FAQ by Bertimus Ra

Version: 0.8 | Updated: 10/18/03 | Printable Version

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Splashdown: Rides Gone Wild
For PlayStation2

FAQ / Walkthrough
written by Bertimus Ra

Contact at: bertimus_ra@hotmail.com

08/05/03: Version 0.0  - Splashdown: Rides Gone Wild is released (day I bought
08/09/03: Version 0.01 - I decide to write a FAQ
08/11/03: Version 0.5  - This FAQ is released
08/12/03: Version 0.6  - Added all of the warehouse unlockables
08/15/03: Version 0.65 - Added Dino Dominion Shortcut
                       - Added general course tips
08/24/03: Version 0.66 - 100% Unlocked
10/18/03: Version 0.8  - Added Blackwater Castle shortcuts
                       - Added all stunts

            ( o o )
|      Table of Contents      |

1.0) Introduction

2.0) Controls

3.0) Characters

4.0) Course Listings
4.1) World Courses
4.2) Stadium Courses
4.3) Freestyle Courses
4.4) Time Trial Courses
4.5) Technical Time Trial

5.0) Trick Listings
5.1) Tier Stunts
5.2) Vehicle Based Stunts

6.0) Courses
6.1) General Course Tips
6.2) Course Walkthroughs

7.0) Unlockables

8.0) Other

9.0) Credits & Thank You's

10.0) Contact

11.0) Copyright

   1.0 Introduction

Right now I'm a little more than half way done with this walkthrough (I think).
I kind of did things as I felt like doing them, so there are only four world
courses, and no trick listings yet, etc.

This is just a start.  I will update more as soon as I can.

I use the term "manditory jumps" a lot in the walkthroughs.  These are jumps
you cannot go around.  They are good markers for pointing things out.

   2.0 Controls

The list of controls and control options.
(does not include stunt controls, see section 5.0 of this FAQ)

Basic Unchangable Controls

Left Analog Stick/D-Pad (Left/Right)     -Steer/Lean
Left Analog Stick/D-Pad (Down)           -Hydroplane (Simulation control mode)
Left Analog Stick/D-Pad (Up)             -Submarine
Select                                   -Reset to Track
Start                                    -Pause

Basic Changable Controls (Can be changed in Options menu)

-Preset A (Default)
X                   -Throttle
Square              -Look Back
Triangle            -Camera Presets
L1                  -Stunt 1
R1                  -Stunt 2
L2                  -Vehicle Stunts
R2                  -Stunt 3

-Preset B
X                   -Throttle
Square              -Stunt 3
Triangle            -Stunt 2
Circle              -Stunt 1
R1                  -Vehicle Stunts
L2                  -Look Back
R2                  -Camera Presets

-Preset C
X                   -Stunt 3
Square              -Stunt 2
Triangle            -Stunt 1
L1                  -Look Back
R1                  -Camera Presets
L2                  -Vehicle Stunts
R2                  -Throttle

-Preset D
X                   -Throttle
Square              -Vehicle Stunts
Triangle            -Camera Presets
Circle              -Look Back
L1                  -Stunt 1
R1                  -Stunt 2
R2                  -Stunt 3

   3.0 Characters

The list of the characters their stats, wetsuits and Sea-Doo's

-Andy Pierce

Acceleration: ***
Speed:        ****
Handling:     ***
Stability:    ***

Heat Wave (Unlocked)
Boiling Point
Official Sea-Doo
Ninth Circle
Riot Act
Heat Wave AQ (Unlocked)
Boiling Point AQ
Nemesis AQ

