_     ___ ____ _   _ _____ ____  ____  ___ _   _  ____ _____ ____
      | |   |_ _/ ___| | | |_   _| __ )|  _ \|_ _| \ | |/ ___| ____|  _ \
      | |    | | |  _| |_| | | | |  _ \| |_) || ||  \| | |  _|  _| | |_) |
      | |___ | | |_| |  _  | | | | |_) |  _ < | || |\  | |_| | |___|  _ <
      |_____|___\____|_| |_| |_| |____/|_| \_\___|_| \_|\____|_____|_| \_\


                  --==| The First LIGHTBRINGER Guide |==--           v 1.2


                                            Copyright: Anastas Petkov 2003
                                                         hackum@excite.com



v 1.2: The plot and character information updated. Included the original text
       from the Lightbringer arcade flyer.


v 1.1: Added the walkthrough for Scnarios Two and Three. Added some tips in 
       the tactics section and updated the character descriptions. Also put
       the Quick Q&A Index.

v 0.4: Fixed some mistakes and added some more tips in the tactics section.

v 0.3: This is the first version of the guide. Nearly 10 years after the
       game was released :) It contains information about the gameplay, the 
       characters, some tactics and walkthrough for the first scenario.



[-] Quick Q&A index

[?] I've just picked the magic candle, what does it do? - see [1.4.1]
[?] The mice don't give me anything when I pick them. Why? - see [1.4.2]
[?] How can I reach the chests right outside the inn? - see [3.1], paragraph 2
[?] How can I kill the giant snake? - see [3.1], paragraph (5)
[?] Why can't I have more than 9 magic stocks? - see [1.4.3]
[?] Where is my holy weapon? - see [3.3], paragraphs (2.2), (3.5), (2.4.7)
[?] Is there a holy weapon for Ash? - see [3.4], paragraph (3)
[?] How can I kill Venom? - see [3.4], paragraph (4)
[?] Where is the secret level in the game? - see [3.3], paragraph (1)
[?] How good are you at the game? - see [4]


                              
[0]Introduction

[1] Characters and Rules
[1.1] Attack moves
[1.2] The characters
   [1.2.1] Ash the Knight
   [1.2.2] Gren the Fighter
   [1.2.3] Cisty the Archer
   [1.2.4] Vold the Wizard
   [1.2.5] Round-up 
[1.3] Weaponry
[1.4] Special items
   [1.4.1] Magic candle
   [1.4.2] Mouse
   [1.4.3] Magic stock
[1.5] Leveling up
[1.6] Treasure and experience
[1.7] Monsters and experience
[1.8] Healing

[2] Tactics
[2.1] Ash
[2.2] Gren
[2.3] Cisty
[2.4] Vold

[3] Walkthrough
[3.1] Scenario One
[3.2] Scenario Two
[3.3] Scenario Three
[3.4] Final Scenario

[4] My top score

[5] Disclaimer and contribution

[6] Credits


[0] Introduction
Lightbringer, also known as Dungeon Magic is my favorite arcade game. 
It is a fantasy adventure game with isometric perspective. I belive it was
quite revolutionary for its days, because it featured a role playing system
with charater levels and different weapon upgrades for each character.
Also there are alternative routes you can follow in each sceanario.The
game also incorporates some randomness - you get different items at 
certain places.

When your character gains more experience points he or she levels up.
All this  together with the four different characters makes the game 
replayable unlike other similar adventure games. You can win the game with 
Ash the Knight, Gren the Fighter, Cisty the Archer or Vold the Wizard. 
The real fun is when you get to play the game on a four player machine.

Here is the original text from the Lightbringer arcade flyer:
"- Each round is made up to 30 stages. There are a number of routes leading to
the enemy boss, and you can create your own routes as well. (There are a total 
of 4 rounds.) 
-As well as fighting and defeating enemies, you must also make use of devices
and avoid traps, and pick up items to increase your power and enable you to
capture the enemy boss.
-Each warrior has different abilities and each is equipped with a special
weapon. Each warrior uses power attacks and special attacks to defeat enemies
and increase life and attack power.


[1] Characters and rules
One of the best things about Lightbringer is that it is very simple and
straightforward. The button mapping is intuitive and easy to use.


[1.1] Attack moves

A button - attack/pick up/drop
B button - jump
A+B - magic

This is how I call the different attack moves in the game. Later in the text
I will refer to each one with one of those names. Apart from them, the chars
can also throw the enemy and jump and hit.

Charge: tap the lever twice and press the attack button. the character dashes
        forward. This move deals little damage, but it fells the enemies on the
        ground (except Ash's charge.) It is perfect to break the enemy's line
        when surrounded, or take on a few enemies simultaneously.

Combo: the series of attacks with the A button. The last hit of the combo 
       is the most powerful and affects a greater area in front of the char.

Power attack: keep the A button pressed and then release it before the char.
              has got yellow glow. This releases a character specific attack.
              

Super attack: keep the A button pressed until the character glows yellow. Then
              release the button and the character performs its most powerful
              move, which is again character specific and is a mightier 
              version of the power attack.

Throw: when you get close to an enemy you grab him and can throw him in both
       directions or hit him while in your grasp.
  

[1.2] The characters
There are four characters in the game. Each one has their own set of moves
which gives him advantage in certain situations.


[1.2.1] Ash the Knight
Ash is master of the sword. His father was the captain of the city guard, but
one day misterously disapered. Ash is now trying to find his father or
discover what has happened to him. 
Ash's combo deals very good damage and has an excellent reach. His power
attack is a bit controversial, because if blocked, Ash becomes an easy target
in the air. It also lacks reach and Ash can easily miss his enemies. However
in certain places and in certain fights it becomes useful. He has the best 
throw of all characters in the game. Ash's magic allows him to become
invincible for a small amount of time and able to move around. This is great
against agile bosses and useful when retreating in a hard battle.

In my opinion Ash is the most difficult character to play with. When we played
Lightbringer in the arcade, no one picked him. That is probably why he became
my favorite and I was the first in town to beat the game with him. When you
learn how to tackle the first boss and some of the tougher enemies with Ash,
playing him is really fun. 


[1.2.2] Gren the Fighter
Gren is expert in martial arts. He comes from the far east and wanders the
world to improve his fighting skills. 
Gren fights with a combat gauntlet. For his power attack he uses
a saber, sheathed on his back. Gren is probably the most skilled character in
the game. He has a good and fast combo, however with a short range. His power
attack is extremely useful and has great range. His magic does not last much
and damages only enemies close to him. Gren's back throw is not very useful
but he usually does not need to resort to it.

I think Gren is quite an easy character to play. This is the choice for most
beginners. Even newbies can defeat easily the first bosses using Gren's 
excellent power and super attack. When it comes down to range of the super
attack, Gren comes second after Cisty.


[1.2.3] Cisty the Archer
Cisty is an excellent archer. She is after the evil force that destroyed her
village and killed her people.
She is very different from all other characters, because her arrows have
the longest reach. With little practice, one can learn to shoot the arrows
very quickly one after another. Her combo is above average, and she has a
good charge. Her throw is a disaster ,because she may jump right among the
hordes of enemies and get surrounded. Her main strategy  is just the opposite
to stay away from the enemies and shoot her arrows. Cisty's magic affects 
all the visible area and lasts very long. This means she can stay invincible
for quite a while, but still lose precious time in the boss battles.
 
When I first started playing Lightbringer I always chose Cisty, because of
her range attack. She could kill enemies in the opposite corner of the room. 
Cisty is easy to play with, and is a good choice for beginners. Though
later in the game, bosses become tougher for her to defeat.


[1.2.4] Vold the Wizard
Vold is master of magic. His quest is to find his former pupil. All that Vold 
knows about him is that he sold his soul to the forces of evil.
Vold is the most interesting character to play with. He is very weak in the 
beginning, but once he gets hold of the powerful rods in the game, he becomes
the strongest character in my opinion. He is week in melee combat, so he has
to resort exclusively on his rod powers. Each has a different super attack
which affects a large area and deals good damage. Vold's magic is very
powerful and quite useful in all stages of the game.

