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    Character Guide by AzureHuntress

    Version: 1.50 | Updated: 02/27/09 | Printable Version | Search Guide | Bookmark Guide

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                           Disgaea 2: Cursed Memories 
                             - Character/Class F.A.Q. and Guide
                             - Copyright 2007 Maria Stockton
    
                           Version 1.50
    
                           Written by Azure Huntress
                             - E-mail me at:
                               disgaea_gurl@yahoo.com
    
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    Table of Contents:
    
    0.) Introduction
    
    I.) Basic Character Information
          - Mentor/Pupil Stat Gain ..... (BCI01)
          - Other Mentor/Pupil Gains ... (BCI02)
          - Stats & Equipment .......... (BCI03)
          - Buffs & Debuffs ............ (BCI04)
          - Felonies ................... (BCI05)
    
    II.) Frequently Asked Questions
    
    III.) Storyline and Special (Named) Characters
          - Adell ...................... (SPC01)
          - Rozalin .................... (SPC02)
          - Tink ....................... (SPC03)
          - Hanako ..................... (SPC04)
          - Taro ....................... (SPC05)
          - Yukimaru ................... (SPC06)
          - Etna ....................... (SPC07)
          - Flonne ..................... (SPC08)
          - Laharl ..................... (SPC09)
          - Axel ....................... (SPC10)
          - Fubuki ..................... (SPC11)
          - Kurtis ..................... (SPC12)
    
    IV.) Generic Humanoid Characters
          - Male Fighter ............... (GHC01)
          - Lady Fighter ............... (GHC02)
          - Skull ...................... (GHC03)
          - Girl Mage .................. (GHC04)
          - Ninja ...................... (GHC05)
          - Kunoichi ................... (GHC06)
          - Majin ...................... (GHC07)
          - Knight ..................... (GHC08)
          - Sinner ..................... (GHC09)
          - Geomancer .................. (GHC10)
          - Samurai .................... (GHC11)
          - Gunner ..................... (GHC12)
          - Thief ...................... (GHC13)
          - Healer ..................... (GHC14)
          - Archer ..................... (GHC15)
          - Beastmaster ................ (GHC16)
          - Rune Knight ................ (GHC17)
    
    V.) Generic Monster Characters
          - Spirit ..................... (GMC01)
          - Undead ..................... (GMC02)
          - Succubus ................... (GMC03)
          - Felynn ..................... (GMC04)
          - Dragon ..................... (GMC05)
          - Prinny ..................... (GMC06)
          - Orc ........................ (GMC07)
          - Winged ..................... (GMC08)
          - Aqua Demon ................. (GMC09)
          - Flora Beast ................ (GMC10)
          - Mystic Beast ............... (GMC11)
          - Marionette ................. (GMC12)
          - Holy Dragon ................ (GMC13)
          - Wood Golem ................. (GMC14)
          - Rifle Demon ................ (GMC15)
          - Dragon Zombie .............. (GMC16)
          - Roc ........................ (GMC17)
    
    VI.) Weapon Skills
          - Fist ....................... (WPNS1)
          - Sword ...................... (WPNS2)
          - Spear ...................... (WPNS3)
          - Bow ........................ (WPNS4)
          - Gun ........................ (WPNS5)
          - Axe ........................ (WPNS6)
          - Staff ...................... (WPNS7)
          - Scrolls .................... (WPNS8)
    
    VII.) The Specialist "Lover"
    
    VIII.) Legal & Contact Information
    
    IX.) Version History
    
    X.) Special Thanks
    
    =======================================================================
    
    0.) Introduction
    
         Well, this is my first guide.  I have been a very big fan of
    Disgaea 2: Cursed Memories for about 9 months, and have quite a few
    hours clocked into the game.  When I started out, there were no
    in-depth character guides, like there are for Disgaea: Hour of
    Darkness.  
    
         And so, the guide was born.  As I built my party, I slowly accrued
    information regarding many aspects and angles of each and every
    character type.  I have done my best to try to answer all the questions
    I can, but if your question is not here, then feel free to email me and
    ask.
    
         This guide might not have every single detail about the 
    characters, but it does have all of the important stuff that a person 
    would need to when playing this game.  It has information about mentors 
    and pupils, lovers, weapons, classes and tiers, and most importantly 
    when and how to get them all.
    
    =======================================================================
    
    I.) Basic Character Information
    
          To start things off, I want to talk about the traits that are
    shared among all characters.  I will not go into detail about how to
    make a character, as the game has a mini-tutorial itself.  There are 
    many common traits that apply to characters in general.  I will talk 
    about them in this section.
    
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    Mentor/Pupil Stat Gain                                          (BCI01)
    
          Coryney and Scy046 explain the stat gain thusly:
    
          "The way that the Mentor/Student stat boost works is that the 
    mentor can gain 10% of the BASE stats of the student which has the 
    highest value for that stat, and the values can be taken by multiple 
    students of the same mentor if they excess in different stats. E.g. If 
    a mentor had a Girl Mage with 1000 INT and 50 ATK and a Male Fighter 
    with 1000 ATK and 50 INT, then the mentor would gain 100 INT points 
    from the Girl Mage and 100 ATK points from the warrior. The stat 
    increase is capped at just 28,000 points, so the increase is relatively 
    insignificant compared to the other stat boosts.
    
          A small note is that when the Mentor reincarnates, the bonus is 
    lost until the pupil gains a level. Level the mentor first, then the 
    pupil."
    
    -----------------------------------------------------------------------
    
    Other Mentor/Pupil Gains                                        (BCI02)
    
          The next benefit, is that when the mentor/pupil are standing next 
    to each other, they have 20% added to their base compatibility percent 
    for performing a team attack.  Prometheusx303 has a great table on the 
    base percentages for each character/class to perform a team attack with 
    every other character class.
    
          Also, when a mentor/pupil stand next to each other, the mentor 
    has full access to all of the spells that the pupil has.  This is 
    limited to the five basic classes of magic (Fire, Wind, Ice, Star, and 
    Heal), the six buffing spells, the six debuffing spells, and Espoir.  
    Class specific skills and spells (like a Geomancer's Bonus Change, Rune 
    Knight's Fire Weapon, or Ninja's Utsusemi) cannot be transferred like 
    that.  Also, any monster skill cannot be transferred either.  The 
    master's version of the spell will be at level 0, and they will lose it 
    once they are no longer standing next to their pupil.  However, if the 
    master levels the spell up to level 1, he/she can keep it for good.  
    This is a great way to get spells for your storyline characters, since 
    the reincarnation method doesn't work for them.
    
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    Stats & Equipment                                               (BCI03)
    
          Equipping a character with gear is a great way to boost their 
    stats.  In fact, it's so great that you probably won't make it very far 
    in the game if you don't.  Each character can equip one weapon and 
    three armors.  
    
          Humanoid characters can equip any of the seven humanoid weapon 
    types (Fist, Sword, Spear, Gun, Bow, Axe, Staff).  It's often a good 
    idea to pick a weapon that they have a good mastery in.  However, there 
    is a method to alter a character's weapon mastery, and set it up so 
    that you can use any weapon without the burden of weapon mastery 
    weighing you down, and it comes in the form of a "Scroll".  I will 
    explain this later.
    
          Monsters cannot equip the seven humanoid weapons, but they have 
    two types of weapons for their very own.  They are the Monster Weapons.  
    The two types are Red and Blue.  Red is physically oriented, usually 
    boosting ATK and HIT, while Blue is magically oriented, usually 
    boosting ATK and INT.
    
          Now, unlike most RPG's, the stat gains from equipment aren't 
    always exactly what the item's status shows.  This is because the stats 
    of the item are run through a filter called "Aptitude".  The aptitude 
    is multiplied to the stat value of the item, and that's the initial 
    amount given to the character.  For instance, Adell has a 120% in ATK, 
    but only an 80% in INT.  This means anything he equips will give him 
    120% of the normal ATK value and only 80% of the normal INT value.
    
          I say "initial" because there is another multiplier to be had.  
    Two, actually.  The first is their Armor Multiplier, based on their 
    level, and the second is their Weapon Multiplier, based on their weapon 
    mastery level corresponding to the equipped weapon.  The Armor 
    Multiplier starts at 1x at level 1, and ends at 14.99x at level 9999.  
    The Weapon Multiplier starts at 1x at 0 weapon mastery, and ends at 
    13.75x at 255 Weapon Mastery.  Since monster characters do not have 
    weapon mastery, they get the Armor Multiplier for their weapon and 
    armor.
    
         And, lastly, there is one more bonus that you can take advantage 
    of.  Each piece of equipment has a certain value called “Rarity”.  
    Legendary items have a Rarity between 0-7, Rare items have a Rarity 
    between 8-32, and everything else has a Rarity 32+.  If your 
    equipment’s Rarity value matches, then you get a stat boost.  The more 
    pieces that match, the bigger the stat boost to the character.
    
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    Buffs & Debuffs                                                 (BCI04)
    
          Another means by which to temporarily increase your stats is 
    through Buff and Debuff effects.  There are a plethora of spells, 
    skills, and innate abilities that affect a character’s stats.  I will 
    explain each one.
    
          The first are the six basic buffing spells.  The Healer class has 
    a spell that will buff a different stat, six in total.  These are the 
    most commonly used, since they can be transferred between characters, 
    and have the area of effect of any standard spell.  There are other 
    abilities that will provide a stat boost, such as Rozalin’s “Kneel 
    Before Me” or Hanako’s songs, which provide a boost to more than one 
    stat per cast.  Taro has self-buffing skills.  The maximum effect of 
    these spells is a +100% boost, which will effectively double the 
    receiving character’s stats.  I want to make note that for each round 
    that passes, the effects of these spells will decay, until the stats 
    return to their original value or until the spells are recast.
    
          Where there are ups, there are downs.  The Skull and Girl Mage 
    classes have spells (three each) that do the exact opposite of what the 
    buffing spells do.  These are debuffing spells, and will lower the stat 
    of an enemy.  As with buffing, there is a vast array of other skills 
    and abilities that will drop a target’s stats, such as Hanako’s Pretty 
    Bazooka, or Taro’s Crybaby Strikes.  Also, Guns and Axes will reduce 
    SPD and DEF respectively, by a set amount.  The maximum effect for the 
    debuffing spells is a mere -50%, which cuts the target’s stat in half.  
    Also, like the buffing spells, there is a gradual decay to the effects 
    that applies once every round.
    
          The status effect Deprave will also reduce the stats of those 
    suffering from it.  This effect does not have a gradual decay like the 
    buff and debuff spells, but it is not permanent either.  It will last 
    until the status effect is either cured or wears off.
    
          Lastly, there are the boosts granted by the Innate abilities of a 
    class.  For instance, Rozalin’s Innate provides a stat boost to every 
    adjacent allied male unit.  By the same token, Tink’s red form receives 
    a boost from every allied adjacent female unit, whether they provide a 
    boost, or not.  As an aside, Tink’s red form receives double boosts 
    from both Rozalin and the Beastmaster class.  Many classes also boost 
    their stats when in a critical state.  For instance, Taro will get a 
    boost to his DEF and RES.  And, finally, the Roc monster class will 
    apply a stat drop to all adjacent enemies.
    
    
    -----------------------------------------------------------------------
    
    Felonies                                                        (BCI05)
    
          Felonies grant unique effects to characters that can't be gotten 
    elsewhere, ranging from boosted EXP gain, altered shop prices, etc.
    
          To get a Felony, you have to go accept a subpoena from the Post 
    Officer, which becomes available after Episode 3-3.  The subpoena has a 
    unique specialist on it named "Bailiff".  When you go into an item with 
    a Bailiff on it, you will find the Dark Court Gate in the item.  The 
    level of the Bailiff is the floor that you find the Dark Court Gate.  
    Simply enter the Dark Court Gate and you will get your Felonies.  To 
    make Felony gathering easier, you can throw a whole stack of characters 
    into it.
    
          The two ways Felonies calculate the benefits are the total amount 
    of Felonies, and the number shown on the stamp.
    
          The total Felonies affect the experience gain, maxing out at 300.  
    Each felony you get gives you an additional 1% to your EXP gain.  This 
    effect replaces the "Statician" specialist that was used in Disgaea 1, 
    and is the only way to boost your EXP gain aside from using Geo 
    Effects.  This effect is also independent of the number shown on the 
    stamp, and cannot be gotten rid of once obtained.
    
          The other effects are all based on the number shown on the stamp, 
    and max out at 99 Felonies.  The effects are: higher approval rating at 
    the Dark Assembly, increased selling prices, decreased buying prices, 
    and levels up enemies when you Ascend in the Dark World.  All of these 
    effects can be removed by reincarnating to atone.
    
          This brings me to my last point, Felony Removal.  As I said 
    before, the EXP gain is permanent.  It cannot be removed once gained.  
    To remove the stamp, the method varies between special characters and 
    generic characters.  For special characters, you simply have to 
    "Reincarnate to Atone for Sins", which carries out like any normal 
    reincarnation (except it has different music playing in the 
    background).  For generic characters, you have to "Reincarnate into a 
    Prinny", then reincarnate back into whatever you want.  By the way, 
    that song that plays is named "Red Moon".
    
    =======================================================================
    
    II.) Frequently Asked Questions
    
    Q1.) I have played Disgaea: Hour of Darkness, and I only have to level
         one tier to unlock them all, right?
    A1.) Incorrect.  You must level each tier to unlock the next.  To 
         unlock a Tier 2, you must level a Tier 1.  To unlock a Tier 6 you
         must level a Tier 5.  I have listed the level requirements in each
         of the respective sections.  To unlock Tier 1, you have to meet
         certain, various requirements to unlock the bill.  Then by passing
         the respective bill, you can get the class.  For Monsters, simply
         defeat the first tier of the desired Monster in combat.  There is
         no bill required for Monsters.  For all Tier 2-6 Monsters, you 
         must follow the same rule as the Humanoids, and level them.  It 
         sucks, but that is how it is.
    
    Q2.) Can I beat Mid-boss to clear a cycle, and have a shortcut to 
         unlocking the Majin class?
    A2.) No, you cannot.  You must COMPLETE a cycle.  The reason I did not
         say "Complete Stage 13-5" is because some people would get
         confused, along the same lines as Adell getting the Beauty Queen
         title.  When you complete that stage, you complete that cycle, and
         the game goes to the credits.  Afterwards, you are asked if you
         wish to save it.  Do so, and reload your game.  Now, go to the
         Dark Assembly, and pass the "Make the Ultimate Warrior" bill, and
         voila, you have unlocked the Majin Class.
    
    Q3.) I got to the Land of Carnage, but how come I cannot use Axel 
         and/or Fubuki?
    A3.) Axel - The reason you cannot use Axel is because he is currently
         taking part in the story.  You can use Axel in Chapters 3, 9, 10,
         11, and after 13-4.
         Fubuki - The reason you cannot use Fubuki is because you have not
         accessed him in the story yet.  Once he teaches Yukimaru "Midare
         Fubuki", then you are free to use him.
    
    Q4.) I got Axel/Kurtis/Fubuki, but how come I cannot use them?
    A4.) You can use them, if you meet the right requirements.  For Axel
         and Fubuki, look at the question above.  Kurtis is always
         available.  Now, I would like to point out a certain detail.
         Kurtis, Axel, and Fubuki are only usable while in the Land of
         Carnage.  They will not be accessible in Holt.
    
    Q5.) You use weird class names.  The ones I see everywhere else are
         different.  Where did you get these names?
    A5.) The fact of the matter is that many of the class names a person 
         reads on the internet, is not their true name, but really their 
         most commonly known name.  Mothman and Winged Warrior are the two 
         most commonly used ones for Winged, while Witch is the most common 
         one for Girl Mage.  There are others, of course.  I got my names 
         from the class's Lovers, since a generic Lover will work for any 
         tier of that class, and has its own unique name.  That is how I 
         got the names for the classes.  So, despite what people say, I 
         choose to refer to the class names by what Nippon Ichi calls them.
    
    Q6.) I read elsewhere that the Lady Fighter class has a bug, where you 
         can unlock the tiers by only using one.  Is that true?
    A6.) No, that is completely fabricated information.  Using a Level 200 
         Lady Warrior will not unlock all the tiers for you.  You must 
         level it the same way you level everything else.
    
    Q7.) I can't beat <Insert Boss Here> because I’m too weak.  How do I 
         get stronger?
    A7.) There is a number of things you can do, and they all revolve 
         around one simple task:  raise your stats!  You can increase your 
         weapon mastery if you’re using a humanoid.  You can level up your 
         character.  You can level up your items in the Item World.  You 
         can try taking advantage of buffing spells and skills in the 
         battle itself.  You can combine all of those ideas to make your 
         character outrageously overpowered.
    
    
    =======================================================================
    
    III.) Storyline and Special (Named) Characters
    
         Just a few general rules about named characters.  First off,
    whether they are humanoid or monster, they are (at best) between a Tier
    5 and a Tier 6 when it comes to battle power.  Though, while not as
    strong as those Omega Sentinels or Space Knights, they do have unique
    abilities that only they get, like Sexy Beam or Vulcan Blaze, so it
    evens out in the end.
    
