Dynasty Warriors 5:  Empires FAQ/Walkthrough
By:  Robert Dohner (a.k.a. Rampidzier)


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  Dynasty Warriors 5:  Empires  /
  FAQ/Walkthrough              /  Table of Contents
                              /
-----------------------------/-----------------------------------------------
                            /


 1. Introduction....................................................5EMINTRO
    1a. Version History.............................................5EMINVER
    1b. Whatís Left?................................................5EMINLEF

 2. Controller Setup/Move Notations.................................5EMCONSE

 3. Playable Characters.............................................5EMPCHAR
    3a. Shu Characters..............................................5EMPCSHU
    3b. Wei Characters..............................................5EMPCWEI
    3c. Wu Characters...............................................5EMPCWUC
    3d. Other Forces Unique Characters..............................5EMPCOTH
    3e. Generic Characters and CAW Characters.......................5EMPCGEN

 4. The Basics of Empire Mode.......................................5EMEMPIR
    4a. Strategy Phase..............................................5EMEMSTR
    4b. Battle Phase................................................5EMEMBAT
    4c. Before and During Battle....................................5EMEMBDB
    4d. After Battle................................................5EMEMAFT

 5. Empire Mode Scenarios and Walkthrough...........................5EMSCENA
    5a. Yellow Turban Rebellion.....................................5EMSCYEL
    5b. Dong Zhuo in Luo Yang.......................................5EMSCDON
    5c. Divided Land................................................5EMSCDIV
    5d. Battle of Guan Du...........................................5EMSCGUA
    5e. Flames over Chi Bi..........................................5EMSCFLA
    5f. A Gathering of Heroes.......................................5EMSCGAT
    5g. Special Battles.............................................5EMSCSPE
 
 6. Stage Walkthroughs and Strategies...............................5EMSCWAL

 7. Policies........................................................5EMPOLIC
    7a. Commerce Policies...........................................5EMPOCOM
    7b. Equipment Policies..........................................5EMPOEQU
    7c. Personnel Policies..........................................5EMPOPER
    7d. Foreign Policies............................................5EMPOFOR
    7e. Military Policies...........................................5EMPOMIL
    7f. Strategy Policies...........................................5EMPOSTR
    7g. Special Policies............................................5EMPOSPE
    7h. Tactics Policies............................................5EMPOTAC
    7i. Rest Policy.................................................5EMPORES

 8. Weapons.........................................................5EMWEAPO

 9. Regular Items...................................................5EMRITEM

10. Special Items...................................................5EMSITEM
    10a. Saddles....................................................5EMSISAD
    10b. Orbs.......................................................5EMSIORB
    10c. Accessories................................................5EMSIACC

11. Movies..........................................................5EMMOVIE

12. Extras..........................................................5EMEXTRA

13. FAQs............................................................5EMFREQU

14. Special Thanks..................................................5EMTHANK

15. Contact Information and Legal Stuffies..........................5EMLEGAL


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  Dynasty Warriors 5:  Empires  /
  FAQ/Walkthrough              /  1. Introduction
  5EMINTRO                    /
-----------------------------/-----------------------------------------------
                            /


Dynasty Warriors 5:  Empires is the latest expansion for the Dynasty Warriors 
franchise.  The Dynasty Warriors series is one of KOEI's most popular 
franchises.  Dynasty Warriors 5:  Empires focuses on the Three Kingdoms Era 
of Chinese history.  Your goal in the game is to conquer all of China.


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---------------------------------/-------------------------------------------
  Dynasty Warriors 5:  Empires  /
  FAQ/Walkthrough              /  1a. Version History
  5EMINVER                    /
-----------------------------/-----------------------------------------------
                            /


Version 1.0 (07/23/06):  Almost a completed guide.

Version 1.1 (07/25/06):  Added a movies section that I'm working on and added
   more battles to the Special Battles section.  Added a stage walkthrough
   section also.

Version 1.2 (07/26/06):  Finished posting the requirements for the last three
   Special Battles.

Version 1.3 (08/02/06):  I know I updated stuff...I just don't remember what
   all I did.  I know I added some more movies to the movie section.  The
   game is getting harder and harder to play more and more, so the updates
   might be less frequent.


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  Dynasty Warriors 5:  Empires  /
  FAQ/Walkthrough              /  1b. FAQ Progress
  5EMINPRO                    /
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                            /


I need to get a few more policies and then add a movies section.  I might add 
a section dedicated completely to endings.


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  Dynasty Warriors 5:  Empires  /
  FAQ/Walkthrough              /  2. Controller Setup/Move Notations
  5EMCONSE                    /
-----------------------------/-----------------------------------------------
                            /


This section is mainly just to overview how to play the game.  Also, this 
section will list how I will notate moves throughout the guide.  Most of 
these move notations are generally accepted in the Dynasty Warriors community 
(at least accepted on the GameFAQs forums) and are not overly complicated.


----------------
Controller Setup
----------------

The basic controller setup of Dynasty Warriors is very simple.  These are the 
controls for when you are fighting.  I really do hope you can figure out how 
to navigate the menus on your own.

Controller Pad/Left Analog Stick:  Movement
Square:  Regular attack
Triangle:  Charge attack
Circle:  Musou attack
X:  Jump
L1:  Guard
L2:  Display name and life
R1:  Bow attack
R2:  Toggle map
R3:  Musou rage
Start:  Pauses the game
Start + Select:  Soft reset


--------------
Move Notations
--------------

In this guide, I use a lot of common terms to describe attacks.  If you are 
not really up to speed on the abbreviations I use, then here is a list of all 
(I hope) of the terms that I will use in the guide.

S:  This is the typical notation for a regular attack.  The S stands for
   square, which is what the default button for regular attacks is.  For
   example, SSSS would be hitting the square button four times.

T:  This is the typical notation for a charge attack.  The T stands for
   triangle, which is what the default button for charge attacks is.  For
   example, SSST would be hitting the square button three times and then
   hitting the triangle button to perform a charge attack.

C#:  This is the typical notation for describing a specific charge attack.  A
   C1 would be T.  A C2 would be ST and so on.  The C stands for Charge and
   is interchangeable.  Therefore, C1 and Charge 1 mean the same thing.

Jump Charge:  This is where you hit the jump button and then hit the charge
   button in mid air.  Each character has a jump charge.

Musou:  This is where you hit the circle button.  This attack can only be
   performed when your musou bar (found under the life bar) is full.  If you
   hold the circle button, you will get a longer musou attack.

True Musou:  This is a special type of musou attack.  This musou attack can
   only be performed if you are in the red area on your life bar, you have
   equipped the rare item the Way of the Musou, or you are in Musou Rage
   mode.  This musou attack has a special ending attack that is unique to
   each character.

Musou Rage:  Musou rage is a special fighting mode.  While in musou rage,
   your attacks become stronger, your attack speed becomes faster, your
   attacks cannot be interrupted by weak attacks, your musou bar
   automatically fills up, and you will always perform a true musou,
   regardless of life.  You can only enter musou rage mode if you have picked
   up a Musou Token.  Once you have a Musou Token, you can hit the R3 button
   to enter musou rage mode.

I will include more notations as I think of them.


                                  /
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  Dynasty Warriors 5:  Empires  /
  FAQ/Walkthrough              /  2. Playable Characters
  5EMPCHAR                    /
-----------------------------/-----------------------------------------------
                            /


In Dynasty Warriors 5: Empires, almost all characters in the game are 
playable.  Most characters are generic characters with generic moves.  
However, there are many characters that are unique with their own moves.  I 
will list all the characters in the game as well as the generic move sets for 
the generic officers.

Both the ST and SSSST attacks send enemies into the air, allowing you to hit 
them more times as they come down.  An SST attack is called a charge rush and 
the moveís effect depends on how often you tap the T button.  The more times 
you press the T button, the more times the first part of the attack happens 
before the second part of the attack occurs.  A (T) means that triangle can 
be pressed for additional effects.  

For C1 attacks, I have classified them into the following terms:

Element Projectile:  Character shoots out an orb that explodes after a short
   period of time.  The element in front of the word projectile indicates
   which element the orb has.
Dash:  Character dashes ahead with a certain type of attack.
Taunt:  A move that is similar to the taunt moves in DW4.  Character poses
   while a blast of white energy surround the character and damages all who
   is around him.  I finally found a good use for this:  taking generals off
   of horses.  Thatís about the only good use for them.
Special:  A special type of move that fits into no other categories.
 

For jump charges, I have classified them into the following terms:

Projectile:  Character shoots out a whirlwind type projectile.
Multi-hit:  Character knocks the enemies into the air and proceeds to hit
   them multiple times in the air.
Stomp:  Character dives towards the ground and stomps the ground, sending out
   a shockwave.
Moving:  Character does move in mid air that covers a lot of distance
Double:  Character has an attack that consists of two separate motions and
   attacks.
Special:  A special type of move that fits into no other categories


                                  /
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  Dynasty Warriors 5:  Empires  /
  FAQ/Walkthrough              /  3a. Shu Characters
  5EMPCSHU                    /
-----------------------------/-----------------------------------------------
                            /

--------
Zhao Yun
--------

History:  Considered to be one of the bravest warriors for the Shu army.
   Starting off with the ruler Gongsun Zan, he would later join Liu Bei,
   finding him as a man of virtue and honor.  At the battle of Chang Ban,
   while Liu Bei flees, Zhao Yun would save his son, Ah Do, and slay many of
   Weiís troops in the process.  Zhao Yun would fight many battles for Shu
   and was always considered to be a fierce warrior on the battlefield.  He
   is one of the Five Tiger Generals of Shu.

Move Set:

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T                  Dash
 ST                 A hit into the air with the butt of the spear
 SST(T)             Moves spear up and down followed by a spinning slash that
                    stuns
 SSST               A spinning slash
 SSSST              Slams his spear into the ground causing a shockwave
 SSSSST             A jumping slash
 Running Attack     A wide area spear slash
 Jump Charge        Multi-hit
 Musou              Spins around while holding his spear in a diagonal
                    position, finishing with a spinning slash
 True Musou         Spins around while holding his spear in a diagonal
                    position, finishing with a huge whirlwind that covers
                    most of the screen.

Weapons:  Bronze Spear, Great Spear, Dragon Spear, Fierce Dragon


-------
Guan Yu
-------

History:  Called the God of War, Guan Yu is a sworn brother to Liu Bei and 
   Zhang Fei.  Guan Yu was with Liu Bei from the start and, while he spent a
   brief stay with Wei, he was one of Liu Beiís most loyal and trusted
   allies.  He proved his valor by defeating Hua Xiong, one of Dong Zhuoís
   most feared generals, and also two of Yuan Shaoís best generals, Yan Liang
   and Wen Chou.  Guan Yu would eventually fall fighting Wei at Fan Castle
   after being ambushed by Lu Meng and Wu.  He is one of the five Tiger
   Generals of Shu.

Move Set:

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T                  Dash
 ST                 A hit into the air with an upwards slash
 SST(T)             Alternating slashes diagonally upwards left and right
                    followed by a diagonally upwards slash that dizzies
 SSST               A spinning slash
 SSSST              A swing upwards causing a whirlwind
 SSSSST             A shockwave slash
 Running Attack     A wide area slash
 Jump Charge        Double (slash downwards followed by a ground stomp)
 Musou              Spins around and around with his weapon, finishing with a
                    final spinning slash
 True Musou         Spins around and around with his weapon, finishing with a
                    huge whirlwind that covers most of the screen

Weapons:  Crescent Blade, Moon Blade, Blue Dragon, Blue Moon Dragon


---------
Zhang Fei
---------

History:  Sworn brother to Liu Bei and Guan Yu, Zhang Fei was a fearsome
   warrior.  A lover of drinking, he fought with his trusty spear.  At Chang
   Ban, when Liu Bei was being chased, Zhang Fei made a courageous stand at a
   bridge to give his brother a chance to escape.  It was said that at the
   bridge, his shout scared off a thousand of Cao Caoís warriors.  He is one
   of the five Tiger Generals of Shu

Move Set:

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T                  Taunt
 ST                 A hit into the air with an upward slash
 SST(T)             Waves his spear diagonally downwards left and right
                    followed by a shockwave that stuns
 SSST               A spinning slash
 SSSST              Jumps into the air and slams the ground, causing a
                    shockwave
 SSSSST             A ground stomp, sending out a shockwave
 Running Attack     A charging head butt
 Jump Charge        Stomp
 Musou              Waves his spear around diagonally upwards left and right,
                    finishing with a spinning slash
 True Musou         Waves his spear around diagonally upwards left and right,
                    finishing with a jumping slash upwards followed by a
                    shockwave

Weapons:  Bronze Pike, Iron Pike, Serpent Blade, Viper Blade


-----------
Zhuge Liang
-----------

History:  Considered to be the greatest mind of the Three Kingdoms era, he 
   was called the Sleeping Dragon.  He would be honored by Liu Beiís three
   visits to him and join his cause as the strategist.  His vision of the
   Three Kingdoms would come true.  He would help devise the strategy to set
   Cao Caoís ships ablaze at Chi Bi and would frustrate Wu, Wei, and the
   Nanman tribal forces with his tactics and strategies.  He would die from
   exhaustion and working too hard at Wu Zhang Plains.

Move Set:

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T                  Light Projectile
 ST                 A hit into the air with an upward swing
 SST                A circular spell type circle thing that breaks guards and
                    stuns (this attack is NOT a multi hit attack)
 SSST               Jumps into the air and throws his fan around him
 SSSST              Creates a yellowish orb that knocks enemies into the air
 SSSSST             A multi light projectile attack
 Running Attack     Throws his fan forward
 Jump Charge        Special (a wide spreading laser beam)
 Musou              Hovers in the air and shoots multiple laser beams,
                    finishing with four consecutive laser beams
 True Musou         Hovers in the air and shoots multiple laser beams,
                    finishing with a powerful laser beam

Weapons:  War Fan, Warlord Fan, White Feather, Peacock Feather


-------
Liu Bei
-------

History:  The leader of Shu and the sworn brother of Guan Yu and Zhang Fei.
   He would serve and assist multiple people, including Gongsun Zan, Yuan
   Shao, and Cao Cao, before finally leading a force of his own.  On the
   advice of Zhuge Liang, he would conquer the lands of Shu and would ally
   with Wu to attack Wei.  However, Wuís ambush and execution of Guan Yu
   would cause Liu Bei to attack Wu at Yi Ling, but would he lose that
   battle.  It was said that Liu Bei died of grief after failing to avenge
   the death of his brother.

Move Set:

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T                  Dash (swiftly moves to the side or back of an enemy and
                    dash attacks)
 ST                 A hit into the air with an upwards slash
 SST(T)             Quick upwards left and right slashes followed by a
                    horizontal slash that dizzies
 SSST               A diagonal downwards slash
 SSSST              An upward slash creating a yellowish blast
 SSSSST             A shockwave slash
 Running attack     A diagonal downwards slash
 Jump Charge        Double (slash then shockwave)
 Musou              Slashes left and right, finishing with a quick triple
                    slash
 True Musou         Slashes left and right, finishing with a quick triple
                    slash followed by another horizontal slash followed by a
                    shockwave

Weapons:  Long Sword, Imperial Sword, Gold Dragon, Gold Moon Dragon


-------
Ma Chao
-------

History:  From the northern plains, Ma Chao was the son of Ma Teng, a leader
   of a band of tribal warriors.  After Cao Cao murdered his father, Ma Chao
   would try to get his vengeance on Cao Cao at Tong Gate.  Eventually, he
   would join Liu Beiís cause.  He was said to have been an expert horseback
   rider and was one of the five Tiger Generals of Shu.

Move Set:

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T                  Special (plants his spear into the ground and spins
                    around on it, knocking people into the air)
 ST                 A hit into the air with an upwards slash
 SST(T)             A series of fast stabs followed by a spinning slash that
                    stuns
 SSST               A long stab
 SSSST              A slash upwards, making a whirlwind appear
 SSSSST             A shockwave slash
 Running attack     Twirls his spear around in front of him
 Jump Charge        Moving (flips really fast forward with his spear out)
 Musou              Twirls his spear around alternating left and right,
                    finishing with planting his spear into the ground and
                    spinning around on it and following it with a slash
 True Musou         Twirls his spear around alternating left and right,
                    finishing by spinning around on his head and creating a
                    huge whirlwind that covers most of the screen

Weapons:  Iron Spear, Stallion Spear, Silver Stallion, Stallion Fury


-----------
Huang Zhong
-----------

History:  One of the greatest archers of the Three Kingdoms period.  Huang
   Zhong would first serve Han Xian, but would later join Liu Bei.  Huang
   Zhong was known for both is bow and for his long, loyal service to Liu
   Bei.  He would score his greatest victory at Mt. Ding Jun, where he led
   the Shu army against Xiahou Yuan and the Wei army.  He would slice Xiahou
   Yuan in two and win the battle.  He was one of the five Tiger Generals of
   Shu.

