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    FAQ/Walkthrough by hackum

    Version: 1.2 | Updated: 10/01/03 | Search Guide | Bookmark Guide

    
    
    
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                      --==| The First LIGHTBRINGER Guide |==--           v 1.2
    
    
                                                Copyright: Anastas Petkov 2003
                                                             hackum@excite.com
    
    
    
    v 1.2: The plot and character information updated. Included the original text
           from the Lightbringer arcade flyer.
    
    
    v 1.1: Added the walkthrough for Scnarios Two and Three. Added some tips in 
           the tactics section and updated the character descriptions. Also put
           the Quick Q&A Index.
    
    v 0.4: Fixed some mistakes and added some more tips in the tactics section.
    
    v 0.3: This is the first version of the guide. Nearly 10 years after the
           game was released :) It contains information about the gameplay, the 
           characters, some tactics and walkthrough for the first scenario.
    
    
    
    [-] Quick Q&A index
    
    [?] I've just picked the magic candle, what does it do? - see [1.4.1]
    [?] The mice don't give me anything when I pick them. Why? - see [1.4.2]
    [?] How can I reach the chests right outside the inn? - see [3.1], paragraph 2
    [?] How can I kill the giant snake? - see [3.1], paragraph (5)
    [?] Why can't I have more than 9 magic stocks? - see [1.4.3]
    [?] Where is my holy weapon? - see [3.3], paragraphs (2.2), (3.5), (2.4.7)
    [?] Is there a holy weapon for Ash? - see [3.4], paragraph (3)
    [?] How can I kill Venom? - see [3.4], paragraph (4)
    [?] Where is the secret level in the game? - see [3.3], paragraph (1)
    [?] How good are you at the game? - see [4]
    
    
                                  
    [0]Introduction
    
    [1] Characters and Rules
    [1.1] Attack moves
    [1.2] The characters
       [1.2.1] Ash the Knight
       [1.2.2] Gren the Fighter
       [1.2.3] Cisty the Archer
       [1.2.4] Vold the Wizard
       [1.2.5] Round-up 
    [1.3] Weaponry
    [1.4] Special items
       [1.4.1] Magic candle
       [1.4.2] Mouse
       [1.4.3] Magic stock
    [1.5] Leveling up
    [1.6] Treasure and experience
    [1.7] Monsters and experience
    [1.8] Healing
    
    [2] Tactics
    [2.1] Ash
    [2.2] Gren
    [2.3] Cisty
    [2.4] Vold
    
    [3] Walkthrough
    [3.1] Scenario One
    [3.2] Scenario Two
    [3.3] Scenario Three
    [3.4] Final Scenario
    
    [4] My top score
    
    [5] Disclaimer and contribution
    
    [6] Credits
    
    
    [0] Introduction
    Lightbringer, also known as Dungeon Magic is my favorite arcade game. 
    It is a fantasy adventure game with isometric perspective. I belive it was
    quite revolutionary for its days, because it featured a role playing system
    with charater levels and different weapon upgrades for each character.
    Also there are alternative routes you can follow in each sceanario.The
    game also incorporates some randomness - you get different items at 
    certain places.
    
    When your character gains more experience points he or she levels up.
    All this  together with the four different characters makes the game 
    replayable unlike other similar adventure games. You can win the game with 
    Ash the Knight, Gren the Fighter, Cisty the Archer or Vold the Wizard. 
    The real fun is when you get to play the game on a four player machine.
    
    Here is the original text from the Lightbringer arcade flyer:
    "- Each round is made up to 30 stages. There are a number of routes leading to
    the enemy boss, and you can create your own routes as well. (There are a total 
    of 4 rounds.) 
    -As well as fighting and defeating enemies, you must also make use of devices
    and avoid traps, and pick up items to increase your power and enable you to
    capture the enemy boss.
    -Each warrior has different abilities and each is equipped with a special
    weapon. Each warrior uses power attacks and special attacks to defeat enemies
    and increase life and attack power.
    
    
    [1] Characters and rules
    One of the best things about Lightbringer is that it is very simple and
    straightforward. The button mapping is intuitive and easy to use.
    
    
    [1.1] Attack moves
    
    A button - attack/pick up/drop
    B button - jump
    A+B - magic
    
    This is how I call the different attack moves in the game. Later in the text
    I will refer to each one with one of those names. Apart from them, the chars
    can also throw the enemy and jump and hit.
    
    Charge: tap the lever twice and press the attack button. the character dashes
            forward. This move deals little damage, but it fells the enemies on the
            ground (except Ash's charge.) It is perfect to break the enemy's line
            when surrounded, or take on a few enemies simultaneously.
    
    Combo: the series of attacks with the A button. The last hit of the combo 
           is the most powerful and affects a greater area in front of the char.
    
    Power attack: keep the A button pressed and then release it before the char.
                  has got yellow glow. This releases a character specific attack.
                  
    
    Super attack: keep the A button pressed until the character glows yellow. Then
                  release the button and the character performs its most powerful
                  move, which is again character specific and is a mightier 
                  version of the power attack.
    
    Throw: when you get close to an enemy you grab him and can throw him in both
           directions or hit him while in your grasp.
      
    
    [1.2] The characters
    There are four characters in the game. Each one has their own set of moves
    which gives him advantage in certain situations.
    
    
    [1.2.1] Ash the Knight
    Ash is master of the sword. His father was the captain of the city guard, but
    one day misterously disapered. Ash is now trying to find his father or
    discover what has happened to him. 
    Ash's combo deals very good damage and has an excellent reach. His power
    attack is a bit controversial, because if blocked, Ash becomes an easy target
    in the air. It also lacks reach and Ash can easily miss his enemies. However
    in certain places and in certain fights it becomes useful. He has the best 
    throw of all characters in the game. Ash's magic allows him to become
    invincible for a small amount of time and able to move around. This is great
    against agile bosses and useful when retreating in a hard battle.
    
    In my opinion Ash is the most difficult character to play with. When we played
    Lightbringer in the arcade, no one picked him. That is probably why he became
    my favorite and I was the first in town to beat the game with him. When you
    learn how to tackle the first boss and some of the tougher enemies with Ash,
    playing him is really fun. 
    
    
    [1.2.2] Gren the Fighter
    Gren is expert in martial arts. He comes from the far east and wanders the
    world to improve his fighting skills. 
    Gren fights with a combat gauntlet. For his power attack he uses
    a saber, sheathed on his back. Gren is probably the most skilled character in
    the game. He has a good and fast combo, however with a short range. His power
    attack is extremely useful and has great range. His magic does not last much
    and damages only enemies close to him. Gren's back throw is not very useful
    but he usually does not need to resort to it.
    
    I think Gren is quite an easy character to play. This is the choice for most
    beginners. Even newbies can defeat easily the first bosses using Gren's 
    excellent power and super attack. When it comes down to range of the super
    attack, Gren comes second after Cisty.
    
    
    [1.2.3] Cisty the Archer
    Cisty is an excellent archer. She is after the evil force that destroyed her
    village and killed her people.
    She is very different from all other characters, because her arrows have
    the longest reach. With little practice, one can learn to shoot the arrows
    very quickly one after another. Her combo is above average, and she has a
    good charge. Her throw is a disaster ,because she may jump right among the
    hordes of enemies and get surrounded. Her main strategy  is just the opposite
    to stay away from the enemies and shoot her arrows. Cisty's magic affects 
    all the visible area and lasts very long. This means she can stay invincible
    for quite a while, but still lose precious time in the boss battles.
     
    When I first started playing Lightbringer I always chose Cisty, because of
    her range attack. She could kill enemies in the opposite corner of the room. 
    Cisty is easy to play with, and is a good choice for beginners. Though
    later in the game, bosses become tougher for her to defeat.
    
    
    [1.2.4] Vold the Wizard
    Vold is master of magic. His quest is to find his former pupil. All that Vold 
    knows about him is that he sold his soul to the forces of evil.
    Vold is the most interesting character to play with. He is very weak in the 
    beginning, but once he gets hold of the powerful rods in the game, he becomes
    the strongest character in my opinion. He is week in melee combat, so he has
    to resort exclusively on his rod powers. Each has a different super attack
    which affects a large area and deals good damage. Vold's magic is very
    powerful and quite useful in all stages of the game.
    
    Vold is the easiest character to beat the game with. The only problem is 
    surviving the first areas, until Vold finds a rod. He has no real problems 
    with any of the bosses, including the last one. I beat the game for the first
    time with Vold.
    