         Also, Reincarnation and Reincarnation to Atone for Sins both have
    the same rule: the character can only reincarnate into itself.  They
    can bypass the Prinny stage when removing Felonies.
    
         Lastly, you cannot get rid of them via Dark Assembly, not that you
    would want to.  When you start a new cycle, they do leave the party,
    and take everything they had with them.  But!  Fear not!  When they
    rejoin you (or when you unlock them again) they come back exactly as
    they were when they left.  So if you had a Level 5000 Yukimaru with a
    Yoshitsuna, a Makai Wars, and two Super Robo Suits, she would come
    back exactly like that.
    
         So, without further adieu, the named characters!
    
    -----------------------------------------------------------------------
    
    Adell – Demon Hunter                                            (SPC01)
    
    Inherent:  Deals greater damage when fighting a higher leveled 
               opponent.
    Counter:  1       Move:  5       Jump:  25       Throw:  5 Panels, 32dm
    Lover Bonus:  Damage bonus to higher level opponents is increased by 1% 
                  per lover.
    
    Gotten:  He's always in the party ... always.
    
    Aptitude:               Weapon Skill:      Reincarnation Costs:
      HP        130%          Fist  - A          Good for Not. - 1 Mana
      SP        100%          Sword - B          Incompetent   - 10 Mana
      ATK       120%          Spear - C          Average       - 50 Mana
      DEF       100%          Bow   - D          Skilled       - 200 Mana
      INT        80%          Gun   - E          Distinguished - 1000 Mana
      RES        80%          Axe   - C          Genius        - 5000 Mana
      HIT       100%          Staff - E
      SPD       120%
    
    LEVEL    NAME                   STATS       ADDITIONAL EFFECTS
    Lv.  5 - Crimson Flame           ATK        Fire Elemental
    Lv. 25 - Soaring Fire            ATK        Fire Elemental
    Lv. 50 - Vulcan Blaze            ATK        Fire Elemental
    
    -----------------------------------------------------------------------
    
    Rozalin - Zenon's Child                                         (SPC02)
    
    Inherent:  Powers up adjacent allied males with a stat boost.
    Counter:  0       Move:  4       Jump:  15       Throw:  3 Panels, 26dm
    Lover Bonus:  Stat boost to adjacent allied male units is increased by 
                  1% per lover.
    
    Gotten:  She's always in the party ... always.  (Echo?)
    
    Aptitude:               Weapon Skill:      Reincarnation Costs:
      HP        100%          Fist  - E          Good for Not. - 1 Mana
      SP        120%          Sword - D          Incompetent   - 10 Mana
      ATK        80%          Spear - D          Average       - 50 Mana
      DEF        90%          Bow   - B          Skilled       - 200 Mana
      INT       110%          Gun   - A          Distinguished - 1000 Mana
      RES       120%          Axe   - E          Genius        - 5000 Mana
      HIT       120%          Staff - B
      SPD        90%
    
    LEVEL    NAME                   STATS       ADDITIONAL EFFECTS
    Lv.  5 - Rose Thorns             HIT         -
    Lv. 25 - Kneel Before Me          -         Raises ATK/INT/HIT
    Lv. 50 - Rose Liberation         HIT         -
    
    From Iniera:
    Note:  Rose Liberation, while based off of Hit, is the only skill in 
           that category whose damage is mitigated by RES, not DEF.  As 
           such, many people use it in the battle against Masked Man and 
           Masked Woman.
    
    Note:  Male units include all monsters except for Hanako, the Succubus 
           class, the Felynn class, and the Flora Beast class.  Also, 
           Rozalin’s Inherent ability stacks with Tink’s.
    
    -----------------------------------------------------------------------
    
    Tink - Dirty Frog                                               (SPC03)
    
    Inherent:  (BLUE) Move Range +2
               (RED)  Recieves a stat boost from each adjacent female unit.
    Counter:  2       Move:  5       Jump:  25
    Lover Bonus:  (BLUE) +1 Move for every ten (10) lovers.
                  (RED)  Stat boost increased by 1% per lover.
    
    Gotten:  Finish episode 2-2, Sanction Room.
    
    Aptitude:                                  Reincarnation Costs:
      HP        100%                             Good for Not. - 1 Mana
      SP        120%                             Incompetent   - 10 Mana
      ATK       110%                             Average       - 50 Mana
      DEF        90%                             Skilled       - 200 Mana
      INT        80%                             Distinguished - 1000 Mana
      RES       100%                             Genius        - 5000 Mana
      HIT       120%
      SPD       130%
    
    LEVEL    NAME                   STATS       ADDITIONAL EFFECTS
    Start  - Kero Change!             -         Swap between Red/Blue State
    Lv.  6 - Sonic Roll              ATK         -
    Lv. 18 - Nail Bat                ATK         -
    Lv. 36 - Goodbye Tink            ATK        Sacrifices Self
    
    Note:  Goodbye Tink does not count as an ally kill, so feel free to 
           make Tink blow up all you want.
    
    Note:  Female units also include Hanako, the Succubus class, the Felynn 
           class, and the Flora Beast class.  As an added bonus, Tink’s 
           Inherent ability stacks with that of Rozalin and the 
           Beastmaster.
    
    -----------------------------------------------------------------------
    
    Hanako - Adell's Sister                                         (SPC04)
    
    Inherent:  Receives lesser damage from monster type enemies.
    Counter:  0       Move:  5       Jump:  20
    Lover Bonus:  Damage reduction increased by 1% per lover.
    
    Gotten:  Finish episode 4-4, Dragon's Mouth.
    
    Aptitude:                                  Reincarnation Costs:
      HP         90%                             Good for Not. - 1 Mana
      SP        110%                             Incompetent   - 10 Mana
      ATK       100%                             Average       - 50 Mana
      DEF        90%                             Skilled       - 200 Mana
      INT       120%                             Distinguished - 1000 Mana
      RES       100%                             Genius        - 5000 Mana
      HIT       110%
      SPD       120%
    
    LEVEL    NAME                   STATS       ADDITIONAL EFFECTS
    Start  - Song of Hope             -         Raises HIT/SPD
    Lv. 20 - Song of Love             -         Raises ATK/DEF
    Lv. 30 - Song of Courage          -         Raises RES/INT
    Lv. 40 - Pretty Bazooka          ATK        Lowers DEF/RES/SPD
    
    -----------------------------------------------------------------------
    
    Taro - Rozy's Slave                                             (SPC05)
    
    Inherent:  Defense and Resistance up when in danger.
    Counter:  4       Move:  5       Jump:  20
    Lover Bonus:  Defense and Resistance boost increased by 1% per lover, 
                  while critical.
    
    Gotten:  Finish episode 5-4, Dark Ruins.
    
    Aptitude:                                  Reincarnation Costs:
      HP        130%                             Good for Not. - 1 Mana
      SP         90%                             Incompetent   - 10 Mana
      ATK       110%                             Average       - 50 Mana
      DEF       130%                             Skilled       - 200 Mana
      INT        80%                             Distinguished - 1000 Mana
      RES       130%                             Genius        - 5000 Mana
      HIT        90%
      SPD        80%
    
    LEVEL    NAME                   STATS       ADDITIONAL EFFECTS
    Start  - Milk                     -         Raises ATK/HIT
    Lv. 20 - Strawberry Milk          -         Restores HP
    Lv. 30 - Chocolate Milk           -         Raises DEF/RES
    Lv. 40 - CryBaby Strikes         ATK        Lowers ATK/INT/HIT
    
    -----------------------------------------------------------------------
    
    Yukimaru - Kunoichi                                             (SPC06)
    
    Inherent:  Has a chance on each attack to land a "Holy Strike" and
               cause Amnesia.
    Counter:  1       Move:  5       Jump:  35       Throw:  4 Panels, 29dm
    Lover Bonus:  Chance on hit to inflict Amnesia is increased by 1% per 
                  lover.
    
    Gotten:  Complete episode 7-2, Semi-Final.
    
    Aptitude:               Weapon Skill:      Reincarnation Costs:
      HP        100%          Fist  - C          Good for Not. - 1 Mana
      SP        110%          Sword - A          Incompetent   - 10 Mana
      ATK       120%          Spear - B          Average       - 50 Mana
      DEF        80%          Bow   - B          Skilled       - 200 Mana
      INT        90%          Gun   - E          Distinguished - 1000 Mana
      RES        90%          Axe   - D          Genius        - 5000 Mana
      HIT       110%          Staff - E
      SPD       130%
    
    LEVEL    NAME                   STATS       ADDITIONAL EFFECTS
    Start  - Nadarejin               ATK        Water Elemental
    Start  - Setsugetsuka            ATK        Water Elemental
           - Midare Fubuki           ATK        Water Elemental
    
    Note:  You get Midare Fubuki at the start of Episode 13-3.  
    
    -----------------------------------------------------------------------
    
    Etna - Beauty Queen                                             (SPC07)
    
    Inherent:  Powers up all friendly adjacent Prinnies.  This does not 
               affect Kurtis, sorry.
    Counter:  1       Move:  5       Jump:  20       Throw:  4 Panels, 29dm
    Lover Bonus:  Prinny stat boost is increased by 1% per lover.
    
    Gotten:  Complete episode 9-4, Snarling Capital.
    
    Aptitude:               Weapon Skill:      Reincarnation Costs:
      HP        110%          Fist  - C          Good for Not. - 1 Mana
      SP         90%          Sword - B          Incompetent   - 10 Mana
      ATK       120%          Spear - A          Average       - 50 Mana
      DEF       110%          Bow   - D          Skilled       - 200 Mana
      INT        90%          Gun   - A          Distinguished - 1000 Mana
      RES        90%          Axe   - A          Genius        - 5000 Mana
      HIT       110%          Staff - E
      SPD       110%
    
    LEVEL    NAME                   STATS       ADDITIONAL EFFECTS
    Lv. 5  - Prinny Raid             ATK         -
    Lv. 25 - Sexy Beam               ATK         -
    Lv. 50 - Chaos Impact            ATK         -
    
    -----------------------------------------------------------------------
    
    Flonne - Fallen Angel                                           (SPC08)
    
    Inherent:  Healing spells receive a power bonus.  This does not affect
               Power of Love.
    Counter:  1       Move:  4       Jump:  15      Throw:  3 Panels, 26dm
    Lover Bonus:  Heals an additional 1% with healing spells per lover.
    
    Gotten:  Pass the bill "I want to fight an Overlord" in Chapters 12-13.  
             This will unlock the map "Overlord's Decent" which is in Holt 
             Village.  The battle forces you to fight 2 level 500 monsters 
             (Zombie King and Bahamut), Flonne (Fallen Angel, Lv. 500), and 
             Laharl (Overlord, Lv. 600).  Beat them all and Flonne will 
             join your party, ditching Laharl.
    
    Aptitude:               Weapon Skill:      Reincarnation Costs:
      HP         90%          Fist  - E          Good for Not. - 1 Mana
      SP        120%          Sword - D          Incompetent   - 10 Mana
      ATK       100%          Spear - D          Average       - 50 Mana
      DEF        80%          Bow   - B          Skilled       - 200 Mana
      INT       120%          Gun   - B          Distinguished - 1000 Mana
      RES       130%          Axe   - D          Genius        - 5000 Mana
      HIT       110%          Staff - A
      SPD        80%
    
    LEVEL    NAME                   STATS       ADDITIONAL EFFECTS
    Start  - Power of Love           RES        Restores HP / Cures Ails
    Start  - Holy Arrows             INT         - 
    Start  - Flonnezilla             INT         - 
    
    -----------------------------------------------------------------------
    
    Laharl - Overlord                                               (SPC09)
    
    Inherent:  Deals greater damage to monster type enemies.
    Counter:  2       Move:  5       Jump:  20       Throw:  5 Panels, 32dm
    Lover Bonus:  Damage bonus to monsters increased by 1% per lover.
    
    Gotten:  Get Flonne and have Adell become a senator.  Then pass the 
             bill to have Flonne summon Laharl.  This will then unlock 
             another fight in Holt Village.  This time, you're up against 2 
             level 800 Master Kunoichi, 2 level 800 Space Knights, 2 level 
             800 Saints, and Laharl (Overlord, Lv. 1000) again.  Beat them 
             all, and Laharl will join you, completing the trio.
    
    Aptitude:               Weapon Skill:      Reincarnation Costs:
      HP        130%          Fist  - B          Good for Not. - 1 Mana
      SP        100%          Sword - S          Incompetent   - 10 Mana
      ATK       130%          Spear - B          Average       - 50 Mana
      DEF       120%          Bow   - D          Skilled       - 200 Mana
      INT        80%          Gun   - D          Distinguished - 1000 Mana
      RES        90%          Axe   - A          Genius        - 5000 Mana
      HIT        90%          Staff - E
      SPD        90%
    
    LEVEL    NAME                   STATS       ADDITIONAL EFFECTS
    Start  - Blazing Knuckle         ATK        Fire Elemental 
    Start  - Overlord's Wrath        ATK         - 
    Start  - Meteor Impact           ATK         - 
    
    -----------------------------------------------------------------------
    
    Axel - Dark Hero                                                (SPC10)
    
    Inherent:  Receives lesser damage from humanoid opponents.
    Counter:  2       Move:  5       Jump:  20       Throw:  5 Panels, 32dm
    Lover Bonus:  Damage reduction increased by an additional 1% per lover.
    
    Gotten:  Open the Land of Carnage.  As long as Axel is not 
             participating in a storyline event, you can use him.  
             (Chapters 3, 9, 10, 11, and after episode 13-4).  Like Kurtis 
             and Fubuki, Axel is only usable while in the Land of Carnage.
    
    Aptitude:               Weapon Skill:      Reincarnation Costs:
      HP        120%          Fist  - A          Good for Not. - 1 Mana
      SP         90%          Sword - B          Incompetent   - 10 Mana
      ATK       120%          Spear - B          Average       - 50 Mana
      DEF       120%          Bow   - D          Skilled       - 200 Mana
      INT        70%          Gun   - D          Distinguished - 1000 Mana
      RES       110%          Axe   - D          Genius        - 5000 Mana
      HIT        90%          Staff - E
      SPD       110%
    
    LEVEL    NAME                   STATS       ADDITIONAL EFFECTS
    Start  - Shocking Soul           ATK         - 
    Start  - My Heart Shakes         ATK         - 
    Start  - Love Dynamite           ATK         - 
    
    Note:  This is the same Axel that is called from the "Dark Hero" Cell 
           Phones.  As such, if you are in the Land of Carnage, where he is
           part of your party, the Cell Phones that summon Axel will have 
           no effect.  When you summon him from a stage in Holt, his level, 
           equipment and skill/spells are totally random, and do not 
           reflect how you have him set up in Land of Carnage.  
           Additionally, you cannot use the "Dark Hero" Cell Phones when 
           Axel is being used during the story.
    
    -----------------------------------------------------------------------
    
    Fubuki - Ninja Master                                           (SPC11)
    
    Inherent:  Regular hits also do a "Soul Breaker" and reduce SP of the 
               target(s).
    Counter:  2       Move:  5       Jump:  35       Throw:  4 Panels, 29dm
    Lover Bonus:  SP Damage dealt is increased by an additional 1% per 
                  lover.
    
    Gotten:  Open the Land of Carnage.  After completing Fubuki's storyline 
             section, you will be able to use him.  (After having gotten 
             Midare Fubuki with Yukimaru in Episode 13-3).  Like Kurtis and
             Axel, Fubuki is only usable while in the Land of Carnage.
    
    Aptitude:               Weapon Skill:      Reincarnation Costs:
      HP        110%          Fist  - B          Good for Not. - 1 Mana
      SP         90%          Sword - C          Incompetent   - 10 Mana
      ATK       120%          Spear - C          Average       - 50 Mana
      DEF        90%          Bow   - C          Skilled       - 200 Mana
      INT        90%          Gun   - D          Distinguished - 1000 Mana
      RES        90%          Axe   - S          Genius        - 5000 Mana
      HIT       110%          Staff - E
      SPD       130%
    
    LEVEL    NAME                   STATS       ADDITIONAL EFFECTS
    Start  - Setsugetsuka            ATK        Water Elemental
    Start  - Shunsetsuzan            ATK        Water Elemental
    Start  - Midare Fubuki           ATK        Water Elemental
    
    -----------------------------------------------------------------------
    
    Kurtis - Defender                                               (SPC12)
    
    Inherent:  Receives lesser damage from higher level opponents.
    Counter:  2       Move:  5       Jump:  15
    Lover Bonus:  Damage reduction increased by an additional 1% per lover.
    
    Gotten:  Open the Land of Carnage.  Like Axel and Fubuki, Kurtis is 
             only usable while in the Land of Carnage.  Bad news for Prinny 
             users.
    