Vold is the easiest character to beat the game with. The only problem is 
surviving the first areas, until Vold finds a rod. He has no real problems 
with any of the bosses, including the last one. I beat the game for the first
time with Vold.


[1.2.5] Round-up
Here is how I see the good and bad sides of each character:

Ash   |pros: good mellee range 
      |      good combo damage
      |      throws enemies in both directions
    
      |cons: vulnerable after a super attack
      |      somewhat slow combo speed


Gren  |pros: useful super attack
      |      fast combo
    
      |cons: short mellee range


Cisty |pros: longest range in the game
      |      quick combo

      |cons: often deals a weak hit


Vold  |pros: powerful magic with great range and damage

      |cons: weak in mellee
      |      useless throw


[1.3] Weaponry
Each of the four characters has his own weapon - Ash wields swords, Gren -
gauntlets, Cisty - bows and Vold uses rods. There are five types of each of
those weapons scattered in the game's levels . There is the plain weapon of
each kind - the one that all characters start with. Then there come the 
weapons with elemental power - ice, lighting and fire. In the later stages
of the game one can find the "power weapons." Finally, there is a holy 
weapon for each character. Here are all the weapons in the game:

          plain            ice         fire         lightning      power  

Ash  - bright sword|ice horn       |flame fang    |storm caller|jewel star  |
Gren - gauntlet    |frozen arm     |burn knuckle  |thunder claw|bare knuckle|
Cisty- elven bow   |freeze breath  |fire arrow    |flash arrow |strong bow  |
Vold - rune staff  |rod of blizzard|rod of phoenix|rod of spark|rod of power|


           holy

Ash   - lightbringer  |
Gren  - evil buster   |
Cisty - goddess prayer|
Vold  - holy staff    |

The Elemental weapons are blue (Ice), green (Lightning) and red (Fire). Some
monsters are more vulnerable to certain elemental damage - when they are
hit with that weapon it drains addtional hitpoints. For example in the
second scnario - all monsters in the temple are vulnerable to Ice weapons.

The power weapons are colored purple and deal more damage and are faster than 
all other weapons. They have the chance to produce a critical hit - when your
character does it - he or she blinks white and all the enemies struck fall on
the ground. This attack cannot be blocked. See more on how to improve the 
chance for critical hit in the Magic items section - mouse [1.4.2]. 

The holy weapons deal most damage to undead and are as good as the power
weapons. Vold's holy staff however is much better than the rod of power.

Each character can also wield and use projectile weapons and shields. Here
is a list of all projectile weapons. They are picked and used on attack 
against the enemy. The shields automatically protect you from 
almost all attacks, except gas traps and being thrown.

projectiles:
hand axe
spear
bandit saber
torch
morning star
knife
crossbow - can fire 5 times

shields:
wood shield - protects from 1 hit
round shield - protects from 2 hits
horn shield - protects from 3 hits
iron shield - protects from 4 hits
spike shield - protects from 5 hits


[1.4] Special items
There are three items that I consider special - the magic candle, the mouse
and the magic stock.


[1.4.1] Magic candle
The magic candle can be found only in two places during the game. The
first is the starting area in the inn. When picked, the candle produces a
different magic for each character. To activate it, the character has to gain
power for super hit, then instead of the regular super hit, the candle's magic
will be used. Note that if you are hit or pick something else, you will drop
the candle and it will disappear.

When wielded by Ash, he can freeze enemies by thrusting his sword forward.
This deals excellent damage and its use is unlimited.

When picked by Gren, it produces a small flame from Gren's mouth. The flame is
almost useless and is hard to use it on any enemies. Still, it deals some
damage. Unlimited use.

When Cisty invokes the candle, it summons several faeries that attack all
enemies in sight. Usable only 3 times.

When Vold uses the candle, he summons a bard who hypnothises all enemies
for a short time. Vold can use it 3 times.


[1.4.2] Mouse
In my opinion mice are used to determine your chance of critical hit.
On critical, the character blinks and all enemies hit with that attack are
pushed back and knocked down on the ground, taking considerable damage. Note 
that critical can be a regular attack, a charging attack, a power or super 
attack. It can be performed with the plain weapon and with the power weapon. 
The power weapon however has much greater chance of invoking a critical hit. 
The more mice you collect - the greater your chance to invoke a critical.

[1.4.3] Magic stock
When you start the game you have 3 magic stocks. They can be activated with the
A+B button and are commonly called magic. Contrary to what people believe, they
are not so rare to find. In the last scenario you can collect more than 5 for
example. And you can carry MORE than 9 magic stocks, though the counter will
stay on the number 9.


[1.5] Leveling up
The more treasure you collect and the more monsters you kill, the more
experienced you become. At certain points you gain a level. Each time this
happens, you receive more hitpoints and start toaccumulate power for a super
hit faster. The damage you do, does not change when you level up. The maximum
level you get to is level 9. Here is a table of the points required for each
character level.

level 1 - you start the game here
level 2 - 50,000
level 3 - 300,000
level 4 - 600,000
level 5 - 1,000,000
level 6 - 1,500,000
level 7 - 2,200,000
level 8 - 3,000,000
level 9 - 4,000,000


[1.6] Treasure and experience.
Almost all of your experience points will come from collecting treasure... and
some weapons. If you are using a plain weapon and pick another plain one, it
will give you 200,000 points. Picking up the same elemental weapon is worth
70,000. And if you can find a second power weapon - you will gain 90,000
experience points. Here is the table with all treasure values:

pick up the same weapon - 70,000
pick up the same strong weapon - 90,000
pick up the same basic weapon - 200,000

silver coins - 100
a few coins - 200
gold coins - 400
emerald - 600
garnet - 800
sapphire - 1,000
amethyst - 1,000
topaz - 1,000
silver money - 1,000
gold and silver - 2,000
gold money - 4,000
huge sapphire - 2,000
huge ruby 3,000
pearl - 3,000
silver cup - 4,000
crystal - 5,000
muscle idol - 5,000
ring - 6,000
blue stone - 7,000
gold cup - 8,000
aquamarine - 9,000
bracelet - 10,000
opal necklace - 20,000
brooch - 30,000
jewel brooch - 40,000
diamond crown - 50,000

[1.7] Monsters and experience
Funny enough, in Lightbringer, you gain few experience from defeating monsters.
Here is the table with the experience value of monster kills:

all static objects - chairs, barrels, boxes etc.- 10 pts.
pudding - 10
jelly - 10
slime - 10
mad box - 50
mimic - 50
warpetal - 50
whiplash - 50
roper - 50
flower - 100
harpy - 100
crawler - 100
frog man - 100
shell - 100
bat - 200
orc - 200
kobold - 200
cerberos - 200
hound - 200
ice dog - 200
hot dog - 200
serpent - 200
amazon - 300
skullman - 300
skeleton - 300
war bone - 300
honehone - 300
gobiln - 400
calog - 400
dogman - 400
lizard - 400
dinosaur - 400
reptilic - 400
blood - 500
selrian - 500
werewolf - 500
imp - 500
ghost - 600
orc head - 600
archer - 800
orc mast - 800
mad orc - 1,000
invincible - ahem, it is invincible :)

[1.7] Healing
When a character levels up, he is also healed a good amount of hitpoints.
All characters in Lightbringer have equal hit points.
You can recover hit points by eating food. Here is a list of all
available food in Lightbringer.

chackberry
herb
grape
banana
wine
core of an apple
apple
chicken
milk
turkey
cheese
fruits
bread
life potion
breads
melon
meat

[2] Tactics
I will try to give some tips here on what weapons to choose and how to fight
the monsters and the bosses. Strategies for defeating the bosses with
each character can be found in the walkthrough.


[2.1] Ash
Ash should always use his combo. With the good reach, he can attack a horde of
enemies simultaneously. His power attack is useful against flying creatures.
When he grabs an enemy, Ash can throw him in any direction he wishes - this is
especially good when surrounded by monsters. 

