hide results

    Pitcher Career Mode FAQ by aj_the_one

    Version: 1.4 | Updated: 08/22/06 | Search Guide | Bookmark Guide

                                  MLB 06':THE SHOW
                  Pitcher Career Mode FAQ(Version 1.0; June 29 '06)
                               Written by: Aj_the_one
    Table of Contents
    A.Version History
    C.Legal Stuff 
    D.Making a Pitcher
     E2.Breaking Balls
     E3.Off-Speed Pitches
     F1.Pitcher Types
    H.Starting your Career
     H1.Spring Training
    I.Regular Season and Playoffs
     I2.Around the League
      II3.Team Rankings
      II4.Who's Hot
      II5.League Roundup
      II6.League Leaders
     I3.Player Management
    J.Career Home Menu
     J1.Locker Room
    M.Pitching Tips
    A.Version History
    Version 1.0- FAQ Started
    Version 1.1- Changed some pitch speeds, added retirement section and updated
    pitch ratings 
    Version 1.3- Added a new section about the different types of pitchers also
    included rating development tips in Ratings section.
    Version 1.4- Added a new section explaining some of the tips I have come 
    across for pithcing.
    What's up people!! I'm back again and I figured I should write a FAQ for this
    great baseball game(although I know it's kind of late). I am deep into my
    career as a closer so I felt the need to write a FAQ to help the gamers who
    haven't quite gotten the career mode. Throughout this guide I will outline 
    what I think are the important qualities in your player and which would most
    likely result in a successful career. So read on to get the info you need to
    have a succesful career!!!
    C.Legal Stuff
    My FAQ may not be reproduced under any circumstances except for personal or
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other
    web site except for www.gamefaqs.com and www.ign.com or as part of any public
    display is strictly prohibited, and a violation of copyright.
    Copyright 2006 Armand Sellers
    D.Making a Pitcher
    Welcome to the start of career!!! First you have ot give your player a name
    and choose his height and weight. I haven't noticed a startling difference 
    with the height so I just left my pitcher 6'2 and 210. The cosmetics aren't
    really important so you can do whatever you want to make your player look more
    like you(or if you have and Eyetoy you can use that). Once you are done with
    the cosmetics you get to focus on what's really important... Your ratings and
    E.Types of Pitches
    This is one of the most important choices you can make for you pitcher. You 
    have alot of pitches to choose from and I would recommend you go with your
    favorite pitches. I will outline each pitches movement with a clock system
    (1 to 9 etc.)description of the pitch and a speed range. If need help 
    choosing your pitches you can use my combination: A 4-Seam FB, Splitter,
    Slider, Curveball and a Changeup.
    4-Seam-This pitch is normally thrown by gripping the area where the seams are
    furthest apart. It is thrown with little movement and is the fastest pitch
    your pitcher can throw.
    Movement-Little or none
    Speed Range-80-102mph
    2-Seam- This pitch is thrown by gripping the area where the seams are closest
    together then rotating the ball so the seams are perpendicular to his body.
    This pitch ranks second in terms of velocity.
    Movement-Will appear to have an inside-out movement and will move downward a
    little bit. For right-handed pitchers the pitch will move right then left and
    for Left-handed pitchers it will do the opposite and move left then right.
    Speed Range-75-97mph
    Cutter- This pitch is thrown basically the same way the 4-seam is thrown 
    except it is thrown with slight pressure from the tip of the middle finger.
    It's difficult to hit if thrown hard because it breaks and still moves 90-95
    mph making it harder to see.
    Movement-This pitch is a cross between a 4-seam and a slider and it's 
    break is basically an 11-7.
    Speed Range-75-95mph
    Splitter-This pitch is thrown by splitting your index and middle finger an
    equal distance apart on the ball. This pitch is hard to hit when thrown hard
    because it moves fast and it tumbles downward making it hard to hit.
    Movement-This pitch will drop straight down with a 12-6 break and will also
    break harder the faster the pitch is.
    Speed Range-75-91mph
    E2.Breaking Balls
    Curveball-This pitch is thrown by placing your index and middle finger on the
    top of the ball and curving your thumb on the bottom of the ball. This pitch
    is significantly slower than a fastball and has a sharp break which will throw
    off the hitter's timing.
    Movement-This pitch most often has a 12-6 break but there are a good amount of
    pitchers who throw this with a 10-4 break.
    Speed Range-63-86mph
    Slider-This pitch is thrown the same way the curve is except the thumb is 
    closer to the third finger. Also the pitch is released off the middle finger
    most commonly.