    Aptitude:                                  Reincarnation Costs:
      HP        120%                             Good for Not. - 1 Mana
      SP         80%                             Incompetent   - 10 Mana
      ATK       120%                             Average       - 50 Mana
      DEF        90%                             Skilled       - 200 Mana
      INT       120%                             Distinguished - 1000 Mana
      RES       100%                             Genius        - 5000 Mana
      HIT       100%
      SPD       110%
    
    LEVEL    NAME                   STATS       ADDITIONAL EFFECTS
    Start  - Nuclear Fusion          ATK        Fire Elemental
    Start  - Final Punch             ATK         - 
    Start  - Pringer Beam            ATK        Star Elemental
    
    Note:  Unlike Axel and Fubuki, Kurtis has no specific "Window of 
           Opportunity" that restricts his period of use.  He is always 
           available to the party, while in the Land of Carnage.
    
    Note:  This is the same Kurtis that is called from the "Defender of 
           Earth" Cell Phones.  As such, if you are in the Land of Carnage, 
           where he is part of your party, the Cell Phones that summon 
           Kurtis will have no effect.  When you summon him from a stage in 
           Holt, his level, equipment and skill/spells are totally random, 
           and do not reflect how you have him set up in Land of Carnage.
    
    =======================================================================
    
    IV.) Generic Humanoid Characters
    
         This section is dedicated to the Generic Humanoids.  These
    characters are the type that you will see most often.
    
         When you begin the game, you are given three humanoids, a Fighter,
    a Red Skull, and a Healer.  Keep them!  They are given the "Average"
    capability, which at the very beginning of cycle 1, is hard to come by.
    That means their stats are a tiny bit higher than those you can make
    now, which will lead to them being stronger overall.
    
         Also, as you read the guide, you will see "From Start" next to
    certain character tiers.  This means that those character tiers are
    available for creation from the start.  
    
         Those that do not have "From Start" listed next to their first
    tier means that you must meet certain requirements, then pass their
    corresponding bill in the Dark Assembly.  Those bills usually start
    with "Make a ..." and are usually pretty explanatory to which class
    they belong to.
    
         Lastly, I would like to make a point that when you unlock Tiers 2
    and higher of each class, you do not need to pass any bills.  For
    example, to unlock Warrior, you just need to get a Fighter to level 10. 
    On that note, I would like to again point out, that unlike Disgaea:
    Hour of Darkness, you can only unlock a higher tier, by using the
    previous tier.  To unlock a Gladiator, you must level a Destroyer.  To
    unlock a Freya, you must level a Minerva Lass.
    
    -----------------------------------------------------------------------
    
    Male Fighter                                                    (GHC01)
    
    Inherent:  Critical hit damage increases when in danger.
    Counter:  1       Move:  4       Jump:  20       Throw:  5 Panels, 32dm
    Lover Bonus:  Critical hit damage bonus increased by an additional 1%
                  per lover, while critical.
    
                                                Fst Swd Spr Bow Gun Axe Stf
    Fighter       - From Start                   C   B   B   C   E   B   E
    Warrior       - Lv. 10 Fighter               C   A   A   C   E   A   E
    Destroyer     - Lv. 20 Warrior               B   A   A   C   E   A   E
    Gladiator     - Lv. 40 Destroyer             B   A   A   C   E   S   E
    Warlord       - Lv. 80 Gladiator             B   S   S   C   D   S   E
    Battle Master - Lv. 160 Warlord              B   S   S   B   D   S   E
    
    Aptitude:    T1         T2         T3         T4         T5         T6
      HP        110%       110%       120%       120%       130%       130%
      SP         80%        80%        80%        90%        90%        90%
      ATK       100%       100%       110%       110%       120%       120%
      DEF       110%       110%       120%       120%       130%       130%
      INT        60%        60%        60%        70%        70%        70%
      RES        60%        60%        60%        70%        70%        70%
      HIT        90%        90%       100%       100%       110%       110%
      SPD        90%        90%       100%       100%       110%       110%
    
    Capacity Mana Costs:    T1       T2       T3       T4       T5       T6
    Good-for-Nothing         1        1        1        1        2        2
    Incompetent             10       13       16       19       22       25
    Average                 50       65       80       95      110      125
    Skilled                200      260      320      380      440      500
    Distinguished         1000     1300     1600     1900     2200     2500
    Genius                5000     6500     8000     9500    11000    12500
    
    -----------------------------------------------------------------------
    
    Lady Fighter                                                    (GHC02)
    
    Inherent:  Chance to score a critical hit increases while in danger.
    Counter:  1       Move: 4        Jump:  20       Throw:  5 Panels, 32dm
    Lover Bonus:  Critical hit chance increased by an additional 1% per
                  lover, while critical.
    
                                                Fst Swd Spr Bow Gun Axe Stf
    Lady Fighter - From Start                    C   B   B   B   E   C   E
    Lady Warrior - Lv. 10 Lady Fighter           C   A   A   A   E   C   E
    Valkyrie     - Lv. 20 Lady Warrior           C   A   A   A   E   B   E
    Minerva Lass - Lv. 40 Valkyrie               C   A   S   A   E   B   E
    Freya        - Lv. 80 Minerva Lass           C   S   S   S   D   B   E
    Iron Maiden  - Lv. 160 Freya                 B   S   S   S   D   B   E
    
    Aptitude:    T1         T2         T3         T4         T5         T6
      HP        100%       100%       110%       110%       120%       120%
      SP         80%        80%        80%        80%        90%        90%
      ATK       100%       100%       110%       110%       120%       120%
      DEF       100%       100%       110%       110%       120%       120%
      INT        60%        60%        60%        70%        70%        70%
      RES        60%        60%        60%        70%        70%        70%
      HIT       100%       100%       110%       110%       120%       120%
      SPD       100%       100%       110%       110%       120%       120%
    
    Capacity Mana Costs:    T1       T2       T3       T4       T5       T6
    Good-for-Nothing         1        1        1        1        2        2
    Incompetent             10       13       16       19       22       25
    Average                 50       65       80       95      110      125
    Skilled                200      260      320      380      440      500
    Distinguished         1000     1300     1600     1900     2200     2500
    Genius                5000     6500     8000     9500    11000    12500
    
    -----------------------------------------------------------------------
    
    Skull                                                           (GHC03)
    
    Inherent:  Spells and abilities level up rapidly.
    Counter:  0       Move:  3       Jump:  15       Throw:  3 Panels, 26dm
    Lover Bonus:  Spell casting experience is increased for every two (2)
                  lovers.
    
                                                Fst Swd Spr Bow Gun Axe Stf
    Red Skull    - From Start                    D   C   C   D   E   D   A
    Green Skull  - From Start                    D   C   C   D   E   D   A
    Blue Skull   - From Start                    D   C   C   D   E   D   A
    Star Skull   - Lv. 20 Red/Green/Blue Skull   D   C   C   D   E   D   A
    Prism Skull  - Lv. 60 Star Skull             D   C   C   D   E   D   S
    Galaxy Skull - Lv. 160 Prism Skull           D   B   B   D   E   D   S
    
    Aptitude:    T1         T2         T3         T4         T5         T6
      HP         80%        80%        80%        80%        90%        90%
      SP        100%       100%       100%       110%       120%       120%
      ATK        70%        70%        70%        70%        80%        80%
      DEF        80%        80%        80%        80%        90%        90%
      INT       110%       110%       110%       120%       130%       130%
      RES       100%       100%       100%       110%       110%       110%
      HIT        80%        80%        80%        80%        90%        80%
      SPD        90%        90%        90%        90%       100%       100%
    
    Capacity Mana Costs:    T1       T2       T3       T4       T5       T6
    Good-for-Nothing         1        1        1        1        2        2
    Incompetent             10       10       10       16       20       25
    Average                 50       50       50       80      100      125
    Skilled                200      200      200      320      400      500
    Distinguished         1000     1000     1000     1600     2000     2500
    Genius                5000     5000     5000     8000    10000    12500
    
    LEVEL    NAME                  STATS       ADDITIONAL EFFECTS    TIERS
    Lv.  1   Fire                   INT        Fire Elemental        1   56
    Lv.  1   Wind                   INT        Wind Elemental         2  56
    Lv.  1   Ice                    INT        Water Elemental         3 56
    Lv.  1   Star                   INT        Star Elemental           4 6
    Lv.  5   Enfeeble                -         Lowers ATK            1234
    Lv. 10   Mega Fire              INT        Fire Elemental        1   56
    Lv. 10   Mega Wind              INT        Wind Elemental         2  56
    Lv. 10   Mega Ice               INT        Water Elemental         3 56
    Lv. 12   Mega Star              INT        Star Elemental           4 6
    Lv. 15   Blind                   -         Lowers HIT            1234
    Lv. 25   Giga Fire              INT        Fire Elemental        1   56
    Lv. 25   Giga Wind              INT        Wind Elemental         2  56
    Lv. 25   Giga Ice               INT        Water Elemental         3 56
    Lv. 30   Giga Star              INT        Star Elemental           4 6
    Lv. 35   Mind Break              -         Lowers INT            1234
    Lv. 50   Omega Fire             INT        Fire Elemental        1   56
    Lv. 50   Omega Wind             INT        Wind Elemental         2  56
    Lv. 50   Omega Ice              INT        Water Elemental         3 56
    Lv. 60   Omega Star             INT        Star Elemental           4 6
    Lv. 80   Tera Fire              INT        Fire Elemental        1     
    Lv. 80   Tera Wind              INT        Wind Elemental         2    
    Lv. 80   Tera Ice               INT        Water Elemental         3   
    Lv.100   Tera Star              INT        Star Elemental           4  
    
    Note: Where it says "TIERS" means it dictates which tier of the class
          learns the spell in question.  If it says "1   56" it means that
          only the Red Skull, Prism Skull, and Galaxy Skull learn that
          spell.
    
    -----------------------------------------------------------------------
    
    Girl Mage                                                       (GHC04)
    
    Inherent:  Uses less SP to cast spells and abilities.
    Counter:  0       Move:  3       Jump:  15       Throw:  3 Panels, 26dm
    Lover Bonus:  SP Cost for skills is decreased by an additional 1% per
                  lover.
    
                                                Fst Swd Spr Bow Gun Axe Stf
    Red Mage    - From Start                     D   D   D   C   C   E   A
    Green Mage  - From Start                     D   D   D   C   C   E   A
    Blue Mage   - From Start                     D   D   D   C   C   E   A
    Star Mage   - Lv. 20 Red/Green/Blue Mage     D   D   D   C   C   E   A
    Prism Mage  - Lv. 60 Star Mage               D   D   D   C   C   E   S
    Galaxy Mage - Lv. 160 Prism Mage             D   D   D   B   B   E   S
    
    Aptitude:    T1         T2         T3         T4         T5         T6
      HP         70%        70%        70%        70%        80%        80%
      SP        110%       100%       100%       120%       130%       130%
      ATK        70%        70%        70%        70%        80%        80%
      DEF        70%        70%        70%        70%        80%        80%
      INT       110%       110%       110%       120%       130%       130%
      RES       100%       100%       100%       110%       120%       120%
      HIT        90%        90%        90%        90%       100%       100%
      SPD        80%        80%        80%        80%        90%        90%
    
    Capacity Mana Costs:    T1       T2       T3       T4       T5       T6
    Good-for-Nothing         1        1        1        1        2        2
    Incompetent             10       10       10       16       20       25
    Average                 50       50       50       80      100      125
    Skilled                200      200      200      320      400      500
    Distinguished         1000     1000     1000     1600     2000     2500
    Genius                5000     5000     5000     8000    10000    12500
    
    LEVEL    NAME                  STATS       ADDITIONAL EFFECTS    TIERS
    Lv.  1   Fire                   INT        Fire Elemental        1   56
    Lv.  1   Wind                   INT        Wind Elemental         2  56
    Lv.  1   Ice                    INT        Water Elemental         3 56
    Lv.  1   Star                   INT        Star Elemental           4 6
    Lv.  5   Armor Break             -         Lowers DEF            1234
    Lv. 10   Mega Fire              INT        Fire Elemental        1   56
    Lv. 10   Mega Wind              INT        Wind Elemental         2  56
    Lv. 10   Mega Ice               INT        Water Elemental         3 56
    Lv. 12   Mega Star              INT        Star Elemental           4 6
    Lv. 15   Slow                    -         Lowers SPD            1234
    Lv. 25   Giga Fire              INT        Fire Elemental        1   56
    Lv. 25   Giga Wind              INT        Wind Elemental         2  56
    Lv. 25   Giga Ice               INT        Water Elemental         3 56
    Lv. 30   Giga Star              INT        Star Elemental           4 6
    Lv. 35   Resist Break            -         Lowers RES            1234
    Lv. 50   Omega Fire             INT        Fire Elemental        1   56
    Lv. 50   Omega Wind             INT        Wind Elemental         2  56
    Lv. 50   Omega Ice              INT        Water Elemental         3 56
    Lv. 60   Omega Star             INT        Star Elemental           4 6
    Lv. 80   Tera Fire              INT        Fire Elemental        1     
    Lv. 80   Tera Wind              INT        Wind Elemental         2    
    Lv. 80   Tera Ice               INT        Water Elemental         3   
    Lv.100   Tera Star              INT        Star Elemental           4  
    
    Note: Where it says "TIERS" means it dictates which tier of the class
          learns the spell in question.  If it says "1   56" it means that
          only the Red Mage, Prism Mage, and Galaxy Mage learn that
          spell.
    
    -----------------------------------------------------------------------
    
    Ninja                                                           (GHC05)
    
    Inherent:  Chance to dodge an attack increases while in danger.
    Counter:  0       Move:  5       Jump:  35       Throw:  4 Panels, 29dm
    Lover Bonus:  Dodge chance bonus increased by an additional 1% for
                  every two (2) lovers, while critical.
    Assembly Bill:  "Make a Ninja."
    
                                                Fst Swd Spr Bow Gun Axe Stf
    Genin         - Lv. 5 Fist & Sword Mastery   B   B   B   C   D   D   E
    Chunin        - Lv. 15 Genin                 B   B   B   C   D   D   E
    Jounin        - Lv. 30 Chunin                A   A   A   C   D   D   E
    Oniwaban      - Lv. 60 Jounin                A   A   A   C   D   D   E
    Touryou       - Lv. 120 Oniwanaban           A   A   A   C   C   C   D
    Shadow Master - Lv. 240 Touryou              S   S   S   B   C   C   D
    
    Aptitude:    T1         T2         T3         T4         T5         T6
      HP         90%        90%       100%       100%       110%       110%
      SP         90%        90%        90%       100%       100%       100%
      ATK       100%       100%       110%       110%       120%       120%
      DEF        80%        80%        80%        90%        90%        90%
      INT        80%        80%        80%        90%        90%        90%
      RES        70%        70%        70%        80%        80%        80%
      HIT       100%       100%       100%       110%       110%       110%
      SPD       110%       110%       120%       120%       130%       130%
    
    Capacity Mana Costs:    T1       T2       T3       T4       T5       T6
    Good-for-Nothing         1        1        2        2        2        3
    Incompetent             14       17       20       22       26       29
    Average                 70       85      100      110      130      145
    Skilled                280      340      400      440      520      580
    Distinguished         1400     1700     2000     2200     2600     2900
    Genius                7000     8500    10000    11000    13000    14500
    
    LEVEL    NAME                   STATS       ADDITIONAL EFFECTS
    Lv. 15   Utsusemi                ATK         - 
    Lv. 45   Kohona Gakure           ATK         - 
    
    -----------------------------------------------------------------------
    
    Kunoichi                                                        (GHC06)
    
    Inherent:  When in danger, there is a chance for all of her attacks to
               be performed twice.  This effect even includes special
               attacks like weapon skills or her Jutsu skills.
    Counter:  0       Move:  5       Jump:  35       Throw:  4 Panels, 29dm
    Lover Bonus:  Double action chance increased by an additional 1% for
                  every two (2) lovers, while critical.
    Assembly Bill:  "Make a Kunoichi."
    
                                                Fst Swd Spr Bow Gun Axe Stf
    Hanakage        - Lv. 5 Fst & Stf Mastery    B   B   C   D   E   D   B
    Yukikage        - Lv. 15 Hanakage            B   B   C   D   E   D   B
    Hoshikage       - Lv. 30 Yukikage            A   A   C   D   E   D   A
    Tsukikage       - Lv. 60 Hoshikage           A   A   C   D   E   D   A
    Sorakage        - Lv. 120 Tsukikage          A   A   C   C   E   C   A
    Master Kunoichi - Lv. 240 Sorakage           S   S   B   C   E   C   S
    
    Aptitude:    T1         T2         T3         T4         T5         T6
      HP         80%        80%        80%        90%        90%        90%
      SP         90%        90%        90%       100%       100%       100%
      ATK       100%       100%       110%       110%       120%       120%
      DEF        70%        70%        70%        80%        80%        80%
      INT       100%       100%       110%       110%       120%       120%
      RES        80%        80%        80%        90%        90%        90%
      HIT        90%        90%        90%       100%       100%       100%
      SPD       110%       110%       120%       120%       130%       130%
    
    Capacity Mana Costs:    T1       T2       T3       T4       T5       T6
    Good-for-Nothing         1        1        2        2        2        3
    Incompetent             14       17       20       22       26       29
    Average                 70       85      100      110      130      145
    Skilled                280      340      400      440      520      580
    Distinguished         1400     1700     2000     2200     2600     2900
    Genius                7000     8500    10000    11000    13000    14500
    
    LEVEL    NAME                   STATS       ADDITIONAL EFFECTS
    Lv.  5 - Kagenui                  -         Causes Paralysis
    Lv. 15 - MinMinMin                -         Causes Sleep
    Lv. 25 - ShiniKaze                -         Causes Poison
    Lv. 35 - Mafuujin                 -         Causes Amnesia
    Lv. 45 - Tougenkyo                -         Causes Deprave
    
    -----------------------------------------------------------------------
    
    Majin                                                           (GHC07)
    
    Inherent:  Stats double if all allies on the battlefield are dead.
    Counter:  2       Move:  3       Jump:  20       Throw:  1 Panels, 20dm
    Lover Bonus:  Nothing other than the normal boost to stats.
    Assembly Bill:  "Make the Ultimate Warrior."
    
