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    FAQ/Walkthrough by Rampidzier

    Version: 1.3 | Updated: 08/02/06 | Search Guide | Bookmark Guide

    Dynasty Warriors 5:  Empires FAQ/Walkthrough
    By:  Robert Dohner (a.k.a. Rampidzier)
    
    
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    ---------------------------------/-------------------------------------------
      Dynasty Warriors 5:  Empires  /
      FAQ/Walkthrough              /  Table of Contents
                                  /
    -----------------------------/-----------------------------------------------
                                /
    
    
     1. Introduction....................................................5EMINTRO
        1a. Version History.............................................5EMINVER
        1b. Whatís Left?................................................5EMINLEF
    
     2. Controller Setup/Move Notations.................................5EMCONSE
    
     3. Playable Characters.............................................5EMPCHAR
        3a. Shu Characters..............................................5EMPCSHU
        3b. Wei Characters..............................................5EMPCWEI
        3c. Wu Characters...............................................5EMPCWUC
        3d. Other Forces Unique Characters..............................5EMPCOTH
        3e. Generic Characters and CAW Characters.......................5EMPCGEN
    
     4. The Basics of Empire Mode.......................................5EMEMPIR
        4a. Strategy Phase..............................................5EMEMSTR
        4b. Battle Phase................................................5EMEMBAT
        4c. Before and During Battle....................................5EMEMBDB
        4d. After Battle................................................5EMEMAFT
    
     5. Empire Mode Scenarios and Walkthrough...........................5EMSCENA
        5a. Yellow Turban Rebellion.....................................5EMSCYEL
        5b. Dong Zhuo in Luo Yang.......................................5EMSCDON
        5c. Divided Land................................................5EMSCDIV
        5d. Battle of Guan Du...........................................5EMSCGUA
        5e. Flames over Chi Bi..........................................5EMSCFLA
        5f. A Gathering of Heroes.......................................5EMSCGAT
        5g. Special Battles.............................................5EMSCSPE
     
     6. Stage Walkthroughs and Strategies...............................5EMSCWAL
    
     7. Policies........................................................5EMPOLIC
        7a. Commerce Policies...........................................5EMPOCOM
        7b. Equipment Policies..........................................5EMPOEQU
        7c. Personnel Policies..........................................5EMPOPER
        7d. Foreign Policies............................................5EMPOFOR
        7e. Military Policies...........................................5EMPOMIL
        7f. Strategy Policies...........................................5EMPOSTR
        7g. Special Policies............................................5EMPOSPE
        7h. Tactics Policies............................................5EMPOTAC
        7i. Rest Policy.................................................5EMPORES
    
     8. Weapons.........................................................5EMWEAPO
    
     9. Regular Items...................................................5EMRITEM
    
    10. Special Items...................................................5EMSITEM
        10a. Saddles....................................................5EMSISAD
        10b. Orbs.......................................................5EMSIORB
        10c. Accessories................................................5EMSIACC
    
    11. Movies..........................................................5EMMOVIE
    
    12. Extras..........................................................5EMEXTRA
    
    13. FAQs............................................................5EMFREQU
    
    14. Special Thanks..................................................5EMTHANK
    
    15. Contact Information and Legal Stuffies..........................5EMLEGAL
    
    
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    ---------------------------------/-------------------------------------------
      Dynasty Warriors 5:  Empires  /
      FAQ/Walkthrough              /  1. Introduction
      5EMINTRO                    /
    -----------------------------/-----------------------------------------------
                                /
    
    
    Dynasty Warriors 5:  Empires is the latest expansion for the Dynasty Warriors 
    franchise.  The Dynasty Warriors series is one of KOEI's most popular 
    franchises.  Dynasty Warriors 5:  Empires focuses on the Three Kingdoms Era 
    of Chinese history.  Your goal in the game is to conquer all of China.
    
    
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    ---------------------------------/-------------------------------------------
      Dynasty Warriors 5:  Empires  /
      FAQ/Walkthrough              /  1a. Version History
      5EMINVER                    /
    -----------------------------/-----------------------------------------------
                                /
    
    
    Version 1.0 (07/23/06):  Almost a completed guide.
    
    Version 1.1 (07/25/06):  Added a movies section that I'm working on and added
       more battles to the Special Battles section.  Added a stage walkthrough
       section also.
    
    Version 1.2 (07/26/06):  Finished posting the requirements for the last three
       Special Battles.
    
    Version 1.3 (08/02/06):  I know I updated stuff...I just don't remember what
       all I did.  I know I added some more movies to the movie section.  The
       game is getting harder and harder to play more and more, so the updates
       might be less frequent.
    
    
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    ---------------------------------/-------------------------------------------
      Dynasty Warriors 5:  Empires  /
      FAQ/Walkthrough              /  1b. FAQ Progress
      5EMINPRO                    /
    -----------------------------/-----------------------------------------------
                                /
    
    
    I need to get a few more policies and then add a movies section.  I might add 
    a section dedicated completely to endings.
    
    
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    ---------------------------------/-------------------------------------------
      Dynasty Warriors 5:  Empires  /
      FAQ/Walkthrough              /  2. Controller Setup/Move Notations
      5EMCONSE                    /
    -----------------------------/-----------------------------------------------
                                /
    
    
    This section is mainly just to overview how to play the game.  Also, this 
    section will list how I will notate moves throughout the guide.  Most of 
    these move notations are generally accepted in the Dynasty Warriors community 
    (at least accepted on the GameFAQs forums) and are not overly complicated.
    
    
    ----------------
    Controller Setup
    ----------------
    
    The basic controller setup of Dynasty Warriors is very simple.  These are the 
    controls for when you are fighting.  I really do hope you can figure out how 
    to navigate the menus on your own.
    
    Controller Pad/Left Analog Stick:  Movement
    Square:  Regular attack
    Triangle:  Charge attack
    Circle:  Musou attack
    X:  Jump
    L1:  Guard
    L2:  Display name and life
    R1:  Bow attack
    R2:  Toggle map
    R3:  Musou rage
    Start:  Pauses the game
    Start + Select:  Soft reset
    
    
    --------------
    Move Notations
    --------------
    
    In this guide, I use a lot of common terms to describe attacks.  If you are 
    not really up to speed on the abbreviations I use, then here is a list of all 
    (I hope) of the terms that I will use in the guide.
    
    S:  This is the typical notation for a regular attack.  The S stands for
       square, which is what the default button for regular attacks is.  For
       example, SSSS would be hitting the square button four times.
    
    T:  This is the typical notation for a charge attack.  The T stands for
       triangle, which is what the default button for charge attacks is.  For
       example, SSST would be hitting the square button three times and then
       hitting the triangle button to perform a charge attack.
    
    C#:  This is the typical notation for describing a specific charge attack.  A
       C1 would be T.  A C2 would be ST and so on.  The C stands for Charge and
       is interchangeable.  Therefore, C1 and Charge 1 mean the same thing.
    
    Jump Charge:  This is where you hit the jump button and then hit the charge
       button in mid air.  Each character has a jump charge.
    
    Musou:  This is where you hit the circle button.  This attack can only be
       performed when your musou bar (found under the life bar) is full.  If you
       hold the circle button, you will get a longer musou attack.
    
    True Musou:  This is a special type of musou attack.  This musou attack can
       only be performed if you are in the red area on your life bar, you have
       equipped the rare item the Way of the Musou, or you are in Musou Rage
       mode.  This musou attack has a special ending attack that is unique to
       each character.
    
    Musou Rage:  Musou rage is a special fighting mode.  While in musou rage,
       your attacks become stronger, your attack speed becomes faster, your
       attacks cannot be interrupted by weak attacks, your musou bar
       automatically fills up, and you will always perform a true musou,
       regardless of life.  You can only enter musou rage mode if you have picked
       up a Musou Token.  Once you have a Musou Token, you can hit the R3 button
       to enter musou rage mode.
    
    I will include more notations as I think of them.
    
    
                                      /
    ---------------------------------/-------------------------------------------
      Dynasty Warriors 5:  Empires  /
      FAQ/Walkthrough              /  2. Playable Characters
      5EMPCHAR                    /
    -----------------------------/-----------------------------------------------
                                /
    
    
    In Dynasty Warriors 5: Empires, almost all characters in the game are 
    playable.  Most characters are generic characters with generic moves.  
    However, there are many characters that are unique with their own moves.  I 
    will list all the characters in the game as well as the generic move sets for 
    the generic officers.
    
    Both the ST and SSSST attacks send enemies into the air, allowing you to hit 
    them more times as they come down.  An SST attack is called a charge rush and 
    the moveís effect depends on how often you tap the T button.  The more times 
    you press the T button, the more times the first part of the attack happens 
    before the second part of the attack occurs.  A (T) means that triangle can 
    be pressed for additional effects.  
    
    For C1 attacks, I have classified them into the following terms:
    
    Element Projectile:  Character shoots out an orb that explodes after a short
       period of time.  The element in front of the word projectile indicates
       which element the orb has.
    Dash:  Character dashes ahead with a certain type of attack.
    Taunt:  A move that is similar to the taunt moves in DW4.  Character poses
       while a blast of white energy surround the character and damages all who
       is around him.  I finally found a good use for this:  taking generals off
       of horses.  Thatís about the only good use for them.
    Special:  A special type of move that fits into no other categories.
     
    
    For jump charges, I have classified them into the following terms:
    
    Projectile:  Character shoots out a whirlwind type projectile.
    Multi-hit:  Character knocks the enemies into the air and proceeds to hit
       them multiple times in the air.
    Stomp:  Character dives towards the ground and stomps the ground, sending out
       a shockwave.
    Moving:  Character does move in mid air that covers a lot of distance
    Double:  Character has an attack that consists of two separate motions and
       attacks.
    Special:  A special type of move that fits into no other categories
    
    
                                      /
    ---------------------------------/-------------------------------------------
      Dynasty Warriors 5:  Empires  /
      FAQ/Walkthrough              /  3a. Shu Characters
      5EMPCSHU                    /
    -----------------------------/-----------------------------------------------
                                /
    
    --------
    Zhao Yun
    --------
    
    History:  Considered to be one of the bravest warriors for the Shu army.
       Starting off with the ruler Gongsun Zan, he would later join Liu Bei,
       finding him as a man of virtue and honor.  At the battle of Chang Ban,
       while Liu Bei flees, Zhao Yun would save his son, Ah Do, and slay many of
       Weiís troops in the process.  Zhao Yun would fight many battles for Shu
       and was always considered to be a fierce warrior on the battlefield.  He
       is one of the Five Tiger Generals of Shu.
    
    Move Set:
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T                  Dash
     ST                 A hit into the air with the butt of the spear
     SST(T)             Moves spear up and down followed by a spinning slash that
                        stuns
     SSST               A spinning slash
     SSSST              Slams his spear into the ground causing a shockwave
     SSSSST             A jumping slash
     Running Attack     A wide area spear slash
     Jump Charge        Multi-hit
     Musou              Spins around while holding his spear in a diagonal
                        position, finishing with a spinning slash
     True Musou         Spins around while holding his spear in a diagonal
                        position, finishing with a huge whirlwind that covers
                        most of the screen.
    
    Weapons:  Bronze Spear, Great Spear, Dragon Spear, Fierce Dragon
    
    
    -------
    Guan Yu
    -------
    
    History:  Called the God of War, Guan Yu is a sworn brother to Liu Bei and 
       Zhang Fei.  Guan Yu was with Liu Bei from the start and, while he spent a
       brief stay with Wei, he was one of Liu Beiís most loyal and trusted
       allies.  He proved his valor by defeating Hua Xiong, one of Dong Zhuoís
       most feared generals, and also two of Yuan Shaoís best generals, Yan Liang
       and Wen Chou.  Guan Yu would eventually fall fighting Wei at Fan Castle
       after being ambushed by Lu Meng and Wu.  He is one of the five Tiger
       Generals of Shu.
    
