Azai Nagamasa by leonkung000

Version: 0.80 | Updated: 03/07/06 | Printable Version

Samurai warriors 2 / Sengoku musou 2 FAQ


version 0.80
started on 7 March 2006
by LeonKung


1. Introduction
2. Character biography
3. Unlocking Nagamasa
4. Story mode
5. Moveset
-a-S chain
-b-Charge moves
6. Wall Kisser glitch
-a-Making money at infinite castle
-b-Kill red aura generals effortlessly 
7. Abusing Nagamasa on Hell mode
8. Missions
9. Weapons
-a-Descriptions of first 3 weapons
-b-How to obtain the 4th weapon
10. Strategies on each stage of musou mode
11. Description of costume
12. FMVs
13. Stats
14. Final words


This FAQ has some subjects imcompleted, and it will be done as soon 
as possible:
Unfinished parts :

2. Character biography
8. Missions
10. Strategies on each stage of musou mode

If you feel there is anything that you can contribute to change or 
improve (from 4th weapon methods to name spellings) please feel free 
to contact me.

v. 0.80 - first submitted and some areas unfinished, they will be 
done as soon as possible
1. Introduction
This guide is dedicated to provide information about Azai Nagamasa 
(some spells it by Asai). Although he may not be the most important 
person in the sengoku era, he sure has a great part in this release 
of SW2. He is my favourite character and his moveset caters both 1 
on 1 and crowded situations, giving him versatility and enjoyment 
to play as.

2. Character biography
Coming soon!

3.Unlocking Nagamasa
It is not difficult at all to unlock Nagamasa, clear Oichi's 
musou mode (who is already avaliable at the start), and Nagamasa 
will be unlocked the next time you enter the character selection 

4.Story Mode

Nagamasa has 5 stages and 1 Extra stage like most of the other 
characters. They are as follows :

1. Battle of Anegawa
2. Battle of Usa-Yama
3. Defense of Odani Castle
4. Decisive battle of Shi-zugatake
5. Battle of Kanegasake
E. Battle of Sekigahara

Battle of Sekigahara is unlocked after you clear Nagamasa's musou 

5. Moveset
Nagamasa has great versatility when fighting crowds and 1 on 1 
situations, his S chain consist of mainly horizontal sweeps 
with his lance and therefore has a great range with a wide area 
covered. Some of his charge moves are made for 1 on 1 situations, 
and most of the others have a crowd clearing factor to it. 

- - - - - - - - - - - - - - - - - - - - - - - - - - - - 
Special moves:
R1 + T  Summon ambush 
Summons a team of troops from behind, the type of troops is 
randomly decided.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - 


| 5x Female fighters (with Naginata)
| 4x Kunoichi (speed fighters)
| 4x Male Ninjas (speed fighters with occasional bombing attacks)
| 4x Wind Ninja (agile movements coupled with a few special skills)
| 3x Strike Ninja (pushes the enemies away, good HP)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - 
R1 + S  Elemental enhancement
- - - - - - - - - - - - - - - - - - - - - - - - - - - - 
Nagamasa holds his lance up and causes an aura to appear, his 
lance becomes elemental and he emits clear aura from behind 
(aesthetics only)
The element will be the element you have on your weapon, when you 
have a non-elemental weapon equiped, I believe it becomes wind 

Advantages and disadvantages of each element enhance:

*Fire - does additional damage, not a significiant amount however. 
Recommended for advanced players only, good for 1 on 1 situations. 
Fire juggle has decreased it effectiveness.

*Lightning - stuns the enemies, cause them to fall onto the ground 
slowly, and stops their movements instantly if they are half way 
into an attack. It also stuns the enemies in the opponent's 
vincinity and causes shock.

*Ice - A chance of stopping the enemie's movement completely 
for a fixed amount of time, the damage done doubles while the 
enemy is in the frozen state, works particularly well with his 
wide range S chain when playing Hell mode

*Wind - Ignores the opponent's defence when attacking, does a 
great deal of damage (more than fire) when used with his S chain, 
however this may not be effective for non-flinching enemies 
(such as in mugenjyou mode)

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5.-a- S chain
- - - - - - - - - - - - - - - - - - - - - - - - - - - - 
The first 7 hits are horizontal, most have 360 degrees range, and 
the effective distance is good too, works well as a crowd killer.
As you get to the 8-11 hits, Nagamasa does 4 elemental stabs, 
the range is relatively low and hence should not be used often. 
The last hit Nagamasa does a 360 degrees elemental spin, with a 
wide range and area of effect, this also works good as a crowd 
clearer, however it is a disadvantage that this move comes after 
the 4 stabs. 

