Grand Theft Auto: Liberty City Stories Side Missions Guide
----------------------------------------------------------

Author: Teliko21 (Tash)
Started: 21st November 2005
Finished: ?
Email: Teliko21[at]gmail.com

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1.0 Index
---------
1.0 Index
2.0 Introduction
3.0 Missions you may perform on any of the islands
3.1 Vigilante
3.2 Paramedic
3.3 Firefighter
3.4 Taxi
4.0 Portland Missions
4.1 Avenging Angels
4.2 Trash Dash
4.3 Car Salesman
4.4 Noodle Delivery
4.5 9MM Mayhem
4.6 Scooter Shooter
4.7 Slash TV
4.8 Portland Races
4.81 Scrapyard Challenge 
4.82 Red Light Racing
4.83 Low-Rider Rumble
4.84 Wong Side Of The Tracks
4.85 Bumps & Grinds
4.9 RC Missions
4.91 RC Triad Take-Down
4.92 Thrashin' RC
5.0 Staunton Missions
5.1 Trash Dash
5.2 Bikes Salesman
5.3 Avenging Angels
5.4 Pizza Delivery
5.5 Love Media Car List
5.6 Staunton Races
5.61 Deimos Dash
5.62 Karmageddon
5.63 Go Go Faggio
5.64 Torrington TT
5.7 RC Missions
5.71 Ragin' RC
6.0 Shoreside Vale Missions
6.1 Trash Dash
6.2 Avenging Angels
6.3 AWOL Angel
6.4 See The Sights Before Your Flight
6.5 Races
6.51 Gangsta GP
6.52 Wi-Cheetah Run
6.6 RC Races
6.61 Chasin' RC
7.0 Hidden Packages
7.1 Portland Packages
7.2 Staunton Packages
7.3 Shoreside Vale Packages
8.0 Unique Jumps
8.1 Portland Unique Jumps
8.2 Staunton Unique Jumps
8.3 Shoreside Vale Unique Jumps
9.0 Rampages
9.1 Portland Rampages
9.2 Staunton Rampages
9.3 Shoreside Vale Rampages
10.0 Legal Stuff
11.0 Version History

----------------
2.0 Introduction
----------------

This is my guide to the side missions that are scattered around Liberty City. It
does not include any strategies for the story missions, there are plenty of
guides available that cover these already. If any of my info is wrong, if you
have comments or alternative strategies for these missions, please email me at
my email address listed above. If my guide has helped you, I like to know this
as well :) Thanks for reading!

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What You Must Do For 100%
-------------------------

- Pass all story missions
- Pass all side missions (details below)
- Collect all 100 Hidden Packages
- Perform all 26 Unique Jumps
- Pass all 20 Rampages
- Collect all 16 cars for the Love Media Car List

-------------------------
Rewards For Reaching 100%
-------------------------

- Infinite ammo
- A Rhino will spawn in Fort Staunton
- Vehicles take double the damage before being destroyed.

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3.0 Missions that can be performed on any of the islands
--------------------------------------------------------

3.1 Vigilante
-------------

Location: Get into any cop car, FBI car or Rhino(tank) and press Up on the d-pad
 to start this mission.

Aim: To kill the criminals within the time limit (must pass level 12). This
mission is very easy if you do it in the tank. Unfortunately this mission must
be done in 1 sitting. If you fail or run out of time you will have to start
again from level 1.

Reward: Increase Max Armour Points (to 150)

3.2 Paramedic
-------------

Location: Get into an ambulance and press Up on the d-pad to start this mission.

Aim: Deliver the patients to the hospital in the time limit (pass level 12).
Unfortunately this mission must be done in 1 sitting. If you fail or run out of 
time, you will have to start again from level 1.

Reward: Unlock infinite sprint.

3.3 Firefighter
---------------

Location: Get into any firetruck and press Up on the d-pad.

Aim: Put out the fires within the time limit (must pass level 12)

Reward: Unlock Fireproof Toni.

3.4 Taxi
--------

Location: Get into any taxi cab and press Up on the d-pad to start the mission.

Aim: Deliver 100 passengers to their destinations. You do not have to do this 
mission all in 1 sitting. You can deliver however many passengers per sitting as
you like (as long as you remember to save) and have them count towards the final
count of 100.

Reward: The Bickle 76 Taxi is delivered to Mean Street Taxis in Trenton. I have
finished this mission and it doesn't appear to spawn all the time so if you
don't see it, walk around the block and try again.

---------------------
4.0 Portland Missions
---------------------

4.1 Avenging Angels
-------------------

Location: Avenging Angels are seen most frequently around Chinatown

Aim: To beat level 15. You basically have to drive around Portland and kill
troublesome gang members. To trigger these missions you must change into your
Avenging Angels costume and then walk up to an Avenging Angel in the street. Due
to a bug in the Avenging Angels missions, it is best if you don't take the guy 
with you because if he dies you will be unable to get another one to give you
missions.

Reward: A bulletproof Super Angel Bike is delivered to your safehouse in 
Portland. THIS BIKE DOES NOT RESPAWN so if you want to keep it put it 
straight in your garage. Re doing the missions will not re-win this bike 
unfortunately so once it is gone it is gone for good.

4.2 Trash Dash
--------------
Location: Get in any trashmaster. There is 1 parked in the scrapyard.

Aim:I had already done this mission before starting this guide so I will have to
go back and re-do it for more detail. I believe you start with 20 seconds and 
for every bin you collect you get an extra 20 seconds. The trick with the
trashmaster missions is to look for the pattern in the bins. This way will be 
the most economic as far as time goes. There should be a route that you can
see that takes you past all the bins in the least time possible. The last ones I
collected were the ones around Atlantic Quays.

Reward: $2000

4.3 Car Salesman
----------------

Location: Capital Autos in St. Marks

Aim: To sell 4 cars within the time limit per level. (Must pass level 6). Once 
you have successfully completed a level, you may leave and start again from this
point (as long as you remember to save).

For each level there will be one customer who wants to drive fast, one who wants
to drive slow, one who wants off road driving and one who likes killing
pedestrians and evading wanted stars.
 
For the sports car customers - it is better to drive down the tunnel behind the
car lot as this way you avoid damaging the car while trying to drive as fast as 
possible along the roads.
For the slow customers - just drive slowly around the block avoiding damage to
the car and then make your way back to the car lot when the bar is full.
For the off-road customers - head to the grassy area in the scrap yard and just
drive around here doing jumps if possible as these fill your bar up faster.
For the crazy customers - a good place to start is to head around the block and
perform a drive-by on the fire truck. Blowing it up gives you a big boost
straight away. Then just run over pedestrians, perform drive-bys on cars and
lose your wanted stars (if you get any). Damage to the car is not an issue for
these customers.

Reward: Generate $4000 at the car lot. Once you have beaten level 4 a Hellenback
GT will spawn inside the building.

4.4 Noodle Delivery
-------------------

Location: Underneath the 'N' at the end of Chinatown on your map. (Punk Noodles)

Aim: Deliver the noodles to the customers within the time limit. This mission
must be passed in 1 sitting. You must beat level 10.

Reward: Increase max health points (adds 25)

4.5 9mm Mayhem
--------------

Location: South of the Pay 'n' Spray you will see 2 alleyways. Go down the left
hand alley as seen on the in-game map. You will see some stairs.You will see the
Freeway for this mission under the stairs over against the wall.

Aim: Eliminate more than 10 targets for a new high score in three and a half
minutes. The driving is taken care of for you, you have to shoot targets
(indicated to you by a red arrow above their heads). The bike can only take so
much damage and you must be careful not to shoot your driver in the head or
you will fail the mission. You are given 3 adrenaline pills at the start and can
press the R button at any time to use one. If you fail you will be taken back
to the alleyway. The timer is stopped after a kill and restarts when you are
close to the next target.