    Move Set:
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T                  Dash
     ST                 A hit into the air with an upwards slash
     SST(T)             Alternating slashes diagonally upwards left and right
                        followed by a diagonally upwards slash that dizzies
     SSST               A spinning slash
     SSSST              A swing upwards causing a whirlwind
     SSSSST             A shockwave slash
     Running Attack     A wide area slash
     Jump Charge        Double (slash downwards followed by a ground stomp)
     Musou              Spins around and around with his weapon, finishing with a
                        final spinning slash
     True Musou         Spins around and around with his weapon, finishing with a
                        huge whirlwind that covers most of the screen
    
    Weapons:  Crescent Blade, Moon Blade, Blue Dragon, Blue Moon Dragon
    
    
    ---------
    Zhang Fei
    ---------
    
    History:  Sworn brother to Liu Bei and Guan Yu, Zhang Fei was a fearsome
       warrior.  A lover of drinking, he fought with his trusty spear.  At Chang
       Ban, when Liu Bei was being chased, Zhang Fei made a courageous stand at a
       bridge to give his brother a chance to escape.  It was said that at the
       bridge, his shout scared off a thousand of Cao Caoís warriors.  He is one
       of the five Tiger Generals of Shu
    
    Move Set:
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T                  Taunt
     ST                 A hit into the air with an upward slash
     SST(T)             Waves his spear diagonally downwards left and right
                        followed by a shockwave that stuns
     SSST               A spinning slash
     SSSST              Jumps into the air and slams the ground, causing a
                        shockwave
     SSSSST             A ground stomp, sending out a shockwave
     Running Attack     A charging head butt
     Jump Charge        Stomp
     Musou              Waves his spear around diagonally upwards left and right,
                        finishing with a spinning slash
     True Musou         Waves his spear around diagonally upwards left and right,
                        finishing with a jumping slash upwards followed by a
                        shockwave
    
    Weapons:  Bronze Pike, Iron Pike, Serpent Blade, Viper Blade
    
    
    -----------
    Zhuge Liang
    -----------
    
    History:  Considered to be the greatest mind of the Three Kingdoms era, he 
       was called the Sleeping Dragon.  He would be honored by Liu Beiís three
       visits to him and join his cause as the strategist.  His vision of the
       Three Kingdoms would come true.  He would help devise the strategy to set
       Cao Caoís ships ablaze at Chi Bi and would frustrate Wu, Wei, and the
       Nanman tribal forces with his tactics and strategies.  He would die from
       exhaustion and working too hard at Wu Zhang Plains.
    
    Move Set:
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T                  Light Projectile
     ST                 A hit into the air with an upward swing
     SST                A circular spell type circle thing that breaks guards and
                        stuns (this attack is NOT a multi hit attack)
     SSST               Jumps into the air and throws his fan around him
     SSSST              Creates a yellowish orb that knocks enemies into the air
     SSSSST             A multi light projectile attack
     Running Attack     Throws his fan forward
     Jump Charge        Special (a wide spreading laser beam)
     Musou              Hovers in the air and shoots multiple laser beams,
                        finishing with four consecutive laser beams
     True Musou         Hovers in the air and shoots multiple laser beams,
                        finishing with a powerful laser beam
    
    Weapons:  War Fan, Warlord Fan, White Feather, Peacock Feather
    
    
    -------
    Liu Bei
    -------
    
    History:  The leader of Shu and the sworn brother of Guan Yu and Zhang Fei.
       He would serve and assist multiple people, including Gongsun Zan, Yuan
       Shao, and Cao Cao, before finally leading a force of his own.  On the
       advice of Zhuge Liang, he would conquer the lands of Shu and would ally
       with Wu to attack Wei.  However, Wuís ambush and execution of Guan Yu
       would cause Liu Bei to attack Wu at Yi Ling, but would he lose that
       battle.  It was said that Liu Bei died of grief after failing to avenge
       the death of his brother.
    
    Move Set:
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T                  Dash (swiftly moves to the side or back of an enemy and
                        dash attacks)
     ST                 A hit into the air with an upwards slash
     SST(T)             Quick upwards left and right slashes followed by a
                        horizontal slash that dizzies
     SSST               A diagonal downwards slash
     SSSST              An upward slash creating a yellowish blast
     SSSSST             A shockwave slash
     Running attack     A diagonal downwards slash
     Jump Charge        Double (slash then shockwave)
     Musou              Slashes left and right, finishing with a quick triple
                        slash
     True Musou         Slashes left and right, finishing with a quick triple
                        slash followed by another horizontal slash followed by a
                        shockwave
    
    Weapons:  Long Sword, Imperial Sword, Gold Dragon, Gold Moon Dragon
    
    
    -------
    Ma Chao
    -------
    
    History:  From the northern plains, Ma Chao was the son of Ma Teng, a leader
       of a band of tribal warriors.  After Cao Cao murdered his father, Ma Chao
       would try to get his vengeance on Cao Cao at Tong Gate.  Eventually, he
       would join Liu Beiís cause.  He was said to have been an expert horseback
       rider and was one of the five Tiger Generals of Shu.
    
    Move Set:
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T                  Special (plants his spear into the ground and spins
                        around on it, knocking people into the air)
     ST                 A hit into the air with an upwards slash
     SST(T)             A series of fast stabs followed by a spinning slash that
                        stuns
     SSST               A long stab
     SSSST              A slash upwards, making a whirlwind appear
     SSSSST             A shockwave slash
     Running attack     Twirls his spear around in front of him
     Jump Charge        Moving (flips really fast forward with his spear out)
     Musou              Twirls his spear around alternating left and right,
                        finishing with planting his spear into the ground and
                        spinning around on it and following it with a slash
     True Musou         Twirls his spear around alternating left and right,
                        finishing by spinning around on his head and creating a
                        huge whirlwind that covers most of the screen
    
    Weapons:  Iron Spear, Stallion Spear, Silver Stallion, Stallion Fury
    
    
    -----------
    Huang Zhong
    -----------
    
    History:  One of the greatest archers of the Three Kingdoms period.  Huang
       Zhong would first serve Han Xian, but would later join Liu Bei.  Huang
       Zhong was known for both is bow and for his long, loyal service to Liu
       Bei.  He would score his greatest victory at Mt. Ding Jun, where he led
       the Shu army against Xiahou Yuan and the Wei army.  He would slice Xiahou
       Yuan in two and win the battle.  He was one of the five Tiger Generals of
       Shu.
    
    Move Set:
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T(T)               Special (shoots arrows over and over again)
     ST                 A hit into the air with an upward slash
     SST(T)             Shoots arrows over and over again followed with a
                        stronger, dizzy arrow
     SSST               A spinning, downward slash
     SSSST              Slams his sword into the ground, causing a shockwave
     SSSSST             A double spinning slash
     Running Attack     A charging stab
     Jump Charge        Special (flips in the air and shoots arrows downwards)
     Musou              Jumps and spins around with his sword out, finishing with
                        a staggering jump slash
     True Musou         Jumps and spins around with his sword out, finishing with
                        a horizontal slash followed by shooting an explosive
                        arrow at the ground
    
    Weapons:  War Sword, Veteran Sword, Sage Sword, Oracle Sword
    
    
    ---------
    Jiang Wei
    ---------
    
    History:  Zhuge Liangís successor and greatest pupil.  Jiang Wei was
       originally with Wei, but was captured by Zhuge Liang.  Jiang Wei would
       become a student of Zhuge Liangís and would learn the basics of tactics
       and strategy from him.  After the death of Zhuge Liang, Jiang Wei would
       take over as the strategist for Shu.  He would lead multiple attacks on
       Wei, but thanks to the lack of support from Liu Chan and the efforts of
       Weiís Deng Ai, Jiang Wei would fail.  It is said that he died of grief
       that he was not able to live up to the legacy of Zhuge Liang.
    
    Move Set:
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T                  Fire Projectile
     ST                 A hit into the air with an upward slash
     SST(T)             A series of hits left and right with the head and butt of
                        the spear followed by a spinning slash that dizzies
     SSST               A charge with his spear out in front
     SSSST              A spinning stab upwards with a whirlwind
     SSSSST             A dash attack followed by a slash
     Running Attack     A horizontal slash
     Jump Charge        Special (a series of stabs followed by a slash that
                        stuns)
     Musou              A series of spinning slashes with the spear out in front,
                        finishing with a horizontal slash
     True Musou         A series of spinning slashes with the spear out in front, 
                        finishing with a fireball
    
    Weapons:  Trident, Great Trident, Vapor, Blink
    
    
    -------
    Wei Yan
    -------
    
    History:  A man filled with a love for battle and war.  Wei Yan would join
       Liu Bei, entranced by his charisma.  He would faithfully serve Shu at Jie
       Ting and at Wu Zhang Plains.  However, after both Liu Beiís and Zhuge
       Liangís death, he would have no reason to stay with Shu.  Predicting that
       this would be the case, Zhuge Liang warned Shu that Wei Yan might revolt.
       Wei Yan would be killed by Ma Dai.
    
    Move Set:
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T                  Dash (two flips)
     ST                 A hit into the air with an upward slash
     SST(T)             Spins around on his back with his weapon out followed
                        with a crouching slash that stuns
     SSST               A horizontal slash
     SSSST              Shoots out a horizontal whirlwind, causing enemies to fly
                        upwards
     SSSSST             Twirls his weapon around in front of him followed by a
                        spinning slash
     Running Attack     A double spinning slash
     Jump Charge        Special (spins in mid air upside down with his weapon
                        out)
     Musou              Slashes while spinning on the ground and getting up,
                        finishing with a horizontal slash
     True Musou         Slashes while spinning on the ground and getting up,
                        finishing with a spin on his head creating a giant
                        whirlwind
    
    Weapons:  Double Voulge, Strike Voulge, Double Star, Comet Strike
    
    
    ---------
    Pang Tong
    ---------
    
    History:  Called the Fledgling Phoenix.  Pang Tong was one of the strategists
       for Liu Bei.  He would assist in drawing up the plans to take over Shu.
       However, during the battle of Cheng Du, he would fall into a trap set by
       Zhang Ran and die.
    
    Move Set:
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T                  Wind Projectile (wind element knocks enemies into the
                        air)
     ST                 A hit into the air by throwing his staff
     SST(T)             A series of flips followed by a weird, dizzying spinning
                        move where he ends up sitting on top of his upright staff
     SSST               Turns upside down and jumps while spinning around and
                        throwing his staff
     SSSST              Creates a green orb that knocks enemies into the air
     SSSSST             A whirlwind attack
     Running Attack     A dash attack with his staff in front
     Jump Charge        Moving (jumps onto his staff and rides it like a
                        skateboard)
     Musou              Whirlwinds, finishing with a stronger whirlwind that
                        knocks people back
     True Musou         Whirlwinds, finishing with a giant whirlwind that covers
                        most of the screen
    
    Weapons:  Vision Staff, Mirage Staff, Wind Staff, Tornado Staff
    
    
    --------
    Yue Ying
    --------
    
    History:  Wife of Zhuge Liang.  Yue Ying was said to be a very ugly woman,
       but Zhuge Liang married her for her intellect.  Was said to be very smart
       and a compliment to Zhuge Liangís intellect.
    