- - - - - - - - - - - - - - - - - - - - - - - - - - - - 
5.-b- Charge moves
- - - - - - - - - - - - - - - - - - - - - - - - - - - - 
The convention for warrior games is: T=triangle, S=squaure
T= C1
ST = C2
SST = C3 etc

C1 [non-elemental] - does a 180 degrees slash, knock back and 
breaks guard, a disadvantage that it has a relatively slow 
initiation time, can be abused when you have no enemies behind 
you, however when there is, you are leaving your back wide open

C2 [non-elemental] - takes the enemy up into the air, not the 
most useful move he has, as this is non-elemental, it has practically 
no use other than to show off

C3 [non-elemental] - does a stab with his lance, stun effect. 
A useful move when you need to stun the opponent so that he/she 
is open for your musou attack. The range is slightly low.

C4 [elemental all time] - does a long range thrust, in a straight 
line, while running forward, not easy to aim, but great for 
escaping, the AI is not good at guarding this move, therefore 
you can use it to charge into a crowd and leave unscarthed. 

C5 [elemental all time] - flys up and stabs into the ground 
producing a small earthquake, 360 area attack, with moderate 
range. This stands out as a quick crowd killer when you are 
half way in your S chain. This move can be used to quickly take 
out AI controlled generals as if your S chain is blocked, and 
you initiate this move, the AI will highly likely to stop 
blocking and get hit by this. However, if your S chain landed, 
AI will block this move. 

C6 [elemental when element enhanced] - Stabs his lance into 
the ground, and spins horizontally using his lance as the 
pivot, 360 degrees, range is restricted by his height :) 
This move is good to kill Defense leaders with shields, as 
it can break right into the enemy without having to destroy 
his shield, it also causes a stun that they become vunerable 
to other attacks. It has fast initiation, however the recoil 
time is not too good if it misses.

C7 [non-elemental, unblockable]- stabs his lance into the 
enemie's chest , and throws the enemy out, only works with a 
single enemy. When your S chain is blocked, if you initiate this 
move, the computer will likely to continue blocking (i.e. not 
moving) and walk straight into this unblockable move. This does 
a good amount of damage, draws distance, and can be abused on 
tough 1 on 1 situations. 

C8 [elemental all time] - stabs a numerous times[the amount of 
stabs depend on the number of T you pressed] , (like yuki's old 
C4) and does a jump spin, attacks horizontally with a wide range, 
then a horizontal projectile appears and clears the front with 
good knock back effect. I personally do not press T more than 
twice to get the projectile out as soon as possible, due to its 
high range and knock back effect which is needed when you are 
stuck in crowded situations. AI generals will likely to block 
the stabs, but not the aura projectile, so this move can be 
used as an opener where the enemy falls on the ground, you can 
make your preparations for the fight (recovery, summon ambush, 
elemental enhance, draw distance etc)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - 
5.-c-.Musou attack
- - - - - - - - - - - - - - - - - - - - - - - - - - - - 
Musou attack letter -  [meaning passion, agape]
True musou attack letter - H [meaning trust, loyalty]

Normal musou - Nagamasa emits an aura to stun the enemies (just 
like the other generals), and starts stabbing numerous times until 
your musou gauge has depleted. You can rotate around when using 

This move is greatly used before you get to lvl 45 (lvl 3 musou 
comes in), where you freeze the enemy, and initiate your musou 
to obtain double damage for about 4 seconds. This move does not 
stand out as a crowd clearer, but a general killer if used properly. 
Nagamasa's musou can become elemental if you use R1+S to enhance 
weapon elements first. Therefore, a wind elemental and ice 
elemental weapon is recommended (for great damage)if you decide 
to use musou attack as your main weapon on the field. 

True musou [Hp showing red, or KoRan lvl 2 or above]
Musou becomes fire elemental, all the stabs will inflict more damage, 
with gradual damage added. Then he finishes with a few horizontal 
slashes and poses with sakura petals flying off across the screen. 