    Movement- This pitch will have a lateral movement, similiar to a 9-3 break.
    Also the faster the pitch thrown the harder the break, making the pitch alot
    harder to spot.
    Speed Range-68-91mph
    Sinker-This pitch is thrown basically the same way the 2-Seam is except you
    can add sideways movement to the pitch by putting more pressure on the index
    or middle finger. This pitch is essential for producing ground-outs when hit.
    Movement-The pitch will break downward sharply as it approaches the plate. It
    will also move in on left-handed batters and away from right-handed batters.
    Speed Range-76-92mph
    Slurve-This pitch can be thrown with 2-seam or 4-seam grip. With the 2-seam
    grip the pitch will have a stronger break but less speed and the 4-seam grip
    will have more speed and less break.
    Movement-As it's name implies the break will normally be 11-5 with a late 
    Speed Range-73-87mph
    Forkball-This pitch is thrown the same way the splitter is except the ball is
    wedged more tightly between the fingers and the ball breaks a little later 
    than the splitter.
    Movement-This pitch has the same break as the splitter with a 12-6. In
    addition to this it also breaks later than the splitter.
    Speed Range-70-87mph
    Knuckle Curve-This pitch is thrown just like the curveball except the index
    finger is bent while the rest of grip is like the curve. This pitch moves
    slower than the curveball and has a more deceptive break to it. It's also
    very hard to control(Both in the game and in real-life).
    Movement- This pitch is thrown with a 12-6 break and breaks sharply as it
    approaches the plate.
    Speed Range-62-80mph
    Screwball-This pitch has an appropriate name because the movement and the
    finger placement is crazy. This pitch is thrown by holding the ball with a 
    4-seam grip and upon release turning your wrist clockwise(sounds confusing? I
    Movement-This pitch will start to move towards the batter then move away.
    With right-handed pitchers the pitch will break right then left, and with left
    handed pitchers it will break left then right.
    Speed Range-63-75mph
    Knuckleball-This pitch is most commonly thrown by holding the ball with your
    knuckles. This pitch has an extremely erractic motion and is hard to both hit
    and control.
    Movement-I couldn't chart the movement of this pitch because it was so crazy
    but the most common pattern I have noticed(by the game showing where the pitch
    was intended and where it landed) that it breaks in the same direction of the
    throwing arm of the pitcher.
    Speed Range- 55-69mph
    E3.Off-Speed Pitches
    Changeup-This pitch is thrown by placing three fingers on the top of the ball
    while keeping the other finger off the ball and the thumb placed on the 
    bottom of the ball.
    Movement-This pitch will break downward slightly as it approaches the plate
    with a 12-6 motion.
    Speed Range-59-82mph
    Circle-Change-This is thrown by placing your index finger and thumb together
    around the ball while gripping the ball with the other three fingers.
    Movement-This pitch will have a downward break and will move in the opposite
    direction of the pitcher's throwing arm(Left-handed pitch will break away from
    a right-handed batter).
    Speed Range-69-83mph
    Palmball-This pitch is thrown exactly as it sounds, by placing the ball in 
    your palm.
    Movement-Similiar to a changeup with a 12-6 late break.
    Speed Range-60-73mph
    In this section I will outline all of the pitching ratings in the game and
    explain each one and how they should be developed for a successful career.
    IMPORTANT- If you want to have a relatively easy start to your career then 
    make sure that you give yourself one really good pitch(I would recommend the
    4-seam Fastball) and make your per 9 ratings really high. I have a career as a
    starter and I found it to be easy going through the year with high per 9
    ratings. Make sure that you MAX OUT ALL YOUR PER 9 RATINGS BEFORE YOU SPEND
    POINTS ON YOUR PITCHES. As crazy as this sounds it is the best strategy I have
    seen. As your per 9 ratings get better, your pitches will gain a little more
    break and you'll have alot more control making it easier to hit your spots and
    get strike and groundouts.
    STAMINA- This determines how many pitches you throw in an outing. The higher
    the bar the more pitches you can throw and the more innings you can go. If you
    are creating a Starting Pitcher then this will be an important rating starting
    out because it will allow you to keep a good level of energy throughout a game
    which in turn makes it easier to throw your pitches with control. 
    If you are creating a Starter then you should put the bar should be at or past
    the first digit of your weight. This level ensures that you won't have to 
    touch your stamina throughout the season and will allow you to focus on your
    Hits per 9, Balls/9 and your Strikeouts/9.
