______  _________ _______  _______  _______  _______  _______    _______ 
(  __  \ \__   __/(  ____ \(  ____ \(  ___  )(  ____ \(  ___  )  / ___   )
| (  \  )   ) (   | (    \/| (    \/| (   ) || (    \/| (   ) |  \/   )  |
| |   ) |   | |   | (_____ | |      | (___) || (__    | (___) |      /   )
| |   | |   | |   (_____  )| | ____ |  ___  ||  __)   |  ___  |    _/   / 
| |   ) |   | |         ) || | \_  )| (   ) || (      | (   ) |   /   _/  
| (__/  )___) (___/\____) || (___) || )   ( || (____/\| )   ( |  (   (__/\
(______/ \_______/\_______)(_______)|/     \|(_______/|/     \|  \_______/
                                                                          
-------------------------------------------------
Written and composed by Cory Feliciano (C0RY_07)
Contact at - Cory.000(at)hotmail(dot)com
Version - .5
-------------------------------------------------

Version History

Version .5    June 8th, 2007

Guide is sitting at the halfway mark. Chapters 1 - 6 written. Crime list 
complete. 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
___                _   _                     
 | _.|_ | _    _ _|_  /  _ ._ _|_ _ ._ _|_ _ 
 |(_||_)|(/_  (_) |   \_(_)| | |_(/_| | |__> 


Introduction------------ Intr
Walkthrough------------- Wlkt
Episode 1--------------- 1.01
Episode 2--------------- 2.01
Episode 3--------------- 3.01
Episode 4--------------- 4.01
Episode 5--------------- 5.01
Episode 6--------------- 6.01 
Crime list-------------- Crml
Contact info and legal-- Cont
 _____ _______________________________________________________________________
/------\----------------------------------------------------------------------  
| Intr |                     Introduction
\______/______________________________________________________________________

Welcome to my guide for Disgaea 2. This is my first guide for GAME FAQ'S. I've 
always looked up to the authors of this site, they are really what make it 
run. So I am going to try and add to the growing community of authors. So sit 
back and enjoy my guide.



 _____ _______________________________________________________________________
/------\----------------------------------------------------------------------  
| Wlkt |                     Walkthrough
\______/______________________________________________________________________

This walkthrough will take you throughout the course of the game and provide 
strategies as to how to get past all the stages and will contain minimal 
spoilers. Don't read ahead though because no guide is totally spoiler free.

At the beginning of every Episode I will outline a brief outline on what you 
would need to comfortably go into the battles. They will still be challenging, 
but you should not be getting killed as long as you follow the strategy.

+------+--------------------------------------------------------------+------+
| 1.01 |                     Episode One                              | 1.01 |
+------+--------------------------------------------------------------+------+

The very first battles to take place are simple tutorials. Absolutely nothing 
to worry about, just simply follow the instructions and you will be fine. It 
is a tutorial after all.

After you have dealt with the tutorials, before jumping to the next segment in 
the story, go back to the town and heal your characters. You can do this by 
paying a fee on how badly your characters are injured, talk to the lady with 
the heart above her head. You can also go check out the shops and sell any 
items you may have picked up but don't need for some cash, or better known as 
hel. 

/-----------------\----------------------------------------------------------
| Reflection Pond |                                             
\-----------------/----------------------------------------------------------
 o-----------------------o
 |      Enemies          |
 o-----------------------o
 | Prinny - 4  Lv. (1)   |
 o Prinny - 1  Lv. (2)   o
 |                       |
 o-----------------------o

The first level is very easy, pretty much just another round of tutorial 
battle. The only real problem is the enemy boost panel in effect. Move Rozalin 
up and then have someone throw her over toward the geo symbol to take it out 
first turn. After that just beat down on the Prinnies.