    Move Set:
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T                  Special (throws her spear forward)
     ST                 A hit into the air with a spinning upward slash
     SST(T)             A series of quick stabs followed by a spinning slash that
                        dizzies
     SSST               A spinning slash
     SSSST              An upward slash that creates a whirlwind
     SSSSST             A series of quick spinning slashes
     Running Attack     A horizontal slash
     Jump Charge        Multi-hit
     Musou              A series of quick spinning slashes, finishing with a
                        final spinning slash
     True Musou         A series of quick spinning slashes, finishing with a huge
                        whirlwind
    
    Weapons:  War Spear, Martial Spear, Horizon, Oblivion
    
    
    ---------
    Guan Ping
    ---------
    
    History:  Adopted son of Guan Yu.  Guan Ping would train under Guan Yu to
       become as strong as he was.  He would assist his father at countless
       battles, ending with Fan Castle.  He would help his father with the
       flooding of Fan Castle, but would later die in battle.
    
    Move Set:
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T                  Special (hops into the air and slams his weapon into the
                        ground, causing a small shockwave)
     ST                 A hit into the air with an upward slash
     SST(T)             A series of diagonal downward slashes followed by a
                        shockwave that stuns
     SSST(T)            Multiple spinning horizontal slashes
     SSSST              A jumping upward slash that creates a whirlwind
     SSSSST             Jumps into the air and throws his weapon towards the
                        ground, causing an explosion
     Running Attack     A hopping horizontal slash
     Jump Charge        Special (spins around with his weapon out)
     Musou              Spinning horizontal slashes, finishing with a final
                        spinning horizontal slash
     True Musou         Spinning horizontal slashes, finishing with a shockwave
                        like projectile
    
    Weapons:  Iron Blade, Giant Blade, Flying Dragon, Young Dragon
    
    
    --------
    Xing Cai
    --------
    
    History:  Wife of Liu Chan.  Xing Cai was Zhang Feiís daughter.  She would
       later marry Liu Chan, son of Liu Bei and the heir to the throne of Shu.
    
    Move Set:
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T                  Special (a quick spinning jump slash that dizzies
                        enemies)
     ST                 A hit into the air with her shield
     SST(T)             A series of spinning slashes followed by a final spinning
                        slash that dizzies
     SSST(T)            A spinning slash followed by a spear throw
     SSSST              A stab with a whirlwind shooting forward that knocks
                        enemies into the air
     SSSSST             A horizontal slash
     Running Attack     A running dash followed by a shockwave
     Jump Charge        Stomp
     Musou              Knocks enemies into the air with an opening slash
                        followed by a series of slashes, finishing with a
                        spinning slash
     True Musou         Knocks enemies into the air with an opening slash
                        followed by a series of slashes, finishing with a
                        dashing, exploding stab
    
    Weapons:  Long Fork, Cobra Fork, Sacred Light, Ambition
    
    
                                      /
    ---------------------------------/-------------------------------------------
      Dynasty Warriors 5:  Empires  /
      FAQ/Walkthrough              /  3b. Wei Characters
      5EMPCWEI                    /
    -----------------------------/-----------------------------------------------
                                /
    
    
    ----------
    Xiahou Dun
    ----------
    
    History:  Cousin of Cao Cao and brother to Xiahou Yuan.  Xiahou Dun was one
       of Cao Caoís most trusted generals from the very beginning.  He lost his
       eye in a battle against Lu Bu at Xia Pi.  He would also attempt to stop
       Guan Yu from leaving the Wei army, but ultimately fails to stop him.
    
    Move Set:
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T(T)               Dash (pressing T again gives an extra slash)
     ST                 A hit into the air with an upward slash
     SST(T)             Upward slashes followed by a jumping upward slash that
                        stuns
     SSST               A spinning slash
     SSSST              Slams his sword into the ground, causing a shockwave
     SSSSST             A double horizontal slash
     Running Attack     A jumping upward slash
     Jump Charge        Multi-hit
     Musou              A series of left and right upward slashes, finishing with
                        a horizontal slash
     True Musou         A series of left and right upward slashes, finishing with
                        a horizontal slash followed by a shockwave
    
    Weapons:  Scimitar, Great Scimitar, Kirin Blade, Kirin Fang
    
    
    --------
    Dian Wei
    --------
    
    History:  One of Cao Caoís personal bodyguards, he was discovered by Xiahou
       Dun.  He wielded two halberds in combat, although he did use hand axes in
       one battle.  He would die at Wan Castle saving Cao Caoís life.  It was
       said that even though he had been shot by many arrows, he still continued
       to fight bravely.
    
    Move Set:
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T                  Taunt
     ST                 A hit into the air with an upward slash
     SST(T)             Downward slashes followed by a horizontal slash that
                        stuns
     SSST               Throws his axe like a boomerang
     SSSST              An upward slash that causes an energy type whirlwind
                        (cannot be interrupted)
     SSSSST             Slams his axe on the ground, causing a shockwave (cannot
                        be interrupted)
     Running Attack     A running head butt
     Jump Charge        Stomp
     Musou              A series of horizontal slashes and punches, finishing
                        with a spinning slash
     True Musou         A series of horizontal slashes and punches, finishing
                        with slamming his weapon into the ground, causing an
                        explosion
    
    Weapons:  Hand Axe, Strike Axe, Bull, Mad Bull
    
    
    ------
    Xu Zhu
    ------
    
    History:  One of Cao Caoís personal bodyguards.  Xu Zhu was said to have
       strength comparable to Dian Wei.  He was called the Fierce Tiger for the
       way he fought like a tiger in battle.  At Tong Gate, he saved Cao Cao from
       Ma Chao.  He would fight for Wei even after Cao Caoís death.
    
    Move Set:
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T                 Taunt
     ST                A hit into the air with an upward swing
     SST(T)            A series of downward pounds followed by a dizzying
                       downward pound
     SSST              A giant homerun swing that sends enemies flying
     SSSST             Slams his weapon into the ground, causing a shockwave
     SSSSST(T)         A series of jumps followed by a jumping stomp
     Running Attack    Rolls on the ground
     Jump Charge       Double Stomp
     Musou             Spins around with his weapon out, finishing with a final
                       spin before falling on the ground
     True Musou        Spins around with his weapon out, finishing with a jumping
                       swing followed by landing onto the ground and creating a
                       shockwave
    
    Weapons:  Club, Spiked Club, Bone Crusher, Rock Crusher
    
    
    -------
    Cao Cao
    -------
    
    History:  The leader of Wei.  Cao Cao would help get rid of the Yellow
       Turbans and Dong Zhuo, but then would start to conquer the lands north.
       He would kill Ma Teng and defeat Yuan Shao at Guan Du.  Even though he
       lost most of his navy to a fire attack at Chi Bi, he would still have
       momentum to continue to win battles against Shu and Wu.  It is said that
       he probably died to a brain tumor.
    
    Move Set:
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T                  Fire Projectile
     ST                 A hit into the air with an upward slashes
     SST(T)             A series of left and right horizontal slashes followed by
                        a diagonally downward slash
     SSST               A horizontal slash
     SSSST              Stomps the ground causing a blast of energy
     SSSSST(T)          A series of charging slashes
     Running Attack     A hit with the butt of the sword
     Jump Charge        Double (more like Triple, as its two slashes followed by
                        a whirlwind projectile)
     Musou              A series of spinning diagonally upward and diagonally
                        downward slashes, finishing with a horizontal slash
     True Musou         A series of spinning diagonally upward and diagonally
                        downward slashes, finishing with a taunt like blast
    
    Weapons:  Broad Sword, Generalís Sword, Sword of Heaven, Wrath of Heaven
    
    
    -----------
    Xiahou Yuan
    -----------
    
    History:  Cousin to Cao Cao and brother to Xiahou Dun.  He was said to be a
       great archer.  He was one of Cao Caoís first generals and was considered
       to be very good.  He was given a force of soldiers to hold of Shu at Mt.
       Ding Jun, but would end up being sliced in half by Huang Zhong.
    
    Move Set:
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T(T)               Special (shoots arrows over and over again, finishing
                        with a stronger, dizzy arrow)
     ST                 A hit into the air with an upward swing
     SST(T)             A series of diagonally downward left and right swings
                        followed by a dizzying diagonally downward swing
     SSST               A spinning swing
     SSSST              An upward slash creating a whirlwind
     SSSSST(T)          A series of left and right horizontal swings
     Running Attack     A running knee
     Jump Charge        Stomp
     Musou              Jumping, spinning swings, finishing with a final jumping,
                        spinning swing
     True Musou         Jumping, spinning swings, finishing with an upward slash
                        followed by a shockwave
    
    Weapons:  Rod, Strike Rod, Power Rod, Enforcer Rod
    
    
    ----------
    Zhang Liao
    ----------
    
    History:  One of the five generals of Wei.  He was originally a member of
       Dong Zhuoís army.  After Dong Zhuo was killed by Lu Bu, he would continue
       to serve Lu Bu.  After Lu Bu was executed at Xia Pi, he would serve under
       Cao Cao and befriend Guan Yu.  He would show his skills in battle at He
       Fei, where he defended He Fei against a larger army, killed Taishi Ci, and
       forced Sun Quan to retreat with an ambush.
    
    Move Set:
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T                  Dash
     ST                 A hit into the air with a spinning upward slash
     SST                A series of downward slashes with the blade and butt of
                        his polearm followed by an upward slash that dizzies
     SSST               A spinning kick and slash combo
     SSSST              A jumping upward slash, creating a whirlwind
     SSSSST             A whirlwind attack
     Running Attack     A horizontal slash
     Jump Charge        Projectile
     Musou              A series of diagonally downward left and right slashes,
                        finishing with a horizontal slash
     True Musou         A series of diagonally downward left and right slashes,
                        finishing with a horizontal slash followed by a fireball
    
    Weapons:  Pole Blade, Great Blade, Blue Wyvern, Gold Wyvern
    
    
    -------
    Sima Yi
    -------
    
    History:  Strategist of Wei.  Sima Yi was the mastermind behind Wei after Chi
       Bi.  He would have a battle of wits and strategy with Zhuge Liang until
       Zhuge Liangís death at Wu Zhang Plains.  Sima Yiís family would be the
       eventual winners of the Three Kingdoms Era, as it would be Sima Yiís son,
       Sima Zhao, that would take over Wei, force Shu and Wu to surrender, and
       rule over all of China, starting the Jin Dynasty.
    
    Move Set:
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T                  Ice Projectile
     ST                 A hit into the air with an upward swing
     SST                A laser beam that dizzies (this attack is NOT a multi hit
                        attack)
     SSST(T)            Jumps backwards while throwing his fan forward, then
                        slides forward while spinning his fan around him
     SSSST              Creates a dark blue orb that knocks enemies into the air
     SSSSST             A multi direction multi laser attack
     Running Attack     Slides with his fan out in front of him
     Jump Charge        Stomp (different type of shockwave, same effect)
     Musou              Stands still and shoots laser beams, finishing with a
                        final laser spray
     True Musou         Stands still and shoots laser beams, finishing with a
                        jump into the air and creating a giant yin-yang sign
                        underneath him, acting like a shockwave
    
    Weapons:  Strategist Fan, Command Fan, Black Feather, Dark Feather
    
    
    --------
    Xu Huang
    --------
    
    History:  One of the Five Generals of Wei.  Xu Huang was a man of great skill
       and power.  He wielded a great battle axe in battle.  He was friends with
       Guan Yu and eventually met him in battle at Fan Castle.  Xu Huang fought
       in many battles against Shu and Wu.
    