    PITCHING CLUTCH- This rating allows your pitcher to dig deep and get out of
    tough situations(Bases loaded, no outs). This is important for starters but
    really important for relievers because they will most likely come in the game
    in pressure situations.
    Since you have to worry about your other ratings first you can put the clutch
    around the same area as the H in Weight. This will give you some clutch. It
    should be enough because your games will be on rookie and it will be fairly
    easy to get out of jams depending on how good you are at the pitching system.
    HITS PER 9- This rating determines how easy it is for batters to get hits off
    you. Needless to say this is important for both starters and relievers. If you
    make the mistake of not touching this stat and focusing on your pitches you 
    will be sorry because your pitches will get hit frequently by all batters good
    or not.
    Since this is important I would recommend putting this stat around the end of
    the blue bar that surrounds the word Weight. This will make it relatively hard
    for the minor league batters that you are facing to hit your good pitches. 
    This will allow you to rack up points by not giving up any runs and getting
    alot of strikeouts, saves or wins.
    HOMERUNS PER 9- This rating determines how hard it is for your pitcher to give
    up a homerun or a deep fly ball which could turn into a double or triple. This
    is important for both Starters and Relievers because nobody wants to give a 
    walk-off home run or a bases loaded jack which will severely damage your ERA.
    The bar for this should be between the H and the T of Weight. Since the minor
    league batters won't have a lot of power you won't have to worry about giving
    up a HR unless you make a bad pitch.
    STRIKEOUTS PER 9- It took me a while before I realized how important this stat
    was. This stat determines how easy it is for your pitcher to get a strikeout.
    Since I am a closer I found this to be important because if I can strike out
    the side I don't have to worry about the runners on base. This is less 
    important for starters because if you get alot of strikeouts, your stamina
    will suffer because you will throw more pitches.
    Since I love overpowering pitchers I made this stat the same as the Hits per 9
    because it's fun to strike out the side when you come in to close a game. I
    would recommend that you fill this stat according to how you pitch. If you 
    like to get strikeouts then put it where you put the Hits per 9. If not and
    you would prefer groundouts or Flyouts then put the stat lower around about
    the beginning of the H in Weight.
    BALLS PER 9- This is another stat that I overlooked initially. This stat
    basically determines your pitchers overall level of control on his pitches.
    This is very important because if he has no control then your pitches won't go
    where you want them to and that will make it easier to give up walks or even
    worse hits.
    I would recommend that you put this stat in-between the end of the word Weight
    and the end of the blue bar(right before it reaches the empty black area). 
    This will give your pitcher some control early and will make it easier for you
    to hit you spots and get the popouts and groundouts that you want and also 
    avoid mistake pitches.
    DURABILITY- I am in my 4 season as a closer and my pitcher has been injured 5
    times( twice in the first season and once in the others). The reason for this
    is my durability is zero. DO NOT make this mistake. Without durability your
    pitcher will spend alot of time on the DL(and won't gain points).
    Don't waste the points when you first create you pitcher but MAKE SURE that
    you increase this stat as the season goes on. It will become really important
    later on. On the other hand you can cheat and just reset your game when you
    get injured. If you want to take that route then you can(nobody will penalize
    you for it).
    FIELDING ABILITY- This determines how many fielding error your pitcher will
    make. Since your pitcher really won't have that much interaction on the field
    don't worry about this stat until you have points to spare(meaning all your
    pitches are maxed out).
    Like I said above don't worry about this because your points earlier on in
    your career can be spent on you pitches and Per 9 ratings which are alot more
    important than fielding ability.
    ARM STRENGTH- This determines how strong your pitchers are is in the field.
    Like fielding ability this also isn't important until you have points to spare
    ARM ACCURACY- Like Arm strength this isn't important for you pitcher because
    most of his throws innthe field will be short anyway so he won't need to have
    accuract because he is so close to his target.
    F1.Pitcher Types
    -Thanks to LawoftheFajita for sending the most of the information in this FAQ
    good looking man!!
    IMPORTANT!!!Just about every pitch can be thrown for both types of pitchers
    effectively. Whether you are a strikeout pitcher or Groundball/Control
    pithcher determines more on your H/9 and K/9 and your pitching  style than 
    your pitches. Also the pitches listed are suggestions by LawoftheFajita.
