu for each weapon, there is now just
    one menu for all three weapons. For instance, you can now use the Dual Swords
    to create a Rengeki opening on an enemy with heavy armor, then trigger a
    Broadsword skill to attack the opponent. The battle will briefly pause and
    Haseo will Rengeki with the Broadsword against the enemy.
    
    Here is what I suggest you do when setting up the skill trigger: choose one of
    the four buttons for each weapon and then set an art that weapon can use to
    that button. So, I chose (square) for the Broadsword and set the Bone Crusher
    art to that button. Repeat for the two other weapons. I suggest that you have
    one Piercing-type and one Aerial-type art assigned to the Skill Trigger at all
    times.
    
    Now different enemies will be weak to different weapons. Flying enemies will
    always be weak to Dual Sword weapons, and heavy-armored enemies will always be
    weak to the Broadsword. So, I suggest you make your Dual Sword skill an Aerial
    skill, like Sparrow counter, and your Broadsword skill a Piercing skill. Then,
    use the remaining button as a wild card, with whatever skill you like best 
    that is not already on the Trigger Menu.
    
    Now that you have that done, check you email.
    
    =====================================================================
    
    - - Desktop
    
    Email:
    Atoli - -  Leveling up: Get some area words for.... well I'm sure you get it.
    
    Crimson VS
    You should be climbing the ranks well once you get Endrance. Beginning now, I
    use the Generals with high Charisma ratings, because of the combos you can 
    pull off with their Unit Cards. If you are having trouble, see the 
    comprehensive Crimson VS guide after the walkthrough.
    
    =====================================================================
    
    - - Dol Dona
    
    Now, since there is a lull in the game. I suggest doing the remaining quests 
    at the Quest Shop. Feel free to choose whichever members you want, as for 
    me, I just chose the members who had the lowest affection rating. If you 
    want to continue on with the storyline, just go to the area words Atoli sent 
    you in her email.
    
    =====================================================================
    
    - - Gathering Shadow
    (Theta) Blowing/ Sea Sand's/ Hot Wind
    Lv 53
    My Lv 57
    My Party: Pi, Piros 
    
    Enemies: Shadowless Dog, Goblin Sage, Tick Mask, Death Kettle,
    Treasure: Wrath Luer, Simple Wing Cap, Fire Crest, Loose Leather, Dark Lizard
    Tail, Armadillo Shell, Rough Steel, Warrior Soul, Simple Clogs, 
    
    This area is a great place to get used to how the Scythe works. There are - -
    like the other weapons- -  two types of Scythes: Hold and Release, and Rapid
    Attack. I almost never use the Rapid Attack Scythes, one, because they are
    exceedingly rare, two, because the Hold and Release-types are usually far more
    powerful.
    
    For both types, Haseo will swing the Scythe in front of him in a wide arch,
    once to the left, then back to the right for the second attack. Then, Hold and
    Release-types will begin to charge, much like the Broadsword. When the gauge 
    is full, release the (X) button and Haseo will send shockwaves through the air
    towards the enemy. These shockwaves can travel quite far, have a wide area of
    effect, and can hit other enemies in their path. This attack works very well,
    considering that the Scythe usually knocks small enemies away. The Rapid 
    attack -types, on the third swing, will jab into the enemy and attack with a 
    chainsaw around the blade as you tap (X).
    
    The Scythe is a good all-around weapon, and many of this game's tough bosses
    will be weak to Scythe Arts, so it is a good idea to level up the weapon so
    that it is even with the Dual Swords and the Broadsword.
    
    You will now also be able to use Divine Awakening. Divine Awakening is a bit
    stronger than the others under normal circumstances, but it will be largely
    ineffective against enemies that fly or have heavy armor. Also, you must fully
    charge the Morale Gauge in order to trigger it. The reason that I use it 
    almost exclusively in this game though, is that it can have a positive 
    effect on your allies' affection for Haseo. Basically, after you trigger the 
    awakening, you must time your attack to match the timing of your allies. If 
    you time it so the game tells you "perfect," then that ally's affection will 
    rise slightly. The more you use this awakening, the more your allies' 
    affection increases, and the more your allies' affection increases, the more
    you can use awakenings, etc.
    
    Back in the game, head East, then South after you gate in to get a cut scene
    and a fight with some Shadowless Dogs. 
    
    The Dogs are not that powerful, but they can cast the Ani Zot spell, so be
    careful, because this can really break up your attacks. If you use the Skill
    Trigger, notice that your Dual Sword Arts are flashing, this means that the
    Shadowless Dog is weak to the Dual Sword weapon, and will take extra damage
    from it. It is hard to say, but the damage bonus for using the weapon that
    exploits the enemy's weakness is about 25-50%. So, this bonus is significant,
    especially during a Rengeki. However, since you are still trying to get used 
    to the Scythe, I suggest that you keep using it, as using Dual Sword Arts will
    cause Haseo to switch weapons.
    
    When you beat the Dogs, one will run off. Follow it to the South, then turn
    West to catch up. You will get into another fight with the Dogs. After the
    battle, follow the Dog to the Northwest. 
    
    When you reach the Northwestern section your party will be surrounded by
    Shadowless Dogs. Only one of these nine Dogs is the real one, the rest are
    replicates. If you attack a replicate, you will get into a fight with three of
    them, but when you win, you'll just be back to the same place. Now, if you are
    getting good EXP from the Dogs, this is a good chance to level up. If you want
    to move on, you'll have to find the real one.
    
    You've probably already guessed this, but the real Dog is the only one in the
    group who actually casts a shadow. Target him and attack to enter battle. Once
    you've defeated the real one, the quest will end and you will warp back to Dol
    Dona.
    
    A-rank Reward: 1st word "Feeble"
    
    =====================================================================
    
    - - Dol Dona
    
    Time to do the other quest. Again, I used the characters that had the lowest
    affection.
    
    =====================================================================
    
    - - Masquerade
    (Theta) No Face/ Infinite/ Resident 
    (Is it just me, or are these area words getting even more strange.)
    
    Lv 50
    My Lv 58
    My Party: Atoli, Alkaid
    
    Enemies: Masked Beast, 
    Treasure: Simple Wing Cap, Broad Guiren, Spell Ji Yi, Simple Earth Balm, 
    
    Block 1
    There are no enemies. Strange.... To get to the next block, just take the
    Southern exit at the first and second intersections, and then keep heading
    West.
    
    Block 2
    To get to your objective:
    Go North at the first intersection.
    South at the second.
    Then East at the third and open the treasure box.
    
    The item you will get will not be the one you need. There are two more
    treasures nearby, one to the North at the last intersection, and the other to
    the South. You will need to grab both of them.
    
    Once you get the Beekeeper's Mask from the third box, you will be forced to
    fight the area's guardian: the Masked Beast. But, really, the battle will be
    over before you know it. Afterwards. the area will flood with enemies. You can
    fight them all the way back to the Platform at the beginning of this Block, or
    you can try to sneak by, as they will not give you very much loot or EXP. But,
    your use of Return Wing and Return Feather are blocked, so you can't just 
    warp.
    
    =====================================================================
    
    - - Dol Dona
    
    Unlike in the first volume, acquiring your hunter's licence at an early stage
    is preferable. From now on, inside the blue-colored Battle Areas you find in
    dungeons and fields, you will randomly run into some very strong PC enemies
    called the Chaotic PKs. There are risks involved, but the rewards are great,
    and as you climb the levels they will become much easier to defeat.
    
    Now, however, if you run into one, you must be well prepared in order to win.
    Between levels 55-70, the Chaotic PKs are deadly. So, from now on, I suggest
    that all of the party members that accompany Haseo have the strongest weapons
    and armor that they can equip, at a fully alchemized level. Plus, you should
    have a stock of Revival Medicines, Healing Potions, and Magic Attack items.
    And, for Haseo, one accessory equipped with a Time Conch, and another 
    accessory equipped with a Boost Candle. If you do run into one, here is the 
    strategy:
    
    The first Chaotic PK you will run into is a Blade Brandier named "Maniac"
    Helluger. At the start of the battle, access the menu. Set the strategy of 
    your allies to: Rage. Equip Haseo with the Boost Candle accessory, it will 
    begin with the word "Appraise." Go to the items menu and use an Attack Spell 
    item on Helluger. The accessory will double the effect of the spell, hopefully
    interrupting Helluger's first attempt at a skill. Continue to use Attack Spell
    items until she becomes vulnerable for a Rengeki, at which point, hit her with
    whatever skill you want. Take a few shots at Helluger while your Skill Trigger
    recharges if you want, but don't go crazy. Back off, and as soon as you can 
    use items again, heal your party and continue to use Attack spell items. When
    Helluger's HP gets low, switch Haseo's accessory to the Time Conch accessory,
    it will begin with the word "Rapid." Then go all out against her with your
    Arts. She will be vulnerable for a Rengeki for a much longer period of time
    than it takes for the Skill Trigger to recharge, so you shouldn't miss the
    opportunity. Heal you party only if absolutely necessary at this point, just
    keep the pressure on her and she will go down.
    
    Back to the story:
    
    It is now time to do the first part of the Abyss Quest. A side quest involving
    several different parts that will pop up from time to time throughout the 
    game. Take a party of three to:
    
    =====================================================================
    
    - - (Theta) Chaotic/ Fortified/ Guard
    Lv 57
    My Lv 58
    My Party: Atoli, Alkaid
    
    Enemies: Morgul, 
    Treasure: The Emperor, Simple Glasses, 
    
    This Dungeon is short; it has only one level and a straight path to the West.
    As you approach the end, you will get a cut scene. Then you will be thrown 
    into battle against the Morguls. The Morguls will poison you, but it 
    shouldn't be a problem, even if you did not bring Antidote Sodas or Atoli 
    along. The poison won't cause too much damage as long as you win quickly. 
    All undead enemies are weak to the Scythe, so have fun wasting them with its 
    powerful Arts. The Morgul are tenacious, but not that difficult. A few 
    Rengeki should be enough, if not, an awakening definitely will.
    
    S-rank reward: 3rd word "Starlit Sky"
    
    =====================================================================
    
    - - Dol Dona
    
    After you manage you shop and check out the guild shops. Take Atoli and Alkaid
    to the area Atoli gave you earlier. If you hang around the Chaos Gate Area in
    Dol Dona with Alkaid in your party, she will see all the Ducks and say things
    like: "Mmmm... Peking Duck" I almost expected her to jump the counter and try
    to eat one of the Duck NPCs. 
    
    =====================================================================
    
    - - (Theta) Excusing/ Illusion's/ Route
    Lv 58
    My Lv 58
    
    Enemies: Steam Goblin, Elite Lizard, Hell Charm,
    Treasure: Dark Huawen, Loose Fur, Wrath Luer, Avalanche Wave,
    
    You'll get a funny scene as you warp in. The objective here is just to get the
    treasure at the Beast Temple, and level up along the way. You start in the
    central section, get to the western section by warping from the West end. From
    there, go North, and follow the warps around back to a secluded part of the
    central section.
    
    The enemies here are much stronger than the ones you've been fighting 
    recently. But, if you have good equipment on your party, they shouldn't be 
    too much trouble. I prefer the Dual Swords here, because they work well 
    enough aganst the Steam Goblins and Elite Lizards, but rock the Hell Charms. 
    The Hell Charms are the biggest problem here, they are a flying enemy and 
    have strong spells like Ani Zot and Sleep at their disposal. Try to knock 
    them out of the air as quickly as possible with an Aerial Art like Sparrow 
    Counter or Lotus Flower.
    
    It is fun to gang up on the enemies here with Alkaid while equipped with the
    Dual Swords. You will Rengeki so much that you will barely have time to
    recharge before the next opening comes.
    
    S-rank reward: 1st word "Tearing"
    
    =====================================================================
    
    - - Desktop
    
    Community Forum/ The World/ Cloudy Steel and Cloudy Fur - -  Get more area
    words. Now, you will have a whole slew of area words in the Bookmarks on the 
    warp menu. We'll start going through them soon.
    
    Email:
    Nala - -  Atoli's symptoms
    
    =====================================================================
    
    - - Mac Anu
    
    It is time to run around and visit the event NPCs that hired you through the
    quest shop earlier. Visiting them will officially begin their campaigns.
    Bikman's campaign is much easier in this volume, because he gives you the 
    Flyer Radar, which will tell you how many people in each town or area need
    flyers.
    
    Also, if your Haseo is at level 60 exactly, like mine was, you can get a lot 
    of work done on the Lucky Animal Campaign and the Mecha Grunty Campaign. 
    This is optional, so if you want to continue the story, or if Haseo is not 
    at level 60, 70, 80, 90, or 100 exactly, skip ahead to the next divider.
    
    Here, as far as I've been able to figure, is how the game decides which Lucky
    Animals appear where: There are three factors, one, whether the area is a
    Field-type or a Dungeon-type; two, the last numeral in the area's level;
    three, the average level of your party.
    
    Half of the Lucky Animals only appear in Fields, the other half only in
    Dungeons.
    
    The last numeral of the area's level is somehow factored in with your party's
    average level, resulting in a number value that represents which Lucky Animal
    will inhabit that area. To simplify: If your Party's average level is 55, and
    you go to an area that is level 53, your party's level - - 55- -  and the last
    numeral in the area level - - 3- -  are factored together mathematically to
    decide what Lucky Animal will appear. Since I do not know the formula the game
    uses, it is tough to predict which animal will appear where.
    
    However, if your party's average level is divisible by ten, i.e. 50, 60, 70,
    etc, then this will stabilize the equation, making it easy to kick all the
    different Luck Animals.
    
    So, here is what you do, make sure your party's average level is divisible by
    ten, if Haseo is the only one at level 60, then just take him out alone. Then
    visit a field that is level 1, 11, 21, 31, etc. Make sure that you have not
    visited this area before in this volume, so, stay away from the Bookmarks and
    key in the area words yourself. When you get to the field kick the Lucky 
    Animal (and save Mecha Grunty is you want), then go back to town. Repeat 
    this at Fields that have area levels that end in two, 2, 12, 22, etc. All 
    the way up to Fields that end in 0, like 10, 20, 30. I suggest that you do 
    the lowest levels possible, because you must prevent Haseo from leveling up. 
    Be careful though, some Lucky animals will give EXP, if you encounter one 
    that you have not already kicked in this game, then save it for last.
     
    When you are done with Fields, repeat this process for Dungeons.
    
    Now, you should have kicked all the different Lucky Animals, head to Dr. Pao 
    in the Alchemy District to get your rewards. Also, if you were saving Mecha 
    Grunty along the way, then get your rewards for that as well.
    
    =====================================================================
    
    - - Dol Dona
    
    We will get to all of the side areas you were given in the Forums very soon,
    but for now, head for the key words Nala gave you to chat about Atoli's
    condition. This next area is a very good area to bring an accessory that
    increases the enemy's drop rate. All the items dropped here are either useful,
    or can be sold for a substantial amount.
    
    =====================================================================
    
    - - (Theta) Clever/ Genius's/ Moon Raven
    Lv 60
    My Lv 60
    
    My Party: Alkaid, Piros
    
    Enemies: Lady Guard, Strange Head, Heaven's Doom, 
    Treasure: Healing Rain, Cloudy Buddha (dropped by Strange Head), Drop Ji Yi
    (dropped by Lady Guard), Spin Indigo (dropped by Heaven's Doom), Radiant Wave,
    Vigil Wave.
    
    As you gate in, you will notice that there are two warp points in the starting
    section. If you intend to get the Beast Treasure, than take the Southwestern
    warp first, collect the Symbol Fragment at the altar you will find there, then
    return. Take the Northeastern warp to move on.
    
    The Lady Guard enemies are flying-types, so the can be difficult to hit with
    the Broadsword. The Scythe's charge-up attack, however, can ground them if you
    time it properly. Also, a Hold and Release-type of Dual Sword can be 
    effective. If all else fails, then use an Aerial Art like Lotus Flower or 
    Sparrow Counter. Like all flying-types, once they hit the ground, they are 
    easy. The Heaven's Doom enemies are tough as well. They can Heal themselves 
    and their allies, so take them on one at a time. Both the Dual Swords and 
    the Scythe will serve you well in this area.
    
    From where you arrive on the second section, the next warp is almost directly
    South, but you will have to take a winding path to get there. Once you warp, 
    go to the Sign at the back.
    
    You will have a long talk with Nala, and he will give you a useful item. After
    the scene, just gate out.
    
    =====================================================================
    
    - - Dol Dona
    
    It is finally time to tackle some of the side areas that were posted in the
    forums. This will help give you some much-needed cash and items. Plus, it will
    be a good opportunity to work on some of the side Campaigns like Mecha Grunty
    and Lucky Animals.
    
    =====================================================================
    
    - - (Theta) Spectating/ Exposed/ Vagabond
    Lv 60
    My Lv 62
    My Party: Atoli, Alkaid
    
    If you haven't guessed already, Alkaid is one of my favorite characters. In
    fact, she is really only second to Shino. So, I tend to use her alot, but you
    should feel free to use any ally that you want.
    
    Enemies: Heaven's Doom, Strange Head, Lady Guard, Entowol, 
    Treasure: Dark Leaf, Spin Indigo, Simple Glasses, Fan Angel, Drop Ji Yi, 
    Simple Clogs, Bright Buddha, Greedy Glasses, 
    
    You'll fight the same enemies here as you did in the last Area, with one
    exception: the boss Entowol. He uses an area-effect sleep spell, so bring
    someone who can cure sleep. If not, just keep your distance until after the
    boss uses it, then move in while you wait for your party to recover.
    
    =====================================================================
    
    - - (Theta) Soulful/ Caesar's/ Cloak
    Lv 61
    My Lv 63
    My Party: Atoli, Alkaid
    
    Enemies: Heaven's Doom, Strange Head, Entowol, 
    Treasure: Flash Leaf, Cloudy Buddha, Spin Indigo, Simple Clogs, Loose Fur, The
    Hanged Man, Desert Rose Leaf (dropped by Entowol), Dream Fur (dropped by
    Entowol), Radiant Wave, Sub Mantle, 
    
    The same enemies again. But, as I said before, these areas are good for making
    money.
    
    =====================================================================
    
    - - (Theta) Confusing/ Maiden's/ Rash Action
    Lv 66
    My Lv 64
    My Party: Alkaid. Gaspard
    
    Enemies: Steam Goblin, Simple Brazier, Scorpio '17,
    Treasure: Rough Buddha, Ninja Claw, Flash Light, Dark Leaf, Absorb Iron
    (dropped by Scorpio '17), Air Stroke, 
    
    This is the capstone of the side events, and the enemies are much tougher, 
    but, you should be ready. Actually, this area isn't as hard as its level might
    suggest, the Steam Goblins are pretty weak; you can shred them with your Dual
    Swords. And the Scorpio '17 moves pretty slowly.
    
    =====================================================================
    Section 2.d
    Chapter 4: Multiple Despairs
    =====================================================================
    
    
    - - Desktop
    
    Community Forum/ Rumors/ Lost Ground Megathread - -  Get some info on Wald
    Uberlisterin
    
    Email:
    CC Corp - -  2 nd Tournament Fight
    
    ===================================================================== 
    
    - - Lumina Cloth
    
    There is a reason Nala gave you the Vigil armor: Hiiragi uses sleep spells and
    sleep counters. IF you are not careful, you could spend most of the battle
    asleep. I had Haseo with a Vigil Wave, but in retrospect, I almost wish I had
    protected all three of them with Caffeine Drinks. If you want to do so, it is
    up to you. Conveniently, Caffeine Drinks are sold at the Lumina Cloth 
    Materials Shop, right next to the Chaos gate. This is what my party looked 
    like before the battle:
    
    Haseo Lv 65
    (Divine) Indigo +5/ (Paralyze) Seigen +5/ (Dark) Shouxiao
    (Vigil) Wave +5
    (Rapid) Clogs +5
    
    Atoli Lv 63
    (Light) Ji Yi
    (Radiant) Mantle +5
    (Appraise) Light Balm +5
    
    Alkaid Lv 65
    (Chain) Indigo +5
    (Feeble) Fur +5
    (Rapid) Clogs
    
    This equipment is more than enough. Don't worry if yours is a bit more shabby.
    Hiiragi isn't that tough.
    
    Hiiragi is a Macabre Dancer, an uncommon character class that focuses on 
    status changes. Hiiragi will put your characters to sleep, then try to hit 
    them with a spell, while her Blade Brandier allies move in for the kill. 
    Having Caffeine drinks equipped causes that whole plan to fall apart, though.
    
    Even without the special equipment Hiiragi is at a lower level than your party
    (if you have been folowing the walkthrough). This battle is still pretty easy,
    any way you decide to play it. I usually try to kill the other opponents 
    first, just for sport, but if you want to end this quickly, then I certainly 
    won't blame you.
    
    After the fight, watch as the hens peck at each other.
    
    As Atoli mentions, she will be busy in the real world, so she will not be
    available until the next match. (That's not too much of a spoiler, is it?)
    
    =====================================================================
    
    - - Desktop
    
    Community Forum/ Crimson VS/ Ranking Info - -  Post with "I'll take the top" 
    to increase Gaspard's affection.
    
    Email:
    Alkaid - -  Training
    
    Crimson VS:
    You should be nearing the top by now. Getting the General card Shino will be a
    big help. Shino is my favorite General in the Game.
    
    =====================================================================
    
    - - Dol Dona
    
    Put Alkaid in your party - - as she is the only person available- -  and go to
    the area words that she sent you.
    
    =====================================================================
    
    - - (Theta) Troubled/ Her/ Antithesis
    Lv 63
    My Lv 65
    
    Enemies: Scorpio '17, Strange Head, Lei Zin, Sorcerer Owl, 
    Treasure: Wall Buddha, Light Fairy (dropped by Lei Zin), Light Arrows, Absorb
    Iron, Lit Honeysuckle,
    
    It is just you and Alkaid here, so pay attention to what you are doing. Both 
    of you should be more than a match for the enemies, although Alkaid isn't
    particularly suited to fighting the large, high-defense Scorpio '17. Even
    though it is troublesome, try to gang up on the enemies so you can defeat them
    quicker. This will result in you getting surrounded, but, so much the better,
    because your Arts will cause more damage. The Lei Zin enemies can cast 
    powerful Light-magic spells, so try to take them out first. Use an Art if 
    you need to. Divine Awakening requires that three people be in your party, 
    so, if you want to use awakenings, switch to either Beast or Demon.
    
    From the start, go around the water and head East to a warp point. After you
    warp, there will be a short scene. In a huge blunder by this game's
    translators, Alkaid will suggest you "head back." Haseo will agree, but, don't
    go back. What should have been said, and what was probably said in the 
    Japanese version, should have been something like: "lets keep going." 
    Because, in order to move the story along, you must defeat this area's boss.
    
    After the scene, go north to the next warp point. After you warp, you will be
    up against this area's boss.
    
    The Sorcerer Owl has high defense and magic power. However, it is weak to the
    Dual Sword Weapons; between you and Alkaid, it shouldn't stand a chance. You
    will Rengeki a lot here, but other than that, it is just another fight.
    
    After you win, a scene will play, one of my favorites in the game. The look on
    Alkaid's face is too funny. Afterwards, just warp back to town.
    
    =====================================================================
    
    - - Desktop
    
    Email:
    Gaspard - -  I have a question
    
    =====================================================================
    
    - - Dol Dona
    
    Put Silabus and Gaspard in your party and sign up for the Silent Chim quest.
    
    =====================================================================
    
    - - Silent Chim
    (Theta) Wonderful/ Opaque/ Yin Beast
    Lv 65
    My Lv 67
    
    Enemies: Scorpio '17, Steam Goblin, Strange Head, 
    Treasure: Air Stroke, Absorb Iron, Magic Huawen, Simple Brazier, Simple Clogs,
    Scythe Hook, Damp Buddha, 
    
    All the Chim Chims in this area are missing. Don't worry though, you won't 
    miss them.
    
    BF 1
    You've fought these enemies before. The Lit Honeysuckle you just acquired will
    shred them.
    Go South at the first intersection, then East at the next to reach BF 2.
    
    BF 2
    Head for the room in the far Northeast corner to hear a malicious laugh 
    echoing from the dark depths of this forsaken cave. Egads! Then, wander 
    cautiously through the damp, lichen encrusted rock-hall.... Sorry, I was 
    just trying to make this level interesting..... I thought that kenning was
    pretty good though.
    
    Anyway, from there, head West and then East to reach the central room.
    
    There you will find the culprit. Just kick it three times to make it
    capitulate. You will warp back to Dol Dona.
    
    A-rank reward: 1st word "Wailing"
    
    =====================================================================
    
    - - Desktop
    
    Email:
    Silabus - -  That Quest was fun
    CC Corp - -  Tournament Semi-finals
    
    =====================================================================
    
    - - Lumina Cloth
    
    My equipment hadn't changed too much since the last arena battle, so I won't
    list it. Besides, even though Nala is a strong fighter, he is not a very 
    strong opponent.
    
    Register at the counter. Once you try to start the battle, a really funny 
    scene starts. Man, Alkaid can be so vicious....
    
    You will fight Nala, a Lord Partisan, a Twin Blade, and another Lord Partisan.
    I was able to breeze through this fight without much of a strategy, but in 
    case you are at a lower level or have shoddy equipment, I will write one up:
    
    Nala and his team are quite aggressive. The other members will attack Haseo
    relentlessly, while Nala engages your allies with regular attcks. Once the
    other two opponents have you distracted, Nala will use an Art on Haseo. So, if
    you do not have a Rapid accessory, you should choose your counterattacks
    wisely. If you cannot counter Nala's Arts, then just guard. Try to draw the
    other two away from Nala and your party members. The Scythe works best here,
    because you can take care of the lackeys on the opposing team with out relying
    on Arts. Don't worry too much about Atoli and Alkaid, together they can handle
    themselves, as long as they are up against Nala alone. If one or more of the
    opponents stops attacking Haseo and tries to blindside Atoli, stop them with 
    an Art. You can set the awakening mode to Beast if you want. This will make 
    it so you can use your awakening at an earlier point, because a full Divine 
    Awakening would probably be overkill. The only real trouble you can get into 
    is if Nala and his comrades' aggressiveness catches you off guard. Keep 
    fighting this battle offensively, even if you are taking some damage. The 
    battle will end as soon as Nala's HP reaches 1/3. 
    