                                                Fst Swd Spr Bow Gun Axe Stf
    Chaos Soldier  - Complete the First Cycle    A   A   A   A   A   A   A
    Death Avenger  - Lv. 60 Chaos Soldier        A   A   A   A   A   A   A
    Violator       - Lv. 120 Death Avenger       A   A   A   A   A   A   A
    Last Battalion - Lv. 240 Violator            S   S   S   S   S   S   S
    Death Army     - Lv. 480 Last Battalion      S   S   S   S   S   S   S
    Omega Sentinel - Lv. 960 God Army            S   S   S   S   S   S   S
    
    Aptitude:    T1         T2         T3         T4         T5         T6
      HP        110%       110%       110%       120%       120%       120%
      SP        110%       110%       110%       120%       120%       120%
      ATK       110%       110%       110%       120%       120%       120%
      DEF       110%       110%       110%       120%       120%       120%
      INT       110%       110%       110%       120%       120%       120%
      RES       110%       110%       110%       120%       120%       120%
      HIT       110%       110%       110%       120%       120%       120%
      SPD       110%       110%       110%       120%       120%       120%
    
    Capacity Mana Costs:    T1       T2       T3       T4       T5       T6
    Good-for-Nothing         3        3        4        4        5        5
    Incompetent             30       35       40       45       50       55
    Average                150      175      200      225      250      275
    Skilled                600      700      800      900     1000     1100
    Distinguished         3000     3500     4000     4500     5000     5500
    Genius               15000    17500    20000    22500    25000    27500
    
    Note:  For his innate ability to take effect, you must meet two 
           conditions.  The first is that your Majin must be the only 
           controllable unit on the field.  The second is that you must not 
           be able to bring out any more assistance.  An easy way to 
           initiate this ability, is to try to capture a humanoid, or a 
           non-capturable monster, like Priere or Baal.
    
    Note:  You cannot do any shortcut tricks to start a second cycle.  You 
           must complete the story, watch the ending and the credits, save 
           the game, and reload the cleared data.  It will start you on a 
           new cycle, with the ability to propose the bill.
    
    -----------------------------------------------------------------------
    
    Knight                                                          (GHC08)
    
    Inherent:  Defense value increased while in danger.
    Counter:  1       Move:  3       Jump:  15       Throw:  6 Panels, 35dm
    Lover Bonus:  Defense bonus increased by an additional 1% per lover, 
                  while critical.
    Assembly Bill:  "Make a Tough Guy."
    
                                                Fst Swd Spr Bow Gun Axe Stf
    Heavy Knight   - Lv. 3 Spear Mastery         D   B   B   E   E   B   E
    Iron Knight    - Lv. 12 Heavy Knight         D   B   A   E   E   B   E
    Steel Knight   - Lv. 24 Iron Knight          D   A   A   E   E   A   E
    Mythril Knight - Lv. 48 Steel Knight         D   A   A   E   E   A   E
    Adamant Knight - Lv. 96 Mythril Knight       C   S   S   E   E   S   E
    Aegis Knight   - Lv. 192 Adamant Knight      C   S   S   E   E   S   E
    
    Aptitude:    T1         T2         T3         T4         T5         T6
      HP        120%       120%       130%       130%       140%       140%
      SP         70%        70%        70%        80%        80%        80%
      ATK       100%       100%       110%       110%       120%       120%
      DEF       110%       110%       120%       120%       130%       130%
      INT        60%        60%        60%        70%        70%        70%
      RES       100%       100%       110%       110%       120%       120%
      HIT        90%        90%        90%       100%       100%       100%
      SPD        60%        60%        60%        70%        70%        70%
    
    Capacity Mana Costs:    T1       T2       T3       T4       T5       T6
    Good-for-Nothing         1        1        1        2        2        2
    Incompetent             12       15       18       21       24       27
    Average                 60       75       90      105      120      135
    Skilled                240      300      360      420      480      540
    Distinguished         1200     1500     1800     2100     2400     2700
    Genius                6000     7500     9000    10500    12000    13500
    
    -----------------------------------------------------------------------
    
    Sinner                                                          (GHC09)
    
    Inherent:  Damage increased while counter-attacking when in danger.
    Counter:  2       Move:  4       Jump:  20       Throw:  5 Panels, 32dm
    Lover Bonus:  Counter-attack damage bonus increased by an additional 1%
                  per lover, while critical.
    Assembly Bill:  "Make a Bad Guy."
    
                                                Fst Swd Spr Bow Gun Axe Stf
    Togabito - Get a Felony                      A   C   C   D   D   C   E
    Yasha    - Lv. 12 Togabito                   A   C   C   D   D   C   E
    Ashura   - Lv. 24 Yasha                      A   C   C   D   D   C   E
    Rasetsu  - Lv. 48 Ashura                     S   C   C   D   D   B   E
    Bushin   - Lv. 96 Rasetsu                    S   C   C   C   C   B   E
    Aragami  - Lv. 192 Bushin                    S   B   B   C   C   B   E
    
    Aptitude:    T1         T2         T3         T4         T5         T6
      HP        100%       100%       110%       110%       120%       120%
      SP         90%        90%        90%       100%       100%       100%
      ATK       100%       100%       110%       110%       120%       120%
      DEF        80%        80%        80%        90%        90%        90%
      INT        70%        70%        70%        80%        80%        80%
      RES       100%       100%       100%       110%       110%       110%
      HIT        80%        80%        80%        90%        90%        90%
      SPD       100%       100%       110%       110%       120%       120%
    
    Capacity Mana Costs:    T1       T2       T3       T4       T5       T6
    Good-for-Nothing         1        1        1        2        2        2
    Incompetent             12       15       18       21       24       27
    Average                 60       75       90      105      120      135
    Skilled                240      300      360      420      480      540
    Distinguished         1200     1500     1800     2100     2400     2700
    Genius                6000     7500     9000    10500    12000    13500
    
    Note: The earliest you can get a Felony, is in Chapter 3, between 
          Episodes 3 and 4.  Any time before then, you will be unable to 
          get a felony, because the Dark Court is still "being prepared."  
          The easiest method to do this, is to get Tink's "Your Existence" 
          subpoena, and complete that.  Doing so will get you not only the 
          storyline requisite, but also the Sinner Assembly Bill requisite.
    
    -----------------------------------------------------------------------
    
    Geomancer                                                       (GHC10)
    
    Inherent:  Takes no Geo Damage from Geo Panel color changes.
    Counter:  0       Move:  4       Jump:  20       Throw:  3 Panels, 26dm
    Lover Bonus:  Geo Warp gains an additional +1 range for every five (5)
                  lovers.
    Assembly Bill:  "Make a Strange Old Man."
    
                                                Fst Swd Spr Bow Gun Axe Stf
    Druid      - 500+ Geo Combo                  C   D   D   E   E   E   B
    Mystic     - Lv. 12 Druid                    B   D   D   E   E   E   A
    Sage       - Lv. 24 Mystic                   B   D   D   E   E   E   A
    Hermit     - Lv. 48 Sage                     A   D   D   E   E   E   S
    Prophet    - Lv. 96 Hermit                   A   C   C   D   D   D   S
    Geo Master - Lv. 192 Prophet                 A   C   C   D   D   D   S
    
    Aptitude:    T1         T2         T3         T4         T5         T6
      HP         70%        70%        70%        80%        80%        80%
      SP        110%       110%       110%       110%       120%       120%
      ATK        90%        90%        90%       100%       100%       100%
      DEF        70%        70%        70%        80%        80%        80%
      INT       100%       100%       110%       110%       120%       120%
      RES       100%       100%       110%       110%       120%       120%
      HIT        80%        80%        80%        90%        90%        90%
      SPD       100%       100%       110%       110%       120%       120%
    
    Capacity Mana Costs:    T1       T2       T3       T4       T5       T6
    Good-for-Nothing         1        1        1        2        2        2
    Incompetent             12       15       18       21       24       27
    Average                 60       75       90      105      120      135
    Skilled                240      300      360      420      480      540
    Distinguished         1200     1500     1800     2100     2400     2700
    Genius                6000     7500     9000    10500    12000    13500
    
    LEVEL    NAME                   STATS       ADDITIONAL EFFECTS
    Lv.  1   Star                    INT        Star Elemental
    Lv.  1   Geo Change               -         Rearranges Geos in I.W.
    Lv.  5   Heal                    RES        Restores HP
    Lv. 12   Mega Star               INT        Star Elemental
    Lv. 15   Geo Blast                -         Destroy Geo Symbols in I.W.
    Lv. 20   Mega Heal               RES        Restores HP
    Lv. 30   Geo Warp                 -         Warp in Item World
    Lv. 35   Giga Star               INT        Star Elemental
    Lv. 40   Giga Heal               RES        Restores HP
    Lv. 50   Bonus Change             -         Change Bonus List in I.W.
    Lv. 75   Omega Star              INT        Star Elemental
    
    -----------------------------------------------------------------------
    
    Samurai                                                         (GHC11)
    
    Inherent:  When critical, has a chance to instantly kill any enemy,
               regardless of its HP.
    Counter:  1       Move:  4       Jump:  20       Throw:  4 Panels, 29dm
    Lover Bonus:  Instant kill chance increased by an additional 1% per
                  lover, while critical.
    Assembly Bill:  "Make an Eastern Swordsman."
    
                                                Fst Swd Spr Bow Gun Axe Stf
    Ronin        - Lv. 5 Sword Mastery           D   A   B   B   D   C   E
    Samurai      - Lv. 15 Ronin                  D   A   B   B   D   C   E
    Bujin        - Lv. 30 Samurai                D   A   B   B   D   C   E
    Kengou       - Lv. 60 Bujin                  C   S   B   B   D   C   E
    Kensei       - Lv. 120 Kengou                C   S   B   B   C   C   D
    Sword Master - Lv. 240 Kensei                C   S   A   A   C   B   D
    
    Aptitude:    T1         T2         T3         T4         T5         T6
      HP        100%       100%       100%       110%       110%       110%
      SP         70%        70%        70%        80%        80%        80%
      ATK       110%       110%       120%       130%       130%       130%
      DEF        90%        90%        90%       100%       100%       100%
      INT        80%        80%        80%        90%        90%        90%
      RES        70%        70%        70%        80%        80%        80%
      HIT       100%       100%       110%       110%       120%       120%
      SPD       100%       100%       110%       110%       120%       120%
    
    Capacity Mana Costs:    T1       T2       T3       T4       T5       T6
    Good-for-Nothing         1        1        2        2        2        3
    Incompetent             14       17       20       22       26       29
    Average                 70       85      100      110      130      145
    Skilled                280      340      400      440      520      580
    Distinguished         1400     1700     2000     2200     2600     2900
    Genius                7000     8500    10000    11000    13000    14500
    
    -----------------------------------------------------------------------
    
    Gunner                                                          (GHC12)
    
    Inherent:  Damage is increased while taking part in a Combo Attack.
    Counter:  0       Move:  5       Jump:  20       Throw:  4 Panels, 29dm
    Lover Bonus:  Combo damage bonus increased by an additional 1% for
                  every two (2) lovers.
    Assembly Bill:  "Make a Sunset Kind of Guy."
    
                                                Fst Swd Spr Bow Gun Axe Stf
    Gunner    - Lv. 5 Gun Mastery                C   E   E   C   A   E   E
    Sniper    - Lv. 15 Gunner                    C   E   E   C   A   E   E
    Outlaw    - Lv. 30 Sniper                    C   D   D   C   A   D   D
    Hitman    - Lv. 60 Outlaw                    C   D   D   C   S   D   D
    Bullseye  - Lv. 120 Hitman                   C   D   D   C   S   D   D
    Desperado - Lv. 240 Bullseye                 B   D   D   B   S   D   D
    
    Aptitude:    T1         T2         T3         T4         T5         T6
      HP         90%        90%        90%       100%       100%       100%
      SP         90%        90%        90%       100%       100%       100%
      ATK        70%        70%        70%        80%        80%        80%
      DEF        90%        90%        90%       100%       100%       100%
      INT        70%        70%        70%        80%        80%        80%
      RES       100%       100%       110%       110%       120%       120%
      HIT       110%       110%       120%       120%       130%       130%
      SPD       100%       100%       110%       110%       120%       120%
    
    Capacity Mana Costs:    T1       T2       T3       T4       T5       T6
    Good-for-Nothing         1        1        2        2        2        3
    Incompetent             14       17       20       22       26       29
    Average                 70       85      100      110      130      145
    Skilled                280      340      400      440      520      580
    Distinguished         1400     1700     2000     2200     2600     2900
    Genius                7000     8500    10000    11000    13000    14500
    
    -----------------------------------------------------------------------
    
    Thief                                                           (GHC13)
    
    Inherent:  Has an increased chance to steal items from enemies.
    Counter:  0       Move:  6       Jump:  25       Throw:  3 Panels, 26dm
    Lover Bonus:  Steal chance increased by 1% per lover.
    
                                                Fst Swd Spr Bow Gun Axe Stf
    Thief        - From Start                    C   C   D   C   C   E   D
    Rogue        - Lv. 10 Thief                  C   C   D   B   B   E   D
    Scout        - Lv. 20 Rogue                  C   C   C   B   B   E   D
    Bandit       - Lv. 40 Scout                  C   C   C   A   A   E   D
    Trickster    - Lv. 80 Bandit                 B   B   C   A   A   E   C
    Master Thief - Lv. 160 Trickster             B   B   C   A   A   E   C
    
    Aptitude:    T1         T2         T3         T4         T5         T6
      HP         80%        80%        80%        90%        90%        90%
      SP        100%       100%       100%       110%       110%       110%
      ATK       100%       100%       100%       110%       110%       110%
      DEF        70%        70%        70%        80%        80%        80%
      INT        80%        80%        80%        90%        90%        90%
      RES        90%        90%        90%       100%       100%       100%
      HIT       100%       100%       110%       110%       120%       120%
      SPD       110%       110%       120%       120%       130%       130%
    
    Capacity Mana Costs:    T1       T2       T3       T4       T5       T6
    Good-for-Nothing         1        1        1        1        2        2
    Incompetent             10       13       16       19       22       25
    Average                 50       65       80       95      110      125
    Skilled                200      260      320      380      440      500
    Distinguished         1000     1300     1600     1900     2200     2500
    Genius                5000     6500     8000     9500    11000    12500
    
    LEVEL    NAME                   STATS       ADDITIONAL EFFECTS
    Lv.  1   Health                   -         Causes Poison
    Lv. 10   Consciousness            -         Causes Sleep
    Lv. 20   Freedom                  -         Causes Paralysis
    Lv. 40   Memory                   -         Causes Amnesia
    
    -----------------------------------------------------------------------
    
    Healer                                                          (GHC14)
    
    Inherent:  Resistant to elemental attacks.
    Counter:  0       Move:  4       Jump:  20       Throw:  3 Panels, 26dm
    Lover Bonus:  Elemental resistance increased by an additional 1% per
                  lover.
    