Lvl 3 musou [when you reach about lvl 45, and you have 3 separate 
gauges in your musou bar] Nagamasa emits an electric field around 
him , while you can either do stabs with circle, or move around 
(works like kunoichi's musou), the field does HUGE damage and a 
SICK number of hit count. This move can be abused (see Wall 
Kissing glitch below)

6. Wall kisser glitch

As i have talked about, there is a glitch at Nagamasa's lvl 3 
musou (and lvl 3 true musou), where you can increase the damage 
done by the electric field- A LOT

Observe when the electric field is emitted, whenever you touch a 
button on the D-pad, Nagamasa moves, when he makes a nudge, then 
stop, the electric field RESETS itself!

So, unleash your lvl 3 musou, and rapidly press up, down, left , 
right, instanteously, Nagamasa will nudge a bit, and the electric 
field will reset rapidly too, resulting in rapid emission of the 
electric field (if this makes sense), there will be tons more 
emissions when just normal musous, and this can be abused....

- - - - - - - - - - - - - - - - - - - - - - - - - - - - 
6.-a- Making money at infinite castle
- - - - - - - - - - - - - - - - - - - - - - - - - - - - 

At floors 95-100, you will be facing enemies where you attack them, 
they drop go to a crowd, and unleash your lvl 3 musou, 
as they are peons, they can't move when you are musou-ing, so ...

press up, up , up, up, down , down , down ,down, random buttons etc,
and you will do immense amount of hits, hence gettin tons of gold

- - - - - - - - - - - - - - - - - - - - - - - - - - - - 
6.-b- Kill red aura generals effortlessly 
- - - - - - - - - - - - - - - - - - - - - - - - - - - - 
when you emit the field on a general, the general will be pushed 
back and fly away from you, so, you want to maximise the electric 
field's hits, what can you do....? to minimise the fly off distance?

This is the method, push the gereral against a wall, and let a S 
chain go off until the 4th hit or so so that the enemy will take 
your hits, then use your lvl 3 musou press up and down rapidly! 

KEY :   
*      = impact      
-----> =direction of movement

1. ||||| wall ||||| General * <----field--------- Nagamasa

field hits the general and does damage

2. ||||| wall |||||*General <--------field--------- Nagamasa

general hits the wall and bounce back

3. ||||| wall ||||| *-----> General*<----field----- Nagamasa

general gets into the field and get hit again!

4. ||||| wall ||||| General * <----field--------- Nagamasa

field hits the general and does damage

"but would u say he's broken goog or just good or what?!?! " - Rigochu
with this glitch, he is still a normal playable char at open areas, 
but in areas such as the infinite castle, this glitch can be used 
quite ..... intentionally, you might WANT to use it when you are in 
trouble, cos...i did :P

Wall kisser works the best when there is a medium distance between 
Nagamasa and the opponent, if you are too far, you cant hit him , 
and if you are too close, the opponent will bounce off away to the 

7. Abusing Nagamasa on Hell mode
Hell mode is not like chaos mode in DW3, but only becomes more 
difficult due to increase of damage dealt to you, and some button 
reading. Therefore one possibility to counter this is to read the 
AI and increase the defense yourself

I personally use a lvl 3 weapon, with Ice elemental, since having 
a freezing S chain works better than a stunning S chain on Hell 
mode due to its ability to stop enemy movement completely, while 
having them vunlerable to your attacks. My preferred set up for 
his weapon is:

Lvl 3 weapon - Holy Lance "Imported Steel"
base attack 35
Attributes: [Ice elemental]
Attack +15   Attack +17
Defense +18  Defense + 17
Musou Inc+20 Musou Inc+14
Musou Inc+15 Range+17

Yes it is obviously luck that gave me this weapon, and some save and 
load works done as well, although you do not need a weapon to such 
quality to counter Hell mode, but a strong weapon always helps. I 
find myself using Nagamasa's musou to clear generals in Hell mode a 
lot as it does the most damage. Most of the time I freeze the 
opponent using "elemental enhance" and unleash a musou from there 
for double damage.

Defense and HP are important, but I chose defense as it slows down 
the rate you lose HP, a +200 rice ball will effectively heal a lot 
more if you have defense + 40 than health +40. 