    Strikeout Pitcher
    A strikeout pitcher is my favorite, he dose exactly as his name says, 
    strikes people out. The only down side to a strikeout pitcher is he 
    throws a lot of pitches, so to go deep in a game you need a lot of stamina. 
    Here are the stats that you need to MAX OUT before you start you 
    Stamina, K/9, and BB/9.
    When into your career be sure to focus on these three, but donít 
    forget about HR/9 and H/9. Now for the pitches you need as a strikeout 
    pitcher and their stats
    4 Seam Fastball
    Speed: Max
    Control: Max
    Break: 0
    Speed: Max
    Break: Max
    Speed: 25
    You can add whatever fifth pitch you want. Just remember that control 
    and speed for the fastball are a must, and control and break for the 
    breaking balls, speed for breaking balls should just be last but they are 
    needed also. As for tactics with a strikeout pitcher these should do.
    -	Throw fastballs low and inside
    -	Breaking balls should always break away or across your body
    -	Donít throw sliders to left-handed batters (for a right handed 
    pitcher) and vice versa
    -	Mix up inside outside, try to stay low
    -	On counts 0-0 0-1 1-0 2-2 3-2 throw what ever you feel like
    -	On counts 2-0 3-0 3-1 throw a strike, not down the middle but a 
    -	On 0-2 1-2 throw a breaking ball that breaks out of the zone or a 
    fastball high inside
    -	Try to paint the black with breaking balls and donít put the fastball 
    in the zone to much
    Groundball/Control Pitcher
    Groundball/Control pitchers are the easiest, you will get a lot of first pitch
    outs and wont throw too much. The main problem with a groundball 
    pitcher is you will give up homeruns late in the game unless your stamina is 
    high up. You will lose control of your pitches and they will stay up in 
    the zone because you will loose some of your break. Here are the stats 
    you need to MAX OUT before your career.
    Stamina (for starters, for closers not so much), HR/9, H/9
    You need to put some in BB/9 and K/9 but donít max it out. Max out 
    those top three once into your career. Now the pitches needed to be a 
    groundball pitcher.
    Speed: 25
    Break: 0
    Speed: Max
    Control: Max
    Break: Max
    Speed: 25
    Control: Max
    Break: Max
    Speed: 20
    Control: Max
    Break: Max
    Speed: 25
    Control: Max
    Break: Max
    The sinker is going to be your pitch, max that out first then work on 
    what pitch you want. The sinker has a tendency to break away form the 
    pitcher and then sometimes it breaks strait down. About 98% of the time 
    it will break away from the pitcher, thatís why you should wait before 
    getting a splitter / forkball because the splitter 100% will break 
    strait down and the forkball has only once broken away form me. These are 
    some tips for groundball pitchers
    -	The sinker will always be your main pitch
    -	Throw the sinker inside on a hitter
    -	The splitter / forkball can be thrown anywhere
    -	Keep all pitches low
    -	Throw fastball every once and a while to mix them up
    -	Donít put the pitches to far in the strike zone, they will get 
    -	Try to get them to chase so they just hit enough to go down.
    -	On counts 0-0 0-1 1-0 2-2 3-2 throw what ever you feel like
    -	On counts 2-0 3-0 3-1 throw a strike, not down the middle but a 
    -	On 0-2 1-2 throw a breaking ball that breaks out of the zone or a 
    fastball high inside
    -	Try to paint the black with breaking balls and donít put the fastball 
    in the zone to much
    This is important for a couple of reasons. First and foremost it determines
    how your pitcher throws the ball. I have broken down the different types of
    deliveries and I will explain what pitches have the most break with each
    delivery and also what the arm angle is on the delivery. I will also list a
    pitcher or two who is known for that style.
    OVER-HAND DELIVERY(Mike Mussina,Trevor Hoffman)
    Since Mike Mussina is my favorite pitcher I had to do the over-hand delivery
    first. As the name implies your pitchers release point is over his head and
    more often than not his wrist his facing straight down after he releases the
    ball. I have found that pitches that have a downward break are more effective
    when throw from an over-hand delivery. Depending on the pitcher the ball will
    also be hidden until it leaves your pitchers hand which makes it harder for
    the batter to recognize what's coming. On the other hand I don't like throwing
    pitches that a sideways movement from this delivery because it doesn't break
    as much(Primarily Sliders).
    Best Pitches to throw- Anything with a downward or 12 to 6 break meaning 
    curveballs, splitters, changeups, Knucklecurves and Sinkers.
