+tti: :##R +##R ,########X I# ## V######### I####VW############ ###########Y###WB####B###M(R) #V R#B Mi ##X# R# . I ## = #### ' Y ## I#B ## Y## ## # ### I B### ;# # # # ####: ###I W V Y . ### ,##V I X, ## ## ;: #M , '' i ': # MM # ## X## t#B # B#####X ####; ,t### M## M;=,.,+t###t+=+####;###Ri##t=###;### ## =######MBV########################################################### #########Y' B##I' R i d e s G o n e W i l d Splashdown: Rides Gone Wild For PlayStation2 FAQ / Walkthrough written by Bertimus Ra Contact at: email@example.com 08/05/03: Version 0.0 - Splashdown: Rides Gone Wild is released (day I bought it) 08/09/03: Version 0.01 - I decide to write a FAQ 08/11/03: Version 0.5 - This FAQ is released 08/12/03: Version 0.6 - Added all of the warehouse unlockables 08/15/03: Version 0.65 - Added Dino Dominion Shortcut - Added general course tips 08/24/03: Version 0.66 - 100% Unlocked 10/18/03: Version 0.8 - Added Blackwater Castle shortcuts - Added all stunts """"" ( o o ) +------.oooO--(_)--Oooo.------+ | Table of Contents | +-----------------------------+ 1.0) Introduction 2.0) Controls 3.0) Characters 4.0) Course Listings 4.1) World Courses 4.2) Stadium Courses 4.3) Freestyle Courses 4.4) Time Trial Courses 4.5) Technical Time Trial 5.0) Trick Listings 5.1) Tier Stunts 5.2) Vehicle Based Stunts 6.0) Courses 6.1) General Course Tips 6.2) Course Walkthroughs 7.0) Unlockables 8.0) Other 9.0) Credits & Thank You's 10.0) Contact 11.0) Copyright +-----------------------------+ 1.0 Introduction +-----------------------------+ Right now I'm a little more than half way done with this walkthrough (I think). I kind of did things as I felt like doing them, so there are only four world courses, and no trick listings yet, etc. This is just a start. I will update more as soon as I can. I use the term "manditory jumps" a lot in the walkthroughs. These are jumps you cannot go around. They are good markers for pointing things out. +-----------------------------+ 2.0 Controls +-----------------------------+ The list of controls and control options. (does not include stunt controls, see section 5.0 of this FAQ) Basic Unchangable Controls Left Analog Stick/D-Pad (Left/Right) -Steer/Lean Left Analog Stick/D-Pad (Down) -Hydroplane (Simulation control mode) Left Analog Stick/D-Pad (Up) -Submarine Select -Reset to Track Start -Pause Basic Changable Controls (Can be changed in Options menu) -Preset A (Default) X -Throttle Square -Look Back Triangle -Camera Presets L1 -Stunt 1 R1 -Stunt 2 L2 -Vehicle Stunts R2 -Stunt 3 -Preset B X -Throttle Square -Stunt 3 Triangle -Stunt 2 Circle -Stunt 1 R1 -Vehicle Stunts L2 -Look Back R2 -Camera Presets -Preset C X -Stunt 3 Square -Stunt 2 Triangle -Stunt 1 L1 -Look Back R1 -Camera Presets L2 -Vehicle Stunts R2 -Throttle -Preset D X -Throttle Square -Vehicle Stunts Triangle -Camera Presets Circle -Look Back L1 -Stunt 1 R1 -Stunt 2 R2 -Stunt 3 +-----------------------------+ 3.0 Characters +-----------------------------+ The list of the characters their stats, wetsuits and Sea-Doo's -Andy Pierce Acceleration: *** Speed: **** Handling: *** Stability: *** Wetsuits: Heat Wave (Unlocked) Boiling Point Official Sea-Doo Ninth Circle Riot Act Nemesis Watercraft: Heat Wave AQ (Unlocked) Boiling Point AQ Nemesis AQ -Haily Hollister Acceleration: *** Speed: *** Handling: **** Stability: *** Wetsuits: Sugar Snap (Unlocked) Cakewalk Official Sea-Doo Lickety-Split Blond Ambition Nemesis Watercraft: Sugar Snap AQ (Unlocked) Cakewalk AQ Nemesis AQ -Jonah Barrett Acceleration: ** Speed: ***** Handling: *** Stability: *** Wetsuits: Spirit in Black (Unlocked) Silent Scream Official Sea-Doo Black Magic Postmortem Nemesis Watercraft: Spirit in Black XRX (Unlocked) Silent Scream XRX Nemesis XRX -Kyoko Takahashi Acceleration: ***** Speed: *** Handling: *** Stability: ** Wetsuits: Power Surge (Unlocked) Iceblink Official Sea-Doo Eclipse Ultraviolet Nemesis Watercraft: Power Surge TRX (Unlocked) Iceblink