Move Set:

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T(T)               Special (shoots arrows over and over again)
 ST                 A hit into the air with an upward slash
 SST(T)             Shoots arrows over and over again followed with a
                    stronger, dizzy arrow
 SSST               A spinning, downward slash
 SSSST              Slams his sword into the ground, causing a shockwave
 SSSSST             A double spinning slash
 Running Attack     A charging stab
 Jump Charge        Special (flips in the air and shoots arrows downwards)
 Musou              Jumps and spins around with his sword out, finishing with
                    a staggering jump slash
 True Musou         Jumps and spins around with his sword out, finishing with
                    a horizontal slash followed by shooting an explosive
                    arrow at the ground

Weapons:  War Sword, Veteran Sword, Sage Sword, Oracle Sword


---------
Jiang Wei
---------

History:  Zhuge Liangís successor and greatest pupil.  Jiang Wei was
   originally with Wei, but was captured by Zhuge Liang.  Jiang Wei would
   become a student of Zhuge Liangís and would learn the basics of tactics
   and strategy from him.  After the death of Zhuge Liang, Jiang Wei would
   take over as the strategist for Shu.  He would lead multiple attacks on
   Wei, but thanks to the lack of support from Liu Chan and the efforts of
   Weiís Deng Ai, Jiang Wei would fail.  It is said that he died of grief
   that he was not able to live up to the legacy of Zhuge Liang.

Move Set:

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T                  Fire Projectile
 ST                 A hit into the air with an upward slash
 SST(T)             A series of hits left and right with the head and butt of
                    the spear followed by a spinning slash that dizzies
 SSST               A charge with his spear out in front
 SSSST              A spinning stab upwards with a whirlwind
 SSSSST             A dash attack followed by a slash
 Running Attack     A horizontal slash
 Jump Charge        Special (a series of stabs followed by a slash that
                    stuns)
 Musou              A series of spinning slashes with the spear out in front,
                    finishing with a horizontal slash
 True Musou         A series of spinning slashes with the spear out in front, 
                    finishing with a fireball

Weapons:  Trident, Great Trident, Vapor, Blink


-------
Wei Yan
-------

History:  A man filled with a love for battle and war.  Wei Yan would join
   Liu Bei, entranced by his charisma.  He would faithfully serve Shu at Jie
   Ting and at Wu Zhang Plains.  However, after both Liu Beiís and Zhuge
   Liangís death, he would have no reason to stay with Shu.  Predicting that
   this would be the case, Zhuge Liang warned Shu that Wei Yan might revolt.
   Wei Yan would be killed by Ma Dai.

Move Set:

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T                  Dash (two flips)
 ST                 A hit into the air with an upward slash
 SST(T)             Spins around on his back with his weapon out followed
                    with a crouching slash that stuns
 SSST               A horizontal slash
 SSSST              Shoots out a horizontal whirlwind, causing enemies to fly
                    upwards
 SSSSST             Twirls his weapon around in front of him followed by a
                    spinning slash
 Running Attack     A double spinning slash
 Jump Charge        Special (spins in mid air upside down with his weapon
                    out)
 Musou              Slashes while spinning on the ground and getting up,
                    finishing with a horizontal slash
 True Musou         Slashes while spinning on the ground and getting up,
                    finishing with a spin on his head creating a giant
                    whirlwind

Weapons:  Double Voulge, Strike Voulge, Double Star, Comet Strike


---------
Pang Tong
---------

History:  Called the Fledgling Phoenix.  Pang Tong was one of the strategists
   for Liu Bei.  He would assist in drawing up the plans to take over Shu.
   However, during the battle of Cheng Du, he would fall into a trap set by
   Zhang Ran and die.

Move Set:

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T                  Wind Projectile (wind element knocks enemies into the
                    air)
 ST                 A hit into the air by throwing his staff
 SST(T)             A series of flips followed by a weird, dizzying spinning
                    move where he ends up sitting on top of his upright staff
 SSST               Turns upside down and jumps while spinning around and
                    throwing his staff
 SSSST              Creates a green orb that knocks enemies into the air
 SSSSST             A whirlwind attack
 Running Attack     A dash attack with his staff in front
 Jump Charge        Moving (jumps onto his staff and rides it like a
                    skateboard)
 Musou              Whirlwinds, finishing with a stronger whirlwind that
                    knocks people back
 True Musou         Whirlwinds, finishing with a giant whirlwind that covers
                    most of the screen

Weapons:  Vision Staff, Mirage Staff, Wind Staff, Tornado Staff


--------
Yue Ying
--------

History:  Wife of Zhuge Liang.  Yue Ying was said to be a very ugly woman,
   but Zhuge Liang married her for her intellect.  Was said to be very smart
   and a compliment to Zhuge Liangís intellect.

Move Set:

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T                  Special (throws her spear forward)
 ST                 A hit into the air with a spinning upward slash
 SST(T)             A series of quick stabs followed by a spinning slash that
                    dizzies
 SSST               A spinning slash
 SSSST              An upward slash that creates a whirlwind
 SSSSST             A series of quick spinning slashes
 Running Attack     A horizontal slash
 Jump Charge        Multi-hit
 Musou              A series of quick spinning slashes, finishing with a
                    final spinning slash
 True Musou         A series of quick spinning slashes, finishing with a huge
                    whirlwind

Weapons:  War Spear, Martial Spear, Horizon, Oblivion


---------
Guan Ping
---------

History:  Adopted son of Guan Yu.  Guan Ping would train under Guan Yu to
   become as strong as he was.  He would assist his father at countless
   battles, ending with Fan Castle.  He would help his father with the
   flooding of Fan Castle, but would later die in battle.

Move Set:

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T                  Special (hops into the air and slams his weapon into the
                    ground, causing a small shockwave)
 ST                 A hit into the air with an upward slash
 SST(T)             A series of diagonal downward slashes followed by a
                    shockwave that stuns
 SSST(T)            Multiple spinning horizontal slashes
 SSSST              A jumping upward slash that creates a whirlwind
 SSSSST             Jumps into the air and throws his weapon towards the
                    ground, causing an explosion
 Running Attack     A hopping horizontal slash
 Jump Charge        Special (spins around with his weapon out)
 Musou              Spinning horizontal slashes, finishing with a final
                    spinning horizontal slash
 True Musou         Spinning horizontal slashes, finishing with a shockwave
                    like projectile

Weapons:  Iron Blade, Giant Blade, Flying Dragon, Young Dragon


--------
Xing Cai
--------

History:  Wife of Liu Chan.  Xing Cai was Zhang Feiís daughter.  She would
   later marry Liu Chan, son of Liu Bei and the heir to the throne of Shu.

Move Set:

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T                  Special (a quick spinning jump slash that dizzies
                    enemies)
 ST                 A hit into the air with her shield
 SST(T)             A series of spinning slashes followed by a final spinning
                    slash that dizzies
 SSST(T)            A spinning slash followed by a spear throw
 SSSST              A stab with a whirlwind shooting forward that knocks
                    enemies into the air
 SSSSST             A horizontal slash
 Running Attack     A running dash followed by a shockwave
 Jump Charge        Stomp
 Musou              Knocks enemies into the air with an opening slash
                    followed by a series of slashes, finishing with a
                    spinning slash
 True Musou         Knocks enemies into the air with an opening slash
                    followed by a series of slashes, finishing with a
                    dashing, exploding stab

Weapons:  Long Fork, Cobra Fork, Sacred Light, Ambition


                                  /
---------------------------------/-------------------------------------------
  Dynasty Warriors 5:  Empires  /
  FAQ/Walkthrough              /  3b. Wei Characters
  5EMPCWEI                    /
-----------------------------/-----------------------------------------------
                            /


----------
Xiahou Dun
----------

History:  Cousin of Cao Cao and brother to Xiahou Yuan.  Xiahou Dun was one
   of Cao Caoís most trusted generals from the very beginning.  He lost his
   eye in a battle against Lu Bu at Xia Pi.  He would also attempt to stop
   Guan Yu from leaving the Wei army, but ultimately fails to stop him.

Move Set:

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T(T)               Dash (pressing T again gives an extra slash)
 ST                 A hit into the air with an upward slash
 SST(T)             Upward slashes followed by a jumping upward slash that
                    stuns
 SSST               A spinning slash
 SSSST              Slams his sword into the ground, causing a shockwave
 SSSSST             A double horizontal slash
 Running Attack     A jumping upward slash
 Jump Charge        Multi-hit
 Musou              A series of left and right upward slashes, finishing with
                    a horizontal slash
 True Musou         A series of left and right upward slashes, finishing with
                    a horizontal slash followed by a shockwave

Weapons:  Scimitar, Great Scimitar, Kirin Blade, Kirin Fang


--------
Dian Wei
--------

History:  One of Cao Caoís personal bodyguards, he was discovered by Xiahou
   Dun.  He wielded two halberds in combat, although he did use hand axes in
   one battle.  He would die at Wan Castle saving Cao Caoís life.  It was
   said that even though he had been shot by many arrows, he still continued
   to fight bravely.

Move Set:

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T                  Taunt
 ST                 A hit into the air with an upward slash
 SST(T)             Downward slashes followed by a horizontal slash that
                    stuns
 SSST               Throws his axe like a boomerang
 SSSST              An upward slash that causes an energy type whirlwind
                    (cannot be interrupted)
 SSSSST             Slams his axe on the ground, causing a shockwave (cannot
                    be interrupted)
 Running Attack     A running head butt
 Jump Charge        Stomp
 Musou              A series of horizontal slashes and punches, finishing
                    with a spinning slash
 True Musou         A series of horizontal slashes and punches, finishing
                    with slamming his weapon into the ground, causing an
                    explosion

Weapons:  Hand Axe, Strike Axe, Bull, Mad Bull


------
Xu Zhu
------

History:  One of Cao Caoís personal bodyguards.  Xu Zhu was said to have
   strength comparable to Dian Wei.  He was called the Fierce Tiger for the
   way he fought like a tiger in battle.  At Tong Gate, he saved Cao Cao from
   Ma Chao.  He would fight for Wei even after Cao Caoís death.

Move Set:

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T                 Taunt
 ST                A hit into the air with an upward swing
 SST(T)            A series of downward pounds followed by a dizzying
                   downward pound
 SSST              A giant homerun swing that sends enemies flying
 SSSST             Slams his weapon into the ground, causing a shockwave
 SSSSST(T)         A series of jumps followed by a jumping stomp
 Running Attack    Rolls on the ground
 Jump Charge       Double Stomp
 Musou             Spins around with his weapon out, finishing with a final
                   spin before falling on the ground
 True Musou        Spins around with his weapon out, finishing with a jumping
                   swing followed by landing onto the ground and creating a
                   shockwave

Weapons:  Club, Spiked Club, Bone Crusher, Rock Crusher


-------
Cao Cao
-------

History:  The leader of Wei.  Cao Cao would help get rid of the Yellow
   Turbans and Dong Zhuo, but then would start to conquer the lands north.
   He would kill Ma Teng and defeat Yuan Shao at Guan Du.  Even though he
   lost most of his navy to a fire attack at Chi Bi, he would still have
   momentum to continue to win battles against Shu and Wu.  It is said that
   he probably died to a brain tumor.

Move Set:

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T                  Fire Projectile
 ST                 A hit into the air with an upward slashes
 SST(T)             A series of left and right horizontal slashes followed by
                    a diagonally downward slash
 SSST               A horizontal slash
 SSSST              Stomps the ground causing a blast of energy
 SSSSST(T)          A series of charging slashes
 Running Attack     A hit with the butt of the sword
 Jump Charge        Double (more like Triple, as its two slashes followed by
                    a whirlwind projectile)
 Musou              A series of spinning diagonally upward and diagonally
                    downward slashes, finishing with a horizontal slash
 True Musou         A series of spinning diagonally upward and diagonally
                    downward slashes, finishing with a taunt like blast

Weapons:  Broad Sword, Generalís Sword, Sword of Heaven, Wrath of Heaven


-----------
Xiahou Yuan
-----------

History:  Cousin to Cao Cao and brother to Xiahou Dun.  He was said to be a
   great archer.  He was one of Cao Caoís first generals and was considered
   to be very good.  He was given a force of soldiers to hold of Shu at Mt.
   Ding Jun, but would end up being sliced in half by Huang Zhong.

Move Set:

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T(T)               Special (shoots arrows over and over again, finishing
                    with a stronger, dizzy arrow)
 ST                 A hit into the air with an upward swing
 SST(T)             A series of diagonally downward left and right swings
                    followed by a dizzying diagonally downward swing
 SSST               A spinning swing
 SSSST              An upward slash creating a whirlwind
 SSSSST(T)          A series of left and right horizontal swings
 Running Attack     A running knee
 Jump Charge        Stomp
 Musou              Jumping, spinning swings, finishing with a final jumping,
                    spinning swing
 True Musou         Jumping, spinning swings, finishing with an upward slash
                    followed by a shockwave

Weapons:  Rod, Strike Rod, Power Rod, Enforcer Rod


----------
Zhang Liao
----------

History:  One of the five generals of Wei.  He was originally a member of
   Dong Zhuoís army.  After Dong Zhuo was killed by Lu Bu, he would continue
   to serve Lu Bu.  After Lu Bu was executed at Xia Pi, he would serve under
   Cao Cao and befriend Guan Yu.  He would show his skills in battle at He
   Fei, where he defended He Fei against a larger army, killed Taishi Ci, and
   forced Sun Quan to retreat with an ambush.

Move Set:

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T                  Dash
 ST                 A hit into the air with a spinning upward slash
 SST                A series of downward slashes with the blade and butt of
                    his polearm followed by an upward slash that dizzies
 SSST               A spinning kick and slash combo
 SSSST              A jumping upward slash, creating a whirlwind
 SSSSST             A whirlwind attack
 Running Attack     A horizontal slash
 Jump Charge        Projectile
 Musou              A series of diagonally downward left and right slashes,
                    finishing with a horizontal slash
 True Musou         A series of diagonally downward left and right slashes,
                    finishing with a horizontal slash followed by a fireball

Weapons:  Pole Blade, Great Blade, Blue Wyvern, Gold Wyvern


-------
Sima Yi
-------

History:  Strategist of Wei.  Sima Yi was the mastermind behind Wei after Chi
   Bi.  He would have a battle of wits and strategy with Zhuge Liang until
   Zhuge Liangís death at Wu Zhang Plains.  Sima Yiís family would be the
   eventual winners of the Three Kingdoms Era, as it would be Sima Yiís son,
   Sima Zhao, that would take over Wei, force Shu and Wu to surrender, and
   rule over all of China, starting the Jin Dynasty.

Move Set:

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T                  Ice Projectile
 ST                 A hit into the air with an upward swing
 SST                A laser beam that dizzies (this attack is NOT a multi hit
                    attack)
 SSST(T)            Jumps backwards while throwing his fan forward, then
                    slides forward while spinning his fan around him
 SSSST              Creates a dark blue orb that knocks enemies into the air
 SSSSST             A multi direction multi laser attack
 Running Attack     Slides with his fan out in front of him
 Jump Charge        Stomp (different type of shockwave, same effect)
 Musou              Stands still and shoots laser beams, finishing with a
                    final laser spray
 True Musou         Stands still and shoots laser beams, finishing with a
                    jump into the air and creating a giant yin-yang sign
                    underneath him, acting like a shockwave

Weapons:  Strategist Fan, Command Fan, Black Feather, Dark Feather


--------
Xu Huang
--------

History:  One of the Five Generals of Wei.  Xu Huang was a man of great skill
   and power.  He wielded a great battle axe in battle.  He was friends with
   Guan Yu and eventually met him in battle at Fan Castle.  Xu Huang fought
   in many battles against Shu and Wu.

Move Set:

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T                  Taunt
 ST                 A hit into the air with a spinning slash
 ST(T)              Spins his axe around his head followed by a final
                    dizzying spin.
 SSST               A spinning slash
 SSSST              Slams his axe into the ground, causing a shockwave
 SSSSST             A stomp causing a shockwave
 Running attack     A sliding slash
 Jump Charge        Special (twirls around in mid air until he lands)
 Musou              Spins his axe around his head, finishing with a final
                    slash
 True Musou         Spins his axe around his head, finishing with an upward
                    slash followed by a shockwave

Weapons:  Battle Axe, Great Axe, Destroyer, Marauder


--------
Zhang He
--------

History:  One of the Five Generals of Wei.  Zhang He was originally an
   officer for Yuan Shao.  He would defect during the Battle of Guan Du to
   Wei.  Afterwards, he would serve Wei as one of their best generals.  He
   would lead the attack at Jie Ting and would be the one who trapped Ma Su
   on the mountaintop and would cause Shu to lose the battle.

Move Set:

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T(T)               Special (does a back flip backwards, then does three back
                    flips forwards)
 ST                 A hit into the air with a kick
 SST(T)             Slashes with claws followed by a dashing claw attack that
                    dizzies
 SSST               A spinning torpedo like attack
 SSSST              Kicks upwards, creating a butterfly whirlwind
 SSSSST             Does two quick slashes side to side
 Running Attack     A sweeping kick
 Jump Charge        Special (spins like an upside down top with his claws
                    out)
 Musou              Slides on the ground slashing with his claws, finishing
                    with a dashing, sliding claw attack
 True Musou         Slides on the ground with his claws, finishing with a
                    dive onto the ground, creating an explosion

Weapons:  Iron Claw, Strike Claw, Peacock Talon, Phoenix Talon


-------
Zhen Ji
-------

History:  Wife of Cao Pi.  Zhen Ji was the wife of Yuan Xi at first, but
   after Wei won at Guan Du, Cao Pi fell in love with Zhen Ji and took her as
   his wife.  She would later be executed by Cao Pi after another one of Cao
   Piís mistresses got jealous of Zhen Ji and convinced Cao Pi to execute
   her.