    =====================================================================
    
    - - Desktop
    
    Email:
    Atoli - -  Let's do some special training
    
    =====================================================================
    
    - - Dol Dona
    
    After the scene, put Atoli and Alkaid in your party to do some super-secret
    extra-hot training.
    
    =====================================================================
    
    - - (Theta) Lingering/ Aching/ Love
    Lv 67
    My Lv 68
    
    Enemies: Carrizabeth, Meggido Hydra, Anchor Bind,  
    Treasure: Blast Leaf (dropped by Meggido Hydra), Fire Seigen (dropped by
    Hydra), Grimoire Angel, Rough Buddha, Dark Kuajie, Fortitude Guardian
    
    Your objective here is to defeat the boss, located on the Northwestern Islet.
    The regular enemies here are all Heavy-armor types, so the Broadsword will be
    necessary. They don't do too much damage, but watch out for Carrizabeth 's
    suicide attack, it can do some real damage to Alkaid and Atoli. Again, if you
    gang up with Alkaid on a single enemy, you can Rengeki frequently. Use the
    opportunity here to do some leveling up. There are some tough fights ahead.
    
    Anchor Bind is the boss. Though he casts an area-effect sleep spell, he will
    attack immediately afterwards, waking up at least one of your party. His
    attacks are powerful, but slow. try to run around behind him and use the Dual
    Swords. You will Rengeki very fast. Keep an eye on Atoli and Alkaid 's HP, and
    retreat if you can see the sleep spell coming. As long as no one was low on HP
    to begin with though, you shouldn't have a problem.
    
    A-rank Reward: 1st word "Radiant"
    
    =====================================================================
    
    - - Dol Dona
    
    Checking in on the Book of 1000 with Death Grunty, Canard reached level four.
    With this you will be able to transport freely from Platform to Platform in
    fields and dungeons, well, as long as you have already passed that Platform.
    So, you will not be warp straight to the end. 
    
    Keep an eye out at the Knights guild shop for a more powerful Scythe, they are
    hard to come by.
    
    Also, if you haven't do so, now is a good time to go to Raven's @home and use
    the Avatar VR to brush up on your Avatar battles. It has been quite a while
    since your last one.
    
    =====================================================================
    
    - - Desktop
    
    Email:
    Kuhn - -  I beg you
    
    =====================================================================
    
    - - Dol Dona
    
    Kuhn is back, and better than ever. I suggest that you go to a side area 
    first, before you go exterminate AIDA with him, because by now his affection 
    is lagging behind. I took Alkaid along too, but that is only because her 
    affection was even lower than Kuhn. I went to some area words posted on the 
    boards by AppleStar way back near the beginning of the game.
    
    You should get Kuhn some new equipment though, he still has all his old gear.
    
    =====================================================================
    
    - - (Theta) Unselfish/ Deity's/ Clepsydra
    Lv 70
    My Lv 70
    My Party: Kuhn, Alkaid
    
    Enemies: Chickie Mama, Hell Charm, Long-Lived, 
    Treasure: Simple Goggles, War Drum, Light Arrows, Weird Black Tea (dropped by
    Long-Lived), Demon Suit (dropped by Long-Lived), Light Huawen (dropped by Hell
    Charm), Flash Leaf, Coiling Vine, Boost Candle, Vocal Frock.
    
    The enemies here can be pretty tough. Don't let one of the Long-Lived enemies
    get too close to a mage, they can attack frequently. The Hell Charms are 
    flying enemies that cast powerful magic, so try to ground them immediately 
    with your Arts. Note that even though they are flying, they are weak to the 
    Scythe. However, the Dual Swords seem to work well enough, so I use them, 
    considering that both the Long-Lived and Chickie Mama are weak to that 
    weapon. The Chickie Mama are - - compared to the other enemies- -  just a 
    nuisance.
    
    =====================================================================   
    - - (Theta) Secret/ Mind's/ Surpassed
    Lv 62
    My Lv 72
    My Party: Kuhn, Alkaid
    
    Enemies: Heaven's Doom, Goblin Nemesis, Strange Head, Steam Goblin, Scorpio '17
    Treasure: Fire Barrel, The Emperor, Simple Clogs, The Hermit, Sky Buddha, 
    Blade Luer, The Hanged Man, Damp Buddha, Absorb Iron, Chain Luer,
    
    The Enemies here are super weak, even if you haven't been going to any side
    areas. The last story level was at Lv 67, and this one is at Lv 62. So, you
    won't have a problem with them. For me, they went down with just one or two
    hits.
    
    Block 1:
    Go West to get to the second Block.
    
    Block 2:
    Go East at both intersections to continue.
    
    Block 3:
    Take the Northwest Exit from the central room.
    
    Block 4:
    The AIDA is in the Northernmost room on the West side of the Block.
    
    Avatar Battle: ANNA
    
    Well, the most important thing here is to go over some of the changes that
    Skeith has gone through because of Haseo's job extension.
    
    First, the speed and power of Skeith's normal shots has improved dramatically,
    it will be much more difficult for the enemy to dodge them. The Scythe attack
    combo has increased from three swings to four, with an energy disc being
    launched at the enemy on the fourth swing. The Scythe attacks can also guard
    against the enemy's normal attack.
    
    Data Drain, however, has not changed. It is still slow to charge, and to fire.
    
    You don't need my help to beat ANNA again.
    
    After the battle, take the Beast Treasure and gate out.
    
    =====================================================================
    
    - - Dol Dona
    
    When you get back, you'll get a couple of new mails, so just log out. Note 
    that Kuhn will now be regularly available.
    
    =====================================================================
    
    - - Desktop
    
    Email:
    Alkaid - -  About Sirius
    
    After reading the email, log back in to get a scene.
    
    =====================================================================
    
    - - Dol Dona
    
    Warp to the Coite- Bodher Battlefield.
     
    =====================================================================
    
    - - Coite - Bodher
    (Theta) Hidden/ Forbidden/ Battlefield
    
    After the scene, just warp back to town, then log out.
    
    =====================================================================
    Section 2.e
    Chapter 5 : Seeing Red
    =====================================================================
    
    - - Desktop
    
    News Capture/ Nation - -  This one is important.
    
    Community Forum/ Crimson VS/ Acquisition Conditions - -  Get the first word
    "Competing" from OhmRice.
    
    Email:
    Atoli - -  Let's go adventuring
    
    =====================================================================
    
    - - Dol Dona
    
    Take Atoli (and another person if you want) to the area words she gave you.
    
    =====================================================================
    
    - - (Theta) Ephemeral/ Time's/ Memoir
    Lv 69
    My Lv 72
    
    Enemies: Carrizabeth, Chickie Mama, Zan Zin, 
    Treasure: Wind Fairy (dropped by Zan Zin), Ninja Claw, Broad Angel, Fan Angel,
    Loose Guardian, 
    
    None of the enemies here are too difficult, even if you just bring Atoli and 
    no one else. As you approach the Beast Statue, a scene will play, then you 
    will be attacked by AIDA (ANNA). Just waste it and go back to town.
    
    =====================================================================
    
    - - Desktop
    
    Haseo will have a monologue as soon as you access the Desktop.
    
    Email: 
    Ovan - -  I will become your goal
    
    =====================================================================
    
    As you log in, you will get another scene, one that helps explain this 
    volume's opening sequence.
    
    - - Mac Anu
    
    Before you go jaunting merrily off to the Dead World, check in with the event
    NPCs to see your progress on the various Campaigns.
    
    ===================================================================== 
    
    - - (Delta) Submissive/ Tragedy's/ 1000 Oaks
    Lv 3
    My Lv 73
    
    Treasure: Grimoire Angel, Blaze Buddha, 
    
    Yes, that is right, you will be roughly 70 levels higher than the enemies in
    this area. However, check out the item level before you warp, it is at level
    72. So, there are some good items here if you want to take the time.... I 
    think it is fun to just ride the Steam Bike around and crash into everything.
    
    Head for the back of the Temple when you are done playing around.
    
    =====================================================================
    
    - - Dead World of Indieglut Luigh
    
    Another scene as you warp in. 
    
    Avatar Battle : Gorre 
    
    Unlike the last few avatar battles, this one will be quite difficult. Gorre
    moves around quickly, and has several powerful attacks.
    
    Bloom of Destiny is a large discus that it will throw at you. Your timing must
    be good in order to avoid damage. Wait for the discus to get close, then swing
    the Scythe two or three times. The discus will be knocked back slightly. Never
    swing four times, because then Skeith will be vulnerable when the discus comes
    back. When the discus returns, swing two or three times again, and it will be
    knocked back. Repeat this a third time and the discus will be destroyed. 
    Resume firing as soon as possible.
    
    Painful Blow is Gorre's blitz attack. Dash to either side to avoid it. This
    blitz is easy to avoid, but often Gorre uses it to set up another, far more
    dangerous attack. Here is what you should do: After Gorre passes by, follow
    after it with dashes until you are at a moderate distance. Then, fire some
    shots at it. If the shots do damage to Gorre, then all is well, and you can
    keep your distance. You will know if the shots do damage if Gorre flashes when
    they connect. If Gorre does not flash when your shots hit, then stop firing 
    and move in close, just outside the range of your Scythe. That fact that 
    Gorre is not taking damage means that it is setting up for a powerful 
    attack: Paradise Invite.
    
    Paradise Invite will start as Gorre turns inside out. Gorre will dash away 
    from you while leaving a trail of bubbles in its wake. The bubbles don't do 
    much damage. What you need to worry about is the timer above Gorre's head, 
    when it reaches zero, Gorre will deal massive damage with Paradise Invite.
    
    In order to avoid this, you must slash Gorre once with the Scythe. However
    Gorre will be dashing away while stalling you with the bubbles. There are two
    ways to slash Gorre. First, if you closed the gap before Gorre turned inside
    out, then stay there and wait for Gorre to turn blue, then immediately dash in
    and swing the Scythe. This will stop the countdown before it starts. The 
    timing for this is difficult; if you are too early Gorre will knock you back 
    and dash off, if you are too late, then Gorre will hit you with some 
    bubbles. However, this way is easier then the second way. The only other way 
    to get Gorre to stop is to chase after it. Note that Gorre will not move in 
    a straight line, it will move in a deformed circle. Cut across the circle to 
    head Gorre off. If you are directly behind Gorre at any time, you are likely 
    to get hit with bubbles, which will slow you down, making it almost impossible
    to catch up.
    
    If you cannot avoid this attack, you can still win, but you will take a lot of
    damage.
    
    Gorre will use Data Drain in the last quarter of its health. Again, there is 
    no way to avoid it, just smash the buttons to minimize damage. You should 
    have had lots of practice with this if you use Divine Awakening. While we are
    on the subject though, the buttons that effect breaking Data Drain and Divine
    Awakening are the Symbol buttons, the Directional Pad, and the Shoulder
    Buttons. When I play sitting down, I usually balance the controller on my
    knee, then try to smash all the buttons I can. Putting the controller on my
    knee allows me to smash buttons without worrying about dropping the 
    controller.
    
    Once Gorre reaches Protect Break mode. It will fire intermittent spreads, and
    dash away. Don't worry if it gets far away, just charge the shot and wait for
    Gorre to stop. When Gorre stops to flip inside out, fire.
    
    =====================================================================
    
    - - Mac Anu
    
    After the scenes, you get more mail. If Gorre gave you some trouble, then I
    suggest you head back to Raven's @home in the Mercenary district to practice
    Avatar battles some more. (I felt the need to practice myself here, because
    Gorre almost killed me the first time I fought it.)
    
    Log out to check your email when you are done.
    
    =====================================================================
    
    - - Desktop
    
    Email:
    Pi - -  AIDA area investigation
    
    =====================================================================
    
    - - Dol Dona
    
    Put Pi and another person in your party. Unfortunately, Atoli is still busy.
    
    =====================================================================
    
    - - (Theta) Growing/ Evening's/ Mind Trip
    
    Lv 71
    My Lv 73
    My Party: Pi, Gaspard
    
    Enemies: Long-Lived, Hell Charm, Carrizabeth.
    Treasure: Light Arrows, Demon Suit (dropped by Long-Lived), Feeble Iron.
    
    Yata will shortmail you as soon as you gate in. The AIDA signals are to the
    south, but you will have to take roundabout way to get there.
    
    Near the start, there is a warp point, take it. If you need Chim spheres, 
    there is a tree nearby as well. After you warp, Yata will message you again, 
    telling you that AIDA is to the east. There are four warp points that 
    surround you. Take the one to the east to reach the AIDA.
    
    Avatar Battle: ANNA
    
    It is ANNA again. It is easy to win this battle, just waste this joker.
    
    Afterwards, Pi will suggest you head to the Beast Temple to have a
    conversation.
    
    From the Avatar Battle, there is an altar in the same section as you. Even
    though you've fought these enemies before, they are pretty strong. Ground the
    Hell Charms with your Arts, because their Light magic tends to do the most
    damage. Gaspard can be a big help here, but you will need to watch him in case
    he get surrounded. The Carrizabeth enemies will use their area-effect curse
    attack often, but I just suffer it and then heal after the battle. Once you
    grab the Symbol Fragment, go back to the central section (the one with four
    warps).
    
    From there take the Southern warp to reach the next altar.
    
    Then take the Western warp for the final altar.
    
    Take the Northern warp to reach the Beast Temple.
    
    Inside the Temple, a scene will play. Warp back to town afterwards.
    
    =====================================================================
    
    - - Dol Donna
    
    I choose to do one of the side areas here. If you want to continue the story,
    just skip ahead.
    
    =====================================================================
    
    - - (Theta) Tranquil/ Genesis's/ Arrows
    
    Lv 73
    My Lv 75
    My Party: Pi, Gaspard
    
    Enemies: Hell Charm, Solid Eye, Heavenly Ray.
    Treasure: Simple Hood, The Emperor, Simple Goggles, Shark Tooth (dropped by
    Solid Eye), Blade Rivet, Wrath Tulong (dropped by Solid Eye), Sprite Rain,
    Divine Kuajie.
    
    This is a tough level. The Solid Eyes are heavy-armored and very powerful. It
    might be best to start the battle with a Piercing Art like Bone Crusher. By 
    the time you reach BF 3, you'll encounter the Heavenly Ray, who makes the 
    Solid Eye look tame. Heavenly Rays will attack with light-magic and physical 
    attacks, both of which do tremendous damage. Plus, they can heal themselves 
    and their allies by casting Ul Repth. If you meet them in a pair together, 
    you must try to take one out immediately. Gang up on it, and don't stop. Its 
    ally will heal it, but your Arts and Magic should be able to overcome this. 
    If not, just Rengeki it enough to fill the morale gauge. I was filling the 
    gauge about 3/4 in an average battle. It really helps to bring the Biker's 
    Charm or an Appraise accessory here, because you will be healing quite often.
    
    BF 1
    Go south at the intersection to reach the ramp.
    
    BF 2
    Go South twice to reach the ramp.
    
    BF 3
    Go North at the first intersection, then West at the second.
    
    BF 4
    Go North twice to reach the Beast Temple.
    
    =====================================================================
    
    - - Desktop
    
    Community Forum/ The World/ What's the "Ancient Egg" - -  Viewing this is
    important for the Abyss side-quest.
    
    Community Forum/ The World/ Cloudy Steel and Cloudy Fur - -  Get more area
    words
    
    Email:
    CC Corp - -  Tournament Finals.
    
    =====================================================================
    
    - - Lumina Cloth
    
    Here is what my party looked like:
    
    Haseo Lv 77
    Lit Honeysuckle / (Paralyze) Kuajie +1 / (Dark) Shouxiao
    (Absorb) Iron +5
    (Rapid) Hood
    
    Pi Lv 76
    (Chain) Fairy +5
    (Shade) Guardian +5
    (Brave) Hood
    
    Register at the counter, and a scene will play.
    
    Your levels should be even or a bit higher than your opponents, even if you
    have not been going to any side areas. If you are lower than Bordeaux and co,
    don't worry, the battle is still manageable.
    
    Ignore the in-game strategy that tells you to defeat Negimaru and Grein first,
    you don't have the manpower to do that. Instead, set Pi's strategy to Rage, 
    and she will go after Bordeaux as if Bordeaux had just killed her favorite 
    cat. The Scythe is preferable here, because the other opponents will always 
    guard against Haseo's attacks, though, if you want to use Lit Honeysuckle, 
    I'll understand.
    
    The best place to be in this battle is to get Bordeaux up against the fence,
    with Negimaru and Grein lurking nearby. Use the Scythe to attack Bordeaux,
    while Negimaru and Grein guard its attacks like cowards. Once Bordeaux makes
    contact with the fence, the Scythe's charge-up attack will deal massive damage
    to Bordeaux, while pushing Negimaru and Grein away. Counterattack Bordeaux as
    she tries to use skills. Negimaru and Grein will concentrate on Haseo, and 
    will try to use skills regularly, but, if they are close by, you can preempt 
    this with a regular attack of your own. If not, then go ahead and counter 
    with an Art. It is important to protect Pi here, but in a fight between 
    Bordeaux and Pi, Pi would win hands down. Just keep the other two off of her 
    and you'll be okay.
    
    Set the Awakening mode to Beast, because it is impossible to do a Divine
    awakening here.
    
    When Bordeaux's HP reaches half, the battle will be interrupted by a cut scene.
    
    Keep it up. The battle will end in a cut scene when Bordeaux reaches one
    quarter health.
    
    Avatar Battle: Oswald
    
    Well, that was ridiculously elegant...
    
    Anyway, this is the reason I suggested leveling up at the side areas. This, in
    my opinion, is the toughest Avatar battle yet. In fact, the first time I 
    played this, even I got taken out by Oswald.
    
    Archene shot is Oswald's normal attack. It is not difficult to avoid by 
    dashing or by swinging the Scythe, but if it hits you, Skeith's movement 
    will be slowed temporarily. If it hits, Oswald will move in and attack with 
    its powerful claws. This will be difficult to avoid if Skeith is slowed.
    
    Kobold bullet is like ANNA's, but the shots are faster and more powerful, plus
    they will come one at a time, making the timing of your swings difficult.
    
    Arachno trap is what will really get you though. Oswald will send out an array
    of beams over Skeith's head. These beams will rake down the screen to the
    bottom, then back again to the top. If you dash away in either direction, you
    will be caught in the array. If you are caught, Oswald will launch into its
    most powerful attack. The best way to avoid this is just to move Skeith to the
    left by tapping the control stick against the stopper. Keep an eye on the 
    array as it comes down, and adjust your movement accordingly. Not enough 
    movement will get Skeith trapped, but too much will cause Skeith to run into 
    another one of the beams. You can only afford to get caught in this four or 
    five times at the most before Skeith dies, and unfortunately, Oswald uses
    this attack often.
    
    The key to winning is to fire as often as possible. Oswald is tough to stun,
    but is you keep it up you will stun it eventually. Fire while it is in
    transition, before it attacks, after it attacks, and any other time you have a
    free second. Oswald will try to move close to Haseo constantly, but always 
    keep at least a moderate distance away. Oswald's close range attacks are 
    deadly, plus being close to it makes it almost impossible to avoid attacks 
    like Arachno Trap. When it is stunned, move in.
    
    Luckily, Oswald cannot Data Drain Skeith.
    
    Even after fighting this battle many times, Oswald will still take away half 
    my HP routinely when I fight it.
    
    You can breathe a sigh of relief when Oswald reaches Protect Break. This AIDA
    is so large that it is easy to hit with your shot. Plus, remember that Skeith
    will not take damage once in Data Drain mode.
    
    After the battle, there will be a confession of forbidden love in a dramatic
    scene worthy of the silver screen. All joking aside, Endrance - - like
    Alkaid- -  is an awesome ally, and I'm glad to have him.
    
    ===================================================================== 
    
    - - Desktop
    
    Email:
    Gaspard - -  About Tri-Edge
    Atoli - -  Congratulations
    Atoli - -  Would you like to go on a quest?
    
    Community Forum/ Rumors/ Come Forth! Tri-Edge - -  Get some area words from
    Piros
    
    I'll take this opportunity to talk about affection. I didn't raise this issue
    before because it would have been pointless to worry about it, however, now
    you've got a few new allies. Affection is important because the higher your
    ally's affection for you, the faster the Morale gauge will fill in battle.
    Awakenings are very important from this point on, because the game is about to
    have an increase in difficulty.
    
    Obviously, Endrance likes you right off the bat, but he is still far form the
    maximum affection rating. The affection rating is represented by the colored
    orbs on you Member Address list. The orb will begin at Red, then will slowly
    add satellites as that person's affection increases. After it gains five
    satellites, the Orb will turn Blue, and begin to add satellites again. Then, 
    it will turn Gold, then Pink. Pink with no satellites is the maximum 
    affection for this volume.
    
    You can raise an ally's affection by giving them gifts, sending them greeting
    cards, and having them in your party while you are out adventuring. Also,
    Divine Awakening tends to slightly increase your party's affection after
    multiple uses, so that is why I use it most often over the other awakenings.
    
    Note that Saku and Bo have different affections, though they will share the
    same equipment. So, since Saku practically hates you at this point, I give all
    of Sakubo's equipment to her. When you add Sakubo to your party, you can never
    be sure whether you will get Saku or Bo, but you can tell which one it is by
    what they say to you, and by the color of their backpack. Bo's is black, 
    Saku's is Red. Bo, like Endrance, will probably reach the maximum affection 
    over time, but Saku can be a real pain. Give her as many gifts as you can. 
    Besides, Sakubo is a powerful Shadow Warlock and a great addition to your 
    party. However, having Bo in your party will not increase Saku's affection.
    
    As I mentioned before, Endrance is quite powerful, but he is a Blade Brandier,
    like Silabus. Also, Sakubo is a Shadow Warlock like Gaspard. At this point,
    Silabus and Gaspard found little play time in my party, because they had
    already reached their maximum affection.
    
    =====================================================================
    
    - - Dol Dona
    
    No one is available for a party, so go find Piros at the area words he gave
    you.
    
    =====================================================================
    
    - -  Sif Berg
    (Theta) Hidden/ Forbidden/ In Heat
    
    More scenes as you warp in. "Magnificent Eagle Man of Blue Cloudy Weather"?
    What?
    
    Look around if you want, then go back to Dol Dona.
    
    =====================================================================
    
    - - Dol Dona
    
    Now is a good time to do the Quest that Atoli mentioned. Invite her and Sakubo
    - - it should be Bo now- -  into your party. Note: if it is not Bo, you will
    have to wait till later, only Bo can go on this quest. Since Sakubo is 
    probably at a much lower level than Haseo, it might be a good idea to give 
    him.. her... ahh... THEM an accessory that boosts EXP. Emperio, Trifle, and 
    Guards guild shops sell these. Also, try to bring an accessory for Haseo 
    that increases the enemy's drop rate. The enemies in the next level drop the 
    somewhat rare Scythe Hook.
    
    =====================================================================
    
    - - (Theta) Sticking/ Natural/ Fungus
    Lv 72
    My Lv 78
    
    Enemies: PK, 
    Treasure: Fist Fairy, Simple Clogs, Scythe Hook (dropped by PK), Broad Kuajie,
    Simple Hood, 
    
    The bad news is that Bo starts off at a level much lower than the rest of the
    party. However, after a few battles she will catch up enough. Though it can be
    tough to keep him alive until then. This magic-oriented party is tricky, but 
    it can be well-suited for the PK enemies here.
    
    BF 1
    You will get into a fight with some PKs in the first large room here. Be
    careful to protect Bo, the Scythe works the best, of course. Go West, then go
    South to get to the ramp.
    
    BF 2
    Again, some PKs will attack as soon as you enter the first large room. Go 
    East, South, then East to reach the ramp.
    
    BF 3
    This time in the second large room you will find the PKs. Go West, around the
    bend to the north, then West again to get to where the voices are coming from.
    After a funny scene, you'll be in a fight with Negimaru and two other PKs. You
    should be able to handle them quickly.
    
    Another funny scene will ensue. Negimaru will attack again. Just use an Art
    right away, this will give Atoli and Bo the time they need to follow up with
    their own attacks. Negimaru probably won't survive.
    
    Then, the funniest scene in the game will follow the battle.
    
    You'll warp back to town, and get a Dusk Chim Chim as a reward.
    
    =====================================================================
    
    - - Desktop
    
    Email:
    Saku - -  Get Ready to Train
    
    =====================================================================
    
    - - Dol Dona
    
    This time, you'll be getting Saku. Take the opportunity to upgrade Sakubo and
    Endrance's equipment.
    
    =====================================================================
    
    - - (Theta) Aesthetic/ Hardship's/ Aster
    Lv 74
    My Lv 78
    Sakubo Lv 68
    Endrance Lv 68
    
    Enemies: Funger Hat, Long-Lived, Process Gear
    Treasure: Sleep Fang (dropped by Funger Hat), Simple Coat Rope, Demon Suit, 
    
    The monsters here can be tough if Sakubo and Endrance are at a much lower 
    level than Haseo. At least they were high enough for me to give them decent 
    equipment back in Dol Dona. Though, at Haseo's level, he can take out the 
    Long-Lived pretty easily. The Dual Swords will be the most powerful here, 
    the Long-Lived can be shredded by one or two combos, so I go after them 
    first to get them out of the way. Moreover, the Funger Hat will drop the 
    (Spin) Fang Dual Swords. If you haven't gotten these from one of the guild 
    shops, then this will be your first chance. I had grown quite attached to 
    the Lit Honeysuckle, but it was time to move on. The Funger Hats will cast 
    an area-effect sleep spell, but don't worry too much as long as Haseo is 
    still awake.
    
    Sakubo and Endrance will gain levels very quickly here.
    
    The field isn't as complicated as it looks. From where you gate in, go South,
    then North, then South all the way to the warp point. From there, you'll warp
    to a small islet, and from there, to the area's boss.
    
    Boss: Process Gear
    
    The Process Gear is actually pretty easy. Use Broadsword Arts to take out its
    armor. Its attack power is only slightly higher than the Funger Hats, though,
    so keep attacking and you will get a Rengeki opening. The biggest problem is
    that the Process Gear has a dive attack that can kill off your party if you
    are at a very low HP level. Keep your HP up and you will be fine.
    