    Move Set:
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T                  Taunt
     ST                 A hit into the air with a spinning slash
     ST(T)              Spins his axe around his head followed by a final
                        dizzying spin.
     SSST               A spinning slash
     SSSST              Slams his axe into the ground, causing a shockwave
     SSSSST             A stomp causing a shockwave
     Running attack     A sliding slash
     Jump Charge        Special (twirls around in mid air until he lands)
     Musou              Spins his axe around his head, finishing with a final
                        slash
     True Musou         Spins his axe around his head, finishing with an upward
                        slash followed by a shockwave
    
    Weapons:  Battle Axe, Great Axe, Destroyer, Marauder
    
    
    --------
    Zhang He
    --------
    
    History:  One of the Five Generals of Wei.  Zhang He was originally an
       officer for Yuan Shao.  He would defect during the Battle of Guan Du to
       Wei.  Afterwards, he would serve Wei as one of their best generals.  He
       would lead the attack at Jie Ting and would be the one who trapped Ma Su
       on the mountaintop and would cause Shu to lose the battle.
    
    Move Set:
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T(T)               Special (does a back flip backwards, then does three back
                        flips forwards)
     ST                 A hit into the air with a kick
     SST(T)             Slashes with claws followed by a dashing claw attack that
                        dizzies
     SSST               A spinning torpedo like attack
     SSSST              Kicks upwards, creating a butterfly whirlwind
     SSSSST             Does two quick slashes side to side
     Running Attack     A sweeping kick
     Jump Charge        Special (spins like an upside down top with his claws
                        out)
     Musou              Slides on the ground slashing with his claws, finishing
                        with a dashing, sliding claw attack
     True Musou         Slides on the ground with his claws, finishing with a
                        dive onto the ground, creating an explosion
    
    Weapons:  Iron Claw, Strike Claw, Peacock Talon, Phoenix Talon
    
    
    -------
    Zhen Ji
    -------
    
    History:  Wife of Cao Pi.  Zhen Ji was the wife of Yuan Xi at first, but
       after Wei won at Guan Du, Cao Pi fell in love with Zhen Ji and took her as
       his wife.  She would later be executed by Cao Pi after another one of Cao
       Piís mistresses got jealous of Zhen Ji and convinced Cao Pi to execute
       her.
    
    Move Set:
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T                  Special (a projectile like bubble, but with no element
                        and different look than projectile orbs)
     ST                 A hit into the air with a kick
     SST(T)             A series of slaps followed by a final dizzying slap
     SSST               A straight kick
     SSSST              A quick swing upwards that produces a whirlwind
     SSSSST             A song from her flute that produces a shockwave
     Running Attack     A jumping double kick
     Jump Charge        Special (plays her flute in midair)
     Musou              A series of shockwaves played from her flute, finishing
                        with a final shockwave
     True Musou         A series of shockwaves played from her flute, finishing
                        with exploding bubbles
    
    Weapons:  Bronze Flute, Iron Flute, Moon Flute, Dark Moon Flute
    
    
    -------
    Cao Ren
    -------
    
    History:  Cousin to Cao Cao.  Cao Ren was another one of Cao Caoís trusted
       generals and another one of his family members.  Cao Ren was defending Fan
       Castle when Guan Yu attacked it.  Even thought Guan Yu would flood Fan
       Castle, Cao Ren would still hold off Guan Yu long enough to allow Wu to
       capture him.
    
    Move Set:
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T                 Taunt
     ST                A hit into the air with the blade part of his shield
     SST(T)            Shoots whirlwinds from his shield followed by a final
                       dizzying whirlwind
     SSST              A bear hug like attack using his shield and hand
     SSSST             Slams his fist into the ground, creating a shockwave
     SSSSST            A running attack with his shield up
     Running Attack    Runs with his shield up for a little while then slashes
                       with the blade part of his shield
     Jump Charge       Stomp
     Musou             Slashes downwards left and right, finishing with a final
                       slash a stomp
     True Musou        Slashes downward left and right, finishing with an upward
                       slash and a shockwave
    
    Weapons:  Buckler Blade, Strike Buckler, Crane, Roc
    
    
    ------
    Cao Pi
    ------
    
    History:  Son of Cao Cao and first Emperor of Wei.  Cao Pi would first fight
       at Guan Du and take Zhen Ji as his wife.  He would continue to fight along
       side his father until his fatherís death.  After his father died, he would
       take over his kingdom and declare himself the first Emperor of Wei.
    
    Move Set:
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T                  Ice Projectile
     ST                 A hit into the air with an upward slash
     SST                Takes his two swords apart and slashes with them followed
                        by a final dizzying slash
     SSST               A horizontal slash
     SSSST              Slams his weapon into the ground causing an energy burst
                        that hits people into the air
     SSSSST             A horizontal slash
     Running Attack     A jumping spinning slash
     Jump Charge        Multi-hit
     Musou              Takes apart his swords and slashes with them, finishing
                        with a final spinning slash
     True Musou         Takes apart his swords and slashes with them, finishing
                        with two more slashes and a taunt like blast move
    
    Weapons:  Twin Blade, Dual Fang, Pure Havoc, Chaos
    
    
    -------
    Pang De
    -------
    
    History:  A general for both Ma Chao and Cao Cao.  Pang De would assist Ma
       Chao at Tong Gate against Cao Cao.  After Han Suiís defection, Ma Chao
       would lose the battle and fail to avenge his father.  Pang De would then
       join Wei.  When fighting against Shu, there was some question to Pang Deís
       loyalty.  Pang De would make a coffin and take it with him to Fan Castle,
       saying that if he fails to win at Fan Castle, he would come back inside
       the coffin.  Pang De fought valiantly at Fan Castle, but would be captured
       and executed by Guan Yu.
    
    Move Set:
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T                  Taunt
     ST                 A hit into the air with an upward slash
     SST(T)             Downward slashes with each weapon followed by a
                        horizontal slash
     SSST               A horizontal slash
     SSSST              Slams his weapons into the ground, creating a white blast
     SSSSST             A running, slashing attack
     Running Attack     A horizontal slash
     Jump Charge        Moving (a flip with his weapons out)
     Musou              Stands and performs horizontal slashes, finishing with a
                        final slash
     True Musou         Stands and performs horizontal slashes, finishing with a
                        jumping shockwave
    
    Weapons:  War Pick, Sturdy Halberd, Pole Axe, Heavenly Halberd
    
    
                                      /
    ---------------------------------/-------------------------------------------
      Dynasty Warriors 5:  Empires  /
      FAQ/Walkthrough              /  3c. Wu Characters
      5EMPCWUC                    /
    -----------------------------/-----------------------------------------------
                                /
    
    -------
    Zhou Yu
    -------
    
    History:  Friend of Sun Ce, husband of Xiao Qiao, and advisor for Wu.  He
       helped Sun Ce conquer the lands of Wu.  After Sun Ceís death, he would
       devise a plan to defeat Cao Cao.  At Chi Bi, he masterminded a plan to set
       the Wei navy on fire.  The plan worked and Cao Cao was crippled.  He would
       die at an early age of natural causes.
    
    Move Set:
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T                  Fire Projectile
     ST                 A hit into the air with an upward slash
     SST(T)             A series of spinning backwards stabs followed by a final
                        spinning backward stab that dizzies
     SSST(T)            Jumps into the air and does up to three spinning slashes
     SSSST              A jumping slash that creates a whirlwind
     SSSSST             A horizontal slash
     Running Attack     A series of running slashes
     Jump Charge        Double (a whirlwind projectile followed by a stomp)
     Musou              A series of upward slashes, finishing with a final upward
                        slash that knocks enemies into the air
     True Musou         A series of upward slashes, finishing with an explosion
    
    Weapons:  Bronze Sword, Iron Sword, Elder Sword, Ancients Sword
    
    
    ------
    Lu Xun
    ------
    
    History:  Last great advisor for Wu.  Lu Xun was a young advisor, but his
       intelligence and wisdom allowed him to become Wuís advisor after the
       passing of Zhou Yu and Lu Meng.  He would lead Wu to victory over Shu
       after a well placed fire attack.
    
    Move Set:
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T                 Fire Projectile
     ST                A hit into the air with an upward slash with both swords
     SST(T)            A series of flips in mid air followed by a final slash
                       that stuns
     SSST              A back flip that hits twice
     SSSST             A jumping spinning slash that creates a whirlwind
     SSSSST            A spinning slash
     Running Attack    A horizontal slash with both swords
     Jump Charge       Projectile
     Musou             Spinning double slashes, finishing with a final horizontal
                       slash
     True Musou        Spinning double slashes, finishing with a fireball
    
    Weapons:  Twin Sabers, Wing Sabers, Eagle, Falcon
    
    
    ---------
    Taishi Ci
    ---------
    
    History:  Great warrior for Wu.  He started off as an officer for Kong Rong,
       but would soon join Liu Yong.  When Sun Ce invaded Wu, Taishi Ci would get
       into a duel with him, but neither side would win.  Taishi Ci would gain
       respect for Sun Ce and eventually join him.  He would fight for Wu until
       He Fei, where he died to an ambush from Zhang Liao.
    
    Move Set:
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T                  Taunt
     ST                 A hit into the air with a spinning swing
     SST(T)             Downward swings with each weapon followed by a final
                        spinning swing that stuns
     SSST               A double poke
     SSSST              Slams his weapons into the ground, creating a shockwave
     SSSSST(T)          Pokes with one weapon a few times before a final double
                        poke
     Running Attack     A thrust with one weapon
     Jump Charge        Stomp
     Musou              Pokes with each weapon, finishing with a triple strike
                        with both weapons
     True Musou         Pokes with each weapon, finishing with an upward swing
                        followed by a shockwave
    
    Weapons:  Twin Rods, Spiral Rods, Wolf Slayer, Tiger Slayer
    
    
    ---------------
    Sun Shang Xiang
    ---------------
    
    History:  Daughter of Sun Jian and wife of Liu Bei.  Sun Shang Xiang would
       marry Liu Bei during the short lived alliance between the two kingdoms.
       However, after Wu executed Guan Yu, Sun Shang Xiang was torn between her
       family and her husband.  She would eventually side with her husband.
       After Yi Ling, Liu Bei would die of grief for not being able to avenge his
       brother.  When Sun Shang Xiang heard this, she would commit suicide.
    
    Move Set:
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T                  Dash (three cartwheels)
     ST                 A hit into the air with an upward slash
     SST(T)             Spinning slashes followed by a throw of her chakrams that
                        dizzies
     SSST               Throws chakrams out in front of her
     SSSST              Does a flip kick, creating a whirlwind
     SSSSST(T)          Throws chakrams out as they spin around her
     Running Attack     A horizontal slash with both chakrams
     Jump Charge        Special (throws chakrams)
     Musou              Throws chakrams from side to side, finishing with
                        spinning throw
     True Musou         Throws chakrams from side to side, finishing with a huge
                        whirlwind
    
    Weapons:  Chakram, Moon Chakram, Luna Chakram, Sol Chakram
    
    
    --------
    Sun Jian
    --------
    
    History:  The Tiger of Jiang Dong.  Sun Jian would be one of the first
       provincial rulers to answer the call to arms during the Yellow Turban
       Rebellion.  He would also help with the battle against Dong Zhuo.  When
       Sun Jian started to go back to his home, he found that it had been taken
       over while he was at war.  He would begin to draw up plans to get his
       homelands back, but would die in a rockslide caused by Kuai Liang in a
       battle against Liu Biao.
    
    Move Set:
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T                  Dash
     ST                 A hit into the air with a jumping slash upwards
     SST(T)             A series of left and right quick hits followed by a quick
                        horizontal slash
     SSST               A backwards stab
     SSSST              An explosion that knocks enemies into the air
     SSSSST             A diagonally downwards slash
     Running Attack     A diagonal slash
     Jump Charge        Multi-hit
     Musou              Waves his sword from right to left in front of him,
                        finishing with a dashing sword slash
     True Musou         Waves his sword from right to left in front of him,
                        finishing with an explosion
    
    Weapons:  Tiger Sword, Tiger Claw, Lone Tiger, Savage Tiger
    
    
    --------
    Sun Quan
    --------
    
    History:  Second son of Sun Jian.  He would lead Shu after Sun Ceís death.
       While Sun Ce was known more as a conqueror and a warrior, Sun Quan was
       more of a political ruler, dealing more with the internal affairs.  Still,
       he would lead on the battlefield in many different missions against Wei
       and Shu.
    