Move Set:

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T                  Special (a projectile like bubble, but with no element
                    and different look than projectile orbs)
 ST                 A hit into the air with a kick
 SST(T)             A series of slaps followed by a final dizzying slap
 SSST               A straight kick
 SSSST              A quick swing upwards that produces a whirlwind
 SSSSST             A song from her flute that produces a shockwave
 Running Attack     A jumping double kick
 Jump Charge        Special (plays her flute in midair)
 Musou              A series of shockwaves played from her flute, finishing
                    with a final shockwave
 True Musou         A series of shockwaves played from her flute, finishing
                    with exploding bubbles

Weapons:  Bronze Flute, Iron Flute, Moon Flute, Dark Moon Flute


-------
Cao Ren
-------

History:  Cousin to Cao Cao.  Cao Ren was another one of Cao Caoís trusted
   generals and another one of his family members.  Cao Ren was defending Fan
   Castle when Guan Yu attacked it.  Even thought Guan Yu would flood Fan
   Castle, Cao Ren would still hold off Guan Yu long enough to allow Wu to
   capture him.

Move Set:

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T                 Taunt
 ST                A hit into the air with the blade part of his shield
 SST(T)            Shoots whirlwinds from his shield followed by a final
                   dizzying whirlwind
 SSST              A bear hug like attack using his shield and hand
 SSSST             Slams his fist into the ground, creating a shockwave
 SSSSST            A running attack with his shield up
 Running Attack    Runs with his shield up for a little while then slashes
                   with the blade part of his shield
 Jump Charge       Stomp
 Musou             Slashes downwards left and right, finishing with a final
                   slash a stomp
 True Musou        Slashes downward left and right, finishing with an upward
                   slash and a shockwave

Weapons:  Buckler Blade, Strike Buckler, Crane, Roc


------
Cao Pi
------

History:  Son of Cao Cao and first Emperor of Wei.  Cao Pi would first fight
   at Guan Du and take Zhen Ji as his wife.  He would continue to fight along
   side his father until his fatherís death.  After his father died, he would
   take over his kingdom and declare himself the first Emperor of Wei.

Move Set:

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T                  Ice Projectile
 ST                 A hit into the air with an upward slash
 SST                Takes his two swords apart and slashes with them followed
                    by a final dizzying slash
 SSST               A horizontal slash
 SSSST              Slams his weapon into the ground causing an energy burst
                    that hits people into the air
 SSSSST             A horizontal slash
 Running Attack     A jumping spinning slash
 Jump Charge        Multi-hit
 Musou              Takes apart his swords and slashes with them, finishing
                    with a final spinning slash
 True Musou         Takes apart his swords and slashes with them, finishing
                    with two more slashes and a taunt like blast move

Weapons:  Twin Blade, Dual Fang, Pure Havoc, Chaos


-------
Pang De
-------

History:  A general for both Ma Chao and Cao Cao.  Pang De would assist Ma
   Chao at Tong Gate against Cao Cao.  After Han Suiís defection, Ma Chao
   would lose the battle and fail to avenge his father.  Pang De would then
   join Wei.  When fighting against Shu, there was some question to Pang Deís
   loyalty.  Pang De would make a coffin and take it with him to Fan Castle,
   saying that if he fails to win at Fan Castle, he would come back inside
   the coffin.  Pang De fought valiantly at Fan Castle, but would be captured
   and executed by Guan Yu.

Move Set:

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T                  Taunt
 ST                 A hit into the air with an upward slash
 SST(T)             Downward slashes with each weapon followed by a
                    horizontal slash
 SSST               A horizontal slash
 SSSST              Slams his weapons into the ground, creating a white blast
 SSSSST             A running, slashing attack
 Running Attack     A horizontal slash
 Jump Charge        Moving (a flip with his weapons out)
 Musou              Stands and performs horizontal slashes, finishing with a
                    final slash
 True Musou         Stands and performs horizontal slashes, finishing with a
                    jumping shockwave

Weapons:  War Pick, Sturdy Halberd, Pole Axe, Heavenly Halberd


                                  /
---------------------------------/-------------------------------------------
  Dynasty Warriors 5:  Empires  /
  FAQ/Walkthrough              /  3c. Wu Characters
  5EMPCWUC                    /
-----------------------------/-----------------------------------------------
                            /

-------
Zhou Yu
-------

History:  Friend of Sun Ce, husband of Xiao Qiao, and advisor for Wu.  He
   helped Sun Ce conquer the lands of Wu.  After Sun Ceís death, he would
   devise a plan to defeat Cao Cao.  At Chi Bi, he masterminded a plan to set
   the Wei navy on fire.  The plan worked and Cao Cao was crippled.  He would
   die at an early age of natural causes.

Move Set:

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T                  Fire Projectile
 ST                 A hit into the air with an upward slash
 SST(T)             A series of spinning backwards stabs followed by a final
                    spinning backward stab that dizzies
 SSST(T)            Jumps into the air and does up to three spinning slashes
 SSSST              A jumping slash that creates a whirlwind
 SSSSST             A horizontal slash
 Running Attack     A series of running slashes
 Jump Charge        Double (a whirlwind projectile followed by a stomp)
 Musou              A series of upward slashes, finishing with a final upward
                    slash that knocks enemies into the air
 True Musou         A series of upward slashes, finishing with an explosion

Weapons:  Bronze Sword, Iron Sword, Elder Sword, Ancients Sword


------
Lu Xun
------

History:  Last great advisor for Wu.  Lu Xun was a young advisor, but his
   intelligence and wisdom allowed him to become Wuís advisor after the
   passing of Zhou Yu and Lu Meng.  He would lead Wu to victory over Shu
   after a well placed fire attack.

Move Set:

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T                 Fire Projectile
 ST                A hit into the air with an upward slash with both swords
 SST(T)            A series of flips in mid air followed by a final slash
                   that stuns
 SSST              A back flip that hits twice
 SSSST             A jumping spinning slash that creates a whirlwind
 SSSSST            A spinning slash
 Running Attack    A horizontal slash with both swords
 Jump Charge       Projectile
 Musou             Spinning double slashes, finishing with a final horizontal
                   slash
 True Musou        Spinning double slashes, finishing with a fireball

Weapons:  Twin Sabers, Wing Sabers, Eagle, Falcon


---------
Taishi Ci
---------

History:  Great warrior for Wu.  He started off as an officer for Kong Rong,
   but would soon join Liu Yong.  When Sun Ce invaded Wu, Taishi Ci would get
   into a duel with him, but neither side would win.  Taishi Ci would gain
   respect for Sun Ce and eventually join him.  He would fight for Wu until
   He Fei, where he died to an ambush from Zhang Liao.

Move Set:

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T                  Taunt
 ST                 A hit into the air with a spinning swing
 SST(T)             Downward swings with each weapon followed by a final
                    spinning swing that stuns
 SSST               A double poke
 SSSST              Slams his weapons into the ground, creating a shockwave
 SSSSST(T)          Pokes with one weapon a few times before a final double
                    poke
 Running Attack     A thrust with one weapon
 Jump Charge        Stomp
 Musou              Pokes with each weapon, finishing with a triple strike
                    with both weapons
 True Musou         Pokes with each weapon, finishing with an upward swing
                    followed by a shockwave

Weapons:  Twin Rods, Spiral Rods, Wolf Slayer, Tiger Slayer


---------------
Sun Shang Xiang
---------------

History:  Daughter of Sun Jian and wife of Liu Bei.  Sun Shang Xiang would
   marry Liu Bei during the short lived alliance between the two kingdoms.
   However, after Wu executed Guan Yu, Sun Shang Xiang was torn between her
   family and her husband.  She would eventually side with her husband.
   After Yi Ling, Liu Bei would die of grief for not being able to avenge his
   brother.  When Sun Shang Xiang heard this, she would commit suicide.

Move Set:

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T                  Dash (three cartwheels)
 ST                 A hit into the air with an upward slash
 SST(T)             Spinning slashes followed by a throw of her chakrams that
                    dizzies
 SSST               Throws chakrams out in front of her
 SSSST              Does a flip kick, creating a whirlwind
 SSSSST(T)          Throws chakrams out as they spin around her
 Running Attack     A horizontal slash with both chakrams
 Jump Charge        Special (throws chakrams)
 Musou              Throws chakrams from side to side, finishing with
                    spinning throw
 True Musou         Throws chakrams from side to side, finishing with a huge
                    whirlwind

Weapons:  Chakram, Moon Chakram, Luna Chakram, Sol Chakram


--------
Sun Jian
--------

History:  The Tiger of Jiang Dong.  Sun Jian would be one of the first
   provincial rulers to answer the call to arms during the Yellow Turban
   Rebellion.  He would also help with the battle against Dong Zhuo.  When
   Sun Jian started to go back to his home, he found that it had been taken
   over while he was at war.  He would begin to draw up plans to get his
   homelands back, but would die in a rockslide caused by Kuai Liang in a
   battle against Liu Biao.

Move Set:

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T                  Dash
 ST                 A hit into the air with a jumping slash upwards
 SST(T)             A series of left and right quick hits followed by a quick
                    horizontal slash
 SSST               A backwards stab
 SSSST              An explosion that knocks enemies into the air
 SSSSST             A diagonally downwards slash
 Running Attack     A diagonal slash
 Jump Charge        Multi-hit
 Musou              Waves his sword from right to left in front of him,
                    finishing with a dashing sword slash
 True Musou         Waves his sword from right to left in front of him,
                    finishing with an explosion

Weapons:  Tiger Sword, Tiger Claw, Lone Tiger, Savage Tiger


--------
Sun Quan
--------

History:  Second son of Sun Jian.  He would lead Shu after Sun Ceís death.
   While Sun Ce was known more as a conqueror and a warrior, Sun Quan was
   more of a political ruler, dealing more with the internal affairs.  Still,
   he would lead on the battlefield in many different missions against Wei
   and Shu.

Move Set:

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T                  Taunt
 ST                 A hit into the air with an upward slash
 SST(T)             A series of horizontal slashes left and right followed by
                    another horizontal slash followed by a vertical slash
                    that dizzies
 SSST               A vertical slash followed by a horizontal slash
 SSSST              A spinning slash upwards, creating an explosion
 SSSSST             A spinning slash
 Running Attack     A diagonal slash
 Jump Charge        Stomp
 Musou              Waves his sword from left and right in front of him,
                    finishing with a final horizontal slash
 True Musou         Waves his sword from left and right in front of him,
                    finishing with a lightning storm

Weapons:  Wolf Sword, Wolf Claw, King Wolf, Master Wolf


-------
Lu Meng
-------

History:  An expert warrior learned in the art of strategy.  Lu Meng started
   off his career as an excellent fighter on the battlefield.  He would gain
   ranks in the Wu army through his valor on the battlefield.  At Sun Quanís
   request, Lu Meng would read books and learn tactics and strategy.  He
   would become the ultimate general, skilled in both sword and strategy.  Lu
   Meng would become one of Wuís advisors and would lead the attack on Guan
   Yu at Fan Castle, capture him, and execute him.  Lu Meng would later die
   by being haunted by the ghost of Guan Yu (in the novel of course).

Move Set:

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T                  Fire Projectile
 ST                 A hit into the air with an upward slash
 SST(T)             A series of downward slashes with the blade and end of
                    his polearm followed by an upward slash that dizzies
 SSST               A spinning slash
 SSSST              Slams his weapon into the ground and creates a shockwave
 SSSSST             A jumping, spinning slash
 Running Attack     Slides on the ground with his weapon out in front
 Jump Charge        Stomp
 Musou              Hits the enemy with the blade part and the end part of
                    his polearm, finishing with a stab and a swing
 True Musou         Hits the enemy with the blade part and the end part of
                    his polearm, finishing with a shockwave

Weapons:  Glaive, Great Glaive, Tiger Hook, White Tiger


--------
Gan Ning
--------

History:  A former pirate.  Gan Ning was a pirate before joining Huang Zuís
   army.  During a battle between Huang Zu and Wu, Gan Ning would kill Ling
   Cao, Ling Tongís father.  After the battle, Gan Ning would join Wu.  He
   would lead an ambush at the Battle of He Fei that would help Wu, but
   ultimately not be enough for a victory.  He would die at the Battle of Yi
   Ling to an arrow from Sha Moke (thatís based on the fictional novel, he
   really died of illness before Yi Ling).

Move Set:

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T                  Dash
 ST                 A hit into the air with an upward slash
 SST(T)             A series of vertical slashes followed by a final
                    horizontal slash
 SSST               A spinning slash
 SSSST              An uppercut that causes a fire pillar
 SSSSST             A whirlwind attack
 Running Attack     A running knee
 Jump Charge        Multi-hit
 Musou              Runs around with his sword out, finishing with a spinning
                    slash
 True Musou         Runs around with his sword out, finishing with a jump and
                    lands with a shockwave

Weapons:  Pirate Sword, River Sword, River Master, Sea Master


---------
Huang Gai
---------

History:  One of the very first officers for Sun Jian.  Huang Gai served the
   Sun family since the very beginning.  Wielding a stiff iron whip into
   battle (not the snapping, black leather whip, but one thatís very close to
   his weapon in DW), he would fight from the Yellow Turbans all the way up
   to the later battles of Wu.  He would be essential for the fire attack on
   the Wei navy at Chi Bi, as he was the one who lead the fire boats that set
   the boats ablaze.  He would live a long life of battle.

Move Set:

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T(T)               Special (tapping T once places a bomb on the ground,
                    tapping T more than once throws a bomb)
 ST                 A hit into the air with an uppercut
 SST(T)             Kicks the enemies shins followed by an uppercut
 SSST               A diagonally downward bash
 SSSST              Slams his weapon into the ground, creating an explosion
 SSSSST             A stomp on the ground that causes a shockwave
 Running Attack     A charging head butt
 Jump Charge        Special (throws a bomb at the ground)
 Musou              Swings his rod back and forth, finishing with a final
                    swing
 True Musou         Swings his rod back and forth, finishing with throwing a
                    lot of bombs

Weapons:  Iron Rod, Great Rod, Shadow Rod, Dark Shadow


------
Sun Ce
------

History:  The Little Conqueror.  Sun Ce was the oldest son of Sun Jian and
   husband to Da Qiao.  He would make a name for himself after his father
   died by conquering the lands of Wu.  His ability to swiftly take lands
   gave him the nickname of the Little Conqueror.  However, after crossing
   paths with a mystic and killing him, he would become gravely ill from a
   spell and would end up dying young.

Move Set:

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T                  Taunt
 ST                 A hit into the air with a flip kick
 SST(T)             Swings multiple times at the enemies with his tonfas
                    followed by a spinning double kick
 SSST               A spinning move with his tonfas out
 SSSST              Slams his tonfas into the ground causing an explosion
 SSSSST             Rapid fire hits with his tonfas before a final hit that
                    knocks enemies away
 Running Attack     A spinning double kick
 Jump Charge        Stomp
 Musou              Spins around and hits people with his tonfas, finishing
                    with a jumping spin
 True Musou         Spins around and hits people with his tonfas, finishing
                    off with an explosion

Weapons:  Tonfa, Studded Tonfa, Conqueror, Overlord


-------
Da Qiao
-------

History:  Wife of Sun Ce.  Da Qiao the older sister of Xiao Qiao.  It was
   said that the two Qiaos were the most beautiful women in all of China and
   made the flowers blush in the presence of their beauty.  They were put
   under the protection of Sun Ce and Zhou Yu, who they would later marry.
   The real first names of the Qiao sisters are not known and lost to
   history.  Da stands for big, as she is the big sister of the two Qiaos.

Move Set:

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T                  Fire Projectile
 ST                 A hit into the air with an upward swing
 SST(T)             Rapid fire upward swings with her fans followed by a spin
 SSST               Dives forward with both her fans out
 SSSST              Spins her fans in front of her causing a whirlwind to
                    appear
 SSSSST             A whirlwind attack
 Running Attack     Lunges forward with both fans in front
 Jump Charge        Special (a fireball)
 Musou              Stands still and throws her fans out in front of her
                    while they spin, finishing with a spin while her fans
                    spin around her
 True Musou         Stands still and throws her fans out in front of her
                    while they spin, finishing with a spin while her fans
                    spin around her followed by a huge fireball

Weapons:  Twin Fans, Violet Fans, True Beauty, Qiao Beauty


---------
Xiao Qiao
---------

History:  Wife of Zhou Yu.  Xiao Qiao is the younger sister of Da Qiao.  She
   would marry Zhou Yu while she was under his protection.  It was said that
   Zhuge Liang got Zhou Yu to agree to an alliance with Shu by telling Zhou
   Yu that Cao Cao was attacking Wu because he wanted the two Qiao sisters
   for himself.  Xiao stands for little, as she is the little sister of the
   two Qiaos.

Move Set:

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T(T)               Special (waves her fans out in front of her, finishing
                    with a dizzying final swing)
 ST                 A hit into the air with an upward swing
 SST(T)             Spins around with her fans out followed by throwing her
                    fans in circular patterns that stuns
 SSST               Throws one fan forward and the other backwards
 SSSST              Swings upwards, creating a whirlwind
 SSSSST(T)          Flips in midair with her fans out
 Running Attack     Slides on the ground with her fans out
 Jump Charge        Moving (spins like a sideways top with her fans out)
 Musou              Flips in midair with her fans out, finishing with a throw
                    of her fans in all different directions
 True Musou         Flips in midair with her fans out, finishing with a hover
                    in midair before coming down and creating a shockwave

Weapons:  Double Fans, Peach Fans, True Grace, Qiao Grace


--------
Zhou Tai
--------

History:  A former pirate who often saved Sun Quanís life.  Zhou Tai started
   off his life as a pirate.  He would join Wu and prove his might and valor
   on the battlefield, often rescuing Sun Quan from danger.