Undoubtedly, the best weapon for Ash is the Jewel Star. The lightbringer
comes too late in the game to make any difference. Usually, when Ash goes
for a combo and sees that the monster has blocked the first blow, it is wise
to retreat - because the monster will counter attack on the next swing. 
To do so withdraw Ash upwards or downwards. Never backwards, because the
enemy will probably reach you. Sometimes you have gained power for a
super, but do not want to perform it. To deactivate it you have to perform
a dash - tap the lever twice. That will get you rid of the super attack.

[2.2] Gren
Gren's advantage is his power and super attack. Players should not rely much
on his combo, because of the short range. In my opinion, the bare knuckle is
his best weapon. One of the best strategies with Gren is using his charge
together with a super attack. If it connects enemies are knocked down and
Gren can take some time to perform a super attack. Most times, his super
attack will affect things outside the screen. This is very useful to kill
enemies from a distance, or behind obstacles.

[2.3] Cisty
She can be deadly with any bow, but I prefer the goddess prayer. Sometimes
I would use combo over the bow. If I see the enemy has not blocked my first
blow I would go on with the combo. It is important to remember that sometimes
3 arrows shot fast are better than one super attack. Note that sometimes an
arrow can hit more than one monster. When she confronts small enemies like 
frog men, Cisty has no other option but to charge and then throw them.
Against bats, she can use the jump and attack. The ropers can be attacked 
with a charge and combo. 

[2.4] Vold
The most important thing for Vold is to find as early as possible a good rod.
This means it is wiser not to try and fight much in the first two or three
areas, but simply proceed to the exits. When you get your rod it gets easy.
The rod of spark is totally useless. Its super attack is very hard to use
because the lighting bolts always seem to hit everything but the enemy. The
rod of blizzard is ok, its super covers the area around Vold, but is weak. The
rod of phoenix is my pick for Vold. The power attack has a good
range, and the super attack is devastating. When you manage to drop the meteor
you can walk into the fire circle luring the monsters to follow you through
the flames. Bare in mind however the delay before the meteor appears. It is
not instant as the rod of blizzard for example. 

When the enemy is lying on the ground you can still attack him with your
power attack (if you are wielding the rod of phoenix) - he will burst into
flames taking damage. The rod of power is pretty useless, but the holy staff
is the best weapon in the game.

It is important to know that in most battles a power attack from the rod is
as good as the super attack. Sometimes even better. That is important for 
the boss fights. I would resort to a super attack only few times during a 
boss battle for instance. 


[3] Walkthrough
I will attempt to describe all areas and rooms in Lightbringer. To do so
every room or area gets its own paragraph. I will include some tips and
information about possible choices in the game, boss tactics and finding
the best weapons. If in the end of a paragraph there is no reference to
another one just keep reading the next. Sometimes I am using the directions 
north, south, east and west. In the isometric perspective of the game these 
are as follows:

   W   N
    \ /
     o     
    / \
   S   E


[3.1] Scenario One

(1) The inn - Try to exit this room as fast as you can, because you need to
spare some time for the next area. On exit you can either pick up the magic
candle (see description in the Magic Items section [1.4.1]) or the shield.
Vold might want to take one of the barrels with food for the next area
just in case. There are chakberries in the first and a herb in the second.
But the magic candle will serve him better.

(2) Outside the inn - after the short animation with the monster proceed down
kill all in sight and break the flower pot. Then look at the roof of the
tavern. See the two chests? - you have to get there. Pile three boxes in front
of the inn - just where the inn's logo is. The boxes must be put on top of
each other, so that there is space for you to jump on and then on the next
one. Make sure they are not too close or to far from the roof.
If you are too lazy to do this thing with the boxes - it's a good practice
for the secret level in the last scenario - you can do it the easier way. Go
to the place where the flower pot was, go in the corner and jump on the
lower red wall, pressing the joystick up and left. Then jump again on the wall.
To do this successfully you will have to put your character behind the 
building, but once you jump you will see him or her on the wall.
From there jump on the tavern's roof and open the chests. Inside you will 
find some good treasure and a spiked shield. If you are playing alone, you
character will reach now level 2. In farthest box just before the exit, you
will find a mouse.

(3) Out of town - kill the critters and talk to the guard, who tells you the
monster ran to your left. You have to routes here to follow - left and right.
If you are playing Vold it is wiser to take the left route, because there you
will get hold of the rod of blizzard and the road of phoenix. If you take the
right road you will only find a lighting weapon. But you will be able to get
an iron shield, before the first serious fight - the giant snake. The right
route also contains some mice and a magic stock. If you think you can keep the
spike shield until the snake, you are ok with the left route. There is also a
small quest for Cisty if she takes the left path -(3.1) The right way leads you
to (4.1)

(3.1) The path to the left - Here you find your first weapon. If you are agile
enough, you can jump on the rock island without the bridge. Once you are there
be careful, when you pick the weapon - you will drop the shield and it may
fall into the precipice. Notice that you character will drop the shield in
front of him, so choose a position such that you don't lose your spike shield.
Jump onto the moving bride and hop on the other side of the cliff. Now you
have two exits. The one is two your right. The other one is behind the water-
fall. If you look closely you will see a narrow ledge leading into a cave
behind the water. Cisty's quest is in the cave, in that direction is also the
fire weapon.

(3.1.1) The secret cave - dispose of the calogs and loot the chests. If Cisty
is in the party, next to the exit there will be a boy with an apple on his 
head. To perform the shot, Cisty only has to measure the distance, not the
power of the shot. There is a skeleton in front of the boy. If Cisty stands
on the head of the skeleton - she will make a good shot and receive the 
reward- four crystals. 

(3.1.2) The cave with the frogs - I hate those frog men. If you are playing 
Ash you can and hit them with combo or charge and throw them. Gren can take
them with his super attack. Cisty can only hit them with charge, throw and
jump+attack. Vold should only use his rod. When they are dead, drop the rock 
or the barrel next to the stone ledge to reach it. You got the fire weapon.
Pull the lever and exit.

(3.1.3) The windy hill - Don't smash the treasure chest, not yet. When you 
do so all the figurines on this level will start shooting arrows. Also take 
care that none of the archers breaks the box. If you want its contents - a 
topaz and bread it is wise to get it after you have destroyed the figurines.
When you break the stone pillar closest to the door, the door will open. 
Enter to face the giant snake. (5)

(4.1) Poisonous flowers - beware of the flowers attack - the shield won't
protect you. Then you have two choices - the exit to the north and to the
east. The northern exit contains a good amount of mice and one magic 
stock(4.1.1). The one to the east has more treasure (4.1.2).

(4.1.1) Amazons! - here is the first encounter with the Amazons. They are
pretty nasty because they will try to block your attacks. They are also
quite fast. When they are gone, pick a barrel and drop it on the fire to
collect the magic stock. Proceed to the exit. (4.2)

(4.1.2) Rolling stones - In each statue you can find some treasure. Beware
of the falling stones each time you break a statue. You can see the rocks
coming from the shadow. When you are up the slope, destroy the dragon
statues first and then break the barrel. Take the only exit west.

(4.1.3) The room with the stone glass figures - don't forget to break all
statues and collect the treasure inside them. Pull the switch to exit.

(4.2) The room with the iron shield - Kill the critters and get the treasure
from the pillars. In the chest you will find a nice iron shield. Try to keep
it with you until the encounter with the giant snake.

(4.3) Prisoner room - after you kill the goblins and the dogmen, step on the
switch in the upper corner to release the prisoner. Drop a box on the fire to
collect some food. Proceed to the exit.

(4.4) Lighting weapon - In the chest you can also find some gold money and
gold and silver money. The two switches deactivate the spike floor.

(5) The giant snake. - This is not a very easy encounter, but with some good
tactics you should not have problems. 

Vold, armed with the rod of the phoenix or blizzard can kill the snake in 
seconds. His magic is also very efficient against this enemy.

If you are playing Ash, you have to resort on your super hit and combo.
The giant snake takes most damage when attack in the head. Before entering
the room, accumulate power for a super hit. Then when you enter the
snake's area immediately go up and attack the head with the power up. You
should be able to kill it with six or seven super attacks. If you have a
shield you can allow it to attack - that is when she strikes you attempting
to devour you. The shield will block the attack and you can use your combo.

Gren should only resort to his super attack, because his punches cannot reach
the snake. He can use the same strategy as Ash with the combo attack.