Reward:

First target    $5   (Bike)
Second target   $20  (Bike)
Third target    $45  (Car)
Fourth target   $80  (Car)
Fifth  target   $125 (Sports car + shooter)
Sixth target    $180 (Sports car + shooter)
Seventh target  $245 (Cartel Cruiser + shooter)
Eighth target   $320 (Cartel Cruiser + shooter) 
Ninth target    $405 (Patriot + shooter)
Tenth target    $500 (Patriot + shooter)
Eleventh target $605 (Patriot + shooter)

For the Patriot targets it is advisable to take the shooters out in the back as
soon as possible as it was only at this point that I started sustaining any real
damage to my bike.

4.6 Scooter Shooter
-------------------

Location: In the dead end of an L-shaped alley to the NW of the basketball
courts. The Faggio for this mission is against the wall.

Aim: Eliminate more than 8 targets for a new high score in 3 minutes. Another
mission where you rely on someone else's driving! You have 3 adrenaline pills
to use at any time. Press R to use. The Faggio can only take so much damage and
shooting your driver in the head is an instant mission failure. However, you
will be taken back to the alley so you can try again if you so please.

Reward:

First target:   $5   (Mr Whoopee Van)
Second Target:  $20  (Mr Whoopee Van)
Third Target:   $45  (Sports car + shooter)
Fourth Target:  $80  (Sports car + shooter)
Fifth Target:   $125 (Cartel Cruiser + shooter)
Sixth Target:   $180 (Cartel Cruiser + shooter)
Seventh Target: $245 (Cartel Cruiser + shooter)
Eighth Target:  $320 (Landstalker + shooter)
Ninth Target:   $405 (Landstalker + shooter)

The timer pauses when you have killed a target and resumes when you are getting
close to the next one. Granny's driving leaves something to be desired for this
mission. Luckily it isn't mission fail if either of you fall off the bike. With 
the later targets it is advisable to kill the shooters as it was at this point
that I started suffering severe damage to my bike.

4.7 Slash TV
------------

Location: The Southern ship in Portland Harbor(The Portland Chainsaw Masquerade)
Walk up on the deck and then into the ship. Press Up on the d-pad when you reach
the large room.

Aim: You must be wearing the overalls to trigger this mission. You must beat
level 5 2 times in total to complete this.

First level reward -  $100
Second level reward - $300
Third level reward -  $500
Fourth level reward - $700
Fifth level reward -  $1500

Once you have beaten it the first time you have to do it all over again. Beware,
however, that the Colt pistol is not a 1 shot hit against the chickens.

Reward: First time round - 100 Mini Gun ammo
        Second time round - Colt ammo + Cox Mascot Suit (Chicken Suit)

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4.8 Races
---------

Some of these races are not races against opponents but they are races against
the clock which is why I have grouped them all together. Some of the races
listed below need you to walk into a yellow circle at a payphone to trigger
them, the others are triggered when you get on the specified vehicle.

4.81 Scrapyard Challenge
------------------------

Location: Scrapyard in Harwood

Aim: To collect 21 points by driving through the different coloured coronas
within the time limit. Green is worth 1 point, orange is worth 2 and red is
worth 3.

Reward: Every car you scrap will generate 4x more cash.

4.82 Red Light Racing
---------------------

Location: Phone on the most westerly road in Portland in the NW corner of the 
block with a T shaped alley in it.

Aim: This is a bike race. Your opponents ride Sanchezs. The race starts south
of where you can find 9mm Mayhem. You must do 3 laps for this race and finish in
first place. This track is not suited to a PCJ-600 so I recommend you race on
a Sanchez yourself. Just take care around the corners and you shouldn't have any
problems winning this race.

My tips:
 - hang back at the beginning if you want to avoid an accident.
 - when on a straight, lean forwards to increase your speed.
 - brake before the corners.
 - driving down the middle of the road will usually protect you from traffic
travelling in either direction. Your opponents will be weaving all over the
place to avoid traffic so this can give you an advantage.

Reward: $1500

4.83 Low-Rider Rumble
---------------------

Location: Phone in Trenton. If you get yourself to the area where the roads form
a figure 8 shape (just south of the police station), drive down the road that
forms the centre part of the figure 8 and the phone is SE corner of it.

Aim: You need a car for this race. The Thunder-Rodd was my choice. You must do 2
laps of the course.Just make sure you look ahead of the marker you are currently
headed for as there are a few tight turns. Your opponents like nothing better
than spinning you around either so try and stay out of their way in the corners.

My tips:
 - hang back at the beginning if you don't want to be spun straight away.
 - hit as few things as possible, damage to your car will obviously slow it 
down.
 - brake for the corners and accelerate out of them.
 - I always seemed to be going alot faster than my opponents down the hill for
some reason so this is a good place to make up time if needed.
 
Reward: $1500

4.84 Wong Side Of The Tracks
----------------------------

Location: Get on the Sanchez parked on the Portland View El Station platform.

Aim: Race through the checkpoints and reach the end of the course alive. You
get a time extension for every checkpoint you go through. You start with 15 
seconds.Time is extended by 5 seconds if you go through a checkpoint.If you fall
off the track you fail. It is made slightly harder by 3 Wong brothers on bikes
who do their best to push you off the track. I shot one right at the start and
then was not troubled by the other 2, they fell off the tracks by themselves.

Reward: $1500

4.85 Bumps & Grinds
-------------------

Location: Get on the Sanchez parked against a tree at the dirt track.

Aim: As you beat each course you unlock the next and are awarded $100.

Course 1 - beat a time of 58 seconds (3 laps total).As long as you don't fall 
off this should be an easy one to beat.
Course 2 - beat a time of 1:15 (3 laps total). Again a fairly easy course. You
should have a few seconds to spare without pushing yourself too hard.
Course 3 - beat a time of 1:14 (3 laps total). Just be careful at the beginning
in the undulating section, it threw me off a few times.
Course 4 - beat a time of 1:13 (3 laps total). Take every shortcut you can 
across the grass but be careful not to miss a marker!
Course 5 - beat a time of 1:30 (3 laps total). This one took me about 3 days to
beat. I finally did it by switching to the d-pad for control. I also completely
missed out the last jump of the lap as it was losing me too much time. Cutting
around it on the grass to the right of the ramp was saving about 1 second a lap.
Course 6 - beat a time of 1:32 (3 laps total). Be careful of the apexes of the
undulating corners because they have a habit of throwing you off!
Course 7 - beat a time of 1:30 (3 laps total). I found this one easier than 
some of the earlier courses! Not much need  to take shortcuts here, just stick 
to the track.
Course 8 - beat a time of 1:51 (3 laps total). A fairly easy one again, just be
careful to hit the big ramp straight on or it causes problems.
Course 9 - beat a time of 1:23 (3 laps total). Again, not much need for short
cuts, just watch out for the dips because if you are accelerating you are 
likely to spin out.
Course 10 - beat a time of 1:19 (3 laps total). No need to skip the ramp at the
beginning. You will however have to gun it through the undulating section. Cut
as much of the final corner as you can to beat this course.

Reward: $2500 + Manchez

---------------
4.9 RC Missions
---------------

4.91 RC Triad Take-Down
-----------------------

Location: One block north of the basketball hoops in the NE corner.You will find
the van parked between some red pillars.

Aim: Kill more than 20 Triads - each kill awards a time bonus. To detonate press
O. You start with 30 seconds.I believe the time bonus you get for a kill is only
a second so it isn't really much. This is the only RC mission I have enjoyed so
far. Basically just drive the car into a bunch of Triads and hit O to detonate.
The car will re-spawn next to the van and you are off again. I killed 51 with no
problems at all. Be careful not to stray too far from the van however or it will
be Mission Failed.

Reward: $1000

4.92 Thrashin'RC
-----------------

Location: The Construction Site in Hepburn Heights.

Aim: This is a race between 4 RC cars. You must pass 3 levels for it to be
mission complete. The first level is 1 lap, the second 2 and the third 3. I
hate the RC races!