Move Set:

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T                  Dash
 ST                 A hit into the air with
 SST(T)             Rapid diagonally upward sword slashes followed by a final
                    dizzying diagonally upward sword slash
 SSST               A diagonally upward slash
 SSSST              A red taunt like blast
 SSSSST(T)          Tapping T once causes a quick sword thrust, tapping T
                    more than once causes a longer sword thrust that has the
                    Shadow element
 Running Attack     A diagonally upward slash
 Jump Charge        Multi-hit
 Musou              Stands still and slashes diagonally upwards right and
                    left, finishing with a dashing sword slash
 True Musou         Stands still and slashes diagonally upwards right and
                    left, finishing with sheathing his sword, creating a
                    shockwave, followed by a final horizontal slash

Weapon:  Eastern Sword, Katana, Dawn, Dusk


---------
Ling Tong
---------

History:  Son of Ling Cao and Gan Ningís rival.  Ling Tong would join his
   father on many battles for Wu.  However, at Xia Kou, Gan Ning would kill
   Ling Cao.  This would cause Ling Tong to hate Gan Ning.  After the battle,
   Gan Ning would join Wu and would cause friction between the two warriors.
   They would, eventually, accept each other as a fellow comrade in arms.

Move Set:

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T                  Dash
 ST                 A hit into the air with a flip kick
 SST(T)             A series of spinning kicks followed by a final spinning
                    kick
 SSST               A quick stomp
 SSSST              A swing upwards that causes a whirlwind
 SSSSST             An explosion
 Running Attack     A quick swing
 Jump Charge        Projectile
 Musou              Swings his nunchaku around himself, finishing with a
                    spinning swing
 True Musou         Swings his nunchaku around himself, finishing with a few
                    more swings and a taunt like blast

Weapons:  Wood Nunchaku, Iron Nunchaku, Rising Phoenix, Dragon Fury


                                  /
---------------------------------/-------------------------------------------
  Dynasty Warriors 5:  Empires  /
  FAQ/Walkthrough              /  3d. Other Forces Unique Characters
  5EMPCOTH                    /
-----------------------------/-----------------------------------------------
                            /


---------
Diao Chan
---------

History:  Mistress to both Dong Zhuo and Lu Bu.  Diao Chanís adoptive father
   wanted to get rid of Dong Zhuo.  He devised a plan to get both Dong Zhuo
   and Lu Bu to fight against each other.  Diao Chan, a beautiful dancer,
   made both guys fall in love with her.  Diao Chan convinced Lu Bu that she
   loved only him and was being held captive by Dong Zhuo.  Lu Bu would kill
   Dong Zhuo for Diao Chan.  What happened to her after that is unknown.

Move Set:

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T                  Dash
 ST                 A hit into the air with a jumping swing
 SST(T)             A series of flips and swings followed by a final swing
                    that dizzies
 SSST               A horizontal swing followed by a kick
 SSSST              A swing upwards that creates a whirlwind
 SSSSST             Throws two horizontal whirlwinds
 Running attack     A flip
 Jump Charge        Stomp
 Musou              A series of jumping, spinning kicks, finishing with a
                    downward swing with both maces
 True Musou         A series of jumping, spinning kicks, finishing with a
                    huge whirlwind that covers most of the screen

Weapons:  Mace, Great Mace, Enchantress, Diva


-----
Lu Bu
-----

History:  The greatest fighter of his era.  Lu Bu was considered to be the
   strongest warrior of his time.  He would serve Dong Zhuo as his adoptive
   son and would be the main reason why Dong Zhuo accumulated so much power.
   However, at the request of Diao Chan, Lu Bu would slay Dong Zhuo.  Lu Bu
   would try to get his own lands, but even though he was a mighty fighter,
   he would constantly lose in battle due to a lack of strategy.  His final
   defeat would be at Xia Pi, where he would be defeated by Cao Cao and Liu
   Bei.  Lu Bu offered to join Cao Cao, but after having a reputation for
   betrayal, he would be beheaded.

Move Set:

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T                  Special (an unblockable three hit combo, finishing with a
                    taunt)
 ST                 A hit into the air with the butt of his halberd
 SST(T)             Spins his halberd above his head around in a circle
                    followed by a slash and a shockwave that stuns
 SSST               A dashing slash
 SSSST              A slash upwards, creating a red lightning bolt
 SSSSST             Quick diagonal downward left and right slashes followed
                    by a stomp
 Running Attack     A spinning diagonally upward slash
 Jump Charge        Double (a stomp and then a slash on the ground)
 Musou              Diagonally right downward slashes, finishing with a stomp
 True Musou         Diagonally right downward slashes, finishing with a stomp
                    and a shockwave

Weapons:  Halberd, Great Halberd, Sky Piercer, Sky Scorcher


---------
Dong Zhuo
---------

History:  An evil tyrant.  Dong Zhuo took over the imperial throne after the
   Yellow Turban rebellion.  He would use his position to satisfy his want
   for food, gold, and women.  He would give Red Hare to Lu Bu as a gift for
   becoming his adoptive son.  With the power of Lu Bu at his side, he
   thought he was invincible.  However, thanks to Diao Chan, Lu Bu would turn
   on his master and end the tyranny of Dong Zhuo.

Move Set:

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T                  Taunt
 ST                 A hit into the air with a jumping slash
 SST(T)             A series of quick left and right slashes followed by a
                    two diagonally downward slashes that dizzies
 SSST               A backwards stab
 SSSST              Creates a blast that sends enemies flying upwards
 SSSSST             Slams his weapon into the ground, causing a shockwave
 Running Attack     A horizontal slash
 Jump Charge        Triple Stomp
 Musou              A series of left and right horizontal slashes, finishing
                    with a jump onto the ground, creating a shockwave
 True Musou         A series of left and right horizontal slashes, finishing
                    by throwing a bomb

Weapons:  Tyrant Sword, Great Tyrant, Fear, Horror


---------
Yuan Shao
---------

History:  A powerful nobleman.  Yuan Shao was the commander of the troops in
   the campaign against Dong Zhuo.  Even though the coalition was a failure,
   after Dong Zhuo was disposed of, Yuan Shao took over most of the north by
   eliminating Gongsun Zan.  However, his quest to unify China would fall
   short at Guan Du, where he was soundly defeated by Cao Cao and would never
   be able to recover.

Move Set:

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T                  Dash
 ST                 A hit into the air with a jumping slash
 SST(T)             A series of left and right horizontal slashes followed by
                    two spinning slashes that stuns
 SSST               A diagonally left downward slash
 SSSST              Stabs the ground creating a shockwave
 SSSSST             A shockwave slash
 Running Attack     A diagonal slash
 Jump Charge        Stomp
 Musou              A series of left and right slashes, finishing with a
                    diagonally left downward slash
 True Musou         A series of left and right slashes, finishing with an
                    upward slash followed by a jump and then throws his sword
                    down to the ground and then lands on it, creating a
                    shockwave

Weapons:  Noble Sword, Regal Sword, Sword of Honor, Sword of Kings


----------
Zhang Jiao
----------

History:  Leader of the Yellow Turbans.  A mystic who found magical books,
   Zhang Jiao and his brothers, Zhang Liang and Zhang Bao, would gather up
   people to start up a rebellion against the Han dynasty.  The rebellion
   would be stopped by the Han forces, but it would set off the chain of
   events that would lead to the end of the Han dynasty and the start of the
   Three Kingdoms Era.

Move Set:

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T                  Taunt
 ST                 A hit into the air with a backward staff swing
 SST(T)             Magically waves his staff in front of him followed by a
                    shockwave
 SSST               A flamethrower attack
 SSSST              Swings his staff upwards, causing yellowish-whitish
                    diamonds to appear with Chinese letters in them
 SSSSST             A spinning flamethrower attack
 Running Attack     A dash attack with staff in front
 Jump Charge        Special (a fire spin)
 Musou              Shoots fireballs, finishing with a flamethrower attack
 True Musou         Shoots fireballs, finishing with a spinning flamethrower
                    attack

Weapons:  Magic Staff, Mystic Staff, Fire Staff, Volcano Staff


--------
Meng Huo
--------

History:  King of the Nanman Tribes.  Meng Huo would unite the tribes in the
   Nan Zhong region to become their first king.  However, Shu would invade
   the Nan Zhong region.  Meng Huo would try seven times to outsmart Zhuge
   Liang.  Each of the seven times, he was captured and released.  After the
   seventh time, Meng Huo was so impressed with Zhuge Liang intelligence and
   compassion that he swore loyalty to him.

Move Set:

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T                  Dash
 ST                 A hit into the air with an uppercut
 SST(T)             Spins around with his hands out followed by a final
                    dizzying spin
 SSST               Dives forward
 SSSST              Slams the ground, causing a shockwave
 SSSSST             Slams the ground, causing a shockwave
 Running Attack     Trips and falls on the ground
 Jump Charge        Double Stomp
 Musou              Slams the ground, causing a shockwave, finishing with a
                    final slam that sends enemies flying
 True Musou         Slams the ground, causing a shockwave, finishing with
                    five more slams, with the last one sending enemies flying

Weapons:  Nanman Gauntlet, Beast Gauntlet, Beast Master, King of Beasts


--------
Zhu Rong
--------

History:  Wife of Meng Huo and daughter of the god of fire.  Zhu Rong was the
   only woman in the novel to actually participate in battle.  She would end
   up getting captured by Zhuge Liang and released also.  She was said to
   have been extremely skilled with throwing daggers.

Move Set:

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T                  Special (does four low spinning sweep kicks)
 ST                 A hit into the air with an upward slash
 SST(T)             Throws her boomerang straight followed by a final
                    straight throw that dizzies
 SSST               Throws her boomerang around herself
 SSSST              A slash upwards that creates a whirlwind
 SSSSST             Throws her boomerang, creating a whirlwind
 Running Attack     A horizontal slash
 Jump Charge        Special (a fire spray)
 Musou              Throws daggers all around herself, finishing with a final
                    spinning throw
 True Musou         Throws daggers all around herself, finishing with a dash
                    with her boomerang circling her

Weapons:  Boomerang, Spitfire, Magma Wheel, Inferno

------
Zuo Ci
------

History:  A Taoist who harassed Cao Cao.  He would learn mystic arts in the
   Emei mountains.  Zuo Ci would use his mystic powers to perform miracles
   for Cao Cao.  What his purpose is was never known, but he did enrage Cao
   Cao and constantly defeated all of Cao Caoís attempts to get the upper
   hand during the confrontations between the two.

Move Set:

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T(T)               Fire and Ice Projectile (pressing triangle once will give
                    you a fire projectile, twice will give you an ice one)
 ST                 A hit into the air with an upward swing
 SST(T)             Throws his cards forwards and forms a circle with them,
                    hitting the target followed by a final throw that dizzies
 SSST               Shoots a lot of lasers (I mean a lot)
 SSSST              Shoots a whirlwind forward, sending enemies upwards
 SSSSST(T)          Causes a red explosion followed by a purple explosion
 Running Attack     Shoots a whirlwind forward
 Jump Charge        Special (dives forward with a fireball in his hands)
 Musou              Walks with his cards spinning around him, finishing with
                    a lightning storm
 True Musou         Walks with his cards spinning around him, finishing with
                    fire projectiles, ice projectiles, and a lightning storm

Weapons:  Cursed Deck, Mystic Deck, Crane Deck, Trump Deck


                                  /
---------------------------------/-------------------------------------------
  Dynasty Warriors 5:  Empires  /
  FAQ/Walkthrough              /  3e. Generic Characters and CAW Characters
  5EMPCGEN                    /
-----------------------------/-----------------------------------------------
                            /


There are many different generic move sets as well as two special move sets 
that can only be used by the edit characters.  I have listed their move sets 
in this section.


------------
Generic Pike
------------

History:  This is mainly Lu Meng's move set with a couple additions from
   Zhang Liao's move set.

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T                  A horizontal slash
 ST                 A hit into the air with an upward slash
 SST(T)             A series of downward slashes with the blade and end of
                    his polearm followed by an upward slash that dizzies
 SSST               A spinning slash
 SSSST              A hit into the air with an upward slash
 SSSSST             A jumping, spinning slash
 Running Attack     A horizontal slash
 Jump Charge        Stomp
 Musou              Hits the enemy with the blade part and the end part of
                    his polearm, finishing with a stab and a swing
 True Musou         Hits the enemy with the blade part and the end part of
                    his polearm, finishing with a stab and a swing

Weapons:  Pike, War Pike, Star Pike, Eclipse


-------------
Generic Spear
-------------

History:  This is mainly Jiang Wei's move set with a couple additions from Ma
   Chao's and Zhao Yun's move set.

Move Set:

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T                  Dash
 ST                 A hit into the air with an upward slash
 SST(T)             A series of hits left and right with the head and butt of
                    the spear followed by a spinning slash that dizzies
 SSST               A charge with his spear out in front
 SSSST              A spinning stab upwards
 SSSSST             A dash attack followed by a slash
 Running Attack     Twirls spear around in front 
 Jump Charge        Special (a series of stabs followed by a slash that
                    stuns)
 Musou              A series of spinning slashes with the spear out in front,
                    finishing with a horizontal slash
 True Musou         A series of spinning slashes with the spear out in front, 
                    finishing with a horizontal slash

Weapons:  Spear, Force Spear, Sonic Spear, Typhoon


---------------
Generic Sword 1
---------------

History:  This is mainly Sun Jian's move set with a couple additions from Liu
   Bei's and Yuan Shao's move sets.  This move set is used by Rulers and
   Strategists.

Move Set:

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T                  Dash
 ST                 A hit into the air with an upwards slash
 SST(T)             Quick upwards left and right slashes followed by a
                    horizontal slash that dizzies
 SSST               A backwards stab
 SSSST              A hit into the air with an upwards slash
 SSSSST             A shockwave slash
 Running attack     A diagonal downwards slash
 Jump Charge        Double (slash then shockwave)
 Musou              A series of left and right slashes, finishing with a
                    diagonally left downward slash
 True Musou         A series of left and right slashes, finishing with a
                    diagonally left downward slash

Weapons:  Sword, High Sword, Phoenix Sword, Phoenix Tail


---------------
Generic Sword 2
---------------

History:  This is mainly Xiahou Yuan's move set with a couple additions from
   Huang Zhong.  This move set is used by warriors with swords.

Move Set:

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T                  A horizontal slash
 ST                 A hit into the air with an upward slash
 SST(T)             A series of diagonally downward left and right slashes
                    followed by a dizzying diagonally downward slash
 SSST               A spinning, downward slash
 SSSST              A hit into the air with an upward slash
 SSSSST             A double spinning slash
 Running Attack     A knee
 Jump Charge        Stomp
 Musou              Jumps and spins around with his sword out, finishing with
                    a jump slash
 True Musou         Jumps and spins around with his sword out, finishing with
                    a jump slash

Weapons:  Sword, High Sword, Phoenix Sword, Phoenix Tail


----------
Broadsword
----------

History:  This is Fu Xiís move set.  Fu Xi was a special hidden character in
   DW3.  He was not a warrior during the Three Kingdoms Era, but he was the
   first Emperor of China and a Chinese god (I think, forgive me if Iím
   wrong).  He was removed in DW4.

Move Set:

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T                  Special (a double swing)
 ST                 A hit into the air with an upward slash
 SST(T)             A series of stabs followed by a horizontal slash that
                    dizzies
 SSST               A horizontal slash
 SSSST              Slams the sword onto the ground, creating a fire
                    explosion all around
 SSSSST(T)          A series of stabs followed by a vertical slash upwards,
                    sending the enemy flying
 Running Attack     A horizontal slash
 Jump Charge        Special (slams sword onto the ground, creating a fire
                    explosion all around)
 Musou              A series of spinning slashes, finishing with a final
                    spinning slash that sends enemies flying
 True Musou         A series of spinning slashes, finishing with a lightning
                    storm

Weapons:  Great Sword, Crusher Sword, Holy Avenger, Fu Xiís Sword


------
Rapier
------

History:  This is Nu Waís move set.  Nu Wa was a special hidden character in
   DW3.  She was not a warrior during the three Kingdoms Era, but she is the
   Chinese god (I think the Chinese god of creation, but Iím not sure).  She
   was removed in DW4.

Move Set:

 Attack Type        Attack Description
-----------------------------------------------------------------------------
 T                  Dash (a triple slash attack)
 ST                 A hit into the air with an upward slash
 SST(T)             A series of slashes and shield swings followed by a final
                    slash and shield swing that dizzies
 SSST               A horizontal slash
 SSSST              An slash downwards, creating a whirlwind
 SSSSST(T)          A series of stabs, finishing with a final, dashing stab
 Running Attack     A sliding stab
 Jump Charge        Stomp
 Musou              A series of rapid, horizontal slashes, finishing with a
                    spinning slash
 True Musou         A series of rapid, horizontal slashes, finishing with a
                    lightning storm

Weapons:  Rapier, Swift Rapier, Celestial Blade, Nu Waís Rapier


                                  /
---------------------------------/-------------------------------------------
  Dynasty Warriors 5:  Empires  /
  FAQ/Walkthrough              /  4. The Basics of Empire Mode
  5EMEMPIR                    /
-----------------------------/-----------------------------------------------
                            /


What makes DW5: Empires different from regular DW5 or DW5:XL is the fact that 
you need to conquer all of China to win.  To do so, you must manage your 
country and invade territories.  The battles are different in this game in 
the fact that you have to use strategy to conquer the land.  You cannot just 
rush out and try to kill the main person.  You need to take over bases to 
extend your supply line.  This adds a bit of strategy to the game.