    Recommended Delivery- Mike Mussina 
    SIDE-ARM DELIVERY(Randy Johnson,Dennis Eckersley)
    Also like it's name implies your pitcher's release point is at his waist 
    level. Pitches from this delivery will most likely move a little more than you
    want them to(i.e. my curveball thrown to inside of a left-handed batter will
    move a little more towards him than a over-hand). This isn't a bad thing, I
    find it to be quite useful because it not only do my curveball and splitter
    have a 12-6 break, they also appear to move up then down as opposed to an over
    hand delivery in which the pitch would just tumble downward from the release
    point. I love throwing sliders with this delivery because they have more of
    a side to side or 9-3 break to them. Fastballs are also effective because it
    feels like you get extra speed on the fastball(It feels that way, I haven't
    notices a speed difference).
    Best Pitches to throw- Sliders and Fastballs. Breaking pitches work well also
    just not as effective as with a over-hand delivery.
    Recommended Delivery- Randy Johnson
    THREE QUARTERS DELIVERY(Pedro Martinez,Johan Santana)
    This is the most common delivery style in the MLB. Your pitchers realease 
    point is slightly above his shoulder(Not quite a side-arm but not an overhand
    either, stuck right in the middle). There is good reason why most pitchers use
    a three quaters delivery and that reason is all pitches have a good amount of
    break to them. Fastballs come out fast, breaking pitches tumble downward with
    a bit or sideways movement, and off-speed pitches appear slower. You really
    can't go wrong with any of these deliveries.
    Best Pitches to throw- All pitches work wonderfully with this delivery.
    Recommended Delivery- I don't like long deliveries so I go with Jason Jennings
    For those who don't care I would have to go with Pedro Martinez.
    SUBMARINE DELIVERY(Byung-Yung Kim, Mike Myers)
    Like the name implies(I know it's getting old) your pitcher's release point is
    at his thigh to the point where his hand is almost scraping the dirt. I really
    have no complaints about this delivery and it actually is my favorite for a
    couple of reasons. First it's easy to confuse batters with this delivery. Next
    when I throw my fastball(which tops out at 102mph) it looks like it's going
    alot faster than 102mph and batters are always late swinging at it. Also my
    slider has a ridiculous amount of break when thrown from this delivery(I can
    leave the ball in the middle of the zone and it will slide outside of the box)
    My splitter and curveball also have a small amount of 9-3 motion when thrown
    which is great when thrown into or away from the batter.
    Best Pitches to throw- Fastballs, Sliders and Splitters. All other pitches 
    work well also.
    Recommended Delivery- Mike Myers
    H.Starting your Career
    Once you have finished making you pitcher you will be prompted to select what
    team you want to go. Depending on what you chose to do(Starter or Closer)your
    team will differ. If you chose to be a starter then I would recommend that you
    go to the YANKEES. The reason for this is that during spring training you will
    be playing with the MLB squad and it will be easier to get wins because they
    will back you up. Also since their pitching staff is relatively old you'll get
    your shot on the team. You'll also spend a year or two in the minors to 
    develop your pitches and ratings to big league levels. If you are going to be
    a closer than I would recommend the REDS. I played with them and in my first
    year I had 48 saves between AA and AAA(12 and 37 respectively). You will get
    alot of time because your team will have alot of close games that you will 
    close out.
    H1.Spring Training
    You will only have the opportunity to do spring training in your first year.
    There are ways to get around this limit though. Whenever your contract is up
    decline the offer from the teams and choose to go into the season without a
    team. You will get the chance to pick what team you want to play for then you
    will be able to do spring training all over again. Your goal in spring 
    training is to do good enough to make the team(You will never make the MLB 
    team from spring training. You will always start in the minors). This is good
    because you get to play with the Big Boys and get alot of training hours to 
    improve your pitcher. Just focus on getting Wins if your a starter or Saves
    if your a closer.
    I.Regular Season and Playoffs
    Once spring training is done you will enter the regular season and a number of
    menu options available for you to cycle through. I will give a synopsis of the
    options and also go into depth a little bit. I'm going to assume that everyone
    who is playing this game knows how the regular season progresses so I'm not
    going to explain that in this section.