TRX Nemesis TRX -Sha-Blamm!! Acceleration: ***** Speed: *** Handling: **** Stability: * Wetsuits: Good Show (Unlocked when Sha-Blamm!! is purchased) Big Star Official Sea-Doo Hero Complex Shout Out Nemesis Watercraft: Good Show TRX (Unlocked when Sha-Blamm!! is purchased) Big Star TRX Nemesis TRX -Coral Suarez Acceleration: **** Speed: *** Handling: **** Stability: ** Wetsuits: Sizzizzle (Unlocked when Coral is purchased) Sista Shimma Official Sea-Doo Honeyrider Eye Candy Nemesis Watercraft: Sizzizzle VT (Unlocked when Coral is purchased) Sista Shimma VT Nemesis VT -Amman Ra Acceleration: **** Speed: *** Handling: ***** Stability: * Wetsuits: Supremacy (Unlocked when Amman Ra is purchased) Indomitable Official Sea-Doo Radiance Splendid Yes Nemesis Watercraft: Supremacy VT (Unlocked when Amman Ra is purchased) Indomitable VT Nemesis VT -"Wrong Way" McNabb Acceleration: **** Speed: ***** Handling: *** Stability: * Wetsuits: Cry Havoc (Unlocked when Wrong Way is purchased) Crossfire Official Sea-Doo Hot Cross Buns Scot Free Nemesis Watercraft: Cry Havoc XRX (Unlocked when Wrong Way is purchased) Crossfire XRX Nemesis XRX -Sneaky Pete Acceleration: **** Speed: **** Handling: ***** Stability: *** Wetsuits: Dirty Overalls (Unlocked when Sneaky Pete is purchased) Watercraft: GXR (Unlocked when Sneaky Pete is purchased) -Zug Zug Acceleration: **** Speed: ***** Handling: **** Stability: *** Wetsuits: Dead Animal (Unlocked when Zug Zug is purchased) Watercraft: BC (Unlocked when Zug Zug is purchased) -Rotney Acceleration: ***** Speed: ***** Handling: **** Stability: ** Wetsuits: Bury Ugly (Unlocked when Rotney is purchased) Watercraft: DK (Unlocked when Rotney is purchased) -Michael Hawke Acceleration: ***** Speed: ***** Handling: ***** Stability: * Wetsuits: The Tuxedo (Unlocked when Agent Michael Hawke is purchased) Watercraft: MI7 (Unlocked when Agent Michael Hawke is purchased) +-----------------------------+ 4.0 Course Listings +-----------------------------+ +-------+ 4.1 +-------+ -World Courses Bermuda Blast (Unlocked) Dino Dominion (Unlocked) Polar Plunge Cannonball Cove Downtown Downpour Blackwater Castle Goldrush Rapids Venetian Extreme +-------+ 4.2 +-------+ -Stadium Courses Stormfront (Unlocked) Javelin (Unlocked) Riptide Blindside Shockwave Tsunami Enforcer Hydra Depth Charge Nightstrike Razorback Kraken +-------+ 4.3 +-------+ -Freestyle Courses Doublecrossed (Unlocked) Vertigo (Unlocked) Apex Juggernaut Medusa +-------+ 4.4 +-------+ -Time Trial Courses Same as stadium courses +-------+ 4.5 +-------+ -Technical Time Trial Courses Seaside Run (Unlocked) Arctic Run (Unlocked) Cliffside Run Harbor Run Arctic Loop Seaside Loop Cliffside Loop Harbor Loop Cliffside Dash Arctic Dash Harbor Dash Seaside Dash Harbor Circuit Arctic Circuit Seaside Circuit Cliffside Circuit Seaside Challenge Cliffside Challenge Harbor Challenge Arctic Challenge -Practice Courses Same as world and stadium courses +-----------------------------+ 5.0 Trick Listings +-----------------------------+ These are based on the default controls. +-------+ 5.1 +-------+ -Tier Stuntss The stunts are broken down into 3 different tiers. Your performance meter goes up based on the tier stunt you do. You can not do a tier 2 stunt without doing a tier 1 stunt, and along the same lines, you cannot do a tier 3 stunt without doing a tier 1 stunt and tier 2 stunt. I will list the stunt combos for all the tiers together. So you will be able to do any tier stunt you want, you just stop inputing the directions in when you want. The numbers will be the corresponding tier, and then there is the name of the stunt and the corresponding code. To complete the tier 3 stunt you do the tier 1, then tier 2 and finally tier 3 code. (Ex. to perform the Shaolin to Tumbleweed to Whirlybird stunt you press and hold L1 and then press U,L,R,L,L) -L1 Stunts (1) Shaolin (2) Tumbleweed (3) Whirlybird L1+U +L,R +L,L (3) Twist Ending L1+U +L,R +U,D (2) Figurehead (3) Ferris Wheel L1+U +D,U +R,D (3) Metronome L1+U +D,U +L,R (2) Get Bent (3) Twist Ending L1+U +D,D +U,D (3) Catapult L1+U +D,D +R,U (1) Hart Attack (2) Rear Handstand (3) Wingman L1+D +U,D +R,L (3) Catapult L1+D +U,D +R,U (2) Indian Air (3) Wingman L1+D +D,D +R,L (3) Catapult L1+D +D,D +R,U (2) Tweak Air (3) Ferris Wheel L1+D +L,U +R,D (3) Whirlybird L1+D +L,U +L,L (1) Disco Can (2) Running Man (3) Ferris Wheel L1+R +D,U +R,D (3) Wingman L1+R +D,U +R,L (2) Pendulum (3) Metronome L1+R +L,R +L,R (3) Twist Ending L1+R +L,R +U,D (2) Mac Nac (3) Twist Ending L1+R +U,L +U,D (3) Catapult L1+R +U,L +R,U (1) Nac Nac (2) Handstand (3) Metronome L1+L +U,U +L,R (3) Whirlybird L1+L +U,U +L,L (2) Lightning Rod (3) Whirlybird L1+L +D,U +L,L (3) Metronome L1+L +D,U +L,R (2) Body Variable (3) Wingman L1+L +R,R +R,L (3) Ferris Wheel L1+L +R,R +R,D -R1 Stunts (1) Cordova (2) Switchblade (3) Holy Roller R1+U +L,D +R,R (3) Corkscrew R1+U +L,D +R,U (2) Slingshot (3) Buttspin R1+U +R,D +L,L (3) Invertminxair R1+U +R,D +R,U (2) KingoftheWorld (3) Invertminxair R1+U +D,U +R,U (3) Parasitex R1+U +D,U +L,R (1) Lazy Boy (2) Nutcracker (3) Corkscrew R1+D +R,U +L,U (3) Roundhouse R1+D +R,U +D,D (2) Tabletop (3) Roundhouse R1+D +L,U +D,D (3) Holy Roller R1+D +L,U +R,R (2) Seatgrab (3) Holy Roller R1+D +U,D +R,R (3) Parasitex R1+D +U,D +L,R (1) Heel Clicker (2) Coffin (3) Corkscrew R1+R +D,D +L,U (3) Invertminxair R1+R +D,D +R,U (2) Mcmetz (3) Roundhouse R1+R +D,U +D,D (3) Buttspin R1+R +D,U +L,L (2) Jackknife (3) Parasitex R1+R +U,D +L,R (3) Buttspin R1+R +U,D +L,L (1) Rollover (2) Stalefish (3) Invertminxair R1+L +L,R +R,U (3) Roundhouse R1+L +L,R +D,D (2) Scorpion (3) Parasitex R1+L +D,U +L,R (3) Buttspin R1+L +D,U +L,L (2) Nothing (3) Holy Roller R1+L +U,D +R,R (3) Corkscrew R1+L +U,D +L,U -R2 Stunts (1) Seat Surf (2) Cliffhanger (3) Backflip R2+U +L,L +D,D (3) Back Handspring R2+U +L,L +U,U (2) Handplant (3) Mousetrap R2+U +D,R +U,D (3) Pommel Horse R2+U +D,R +L,L (2) Hit It (3) Backflip R2+U +U,U +D,D (3) Right-winger R2+U +U,U +R,R (1) Superman (2) Kiss of Death (3) Back Handspring R2+D +U,D +U,U (3) Pommel Horse R2+D +U,D +L,L (2) Holy Man (3) Backflip R2+D +R,R +D,D (3) Migrane R2+D +R,R +L,R (2) Sirocco (3) Pommel Horse R2+D +L,R +L,L (3) Mousetrap R2+D +L,R +U,D (1) Bar Hop (2) Bridge (3) Mousetrap R2+L +D,D +U,D (3) Migrane R2+L +D,D +L,R (2) Crane (3) Back Handspring R2+L +R,L +U,U (3) Backflip R2+L +R,L +D,D (2) Back Somersault (3) Right-winger R2+L +U,D +R,R (3) Migrane R2+L +U,D +L,R (1) Ironman (2) Shin Grab (3) Mousetrap R2+R +D,L +U,D (3) Right-winger R2+R +D,L +R,R (2) Airwalk (3) Pommel Horse R2+R +L,R +L,L (3) Migrane R2+R +L,R +L,R (2) Barkneel (3) Back Handspring R2+R +U,L +U,U (3) Right-winger R2+R +U,L +R,R +-------+ 5.1 +-------+ -Vehicle Based Stunts These stunts need to be done when you are ON the ramp of a jump. You will hold down the L2 button and then the combo. You can then do tier stunts as soon as you hit the air. This take practice, but is sweet if you can do a tier 3 after a vehicle based stunt. Vehicle based stunts will increase your performance meter no matter it's current state. -Barrel Roll L2+L,R or L2+R,L -Invert L2+D,U or L2+U,D -Flat Spin L2+U,L or L2+U,R +-----------------------------+ 6.0 Courses +-----------------------------+ +-------+ 6.1 +-------+ -General Course Tips Learn how to use simulation mode effectively. You can get more speed on straight aways in simulation mode. Just pull back on the left analog stick to hydroplane. The arcade mode does not always have you hydroplane. Skip non-manditory jumps. Just drive around them and use hydroplane as you drive around them. A lot of speed is lost in the jumps. Do not worry about not having a fuller performance meter, use the manditory jumps to fill that up with an easy tier 3 stunt. Know where the shortcuts are and use them all on the last lap. Waiting until the last lap keep the AI from using them. Some shortcuts