-Haily Hollister

Acceleration: ***
Speed:        ***
Handling:     ****
Stability:    ***

Sugar Snap (Unlocked)
Official Sea-Doo
Blond Ambition

Sugar Snap AQ (Unlocked)
Cakewalk AQ
Nemesis AQ

-Jonah Barrett

Acceleration: **
Speed:        *****
Handling:     ***
Stability:    ***

Spirit in Black (Unlocked)
Silent Scream
Official Sea-Doo
Black Magic

Spirit in Black XRX (Unlocked)
Silent Scream XRX
Nemesis XRX

-Kyoko Takahashi

Acceleration: *****
Speed:        ***
Handling:     ***
Stability:    **

Power Surge (Unlocked)
Official Sea-Doo

Power Surge TRX (Unlocked)
Iceblink TRX
Nemesis TRX


Acceleration: *****
Speed:        ***
Handling:     ****
Stability:    *

Good Show (Unlocked when Sha-Blamm!! is purchased)
Big Star
Official Sea-Doo
Hero Complex
Shout Out

Good Show TRX (Unlocked when Sha-Blamm!! is purchased)
Big Star TRX
Nemesis TRX

-Coral Suarez

Acceleration: ****
Speed:        ***
Handling:     ****
Stability:    **

Sizzizzle (Unlocked when Coral is purchased)
Sista Shimma
Official Sea-Doo
Eye Candy

Sizzizzle VT (Unlocked when Coral is purchased)
Sista Shimma VT
Nemesis VT

-Amman Ra

Acceleration: ****
Speed:        ***
Handling:     *****
Stability:    *

Supremacy (Unlocked when Amman Ra is purchased)
Official Sea-Doo
Splendid Yes

Supremacy VT (Unlocked when Amman Ra is purchased)
Indomitable VT
Nemesis VT

-"Wrong Way" McNabb

Acceleration: ****
Speed:        *****
Handling:     ***
Stability:    *

Cry Havoc (Unlocked when Wrong Way is purchased)
Official Sea-Doo
Hot Cross Buns
Scot Free

Cry Havoc XRX (Unlocked when Wrong Way is purchased)
Crossfire XRX
Nemesis XRX

-Sneaky Pete

Acceleration: ****
Speed:        ****
Handling:     *****
Stability:    ***

Dirty Overalls (Unlocked when Sneaky Pete is purchased)

GXR (Unlocked when Sneaky Pete is purchased)

-Zug Zug

Acceleration: ****
Speed:        *****
Handling:     ****
Stability:    ***

Dead Animal (Unlocked when Zug Zug is purchased)

BC (Unlocked when Zug Zug is purchased)


Acceleration: *****
Speed:        *****
Handling:     ****
Stability:    **

Bury Ugly (Unlocked when Rotney is purchased)

DK (Unlocked when Rotney is purchased)

-Michael Hawke

Acceleration: *****
Speed:        *****
Handling:     *****
Stability:    *

The Tuxedo (Unlocked when Agent Michael Hawke is purchased)

MI7 (Unlocked when Agent Michael Hawke is purchased)

   4.0 Course Listings

-World Courses
Bermuda Blast (Unlocked)
Dino Dominion (Unlocked)
Polar Plunge
Cannonball Cove
Downtown Downpour
Blackwater Castle
Goldrush Rapids
Venetian Extreme

-Stadium Courses
Stormfront (Unlocked)
Javelin (Unlocked)
Depth Charge

-Freestyle Courses
Doublecrossed (Unlocked)
Vertigo (Unlocked)

-Time Trial Courses
Same as stadium courses

-Technical Time Trial Courses
Seaside Run (Unlocked)
Arctic Run (Unlocked)
Cliffside Run
Harbor Run
Arctic Loop
Seaside Loop
Cliffside Loop
Harbor Loop
Cliffside Dash
Arctic Dash
Harbor Dash
Seaside Dash
Harbor Circuit
Arctic Circuit
Seaside Circuit
Cliffside Circuit
Seaside Challenge
Cliffside Challenge
Harbor Challenge
Arctic Challenge

-Practice Courses
Same as world and stadium courses

   5.0 Trick Listings
These are based on the default controls.

-Tier Stuntss
The stunts are broken down into 3 different tiers.  Your performance meter goes
up based on the tier stunt you do.  You can not do a tier 2 stunt without doing
a tier 1 stunt, and along the same lines, you cannot do a tier 3 stunt without
doing a tier 1 stunt and tier 2 stunt.