    Move Set:
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T                  Taunt
     ST                 A hit into the air with an upward slash
     SST(T)             A series of horizontal slashes left and right followed by
                        another horizontal slash followed by a vertical slash
                        that dizzies
     SSST               A vertical slash followed by a horizontal slash
     SSSST              A spinning slash upwards, creating an explosion
     SSSSST             A spinning slash
     Running Attack     A diagonal slash
     Jump Charge        Stomp
     Musou              Waves his sword from left and right in front of him,
                        finishing with a final horizontal slash
     True Musou         Waves his sword from left and right in front of him,
                        finishing with a lightning storm
    
    Weapons:  Wolf Sword, Wolf Claw, King Wolf, Master Wolf
    
    
    -------
    Lu Meng
    -------
    
    History:  An expert warrior learned in the art of strategy.  Lu Meng started
       off his career as an excellent fighter on the battlefield.  He would gain
       ranks in the Wu army through his valor on the battlefield.  At Sun Quanís
       request, Lu Meng would read books and learn tactics and strategy.  He
       would become the ultimate general, skilled in both sword and strategy.  Lu
       Meng would become one of Wuís advisors and would lead the attack on Guan
       Yu at Fan Castle, capture him, and execute him.  Lu Meng would later die
       by being haunted by the ghost of Guan Yu (in the novel of course).
    
    Move Set:
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T                  Fire Projectile
     ST                 A hit into the air with an upward slash
     SST(T)             A series of downward slashes with the blade and end of
                        his polearm followed by an upward slash that dizzies
     SSST               A spinning slash
     SSSST              Slams his weapon into the ground and creates a shockwave
     SSSSST             A jumping, spinning slash
     Running Attack     Slides on the ground with his weapon out in front
     Jump Charge        Stomp
     Musou              Hits the enemy with the blade part and the end part of
                        his polearm, finishing with a stab and a swing
     True Musou         Hits the enemy with the blade part and the end part of
                        his polearm, finishing with a shockwave
    
    Weapons:  Glaive, Great Glaive, Tiger Hook, White Tiger
    
    
    --------
    Gan Ning
    --------
    
    History:  A former pirate.  Gan Ning was a pirate before joining Huang Zuís
       army.  During a battle between Huang Zu and Wu, Gan Ning would kill Ling
       Cao, Ling Tongís father.  After the battle, Gan Ning would join Wu.  He
       would lead an ambush at the Battle of He Fei that would help Wu, but
       ultimately not be enough for a victory.  He would die at the Battle of Yi
       Ling to an arrow from Sha Moke (thatís based on the fictional novel, he
       really died of illness before Yi Ling).
    
    Move Set:
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T                  Dash
     ST                 A hit into the air with an upward slash
     SST(T)             A series of vertical slashes followed by a final
                        horizontal slash
     SSST               A spinning slash
     SSSST              An uppercut that causes a fire pillar
     SSSSST             A whirlwind attack
     Running Attack     A running knee
     Jump Charge        Multi-hit
     Musou              Runs around with his sword out, finishing with a spinning
                        slash
     True Musou         Runs around with his sword out, finishing with a jump and
                        lands with a shockwave
    
    Weapons:  Pirate Sword, River Sword, River Master, Sea Master
    
    
    ---------
    Huang Gai
    ---------
    
    History:  One of the very first officers for Sun Jian.  Huang Gai served the
       Sun family since the very beginning.  Wielding a stiff iron whip into
       battle (not the snapping, black leather whip, but one thatís very close to
       his weapon in DW), he would fight from the Yellow Turbans all the way up
       to the later battles of Wu.  He would be essential for the fire attack on
       the Wei navy at Chi Bi, as he was the one who lead the fire boats that set
       the boats ablaze.  He would live a long life of battle.
    
    Move Set:
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T(T)               Special (tapping T once places a bomb on the ground,
                        tapping T more than once throws a bomb)
     ST                 A hit into the air with an uppercut
     SST(T)             Kicks the enemies shins followed by an uppercut
     SSST               A diagonally downward bash
     SSSST              Slams his weapon into the ground, creating an explosion
     SSSSST             A stomp on the ground that causes a shockwave
     Running Attack     A charging head butt
     Jump Charge        Special (throws a bomb at the ground)
     Musou              Swings his rod back and forth, finishing with a final
                        swing
     True Musou         Swings his rod back and forth, finishing with throwing a
                        lot of bombs
    
    Weapons:  Iron Rod, Great Rod, Shadow Rod, Dark Shadow
    
    
    ------
    Sun Ce
    ------
    
    History:  The Little Conqueror.  Sun Ce was the oldest son of Sun Jian and
       husband to Da Qiao.  He would make a name for himself after his father
       died by conquering the lands of Wu.  His ability to swiftly take lands
       gave him the nickname of the Little Conqueror.  However, after crossing
       paths with a mystic and killing him, he would become gravely ill from a
       spell and would end up dying young.
    
    Move Set:
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T                  Taunt
     ST                 A hit into the air with a flip kick
     SST(T)             Swings multiple times at the enemies with his tonfas
                        followed by a spinning double kick
     SSST               A spinning move with his tonfas out
     SSSST              Slams his tonfas into the ground causing an explosion
     SSSSST             Rapid fire hits with his tonfas before a final hit that
                        knocks enemies away
     Running Attack     A spinning double kick
     Jump Charge        Stomp
     Musou              Spins around and hits people with his tonfas, finishing
                        with a jumping spin
     True Musou         Spins around and hits people with his tonfas, finishing
                        off with an explosion
    
    Weapons:  Tonfa, Studded Tonfa, Conqueror, Overlord
    
    
    -------
    Da Qiao
    -------
    
    History:  Wife of Sun Ce.  Da Qiao the older sister of Xiao Qiao.  It was
       said that the two Qiaos were the most beautiful women in all of China and
       made the flowers blush in the presence of their beauty.  They were put
       under the protection of Sun Ce and Zhou Yu, who they would later marry.
       The real first names of the Qiao sisters are not known and lost to
       history.  Da stands for big, as she is the big sister of the two Qiaos.
    
    Move Set:
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T                  Fire Projectile
     ST                 A hit into the air with an upward swing
     SST(T)             Rapid fire upward swings with her fans followed by a spin
     SSST               Dives forward with both her fans out
     SSSST              Spins her fans in front of her causing a whirlwind to
                        appear
     SSSSST             A whirlwind attack
     Running Attack     Lunges forward with both fans in front
     Jump Charge        Special (a fireball)
     Musou              Stands still and throws her fans out in front of her
                        while they spin, finishing with a spin while her fans
                        spin around her
     True Musou         Stands still and throws her fans out in front of her
                        while they spin, finishing with a spin while her fans
                        spin around her followed by a huge fireball
    
    Weapons:  Twin Fans, Violet Fans, True Beauty, Qiao Beauty
    
    
    ---------
    Xiao Qiao
    ---------
    
    History:  Wife of Zhou Yu.  Xiao Qiao is the younger sister of Da Qiao.  She
       would marry Zhou Yu while she was under his protection.  It was said that
       Zhuge Liang got Zhou Yu to agree to an alliance with Shu by telling Zhou
       Yu that Cao Cao was attacking Wu because he wanted the two Qiao sisters
       for himself.  Xiao stands for little, as she is the little sister of the
       two Qiaos.
    
    Move Set:
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T(T)               Special (waves her fans out in front of her, finishing
                        with a dizzying final swing)
     ST                 A hit into the air with an upward swing
     SST(T)             Spins around with her fans out followed by throwing her
                        fans in circular patterns that stuns
     SSST               Throws one fan forward and the other backwards
     SSSST              Swings upwards, creating a whirlwind
     SSSSST(T)          Flips in midair with her fans out
     Running Attack     Slides on the ground with her fans out
     Jump Charge        Moving (spins like a sideways top with her fans out)
     Musou              Flips in midair with her fans out, finishing with a throw
                        of her fans in all different directions
     True Musou         Flips in midair with her fans out, finishing with a hover
                        in midair before coming down and creating a shockwave
    
    Weapons:  Double Fans, Peach Fans, True Grace, Qiao Grace
    
    
    --------
    Zhou Tai
    --------
    
    History:  A former pirate who often saved Sun Quanís life.  Zhou Tai started
       off his life as a pirate.  He would join Wu and prove his might and valor
       on the battlefield, often rescuing Sun Quan from danger.
    
    Move Set:
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T                  Dash
     ST                 A hit into the air with
     SST(T)             Rapid diagonally upward sword slashes followed by a final
                        dizzying diagonally upward sword slash
     SSST               A diagonally upward slash
     SSSST              A red taunt like blast
     SSSSST(T)          Tapping T once causes a quick sword thrust, tapping T
                        more than once causes a longer sword thrust that has the
                        Shadow element
     Running Attack     A diagonally upward slash
     Jump Charge        Multi-hit
     Musou              Stands still and slashes diagonally upwards right and
                        left, finishing with a dashing sword slash
     True Musou         Stands still and slashes diagonally upwards right and
                        left, finishing with sheathing his sword, creating a
                        shockwave, followed by a final horizontal slash
    
    Weapon:  Eastern Sword, Katana, Dawn, Dusk
    
    
    ---------
    Ling Tong
    ---------
    
    History:  Son of Ling Cao and Gan Ningís rival.  Ling Tong would join his
       father on many battles for Wu.  However, at Xia Kou, Gan Ning would kill
       Ling Cao.  This would cause Ling Tong to hate Gan Ning.  After the battle,
       Gan Ning would join Wu and would cause friction between the two warriors.
       They would, eventually, accept each other as a fellow comrade in arms.
    
    Move Set:
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T                  Dash
     ST                 A hit into the air with a flip kick
     SST(T)             A series of spinning kicks followed by a final spinning
                        kick
     SSST               A quick stomp
     SSSST              A swing upwards that causes a whirlwind
     SSSSST             An explosion
     Running Attack     A quick swing
     Jump Charge        Projectile
     Musou              Swings his nunchaku around himself, finishing with a
                        spinning swing
     True Musou         Swings his nunchaku around himself, finishing with a few
                        more swings and a taunt like blast
    
    Weapons:  Wood Nunchaku, Iron Nunchaku, Rising Phoenix, Dragon Fury
    
    
                                      /
    ---------------------------------/-------------------------------------------
      Dynasty Warriors 5:  Empires  /
      FAQ/Walkthrough              /  3d. Other Forces Unique Characters
      5EMPCOTH                    /
    -----------------------------/-----------------------------------------------
                                /
    
    
    ---------
    Diao Chan
    ---------
    
    History:  Mistress to both Dong Zhuo and Lu Bu.  Diao Chanís adoptive father
       wanted to get rid of Dong Zhuo.  He devised a plan to get both Dong Zhuo
       and Lu Bu to fight against each other.  Diao Chan, a beautiful dancer,
       made both guys fall in love with her.  Diao Chan convinced Lu Bu that she
       loved only him and was being held captive by Dong Zhuo.  Lu Bu would kill
       Dong Zhuo for Diao Chan.  What happened to her after that is unknown.
    