My tips:
 - learn the track.
 - do not steer and accelerate at the same time.
 - do not touch the walls, they seem to 'suck' you in making it impossible to
move.
 - remember that O will reset you to the last checkpoint you went through. There
is 1 point behind the building where it is possible to fall over the wall onto
the road. There is no way back onto the track however, so if this happens to
you, reset as quickly as possible.
 - for the markers that follow the pavement after leaving the construction yard,
it is possible to take a striaght line through them. Your opponents will follow
the path so this will give you a slight advantage over them.
 - for the markers around the right hand corner leading down towards the pay n
spray, you do not have to go down the path (under the  construction awning) but
if you choose to go down the road, make sure you stay towards the right side of
it or you will miss a marker.
 - be careful of the lamppost opposite the pay n spray as you turn right, it
will flip you.

Reward: Level 1 passed - $1000 
        Level 2 passed - $1500
        Level 3 passed - $2000

You get a $500 bonus if you beat your best lap time when beating a level.

---------------------
5.0 Staunton Missions
---------------------

5.1 Trash Dash
--------------

Location: There is a trashmaster in the parking lot of the hospital in Aspatria.

Aim: The same as the Portland mission except this time for every bin you collect
you get 30 seconds added on to your time.

Reward: $2000

5.2 Bikes Salesman (Hogs and Cogs)
----------------------------------

Location: Just north of the fire station near Belleville Park

Aim: Sell 40 bikes. You do not have to sell them all in 1 sitting.

For the PCJ customers - just drive up the road as fast as you can until the bar
is maxed out then make your way back to Hogs and Cogs.
For the Faggio customers - just drive up the road really slowly and carefully.
For the Sanchez customers - drive around on the grass and dirt paths across the
road from Hogs and Cogs. Any jumps you perform also fill this bar up.
For the Freeway customers - drive as fast as you can up the road again. It is
also necessary for some of these customers to run over pedestrians, perform
drive-bys etc.

Reward: Hogs and Cogs will generate $3000 for you.
        $2500 for selling 5 in a row  
        $5000 for selling 10 in a row
        $7500 for selling 15 in a row
        $10000 for selling 20 in a row
        $12500 for selling 25 in a row
        $15000 for selling 30 in a row
        $17500 for selling 35 in a row
        $20000 for selling 40 in a row    

(Thanks to totalpwnage for the updated reward info.)

5.3 Avenging Angels
-------------------

Location: You will usually find an Avenging Angel or 2 in Belleville Park

Aim: The same as Portland. You must be wearing an Avenging Angels costume to be
able to do these missions. Again you must beat level 15. Remember that there is
a glitch in these missions that prevents you replacing your Avenging Angel if
the need arises, so to be safe it is best to leave them behind.

Reward: Getting busted won't cost any money.

5.4 Pizza Delivery
------------------

Location: Joe's Pizza is to the east of Phil's gun shop.

Aim: Beat level 10. You must deliver pizzas to customers. My best strategy is to
deliver pizzas to the customers closest to the pizza shop first. Then, if you 
have fewer pizzas left than customers (only works if the number of customers
left is less than 6), just ditch your remaining pizzas and get 6 news ones
before heading off to the most distant customers. This saves time by avoiding
unneccesary travel.

Reward: Increase maximum health points by 25.

5.5 Love Media Car List
-----------------------

Location: If you look on the map that came with the game you will see 2 roads
running east to west that lead to dead ends in the block under where the map
says Bedford Point. The car list is to the east of the most southerly of these
roads. The garage isn't at road level you must go down a little ramp.

Aim: To deliver the 16 cars on the list to the garage for cash.

Reward - Once you have delivered all 16 cars a PCJ-600 and a V8 Ghost will
spawn outside your safehouse in Staunton.

---------
5.6 Races
---------

Some of these races are not races against opponents but they are races against
the clock which is why I have grouped them all together. Some of the races
listed below need you to walk into a yellow circle at a payphone to trigger
them, the others are triggered when you get on the specified vehicle.

5.61 Deimos Dash
----------------

Location: Phone is south of the stadium in Aspatria.

Aim: Finish first in this 1 lap car race. The Deimos was the best suited car to
this track of all the sports cars I tried (hence the mission name I guess!) I 
would have beaten it first time with the Deimos if I hadn't been side swiped by 
a car randomly changing lanes in front of me! 

My tips:
 - hang back at the start as the opponent in third place always cuts straight
across in front of you to try and cause an accident.
 - brake for the corners and accelerate out of them.
 - cut corners if you get the chance, it will save you a bit of time over your
opponents.
 - Floor it down the road to the west of the stadium, it is a good time to make
up time or increase your lead over your opponents, I always seemed to be able to
go faster than them.
 - Keep damage to a minimum, it not only affects your speed, it affects your
handling as well.

Reward: $1500

5.62 Karmageddon
----------------

Location: Firestation in Staunton.

Aim: Cause destruction and mayhem in the fire truck. You must do this a 2nd time
(as well as the time you do it for a storyline mission).

Reward: $1700

5.63 Go Go Faggio
-----------------

Location: Head down the road to the south of the multi storey carpark that
curves around and heads into the dock area. Get on the Faggio just before the
entrance to the docks.

Aim: Hit all 25 checkpoints within 110 seconds. I headed for the marker on top
of the red crate first of all. Then take a few on the ground on the way to the
ones hidden in between the trailers under the overpass. Then head out of there
and take the ones around the bridge support. Pass through the remaining ones on
the ground to take you over the 2 concrete ramps to the right. Then head up the
wooden plank to get the other markers on top of the crates. Then grab the 
remaining markers and you are there.

Reward: $1000

5.64 Torrington TT
------------------

Location: The phone is just south of the garage where you deliver cars for the
Love Media car list.

Aim: This is a 2 lap bike race. Easily beaten with the PCJ-600.

My tips:
 - remember to brake before the corners.
 - leaning forwards will increase your speed.
 - it is easy to get the lead before the first corner and it should be even
easier to keep it to the end.
 - don't take any unneccesary risks. This is probably the easiest race so it
shouldn't take you many attempts to beat.


Reward: $1500

---------------
5.7 RC Missions
---------------

5.71 Ragin' RC
--------------

Location: Get in the van parked in Belleville Park next to the boat house.

Aim: Beat all 3 levels. An annoying race, probably my least favourite of the RC
races. The truck is just not suited to the track at all.

My tips:
 - learn the track.
 - do not steer and accelerate at the same time.
 - be careful of the trees, some allow you to drive through and others don't so
it is best to avoid them all.
 - A good place to overtake them for me was the first right hand corner leading
down towards the big grass mound. The three opponents seem to have a habit of
tripping over each other here so you can get a huge advantage over them right
from the start.
 - be careful not to flip when going up the hills. If for whatever reason you
have to head up the hill from a standing start, you will move alot slower than
your opponents.
 - be careful that you are lined up absolutely straight to go over the bridge.
It will save you alot of time if you can avoid hitting the sides of the bridge.
 - remember to brake at the water for the hard left turn. There is no easy way 
out of the water if you fall in so remember that O resets you.
 - sometimes one or more of your opponents will drive into a tree and get stuck.
Unlike you they will not reset, so if this happens make sure you use it to your
advantage, you can get a huge lead and I actually managed to lap every opponent
once when passing the third level.
 - following on from the tip before, if the cars get stuck for any reason, they
seem to not follow the course for some reason. There were a few occasions where
I saw an opponent coming at high speed towards me, going in completely the
opposite direction. If they hit you it is obviously going to muck up your lap
times so just be wary of stray cars.
 - be careful to line up to pass through the metal fence leading back onto the
basketball court. I had a habit of passing down between the fence and the wall
losing alot of time.

Reward: Beat First level -  $1500
        Beat Second Level - $2000
        Beat Third Level -  $2500

You get a $500 bonus everytime you beat a level with a new best lap time.

---------------------------
6.0 Shoreside Vale Missions
---------------------------

6.1 Trash Dash
---------------

Location: There is a Trashmaster parked in the car park at the airport.

Aim: To collect all the dumpsters within the time limit. You get 40 seconds
added on to your time for every dumpster you collect. I started in Wichita 
Gardens and worked my way back to the airport.