Cisty will have some problems defeating this enemy. She can hit it with her
charge attack, and can also use a combo. Since the charge afflicts less
damege, she should rely on the combo. She has attack with it the head of
the snake. Usually I would use one magic stock. Since it affects a great
area and the snake swirls around - it causes most damage than all other
characters' magic.  If you are eaten and poisoned it is wise to wise a 
magic stock - while performing the magic - you won't take any damage.

When the frog men appear, they will damage the snake as well, but be careful
because the snake will attack and devour the frog men - thus restoring her
hitpoints. I good side of this is that when it is devouring the frog man it
is vulnerable to attack. At that moment you can use your combo or super
attack. When the snake is gone, collect as much aquamarines as you can,
collect the magic stock and go out.

(6) Roomguarders - the bloods and the selrian are very tough and they do
incredible damage. Since their hits don't knock you down, you can take several
consecutive hits and die very fast. If you are playing Vold you can easily
kill them with power attacks from your rod. Gren and Cisty will have little
problems with their power and super attacks and charge. Ash however has to be
very careful - his super attack is usually blocked, the combo is blocked as
well. The only way to deal with the two bloods and the selrian is by throwing
them. Approach them from below or above, get a hold of one of them and throw 
him on the other. Since they are quite heavy and strong, when the monster
lands on his fellow they take quite some damage. Keep throwing the last one
until he dies. Then exit north.

(7) Ropers room - Ropers are quite annoying, but die fast. Destroy the fire
collect the food and the treasure in the chest and exit.

(8) The long corridor - Dispose of the bats and proceed to the bottom of the
corridor. Break the two pillars and exit through the gate.

(9) Lava room - If you can kill the imps, you can collect the treasure in the
statues, Otherwise cross as fast as you can and exit.

(10) Lighting bolts room - First kill the bats, without touching the stone. If
you remove it, it will trigger the lighting bolts, which hit on the spot of
the spiders. In the left chest you will find a plain weapon - 200,000
experience points of you have the same weapon on your character. Collect the
magic stock and exit.

(11) Spikes - In the chest among the moving spikes - there is a fire weapon,
some food, a brooch and a horn shield. Beware of the traps in each statue. The
exit leads you eastwards.

(12) The moving bridges - You can find some treasure in the statues, but there
is a chance that the imp's hit will knock you in the abyss - so be as fast as
you can, cross the gap and exit.

(13) Back to the long corridor - Destroy the stone pillars to open the gate in
the top of the corridor. There is some cheese under the skeleton.

(14) Traps - There are many traps in this room. While chasing the bats, make 
sure you don't trigger a trap. When you break the stone figure in the center
of the room the west gate will open. To open the north gate jump on the switch
in the top corner of the room. Now proceed through the west door.

(15) Orcs room - Kill the orcs and collect the food and the round shield.
There is a semi-hidden treasure chest in the bottom part of the room. You can
see a little of it behind the rocks. Go back to the traps room and then exit
through the north gate.

(16) Roomguard - When you kill the calog and the kobolds pick the barrel that
is closest to the entrance - it contains breads that you can use during the 
boss battle. Break the rest of the battles and restore your hitpoints. After
you collect the treasure, you can pick the remaining barrel and enter the boss
room.

(17) Dark Knight - Now you will face Ash's father. He is quite tough but you
should kill it without wasting a magic stock. He is guarded by a blood and a
selrian, but you should pay more attention to the Knight. In order to damage
him, you first have to hit him, so that he drops his weapon and then attack
him. This battle is most difficult for Ash and easiest for Vold.

Ash - Your strategy is simple - you charge against the Knight making him drop
the sword, then immediately retreat, keeping the button pressed for a super
attack. When the super is ready use it on the knight. Most often he will now
grab and throw you. Nothing really painful. With this tactic you can finish
the knight before you drop to critical hit point level. You also have to keep
away from the range of his sword. When he charges at you, simply go upwards
jumping to confuse him. To get rid of the selrian and the blood, you have to
grab and throw them at one another. The best thing is to throw them and the
Knight himself. This may require that in the beginning you are more careful
and wait for the right moment to grab someone and throw him to the rest. You
can always resort to your magic stock if it gets too hot. Remember that when
you made a super - there is a chance that on landing the blood or the selrian 
will hit you with their maces. To avoid so - perform the super close to the
Knight - this way he will throw you - saving you from the maces of the guards.

Gren and Cisty should use the combo - charge and then super attack. Cisty can
also you two supers one after another and sometimes she will take more than
one enemy with it. In the beginning she can also use power attacks to kill the
guards.

Vold has no problems again. He can simply use his power attack to kill
everyone. When the enemy is knocked down he can again attack the body with
a power. When you refine the timing of this strategy, Vold will kill the
Knight without giving him any chance.

When he is defeated, you should proceed to the walls to collect some treasure
from the sculptures around the walls. The statues collect better items than
the pillars. They have some traps in them as well. Get all the goodies and
you are now into scenario two.


[3.2] Scenario Two 

(1) Entrance - When you approach the stairs, some ropers will appear. Kill
them and the mad boxes. You can break the flower beds for some treasure. Then
you can choose between the entrance through the gate (3) or the one that
goes around the corner.

(2) Entering through the back door - The first switch on the wall is a trap.
In order to open the north door, empty the treasure chest and the step on
the switch on the floor.

(2.1) Food cellar - This looks like the food cellar of the castle. Beware of
the whiplashes. They are really obnoxious. When you get as much food as you
need, go out.

(2.2) More frogmen - These undertunnels are full of frogmen! And they keep
coming. Break the box in the middle of the room and acticate the switch. 
Take the south exit. (4)

(3) Through the main entrance - you will find yourself in a large hall with
a few tables. When you break each one, you will find a throwable weapon. 
When you break the third one in the bottom row, the door leading south will 
open. 

(3.1) Unexpected guest - You will rudely enter the room and interrupt the
kobolds afternoon tea. After you are done, collect the magic stock from the
chest and pull the lever above it. The other one is a trap. Exit.

(3.2) Back to the hall - To open the west door, you need to break the same
table again. Beware of the orcs, when you enter the hall they are close
to you and might hit you.

(4) On a quest - When you enter, you can see an altar. Step on the red carpet
and the Fountain spirit will appear to give you a quest. In the next moment
two lizard will arrive and attack you. Beware of the two statues beside the
altar - they are both trapped. When you are finished with the monsters and
the treasure, you have two options - the door west - (5) or the door to
the south - (6)

(5) Two exits - In this room you can find the second magic candle in the game.
To open the lower door you have to open the chest in the lower part of the
area and to open the upper door, open the chest in front of it. Beware, there
are traps below the boxes, so don't touch them. Use the lower exit

(5.1) Harpies and amazons - A horde of amazons will attack you. Don't forget
the darts from the statues can hit your enemies as well. To open the door
step on the switch that is the farthest to the left. The other are traps.
Make haste through the gate.

(5.2) The great chamber - All the chests next to the wall are mad boxes. When
you kill the calogs, two lizzards will attack you, kill them and exit through
the door. The mad orc guarding the gate is quite annoying.

(5.3) Serpents and traps - The chest you first see in the area will trigger
crying figurines which are in the upper part of the area. Their darts will
also damage the serpents, so that is also a way to kill them. A mad orc is
guarding the only exit. Enter the door to fight with King Viper (5.4)

(5.4) King Viper - He is quite easy. You can see that two serpents are
guarding him. You can kill them first, or just ignore them - when King Viper
uses his attack later on, he will kill the vipers instantly. King Viper will
produce long waves of fire toward you and all creatures in front of him. If
he is hit however, his flame will be interrupted. So one tactic if you are 
playing Ash or Gren is to go directly to his head and start pumping combos.
It takes some skill to kill Viper with only this tactics. In most of the 
cases you won't be able to survive with only this tactic. The 'hit and run'
tactic works much better for all four characters. I always use it.
Go down in the lower part of the room, so that King Viper
cannot see you. Then gain power for a super attack and walk upwards to him.
Try to keep close to the wall to the right. When you reach a spot where you
are on the same line as Viper (even if you dont see him) stop. If you are
playing Cisty, Gren or Vold with the Rod of the Phoenix, you can hit Viper
from here. The long range of your attack is enough to reach him. You can
descend now, gain another super attack and use it again.
Keep an eye on his life meter. If your super did not hit him. You probably
need to go up a little more. The second column on the wall, when counting
from the top is the best place from where
you can launch your range attack. Keep your back leaned on the column and
attack him. If you are playing Ash, you have to get closer to his head. Go
forward use the attack and retreat.
If at any point, you are too late to avoid his flame and see it is coming,
start jumping while you are running away from him - I managed to avoid many
attacks this way. When he is dead, use the upper door - the one that has a
magic stock in front of it.