    
    =====================================================================
    
    - - Dol Dona
    
    Here, I choose to go to one of the side areas posted in the forums by
    AppleStar
    
    =====================================================================
    
    - - (Theta) Thrilling/ Fruitless/ Drama
    
    Lv 77
    My Lv 79
    My Party: Endrance, Sakubo
    
    Enemies: Ani Zin, Gob Tank 75, Living Tower.
    Treasure: Simple Hood, Loose Scales, Spirit Tree Bud, Wrath Fisher (dropped by
    Gob Tank 75), Dark Fairy (dropped by Ani Zin), Sub Suit, Dulling Iron.
    
    This area can be pretty brutal. Take out the Ani Zin as soon as possible,
    because their spells will wreck havoc with your party. The Gob Tanks have a
    powerful cannon shot, guard if you see a crosshair coming your way.
    Unfortunately, your party members will not guard against this attack. Endrance
    lost about 4/10 of his max HP when he got hit with it. Still, if you don't 
    take the Ani Zin out first, then you won't be able to attack as effectively; 
    if you gang up on another enemy, the Ani Zin will hit all of you with the 
    Ani Zot spell.
    
    The Living Tower boss is even tougher. It attacks slowly, but it uses area-
    effect physical attacks. These attacks are likely to hit all of you party
    members for significant damage. For me, Saku died every time she was hit by
    this.
    
    I found myself sitting back and using items, while letting the other two deal
    damage. This is a good defensive strategy, but it also means that this battle
    took forever, and I used a small fortune in items. Since Sakubo and Endrance
    were so weak, this boss was one of the hardest in the game. However, once 
    their levels become even with Haseo, they will become very powerful.
    
    =====================================================================
    
    - - Desktop
    
    Community Forum/ The World/ What's the deal? - -  Post with "Which Dungeon?" 
    to get are words for the Abyss Quest at a later time.
    
    Email:
    CC Corp - -  Title Match
    
    Either Check Crimson VS, or go to The World's home page. No need to log in 
    yet, just turn around and go back to the Community Forum.
    
    Community Forum/ The World/ What's the deal? - -  Get area words for the next
    part of the Abyss quest.
    
    =====================================================================
    
    - - Dol Dona
    
    I just do the next section of the Abyss Quest now, it doesn't take long.
    
    =====================================================================
    
    - - Abyss Quest
    (Theta) Raging/ Scheming/ Conclusion
    Lv 57
    My Lv 81
    
    Enemies: Morgul
    
    Like the other Abyss dungeon, this one is short and straight. The Morgul
    enemies I fought at the West end went down with one swing of my Scythe. When 
    it is over, just warp back.
    
    =====================================================================
    
    - - Lumina Cloth
    
    This is what we looked like for the title match:
    
    Haseo Lv 81
    (Chain) Fang +5 / (Soul) Sheaf +5 / (Drain) Hook + 1
    (Spirit) Iron +5
    (Rapid) Hood +5
    
    Endrance Lv 76
    (Chain) Rivet +5
    (Gust) Scales +1
    (Rapid) Hood +2
    
    Pi Lv 78
    (Chain) Fairy +5
    (Shade) Guardian +5
    (Brave) Brazier
    
    Again, I've left customization mostly up to you; it is more a matter of
    personal preference than anything else. However, I'll say that Haseo's set up
    is pretty nice. You can get the Ein Baku Tongue from killing Maniac Helluger
    (the Chaotic PK) and getting the reward from Dongo, or from Bikman. This item
    drains 10% of Normal Attack damage as SP. So, if you hit an enemy for 100, 
    then you get 10 SP. This does not include Arts, though, because if it did, 
    you's actually gain SP from performing them. Attach it to a weapon to change 
    the first name to "Soul." One more great Ability Item can be found at the 
    Emperio guild shop, or as a prize from Bikman: the Twin Scales. Twin Scales 
    convert HP damage into SP damage, when all your SP is gone, only then will 
    you take HP damage. This may seem like it would burn through your SP 
    quickly, not only leaving you back where you started, but also leaving you 
    with no SP to defend yourself. This would be true if, say, 100 HP damage 
    converted directly to 100 SP damage, but this is not the case. Instead, 
    since SP values are roughly 10% of HP values, the game reduces the damage 
    accordingly. Meaning: if you were to take 100 HP damage, instead, you'd take 
    10 SP damage. So, even though this can still drain your SP pretty quick, if 
    you take precautions like bringing an Item Boost accessory or having a 
    weapon that can drain SP, you will become much stronger and more resilient 
    against attacks. The only real downside to this is that it actually makes 
    certain parts of the game too easy in my opinion.
    
    Anyway, go to the arena counter for a scene.
    
    OK, so Kuhn will take over for Pi. There is a break here, so you can visit Dol
    Dona and upgrade Kuhn's equipment if you want, but it is not necessary. I
    choose to go ahead with the battle.
    
    Go back to the counter to register.
    
    If you've been going to the side areas I've suggested, you should be at a
    higher level than Sirius. If not, than this battle will still be manageable,
    but not only is Sirius the real deal, the familiar faces that he has as his
    allies are also very strong.
    
    As the battle starts, Sirius will come straight after Haseo. Note that 
    although counterattacks work well, Sirius cannot be pushed back, even by a 
    counter. So, you will likely get pushed back to the fence quickly. Try to 
    avoid this by running around to Sirius' back. Attack Sirius exclusively, it 
    is no use trying to attack his allies. My favorite weapon again is the 
    Scythe, its large, sweeping attacks and Arts will help tremendously.
    
    When Sirius reaches half HP, a scene will play.
    
    As the game suggests, go after Sirius. Though, after a little while, Sirius
    will launch into a Divine awakening. This can do significant damage, but keep
    at Sirius. Your team is geared to damage-dealing not healing, so just forget
    about the damage you take and keep attacking.
    
    Sirius will go down eventually.
    
    Avatar Battle: Helen
    
    Unlike Oswald, Helen is just a pumped-up ANNA. The biggest problem with this
    fight is that Helen will attack in rapid succession, following up an attack
    with another immediately.
    
    Helen does not have any devastating close-rage attacks, but its normal and
    special attacks can be hard to avoid if you are too close. Keep at least a
    moderate distance away from Helen at all times. Helen's normal attack is a
    phalanx of shots that is difficult to escape, I use the Scythe swings to 
    defend against this. However, Helen will follow up with one of its special 
    moves afterwards, so don't leave Skeith vulnerable by swinging the Scythe 
    more than twice.
    
    Pascal Bullet: Helen will send out numerous orbs at Skeith, use the Scythe to
    destroy them. It is best to be a moderate distance away for this attack; if 
    you are too far back the orbs will come at you one at a time, making it 
    difficult to destroy them all in a single Scythe combo. If you are close 
    enough, then you should be able to destroy all the orbs in three swings.
    
    Lisp Tackle is Helen's blitz attack. It is easy to avoid by dashing to either
    side, but it usually comes right after one of its other special attacks. Also,
    Helen will combo this into another one of its attacks, for a three attack
    combo. If you fire at it as much as possible though, you can stun Helen in the
    midst of this, and close in with the Scythe for big damage.
      
    Prolog Laser: Helen will turn broadside to Skeith and will fire a spread of
    AIDA lasers at him. Dodge out of the way by dashing. In case you can't get
    away, you can position Skeith between the lasers, but this is tricky and
    requires practice.
    
    The fact that Helen is so large works to Skeith's advantage. It is easy to hit
    Helen with your normal shots. Helen isn't very fast, at least compared to 
    Gorre and Oswald, so maneuvering Skeith into position isn't a problem. 
    Again, the biggest problem that I had was Helen's rapid attacks, but once 
    you've seen these attacks once or twice, they become easy to avoid. Keep 
    firing at all possible times, and you can win this battle much more easily 
    than the one with Oswald.
    
    When Helen reaches Protect Break, try to fire the Data Drain at it from the
    side. This makes it much easier to connect. Honestly, I've never had a problem
    connecting with Data Drain against Helen.
    
    When the battle is over, sit back and enjoy the scenes. I gotta hand it to the
    director of these scenes, they look awesome. From a conceptual standpoint, 
    they are some of the best I've seen in a game. Afterwards, you'll get some 
    new mail.
    
    =====================================================================  
    Section 2.f
    Chapter 6: Philos
    =====================================================================
    
    
    - - Desktop
    
    Email:
    Phyllo : To Haseo
    
    
    Ok, this might be confusing to you if you have not seen the .Hack//Roots 
    anime. In fact, many of the things in this game might be confusing if you 
    have not seen the anime, but this one is particularly so, because unlike 
    Ovan and Shino, nothing is explained about Phyllo later.
    
    I suggest you see the anime if you can. As a whole, it is really just an
    overture to the game, but it is directed by Kouichi Mashimo, the director of
    .Hack//Sign and other great shows like Noir, Madlax, Sorcerer Hunters, and
    Irresponsible Captain Tylor.
      
    Phyllo is a character that appears throughout the anime as a wise confidant of
    many of the characters, including Haseo and Shino. After Ovan's disappearance,
    Phyllo begins to get more deeply involved with the former members of the
    Twilight Brigade. Then, after Shino becomes comatose in the real world, Phyllo
    becomes a friend and mentor to Haseo. If not for Phyllo, Haseo would not have
    recovered from the shock of losing Ovan and Shino as well as he did. In all
    likelihood, Phyllo is a catalyst for many of the events of the games, and
    serves as a character responsible for helping Haseo go from the junior member
    of a broken guild, the Twilight Brigade, to becoming "The Terror of Death," 
    the legendary PKK.
    
    The rest of what happened to Phyllo is implied by Haseo's reaction to the
    email.
    
    =====================================================================   
    
    - - Dol Dona
    
    It's time to talk to Phyllo. Put a party together and head for the keywords.
    
    =====================================================================
    
    - - (Theta) Bequeathed/ Insatiable/ Mysteries
    
    Lv 75
    My Lv 81
    
    Enemies: Ani Zin, Solid Eye, 
    Treasure: Wrath Tulong, Air Stroke, Shark Tooth, Dark Fairy, Vital Scales, 
    
    Phyllo will shortmail you as you gate in. There are plenty of monsters around,
    and a Beast Temple, I suggest you start killing the monsters, but I will give
    you directions to meet Phyllo. From the point where you gate in, go South to
    the bridge. Cross the bridge and loop back to the East. At the eastern shore,
    you will meet up with Phyllo, who will only communicate through shortmail.
    
    At this point, you are introduced to an important new item, the Adler's Key. 
    As the game says, these Keys are necessary to unlock the Lost Weapons, which 
    are very powerful weapons for the Epitaph users. Many Keys will be required to
    unlock each weapon. There are five in this area.
    
    The other four Adler's Keys in this area are located on the southern island.
    The first is next to the Eastern Platform. The second and third are located
    mid-way between the two Platforms on the southern island. And the final key is
    located East from there. 
    
    When you are done collecting keys, log out and read your email.
    
    =====================================================================
    
    - - Desktop
    
    Email:
    Phyllo : Alder's Keys
    
    =====================================================================
    
    - - Dol Dona
    
    Put some party members together and head for Caerleon Medb
    
    =====================================================================
    
    - - Caerleon Medb
    (Theta) Hidden/ Forbidden/ Sacrament
    
    There will be cut scenes as you enter the Lost Ground. Afterwards, approach 
    the glowing red Scythe behind Phyllo.
    
    You will have to fight a Lv 75 boss in order to acquire the Scythe. If you are
    not prepared you can head back to town. However, you must acquire the Scythe
    for the story to move onwards.
    
    Boss: Death Eater
    
    As this boss's name implies, it is very tough.
    
    The Death Eater has two main attacks. Lei Zas, the powerful Light-magic spell.
    And a multi-hit physical attack.
    
    I cannot suggest strongly enough that you spread out around Death Eater. It
    will not move very much, but its attacks are all area-effect. It is useless to
    try to dodge Lei Zas, just position Haseo away from his allies and guard. You
    can dodge the physical attack by moving away or using an Art. However, is is
    easiest to guard, even though you will take a small amount of damage.
    
    Death Eater has high HP and high defense against magic and physical attacks,
    the best way to damage it is with Rengeki and Awakenings. In fact, those are
    the only attacks that will do noticeable damage. 
    
    If your party is at level 78-79, one Divine awakening should halve Death
    Eater's HP. Hopefully, this will put an end to the battle. If not, Death Eater
    will heal itself, but just keep attacking and you can nullify this, leaving
    your Rengekis and Awakenings to deal lasting damage. If Death Eater gets close
    to dying, but your Morale gauge isn't full, try switching to Beast awakening 
    to finish it off quickly.  
    
    
    After the battle, more cut scenes will follow. You will acquire the Ticking
    Death, a Scythe that puts your other weapons to shame. It gives +44 to 
    physical attack; +10 to magic; and its ability absorbs 1/4 of normal attack 
    damage as both SP and HP, with roughly every other swing. 
    
    There are six other Lost Weapons. However, one of these is for the Epitaph 
    user of the fourth phase: Fiddchel the Prophet. You do not have this Epitaph 
    user yet, so you will not be able to acquire this weapon. The lost weapons 
    and the Adler's Keys needed to attain them look like this:
    
    Atoli: Second Phase Staff - -  10 Keys
    Kuhn: Third Phase Gun - -  15 Keys
    Sakubo: Fifth Phase Grimoire - -  30 Keys
    Endrance: Sixth Phase Blade - -  25 Keys
    Pi: Seventh Phase Gauntlets - -  20 Keys
    
    So, you will need 100 Keys in all to unlock the available weapons.
    
    Important Note: None of the other Lost Weapons are required for story 
    purposes. If you want, you can just get Haseo's Scythe and leave it at that, 
    but I strongly recommend that you get at least three of the lost weapons 
    during the course of the game's main story. For that, you will need at least
    25 more keys.
    
    Get the lost weapons for your favorite characters first. But I will write the
    walkthrough assuming that you get them in order from the cheapest - -  
    Atoli- -  to the most expensive - - Sakubo. Adler's Keys can now be found in 
    all of the game's areas, except the Lost Grounds, so they are not hard to 
    find. If you need a few more to get the weapon for the person you want, then 
    just go to a random area to acquire them. 
    
    =====================================================================
    
    - - Dol Dona
    
    Here, in order to acquire Adler's Keys, I choose to go to the remaining side-
    areas that were posted on the board. If you want to continue the main story,
    log out and skip ahead.
    
    ===================================================================== 
    
    - - (Theta) Dejected/ Setting/ Hazy Moon
    
    Lv 78
    My Lv 81
    My Party: Endrance, Sakubo
    
    Enemies: Gob Tank 75, Bison Tortoise.
    Treasure: Wrath Fisher, Simple Brazier, Ein Baku Tongue, Vital Scales.  
    
    The quantity of Adler's Keys that appear in side areas and random areas seems
    to be random, but you can usually count on finding five Keys, even in an area
    as small as this one.
    
    The Gob Tanks should go down fast under your Broadsword Arts, even thought 
    they still can deal a lot of damage before they do.
    
    The Bison Tortoise boss is your typical slow-moving, heavy-armored boss. Like
    the Gob Tanks, its attacks are powerful, but it is so slow and easy to dodge
    that I think you will have no trouble defeating it.
    
    
    =====================================================================
    
    - - (Theta) Petitioning/ Daylight's/ War Maiden
    
    Lv 79
    My Lv 81
    
    Enemies: Gobtank 75, Hash Chase,
    Treasure: Absorb Amalgam (dropped by Hash Chase), Wrath Fisher,
    
    Not much to say about this level, except that the Hash Chase enemies drop the
    Absorb Amalgam, an awesome armor for Haseo and Piros.
    
    =====================================================================  
    
    - - Desktop
    
    News Capture/ Online Jack/ Phase 5
    
    Email:
    
    Well, I got 11 new mails. Here are the important ones.
    
    Antares : Lost Weapons
    
    Atoli : Congratulations 
    
    CC Corp : Crowning Ceremony
    
    =====================================================================
    
    You will get a long and disturbing scene as you log back in.
    
    - - Mac Anu
    
    Head for the harbor and talk to Cap'n Crunch on the deck of the Steam Ship.
    Note that when you talk to the Captain, he'll congratulate you on your _Demon_
    palace championship. Well, I guess they somehow forgot to update his dialogue
    from the last volume.
    
         Hy Brasail
    
    Haseo suggests you talk to everyone, so follow along. You'll get Antares's
    member address when you speak to him. After you've talked to everyone, a scene
    will commence.
    
    Afterwards, head back to Mac Anu via the ship.
    
    =====================================================================
    Section 2.g
    Chapter 7: O, Guillotine
    =====================================================================
    
    - - Mac Anu
    
    Visit Dol Dona if you need to resupply or upgrade Kuhn or Pi's gear. At this
    point, I was able to give them both (Loose) Scales. Though, I did not have
    enough Adler's Keys to unlock either of their Lost Weapons. If you want to do
    so, go ahead and visit some areas until you can, but, it is not necessary. I
    didn't do it, and I'll write the walkthrough assuming they are just using
    standard weapons.
    
    ===================================================================== 
    
    - - Moon Tree Headquarters
    (Delta) Setting/ Eternity's/ Night Moon
    
    You will get a scene as you try to warp.
    
    Well, never mind. You'll have to wait for Pi's email. If you upgraded Pi and
    Kuhn's equipment, don't get mad ar me for not warning you, you will need it
    eventually.
    
    Well, there really is nothing to do now.
    
    You can log out now to get a scene and an email from Yata. But note that the
    Arena is now open for business. You can have some real fun battles here at 
    your current level, and by real fun, I mean really difficult. Now is a good 
    time to work on maxing out the Ryu Book dedicated to the Arena.
    
    =====================================================================
    
    - - Desktop
    
    News Capture/ Topics/ A 2 Division Champion is Born - - This is not important,
    but it is about Haseo. That's right, you actually made the news.
    
    Community Forum/ News/ Emperor - - AppleStar starts a thread about you.
    
    Email:
    
    Yata - - Route. Yata gives you area words.
    
    =====================================================================
     
    - - Dol Dona
    
    Put Pi and another person in your party, then go to the area words that Yata
    gave you.
    
    =====================================================================
    
    - - (Theta) Discerning/ Neighboring/ Vampire
    
    Lv 79
    My Lv 82
    My Party: Pi, Saku
    
    Enemies: Hell Vulture, Gobtank 75, Face Bug, Helen (AIDA)
    Treasure: Revive Rain (dropped by Hell Vulture), The Emperor, Simple Hood, Air
    Stroke, Wrath Fisher, Gun Bead, Wrath Rivet (dropped by Face Bug), Simple 
    Water Comb, Soul Ji Yi,  
    
    BF 1
    The path to the ramp is simple, take the Southeastern exit at the
    intersection. About 1/3 of the way there, you will come across a warp point. 
    You can take  the warp and skip about half of the first floor, but you will 
    miss an Adler's Key if you do not backtrack. There are two Keys, both of 
    which you will find if you follow the main path and do not warp.
    
    The Hell Vulture enemies are tough to sneak up on, especially in close 
    quarters like these. Keep your distance until you are sure. Or, you can come 
    close enough to let one see you, then retreat while it follows. Turn around 
    once you've lost it, then its back should be to you. I have a hard time 
    getting an "A" in surprise attacks in this area.
    
    BF 2
    You will find this floor looks like a square, with three "branches" off to 
    both sides. The Adler's Keys are at the Northwest and Southeast points on the
    square, while the warp point that leads to the next floor is at the end of the
    Middle Eastern branch.
    
    BF 3
    Go North, then East to reach the AIDA. It is just another Helen, and since you
    are at a higher level now, this one should go pretty quick. From there, you
    should at least pick up the Adler's Key located in the central room North of
    the AIDA. Gate back when you are finished collecting the treasures.
    
    =====================================================================  
    
    - - Dol Dona
    
    You won't have to wait long for Yata's email. Log out when you are ready.
    
    =====================================================================
    
    - - Desktop
    
    
    Email:
    Yata - - Attack
    
    =====================================================================
    
    - - Dol Dona
    
    Kuhn and Endrance are required. If you've been following along, you should 
    have more than enough Adler's Keys for Kuhn's lost weapon. Go get it now if 
    you wish, in fact, I'll recommend you do.
    
    =====================================================================  
    
    - - Caerleon Medb
    (Theta) Hidden/ Forbidden/ Sacrament
    
    My Lv 84
    
    Boss: Propagate Stopper
    
    The Propagate Stopper will use the same attacks as the Death Eater: Lei Zas 
    and a physical attack.
     
    Even though you are at a higher level than this boss, this can be a difficult
    battle because of this boss' healing capabilities. While you are strong enough
    to inflict noticeable damage with normal attacks and Rengekis, once this boss
    reaches half HP, it will cast healing spells. Even with a damage-oriented
    party, I was unable to do enough damage with normal attacks and Rengekis to
    counteract this boss' healing.
    
    At this level, you can count on a Divine Awakening to deal about 1,500 damage
    (of course, if you nail the timing then you can deal more). But this boss has
    about 4,000 HP, so after my first Awakening, it just healed itself back to
    around 2,000 HP.
    
    Here is what you can do: Remember how much damage your first awakening does.
    After your first awakening, keep the pressure on this boss with Rengekis and
    normal attacks. Strategic Fans attached to your weapons can make this much
    easier. The boss may gain ground against you, but if you can trigger a second
    awakening while the boss' HP value is below the damage you caused with your
    first awakening, then you should win.
    
    If you cannot, or if your second awakening fails to eliminate the boss, then 
    it might be best to attack and defend as necessary as the Boss recovers to 
    about 2,000 HP. Once the boss stops casting the healing spell, you should 
    heal your own party members using items. This will hopefully raise the 
    Morale gauge to full. Don't trigger the awakening yet, as soon as it is 
    full, lay into the boss with everything you have. You should be able to get 
    the boss down to about 1,700 HP before it tries to heal itself. When the 
    boss raises its arms above its head, that means that it will attempt to heal 
    itself. Trigger the awakening before this happens.
    
    If you nail the Divine Awakening, you should kill it. If you do not kill it, 
    it should be near death. For a very brief period after the awakening, the boss
    will not cast its healing spell. Attack it and it will probably go down. If it
    gets in a healing spell before you can finish it off, then access the main 
    menu and switch to Beast Awakening. Do whatever you must to fill the Morale 
    Gauge quickly. Once the gauge is at half, trigger the awakening and you will 
    be able to finish it off, as long as it didn't heal itself too much.
    
    When you win, you will get the Silent Jade.
    
    Physical Attack +21; Magic Attack +12
    
    Its ability is Green Gift, which increases the critical hit rate by 25%, and
    increases Arts damage by 25%.
    
    =====================================================================
    
    - - Sif Berg
    (Theta) Hidden/ Forbidden/ In Heat
    
    After the scene, hack the sign to arrive at Moon Tree's HQ.
    
    =====================================================================
    
    - - Moon Tree Headquarters
    (Delta) Setting/ Eternity's/ Night Moon
    
    Sit back and enjoy the scenes for now. You'll get to fight soon enough.
    
    Note that you can leave and return as you wish now.
    
    Nala will not be fighting with your party, but he will be tagging along with
    you throughout. Head in through the doors and warp from the point.
    
    You will have to take the long way around. Behind the warp, open the door at
    the end of the hall.
    
    Enemies: Unit 7, Unit 5, Unit 6
    Treasure: The Hanged Man, The Emperor, Spin Fang, Water Dragon, Spell Ji Yi,
    Lance Tulong, Gun Bead, 
    
    In short, you'll have to defeat all the enemy parties in each Block before you
    can move to the next one.
    
    Block 1
    Enemy Parties: 2
    
    Go South and South again to get an Adler's Key. The two enemy parties are to
    the East and West.
    
    The battles here are more like battles against PK than arena battles. The
    enemies will attack fiercely so it helps to you the Scythe to break up their
    attacks. If you do not have the Reaper's Touch Art for the Scythe, this is a
    good place to acquire it by raising your weapon level. In fact, you should be
    trying to get all the most powerful Arts available in this volume for each
    weapon. Reaper's Touch for the Scythe; Chaotic Strike for the Dual Swords; and
    Shell Breaker for the Broadsword. Keep using your Arts to pump up your skill
    levels.
    
    Block 2
    Enemy Parties: 4
    
    The first group of enemies is in the first large room. Go East at the
    intersection to find the second group. Go South from the first room to find 
    the next party. On the way to find the last party, you'll notice a Save 
    Point. Yes, in some very difficult dungeons, this game will allow you to 
    save. Head South from there to find the final party. Save, then continue down
    the hall.
    
    Boss Fight: Matsu
    
    For me, this fight was over too quickly for me to give you any reliable 
    advice. Just attack and they will go down.
    
    Block 3
    Enemy Parties: 0
    
    This is a transition block. There are no enemies, just some items. Go South
    from the entrance to reach the next block.
    
    Block 4
    Enemy Parties: 4
    
    Take the Adler's Key in the first room you come to, then continue North to
    fight the first group of enemies. Then, go back to the South and take the warp
    in the first room. Take the next warp to reach the Eastern section of the
    block.
    
    Fight the enemies you see there, then go North. Take the warp point (the white
    ones are inactive, remember) to find an Adler's Key and the next enemy party.
    The Barrier is still up, so warp again.
    
    This will put you back into the room where you fought the first party. Take 
    the warp right next to you to advance. This will put you in a small room 
    with the final enemy party. Waste those jokers and warp. You will now be at 
    the north end of the eastern section, use the warp right next to you, and 
    you will have the save point and the unblocked exit in front of you.
    
    Boss Fight: Hiiragi
    
    For this one, I just let my party handle Hiiragi, while I went after the two
    Blade Brandier that accompanied him.
    
    Block 5
    Enemy Parties: 3
    
    At the end of the hall, you'll fight the first party, a bunch of Flick 
    Reapers, ouch. Warp at the point. You will appear in a small room with the 
    second party and an Adler's Key. Go East to reach the Save and the blocked 
    hall, then warp from the point nearby.
    
    This puts you in a small room on the southeastern side, warp from the point in
    the Southwest corner. You will be in the small, central room, with two warp
    choices, take the one to the East.
    
    You'll find the last party here. Walk to the end of the hall and take that
    warp. You'll be back in the small room on the east side. Take the warp in the
    Northeast corner. You will be back at the Save Point. Go north to continue.
    
    Boss Fight: Sophora
    
    Poor Sophora, she really doesn't get any screen time compared to the other
    members of Moon Tree.... So, she takes it all out on Haseo.
    
    Just try to gang up on them with your team mates. This battle isn't much 
    harder than the normal ones you've been fighting till now.
    