    
    [1.2.5] Round-up
    Here is how I see the good and bad sides of each character:
    
    Ash   |pros: good mellee range 
          |      good combo damage
          |      throws enemies in both directions
        
          |cons: vulnerable after a super attack
          |      somewhat slow combo speed
    
    
    Gren  |pros: useful super attack
          |      fast combo
        
          |cons: short mellee range
    
    
    Cisty |pros: longest range in the game
          |      quick combo
    
          |cons: often deals a weak hit
    
    
    Vold  |pros: powerful magic with great range and damage
    
          |cons: weak in mellee
          |      useless throw
    
    
    [1.3] Weaponry
    Each of the four characters has his own weapon - Ash wields swords, Gren -
    gauntlets, Cisty - bows and Vold uses rods. There are five types of each of
    those weapons scattered in the game's levels . There is the plain weapon of
    each kind - the one that all characters start with. Then there come the 
    weapons with elemental power - ice, lighting and fire. In the later stages
    of the game one can find the "power weapons." Finally, there is a holy 
    weapon for each character. Here are all the weapons in the game:
    
              plain            ice         fire         lightning      power  
    
    Ash  - bright sword|ice horn       |flame fang    |storm caller|jewel star  |
    Gren - gauntlet    |frozen arm     |burn knuckle  |thunder claw|bare knuckle|
    Cisty- elven bow   |freeze breath  |fire arrow    |flash arrow |strong bow  |
    Vold - rune staff  |rod of blizzard|rod of phoenix|rod of spark|rod of power|
    
    
               holy
    
    Ash   - lightbringer  |
    Gren  - evil buster   |
    Cisty - goddess prayer|
    Vold  - holy staff    |
    
    The Elemental weapons are blue (Ice), green (Lightning) and red (Fire). Some
    monsters are more vulnerable to certain elemental damage - when they are
    hit with that weapon it drains addtional hitpoints. For example in the
    second scnario - all monsters in the temple are vulnerable to Ice weapons.
    
    The power weapons are colored purple and deal more damage and are faster than 
    all other weapons. They have the chance to produce a critical hit - when your
    character does it - he or she blinks white and all the enemies struck fall on
    the ground. This attack cannot be blocked. See more on how to improve the 
    chance for critical hit in the Magic items section - mouse [1.4.2]. 
    
    The holy weapons deal most damage to undead and are as good as the power
    weapons. Vold's holy staff however is much better than the rod of power.
    
    Each character can also wield and use projectile weapons and shields. Here
    is a list of all projectile weapons. They are picked and used on attack 
    against the enemy. The shields automatically protect you from 
    almost all attacks, except gas traps and being thrown.
    
    projectiles:
    hand axe
    spear
    bandit saber
    torch
    morning star
    knife
    crossbow - can fire 5 times
    
    shields:
    wood shield - protects from 1 hit
    round shield - protects from 2 hits
    horn shield - protects from 3 hits
    iron shield - protects from 4 hits
    spike shield - protects from 5 hits
    
    
    [1.4] Special items
    There are three items that I consider special - the magic candle, the mouse
    and the magic stock.
    
    
    [1.4.1] Magic candle
    The magic candle can be found only in two places during the game. The
    first is the starting area in the inn. When picked, the candle produces a
    different magic for each character. To activate it, the character has to gain
    power for super hit, then instead of the regular super hit, the candle's magic
    will be used. Note that if you are hit or pick something else, you will drop
    the candle and it will disappear.
    
    When wielded by Ash, he can freeze enemies by thrusting his sword forward.
    This deals excellent damage and its use is unlimited.
    
    When picked by Gren, it produces a small flame from Gren's mouth. The flame is
    almost useless and is hard to use it on any enemies. Still, it deals some
    damage. Unlimited use.
    
    When Cisty invokes the candle, it summons several faeries that attack all
    enemies in sight. Usable only 3 times.
    
    When Vold uses the candle, he summons a bard who hypnothises all enemies
    for a short time. Vold can use it 3 times.
    
    
    [1.4.2] Mouse
    In my opinion mice are used to determine your chance of critical hit.
    On critical, the character blinks and all enemies hit with that attack are
    pushed back and knocked down on the ground, taking considerable damage. Note 
    that critical can be a regular attack, a charging attack, a power or super 
    attack. It can be performed with the plain weapon and with the power weapon. 
    The power weapon however has much greater chance of invoking a critical hit. 
    The more mice you collect - the greater your chance to invoke a critical.
    
    [1.4.3] Magic stock
    When you start the game you have 3 magic stocks. They can be activated with the
    A+B button and are commonly called magic. Contrary to what people believe, they
    are not so rare to find. In the last scenario you can collect more than 5 for
    example. And you can carry MORE than 9 magic stocks, though the counter will
    stay on the number 9.
    
    
    [1.5] Leveling up
    The more treasure you collect and the more monsters you kill, the more
    experienced you become. At certain points you gain a level. Each time this
    happens, you receive more hitpoints and start toaccumulate power for a super
    hit faster. The damage you do, does not change when you level up. The maximum
    level you get to is level 9. Here is a table of the points required for each
    character level.
    
    level 1 - you start the game here
    level 2 - 50,000
    level 3 - 300,000
    level 4 - 600,000
    level 5 - 1,000,000
    level 6 - 1,500,000
    level 7 - 2,200,000
    level 8 - 3,000,000
    level 9 - 4,000,000
    
    
    [1.6] Treasure and experience.
    Almost all of your experience points will come from collecting treasure... and
    some weapons. If you are using a plain weapon and pick another plain one, it
    will give you 200,000 points. Picking up the same elemental weapon is worth
    70,000. And if you can find a second power weapon - you will gain 90,000
    experience points. Here is the table with all treasure values:
    
    pick up the same weapon - 70,000
    pick up the same strong weapon - 90,000
    pick up the same basic weapon - 200,000
    
    silver coins - 100
    a few coins - 200
    gold coins - 400
    emerald - 600
    garnet - 800
    sapphire - 1,000
    amethyst - 1,000
    topaz - 1,000
    silver money - 1,000
    gold and silver - 2,000
    gold money - 4,000
    huge sapphire - 2,000
    huge ruby 3,000
    pearl - 3,000
    silver cup - 4,000
    crystal - 5,000
    muscle idol - 5,000
    ring - 6,000
    blue stone - 7,000
    gold cup - 8,000
    aquamarine - 9,000
    bracelet - 10,000
    opal necklace - 20,000
    brooch - 30,000
    jewel brooch - 40,000
    diamond crown - 50,000
    
    [1.7] Monsters and experience
    Funny enough, in Lightbringer, you gain few experience from defeating monsters.
    Here is the table with the experience value of monster kills:
    
    all static objects - chairs, barrels, boxes etc.- 10 pts.
    pudding - 10
    jelly - 10
    slime - 10
    mad box - 50
    mimic - 50
    warpetal - 50
    whiplash - 50
    roper - 50
    flower - 100
    harpy - 100
    crawler - 100
    frog man - 100
    shell - 100
    bat - 200
    orc - 200
    kobold - 200
    cerberos - 200
    hound - 200
    ice dog - 200
    hot dog - 200
    serpent - 200
    amazon - 300
    skullman - 300
    skeleton - 300
    war bone - 300
    honehone - 300
    gobiln - 400
    calog - 400
    dogman - 400
    lizard - 400
    dinosaur - 400
    reptilic - 400
    blood - 500
    selrian - 500
    werewolf - 500
    imp - 500
    ghost - 600
    orc head - 600
    archer - 800
    orc mast - 800
    mad orc - 1,000
    invincible - ahem, it is invincible :)
    
    [1.7] Healing
    When a character levels up, he is also healed a good amount of hitpoints.
    All characters in Lightbringer have equal hit points.
    You can recover hit points by eating food. Here is a list of all
    available food in Lightbringer.
    
    chackberry
    herb
    grape
    banana
    wine
    core of an apple
    apple
    chicken
    milk
    turkey
    cheese
    fruits
    bread
    life potion
    breads
    melon
    meat
    
    [2] Tactics
    I will try to give some tips here on what weapons to choose and how to fight
    the monsters and the bosses. Strategies for defeating the bosses with
    each character can be found in the walkthrough.
    
    
    [2.1] Ash
    Ash should always use his combo. With the good reach, he can attack a horde of
    enemies simultaneously. His power attack is useful against flying creatures.
    When he grabs an enemy, Ash can throw him in any direction he wishes - this is
    especially good when surrounded by monsters. 
    
    Undoubtedly, the best weapon for Ash is the Jewel Star. The lightbringer
    comes too late in the game to make any difference. Usually, when Ash goes
    for a combo and sees that the monster has blocked the first blow, it is wise
    to retreat - because the monster will counter attack on the next swing. 
    To do so withdraw Ash upwards or downwards. Never backwards, because the
    enemy will probably reach you. Sometimes you have gained power for a
    super, but do not want to perform it. To deactivate it you have to perform
    a dash - tap the lever twice. That will get you rid of the super attack.
    