I will list the stunt combos for all the tiers together.  So you will be able
to do any tier stunt you want, you just stop inputing the directions in when
you want.

The numbers will be the corresponding tier, and then there is the name of the
stunt and the corresponding code.  To complete the tier 3 stunt you do the tier
1, then tier 2 and finally tier 3 code.  (Ex. to perform the Shaolin to
Tumbleweed to Whirlybird stunt you press and hold L1 and then press U,L,R,L,L)

-L1 Stunts
(1) Shaolin         (2) Tumbleweed      (3) Whirlybird
    L1+U                +L,R                +L,L
                                        (3) Twist Ending
    L1+U                +L,R                +U,D
                    (2) Figurehead      (3) Ferris Wheel
    L1+U                +D,U                +R,D
                                        (3) Metronome
    L1+U                +D,U                +L,R
                    (2) Get Bent        (3) Twist Ending
    L1+U                +D,D                +U,D
                                        (3) Catapult
    L1+U                +D,D                +R,U

(1) Hart Attack     (2) Rear Handstand  (3) Wingman
    L1+D                +U,D                +R,L
                                        (3) Catapult
    L1+D                +U,D                +R,U
                    (2) Indian Air      (3) Wingman
    L1+D                +D,D                +R,L
                                        (3) Catapult
    L1+D                +D,D                +R,U
                    (2) Tweak Air       (3) Ferris Wheel
    L1+D                +L,U                +R,D
                                        (3) Whirlybird
    L1+D                +L,U                +L,L

(1) Disco Can       (2) Running Man     (3) Ferris Wheel
    L1+R                +D,U                +R,D
                                        (3) Wingman
    L1+R                +D,U                +R,L
                    (2) Pendulum        (3) Metronome
    L1+R                +L,R                +L,R
                                        (3) Twist Ending
    L1+R                +L,R                +U,D
                    (2) Mac Nac         (3) Twist Ending
    L1+R                +U,L                +U,D
                                        (3) Catapult
    L1+R                +U,L                +R,U

(1) Nac Nac         (2) Handstand       (3) Metronome
    L1+L                +U,U                +L,R
                                        (3) Whirlybird
    L1+L                +U,U                +L,L
                    (2) Lightning Rod   (3) Whirlybird
    L1+L                +D,U                +L,L
                                        (3) Metronome
    L1+L                +D,U                +L,R
                    (2) Body Variable   (3) Wingman
    L1+L                +R,R                +R,L
                                        (3) Ferris Wheel
    L1+L                +R,R                +R,D

-R1 Stunts
(1) Cordova         (2) Switchblade     (3) Holy Roller
    R1+U                +L,D                +R,R
                                        (3) Corkscrew
    R1+U                +L,D                +R,U
                    (2) Slingshot       (3) Buttspin
    R1+U                +R,D                +L,L
                                        (3) Invertminxair
    R1+U                +R,D                +R,U
                    (2) KingoftheWorld  (3) Invertminxair
    R1+U                +D,U                +R,U
                                        (3) Parasitex
    R1+U                +D,U                +L,R

(1) Lazy Boy        (2) Nutcracker      (3) Corkscrew
    R1+D                +R,U                +L,U
                                        (3) Roundhouse
    R1+D                +R,U                +D,D
                    (2) Tabletop        (3) Roundhouse
    R1+D                +L,U                +D,D
                                        (3) Holy Roller
    R1+D                +L,U                +R,R
                    (2) Seatgrab        (3) Holy Roller
    R1+D                +U,D                +R,R
                                        (3) Parasitex
    R1+D                +U,D                +L,R