    And Sophora only gets one line as she goes down... No one tries to talk to her
    as she lays dying, unlike Matsu and Hiiragi.... I almost feel bad for her,
    almost.
    
    Now is a good time to go back and Save. Grab the Adler's Key on your way out.
    Continue on for my favorite scene in the game....
    
    Hang around a bit and listen.
    
    Then go through the door. Hang around a bit and listen again, then continue.
    
    Can you guess where you are?
    
    Enjoy the scenes.
    
    ----------
    
    Avatar Battle: Innis
    
    Whatever happens, stay away from Innis. Innis is most deadly in close 
    quarters, and its attack will be impossible to dodge.
    
    Innis will attack with its normal attacks almost constantly, making you move
    often, but keep firing as much as possible.
    
    When Atoli screams "I want you to look at me!" poetically, Innis turns 
    slightly transparent, and will move towards Skeith. Dash away until Atoli 
    screams: "Nobody ever looks at me!" at which point she will become stunned. 
    Take advantage of this and move in with the Scythe.
    
    When Innis reaches half HP, the battle will be interrupted by a cut scene.
    
    Innis will be much more powerful when the battle resumes. However, it will 
    only attack with the same attacks. Dash away as necessary, it is more 
    important to keep a good distance than to fire constantly. Mostly, you will 
    find yourself taking damage from Innis' normal shots. This damage can add 
    up, but you should be fine as long as never let it catch you after Atoli 
    screams "I want you to look at me!"
    
    Innis will use Data Drain in the last quarter of its health, so watch out. 
    Even if you escape quickly this Data Drain is powerful and can cause 
    significant damage. Of course, there is no way to avoid it; the only thing 
    you can do is minimize the damage.
    
    Innis will also charge at Skeith head on. You will need to swing the Scythe in
    order to knock it away. The best thing to do is just to get in front of Innis
    and let it come at you. Swing the Scythe to knock it back. Then Innis will
    return again. Repeat this several times, and if you manage to repel Innis each
    time, it will become stunned.
    
    As Innis enters Protect Break mode, Haseo will scream. Just dodge Innis as 
    best you can, it is easy to hit if you can succeed in charging the shot.
    
    "I want you to look at me! Nobody every looks at me!" will be ringing in your
    ears as the scenes play.
    
    Once all is settled down. Go back to town via the warps, then log out.
    
    ===================================================================== 
    Section 2.h
    Chapter 8: Crushing Truth
    =====================================================================
    
    - - Desktop
    
    Email:
    Yata - - Urgent: Right, more minimalist communication from Yata.
    
    =====================================================================
    
    
    - - Mac Anu
    
    A scene will play as you log in.
    
    Go to Raven's @home when you get control.
    
    =====================================================================
    
    - - Dol Dona
    
    Prepare Atoli and Pi well, then go to the area words. It might help to acquire
    some Anti-Paralysis items from the Dol Dona Junk shop before you go. If you 
    do, equip them to Atoli and Haseo. Also, bring some Ethesio Sodas.
    
    =====================================================================
    
    - - (Theta) Thinking/ Innocent/ Life
    
    Lv 81
    My Lv 84
    
    Enemies: Face Bug, Gobtank 75, Sea Trident, 
    Treasure: Wrath Rivet, Simple Light Comb, Simple Hood, Simple Water Comb,
    Simple Earth Comb, The Hermit, Drop Snake (dropped by Sea Trident), Rapid
    Gaiters, 
    
    This is a new type of dungeon, if you haven't been warping to other areas
    leveling up. There are some new traps to be cautious of, but I'll guide you
    through them as they come up. Every floor is oval shaped, with the same 
    layout, just head around the oval clockwise. I will not give any further 
    navigation directions, because none are needed.
    
    Floor 1
    The first trap room is a series of spikes and spinning blades. It is easy
    enough to avoid the spikes on the floor, but the spinning blades can be hard 
    to predict. You'll notice that every so often, one of the blades moves by 
    you at a much slower pace. Afterwards, run across, the next blade will not 
    follow for some time.
    
    Grab the Adler's Key in the third room. Though it is hard to miss because of
    the linear layout of these dungeons.
    
    You'll hear a crashing noise as you step into the next hallway. Boulders will
    come rolling down the ramp at your party, and will do significant damage if
    they connect. They are easy to avoid though, because all you have to do is 
    step back out of the hallway and into the room you were just leaving as soon 
    as you hear the crashing noise. The boulders disappear as they approach the
    doorway.
    
    There is another Adler's Key in the fifth room.
    
    
    Floor 2
    Again, the navigation is the same. You'll fight the Sea Trident enemies here,
    they are tough, but if you have the Chaotic Strike Art for the Dual Swords,
    then they'll go down pretty quick.
    
    Floor 3
    You'll find the sign as soon enter. You'll probably want to get the Beast
    Treasure before you hack the sign though. Go ahead and warp when you are
    ready.
    
    A scene will play.
    
    - - Briona Gwydion
    
    Go to the end of the walkway to meet Sakaki.
    
    
    Sakaki is a tough Edge Punisher. He can counter your normal attacks with
    paralysis, so use of the Dual Swords is not recommended. He will attack Atoli
    for the most part, so make sure she stays healthy. He will go down pretty
    quick, because AIDA hasn't affected him completely yet.
    
    After the fight, a shocking scene will ensue. 
    
    When all is done, warp back to town and log out.
    
    =====================================================================
    
    - - Desktop
    
    Email:
    Matsu - - Let's talk
    
    Community Forum/ The World/ Cloudy Steel and Cloudy Fur - - Get area words 
    from Renji.
    
    Community Forum/ The World/ Area Words - - Well, you'll get more area words...
    
    Community Forum/ Rumors/ Lost Ground - - Get the area words for Briona Gwydion
     
    =====================================================================
    
    - - Dol Dona
    
    Meet up with Matsu at the Chaos Gate.
    
    A word about Matsu: He is an Adept Rogue -like Haseo- but his main weapon is
    the Bayonet. He will not use any other type of weapon. On his status screen, 
    it will show his weapon level with the Broadsword as well, but he will not 
    use or equip Broadswords under any circumstance. This is because, if you 
    remember from volume 1, he used the Broadsword during his time as a PK. He 
    now wishes to move on from his past, so he uses the Bayonet exclusively.
    
    This makes Matsu -in essence- a Steam Gunner that can wear Heavy Armor. While
    this does give him better defense and more HP than Kuhn, he will have less SP.
    Besides, once Kuhn equips the Silent Jade, he will have about 25% more attack
    power than Matsu.
    
    However, Matsu -because of his heavy armor- comes in very handy at some 
    points. For one, now there is almost no reason to have Piros in your party! 
    Also, Matsu is very well suited to facing off against tough opponents like 
    the Chaotic PKs, the Doppelganger, and your arena opponents. Matsu and 
    Antares are actually my personal favorite party for hunting the Chaotic PKs 
    in this game, though I will admit this has more to do with personal 
    preference than anything stat-related.
    
    While on the subject, let's talk about the Blade Brandiers, Silabus, Endrance,
    and Antares. Mostly, they are quite similar, as you would expect, but there 
    are slight differences in their stats, as well as their AI and how they 
    effect the Morale Gauge. Silabus is probably the most well-rounded in a well-
    rounded category. His physical attacks are stronger than Antares and weaker 
    than Endrance, the same goes for his defense. But Silabus' main advantage 
    over the other two is that he tends to fill the Morale Gauge faster, as he 
    commits a "favorite action" every time he uses an Art, every time he creates 
    Rengeki opening, and every time he defeats an enemy. Endrance, on the other 
    hand, will really only help fill the gauge when he is healed or when Haseo 
    does a Rengeki. Endrance does have the most attack power of the three, and 
    once he acquires his lost weapon, he will become very powerful, perhaps 
    second only to Haseo. Antares has the most SP and magic defense, but his 
    physical attacks are noticeably weaker, and so is his physical defense. 
    Though, I think Antares has the smartest AI, at least when set to "free 
    will," because he has a good balance of offensive Arts and normal attacks.
    
    So, there are advantages and disadvantages to all three. When you get right
    down to it though, all three are useful characters, and you won't notice the
    differences unless you really try.
    
    After the scene with Matsu, log out.
    
    =====================================================================   
    - - Desktop
    
    Email:
    Yata - - Orders.
    
    =====================================================================  
    
    
    - - Coite-Bodher
    (Theta) Hidden/ Forbidden/ Battlefield
    
    Start checking the pillars one by one.
    
    You don't have enough Data Seeds. On cue, you'll get an email.
    
    ===================================================================== 
     
    - - Desktop
    
    Email:
    Yata - - Investigation
    
    =====================================================================
    
    - - Dol Dona
    
    Get a party together. Everyone but Pi and Atoli will be available.
    
    =====================================================================
    
    - - (Theta) Misjudge/ Precept's/ Symphony
    
    Lv 83
    My Lv 85
    My Party: Antares, Matsu
    
    Enemies: Sea Trident, Hash Chase, Helen (AIDA), 
    Treasure: The Hermit, Absorb Amalgam, Drop Snake, Simple Gaiters, Gun Fisher,
    Simple Water Comb, 
    
    BF 1
    There are three Adler's Keys on this floor. As you enter, one of them is in 
    the first large room. Continue South, at the second intersection, take the
    Northwest exit to the Adler's Key at the dead end. Take the Southwest exit to
    find a long, spiraling hall that leads to BF 2.
    
    BF 2
    The AIDA is in the Beast Statue room.
    Go West.
    South
    North
    Then East.
    
    The AIDA is just another Helen, so it shouldn't cause you any trouble. When 
    you are done collecting the remaining Adler's Keys, go back to town.
    
    =====================================================================
    
    - - Dol Dona
    
    Pi will meet with you as you warp in, she will give you another Data Seed. 
    This will give you enough Data Seeds to warp from the pillars in Coite -
    Bodher. Atoli is now available as well, so you'll have your choice of who 
    you will take to fight the next boss.
    
    However, I suggest that you at least get Atoli's Lost Weapon before you do
    that.
    
    =====================================================================
    
    - - Caerleon Medb
    (Theta) Hidden/ Forbidden/ Sacrament
    
    My Lv 86
    
    Boss : Mirage Banisher
    
    Well, just use the same strategy that you did for the Propagate Eater. This
    boss is at a lower level though, so it should go down pretty easily.
    
    You'll get the Dancing Haze:
    
    Physical Attack +9/ Magic Attack +10/ With huge bonuses to all elemental stats.
    
    Its ability is Dazzling Melody, which absorbs 25% of regular attack damage as
    SP, and prevents spells from being interrupted.
    
    ===================================================================== 
    
    - - Dol Dona
    
    Now, let me tell you about the first time I fought this boss:
    
    I was completely unprepared. My party was as follows:
    
    Haseo Lv 86
    (Chain) Fang + 5/ (Soul) Sheaf +5/ Ticking Death
    (Absorb) Amalgam +5
    Biker's Charm
    
    Atoli Lv 84
    Dancing Haze
    (Radiant) Suit +5
    (Appraise) Hood +5
    
    Endrance Lv 83
    (Drain) Rivet +5
    (Holy) Guardian +5
    (Brave) Hood
    
    At these levels and with this equipment the next boss was very difficult, in
    fact, frustratingly difficult. I nearly got wasted. About the only wise
    decision that I made was to bring the Biker's Charm, without which I would 
    have lost the battle. I won eventually, but it was a drawn-out battle where 
    I used all of my best items. Around the middle, I reached a stalemate with 
    the boss, where his healing abilities counteracted my damage. The only 
    reason I won was because I nailed a Divine Awakening -with 85 button 
    presses- at the right moment, then finished him off quickly afterwards.
    
    I've said this before, but this game is as difficult as you want it to be. 
    At a mid-eighties level, the next boss is quite difficult. At level 90, he 
    has an... entertaining difficulty. And at level 100, the battle will be over 
    before you know it.
    
    Here is what I suggest, have your party at an average level of 90, well
    equipped, and all three members should be wielding Lost Weapons. This will 
    make it so the boss is fun, without being frustrating, and it should allow 
    you to save some valuable items -like Healing Storms and Fairy Rains- for 
    the battles to come. For more info on the lost weapons and their bosses, see 
    the Lost Weapons section in the post-story walkthrough.
    
    However, I will write the walkthrough assuming that you faced off with this
    boss right now, at your current level.
    
    In order to get your party to level 90 or so, there are many things that you
    can do. Try warping to random areas that are about your level or a little
    higher and working on the side Campaigns like Mecha Grunty, Lucky Animals, and
    PK hunting. This will not only level you up quick, but will also give you some
    good items. Armor is of a particular interest here, because the next boss'
    attack power is staggering. Of course, acquiring more Adler's Keys is
    recommended. If you've followed the walkthrough to this point, then you should
    only have enough Keys to unlock Atoli and Kuhn's Lost Weapons. Atoli and Kuhn
    make a fine party for the next boss, but if you want to use someone else, then
    I suggest you get their Lost Weapon. Also, I suggested against defeating the
    Doppelganger because it would make the Lit Honeysuckle and Ticking Death more
    or less worthless. But now you can defeat the Doppelganger without worrying
    about detracting from the story. You will need to defeat him twice to acquire
    all of the Heine's weapons. See the Doppelganger section at the end of the
    document for tips. Also, there are the other two areas that you got from the
    forums. I will not cover these areas in the walkthrough, but they are very
    useful for leveling up before the next boss.
    
    As far as items and abilities go, I recommend Rapid or Appraise Hoods,
    depending on whether or not your ally is a fighter or a mage. For Haseo, bring
    two different accessories; one that has Item Boost, like Biker's Charm and
    Appraise Hood; and one that has a Time Conch, like a Rapid Hood. You will be
    changing between the two during the battle as the situation demands. I 
    strongly recommend (Sub) Cloak for mages, (Loose) Case for light-armor 
    fighters, and (Rough) Amalgam for Haseo or anyone else who can wear heavy 
    armor. See the items section for the locations of these armors. (Though, 
    Absorb Amalgams are easy enough to come by. They are dropped by Hash Chase
    enemies.)
    
    The best Abilities for your weapons and armor are as follows: Spirit Tree Bud
    is an excellent choice. It has the ability SP Eater, which raises all stats in
    exchange for a slight SP drain. Unlike the last volume, SP Eater's drain is
    much more manageable; Spirit Talismans are available for purchase at the Dol
    Dona trade shop, Ein Baku Tongue will drain SP from the enemy with normal
    attacks, and Appraise accessories will be effective at healing what SP is 
    lost. The Spirit Tree Bud bestows the first name "Force," and will raise 
    your stats equivalent to about two or three levels, so it is very useful if 
    you go into this at a low level. Twin Scales is also a good choice, though 
    you will lose SP much faster than if you had a Spirit Tree Bud, and you must 
    be careful to always keep Haseo's SP above half.  Also, the boss has an 
    awakening-style attack that will damage HP, even with the damage change 
    ability equipped. If these do not fit your playing style, or if you want 
    something more simple, than Armadillo Shells are actually a very good choice 
    as well. This boss will attack with both physical and magical attacks, but 
    the magic attacks are as much about disruption as they are about damage. It 
    will be the physical attacks and the Arts damage that the boss will deal 
    that will really kill you. If your equipment has a third ability slot, then 
    I strongly recommend Body Egg or Mind Egg, which will give you +10% HP and 
    +10% SP respectively. These are simply the best single slot abilities right 
    now.
    
    Weapon abilities are not as important, especially if you are using Lost 
    Weapons or Heine's weapons, which are five-star rarity, and cannot be 
    customized. If you are using customizable weapons, then the Strategic Fan is 
    a good choice. Most of the significant damage that you will do to this boss 
    will be through Awakenings, but Rengekis never hurt. The Strategic Fan 
    bestows the first name "Chain," and is available at the Emperio and Kestrel 
    guild shops in Dol Dona. Also, the Ein Baku Tongue and the Niku Baku Tongue 
    work very well.
     
    For items, trade for Healing Storms, which recover 350 HP for all allies, 
    Fairy Rains, which give 100 SP to all allies, and Revive Rains for 200 HP to 
    all allies. Healing Storm and Revive Rain are widely available for trade, or 
    you can get them at the Medic Union guild shop in Dol Dona. Fairy Rains are 
    much more difficult to find, try trading with people in Lumina Cloth. I 
    suggest you also have 25 or more Revival Medicines. On my first time 
    through, I used at least twenty because Endrance was dying every thirty 
    seconds or so. Give your other two party members 15 Healing Potions, 10 
    Fairy Rains, and 5 Revival Medicines each, just in case. Warrior Soul, 
    Knight Soul, and Astrologer Soul will also be very useful. Bring some along. 
    
    So, if you think you are ready after all this, than go ahead to Coite-Bodher.
    
    =====================================================================
    
    - - Coite -Bodher
    (Theta) Hidden/ Forbidden/ Battlefield
    
    Suggested Level 90-93
    My Level 86
    My Party: Atoli, Kuhn
    
    This is what my party looked like. Keep in mind that this is the minimum 
    needed for survival. If you go out looking like this, I cannot guarantee 
    that you will survive. I suggest you be better equipped.
    
    Haseo Lv 86
    (Chain) Fang +5 / (Soul) Sheaf +5 / Ticking Death
    (Force) Amalgam +5
    Biker's Charm / (Rapid) Hood +5
    
    Atoli Lv 83
    Dancing Haze
    (Force) Suit +5
    (Appraise) Hood +2
    
    Kuhn Lv 83
    Silent Jade
    (Force) Scales +1
    (Rapid) Hood
    
    In my items I had: 50 Healing Potion; 50 Fairy Drop; 40 Revive Rain; 40 
    Healing Storm; 25 Sprite Rain; 5 Fairy Rain; 15 Strange Coffee; 50 Revival 
    Medicine; and 10 Spirit Talismans.
    
    When you are ready, put the Data Seeds in the Pillars and warp.
    
    For spoiler-avoidance purposes, I will now refer to this boss as Tri-Edge.
    
    Climb the ramp and open the door.
    
    Scenes.....
    
    
    Boss Fight : Tri-Edge
    
    He'll start off slowly, so take the opportunity to switch to Divine Awakening.
    Also, set your party's AI to Rage. Use any Warrior Soul, Knight Soul, etc. 
    that you brought along. I prefer the Dual Swords for their ability to open 
    opponents to a Rengeki. If the Morale gauge fills, do not trigger the 
    awakening yet. Wait until he really gets started.
    
    After you take his HP down to 2/3, he will summon black orbs that will 
    surround him. These orbs have various names and have various abilities. They 
    can put a shield around him, they can cast magic, they can heal, etc. If you 
    focused entirely on the orbs, you would never damage the boss. So, use your 
    wide-range Arts like Reaper's touch.
    
    When more than one orb shows up, trigger the Divine Awakening. This will do
    significant damage to Tri-Edge, and kill the orbs. After you trigger the
    Awakening, switch to the Scythe. The boss will summon new orbs almost
    immediately.
    
    Tri-Edge has three main attacks. The first is a strong attack combo with his
    normal weapon, which will knock its target back against the battle fence. This
    attack also hits allies standing close by. The second attack is where he jumps
    up and crashes down, causing massive damage to all allies in range, even if 
    you try to block, this will push through. The third is a ridiculously powerful
    cannon attack that sweeps clockwise around the battlefield, crushing all in 
    its path. These attack are difficult to avoid, and if you concentrated on 
    avoiding them, you'd just run around like a chicken and not do any damage. 
    It is better to suffer the damage and then heal with an Item Boost accessory
    equipped.
    
    He also has an awakening-style attack that is unavoidable, and for me, caused
    about 1,000 HP damage to Haseo. Always keep Haseo's HP as high as you can.
    
    Have Haseo stay away and be the Healer. Equip him with the Appraise accessory
    and let him heal the party. Use Healing Potions when you can, and Healing
    Storms when you must, but use Revive Rains, not so much to heal, but to raise
    the Morale gauge. Your survival here will depend on how fast you can raise the
    Morale gauge while preventing Tri-Edge from healing himself. Kill off his orbs
    as soon as they appear.
    
    Dash in and use an Art when either Tri-Edge or the orbs are open for a 
    Rengeki. Then switch immediately to the Rapid accessory. As soon as the 
    Skill Trigger is recharged, switch back to your Item Boost accessory. Repeat 
    this every time you use an art.
    
    If you find that your party is well healed, but Tri-edge surrounded by orbs,
    run around to his back with the Scythe and use the charge-up attack. This will
    severely damage the orbs and hopefully open Tri-Edge for a Rengeki. Even if he
    cannot be Rengeki -ed, use Reaper's Touch, this should eliminate all the orbs.
    Switch to the Rapid accessory and retreat.
    
    When the Skill Trigger has recharged, go back to the Item Boost accessory and
    heal your party. Repeat this process until you can hit him with a Divine
    Awakening. Then keep this up until his HP gets low.
    
    After -and only after- a Divine Awakening that kills all the orbs, if Tri-
    Edge's HP is below 500, then go all out. Switch to the Rapid accessory and hit
    him with Reaper's Touch, then a normal attack combo, then Reaper's Touch 
    again. If you and your allies put everything they have into him, he should 
    go down before he can summon more orbs.
    
    It is not over yet.
    
    Avatar Battle : Corbenik
    
    Corbenik is tough. Its normal attack is a spread of needles, this can be 
    dodged easily by moving slightly to either side, but half the time Skeith 
    will not have to move at all. The key to winning is to fire as much as 
    possible to stun Corbenik, then move in with the Scythe. Repeat Ad Nauseam.
    
    I'll go through Corbenik 's special attacks one by one:
    
    Clinch Needle is an attack where Corbenik will launch a hail of needles in all
    directions. It is better to slash these away with one swing of the Scythe than
    to try to dodge.
    
    Devil's Verdict is Corbenik 's blitz attack. Dash repeatedly to either side to
    escape. If you get caught, prepare for major damage.
    
    Variant Summon: Corbenik will launch jellyfish-like gun pods that will fire at
    Skeith. Dash in and take them out with the Scythe as soon as possible.
    Remember, the Scythe's fourth slash is a distance attack, and is useful for
    taking out the last pod.
    
    Fearful Visitor is where Corbenik will rush at Skeith and attack with its
    Mantis Arm. Dash to the side a couple of times to escape, then resume firing.
    
    In the last quarter of its health Corbenik will use Data Drain, just smash the
    buttons like mad.
    
    When Corbenik reaches Protect Break, start charging. You will likely get hit a
    few times, but remember that Skeith does not take damage while the enemy is in
    Protect Break. Just Relax. RELAX. The key to hitting Corbenik is to keep calm,
    try to dodge the needles as they come and fire as soon as it stops. Don't 
    worry about dodging the last set of needles, just fire before they hit 
    Skeith. Don't worry if you miss you'll have almost a full minute to connect. 
    Keep calm and try again. Count how many attacks Corbenik will throw before 
    it stops. Then prepare to fire as it reaches that point. Let go of the 
    button as soon as that happens and you will hit.
    
    =====================================================================
    
    Watch the heartbreaking scenes...
    
    The credits will play, but don't look away. It is not over yet.
    
    You will wind up back at the desktop
    
    - - Desktop
    
    Email:
    Atoli - - To Haseo
    
    
    =====================================================================  
    
    - - Hulle Granz Cathedral
    (Delta) Hidden/ Forbidden/ Holy Ground
    
    Just Watch.
    
    =====================================================================
    ------------------------------------------------------------------------------
    
    ----------- Congratulations! You have completed the main Story. ------
    
    There is a lot to do though, before you move on to volume 3 though, so stick
    around for the post-story section.
    
    ------------------------------------------------------------------------------
    =====================================================================
    
    ---------------------- VERY IMPORTANT   PLEASE READ -----------------------
    
    But before that, I would like to thank you for sticking with me this far. I
    hope that you enjoy the game as much as I do, and this walkthrough was written
    with the goal of providing you with all the necessary information, without
    taking away from the pleasure of this wonderful game. I will be back for 
    Volume 3, so I hope to help you again soon.
    
    Thank you again
      Twenty-Nine Rooks
    
    ------------------------------------------------------------------------------
    =====================================================================
    
    
    
    
    =====================================================================
    ------------------------------------------------------------------------------
    
    Section 3:
    
    - - Post Story Section
    
    This Section will cover the following events and campaigns:
    
    Lucky Animals Campaign, and the other ones too
    
    Bike Races
    
    Kazubolo 's Convalescence 
    
    The Lost Weapons
    
    The Doppelganger
    
    The Chaotic PKs
    
    The Abyss Quest
    
    =====================================================================
    Section 3.a
    =====================================================================
    - - Lucky Animal Campaign
    
    Here, as far as I've been able to figure, is how the game decides which Lucky
    Animals appear where: There are three factors, one, whether the area is a
    Field-type or a Dungeon-type; two, the last numeral in the area's level; 
    three, the average level of your party.
    
    Half of the Lucky Animals only appear in Fields, the other half only in
    Dungeons.
    
    The last numeral of the area's level is somehow factored in with your party's
    average level, resulting in a number value that represents which Lucky Animal
    will inhabit that area. To simplify: If your Party's average level is 55, and
    you go to an area that is level 53, your party's level - - 55- -  and the last
    numeral in the area level - - 3- -  are factored together mathematically to
    decide what Lucky Animal will appear. Since I do not know the formula the game
    uses, it is tough to predict which animal will appear where.
    
    However, you know how it is really easy to multiply or divide something by 10,
    if your party's average level is divisible by ten, i.e. 50, 60, 70, etc, then
    this will stabilize the equation, making it easy to kick all the different 
    Lucky Animals.
    
    So, here is what you do, make sure your party's average level is divisible by
    ten, if Haseo is the only one at a suitable level, then just take him out
    alone. Then visit a field that is level 1, 11, 21, 31, etc. Make sure that you
    have not visited this area before in this volume, so, stay away from the
    Bookmarks and key in the area words yourself. When you get to the field kick
    the Lucky Animal (and save Mecha Grunty is you want), then go back to town.
    Repeat this at Fields that have area levels that end in two, 2, 12, 22, etc.
    All the way up to Fields that end in 0, like 10, 20, 30. I suggest that you do
    the lowest levels possible, because you must prevent Haseo from leveling up. 
    Be careful though, some Lucky animals will give EXP, if you encounter one 
    that you have not already kicked in this game, then save it for last.
    
    This problem can be avoided by waiting until Haseo and all other members of 
    his party are at the maximum level of 100. This makes the Lucky Animals
    predictable, and prevents anyone from leveling up.
     