    [2.2] Gren
    Gren's advantage is his power and super attack. Players should not rely much
    on his combo, because of the short range. In my opinion, the bare knuckle is
    his best weapon. One of the best strategies with Gren is using his charge
    together with a super attack. If it connects enemies are knocked down and
    Gren can take some time to perform a super attack. Most times, his super
    attack will affect things outside the screen. This is very useful to kill
    enemies from a distance, or behind obstacles.
    
    [2.3] Cisty
    She can be deadly with any bow, but I prefer the goddess prayer. Sometimes
    I would use combo over the bow. If I see the enemy has not blocked my first
    blow I would go on with the combo. It is important to remember that sometimes
    3 arrows shot fast are better than one super attack. Note that sometimes an
    arrow can hit more than one monster. When she confronts small enemies like 
    frog men, Cisty has no other option but to charge and then throw them.
    Against bats, she can use the jump and attack. The ropers can be attacked 
    with a charge and combo. 
    
    [2.4] Vold
    The most important thing for Vold is to find as early as possible a good rod.
    This means it is wiser not to try and fight much in the first two or three
    areas, but simply proceed to the exits. When you get your rod it gets easy.
    The rod of spark is totally useless. Its super attack is very hard to use
    because the lighting bolts always seem to hit everything but the enemy. The
    rod of blizzard is ok, its super covers the area around Vold, but is weak. The
    rod of phoenix is my pick for Vold. The power attack has a good
    range, and the super attack is devastating. When you manage to drop the meteor
    you can walk into the fire circle luring the monsters to follow you through
    the flames. Bare in mind however the delay before the meteor appears. It is
    not instant as the rod of blizzard for example. 
    
    When the enemy is lying on the ground you can still attack him with your
    power attack (if you are wielding the rod of phoenix) - he will burst into
    flames taking damage. The rod of power is pretty useless, but the holy staff
    is the best weapon in the game.
    
    It is important to know that in most battles a power attack from the rod is
    as good as the super attack. Sometimes even better. That is important for 
    the boss fights. I would resort to a super attack only few times during a 
    boss battle for instance. 
    
    
    [3] Walkthrough
    I will attempt to describe all areas and rooms in Lightbringer. To do so
    every room or area gets its own paragraph. I will include some tips and
    information about possible choices in the game, boss tactics and finding
    the best weapons. If in the end of a paragraph there is no reference to
    another one just keep reading the next. Sometimes I am using the directions 
    north, south, east and west. In the isometric perspective of the game these 
    are as follows:
    
       W   N
        \ /
         o     
        / \
       S   E
    
    
    [3.1] Scenario One
    
    (1) The inn - Try to exit this room as fast as you can, because you need to
    spare some time for the next area. On exit you can either pick up the magic
    candle (see description in the Magic Items section [1.4.1]) or the shield.
    Vold might want to take one of the barrels with food for the next area
    just in case. There are chakberries in the first and a herb in the second.
    But the magic candle will serve him better.
    
    (2) Outside the inn - after the short animation with the monster proceed down
    kill all in sight and break the flower pot. Then look at the roof of the
    tavern. See the two chests? - you have to get there. Pile three boxes in front
    of the inn - just where the inn's logo is. The boxes must be put on top of
    each other, so that there is space for you to jump on and then on the next
    one. Make sure they are not too close or to far from the roof.
    If you are too lazy to do this thing with the boxes - it's a good practice
    for the secret level in the last scenario - you can do it the easier way. Go
    to the place where the flower pot was, go in the corner and jump on the
    lower red wall, pressing the joystick up and left. Then jump again on the wall.
    To do this successfully you will have to put your character behind the 
    building, but once you jump you will see him or her on the wall.
    From there jump on the tavern's roof and open the chests. Inside you will 
    find some good treasure and a spiked shield. If you are playing alone, you
    character will reach now level 2. In farthest box just before the exit, you
    will find a mouse.
    
    (3) Out of town - kill the critters and talk to the guard, who tells you the
    monster ran to your left. You have to routes here to follow - left and right.
    If you are playing Vold it is wiser to take the left route, because there you
    will get hold of the rod of blizzard and the road of phoenix. If you take the
    right road you will only find a lighting weapon. But you will be able to get
    an iron shield, before the first serious fight - the giant snake. The right
    route also contains some mice and a magic stock. If you think you can keep the
    spike shield until the snake, you are ok with the left route. There is also a
    small quest for Cisty if she takes the left path -(3.1) The right way leads you
    to (4.1)
    
    (3.1) The path to the left - Here you find your first weapon. If you are agile
    enough, you can jump on the rock island without the bridge. Once you are there
    be careful, when you pick the weapon - you will drop the shield and it may
    fall into the precipice. Notice that you character will drop the shield in
    front of him, so choose a position such that you don't lose your spike shield.
    Jump onto the moving bride and hop on the other side of the cliff. Now you
    have two exits. The one is two your right. The other one is behind the water-
    fall. If you look closely you will see a narrow ledge leading into a cave
    behind the water. Cisty's quest is in the cave, in that direction is also the
    fire weapon.
    
    (3.1.1) The secret cave - dispose of the calogs and loot the chests. If Cisty
    is in the party, next to the exit there will be a boy with an apple on his 
    head. To perform the shot, Cisty only has to measure the distance, not the
    power of the shot. There is a skeleton in front of the boy. If Cisty stands
    on the head of the skeleton - she will make a good shot and receive the 
    reward- four crystals. 
    
    (3.1.2) The cave with the frogs - I hate those frog men. If you are playing 
    Ash you can and hit them with combo or charge and throw them. Gren can take
    them with his super attack. Cisty can only hit them with charge, throw and
    jump+attack. Vold should only use his rod. When they are dead, drop the rock 
    or the barrel next to the stone ledge to reach it. You got the fire weapon.
    Pull the lever and exit.
    
    (3.1.3) The windy hill - Don't smash the treasure chest, not yet. When you 
    do so all the figurines on this level will start shooting arrows. Also take 
    care that none of the archers breaks the box. If you want its contents - a 
    topaz and bread it is wise to get it after you have destroyed the figurines.
    When you break the stone pillar closest to the door, the door will open. 
    Enter to face the giant snake. (5)
    
    (4.1) Poisonous flowers - beware of the flowers attack - the shield won't
    protect you. Then you have two choices - the exit to the north and to the
    east. The northern exit contains a good amount of mice and one magic 
    stock(4.1.1). The one to the east has more treasure (4.1.2).
    
    (4.1.1) Amazons! - here is the first encounter with the Amazons. They are
    pretty nasty because they will try to block your attacks. They are also
    quite fast. When they are gone, pick a barrel and drop it on the fire to
    collect the magic stock. Proceed to the exit. (4.2)
    
    (4.1.2) Rolling stones - In each statue you can find some treasure. Beware
    of the falling stones each time you break a statue. You can see the rocks
    coming from the shadow. When you are up the slope, destroy the dragon
    statues first and then break the barrel. Take the only exit west.
    
    (4.1.3) The room with the stone glass figures - don't forget to break all
    statues and collect the treasure inside them. Pull the switch to exit.
    
    (4.2) The room with the iron shield - Kill the critters and get the treasure
    from the pillars. In the chest you will find a nice iron shield. Try to keep
    it with you until the encounter with the giant snake.
    
    (4.3) Prisoner room - after you kill the goblins and the dogmen, step on the
    switch in the upper corner to release the prisoner. Drop a box on the fire to
    collect some food. Proceed to the exit.
    
    (4.4) Lighting weapon - In the chest you can also find some gold money and
    gold and silver money. The two switches deactivate the spike floor.
    
    (5) The giant snake. - This is not a very easy encounter, but with some good
    tactics you should not have problems. 
    
    Vold, armed with the rod of the phoenix or blizzard can kill the snake in 
    seconds. His magic is also very efficient against this enemy.
    
    If you are playing Ash, you have to resort on your super hit and combo.
    The giant snake takes most damage when attack in the head. Before entering
    the room, accumulate power for a super hit. Then when you enter the
    snake's area immediately go up and attack the head with the power up. You
    should be able to kill it with six or seven super attacks. If you have a
    shield you can allow it to attack - that is when she strikes you attempting
    to devour you. The shield will block the attack and you can use your combo.
    
    Gren should only resort to his super attack, because his punches cannot reach
    the snake. He can use the same strategy as Ash with the combo attack.
    