(5.5) Ice! - You will find Ice weapon in the chest and some good
experience points in the statues. Note that the Mad Orc can be hurt by the
spiked floor, as well as all creatures in the game. Sometimes using those
obstacles can get you rid of many enemies. When you are done, return to the
Viper King room and take the other exit to the south.

(5.6) The quest continues- There is some food in the barrel. Approach the
dying man and he will tell you to continue with your quest. Exit the room.

(5.7) Traps! - Two of the pillars are traps. When you go to smash the barrels
some lizards will attack you. When you are finished, exit through door.

(5.8) In the cellar - There are two exits from this area. The upper door is
activated when you step on the switch closest to the staircase. The other
door- to the south can be open by smashing the middle pillar. If you use
the door up on the staircase go to (5.8.1) The other route leads to (5.8.2)

(5.8.1) The room with the demon figures - Step on the floor switch to open
the door. You will now exit to the Lizard room - (7)

(5.8.2) Slippery room - All is in ice here and is very slippery. Some ice
dogs and werewolfs will attack you. If you get frozen, don't forget to tap
the lever quickly back and forth to break free from the ice. Here you have
two exits - one is to get back to (5.8) The other one leads you on to more
ice levels - (6.1.1.2)

(6) In the basement - Jump immediately down from the stairs. There is a crown
and some trasure on the floor and you don't want it to disappear. To open the
door, you must step on the switch just in front of the door. To open the
blinking chest pull the lever on the wall.

(6.1) Halls of the dead - Some irritating ghosts and imps here. In two of
the coffins there is some treasure. When you kill three of the skeletons 
the two doors will open. The upper one leads you to (6.1.1). 
The lower to (6.1.2)

(6.1.1) The quest continues - Talk the the dying man and continue through
the door. Don't forget to open the chest for a magic stock.

(6.1.1.2) Stone cold - Some ice dogs will meet you upon entering the room.
If you get frozen, don't forget to tap the lever quickly back and forth to
break free from the ice. Beware of the traps in the pillars. Exit.

(6.1.1.3) Out of the basement - When you open the chest, the posion drops
will start falling from the ceiling and some puddings and jellies will
appear. The lever on the wall opens the door. Get some food and exit.

(6.1.1.4) Wood boxes - Behind the boxes are some orcs. They are an easy pray,
but watch out for the mad boxes. There is a fire weapon for anyone who
might need it. Exit

(6.1.1.5) Whiplashes - Another whiplash here to be taken care of. If you are 
playing Cisty - there is the same quest for you as in the cave in the first
scenario - see the first scenario (3.1.1). To perform the shot, stand just
in front of the last pillar - the one that is on one line with the boy
and shoot. You will receive your award in crystals. Break the three pillars
to the left to open the blinking chest. The one closest to the door opens it.

(6.1.1.6) Many traps - To open the exit - break the pillar next to the demon
statues - the ones that are going up and down. When you open the chest in
the bottom of the room - all statues will start firing their darts. Exit
to the Lizard Room - (7)

(6.1.2) Tombs - More imps here. There is some food in the barrels and
a plain weapon in the right chest. Break the coffins and kill the skeletons
in order to open the door.

(6.1.3) The quest continues - Talk to the dying man among the spiked floors.
There is a magic stock in the right chest. Go to area (6.1.1.3)

(7) The lizard room - This is the room just before the boss of this scenario.
Get rid of the lizards and the dinosaurs. Then pick a barrel to carry with
you to the boss room. The one that is in the top corner of the room has
meat and wine - so you should pick it. Take it and enter the door to face
the spider queen

(8) The Spider Queen - Enter the room and drop the barrel. Then wait for the
Spider to appear. If you come near lighting bolts will hit you, so wait
until they are gone. When her life meter starts to appear you can approach
her. She is an easy target, but what makes this fight difficult is the
available time. You have to kill her in 2 minutes time.
All characters have to avoid her jumping attack - once she is in the air
you have to retreat or step back. Then when she lands you can attack her.

Ash can rely on his combo - attack her with a combo - then withdraw, wait
for her to jump. While she is in the air - make a few steps backwards - watch
for her shadow - the place where she lands - and then step forward and attack
her. She goes down in defeat for no time.

The same strategy works with Gren and Cisty - though I would recommend 
they use their super attack. This means they should start gaining power for
a super right after they finished the previous attack. For Cisty the super
attack is the only means for killing the boss in time. She can also go for
a combo if it is impossible to perform a super or even power attack. Gren is
very comfortable with combos as well, though he has a short range.

Vold has to resort to power attacks. It is better not to start gaining power
immediately after the last attack, but wait for the Spider to jump off the
ground and then gain power. That's because when the moment for attack comes,
he will perform a super attack instead of a power one. Against this boss the 
power attack works better. 

[3.3] Scenario Three

OK, this is the main scenario in the game. It is huge and has three
alternative roots. Your task is to release the three stones and revive the
city. Basically - in each route you pass through the same rooms, but when 
you start to discover the stones, the areas become tougher.

(0) Three paths - You have the choice of three paths. The first is revealed
when you kill the skeletons and the dogs, the second one is behind the wall
with the switch, the third appears to the west when you break the goddess
statue.

Path #1 - gives you immediate access to the secret level and your power
weapon. Proceed to (1)

Path#2 - the path to the north gives Gren his holy weapon - the evil buster.
there is no passage to the secret level from here. Go to (2)

Path#3 - gives fast access to Cisty's holy weapon. The secret area comes
toward the end of the level.


(1) Path #1 - Secret level - Alright, here is the secret level in the game. 
First you must kill all those hounds and skeletons fast. And most
important - you have to keep the glass stones intact. So retreat in
the left corner and mind your fireballs and arrows. When you are 
done - pay attention to the stone glass figures.
There is one broken and you can step on its remains. From there, you can 
hop onto the second glass stone. And then onto the wooden box.
Go to the pile of wood boxes in the north corner and pick a box. Follow
the same procedure of jumps. When you are on the first box, which is on the
stone glass, drop the box you are holding. Now you are able to hop onto it.
Get a box after box - piling four, one over the other. With the one that
was there initially - they are exactly five.

Some advice - it is good that you align every box with the other. To do so
you must always be right next to the previous box - pressing the lever in
the direction you are dropping the box. The best direction for me is down
and right. When you drop it. There will be a small ledge for you to step on
before going for the next box. Also, if your boxes are to close to the wall 
and you are dropping them in its direction - they will hit the wall and bounce.

Now climb on the last box and hop on the visible ledge - there are lots of 
points here, magic stock in each chest and all weapons in the game, except the 
holy ones. Watch for your time. Exit through the gate.

(1.1) Path #1 - In the castle - To open the exit door, you must jump on the
switch in the middle of the moving path. There are jewels in the statues.
Exit through the open gate.

(1.2) Path #1 - Pillars - There is some good treasure in the pillars. Also
there is a semi-hidden box in the upper-right part of the area. You can see
only a small part of it. A rod of blizzard and some experience inside. Break
the top pillar and exit

(1.2) Path #1 - On the stairs - You have to kill the orc masts in order to
continue. Climb upwards.

(1.3) Path #1 - On the terrace - Break the statues in the top part of the
area to reveal a switch on the wall. It will open exit. There is a gauntlet
for Gren in the chest.

(1.4) Path #1 - First Stone - Hit the pillar until the stone is released. 
Loot the stone pillars for brooches and crowns and exit through the door. 
Note that the color of the levels has turned blue - now rooms will get a bit 
tougher.