    When you are done with Fields, repeat this process for Dungeons.
    
    Now, you should have kicked all the different Lucky Animals, head to Dr. Pao 
    in the Alchemy District to get your rewards. Also, if you were saving Mecha 
    Grunty along the way, then get your rewards for that as well.
    
    In order to complete the quest, you'll have to kick 50 Lucky or Unlucky
    animals. It is best to do this while saving Mecha Grunty and hunting PKs. So,
    just warp to random areas until you've kicked your heart out.
    
    Visit Dr. Pao in the Alchemy district in Mac Anu to claim prizes and check 
    your progress. 
    
    - - Mecha Grunty
    
    Again, this one goes hand in hand with the Lucky Animal Campaign. As you save
    it more and more, it will require more and more Chim Spheres. It is best to do
    this in a Field area, because they are much shorter and it is easier to locate
    both Mecha Grunty and the Lucky Animal.
    
    Visit the house in the Harbor district to claim prizes and check your
    progress.
    
    - - The PK Hunt
    
    Most of the PKs that you will meet are tame enough. They are set to your
    party's average level, and can be taken down pretty quickly. Hunt them along
    with Mecha Grunty and the Lucky Animals. For information on the Chaotic PKs,
    see their own section later.
    
    Visit Dongo in the back alley of Mac Anu's Mercenary district to claim prizes
    and check your progress.
    
    - - Chim Kicker Campaign 
    
    This one is ridiculously easy. By the time I had completed the quest necessary
    to start this campaign, I had already acquired more than enough Chim Spheres 
    to claim all the prizes. If you need more Chim Spheres to get to the top, then
    just go out and get more. They are everywhere.
    
    Visit the house in the Mercenary district to claim prizes and check your
    progress.
    
    - - Bikman's Model
    
    Basically, you hand out flyers to the new people you meet. You can get most of
    this quest done by trading with PCs frequently throughout the course of the
    game's story. But if you want to finish it, here is how. Go to Mac Anu's
    Alchemy District and check with Bikman. If you have not completed all of the
    Human Males and Females, then warp around between Lumina Cloth, Mac Anu, and
    Dol Dona. Use the flyer radar to see if anyone needs a flyer, hand them out 
    and them keep moving on. Repeat this until you've completed the Human Male and
    Human Female sections of Bikman's list. Once you have, it is likely that all
    the remaining PCs are members of the Medic Union, out on patrol in areas. The
    beasts appear randomly in areas, so warp to random fields and dungeons, check
    the radar as you enter, and head into the dungeon or field to pass out the
    flyers. If no one who needs flyers is present, than just gate out and try a
    different area. Beast Males hang out in fields and Beast Females hang out in
    dungeons. Some of the treasures I acquired: Ein Baku Tongue; Twin Scales;
    Tortoise Shell; Niku Baku Tongue; Tortoise Crest.
    
    =====================================================================
    Section 3.b
    =====================================================================
    
    - - Bike Races
    
    
    Honestly this is one of my favorite parts of the game.
    
    Talk to Kafu, the duck NPC near the entrance to your @home in Dol Dona. He 
    will tell you to go riding on the Bike Course areas, all of which begin with 
    the word "Passing." Go to the Chaos gate and give it a try. Though there are 
    many combinations possible with the first word Passing, there are actually 
    only five courses. Of course, you will want the whether to be clear and 
    sunny for your race, but other than that, changing around the area words 
    doesn't do much.
    
    I suggest that you do the races now because you can get some really good 
    prizes - - like stat-boosting items- -  right now, and you can have some fun 
    doing it.
    
    I guess I should mention that there is a short cut to win all the races in 
    this volume. This is one of those things built into the game to help the QA
    personnel make sure there are no bugs. I will now explain in detail: The goal
    of every race is to collect three King Chims. But, if you hit (select) to pull
    up the map right as you make contact with the first King Chim, the game will
    make it so you have collected all three King Chims. From then, just hit
    (select) to exit the map and you will complete the race immediately. So, it is
    possible to complete races in under a quarter of the time of you competitors,
    not matter how slow you bike is. I don't suggest you take advantage of this, 
    of course. But if the bike races are frustrating you, then go ahead. (I will 
    not take credit for this tip. I found it online; it has been widely 
    circulated by multiple sources, so it is difficult to tell who should be 
    credited for it. In any event, it is not mine, and I thank whomever found 
    this originally.) 
    
    Before you head to your first race, visit the Junk shop near your @home and 
    buy the best bike parts that you can afford. Then go to your garage in your 
    @home and upgrade you bike. My bike looked like this:
    
    170 Engine
    Yamane Armor
    Type 500 Muffler
    150 Tires
    
    Don't expect to win with this equipment, but you will be able make some good
    times, and get some prizes. Note that while you are in town there is a speed
    limiter on your bike.
    
    If you want to continue with the story, feel free to skip ahead to the next
    divider at any time. I will also repeat this section at the end of the
    walkthrough.
    
    I think that Course 4 is the easiest, so I start there. Also, just to clarify,
    these are not so much races as they are time trials. You won't be competing
    against opponents directly, you'll just be trying to beat their time.
    
    - - Course 4
    
    From the start, turn around 180 degrees and race from that direction. Even 
    with this trick, you will not be able to win yet. Try to keep the bike under 
    control as you boost, and with some practice, you should be able to get to 5 
    th place. You get one item per rank that you advance, so you will rake in 
    the items quickly. Some of the items here are very good, and cannot be 
    acquired by other means until much later. EX: If you take 5 th place here 
    you get the Hermit Shell, a very nice armor ability item.
    
    Race a few more times here then head back to Dol Dona to see Kafu. If you've
    competed five runs, he will give you the Raging Muffler. Go and tune up you
    bike with it. 
    
    This is the process for winning these races: make runs and collect Chims, 
    check in with Kafu and get a new part. Make more runs and collect more 
    Chims, etc. You will get bike parts by completing runs, but you will get 
    stat boosting items by collecting Chims.
    
    Next, I go to course 1
    
    - - Course 1
    Again the objective is to get all three King Chims, but the trick is to find
    the shortest route. Try out a few different things. I was only able to get
    fifth again, but I suggest you give this course at least ten tries.
    
    When you've gotten as high as you can go, head back to Dol Dona
    
    When you check back with Kafu, note how many more runs you must complete to 
    get his next prize. I had already gotten the Kirisame engine and the Hazy
    tires.
    
    Next go to Course 3
    
    - - Course 3
    
    With enough practice, I placed second. Just do as many runs as you need to get
    Kafu's next prize.
    
    After I checked back with Kafu, I went to course 5
    
    - - Course 5
    
    Now, it should be possible to win this course if you practice enough. The 
    trick is to hit all of the short cuts perfectly. This will be very 
    difficult, but it is doable. All you need to do is practice.
    
    First, take a slow run through without boosting to get a feel for the path you
    will be taking. At the start collect the Chims in front of you. Collect more 
    at the first turn, but you will want to come off the first turn very wide. 
    That is, you will want to be close to the sand on your left. You will see 
    the first King ahead. To the left of the King is a ramp that leads up to a 
    hill. What you want to do is make a turn for that ramp while grabbing the 
    King Chim on the way. If this is done correctly, you will grab the King 
    about halfway through your turn. Once you are on the hill you will notice 
    that you are off the line that leads down to the other side of the hill, 
    turn the bike slightly to the left to get back on course. As you go down the 
    off ramp, the bike will catch air (or, at least it will when you are 
    boosting), so, you need to angle the bike to the right just before you go 
    down the ramp, or you will run into the water on the other side. If you 
    succeed in missing the water, then the rest is easy. Just continue forward 
    collecting Chim on the way to the second King. A moment after you collect 
    the second King, turn the bike to the left to cut across the open area to 
    the south of the other hill in order to reach the third King and end the race.
    
    This is all easily done when you are not boosting. But boosting makes this
    exponentially harder, though. But with practice you can get it. My best time 
    is 15:17, in case you wanted to know.  The reward for first is the Wave 
    Muffler. Other Notable Loot:
    
    Flash Light
    Lance Angel
    War Drum
    
    If you can't get it, then just complete more runs until Kafu gives you better
    bike parts. If you get all the parts he gives you, then try course 4. That one
    is even easier.
    
    Go Back to Dol Dona and check with Kafu. Then head back to Course 4
    
    - - Course 4
    
    Follow the same strategy as before, and with all the new parts you've gotten
    you should be able to win. Pull a 180 at the start and go the reverse route.
    even if you make some big mistakes, you should get first pretty easily. The
    prize is the Night Tires.
    Other Notable Loot:
    
    Dustproof lens
    Gauntlets Angel
    Tinted Glass
    Hermit Shell
    Anti Air Compass
    
    Next go to course 3
    
    - - Course 3
    This will be the toughest one yet. All of the turns you make will have to be
    nearly perfect. Again take a slow run through to get a feeling of what you 
    will be doing. First, turn with the Chims to the right. As you approach the 
    first King, go wide to the right, then turn left, grabbing the King and 
    connecting with the line of Chims behind him. You will need to get most of 
    these Chims for your boost to last. After the line ends, cut to the left, 
    heading directly for the triangle of Chims ahead, if you get most of them as 
    well, then you will no longer need to collect them to make your boost last 
    for the rest of the race. Make a sharp left to avoid hitting the wall behind 
    the triangle and go for the second King. Once the King is yours, the Chims 
    will go wide around the next bend. You should cut in to the right, cutting 
    the corner towards the ramp leading to the final King. The problem with this 
    is that the narrow ramp will be outside your field of vision. You will have 
    to make a sharp right turn to reach the ramp, blindly, based on a guess as 
    to the ramp's position. Even if you make the ramp, sometimes you will come 
    up it at an extreme angle, which could cause you to miss the final King, 
    situated in the center of the hill. Keep trying and you will get it. Again 
    this is easy to do while not boosting, but much harder while boosting. The 
    prize for first is the Tidal Muffler. My best time 11:85.
    Other Notable Loot:
    
    Fire Resist Seal
    Stingray Stinger
    Ninja Claw
    Scythe Angel
    Strategic Fan 
    
    - - Course 1
    The same basic strategy applies here as in course 3. You will want to collect
    as many Chims early on as you can, then cut corners and boost until the end. 
    Go along with the Chims at first, then turn wide so you can collect the 
    first King and hit the triangle of Chims behind him. Then go wide to the 
    right to connect with a line of Chims that take you around a curve. If you 
    collect all of them, they will line you up with the second King. As soon as 
    you get the second King, cut to the left to cut the corner and head for the 
    last King. But do not cut in too far, the uneven ground near the sound will 
    slow you down; keep as close as possible to the left without touching the 
    sandy area. Line up with the final King. A good time form me: 15: 23. The 
    prize for first is the Hagane Armor. 
    Other Notable Loot:
    
    Astrid Specimen
    Calm Propeller
    Broad Angel
    Blade Angel
    Demonic Mallet
    Godly Potion
    
    - - Course 2
    This one is by far the most difficult course. Before you start take a look at
    the map. The first King you'll get is the on in the center, the next is the 
    one on the West, then East. Start byracing through the line of Chims to the 
    first king, then make a small cut to the West, be careful, there is some 
    uneven ground between you and the second King. If you hit that bump you will 
    catch air and you will loose your boost. Pass the uneven ground on your 
    left, then tap the brake and make a very sharp cut to the left. Immediately 
    after that, tap the brake again and swing around 180 degrees to the right, 
    grabbing the King at the apex (the top) of your turn. then race East to get 
    the last King.
    
    It sounds much easier than it is. If you hit the water on your turn to the
    right, it means that your cut to the left was not sharp enough. If you go
    around the King, then your right turn was too late. If you hit the uneven
    ground, your first left cut was too sharp. If you thought you did everything
    right but did not get first place, it is usually because you did not get the
    second King at the apex of your right turn.
    
    There is so much here that could go wrong. Honestly, I won't blame you if
    decide to use the cheat.  Best Time 9:13 Prize: Kurogane Armor.
    Other Notable Loot:
    
    Aqua Board
    Bayonet Angel
    Dual Angel
    Time Conch
    
    Talk to Kafu back in Dol Dona. After you complete 50 runs, he gives you the
    Biker's Charm, a great accessory that you won't be able to equip until much
    later. Also in the process of acquiring 3600 Chims on Bike missions, he will
    give you: 2 Beginner's Text, 2 Beginner's Book, 2 Word of Spirit, and 2 Word 
    of Vigor. So, that is like gaining two weapon levels and 50 HP and 50 SP, 
    nice.
    
    =====================================================================
    Section 3.c
    =====================================================================
    
    - - Kazubolo 's Convalescence
    
    After the main game is over, watch Online Jack phase #6.
    
    Then, go to:
    Community Forum/ News/ My First Time
    Someone will say that Kazubolo has been spotted by Dol Dona's Junk Shop. Go
    there to meet Kazubolo. Then, log out.
    
    Community Forum/ News/ My First Time
    Now, Kazubolo has been spotted in Lumina Cloth's back street. Meet with him
    again, then log out.
    
    
    Community Forum/ News/ My First Time
    The chase continues in Mac Anu's Mercenary district. Meet with Kazubolo one
    more time and he will reveal that he is actually Salvador Aihara! Shocking!
    Anyway, he will give you a wallpaper and the "Secret Password: Nurse Carnival."
    
    
    This secret password is simply a promotional gimick that was intended to be 
    used on this game's official Jappanese website. There is nothing that 
    westerners can do with it. I don't really know why they left this in the 
    game. One reason is because the translators themselves did not know the word
    was insignificant. Another reason is because they did not want to go back and
    change anything near the end of the translation process, for fear they would
    cause the game to be bugged after the quality checking process.
    
    =====================================================================  
    Section 3.d
    =====================================================================
    
    - - The Lost Weapons
    
    Haseo will acquire his Lost Weapon, Ticking Death, from a main-story event.
    
    There are six other Lost Weapons. However, one of these is for the Epitaph 
    user of the fourth phase: Fiddchel the Prophet. You do not have this Epitaph 
    user yet, so you will not be able to acquire this weapon. Don't worry about 
    this weapon, it will take care of itself in volume three. 
    
    The lost weapons and the Adler's Keys needed to attain them look like this:
    
    Atoli: Second Phase Staff - 10 Keys
    Kuhn: Third Phase Gun - 15 Keys
    Sakubo: Fifth Phase Grimoire - 30 Keys
    Endrance: Sixth Phase Blade - 25 Keys
    Pi: Seventh Phase Gauntlets - 20 Keys
    
    So, you will need 100 Keys in all to unlock the available weapons.
    
    Important Note: None of the other Lost Weapons are required for story 
    purposes. If you want, you can just get Haseo's Scythe and leave it at that, 
    but I strongly recommend that you get at least three of the lost weapons 
    during the course of the game's main story. For that, you will need at least
    25 more keys.
    
    Adler's Keys can be found everywhere. They are available in all areas except
    the Lost Grounds, However, higher level areas above level 90 will allow you to
    obtain Keys at a much faster rate. Essentially, the Adler's Keys in these 
    areas are bundled, meaning that you can acquire up to four Keys at once. 
    Even in a short field area, you can acquire upwards of 16 Keys.
    
    All of the bosses that guard the Lost Weapons are similar; they use the same
    Magic and Physical attacks. However, the level of the individual boss will
    increase with the number of keys required to access them. So, the Death Eater
    boss, which guards Haseo's weapon, will be at level 75; Atoli's, level 77;
    Kuhn's, level 79; etc. So, you should try to get the lost weapons in order 
    from the cheapest to the most expensive.
    
    Exception: Because of story events, it is impractical to acquire Atoli's 
    weapon first. Kuhn's weapon can be acquired soon afterwards instead, but the 
    boss that guards Kuhn's weapon will be fierce. So, you can certainly wait 
    until you've leveled up to fight Kuhn's boss.
    
    The Lost Weapons are very powerful, but, they are not very useful until the 
    end of the game's main story and beyond. My point is that it is not 
    necessary to fight these bosses if you find them too difficult.
    
    Note that the individual bosses have names that imply that they are the
    antithesis of the Avatar used by the related character. For example: Haseo is
    the "Terror of Death," and the boss that guards his weapon is called "Death
    Eater." Here is what the individual bosses and the weapons you will acquire
    look like.
    
    Haseo
    
    Boss: Death Eater
    
    As this boss's name implies, it is very tough.
    
    The Death Eater has two main attacks. Lei Zas, the powerful Light-magic spell.
    And a multi-hit physical attack.
    
    I cannot suggest strongly enough that you spread out around Death Eater. It
    will not move very much, but its attacks are all area-effect. It is useless to
    try to dodge Lei Zas, just position Haseo away from his allies and guard. You
    can dodge the physical attack by moving away or using an Art. However, is is
    easiest to guard, even though you will take a small amount of damage.
    
    Death Eater has high HP and high defense against magic and physical attacks,
    the best way to damage it is with Rengeki and Awakenings. In fact, those are
    the only attacks that will do noticeable damage. 
    
    If your party is at level 78-79, one Divine awakening should halve Death
    Eater's HP. Hopefully, this will put an end to the battle. If not, Death Eater
    will heal itself, but just keep attacking and you can nullify this, leaving
    your Rengekis and Awakenings to deal lasting damage. If Death Eater gets close
    to dying, but your Morale gauge isn't full, try switching to Beast awakening 
    to finish it off quickly.  
    
    Ticking Death:
    +44 to physical attack; +10 to magic
    Ability: Absorb 1/4 of normal attack damage as both SP and HP, with a 50%
    success rate.
    
    ----------
    
    Atoli
    
    Boss : Mirage Banisher
    
    Well, just use the same strategy that you did for the Death Eater. You should
    be at a much higher level now, so this is actually the easiest of the Lost
    Weapon bosses.
    
    You'll get the Dancing Haze:
    
    Physical Attack +9/ Magic Attack +10/ With huge bonuses to all elemental 
    stats.
    
    Ability: Dazzling Melody, absorbs 25% of regular attack damage as SP, and
    prevents spells from being interrupted.
    
    ----------
    
    Kuhn
    
    Boss: Propagate Stopper
    
    The Propagate Stopper will use the same attacks as the Death Eater: Lei Zas 
    and a physical attack.
     
    Even though you are at a higher level than this boss, this can be a difficult
    battle because of this boss' healing capabilities. While you are strong enough
    to inflict noticeable damage with normal attacks and Rengekis, once this boss
    reaches half HP, it will cast healing spells. Even with a damage-oriented
    party, I was unable to do enough damage with normal attacks and Rengekis to
    counteract this boss' healing.
    
    At this level, you can count on a Divine Awakening to deal about 1,500 damage
    (of course, if you nail the timing then you can deal more). But this boss has
    about 4,000 HP, so after my first Awakening, it just healed itself back to
    around 2,000 HP.
    
    Here is what you can do: Remember how much damage your first awakening does.
    After your first awakening, keep the pressure on this boss with Rengekis and
    normal attacks. Strategic Fans attached to your weapons can make this much
    easier. The boss may gain ground against you, but if you can trigger a second
    awakening while the boss' HP value is below the damage you caused with your
    first awakening, then you should win.
    
    If you cannot, or if your second awakening fails to eliminate the boss, then 
    it might be best to attack and defend as necessary as the Boss recovers to 
    about 2,000 HP. Once the boss stops casting the healing spell, you should 
    heal your own party members using items. This will hopefully raise the 
    Morale gauge to full. Don't trigger the awakening yet, as soon as it is 
    full, lay into the boss with everything you have. You should be able to get 
    the boss down to about 1,700 HP before it tries to heal itself. When the 
    boss raises its arms above its head, that means that it will attempt to heal 
    itself. Trigger the awakening before this happens.
    
    If you nail the Divine Awakening, you should kill it. If you do not kill it, 
    it should be near death. For a very brief period after the awakening, the boss
    will not cast its healing spell. Attack it and it will probably go down. If it
    gets in a healing spell before you can finish it off, then access the main 
    menu and switch to Beast Awakening. Do whatever you must to fill the Morale 
    Gauge quickly. Once the gauge is at half, trigger the awakening and you will 
    be able to finish it off, as long as it didn't heal itself too much.
    
    When you win, you will get the Silent Jade.
    
    Physical Attack +21; Magic Attack +12
    
    Ability: Green Gift, increases critical hit rate by 25%, and increases Arts
    damage by 25%.
    
    ----------
    
    Pi
    
    Boss: Avenge Preventer
    
    Again, this boss uses the same attacks: Lei Zas and an area-effect Physical
    Attack. Since I wait until after the game's main story to fight this battle,
    this boss is much easier than Propagate Stopper. Though, if you are having
    trouble, the same strategy will apply.
    
    You will acquire the Stained Wing
    
    Physical Attack +14; Magic Attack +12
    
    Ability: Innocent Revenge, adds Paralysis to regular attacks. And increases
    Critical Hits by 25%  
    
    ----------
    
    Endrance
    
    Boss: Tempt Rejecter
    
    Basically the same thing. Use the same strategy. But, by this time, you should
    be at a much higher level, so it will be even easier.
    
    You will acquire the Tempting Rose
    
    Physical Attack + 20; Magic Attack +10
    
    Ability: Charming Smile, Adds Charm to Regular attacks; Increases chance of
    Rengeki.
    
    
    ----------
    
    Sakubo
    
    Boss: Scheme Breacher
    
    By the time I fought this one, my party was about level 96, so the battle was
    over quickly. If you are having trouble, just follow the same basic strategy 
    as the others.
    
    You will get the Infinite Spiral
    
    Physical Attack +8; Magic Attack +19; with huge bonuses to elemental stats
    
    Ability: Mutual Strategy. Increases Attack spell damage by 25%; Increases
    Elemental Hit rate by 25%.
    ----------  
    
    After you've acquired these lost weapons, you will get a scene with Phyllo.
    
    =====================================================================
    Section 3.e
    =====================================================================
    
    - - The Doppelganger
    
    Unlike volume 1 of this series, defeating the Doppelganger can be done at any
    point; you do not need to wait until the end of the game. The lowest level 
    I've defeated the Doppelganger at is level 54, but I'm quite sure that it is
    possible at any point you wish. Also, defeating the Doppelganger will give you
    immediate benefits: If you defeated him in volume 1, than you will receive the
    Heine's Invasion Dual Sword. You will also receive the Heine's Shadow
    Broadsword, regardless of whether or not you defeated him in volume 1.
    
    In order to complete the Doppelganger event though, you will need to defeat 
    him twice. The second time you win you will get the Heine's Zero Scythe. All 
    of Heine's weapons are at level 51, so they can be used immediately. But, 
    they are also the most powerful weapons in the game.
    
    I strongly recommend you wait until after Haseo has acquired both of his 
    story- related weapons, the Lit Honeysuckle and the Ticking Death. This is 
    because Heine's weapons will make both of those story-related weapons 
    obsolete. This can have a negative impact on the story, and make the events 
    where you receive them kinda lame. Also, the weapons are by no means 
    necessary to win any battle in this game, all of them can be won using 
    standard equipment.
    
    Here are what Heine's weapons look like:
    
    Heine's Invasion Lv 51
    Physical Attack +22
    Abilities: Critical hit rate +25%; Absorb 25% of Regular Attack (RA) damage as
    HP; inflict Confusion with RA.
    
    Heine's Shadow Lv 51
    Physical Attack +50
    Abilities: On critical hit, halve the target's HP; Absorb 25% of RA damage as
    SP; inflict Charm with RA.
    
    Heine's Zero Lv 51
    Physical Attack +50
    Abilities: 10% chance to reduce the target's HP to 10% of max with RA; Absorb
    50% of RA damage as HP; Absorb 25% of RA damage as SP.
    
    So, as you can see, these weapons are ridiculously strong.
    
    In order to defeat the Doppelganger, first you have to find him. This is done
    most easily after the main story, because you will then acquire the Third 
    Word: Moonlight. With this word, in a feield area, the Doppelganger will 
    show up very quickly, and you won't have to waste any time searching for him.
    
    If you want to defeat the Doppelganger before then, here is how to find him:
    The Doppelganger will only show up in field areas. (Note that I've only
    encountered him in grassland -style fields, though, I've heard he does show up
    in wasteland fields as well.) The field should be one with enemies that are
    strong enough to allow you to fill the Morale gauge. Once you enter the field,
    it will take about 10-15 minutes for the Doppelganger to appear. Sometimes
    though, it can take much longer. Without the Word Moonlight in the area words,
    it is all a matter of luck.
    
    Kill all of the enemies as you wait for the Doppelganger. Get whatever
    treasures there are, save Mecha Grunty, etc. If you do all of this before
    Doppelganger shows up, then just wait around doing nothing. After about 15
    minutes, the Doppelganger should be there. The Doppelganger will warp in at a
    random point on the field, walk around slowly for about a minute, then warp
    away to another random point on the same field. This can make him quite
    difficult to find; you can search the area throughly for some time, and still
    keep missing the Doppelganger. If you have been searching for longer than 10
    minutes though, it might be best to try another area.
    
    Once you see the Doppelganger, there are several things you should do. Set 
    your allies to Rage, then make sure everyone is full healed. While Divine 
    Awakening -available after certain story events- is very powerful, I 
    actually prefer Beast Awakening. If you are at a high level, and nail the 
    Divine Awakening, you can wipe out the Doppelganger in one shot. But, even 
    when I was at level 54, I was able to kill the Doppelganger with a single 
    Beast Awakening, while using a Hold and Release-type Broadsword. If you want 
    to give Divine Awakening a try, go right ahead, it will not effect the 
    strategy I will give. But I use Beast Awakening.
    
    Engage the Doppelganger.
    
    If you have the Broadsword or Scythe equipped, change to the Dual Swords
    immediately. Use any Knight Seal or Knight Chain, Warrior Seal or Warrior 
    Soul, etc. These items can really help, especially if you are at a low level.
    
    If you are using Beast Awakening, switch back to the Broadsword. Immediately
    trigger the awakening, no matter which type you are using. The Broadsword will
    deliver the most damage in the shortest time, so it is the choice for Beast
    Awakening.
    
    As soon as the awakening ends, switch back to the Dual Swords if you have any
    other weapon equipped. The Doppelganger will use the same kind of weapon as
    Haseo. Believe me, you do not want to know the kind of damage he can do with
    either the Broadsword or the Scythe; the Dual Swords are much more manageable.
    This also means that if you change weapons with the skill trigger, 
    Doppelganger will change weapons as well. When he changes his weapon to 
    match Haseo, Doppelganger will stop, and become temporarily invulnerable. 
    So, stick with the Dual Swords if Doppelganger is not yet dead. Hopefully 
    though, you have killed him already. If not, then keep reading.
    