    Cisty will have some problems defeating this enemy. She can hit it with her
    charge attack, and can also use a combo. Since the charge afflicts less
    damege, she should rely on the combo. She has attack with it the head of
    the snake. Usually I would use one magic stock. Since it affects a great
    area and the snake swirls around - it causes most damage than all other
    characters' magic.  If you are eaten and poisoned it is wise to wise a 
    magic stock - while performing the magic - you won't take any damage.
    
    When the frog men appear, they will damage the snake as well, but be careful
    because the snake will attack and devour the frog men - thus restoring her
    hitpoints. I good side of this is that when it is devouring the frog man it
    is vulnerable to attack. At that moment you can use your combo or super
    attack. When the snake is gone, collect as much aquamarines as you can,
    collect the magic stock and go out.
    
    (6) Roomguarders - the bloods and the selrian are very tough and they do
    incredible damage. Since their hits don't knock you down, you can take several
    consecutive hits and die very fast. If you are playing Vold you can easily
    kill them with power attacks from your rod. Gren and Cisty will have little
    problems with their power and super attacks and charge. Ash however has to be
    very careful - his super attack is usually blocked, the combo is blocked as
    well. The only way to deal with the two bloods and the selrian is by throwing
    them. Approach them from below or above, get a hold of one of them and throw 
    him on the other. Since they are quite heavy and strong, when the monster
    lands on his fellow they take quite some damage. Keep throwing the last one
    until he dies. Then exit north.
    
    (7) Ropers room - Ropers are quite annoying, but die fast. Destroy the fire
    collect the food and the treasure in the chest and exit.
    
    (8) The long corridor - Dispose of the bats and proceed to the bottom of the
    corridor. Break the two pillars and exit through the gate.
    
    (9) Lava room - If you can kill the imps, you can collect the treasure in the
    statues, Otherwise cross as fast as you can and exit.
    
    (10) Lighting bolts room - First kill the bats, without touching the stone. If
    you remove it, it will trigger the lighting bolts, which hit on the spot of
    the spiders. In the left chest you will find a plain weapon - 200,000
    experience points of you have the same weapon on your character. Collect the
    magic stock and exit.
    
    (11) Spikes - In the chest among the moving spikes - there is a fire weapon,
    some food, a brooch and a horn shield. Beware of the traps in each statue. The
    exit leads you eastwards.
    
    (12) The moving bridges - You can find some treasure in the statues, but there
    is a chance that the imp's hit will knock you in the abyss - so be as fast as
    you can, cross the gap and exit.
    
    (13) Back to the long corridor - Destroy the stone pillars to open the gate in
    the top of the corridor. There is some cheese under the skeleton.
    
    (14) Traps - There are many traps in this room. While chasing the bats, make 
    sure you don't trigger a trap. When you break the stone figure in the center
    of the room the west gate will open. To open the north gate jump on the switch
    in the top corner of the room. Now proceed through the west door.
    
    (15) Orcs room - Kill the orcs and collect the food and the round shield.
    There is a semi-hidden treasure chest in the bottom part of the room. You can
    see a little of it behind the rocks. Go back to the traps room and then exit
    through the north gate.
    
    (16) Roomguard - When you kill the calog and the kobolds pick the barrel that
    is closest to the entrance - it contains breads that you can use during the 
    boss battle. Break the rest of the battles and restore your hitpoints. After
    you collect the treasure, you can pick the remaining barrel and enter the boss
    room.
    
    (17) Dark Knight - Now you will face Ash's father. He is quite tough but you
    should kill it without wasting a magic stock. He is guarded by a blood and a
    selrian, but you should pay more attention to the Knight. In order to damage
    him, you first have to hit him, so that he drops his weapon and then attack
    him. This battle is most difficult for Ash and easiest for Vold.
    
    Ash - Your strategy is simple - you charge against the Knight making him drop
    the sword, then immediately retreat, keeping the button pressed for a super
    attack. When the super is ready use it on the knight. Most often he will now
    grab and throw you. Nothing really painful. With this tactic you can finish
    the knight before you drop to critical hit point level. You also have to keep
    away from the range of his sword. When he charges at you, simply go upwards
    jumping to confuse him. To get rid of the selrian and the blood, you have to
    grab and throw them at one another. The best thing is to throw them and the
    Knight himself. This may require that in the beginning you are more careful
    and wait for the right moment to grab someone and throw him to the rest. You
    can always resort to your magic stock if it gets too hot. Remember that when
    you made a super - there is a chance that on landing the blood or the selrian 
    will hit you with their maces. To avoid so - perform the super close to the
    Knight - this way he will throw you - saving you from the maces of the guards.
    
    Gren and Cisty should use the combo - charge and then super attack. Cisty can
    also you two supers one after another and sometimes she will take more than
    one enemy with it. In the beginning she can also use power attacks to kill the
    guards.
    
    Vold has no problems again. He can simply use his power attack to kill
    everyone. When the enemy is knocked down he can again attack the body with
    a power. When you refine the timing of this strategy, Vold will kill the
    Knight without giving him any chance.
    
    When he is defeated, you should proceed to the walls to collect some treasure
    from the sculptures around the walls. The statues collect better items than
    the pillars. They have some traps in them as well. Get all the goodies and
    you are now into scenario two.
    
    
    [3.2] Scenario Two 
    
    (1) Entrance - When you approach the stairs, some ropers will appear. Kill
    them and the mad boxes. You can break the flower beds for some treasure. Then
    you can choose between the entrance through the gate (3) or the one that
    goes around the corner.
    
    (2) Entering through the back door - The first switch on the wall is a trap.
    In order to open the north door, empty the treasure chest and the step on
    the switch on the floor.
    
    (2.1) Food cellar - This looks like the food cellar of the castle. Beware of
    the whiplashes. They are really obnoxious. When you get as much food as you
    need, go out.
    
    (2.2) More frogmen - These undertunnels are full of frogmen! And they keep
    coming. Break the box in the middle of the room and acticate the switch. 
    Take the south exit. (4)
    
    (3) Through the main entrance - you will find yourself in a large hall with
    a few tables. When you break each one, you will find a throwable weapon. 
    When you break the third one in the bottom row, the door leading south will 
    open. 
    
    (3.1) Unexpected guest - You will rudely enter the room and interrupt the
    kobolds afternoon tea. After you are done, collect the magic stock from the
    chest and pull the lever above it. The other one is a trap. Exit.
    
    (3.2) Back to the hall - To open the west door, you need to break the same
    table again. Beware of the orcs, when you enter the hall they are close
    to you and might hit you.
    
    (4) On a quest - When you enter, you can see an altar. Step on the red carpet
    and the Fountain spirit will appear to give you a quest. In the next moment
    two lizard will arrive and attack you. Beware of the two statues beside the
    altar - they are both trapped. When you are finished with the monsters and
    the treasure, you have two options - the door west - (5) or the door to
    the south - (6)
    
    (5) Two exits - In this room you can find the second magic candle in the game.
    To open the lower door you have to open the chest in the lower part of the
    area and to open the upper door, open the chest in front of it. Beware, there
    are traps below the boxes, so don't touch them. Use the lower exit
    
    (5.1) Harpies and amazons - A horde of amazons will attack you. Don't forget
    the darts from the statues can hit your enemies as well. To open the door
    step on the switch that is the farthest to the left. The other are traps.
    Make haste through the gate.
    
    (5.2) The great chamber - All the chests next to the wall are mad boxes. When
    you kill the calogs, two lizzards will attack you, kill them and exit through
    the door. The mad orc guarding the gate is quite annoying.
    
    (5.3) Serpents and traps - The chest you first see in the area will trigger
    crying figurines which are in the upper part of the area. Their darts will
    also damage the serpents, so that is also a way to kill them. A mad orc is
    guarding the only exit. Enter the door to fight with King Viper (5.4)
    
    (5.4) King Viper - He is quite easy. You can see that two serpents are
    guarding him. You can kill them first, or just ignore them - when King Viper
    uses his attack later on, he will kill the vipers instantly. King Viper will
    produce long waves of fire toward you and all creatures in front of him. If
    he is hit however, his flame will be interrupted. So one tactic if you are 
    playing Ash or Gren is to go directly to his head and start pumping combos.
    It takes some skill to kill Viper with only this tactics. In most of the 
    cases you won't be able to survive with only this tactic. The 'hit and run'
    tactic works much better for all four characters. I always use it.
    Go down in the lower part of the room, so that King Viper
    cannot see you. Then gain power for a super attack and walk upwards to him.
    Try to keep close to the wall to the right. When you reach a spot where you
    are on the same line as Viper (even if you dont see him) stop. If you are
    playing Cisty, Gren or Vold with the Rod of the Phoenix, you can hit Viper
    from here. The long range of your attack is enough to reach him. You can
    descend now, gain another super attack and use it again.
    Keep an eye on his life meter. If your super did not hit him. You probably
    need to go up a little more. The second column on the wall, when counting
    from the top is the best place from where
    you can launch your range attack. Keep your back leaned on the column and
    attack him. If you are playing Ash, you have to get closer to his head. Go
    forward use the attack and retreat.
    If at any point, you are too late to avoid his flame and see it is coming,
    start jumping while you are running away from him - I managed to avoid many
    attacks this way. When he is dead, use the upper door - the one that has a
    magic stock in front of it.
    