    Move Set:
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T                  Dash
     ST                 A hit into the air with a jumping swing
     SST(T)             A series of flips and swings followed by a final swing
                        that dizzies
     SSST               A horizontal swing followed by a kick
     SSSST              A swing upwards that creates a whirlwind
     SSSSST             Throws two horizontal whirlwinds
     Running attack     A flip
     Jump Charge        Stomp
     Musou              A series of jumping, spinning kicks, finishing with a
                        downward swing with both maces
     True Musou         A series of jumping, spinning kicks, finishing with a
                        huge whirlwind that covers most of the screen
    
    Weapons:  Mace, Great Mace, Enchantress, Diva
    
    
    -----
    Lu Bu
    -----
    
    History:  The greatest fighter of his era.  Lu Bu was considered to be the
       strongest warrior of his time.  He would serve Dong Zhuo as his adoptive
       son and would be the main reason why Dong Zhuo accumulated so much power.
       However, at the request of Diao Chan, Lu Bu would slay Dong Zhuo.  Lu Bu
       would try to get his own lands, but even though he was a mighty fighter,
       he would constantly lose in battle due to a lack of strategy.  His final
       defeat would be at Xia Pi, where he would be defeated by Cao Cao and Liu
       Bei.  Lu Bu offered to join Cao Cao, but after having a reputation for
       betrayal, he would be beheaded.
    
    Move Set:
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T                  Special (an unblockable three hit combo, finishing with a
                        taunt)
     ST                 A hit into the air with the butt of his halberd
     SST(T)             Spins his halberd above his head around in a circle
                        followed by a slash and a shockwave that stuns
     SSST               A dashing slash
     SSSST              A slash upwards, creating a red lightning bolt
     SSSSST             Quick diagonal downward left and right slashes followed
                        by a stomp
     Running Attack     A spinning diagonally upward slash
     Jump Charge        Double (a stomp and then a slash on the ground)
     Musou              Diagonally right downward slashes, finishing with a stomp
     True Musou         Diagonally right downward slashes, finishing with a stomp
                        and a shockwave
    
    Weapons:  Halberd, Great Halberd, Sky Piercer, Sky Scorcher
    
    
    ---------
    Dong Zhuo
    ---------
    
    History:  An evil tyrant.  Dong Zhuo took over the imperial throne after the
       Yellow Turban rebellion.  He would use his position to satisfy his want
       for food, gold, and women.  He would give Red Hare to Lu Bu as a gift for
       becoming his adoptive son.  With the power of Lu Bu at his side, he
       thought he was invincible.  However, thanks to Diao Chan, Lu Bu would turn
       on his master and end the tyranny of Dong Zhuo.
    
    Move Set:
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T                  Taunt
     ST                 A hit into the air with a jumping slash
     SST(T)             A series of quick left and right slashes followed by a
                        two diagonally downward slashes that dizzies
     SSST               A backwards stab
     SSSST              Creates a blast that sends enemies flying upwards
     SSSSST             Slams his weapon into the ground, causing a shockwave
     Running Attack     A horizontal slash
     Jump Charge        Triple Stomp
     Musou              A series of left and right horizontal slashes, finishing
                        with a jump onto the ground, creating a shockwave
     True Musou         A series of left and right horizontal slashes, finishing
                        by throwing a bomb
    
    Weapons:  Tyrant Sword, Great Tyrant, Fear, Horror
    
    
    ---------
    Yuan Shao
    ---------
    
    History:  A powerful nobleman.  Yuan Shao was the commander of the troops in
       the campaign against Dong Zhuo.  Even though the coalition was a failure,
       after Dong Zhuo was disposed of, Yuan Shao took over most of the north by
       eliminating Gongsun Zan.  However, his quest to unify China would fall
       short at Guan Du, where he was soundly defeated by Cao Cao and would never
       be able to recover.
    
    Move Set:
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T                  Dash
     ST                 A hit into the air with a jumping slash
     SST(T)             A series of left and right horizontal slashes followed by
                        two spinning slashes that stuns
     SSST               A diagonally left downward slash
     SSSST              Stabs the ground creating a shockwave
     SSSSST             A shockwave slash
     Running Attack     A diagonal slash
     Jump Charge        Stomp
     Musou              A series of left and right slashes, finishing with a
                        diagonally left downward slash
     True Musou         A series of left and right slashes, finishing with an
                        upward slash followed by a jump and then throws his sword
                        down to the ground and then lands on it, creating a
                        shockwave
    
    Weapons:  Noble Sword, Regal Sword, Sword of Honor, Sword of Kings
    
    
    ----------
    Zhang Jiao
    ----------
    
    History:  Leader of the Yellow Turbans.  A mystic who found magical books,
       Zhang Jiao and his brothers, Zhang Liang and Zhang Bao, would gather up
       people to start up a rebellion against the Han dynasty.  The rebellion
       would be stopped by the Han forces, but it would set off the chain of
       events that would lead to the end of the Han dynasty and the start of the
       Three Kingdoms Era.
    
    Move Set:
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T                  Taunt
     ST                 A hit into the air with a backward staff swing
     SST(T)             Magically waves his staff in front of him followed by a
                        shockwave
     SSST               A flamethrower attack
     SSSST              Swings his staff upwards, causing yellowish-whitish
                        diamonds to appear with Chinese letters in them
     SSSSST             A spinning flamethrower attack
     Running Attack     A dash attack with staff in front
     Jump Charge        Special (a fire spin)
     Musou              Shoots fireballs, finishing with a flamethrower attack
     True Musou         Shoots fireballs, finishing with a spinning flamethrower
                        attack
    
    Weapons:  Magic Staff, Mystic Staff, Fire Staff, Volcano Staff
    
    
    --------
    Meng Huo
    --------
    
    History:  King of the Nanman Tribes.  Meng Huo would unite the tribes in the
       Nan Zhong region to become their first king.  However, Shu would invade
       the Nan Zhong region.  Meng Huo would try seven times to outsmart Zhuge
       Liang.  Each of the seven times, he was captured and released.  After the
       seventh time, Meng Huo was so impressed with Zhuge Liang intelligence and
       compassion that he swore loyalty to him.
    
    Move Set:
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T                  Dash
     ST                 A hit into the air with an uppercut
     SST(T)             Spins around with his hands out followed by a final
                        dizzying spin
     SSST               Dives forward
     SSSST              Slams the ground, causing a shockwave
     SSSSST             Slams the ground, causing a shockwave
     Running Attack     Trips and falls on the ground
     Jump Charge        Double Stomp
     Musou              Slams the ground, causing a shockwave, finishing with a
                        final slam that sends enemies flying
     True Musou         Slams the ground, causing a shockwave, finishing with
                        five more slams, with the last one sending enemies flying
    
    Weapons:  Nanman Gauntlet, Beast Gauntlet, Beast Master, King of Beasts
    
    
    --------
    Zhu Rong
    --------
    
    History:  Wife of Meng Huo and daughter of the god of fire.  Zhu Rong was the
       only woman in the novel to actually participate in battle.  She would end
       up getting captured by Zhuge Liang and released also.  She was said to
       have been extremely skilled with throwing daggers.
    
    Move Set:
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T                  Special (does four low spinning sweep kicks)
     ST                 A hit into the air with an upward slash
     SST(T)             Throws her boomerang straight followed by a final
                        straight throw that dizzies
     SSST               Throws her boomerang around herself
     SSSST              A slash upwards that creates a whirlwind
     SSSSST             Throws her boomerang, creating a whirlwind
     Running Attack     A horizontal slash
     Jump Charge        Special (a fire spray)
     Musou              Throws daggers all around herself, finishing with a final
                        spinning throw
     True Musou         Throws daggers all around herself, finishing with a dash
                        with her boomerang circling her
    
    Weapons:  Boomerang, Spitfire, Magma Wheel, Inferno
    
    ------
    Zuo Ci
    ------
    
    History:  A Taoist who harassed Cao Cao.  He would learn mystic arts in the
       Emei mountains.  Zuo Ci would use his mystic powers to perform miracles
       for Cao Cao.  What his purpose is was never known, but he did enrage Cao
       Cao and constantly defeated all of Cao Caoís attempts to get the upper
       hand during the confrontations between the two.
    
    Move Set:
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T(T)               Fire and Ice Projectile (pressing triangle once will give
                        you a fire projectile, twice will give you an ice one)
     ST                 A hit into the air with an upward swing
     SST(T)             Throws his cards forwards and forms a circle with them,
                        hitting the target followed by a final throw that dizzies
     SSST               Shoots a lot of lasers (I mean a lot)
     SSSST              Shoots a whirlwind forward, sending enemies upwards
     SSSSST(T)          Causes a red explosion followed by a purple explosion
     Running Attack     Shoots a whirlwind forward
     Jump Charge        Special (dives forward with a fireball in his hands)
     Musou              Walks with his cards spinning around him, finishing with
                        a lightning storm
     True Musou         Walks with his cards spinning around him, finishing with
                        fire projectiles, ice projectiles, and a lightning storm
    
    Weapons:  Cursed Deck, Mystic Deck, Crane Deck, Trump Deck
    
    
                                      /
    ---------------------------------/-------------------------------------------
      Dynasty Warriors 5:  Empires  /
      FAQ/Walkthrough              /  3e. Generic Characters and CAW Characters
      5EMPCGEN                    /
    -----------------------------/-----------------------------------------------
                                /
    
    
    There are many different generic move sets as well as two special move sets 
    that can only be used by the edit characters.  I have listed their move sets 
    in this section.
    
    
    ------------
    Generic Pike
    ------------
    
    History:  This is mainly Lu Meng's move set with a couple additions from
       Zhang Liao's move set.
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T                  A horizontal slash
     ST                 A hit into the air with an upward slash
     SST(T)             A series of downward slashes with the blade and end of
                        his polearm followed by an upward slash that dizzies
     SSST               A spinning slash
     SSSST              A hit into the air with an upward slash
     SSSSST             A jumping, spinning slash
     Running Attack     A horizontal slash
     Jump Charge        Stomp
     Musou              Hits the enemy with the blade part and the end part of
                        his polearm, finishing with a stab and a swing
     True Musou         Hits the enemy with the blade part and the end part of
                        his polearm, finishing with a stab and a swing
    
    Weapons:  Pike, War Pike, Star Pike, Eclipse
    
    
    -------------
    Generic Spear
    -------------
    
    History:  This is mainly Jiang Wei's move set with a couple additions from Ma
       Chao's and Zhao Yun's move set.
    
    Move Set:
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T                  Dash
     ST                 A hit into the air with an upward slash
     SST(T)             A series of hits left and right with the head and butt of
                        the spear followed by a spinning slash that dizzies
     SSST               A charge with his spear out in front
     SSSST              A spinning stab upwards
     SSSSST             A dash attack followed by a slash
     Running Attack     Twirls spear around in front 
     Jump Charge        Special (a series of stabs followed by a slash that
                        stuns)
     Musou              A series of spinning slashes with the spear out in front,
                        finishing with a horizontal slash
     True Musou         A series of spinning slashes with the spear out in front, 
                        finishing with a horizontal slash
    
    Weapons:  Spear, Force Spear, Sonic Spear, Typhoon
    
    
    ---------------
    Generic Sword 1
    ---------------
    
    History:  This is mainly Sun Jian's move set with a couple additions from Liu
       Bei's and Yuan Shao's move sets.  This move set is used by Rulers and
       Strategists.
    
    Move Set:
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T                  Dash
     ST                 A hit into the air with an upwards slash
     SST(T)             Quick upwards left and right slashes followed by a
                        horizontal slash that dizzies
     SSST               A backwards stab
     SSSST              A hit into the air with an upwards slash
     SSSSST             A shockwave slash
     Running attack     A diagonal downwards slash
     Jump Charge        Double (slash then shockwave)
     Musou              A series of left and right slashes, finishing with a
                        diagonally left downward slash
     True Musou         A series of left and right slashes, finishing with a
                        diagonally left downward slash
    
    Weapons:  Sword, High Sword, Phoenix Sword, Phoenix Tail
    
    
    ---------------
    Generic Sword 2
    ---------------
    
    History:  This is mainly Xiahou Yuan's move set with a couple additions from
       Huang Zhong.  This move set is used by warriors with swords.
    