                                                Fst Swd Spr Bow Gun Axe Stf
    Healer   - From Start                        D   C   C   C   D   D   C
    Acolyte  - Lv. 10 Healer                     C   B   B   B   C   C   B
    Priest   - Lv. 20 Acolyte                    C   B   B   B   C   C   B
    Bishop   - Lv. 40 Priest                     C   B   B   B   C   C   B
    Cardinal - Lv. 80 Bishop                     C   A   A   A   C   C   A
    Saint    - Lv. 160 Cardinal                  C   A   A   A   C   C   A
    
    Aptitude:    T1         T2         T3         T4         T5         T6
      HP         90%        90%        90%       100%       100%       100%
      SP        100%       100%       110%       110%       120%       120%
      ATK        90%        90%       100%       100%       110%       110%
      DEF        80%        80%        80%        90%        90%        90%
      INT        90%        90%       100%       100%       110%       110%
      RES       110%       110%       120%       120%       130%       130%
      HIT        90%        90%        90%       100%       100%       100%
      SPD        60%        60%        60%        70%        70%        70%
    
    Capacity Mana Costs:    T1       T2       T3       T4       T5       T6
    Good-for-Nothing         1        1        1        1        2        2    
    Incompetent             10       13       16       19       22       25
    Average                 50       65       80       95      110      125
    Skilled                200      260      320      380      440      500
    Distinguished         1000     1300     1600     1900     2200     2500
    Genius                5000     6500     8000     9500    11000    12500
    
    LEVEL    NAME                   STATS       ADDITIONAL EFFECTS
    Lv.  1   Heal                    RES        Restores HP
    Lv.  3   Shield                   -         Raises DEF
    Lv.  5   Espoir                   -         Cures Status Ailments
    Lv. 10   Magic Wall               -         Raises RES  
    Lv. 13   Braveheart               -         Raises ATK
    Lv. 15   Mega Heal               RES        Restores HP
    Lv. 20   Target Lock              -         Raises HIT
    Lv. 30   Giga Heal               RES        Restores HP
    Lv. 40   Speed Boost              -         Raises SPD
    Lv. 50   Omega Heal              RES        Restores HP
    Lv. 50   Magic Boost              -         Raises INT
    
    -----------------------------------------------------------------------
    
    Archer                                                          (GHC15)
    
    Inherent:  Increased attack range when using a bow.
    Counter:  0       Move:  4       Jump:  20       Throw:  3 Panels, 26dm
    Lover Bonus:  Attack range with a bow is increased by an additional
                  panel for every ten (10) lovers.
    Assembly Bill:  "Make a Lovely Hunter."
    
                                                Fst Swd Spr Bow Gun Axe Stf
    Archer     - Lv. 5 Bow Mastery               D   D   C   A   C   E   D
    Hunter     - Lv. 15 Archer                   D   D   C   A   C   E   D
    Shooter    - Lv. 30 Hunter                   D   C   C   A   C   E   C
    Bow Master - Lv. 60 Shooter                  D   C   B   S   B   E   C
    Cupid      - Lv. 120 Bow Master              D   C   B   S   B   E   C
    Freischutz - Lv. 240 Cupid                   D   C   B   S   B   E   C
    
    Aptitude:    T1         T2         T3         T4         T5         T6
      HP         80%        80%        80%        90%        90%        90%
      SP        100%       100%       100%       110%       110%       110%
      ATK       100%       100%       100%       110%       110%       110%
      DEF        80%        80%        80%        90%        90%        90%
      INT        80%        80%        80%        90%        90%        90%
      RES       100%       100%       110%       110%       120%       120%
      HIT       110%       110%       120%       120%       130%       130%
      SPD        80%        80%        80%        90%        90%        90%
    
    Capacity Mana Costs:    T1       T2       T3       T4       T5       T6
    Good-for-Nothing         1        1        2        2        2        3
    Incompetent             14       17       20       22       26       29
    Average                 70       85      100      110      130      145
    Skilled                280      340      400      440      520      580
    Distinguished         1400     1700     2000     2200     2600     2900
    Genius                7000     8500    10000    11000    13000    14500
    
    -----------------------------------------------------------------------
    
    Beastmaster                                                     (GHC16)
    
    Inherent:  Powers up allied monsters adjacent to the Trainer.  In
               addition, the bonus gauge gains are doubled for the 
               Beastmaster.
    Counter:  1       Move:  5       Jump:  25       Throw:  5 Panels, 32dm
    Lover Bonus:  Adjacent ally monsters gain an additional 1% per lover.
    Assembly Bill:  "Make a Trainer."
    
                                                Fst Swd Spr Bow Gun Axe Stf
    Beast Tamer  - Capture a Monster             C   B   B   B   E   B   D
    Beast Leader - Lv. 12 Beast Tamer            C   B   B   B   E   B   D
    Beast Lord   - Lv. 24 Beast Leader           C   A   A   A   E   A   D
    Beast Queen  - Lv. 48 Beast Lord             C   A   A   A   E   A   D
    Beast Master - Lv. 96 Beast Queen            C   A   A   A   D   A   D
    Beast Savior - Lv. 192 Beast Master          B   S   S   S   D   S   D
    
    Aptitude:    T1         T2         T3         T4         T5         T6
      HP         90%        90%        90%       100%       100%       100%
      SP        100%       100%       100%       110%       110%       110%
      ATK       100%       100%       110%       110%       120%       120%
      DEF        90%        90%        90%       100%       100%       100%
      INT        70%        70%        70%        80%        80%        80%
      RES        90%        90%        90%       100%       100%       100%
      HIT       100%       100%       100%       110%       110%       110%
      SPD       100%       100%       100%       110%       110%       110%
    
    Capacity Mana Costs:    T1       T2       T3       T4       T5       T6
    Good-for-Nothing         1        1        1        2        2        2
    Incompetent             12       15       18       21       24       27
    Average                 60       75       90      105      120      135
    Skilled                240      300      360      420      480      540
    Distinguished         1200     1500     1800     2100     2400     2700
    Genius                6000     7500     9000    10500    12000    13500
    
    LEVEL    NAME                   STATS       ADDITIONAL EFFECTS
    Lv.  3   Wild Groom               -         Raise EXP/Mana gain by 50%
    Lv.  9   Domination               -         Raises ATK/INT/HIT
    
    Note:  Wild Groom and Domination can only be used on monsters.  They
           will take no effect on a humanoid.  Wild Groom's duration lasts
           for the battle, while Domination decays like the other stat
           buffing spells.
    
    Note:  You can only capture monsters, not humanoids.  On top of that, 
           you can only capture a monster that you can already create.
    
    Note:  The Beastmaster’s Inherent ability stacks with Tink’s.
    
    -----------------------------------------------------------------------
    
    Rune Knight                                                     (GHC17)
    
    Inherent:  Natural resistance to elemental damage.  As an added bonus,
               these beauties get a nice little boost to their own
               elemental damage as well.
    Counter:  1       Move:  4       Jump:  20       Throw:  4 Panels, 29dm
    Lover Bonus:  Elemental damage increased by an additional 1% per lover.
    Assembly Bill:  "Make a Busty Babe."
    
                                                Fst Swd Spr Bow Gun Axe Stf
    Magic Knight - Lv. 3 Sword & Staff Mastery   D   B   C   C   D   C   B
    Dark Knight  - Lv. 12 Magic Knight           D   A   B   B   C   C   B
    Rune Knight  - Lv. 24 Dark Knight            D   A   B   B   C   C   A
    Mega Knight  - Lv. 48 Rune Knight            D   A   A   A   C   B   A
    Force Knight - Lv. 96 Mega Knight            D   S   A   A   C   B   A
    Space Knight - Lv. 192 Force Knight          D   S   A   A   C   B   S
    
    Aptitude:    T1         T2         T3         T4         T5         T6
      HP         90%        90%        90%       100%       100%       100%
      SP        100%       100%       110%       110%       120%       120%
      ATK       100%       100%       110%       110%       120%       120%
      DEF        90%        90%        90%       100%       100%       100%
      INT       100%       100%       110%       110%       120%       120%
      RES        90%        90%        90%       100%       100%       100%
      HIT        90%        90%        90%       100%       100%       100%
      SPD        60%        60%        60%        70%        70%        70%
    
    Capacity Mana Costs:    T1       T2       T3       T4       T5       T6
    Good-for-Nothing         1        1        1        2        2        2
    Incompetent             12       15       18       21       24       27
    Average                 60       75       90      105      120      135
    Skilled                240      300      360      420      480      540
    Distinguished         1200     1500     1800     2100     2400     2700
    Genius                6000     7500     9000    10500    12000    13500
    
    LEVEL    NAME                   STATS       ADDITIONAL EFFECTS
    Lv.  1   Fire/Wind/Ice           INT        F/Wi/Wa Elemental  
    Lv.  1   Fire Weapon              -         Fire cast when attacking
    Lv.  1   Wind Weapon              -         Wind cast when attacking
    Lv.  1   Ice Weapon               -         Ice cast when attacking
    Lv. 10   Mega Fire/Wind/Ice      INT        F/Wi/Wa Elemental  
    Lv. 15   Fire Charge              -         Raises Fire Affinity
    Lv. 15   Wind Charge              -         Raises Wind Affinity
    Lv. 15   Ice Charge               -         Raises Water Affinity
    Lv. 25   Giga Fire/Wind/Ice      INT        F/Wi/Wa Elemental
    Lv. 30   Anti-Fire                -         Lowers Fire Affinity
    Lv. 30   Anti-Wind                -         Lowers Wind Affinity
    Lv. 30   Anti-Ice                 -         Lowers Water Affinity
    
    Note:  The elemental spells they receive are based upon their elemental 
           affinity when created.  Fire 50% will result in them having Fire 
           spells, etc.  You can gain all three elements through 
           reincarnation or by making pupils.
    
    =======================================================================
    
    V.) Generic Monster Characters
    
         Monsters and Humanoids vary on a few key points.  The first of
    those being, that to unlock the first tier of any monster, you simply
    have to defeat it in combat.  No passing bills in the assembly.  No
    meeting various requirements.
    
         For each monster, I have listed the first stage in which you
    encounter them.  However for the Ghost, Petite Orc, White Dragon,
    Mothman, Baciel, and Wood Golem, by defeating them in the Dark
    Assembly, you can unlock them.  Also, many of the first tier monsters
    (if not all of them) can be found in the Item World.  However, chances
    are that you will unlock all 17 types in the original story easier than
    you could in either Dark Assembly or Item World.
    
         Again, things differ from Disgaea: Hour of Darkness, in that you
    do not need to defeat each tier 1 monster about 30 times to reduce its
    Mana cost to reasonable levels.  Also by defeating a Tier 2 monster,
    you will not unlock it.  That is correct, you must level them if you
    wish to get the higher tiers.
    
    -----------------------------------------------------------------------
    
    Spirit                                                          (GMC01)
    
    Inherent:  Regains 10% of its maximum SP every round.
    Counter:  0       Move:  4       Jump:  20
    Lover Bonus:  SP regained is increased by 1% per lover.
    
    Ghost   - Episode 1-1
    Boggart - Lv. 10 Ghost
    Specter - Lv. 20 Boggart
    Wraith  - Lv. 40 Specter
    Fiend   - Lv. 80 Wraith
    Phantom - Lv. 160 Fiend
    
    Aptitude:    T1         T2         T3         T4         T5         T6
      HP         70%        70%        70%        80%        80%        80%
      SP        110%       110%       120%       120%       130%       130%
      ATK        90%        90%        90%       100%       100%       100%
      DEF        70%        70%        70%        80%        80%        80%
      INT       110%       110%       120%       120%       130%       130%
      RES       100%       100%       110%       110%       120%       120%
      HIT       100%       100%       110%       110%       120%       120%
      SPD        70%        70%        70%        80%        80%        80%
    
    Capacity Mana Costs:    T1       T2       T3       T4       T5       T6
    Good-for-Nothing         1        1        1        1        2        2
    Incompetent             10       13       16       19       22       25
    Average                 50       65       80       95      110      125
    Skilled                200      260      320      380      440      500
    Distinguished         1000     1300     1600     1900     2200     2500
    Genius                5000     6500     8000     9500    11000    12500
    
    LEVEL    NAME                   STATS       ADDITIONAL EFFECTS
    Lv.  1   Tie Down                INT        Causes Paralysis
    Lv. 16   Ignition                INT        Fire Elemental
    Lv. 32   Ghost Assist             -         Raises INT/HIT
    Lv. 68   Polter Geist            INT        Lowers HIT
    
    -----------------------------------------------------------------------
    
    Undead                                                          (GMC02)
    
    Inherent:  Fully regenerates HP and SP by killing an enemy with a
               regular physical attack.
    Counter:  1       Move:  4       Jump:  15
    Lover Bonus:  Lovers give a 1.25% stat increase, instead of just the
                  normal 1%.
    
    Zombie      - Episode 3-1
    Ghoul       - Lv. 10 Zombie
    Corpse      - Lv. 20 Ghoul
    Ghast       - Lv. 40 Corpse
    Wight       - Lv. 80 Ghast
    Zombie King - Lv. 160 Wight
    
    Aptitude:    T1         T2         T3         T4         T5         T6
      HP        120%       120%       130%       130%       140%       140%
      SP        100%       100%       100%       110%       110%       110%
      ATK       100%       100%       110%       110%       120%       120%
      DEF       100%       100%       100%       110%       110%       110%
      INT        60%        60%        60%        70%        70%        70%
      RES       100%       100%       110%       110%       120%       120%
      HIT        90%        90%        90%       100%       100%       100%
      SPD        60%        60%        60%        70%        70%        70%
    
    Capacity Mana Costs:    T1       T2       T3       T4       T5       T6
    Good-for-Nothing         1        1        1        1        2        2
    Incompetent             10       13       16       19       22       25
    Average                 50       65       80       95      110      125
    Skilled                200      260      320      380      440      500
    Distinguished         1000     1300     1600     1900     2200     2500
    Genius                5000     6500     8000     9500    11000    12500
    
    LEVEL    NAME                   STATS       ADDITIONAL EFFECTS
    Lv.  5   Zombie Juice            ATK        Causes Poison
    Lv. 16   Zombie Tornado          ATK        Wind Elemental
    Lv. 34   Zombie Cannon           ATK         - 
    Lv. 66   Zombies!                ATK        Causes Poison/Paralysis
    
    -----------------------------------------------------------------------
    
    Succubus                                                        (GMC03)
    
    Inherent:  Deals higher damage to male units.
    Counter:  0       Move:  4       Jump:  20
    Lover Bonus:  Damage dealt to males is increased by 1% per lover.
    
    Empusa   - Episode 5-1
    Lilim    - Lv. 12 Empusa
    Succubus - Lv. 24 Lilim
    Carmilla - Lv. 48 Succubus
    Hecate   - Lv. 96 Carmilla
    Lilith   - Lv. 192 Hecate
    
    Aptitude:    T1         T2         T3         T4         T5         T6
      HP         90%        90%        90%       100%       100%       100%
      SP        100%       100%       110%       110%       120%       120%
      ATK       100%       100%       100%       110%       110%       110%
      DEF        80%        80%        80%        90%        90%        90%
      INT       110%       110%       120%       120%       130%       130%
      RES       100%       100%       100%       110%       110%       110%
      HIT        90%        90%        90%       100%       100%       100%
      SPD        70%        70%        70%        80%        80%        80%
    
    Capacity Mana Costs:    T1       T2       T3       T4       T5       T6
    Good-for-Nothing         1        1        1        2        2        2
    Incompetent             12       15       18       21       24       27
    Average                 60       75       90      105      120      135
    Skilled                240      300      360      420      480      540
    Distinguished         1200     1500     1800     2100     2400     2700
    Genius                6000     7500     9000    10500    12000    13500
    
    LEVEL    NAME                   STATS       ADDITIONAL EFFECTS
    Lv.  4   Hip Attack              ATK        Absorbs HP
    Lv. 18   Drain                   INT        Absorbs HP
    Lv. 36   Sexy Heal               RES        Restores HP / Raises DEF
    Lv. 68   Nightmare               INT        Causes Sleep
    
    Note:  Male units include all monsters except for Hanako, the Succubus 
           class, the Felynn class, and the Flora Beast class.
    
    -----------------------------------------------------------------------
    
    Felynn                                                          (GMC04)
    
    Inherent:  Higher damage when counter attacking.
    Counter:  3       Move:  5       Jump:  25
    Lover Bonus:  Counter attack damage increased by 1% per lover.
    
    Nekomata  - Episode 4-3
    Cait Sith - Lv. 12 Nekomata
    Werecat   - Lv. 24 Cait Sith
    Tailring  - Lv. 48 Werecat
    Elbacky   - Lv. 96 Tailring
    Bastet    - Lv. 192 Elbacky
    
    Aptitude:    T1         T2         T3         T4         T5         T6
      HP        100%       100%       110%       110%       120%       120%
      SP         90%        90%        90%       100%       100%       100%
      ATK       110%       110%       120%       120%       130%       130%
      DEF        90%        90%        90%       100%       100%       100%
      INT        70%        70%        70%        80%        80%        80%
      RES        70%        70%        70%        80%        80%        80%
      HIT       100%       100%       100%       110%       110%       110%
      SPD       100%       100%       110%       110%       120%       120%
    
    Capacity Mana Costs:    T1       T2       T3       T4       T5       T6
    Good-for-Nothing         1        1        1        2        2        2
    Incompetent             12       15       18       21       24       27
    Average                 60       75       90      105      120      135
    Skilled                240      300      360      420      480      540
    Distinguished         1200     1500     1800     2100     2400     2700
    Genius                6000     7500     9000    10500    12000    13500
    
    LEVEL    NAME                   STATS       ADDITIONAL EFFECTS
    Lv.  6   Cat Strike              ATK         -
    Lv. 18   Cat Blast               ATK         -
    Lv. 36   Cat Kick                ATK         -
    Lv. 72   Cat Fight               ATK         -
    
    -----------------------------------------------------------------------
    
    Dragon                                                          (GMC05)
    
    Inherent:  Immune to fire elemental damage.
    Counter:  1       Move:  3       Jump:  20
    Lover Bonus:  Replaces the Inherent ability with a Fire Absorption.
                  This new ability absorbs 1% of all fire damage, per
                  lover, as healing.
    