    (5.5) Ice! - You will find Ice weapon in the chest and some good
    experience points in the statues. Note that the Mad Orc can be hurt by the
    spiked floor, as well as all creatures in the game. Sometimes using those
    obstacles can get you rid of many enemies. When you are done, return to the
    Viper King room and take the other exit to the south.
    
    (5.6) The quest continues- There is some food in the barrel. Approach the
    dying man and he will tell you to continue with your quest. Exit the room.
    
    (5.7) Traps! - Two of the pillars are traps. When you go to smash the barrels
    some lizards will attack you. When you are finished, exit through door.
    
    (5.8) In the cellar - There are two exits from this area. The upper door is
    activated when you step on the switch closest to the staircase. The other
    door- to the south can be open by smashing the middle pillar. If you use
    the door up on the staircase go to (5.8.1) The other route leads to (5.8.2)
    
    (5.8.1) The room with the demon figures - Step on the floor switch to open
    the door. You will now exit to the Lizard room - (7)
    
    (5.8.2) Slippery room - All is in ice here and is very slippery. Some ice
    dogs and werewolfs will attack you. If you get frozen, don't forget to tap
    the lever quickly back and forth to break free from the ice. Here you have
    two exits - one is to get back to (5.8) The other one leads you on to more
    ice levels - (6.1.1.2)
    
    (6) In the basement - Jump immediately down from the stairs. There is a crown
    and some trasure on the floor and you don't want it to disappear. To open the
    door, you must step on the switch just in front of the door. To open the
    blinking chest pull the lever on the wall.
    
    (6.1) Halls of the dead - Some irritating ghosts and imps here. In two of
    the coffins there is some treasure. When you kill three of the skeletons 
    the two doors will open. The upper one leads you to (6.1.1). 
    The lower to (6.1.2)
    
    (6.1.1) The quest continues - Talk the the dying man and continue through
    the door. Don't forget to open the chest for a magic stock.
    
    (6.1.1.2) Stone cold - Some ice dogs will meet you upon entering the room.
    If you get frozen, don't forget to tap the lever quickly back and forth to
    break free from the ice. Beware of the traps in the pillars. Exit.
    
    (6.1.1.3) Out of the basement - When you open the chest, the posion drops
    will start falling from the ceiling and some puddings and jellies will
    appear. The lever on the wall opens the door. Get some food and exit.
    
    (6.1.1.4) Wood boxes - Behind the boxes are some orcs. They are an easy pray,
    but watch out for the mad boxes. There is a fire weapon for anyone who
    might need it. Exit
    
    (6.1.1.5) Whiplashes - Another whiplash here to be taken care of. If you are 
    playing Cisty - there is the same quest for you as in the cave in the first
    scenario - see the first scenario (3.1.1). To perform the shot, stand just
    in front of the last pillar - the one that is on one line with the boy
    and shoot. You will receive your award in crystals. Break the three pillars
    to the left to open the blinking chest. The one closest to the door opens it.
    
    (6.1.1.6) Many traps - To open the exit - break the pillar next to the demon
    statues - the ones that are going up and down. When you open the chest in
    the bottom of the room - all statues will start firing their darts. Exit
    to the Lizard Room - (7)
    
    (6.1.2) Tombs - More imps here. There is some food in the barrels and
    a plain weapon in the right chest. Break the coffins and kill the skeletons
    in order to open the door.
    
    (6.1.3) The quest continues - Talk to the dying man among the spiked floors.
    There is a magic stock in the right chest. Go to area (6.1.1.3)
    
    (7) The lizard room - This is the room just before the boss of this scenario.
    Get rid of the lizards and the dinosaurs. Then pick a barrel to carry with
    you to the boss room. The one that is in the top corner of the room has
    meat and wine - so you should pick it. Take it and enter the door to face
    the spider queen
    
    (8) The Spider Queen - Enter the room and drop the barrel. Then wait for the
    Spider to appear. If you come near lighting bolts will hit you, so wait
    until they are gone. When her life meter starts to appear you can approach
    her. She is an easy target, but what makes this fight difficult is the
    available time. You have to kill her in 2 minutes time.
    All characters have to avoid her jumping attack - once she is in the air
    you have to retreat or step back. Then when she lands you can attack her.
    
    Ash can rely on his combo - attack her with a combo - then withdraw, wait
    for her to jump. While she is in the air - make a few steps backwards - watch
    for her shadow - the place where she lands - and then step forward and attack
    her. She goes down in defeat for no time.
    
    The same strategy works with Gren and Cisty - though I would recommend 
    they use their super attack. This means they should start gaining power for
    a super right after they finished the previous attack. For Cisty the super
    attack is the only means for killing the boss in time. She can also go for
    a combo if it is impossible to perform a super or even power attack. Gren is
    very comfortable with combos as well, though he has a short range.
    
    Vold has to resort to power attacks. It is better not to start gaining power
    immediately after the last attack, but wait for the Spider to jump off the
    ground and then gain power. That's because when the moment for attack comes,
    he will perform a super attack instead of a power one. Against this boss the 
    power attack works better. 
    
    [3.3] Scenario Three
    
    OK, this is the main scenario in the game. It is huge and has three
    alternative roots. Your task is to release the three stones and revive the
    city. Basically - in each route you pass through the same rooms, but when 
    you start to discover the stones, the areas become tougher.
    
    (0) Three paths - You have the choice of three paths. The first is revealed
    when you kill the skeletons and the dogs, the second one is behind the wall
    with the switch, the third appears to the west when you break the goddess
    statue.
    
    Path #1 - gives you immediate access to the secret level and your power
    weapon. Proceed to (1)
    
    Path#2 - the path to the north gives Gren his holy weapon - the evil buster.
    there is no passage to the secret level from here. Go to (2)
    
    Path#3 - gives fast access to Cisty's holy weapon. The secret area comes
    toward the end of the level.
    
    
    (1) Path #1 - Secret level - Alright, here is the secret level in the game. 
    First you must kill all those hounds and skeletons fast. And most
    important - you have to keep the glass stones intact. So retreat in
    the left corner and mind your fireballs and arrows. When you are 
    done - pay attention to the stone glass figures.
    There is one broken and you can step on its remains. From there, you can 
    hop onto the second glass stone. And then onto the wooden box.
    Go to the pile of wood boxes in the north corner and pick a box. Follow
    the same procedure of jumps. When you are on the first box, which is on the
    stone glass, drop the box you are holding. Now you are able to hop onto it.
    Get a box after box - piling four, one over the other. With the one that
    was there initially - they are exactly five.
    
    Some advice - it is good that you align every box with the other. To do so
    you must always be right next to the previous box - pressing the lever in
    the direction you are dropping the box. The best direction for me is down
    and right. When you drop it. There will be a small ledge for you to step on
    before going for the next box. Also, if your boxes are to close to the wall 
    and you are dropping them in its direction - they will hit the wall and bounce.
    
    Now climb on the last box and hop on the visible ledge - there are lots of 
    points here, magic stock in each chest and all weapons in the game, except the 
    holy ones. Watch for your time. Exit through the gate.
    
    (1.1) Path #1 - In the castle - To open the exit door, you must jump on the
    switch in the middle of the moving path. There are jewels in the statues.
    Exit through the open gate.
    
    (1.2) Path #1 - Pillars - There is some good treasure in the pillars. Also
    there is a semi-hidden box in the upper-right part of the area. You can see
    only a small part of it. A rod of blizzard and some experience inside. Break
    the top pillar and exit
    
    (1.2) Path #1 - On the stairs - You have to kill the orc masts in order to
    continue. Climb upwards.
    
    (1.3) Path #1 - On the terrace - Break the statues in the top part of the
    area to reveal a switch on the wall. It will open exit. There is a gauntlet
    for Gren in the chest.
    
    (1.4) Path #1 - First Stone - Hit the pillar until the stone is released. 
    Loot the stone pillars for brooches and crowns and exit through the door. 
    Note that the color of the levels has turned blue - now rooms will get a bit 
    tougher.
    