/-----------------\----------------------------------------------------------
|Psycho's Hideout|                                             
\-----------------/----------------------------------------------------------
 o-----------------------o
 |      Enemies          |
 o-----------------------o
 | Petite Orc - 4 Lv.(2) |
 o Mothman - 1 Lv.(3)    o
 |                       |
 o-----------------------o

Another fairly easy level. Start by throwing the geo panel with exp. 50% onto 
the blue space nearby. There is a treasure chest far off, which is almost 
impossible to get to before they destroy it, don't worry about it though. Just 
keep the enemies on the blue spaces for the exp. bonus and take them down. Try 
to get everyone involved to spread the exp. around.

Be sure to go back to town and heal up and upgrade your armor and weapons as 
best as possible before tackling the next stage.

/-----------------\----------------------------------------------------------
| Dead Tree Field |                                             
\-----------------/----------------------------------------------------------

 o-------------------------o
 |      Enemies            |
 o-------------------------o
 | Fighter - 3 Lv.(2)      |
 o Lady Fighter - 2 Lv.(3) o
 | Healer - 1 Lv.(3)       |
 o Axel Lv.(4)             o 
 |                         |
 o-------------------------o

Ok the difficulty just stepped up a tad bit. A lot of fighters grace the area 
here. Don't even worry about Axel, as long as you don't get within his range, 
he won't come after you. Instead focus on gaining up on one fighter at a time, 
cut them down one by one. Keep your healer and skull away from danger, they 
will prove useful. 

Once you have taken all the fighters out, take time to heal up a little bit 
before confronting Axel. Your healer should be able to cast shield by now, 
cast this on someone like Adell or your fighter then move them into range, you 
have to bait Axel out. Then just unleash everyone's strongest attacks. Use 
their special moves and all you got. It's not that hard, just attack quick and 
hard.



+------+--------------------------------------------------------------+------+
| 2.01 |                     Episode Two                              | 2.01 |
+------+--------------------------------------------------------------+------+

As always, go upgrade your equipment, buy a couple of healing items if you 
need to and then be on your way. Also if you are dying to get some strong 
equipment, go to the Dark Assembly, you can access this by talking to the guy 
directly above the Dimesion guide, and try and pass the more expensive stuff 
bill. Beware though, unless you play back through some stages to get more hel, 
you won't be able to buy a lot of anything. Check the Dark Assembly Section 
for more info.

I also encourage playing through the last stage from the previous episode a 
few times to gain some levels and skills before starting, you will appriciate 
the extra power.

/-----------------\----------------------------------------------------------
|Banquet Room    |                                             
\-----------------/----------------------------------------------------------

 o-----------------------o
 |      Enemies          |
 o-----------------------o
 | Marionette - 4 Lv.(4) |
 o Ghost - 2 Lv.(5)      o
 |                       |
 o-----------------------o

A lot of enemies are in this room, fortunately there is a def. 50% panel in 
place. Rush your characters up to the 4 panels in the middle of the room and 
just destroy the enemies as they get close to you. Watch out for the ghosts 
though, they have a ranged attack that hurts like hell... It would be a good 
idea to go ahead and take them out first, as they have little staying power, a 
solid hit takes them down.


/-----------------\----------------------------------------------------------
|Sanction Room   |                                             
\-----------------/----------------------------------------------------------

 o-----------------------o
 |      Enemies          |
 o-----------------------o
 | Tink Lv.(5)           |
 o-----------------------o

Here you meet a great addition to the story... A crazy little frog named Tink. 
He is your only opponent on this map too. Don't underestimate him though, his 
attack hurts quite bad. Not only that, but every turn you are sent to yet 
another space on the map. Hope you get lucky and land beside a Geo Panel, 
destroy it to take off the Enemy boost 50% and the warp. This is just another 
enemy in which you just need to hit hard and fast. When you can hit him that 
is.