Reward: $4000

6.2 Avenging Angels
-------------------

Location: The avenging angels can be found around Wichita Gardens. Remember to 
wear your Avenging Angels fatigues to trigger these missions.

Aim: The same as Portland and Staunton. You must beat level 15. Remember that 
there is a glitch in these missions that prevents you replacing your Avenging
Angel if the need arises, so to be safe it is best to leave them behind. 

Reward: Unlock the Hero costume.

6.3 AWOL Angel
--------------

Location: Angel parked against the building at the dead end in Wichita Gardens.

Aim: Eliminate more than 10 targets in 3 minutes for a new high score. The Angel
has a damage meter so be careful not to fill it up! Especially on the later
levels it is advantageous to take the shooters out first because they can cause
damage even from a distance away. Use the adrenaline pills wisely as well. I
found this mission quite disturbing to be honest, the Avenging Angel driving the
bike seemed to have his head on backwards! His face was forever staring at me
through his cap.

Reward:

First target:    $7    (Armoured Van)
Second target:   $28   (Armoured Van)
Third target:    $63   (Bobcat + shooter)
Fourth target:   $112  (Bobcat + shooter)
Fifth target:    $173  (Landstalker + shooter)
Sixth target:    $252  (Landstalker + shooter)
Seventh target:  $343  (Patriot + 2 shooters)
Eighth target:   $448  (Patriot + 2 shooters)
Ninth target:    $567  (Patriot + 2 shooters)
Tenth target:    $700  (Troop carrier + 3 shooters)
Eleventh target: $848  (Troop carrier + 3 shooters)
Twelfth target:  $1008 (Troop carrier + 3 shooters)

6.4 See The Sights Before Your Flight
-------------------------------------

Location: Drive past the airport terminal and up the stairs at the end. There
will be a yellow circle you can step in to trigger the missions.

Aim: To take tourists to landmarks around Liberty City, take their picture and
get them back to the airport so they don't miss their flights. You must pass
Level 12 to complete these missions. These are fairly easy to pass, I used a
PCJ-600 for transportation. There are a few that take you into gang land
territory so you are likely to have people shooting at you so take the pictures
as quickly as possible and get away. You can't really defend yourself with a
camera! You do not need to pass all 12 levels at once, you can do as many as 
you like in 1 sitting. As long as you remember to save, when you come back to it
you will start from the next level.

Level 8 - This scholar wants to visit the Liberty City Museum on Staunton and
get a photo that shows the impressive scale of the building. Time limit = 4:18.
The museum is not far from the Callahan bridge so you shouldn't have any problem
getting there and back within the time limit.
Level 9 - Here's a gambler who wants his photo taken outside the world famous
Casino in Staunton. Time limit = 4:08. This one is sometimes made hard due to
the Yakuza shooting at you from all sides. Take the pictures as quickly as
possible and then leave.
Level 10 - Take a picture of this film fan outside the actor, Black Lightman's
house on Cedar Grove, Shoreside Vale. Time limit = 3:19. You get a $250 fee for
this level. An easy one, jsut watch out for Colombian's shooting at you around
Cedar Grove.
Level 11 - This tourist wants to visit City Hall on Staunton one more time
before he leaves. Time limit = 3:18. This level shouldn't be any trouble.
Level 12 - Show this tourist the beautiful view of Portland Rock and Lighthouse
from Portland Beach. Time limit = 5:38. There is a $1000 fee for this level. Not
a hard location to get to but I was struggling to make it within the time limit
using a Freeway. Perhaps a better vehicle to use would be a PCJ-600.

Reward: $2500 completion bonus and a Bulletproof Landstalker for passing level
12. THIS DOES NOT RE-SPAWN so remember to put it in your garage if you want to
keep it! For each level you get a $500 fee plus a $200 bonus if you take a great
photo (unless stated otherwise).

---------
6.5 Races
---------

These races are both triggered by walking into a yellow circle at a payphone.

6.51 Gangsta GP
---------------

Location: Phone is in Pike Creek on the east side.

Aim: This is a 3 lap bike race. As long as you know the course this is easy to 
win. Just watch out for the corners.

My tips: 
 - this course is very windy and it will probably take you a few laps to learn
it.
 - brake before the corners and beware of straying over to the wrong side of
the road.
 - if any of your opponents die the race will be over so if you see any of them
have been knocked off their bikes, don't waste time trying to run them over :P
 - your opponents seem to like the wide line around the corners. If you can take
a shorter line around them, you will get an advantage.
 - lean forwards whenever you get a chance to. You will probably need all the
advantages you can get to beat this race.
 - when leaning forwards try and stick to the middle of the road to avoid all
traffic.

Reward: $1500

6.52 Wi-Cheetah Run
-------------------

Location: East side of Wichita Gardens.

Aim: This is a 2 lap car race. I beat it with a Deimos SP although all the other
racers are in Cheetahs.

My tips:
 - when turning onto the road that runs diagonally through Wichita Gardens, be
careful to brake. If you hit the barrier at the side of the road you will just
fly over it as it is too low to keep your car on the road. This will 
effectively end your race.
 - hand brake turns around the hairpin bends will save you some crucial time.
 - make good use of the straight sections, they are a good place to make up or
increase a lead.

Reward: $1500

------------
6.6 RC Races
------------

6.61 Chasin' RC
---------------

Location: The van is parked to the south of the terminal building and must be
approached ffrom within the airport grounds.

Aim: Race RC opponents around the airport. I found this the easiest of the RC
races. The hardest bits are the 3 stair jumps. As long as you are lined up they
will not pose a problem for you.

My tips:
 - learn the course.
 - unlike the other courses, steering and accelerating at the same time does not
seem to pose a problem. Most of this course can be taken at high speed.
 - make sure you are lined up for the three stair jumps. Even if it means
slowing down for a second it is worth it. You will lose more time if you hit the
side of the stairs!
 - take your finger off X at the top of the stairs, just before you go flying
through the air. It lessens the chances that you will flip or spin.
 - remember you do not have to pass through the middle of the checkpoints. Keep
on a straight path as much as possible and this will give you an advantage over
your opponents.

Reward: For passing the 1st level: $1500
        For passing the 2nd level: $2000
        For passing the 3rd level: $2000

You also get a $500 bonus if you beat your best lap time when passing a level.

-------------------
7.0 Hidden Packages
-------------------

The numbering of the packages in this section follows the numbering on the
Hidden Packages maps by chunkubis. The rewards for collecting hidden
packages are as follows:

 10 packages    Generate a pistol at safe houses
 20 packages    Generate a shotgun at all safe houses
 30 packages    Generate body armor at all safe houses
 40 packages    Generate an MP5 at all safe houses
 50 packages    Generate a .357 Magnum at all safe houses
 60 packages    Generate an M4 at all safe houses
 70 packages    Generate a sniper rifle at all safe houses
 80 packages    Generate a flamethrower at all safe houses
 90 packages    Generate a rocket launcher at all safe houses
100 packages    Awarded $50,000