    (1.5) Path #1 - Stone figures - You have to press the switch in the middle
    of the platform. You can also throw one of the rocks on it. All statues
    are trapped.
    
    (1.6) Path #1 - Ghosts and Imps - A nasty combination. Head straight to the
    right. Break the goddess statue and exit through the door. Nothing 
    interesting here.
    
    (1.7) Path #1 - Monsters and Gold - The blinking chest can be opened by
    breaking the statue next to your entrance in this area. The exit door
    will open when you break the two statues beside it. There is a magic stock
    and wooden shield. Pay attention to the lightnings.
    
    (1.8) Path #1 - Puzzle - From left to right the correct order for pulling
    the switches - 1, 3, 5, 2, 4. Then the door opens and some skeletons will
    appear. After a certain period of time, rocks will also start falling from
    the sky. So be fast.
    
    (1.9) Path #1 - Statues alive - Kill the skeletons and activate the switch
    right in front of the steel gate. If you go over the switch again - the
    petrified figures will attack you.
    
    (1.10) Path #1 - Second Stone - Many thunderbolts here. Again when you
    release the stone, the skeletons will die and you will be able to continue.
    Even though the spiked floor will be deactivated, the lightings will
    continue. The color of the surroundings turns purple.
    
    (1.11) Path #1 - Coffins - You have to destroy the coffins and the skeletons
    to be able to exit this area. Exit to the west.
    
    (1.12) Path #1 - The Four Chests - Take a quick look in this room. In the upper
    part of it there are four statues in a row. From left - a pillar, stone glass
    crying figurine and stone figure.
    Adobe them is a dragon figure. Each of the four statues represents a chest
    which can appear. To reveal the chests you must break the dragon figurine. If
    before that you destroy any of the four statues - the corresponding chest will
    not appear. The wisest thing is to go straight to the dragon figurine and
    break it. Vold's holy staff is in the fourth chest, next to Cisty's strong
    bow. Proceed southwest, break the two goddess figures and exit.
    
    (1.13) Path #1 - The Crypt - Collect the treasure. Also in two of the coffins
    there is a magic stock. Break the three goddess figures and two exits will
    appear. One leads into the wall - (1.13.1) The other through the
    gate west (1.13.3) If you are Ash it is best for you to take the west
    exit. If you are impatient to fight the boss follow the passage into
    the wall.
    
    (1.13.1) Path #1 - The Path through the wall - The switch in the middle of
    the moving path will open the chest. Beware of the spikes around it. To open
    the door you must break the statues in the northern part of the room.
    
    (1.13.2) Path #1 - The third stone - When you release it from the pillar
    you will be taken straight to the boss. So watch out for the blood and the
    selrian. if you can kill them you might loot the statues as well. Proceed to
    battle with the lesser demon - (4)
    
    (1.13.3) Path #1 - Crying figurines - Your first task here is to break the
    figurines because they will start shooting darts in an instant. In the chest
    behind them you will find a rare life potion and a spiked shield. The switch
    on the door will drop a chest with an Ice weapon. Exit.
    
    (1.13.4) Path #1 - Power weapons - Step on the lower switch in the middle of
    the moving path. It will lower two chests and will open the exit. In the
    chest there are Ash's Flame Fang and the legendary Jewel Star. Take the west
    door.
    
    (1.13.5) Path #1 - Downstairs - To move the stone plates covering the exit
    you must step on the switch amidst the spiked floors. Watch for the
    thunder bolts as you search the chests to the west. Take the stairs.
    
    (1.13.5) Path #1 - Going down - Beware of the figurines and the orc masts.
    There is a shield behind the figurines. Exit to the west - you will be back
    to where you started.
    
    (1.13.6) Path #1 - Back - When you kill the skeletons and the dogs for the
    second time, destroy the pillars to the left and follow the only
    exit from this level.
    
    (1.13.7) Path #1 - Danger! - Many orcs here. Many spikes and traps. You have
    to pull the middle lever to proceed.
    
    (1.13.8) Path #1 - Lightings - You are for the second time here, but now
    there are bolts and some of the statues are trapped. A chest will appear
    when you break the goddess figure to the left. Exit through the wall path
    when you are ready.
    
    (1.13.9) Path #1 - The Switch - Step on the switch and kill all the monsters.
    The gate will open and let you to the next area.
    
    (1.13.10) Path #1 - Brooches - Step on the upper switch to open the chest.
    Then proceed upstairs. There is an elven bow in the chest, but since you got
    the power bow, you should not pick it. Follow the exit.
    
    (1.13.11) Path #1 - Bloods - Kill the two bloods, and get the shield in the
    chest. There is a some food in it as well. Go upstairs.
    
    (1.13.12) Path #1 - Rare weapons! - Here Cisty can get her holy weapon and
    Gren his power weapon. First break the crying figure to the left. Then step
    on the left (upper) switch. There. Two chests with the weapons appear. Step
    on the other switch to open the gate.
    
    (1.13.13) Path #1 - Perils - Activate the switch in the middle of the moving
    path and collect the treasure. Beware of the spikes around it. Breaking the
    stone figure will let you through.
    
    (1.13.14) Path #1 - Third stone - This area can be challenging. The easiest
    way to hit the stone is to get just behind it. Break it and you will be
    teleported to fight the lesser demon.- (4)
    
    
    
    (2) Path #2 - Stairs up - Kill the two orc masts and you can continue. Watch
    out for those slimes. There is a wooden shield in the chest and some gold
    which you can collect.
    
    (2.1) Path #2 - Upstairs - The exit opens when you break the goddess statue
    in the farthest northeastern corner of the room. There is a magic stock
    in the chests and an iron shield. Proceed through the open door
    
    (2.2) Path #2 - The Evil Buster - The top switch will drop two chests and
    will open the exit door. One of the chest contains the Gren's Evil Buster.
    Take the only exit.
    
    (2.3) Path #2 - Life potion - The switch on the wall will drop a chest
    with Thunder Claw. In the chest behind the crying figurines, there is the rare
    life potion and a spiked shield. Take the only exit
    
    (2.4) Path #2 - Crypts - There are two magic stocks in the coffins. Also there
    are two exits from this level. The first opens when you break the goddess
    statue in the southwest part of the room. This route through the wall leads
    you to (2.4.1) The other door can be activated by destroying the statue next
    to it. Go to (2.4.11)
    
    (2.4.1) Path #2 - Treasure - The blinking chest opens when you stand on the
    switch in the middle of the moving path. First however it is better to kill
    the skeletons and destroy the crying figurines. Break the statue in the
    northeast part of the area to proceed.
    
    (2.4.2) Path #2 - First stone - Hit the magic pillar to release the stone.
    When it is done, the monsters in the area will die. The color of the 
    surroundings turns blue - now it will get tougher. Exit through the south
    gate.
    
    (2.4.3) Path #2 - Carnage - Now this is a tough area. You have to jump on
    one the switches and some of the statues will attack you. If you kill them
    the rest of the statues will wake up and also attack you. When you are done
    with the first wave, the platform will start moving and the exit will appear.
    It is wiser to avoid the battle at that point and exit. 
    
    (2.4.4) Path #2 - Tougher - Kill the skeletons and activate the switch
    right in front of the steel gate. Keep out of the lightning bolts. Bare in
    mind that skeletons and monsters can also activate and deactivate the
    switches.
    
    (2.4.5) Path #2 - Second stone - Many thunderbolts here. Again when you
    release the stone, the skeletons will die and you will be able to continue.
    Even though the spiked floor will be deactivated, the lightnings will
    continue. The color of the surroundings turns purple.
    
    (2.4.6) Path #2 - Coffins - You have to destroy the coffins and the skeletons
    to be able to exit this area. Exit to the west.
    
    (2.4.7) Path #2 - The Four Chests - Take a quick look in this room. In the
    upper part of it there are four statues in a row. From left - a pillar,
    stone glass crying figurine and stone figure.
    Adobe them is a dragon figure. Each of the four statues represents a chest
    which can appear. To reveal the chests you must break the dragon figurine. If
    before that you destroy any of the four statues - the corresponding chest will
    not appear. The wisest thing is to go straight to the dragon figurine and
    break it. Vold's holy staff is in the fourth chest, next to Cisty's strong
    bow. Proceed southwest, break the two goddess figures and exit.
    
    (2.4.8) Path #2 - The Crypt - Collect the treasure. Also in two of the coffins
    there is a magic stock. Break the goddess figures next to the southeast
    gate and it will open. 
    