(1) Heel Clicker    (2) Coffin          (3) Corkscrew
    R1+R                +D,D                +L,U
                                        (3) Invertminxair
    R1+R                +D,D                +R,U
                    (2) Mcmetz          (3) Roundhouse
    R1+R                +D,U                +D,D
                                        (3) Buttspin
    R1+R                +D,U                +L,L
                    (2) Jackknife       (3) Parasitex
    R1+R                +U,D                +L,R
                                        (3) Buttspin
    R1+R                +U,D                +L,L

(1) Rollover        (2) Stalefish       (3) Invertminxair
    R1+L                +L,R                +R,U
                                        (3) Roundhouse
    R1+L                +L,R                +D,D
                    (2) Scorpion        (3) Parasitex
    R1+L                +D,U                +L,R
                                        (3) Buttspin
    R1+L                +D,U                +L,L
                    (2) Nothing         (3) Holy Roller
    R1+L                +U,D                +R,R
                                        (3) Corkscrew
    R1+L                +U,D                +L,U

-R2 Stunts
(1) Seat Surf       (2) Cliffhanger     (3) Backflip
    R2+U                +L,L                +D,D
                                        (3) Back Handspring
    R2+U                +L,L                +U,U
                    (2) Handplant       (3) Mousetrap
    R2+U                +D,R                +U,D
                                        (3) Pommel Horse
    R2+U                +D,R                +L,L
                    (2) Hit It          (3) Backflip
    R2+U                +U,U                +D,D
                                        (3) Right-winger
    R2+U                +U,U                +R,R

(1) Superman        (2) Kiss of Death   (3) Back Handspring
    R2+D                +U,D                +U,U
                                        (3) Pommel Horse
    R2+D                +U,D                +L,L
                    (2) Holy Man        (3) Backflip
    R2+D                +R,R                +D,D
                                        (3) Migrane
    R2+D                +R,R                +L,R
                    (2) Sirocco         (3) Pommel Horse
    R2+D                +L,R                +L,L
                                        (3) Mousetrap
    R2+D                +L,R                +U,D

(1) Bar Hop         (2) Bridge          (3) Mousetrap
    R2+L                +D,D                +U,D
                                        (3) Migrane
    R2+L                +D,D                +L,R
                    (2) Crane           (3) Back Handspring
    R2+L                +R,L                +U,U
                                        (3) Backflip
    R2+L                +R,L                +D,D
                    (2) Back Somersault (3) Right-winger
    R2+L                +U,D                +R,R
                                        (3) Migrane
    R2+L                +U,D                +L,R

(1) Ironman         (2) Shin Grab       (3) Mousetrap
    R2+R                +D,L                +U,D
                                        (3) Right-winger
    R2+R                +D,L                +R,R
                    (2) Airwalk         (3) Pommel Horse
    R2+R                +L,R                +L,L
                                        (3) Migrane
    R2+R                +L,R                +L,R
                    (2) Barkneel        (3) Back Handspring
    R2+R                +U,L                +U,U
                                        (3) Right-winger
    R2+R                +U,L                +R,R

-Vehicle Based Stunts
These stunts need to be done when you are ON the ramp of a jump.  You will hold
down the L2 button and then the combo.  You can then do tier stunts as soon as
you hit the air.  This take practice, but is sweet if you can do a tier 3 after
a vehicle based stunt.  Vehicle based stunts will increase your performance
meter no matter it's current state.

-Barrel Roll
 L2+L,R or L2+R,L

 L2+D,U or L2+U,D

-Flat Spin
 L2+U,L or L2+U,R

   6.0 Courses

-General Course Tips

Learn how to use simulation mode effectively.  You can get more speed on
straight aways in simulation mode.  Just pull back on the left analog stick to
hydroplane.  The arcade mode does not always have you hydroplane.

Skip non-manditory jumps.  Just drive around them and use hydroplane as you
drive around them.  A lot of speed is lost in the jumps.  Do not worry about
not having a fuller performance meter, use the manditory jumps to fill that up
with an easy tier 3 stunt.