7.1 Portland Packages
---------------------

1. An easy one to get started. Head to the ferry terminal. Head along the
 northernmost road. You will see a small guard hut next to a barrier. The
 package is in this hut. 
2. I used a boat and just beached myself here and jumped out to collect. You
 will be able to see this package easily from the boat. Boats are not available
 on Portland, you must wait until you reach Staunton. Then you will find a boat
 down near the docks in Newport. 
 Alternate Strategy: Jackal says that it is also possible to climb on top of
 an ambulance and then jump over the short fence to get this one. Then just 
 keep walking to the scrapyard.
 Alternate Strategy #2: This was sent to me by Adrian. He says that if you get
 a bike you can get over the fence by jumping the ramp that faces it in the 
 construction yard nearby. It is necessary to start from almost all the way
 across the white slab to gain the necessary speed however.
3. Use a boat to get yourself to the big rock north of the junkyard. (See
 above package description for boat location). Keep walking up the rock and you
 will find the package about half way up on the NE  side.
4. Head to the junkyard and look behind the car crusher. The package is easily
 seen. It is necessary to jump a small bar to reach it.
5. Head to the dirt track. The package is located under the El tracks in the
 SW corner of the track. It is hidden in a small dip between 2 big grassy
 mounds.
6. An easy one to find. Probably easiest to get to from the junkyard. Head up
 the grassbank to the east of the junkyard and just keep going :) The package
 is on the grass at the end of the walkway in a small dip.
7. This package is on top of the petrol station canopy. A dastardly package. I
 used a PCJ-600 and started from the eastern side of the carlot, drove at full
 speed at the wall in the pic. This sent me flying through the air to land on
 the canopy and collect the package.
 Alternative strategy: This has been given to me by Mike and I think it will
 make alot of people's lives simpler. He simply parks the rear wheels of an
 ambulance  up on the wall on the junkyard side of the petrol station. This
 makes the ambulance higher than normal. He says that if you run along the roof
 you are  able to get enough speed to jump to the petrol station roof and grab
 the  package!
 Alternate strategy #2: This was sent to me from animal_delos. He says that
 there is a ramp in the junkyard over a broken down white car. If you back up
 a PCJ-600, a Sanchez or a Manchez to the far back left corner of the junkyard,
 hold square and X to give yourself a boost start and drive straight at the 
 ramp, it is possible to land on the petrol station canopy without falling off
 your bike but remember to brake when you land or you will just drive off the
 other side.
8. In a broken down car next to the carlot and behind the Bomb shop.
9. In the construction site behind the portacabins in the NW corner.
10. This package is up on the roof behind the air conditioner unit to the
 right of the doorway to your Portland safe house. Get yourself an ambulance, 
 park it against the roof, and climb up on it to get to the roof and collect
 the package.
11. Out on top of the rocky arch behind Sal's place. Head around the left of
 Sal's place on the grass and keep walking past the benches to the east of the
 mansion, and walk to the end of the rocky arch to collect the package.
12. On the cliffs to the south of Sal's place.
13. Out at the lighthouse. You do visit this location in the last mission so you
 could pick it up then. Otherwise just get yourself a boat and head out to the
 lighthouse island. Get out at the jetty on the north side and run up the path
 to the package. It is about halfway up on the left.
14. Walk around the ledge that goes around this building to the back where you
 will find a ramp leading down to a space not visible from the road that
 contains the package.
15. This package is only available for collection after the mission 'Blow Up
 Dolls'. Once this mission is completed it is an easy package to find on the
 ground floor in the ruins of the building.
16. A tough one to collect but you will complete a unique jump to do so :) Grab
 a PCJ-600 and start from the street that has Ammunation and the remains of
 Dolls House on it. Go south on this street to the beginning of an alleyway then
 turn around. Drive full speed up the road to Dolls House. The ramp is in the
 remains of the building. Hit it right and you will land on the roof of the
 construction site. Then just jump down to the package on the lower ledge.
 Alternate Strategy: This was sent to me by animal_delos. He says that you can
 collect the package before the mission 'Blow Up Dolls'. Walk around on the El
 tracks until you are above the construction yard. You can then jump from the
 tracks to the corner of the unfinished building. Then you must drop down to the
 lower ledge from the roof to collect the package.
17. This package is in the dead end alleyway to the north of the Pay n Spray
 icon on your map. You will find the package behind 2 green bins.
18. In the middle of the westernmost road, in a raised flowerbed, just to the
 west of the Pay N Spray icon on your map.
19. In the alleyway behind Ammunation. You will see a small opening that leads
 into a small grassy area. The package is in here.
20. Approach from east side of block, up grassy slope and package is ahead of
 you and to the right, beside the green bins.
21. At Marco's Bistro. Head up the first flight of stairs and the package is to
 your left behind the picnic tables.
22. Underneath the El tracks at Portland View Station across from Package 21.
 If you walk up the grassy slope behind the train station, you will find the
 package up against the wall right under the tracks.
23. In the alleyway across from the hospital, around the corner to the right.
24. One of the harder packages to collect. You must use a PCJ-600 and starting
 from Callahan Bridge, drive at full speed up the stairs leading to the El
 station to the north. I personally hit something on the way up which sent me
 flying through the air minus bike. But at least I landed on the roof :P
25. On a ledge behind the hospital. Just run up the grassy slope behind the
 police station until you are able to get onto the ledge. Head north along this
 to get the package.
26. Another tough one that needs a PCJ-600. Get a long run up and hit the ramp
 south of the package heading slightly right. You are aiming to land on the roof
 of the uncompleted building to the right of the ramp. Then you can jump from
 roof to roof to get the package.
27. Steal an ambulance and then jump up on it and then onto the containers to
 the east of the harbor area and to the SE of Package 26.
28. Hidden in trees to the SE of the police station.
29. An easy package to get. It is in the T shaped alley just to the south of
 the Chinatown label on your map. There is also a rampage in this alley if you
 are feeling brave :)
30. On the roof of the sausage factory. Get up on the El tracks (Portland View
 station is probably closest) and walk or drive around until you are above the
 roof. Then you must simply jump down and walk between the signs to get the
 package.
31. This package is on the roof of the southernmost warehouse building in the
 Harbor. Climb up on the roof using the stairs at the eastern end of this
 building and then walk along the length of it. The package is in the SW corner
 hidden behind the left ramp.
32. In a raised flowerbed in the center of the carpark next to the entrance to
 Callahan Bridge.
33. Use ambulance again to jump up on portacabin and then jump across to roof
 with package on.
 Alternate strategy: This was sent to me by Markus. He says that it is possible
 to use a bike to jump the ramp behind the fence to the south of the blue
 building to get to the roof. You can then jump from here to the portacabin and
 then from here to the roof with the package on it. The blue building has a 
 flamethrower on it and this building is in the same carpark as the portacabin.
34. Jump onto the northernmost ship marked on the map and head to it's eastern
 end. Climb up the stairs there and head around to the left to get the package.
35. Head into the coach depot in Trenton and head to the NE corner to get this
 package.
36. On the last white beam that joins the 2 roadways of Callahan Bridge before
 the water. Drive along the bridge and then jump up on the wall in the centre
 then carefully drop down onto the beam.
37. In the same area as Package 24. Start from the stairs leading up to the El
 station on a PCJ-600 pointing south towards the bridge. You will have to drive
 at full speed (this includes leaning forwards). There is a ramp just north of
 the bridge that you must hit at a slight angle (right). If you do this right
 you will fly through the air and land on the beam (with or without your bike).
 Even if you don't have quite enough speed your bike will hit the beam and send
 you flying forwards onto the beam. (Re-worded with help from Toppot.)
 Alternate Strategy: This was sent to me by JTL. He says that if you run up the
 right side of Callahan Bridge until you reach the beam that has the hidden
 package on it you can simply drop down to collect the package.
 Another tip came to me from Andrew who said that my strategy might be more
 easily accomplished on a Sanchez as it is thinner and easier to control at
 high speed.
38. Head to the SE corner of Portland Harbor and you will find this package
 hidden in between the 2 southernmost trailers.
39. In between 2 green bins at the eastern side of the most southerly buildings
 in Atlantic Quays.
40. At the end of the western pier in Atlantic Quays. Just be careful not to
 fall in the water :)