    Move Set:
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T                  A horizontal slash
     ST                 A hit into the air with an upward slash
     SST(T)             A series of diagonally downward left and right slashes
                        followed by a dizzying diagonally downward slash
     SSST               A spinning, downward slash
     SSSST              A hit into the air with an upward slash
     SSSSST             A double spinning slash
     Running Attack     A knee
     Jump Charge        Stomp
     Musou              Jumps and spins around with his sword out, finishing with
                        a jump slash
     True Musou         Jumps and spins around with his sword out, finishing with
                        a jump slash
    
    Weapons:  Sword, High Sword, Phoenix Sword, Phoenix Tail
    
    
    ----------
    Broadsword
    ----------
    
    History:  This is Fu Xiís move set.  Fu Xi was a special hidden character in
       DW3.  He was not a warrior during the Three Kingdoms Era, but he was the
       first Emperor of China and a Chinese god (I think, forgive me if Iím
       wrong).  He was removed in DW4.
    
    Move Set:
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T                  Special (a double swing)
     ST                 A hit into the air with an upward slash
     SST(T)             A series of stabs followed by a horizontal slash that
                        dizzies
     SSST               A horizontal slash
     SSSST              Slams the sword onto the ground, creating a fire
                        explosion all around
     SSSSST(T)          A series of stabs followed by a vertical slash upwards,
                        sending the enemy flying
     Running Attack     A horizontal slash
     Jump Charge        Special (slams sword onto the ground, creating a fire
                        explosion all around)
     Musou              A series of spinning slashes, finishing with a final
                        spinning slash that sends enemies flying
     True Musou         A series of spinning slashes, finishing with a lightning
                        storm
    
    Weapons:  Great Sword, Crusher Sword, Holy Avenger, Fu Xiís Sword
    
    
    ------
    Rapier
    ------
    
    History:  This is Nu Waís move set.  Nu Wa was a special hidden character in
       DW3.  She was not a warrior during the three Kingdoms Era, but she is the
       Chinese god (I think the Chinese god of creation, but Iím not sure).  She
       was removed in DW4.
    
    Move Set:
    
     Attack Type        Attack Description
    -----------------------------------------------------------------------------
     T                  Dash (a triple slash attack)
     ST                 A hit into the air with an upward slash
     SST(T)             A series of slashes and shield swings followed by a final
                        slash and shield swing that dizzies
     SSST               A horizontal slash
     SSSST              An slash downwards, creating a whirlwind
     SSSSST(T)          A series of stabs, finishing with a final, dashing stab
     Running Attack     A sliding stab
     Jump Charge        Stomp
     Musou              A series of rapid, horizontal slashes, finishing with a
                        spinning slash
     True Musou         A series of rapid, horizontal slashes, finishing with a
                        lightning storm
    
    Weapons:  Rapier, Swift Rapier, Celestial Blade, Nu Waís Rapier
    
    
                                      /
    ---------------------------------/-------------------------------------------
      Dynasty Warriors 5:  Empires  /
      FAQ/Walkthrough              /  4. The Basics of Empire Mode
      5EMEMPIR                    /
    -----------------------------/-----------------------------------------------
                                /
    
    
    What makes DW5: Empires different from regular DW5 or DW5:XL is the fact that 
    you need to conquer all of China to win.  To do so, you must manage your 
    country and invade territories.  The battles are different in this game in 
    the fact that you have to use strategy to conquer the land.  You cannot just 
    rush out and try to kill the main person.  You need to take over bases to 
    extend your supply line.  This adds a bit of strategy to the game.
    
    There are two phases to Empire mode.  They are divided into the Strategy 
    Phase and the Battle Phase.  I will go over each phase in this walkthrough.
    
    
                                      /
    ---------------------------------/-------------------------------------------
      Dynasty Warriors 5:  Empires  /
      FAQ/Walkthrough              /  4a. Strategy Phase
      5EMEMSTR                    /
    -----------------------------/-----------------------------------------------
                                /
    
    
    The first phase is the Strategy Phase.  During the strategy phase, you get a 
    certain amount of orders you can do.  This is based on your rank, which is 
    based on the amount of territories you have under your control.  You have 
    various options to choose from for every order.  Remember, each policy 
    requires a certain amount of gold to perform, so be wary of that.  Each 
    policy will be reviewed in Chapter 5.
    
    Consult:  Listen to your officers as they lay out their plans for the land.
       This gives you the ability to use new policies laid out by your officers.
       Each officer is proposing two policies an order.
    
    Delegate:  Request that one of your officers perform the tasks for this turn.
       The officer will perform only one policy an order.
    
    Assign:  If you do not like the policies laid forth by your officers, you can
       assign something on your own.  However, you can only perform one policy
       for that order.
    
    Station:  You can move officers from one territory to another territory.
    
    Info:  View info on various forces, areas, officers, and so forth.
    
    Save:  Save your game.
    
    Proceed:  Move on to the Battle Phase.
    
    
                                      /
    ---------------------------------/-------------------------------------------
      Dynasty Warriors 5:  Empires  /
      FAQ/Walkthrough              /  4b. Battle Phase
      5EMEMBAT                    /
    -----------------------------/-----------------------------------------------
                                /
    
    
    The battle phase is where you invade and defend your territory.  Here, there 
    are also various options you can perform.
    
    Invade:  Invade a neighboring neutral or hostile territory.
    
    Defend:  Defend your territory from an invading force.
    
    Joint Attack:  Invade a territory with another force.  This can only be
       performed if you have performed the Request policy during the Strategy
       phase.
    
    Help Ally:  Help an ally defend their territory from another force.
    
    Info:  View info on various forces, areas, officers, and so forth.
    
    Save:  Save your game.
    
    Skip Battle:  Skip the Battle Phase.
    
    
                                      /
    ---------------------------------/-------------------------------------------
      Dynasty Warriors 5:  Empires  /
      FAQ/Walkthrough              /  4c. Before and During Battle
      5EMEMBDB                    /
    -----------------------------/-----------------------------------------------
                                /
    
    
    After you have chosen to invade a territory, you will be asked to pick the 
    units which you would like to participate in the attack.  You may have up to 
    three main generals, three lieutenants, one relief general, and one relief 
    lieutenants.  Relief generals and lieutenants will arrive as reinforcements 
    during the battle.
    
    When you have decided to choose who you would like to attack with, you will 
    go to a screen that allows you to prepare for battle.  Here, you have many 
    options you can choose from before the start of the battle.
    
    Preparation:  Here, you can equip your weapon and items and view your
       general.  You can only equip items and weapons that you have produced in
       your territory.
    
    Conditions:  Lists the victory and defeat conditions for the battle.
    
    Unit Info:  Views your units on the field.  During the battle, this screen
       will allow you to assign orders to your units.
    
    Tactics:  Allows you to equip two tactics.  You must equip these tactics
       before the battle starts if you want to use them during the battle.
    
    Options:  Allows you to adjust the map options and the music options.
    
    Once the battle starts, you must achieve your objectives.  If you are 
    invading, you must capture the enemy's main camp before time runs out or 
    defeat the ruler if the ruler is on the field.  If you are defending, you 
    only have to defend your main camp until time runs out.  You can, if you so 
    choose to do so, take the enemy's main camp.  This will cause the enemy to 
    lose as well.
    
    During the battle, you will need to focus on taking the enemy's bases.  If 
    you look on the map when you press start, you will notice lines going from 
    base to base.  You will need to extend your line, which is blue from your 
    main base to the opponent's main base.  The lines are your supply lines.  If 
    you do not extend this line to your opponent's main base, you will be unable 
    to take that base, no matter how many times you kill off the Guard Captains.  
    To take a base, all you have to do is defeat all Guard Captains and enemy 
    generals in that base until your guard captains arrive to claim the base.  
    You can tell how many generals and Guard Captains you have left to kill by 
    the meter at the upper right hand corner.  The bubbles above the bars tell 
    you how many generals and Guard Captains are in the base you are at.  The 
    color of the flag tells you which side has control of the base.
    
    Also, on your mini map, you will notice that each section is color coded.  
    These colors represent the territories you control.  They also represent the 
    chances of you capturing the enemy's officers.  They are as follows:
    
    Dark Red:  A highly good chance that your officers will be captured by the
       enemy and almost no chance that the opponent's officers will be captured.
    
    Light Purple:  A slight chance for any officer to be captured.
    
    Dark Blue:  Almost no chance that your officers will be captured by the enemy
       and a highly good chance that the opponent's officers will be captured.
    
    You can tell when you are able to capture an officer if they have a red halo 
    circling their head during battle.  During the battle with a general, if you 
    injure them, there is a good chance that they will try to retreat.  If they 
    retreat back into their base, they can regain health and then resume their 
    attack.  The same holds true for your generals.  If your generals are getting 
    beat, they will retreat back into one of your bases to heal up.
    
    One last thing that you should note is the numbers beside the bars at the 
    upper right hand corner.  Those numbers tell you how many times a general can 
    come back into the battle.  If you don't capture an officer, they will return 
    if the number next to the red bar is higher than 0.  Once they return in the 
    battle, the number will go down by one number.  When the number next to the 
    red bar is 0, no more generals from the opposing side can come back onto the 
    field.  However, the same works for your side.  Once the number next to the 
    blue bar is 0, no more generals can come back onto your side.
    
    When you press the start button, you can perform various functions.  You can 
    assign orders to your units through the Unit Info menu.  You can also perform 
    any tactics you may have in your arsenal by going to the Tactics menu.  Also, 
    if the battle is not going well for you and it's only inevitable that you 
    will lose, you can Retreat and get the battle over with.
    
    
                                      /
    ---------------------------------/-------------------------------------------
      Dynasty Warriors 5:  Empires  /
      FAQ/Walkthrough              /  4d. After Battle
      5EMEMAFT                    /
    -----------------------------/-----------------------------------------------
                                /
    
    
    After the battle, to the victor go the spoils.  You will receive money, 
    attributes to your officer, and attributes to your weapon.  You will also 
    receive points for the battle.  The more points your officer has, the more 
    troops they are able to command.
    
    After you have received the attributes to your person, you are able to 
    customize your weapon a little.  After each battle, any weapon attributes you 
    find can be placed on the weapon you used during that battle.  Each weapon 
    has five slots for weapon attributes.  If your weapon's smiths are maxed out, 
    you are also able to add evolution attacks to third weapons, increase the 
    base power, and change the weight of your weapon.  Attributes do not stack.  
    They override.
    
    Points are given out based on performance in battle.  Every officer who made 
    it through the battle alive will receive points.  You receive points based on 
    generals you have defeated, troops you have defeated, and so forth.
    
    Finally, you are able to recruit any generals that you have captured.  
    However, the number you can recruit is based upon the amount of money you 
    have.  Each general you recruit takes money.  A general can refuse to join 
    you, which means you will have to let them go.  Finally, you can reassign 
    officers from place to place after the battle.
    
    
                                      /
    ---------------------------------/-------------------------------------------
      Dynasty Warriors 5:  Empires  /
      FAQ/Walkthrough              /  5. Empire Mode Scenarios and Walkthrough
      5EMSCENA                    /
    -----------------------------/-----------------------------------------------
                                /
    
    
    The way that Dynasty Warriors 5:  Empires plays out means that there is no 
    real way to create a walkthrough of each scenario.  This is because of the 
    randomness factor.  There are so many things that can happen each turn that 
    it is impossible to list each thing that happens.  However, what I can do is 
    list strategies for each scenario and point out various items of interest 
    that can be helpful through each play through of the game.
    