/-----------------\----------------------------------------------------------
| Room of Despair |                                             
\-----------------/----------------------------------------------------------

 o-------------------------o
 |      Enemies            |
 o-------------------------o
 | Thief - 7 Lv.(4)        |
 o Lady Fighter - 3 Lv.(3) o
 |                         |
 o-------------------------o

As the name suggests, despair is present here. A ton of enemies in this stage, 
while not really difficult, it is easy to become overwhelmed.Start with 
keeping your character close to the base and having them use the defend 
command. On the next turn the thieves will come down and attack. Once you have 
killed all the gun wielding thieves, make your way to the staircase to take on 
the lady fighters. They are standing in a line, so make use of Rozalin's Rose 
Thorns, or a group magic attack.

/-----------------\----------------------------------------------------------
| Sealed Room     |                                             
\-----------------/----------------------------------------------------------

 o-------------------------o
 |      Enemies            |
 o-------------------------o
 | Blue Skull - 1 Lv.(5)   |
 o Red Skull - 2 Lv.(5)    o
 | Green Skull - 1 Lv.(5)  |
 o Warrior - 1 Lv.(5)      o 
 | Lady Fighter - 2 Lv.(5) |
 o Axel Lv.(6)             o
 |                         |  
 o-------------------------o

Before taking this stage on, I highly suggest that you and your team are 
averaging out about lvl. 7 at least. Also your equipment should be the best 
you can buy if you haven't passed the more expensive stuff bill. With that in 
mind here we go.

Ok, note the geopanel hell... Everyone that is on a green space recieves a 50% 
boost in defense, -1 movement, and the enemies are all boosted 50%. So to even 
it out, you really need to fight on the green to boost your defense as well. 
Try to pick them up off of it and throw them to a blank panel, where balanced 
fighting can take place. Take the skulls out first, as the spells hurt quite 
bad. Then just single out the other enemies. Keep your healer healthy, and try 
and cast shield on everyone. 

Once again the Axel, won't move unless you get within range, don't do that 
until you are ready. He has a new special attack, Shocking Soul, which hurts 
really bad, so stay away from him until you can get your entire team to gang 
up on him. 

If for some reason you do happen to screw up and Axel comes down to murder you 
before you are ready, have your fighter or Adell pick him up and launch him 
away to buy some time or allow you to get back out of range.

+------+--------------------------------------------------------------+------+
| 3.01 |                     Episode Three                            | 3.01 |
+------+--------------------------------------------------------------+------+

Before you start this chapter you need to pass some bills at the assembly. It 
will be important now to pass the more expensive stuff bill at least once. 
Also you may wish to create new characters. Another spell caster or fighter 
could help out. Make sure to at least spend 50 mana to start them at the 
average level. 

I would also spend some time to level any characters you make up to around 
what your party is at, or at least give your lower level characters superior 
equipment. Once your average level is around 9 go ahead and dive into episode 
three.

/-----------------\-----------------------------------------------------------
| Poisonous Swamp |                                             
\-----------------/-----------------------------------------------------------

 o-------------------------o
 |      Enemies            |
 o-------------------------o
 | Zombie - 7 lv.(6)       |
 o-------------------------o

Ok in this level right here, speed is key to victory. Seven Zombies are spread 
out over the map. They aren't that strong, but have a lot of HP. So send out 
two teams to dispatch of them quickly. Watch out for their special attack 
though, it can cause poison.  The purple panels will continue to spread unless 
you defeat them quickly, if you are standing on one of the panels it will 
automatically at the beginning of your turn take one fifth of your health 
away. So take them down fast.

/-----------------\-----------------------------------------------------------
|Dangerous Refuge|                                             
\-----------------/-----------------------------------------------------------

 o-------------------------o
 |      Enemies            |
 o-------------------------o
 | Messenger - 6 Lv.(6)    |
 o-------------------------o

Nothing Dangerous about this stage. A bunch of good panels though. Mana, Hel, 
and Experience, all plus 50%. Just single the monsters out and kill them one 
by one and reap the benefits. The panels will change every turn though, so 
don't expect a perfect stage. 

One interesting thing you can do, is throw someone over there to and destroy 
one of the Geo Symbols, this will result in a chain reaction and destroy all 
your enemies and make your bonus guage go almost all the way up. You don't get 
any experience, but it looks cool and you complete the stage with no effort.