    Dragon      - Episode 8-6
    Fafnir      - Lv. 15 Dragon
    Nidhogg     - Lv. 30 Fafnir
    Ahzi Dahaka - Lv. 60 Nidhogg
    Tiamat      - Lv. 120 Ahzi Dahaka
    Bahamut     - Lv. 240 Tiamat
    
    Aptitude:    T1         T2         T3         T4         T5         T6
      HP        120%       120%       130%       130%       140%       140%
      SP         90%        90%        90%       100%       100%       100%
      ATK       100%       100%       110%       110%       120%       120%
      DEF       100%       100%       110%       110%       120%       120%
      INT        90%        90%        90%       100%       100%       100%
      RES       100%       100%       100%       110%       110%       110%
      HIT        70%        70%        70%        80%        80%        80%
      SPD        60%        60%        60%        70%        70%        70%
    
    Capacity Mana Costs:    T1       T2       T3       T4       T5       T6
    Good-for-Nothing         1        1        2        2        2        3
    Incompetent             14       17       20       22       26       29
    Average                 70       85      100      110      130      145
    Skilled                280      340      400      440      520      580
    Distinguished         1400     1700     2000     2200     2600     2900
    Genius                7000     8500    10000    11000    13000    14500
    
    LEVEL    NAME                   STATS       ADDITIONAL EFFECTS
    Lv.  8   Fire Breath             ATK        Fire Elem / Lowers DEF
    Lv. 32   Dragon Kung Fu          ATK         - 
    Lv. 64   Blazing Breath          ATK        Fire Elemental
    Lv.120   Dragon Nova             ATK        Fire Elemental
    
    Note: 8-6 is actually the first Episode you do in Chapter 8, but later, 
          when you return, it's listed as sixth.  That's why it's 
          considered 8-6.
    
    -----------------------------------------------------------------------
    
    Prinny                                                          (GMC06)
    
    Inherent:  Explodes when thrown, killing the Prinny, but dealing damage
               proportional to its current HP to all surrounding targets,
               ally and enemy alike.  Does not count as an Ally Kill.
               Also, I should note, that all Prinnies only cost 1 Hell to
               fully heal, even from death.
    Counter:  0       Move:  4       Jump:  20
    Lover Bonus:  Damage dealt when thrown is increased by 1% per lover.
    
    Pvt. Prinny - Episode 1-2
    Cpt. Prinny - Lv. 10 Pvt. Prinny
    Col. Prinny - Lv. 20 Cpt. Prinny
    Gen. Prinny - Lv. 40 Col. Prinny
    Prinny King - Lv. 80 Gen. Prinny
    Prinny God  - Lv. 160 Prinny King
    
    Aptitude:    T1         T2         T3         T4         T5         T6
      HP        100%       100%       110%       110%       120%       120%
      SP        100%       100%       100%       110%       110%       110%
      ATK       100%       100%       110%       110%       120%       120%
      DEF        80%        80%        80%        90%        90%        90%
      INT        80%        80%        80%        90%        90%        90%
      RES        90%        90%        90%       100%       100%       100%
      HIT       100%       100%       110%       110%       120%       120%
      SPD        90%        90%        90%       100%       100%       100%
    
    Capacity Mana Costs:    T1       T2       T3       T4       T5       T6
    Good-for-Nothing         1        1        1        1        2        2
    Incompetent             10       13       16       19       22       25
    Average                 50       65       80       95      110      125
    Skilled                200      260      320      380      440      500
    Distinguished         1000     1300     1600     1900     2200     2500
    Genius                5000     6500     8000     9500    11000    12500
    
    LEVEL    NAME                   STATS       ADDITIONAL EFFECTS
    Lv.  3   Prinny Barrage          ATK         - 
    Lv. 14   Prinny Dance            ATK        Causes Psn/Para/Amn
    Lv. 34   Prinny Bomb             ATK        Fire Elemental
    Lv. 64   Pringer Beam            ATK        Star Elemental
    
    -----------------------------------------------------------------------
    
    Orc                                                             (GMC07)
    
    Inherent:  Attack power up when in danger.
    Counter:  1       Move:  4       Jump:  20
    Lover Bonus:  Attack power increased by an additional 1% per lover,
                  while critical.
    
    Petite Orc  - Episode 1-1
    Orc Captain - Lv. 10 Petite Orc
    Head Orc    - Lv. 20 Orc Captain
    Orc Master  - Lv. 40 Head Orc
    Orc King    - Lv. 80 Orc Master
    Shadow Orc  - Lv. 160 Orc King
    
    Aptitude:    T1         T2         T3         T4         T5         T6
      HP        100%       100%       110%       110%       120%       120%
      SP        110%       110%       120%       120%       130%       130%
      ATK       100%       100%       110%       110%       120%       110%
      DEF       100%       100%       100%       110%       110%       110%
      INT        60%        60%        60%        70%        70%        70%
      RES        90%        90%        90%       100%       100%       100%
      HIT       100%       100%       100%       110%       110%       110%
      SPD        70%        70%        70%        80%        80%        80%
    
    Capacity Mana Costs:    T1       T2       T3       T4       T5       T6
    Good-for-Nothing         1        1        1        1        2        2
    Incompetent             10       13       16       19       22       25
    Average                 50       65       80       95      110      125
    Skilled                200      260      320      380      440      500
    Distinguished         1000     1300     1600     1900     2200     2500
    Genius                5000     6500     8000     9500    11000    12500
    
    LEVEL    NAME                   STATS       ADDITIONAL EFFECTS
    Lv.  3   Orc Combo               ATK        Lowers DEF
    Lv. 18   Orc Attack              ATK        Causes Amnesia
    Lv. 36   Orc Throw               ATK        Lowers DEF
    Lv. 68   Orc God                 ATK        Causes Deprave
    
    -----------------------------------------------------------------------
    
    Winged                                                          (GMC08)
    
    Inherent:  Move range increased while in danger.
    Counter:  0       Move:  6       Jump:  35
    Lover Bonus:  +1 Move for every ten (10) lovers, while critical.
    
    Mothman   - Episode 1-3
    Messenger - Lv. 10 Mothman
    Watcher   - Lv. 20 Messenger
    Observer  - Lv. 40 Watcher
    Spy       - Lv. 80 Observer
    Unknown   - Lv. 160 Spy
    
    Aptitude:    T1         T2         T3         T4         T5         T6
      HP         80%        80%        80%        90%        90%        90%
      SP         90%        90%        90%       100%       100%       100%
      ATK        90%        90%        90%       100%       100%       100%
      DEF        70%        70%        70%        80%        80%        80%
      INT       100%       100%       100%       110%       110%       110%
      RES       100%       100%       110%       110%       120%       120%
      HIT       100%       100%       100%       110%       110%       110%
      SPD       110%       110%       120%       120%       130%       130%
    
    Capacity Mana Costs:    T1       T2       T3       T4       T5       T6
    Good-for-Nothing         1        1        1        1        2        2
    Incompetent             10       13       16       19       22       25
    Average                 50       65       80       95      110      125
    Skilled                200      260      320      380      440      500
    Distinguished         1000     1300     1600     1900     2200     2500
    Genius                5000     6500     8000     9500    11000    12500
    
    LEVEL    NAME                   STATS       ADDITIONAL EFFECTS
    Lv.  4   Hell Pollen             ATK        Causes Psn / Lowers HIT
    Lv. 18   Bug Hypnosis            ATK        Causes Slp / Lowers SPD
    Lv. 38   Ultra Sound             ATK        Causes Amn / Lowers INT
    Lv. 64   Tornado Dive            ATK        Lowers DEF
    
    Note:  Unknown is the name of the Tier 6 Winged, do not be confused.
    
    -----------------------------------------------------------------------
    
    Aqua Demon                                                      (GMC09)
    
    Inherent:  Immune to all ice elemental damage.
    Counter:  0       Move:  4       Jump:  15
    Lover Bonus:  Replaces the Inherent ability with an Ice Absorption.
                  This new ability absorbs 1% of all water damage, per
                  lover, as healing.
    
    Warslug      - Episode 3-3
    Vodianoi     - Lv. 12 Warslug
    Sea Monk     - Lv. 24 Vodianoi
    Aqua Fighter - Lv. 48 Sea Monk
    Charybdis    - Lv. 96 Aqua Fighter
    Dagon        - Lv. 192 Charybdis
    
    Aptitude:    T1         T2         T3         T4         T5         T6
      HP        100%       100%       110%       110%       120%       120%
      SP        100%       100%       110%       110%       120%       120%
      ATK        80%        80%        80%        90%        90%        90%
      DEF       100%       100%       100%       110%       110%       110%
      INT       110%       110%       120%       120%       130%       130%
      RES       100%       100%       100%       110%       110%       110%
      HIT        80%        80%        80%        90%        90%        90%
      SPD        60%        60%        60%        70%        70%        70%
    
    Capacity Mana Costs:    T1       T2       T3       T4       T5       T6
    Good-for-Nothing         1        1        1        2        2        2
    Incompetent             12       15       18       21       24       27
    Average                 60       75       90      105      120      135
    Skilled                240      300      360      420      480      540
    Distinguished         1200     1500     1800     2100     2400     2700
    Genius                6000     7500     9000    10500    12000    13500
    
    LEVEL    NAME                   STATS       ADDITIONAL EFFECTS
    Lv.  1   Electric Shock          INT         -
    Lv. 12   Plasma Charge            -         Raises INT
    Lv. 36   Shock Arrow             INT         -
    Lv. 76   Electronic Gamer        INT         -
    
    -----------------------------------------------------------------------
    
    Flora Beast                                                     (GMC10)
    
    Inherent:  Resistant to magical damage.
    Counter:  0       Move:  4       Jump:  15
    Lover Bonus:  Damage taken from magical attacks decreased by 1% per
                  lover.
    
    Alraune        - Episode 4-1
    Nemophilia     - Lv. 12 Alraune
    Pharbitis      - Lv. 24 Nemophilia
    Belladonna     - Lv. 48 Pharbitis
    Photinia       - Lv. 96 Belladonna
    Parthenocissus - Lv. 192 Photinia
    
    Aptitude:    T1         T2         T3         T4         T5         T6
      HP         90%        90%        90%       100%       100%       100%
      SP        100%       100%       110%       110%       120%       120%
      ATK       100%       100%       100%       110%       110%       110%
      DEF        70%        70%        70%        80%        80%        80%
      INT       100%       100%       110%       110%       120%       120%
      RES       110%       110%       120%       120%       130%       130%
      HIT       100%       100%       100%       110%       110%       110%
      SPD        60%        60%        60%        70%        70%        70%
    
    Capacity Mana Costs:    T1       T2       T3       T4       T5       T6
    Good-for-Nothing         1        1        1        2        2        2
    Incompetent             12       15       18       21       24       27
    Average                 60       75       90      105      120      135
    Skilled                240      300      360      420      480      540
    Distinguished         1200     1500     1800     2100     2400     2700
    Genius                6000     7500     9000    10500    12000    13500
    
    LEVEL    NAME                   STATS       ADDITIONAL EFFECTS
    Lv.  1   Green Needle            ATK         -
    Lv. 15   Flower Dance            RES        Restores HP / Raises RES
    Lv. 35   Full Bloom              INT        Wind Elem / Lowers RES
    Lv. 75   Flower Hazard           ATK        Lowers DEF
    
    -----------------------------------------------------------------------
    
    Mystic Beast                                                    (GMC11)
    
    Inherent:  Immune to all wind elemental damage.
    Counter:  1       Move:  6       Jump:  20
    Lover Bonus:  Replaces the Inherent ability with a Wind Absorption.
                  This new ability absorbs 1% of all wind damage, per
                  lover, as healing.
    
    Cu Sith    - Episode 5-3
    Hell Hound - Lv. 12 Cu Sith
    Black Dog  - Lv. 24 Hell Hound
    Garm       - Lv. 48 Black Dog
    Orthros    - Lv. 96 Garm
    Fenrir     - Lv. 192 Orthros
    
    Aptitude:    T1         T2         T3         T4         T5         T6
      HP        100%       100%       100%       110%       110%       110%
      SP        100%       100%       100%       110%       110%       110%
      ATK       100%       100%       110%       110%       120%       120%
      DEF        80%        80%        80%        90%        90%        90%
      INT        80%        80%        80%        90%        90%        90%
      RES        70%        70%        70%        80%        80%        80%
      HIT       100%       100%       100%       110%       110%       110%
      SPD       110%       110%       120%       120%       130%       130%
    
    Capacity Mana Costs:    T1       T2       T3       T4       T5       T6
    Good-for-Nothing         1        1        1        2        2        2
    Incompetent             12       15       18       21       24       27
    Average                 60       75       90      105      120      135
    Skilled                240      300      360      420      480      540
    Distinguished         1200     1500     1800     2100     2400     2700
    Genius                6000     7500     9000    10500    12000    13500
    
    LEVEL    NAME                   STATS       ADDITIONAL EFFECTS
    Lv.  6   Wild Rush               ATK        Wind Elemental
    Lv. 22   Death Fang              ATK         - 
    Lv. 44   Wind Dice               ATK        Wind Elemental
    Lv. 78   Animal Story            ATK        Lowers ATK
    
    -----------------------------------------------------------------------
    
    Marionette                                                      (GMC12)
    
    Inherent:  Immune to status effects like poison, etc.
    Counter:  2       Move:  5       Jump:  25
    Lover Bonus:  Lovers give a 1.25% stat increase, instead of just the
                  normal 1%.
    
    Marionette     - Episode 2-1
    Killer Puppet  - Lv. 10 Marionette
    Assassin Doll  - Lv. 20 Killer Puppet
    Death Coppelia - Lv. 40 Assassin Doll
    Mad Jester     - Lv. 80 Death Coppelia
    Hells Crown    - Lv. 160 Mad Jester
    
    Aptitude:    T1         T2         T3         T4         T5         T6
      HP         70%        70%        70%        80%        80%        80%
      SP         80%        80%        80%        90%        90%        90%
      ATK       100%       100%       110%       110%       120%       120%
      DEF       110%       110%       120%       120%       130%       130%
      INT        60%        60%        60%        70%        70%        70%
      RES       110%       110%       120%       120%       130%       130%
      HIT        80%        80%        80%        90%        90%        90%
      SPD       110%       110%       120%       120%       130%       130%
    
    Capacity Mana Costs:    T1       T2       T3       T4       T5       T6
    Good-for-Nothing         1        1        1        1        2        2
    Incompetent             10       13       16       19       22       25
    Average                 50       65       80       95      110      125
    Skilled                200      260      320      380      440      500
    Distinguished         1000     1300     1600     1900     2200     2500
    Genius                5000     6500     8000     9500    11000    12500
    
    LEVEL    NAME                   STATS       ADDITIONAL EFFECTS
    Lv.  5   Spin Bomb               ATK         - 
    Lv. 15   Poison Poison           ATK        Causes Poison
    Lv. 30   Magical Knife           ATK         - 
    Lv. 60   Illusion                ATK         - 
    
    -----------------------------------------------------------------------
    
    Holy Dragon                                                     (GMC13)
    
    Inherent:  Immune to Non-Attribute special attacks.
    Counter:  0       Move:  5       Jump:  30
    Lover Bonus:  Replaces the Inherent ability with a Damage Absorption.
                  This new ability absorbs 1% of all Non-Attribute special
                  attack damage, per lover, as healing.
    
    White Dragon  - Episode 11-6
    Dragon King   - Lv. 15 White Dragon
    Saint Dragon  - Lv. 30 Dragon King
    Heaven Dragon - Lv. 60 Saint Dragon
    Terra Dragon  - Lv. 120 Heaven Dragon
    Divine Dragon - Lv. 240 Terra Dragon
    
    Aptitude:    T1         T2         T3         T4         T5         T6
      HP         90%        90%        90%       100%       100%       100%
      SP        100%       100%       100%       110%       110%       110%
      ATK        70%        70%        70%        80%        80%        80%
      DEF        80%        80%        80%        90%        90%        90%
      INT       110%       110%       120%       120%       130%       130%
      RES       100%       100%       110%       110%       120%       120%
      HIT        90%        90%        90%       100%       100%       100%
      SPD       100%       100%       100%       110%       110%       110%
    
    Capacity Mana Costs:    T1       T2       T3       T4       T5       T6
    Good-for-Nothing         1        1        2        2        2        3
    Incompetent             14       17       20       22       26       29
    Average                 70       85      100      110      130      145
    Skilled                280      340      400      440      520      580
    Distinguished         1400     1700     2000     2200     2600     2900
    Genius                7000     8500    10000    11000    13000    14500
    
    LEVEL    NAME                   STATS       ADDITIONAL EFFECTS
    Lv.  1   Holy Impact             INT         -
    Lv. 25   Dragon Cure             RES        Restores HP / Cures Ails
    Lv. 50   Holy Flare              INT        Water Elemental
    Lv. 85   Nirvana                 INT        Water Elemental
    
    Note: The non-elemental immunity applies only to special attacks.  They 
          are still susceptible to regular physicals, as well as anything 
          elemental.  Even Star Magic will land a damaging shot.
    