    The Doppelganger's AI is ridiculously strong. If you try to battle him with
    normal attacks you will lose every time. He will transition between guard and
    attack flawlessly, frustrating most of your attempts. The only way to inflict
    significant damage is to use Arts as much as possible. Between you and your
    allies, you should be able to keep up a consistent barrage of Arts and Skills.
    Do not wait for him to become vulnerable for a Rengeki, use an art as soon as
    the skill trigger recharges. Between the Doppelganger's AI and the fact that 
    he has HP regeneration, you cannot fight this battle defensively and hope to 
    win. So, you must be continuously on the offense. Guard when you must, but 
    never hold down (O) for long, the Doppelganger is proficient with charge-up 
    attacks, and will likely follow with an Art before you can recover. Pay no 
    attention to you allies' HP, hopefully they will heal themselves in time. 
    The only time you should heal is if one of them is KO'd, or if they run out 
    of SP. Every second spent healing and not attacking means that the 
    Doppelganger's HP regeneration will gain significant ground. Haseo alone 
    should be enough to counteract the regeneration (perhaps even more), leaving 
    the other party members to inflict the lasting damage. Heal Haseo's HP if, 
    and only if, necessary; even though you are fighting a very strong opponent, 
    you should be surprised to see just how much of a tank Haseo has become.
    
    If you still cannot beat the Doppelganger, then you must resort to a drastic,
    but very helpful, means. Namely: Sleipnir. Yes, find a field area that has the
    Sleipnir lucky animal using the Animal Radar. Defeat all the other monsters,
    then kick Sleipnir and engage Doppelganger. The Sleipnir will halve his HP
    before the battle even starts, making it easy to kill him during the awakening.
    
    If you want a challenge, though, try to defeat Doppelganger without using
    Sleipnir or an Awakening. The strategy I gave above still applies, but you 
    will want to distribute Healing Potions, Fairy Drops, and Revival Medicines 
    to your allies beforehand. Also, instead of letting your allies die, Heal 
    with Healing Storm and Revival Rain for maximum efficiency. Bring two 
    different accessories, one with the Item Boost ability and one with the 
    Quick Charge ability. Item Boost Doubles the effects of your items, and 
    Quick Charge recharges the skill trigger much faster than normal. Switch 
    between the two as the situation demands. Good Luck.
    
    =====================================================================
    Section 3.f
    
    =====================================================================
    
    - - Chaotic PKs
    
    I'm not sure what level I recommend for taking out the Chaotic PKs. I've never
    faced off against the first one, Maniac Helluger, until about level 73. At 
    that level, she was difficult, but manageable with the strategy given.
    
    This may be because the game's producers realized the mistake they made in the
    first volume of siccing the Chaotics against a Haseo as low as level 15. Or, 
    it may be that there are no blue Battle Areas inside story-related levels. 
    If you do not go to random levels, as I don't, then you will only find 
    Battle Areas inside levels that have been posted on the forum. 
    
    In any event, it is both easier and more difficult to complete this campaign 
    in volume 2. Easier, because you shouldn't run into the first Chaotic PK 
    until you are ready. More difficult, because it will take a huge effort to 
    find the Chaotic PKs on your own, let alone to kill 50 PKs in all.
    
    In the post-story game, the best keywords I found for hunting the PK are:
    (Theta) Roaring/ Friend's/ Berserker. These words have a LV 100 field and a 
    battle zone right as you warp in, so you can also raise your level and acquire
    great items as you hunt the individual PK.
    
    Keep in mind, the same basic strategy will apply to all the Chaotic PKs. There
    are only slight differences in how you should go about implementing this
    strategy, considering the PK's individual equipment and technique.
       
    -Maniac Helluger
    
    The first Chaotic PK you will run into is a Blade Brandier named "Maniac"
    Helluger. At the start of the battle, access the menu. Set the strategy of 
    your allies to: Rage. Equip Haseo with the Boost Candle accessory, it will 
    begin with the word "Appraise." Go to the items menu and use an Attack Spell 
    item on Helluger. The accessory will double the effect of the spell, hopefully
    interrupting Helluger's first attempt at a skill. Continue to use Attack Spell
    items until she becomes vulnerable for a Rengeki, at which point, hit her with
    whatever skill you want. Take a few shots at Helluger while your Skill Trigger
    recharges if you want, but don't go crazy. Back off, and as soon as you can 
    use items again, heal your party and continue to use Attack spell items. When
    Helluger's HP gets low, switch Haseo's accessory to the Time Conch accessory,
    it will begin with the word "Rapid." Then go all out against her with your
    Arts. She will be vulnerable for a Rengeki for a much longer period of time
    than it takes for the Skill Trigger to recharge, so you shouldn't miss the
    opportunity. Heal you party only if absolutely necessary at this point, just
    keep the pressure on her and she will go down.
    
    -Immortal Goriki
    
    Goriki is an Edge Punisher, and in my opinion, the toughest of the lot. His
    attacks will do massive damage to your party if he is able to connect. Though,
    magic -and Magic Attack Items- are his weakness, so exploit this to the
    fullest. Again, the Item Boost accessory will make this battle much easier.
    
    -Magical Pokotan
    
    Despite her name, Pokotan is a Twin Blade. She's fast, but the Scythe works
    well to keep her under your thumb. 
    
    -Silent TERU
    
    Is a powerful Flick Reaper. Use Magic Attack Items to knock... er... is it a
    her? Use Attack Spell items to knock her(?) off balance, then move in for the
    Rengeki. Silent TERU excels at keeping multiple fighters at bay, so don't get
    too close unless you are confident you can attack effectively.
    
    -Suzuki of the 7 Seas
    This fight was over so quickly, that I honestly don't remember what Job Class
    Suzuki was. The basic strategy words perfectly well.
    
    -Wicked Ibaku
    Ibaku is a Shadow Warlock, but don't underestimate him. He has the Damage
    Change Ability equipped to his armor, which mean that he will not take HP
    damage until you can burn through his SP. He is also less vulnerable to magic
    than the other Chaotic PK, so use your most powerful Art to keep him off
    balance. Equip a Rapid accessory to help with this. The good news is that once
    you deplete his SP, he will not be able to use spells to attack you, leaving
    him with nothing that will be a threat to you.
    
    -Wicked Gerango
    He's a Blade Brandier, but for some reason is particularly weak to status
    ailments like Charm. I had Endrance along, so I didn't really even fight him.
    Endrance 's Lost Weapon inflicts Charm, so he just ran around the Battle Area
    aimlessly while I slaughtered him like a baby lamb. I was really disappointed.
    
    Well once you defeat all the Chaotic PKs, go visit Dongo in the Mercenary
    district of Mac Anu to get the Invincible Shell, a heavy armor for Haseo.
     
    
    =====================================================================
    Section 3.g
    =====================================================================
    
    - - The Abyss Quest
    
    If you followed along in the walkthrough, then most of the quest has been
    completed.
    
    Minimum Recommended Level: 90. Essentially, the main reward for this quest 
    is a Lv 90 accessory, so, it is pointless to do this quest before Haseo 
    reaches level 90.
    
    Go to the Quest Shop in Dol Dona and select: Invasion of the Super Beings.
    
    Before you go though, it is best to be prepared. I like to take along one
    fighter and one mage. Feel free to do what you want, though. It is best not to
    use the Heine's Invasion and Heine's Shadow for this fight. I've (almost)
    always left customization up to you, but this next boss can be unfairly tough
    without the right preparations.
    
    For Haseo, attach a Dark Lizard Tail to his most powerful Broadsword, and a
    Thunder Deer Hoof to his most powerful Dual Sword. Both Items can be purchased
    at the Dol Dona Junk shop. Also, you can attach a Nutcracker to the Dual Sword
    as well, this can help, but I didn't need it in the end. So, what you are 
    doing is making Haseo's Dual Sword Light Elemental, and his Broadsword 
    Darkness Elemental. Haseo should have a Rapid accessory and an Appraise 
    accessory, just like he did for the final story boss.
    
    For the fighter(s) you might bring, give them Nutcrackers so they can break
    through armor. If they have a third ability slot available on their weapon,
    just give them a Thunder Deer Hoof or a Dark Lizard Tail, doesn't matter.
    Nutcrackers can be hard to come by, but the Emperio guild shop will sell them.
    And the Kestrel guild shop will sell "Crush_" weapons, which have the
    Nutcracker already attached. Failing this, just look for a trade. Many PCs 
    have Crush_ weapons available.
    
    For the Mage you will bring, make sure they are well-equipped with the best
    armor they can wear. Most importantly though, make sure they can cast both the
    Lei Zas (light) attack spell and the Ani Zot (dark) attack spell. For Gaspard
    or Sakubo, this will not be a problem. But if you want to bring Atoli, she
    might not know the spells. No matter, just purchase the scrolls that teach
    these spells at either the Trifle Guild shop or the Dol Dona Magic Items shop.
    
    As for Items, buy 20 Light Arrows and 20 Air Stroke attack spell items at the
    Dol Dona Magic Items shop. If you bring a mage, give them 10 Healing Potions,
    Fairy Drops, and Revival Medicines apiece, if they do not already have them.
    Haseo should have about 20 of each of these items. If you want to bring along
    some Fairy Rains or Healing Storms, even better, bring as many as you want.
    
    You should be prepared now.  
    
    (Theta) Clouding/ Invincible/ Huge Being
    Lv 87
    My Lv 91
    My Party: Silabus Lv 88, Gaspard Lv 88
    
    Enemies: Titan Dead, Bowler Head, Scissor Bite, Olin Pack, 
    Treasure: Fairy Rain, Fist Thrush, Simple Mittens, Simple Handbag, Spin Fang, 
    
    BF 1
    Inside the first room, you'll fight a boss: Titan Dead.
    He is slow to attack, and honestly not that powerful. Just go after him with
    the Dual Swords and Rengeki when you can. Keep an eye on everyone's HP and you
    will be fine.
    
    
    Scissor Bites and Bowler Heads populate the rest of the first floor. The
    Scissor Bites should go down quickly as soon as their shells are broken, but
    the Bowler Heads attack quickly and powerfully. Use Arts to preempt their
    skills, and use the Dual Swords to open them up for Rengeki.
    
    Form where you gate in,
    Go South
    East
    North
    Then, East to reach BF 2
    
    BF 2
    Just keep heading East until you reach the second platform. Then, Continue 
    East and a scene will play.
    
    - - Dark Morrigu Barrow
    
    Boss : The One Sin
    
    Set your allies to Rage. Then set the awakening mode to Beast Awakening, I
    strongly suggest you do this.
    
    As the game summarily explained to you, One Sin will switch between Light and
    Dark elementals. You can easily tell which one it is because of its color. So,
    attack with the Broadsword when it is white, and attack with the Dual Swords
    when it is purple-ish/black.
    
    One Sin has a main body and two arms. When it is Light elemental, it will have
    its left arm down. (That's ITS left arm, not the arm on the left.) When it is
    Dark, it will lower its right arm. The arms do not have their own HP, but they
    will defend the main body against all attacks. The arms do, however, share a
    defensive bar, much like the armor bars you see on heavy-armored enemies.
    
    Attack its current arm with the appropriate weapon. When an arm becomes open
    for a Rengeki, the One Sin's main body will look like it is vulnerable. Pay no
    mind, you can only target one thing at a time here, so just Rengeki as normal
    and you will do massive damage to the arm.
    
    If One Sin switches arms on you, don't worry, both arms share the same armor
    bar. Just switch weapons using an Art and keep attacking. Don't waste an
    Awakening on the arms.
    
    Once you have depleted the arms, the main body will become vulnerable to
    attack. Use an Art to close the distance, then trigger an Awakening as soon as
    you can. Pummel the sucker as hard as you can while the awakening lasts. When
    it is over, keep attacking, the Main Body will become vulnerable to a Rengeki
    soon. After the Rengeki, switch to the Rapid_ accessory and keep attacking. If
    you can trigger a second Beast awakening, go for it.
    
    Soon, however, One Sin will unleash its most dangerous attack. It will begin 
    to growl and send a beam out from its chest, causing massive damage and 
    pushing your party back. Run away quickly and hold (L1) to call your party 
    over to you. (This is the only time in this game I use that feature.) While 
    you are on the run, use the Attack Spell Items that you purchased earlier.  
    
    One Sin will regenerate its arms, and you will have to defeat them all over
    again in order to attack the main body once more.
    
    Repeat this strategy and you will win. At the levels I listed above, I was 
    able to win with only two assaults on the main body. 
    
    Rewards: Flickering Scale; Book of Power; Book of Stamina; Text of Power;
    
    After you get the rewards, you'll get an email.
    
    - - Desktop
    
    Email:
    CC Corp - - Return of the One Sin: It seems that the One Sin had a twin or
    something.
    
    I tried this boss at my current level of 92, but I was only able to get its HP
    to about 3/4 before I ran out of items and died. I was able to do some damage
    while my items lasted, but after I had used up all 43 of my Healing Storms, 
    the battle was over.
    
    Besides the main reward for this boss is a level 100 armor, so it is pointless
    to really do this until last.
    
    Finish the Chaotic PK hunt and all the other campaigns, level up, get the
    remaining Lost Weapons, and then come back.
    
    By the time I reached level 99, I decided to give this a shot. I hadn't
    defeated all of the Chaotic PKs yet, but well, that kinda takes forever in 
    this game.
    
    - - Dark Morrigu Barrow
    
    Minimum Recommended Level: 97
     
    Boss: God Eater
    
    That name just screams doom and destruction. But actually, while this boss is
    very difficult at the mid-90s, he is actually pretty boring at level 99. While
    he is powered up, if you yourself have gained a few levels since you fought 
    One Sin, than this boss will be roughly similar in difficulty.
    
    In fact, this boss is more or less the same than One Sin, it has just been
    powered up. It uses the same attacks, and has the same pattern. Really, if you
    are in the high-90s, then just follow the strategy for the One Sin and you'll
    be fine.
    
    Again, at level 99 this time, I defeated the God Eater with only two assaults
    on the main body.
    
    =====================================================================   
    ------------------------ End of Post-Story Section ------------------
    
    =====================================================================
    Section 4
    =====================================================================
    ------------------------------------------------------------------------------
    
    - - Crimson VS
    
    OK, this is the comprehensive Crimson VS section, where I will basically just
    list off my favorite decks (and the ones I had to start off with.)
    
    But first, let's review the basics:
    
    Crimson VS is .Hack//G.U.' s "game within the game." It is a simulated
    Collectable Card Game (CCG), that basically plays itself while you play in The
    World.
    
    First, it is not necessary to play at all, in fact there is no reward, even if
    you become the champion of the game. You don't get any money, items, or scenes
    in The World for playing Crimson VS. So, you could just ignore the whole thing
    if you wanted. If you are not interested at all, then skip ahead to the next
    section, because this walkthrough will contain detailed strategies for Crimson
    VS.
    
    If you give it a shot though, I think you will enjoy it. Besides the producers
    of this game obviously went to a lot of trouble to make this mini-game.
    
    Before you access Crimson VS, read the section of the community forum 
    dedicated to the game. Many of the game's basic rules and strategies are 
    explained there.
    
    But allow me to add my own explanation:
    
    The first thing that you'll be asked to do is build a deck, but you'll have a
    better understanding of how to go about this successfully if you know what the
    battles are like first.
    
    Battles:
    
    Each deck consists of only four cards, three "Unit" cards and one "General"
    card. The unit cards are ordered in a specific way when you build the deck,
    they will be Unit Card One, Unit Card Two, and Unit Card Three. Then, the
    General - - as in, a General in the military- -  Card will be last.
    
    Unit Card One comes up on the screen and battles the opponent's Unit Card One,
    the victor is decided by the card's Cost, which is located in the upper-left
    corner of the card. The victor of this battle will be placed by the side of 
    its commanding General, and the loser will be nullified and will have no 
    effect whatsoever. If there is a tie, then both cards will be nullified. 
    This process is repeated for the two remaining Unit Cards on each side. The 
    purpose of unit cards is to make your General more powerful, or at least 
    make him or her more likely to win.
    
    After the Unit Cards are decided, then the Generals take turns attacking each
    other. A General will deal damage to the opposing General equal to their 
    Attack Power (AP), and all damage received will be subtracted from the 
    General's HP. Different Generals have different levels of AP and HP.
    
    Unit Cards support the General, as long as they weren't nullified, with their
    abilities, such as healing the General, raising the General's AP, or dealing
    direct damage to the opposing General. So, as a vague strategy you want to 
    have a strong General with strong Unit Cards that will survive their 
    individual battles.
    
    A winner is decided when one of the Generals' HP reaches zero.
    
    So far this is all pretty simple. Now, however, we must factor in two more
    things: "Charisma" and the "Trinity System." Each General also has another
    value besides HP and AP, Charisma. The General's Charisma value is roughly
    inversely proportionate to their HP and AP. In other words, Generals with high
    HP and AP will have low Charisma and vice versa. Charisma is very important
    because it determines, to a large extent, what kinds of Unit Cards you can 
    use, because the total cost of all three Unit Cards in a Deck cannot exceed 
    the Charisma of that deck's General. So, for example, if a General as a 
    Charisma of 8, they can have one Unit card with a cost of 6, and two Unit 
    Cards with a cost of 1 apiece, or they may have one card with a cost of 1, 
    one card with a cost of 5, and one with a cost of 2. A General with a 
    Charisma of 8 will not be able to have a card with a cost of 7, because each
    Deck must have three Unit Cards.
    
    So, this where things get complicated, you can have a weak General with a high
    Charisma, and rely on you expensive and powerful Unit Cards to swing the 
    battle in your favor, or you can have a strong General, and if even one of 
    your unit cards survives, you will likely take the victory. Or, you can 
    shoot for somewhere in the middle.
    
    The Trinity system complicates things even further. Each and every card is
    grounded on one "Element." These "Elements" are "Snipe," represented by a gun;
    "Assault," represented by a feather; or "Shield," represented by.... well, a
    shield. These Elements work like Rock-Paper-Scissors, where one has an
    advantage against one, but a weakness to the other. It works like this:
    Snipe > Assault > Shield > Snipe.
    The Elements of the Trinity System effect the Unit Card's cost. So, if a Unit
    Card that is Snipe element with a cost of 2 is pitted against another card 
    that is Assault element with a cost of 2, the Snipe element card will gain 1 
    to its cost, making it have a cost of three. Instead of both cards being 
    nullified, the Snipe card will survive. Another Example: An Assault card 
    costing 3 vs a Shield card costing 4. The Trinity System will give a boost 
    to the Assault card, making it cost 4, and both cards will be nullified. Or: 
    A Shield card costing 5 vs a Snipe card costing 7, the Trinity system will 
    give a bonus to the Shield card, but it will still be defeated by the Snipe
    card.
    
    If you are confused, don't worry, you will get the hang of it soon enough.
    
    -My Decks
    
    The first deck I had to scrape together from the starting cards was:
    
    (Unit 1)
    Cost: 2 Snipe
    "Master Subaru"
    Adds 1 AP and subtracts 1 HP to your General at the beginning of your turn.
    
    (Unit 2)
    Cost: 2 Assault
    "March of Destruction"
    Deals 1 damage to enemy General at the beginning of you turn.
    
    (Unit 3)
    Cost: 3 Snipe
    "Order Upheld"
    Adds 2 AP to your General
    
    (General)
    Balmung
    Charisma:  7 Assault
    HP 15; AP 4
    
    This isn't much of a deck, in fact, I didn't even name it, but it was enough 
    to get me started. 
    
    After my first check back, I had acquired "Come Back Alive," and replaced Unit
    Card 2 with it. I won 94 matches in a row, and started to climb the ranks
    nicely. In fact this deck turned out so nicely that I named it:
    
    "Raging Balmung"
    
    (Unit 1)
    Master Subaru - -  # 69
    (Unit 2)
    Come Back Alive - -  # 50
    (Unit 3)
    Order Upheld - -  # 76
    (General)
    Balmung - -  # 7
    
    Raging Balmung did not even begin to lose until my rank was about 330 th. but
    when it did, I replaced it with my favorite Broken Full Moon Deck:
    
    "Broken Death"
    
    (Unit 1)
    Bamyon! - -  # 27
    (Unit 2)
    What was that? - -  # 28
    (Unit 3)
    Broken Full Moon - -  # 80
    (General)
    Haseo, The Terror of Death - -  # 5
    
    The first two Unit Cards are trash, they never survive the unit battles 
    anyway. Then, Broken Full Moon switches the two Generals' surviving Unit 
    Cards. Haseo, The Terror of Death has 20 HP and 4 AP, plus with what he 
    gains from the stolen Unit Cards, he becomes very difficult to stop. This is 
    a good deck all the way until you reach the top 100, when the opposing decks 
    will become filled with very rare and powerful cards that are cunningly put
    together to form decks.
    
    When your rank hits about 300 th, you should be able to make this deck:
    In Shaolin Kung Fu, there is a very advanced system of blocks called the "Iron
    Fortress Blocking System." In honor of that, I call this deck...
    
    "Iron Fortress Haseo"
    
    (Unit 1)
    Young Girl's Path - -  # 47
    (Unit 2)
    Azure Sea's Laugh - -  #48
    (Unit 3)
    Invisible - -  #61
    (General)
    Haseo Counterattacks - -  #12
    
    This is quite simply the best defensive deck in the game. Haseo Counterattacks
    has 23 HP and 3 AP, plus with the defensive Shield element cards, very few
    decks will have the raw power to defeat him. This deck is especially good when
    Snipe elemental decks are popular. This one will not have the highest win
    rates, but it will remain good, even as you face some very tough opponents. It
    will even win against some of my favorite decks in the game, because it is 
    just so tenacious.
    
    Soon though, about the time you reach rank 250, you may get my second favorite
    General: Endrance the Exquisite. Here is what the card looks like:
    
    Endrance the Exquisite - -  # 20
    Charisma: 13
    HP: 10
    AP: 3
    
    Believe me, there is a lot that you can do with that 13 Charisma. Once you get
    him, you should be able to make this deck:
    
    "Endrance Burn"
    
    (Unit 1)
    Decapitation of Oath - -  #43
    (Unit 2)
    Treasonous Self - -  #40
    (Unit 3)
    What Was That? - - #28
    (General)
    Endrance - - #20
    
    This deck will win if the enemy General has below 16 HP. Decapitation of Oath
    and Treasonous Self combine for 13 damage, so it will destroy Generals like
    Black Rose and Kuhn. However, this one will lose to any deck with a very 
    strong General, like "Iron Fortress Haseo," or any deck staring Tri-Edge.
    
    In order to win against those decks, you'll have to turn Endrance into a
    monster:
    
    "Endrance Monster" (inferior)
    
    (Unit 1)
    Order Upheld - - #76
    (Unit 2)
    Dancing Lion - - #81
    (Unit 3)
    Check This Out - - # 79
    (General)
    Endrance - - #20
    
    Unit Card 1 doesn't matter too much, if it gets beaten, it won't matter. The
    real combo is in Units 2 and 3. If they survive together, this is what will
    happen: Dancing Lion will give Endrance 3 HP and 3 AP for each of his Unit
    Cards that matches his Element (Snipe), so, he gets 6 HP and 6 AP. Check This
    Out will give him 2 AP for each surviving Unit, so that's 4 AP. This makes
    Endrance a 16 HP 13 AP monster. By the way, if Order Upheld survives as well,
    then Endrance will be a 19 HP 20 AP monster instead. Not like it will make 
    much of a difference though. The only time this one loses is when the 
    opposing deck has an annoying card like Broken Full Moon or Fearful Shino 
    (which reflects damage back to Endrance) in its first slot.
    
    Around Rank 50, you'll acquire Grim Reaper's Rondo. This is a Snipe card with
    a cost of 7 that adds 5 AP to your general for the first three turns only. 
    but, it also nullifies damage caused by enemy Unit cards. This means that 
    "Burn" Cards like Treasonous Self don't cause any damage to you. This deck 
    is strong enough to take you all the way to the top:
    
    "Endrance Monster" (superior)
    
    (Unit 1)
    Grim Reaper's Rondo - - #85
    (Unit 2)
    Dancing Lion - - #81
    (Unit 3)
    Bird in a Cage - - #68
    (General)
    Endrance- -  # 20
    
    Grim Reaper's Rondo gives Endrance 5 AP. Dancing Lion will usually survive 
    with Unit 1, so that means it will boost Endrance 6 HP and 6 AP. This makes 
    Endrance 16 HP and 14 AP, at least for the first three turns. I can assure 
    you, at this power level, three turns is enough. If Bird in a Cage survives 
    as well, then Endrance will jump to 21 HP and 17 AP, plus your enemy will 
    take 2 damage right off the bat. This deck has a much higher chance of 
    surviving than the previous version because of the fact that Grim Reaper's 
    Rondo is both an offensive and defensive card. Plus, even if Unit 1 or 2 is 
    defeated, as long as one of them survives, your chances for victory are 
    high. The only time this deck loses is to high-level Shield Elemental decks 
    that trump this one through the Trinity System. This Deck's win rate, even at
    the highest levels, is about 85%.
    
    Speaking of which, once you get to the top 5 in the rankings, you'll be
    rewarded with my favorite General: Shino
    
    (General)
    Shino
    Charisma: 14
    HP : 16
    AP: 2
    
    Not only is her Charisma the highest in the game, her HP is quite high as 
    well, making her not only strong, but tenacious as well. With her, you can 
    make a deck that will wipe the floor with Endrance Monster.
    
    "Shino Reflector"
    
    (Unit 1)
    Impenetrable Barrier - -  #65
    (Unit 2)
    PK Network - -  # 72
    (Unit 3)
    Check this Out! - -  #79
    (General)
    Shino - -  #10
    
    I'll admit that this deck is rather narcissistic, but here is how it works:
    Unit 1 reflects all damage you receive for the first three turns.
    Unfortunately, this does not include Assault cards in your own deck, like 
    cards that damage both Generals. So, you can't put Hammer of Undoing in, 
    which deals 5 damage to both Generals, and expect your part of the damage to 
    reflect to the enemy. Also, if the opposing General is an Assault Element 
    General, then if they have any "Burn" cards that deal one-time damage, like 
    Treasonous Self, those cards will do their damage before Fearful Shino 
    activates, meaning that your General will take damage. But, these are two 
    rare exceptions, the vast majority of the time you'll be able to kill or 
    cripple the enemy before they can even damage Shino.
    