There are two phases to Empire mode.  They are divided into the Strategy 
Phase and the Battle Phase.  I will go over each phase in this walkthrough.


                                  /
---------------------------------/-------------------------------------------
  Dynasty Warriors 5:  Empires  /
  FAQ/Walkthrough              /  4a. Strategy Phase
  5EMEMSTR                    /
-----------------------------/-----------------------------------------------
                            /


The first phase is the Strategy Phase.  During the strategy phase, you get a 
certain amount of orders you can do.  This is based on your rank, which is 
based on the amount of territories you have under your control.  You have 
various options to choose from for every order.  Remember, each policy 
requires a certain amount of gold to perform, so be wary of that.  Each 
policy will be reviewed in Chapter 5.

Consult:  Listen to your officers as they lay out their plans for the land.
   This gives you the ability to use new policies laid out by your officers.
   Each officer is proposing two policies an order.

Delegate:  Request that one of your officers perform the tasks for this turn.
   The officer will perform only one policy an order.

Assign:  If you do not like the policies laid forth by your officers, you can
   assign something on your own.  However, you can only perform one policy
   for that order.

Station:  You can move officers from one territory to another territory.

Info:  View info on various forces, areas, officers, and so forth.

Save:  Save your game.

Proceed:  Move on to the Battle Phase.


                                  /
---------------------------------/-------------------------------------------
  Dynasty Warriors 5:  Empires  /
  FAQ/Walkthrough              /  4b. Battle Phase
  5EMEMBAT                    /
-----------------------------/-----------------------------------------------
                            /


The battle phase is where you invade and defend your territory.  Here, there 
are also various options you can perform.

Invade:  Invade a neighboring neutral or hostile territory.

Defend:  Defend your territory from an invading force.

Joint Attack:  Invade a territory with another force.  This can only be
   performed if you have performed the Request policy during the Strategy
   phase.

Help Ally:  Help an ally defend their territory from another force.

Info:  View info on various forces, areas, officers, and so forth.

Save:  Save your game.

Skip Battle:  Skip the Battle Phase.


                                  /
---------------------------------/-------------------------------------------
  Dynasty Warriors 5:  Empires  /
  FAQ/Walkthrough              /  4c. Before and During Battle
  5EMEMBDB                    /
-----------------------------/-----------------------------------------------
                            /


After you have chosen to invade a territory, you will be asked to pick the 
units which you would like to participate in the attack.  You may have up to 
three main generals, three lieutenants, one relief general, and one relief 
lieutenants.  Relief generals and lieutenants will arrive as reinforcements 
during the battle.

When you have decided to choose who you would like to attack with, you will 
go to a screen that allows you to prepare for battle.  Here, you have many 
options you can choose from before the start of the battle.

Preparation:  Here, you can equip your weapon and items and view your
   general.  You can only equip items and weapons that you have produced in
   your territory.

Conditions:  Lists the victory and defeat conditions for the battle.

Unit Info:  Views your units on the field.  During the battle, this screen
   will allow you to assign orders to your units.

Tactics:  Allows you to equip two tactics.  You must equip these tactics
   before the battle starts if you want to use them during the battle.

Options:  Allows you to adjust the map options and the music options.

Once the battle starts, you must achieve your objectives.  If you are 
invading, you must capture the enemy's main camp before time runs out or 
defeat the ruler if the ruler is on the field.  If you are defending, you 
only have to defend your main camp until time runs out.  You can, if you so 
choose to do so, take the enemy's main camp.  This will cause the enemy to 
lose as well.

During the battle, you will need to focus on taking the enemy's bases.  If 
you look on the map when you press start, you will notice lines going from 
base to base.  You will need to extend your line, which is blue from your 
main base to the opponent's main base.  The lines are your supply lines.  If 
you do not extend this line to your opponent's main base, you will be unable 
to take that base, no matter how many times you kill off the Guard Captains.  
To take a base, all you have to do is defeat all Guard Captains and enemy 
generals in that base until your guard captains arrive to claim the base.  
You can tell how many generals and Guard Captains you have left to kill by 
the meter at the upper right hand corner.  The bubbles above the bars tell 
you how many generals and Guard Captains are in the base you are at.  The 
color of the flag tells you which side has control of the base.

Also, on your mini map, you will notice that each section is color coded.  
These colors represent the territories you control.  They also represent the 
chances of you capturing the enemy's officers.  They are as follows:

Dark Red:  A highly good chance that your officers will be captured by the
   enemy and almost no chance that the opponent's officers will be captured.

Light Purple:  A slight chance for any officer to be captured.

Dark Blue:  Almost no chance that your officers will be captured by the enemy
   and a highly good chance that the opponent's officers will be captured.

You can tell when you are able to capture an officer if they have a red halo 
circling their head during battle.  During the battle with a general, if you 
injure them, there is a good chance that they will try to retreat.  If they 
retreat back into their base, they can regain health and then resume their 
attack.  The same holds true for your generals.  If your generals are getting 
beat, they will retreat back into one of your bases to heal up.

One last thing that you should note is the numbers beside the bars at the 
upper right hand corner.  Those numbers tell you how many times a general can 
come back into the battle.  If you don't capture an officer, they will return 
if the number next to the red bar is higher than 0.  Once they return in the 
battle, the number will go down by one number.  When the number next to the 
red bar is 0, no more generals from the opposing side can come back onto the 
field.  However, the same works for your side.  Once the number next to the 
blue bar is 0, no more generals can come back onto your side.

When you press the start button, you can perform various functions.  You can 
assign orders to your units through the Unit Info menu.  You can also perform 
any tactics you may have in your arsenal by going to the Tactics menu.  Also, 
if the battle is not going well for you and it's only inevitable that you 
will lose, you can Retreat and get the battle over with.


                                  /
---------------------------------/-------------------------------------------
  Dynasty Warriors 5:  Empires  /
  FAQ/Walkthrough              /  4d. After Battle
  5EMEMAFT                    /
-----------------------------/-----------------------------------------------
                            /


After the battle, to the victor go the spoils.  You will receive money, 
attributes to your officer, and attributes to your weapon.  You will also 
receive points for the battle.  The more points your officer has, the more 
troops they are able to command.

After you have received the attributes to your person, you are able to 
customize your weapon a little.  After each battle, any weapon attributes you 
find can be placed on the weapon you used during that battle.  Each weapon 
has five slots for weapon attributes.  If your weapon's smiths are maxed out, 
you are also able to add evolution attacks to third weapons, increase the 
base power, and change the weight of your weapon.  Attributes do not stack.  
They override.

Points are given out based on performance in battle.  Every officer who made 
it through the battle alive will receive points.  You receive points based on 
generals you have defeated, troops you have defeated, and so forth.

Finally, you are able to recruit any generals that you have captured.  
However, the number you can recruit is based upon the amount of money you 
have.  Each general you recruit takes money.  A general can refuse to join 
you, which means you will have to let them go.  Finally, you can reassign 
officers from place to place after the battle.


                                  /
---------------------------------/-------------------------------------------
  Dynasty Warriors 5:  Empires  /
  FAQ/Walkthrough              /  5. Empire Mode Scenarios and Walkthrough
  5EMSCENA                    /
-----------------------------/-----------------------------------------------
                            /


The way that Dynasty Warriors 5:  Empires plays out means that there is no 
real way to create a walkthrough of each scenario.  This is because of the 
randomness factor.  There are so many things that can happen each turn that 
it is impossible to list each thing that happens.  However, what I can do is 
list strategies for each scenario and point out various items of interest 
that can be helpful through each play through of the game.

Initially, there are only two scenarios available at the start.  However, you 
can unlock the next scenario by beating the scenario before it.  For example, 
to unlock the scenario Dong Zhuo in Luo Yang, simply beat the Yellow Turban 
Rebellion scenario.


                                  /
---------------------------------/-------------------------------------------
  Dynasty Warriors 5:  Empires  /
  FAQ/Walkthrough              /  5a. Yellow Turban Rebellion
  5EMSCYEL                    /
-----------------------------/-----------------------------------------------
                            /


The Yellow Turban Rebellion is normally associated with the fall of the Han 
Dynasty and the start of the Three Kingdoms Era.  This scenario is initially 
available.

In this scenario, most of the forces are neighboring each other very closely 
at the top of the map while most of the south is uninhabited, except for the 
Nanman country.  You have Ma Teng, Dong Zhuo, Liu Zhang, and Zhang Lu in the 
west, Liu Bei, Gongsun Zan, and Yuan Shao in the north, and Cao Cao, Sun 
Jian, Yan Baihu and Zhang Jiao in the east.  Yuan Shu and Liu Biao are in the 
center of the map.

This is a good map to start as most people only have one territory to their 
name save for Dong Zhuo and Zhang Jiao.  While it may be tempting to go for 
the southern lands early on, it is hard to defend considering the fact that 
you cannot capture any officers in these lands.  It is easy to spread 
yourself thin in the south.  It is normally best to overthrow a couple of 
forces first and gain a good army before occupying the south.


                                  /
---------------------------------/-------------------------------------------
  Dynasty Warriors 5:  Empires  /
  FAQ/Walkthrough              /  5b. Dong Zhuo in Luo Yang
  5EMSCDON                    /
-----------------------------/-----------------------------------------------
                            /


When the Han Dynasty was falling into pieces, there was a scramble to take 
control of power.  One man took control of the Emperor.  That man was an evil 
man known as Dong Zhuo.  To unlock this scenario, you must complete the 
Yellow Turban Rebellion first.

In this scenario, there are many more forces on the field.  The west remains 
relatively the same, except for Dong Zhuo holding one more territory.  Liu 
Bei has moved east, allowing for Zhang Yan to hold his former territory.  
Yuan Shao has moved closer to Gongsun Zan.  Sun Jian has moved towards the 
center of the map near Liu Biao and the western area has been taken over by 
Liu Yong, Wang Lang, Yan Baihu, and Tao Qian.  There is less free territory 
in the south now.

In this scenario, once again, it is best to try to take out some of the 
smaller territories first rather than take free territories.  The capturing 
of officers is much better than just capturing an unoccupied territory.
Dong Zhuo is the main power on the board, especially with Lu Bu under his 
control, but if you are able to make alliances with other forces, then he 
should be able to be kept in check.


                                  /
---------------------------------/-------------------------------------------
  Dynasty Warriors 5:  Empires  /
  FAQ/Walkthrough              /  5c. Divided Land
  5EMSCDIV                    /
-----------------------------/-----------------------------------------------
                            /


After Dong Zhuo was defeated, the empire was once again thrown into turmoil.  
The man that would step up to take control would be Cao Cao, but he would not 
go unchallenged in his claim.  To unlock this scenario, you must first 
complete the scenario Dong Zhuo in Luo Yang.

In this scenario, the main forces begin to get bigger.  With Dong Zhuo no 
longer on the field, Ma Teng, Cao Cao, Yuan Shao, Liu Biao and Liu Zhang all 
claim a second territory.  Sun Ce has taken over for Sun Jian in this 
scenario.  Lu Bu is now his own force after the death of Dong Zhuo.  There is 
only three unoccupied territories in this scenario, so it is all but a given 
that in order to expand, you have to defeat another force.  The weaker forces 
stay weak while the main forces all grow stronger.

This scenario is the start of the main powers being strong from the outset.  
Most of the bigger forces have either six generals or more, so taking over a 
territory yields higher rewards.  However, this also means that trying to 
take over a main force right away will be tougher.  With more forces vying 
for less open space, there should be more battles.


                                  /
---------------------------------/-------------------------------------------
  Dynasty Warriors 5:  Empires  /
  FAQ/Walkthrough              /  5d. Battle of Guan Du
  5EMSCGUA                    /
-----------------------------/-----------------------------------------------
                            /


The two main powers in the north, Cao Cao and Yuan Shao, had major battles to 
determine who would control the Emperor and ultimately, all of China.  Yuan 
Shao had nobility and superior numbers on his side while Cao Cao had cunning 
and superior generals.  The winner of this battle would have the best 
foothold for controlling China.  To unlock this scenario, first you must 
complete the Divided Land scenario.

In this scenario, Yuan Shao has taken complete control of the north while Cao 
Cao has control of the region below it.  There are not as many forces in this 
scenario, as most of them have been wiped out by the main forces.  There are 
only nine powers now, but most of them have multiple territories full of 
officers.

This scenario right away pits major powers against each other.  The two 
biggest nations, Cao Cao and Yuan Shao, normally go after each other right 
away.  The other powers on the board, such as Sun Ce and Liu Biao, have many 
generals that can be used to expand as well.  Trying to take over a territory 
is normally high risk, but winning has very high rewards.


                                  /
---------------------------------/-------------------------------------------
  Dynasty Warriors 5:  Empires  /
  FAQ/Walkthrough              /  5e. Flames over Chi Bi
  5EMSCFLA                    /
-----------------------------/-----------------------------------------------
                            /


After winning the battle of Guan Du and taking control of northern China, Cao 
Cao sets his eyes upon the southern parts of China.  Liu Bei and Sun Quan, 
fearing that they will lose their territories to the more powerful Cao Cao, 
form an alliance and devise a plan to beat back Cao Cao.  The results would 
be the Battle of Chi Bi, which would become the biggest loss of Cao Cao's 
career.  To unlock this scenario, you must first complete the Battle of Guan 
Du scenario.

This scenario starts off with Cao Cao being the biggest power on the board.  
He starts off with nine territories and all of them have over four generals 
in them.  However, the other major powers are nothing to scoff at, since Liu 
Bei, Sun Quan, Liu Zhang, and Ma Teng all have more than one territory and 
all have able body generals at their command.

The biggest concern on the map, if you are not playing as Cao Cao, is Cao 
Cao.  Normally, the best way to go about defeating a big nation is to become 
a big nation yourself.  Take out some smaller forces on the map to become 
larger and then challenge the bigger forces on the map.  Of course, if you 
are playing as Cao Cao, then you already have a head start compared to most 
of the other forces.


                                  /
---------------------------------/-------------------------------------------
  Dynasty Warriors 5:  Empires  /
  FAQ/Walkthrough              /  5f. A Gathering of Heroes
  5EMSCGAT                    /
-----------------------------/-----------------------------------------------
                            /


This scenario is basically where you can set up your own custom scenarios 
with your own custom forces.  You are given a blank slate and allowed to use 
your creativity to create a new nation with new battles.


                                  /
---------------------------------/-------------------------------------------
  Dynasty Warriors 5:  Empires  /
  FAQ/Walkthrough              /  5g. Special Battles
  5EMSCSPE                    /
-----------------------------/-----------------------------------------------
                            /


There are various special battles that can be found throughout the game.  To 
get these special battles, you must fulfill certain conditions in the game.  
In these battles, you can send one relief general.  I will do my best to list 
all of the special battles and their conditions.  You gain more points in 
these special battles than normal attles.


--------------------------
The Yellow Turban Campaign
--------------------------

Han Forces:  Complete one turn as Cao Cao, Liu Bei, or Sun Jian of the
   scenario Yellow Turban Rebellion with Zhang Jiao still a force on the map.

Yellow Turbans:  Complete one turn as Zhang Jiao of the scenario Yellow
   Turban Rebellion with Cao Cao, Liu Bei, and Sun Jian still a force on the
   map.


----------------------
The Dong Zhuo Campaign
----------------------

Han Forces:  Complete one turn as Cao Cao, Liu Bei, or Sun Jian of the
   scenario Dong Zhuo in Luo Yang with Dong Zhuo still a force on the map.

Dong Zhuo's Forces:  Complete one turn as Dong Zhuo of the scenario Dong Zhuo
   in Luo Yang with Cao Cao, Liu Bei, and Sun Jian still a force on the map.


-----------------
Battle of Guan Du
-----------------

Yuan Shao's Forces:  Complete one turn as Yuan Shao of the scenario Battle of
   Guan Du with Cao Cao still a force on the map.

Cao Cao's Forces:  Complete one turn as Cao Cao of the scenario Battle of
   Guan Du with Yuan Shao still a force on the map.


----------------
Battle of Chi Bi
----------------

Cao Cao's Forces:  Complete one turn as Cao Cao of the scenario Flames over
   Chi Bi with Liu Bei and Sun Quan still a force on the map and no
   territories have changed hands between the three.

Liu Bei's Forces:  Complete one turn as Liu Bei of the scenario Flames over
   Chi Bi with Cao Cao and Sun Quan still a force on the map and no
   territories have changed hands between the three.

Sun Quan's Forces:  Complete one turn as Sun Quan of the scenario Flames over
   Chi Bi with Cao Cao and Liu Bei still a force on the map and no
   territories have changed hands between the three.


-----------------
Battle of Yi Ling
-----------------

Sun Quan's Forces:  When Liu Bei occupies Wu Ling, Yong An, and Chang Sha in
   the scenario Flames Over Chi Bi, invade and occupy Chang Sha or Wu Ling as
   Sun Quan.

Liu Bei's Forces:  Occupy Wu Ling, Yong An, and Chang Sha as Liu Bei, then
   let Sun Quan take over and occupy Chang Sha or Wu Ling.