    (2.4.9) Path #2 - Statues - The statues will attack you if you break the left
    stone glass. Otherwise you can open the chest and smash the other stone 
    glasses. Then follow the exit arrows down on the next level. Step on the
    lower switch and treasure will fall from above. Watch out, there are some
    chunks of rock falling as well. Break the two stone glass figures beside the
    door to open it. When you smash the top figure, two chests will appear. The
    Rod of Power and the Rod of the Phoenix. If you first break the stone
    glasses, you will miss the treasure.
    
    (2.4.10) Path #2 - Third stone - Hit the magic pillar until the stone is 
    released. Before that it is wiser to loot the stone pillars for brooches 
    and crowns. When the stone is released, you will teleported to the lesser
    demon. (4)
    
    (2.4.11) Path #2 - Statues - The statues will attack you if you break the 
    left stone glass. Otherwise you can open the chest and smash the other stone
    glasses. Then follow the exit arrows down on the next level. Step on the lower
    switch and treasure will fall from above. Watch out, there are some chunks of 
    rock falling as well. Break the two stone glass figures beside the door to
    open it. When you smash the top figure, two chests will appear. The Rod of
    Power and the Rod of the Phoenix. If you first break the stone glasses, you
    will miss the treasure.
    
    (2.4.12) Path #2 - First Stone - Hit the magic pillar until the stone is 
    released. Look for brooches and crowns. Then exit the room.
    
    (2.4.13) Path #2 - Stone figures - You have to press the switch in the middle
    of the platform. You can also throw one of the rocks on it. All statues
    are trapped.
    
    (2.4.14) Path #2 - Ghosts and Imps - A nasty combination. Head straight to the
    right. Break the goddess statue and exit through the door. Nothing interesting
    here.
    
    (2.4.15) Path #2 - Monsters and Gold - The blinking chest can be opened by
    breaking the statue next to your entrance in this area. The exit door
    will open when you break the two statues beside it. There is a magic stock
    and wooden shield. Pay attention to the lightnings.
    
    (2.4.16) Path #2 - Puzzle - From left to right the correct order for pulling
    the switches - 1, 3, 5, 2, 4. Then the door opens and some skeletons will
    appear. After a certain period of time, rocks will also start falling from
    the sky. So be fast.
    
    (2.4.17) Path #2 - Kill the skeletons and activate the switch
    right in front of the steel gate. Keep out of the lightning bolts. Bare in
    mind that skeletons and monsters can also activate and deactivate the
    switches.
    
    (2.4.18) Path #2 - The second Stone - Many thunderbolts here. Again when you
    release the stone, the skeletons will die and you will be able to continue.
    Even though the spiked floor will be deactivated, the lightnings will
    continue. The color of the surroundings turns purple.
    
    (2.4.19) Path #2 - Coffins - You have to destroy the coffins and the skeletons
    to be able to exit this area. Exit to the west.
    
    (2.4.20) Path #2 - The Four Chests - Take a quick look in this room. In the 
    upper part of it there are four statues in a row. From left - a pillar, stone 
    glass crying figurine and stone figure.
    Above them is a dragon figure. Each of the four statues represents a chest
    which can appear. To reveal the chests you must break the dragon figurine. If
    before that you destroy any of the four statues - the corresponding chest will
    not appear. The wisest thing is to go straight to the dragon figurine and
    break it. Vold's holy staff is in the fourth chest, next to Cisty's strong
    bow. Proceed southwest, break the goddess statues and exit through the gate.
    
    (2.4.20) Path #2 - The Crypt - Collect the treasure. Also in two of the
    coffins there is a magic stock. Break the lone goddess figures next to
    the southwest gate and exit through the wall.
    
    (2.4.21) Path #2 - The Path through the wall - The switch in the middle of
    the moving path will open the chest. Beware of the spikes around it. To open
    the door you must break the statues in the northern part of the room.
    
    (2.4.22) Path #2 - The third stone - When you release it from the pillar
    you will be taken straight to the boss. So watch out for the blood and the
    selrian. if you can kill them you might loot the statues as well. Proceed to
    battle with the lesser demon - (4)
    
    
    (3) Path #3 - The Orc horde - The orcs are coming to fight you all the time.
    So make haste. There is a plain sword for Ash in the chest and a magic stock.
    Pull the second and the third lever to open the exit.
    
    (3.1) Path #3 - The moving path - Break all the statues to open the exit. When
    you smash the goddess figure to the left, a chest will appear with a fire
    weapon and some treasure.
    
    (3.2) Path #3 - In the castle - To open the exit door, you must jump on the
    switch in the middle of the room and kill the creatures.
    Exit through the open gate. The button on the wall will activate acid drops.
    
    (3.3) Path #3 - Brooches - Step on the upper switch to open the chest.
    Then proceed upstairs. There is an elven bow in the chest. Break the
    stone figure and proceed through the exit.
    
    (3.4) Path #3 - Bloods - Kill the two bloods, and get the shield in the
    chest. There is a some food in it as well. Go upstairs.
    
    (3.5) Path #3 - Rare weapons! - Here Cisty can get her holy weapon and
    Gren his power weapon. First break the crying figure to the left. Then step
    on the left (upper) switch. Two chests with the weapons appear. Step
    on the other switch to open the gate.
    
    (3.6) Path #3 - Treasure - Activate the switch in the middle of the moving
    path and collect the treasure. Break the stone figure and exit.
    
    (3.7) Path #3 - First stone - Leave as soon as possible the moving path
    because you can be an easy target there. Release the stone from the pillar
    and the monsters will disappear.
    
    (3.8) Path #3 - Carnage - Now this is a tough area. You have to jump on
    one the switches and some of the statues will attack you. If you kill them
    the rest of the statues will wake up and also attack you. When you are done
    with the first wave, the platform will start moving and the exit will appear.
    It is wisest to avoid the battle at that point and exit. 
    
    (3.9) Path #3 - Tougher - Head straight for the exit. The door should be
    open. There is nothing much to find here.
    
    (3.10) Path #3 - Second stone - Many thunderbolts here. Again when you
    release the stone, the skeletons will die and you will be able to continue.
    Even though the spiked floor will be deactivated, the lightnings will
    continue. The color of the surroundings turns purple.
    
    (3.11) Path #3 - Coffins - You have to destroy the coffins and the skeletons
    to be able to exit this area. Exit to the west.
    
    (3.12) Path #3 - The Four Chests - Take a quick look in this room. In the 
    upper part of it there are four statues in a row. From left - a pillar,
    stone glass crying figurine and stone figure.
    Above them is a dragon figure. Each of the four statues represents a chest
    which can appear. To reveal the chests you must break the dragon figurine. If
    before that you destroy any of the four statues - the corresponding chest will
    not appear. The wisest thing is to go straight to the dragon figurine and
    break it. Vold's holy staff is in the fourth chest, next to Cisty's strong
    bow. Proceed southwest, break the two goddess figures and exit.
    
    (3.13) Path #3 - The Crypt - Collect the treasure. Also in two of the coffins
    there is a magic stock. Break the goddess figures next to the southeast
    gate and it will open. There is yet another exit. When you break the statues
    at the southwest gate, it will open as well. If you are eager to fight the
    boss, follow the southeast route go to (3.13.1) The southwest leads you 
    to (3.14)
    
    (3.13.1) Path #3 - Statues - The statues will attack you if you break the left
    stone glass. Otherwise you can open the chest and smash the other stone 
    glasses. Then follow the exit arrows down on the next level. Step on the
    lower switch and treasure will fall from above. Watch out, there are some
    chunks of rock falling as well. Break the two stone glass figures beside the
    door to open it. When you smash the top figure, two chests will appear. The
    Rod of Power and the Rod of the Phoenix. If you first break the stone
    glasses, you will miss the treasure.
    
    (3.13.2) Path #3 - Third stone - Hit the magic pillar until the stone is 
    released. Before that it is wiser to loot the stone pillars for brooches 
    and crowns. When the stone is released, you will teleported to the
    lesser demon - (4)
    
    (3.14) Path #3 - Crying figurines - Your first task here is to break the
    figurines because they will start shooting darts in an instant. In the chest
    behind them you will find a rare life potion and a spiked shield. The switch
    on the door will drop a chest with an Ice weapon. Exit.
    
    (3.15) Path #3 - Power weapons - Step on the lower switch in the middle of
    the moving path. It will lower two chests and will open the exit. In the
    chest there are Ash's Flame Fang and the legendary Jewel Star. Take the west
    door.
    
    (3.16) Path #3 - Downstairs - To move the stone plates covering the exit
    you must step on the switch amidst the spiked floors. Watch for the
    thunder bolts as you search the chests to the west. Take the stairs.
    
    (3.17) Path #3 - Going down - Beware of the figurines and the orc masts.
    There is a shield behind the figurines. Exit to the west - you will be back
    to where you started.
    