    Unit 2 is not expected to survive. PK Network works well enough on the rare
    occasion that it does survive, but there are many other options, so try a few
    things out for yourself.
    
    Unit 3 will add 2 AP for every Unit Card that survives, usually Shino's AP 
    will jump to 6.
    
    So, this will crush fast-attack decks because it reflects their damage back at
    them; it has enough raw power to overcome strong Generals like Tri-Edge; Shino
    has enough HP to survive Burn attacks; She has more Charisma than anyone,
    making her Unit Cards the most likely to survive; and, she is my favorite
    character in the anime. This Deck's win rate is about 88- 90%.
    
    There are only two types of decks that can beat Shino Reflector. One, heavy
    defensive decks like "Iron Fortress Haseo," and two, control-oriented decks
    like:
    
    "Shino Degenerator"
    
    (Unit 1)
    Baptism of Smiles - - #45
    (Unit 2)
    The Trinity - - #30
    (Unit 3)
    Ace of Hearts - - #60
    (General) 
    Shino - - #10
    
    Shino Reflector is my favorite deck, but this one is pretty good too. Plus, it
    is designed to beat the Reflector decks. Baptism of Smiles is an Assault Card
    with a cost of 7, so if it pitted against Fearful Shino, it will survive and
    win. The Card's ability is to reduce the HP of both Generals to 1. This makes
    AP irrelevant, because the first side to land an attack after this activates
    will be the one to win.
    
    Hence, Unit 2. This card, though it doesn't survive very often, will cause
    Shino to attack first.
    
    Unit 3 is designed to overcome Baptism of Smiles. It will activate immediately
    afterwards, and give Shino 7 HP. Giving you the huge advantage of 8HP to 1HP.
    This is a pretty simple deck, really, but also very strong.
    
    However, this one will also lose to Iron Fortress Haseo. Again making that 
    deck still one of the best.
    
    I don't use Tri-Edge, but he can still be a very powerful General. If you want
    to use him, here is my favorite Tri-Edge deck.
    
    (Unit 1)
    Cat Punch - - #67
    (Unit 2)
    Come Back Alive - - #50
    (Unit 3)
    Master Subaru - - #69
    (General)
    Tri-Edge - - #19
    
    Your unit cards won't stand much of a chance, but if even one of them makes it
    through, then you will probably have the advantage.
    
    When you become the Champion, you'll get the card "Haseo at Dawn."
    
    Haseo at Dawn
    Charisma: 12
    HP: 16
    AP: 3
    
    He is the most well-rounded general in the game, and you can make some good
    decks with him. But he is only my third favorite General. If you've been
    copying me, than you should have enough Decks to take the Championship for
    sure. Have Fun.
    
    Before I go, however, I would like to say that before you begin to play the
    third volume, make two decks now that will rock once you start that game:
    
    (Unit 1)
    Come Back Alive - -  #50
    (Unit 2)
    Shadow of Memories - -  #57
    (Unit 3)
    Don't Kick!! - -  #82
    (General)
    Haseo at Dawn - -  #01
    
    And Also:
    
    (Unit 1)
    Impenetrable Barrier - -  #65
    (Unit 2)
    Don't Kick!! - -  #82
    (Unit 3)
    Cat Punch - -  #67
    (General)
    Shino - -  #10
    
    Why will these Decks do so well in Volume 3? You'll just have to find out.
    
    =====================================================================
    ------------------------------------------------------------------------------
    
    
    Section 5 : The Book of 1000
    
    ------------------------------------------------------------------------------
    
    ====================================================================
    
    - - The Book of 1000
    
    This section is the key to getting your guild up to the maximum level, as well
    as achieving full Item and Monster Completion.
    
    Section 5.a
    ----------
    Ryu Book I : Battle
    
    This book is graded on four categories: 
    Battles Won
    Surprise Attacks
    Rengeki
    Awakenings
    
    I've never had a problem with getting this one to max out during the course of
    the main story. But if you need a little more, all you have to do is work on
    these four categories. You should: Fight battles and win; If you need help 
    with surprise attacks, the Tidal Muffler for the Bike will make it easy to 
    surprise enemies in field areas; to get more Rengekis, switch to the Dual 
    Swords, and equip the Ability Item Strategic Fan to them; For Awakenings, 
    switch to Beast Awakening Mode.
    
    ----------   
    Ryu Book II : Party Members
    
    Again, I've never had a problem with this one. It helps to keep your allies
    well equipped through trades, but especially gifts. If you are having trouble,
    then just give all your allies gifts by putting them in your party, giving 
    them the gift, then moving them out of you party in favor of the next person.
    
    ----------
    Ryu Book III : Treasure
    
    If you haven't gotten this one to max out by the end of the story, then you
    haven't been doing you job as an RPG fan. Shame, Shame.
    
    ---------
    Section 5.b
    ---------
    Ryu Book IV : Items
    
    This one will be covered in-depth. All items will be listed as they appear in
    the Ryu Book, however if you did not get item completion in the first volume,
    or you did not load volume 1 data at all, then it will most likely be
    impossible for you to complete the list now. For example, the Ripper's Blade 
    is a weapon that can only be acquired in volume 1 by defeating all the Chaotic
    PKs. If you do not have it by volume 2, you will not be able to get it at all.
    However, if you played volume one and acquired all the rare items available
    only in that volume, but missed some of the others, I have made adjustments to
    the list to help you get what items you can. 
    
    I will denote Items that cannot be acquired in volume 2 with: (1)
    
    Also, Alkaid, Antares, Endrance, and Sakubo all have unique starting weapons.
    Do not worry, their weapons will be added to the list as soon as you acquire 
    their member addresses, you do not need to actually possess their weapons
    for item completion. 
    
    Part 1: Weapons
    
    
    Dual Swords
    --------- Volume 1 --------- 
    
       Spin Gai Gu (1)   | Starting Weapon, volume 1
       Spin Kouga        | Mac Anu weapon shop
       Spin Man Que      | Mac Anu weapon shop
       Spin Rasetu       | Mac Anu weapons shop
       Spin Corpse       | Kestrel shop (Mac Anu) / Drop by Angelic Gore
       Spin Locust       | (Delta) Lazy/ Returning/ Masquerade.
       Spin Ban Mu       | Dropped by Goblin Guard/ Kestrel shop/ Trade
       Spin Piney        | Mac Anu DX weapon shop
       Spin Axe          | Mac Anu DX weapon shop
       Spin Needle       | Story Event, vol 1
       Ripper's Blade(1) | Reward for defeating all Chaotic PK
    
    --------- Volume 2 ---------
    
       Dorje Hatchet     | Alkaid's starting weapon
       Spin Ribs         | Dol Dona Weapon Shop
       Spin Indigo       | Dol Dona Weapon Shop
       Lit Honeysuckle   | Story Event
       Spin Fang         | Knights shop; Trade with 1/2; dropped by Funger Hat
       Spin Heaven       | Knights shop; Trade Kiira, Antares; drop by Massacre
                             Mummy
       Heine's Invasion  | Defeat Doppelganger (vol.1), load data, defeat him
                             again.
    ------------------------------------------------------------------------------
    ----------------------------------
    
    Broadswords
    --------- Volume 1 ---------
    
       Broad Demon       | Mac Anu weapon shop
       Broad Wheel       | Mac Anu weapon shop
       Broad Maiden      | Mac Anu weapon shop
       Broad Legged      | Dropped by Fever Horse
       Broad Zhen        | Mac Anu DX weapon shop
       Broad Tu Wan      | Mac Anu DX weapon shop
       Flame Sword (1)   | Story Event, vol 1
       Broad Wings       | Dropped by Fate Crab
    
    --------- Volume 2 ---------
    
       Broad Guiren      | Dol Dona Weapon Shop
       Broad Seigen      | Dol Dona Weapon Shop
       Broad Kuajie      | Knights shop; (Theta) Lingering/ Aching/ Love
       Broad Sheaf       | Trade with Sagittarius; Knights shop
       Broad Fenlong     | Knights shop; dropped by Gimmick Torch
       Heine's Shadow    | Defeat Doppelganger
    
    ------------------------------------------------------------------------------
    ---------------------------------------
    
    Scythes
    
       Scythe Shouxiao   | Story Event
       Scythe Hook       | Knights shop;(Theta)Wailing/Multiple/Drama (Rare)
       Ticking Death     | Story Event
       Scythe Bite       | Knights shop; trade Barson or Matsu
       Scythe Hidaru     | Trade Alkaid; Knights shop
       Heine's Zero      | Defeat Doppelganger Twice
    
    ------------------------------------------------------------------------------
    --------------------------------------- 
    
    Bayonets
    --------- Volume 1 ---------
    
       Gun Steel         | Mac Anu weapon shop
       Gun Fu Yue        | Mac Anu weapon shop
       Water Bayonet     | Kuhn
       Gun Waves         | Mac Anu DX weapon shop
       Gun Ocher         | Mac Anu DX weapon shop
       Gun Hong (1)      | Unknown in volume 2 
    
    --------- Volume 2 ---------
    
       Gun Lion          | Dol Dona weapon shop
       Gun Bead          | Dol Dona weapon shop
       Silent Jade       | Side Event
       Gun Fisher        | Dropped by Gobtank 75
    
    ------------------------------------------------------------------------------
    ---------------------------------------
    
    Blades
    --------- Volume 1 ---------
    
       Blade Guifei      | Mac Anu weapon shop
       Blade Fern        | Mac Anu weapon shop
       Blade Thorns      | Mac Anu weapon shop
       Blade Thread      | Mac Anu DX weapon shop
       Blade Sun         | Mac Anu DX weapon shop
    
    --------- Volume 2 ---------
    
       Crimson Sword     | Antares
       Princess Blade    | Endrance
       Blade Luer        | Dol Dona weapon shop
       Blade Rivet       | Dol Dona weapon shop
       Tempting Rose     | Side Event
       Blade Rank        | Knights shop; trade Nomung, Fang, others
    
    ------------------------------------------------------------------------------
    ---------------------------------------  
    Gauntlets
    --------- Volume 1 ---------
    
       Tiger Fist        | Pi
       Fist Altair       | Dropped by Zan Ziger
    
    --------- Volume 2 ---------
    
       Fist Talon        | Dol Dona weapon shop
       Fist Fairy        | Dol Dona weapon shop
       Stained Wing      | Side Event
       Fist Thrush       | Knights shop; Trade Chamee, Rider Chyob, others  
    
    ------------------------------------------------------------------------------
    ---------------------------------------
    
    Lances
    --------- Volume 1 ---------
    
       Golden Spear      | Piros
       Lance Yantie      | Mac Anu DX weapon shop
       Lance Law         | Unknown in Volume 2
    
    --------- Volume 2 --------
    
       Lance Xiong       | Dol Dona weapon shop
       Lance Tulong      | Dropped by Solid Eye
       Lance Snake       | Trade Onyx, others; dropped by Sea Trident
    
    ------------------------------------------------------------------------------
    --------------------------------------- 
    
    Staves
    --------- Volume 1 ---------
    
       Spell Xialin      | Mac Anu weapon shop
       Spell Xinzhu      | Mac Anu weapon shop
       Spell Baiyan      | Mac Anu DX weapon shop
       Spell Omen        | Unknown in Volume 2
    
    --------- Volume 2 ---------
    
       Spell Ji Yi       | Dol Dona weapon shop
       Dancing Haze      | Side Event
       Spell Noble       | Trade NAOO
    
    ------------------------------------------------------------------------------
    --------------------------------------- 
    
    
    Grimoire
    --------- Volume 1 ---------
    
       Magic Amber       | Mac Anu weapon shop
       Magic Hosei       | Mac Anu weapon shop
       Magic Nymph       | Mac Anu DX weapon shop
       Magic Crest       | Dropped by Goblin Sage
    
    --------- Volume 2 ---------
    
       Magic Huawen      | Dol Dona weapon shop
       Ogre's Heaven     | Sakubo
       Infinite Spiral   | Side Event
       Magic Dielin      | Knights shop; dropped by Break Pillar
    
    ------------------------------------------------------------------------------
    ---------------------------------------
    =====================================================================
    
    - - Part 2 : Armor
    
    Robes
    --------- Volume 1 ---------
    
       Sub Gear          | Mac Anu armor shop
       Sub Robe          | Mac Anu armor shop
       Sub Gown          | Moon Tree guild shop/ Dropped by Goblin Mage
       Sub Attire        | Mac Anu DX armor shop
       Sub Yin Yang      | Mac Anu DX armor shop
       Sub Garment       | (Delta) Saddened/ Dusk's/ Phoenix
       Wild Robe (1)     | Lucky Animal Campaign prize, vol 1.
    
    --------- Volume 2 ---------
    
       Sub Cape          | Dol Dona armor shop
       Sub Mantle        | Dol Dona armor shop
       The Unexpected    | Lucky Animal Campaign prize
       Sub Frock         | Dol Dona armor shop
       Steam Vest        | Mecha Grunty Campaign prize
       Sub Suit          | Trade; Dropped by Long-Lived; Moon Tree shop, Dol Dona
       Sub Cloak         | ZOO shop; Trade Pen-Pen
       Sub Dragon        | Trade Joanna, Onimatsu; (Theta) Serene/ Heretic's/
                             Vagabond
    
    ------------------------------------------------------------------------------
    ---------------------------------------
    
    
    Light Armor
    --------- Volume 1 ---------
    
       Loose Sash        | Mac Anu armor shop
       Loose Guard       | Mac Anu armor shop
       Loose Kimono      | Moon Tree shop, Mac Anu; (Delta) Warm/ Blazing/
                             Blue Cloud
       Loose Vest        | Mac Anu DX armor shop
       Loose Plate       | Mac Anu DX armor shop
       Loose Sheath      | Unknown in volume 2
    
    --------- Volume 2 ---------
    
       Loose Leather     | Dol Dona weapon shop
       Steam Coat        | Mecha Grunty Campaign prize
       Loose Fur         | Dol Dona weapon shop
       Golden Lion       | Lucky Animal Campaign prize
       Loose Guardian    | Dol Dona armor shop
       Loose Scales      | Moon Tree shop, Dol Dona; (Theta) Thrilling/
                             Fruitless/ Drama
       Loose Case        | Trade Eddie; ZOO shop; (Theta) Petitioning/
                             Eternity's/ Globe
       Loose Lionel      | Trade Dominator, TomCat
    
    ------------------------------------------------------------------------------
    --------------------------------------- 
    
    Heavy Armor
    --------- Volume 1 ---------
    
       Rough Armor       | Mac Anu armor shop
       Rough Shell       | Mac Anu armor shop
       Steam Plate (1)   | Mecha Grunty Campaign prize, vol 1
       Rough Mail        | Mac Anu armor shop
       Rough Defense     | Moon Tree guild shop, Mac Anu; Dropped by Buster
                             Kettle
       Rough Jiongjia    | Mac Anu DX armor shop
       Steam Armor (1)   | Mecha Grunty Campaign prize, vol 1
       Rough Metal       | Mac Anu DX armor shop
       Rough Alloy       | Unknown in volume 2
       Black Armor (1)   | Defeat Cernunnous, Abyss Quest, vol 1
       Steam Suit (1)    | Mecha Grunty Campaign prize, vol 1
    
    --------- Volume 2 ---------
    
       Rough Steel       | Dol Dona armor shop
       Whistle Armor     | Mecha Grunty Campaign prize
       Rough Wave        | Dol Dona armor shop
       Rough Buddha      | Dol Dona armor shop
       Mountaineer Vest  | Lucky Animal Campaign prize
       Rough Iron        | Knights shop; Moon Tree Shop; dropped by Scorpio '17
       Rough Amalgam     | Trade Encephalon; dropped by Hash Chase
       Steam Battle Pod  | Mecha Grunty Campaign prize
       Summit King       | Lucky Animal Campaign prize
       Rough Dragon      | Various Guild Shops; Dropped by Gobcannon '77
       Invincible Shell  | Defeat all Chaotic PK
       Rainbow Scale     | Defeat God Eater, Abyss Quest
    
    ------------------------------------------------------------------------------
    ---------------------------------------
    =====================================================================
    
    - - Part 3 : Accessories
    
    Accessories will not be divided between volumes. It is possible to obtain all
    but two of the accessories if you did not load volume 1 data. The
    exceptions will be marked with : (1)
    
       Simple Bracelet     | Mac Anu armor shop
       Simple Necklace     | Mac Anu armor shop
       Seal of Ya Wang     | Kestrel guild shop
       Crown of Lu Ming    | Moon Tree guild shop
       Medic Badge         | Medic Union guild shop
       1-Line Reference    | Trifle guild shop
       Secret News Book    | Emperio guild shop
       Simple Fire Idol    | Mac Anu armor shop
       Simple Water Idol   | Mac Anu armor shop
       Simple Wind Idol    | Mac Anu armor shop
       Simple Earth Idol   | Mac Anu armor shop
       Simple Steam Ring(1)| Mecha Grunty Campaign prize, vol 1
       Simple Gloves       | Trifle shop, Mac Anu; Restful/ Honor/ Exile
       Simple Earrings     | Trifle shop Mac Anu; Graceful/ Tragedy's/ Princess
       Steam Bracelet (1)  | Mecha Grunty Campaign prize, vol 1
       Dusty Miller        | Sakubo
       Rose Flower         | Endrance
       Simple Pendant      | Trifle Shop, Mac Anu; Lazy/ Advice's/ Exile
       Simple Fire Bell    | Mac Anu DX armor shop
       Simple Water Bell   | Mac Anu DX armor shop
       Simple Wind Bell    | Mac Anu DX armor shop
       Simple Earth Bell   | Mac Anu DX armor shop
       Simple Pouch        | Trifle shop, Mac Anu; Disputing/ Gray/ Tiny Beast
       Simple Head Band    | Crying/ Gambler's/ Footsteps
       Simple Watch        | Trifle shop, Mac Anu; Dawning/ Kourin's/ Scud
       Simple Light Idol   | (Delta) Tranquil/ Fruitless/ Eradication
       Simple Dark Idol    | (Delta) Confusing/ Eternal/ War Maiden
       Simple Light Bell   | (Delta) Petitioning/ Deity's/ Buttercup
       Simple Dark Bell    | (Delta) Dejected/ Caesar's/ Drama
       Simple Wing Cap     | Dol Dona armor shop
       Simple Shoulders    | Dol Dona armor shop
       Simple Glasses      | Dol Dona armor shop
       Wind Barrette       | Lucky Animal Campaign prize
       Wrist Watch         | Mecha Grunty Campaign prize
       Shallow Wit         | Bad@$$ guild shop
       Feed Bag            | ZOO guild shop
       For Her             | Knights guild shop
       Devote Guts         | Salt Mania guild shop
       Shining Love        | Guards guild shop
       Simple Clogs        | Guards guild shop;(Theta) Blowing/ Sea Sand's/ 
    			     Hot Wind
       Simple Fire Balm    | Dol Dona armor shop
       Simple Water Balm   | Dol Dona armor shop
       Simple Wind Balm    | Dol Dona armor shop
       Simple Earth Balm   | Dol Dona armor shop
       Simple Light Balm   | Dol Dona armor shop
       Simple Dark Balm    | Dol Dona armor shop
       Steam Watch         | Mecha Grunty Campaign prize
       Simple Coat Rope    | Guards shop; Trifle shop; (Theta) Aesthetic/
                                 Hardship's/ Aster
       Simple Goggles      | Guards, Trifle shops;(Theta) Unselfish/ Deity's/
                                 Clepsydra
       Simple Brazier      | Guards, Trifle shops;(Theta)Confusing/Maiden's/
                                 Rash Action
       Biker's Charm       | Steam Bike Campaign prize
       Simple Hood         | Guards, Trifle shops;(Theta) Tranquil/ Genesis's/
                                 Arrows
       Simple Fire Comb    | Guards shop
       Simple Water Comb   | Guards shop; (Theta) Discerning/ Neighboring/
                                 Vampire
       Simple Wind Comb    | Guards shop
       Simple Earth Comb   | Guards shop; (Theta) Thinking/ Innocent/ Life
       Simple Light Comb   | Guards shop; (Theta) Thinking/ Innocent/ Life
       Simple Dark Comb    | Guards shop
       Simple Mittens      | Guards, Trifle shops;(Theta)Clouding/ Invincible/
                                 Huge Being
       Simple Gaiters      | Guards, Trifle shops; (Theta) Misjudge/ Precept's/
                                 Symphony
       Simple Handbag      | Guards, Trifle shops; (Theta) Clouding/ Invincible/
    			     Huge Being
       Flickering Scale    | Defeat One Sin, Abyss Quest
       Simple Fortunes     | Guards, Trifle shops; (Theta) Adoring/ Fence's/
                                 Magnified
    
    ------------------------------------------------------------------------------
    
    =====================================================================
    
    - - Part 4 : Items
    
    Though the fourth section of the book is called "items in storage," it 
    actually logs all the items you have collected, so the name is a misnomer. 
    Example: If you get a Book of Power, then use it right away, the item will 
    still be logged into the Book of Ryu, in the "items in storage" section.
    
    Also, the items I refer to as "Ability Items," that is, the items that you
    attach to you equipment, must be removed from their equipment to be logged in
    the Ryu Book. For example: If you buy a Fountain Scales from the Moon Tree
    guild shop in Dol Dona, the Ability Item would be a Whirlpool Leaf. If you
    remove the Whirlpool Leaf from the armor, then, and only then, will the
    Whirlpool Leaf be logged into the Ryu Book. If you sell the armor or give it 
    as a gift without removing the Ability Item, that you'll have to get another
    Whirlpool Leaf before it will be logged in the Book.
    
    *Note: The Strange Head and Olin Pack enemies will drop armor with Ability
    Items attached. Strange Head will drop armor with Elemental Defense Ability
    Items. Olin Pack will drop armor with Elemental Counterattack Items. Which 
    item is attached to the dropped armor depends on the dominant Element of 
    that area. So, if you wish to acquire and Aqua Board item, then defeat 
    Strange Head at a Water Elemental area. If you wish to acquire a Desert Rose 
    Leaf, than defeat Olin Pack at an Earth Elemental area, etc. See Ryu Book 
    VII for monster locations.
    
    **Note: This is probably the most elusive item in this volume. It cannot be
    purchased or traded, and no monster drops it. Funny that, it is surely the 
    most useless item in the game. Staff Angel? So, if I equip it, I'll take 50% 
    less damage from the physical attacks of Harvest Clerics? So, I'd take 5 HP 
    damage instead of 10... hmmm. The only time I can conceive of this item 
    being useful is if Atoli becomes Charmed. But then again, I can think of 
    about 180 items that are still more useful.
    