(1.5) Path #1 - Stone figures - You have to press the switch in the middle
of the platform. You can also throw one of the rocks on it. All statues
are trapped.

(1.6) Path #1 - Ghosts and Imps - A nasty combination. Head straight to the
right. Break the goddess statue and exit through the door. Nothing 
interesting here.

(1.7) Path #1 - Monsters and Gold - The blinking chest can be opened by
breaking the statue next to your entrance in this area. The exit door
will open when you break the two statues beside it. There is a magic stock
and wooden shield. Pay attention to the lightnings.

(1.8) Path #1 - Puzzle - From left to right the correct order for pulling
the switches - 1, 3, 5, 2, 4. Then the door opens and some skeletons will
appear. After a certain period of time, rocks will also start falling from
the sky. So be fast.

(1.9) Path #1 - Statues alive - Kill the skeletons and activate the switch
right in front of the steel gate. If you go over the switch again - the
petrified figures will attack you.

(1.10) Path #1 - Second Stone - Many thunderbolts here. Again when you
release the stone, the skeletons will die and you will be able to continue.
Even though the spiked floor will be deactivated, the lightings will
continue. The color of the surroundings turns purple.

(1.11) Path #1 - Coffins - You have to destroy the coffins and the skeletons
to be able to exit this area. Exit to the west.

(1.12) Path #1 - The Four Chests - Take a quick look in this room. In the upper
part of it there are four statues in a row. From left - a pillar, stone glass
crying figurine and stone figure.
Adobe them is a dragon figure. Each of the four statues represents a chest
which can appear. To reveal the chests you must break the dragon figurine. If
before that you destroy any of the four statues - the corresponding chest will
not appear. The wisest thing is to go straight to the dragon figurine and
break it. Vold's holy staff is in the fourth chest, next to Cisty's strong
bow. Proceed southwest, break the two goddess figures and exit.

(1.13) Path #1 - The Crypt - Collect the treasure. Also in two of the coffins
there is a magic stock. Break the three goddess figures and two exits will
appear. One leads into the wall - (1.13.1) The other through the
gate west (1.13.3) If you are Ash it is best for you to take the west
exit. If you are impatient to fight the boss follow the passage into
the wall.

(1.13.1) Path #1 - The Path through the wall - The switch in the middle of
the moving path will open the chest. Beware of the spikes around it. To open
the door you must break the statues in the northern part of the room.

(1.13.2) Path #1 - The third stone - When you release it from the pillar
you will be taken straight to the boss. So watch out for the blood and the
selrian. if you can kill them you might loot the statues as well. Proceed to
battle with the lesser demon - (4)

(1.13.3) Path #1 - Crying figurines - Your first task here is to break the
figurines because they will start shooting darts in an instant. In the chest
behind them you will find a rare life potion and a spiked shield. The switch
on the door will drop a chest with an Ice weapon. Exit.

(1.13.4) Path #1 - Power weapons - Step on the lower switch in the middle of
the moving path. It will lower two chests and will open the exit. In the
chest there are Ash's Flame Fang and the legendary Jewel Star. Take the west
door.

(1.13.5) Path #1 - Downstairs - To move the stone plates covering the exit
you must step on the switch amidst the spiked floors. Watch for the
thunder bolts as you search the chests to the west. Take the stairs.

(1.13.5) Path #1 - Going down - Beware of the figurines and the orc masts.
There is a shield behind the figurines. Exit to the west - you will be back
to where you started.

(1.13.6) Path #1 - Back - When you kill the skeletons and the dogs for the
second time, destroy the pillars to the left and follow the only
exit from this level.

(1.13.7) Path #1 - Danger! - Many orcs here. Many spikes and traps. You have
to pull the middle lever to proceed.

(1.13.8) Path #1 - Lightings - You are for the second time here, but now
there are bolts and some of the statues are trapped. A chest will appear
when you break the goddess figure to the left. Exit through the wall path
when you are ready.

(1.13.9) Path #1 - The Switch - Step on the switch and kill all the monsters.
The gate will open and let you to the next area.

(1.13.10) Path #1 - Brooches - Step on the upper switch to open the chest.
Then proceed upstairs. There is an elven bow in the chest, but since you got
the power bow, you should not pick it. Follow the exit.

(1.13.11) Path #1 - Bloods - Kill the two bloods, and get the shield in the
chest. There is a some food in it as well. Go upstairs.

(1.13.12) Path #1 - Rare weapons! - Here Cisty can get her holy weapon and
Gren his power weapon. First break the crying figure to the left. Then step
on the left (upper) switch. There. Two chests with the weapons appear. Step
on the other switch to open the gate.

(1.13.13) Path #1 - Perils - Activate the switch in the middle of the moving
path and collect the treasure. Beware of the spikes around it. Breaking the
stone figure will let you through.

(1.13.14) Path #1 - Third stone - This area can be challenging. The easiest
way to hit the stone is to get just behind it. Break it and you will be
teleported to fight the lesser demon.- (4)



(2) Path #2 - Stairs up - Kill the two orc masts and you can continue. Watch
out for those slimes. There is a wooden shield in the chest and some gold
which you can collect.

(2.1) Path #2 - Upstairs - The exit opens when you break the goddess statue
in the farthest northeastern corner of the room. There is a magic stock
in the chests and an iron shield. Proceed through the open door

(2.2) Path #2 - The Evil Buster - The top switch will drop two chests and
will open the exit door. One of the chest contains the Gren's Evil Buster.
Take the only exit.

(2.3) Path #2 - Life potion - The switch on the wall will drop a chest
with Thunder Claw. In the chest behind the crying figurines, there is the rare
life potion and a spiked shield. Take the only exit

(2.4) Path #2 - Crypts - There are two magic stocks in the coffins. Also there
are two exits from this level. The first opens when you break the goddess
statue in the southwest part of the room. This route through the wall leads
you to (2.4.1) The other door can be activated by destroying the statue next
to it. Go to (2.4.11)

(2.4.1) Path #2 - Treasure - The blinking chest opens when you stand on the
switch in the middle of the moving path. First however it is better to kill
the skeletons and destroy the crying figurines. Break the statue in the
northeast part of the area to proceed.

(2.4.2) Path #2 - First stone - Hit the magic pillar to release the stone.
When it is done, the monsters in the area will die. The color of the 
surroundings turns blue - now it will get tougher. Exit through the south
gate.

(2.4.3) Path #2 - Carnage - Now this is a tough area. You have to jump on
one the switches and some of the statues will attack you. If you kill them
the rest of the statues will wake up and also attack you. When you are done
with the first wave, the platform will start moving and the exit will appear.
It is wiser to avoid the battle at that point and exit. 

(2.4.4) Path #2 - Tougher - Kill the skeletons and activate the switch
right in front of the steel gate. Keep out of the lightning bolts. Bare in
mind that skeletons and monsters can also activate and deactivate the
switches.

(2.4.5) Path #2 - Second stone - Many thunderbolts here. Again when you
release the stone, the skeletons will die and you will be able to continue.
Even though the spiked floor will be deactivated, the lightnings will
continue. The color of the surroundings turns purple.

(2.4.6) Path #2 - Coffins - You have to destroy the coffins and the skeletons
to be able to exit this area. Exit to the west.

(2.4.7) Path #2 - The Four Chests - Take a quick look in this room. In the
upper part of it there are four statues in a row. From left - a pillar,
stone glass crying figurine and stone figure.
Adobe them is a dragon figure. Each of the four statues represents a chest
which can appear. To reveal the chests you must break the dragon figurine. If
before that you destroy any of the four statues - the corresponding chest will
not appear. The wisest thing is to go straight to the dragon figurine and
break it. Vold's holy staff is in the fourth chest, next to Cisty's strong
bow. Proceed southwest, break the two goddess figures and exit.

(2.4.8) Path #2 - The Crypt - Collect the treasure. Also in two of the coffins
there is a magic stock. Break the goddess figures next to the southeast
gate and it will open. 