Know where the shortcuts are and use them all on the last lap.  Waiting until
the last lap keep the AI from using them.  Some shortcuts though AI will never

Steer clear of AI whenever possible.  They will usually bump you off course
more than you will bump them.  In the air they will disrupt your stunt if they
bump you.  Sometimes you can cut them off into a wall and get a good lead on

Use the "lines" to your advantage.  This is what racing is all about.  Start a
turn wide, cut it short in the middle and exit wide again.  This cuts down on
the speed that you use while making a turn.  Let me know if this does not make
sense, because it is hard to explain.

-Course Walkthroughs

World Courses

-Bermuda Blast (Note and 2 Shortcuts)

There are two different parts to this course, the "Sunny Bermuda" part
and the "Bermuda Triangle" part.  The "Sunny Bermuda" part does not count
towards completing the race.  In other words, the "Sunny Bermuda" lap does not
count as a lap (that sounded confusing, but it will make sense when you race
the course).

Shortcut #1)
When you about to finish the "Sunny Bermuda" lap the course switches over to
the "Bermuda Triangle" part.  The world changes so that it is raining and dark.
The first shortcut is soon after it switches from "Sunny Bermuda" to the
"Bermuda Triangle."  You will pass through the finish line gate, and then a
left buoy and a right buoy.  You will see two left directional markers pointing
toward a jump, go to the right of the first of these markers and you will see a
crashed plane.  Where the plane dips down into the water is where the shortcut
is.  You don't have to bunny hop to get over it but it helps.  You want to kind
of head left as you get over the plane.  There will be right directional
markers showing you where to go from there.  You will reappear on the main part
of the course right before the manditory jump (meaning you cannot get around
it).  If you hit the jump lined up with the arrow on the jump you will be set
to hit the next shortcut.  This shortcut is good for all three laps.

This shortcut is right after shortcut #1.  There will be a bunch of left
directional markers in front of you.  The shortcut is to the left of the first
two (as you come up to them).  It is a gated part of a plane that you go
through, you can go through the gate with no problems.  Try to hit the bump to
go through the gate heading a little bit to the left to maximize the shortcuts
effectiveness.  This shortcut is good for all three laps.

-Dino Dominion (3 Shortcuts)

Shortcut #1)
The first shortcut is very early in the race.  It's in the first area after you
enter through the Dino Dominion sign.  The first thing you see is the right
buoy, two left directional markers and then a waterfall.  The course turns to
the right (two right directional markers).  Then right before you pass the next
right directional marker and the crashed car with it, the shortcut is off to
the right.  You will see the water after a small patch of dirt.  Just follow
the water until another patch of dirt which lines you up with the manditory
jump to the area with the Brontosaurus and such.
(Thanks WizardKittjoon)

Shortcut #2)
The second shortcut is right before you enter the domed building.  You go to
the right just before the dropoff to enter the domed building.  There is a
bridge with a sewer grate, you drive right through the sewer grate and it falls
into the water.  There is a nice straightaway here instead of the slalom of
directional buoys in the domed building.  You make a turn to the left and the
door opens and a jump appears.  You need to hit the jump pretty straight and
with good speed to make it clean.  I feel to maximize the effectiveness of this
shortcut, if you want to beat the AI, only use it on the third lap.  If you do
it on the earlier laps, then the AI use it after you initially go through the
sewer grate.  Use it all three laps if you are looking to improve you lap time.

Shortcut #3)
The other "shortcut" is result of a course change.  On the third lap right at
the end of the area with the Brontosaurus, Stegosaurus and Triceritops, there
is a big explosion and the wall falls apart giving a new opening.  You cannot
take the jump that you used in the first two laps.  This shortcut leads you
"behind the scenes" of the Velociraptors.