7.2 Staunton Packages
---------------------

1. At the ferry terminal. You will see a little dead end road to the right of
 the main road leading to the ferries. Head down this road which leads into a
 carpark. Here you will find the package in between the portacabin and the
 trailer next to it.
2. Right next to the unique jump ramp in Aspatria on the west side of the ramp.
 It is to the NW of the stadium building. 
3. Down in the excavation tunnel in the hospital carpark behind the blue fences.
4. In the raised flowerbed that adjoins the hospital carpark and is opposite the
 Ecoli carpark.
5. An easy one to get. Just head to the water and you will find the package on a
 rocky outcrop. (Lower than the level of the grass). It is just to the north of
 the northernmost tip of the water to the west of the road.
6. In the carpark of Ecoli. You must walk around the wall to get the package.
7. Down in the Liberty Campus subway station to the south of the hospital. Head
 down the stairs and the escalator to the level just above the platform. Go
 around to the left and you will find the package in the corner opposite the 
 toilets.
8. In the NE corner of Fort Staunton. The building to the south of the most
 northerly road in Fort Staunton has a loading ramp. The package is to the west
 of this, up on a ledge behind the shop sign. You must steal yourself an 
 ambulance and climb up on this and then jump to the ledge to get the package.
 Alternate Strategy: This was sent to me by Tim. He says there is a ramp to the
 east of the ledge. It is possible to run and jump across to the ledge from
 here to collect the package.
9. Head south on the easternmost road and stop when you get to the bridge. The
 package is on the bridge support on the right hand side. Walk down the grass on
 the right hand side to get the package.
10. Grab a boat from the dock area in Newport and head north from the pier. You
 will see 2 rocks of differing sizes.You will see the package on the smaller
 rock which is on the right hand side.
11. Down alley to the SW of the Fort Staunton label on your map. If you come
 through the bollards at the east end of the block you must turn left down a
 side alley to get this package. It is hidden in the corner behind green bin.
12. On the roof of the cafe. I used a taxi to jump up onto a Trashmaster which
 then enabled me to jump to roof and collect. You can find a Trashmaster parked
 in the hospital carpark.
13. Climb up in ruined building to the left of the hole in the road (if you are
 facing east) after mission 'Bringing Down The House'. There is a slab of
 concrete that makes an obvious ramp to get to the higher level. Walk through
 the building past the partition to get the package. 
14. In the carpark south of the stadium. You will find it on the grass in the
 centre of the carpark.
15. Next to the storm drain (on its south side) just south of the pier to the NW
 of the fire station.
16. Go up the ramp leading to the pay and spray and then continue all the way to
 the end. The package is between the green bins.
17. Drive down the road just south of your safehouse that leads down to the dock
 area. The package is on the water side of the overpass support that is just
 ahead and to the left of the curve in the road.
18. I'm not sure if I got this one in the manner intended but anyway :) I drove
 up to the bridge on the wrong side of the road. At the first gap in the bridge
 you come to (just before the part that raises), I climbed up on the side here.
 Below you you will see a metal walkway. Starting as far back on the bridge side
 as you can, jump out to land on this walkway. You can then just run along it to
 get the package. It might take a few attempts to line up the jump down though.
 Alternate strategy: This was sent to me from Neil. He says that you can use a
 PCJ or dirt bike to go around the curve that heads up to the lift bridge. Drive
 off the bridge close to the corner of the building and you should land right in
 the gap.
 Alternate strategy #2: I do not know the name of the person who sent me this
 strategy so if it was you please get in touch :) Travel up the bridge until
 right before the guard rails (at the end of the curve). If you run up to this
 point and look down you will see the package. It is possible to just jump down
 from this point and collect the package.
19. Behind the war memorial to the east side of Belleville Park. Run up the
 steps to get the package.
20. This is up on a glass ledge that runs around a building. To the south of the
 2 parallel alleys south from Ammunation. I used an ambulance to jump up on the
 concrete ledge and then you can get from there to the glass ledge that has the
 package on it.
 Alternate Strategy: This was sent to me by Adrian. He says that if you look
 towards the building with the package on it's awning from the street at the
 west end of the 2 parallel alleys, you will find a small hill that can be used
 as a ramp to get to the canopy and you can then jump to the awning to collect
 the package.
21. I was on a motorbike while searching for this one. This meant I drove up on
 the median a fair distance north of the package location. The median turns to
 grass and slopes upwards. At the top of the slope you must walk around the
 narrow ledge to get the package. If you go to get this package in a car you can
 probably climb up on the car to get to the median and thus get to the package.
22. Head down the road that goes through the dock area. Just before you go under
 the bridge you will see a red container on the right hand side, just to the
 south of the raised ledge that leads to the garages. The package is on the
 north side of the container at the end of the ledge.
23. Drive along Callahan Bridge from Portland to Staunton but drive up the left
 side instead of the right.When you are almost in Staunton you will come to a
 gap in the bridge just before the ramp from Staunton. The package is right next
 to the gap.
24. On the 1st raised flowerbed after coming off Callahan Bridge. Head west 
 along the road from the bridge until you come to the flowerbed and then jump 
 out to collect.
25. In the South West corner of the graveyard next to the fence. The graveyard
 is to the north of the fire station.
26. An easy package to find. Just head upstairs in Phil's gun shop and then jump
 across the small wall. Walk around the small pathway until you get the package.
27. Head up the road just to the left of the Torrington label on your map.
 Before the road that heads off to the west, get out of your car and get up on
 the median between the 2 sides of the road. You will find the package next to a
 tree.
28. This package is by a casino spotlight. You can find it right behind the
 casino.
29. In a doorway near the sunken pit that has a giant star statue in it. It is
 2 blocks south of the gun icon on your map that represents Phil's gunshop and
 the package is down the alley to the west of the sunken pit.
30. This package is up the white stairs in front of a building that is to the
 north of Donald Love's missions. If you look on your map where it says Bedford
 Point, to the east of this you will see 2 dead end roadways. The package is
 to the east of the northern roadway about half a block over. Walk up the white
 stairs in front of this building. The package is in front of the door behind a
 pillar.

7.3 Shoreside Vale Packages
---------------------------

1. In the tunnel just to the left of the barriers blocking the side tunnel to
 the north of Cedar Grove.
2. As you come into the dam area go up the ramp straight ahead and drop down the
 other side. The package is here hidden behind the containers.
3. Down the right side of the lower dam building to the north of the road loop.
4. Over on the cliff edge to the west of the most northerly road over the dam.
5. Behind rocks on the south side of the road loop near the lower dam building.
 Number 3 and 5 are in the same area.
6. This package is next to the 2nd from right mansion in Cedar Grove. You will
find it to the left of the house just sitting on the grass.
7. Walk SE from the dirt area. The package is next to the water.
8. Up on the rocky slopes behind Wichita Gardens. It is north of the road on the
 eastern side of Wichita Gardens. You will not see it until you are almost on
 top of it as it is hidden in a dip in the rocks.
9. To the west of the 2nd hairpin turn on the road leading down to Wichita
 Gardens. Walk behind the billboards at the corner of the road. The package is
 near the water.
10. You will find this package just to the south of the double E in the Pike
 Creek label on your map. It is between the wall of the building and the
 machinery (with the yellow bases).
11. In the area adjoining the pay and spray in the SE corner of this block.
 Enter from the north road, go past the containers and package is in an area
 enclosed by a metal fence.
12. Use the ramp behind the police station to get to the roof to the east and
 then drop down to the area full of garages. You will find the package in garage
 number 2.
13. On the raised grassy area next to the steps just to the south of the pay n
 spray icon on your map.
14. The package is about level with the hospital icon as far east as you can get
 in Pike Creek down by the water's edge that leads north to the dam.
15. Just inside the doorway of the southernmost apartment building in Wichita
 Gardens. The package is in the doorway near to a Wanted Star (in the SW
 corner).
16. If you drive down the most easternmost road in Wichita Gardens heading south
 this package can be found next to the water's edge hidden behind a rock. If you
 look at your map, you wil see that this road bends slightly so that it heads SW
 for awhile before bending back to the south. The package is just to the left of
 the road after it bends SW.
17. Next to the green bin near the back wall of the flophouse. This is found in
 the south block to the east of the hospital next to the NW corner of the
 building.
18. This package is in the block to the east of package 17. If you enter the
 block from the westside, you will see some steps leading up to the roof of the
 warehouse in  the NW corner of the block. Run up the steps to the roof. The
 package is in the NW corner next to the ramp.
19. On the roof of the building behind the hospital. Drive an ambulance to the
 back of the hospital. Climb up on it and then to the wall. Jump from there to
 the roof and run across to get the package in the SE corner of the roof.
20. Behind the billboards that are close to the dirt track that leads to the
 broken bridge. This is just to the NE of the firestation at the airport to the
 north of the curve in the road.
21. Hidden in the trees to the north of the airport. It is about halfway between
 the airport and the southernmost road of Pike Creek. It is just above the 'I'
 of Francis of the airport label on your map.
22. Walk behind the bridge and tunnel entrances, this package is on the grass
 under the bridge.
23. Use the ramp near the RC van to jump to the ledge around the airport. Then
 drive down to get the package behind the billboard. The ramp is at the
 southern end of the building that contains the firestation.
24. Use a PCJ-600 to jump from the stair ramp (north of package location) over
 the containers to get the package. You must jump from the stairs as there is no
 other way to get into the enclosed area between the containers to get the
 package.
25. This one is slightly difficult to explain. You see that huge circular
 building in the center of the airport? You need to head to this area. On the
 north side of it, if you stand with your back to the building, you should see a
 set of stairs to the left that lead up towards the ledge. Use a PCJ-600 to jump
 from these to the ledge. Pointing south on this ledge you will see another
 ramp. This also needs to be jumped to enable you to get the package at the
 far end of the ledge.
26. Behind a sign on the westside of the terminal building. It is about level
 and to the east of the package up on the plane wing. Use a PCJ-600 to jump from
 the stairs SW of the ledge. You will land on the ledge and can simply walk
 along to get the package.
27. Use a bike to jump from the stairs to the SW of the plane wing. You will
 land up on the wing and then it is simply a matter of walking down to get the
 package.
28. Behind the largest hangar to the SW of the 4 hangars in a row along the
 northern road in the airport.
29. Down in between 2 yellow and white ramps. If you look at your map it is just
 to the north of the shortest runway to the west of the building to the north of
 the central taxiway connecting the 2 parallel runways.
30. Go down the ramp to the right of the southernmost runway. The package is
 near the water at the SW corner of the most southern runway.