though AI will never use. Steer clear of AI whenever possible. They will usually bump you off course more than you will bump them. In the air they will disrupt your stunt if they bump you. Sometimes you can cut them off into a wall and get a good lead on them. Use the "lines" to your advantage. This is what racing is all about. Start a turn wide, cut it short in the middle and exit wide again. This cuts down on the speed that you use while making a turn. Let me know if this does not make sense, because it is hard to explain. +-------+ 6.2 +-------+ -Course Walkthroughs World Courses -Bermuda Blast (Note and 2 Shortcuts) Note) There are two different parts to this course, the "Sunny Bermuda" part and the "Bermuda Triangle" part. The "Sunny Bermuda" part does not count towards completing the race. In other words, the "Sunny Bermuda" lap does not count as a lap (that sounded confusing, but it will make sense when you race the course). Shortcut #1) When you about to finish the "Sunny Bermuda" lap the course switches over to the "Bermuda Triangle" part. The world changes so that it is raining and dark. The first shortcut is soon after it switches from "Sunny Bermuda" to the "Bermuda Triangle." You will pass through the finish line gate, and then a left buoy and a right buoy. You will see two left directional markers pointing toward a jump, go to the right of the first of these markers and you will see a crashed plane. Where the plane dips down into the water is where the shortcut is. You don't have to bunny hop to get over it but it helps. You want to kind of head left as you get over the plane. There will be right directional markers showing you where to go from there. You will reappear on the main part of the course right before the manditory jump (meaning you cannot get around it). If you hit the jump lined up with the arrow on the jump you will be set to hit the next shortcut. This shortcut is good for all three laps. Shortcut#2) This shortcut is right after shortcut #1. There will be a bunch of left directional markers in front of you. The shortcut is to the left of the first two (as you come up to them). It is a gated part of a plane that you go through, you can go through the gate with no problems. Try to hit the bump to go through the gate heading a little bit to the left to maximize the shortcuts effectiveness. This shortcut is good for all three laps. -Dino Dominion (3 Shortcuts) Shortcut #1) The first shortcut is very early in the race. It's in the first area after you enter through the Dino Dominion sign. The first thing you see is the right buoy, two left directional markers and then a waterfall. The course turns to the right (two right directional markers). Then right before you pass the next right directional marker and the crashed car with it, the shortcut is off to the right. You will see the water after a small patch of dirt. Just follow the water until another patch of dirt which lines you up with the manditory jump to the area with the Brontosaurus and such. (Thanks WizardKittjoon) Shortcut #2) The second shortcut is right before you enter the domed building. You go to the right just before the dropoff to enter the domed building. There is a bridge with a sewer grate, you drive right through the sewer grate and it falls into the water. There is a nice straightaway here instead of the slalom of directional buoys in the domed building. You make a turn to the left and the door opens and a jump appears. You need to hit the jump pretty straight and with good speed to make it clean. I feel to maximize the effectiveness of this shortcut, if you want to beat the AI, only use it on the third lap. If you do it on the earlier laps, then the AI use it after you initially go through the sewer grate. Use it all three laps if you are looking to improve you lap time. Shortcut #3) The other "shortcut" is result of a course change. On the third lap right at the end of the area with the