                                  /
---------------------------------/-------------------------------------------
  Dynasty Warriors 5:  Empires  /
  FAQ/Walkthrough              /  6. Stage Walkthroughs and Strategies
  5EMSCBAT                    /
-----------------------------/-----------------------------------------------
                            /


Each territory has its own battlefield.  These battlegrounds are full of 
bases and pathways and some have traps on the battlefield.  I will be posting 
strategies for each battleground.  The main camp locations are where they 
normally.  During Empire mode, the main camp placement is a fixed random.  So 
if the main camp isn't located where I say it is in your game, then don't 
worry about it.  It's normally a random thing.  I'm just listing the most 
common placement.  They will be listed as they are in Free Mode.  I will also 
list the stage from DW5 or DW5:XL that the battle is taking place at, just in 
case you wanted to feel nostalgic.


------------------
Battle of Bei Ping
------------------

Stage in DW5:  Battle of Chang Shan
Invader's Main Camp:  Southeastern base
Defender's Main Camp:  Inside the castle

This map is a small map.  It's normally quicker to go through the castle than 
to go around the outside of the castle.  If you're attacking, you have two 
quick paths you could take.  You can either attack through the middle gate or 
through the east gate.  If you are defending, the fact that the two gates are 
so close to each other makes guarding both easy, so you can send the CPU to 
focus on the western gate.


------------
Battle of Ye
------------

Stage in DW5:  Battle of Ji Province
Invader's Main Camp:  Southwestern base
Defender's Main Camp:  Northeastern base.

This map can either be really quick or really long.  If you take the western 
path, you will have to take over, at the very least, 5 bases.  If you go 
east, you normally only have to take just 2 before you can reach the main 
camp of the defenders.  Because of this, the middle base along the eastern 
path is a pivotal base.  If you control this base, you can, for the most 
part, control the flow of the battle.  Even though it is possible to take the 
western route, it's not the most favorable option.


------------------
Battle of Jin Yang
------------------

Stage in DW5:  Battle of Liang Province
Invader's Main Camp:  Southeastern base
Defender's Main Camp:  Northwestern base

This map is another small map.  There are a lot of bases within a small area.  
That makes for multiple quick paths through the middle and harder to defend.  
As a defender, even if you cut off one base, there are many other ways to get 
to the main camp.  Therefore, the best defense on this stage is a quick 
offense.  It's best to focus more on taking the enemy's main base rather than 
defending your own base.  It's easy to jump from base to base quickly in a 
matter of minutes.


-------------------
Battle of Ping Yuan
-------------------

Stage in DW5:XL:  Battle of Han Shui
Invader's Main Camp:  Inside southwestern castle
Defender's Main Camp:  Northwestern base

This map is deceptively long.  While most of the battlefield is wide open, 
there are a lot of small, twisting pathways and poorly place bridges to get 
to the wide open spaces.  From looking on the start screen, taking the 
western pathway seems to be the fastest way to get around the map.  However, 
because of that long, twisting pathway, it's about as long as the other two 
options.  This makes the stage easier to defend and a pain to attack on.  If 
you're defending, you really only need to defend one base to be safe.  You 
only need to solidify two other bases in order to have a strong foothold on 
the battlefield.


-----------------
Battle of Pu Yang
-----------------

Stage in DW5:  Battle of Si Shui Gate
Invader's Main Camp:  Southeastern base
Defender's Main Camp:  Inside the castle

This map is medium sized.  Of course, the two most important bases are the 
middle base and the base right outside the castle.  Attackers can go around 
the middle base by taking the eastern and northern paths, but this way around 
is longer.  There are a lot of bases on this map that are really just 
pointless.  Going through the middle is the quickest way as an attacker, but 
for some reason, the computer likes going through the northern path a lot.


------------------
Battle of Luo Yang
------------------

Stage in DW5:  Battle of Hu Lao Gate
Invader's Main Camp:  One of the southeastern bases
Defender's Main Camp:  Inside the castle

The map covers a lot of territory and there are a lot of bases on the map, 
which makes it kind of hard to defend.  There are two bases that lead to the 
castle base, but both bases are spread out.  The castle has defensive 
catapults that attack the invaders, but they don't really help much at all.  
They can be stopped by taking the base east of the castle, but there's not 
much point in stopping something that really doesn't affect anything at all.  
Going around the western side normally only requires taking two bases and is 
probably the easiest way into the castle.


----------------
Battle of Xia Pi
----------------

Stage in DW5:  Battle of Xia Pi
Invader's Main Camp:  Southwestern base
Defender's Main Camp:  Northeastern base

This stage was designed to be flooded in DW5, so the stage design is a little 
weird.  Since the defender's main base is normally not inside the castle, the 
best ways to get to the northeast is to go around either to the north or 
east.  The castle is a relative maze and it looks quick, but with where all 
the doors are placed and the base placement, it's normally just easier taking 
the outside route.  There's three ways to get to the defender's main base, 
making it difficult to defend and easy to attack.  If you have to defend 
here, consider defending the castle base and the eastern base and letting 
anyone from the north come to you.


------------------
Battle of Xu Chang
------------------

Stage in DW5:  Battle of He Fei Castle
Invader's Main Camp:  Southeastern base
Defender's Main Camp:  Northern base

The castle is designed to make the defenders have an easier time of things.  
There are catapults and fire throwing statues inside the castle, making 
things easier for the defenders.  These defenses can be shut off by taking 
the right bases, but by the time you reach the bases, you're no longer in 
danger of the siege weapons.  The castle itself is designed to make invaders 
take a long time to get to the inside of the castle.  While there are three 
bases that lead to the defender's main base, all three are in close proximity 
of each other and can be easily defended.  The best bet as an attacker may be 
to just circumnavigate the entire castle and just take the outside western 
route to the main base.


------------------
Battle of Chang An
------------------

Stage in DW5:  Battle of Chen Cang
Invader's Main Camp:  Southeastern base
Defender's Main Camp:  Northwestern base

In DW5, this was a huge battle between various types of siege weapons.  In 
this battle, there are some catapults on the castle, but they are out of 
place and really don't affect anything because there are no siege ramps to go 
up the castle walls.  Invaders can go up the eastern path or through the 
western gate to get inside the castle.  Defenders really only have to protect 
the base that is next to the central inside gate in order to stop the 
attackers from getting to the main base.  The terrain makes it hard to 
protect bases outside the castle, but easy to protect bases inside the 
castle.


-------------------
Battle of Tian Shui
-------------------

Stage in DW5:  Battle of Tian Shui
Invader's Main Camp:  Southern base or inside the western fort
Defender's Main Camp:  Inside the northern castle

This map can be relatively small.  There are not a lot of bases separating 
the two main camps no matter where they are placed.  The two quickest paths 
to get to any of the bases are the western and middle paths, so that is where 
most of the action will be.  Not much else about this map except for the fact 
that it's hard for one defender to guard all three bases leading into the 
northern castle.


------------------
Battle of Xi Liang
------------------

Stage in DW5:  Battle of Xi Liang
Invader's Main Camp:  Southwestern base
Defender's Main Camp:  Southeastern base

This map is small, but the path you have to take to get to the two bases is 
long.  There's a mountain separating the two main camps.  As an invader, when 
you approach the western base, rocks will roll down the hill to try to stop 
you.  You can stop the rocks by taking the western base.  You cannot cross 
the middle bridge because of a rolling log that you cannot get over, so you 
have to take the long way around.  However, once you get past these two 
obstacles, the rest is easy.  The path for both sides is fairly linear and 
there are not a lot of bases to take or protect.


----------------
Battle of He Fei
----------------

Stage in DW5:  Battle of He Fei
Invader's Main Camp:  Southeastern base
Defender's Main Camp:  Inside the castle

This map is very large with many bases.  Going through the center is not the 
quickest way to get to the castle because you will eventually have to go to 
the northern or western paths.  It's best to just go around the outside to 
the enemy base.  Of course, if you are an invader, you may want to take one 
middle base just to prevent the enemy from sneaking into your main camp and 
taking it.  As a defender, you have two bases that lead to your main camp, 
but they are spread out far apart.  The best defense on this map will 
probably be a good offense.


-----------------
Battle of Jian Ye
-----------------

Stage in DW5:  Battle of Wu Territory
Invader's Main Camp:  Northwestern base
Defender's Main Camp:  Inside the southern castle

This map may seem large, but it's really not.  If you take the middle base, 
then you're right at the doorstep of what is normally the defender's main 
base.  Of course, this means that the defender has to protect that base 
heavily, so you could make a detour and attack the southern castle from the 
west or the east, which is fairly quick on both accounts.  However, because 
the central base is so close to an invader's main camp as well, the middle 
base is definitely the fulcrum of this map.  It's hard to play total defense 
on this map, so if you're a defender, just try to take out the enemy's main 
camp as soon as you possibly can.


-------------------
Battle of Chai Sang
-------------------

Stage in DW5:  No clue...I think this map is a new map, but I'm not sure...
Invader's Main Camp:  One of the southern bases
Defender's Main Camp:  One of the northern bases

I believe this map is a new map designed for this game, because I cannot 
place it anywhere in my memory bank.  Either way, if it was, then it was a 
good design, because there are a lot of bases and a lot of paths to those 
bases.  There really is no quick way to get to any of the main camps.  This 
map was made for big attacking battles.  Forget the defense and just go after 
the enemy.


--------------------
Battle of Xiang Yang
--------------------

Stage in DW5:  Battle of Fan Castle
Invader's Main Camp:  Inside the southwestern castle
Defender's Main Camp:  Inside the northeastern castle

This map is one of the bigger maps in the game.  There really is no quick way 
to go about this map.  If you are invading, then just take whatever path you 
can go about to defeating the most enemy generals.  If you are defending, 
then do the same thing.  The northeastern castle may seem weird in design, 
but the castle is supposed to be flooded in DW5, making everything level.  
Still, it makes for a grand battle stage.  Nothing says dominant like tossing 
your enemies off of a rooftop.


--------------------
Battle of Jiang Ling
--------------------

Stage in DW5:  Battle of Jing Province
Invader's Main Camp:  Southern base
Defender's Main Camp:  Inside the castle

I really don't like this map.  For some reason, I end up playing this stage 
the most, which makes me dislike it even more.  The inner part of the castle 
is annoying to navigate.  The outside parts of the castle are basic, but 
still annoying.  Normally the best path is to take the middle path, but the 
computer players like to travel along the two outer paths.  This place is 
easy to defend, with the multiple bases inside the castle, but annoying to 
attack.


-------------------
Battle of Chang Sha
-------------------

Stage in DW5:  Battle of Yi Ling
Invader's Main Camp:  Southwestern base
Defender's Main Camp:  One of the northeastern bases

This map is very large.  It would be wise to have a saddle on this stage, as 
there are many bases spread out.  The northern bases are clumped together a 
little bit, but most of the southern bases are far apart from each other.  
There are a lot of bases you have to own before you get close to the enemy's 
main camp, so it's best to do everything possible to cut the enemy's supply 
line right away.  You now have your mini map when you navigate the central 
maze, but it can still be pain to fight in there.  Because of how many twists 
are inside that area, it may be easier to just go around, although the 
computer loves going in there.  This map isn't hard to defend as a defender, 
since there normally is only two bases that can lead to your main camp, but 
it's much more fun to attack on this stage.


-----------------
Battle of Wu Ling
-----------------

Stage in DW5:  The Invasion of Nan Zhong
Invader's Main Camp:  Northern base
Defender's Main Camp:  One of the southern bases

This map is very small and very quick to move around at.  Any of the three 
paths is a quick path.  This stage is designed to have many battles at 
multiple points all at once.  It's relatively easy to both attack and defend 
with all the bases in the south being so close together.  This really is just 
a basic map.


-------------------
Battle of Han Zhong
-------------------

Stage in DW5:  Battle of Mt. Ding Jun
Invader's Main Camp:  Southwestern base
Defender's Main Camp:  Northeastern base

Two bases separate the two main camps.  If you can control those two bases, 
you can control the map.  If you're an attacker, you may want to control one 
base along the northern and eastern routes to prevent the defenders from 
coming from those points and breaking your supply line.  If you're a 
defender, you may want to consider taking these two routes to sneak up on the 
enemy's main camp.  There should be a big battle for the middle bases, but 
surprise is always the best element.


-----------------
Battle of Yong An
-----------------

Stage in DW5:  Battle of Bai Di Castle
Invader's Main Camp:  One of the western bases
Defender's Main Camp:  Inside the castle or east of the castle

This is a very large map with no quick ways around the area.  The quickest 
path for an invader is based upon the defender's main camp.  If it's inside 
the castle, then the northern or central path is the quickest.  If the main 
camp is east of the castle, then the southern path is the quickest.  For a 
defender, no matter where your main camp is, there are going to be many 
directions you will need to defend from.  If you're playing defensive, you 
will want to defend all bases around your main camp.  If you're going on the 
offensive, make sure that the path you don't take to the invader's main camp 
is clear of enemies.


------------------
Battle of Cheng Du
------------------

Stage in DW5:  Battle of Cheng Du
Invader's Main Camp:  One of the eastern bases
Defender's Main Camp:  Inside one of the two castles

I donít like the placement of bases on this map.  The pivot point on the map 
is the central base in the north.  You need to control this base if you're 
going to extend your supply line to the other's main camp.  All supply lines 
run through this one base.  That base separates the west from the east.  The 
problem with that is the fact that you normally have to go north to go south.  
It makes the stage longer than it should be, which was probably the plan.  
Each main camp is easily defended and there's normally a few bases that 
aren't even in play because of the placement of the main camps.


----------------
Battle of Nanman
----------------

Stage in DW5:  Conquest of Nan Zhong
Invader's Main Camp:  Northeastern base
Defender's Main Camp:  Southeastern base

This map is big with many paths and bases.  The secret paths in DW5 are now 
revealed on the map.  Either way, the main camps are normally very easily 
defended because they only have one base to access them.  However, most other 
bases have multiple supply lines running to them.  There really is no quick 
way to get around this big map.  The poison waters on this stage will not 
harm anyone, so there is no advantage or disadvantage there.


----------------
Battle of Hui Ji
----------------

Stage in DW5:  Battle of Chang Ban
Invader's Main Camp:  One of the northern bases
Defender's Main Camp:  One of the southern bases

This map in DW5 was designed to be a long chase, so most of the paths twist 
and turn.  In DW5:E, this means that there are a lot of bases within a small 
area, but because of that paths, they are not necessarily quick to get to.  
There is a maze of supply lines in the southwestern and central parts of the 
map, so it is not easy to cut off supply lines.  However, it does make it 
easy to take a couple of bases and have it run to the enemy's main camp.  
Normally, the defender's main camp is hidden away in the southeast, so it 
makes it easier to defend.  On this map, defense may be the best plan as a 
defender.


------------------
Battle of Jiao Zhi
------------------

Stage in DW5:  Battle of Xia Kou
Invader's Main Camp:  Southwestern base
Defender's Main Camp:  Inside the castle

This map may seem big, but because of base placement, it can be relatively 
quick to get to the defender's main camp.  Most of the map is covered by the 
central lake that doesn't come into play at all.  Most of the time, you only 
need to take one base to get there.  Otherwise, you only need to take two.  
The quickest way to get to the northern castle as an invader is to take the 
western or central routes.  The eastern route has a lot of bases and is a lot 
longer than the western or central routes.  As a defender, it may be best to 
just go on the offensive early and often.


-------------------
Battle of Jian Ning
-------------------

Stage in DW5:  Battle of Nan Zhong
Invader's Main Camp:  Southwestern base
Defender's Main Camp:  Northeastern base

Because of the circular paths of the stage, the stage is longer than it would 
appear to be.  Both main camps normally can only be accessed by one base, so 
it makes it easy to defend on both sides.  The poison lake does not harm 
anyone, so there is no advantage there.  There are a lot of bases along the 
circular path, so getting from one side to another can be a pain.  This map 
is definitely easier to play defense on than to attack on.


                                  /
---------------------------------/-------------------------------------------
  Dynasty Warriors 5:  Empires  /
  FAQ/Walkthrough              /  7. Policies
  5EMPOLIC                    /
-----------------------------/-----------------------------------------------
                            /


There are many policies in the game.  Most are obtained by having the right 
officers to suggest the policies.  Certain policies can only be suggested if 
the conditions are right.  I will list the policies below and how to obtain 
them if there is a special way to get them.  I will not be listing the 
officers that can suggest those policies.  Remember, even if you have 
fulfilled the requirements to unlock a policy, it still must be suggested by 
using the Consult option or used by an officer when you use the Delegate 
option.  I will also be listing their costs and their uses.


                                  /
---------------------------------/-------------------------------------------
  Dynasty Warriors 5:  Empires  /
  FAQ/Walkthrough              /  7a. Commerce Policies
  5EMPOCOM                    /
-----------------------------/-----------------------------------------------
                            /


Commerce policies focus on obtaining gold and sometimes items through means 
of commerce.


-------------
Promote Craft
-------------

Cost:  0

Effect:  Receive 300 gold.

How obtained:  Available from the start.

Uses:  Good for obtaining gold if you are short, since this will not affect
   your good/bad rating.


--------------
Promote Craft+
--------------

Cost:  0

Effect:  Receive a random amount of gold.

How obtained:  Use Promote Craft a lot.

Uses:  Once you receive this policy, you will not have to use Promote Craft
   anymore.


--------------
Southern Trade
--------------

Cost:  1000

Effect:  Trade with the people in the south in hopes of receiving gold and
   items.  This can also help unlock the question mark item in Jiao Zhi.

How obtained:  Capture Jiao Zhi and the areas surrounding Jiao Zhi.

Uses:  Normally, you lose out on this policy.  However, it will help unlock
   the question mark item the area and can sometimes net you an item you
   cannot produce yet.