----------------
8.0 Unique Jumps
----------------

These are not numbered on the chunkubis maps so I will describe their locations
as best I can. I used a PCJ-600 unless otherwise stated. Once you have completed
one unique jump you will unlock the underwear costume. You will receive $10000
for completing all 26.

8.1 Portland Unique Jumps
-------------------------

1. This is found up near the ferry terminal. You must jump a ramp from west to
  east to clear the water and land on the other side. It clears the 2 jettys
  that you can see to the NE of the roads that lead to the ferry.
2. In the same area as 1. It is found to the south of the roads leading to the
 ferry just north of the dirt track. You must jump off the ramp (pointing north)
 and fly in between the 2 billboards you will see ahead of you and land on the
 other side. This jump needed a long runup for me to clear it. I started south
 down near where the EL tracks pass near the water and you will also need to
 lean forwards to increase your speed.
3. Found in the dirt track area underneath the El tracks. You need to approach
 the ramp from the south and the objective is to jump the El track and land the 
 other side without having touched the track.
4. This ramp is opposite Ammunation and is in the remains of The Dolls House.The
 objective is to jump and land on the roof of the construction yard to the west
 of the ramp. This will need a long runup so start from the south,lean forwards
 and go as fast as you can to clear this jump.
5. This ramp is on south of the entrance to Sal's place and points towards the
 Harbor. Start north of the ramp and lean forwards so that you get enough speed
 to land down past the metal fence in the car park at the Harbor.
6. If you look at your map, you will see a row of 6 warehouse buildings at the
 north end of the Harbor. THe ramp is in the unfinished building 2nd from the
 left heading from south to north.Get enough speed to clear the water to the
 north and land on the beach on the other side. Be careful that you hit the
 ramp straight or you will hit one of the metal girders and fall off your bike.
 Lean forwards to increase your speed.
7. Ramp on the roof of the big warehouse building in the harbor. Head up the
 stairs at the east end of the warehouse. As you look down the roof from the
 stairs end, you want to aim for the right hand ramp. The objective is to clear
 the wall of the Harbor and land on the road that runs outside it.
8. Ramp is on the north ship in the harbor. Speed down the ship from east to
 west and clear the 3 trucks that are parked underneath the ramp to pass the
  jump.
9. This is the ramp in Trenton. It is in the SE corner of the right hand road
 that runs from NW to SE. I had to start from up near Chinatown and lean 
 forwards to get enough speed for this jump. You have to land on the roof in
 between the 2 tall chimneys to pass this jump.
10. This ramp is behind the police station in Portland View. Need to jump this
 from the east. Not a particularly hard jump, just need to land in the street to
 the west. Back up as far as you can and lean forwards to get enough speed.
11. This ramp is to the west of Atlantic Quays. If you look on your map, you
 will see a pier in the SW corner of Callahan Point. This is where you start
 the runup for the jump under Callahan Bridge. The objective is to land on the
 road that runs through the tunnel by jumping from the dirt ramp SE of the pier.
 I jumped this one in a police car. You need a long run up from the east. You
 need to hit the ramp dead centre otherwise you will either land in the water or
 on the pier which will fail the jump.
12. This ramp is in Callahan Point. You will see a donut up on a pole and this
 is what you have to jump through, being careful not to touch any part of it as
 this is a fail. You need a run up from the east but will have to lean forwards
 to get enough speed.
13. This ramp is under the Callahan Bridge and points north. Head through the
 tunnel to the south and you will find a jetty. This is your starting point. 
 Turn around and speed through the tunnel. Lean forwards whenever possible to 
 increase your speed. Hit the ramp straight on you you should clear the El
 track and land on the grass on the other side.
 
8.2 Staunton Unique Jumps
-------------------------

1. This ramp is to the west of the stadium in Aspatria along a dirt path. 
 Lean forwards when the path leading to the ramp straightens out and hit the
 left hand side of the ramp. You have to land on the lower path to pass this
 jump.
2. Fort Staunton jump. This needs a long run up. The ramp points north and is to
 the right of the road (it is a grass ramp and so easily missed). You need a
 long run up and must land on the grass north of the water. Leaning forwards is
 advisable as well.
3. South of Belleville Park. The ramp is actually on the top road that leads to
 the bridge and points south. You must land on the bottom road to pass.
4. This grassy ramp is in the docks found in South Newport. Start your run up
 from the entrance to the dock area. The jump is at the south end and you must
 clear the billboards and land on the road to pass.
5. This ramp is to the west of the casino in Torrington. You need a fast
 approach so that you clear the water and land in the car park of the casino.
6. This ramp is on the lower road in Bedford Point and points south. This jump
 also needs a long run up. The ramp points south. You must land on the flat bit
 of ground down near the jetty to pass.

8.3 Shoreside Vale Unique Jumps
-------------------------------

1. In the most northern block in Pike Creek. The ramp heads north and involves
 flying through a window. It doesn't need much speed, you will land down near
 the lower dam building.
2. This is the ramp just to the SW of number 1 and points south towards the
 police station. I needed to start on the dam.You need a long run up so that you
 have enough speed and height to land on the roof of the police station.
3. This ramp is in the block to the east of the police station. You must clear
 the billboard and land down near the road that leads to the lower dam building.
 Backup as far as you can, and speed towards the ramp. 
4. On the roof of the warehouse 2 blocks over from the hospital. Head up the
 stairs to get to the roof. Lean forwards and land on the road to the north of
 the ramp.
5. This ramp is the furthest east in Pike Creek and points east. You will need
 a long run up (start at the west end of the road that leads to it) and lean
 forwards. You will land on the road in Wichita Gardens.
6.  This ramp  is to the east of the hospital in the southern of the 2
 neighbouring blocks. It needs a long run up and you will also need to lean
 forwards to get enough speed. The aim is to land past the doorway of the
 warehouse to the east. 
7.  This ramp is in SW Wichita Gardens. It needs a long run up from the south. 
 Land under the overpass to pass the jump.

------------
9.0 Rampages
------------

The object of the rampages is to kill or destroy a specified number of targets
in a set period of time using a weapon that is given to you. You are given
unlimited ammo which makes the task slightly easier. When you have beaten all of
the rampages, a M60 will spawn at your safe house. You also get a monetary
award for each rampage you pass. for the first rampage you are given $50 and it
increases by $50 for each rampage you pass up to $1000 for the 20th rampage.