/-----------------\-----------------------------------------------------------
| Corpse Garden   |                                             
\-----------------/-----------------------------------------------------------

 o-------------------------o
 |      Enemies            |
 o-------------------------o
 | War Slug - 3 Lv.(9)     |
 o War Slug - 3 Lv.(10)    o
 | Vodianoi - 1 Lv.(12)    |
 o-------------------------o

Ok in this level your enemies wield a ranged attack that has a cross shaped 
area that it damages. All the enemies have a lot of HP so you will need to 
attack them as a group, but unless you are attacking them, try and keep your 
characters spread out. Keep your healer healthy as well, use the magic wall 
spell to buff up their resistance to the magic they use.

When you have killed all of them except the yellow one up top, it will then 
start moving and try and hurt you. It really doesn't possess a whole lot 
stronger attack, just has about double the HP. So don't worry too much, try 
and exploit elemental weakness to make it go down faster if possible.

/-----------------\-----------------------------------------------------------
| Item World      |                                             
\-----------------/-----------------------------------------------------------

Before you can progress any further in the story, you must attain a felony. 
You are issued a subpoena for Tink's exsistence, which is quite funny in my 
opinion. After you get your subpoena you must then go into the Item World and 
go to the court and recieve your criminal reward, or felony. Also note that 
just because Tink was issued the warrant, anyone who appears in court will 
recieve the felony conviction. Read the crimes section for more information on 
felonies.

Once in the Item World, you are told that the court is on the 4th floor, you 
can't exit the Item World though until you reach the 10th floor. Unless of 
course you use the Mr. Gency Exit. You can't buy these anywhere and you only 
get them as a bonus item at the end of every 10th floor in the item world.

All the levels are randomly generated, so I can't write you a strategy. You 
can go down a floor by either defeating all the enemies or by having any 
character step on a portal that automatically warps you to the next floor. 
This way will save you valuable HP and SP, as this is really an endurance 
challenge. The enemies get progressively harder every floor you go down, so 
save some strength for later floors.
                                                                              
/-----------------\-----------------------------------------------------------
| Tragedyland     |                                             
\-----------------/-----------------------------------------------------------

 o-----------------------------o
 |      Enemies                |
 o-----------------------------o
 | Private Prinny - 10 Lv.(22) |
 o Etna Lv.(1000)              o
 |                             |
 o-----------------------------o

Wow... This is one of the easiest stages you will ever go to. You will simply 
get your ass handed to you. I mean honestly, Etna is on level 1000, her 
attacks hurt, really bad. Even the Prinnies can totally murder you. It is cool 
however to watch the special attacks that they can serve up. And now you will 
have a newfound respect for the Prinnies.
                                                                              
                          
+------+--------------------------------------------------------------+------+
| 4.01 |                     Episode Four                             | 4.01 |
+------+--------------------------------------------------------------+------+

Once again the difficulty will take a step up. Try and pass some bills for 
more expensive stuff. Go and buy the best equipment you can. Go back to other 
areas for more training. Try and average your characters levels out around 11 
for some added security. 

/-----------------\-----------------------------------------------------------
| Bloody Valley   |                                             
\-----------------/-----------------------------------------------------------
                     
 o-------------------------o
 |      Enemies            |
 o-------------------------o
 | Petite Orc - 4 Lv.(8)   |
 o Ghost - 2 Lv.(8)        o
 | Orc Captain - 2 Lv.(9)  |
 o Alraune - 2 Lv.(10)     o
 |                         |
 o-------------------------o
                                                         
What looks to be rough, can be made easier and in your favor by having your 
fighter throw Adell or one of your strong characters over to where the No 
Range Attack symbol is. Destroy it and place the Exp. plus 50% in its place. 
Now have Adell sit there and not draw any attention to himself. Kill the 
enemies that come to him, but don't provoke the whole squad.