(2.4.9) Path #2 - Statues - The statues will attack you if you break the left
stone glass. Otherwise you can open the chest and smash the other stone 
glasses. Then follow the exit arrows down on the next level. Step on the
lower switch and treasure will fall from above. Watch out, there are some
chunks of rock falling as well. Break the two stone glass figures beside the
door to open it. When you smash the top figure, two chests will appear. The
Rod of Power and the Rod of the Phoenix. If you first break the stone
glasses, you will miss the treasure.

(2.4.10) Path #2 - Third stone - Hit the magic pillar until the stone is 
released. Before that it is wiser to loot the stone pillars for brooches 
and crowns. When the stone is released, you will teleported to the lesser
demon. (4)

(2.4.11) Path #2 - Statues - The statues will attack you if you break the 
left stone glass. Otherwise you can open the chest and smash the other stone
glasses. Then follow the exit arrows down on the next level. Step on the lower
switch and treasure will fall from above. Watch out, there are some chunks of 
rock falling as well. Break the two stone glass figures beside the door to
open it. When you smash the top figure, two chests will appear. The Rod of
Power and the Rod of the Phoenix. If you first break the stone glasses, you
will miss the treasure.

(2.4.12) Path #2 - First Stone - Hit the magic pillar until the stone is 
released. Look for brooches and crowns. Then exit the room.

(2.4.13) Path #2 - Stone figures - You have to press the switch in the middle
of the platform. You can also throw one of the rocks on it. All statues
are trapped.

(2.4.14) Path #2 - Ghosts and Imps - A nasty combination. Head straight to the
right. Break the goddess statue and exit through the door. Nothing interesting
here.

(2.4.15) Path #2 - Monsters and Gold - The blinking chest can be opened by
breaking the statue next to your entrance in this area. The exit door
will open when you break the two statues beside it. There is a magic stock
and wooden shield. Pay attention to the lightnings.

(2.4.16) Path #2 - Puzzle - From left to right the correct order for pulling
the switches - 1, 3, 5, 2, 4. Then the door opens and some skeletons will
appear. After a certain period of time, rocks will also start falling from
the sky. So be fast.

(2.4.17) Path #2 - Kill the skeletons and activate the switch
right in front of the steel gate. Keep out of the lightning bolts. Bare in
mind that skeletons and monsters can also activate and deactivate the
switches.

(2.4.18) Path #2 - The second Stone - Many thunderbolts here. Again when you
release the stone, the skeletons will die and you will be able to continue.
Even though the spiked floor will be deactivated, the lightnings will
continue. The color of the surroundings turns purple.

(2.4.19) Path #2 - Coffins - You have to destroy the coffins and the skeletons
to be able to exit this area. Exit to the west.

(2.4.20) Path #2 - The Four Chests - Take a quick look in this room. In the 
upper part of it there are four statues in a row. From left - a pillar, stone 
glass crying figurine and stone figure.
Above them is a dragon figure. Each of the four statues represents a chest
which can appear. To reveal the chests you must break the dragon figurine. If
before that you destroy any of the four statues - the corresponding chest will
not appear. The wisest thing is to go straight to the dragon figurine and
break it. Vold's holy staff is in the fourth chest, next to Cisty's strong
bow. Proceed southwest, break the goddess statues and exit through the gate.

(2.4.20) Path #2 - The Crypt - Collect the treasure. Also in two of the
coffins there is a magic stock. Break the lone goddess figures next to
the southwest gate and exit through the wall.

(2.4.21) Path #2 - The Path through the wall - The switch in the middle of
the moving path will open the chest. Beware of the spikes around it. To open
the door you must break the statues in the northern part of the room.

(2.4.22) Path #2 - The third stone - When you release it from the pillar
you will be taken straight to the boss. So watch out for the blood and the
selrian. if you can kill them you might loot the statues as well. Proceed to
battle with the lesser demon - (4)


(3) Path #3 - The Orc horde - The orcs are coming to fight you all the time.
So make haste. There is a plain sword for Ash in the chest and a magic stock.
Pull the second and the third lever to open the exit.

(3.1) Path #3 - The moving path - Break all the statues to open the exit. When
you smash the goddess figure to the left, a chest will appear with a fire
weapon and some treasure.

(3.2) Path #3 - In the castle - To open the exit door, you must jump on the
switch in the middle of the room and kill the creatures.
Exit through the open gate. The button on the wall will activate acid drops.

(3.3) Path #3 - Brooches - Step on the upper switch to open the chest.
Then proceed upstairs. There is an elven bow in the chest. Break the
stone figure and proceed through the exit.

(3.4) Path #3 - Bloods - Kill the two bloods, and get the shield in the
chest. There is a some food in it as well. Go upstairs.

(3.5) Path #3 - Rare weapons! - Here Cisty can get her holy weapon and
Gren his power weapon. First break the crying figure to the left. Then step
on the left (upper) switch. Two chests with the weapons appear. Step
on the other switch to open the gate.

(3.6) Path #3 - Treasure - Activate the switch in the middle of the moving
path and collect the treasure. Break the stone figure and exit.

(3.7) Path #3 - First stone - Leave as soon as possible the moving path
because you can be an easy target there. Release the stone from the pillar
and the monsters will disappear.

(3.8) Path #3 - Carnage - Now this is a tough area. You have to jump on
one the switches and some of the statues will attack you. If you kill them
the rest of the statues will wake up and also attack you. When you are done
with the first wave, the platform will start moving and the exit will appear.
It is wisest to avoid the battle at that point and exit. 

(3.9) Path #3 - Tougher - Head straight for the exit. The door should be
open. There is nothing much to find here.

(3.10) Path #3 - Second stone - Many thunderbolts here. Again when you
release the stone, the skeletons will die and you will be able to continue.
Even though the spiked floor will be deactivated, the lightnings will
continue. The color of the surroundings turns purple.

(3.11) Path #3 - Coffins - You have to destroy the coffins and the skeletons
to be able to exit this area. Exit to the west.

(3.12) Path #3 - The Four Chests - Take a quick look in this room. In the 
upper part of it there are four statues in a row. From left - a pillar,
stone glass crying figurine and stone figure.
Above them is a dragon figure. Each of the four statues represents a chest
which can appear. To reveal the chests you must break the dragon figurine. If
before that you destroy any of the four statues - the corresponding chest will
not appear. The wisest thing is to go straight to the dragon figurine and
break it. Vold's holy staff is in the fourth chest, next to Cisty's strong
bow. Proceed southwest, break the two goddess figures and exit.

(3.13) Path #3 - The Crypt - Collect the treasure. Also in two of the coffins
there is a magic stock. Break the goddess figures next to the southeast
gate and it will open. There is yet another exit. When you break the statues
at the southwest gate, it will open as well. If you are eager to fight the
boss, follow the southeast route go to (3.13.1) The southwest leads you 
to (3.14)

(3.13.1) Path #3 - Statues - The statues will attack you if you break the left
stone glass. Otherwise you can open the chest and smash the other stone 
glasses. Then follow the exit arrows down on the next level. Step on the
lower switch and treasure will fall from above. Watch out, there are some
chunks of rock falling as well. Break the two stone glass figures beside the
door to open it. When you smash the top figure, two chests will appear. The
Rod of Power and the Rod of the Phoenix. If you first break the stone
glasses, you will miss the treasure.

(3.13.2) Path #3 - Third stone - Hit the magic pillar until the stone is 
released. Before that it is wiser to loot the stone pillars for brooches 
and crowns. When the stone is released, you will teleported to the
lesser demon - (4)

(3.14) Path #3 - Crying figurines - Your first task here is to break the
figurines because they will start shooting darts in an instant. In the chest
behind them you will find a rare life potion and a spiked shield. The switch
on the door will drop a chest with an Ice weapon. Exit.

(3.15) Path #3 - Power weapons - Step on the lower switch in the middle of
the moving path. It will lower two chests and will open the exit. In the
chest there are Ash's Flame Fang and the legendary Jewel Star. Take the west
door.

(3.16) Path #3 - Downstairs - To move the stone plates covering the exit
you must step on the switch amidst the spiked floors. Watch for the
thunder bolts as you search the chests to the west. Take the stairs.