-Polar Plunge (1 Shortcut and Note)

Shortcut #1)
The best way to describe this shortcut is that you need to start paying
attention when you see the large wooden dinosaur/dragon ship on your upper
left.  Then you will go up three manditory jumps.  Next you will pass a left
and a right buoy and see part of the wood ship right in front of you and you
make a left going with the course.  There is a long runway for the jump coming
up, to get the shortcut you need to exit off the jump heading toward 2 o'clock.
This will send you through the waterfall and then you are on the shortcut.
Just follow this upper path.  There will be two ice bumps and then you have a
runway for another jump which leads you to an ice slide (different from the ice
slide you go on if you do not take the shortcut).  This shortcut is huge when
it comes to cutting down your lap times.  I got a half of a lap ahead of the
AI taking the shortcut all three laps.

The other thing I want to mention is the jumps after the ice slide change every
lap, and you can set yourself up for them if you just remember that the first
lap's jump is in the middle, the second's is on the right and the third's is on
the left.

-Cannonball Cove (6 shortcuts, but only 5 can be used on a lap)

Shortcut #1)
After the first two jumps (the second is not manditory) there are a bunch of
scenic waterfalls.  After you make the left turn you have a choice between a
jump or a bunch of left and right buoys.  The jump is the first shortcut.  Some
people will not consider this a shortcut because it is marked and clearly
visable, but it is an option for you to take.

Shortcut #2)
After that there is a fort ahead.  Bunny hop through the gate for the second
shortcut (Try to head a little right to set up the rest of this shortcut).
AI will use this shortcut after you initally break down the gate.

Shortcut #3)
If you do not use shortcut #2 the course goes off to the right.  There is a
right buoy and a left turn.  The shortcut is before the buoy.  You just
go left over the sand after the palm leaves and before the rocks.

Shortcut #4)
As soon as you enter the skull cave before the left turn there is a
discolored section of the rock wall.  Blast through it and you will be in the
shortcut.  This shortcut causes a course change.  There will be a jump that
appears that takes you up a level and then you will drop back down onto the
main part of the course.

Shortcut #5)
The next shortcut is soon after shortcut #4.

If you take the jump from the course change caused by shortcut #4, when you
drop back down the course head to the left and then you will see the
left buoy.  Make a hard right (90 degrees) around that buoy for the next
shortcut, which is a short straight away with a jump.

If you do not take the jump and turn right instead, then you will pass
through a waterfall.  The course turns to the right, then left and then you
will see a left buoy.  Make a hard right (90 degrees) around that buoy for the
next shortcut, which is a short straight away with a jump.

Shortcut #6)
The final shortcut does not happen until the third lap.  It is right before
the place where shortcut #4 takes place.  It is very hard to miss because
instead of continuing to turn left you go straight instead into the "treasure
area".  If you go into the "treasure area" you will bypass shortcut #5.

-Downtown Downpour (2 Shortcuts)

Shortcut #1)
At the beginning of the course there will be a right buoy and the course goes
to the left.  You will go over a manditory jump and there you can go left or
right.  Go the left way, where the directional marker is pointing.  You will
see sand bags ahead of you.  You need to submarine and then jump over those
bags.  The best way to do it is so that the time you are fully underwater is
when you are right next to the directional marker.  Then, just before the
fire hydrant pouring out water is a left turn.  You go down the alley and
make a right between the directional markers.  You go down and make sure you
head left right away so you do not accidentally go right of the left buoy.

Shortcut #2)
Right after shortcut #1 you will see a fallen tree blocking a path.  Submarine
under it and follow the path.  Make sure you hit the gazebo going straight.
You can then go over or around (to the right of) the jump.  This is the only
shortcut in this course that AI seems to use.

Shortcut #3)
Soon after shortcut #2 you will go over a striped manditory jump (at least for
the first 2 laps).  You go straight and see a house in front of you.  The
course splits around the house, but the shortcut is submarining and hopping
over the white picket fence.  You break through the window at the left of the
house and follow the tv's directional marker out of the house.