    As it's name implies this is where you see your teams schedule and where you
    have to go to play your games. The greatest feature of THE SHOW is the ability
    to simulate innings and games. What I mean is if you only want to play the 
    games in which you are pitching you would simply hit X and then hit the option
    that says sim to next appearance. The game will simulate all other games until
    you start pitching then you will control your pitcher(and the batters if you 
    want also). If you are a starter then the game will simulate every four days
    until you pitch then you will play that game. If you are closer it is the same
    thing except you will play the game when you appear in it. This allows you to
    progress through your season really fast because if you are a starter you will
    only play 35-40 games because that's how many you would normally start. If you
    are a closer your season will go even faster because you will only do about a
    inning of work and only appear in about 60 games. Just to give an idea on how
    fast it will move I am already in my 4th season and I started this career 2
    weeks ago. You will spend quite some time here in your season mainly because
    you have no choice.
    I2.Around the League
    This is basically your stats central. If it's a stat it can be found in this
    menu. I will break this down section by section to make it easier to read and
    more comprehensive.
    This is where you come to check the standings in the league. You can see what
    your overall record is, How many runs your team has scored, Runs given up, 
    Winning Streak,record of last 10 games played,Record against division, Home
    record,Away record, Day record and Night Record. Yeah I know it's a lot of 
    stats and you probably won't look at them through most of the season.
    In this screen you can see the individual statistics for the entire league,
    broken down team by team. There is a very comprehensive list of stats and if
    I listed them all this section would be alot longer so I am going to name the
    primary ones which are:Games Played,At-Bats,Batting Avg,Hits,Runs scored, 
    doubles,triples,homeruns,Runs Batted In,Stolen Bases,Times Caught Stealing,
    stolen base percentage,Base on Balls, Strikeouts,Slugging Percentage, and
    On-Base Percentage.For the pitchers it is:Games Played,Wins,Losses,Earned Run
    Average,Games Started,Complete Games,Shutouts,Saves,Blown Saves,Innings 
    pitched,Hits allowed,Runs,Earned Runs,HomeRuns,Bases on balls and Strikeouts.
    III3.Team Rankings
    In this screen you can see what your team is ranked in every offensive and
    defensive category an also see the top the three players on your team in that
    III4.Who's Hot
    Here is where you can see who's hot in the league or who's been on a tear in
    the past month. This is useful for seeing who you should avoid when you play
    a particular team.
    III5.League Roundup
    This is where you can monitor all the transactions in the league. Signings,
    trades, releases everything involving the movement of players either from the
    DL or to another team or even moving up and down from the minors.
    III6.League Leaders
    Here is where you can see who is leading the league in a good portion of the
    statistics that were listed above. If you are a stat nut(as most of us are)
    then you will spend alot of time in this menu option looking at and glossing
    over your stats.
    It is in this menu screen that you see who the front runners are for the 
    yearly awards and also look at the MLB single-season and career records in
    addition to being anle to look at the list of all the players inducted into 
    the Hall Of Fame. You can also see where everybody is in terms of the All-Star
    voting. Depending on how good your numbers are you will spend some time in the
    awards and the All-Star voting sections.
    I3.Player Management
    In this screen you see your team's batting order and pitching rotation but 
    since your a player not a manager you can't mess with any of the lineups or
    rotations. This means you have to rely on the manager putting you in the game
    which can be very frustrating. By pressing O you can see your player card 
    which has your information on it such as your stats for the current season and
    the one before it,all of your ratings, your contract info and your scouting
    report which can be interesting to read. This is where you can see where you
    measure up with the rest of the league. The scouting report for the most part
    is accurate to your player(It says my splitter is legendary). It's also 
    interesting to see what they are saying about you as a player. Since you can't
    edit the rosters the only reason for you coming here is to see how much better
    or worse you are than your teammates which can affect your playing time.
    J.Career Home Menu
    I decided to dedicate a whole section to this area of the game because it has
    some really important options that need to be discussed in depth so everybody
    can have a good understanding of how they work. As I will break this up into
    sections for ease of reading.
    J1.Locker Room
    In this section you will see all of your mail from your teammates and manager.
    This stuff really isn't important enough to read but if you want to read you
    can feel free to do so. When you hit R1 it brings up your list of PERSONAL
    ACHIEVEMENTS throughout your career. Just about everything major that you do 
    in your career will show up here from the awards you've won to records you've
    broken and even when you got called up or sent down from the minors. Also 
    there is a status bar on the bottom of the screen which shows what level your
    player is and also what difficulty level you should be playing at. The more
    achievements you get and better you do in the season the fast the meter will
    rise. Once it reaches a certain level you DON'T have to change the difficulty
    level but the game feels your good enough to step it up to the next level. If
    you hit R1 from the achievements screen it will bring up your career stats.