Brontosaurus, Stegosaurus and Triceritops, there is a big explosion and the wall falls apart giving a new opening. You cannot take the jump that you used in the first two laps. This shortcut leads you "behind the scenes" of the Velociraptors. -Polar Plunge (1 Shortcut and Note) Shortcut #1) The best way to describe this shortcut is that you need to start paying attention when you see the large wooden dinosaur/dragon ship on your upper left. Then you will go up three manditory jumps. Next you will pass a left and a right buoy and see part of the wood ship right in front of you and you make a left going with the course. There is a long runway for the jump coming up, to get the shortcut you need to exit off the jump heading toward 2 o'clock. This will send you through the waterfall and then you are on the shortcut. Just follow this upper path. There will be two ice bumps and then you have a runway for another jump which leads you to an ice slide (different from the ice slide you go on if you do not take the shortcut). This shortcut is huge when it comes to cutting down your lap times. I got a half of a lap ahead of the AI taking the shortcut all three laps. Note) The other thing I want to mention is the jumps after the ice slide change every lap, and you can set yourself up for them if you just remember that the first lap's jump is in the middle, the second's is on the right and the third's is on the left. -Cannonball Cove (6 shortcuts, but only 5 can be used on a lap) Shortcut #1) After the first two jumps (the second is not manditory) there are a bunch of scenic waterfalls. After you make the left turn you have a choice between a jump or a bunch of left and right buoys. The jump is the first shortcut. Some people will not consider this a shortcut because it is marked and clearly visable, but it is an option for you to take. Shortcut #2) After that there is a fort ahead. Bunny hop through the gate for the second shortcut (Try to head a little right to set up the rest of this shortcut). AI will use this shortcut after you initally break down the gate. Shortcut #3) If you do not use shortcut #2 the course goes off to the right. There is a right buoy and a left turn. The shortcut is before the buoy. You just go left over the sand after the palm leaves and before the rocks. Shortcut #4) As soon as you enter the skull cave before the left turn there is a discolored section of the rock wall. Blast through it and you will be in the shortcut. This shortcut causes a course change. There will be a jump that appears that takes you up a level and then you will drop back down onto the main part of the course. Shortcut #5) The next shortcut is soon after shortcut #4. If you take the jump from the course change caused by shortcut #4, when you drop back down the course head to the left and then you will see the left buoy. Make a hard right (90 degrees) around that buoy for the next shortcut, which is a short straight away with a jump. If you do not take the jump and turn right instead, then you will pass through a waterfall. The course turns to the right, then left and then you will see a left buoy. Make a hard right (90 degrees) around that buoy for the next shortcut, which is a short straight away with a jump. Shortcut #6) The final shortcut does not happen until the third lap. It is right before the place where shortcut #4 takes place. It is very hard to miss because instead of continuing to turn left you go straight instead into the "treasure area". If you go into the "treasure area" you will bypass shortcut #5. -Downtown Downpour (2 Shortcuts) Shortcut #1) At the beginning of the course there will be a right buoy and the course goes to the left. You will go over a manditory jump and there you can go left or right. Go the left way, where the directional marker is pointing. You will see sand bags ahead of you. You need to submarine and then jump over those bags. The best way to do it is so that the time you are fully