Now send the rest of your party to the rescue. Have your strong characters go 
first to clog up the narrow passage and have your ranged characters in the 
back dealing out damage from a safe place. Just keep working your way forward. 
Beware the orcs in the back can unleash a pretty fierce combo, make them 
priority to take out over any other enemies.
                                                   

/-----------------\-----------------------------------------------------------
| Life Exchange   |                                             
\-----------------/-----------------------------------------------------------
                     
 o-------------------------o
 |      Enemies            |
 o-------------------------o
 | Petite Orc - 2 Lv.(10)  |
 o Petite Orc - 3 Lv.(11)  o
 | Cockatrice - 2 Lv.(9)   |
 o Cockatrice - 2 Lv.(10)  o
 | Beast Tamer - 1 Lv.(10) |
 o Beast Tamer - 2 Lv.(11) o 
 | Beast Tamer - 1 Lv.(12) |
 o-------------------------o
                             
A geo symbol will move back and forth adding an attack plus 50% on either the 
red or yellow symbols every turn, now this benefits you and your enemies, so 
you can either take it out for security, or leave it in place and hit harder 
too.

Start by killing the first group of enemies in front of your base, note that 
the Cockatrice can inflict paralasis with their stone breath attack, it also 
covers a cross shaped area. Every Beast Tamer on the map possesses a powerful 
strike, so deal with them first. 

After you kill the first group, you can either proceed across the bridge with 
your whole team, or throw people across the water right above your base panel, 
splitting your team up allows you better deal with the enemy. If you do this, 
send 2 of your stronger characters across the river, and leave the rest to 
cross the bridge. As with all narrow paths, have a melee lead the way, and let 
your ranged characters light it up from the back. Watch out for the orc right 
in front of the last Beast Tamer, she has been using a buff spell on it and it 
will have a strong attack power.

/-----------------\-----------------------------------------------------------
| Red Waterfall   |                                             
\-----------------/-----------------------------------------------------------
                     
 o-------------------------o
 |      Enemies            |
 o-------------------------o
 | Nekomata - 7 Lv.(10)    |
 o Beast Tamer - 1 Lv.(12) o
 |                         |
 o-------------------------o

Ok things on this level could quickly begin to get bad if you don't do one of 
two things quickly. The geo symbol in place is a enemy level plus 10%, so 
every level they will gain levels. So you need to either quickly clear out the 
enemies, or make a stack of characters and throw someone way up the hill and 
destroy the geo symbol. The Nekomatas attack is pretty fierce, so try to gang 
up on them as to not be overwhelmed.

You could wait until they get pretty strong and use this as a training stage, 
considering their health doesn't increase as they gain levels, but don't wait 
too long or you will have something you can't deal with on your hands. Just 
wait until they are at the desired level then have someone destroy the geo 
symbol. 

/-----------------\-----------------------------------------------------------
| Dragon's Mouth  |                                             
\-----------------/-----------------------------------------------------------
                     
 o-------------------------o
 |      Enemies            |
 o-------------------------o
 | Rogue - 3 Lv.(12)       |
 o Thief - 2 Lv.(10)       o    
 | Heavy Knight - 2 Lv.(12)|
 o Togabito - 2 Lv.(12)    o
 | Axel  Lv.(14)           |
 o-------------------------o

More of a puzzle than anything, this map is loaded with bad geo panels. You 
can't go past the yellow panels in front of you due to the no entry symbol in 
effect. You have to take care of this problem. If your magic user is pretty 
strong, you can just throw him across the river and have him destroy all the 
geo symbols you don't want in effect. If your magic user isn't very durable, 
then throw a fighter over there with him.

You have to destroy the Invincible geo panel that is effect on the red panels 
underneath Axel's feet. It's hard to damage an invincible foe. Carefully pick 
off your opponents one by one as you work your way to the bridge that will 
take you to Axel. Beware the Togabito, they have incredibly low defense, but 
their attack makes up for it. On the Other hand the Heavy Knights, have a 
decent attack score, with a really high defense. 