    These are your complete stats from the majors and minors. If you want to see
    how you did in a season, look no further than this screen. It will show you
    everything you did from the start of your career.
    This screen shows you your contract, your yearly salary, how many years you
    have remaining with that contract, whatever contract options you have, and a
    year by year breakdown of how much money you are slated to make for the length
    of your contract. Hitting R1 from this screen brings you to a screen with your
    yearly goals that you should try to accomplish. The goals differ year after 
    year and you get training hours for every goal you complete. This screen is
    useful only if you like seeing how much money you are making or what goals you
    haven't accomplished.
    Now this is the most important menu screen in career mode. There are several
    actions that you can take which will either make you Manager and Team like you
    or dislike you. I would advise that you USE EXTREME CAUTION with these options
    as doing the wrong thing and upsetting you manager can get you cut which you
    don't want because you won't be picked up by another team for at least a year.
    COMPLAIN-"If you think that the mananger is going one eay with his philosophy
    and the team is going another way, complain about him".
    Reaction- This action will almost always result in your Managers mood being
    cut at least by a quarter and in a worst case you getting cut after doing it
    about 5 times. With pitchers I have seen a temporary increase in ratings after
    using this interaction.
    DON'T SEE-"Say what's on your mind. Tell your manager that you're not seeing
    eye-to-eye with him."
    Reaction-This will result in manager unhappy and stripping away all of your
    mood points with him. Twice and you will be released.
    POSITION-"Not happy with your spot in the rotation?Make it known that your a 
    better pitcher than that."
    Reaction- If you are a starter this interaction will move up in the rotation
    if you are doing good and move you down if you are slipping. Closers will use
    this interaction to get more playing time in close situations.
    POOR TEAM-"Have a players only meeting to talk about team chemistry and how to
    improve on it."
    Reaction- If your team is winning you will anger your teammates and their team
    mood will take about a quarter hit from it
    CALL UP-"Are the minors becoming not much of a challenge for you? Request a 
    call up and see what happens.
    Reaction- If you are doing good enough and they need you at the next level you
    will be called up. Otherwise you will stay where you are and your request will
    be denied. When they are ready to call you up they will.
    TEAM-"Break the honorary players code and tell the media what goes on behind
    closed doors from the team."
    Reaction- This will upset your team but it won't be by much. Their mood meter
    won't go down by that much so you really won't take a hit for using this.
    MGR-"Have an exclusive interview with the media and spill the beans about your
    Reaction- This will piss your manager off and you will lose all of your mood
    points with your manager. Do this twice and you will be released.
    REQUEST-"Request more playing time that you think you deserve because of your
    Reaction- This is alot like the position interaction only it has a little more
    effect. Especially if your are a starter and you want ot get intt the rotation
    Use this when you feel you aren't getting enough playing time,especially as a
    closer, because even if you get a negative comment he will put you in more 
    than he would have.
    TRADE-"Do you feel that you need a change of scenery? request a trade and hope
    they'll do you a favor."
    Reaction- If your are a good player chances are they won't trade you. If you
    are a distraction and you constantly complain that you aren't getting enough
    playing time you will be released. Use this sparingly because you don't want
    to get released, trust me.
    RETIRE-"Retire from major league baseball and ride off into the sunset like a
    true professional."
    Reaction- Retiring will allow you to look at your plaque with a statement of
    how you did in the league. You will be able to look at your numbers one last
    time but you won't be able to play with your player anymore and you will also
    have to start another career mode.
    Okay!! This is where you will spend most of your time in your career because
    it is here where you will make your pitcher better by using the training hours
    that you accumlate through completing the in-game tasks. As a pitcher you will
    have 7 areas that you can work on with the rest of the areas reserved for your
    pitches. For this section I will use my own ratings and show what comes up on
    my screen including my rating in the area. If you don't have 5 pitches you
    will have the option to spend points(I think 170) to learn a new pitch.