underwater is when you are right next to the directional marker. Then, just before the fire hydrant pouring out water is a left turn. You go down the alley and make a right between the directional markers. You go down and make sure you head left right away so you do not accidentally go right of the left buoy. Shortcut #2) Right after shortcut #1 you will see a fallen tree blocking a path. Submarine under it and follow the path. Make sure you hit the gazebo going straight. You can then go over or around (to the right of) the jump. This is the only shortcut in this course that AI seems to use. Shortcut #3) Soon after shortcut #2 you will go over a striped manditory jump (at least for the first 2 laps). You go straight and see a house in front of you. The course splits around the house, but the shortcut is submarining and hopping over the white picket fence. You break through the window at the left of the house and follow the tv's directional marker out of the house. -Blackwater Castle (3 Shortcuts) Shortcut #1) After the first manditory jump there is a left buoy and the course turns right. Next there is a right buoy and the course turns left. If you make that left turn 90 degrees instead of following the course's hairpin turn, there is a building with a set of doors in front of you. Go through the doors and hit the jump. Shortcut #2) There is a rapids-like section where you weave around rocks. After that you drop down a mini water fall and go through a set of arches. There's a left buoy and the course turns right (you should enter this turn wide and exit very close to the left buoy) and a right buoy. Then you see a manditory jump. The shortcut is right after the jump but you have to use the jump to get to the shortcut. If you line yourself up with the left arrow and then just as you hit the jump turn right so you are pointing toward the tip of the right arrow. You should be lined up to bust through the wall into a treasure room. As you head out of the treasure room and meet up with the course, there is a left buoy as the course turns right, make sure not to miss it. Shortcut #3) After you fall down a waterfall and go under the bridge right after you are getting close to the next shortcut. There is a manditory jump ("stairs") and then you enter the castle area after a right turn. Follow the "hallways" for a bit, and then there is another manditory jump ("cathedral"). As you land from this jump the shortcut is on your right. It is pretty easy to see. AI will use this once you do, so I would suggest using it on lap 3. +-----------------------------+ 7.0 Unlockables +-----------------------------+ The points needed to unlock the items is next to the item. If an item has a "n/a" next to it, it is unlocked when you first play the game. -Characters The only way to unlock characters, their wetsuits and watercrafts is by purchasing them in the Warehouse menu. Andy Pierce n/a Boiling Point 5000 Official Sea-Doo 5000 Ninth Circle 7500 Riot Act 7500 Nemesis 10000 Boiling Point AQ 5000 Nemesis AQ 10000 Haily Hollister n/a Cakewalk 5000 Official Sea-Doo 5000 Lickety-Split 7500 Blond Ambition 7500 Nemesis 10000 Cakewalk AQ 5000 Nemesis AQ 10000 Jonah Barrett n/a Silent Scream 5000 Official Sea-Doo 5000 Black Magic 7500 Postmortem 7500 Nemesis 10000 Silent Scream XRX 5000 Nemesis XRX 10000 Kyoko Takahashi n/a Iceblink 5000 Official Sea-Doo 5000 Eclipse 7500 Ultraviolet 7500 Nemesis 10000 Iceblink TRX 5000 Nemesis TRX 10000 Sha-Blamm!! 