9.1 Portland Rampages
---------------------

1. Near Head Radio Station in Hepburn Heights. It is next to the building to the
west of the radio station building. The objective is to incinerate 25 Diablos in
2 minutes with a flamethrower. This is an easy rampage. Get close to a group of
Diablos and toast them with the flamethrower then move onto the next group. You
will find that none of them will fight back but groups will run away when they
see the flames. If there are no Diablos in sight, run along the road for awhile,
turn around and some more should have spawned.
2. Opposite the car lot in St. Marks (to the west). It is down the left side of 
the building (as you look at it from the road). The objective is to burn 7 
vehicles in 2 minutes with molotov cocktails. If you wanted to make it easy for
yourself you could just steal the vehicles before you started and destroy them
all without any trouble. I had no problems with vehicles spawning when I was
doing this rampage however and you should pass it well within the time limit
however you choose to do it.
3. Near the Portland View El station. The objective is to run over 30 
pedestrians in 2 minutes so make sure you have a vehicle before starting it.
This is an easy rampage, just keep driving up and down the pavements until you
have killed enough people.
4. Head down the alleyway that goes through an arch which is just to the NW of
the Portland Beach label on the map. The rampage is just to the right through
the first opening into a grassy area. The objective is to kill 25 Leone mafia in
2 minutes with a shotgun. This is a great weapon for rampages because your
targets tend to stand around in groups of at least 4 and the shotgun will knock
the whole group down in 1 shot. They will not necessarily be killed however, so
check that you can't target the people you have knocked down before moving onto
the next group. If there are no mafia members in sight, run down the road for
awhile then turn around and the chances are that some will have spawned for you.
5. This rampage is below the Pay n Spray icon on your map in the Red Light 
District. Blow up 10 vehicles in 2 minutes with a rocket launcher. This is 
fairly easy but you will find gang members will start shooting at you. Run up
and down the road if you are having trouble getting vehicles to spawn. Firing
into a group of cars stopped at red lights is an easy way to get your count up
quickly.
6. In the T shaped alley just below the Chinatown label on the map. The 
objective is to gun down 30 Triads in 2 minutes with an AK. Most of the Triads
are only armed with knives or meat cleavers so this rampage is fairly easy to
pass. If any Triads get too close just run away, turn around and shoot them. It
is obviously wise to take out anyone with a gun quickly. 

9.2 Staunton Rampages
---------------------

1. Located in the NW corner of the quarter circle block in SW Bedford Point. 
The objective is to kill 30 Yakuza in 2 minutes with a sawn off shotgun. It is
possible to take out and kill a few Yakuza with each shot if they are standing
in a group so this rampage should be easy.
2. Head south from Donald Love's missions and this rampage is on the corner up
some steps in a raised flowerbed. The objective is to run over 40 pedestrians in
2 minutes so make sure you have a vehicle before starting it. Fairly easy, just
keep driving up and down the pavements until you have enough kills.
3. Located in the underground car park in Torrington to the west of Phil's 
gunshop. It is located next to a raised flowerbed in the carpark. The objective
is to burn 25 Yakuza in 2 minutes with a flamethrower. Another easy rampage. 
Exit the carpark and flame all the Yakuza you can see. If you run out of
targets, turn around and run away and then come back and some more should have
spawned.
4. Up the white steps of the Courthouse building south of Belleville Park. The 
objective is to massacre 25 pedestrians in 2 minutes using a chainsaw. I don't
like the chainsaw rampages personally. Don't waste time targetting people, just
keep running down the paths and press O whenever anyone is in front of you.
People will start running away at the sight of the chainsaw and there is no 
point in chasing them. Just turn around and head in the opposite direction and 
there should be plenty of pedestrians just walking along who make easier 
targets.
5. On the island in the middle of Belleville Park lake. The objective is to kill
30 pedestrians in 2 minutes with a shotgun. This should pose no problem as there
are always plenty of people walking about in the park. If you start struggling,
you can always run out into one of the roads where you should find plenty of
targets.
6. In shop doorway east of Belleville Park down the pedestrian street. The
objective is to destroy 10 vehicles in 2 minutes with grenades. I ran down the
road towardsthe Courthouse to the south and found plenty of vehicles to get my 
tally up.
7. At the hospital in Aspatria in the SW corner of the hospital block. The
objective is to assassinate 30 Forellis in 2 minutes with an M4. This is one of 
the hardest rampages to complete (I think) as the Forellis have a habit of
surrounding you and shooting from all sides. The key I think is to shoot at a 
group from as far away as possible and when they start running towards you, run
away to keep some distance between you. Then turn around and shoot some more.

9.3 Shoreside Vale Rampages
---------------------------

1. Located on Cochrane Dam, just above the 'o' of cochrane on your map. The
objective is to massacre 35 pedestrians in 2 minutes with a chainsaw. The
pedestrians have a habit of running into the railings that surround this
location and not getting anywhere so I found it easy to pass by just running
round and round the fence, taking out everyone in front of me.
2. Located in front of a warehouse door in Pike Creek. It is located right on 
the Pay n Spray icon on your map. The objective is to blow away 25 Colombians in
2 minutes with a sawn off shotgun. This gun will take out a group of targets at
once so you should find it fairly easy to beat this mission as I found that all
the Colombians came running when I started shooting making it easy to beat.
3. Located on grass bank to the north of the airport, south of the end of the 
road that runs through the centre of Pike Creek. The objective is to snipe 25
pedestrians in 2 minutes. Move down out of the trees to give you a greater view
along the pavements in all directions. It is made easier because pedestrians
tend to amass at dead bodies so you should be able to build yourself up a nice
pile of bodies without too much trouble :P
4. On the roof of most SE warehouse in Pike Creek. You can reach it by jumping
down from the roof of the warehouse to the west of it. The objective is to 
destroy 10 vehicles in 2 minutes with a rocket launcher. It may take a few 
attempts to pass this one as I was having trouble finding enough vehicles to
destroy. Keep running up and down the roads to make vehicles spawn and blow them
up whenever you get a chance.
5. Located just to the west of the easternmost apartment building in South 
Wichita Gardens. The objective is to destroy 10 vehicles in 2 minutes with a 
sawn off shotgun. It doesn't take much to destroy the cars so use the red
traffic lights to your advantage. If there are a few cars stopped at the lights,
blowing 1 up will cause a chain reaction and destroy the nearby vehicles so it
shouldn't take long to beat this rampage.
6. In the doorway of the building to the NW in North Wichita Gardens (on the NW
side of the building). The objective is to burn 40 pedestrians in 2 minutes with
molotov cocktails. This rampage is no problem at all. Just throw a molotov into
a group of pedestrians and watch your tally rise. It won't take long to meet
the objective, just throw a molotov at any group you see.
7. Behind the garage of the 2nd from the right mansion in Cedar Grove. The
objective is to run over 30 Colombians in 2 minutes. I used the bulletproof
Landstalker from the 'See The Sights Before Your Flight' missions as it doesn't
take long for the Colombians to destroy the vehicles you are in. Just keep 
driving up and down the pavement until you have killed enough of them.

----------------
10.0 Legal Stuff
----------------

Please email me for permission before using my guide anywhere. Thanks!

--------------------
11.0 Version History
--------------------

21/11/05 Started this guide. Added most of the Portland missions plus all of the
Hidden Packages and Unique Jumps.
22/11/05 Finished off the Portland missions, started on Staunton.
24/11/05 Finished the Staunton missions, started on Shoreside Vale.
26/11/05 Added the remaining Shoreside Vale missions. Submitted to GameFAQs.
29/11/05 Updated Hidden Packages descriptions. Added a few 'See The Sights
Before Your Flight' Mission descriptions.
30/11/05 Updated rampages and unique jump descriptions.
9/12/05 Added Avenging Angels whcih had been missed from Shoreside Vale. Oops!
15/1/06 Updated some package descriptions and corrected some errors in mission
descriptions.