    Stamina-Train your stamina to be able to grind it out in the late innnings.Max
    Pitch Clutch-Learn how to bear down and get the out in clutch situations. Max
    H/9-Spend some time learning how to give up less hits per game.(Max)
    HR/9-Learn how to avoid the long and keep your pitches just out of reach.(Max)
    K/9-Work on your ability to get that crucial strikeout. (Max)
    BB/9-Work on your ability to hit your spots and avoid giving the free pass.Max
    4SFB Speed-Develop your fastball velocity and learn to drop the hammer.(Max)
    4SFB Control-Learn to spot your fastball anywhere in the zone.(Max)
    4SFB Break-Increase your ability to throw your fastball with movement.(1)
    CB Speed-Train your ability to throw a hard by increasing your speed.(Max)
    CB Control-Develop more control on your curveball.(Max)
    CB Break-Learn how to add more break to your curve.(Max)
    SL Speed-Improve the speed on your slider.(Max)
    SL Control-Learn how to paint the corners with your slider.(Max)
    SL Break-Develop a nice tight spin on your slider.(Max)
    SPL Speed-Develop better velocity on your splitter.(Max)
    SPL Control-Train you control on the splitter(Max)
    SPL Break-Learn how to drop that splitter through the zone.(Max)
    CH Speed-Keep the hitters guessing by learning to throw a slow changeup.(Max)
    CH Control-Gain pin-point control on you changeup.(31)
    CH Break-Pull the string on your changeup by adding more break.(Max)
    For all the stuff you have to do during the season you would the off-season
    would be worse right? Well you'd be wrong you have 4 options to look at in the
    off-season menu which are Retirements,Hall of Fame inductees,Career 
    progression and end off-season. There really isn't anything to do except look
    at a numerical representation of how much better you got. Outside of that just
    continue on to end off-season and start the next year. If you are in a
    contract year then you will have the option of resigning with your old team or
    accepting a contract from a new team. Regardless of what you do, you can get
    alot more then what they are offering(depending on how good your player is).
    Make sure that you save your game before you go into the off season so when
    you negotiate your contract you can see how much money you can get out of 
    them. I was surprised to see that I could get an 8 year deal worth 120 million
    with the Yankees as a closer.
    If you choose the retirement option in the Career Home menu your manager will
    give you a message basically supporting your decision to retire. After that
    message you will see your plaque which will have a paragraph basically 
    outlining how great or poor you were in your career. I don't know if you can
    get in the hall of fame because I am not that far in my career(only 30 years
    old, 10 years pro) but I believe you can because the message I got when I 
    retired was:"Sellers Retires!! on the cusp of the hall of fame". My career
    stats at this point are:28 Wins,8 Losses,479 Saves,1001 K's and an ERA of 0.54
    M.Pitching Tips
    This section I decided to make after I came across a couple of useful tips
    that will help you destroy your competiton both CPU and Human.
    Tip#1- When throwing a pitch put no energy into it(basically hit the x button
    while before the meter goes into the yellow. This will make the pitch break
    less but will increase the speed by 5-7 mph. I have found that this works best
    with the slider and splitter. When you throw the slider low in the zone or up
    and in this way it will still break but will be moving at 97-99mph(If the 
    speed on your slider is max). For the splitter it will drop off the plate but
    will be harder to catch because it will be moving at 93-94mph(I've thrown it
    96mph).You can also use this tip with the cutter, 2-seam and just about all of
    the breaking pitches.
    Tip#2- Keep all of your pitches low in the zone. This makes it harder to knock
    out of the park. Also look at the spread chart for the batter you are facing.
    Tailor your pitches around where they don't like to hit(For batter who have a
    high percentage pulling the ball keep your pitches away, For batters who like
    to opposite side, jam them in on the hands.
    Tip#3- Manipulate the pitching cursor. What I mean by this is intentionally
    miss the middle of the cursor to give your pitch more movement. For example
    lets say you place a slider on the bottom of the strike zone. When you see the
    pitch meter instead of getting the marker right in the middle, you get it 
    before it reaches the middle. This will make the pitch go higher than it was
    supposed to. If you put the cursor after the middle point the pitch will go 
    lower than you wanted it to. Manipulating the pitch cursor can help you fool
    human batter and will even fool the computer on occasion.
    Tip#4- As dumb as this may sound, Throw a fastball down the middle on a 2 
    strike count. When throwing the fastball power it all the way but don't get
    cursor in the middle. Get it slightly after the middle point. I have struck
    out so many batters doing this it's not funny. Needless to say, you need a 
    very developed Fastball to do this. I would recommend that your fastball is
    maxed out in speed and control is around 25.
    -Sony for making this wonderful baseball game
    -Gamefaqs for posting my guide
    -Wikipedia for providing me with some of the pitch grips
    -My brother for encouraging me to write this FAQ
    -My fellow gamers for reading and using this FAQ
    -LawoftheFajita for contributing his pitcher types section
    Any questions or comments please E-mail me at:

    FAQ Display Options: Printable Version