       Health Drink      | Mac Anu trade shop
       Healing Serum     | Mac Anu trade shop
       Healing Potion    | Dol Dona trade shop
       Healing Rain      | (Delta) According/ Floating/ Eradication
       Revive Rain       | Medic Union shop; dropped by Hell Vulture
       Healing Storm     | Widely available for trade; (Theta) Serene/ Heretic's/
                               Vagabond
       Sprite Drop       | Mac Anu trade shop
       Fairy Drop        | Dol Dona trade shop
       Sprite Rain       | Widely available for trade; (Theta) Tranquil/
                               Genesis's/ Arrows
       Fairy Rain        | Trade Tiphereth, Quasar; Theta Clouding/ Invincible/
                               Huge Being
       Weird Black Tea   | Dropped by Long-Lived
       Strange Coffee    | Trade NiangNiang, Abcinian; dropped by Long-Lived Lord
       Holy Potion       | Medic Union shop
       Godly Potion      | Trade Great Leo, Blue Eye Samurai, Ayame, others
       Antidote Soda     | Mac Anu trade shop
       Stimulant Soda    | Mac Anu trade shop
       Blessing Soda     | Mac Anu trade shop
       Solution Soda     | Dol Dona trade shop
       Esthesio Soda     | Dol Dona trade shop
       Revival Medicine  | Dol Dona trade shop
       Vital Talisman    | Dol Dona trade shop
       Spirit Talisman   | Dol Dona trade shop
       Speed Talisman    | Trade; dropped by Chickie Mama, Gobtank '75
       Asian Mango       | Mac Anu magic shop
       Caramel Sauce     | Mac Anu kiosk
       Fire Storm        | Mac Anu magic shop
       Fire Barrel       | Dol Dona magic shop
       Tidal Wave        | Mac Anu magic shop
       Water Dragon      | Dol Dona magic shop
       Tornado           | Mac Anu magic shop
       Hurricane Razor   | Dol Dona magic shop
       Earth Spike       | Mac Anu magic shop
       Earth Rain        | Dol Dona magic shop
       Light Arrows      | Dol Dona magic shop
       Air Stroke        | Dol Dona magic shop
       The Death         | Bad@$$ shop;(Delta) According/ Floating/ Eradication
       The Moon          | Bad@$$ shop
       The Devil         | Bad@$$ shop
       The Emperor       | Dol Dona magic shop
       The Hanged Man    | Dol Dona magic shop
       The Hermit        | Dol Dona magic shop
       Warrior Blood     | Bad@$$ shop, Medic Union shop
       Knight Blood      | Bad@$$ shop
       Wizard Blood      | Bad@$$ shop
       Astrologer Blood  | Bad@$$ shop
       Warrior Seal      | Bad@$$ shop
       Knight Seal       | Bad@$$ shop
       Wizard Seal       | Bad@$$ shop
       Astrologer Seal   | Bad@$$ shop
       Warrior Soul      | Trade Hiira, others; (Theta) Blowing/Sea Sand's/Hot
    		           Wind
       Knight Soul       | Trade Abcinian, Punisher Mitch, TomCat, others
       Wizard Soul       | Trade Inui, Senion, Corporal Yano, others
       Astrologer Soul   | Trade Inui, Dominator, Ruby, others
       Warrior Chain     | Trade Nomung, Eddie, Mikatan, others
       Knight Chain      | Trade Eddie, Rider Chyob, Chamee, others
       Wizard Chain      | Trade Wang Lin, others
       Astrologer Chain  | Trade Abcinian, others
       Smoke Screen      | Dol Dona Kiosk
       Fairy's Orb       | Dol Dona Kiosk
       Return Feather    | Dol Dona Kiosk
       Return Wing       | Medic Union shop; trade; breakable objects
       Fire Mouse Skin   | Mac Anu material shop
       Olm Shell         | Mac Anu material shop
       Wing of Lufu      | Mac Anu material shop
       Soil Bug Antenna  | Mac Anu material shop
       Midoro Flagellum  | Lumina Cloth material shop
       Sleeping Powder   | Lumina Cloth material shop
       Mantis Nail       | Emperio shop, Mac Anu; dropped by Gaze Knight
       Bear Paw          | Emperio shop, Mac Anu
       Thunder Deer Hoof | Dol Dona junk shop
       Dark Lizard Tail  | Dol Dona junk shop
       Astrid Specimen   | Dol Dona junk shop
       Cow Stomach       | Dol Dona junk shop
       Stingray Stinger  | Dol Dona junk shop
       Shark Tooth       | Dropped by Solid Eye
       Niku Baku Tongue  | Defeat Immortal Goriki; Kestrel shop; Bikman; trade
       Ein Baku Tongue   | (Theta) Dejected/Setting/Hazy Moon, Kestrel shop;
                               Bikman
       Hermit Shell      | Bike Course 4; Trifle shop, Dol Dona; trade
       Turtle Shell      | Lumina Cloth material shop
       Turtle Crest      | Lumina Cloth material shop
       Cleansing Pill    | Lumina Cloth material shop
       Jinx's Bane       | Lumina Cloth material shop
       Caffeine Drink    | Lumina Cloth material shop
       Poison Leaf       | Lumina Cloth material shop
       Curse Plant       | Lumina Cloth material shop
       Dream Wood Leaf   | Lumina Cloth material shop
       Body Egg          | Moon Tree shop; (Delta) Protected/ Aster's/ Snow Caps
       Mind Egg          | Moon Tree shop; (Delta)Concealed/Marble's/Alga Grass
       Body Scale        | Mac Anu material shop
       Mind Scale        | Mac Anu material shop
       Fire Resist Seal* | Drop by Strange Head; (Delta) Halberd/ Black/ Bodhi
                               Tree
       Aqua Board*       | Drop by Strange Head; (Delta) Creeping/ Marble's/
                               Shadow
       Calm Propeller*   | Drop by Strange Head; (Delta) Rough Song/ Dusk's/
                               Hand Song
       Dust-proof Lens*  | Drop by Strange Head at: (Theta) Secret/ Mind's/
                               Surpassed
       Iron Shell        | Lumina Cloth black market
       Iron Crest        | Lumina Cloth black market
       Armadillo Shell   | Dropped by Death Kettle; trade
       Armadillo Crest   | Emperio shop, Dol Dona; dropped by Sorcerer Owl;
                               trade
       Tinted Glass      | Drop by Strange Head; Bike Course 4; Emperio shop
       Flash Light       | Bike Course 5; (Theta) Confusing/ Maiden's/
                               Rash Action
       Opening Cutter    | Dol Dona junk shop
       Fast Glycerin     | Dol Dona junk shop
       Anti-Paralysis    | Dol Dona junk shop
       Blast Leaf*       | Dropped by Meggido Hydra
       Whirlpool Leaf*   | Moon Tree shop; dropped by Olin Pack
       Vacuum Leaf*      | Drop by Olin Pack; 
       Desert Rose Leaf* | Drop by Olin Pack;
       Flash Leaf*       | Drop by Olin Pack; (Theta) Unselfish/ Deity's/
                               Clepsydra
       Dark Leaf*        | Drop by Olin Pack; (Theta)Confusing/Maiden's/
                               Rash Action
       Coiling Vine      | (Theta) Unselfish/ Deity's/ Clepsydra; Emperio shop
       Paralysis Leaf    | (Theta) Growing/ Evening's/ Mind Trip; drop by Druk
       Body Larva        | (Theta) Counting/ Genius'/ Love; Emperio shop
       Mind Larva        | Emperio shop; trade PenPen, Joanna
       Body Wing         | Emperio shop; trade Eddie (Vital Case), others
       Mind Wing         | Emperio shop; trade
       Tortoise Shell    | Flyer Campaign
       Tortoise Crest    | (Theta) Counting/ Genius'/ Love
       Twin Scales       | Emperio shop; Flyer Campaign;
       Red Sun Stone     | Mac Anu materials shop
       Blue Moon Ore     | Mac Anu materials shop
       White Star Sand   | Mac Anu materials shop
       Gold Snake Skin   | Emperio shop; Trifle shop, Mac Anu
       Dowsing Rod       | Emperio shop; Trifle shop, Mac Anu
       Amber Dragon Eye  | Emperio shop; Trifle shop, Mac Anu/Dol Dona
       Evil Snake Skin   | (Theta) Counting/ Genius'/ Love; Guards, Trifle
                               shops, Dol Dona
       Dowsing Chain     | Guards, Trifle shops, Dol Dona
       Gudo Oil          | Guards, Emperio shops, Dol Dona
       Spirit Tree Bud   | (Theta) Thrilling/ Fruitless/ Drama; Dejected/
                               Maiden's/ Arrows
       Boost Candle      | Guards, Trifle shops; (Theta) Unselfish/ Deity's/
                               Clepsydra
       Jade Dragon Eye   | Guards, Trifle shops
       Beginner's Text   | Kafu, Bike Campaign; other Quests
       Beginner's Book   | Kafu, Bike Campaign; other Quests
       Text of Power     | Side Event Quest
       Book of Power     | Side Event, Abyss Quest
       Text of Stamina   | Side Event Quest
       Book of Stamina   | Side Event, Abyss Quest
       Text of Wisdom    | Side Event Quest
       Text of Sense     | Side Event Quest
       Word of Vigor     | Kafu, Bike Campaign; other Quest
       Dawn Chim Chim    | Chim Kicker Campaign
       Word of Spirit    | Kafu, Bike Campaign; other Quests
       Dusk Chim Chim    | Side Event Quest
       Health Scroll     | Dol Dona magic item shop
       Antidote Scroll   | Mac Anu magic item shop/ Medic Union shop
       Dawn Bird Scroll  | Mac Anu magic item shop/ Medic Union shop
       Priest Scroll     | Mac Anu magic item shop/ Medic Union shop
       Life Scroll       | Mac Anu magic item shop/ Medic Union shop
       Resurrect Scroll  | Dol Dona magic item shop
       Reflex Scroll     | Dol Dona magic item shop
       Repeal Scroll     | Dol Dona magic item shop
       Hellfire Scroll   | Mac Anu magic item shop/ Trifle shop
       Tidal Scroll      | Mac Anu magic item shop/ Trifle shop
       Tornado Scroll    | Mac Anu magic item shop/ Trifle shop
       Avalanche Scroll  | Mac Anu magic item shop/ Trifle shop
       Halcyon Scroll    | Dol Dona magic item shop
       Abyss Scroll      | Dol Dona magic item shop
       Vitality Scroll   | Dol Dona magic item shop
       Chim Crown        | Rare drop from King Chim
       Coupon            | Talk to PCs in areas
       Flyer Radar       | Bikman 's Campaign
       Animal Radar      | Lucky Animal Campaign
       Anti-Air Compass  | Bike Races, course 4; dropped by Sea Trident
       Nutcracker        | Trade with Sagittarius, others; (Theta) Roaring/
                               Subtle/ Love
       Ninja Claw        | Trade 1/2, Ninjato; (Theta) Ephemeral/ Time's/
                               Memoir
       Strategic Fan     | Trade 1/2, Ninjato; (Theta) Growing/ Time's/ Phoenix
       War Drum          | Emperio shop; (Theta) Unselfish/ Deity's/ Clepsydra
       Dual Angel        | Bike Course 2;
       Broad Angel       | (Theta) Ephemeral/ Time's/ Memoir
       Scythe Angel      | Bike Course 3;
       Bayonet Angel     | (Theta) Blazing/ Multiple/ Buttercup
       Blade Angel       | Bike Course 1;
       Gauntlets Angel   | Bike Course 4;
       Lance Angel       | Bike Course 5;
       Staff Angel**     | (Theta) Paling/ Aster's/ Fast Horse
       Grimoire Angel    | (Theta) Lingering/ Aching/ Love
       Fan Angel         | (Theta) Ephemeral/ Time's/ Memoir
       Phonosheet        | (Theta) Serene/ Heretic's/ Vagabond; Emperio shop;
                               Bikman
       Time Conch        | Guards, Trifle shop; (Theta) Petitioning/ Setting/
                               Starlit Sky
       Demonic Mallet    | Emperio shop; Bike Course 1
    
    ------------------------------------------------------------------------------
    ---------------------------------------
    =====================================================================
    
    Section 5.c
    ---------
    Ryu Book V : Chaos Gate / Play Time
    
    This one is pretty self-explanatory. Just play a long time and warp to
    different places.
    
    --------- 
    Ryu Book VI : Arena
    
    This Book is divided into three sections: Matches, Counterattacks, and WP.
    
    Needless to say, just fight in the arena. Try to get as many counterattacks as
    possible, because this will increase how many WP you will acquire.
    
    ---------
    Section 5.d
    ---------
    Ryu Book VII : Monsters
    
    This will list at least one location for each monster. Enemies that can only 
    be encountered in volume 1 will be denoted with : (1)
    
    - - Ogres
    
    -Lv 1-10
    Goblin Rookie     | (Delta) Peaceful/ Leading/ Freedom 
    Gun Giant         | (Delta) Wealthy/ Daybreak's/ Globe
    
    -Lv 11-20 
    Wight Ride(1)     | Abyss Quest 
    Goblin Mage       | (Delta) Upfront/ Blazing/ Camelia 
    Gigamouth         | (Delta) Screaming/ Season's/ Resort
    Goblin Guard      | (Delta) Lazy/ Advice's/ Exile 
    
    -Lv 21-30
    Goblin Abyss      | (Delta) Beloved/ Swift/ Alga Grass 
    Poisoned Dead(1)  | Abyss Quest 
    Gurugon (1)       | Side Quest 
    Baz Giant         | (Delta) Graceful/ Humbling/ Holy Relic
    
    -Lv 31-40
    Living Corpse(1)  | Abyss Quest
    
    -Lv 41-50
    Apititer          | (Delta) Roaring/ Mourning/ Gate
    Goblin Knight     | (Delta) Dawning/ Kourin's/ Scud
    
    -Lv 51-60
    Goblin Sage       | (Delta) Protected/ Bustling/ March
    Giga Bazooka      | (Theta) Blazing/ Caesar's/ Sacrament
                        (Theta) Great/ Vane/ Two Wings
    Steam Goblin      | (Theta) Confusing/ Maiden's/ Rash Action
    Morgul            | Abyss Quest
    
    -Lv 61-70
    Goblin Nemesis    | (Theta) Secret/ Mind's/ Surpassed
    
    -Lv 71-80
    Mono-Grosser      | (Theta) Aesthetic/ Aster's/ 1000 Oaks
    
    -Lv 81-90
    Maxima Bazooka    | (Theta) Petitioning/ Eternity's/ Globe
    
    -Lv 91-100
    Duster Goblin     | (Theta) Adoring/ Fence's/ Magnified
    
    ---------
    Demon
    
    -Lv 11-20
    Angelic Gore      | (Delta) Truthful/ Marble's/ Bum
    
    -Lv 31-40
    Fat Lancer        | (Delta) Coiling/ Destiny's/ Whicker
    Holy Eater        | (Delta) Fattening/ Military/ Pure Bred
    
    -Lv 41-50
    Cernunnous (1)    | Abyss Quest, vol 1
    Gaze Knight       | (Delta) Roaring/ Doomed/ Snow Caps
    
    -Lv 51-60
    Heaven's Doom     | (Theta) Clever/ Genius's/ Moon Raven
    
    -Lv 71-80
    Solid Eye         | (Theta) Tranquil/ Genesis's/ Arrows
    Death Eater       | Story Event, (Theta) Hidden/ Forbidden/ Sacrament
    Mirage Banisher   | Side Event, (Theta) Hidden/ Forbidden/ Sacrament
    Propagate Stopper | Side Event, (Theta) Hidden/ Forbidden/ Sacrament
    
    -Lv 81-90
    Avenge Preventer  | Side Event, (Theta) Hidden/ Forbidden/ Sacrament
    Tempt Rejecter    | Side Event, (Theta) Hidden/ Forbidden/ Sacrament
    Scheme Breaker    | Side Event, (Theta) Hidden/ Forbidden/ Sacrament
    
    ---------
    Sea Monster
    
    -Lv 21-30
    Spear Fish        | (Delta) Lazy/ Advice's/ Exile
    
    -Lv 31-40
    Lance Marine      | (Delta) Freezing/ Aster's/ Crawl Tree
    
    -Lv 81-90
    Sea Trident       | (Theta) Thinking/ Innocent/ Life
    
    -Lv 91-100
    Azul Sachem       | (Theta) Serene/ Cursed/ Antithesis
    
    ---------
    Supernatural
    
    -Lv 1-10
    Zan Bezel         | (Delta) Wealthy/ Daybreak's/ Globe
    Vak Bezel         | (Delta) Peaceful/ Leading/ Freedom
    
    -Lv 11-20
    Gan Bezel         | (Delta) Rough Song/ Vane/ Vagabond
    Rue Bezel         | (Delta) Upfront/ Blazing/ Camelia
    
    -Lv 31-40
    Zan Juggler       | (Delta) Fattening/ Military/ Pure Bred
    Vak Juggler       | (Delta) Roaring/ Mourning/ Gate
    
    -Lv 41-50
    Gan Juggler       | (Delta) Freezing/ Aster's/ Crawl Tree
    Rue Juggler       | (Delta) Spring's/ Marble's/ Alga Grass
    
    -Lv 61-70
    Lei Zin           | (Theta) Troubled/ Her/ Antithesis
    Zan Zin           | (Theta) Ephemeral/ Time's/ Memoir
    
    -Lv 71-80
    Rue Zin           | (Theta) Paling/ Infinite/ Mind Trip
    Ani Zin           | (Theta) Bequeathed/ Insatiable/ Mysteries
    Gan Zin           | (Theta) Aesthetic/ Military / Snow Caps
    
    -Lv 81-90
    Vak Zin           | (Theta) Disputing/ Swift/ Huge Being
    
    ---------
    
    Avian
    
    -Lv 11-20
    Chickie           | (Delta) Screaming/ Returning/ Princess
    Trainee Owl       | (Delta) Rough Song/ Vane/ Vagabond
    Raven Claw        | (Delta) Truthful/ Humbling/ Hand Song
    
    -Lv 31-40
    Chickie Dada      | (Delta) Counting/ Wrath's/ Generation
    Scalvenger (1)    | Quest, vol 1
    Hermit Owl        | (Delta) Saddened/ Dusk's/ Cathedral
    
    -Lv 41-50
    Black Raptor      | (Delta) Concealed/ Wrath's/ Two Wings
    
    -Lv 51-60
    Lady Guard        | (Theta) Clever/ Genius's/ Moon Raven
    
    -Lv 61-70
    Sorcerer Owl      | (Theta) Troubled/ Her/ Antithesis, Story Event
    Chickie Mama      | (Theta) Unselfish/ Deity's/ Clepsydra
    
    -Lv 71-80
    Hell Vulture      | (Theta) Discerning/ Neighboring/ Vampire
    
    -Lv 91-100
    Ignis Tail        | (Theta) Roaring/ Eternal/ Hades 
    
    ---------
    Plant
    
    -Lv 1-10
    Onion Mash        | (Delta) Submissive/ Tragedy's/ 1000 Oaks
    
    -Lv 11-20
    Crumple Tree      | (Delta) Great/ Cursed/ In-laws
    
    -Lv 21-30
    Truffle           | (Delta) Piling/ Red Plum's/ Twin Rocks
    
    -Lv 31-40
    Elder Growth      | (Delta) Piling/ Red Plum's/ Twin Rocks
    
    -Lv 51-60
    Hanger Berry      | (Theta) Blazing/ Hardship's/ Holy Relic
    
    -Lv 61-70
    Entowol           | (Theta) Spectating/ Exposed/ Vagabond
    
    -Lv 71-80
    Funger Hat        | (Theta) Aesthetic/ Hardship's/ Aster
    
    -Lv 91-100
    Forest King       | (Theta) Serene/ Returning/ White Wolf
    
    ---------
    Demon Beast
    
    -Lv 1-10
    Rue Fang          | (Delta) Buzzing/ Wrath's/ Puzzle
    Gan Fang          | (Delta) Wealthy/ Military/ Malt Town
    Bravo Nose        | (Delta) Elegant/ Bustling/ Fast Horse
    Vak Fang          | (Delta) Truthful/ Marble's/ Bum
    Zan Fang          | (Delta) Essential/ Idling/ Old World
    
    -Lv 11-20
    Ani Fang          | (Delta) Wonderful/ Setting/ Buttercup
    Lei Fang          | (Delta) Tranquil/ Fruitless/ Eradication
    
    -Lv 21-30
    Zan Ziger         | (Delta) Restful/ Honor/ Exile
    Rue Ziger         | (Delta) Counting/ Heretic's/ Frog Lake
    
    -Lv 31-40
    Ani Ziger         | (Delta) Dejected/ Settling/ Hades
    Don Elephant      | (Delta) Counting/ Heretic's/ Frog Lake
    Vak Ziger         | (Delta) Saddened/ Swift/ Two Wings
    Gan Ziger         | (Delta) Saddened/ Dusk's/ Phoenix
    Lei Ziger         | (Delta) Petitioning/ Deity's/ Buttercup
    
    -Lv 51-60
    Shadowless Dog    | Side Event Quest
    Mighty Nauman     | (Theta) Spectating/ Failing/ Magnified 
    
    -Lv 61-70
    Strange Head(Fire)| (Theta) Wonderful/ Opaque/ Yin Beast
    " (Water)         | (Theta) Ephemeral/ Mind's/ Yin Beast
    " (Wind)          | (Theta) Secret/ Mind's/ Surpassed
    " (Earth)         | (Theta) Troubled/ Her/ Antithesis
    " (Light)         | (Theta) Spectating/ Exposed/ Vagabond
    " (Dark)          | (Theta) Clever/ Genius's/ Moon Raven
    
    -Lv 81-90
    
    Olin Pack (Fire)  | (Theta) Saddened/ Neighboring/ Yin Beast
    " (Water)         | (Theta) Counting/ Daybreak's / Dead Wood
    " (Wind)          | (Theta) Roaring/ Innocent/ Runner
    " (Earth)         | (Theta) Protected/ Precept's/ Runner
    " (Light)         | (Theta) Serene/ Fighter's/ Runner
    " (Dark)          | (Theta) Winding/ Fighter's/ Route
    
    -Lv 91-100
    Giga Mammoth      | (Theta) Serene/ Heretic's/ Vagabond
    
    ---------
    Mecha Beast
    
    -Lv 1-10
    Wild Kettle       | (Delta) Fly Away/ Daybreak's/ Bodhi Tree
    
    -Lv 11-20
    Knuckleman (1)    | Side Quest, vol 1
    Buster Kettle     | (Delta) Rough Song/ Dusk's/ Hand Song
    Steam Shell       | (Delta) Rough Song/ Dusk's/ Hand Song
    
    -Lv 41-50
    Metal Fist        | (Delta) Protected/ Aster's/ Snow Caps
    # Rain            | Side Event Quest
    # Cloud           | Side Event Quest
    
    -Lv 51-60
    Death Kettle      | (Theta) Blazing/ Multiple/ Buttercup
    # Rain Cloud      | Side Event Quest
    
    -Lv 71-80
    Process Gear      | (Theta) Aesthetic/ Hardship's/ Aster
    Gobtank 75        | (Theta) Petitioning/ Daylight's/ War Maiden
    
    -Lv 81-90
    Bowler Head       | (Theta) Crying/ Black/ Memoir
    
    -Lv 91-100
    Chain Whip        | (Theta) Serene/ Doomed/ Berserker
    Gobcannon 77      | (Theta) Serene/ Doomed/ Berserker
    
    ---------
    Dragon
    
    -Lv 1-10
    Lizard Hunter     | (Delta) Unseeing/ Marble's/ Bum
    
    -Lv 21- 30
    Lizard Assassin   | (Delta) Restful/ Honor/ Exile
    Drygon            | (Delta) Warm/ Blazing/ Blue Cloud
    Fever Horse       | (Delta) Graceful/ Humbling/ Holy Relic
    
    -Lv 41-50
    Blaze Drake       | (Delta) Roaring/ Corpse's/ Bum
    Dryas             | (Delta) Roaring/ Doomed/ Snow Caps
    
    -Lv 51-60
    Elite Lizard      | (Theta) Excusing/ Illusion's/ Route
    
    -Lv 61-70
    Meggido Hydra     | (Theta) Lingering/ Aching/ Love
    
    -Lv 71-80
    Long-Lived        | (Theta) Unselfish/ Deity's/ Clepsydra
    
    -Lv 81-90
    Dardeus           | (Theta) Petitioning/ Eternal/ War Maiden
    
    -Lv 91-100
    Long-Lived-Lord   | (Theta) Serene/ Fighter's/ Runner
    
    ---------
    Crustacean
    
    -Lv 21-30
    Hecatonfoot       | (Delta) Screaming/ Humbling/ Alga Grass
    Carrie            | (Delta) Restful/ Honor/ Exile
    Ruby Cutter       | (Delta) Piling/ Red Plum's/ Twin Rocks
    
    -Lv 31-40
    Mad Jaws (1)      | Side Event Quest, vol 1
    Great Jaws (1)    | Side Event Quest, vol 1
    
    -Lv 41-50
    Carrianne         | (Delta) Dawning/ Kourin's/ Scud
    Horned Archelon   | (Delta) Roaring/ Corpse's/ Bum
    Fate Crab         | (Delta) Roaring/ Doomed/ Snow Caps
    Masked Beast      | (Theta) No Face/ Infinite/ Resident
    
    -Lv 51-60
    Tick Mask         | (Theta) Blazing/ Multiple/ Buttercup
    
    -Lv 61-70
    Scorpio '17       | (Theta) Confusing/ Maiden's/ Rash Action
    Carrizabeth       | (Theta) Lingering/ Aching/ Love
    
    -Lv 71-80
    Face Bug          | (Theta) Discerning/ Neighboring/ Vampire
    
    -Lv 81-90
    Scissor Bite      | (Theta) Clouding/ Invincible/ Huge Being
    Hash Chase        | (Theta) Petitioning/ Daylight's/ War Maiden
    Bison Tortoise    | (Theta) Dejected/ Setting/ Hazy Moon
    
    ---------
    Undead
    
    -Lv 61-70
    Anchor Bind       | (Theta) Lingering/ Aching/ Love
    
    -Lv 71-80
    Druk              | (Theta) Wailing/ Multiple/ Drama
    
    -Lv 91-100
    Titan Dead        | Abyss Quest
    Massacre Mummy    | (Theta) Dejected/ Maiden's/ Arrows
    Blind Pain        | (Theta) Serene/ Cursed/ Antithesis
    
    ---------
    Demon Stone
    
    -Lv 71-80
    Hell Charm        | (Theta) Excusing/ Illusion's/ Route
    Living Tower      | (Theta) Thrilling/ Fruitless/ Drama
    
    -Lv 91-100
    Gimmick Torch     | (Theta) Serene/ Aster's/ White Wolf
    Break Pillar      | (Theta) Serene/ Returning/ White Wolf
    
    ---------
    Angel
    
    -Lv 71-80
    Heavenly Ray      | (Theta) Tranquil/ Genesis's/ Arrows
    
    ---------
    ???
    
    -Lv 41-50
    Kite (1)          | Story Event, vol 1
    
    -Lv 81-90
    (Spoiler)         | Story Event
    
    -Lv 91-100
    The One Sin       | Abyss Quest
    God Eater         | Abyss Quest
    
    ------------------------------------------------------------------------------
    ---------------------------------------
    
    ---------
    Section 5.e
    ---------
    Ryu Book VIII : Bike
    
    You will be graded in three categories: Ride Time, Crashes, and Bike Parts
    collected.
    
    Ride Time and Crashes are simple enough, but I will list the Bike Parts and
    their locations for good measure:
    
    --------- Engines:
    110 Engine          | Mac Anu bike shop
    120 Engine          | Mac Anu bike shop
    130 Engine          | Mac Anu bike shop
    140 Engine          | Mac Anu bike shop
    150 Engine          | Mac Anu bike shop
    160 Engine          | Dol Dona junk shop
    170 Engine          | Dol Dona junk shop
    Shigure Engine      | Kafu, Bike Campaign
    Kirisame Engine     | Kafu, Bike Campaign
    
    --------- Cowls:
    Type 100 Armor | Mac Anu bike shop
    Type 200 Armor | Mac Anu bike shop
    Type 300 Armor | Mac Anu bike shop
    Type 400 Armor | Dol Dona junk shop
    Type 500 Armor | Dol Dona junk shop
    Yamane Armor   | Dol Dona junk shop
    Kurogane Armor | 1 st place, Bike course 2
    Hagane Armor   | 1 st place, Bike course 1
    
    --------- Mufflers:
    Type 100 Muffler    | Mac Anu bike shop
    Type 200 Muffler    | Mac Anu bike shop
    Type 300 Muffler    | Mac Anu bike shop
    Type 400 Muffler    | Dol Dona junk shop
    Type 500 Muffler    | Dol Dona junk shop
    Wave Muffler        | 1 st place, Bike course 5
    Raging Muffler      | Kafu, Bike Campaign
    Tidal Muffler       | 1 st place, Bike course 3
    
    --------- Tires:
    110 Tires      | Mac Anu bike shop
    120 Tires      | Mac Anu bike shop
    130 Tires      | Mac Anu bike shop
    140 Tires      | Dol Dona junk shop
    150 Tires      | Dol Dona junk shop
    Hazy Tires     | Kafu, Bike Campaign
    Night Tires    | 1 st place, Bike course 4
    
    ------------------------------------------------------------------------------
    
    =====================================================================
    
    --------------- End of Guide ----------------------------------------
    
    =====================================================================
    
    ------------------------------------------------------------------------------
    
    
    
    - - Credits:
    Well, thanks to you for sticking with me. I'll be back for vol 3. Later
    
    - - Rooks
    
    Special Thanks:
    
    Kouichi Mashimo, Senior Taco, Stavesacre (RIP). Edward P. Jones (Lost in the
    City and Known World) Charles Dickens.
    
    No Thanks to:
    McDonald's, Star Wars.

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