--------------
Northern Trade
--------------

Cost:  1000

Effect:  Trade with the people in the north in hopes of receiving gold and
   items.  This can also help unlock the question mark item in Bei Ping.

How obtained:  Capture Bei Ping and the areas surrounding Bei Ping.

Uses:  Normally, you lose out on this policy.  However, it will help unlock
   the question mark item the area and can sometimes net you an item you
   cannot produce yet.


-------------
Western Trade
-------------

Cost:  1000

Effect:  Trade with the people in the west in hopes of receiving gold and
   items.  This can also help unlock the question mark item in Xi Liang.

How obtained:  Capture Xi Liang and the areas surrounding Xi Liang.

Uses:  Normally, you lose out on this policy.  However, it will help unlock
   the question mark item the area and can sometimes net you an item you
   cannot produce yet.


------------
Nanman Trade
------------

Cost:  1000

Effect:  Trade with the people in the Nanman area in hopes of receiving gold
   and items.  This can also help unlock the question mark item in Nanman.

How obtained:  Capture Nanman and the areas surrounding Nanman.

Uses:  Normally, you lose out on this policy.  However, it will help unlock
   the question mark item the area and can sometimes net you an item you
   cannot produce yet.


----------
Governance
----------

Cost:  300

Effect:  Inspect your area and talk to the people.

How obtained:  Available from the start.

Uses:  This only increases your good rating in order to become Emperor.  This
   also helps get a couple other good policies.


--------------
Charitable Aid
--------------

Cost:  1000

Effect:  Distribute gold amongst the people.

How obtained:  Available from the start.

Uses:  This only increases your good rating in order to become Emperor.  This
   also helps get other good policies.


---------
Rob Grave
---------

Cost:  0

Effect:  Unearth tombs to obtain gold and items.

How obtained:  Use Emergency Tax a lot

Uses:  This increases your bad rating in order to become Emperor as well and
   net you gold and items.  This can also help you obtain other bad policies.


-------------
Emergency Tax
-------------

Cost:  0

Effect:  Tax the citizens to obtain gold.

How obtained:  Available from the start.

Uses:  This increases your bad rating in order to become Emperor as well as
   net you gold.  This can also help you obtain other bad policies.


                                  /
---------------------------------/-------------------------------------------
  Dynasty Warriors 5:  Empires  /
  FAQ/Walkthrough              /  7b. Equipment Policies
  5EMPOEQU                    /
-----------------------------/-----------------------------------------------
                            /


Equipment policies focus on the development of items and weapons in your 
territories.


----------
Production
----------

Cost:  Based on item.

Effect:  Produce 1 developed item.

How obtained:  Available from the start.

Uses:  Creates an item that can be used in battle or given away.


-------
Upgrade
-------

Cost:  300

Effect:  Upgrades the quality of a regular item.

How obtained:  Random consulting or delegation.

Uses:  Better items means better chances of winning battles.


--------
Upgrade+
--------

Cost:  500

Effect:  Greatly upgrades the quality of a regular item.

How obtained:  Use Upgrade a lot.

Uses:  After you receive this policy, you shouldn't use Upgrade anymore.


-----------
Development
-----------

Cost:  800

Effect:  Develop a new item for production.

How obtained:  Available from the start.

Uses:  Most of the really good items are not initially available, so you will
   need to use this policy to get to them.


----------
Bladesmith
----------

Cost:  500

Effect:  Increase Tech level of swords by 20.

How obtained:  Random consultation or delegation.

Uses:  If the characters you play the most use swords, then get this up as
   soon as possible.


----------
Spearsmith
----------

Cost:  500

Effect:  Increase Tech level of spears and pikes by 20.

How obtained:  Random consultation or delegation.

Uses:  If the characters you play the most use spears or pikes, then get this
   up as soon as possible.


-----------
Weaponsmith
-----------

Cost:  500

Effect:  Increase Tech level of unique weapons by 20.

How obtained:  Random consultation or delegation.

Uses:  If the characters you play the most use unique weapons such as fans,
   then get this up as soon as possible.


---------
All Smith
---------

Cost:  2000

Effect:  Increase Tech level of all weapons by 20

How obtained:  Use the Smith policies a lot.

Uses:  There is a high cost for upgrading everything at once.  This should be
   used when money is not an issue any longer.  Most of the time, you will
   want to focus on a certain type of weapon initially.


------------
Philanthropy
------------

Cost:  2000

Effect:  Distribute gold and all the items you have the most of.

How obtained:  Use Governance, Charitable Aid, and Release a lot.

Uses:  The fastest way to get the good Emperor ending.  If you cannot use
   this policy and you have enough gold, then produce more items, as this
   policy gives away items.


---------
Despotism
---------

Cost:  0

Effect:  Receive gold and 9 of one item from the people.

How obtained:  Use Emergency Tax, Rob Graves, and Conscript a lot.

Uses:  The fastest way to get the bad Emperor ending.  This policy is a quick
   way to get items, but it makes people hate you.


                                  /
---------------------------------/-------------------------------------------
  Dynasty Warriors 5:  Empires  /
  FAQ/Walkthrough              /  7c. Personnel Policies
  5EMPOPER                    /
-----------------------------/-----------------------------------------------
                            /


Personnel policies involve mainly hiring officers to join your forces.


------------
Search-Local
------------

Cost:  400

Effect:  Search within a small area that you control for a person of skill.

How obtained:  Available from the start.

Uses:  Decent for trying to find just any general, but not good if you are
   trying to pinpoint a general.


-----------
Search-Wide
-----------

Cost:  600

Effect:  Search within your entire territory that you control for a person of
   skill.

How obtained:  Random consultation or delegation.

Uses:  Decent for trying to find just any general, but not good if you are
   trying to pinpoint a general.


-------
Recruit
-------

Cost:  1000

Effect:  Provides a list of people that want to join your forces in your
   territory and allows you to employ one of them.

How obtained:  Random consultation or delegation.

Uses:  Good for pinpointing generals.


----------
Hire-Local
----------

Cost:  500

Effect:  Offers items to a free officer within your territory or an officer
   in another force to join you.

How obtained:  Random consultation or delegation, must have items.

Uses:  Offers the best chance of hiring officers.


---------
Hire-Wide
---------

Cost:  700

Effect:  Offers items to any free officer anywhere or an officer in another
   force to join you.

How obtained:  Random consultation or delegation, must have items.

Uses:  Best chance for getting anyone anywhere.


-----
Train
-----

Cost:  600

Effect:  Raises the experience of an officer in your force.

How obtained:  Random consultation or delegation with a high level officer.

Uses:  Effective at early levels, not so effective at later levels.



                                  /
---------------------------------/-------------------------------------------
  Dynasty Warriors 5:  Empires  /
  FAQ/Walkthrough              /  7d. Foreign Policies
  5EMPOFOR                    /
-----------------------------/-----------------------------------------------
                            /


Foreign policies deal with relationships in regards to other forces on the 
map.  Diplomacy can sometimes be the key between winning a battle and losing 
a battle.


--------------
Short Alliance
--------------

Cost:  400

Effect:  Forms a 1 year alliance with another force.

How obtained:  Available from the start.

Uses:  It's always good to have an ally.


-------------
Long Alliance
-------------

Cost:  1000

Effect:  Forms a 3 year alliance with another force.

How obtained:  Use Short Alliance a lot.

Uses:  It's not always best to have a long alliance.  Sometimes, you will
   just be sitting there waiting for the alliance to end.


-------
Request
-------

Cost:  500

Effect:  Allows for joint attacks during the next battle phase.

How obtained:  Have multiple alliances.

Uses:  If you outnumber the enemy, then you definitely have an advantage in
   battle.


---------
Surrender
---------

Cost:  400

Effect:  Makes another force surrender all his territory and officers to you.

How obtained:  Use Long Alliance a lot.

Uses:  Doesn't work very often, but when it does, it's very nice.


--------------
Annul Alliance
--------------

Cost:  300

Effect:  Breaks off an alliance.

How obtained:  Random consultation or delegation, must have an alliance
   already in existence.

Uses:  Well, sometimes it's just easier to take out your neighbors than to be
   friendly with them...


------------
Entice Enemy
------------

Cost:  800

Effect:  Gives items to an officer in another force to cause them to defect
   during battle.

How obtained:  Random consultation or delegation, must have items.

Uses:  When it works, it's a work of art.  However, it gets rejected a lot.


--------------
Cause Uprising
--------------

Cost:  Don't have yet...

Effect:  Causes the population in an area to start a revolt.

How obtained:  Random consultation or delegation.

Uses:  I swear to God I thought I had this one...guess not...


------------
Cause Revolt
------------

Cost:  400

Effect:  Causes an officer in another force to break off and start their own
   force.

How obtained:  Must have Recruit.

Uses:  Ever have an officer you have used a lot just back stab you and form
   their own country for no apparent reason?  This policy is the reason...
   Although, when you're sitting on the other end of this policy, it's a lot
   more fun.


-------------
Invite Attack
-------------

Cost:  600

Effect:  Provokes another force to attack your territory.

How obtained:  Random consultation or delegation.

Uses:  It's easier to defend than attack.  Force the opponent to attack you
   to weaken their army and then invade to pick off the leftovers.


----------
Hard March
----------

Cost:  1000

Effect:  Moves officers to nonadjacent areas.

How obtained:  Must have a territory not connected to the main territory.

Uses:  Allows you to attack anyone from anywhere.  Definitely a good policy
   to have.


                                  /
---------------------------------/-------------------------------------------
  Dynasty Warriors 5:  Empires  /
  FAQ/Walkthrough              /  7e. Military Policies
  5EMPOMIL                    /
-----------------------------/-----------------------------------------------
                            /


Military policies normally strengthen the might of your military.  A strong 
army will allow you to take control over China.


---------
Reinforce
---------

Cost:  200

Effect:  Restores 1000 troops to a single officer.

How obtained:  Available from the start.

Uses:  Becomes obsolete fast.


----------
Reinforce+
----------

Cost:  500

Effect:  Restores 2000 troops to a single officer.

How obtained:  Use Reinforce a lot.

Uses:  Good, but not the best.


-----------
Reinforce++
-----------

Cost:  1000

Effect:  Restores all troops to a single officer.

How obtained:  Use Reinforce+ a lot.

Uses:  Instead of just putting a little bit at a time, just get them all in
   one fell swoop.


---------
Replenish
---------

Cost:  500

Effect:  Restores 500 troops to all officers.

How obtained:  Random consultation or delegation.

Uses:  It may seem like a lot, but 500 troops across the board is relatively
   ineffective.


----------
Replenish+
----------

Cost:  1000

Effect:  Restores 1000 troops to all officers.

How obtained:  One officer at level 7 or higher.

Uses:  A lot better than the regular Replenish.


-----------
Replenish++
-----------

Cost:  2000

Effect:  Restores 2000 troops to all officers.

How obtained:  One officer at max level.

Uses:  Expensive, but the best Replenish that can net the most troops if you
   have a big army.


-------
Defense
-------

Cost:  400

Effect:  Increase defense in selected area.

How obtained:  Random consultation or delegation.

Uses:  Does defense really matter that much?


--------
Defense+
--------

Cost:  1600

Effect:  Increase defense in all controlled areas.

How obtained:  Use Defense a lot.

Uses:  What exactly is the point of defense anyways?


-------
Release
-------

Cost:  300

Effect:  Allows 20% of troops under each officer to be released.

How obtained:  Use Governance and Charitable Aid a lot.

Uses:  Only useful for trying to become the good Emperor and can hurt your
   army.  This policy also leads to another good policy.


---------
Conscript
---------

Cost:  3000

Effect:  Draft troops until all officers are maxed out.

How obtained:  Use Emergency Tax and Rob Graves a lot.

Uses:  The best way to get troops for your army, but causes you to be bad and
   leads to the bad Emperor ending.  This policy also leads to another bad
   policy.  It's also expensive.


                                  /
---------------------------------/-------------------------------------------
  Dynasty Warriors 5:  Empires  /
  FAQ/Walkthrough              /  7f. Strategy Policies
  5EMPOSTR                    /
-----------------------------/-----------------------------------------------
                            /


Strategy policies are policies that are normally used before battle to shape 
the course of the battle.  These policies normally are active throughout the 
entire battle and do not have to be activated manually.


------
Hinder
------

Cost:  300

Effect:  Delays the speed of an enemy unit replenishes troops following the
   battle.

How obtained:  Random consultation or delegation.

Uses:  Just messes with the enemy after the battle.  Not really worth it.


--------
Expedite
--------

Cost:  400

Effect:  Increases the speed of an allied unit replenishes troops following
   the battle.

How obtained:  Random consultation or delegation.

Uses:  It helps, but not enough to warrant much consideration.


---------
Local Aid
---------

Cost:  Don't have yet...

Effect:  Allows revolting people in the territory you are attacking to join
   your forces.

How obtained:  Use Cause Revolt a lot.

Uses:  I thought I had this one too....


--------
Blockade
--------

Cost:  800

Effect:  Prevents the enemy from receiving reinforcements.

How obtained:  Random consultation or delegation.

Uses:  Prevents any surprise troops during the battle, which is always a
   plus.


-----------
Equal Start
-----------

Cost:  1000

Effect:  Begin the battle with roughly half the bases under your control.

How obtained:  Random consultation or delegation.

Uses:  Definitely makes the battles easier.


-------------
Neutral Start
-------------

Cost:  1500

Effect:  All bases other than the main camps start off as neutral.

How obtained:  Use Equal Start a lot.

Uses:  Makes for a fun battle, but at a high price.


-----------
Extend Time
-----------

Cost:  400

Effect:  Increase time in battle by 10 minutes.

How obtained:  Lose or retreat from a battle.

Uses:  Decent for attacking battles.


------------
Shorten Time
------------

Cost:  1000

Effect:  Decrease time in battle by 5 minutes.

How obtained:  Win a defensive battle.

Uses:  Good for defensive battles you just really don't feel like putting
   forth too much effort in.


--------------
Point Increase
--------------

Cost:  600

Effect:  Doubles the experience of the officer you control in battle.

How obtained:  Random consultation or delegation.

Uses:  Good if you are training your officer.


------------
Scout Report
------------

Cost:  100

Effect:  Allows you to see the orders of the enemy's troops on the Unit Info
   menu on the Start menu.

How obtained:  Use Neutral Start a lot.

Uses:  I really like this tactic.  It's cheap and it allows you to know where
   the enemy is going at all times.  If you know what the enemy's strategy
   is, you can produce a counter strategy.  A lot of people say this is
   worthless, but I like it a lot.  It can be exploited heavily.


                                  /
---------------------------------/-------------------------------------------
  Dynasty Warriors 5:  Empires  /
  FAQ/Walkthrough              /  7g. Special Policies
  5EMPOSPE                    /
-----------------------------/-----------------------------------------------
                            /


Special policies are policies that can give you an edge in battle in the form 
of a weapon or a special unit.


----------
Juggernaut
----------

Cost:  500

Effect:  Produces Juggernauts to fight on the battlefield.

How obtained:  Station Zhuge Liang and Yue Ying in Nanman and wait for a
   special event.

Uses:  Juggernauts spit fire and are hard to destroy.  What's not to love?


---------
Sorcerers
---------

Cost:  Don't have yet...

Effect:  Employs sorcerers to fight on the battlefield.

How obtained:  Random consultation or delegation.

Uses:  Sorcerers are improved in this game.  They have more life and their
   freezing effect is deadly.


------------
Beastmasters
------------

Cost:  Don't have yet...

Effect:  Employ Beastmasters to fight on the battlefield.

How obtained:  Random consultation or delegation.

Uses:  Tigers are improved in this game.


------------
Armor Troops
------------

Cost:  Don't have yet...

Effect:  Employ Armor Troops to fight on the battlefield.

How obtained:  Random consultation or delegation.

Uses:  Pointless.


-------
Bandits
-------

Cost:  100

Effect:  Employs bandits to fight on the battlefield.

How obtained:  Random consultation or delegation.

Uses:  More pointless.


-------
Wood Ox
-------

Cost:  500

Effect:  Produces Wood Ox to supply your troops with items.

How obtained:  Station Zhuge Liang and Yue Ying in Nanman and wait for a
   special event.

Uses:  While the supplies are good, I just wish the oxen were faster.


-----------
Fire Arrows
-----------

Cost:  200

Effect:  Equips your archers with fire arrows.

How obtained:  Random consultation or delegation.

Uses:  Annoying when the enemy has it, not really useful when you have it.


----------
Ice Arrows
----------

Cost:  300

Effect:  Equips your archers with ice arrows.

How obtained:  Random consultation or delegation.

Uses:  Better than fire arrows.


                                  /
---------------------------------/-------------------------------------------
  Dynasty Warriors 5:  Empires  /
  FAQ/Walkthrough              /  7h. Tactics Policies
  5EMPOTAC                    /
-----------------------------/-----------------------------------------------
                            /


Tactics policies are policies that you can perform during a battle to gain 
the edge over your opponent.  These policies have to be activated in the 
Start menu and in the Tactics menu.  Timing of these policies are the key.  
If you can time a policy just right, you can do massive damage to the enemy.


------------
Raze Grounds
------------

Cost:  1600

Effect:  Engulf the entire battlefield in flames, causing damage to the
   enemy.

How obtained:  Random consultation or delegation.

Uses:  It sets the stage on fire.  What else is there to say?


-------
Capture
-------

Cost:  Don't have yet.