    -----------------------------------------------------------------------
    
    Wood Golem                                                      (GMC14)
    
    Inherent:  Regenerates 20% HP at the beginning of each round.
    Counter:  3       Move:  3       Jump:  15
    Lover Bonus:  HP Regeneration increased by 1% per lover.
    
    Wood Giant      - Episode 13-2
    Tree Folk       - Lv. 15 Wood Giant
    Forest Guardian - Lv. 30 Tree Folk
    Green Giant     - Lv. 60 Forest Guardian
    Gaia Titan      - Lv. 120 Green Giant
    Dreadnaught     - Lv. 240 Gaia Titan
    
    Aptitude:    T1         T2         T3         T4         T5         T6
      HP        120%       120%       130%       130%       140%       140%
      SP        100%       100%       100%       110%       110%       110%
      ATK       110%       110%       120%       120%       130%       130%
      DEF       100%       100%       110%       110%       120%       120%
      INT        80%        80%        80%        90%        90%        90%
      RES        90%        90%        90%       100%       100%       100%
      HIT        70%        70%        70%        80%        80%        80%
      SPD        60%        60%        60%        70%        70%        70%
    
    Capacity Mana Costs:    T1       T2       T3       T4       T5       T6
    Good-for-Nothing         1        1        2        2        2        3
    Incompetent             14       17       20       22       26       29
    Average                 70       85      100      110      130      145
    Skilled                280      340      400      440      520      580
    Distinguished         1400     1700     2000     2200     2600     2900
    Genius                7000     8500    10000    11000    13000    14500
    
    LEVEL    NAME                   STATS       ADDITIONAL EFFECTS
    Lv. 15   Land Break              ATK         - 
    Lv. 45   Angry Tree              ATK         - 
    Lv. 80   Rush Hour               ATK         - 
    Lv.150   Nature's Wrath          ATK         - 
    
    -----------------------------------------------------------------------
    
    Rifle Demon                                                     (GMC15)
    
    Inherent:  100% Chance to land any attack.
    Counter:  2       Move:  3       Jump:  15
    Lover Bonus:  Lovers give a 1.25% stat increase, instead of just the
                  normal 1%.
    
    Baciel     - Episode 13-4
    Gambiel    - Lv. 15 Baciel
    Adnachiel  - Lv. 30 Gambiel
    Verchiel   - Lv. 60 Adnachiel
    Ambriel    - Lv. 120 Verchiel
    Malchidael - Lv. 240 Ambriel
    
    Aptitude:    T1         T2         T3         T4         T5         T6
      HP        110%       110%       120%       120%       130%       130%
      SP        100%       100%       110%       110%       120%       120%
      ATK       110%       110%       120%       120%       130%       130%
      DEF       100%       100%       100%       110%       110%       110%
      INT        60%        60%        60%        70%        70%        70%
      RES       100%       100%       110%       110%       120%       120%
      HIT        70%        70%        70%        80%        80%        80%
      SPD        70%        70%        70%        80%        80%        80%
    
    Capacity Mana Costs:    T1       T2       T3       T4       T5       T6
    Good-for-Nothing         1        1        2        2        2        3
    Incompetent             14       17       20       22       26       29
    Average                 70       85      100      110      130      145
    Skilled                280      340      400      440      520      580
    Distinguished         1400     1700     2000     2200     2600     2900
    Genius                7000     8500    10000    11000    13000    14500
    
    LEVEL    NAME                   STATS       ADDITIONAL EFFECTS
    Lv.  5   Death Blast             ATK        Star Elemental
    Lv. 45   Extinction Beam         ATK        Star Elemental
    Lv.100   Deep Impact             ATK        Star Elemental
    Lv.180   Armageddon              ATK        Star Elemental
    
    -----------------------------------------------------------------------
    
    Dragon Zombie                                                   (GMC16)
    
    Inherent:  Resistant to physical attacks.
    Counter:  2       Move:  3       Jump:  15
    Lover Bonus:  Damage taken from physical attacks decreased by 1% per
                  lover.
    
    Skeletal Dragon - Episode 12-2
    Death Dragon    - Lv. 15 Skeletal Dragon
    Curse Dragon    - Lv. 30 Death Dragon
    Mystic Dragon   - Lv. 60 Curse Dragon
    Dark Dragon     - Lv. 120 Mystic Dragon
    Hell Dragon     - Lv. 240 Dark Dragon
    
    Aptitude:    T1         T2         T3         T4         T5         T6
      HP        100%       100%       110%       110%       120%       120%
      SP         90%        90%        90%       100%       100%       100%
      ATK       110%       110%       120%       120%       130%       130%
      DEF       110%       110%       120%       120%       130%       130%
      INT        90%        90%        90%       100%       100%       100%
      RES        70%        70%        70%        80%        80%        80%
      HIT       100%       100%       100%       110%       110%       110%
      SPD        60%        60%        60%        70%        70%        70%
    
    Capacity Mana Costs:    T1       T2       T3       T4       T5       T6
    Good-for-Nothing         1        1        2        2        2        3
    Incompetent             14       17       20       22       26       29
    Average                 70       85      100      110      130      145
    Skilled                280      340      400      440      520      580
    Distinguished         1400     1700     2000     2200     2600     2900
    Genius                7000     8500    10000    11000    13000    14500
    
    LEVEL    NAME                   STATS       ADDITIONAL EFFECTS
    Lv. 15   Curse Breath            ATK        Causes Deprave
    Lv. 35   Hatred Bite             ATK        Lowers DEF
    Lv. 75   Darkness Breath         ATK        Causes Deprave
    Lv.150   Homing Curse            ATK        Causes Deprave
    
    -----------------------------------------------------------------------
    
    Roc                                                             (GMC17)
    
    Inherent:  Weakens all adjacent foes, reducing stats.
    Counter:  1       Move:  4       Jump:  25
    Lover Bonus:  Stat reduction of foes is increased by 1% per lover.
    
    Cockatrice - Episode 4-2
    Basilicrow - Lv. 12 Cockatrice
    Peryton    - Lv. 24 Basilicrow
    Malphas    - Lv. 48 Peryton
    Foolfool   - Lv. 96 Malphas
    Abraxas    - Lv. 192 Foolfool
    
    Aptitude:    T1         T2         T3         T4         T5         T6
      HP        100%       100%       100%       110%       110%       110%
      SP        100%       100%       100%       110%       110%       110%
      ATK       100%       100%       110%       110%       120%       120%
      DEF        90%        90%        90%       100%       100%       100%
      INT        80%        80%        80%        90%        90%        90%
      RES       100%       100%       100%       110%       110%       110%
      HIT       100%       100%       100%       110%       110%       110%
      SPD        80%        80%        80%        90%        90%        90%
    
    Capacity Mana Costs:    T1       T2       T3       T4       T5       T6
    Good-for-Nothing         1        1        1        2        2        2
    Incompetent             12       15       18       21       24       27
    Average                 60       75       90      105      120      135
    Skilled                240      300      360      420      480      540
    Distinguished         1200     1500     1800     2100     2400     2700
    Genius                6000     7500     9000    10500    12000    13500
    
    LEVEL    NAME                   STATS       ADDITIONAL EFFECTS
    Lv.  4   Stone Breath            ATK        Causes Paralysis
    Lv. 20   Sand Storm              ATK        Wind Elem / Lowers HIT
    Lv. 40   Cyclone Breath          ATK        Causes Poison
    Lv. 72   Super Egg               ATK        Causes Amnesia
    
    =======================================================================
    
    VI.) Weapon Skills
    
          In case you are wondering, I have included weapons and the Weapon
    Skills in my guide.  The reasoning behind this is that no humanoid
    character is complete without a weapon.  With weapons come Weapon
    Skills.  Therefore, unless you intend to use only monsters, you are
    going to need to know what weapon skills are coming your way.  And so,
    weapon skills have a vital spot in this guide.
    
          I know that certain types of weapon skills drop stats, like Gun
    skills dropping the SPD of an opponent.  However, normal attacks as
    well as all weapon skills with said weapon have this effect.  So I feel
    it would be redundant to list on every single weapon skill that it
    lowers the same stat.
    
          To rapidly increase your Weapon Mastery, get the Armsmaster 
    Specialist (found on certain weapons), and subdue and stack them until 
    the Armsmaster is level 1900.  This will increase your weapon mastery 
    gain by 20x!  If you are using a character with a weapon that they're 
    not too proficient with, then also equip a corresponding scroll to help 
    boost it.
    
    -----------------------------------------------------------------------
    
    Fist                                                            (WPNS1)
    
    SKILL    NAME                   STATS       ADDITIONAL EFFECTS
    Lv. 1  - Triple Strike         ATK/SPD       -
    Lv. 3  - Tiger Charge          ATK/SPD       -
    Lv. 6  - Lion's Roar           ATK/SPD       - 
    Lv. 10 - King of Beasts        ATK/SPD       -
    Lv. 15 - Rising Dragon         ATK/SPD       -
    Lv. 21 - Big Bang              ATK/SPD      Fire Elemental
    
    A Rank Fist Users:                  S Rank Fist Users:
      Adell                               Ninja (Tier 6)
      Axel                                Kunoichi (Tier 6)
      Ninja (Tiers 3-5)                   Majin (Tiers 4-6)
      Kunoichi (Tiers 3-5)                Sinner (Tiers 4-6)
      Majin (Tiers 1-3)
      Sinner (Tiers 1-3)
      Geomancer (Tiers 4-6)
    
    Adell's Dad Says:
    "[Tutorial: Fist Weapon] - Fist weapons are best for characters that
    are good at close combat, like Adell.  For normal attacks, there's a
    slightly better chance to team attack, and there's two extra counter
    attacks.  Another characteristic of a fist weapon is that damage
    depends on attack power (ATK) and speed (SPD).  This means that even
    weak people can cover up for their attack power with speed.  That's an
    important merit.  Even if you increase your attack power, if your speed
    is low, you won't do as much damage, so watch out for that.  Skills
    that you can learn with fist weapon mastery include those that can move
    the opponent's position, so remember that."
    
    My Notes:
          As a general rule, the average stats of a fist-type weapon 
    (namely the Ultimus) when perfected are lower because it's a dual-stat 
    weapon.  Do not be alarmed however, because it's still powerful enough 
    to get the job done quite easily.  Big Bang is priceless in the Item 
    World, thanks to its 64 dm up/down range, and 3x3 attack zone.
    
    -----------------------------------------------------------------------
    
    Sword                                                           (WPNS2)
    
    SKILL    NAME                   STATS       ADDITIONAL EFFECTS
    Lv. 1  - Blade Rush              ATK         -
    Lv. 3  - Hurricane Slash         ATK        Wind Elemental
    Lv. 6  - Moon Slash              ATK         -
    Lv. 10 - Winged Slayer           ATK         -
    Lv. 15 - Dark X Slash            ATK         - 
    Lv. 21 - Dimension Slash         ATK        Star Elemental
    
    A Rank Sword Users:                 S Rank Sword Users:
      Yukimaru                            Laharl
      Male Fighter (Tiers 2-4)            Male Fighter (Tiers 5-6)
      Lady Fighter (Tiers 2-4)            Lady Fighter (Tiers 5-6)
      Ninja (Tiers 3-5)                   Ninja (Tier 6)
      Kunoichi (Tiers 3-5)                Kunoichi (Tier 6)
      Majin (Tiers 1-3)                   Majin (Tier 4-6)
      Knight (Tiers 3-4)                  Knight (Tiers 5-6)
      Samurai (Tiers 1-3)                 Samurai (Tiers 4-6)
      Healer (Tiers 5-6)                  Beastmaster (Tier 6)
      Beastmaster (Tiers 3-5)             Rune Knight (Tiers 5-6)
      Rune Knight (Tiers 2-4)
    
    Adell's Dad Says:
    "[Tutorial: Sword Weapon] - The sword weapon is the most generic
    weapon.  I suggest it for beginners.  There are a variety of skills
    that you can learn with sword weapon mastery, so they should be useful
    for many situations.  If you're a character good with swords, equip a
    sword and train well."
    
    My Notes:
          Swords are epic.  That's all that needs to be said.  They have 
    quite a range of areas to choose from, whether it's enemies in a 
    straight line with Dimension Slash, a bunched up group to clean out 
    with Winged Slayer, or just one guy you really want to feel the pain of 
    Dark X Slash.  Always ... ALWAYS have at least one person with a high 
    level of Sword Mastery on your team, it will be priceless.
    
    -----------------------------------------------------------------------
    
    Spear                                                           (WPNS3)
    
    SKILL    NAME                   STATS       ADDITIONAL EFFECTS
    Lv. 1  - Impaler                 ATK         - 
    Lv. 3  - Lightning Spear         ATK         - 
    Lv. 6  - Asteroid Drop           ATK         - 
    Lv. 10 - Turbulence              ATK        Wind Elemental
    Lv. 15 - Divine Strike           ATK         - 
    Lv. 21 - Spear Storm             ATK        Fire Elemental
    
    A Rank Spear Users:                 S Rank Spear Users:
      Etna                                Male Fighter (Tiers 5-6)
      Male Fighter (Tiers 2-4)            Lady Fighter (Tiers 4-6)
      Lady Fighter (Tiers 2-3)            Ninja (Tier 6)
      Ninja (Tiers 3-5)                   Majin (Tiers 4-6)
      Knight (Tiers 2-4)                  Knight (Tiers 5-6)
      Majin (Tiers 1-3)                   Beastmaster (Tier 6)
      Samurai (Tier 6)
      Healer (Tiers 5-6)
      Beastmaster (Tiers 3-5)
      Rune Knight (Tiers 4-6)
    
    Adell's Dad Says:
    "[Tutorial: Spear Weapon] - The spear is the next most popular weapon
    after swords.  The greatest advantage of the spear is being able to
    attack someone 2 spaces away from you.  Since you can attack away from
    the enemy, you can team attack and combo from the same space.  The
    spear can also block attacks from the front, which is another trait
    of the spear. (* Blocks only occur from frontal attack).  Another merit
    of the spear is that your defense (DEF) also increases.  Skills that
    you can learn with spear weapon mastery may change your position after
    using the skill.  The spear is a weapon that makes battle tactic
    variations more plentiful."
    
    My Notes:
          One of the weaker weapon types.  The DEF boost is pretty much a 
    waste once you start getting Super Robo Suits, and reach outlandish 
    levels.  The 2-space attack range is nice, though.  However, Asteroid 
    Drop, Turbulence, and Spear Storm all have the same attack zone, which 
    doesn't give for a lot of variety.  To be honest, these weapons are 
    mediocre at best.  However, like anything in this game, they are still 
    quite a capable weapon.
    
    -----------------------------------------------------------------------
    
    Bow                                                             (WPNS4)
    
    SKILL    NAME                   STATS       ADDITIONAL EFFECTS
    Lv. 1  - Poison Blast          ATK/HIT      Water Elemental / Poison
    Lv. 3  - Raiden Missile         ATK/HIT      Causes Deprave
    Lv. 6  - Delta Split           ATK/HIT      Causes Sleep
    Lv. 10 - Zielregen             ATK/HIT      Fire Elemental / Paralyze
    Lv. 15 - Doppelganger          ATK/HIT      Causes Amnesia
    Lv. 21 - Omega Comet           ATK/HIT      Water Elemental
    
    A Rank Bow Users:                 S Rank Bow Users:
      Lady Fighter (Tiers 2-4)          Lady Fighter (Tiers 5-6)
      Majin (Tiers 1-3)                 Majin (Tiers 4-6)
      Samurai (Tier 6)                  Archer (Tiers 4-6)
      Thief (Tiers 4-6)                 Beastmaster (Tier 6)
      Healer (Tiers 5-6)
      Archer (Tiers 1-3)
      Beastmaster (Tiers 3-5)
      Rune Knight (Tiers 4-6)
    
    Adell's Dad Says:
    "[Tutorial: Bow Weapon] - The bow is a long range weapon that allows
    you to attack an enemy from far away.  For normal attacks, attack power
    (ATK) and accuracy (HIT) affect the attack.  Even if you raise attack
    power, it won't be as powerful, so remember to raise accuracy too.  The
    bow is useful with a large attack range.  When equipped, the accuracy
    (HIT) increases, so it's fit to fight agile enemies.  Skills that you
    can learn with bow weapon mastery have long distance, and have effect
    ranges of single to multiple enemies.  Skills are also affected by
    attack power (ATK) and accuracy (HIT).  Also, bow skills may also
    induce abnormal effects.  The best use for the bow is to have a low
    defense character attack from a distance to include him in combos.  If
    the final attack is done with a bow, there's a chance to get a treasure
    chest."
    
    My Notes:
          Like the Fist, the Bow suffers from the same Dual-Stat Perfection 
    syndrome.  It won't be nearly as strong as a Gun would be.  However, to 
    make up for it, the Bow has a vast array of status-changing weapon 
    skills, and even a couple elemental ones.  In my honest-to-god opinion, 
    what Bows lack in power, they more than make up for in versatility and 
    range.
    