-Blackwater Castle (3 Shortcuts)

Shortcut #1)
After the first manditory jump there is a left buoy and the course turns right.
Next there is a right buoy and the course turns left.  If you make that left
turn 90 degrees instead of following the course's hairpin turn, there is a
building with a set of doors in front of you.  Go through the doors and hit the

Shortcut #2)
There is a rapids-like section where you weave around rocks.  After that you
drop down a mini water fall and go through a set of arches.  There's a left
buoy and the course turns right (you should enter this turn wide and exit very
close to the left buoy) and a right buoy.  Then you see a manditory jump.  The
shortcut is right after the jump but you have to use the jump to get to the
shortcut.  If you line yourself up with the left arrow and then just as you hit
the jump turn right so you are pointing toward the tip of the right arrow.  You
should be lined up to bust through the wall into a treasure room.  As you head
out of the treasure room and meet up with the course, there is a left buoy as
the course turns right, make sure not to miss it.

Shortcut #3)
After you fall down a waterfall and go under the bridge right after you are
getting close to the next shortcut.  There is a manditory jump ("stairs") and
then you enter the castle area after a right turn.  Follow the "hallways" for a
bit, and then there is another manditory jump ("cathedral").  As you land from
this jump the shortcut is on your right.  It is pretty easy to see.  AI will
use this once you do, so I would suggest using it on lap 3.

   7.0 Unlockables

The points needed to unlock the items is next to the item.  If an item has a
"n/a" next to it, it is unlocked when you first play the game.


The only way to unlock characters, their wetsuits and watercrafts is by
purchasing them in the Warehouse menu.

Andy Pierce         n/a
 Boiling Point      5000
 Official Sea-Doo   5000
 Ninth Circle       7500
 Riot Act           7500
 Nemesis            10000
 Boiling Point AQ   5000
 Nemesis AQ         10000

Haily Hollister     n/a
 Cakewalk           5000
 Official Sea-Doo   5000
 Lickety-Split      7500
 Blond Ambition     7500
 Nemesis            10000
 Cakewalk AQ        5000
 Nemesis AQ         10000

Jonah Barrett       n/a
 Silent Scream      5000
 Official Sea-Doo   5000
 Black Magic        7500
 Postmortem         7500
 Nemesis            10000
 Silent Scream XRX  5000
 Nemesis XRX        10000

Kyoko Takahashi     n/a
 Iceblink           5000
 Official Sea-Doo   5000
 Eclipse            7500
 Ultraviolet        7500
 Nemesis            10000
 Iceblink TRX       5000
 Nemesis TRX        10000

Sha-Blamm!!         20000
 Big Star           5000
 Official Sea-Doo   5000
 Hero Complex       7500
 Shout Out          7500
 Nemesis            10000
 Big Star TRX       5000
 Nemesis TRX        10000

Coral Suarez        20000
 Sista Shimma       5000
 Official Sea-Doo   5000
 Honeyrider         7500
 Eye Candy          7500
 Nemesis            10000
 Sista Shimma VT    5000
 Nemesis VT         10000

Amman Ra            20000
 Indomitable        5000
 Official Sea-Doo   5000
 Radiance           7500
 Splendid Yes       7500
 Nemesis            10000
 Indomitable VT     5000
 Nemesis VT         10000

Wrong Way McNabb    20000
 Crossfire          5000
 Official Sea-Doo   5000
 Hot Cross Buns     7500
 Scot Free          7500
 Nemesis            10000
 Crossfire XRX      5000
 Nemesis XRX        10000

-Secret Characters

Zug Zug             50000
Sneaky Pete         50000
Rotney              50000
Michael Hawke       50000

-World Courses

Polar Plunge        30000
Cannonball Cove     30000
Downtown Downpour   30000
Blackwater Castle   30000
Gold Rush Rapids    30000
Venetian Extreme    30000