Most Effective moves:
C5, C6, C7

C5 is where Nagamasa jumps up and thrusts his lance onto the ground 
and create an earthquake, it is fast initiating and elemental. Most 
of the time you will freeze all peons around you, and probably a 
general as well. When your S chain is blocked by a general, he will 
be very unlikely to block this due to a slight delay/lag time to 
initiate this move (fast initiation, but still contains a very 
slight lag where AI can "think"). This moves should be used the 
most when you are fighting a general and is surrounded by peons. 
It often clears off the peons by flying them away, or freezing 
them, where you can have more time to take the general's health 

C6 is where Nagamasa stabs his lance onto the ground and does a 
horizontal kick. This attacks straight through defense leader's 
shields, hence it saves a lot of time when you are killing those 
leaders, as you do not have to break the shield anymore by using 
20+ S chain hits. This attack breaks through shields, and also 
stuns as well, hence making the enemies open to your attacks, where 
you can use the most damaging moves such as C8. When peons do block 
your S chain, they will unlikely to block C6, however a general 
will still block this as the lag time is shorter than C5. Do use 
this move carefully as you will leave yourself wide open if you 
miss due to long recoil time. 

This move can be abused if you want to clear the cannons quickly 
in Sekigahara, or in similar situations, where the leaders have 
strong shields. 

C7 is where Nagamasa stabs his lance into the enemie's chest and 
throws him away, although this only works on one enemy, and 
effectively leaving your back open, it is an unblockable move 
that can break the guard of the strongest generals (such as 
Tadakatsu and Keiji), if they block your S chain, they are likely 
to block this, they think they can block this stab too, too bad 
for them its a throw attack. It does moderate damage and draws a 
good distance between you and the opponent. This move can be 
abused for situtations such as the battle tourament in Mugenjyou, 
as you fight 1 on 1 with the strongest generals. 

This move is ineffective in crowds as it is likely that you throw 
a peon instead of the general you want. 

8. Missions
Coming Soon!

9. Weapons

- - - - - - - - - - - - - - - - - - - - - - - - - - - - 
-a-Descriptions of first 3 weapons
- - - - - - - - - - - - - - - - - - - - - - - - - - - - 

In SW2, weapons no longer affect your attack number, you will 
get the amount of hits decided by your skill level. Getting a 
good weapon for a new character will not increase your attack 
number, and getting a low level weapon for a maxed character 
will remain maxed attack

First weapon - KiriHoko [Meaning : Lance]
Grey iron lance
Base attack 20

Second weapon - Aokishi [Meaning : Azure knight]
Dark blue lance body with gold handle
Base attack 29

Third weapon - Seisou hakuraikou [Meaning : Holy Lance "imported steel"
Silver lance with gold indentations along the lance body. With a 
silver-gold handle
Base attack 37

Forth Weapon - WaouNoYachihoko [Meaning : Foreign king "eight 
thousand pike"] 
Dark blue lance body, with a golden lance head, a wide handle 
coloured in gold also. 
Base attack 45

Fixed additions :
attack +19
attack +16
defense + 17
horse abilities + 18
horse abilities + 17
musou increase +20
musou increase +19
musou increase +17
LIGHTNING elemental

- - - - - - - - - - - - - - - - - - - - - - - - - - - - 
-b-How to obtain the 4th weapon
- - - - - - - - - - - - - - - - - - - - - - - - - - - - 
The method is to do all missions that is required to start the 
Azai army's charge to the Oda camp. Nagamasa will say something 
along the line of "All troops charge towards the Oda camp now", 
do the procedure under 10 minutes, and the event will appear, 
and you will get a supply team appearing.

A horse is recommended, as there is a time limit of 10 minutes:
1. First, move forward [effectively moving west on the map], and 
you will see 2 generals : Kani Saizou and Hori Hidemasa, defeat 
both as quickly as possible using wind elemental weapons as they 
deal the most damage for now. 
Time now : 59'24"06

2. When they are both defeated, pop on your horse and move west 
again, and you will encounter the 2 generals :  Niwa Nagahide and 
Kanamori Nagachika, you will receive a mission to clear the area , 
defeat those 2 as well, they are as easy as the first 2 in difficulty.
Time now : 58'38"96

3.By now, you will receive 2 messages from the enemy generals, 
one is Hashiba Hideyoshi moving to the Yamata Fort, and the 
other is Shibata Katsuie advances, take no notice with katsuie 
for now, and move south to the central fort, where Hideyoshi is 
approaching. When you start to move to the fort, you should see 
a message of the Asakura army arriving and takes the north west 
fort, and another one of Katsuie approching the East fort.