Once only Axel is left, pretty much just use the same strategies as before, 
keep your characters healthy, and attack as a single unit. Your strongest 
attacks one after another. You may even want to combo him by stacking all your 
characters. Anything strong. Hit him hard, hit him fast.


+------+--------------------------------------------------------------+------+
| 5.01 |                     Episode Five                             | 5.01 |
+------+--------------------------------------------------------------+------+

As always start by upgrading your equipment and restoration items. Visit the 
Dark Assembly to pass some bills or add some new characters to your team. The 
monsters once again take a small jump in power so going back and training 
isn't a bad idea, especially if Axel gave you some problems. An average level 
of about 15 will do.

/-------------------\---------------------------------------------------------
| Glutton's Hideout |                                           
\-------------------/---------------------------------------------------------
                     
 o-------------------------o
 |      Enemies            |
 o-------------------------o
 | Petite Orc - 4 Lv.(13)  |
 o Orc Captain - 2 Lv.(13) o
 | Bogart - 4 Lv.(13)      |
 o Alraune - 2 Lv.(14)     o
 | Empusa - 3 Lv.(14)      |      
 o Head Orc - 1 Lv.(16)    o 
 |                         |
 o-------------------------o

What starts out looking like a fairly straight forward battle, can progress to 
a complicated matter quickly. The panels at the back will spread every turn, 
giving your enemies a real advantage. The heal 20% will effect everyone, but 
the enemy boost 50% will really hurt you in the long run. So try and destroy 
as many of your enemies in a relatively quick fashion. I suggest trying to 
take out the enemy boost symbol as well when you get within range. 

Lastly, a new enemy appears here, the Head Orc, really just an advanced Orc 
version, it possesses a hefty attack and that coupled with the enemy boost can 
be devastating. Also has high HP and a respectable defense, so make this enemy 
number one on your priority list to down.
                             

/-----------------\-----------------------------------------------------------
| Eternal Oblivion|                                             
\-----------------/-----------------------------------------------------------

 o-----------------------------o
 |      Enemies                |
 o-----------------------------o
 | Petite Orc - 6 Lv.(14)      |
 o Orc Captain - 6 Lv.(14)     o
 |                             |
 o-----------------------------o

You are pretty much pinned in a corner at the beggining with enemies baring 
down on you. You can turn the battle in your favor though by throwing someone 
over to the geo symbols and placing them on the purple panels to give the 
square surrounding your base an increase in attack and defense. Now just have 
someone lure the enemies back to your base and fight them from there.

Or you can just say screw that and just go start fighting. You are on an even 
playing field, no complicated geo panels. Just be sure to not get surrounded 
from all sides.

/-----------------\-----------------------------------------------------------
| Shriek of Death |                                             
\-----------------/-----------------------------------------------------------

 o-----------------------------o
 |      Enemies                |
 o-----------------------------o
 | Cu Sith - 4 Lv.(18)         |
 o-----------------------------o

I guess Axel got tired of you beating him down and decided to help you out for 
once. The invincibilty panels keep the monsters safe from range attacks, so 
don't bother with that. Instead go down and destroy the no entry symbols and 
just face them head on. They are strong, but with the help of Axel you should 
be fine. Just take them down one by one. Note that they are immune to the wind 
element however. So don't waste your time with that.

/-------------------\---------------------------------------------------------
| Dark Ruins        |                                           
\-------------------/---------------------------------------------------------
                     
 o-------------------------o
 |      Enemies            |
 o-------------------------o
 | Petite Orc - 6 Lv.(16)  |
 o Orc Captain - 1 Lv.(18) o
 | Bogart - 2 Lv.(16)      |
 o Alraune - 4 Lv.(16)     o
 | Cu Sith - 2 Lv.(18)     |      
 o Cu Sith - 1 Lv.(20)     o 
 |                         |
 o-------------------------o

Lots of narrow corridors are in place thanks to the no entry panels. This 
helps though, keeps you from having to face a large force out in the open, so 
be happy you can't go somewhere. I would split your party into two groups, 
have them go on each side instead of down the middle to prevent being 
surrounded. 