Effect:  Halves abilities, but allows you to capture any enemy officer you
   defeat.

How obtained:  Random consultation or delegation.

Uses:  Don't have.


-------------
Call Reserves
-------------

Cost:  1200

Effect:  Restore the troops of all allied units to max.

How obtained:  Had an allied officer captured and hired by another force.

Uses:  Definitely a good tactic to surprise the enemy with.


------------
Poison Enemy
------------

Cost:  12000

Effect:  Decrease the number of troops in all enemy units.

How obtained:  Random consultation or delegation.

Uses:  Call Reserves is better.


----------
Set Ambush
----------

Cost:  Don't have yet.

Effect:  Ambushes the enemy causing damage to that unit.

How obtained:  Random consultation or delegation.

Uses:  Don't have yet.


-----------
Charm Enemy
-----------

Cost:  700

Effect:  Convince enemies around you to surrender and join your force.

How obtained:  Random consultation or delegation.

Uses:  Call Reserves is better.


------------
Rally Troops
------------

Cost:  400

Effect:  Increase moral of all allied units to max.

How obtained:  Random consultation or delegation.

Uses:  Did I mention that Call Reserves is better.


-----------
Force March
-----------

Cost:  500

Effect:  Raises speed of all allied officers.

How obtained:  Random consultation or delegation.

Uses:  It's fun to zip around the battlefield with this.


----------
Slow March
----------

Cost:  400

Effect:  Lowers speed of all enemy units.

How obtained:  Random consultation or delegation.

Uses:  It sucks when the enemy does this to you, but it doesn't really seem
   to hurt the enemy as much.  Force March is better.


----------
Demoralize
----------

Cost:  300

Effect:  Lowers morale of all enemy units.

How obtained:  Random consultation or delegation.

Uses:  Call Reserves is...you get the idea.


                                  /
---------------------------------/-------------------------------------------
  Dynasty Warriors 5:  Empires  /
  FAQ/Walkthrough              /  7i. Rest Policy
  5EMPORES                    /
-----------------------------/-----------------------------------------------
                            /


They gave Rest it's own category, so I might as well.


----
Rest
----

Cost:  0

Effect:  Do nothing.

How obtained:  Consult when low on money.

Uses:  It would be funny if it cost something to rest.  It would suck, but it
   would be funny.  You should never really use this.  If you want to do
   nothing, then Promote Craft or Promote Craft+.  At least you gain money.


                                  /
---------------------------------/-------------------------------------------
  Dynasty Warriors 5:  Empires  /
  FAQ/Walkthrough              /  8. Weapons
  5EMWEAPO                    /
-----------------------------/-----------------------------------------------
                            /


You can upgrade weapons using the Smith policies.  A Bladesmith policy will 
increase the Tech level for your sword users by 20.  A Spearsmith policy will 
increase the Tech level for your spear and pike users by 20.  A Weaponsmith 
policy will increase the Tech level for the unique weapons by 20.  The All 
Smith policy will increase the Tech level for all weapons by 20.  The tech 
levels are important to your officer's development, as they allow you to have 
more and stronger attacks in battle.  The weapon you can use and how you can 
upgrade the weapon is based off on the level of your weapons.

Level 1 (Tech level 0-80):  First weapons can be used.
Level 2 (Tech level 100-180):  Second weapons can be used.
Level 3 (Tech level 200-280):  Third weapons can be used.
Level 4 (Tech level 300-380):  Fourth weapons can be obtained (must fulfill
   the requirements described below), other officers on your side can use
   fourth weapons.
Level 5 (Tech level 400):  Can obtain attributes to change base power and
   weight to all weapons and add evolution attacks to third weapons.

To obtain a fourth weapon for a character, you must get 500 KOs on a stage 
with that character.  Once you have done so, you will be able to use that 
character's fourth weapon.


                                  /
---------------------------------/-------------------------------------------
  Dynasty Warriors 5:  Empires  /
  FAQ/Walkthrough              /  9. Regular Items
  5EMRITEM                    /
-----------------------------/-----------------------------------------------
                            /


Each territory has certain items they can produce.  Certain items need to be 
developed using the Development policy before they can be produced.  You can 
upgrade items by using the Upgrade or Upgrade+ policies.  You can only 
upgrade the items up to 20.  Here is a list of the regular stat increasing 
items and what they do.

Peacock Urn:  Life Up
Dragon Amulet:  Musou Up
Tiger Amulet:  Attack Up
Tortoise Amulet:  Defense Up
Speed Scroll:  Speed Up
Huangís Bow:  Bow Attack and Bow Defense Up
Horned Helm:  Horse Attack and Horse Defense Up
Seven Star Belt:  Luck Up
Ginseng:  Musou Fill Up
Herbal Remedy:  Charge Attack Up


                                  /
---------------------------------/-------------------------------------------
  Dynasty Warriors 5:  Empires  /
  FAQ/Walkthrough              /  10. Special Items
  5EMSITEM                    /
-----------------------------/-----------------------------------------------
                            /


There are many items in the game that are special items.  These items have 
various effects on your character.  These items are broken down into three 
categories:  Saddles, Orbs, and Accessories.  These items can be developed in 
cities.  Most of the better Special Items are closer to the bottom of the 
development list of a city, so you may have to spend some time using the 
Development policy before you can get to these items.  All of these items 
were in the last two DW5 games except for one Saddle and three Accessories.


                                  /
---------------------------------/-------------------------------------------
  Dynasty Warriors 5:  Empires  /
  FAQ/Walkthrough              /  10a. Saddles
  5EMSISAD                    /
-----------------------------/-----------------------------------------------
                            /


Saddles allow you to quickly get from one place to another.  It sure beats 
walking.  There is one new saddle in DW5:E.

Red Hare Saddle:  Begin stage mounted on Red Hare, the fastest mount in the
   game.

Hex Mark Saddle:  Begin stage mounted on Hex Mark, which increase luck (I
   think...).

Storm Harness:  Begin stage mounted on Storm Runner, which increase Horse
   Attack and Horse Defense (I think...).

Shadow Harness:  Begin stage mounted on Shadow Runner, which allows you to
   withstand all attacks without falling off of your mount.

Elephant Harness:  Begin stage mounted on an elephant.

Mammoth Harness:  Begin stage mounted on a battle elephant, which is stronger
   than a regular elephant.


                                  /
---------------------------------/-------------------------------------------
  Dynasty Warriors 5:  Empires  /
  FAQ/Walkthrough              /  10b. Orbs
  5EMSIORB                    /
-----------------------------/-----------------------------------------------
                            /


Orbs give your charge attacks elemental properties.  These elemental 
properties can be useful when in the midst of a tough battle.

Fire Orb:  Add fire element to attacks, which causes enemies to take damage
   as long as they are on fire.

Ice Orb:  Add ice element to attacks, which can cause enemies to be
   temporarily frozen and have a lower defense.

Shadow Orb:  Add shadow element to attacks, which empties musou gauge and may
   defeat enemies in one hit.

Light Orb:  Add light element to attacks, which causes attacks to break
   through the enemyís guard.


                                  /
---------------------------------/-------------------------------------------
  Dynasty Warriors 5:  Empires  /
  FAQ/Walkthrough              /  10c. Accessories
  5EMSIACC                    /
-----------------------------/-----------------------------------------------
                            /


Accessories are every other special item.  These items can range from useful 
to pointless.  There are three new accessories in DW5:E.

Art of War:  Ability boost items have longer effect.

Survival Guide:  Attack doubles when knocked down and health is low.

Bodyguard Manual:  Bodyguards become stronger.

Demon Band:  Extends the length of the Musou Rage.

Way of Musou:  Can use True Musou Attack regardless of health.

Wind Scroll:  Attack range increases.

Fire Arrows:  Can use fire arrows.

Arm Guards:  No damage taken during charge attacks (not really, it just
   allows some charge attacks to not be interrupted, but that's the item's
   description in the game).

Tiger Collar:  Begin stage accompanied by a tiger (tigers are improved in the
   game).

Green Scroll:  Attack increase but defense decreases.

Musou Armor:  Wearer not stunned by bow attacks.

Tribal Remedy:  Health recovers for every 100 enemies defeated.

Serpent Earrings:  Attack increases for every 100 enemies defeated.

Naga Earrings:  Defense increases for every 100 enemies defeated.

Dragon Arms:  Can jump during Charge Attacks (have use these yet, but this
   could be useful in canceling out attacks if you are worried about getting
   counter attacked).

True Way of Musou:  Strength and duration of Musou Attack increases.

Ice Arrows:  Can use ice arrows.

Vampire Arms:  Health restored by guarding just before an enemy attack
   (timing is key).

Meat Bun sack:  Defeated enemies drop meat buns at a set probability.

Kirin Hoof:  Increases the strength of your mounts and tigers.

Unicorn Hoof:  Speed of horses and elephants increases (new item, this
   combined with a Red Hare Saddle produces ungodly speed).

Parry Scroll:  Strength of parries increases (new item, a parry is a counter
   attack where you press the charge attack button while you are blocking, if
   you press the charge attack button right before the enemy attacks you, you
   will perform a counter attack).

Siberian Collar:  Begin stage accompanied by 3 tigers (new item, this item is
   now very fun and very useful now that tigers are stronger in this game).


                                  /
---------------------------------/-------------------------------------------
  Dynasty Warriors 5:  Empires  /
  FAQ/Walkthrough              /  11. Movies
  5EMMOVIE                    /
-----------------------------/-----------------------------------------------
                            /


-------------------------
The Passion of Jiang Dong
-------------------------

In order to get this movie, you need to attack Cao Cao in Pu Yang with Sun 
Jian, Sun Quan, Sun Ce, and Sun Shang Xiang.  The best scenario to do this in 
is Dong Zhuo in Luo Yang.  It takes a long while to get Sun Shang Xian in 
that scenario, so you must be patient.  Get close to Pu Yang or have the Hard 
March policy.  Once you attack Pu Yang with the entire Sun family, you will 
get the movie.


------------------------------
The Alliance against Dong Zhuo
------------------------------

Complete one turn as Cao Cao, Liu Bei, or Sun Jian on the scenario Dong Zhuo 
in Luo Yang while Dong Zhuo is still a force on the map.


------------
Sun Ce's Vow
------------

In order to get this movie, you need to attack Jian Ye with Sun Ce, Sun Quan, 
Zhou Yu, and Zhou Tai.  The easiest scenario to get this movie is the Battle 
of Guan Du scenario.  It makes it a lot easier if you already have the Invite 
Attack policy.  Here, Sun Ce already has three of the four generals and Jian 
Ye is under his control.  Take control of the two uninhabited areas 
surrounding Jian Ye (He Fei and Hui Ji).  Now, hire Zhou Tai.  It should be 
easy to hire him using recruit.  Once you have him in your army, abandon Jian 
Ye and place Sun Ce, Sun Quan, Zhou Yu, and Zhou Tai in He Fei and Hui Ji.  
Now, use the Invite Attack policy on Liu Bei.  He should focus on the empty 
Jian Ye.  If he doesn't, defend your land until he focuses on Jian Ye.  Now, 
he should take Jian Ye without a fight.  Attack Jian Ye with Sun Ce, Sun 
Quan, and Zhou Yu as the main army and Zhou Tai as the reinforcements and you 
should get the movie.


-------------
A Solemn Oath
-------------

Complete one turn as Liu Bei on the scenario the Yellow Turban Rebellion 
while Zhang Jiao is still a force on the map.


--------------
Three Kingdoms
--------------

In order to get this movie, after Shui Jing states that the Sleeping Dragon 
and the Fledgling Phoenix is on the map, you must recruit Zhuge Liang while 
Zhuge Liang is a free officer as Liu Bei.  The best scenario to perform this 
is the Battle of Guan Du.  In order to get Shui Jing to announce the arrival 
of the two strategists, you must have a good rating.  Since Liu Bei starts 
off in a tiny corner and has only one territory, take over Cao Cao and Yuan 
Shao immediately to gain more funds.  Ally yourself with all the other forces 
around yourself and then start to use the Governance, Charitable Aid, and 
Release policies.  Eventually, Shui Jing will appear.  Now, start using the 
Recruit policy until Zhuge Liang appears as one of the five you are able to 
recruit.  Once you select him, the movie will start.


                                  /
---------------------------------/-------------------------------------------
  Dynasty Warriors 5:  Empires  /
  FAQ/Walkthrough              /  12. Extras
  5EMEXTRA                    /
-----------------------------/-----------------------------------------------
                            /


--------------
1000 KOs Bonus
--------------

You can gain an extra item slot for your character by getting 1000 KOs on a 
stage.  This can be tricky sometimes, but it can be done.  One of the easiest 
ways to go about this is to not extend your supply line and just attack the 
main base of an enemy.  Since your supply line is not extended to that base, 
you will never take control of the main base.  Enemies will still appear at 
the main base to try to defend it.  If you manage to get 1000 KOs on a stage, 
you will receive a star that shows you obtained 1000 KOs with that character 
and an extra item slot for that character.


-------
Artwork
-------

In the Archives, there are many different pieces of artwork that you can 
obtain.  I will not be listing the ways to obtain these pieces of art, as I 
have no desire to unlock them all.  However, there is a guide on GameFAQs 
created by GreyFox200587 that does list all the requirements to unlock the 
art.  I highly recommend using that FAQ if you are looking to unlock the art.  
It also lists how to obtain all the movies, but I will be listing the methods 
to unlocking the movies in a future update.


----------------
Good/Bad Emperor
----------------

To become an Emperor in the game, you must be either a good emperor or a bad 
emperor.  There is no neutral emperor.  In order to become a good emperor, 
you must perform the good policies and hardly used any of the bad policies.  
The opposite holds true from being a bad emperor.  I have listed the good and 
bad policies below:

Good:  Governance, Charitable Aid, Release, Philanthropy

Bad:  Emergency Tax, Rob Grave, Conscript, Despotism

Obviously, it's easier to become a bad emperor.  However, if you perform 
Philanthropy enough times, you will become a good emperor.  If you are having 
problems using the Philanthropy policy, create more items.  The Philanthropy 
policy gives away items, so you will need to create more to counteract this.


                                  /
---------------------------------/-------------------------------------------
  Dynasty Warriors 5:  Empires  /
  FAQ/Walkthrough              /  13. FAQs
  5EMFREQU                    /
-----------------------------/-----------------------------------------------
                            /


Q.  I own a cheat website named www.randomcheatsiteonlyvisitedbytwopeople.com
   and I was wondering can I put your guide on my site?

A.  Okay, this FAQ is going up right now.  The answer will be no 99 times out
   of 100.  GameFAQs right now is the only place that this guide will be
   allowed.  No, I donít care how many visitors your site gets.  No, I donít
   want your super duper ultra mega membership package.  I only have the time
   to keep up with one website, not 200.  While I do want to help as many
   people as possible, Iíve been to other FAQ websites.  None of them can
   come even close to the presentation and the professionalism that GameFAQs
   has.  None.  And no, I donít care to visit your website either.  If you
   send me an e-mail asking if I would like to put my guide on your website,
   I will most likely respond with 3 characters:  No.

   Sorry to sound harsh, but thatís the fact.  If I wanted to put my guide on
   your website, I would have asked you to post it.  Makes sense, doesnít it?


Q.  How do I obtain the question mark items?

A.  Keep performing the trade policy corresponding to that region.
   Eventually, it will unlock those items.


Q.  How do I unlock so and so piece of art?

A.  I don't really want to unlock the pieces of art in the game.  I don't
   feel it is important to unlock these pieces of art.  Yes, they are nice,
   but I don't really want to unlock them and I don't deem them important to
   the game.  You may think otherwise, but I don't feel it necessary to
   unlock them.  There is already a guide on GameFAQs that lists all the
   requirements to get the artwork.  I will not be listing how to unlock the
   artwork in this guide.


                                  /
---------------------------------/-------------------------------------------
  Dynasty Warriors 5:  Empires  /
  FAQ/Walkthrough              /  14. Special Thanks
  5EMTHANK                    /
-----------------------------/-----------------------------------------------
                            /


A special thanks goes out to all these people:


KOEI and Omega Force:  For making the franchise.  Even though DW5:E isnít
   exactly the best game in the series, the franchise is still one of my
   favorites.

And finally, I would like to say a special thank you to all the readers of 
this guide out there.  I hope this guide provided you with much help in this 
game.


                                  /
---------------------------------/-------------------------------------------
  Dynasty Warriors 5:  Empires  /
  FAQ/Walkthrough              /  15. Contact Information and Legal Stuffies
  5EMLEGAL                    /
-----------------------------/-----------------------------------------------
                            /


If you find any mistakes or see any information that may be wrong or missing 
or have any good information, contact me at rampidzier@yahoo.com.  I retain 
all rights to post anything in your e-mail on my FAQ and will give you credit 
if I do.  I will only give credit to the first person who sends me something.

Hate mail will not be responded to (unless I want to make fun of you) and if 
you hate my FAQ, donít read it.  There are plenty of other FAQs to use and 
plenty of better ways to use up your time and mine.  I will try to respond to 
all e-mails I get, but if I donít, donít think Iím ignoring you.  My job 
keeps my free time to a bare minimum and that time is used on making FAQs or 
my side project that is about to come to fruition.

This FAQ may only be used on GameFAQs (www.gamefaqs.com).  If you see any 
other site using my FAQ, please let me know so I can power trip on them.

Copyright 2006 by Robert Dohner.  This document may not be redistributed in 
any form unless you have obtained permission from the creator (namely, me).