    -----------------------------------------------------------------------
    
    Gun                                                             (WPNS5)
    
    SKILL    NAME                   STATS       ADDITIONAL EFFECTS
    Lv. 1  - Tri-Burst               HIT         - 
    Lv. 3  - Gaia Blast              HIT         - 
    Lv. 6  - Proximal Shot           HIT        Star Elemental
    Lv. 10 - Shooting Stars          HIT         - 
    Lv. 15 - Totenkruez              HIT        Fire Elemental
    Lv. 21 - Inferno                 HIT        Fire Elemental
    
    A Rank Gun Users:                 S Rank Gun Users:
      Rozalin                           Majin (Tiers 4-6)
      Etna                              Gunner (Tiers 4-6)
      Majin (Tiers 1-3)
      Gunner (Tiers 1-3)
      Thief (Tiers 4-6)
    
    Adell's Dad Says:
    "[Tutorial: Gun Weapon] - The gun is the longest range weapon.  For
    normal attacks, its characteristic is having high accuracy (HIT) to
    apply damage to the opponent.  No matter how high you raise the attack
    power (ATK), it doesn’t affect the usage of the gun, so watch for that.
    Sometimes, when you use the gun to attack, it may add an extra effect
    that lowers an opponent's speed (SPD).  If the enemy is too quick,
    first attack them with a gun to lower their speed, and then continue
    with a combo to defeat it easily.  Also, the gun has a longer range
    than the bow, but can only attack in a straight line.  Plan your battle
    tactics carefully.  Most skills that you learn from gun weapon mastery
    shoot a long distance.  Skills also depend on your accuracy (HIT) to
    damage enemies.  Also, some skills can add an effect that lowers the
    speed (SPD) of the opponent."
    
    My Notes:
          Useful, but not my first pick.  They are more powerful than a 
    Bow, but the inability to attack anywhere but in a straight line really 
    hurts the Gun's overall usefulness in my opinion.  Also, both 
    Totenkruez and Inferno being Fire Elemental can be detrimental in the 
    wrong situation (lots of Dragons, for instance).  Still, the Gun isn't 
    without merit.  They're quite useful, and can actually be quite 
    powerful if the character's HIT is boosted.  In the early to mid game, 
    the boosted HIT also boosts your accuracy too, which means you'll 
    almost never miss.
    
    -----------------------------------------------------------------------
    
    Axe                                                             (WPNS6)
    
    SKILL    NAME                   STATS       ADDITIONAL EFFECTS
    Lv. 1  - Boulder Crush           ATK         - 
    Lv. 3  - Colossal Fissure        ATK         - 
    Lv. 6  - Boomerang Axe           ATK         - 
    Lv. 10 - Violent Storm           ATK         - 
    Lv. 15 - Graviton Flare          ATK         - 
    Lv. 21 - Calamity Drive          ATK         - 
    
    A Rank Axe Users:                 S Rank Axe Users:
      Etna                              Fubuki
      Laharl                            Male Fighter (Tiers 4-6)
      Male Fighter (Tiers 2-3)          Majin (Tiers 4-6)
      Majin (Tiers 1-3)                 Knight (Tiers 5-6)
      Knight (Tiers 3-4)                Beastmaster (Tiers 6)
      Beastmaster (Tiers 3-5)
    
    Adell's Dad Says:
    "[Tutorial: Axe Weapon] - The axe takes pride in having the most power
    of all the weapon types.  With normal attacks, the accuracy may be low,
    but when they hit, they really hit.  Sometimes, attacking with the axe
    may add the extra effect of lowering the opponent's defense (DEF).
    Start an attack with the axe to lower the defense, and continue with
    combos to make it easier to bring down stronger enemies.  An axe is
    also appealing for it's high critical rate.  Skills learned from Axe
    weapon mastery have simpler limits to distance and range, so it is
    easier to make combos and other tactics.  Also, with skills, the
    stronger the opponent, the greater the decrease in DEF, an important
    factor in battle.  With team attacks and combos, it's fit to aim for
    big damage."
    
    My Notes:
          Raw power at it's finest.  Nothing beats the near 500,000 ATK of 
    a Perfected Apocalypse!  However, the big drawback of the Axe is the 
    lowered HIT value, which can render a character useless if you're 
    unprepared for it.  But, it's worth noting that if you perfect an item 
    properly, the negative HIT value will eventually turn into a positive, 
    and become an asset to the user.  The main drawback of the Axe, is 
    their lack of range.  Every single one of the weapon skills attacks a 
    single adjacent enemy.  It's for this very reason, however, that people 
    use Axes on characters like Laharl and Etna, so they can take advantage 
    of the Axe's power using the range of Meteor Impact or Chaos Impact.
    
    -----------------------------------------------------------------------
    
    Staff                                                           (WPNS7)
    
    POWER:  Staves naturally increase the power of spells, at a rate of 3%
            per staff level.  This effect actually increases every level,
            clear until Staff Mastery Level 34, and caps out at 200%.
            Cannot go wrong with double spell power.
    
    RANGE:  Without a staff, a spell caster has a spell range of 1 at spell
            level 0.  Normally this effect would increase at the rate of
            one panel per spell level, until it maxed out.  However, if the
            spell caster equips a staff, they get bonus range, to make it
            much easier and exponentially faster to achieve maximum range.  
            Mastery grants more range at the following intervals:
    
            Level 0  = Range +1
            Level 2  = Range +2
            Level 6  = Range +3
            Level 10 = Range +4
            Level 15 = Range +5
            
    AREA:   Like Range, leveling Staff Mastery, will give the caster extra
            areas of effect.  Normally, a spell would get a new area of
            effect once per level starting at level 2, until maxing out at
            level 9, with the 3x3 pattern.  The intervals in which Staff
            Mastery grants a new area of effect are as follows:
    
            Level 3  = Area +1
            Level 7  = Area +2
            Level 11 = Area +3
            Level 16 = Area +4
    
    A Rank Staff Users:                 S Rank Staff Users:
      Flonne                              Skull (Tiers 5-6)
      Skull (Tiers 1-4)                   Girl Mage (Tiers 5-6)
      Girl Mage (Tiers 1-4)               Kunoichi (Tier 6)
      Kunoichi (Tiers 3-5)                Majin (Tiers 4-6)
      Majin (Tiers 1-3)                   Geomancer (Tiers 4-6)
      Geomancer (Tiers 2-3)               Rune Knight (Tier 6)
      Healer (Tiers 5-6)
      Rune Knight (Tiers 3-5)
    
    Adell's Dad Says:
    "[Tutorial: Staff Weapon] - The staff is a weapon that bolsters magic.
    The staff isn't really effective as a weapon, and it doesn't have any
    skills that you can learn with weapon mastery.  But!  Weapon mastery
    will increase the use of magic, and guess what!?  As you increase
    weapon mastery of the staff, the range of the magic spell will increase
    as well!!  Then you can attack multiple enemies from a distance, or
    heal your group members, and gain more of an advantage in battle.  If
    you're going to make a character mainly use magic, it is best to equip
    them with a staff.  Train up hard and you can defeat all enemies
    without even coming close to them."
    
    My Notes:
          Magic and Staves.  Like Peanut Butter and Waffles!  A staff is 
    the key to making or breaking a mage character.  There's really not 
    much to say, other than it's silly not to use a staff on a mage-
    character.  Inversely, the only reason to even use a staff is to take 
    advantage of it's boosts to magic.  No magic makes the staff a dull 
    weapon, and in that case, you'd probably be better off with something 
    different.
    
    -----------------------------------------------------------------------
    
    Scrolls                                                         (WPNS8)
    
          I mentioned earlier that there was a means to increase weapon 
    mastery temporarily using Scrolls.  Well, here's where I explain it in 
    full detail.
    
          What is a scroll?  It is a piece of equipment you can equip in 
    one of the armor slots that modifies a character's weapon mastery and 
    corresponding aptitudes.  They are intended to make leveling your 
    weapon mastery easier, if the character using the weapon isn't very 
    proficient with it.  However, if the character using the weapon is 
    already very skilled using it, the scroll will actually drag them down, 
    so bear that in mind.
    
          How does one get a scroll?  Well, there are two ways.  One is 
    from a shop in a Mystery Gate in the Item World.  They are a pretty 
    rare occurrence, but they do carry most/all of the scrolls.  The other, 
    and in my opinion far easier, way to get them is from the "Mastering" 
    felonies.  To get them from the "Mastering" felonies, you need to first 
    have a character with 15+ Mastery in whatever weapon you want.  This 
    can be easily done using an S-Rank user and a 1900 Armsmaster.  Now, 
    simply get the Subpoena, and reach the Court Gate and net yourself 12 
    felonies and a Scroll for your weapon.
    
          How does it help?  Scrolls do two things.  The first is that it 
    sets the weapon mastery rank of the weapon type it's for (Sword Mastery 
    Rank for a Scroll: Sword) to A (a value of 20).  This means if you put 
    it on a character that already has an A or S rank in the weapon, it 
    will bring them down!  The second thing it does is alter the aptitudes 
    of the stats the weapon uses, and sets them to 120%.  For instance, a 
    Bow uses the ATK and HIT stats, so a Scroll: Bow will set the 
    character's ATK and HIT aptitudes to 120%.  Again, equipping a scroll 
    on a character will set the aptitudes to 120% regardless of what they 
    originally are.  These two effects ONLY remain in effect while the 
    scroll is equipped, and will be removed once the Scroll is unequipped.
    
          Why should you use one?  Well, what if you just happened to want 
    to make say ... an Archer using a Sword?  Or a Male Fighter using a 
    Staff and Magic?  Or a Skull using an Axe?  Equipping a Scroll to the 
    character could drastically increase their usefulness, and make it far 
    easier to max out their weapon mastery.  Besides, the changes in 
    aptitudes could make the character far more powerful than they would 
    normally be without it.
    
    =======================================================================
    
    VII.) The Specialist "Lover"
    
         Lovers get their own section, because they are so intricate, and
    are a vital part of character development.  No character is complete
    without a Lover ... and I do not mean a significant other.  No, I mean
    a specialist that gives a multitude of bonuses to the character it
    loves!
    
         The first question on the list, is how one obtains a "Lover".  To
    make a Lover spawn, you have to first decide which type of Lover you
    want.  Simply put, who is the Lover going to love?  You have to decide
    this, because Lovers will only affect the person they love.  Adell
    Lovers only give their bonuses to Adell, for example.
    
         Next, find a piece of equipment that has not spawned a lover yet.
    The rarity of the item equipped does effect the level of the Lover
    spawned.  If it is normal (32-255), it will only spawn a level 1 Lover.
    If it is rare (8-31), it will spawn a level 2 Lover.  If it is
    legendary (0-7), it will spawn a level 3 Lover.  So naturally,
    legendary items are much better when it comes to Lover farming.  Also,
    the item must be Rank 5 or above to be able to spawn Lovers.  That is
    why you never see Lovers at early stages of the game, it is a measure
    to prevent you from becoming too strong early on.  To really speed
    things up, get a legendary weapon, and three legendary armors or
    accessories, and equip them all at once.
    
         Alright, now that we have our character and our equipment, what do
    we do?  You have to fight at least 35 battles, without removing the
    "Spawning Equipment."  Let me reiterate that point.  After 35 battles,
    the Lovers will begin having a chance of appearing.  That means that
    even after 35 battles, you might not see a Lover.  Sometimes you might
    even need to fight over 100 fights, just to spawn a Lover.  Also, do
    not remove any equipment you wish Lovers to spawn on, because doing so
    will completely remove all the battles you have done from the "Spawning
    Counter".  An easy stage to spawn lovers on, is Stage 1-2, Reflection
    Pond.  Just move forward, pick up a Prinny, and toss it.  All the
    surrounding Prinnies will explode.  Repeat this until all desired
    Lovers spawn.
    
         Of course, this method is only one of infinite methods.  I find it 
    to be the quickest way to get Lovers for the humanoid characters.  You 
    can do it the old-fashioned way, like others I know, and actually fight 
    the enemies while leveling in any stage, like Ordeal 4, for instance.  
    The method of spawning is up to you.
    
         But, now that you have your character Lover, what does it do?
    Well, Lovers have different effects for each class.  In each character
    section, you probably saw "Lover Bonus".  That is the unique bonus
    granted to the character by their lovers.  The other bonus granted, is
    a 1% boost to all stats.  A couple classes do not have a unique bonus,
    and instead give an extra 0.25% stat boost on top of the 1%.  The Majin
    class, however, does not have any unique bonus at all.
    
         Now, Lovers, being a specialist, are able to be subdued in the
    Item World.  Now, be careful, because Lovers are a unique specialist in
    more ways than one.  They are in fact, pretty much "Posers" of the
    character that originally spawned them.  However, they will mirror that 
    character's CURRENT level, stats, and equipment.  So even if you 
    spawned it at level 50, but did not subdue the Lover until that 
    character was 1000, the Lover will be level 1000.  As "Posers", you 
    cannot steal their gear, so tough luck.  
    
         When subdued, their level will naturally double.  Their effect 
    caps at 25, so they are probably the easiest specialist to cap, despite 
    how hard it is to actually subdue a tough Lover.
    
         Also, if you choose to spawn Lovers in the Item World, do note 
    that you must actually clear the floor to have it count towards the 
    counter.  Entering any gate, be it Mystery, Dimensional, Hyper-
    Dimensional, or Court, will discount that battle from the counter.
    
         Finally, I would like to note, that if you spawn a Lover on an
    item that is already cleared in the Item World, then it, along with all
    unsubdued specialists remaining on that item, cannot be subdued.  And
    they will forever take up a slot on that item.  If you have not spawned 
    a Lover on said item, and still wish to avoid this, then you can keep 
    the item full of specialists.  This will prevent a Lover from spawning, 
    due to lack of space.
    
    =======================================================================
    
    VIII.) Legal & Contact Information
    
    This may be not be reproduced under any circumstances except for
    personal, private use.  It may not be placed on any web site or
    otherwise distributed publicly without advance written permission.  Use
    of this guide on any other web site or as part of any public display is
    strictly prohibited, and a violation of copyright.
    
    All trademarks and copyrights contained in this document are owned by
    their respective trademark and copyright holders.
    
    This guide was written solely for GameFAQs.  GameFAQs is the only site 
    with permission to display this guide.
    
    Also, if there are any mistakes, or misinformation in this guide, then
    I greatly encourage you to e-mail me and let me know what it is, and
    what the correction should be.
    
    And, if you have any questions or comments, do feel free to ask me.  I 
    will gladly answer any questions, if I know the answer to them.  I do 
    not know everything, but that which I do not know, I can find out for 
    you.
    
    disgaea_gurl@yahoo.com
    
    =======================================================================
    
    IX.) Version History
    
    Version 1.00 - Guide first created.  So far, no updates.
    
    Version 1.10 - Updated F.A.Q. and Contact Info.  Fixed a few continuity 
                   errors in the guide.  Added a note into Kurtis' section, 
                   the Majin's section, and the Sinner's Section.
    
    Version 1.20 - Fixed a few errors and updated Contact Info again.  
                   Added in the mechanics behind Master/Pupil stat boosts.  
                   Also added in the mechanics behind Rose Liberation.  I 
                   removed all Asterisks and changed them to "Notes" for 
                   consistency.
    
    Version 1.25 - Fixed a few spelling errors, and reworded a few notes.  
                   Also fixed the error regarding Lover levels in the Item 
                   World.
    
    Version 1.50 - Changed the "About the Guide" section into the "Generic 
                   Character Information" section.  Expanded the Weapon 
                   Mastery section to reflect Scrolls, and added my own 
                   notes to each of the seven weapon sections.  Fixed many 
                   spelling and grammatical errors that I missed many times 
                   through.
    
    =======================================================================
    
    X.) Special Thanks
    
    Nippon Ichi for creating this gem of a game.  Both this, and its
    prequel, Disgaea: Hour of Darkness, are my two favorite games, and I
    greatly love both of them.
    
    GameFAQs for hosting this guide.  The information needs to be there for
    all to see, regardless if they are forum users or not, and you are
    helping them out.
    
    My girlfriend for her patience when I would play for hours on end.  If
    you had not let me play, I would not have been able to accrue the
    information needed to make this guide, thank you again!
    
    Scy046 for assisting me recently, and giving me the rarity values
    for Legendary, Rare, and Normal; and for assisting me with the mastery 
    levels for the staff bonuses.
    
    Scy046 and Coryney, both, for the mechanics behind Mentor/Student stat 
    bonuses.
    
    Prometheusx303 and Coryney, both, for their continued support and 
    helpful advice.
    
    Gigandas for giving me the aptitudes and Mana costs of the 5th and 6th
    tiers of the Majin class, and giving me the correct values for the 4th 
    tier of the Majin class.
    
    the void for pointing out a typing mistake I made about one of the 
    stages.
    
    Iniera for giving me the mechanics behind Rose Liberation.
    
    Anyone else I am forgetting from the GameFAQs Forums, please e-mail me 
    at the address in the "Legal & Contact Information" if you wish to be 
    noted.  I will gladly update this guide with your name in it.