-Stadium Courses 1

Riptide             20000
Blindside           20000
Shockwave           20000
Tsunami             20000

-Stadium Courses 2

Hydra               20000
Depth Charge        20000
Nightstrike         20000
Razorback           20000
Kraken              20000

-Freestyle Courses

Apex                25000
Juggernaut          25000
Medusa              25000

-Tech Time Courses 1

Cliffside Run       10000
Harbor Run          10000
Arctic Loop         10000
Seaside Loop        10000
Cliffside Loop      10000
Harbor Loop         10000
Cliffside Dash      10000
Arctic Dash         10000
Harbor Dash         10000

-Tech Time Courses 2

Seaside Dash        10000
Harbor Circuit      10000
Arctic Circuit      10000
Seaside Circuit     10000
Cliffside Circuit   10000
Seaside Challenge   10000
Cliffside Challenge 10000
Harbor Challenge    10000
Arctic Challenge    10000

-Ending Videos 1

Each character has his or her own ending movie. These can be seen for each
character after you complete any Career Mode (at any difficulty) with that
character.  They are considered unlocked when you complete a Career Mode on
Pro or All-Star or purchase them in the Warehouse menu.  You can also view
movies you have gotten in the Options-Movies Menu.

Andy Pierce         25000
Haily Hollister     25000
Jonah Barrett       25000
Kyoko Takahashi     25000
Sha-Blamm!!         25000
Coral Suarez        25000
Amman Ra            25000
"Wrong Way" McNabb  25000

-Ending Videos 2

Sneaky Pete         35000
Zug Zug             35000
Rotney              35000
Michael Hawke       35000


All-Out AI is the hardest difficulty level.  You really need to know a course
well to try it on this level.  The mystery song is Amman Ra's "Ancient King of

All-Out AI          150000
Mystery Song        1000

   8.0 Other

   9.0 Credits & Thank You's

This FAQ was written by Bertimus Ra.

Splashdown: Rides Gone Wild by THQ and Rainbow Studios

Sony - for PlayStation2
ASCII Generator - for helping me create the ASCII art.
Mom and Dad -  for buying my PlayStation2 for me
Laura - for putting up with my addiction to video games
Zach, Phil, C-tine and Stroble - for being sweet friends
Ben - for playing this game with me while at home
Kaz - for keeping me sane in the LaserTron world

GameFAQs board posters:
WizardKittjoon - for the Dino Dominion shortcut and explanation of All-Out AI
da king of rock - for general tips idea

The music in Splashdown: Rides Gone Wild is performed by:
Boss Martians - AMX
The Exiles - My Goddess
Soilwork - Natural Born Chaos
Audiovent - Gravity
Audiovent - Energy
The Donnas - Who Invited You
Juno Reactor - Hotaka
Treble Charger - Hundred Million
Kazzer - Pedal to the Medal
In Flames - Drifter

Dave Lowmiller did all of the "theme" music for the world courses.
   10.0 Contact

Questions? Comments? Did I make a mistake in my FAQ?

If you need anything about Splashdown: Rides Gone Wild, e-mail Bertimus Ra

If you have questions about the FAQ or an error I did not catch, e-mail
Bertimus Ra.

You can also try to contact me at the GameFAQs message boards.  I go by
Bertimus Ra.

   11.0 Copyright

This FAQ is Copyright 2003 B. Ransom.

This FAQ cannot be presented, stored, or used on any other servers besides
GameFAQs at www.GameFAQs.com with its affiliates.

The latest version of this FAQ can and will always be found at GameFAQs.

Any other copying, reproduction, editing, or changing of this document is
prohibited without permission. This FAQ is for personal use only.

Splashdown(r) Rides Gone Wild is a registered trademark of Infogrames.
Sea-Doo(r) is a registered trademark of Sea-Doo. Ownership by myself is not
implied. If you have any questions over this, please contact me.