4. Defeat Hideyoshi and Oichi will start approaching Top fort.
Time now : 57'48"61

5. All the doors of the fort you are within now will close, you 
will be ambushed by : Andou Morinari, Ushiie Yukihiro, and Inaba 
Ichtetu. Defeat them all. Then the doors of the fort will be open, 
and you can now leave for 2 things, Katsuie assaulting our army 
at the south, or the generic general waiting at the west. I would 
recommend Katsuie at the south:
Time now : 57'15"65

6. Arrive at the south where Katsuie, Takigawa Kazumasu, and 
Sasa Narimasa. You will get a mission to defend the base .Take 
out Katsuie first, as he is the stronges, remember to draw distance 
and use unblockable moves (C7). Then the mission will succeed, 
take out the other two with ease. Move to the west fort with the 
Time now : 55'50"73

7. Oichi arrives at Komari while you are half way towards the generic. 
Time now : 55'28"91

8. Take Gamou Uzhisato out, and you will probably receive a 
message of Oda calling reinforcement at the North, at the top 
fort, where Oichi is, ignore it for now, because Oichi is VERY 

9. Move north after you have defeated Gamou Uzhisato, You will 
encounter Mori Ranmaru, unlike the other generals, he is actually 
quite strong, take him out using elements or AI teesing. Half way 
in the battle with Ranmaru, Akechi Mitsuhide will call ambush 
where you fought Gamou Uzhisato. 

10. Ranmaru is defeated, move to the top fort and ignore Mitsuhide 
for now
Time now : 54'44"20

11. Arrive at the top fort, and you encounter Maeda Toshiie and 
Ikeda Tuneoki. defeat both. If in trouble, try to have Oichi assist 
you by luring one away, but remember to save often as Oichi may 
steal your kill.
Time now : 53'44"50 

12. Supply Team will appear! At where Mitsuhide is at now, grab 
your horse and take the weapon. The supply team will move south 
east and exit from the ally base, try your best to kill the head 
before they escape, a red weapon case drops, and there is your 
Waou No yachihoko!
Time now : 53'01"62

Of course, this is only a guide line, you should decide your own 
strategy that is the most effective on you.

Shortened procedure:

-Defeat Kani Saizou and Hori Hidemasa at the north
-Defeat Niwa Nagahide and Kanamori Nagachika at the North west fort
-Defeat Hashiba Hiedyoshi at the central fort
-Defeat Andou Morinari, Ushiie Yukihiro, and Inaba Ichtetu when 
you are ambushed at the central fort
-Defeat Katsuie, Takigawa Kazumasu, and Sasa Narimasa at the south
-Defeat Gamou Uzhisato
-Defeat Mori Ranmaru
-Defeat Maeda Toshiie and Ikeda Tuneoki at north fort

10. Strategies on each stage of musou mode
Coming soon!

11. Description of costume
Unlike SW1, there is only one costume in this release. 

Nagamasa has his signature tall helmet (blue) with a gold U shaped 
decoration. A light blue metallic vest on top of a grey light armor, 
with golden feathers stitched to the shoulder opening to his vest.  
He has 2 black shoulder pads. His gloves are the same colour as his 
vest. The back of his vest is long enough to cover half of his lower 
body, where he wears white trousers with protective pads on the legs. 
Then he has long boots that starts from his knees, with the same 
colour as his vest

12. FMVs
Nagamasa has 5 FMVs, 1 opening, 1 ending, leaving 3 pre-stage 
videos. To obtain them, just clear his musou mode. 

Opening- before Anegawa
Nagamasa betrays Nobunaga and allies with Asakura, considers 
aspects such as Loyalty, betrayal, and love, charging his army 
into Anegawa and aims to take Oda out.

1st video - before Odani castle
Before the final battle with oda, talks with Oichi about which 
force she should join in? Would she value love more than familyship?

2nd video- before Shi-zugatake
Oda is defeated, Nagamasa feels that what he has done did not 
obey the laws of loyalty and trust, yet Oichi thinks otherwise...

3rd video- before Kanegasaki
Nagamasa woke up in the battlefield of Kanegasaki, and found out 
that he did not unite the land, it was all a dream?
Ending - Finish Kanegasaki
Ending! Do they regret for what they have done?

13. Stats

Starting stats

Health: 115
Musou: 90
Attack: 91
Defense: 88
Horse abilities: 99
Movement: 106
Jump: 100
Luck: 87

Maxed stats

Health: 289
Musou: 270
Attack: 186
Defense: 181
Horse abilities: 191
Movement: 171
Jump: 165
Luck: 180

Final words
Thankyou for reading this FAQ, however please do not reproduce 
or reuse information presented for reasons other than personal 
uses, and must not be distributed without permission. 
Copyrighted 2006 , LeonKung