    (3.18) Path #3 - Back - When you kill the skeletons and the dogs for the
    second time, destroy the pillars to the left and follow the only
    exit from this level.
    
    (3.19) Path #3 - Secret level - Alright, here is the secret level in the game. 
    First you must kill all those hounds and skeletons fast. And most
    important - you have to keep the glass stones intact. So retreat in
    the left corner and mind your fireballs and arrows. When you are 
    done - pay attention to the stone glass figures.
    There is one broken and you can step on its remains. From there, you can 
    hop onto the second glass stone. And then onto the wooden box.
    Go to the pile of wood boxes in the north corner and pick a box. Follow
    the same procedure of jumps. When you are on the first box, which is on the
    stone glass, drop the box you are holding. Now you are able to hop onto it.
    Get a box after box - piling four, one over the other. With the one that
    was there initially - they are exactly five.
    
    Some advice - it is good that you align every box with the other. To do so
    you must always be right next to the previous box - pressing the lever in
    the direction you are dropping the box. The best direction for me is down
    and right. When you drop it. There will be a small ledge for you to step on
    before going for the next box. Also, if your boxes are to close to the wall 
    and you are dropping them in its direction - they will hit the wall and
    bounce.
    
    Now climb on the last box and hop on the visible ledge - there are lots of 
    points here, magic stock in each chest and all weapons in the game, except the 
    holy ones. Watch for your time. Exit through the gate.
    
    (3.20) Path #3 - Spikes and a moving path - Step on the switch avoiding the
    spikes. The gate opens. There are two barrels one on top of the other. Take
    the one that is below and carry it with you through the exit if your life
    meter is full.
    
    (3.21) Path #3 - Almost there - Drop the barrel, so that you can pick it
    again when you are leaving. There is some good treasure in the pillars. Also
    there is a semi-hidden box in the upper-right part of the area. You can see
    only a small part of it. A rod of blizzard and some experience inside. Break
    the top pillar to open the gate. Try avoiding the lighting bolts and the
    falling rocks. If you were hit, use the food in the barrel. Exit.
    
    (3.22) Path #3 - The guarded stairs -  Kill the two orc masts to open the
    steel gate. 
    
    (3.23) Path #3 - On the terrace - Break the statues in the top part of the
    area to reveal a switch on the wall. It will open exit. There is a gauntlet
    for Gren in the chest.
    
    (3.24) Path #3 - Third Stone - First, loot the stone pillars for brooches
    and crowns. Then, hit the pillar until the stone is released. You will 
    get teleported to fight the boss - (4)
    
    (4) The Lesser Demon - This is a hard boss to kill. The most annoying thing
    of course are the skeletons that keep coming. 
    First don't near him, before he has turned into a demon. Otherwise you might
    get caught in the transform spell. After the spell is finished, and the
    stones that are guarding the monster turn red you can go nearer. 
    
    Ash has a neat tactic for this boss. Get near him, almost as to grab and
    throw him. Start the combo, but don't perform the last blow - just attack
    him without letting him fall on the ground.
    Press the attack button with small pauses - press, pause, press, pause; 
    or press, press, pause, press, press, pause - this way
    the demon will stand in front of you, and you will chop him as long as you
    wish. When the skeletons come after you, it is wise to deal the full combo and
    retreat. Now you have to continue the same tactic, trying to sneak near the
    demon, avoiding the red crystals and apply the same semi-combo hits. 
    Charging might be a good way to get past the crystals.
    
    Gren can apply the same tactic as Ash in the beginning. Also a good tactics
    is to use the super attack. Gain power for the attack and retreat, until
    The Lesser Demon goes on the same line as you. Then you can hit him from
    a distance. Charging and combos can be used as well.
    
    Cisty might have some troubles here. Her only way to deal with the demon
    is by using a super attack. It is more or less the same strategy she
    used when fighting the spider queen. In the beginning, when the demon
    appears, she can go for a combo. Her main problem with this boss are
    the time constraints. Whenever she is hit and the demon is close to
    her, she should go for a combo. Or charge with there are to many
    enemies closing.
    
    Vold, if equipped with the Holly Staff, can take the demon with power 
    and super attacks. He should be very careful though, not to run out
    of time, so sometimes, two power attacks can be better than waiting 
    for a super, thus losing precious time. If he has another rod, his
    tactic is almost the same, but with exclusively power attacks, very
    rarely supers.
    
    
    [3.4] Final scenario
    
    (1) Entrance - Collect the treasure in the crying figures. To open the
    exit, you have to break the two fire-breathing statues.
    
    (2) Dogs - A cerberos, a hot dog and an ice dog will attack you. Kill
    them and get rid of the skeletons. Once the last skeleton is gone,
    proceed to the exit. 
    
    (3) The Dark Knight - Here is an upgraded version of the first boss.
    The main difference is that here, the Knight is also equipped with a
    shield (which can also attack you, if you don't keep a distance)
    The strategy for beating him is not very different from the one
    in Scenario One. Only, this time he must suffer two hits, before
    you will be able to damage him. The first hit - and he will lose the sword.
    The second hit, he will lose the shield.
    
    Ash's tactic is the same. Charge so that he drops his sword. Retreat a few
    steps, turn back and hit him on the shield. Then gain power for a super
    or try a combo on him. 
    
    Gren can do all this by using charge and super attacks. Even combos.
    
    Cisty has absolutely no problems. Super attack, charge, another super attack.
    Undoubtedly, this boss is easiest to kill with her.
    
    Vold should use the same strategy, he used against the First Scenario Boss.
    
    If you played Ash and you kill the Black Knight, you will realize he was
    your missing father. Upon his dying, he will give you the holy sword -
    The Lightbringer. I personally like the Jewel Star more, but it is up to
    you to decide.
    
    Collect the treasure from the chests and the corpses. Get the horn shield
    and exit.
    
    (4) Freebies - A lot of experience points here. If you were playing
    well, upon leaving the room, you should be at least level 8. Exit to
    meet the final boss.
    
    (5) The Demon Lord - The final encounter, not an easy one, but still.
    
    First tip - Don't hurry to open the chests. There are horn shields in
    each of them and you have to use them, one by one. First let the Demon
    Lord smash the shield you were wearing.
    
    Second tip - Wait for him to do his initial attack - the blue shockwave
    and then approach him for the first blow.
    
    If you played the game well, did not waste too much magic stocks, visited
    the secret level and did not die, you should have spared around 12
    magic stocks. After the initial combo or attack which you deal to him, 
    activate a magic stock. After it is done, assess the situation, if you are
    close to him, there is no point of wasting another magic, but you can
    perform a combo. Then activate another magic stock and so on. This way
    you can easily finish him.
    
    Ash should resort to his combo exclusively. After the shield is gone,
    proceed to the next chest and equip yourself with the other. In tough
    situations use the magic, if you cannot retreat upwards or downwards.
    
    Gren should use the combos and the super attack. Also the magic + combos
    strategy can be very useful.
    
    Cisty can try and take him down from a distance with her super hits. Be ready
    to release the super, when you see him coming from the end of the screen. 
    Then immediately go up or down, to escape the lighting ball he has thrown
    toward you. Use the shields wisely and always do a combo when close to him.
    
    Vold has a neat strategy against the Demon Lord. Once the boss is fallen on 
    the ground. Get close to him, at a distance that a power attack can hit him.
    Just before the moment he is about to rise, release a power attack. It will
    connect and send him down on the ground. You can do this as long as the
    skeletons do not attack you from behind. For a two person game, this is a
    very easy tactic to pull off.
    
    When you have beaten the last bad guy, you can collect some more treasure.
    
    Then is the happy ending.
    
    
    [4] My top score 
    I don't consider myself very good in the game. Most times I would beat the
    game with one credit. Sometimes one credit will be enough only to reach the
    demon. My top score in the game so far - 5,213,730 with Ash. And yes, Ash is
    my favorite character to play with. 
    
    [5] Disclaimer and contribution
    All information in this guide is property of the writer. It is for private
    and personal use only. You can freely distribute or copy parts of it as long
    as you give credit. You may not use this guide or any part of it for benefit
    or commercial purposes.
    
    Most of the information here is based on my observations. Still I suspect some
    of it may not be correct. If you have any objections, comments or tips, please
    send them to me - hackum@excite.com 
    
    Lightbringer is (c) Taito Corp. Japan.
    
    [6] Credits
    Thanks to my sister for translating some of the text from the Japanese version
    of the game. 
    
    Thanks to The Arcade Flyer Archive for the Lightbringer flyer. It provided
    valuable information about the game.
    
    Thanks to GameFAQs for hosting this guide.
    

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