20000 Big Star 5000 Official Sea-Doo 5000 Hero Complex 7500 Shout Out 7500 Nemesis 10000 Big Star TRX 5000 Nemesis TRX 10000 Coral Suarez 20000 Sista Shimma 5000 Official Sea-Doo 5000 Honeyrider 7500 Eye Candy 7500 Nemesis 10000 Sista Shimma VT 5000 Nemesis VT 10000 Amman Ra 20000 Indomitable 5000 Official Sea-Doo 5000 Radiance 7500 Splendid Yes 7500 Nemesis 10000 Indomitable VT 5000 Nemesis VT 10000 Wrong Way McNabb 20000 Crossfire 5000 Official Sea-Doo 5000 Hot Cross Buns 7500 Scot Free 7500 Nemesis 10000 Crossfire XRX 5000 Nemesis XRX 10000 -Secret Characters Zug Zug 50000 Sneaky Pete 50000 Rotney 50000 Michael Hawke 50000 -World Courses Polar Plunge 30000 Cannonball Cove 30000 Downtown Downpour 30000 Blackwater Castle 30000 Gold Rush Rapids 30000 Venetian Extreme 30000 -Stadium Courses 1 Riptide 20000 Blindside 20000 Shockwave 20000 Tsunami 20000 Enforcer -Stadium Courses 2 Hydra 20000 Depth Charge 20000 Nightstrike 20000 Razorback 20000 Kraken 20000 -Freestyle Courses Apex 25000 Juggernaut 25000 Medusa 25000 -Tech Time Courses 1 Cliffside Run 10000 Harbor Run 10000 Arctic Loop 10000 Seaside Loop 10000 Cliffside Loop 10000 Harbor Loop 10000 Cliffside Dash 10000 Arctic Dash 10000 Harbor Dash 10000 -Tech Time Courses 2 Seaside Dash 10000 Harbor Circuit 10000 Arctic Circuit 10000 Seaside Circuit 10000 Cliffside Circuit 10000 Seaside Challenge 10000 Cliffside Challenge 10000 Harbor Challenge 10000 Arctic Challenge 10000 -Ending Videos 1 Each character has his or her own ending movie. These can be seen for each character after you complete any Career Mode (at any difficulty) with that character. They are considered unlocked when you complete a Career Mode on Pro or All-Star or purchase them in the Warehouse menu. You can also view movies you have gotten in the Options-Movies Menu. Andy Pierce 25000 Haily Hollister 25000 Jonah Barrett 25000 Kyoko Takahashi 25000 Sha-Blamm!! 25000 Coral Suarez 25000 Amman Ra 25000 "Wrong Way" McNabb 25000 -Ending Videos 2 Sneaky Pete 35000 Zug Zug 35000 Rotney 35000 Michael Hawke 35000 -Miscellaneous All-Out AI is the hardest difficulty level. You really need to know a course well to try it on this level. The mystery song is Amman Ra's "Ancient King of Bling". All-Out AI 150000 Mystery Song 1000 +-----------------------------+ 8.0 Other +-----------------------------+ +-----------------------------+ 9.0 Credits & Thank You's +-----------------------------+ This FAQ was written by Bertimus Ra. Splashdown: Rides Gone Wild by THQ and Rainbow Studios Sony - for PlayStation2 ASCII Generator - for helping me create the ASCII art. Mom and Dad - for buying my PlayStation2 for me Laura - for putting up with my addiction to video games Zach, Phil, C-tine and Stroble - for being sweet friends Ben - for playing this game with me while at home Kaz - for keeping me sane in the LaserTron world GameFAQs board posters: WizardKittjoon - for the Dino Dominion shortcut and explanation of All-Out AI da king of rock - for general tips idea The music in Splashdown: Rides Gone Wild is performed by: Boss Martians - AMX The Exiles - My Goddess Soilwork - Natural Born Chaos Audiovent - Gravity Audiovent - Energy The Donnas - Who Invited You Juno Reactor - Hotaka Treble Charger - Hundred Million Kazzer - Pedal to the Medal In Flames - Drifter Dave Lowmiller did all of the "theme" music for the world courses. +-----------------------------+ 10.0 Contact +-----------------------------+ Questions? Comments? Did I make a mistake in my FAQ? If you need anything about Splashdown: Rides Gone Wild, e-mail Bertimus Ra (firstname.lastname@example.org). If you have questions about the FAQ or an error I did not catch, e-mail Bertimus Ra. You can also try to contact me at the GameFAQs message boards. I go by Bertimus Ra. +-----------------------------+ 11.0 Copyright +-----------------------------+ This FAQ is Copyright 2003 B. Ransom. This FAQ cannot be presented, stored, or used on any other servers besides GameFAQs at www.GameFAQs.com with its affiliates. The latest version of this FAQ can and will always be found at GameFAQs. Any other copying, reproduction, editing, or changing of this document is prohibited without permission. This FAQ is for personal use only. Splashdown(r) Rides Gone Wild is a registered trademark of Infogrames. Sea-Doo(r) is a registered trademark of Sea-Doo. Ownership by myself is not implied. If you have any questions over this, please contact me.