(3.17) Path #3 - Going down - Beware of the figurines and the orc masts.
There is a shield behind the figurines. Exit to the west - you will be back
to where you started.

(3.18) Path #3 - Back - When you kill the skeletons and the dogs for the
second time, destroy the pillars to the left and follow the only
exit from this level.

(3.19) Path #3 - Secret level - Alright, here is the secret level in the game. 
First you must kill all those hounds and skeletons fast. And most
important - you have to keep the glass stones intact. So retreat in
the left corner and mind your fireballs and arrows. When you are 
done - pay attention to the stone glass figures.
There is one broken and you can step on its remains. From there, you can 
hop onto the second glass stone. And then onto the wooden box.
Go to the pile of wood boxes in the north corner and pick a box. Follow
the same procedure of jumps. When you are on the first box, which is on the
stone glass, drop the box you are holding. Now you are able to hop onto it.
Get a box after box - piling four, one over the other. With the one that
was there initially - they are exactly five.

Some advice - it is good that you align every box with the other. To do so
you must always be right next to the previous box - pressing the lever in
the direction you are dropping the box. The best direction for me is down
and right. When you drop it. There will be a small ledge for you to step on
before going for the next box. Also, if your boxes are to close to the wall 
and you are dropping them in its direction - they will hit the wall and
bounce.

Now climb on the last box and hop on the visible ledge - there are lots of 
points here, magic stock in each chest and all weapons in the game, except the 
holy ones. Watch for your time. Exit through the gate.

(3.20) Path #3 - Spikes and a moving path - Step on the switch avoiding the
spikes. The gate opens. There are two barrels one on top of the other. Take
the one that is below and carry it with you through the exit if your life
meter is full.

(3.21) Path #3 - Almost there - Drop the barrel, so that you can pick it
again when you are leaving. There is some good treasure in the pillars. Also
there is a semi-hidden box in the upper-right part of the area. You can see
only a small part of it. A rod of blizzard and some experience inside. Break
the top pillar to open the gate. Try avoiding the lighting bolts and the
falling rocks. If you were hit, use the food in the barrel. Exit.

(3.22) Path #3 - The guarded stairs -  Kill the two orc masts to open the
steel gate. 

(3.23) Path #3 - On the terrace - Break the statues in the top part of the
area to reveal a switch on the wall. It will open exit. There is a gauntlet
for Gren in the chest.

(3.24) Path #3 - Third Stone - First, loot the stone pillars for brooches
and crowns. Then, hit the pillar until the stone is released. You will 
get teleported to fight the boss - (4)

(4) The Lesser Demon - This is a hard boss to kill. The most annoying thing
of course are the skeletons that keep coming. 
First don't near him, before he has turned into a demon. Otherwise you might
get caught in the transform spell. After the spell is finished, and the
stones that are guarding the monster turn red you can go nearer. 

Ash has a neat tactic for this boss. Get near him, almost as to grab and
throw him. Start the combo, but don't perform the last blow - just attack
him without letting him fall on the ground.
Press the attack button with small pauses - press, pause, press, pause; 
or press, press, pause, press, press, pause - this way
the demon will stand in front of you, and you will chop him as long as you
wish. When the skeletons come after you, it is wise to deal the full combo and
retreat. Now you have to continue the same tactic, trying to sneak near the
demon, avoiding the red crystals and apply the same semi-combo hits. 
Charging might be a good way to get past the crystals.

Gren can apply the same tactic as Ash in the beginning. Also a good tactics
is to use the super attack. Gain power for the attack and retreat, until
The Lesser Demon goes on the same line as you. Then you can hit him from
a distance. Charging and combos can be used as well.

Cisty might have some troubles here. Her only way to deal with the demon
is by using a super attack. It is more or less the same strategy she
used when fighting the spider queen. In the beginning, when the demon
appears, she can go for a combo. Her main problem with this boss are
the time constraints. Whenever she is hit and the demon is close to
her, she should go for a combo. Or charge with there are to many
enemies closing.

Vold, if equipped with the Holly Staff, can take the demon with power 
and super attacks. He should be very careful though, not to run out
of time, so sometimes, two power attacks can be better than waiting 
for a super, thus losing precious time. If he has another rod, his
tactic is almost the same, but with exclusively power attacks, very
rarely supers.


[3.4] Final scenario

(1) Entrance - Collect the treasure in the crying figures. To open the
exit, you have to break the two fire-breathing statues.

(2) Dogs - A cerberos, a hot dog and an ice dog will attack you. Kill
them and get rid of the skeletons. Once the last skeleton is gone,
proceed to the exit. 

(3) The Dark Knight - Here is an upgraded version of the first boss.
The main difference is that here, the Knight is also equipped with a
shield (which can also attack you, if you don't keep a distance)
The strategy for beating him is not very different from the one
in Scenario One. Only, this time he must suffer two hits, before
you will be able to damage him. The first hit - and he will lose the sword.
The second hit, he will lose the shield.

Ash's tactic is the same. Charge so that he drops his sword. Retreat a few
steps, turn back and hit him on the shield. Then gain power for a super
or try a combo on him. 

Gren can do all this by using charge and super attacks. Even combos.

Cisty has absolutely no problems. Super attack, charge, another super attack.
Undoubtedly, this boss is easiest to kill with her.

Vold should use the same strategy, he used against the First Scenario Boss.

If you played Ash and you kill the Black Knight, you will realize he was
your missing father. Upon his dying, he will give you the holy sword -
The Lightbringer. I personally like the Jewel Star more, but it is up to
you to decide.

Collect the treasure from the chests and the corpses. Get the horn shield
and exit.

(4) Freebies - A lot of experience points here. If you were playing
well, upon leaving the room, you should be at least level 8. Exit to
meet the final boss.

(5) The Demon Lord - The final encounter, not an easy one, but still.

First tip - Don't hurry to open the chests. There are horn shields in
each of them and you have to use them, one by one. First let the Demon
Lord smash the shield you were wearing.

Second tip - Wait for him to do his initial attack - the blue shockwave
and then approach him for the first blow.

If you played the game well, did not waste too much magic stocks, visited
the secret level and did not die, you should have spared around 12
magic stocks. After the initial combo or attack which you deal to him, 
activate a magic stock. After it is done, assess the situation, if you are
close to him, there is no point of wasting another magic, but you can
perform a combo. Then activate another magic stock and so on. This way
you can easily finish him.

Ash should resort to his combo exclusively. After the shield is gone,
proceed to the next chest and equip yourself with the other. In tough
situations use the magic, if you cannot retreat upwards or downwards.

Gren should use the combos and the super attack. Also the magic + combos
strategy can be very useful.

Cisty can try and take him down from a distance with her super hits. Be ready
to release the super, when you see him coming from the end of the screen. 
Then immediately go up or down, to escape the lighting ball he has thrown
toward you. Use the shields wisely and always do a combo when close to him.

Vold has a neat strategy against the Demon Lord. Once the boss is fallen on 
the ground. Get close to him, at a distance that a power attack can hit him.
Just before the moment he is about to rise, release a power attack. It will
connect and send him down on the ground. You can do this as long as the
skeletons do not attack you from behind. For a two person game, this is a
very easy tactic to pull off.

When you have beaten the last bad guy, you can collect some more treasure.

Then is the happy ending.


[4] My top score 
I don't consider myself very good in the game. Most times I would beat the
game with one credit. Sometimes one credit will be enough only to reach the
demon. My top score in the game so far - 5,213,730 with Ash. And yes, Ash is
my favorite character to play with. 

[5] Disclaimer and contribution
All information in this guide is property of the writer. It is for private
and personal use only. You can freely distribute or copy parts of it as long
as you give credit. You may not use this guide or any part of it for benefit
or commercial purposes.

Most of the information here is based on my observations. Still I suspect some
of it may not be correct. If you have any objections, comments or tips, please
send them to me - hackum@excite.com 

Lightbringer is (c) Taito Corp. Japan.

[6] Credits
Thanks to my sister for translating some of the text from the Japanese version
of the game. 

Thanks to The Arcade Flyer Archive for the Lightbringer flyer. It provided
valuable information about the game.

Thanks to GameFAQs for hosting this guide.