Start by killing each of the Petite Orcs on both sides of your base then have 
a melee character lead the way. Keep your characters in the back dealing out 
damage from afar and healing the fighter. The enemies here are pretty strong 
so keep eveyone healthy. There are 3 Cu Siths here, so keep your guard up. 
They have a powerful attack and are on a high level. 

+------+--------------------------------------------------------------+------+
| 6.01 |                     Episode Six                              | 6.01 |
+------+--------------------------------------------------------------+------+

As with most episodes it takes a slight step up in difficulty. By this point 
you should have a pretty diverse, strong team. Having about 7-9 characters 
with good equipment. If you haven't visited the Item World yet to power up  
your equipment, now would be a good time to start. Have your characters 
average level around 19 to 21. 

/-------------------\---------------------------------------------------------
| First Battle      |                                           
\-------------------/---------------------------------------------------------
                     
 o-------------------------o
 |      Enemies            |
 o-------------------------o
 | Rogue - 2 Lv.(16)       |
 o Acolyte - 1 Lv.(16)     o
 | Blue Mage - 1 Lv.(16)   |
 o Lady Warrior - 2 Lv.(16)o
 | Red Skull - 1 Lv.(16)   |      
 o Invincible Hero Lv.(18) o 
 |                         |
 o-------------------------o
                             
No geo panels to deal with, just a straight forward duel. The opposing team 
has no direct weakness. They are all pretty strong, and all have good 
equipment. Only real strategy is just play it smart and take them down one by 
one. Shouldn't be a real problem.

One thing to beware of though, the Acolyte in the back for some reason has an 
axe, and a lot of HP. Don't take her lightly, she doesn't heal a lot, just 
deals out pain.

Also after this battle is over you won't be able to return to the town. You 
will have to stay at the Coliseum. No worry though, all the facilities are 
still in place, just a little more spread out.

+------+--------------------------------------------------------------+------+
| CRML |                     Crime List                               | CRML |
+------+--------------------------------------------------------------+------+

There are multiple crimes you can commit to gain felonies. Ranging from 
becoming too powerful, gaining too much money, or in Tink's case, simply being 
alive. So check below to see the various crimes and there rewards.

Below are the Felonies that any character can recieve after they reach a 
certain criteria or achieve the warrant. The rewards are infinite as long as 
you keep having new characters commit the crimes.

o---------------------o----------------------o--------------------o----------o
| Crime               | Warrant              | Reward             | Felonies |
o---------------------o----------------------o--------------------o----------o
| High LV.            | LV. 20               | 50,000 Hel         | 2        |
o High HP             o HP 500               o 50,000 Hel         o 2        |
| High SP             | SP 250               | 50,000 Hel         | 2        |
o High ATK            o ATK 200              o 50,000 Hel         o 2        |
| High DEF            | DEF 200              | 50,000 Hel         | 2        |
o High INT            o INT 200              o 50,000 Hel         o 2        |
| High RES            | RES 200              | 50,000 Hel         | 2        |
o High HIT            o HIT 200              o 50,000 Hel         o 2        |
| High SPD            | SPD 200              | 50,000 Hel         | 2        |
o---------------------o----------------------o--------------------o----------o
| Too High LV.        | Lv. 200              | 2,000,000 Hel      | 6        |
o Too High HP         o HP 5000              o 2,000,000 Hel      o 6        o
| Too High SP         | SP 2500              | 2,000,000 Hel      | 6        |
o Too High ATK        o ATK 2000             o 2,000,000 Hel      o 6        o
| Too High DEF        | DEF 2000             | 2,000,000 Hel      | 6        |
o Too High INT        o INT 2000             o 2,000,000 Hel      o 6        o
| Too High RES        | RES 2000             | 2,000,000 Hel      | 6        |
o Too High HIT        o HIT 2000             o 2,000,000 Hel      o 6        o
| Too High SPD        | SPD 2000             | 2,000,000 Hel      | 6        |
o---------------------o----------------------o--------------------o----------o
| Way Too High LV.    | LV. 2000             | 500,000,000 Hel    | 10       |
o Way Too High HP     o HP 50,000            o 500,000,000 Hel    o 10       o
| Way Too High SP     | SP 25,000            | 500,000,000 Hel    | 10       |
o Way Too High ATK    o ATK 20,000           o 500,000,000 Hel    o 10       o
| Way Too High DEF    | DEF 20,000           | 500,000,000 Hel    | 10       |
o Way Too High INT    o INT 20,000           o 500,000,000 Hel    o 10       o
| Way Too High RES    | RES 20,000           | 500,000,000 Hel    | 10       |
o Way Too High HIT    o HIT 20,000           o 500,000,000 Hel    o 10       o
| Way Too High SPD    | SPD 20,000           | 500,000,000 Hel    | 10       |
o---------------------o----------------------o--------------------o----------o
| Excessive Force     | Get 1000 Dmg. Hit    | Spirit Belt        | 4        |
o Geo Vandalism       o Get A Combo of 500   o Astral Orb         o 2        o
| Being a Loser       | Get Killed 20 Times  | Spirit Muscle      | 2        |
o Friendly Fire       o Get 20 Ally Kills    o Heretic            o 2        o
| Pitching Prinnies   | Throw 20 Prinnies    | Prinny Staff       | 3        |
o Too Many Murders    o Kill 1000 Enemies    o Immortal Pill      o 2        o
| Reincarnating       | Reincarnate 10 Times | Red Moon Bow       | 12       |
o Liking Guys         o Create 10 Males      o 500 Mana           o 2        o
| Liking Girls        | Create 10 Females    | 500 Mana           | 2        |
o Being A Breeder     o Create 10 Monsters   o 500 Mana           o 2        o
| Mastering Fists     | Master Fist LV. 15   | Scroll - Fist      | 12       |
o Mastering Swords    o Master Sword LV. 15  o Scroll - Sword     o 12       o
| Mastering Spears    | Master Spear LV. 15  | Scroll - Spear     | 12       |
o Mastering Bows      o Master Bow LV. 15    o Scroll - Bow       o 12       o
| Mastering Guns      | Master Gun LV. 15    | Scroll - Gun       | 12       |
o Mastering Axes      o Master Axe LV. 15    o Scroll - Axe       o 12       o
| Mastering Staves    | Master Staff LV. 15  | Scroll - Staff     | 12       |
o Mastering Fire      o Fire Magics LV. 15   o Exodus             o 12       o
| Mastering Wind      | Wind Magics LV. 15   | Exodus             | 12       |
o Mastering Ice       o Ice Magics LV. 15    o Exodus             o 12       o
| Mastering Star      | Star Magics LV. 15   | Exodus             | 12       |
o Mastering Healing   o Healing Magics LV. 15o Universal Orb      o 12       o
| Corrupting The Youth| Pupil At LV. 100     | 5000 Mana          | 6        |
o---------------------o----------------------o--------------------o----------o

This group of crimes can only be obtained one time, no matter what cycle of 
play. 

o---------------------o----------------------o--------------------o----------o
| Crime               | Warrant              | Reward             | Felonies |
o---------------------o----------------------o--------------------o----------o
| Second Round Play   | Start 2nd Cycle      | Noble Rose         | 10       |
o Being Too Rich      o 100,000,000          o 10,000 Mana        o 10       o
| Playing Too Much    | Clock Over 1000 Hours| Sundae             | 10       |
o Mastering Classes   o Unlock all Classes   o Twilight           o 10       o
| Political Unrest    | 20 Bills By Force    | Veggie Burger      | 10       |
o Kidnapping          o Capture 15 Monsters  o The Demon          o 10       o
| Murdering Baal      | Kill Baal            | Arcadia            | 10       |
o---------------------o----------------------o--------------------o----------o
_____________________________________________________________________________
/------\----------------------------------------------------------------------
| CONT |                   Contact info and Legal
\______/______________________________________________________________________

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