    Initially, there are only two scenarios available at the start.  However, you 
    can unlock the next scenario by beating the scenario before it.  For example, 
    to unlock the scenario Dong Zhuo in Luo Yang, simply beat the Yellow Turban 
    Rebellion scenario.
    
    
                                      /
    ---------------------------------/-------------------------------------------
      Dynasty Warriors 5:  Empires  /
      FAQ/Walkthrough              /  5a. Yellow Turban Rebellion
      5EMSCYEL                    /
    -----------------------------/-----------------------------------------------
                                /
    
    
    The Yellow Turban Rebellion is normally associated with the fall of the Han 
    Dynasty and the start of the Three Kingdoms Era.  This scenario is initially 
    available.
    
    In this scenario, most of the forces are neighboring each other very closely 
    at the top of the map while most of the south is uninhabited, except for the 
    Nanman country.  You have Ma Teng, Dong Zhuo, Liu Zhang, and Zhang Lu in the 
    west, Liu Bei, Gongsun Zan, and Yuan Shao in the north, and Cao Cao, Sun 
    Jian, Yan Baihu and Zhang Jiao in the east.  Yuan Shu and Liu Biao are in the 
    center of the map.
    
    This is a good map to start as most people only have one territory to their 
    name save for Dong Zhuo and Zhang Jiao.  While it may be tempting to go for 
    the southern lands early on, it is hard to defend considering the fact that 
    you cannot capture any officers in these lands.  It is easy to spread 
    yourself thin in the south.  It is normally best to overthrow a couple of 
    forces first and gain a good army before occupying the south.
    
    
                                      /
    ---------------------------------/-------------------------------------------
      Dynasty Warriors 5:  Empires  /
      FAQ/Walkthrough              /  5b. Dong Zhuo in Luo Yang
      5EMSCDON                    /
    -----------------------------/-----------------------------------------------
                                /
    
    
    When the Han Dynasty was falling into pieces, there was a scramble to take 
    control of power.  One man took control of the Emperor.  That man was an evil 
    man known as Dong Zhuo.  To unlock this scenario, you must complete the 
    Yellow Turban Rebellion first.
    
    In this scenario, there are many more forces on the field.  The west remains 
    relatively the same, except for Dong Zhuo holding one more territory.  Liu 
    Bei has moved east, allowing for Zhang Yan to hold his former territory.  
    Yuan Shao has moved closer to Gongsun Zan.  Sun Jian has moved towards the 
    center of the map near Liu Biao and the western area has been taken over by 
    Liu Yong, Wang Lang, Yan Baihu, and Tao Qian.  There is less free territory 
    in the south now.
    
    In this scenario, once again, it is best to try to take out some of the 
    smaller territories first rather than take free territories.  The capturing 
    of officers is much better than just capturing an unoccupied territory.
    Dong Zhuo is the main power on the board, especially with Lu Bu under his 
    control, but if you are able to make alliances with other forces, then he 
    should be able to be kept in check.
    
    
                                      /
    ---------------------------------/-------------------------------------------
      Dynasty Warriors 5:  Empires  /
      FAQ/Walkthrough              /  5c. Divided Land
      5EMSCDIV                    /
    -----------------------------/-----------------------------------------------
                                /
    
    
    After Dong Zhuo was defeated, the empire was once again thrown into turmoil.  
    The man that would step up to take control would be Cao Cao, but he would not 
    go unchallenged in his claim.  To unlock this scenario, you must first 
    complete the scenario Dong Zhuo in Luo Yang.
    
    In this scenario, the main forces begin to get bigger.  With Dong Zhuo no 
    longer on the field, Ma Teng, Cao Cao, Yuan Shao, Liu Biao and Liu Zhang all 
    claim a second territory.  Sun Ce has taken over for Sun Jian in this 
    scenario.  Lu Bu is now his own force after the death of Dong Zhuo.  There is 
    only three unoccupied territories in this scenario, so it is all but a given 
    that in order to expand, you have to defeat another force.  The weaker forces 
    stay weak while the main forces all grow stronger.
    
    This scenario is the start of the main powers being strong from the outset.  
    Most of the bigger forces have either six generals or more, so taking over a 
    territory yields higher rewards.  However, this also means that trying to 
    take over a main force right away will be tougher.  With more forces vying 
    for less open space, there should be more battles.
    
    
                                      /
    ---------------------------------/-------------------------------------------
      Dynasty Warriors 5:  Empires  /
      FAQ/Walkthrough              /  5d. Battle of Guan Du
      5EMSCGUA                    /
    -----------------------------/-----------------------------------------------
                                /
    
    
    The two main powers in the north, Cao Cao and Yuan Shao, had major battles to 
    determine who would control the Emperor and ultimately, all of China.  Yuan 
    Shao had nobility and superior numbers on his side while Cao Cao had cunning 
    and superior generals.  The winner of this battle would have the best 
    foothold for controlling China.  To unlock this scenario, first you must 
    complete the Divided Land scenario.
    
    In this scenario, Yuan Shao has taken complete control of the north while Cao 
    Cao has control of the region below it.  There are not as many forces in this 
    scenario, as most of them have been wiped out by the main forces.  There are 
    only nine powers now, but most of them have multiple territories full of 
    officers.
    
    This scenario right away pits major powers against each other.  The two 
    biggest nations, Cao Cao and Yuan Shao, normally go after each other right 
    away.  The other powers on the board, such as Sun Ce and Liu Biao, have many 
    generals that can be used to expand as well.  Trying to take over a territory 
    is normally high risk, but winning has very high rewards.
    
    
                                      /
    ---------------------------------/-------------------------------------------
      Dynasty Warriors 5:  Empires  /
      FAQ/Walkthrough              /  5e. Flames over Chi Bi
      5EMSCFLA                    /
    -----------------------------/-----------------------------------------------
                                /
    
    
    After winning the battle of Guan Du and taking control of northern China, Cao 
    Cao sets his eyes upon the southern parts of China.  Liu Bei and Sun Quan, 
    fearing that they will lose their territories to the more powerful Cao Cao, 
    form an alliance and devise a plan to beat back Cao Cao.  The results would 
    be the Battle of Chi Bi, which would become the biggest loss of Cao Cao's 
    career.  To unlock this scenario, you must first complete the Battle of Guan 
    Du scenario.
    
    This scenario starts off with Cao Cao being the biggest power on the board.  
    He starts off with nine territories and all of them have over four generals 
    in them.  However, the other major powers are nothing to scoff at, since Liu 
    Bei, Sun Quan, Liu Zhang, and Ma Teng all have more than one territory and 
    all have able body generals at their command.
    
    The biggest concern on the map, if you are not playing as Cao Cao, is Cao 
    Cao.  Normally, the best way to go about defeating a big nation is to become 
    a big nation yourself.  Take out some smaller forces on the map to become 
    larger and then challenge the bigger forces on the map.  Of course, if you 
    are playing as Cao Cao, then you already have a head start compared to most 
    of the other forces.
    
    
                                      /
    ---------------------------------/-------------------------------------------
      Dynasty Warriors 5:  Empires  /
      FAQ/Walkthrough              /  5f. A Gathering of Heroes
      5EMSCGAT                    /
    -----------------------------/-----------------------------------------------
                                /
    
    
    This scenario is basically where you can set up your own custom scenarios 
    with your own custom forces.  You are given a blank slate and allowed to use 
    your creativity to create a new nation with new battles.
    
    
                                      /
    ---------------------------------/-------------------------------------------
      Dynasty Warriors 5:  Empires  /
      FAQ/Walkthrough              /  5g. Special Battles
      5EMSCSPE                    /
    -----------------------------/-----------------------------------------------
                                /
    
    
    There are various special battles that can be found throughout the game.  To 
    get these special battles, you must fulfill certain conditions in the game.  
    In these battles, you can send one relief general.  I will do my best to list 
    all of the special battles and their conditions.  You gain more points in 
    these special battles than normal attles.
    
    
    --------------------------
    The Yellow Turban Campaign
    --------------------------
    
    Han Forces:  Complete one turn as Cao Cao, Liu Bei, or Sun Jian of the
       scenario Yellow Turban Rebellion with Zhang Jiao still a force on the map.
    
    Yellow Turbans:  Complete one turn as Zhang Jiao of the scenario Yellow
       Turban Rebellion with Cao Cao, Liu Bei, and Sun Jian still a force on the
       map.
    
    
    ----------------------
    The Dong Zhuo Campaign
    ----------------------
    
    Han Forces:  Complete one turn as Cao Cao, Liu Bei, or Sun Jian of the
       scenario Dong Zhuo in Luo Yang with Dong Zhuo still a force on the map.
    
    Dong Zhuo's Forces:  Complete one turn as Dong Zhuo of the scenario Dong Zhuo
       in Luo Yang with Cao Cao, Liu Bei, and Sun Jian still a force on the map.
    
    
    -----------------
    Battle of Guan Du
    -----------------
    
    Yuan Shao's Forces:  Complete one turn as Yuan Shao of the scenario Battle of
       Guan Du with Cao Cao still a force on the map.
    
    Cao Cao's Forces:  Complete one turn as Cao Cao of the scenario Battle of
       Guan Du with Yuan Shao still a force on the map.
    
    
    ----------------
    Battle of Chi Bi
    ----------------
    
    Cao Cao's Forces:  Complete one turn as Cao Cao of the scenario Flames over
       Chi Bi with Liu Bei and Sun Quan still a force on the map and no
       territories have changed hands between the three.
    
    Liu Bei's Forces:  Complete one turn as Liu Bei of the scenario Flames over
       Chi Bi with Cao Cao and Sun Quan still a force on the map and no
       territories have changed hands between the three.
    
    Sun Quan's Forces:  Complete one turn as Sun Quan of the scenario Flames over
       Chi Bi with Cao Cao and Liu Bei still a force on the map and no
       territories have changed hands between the three.
    
    
    -----------------
    Battle of Yi Ling
    -----------------
    
    Sun Quan's Forces:  When Liu Bei occupies Wu Ling, Yong An, and Chang Sha in
       the scenario Flames Over Chi Bi, invade and occupy Chang Sha or Wu Ling as
       Sun Quan.
    
    Liu Bei's Forces:  Occupy Wu Ling, Yong An, and Chang Sha as Liu Bei, then
       let Sun Quan take over and occupy Chang Sha or Wu Ling.
    
                                      /
    ---------------------------------/-------------------------------------------
      Dynasty Warriors 5:  Empires  /
      FAQ/Walkthrough              /  6. Stage Walkthroughs and Strategies
      5EMSCBAT                    /
    -----------------------------/-----------------------------------------------
                                /
    
    
    Each territory has its own battlefield.  These battlegrounds are full of 
    bases and pathways and some have traps on the battlefield.  I will be posting 
    strategies for each battleground.  The main camp locations are where they 
    normally.  During Empire mode, the main camp placement is a fixed random.  So 
    if the main camp isn't located where I say it is in your game, then don't 
    worry about it.  It's normally a random thing.  I'm just listing the most 
    common placement.  They will be listed as they are in Free Mode.  I will also 
    list the stage from DW5 or DW5:XL that the battle is taking place at, just in 
    case you wanted to feel nostalgic.
    
    
    ------------------
    Battle of Bei Ping
    ------------------
    
    Stage in DW5:  Battle of Chang Shan
    Invader's Main Camp:  Southeastern base
    Defender's Main Camp:  Inside the castle
    
    This map is a small map.  It's normally quicker to go through the castle than 
    to go around the outside of the castle.  If you're attacking, you have two 
    quick paths you could take.  You can either attack through the middle gate or 
    through the east gate.  If you are defending, the fact that the two gates are 
    so close to each other makes guarding both easy, so you can send the CPU to 
    focus on the western gate.
    
    
    ------------
    Battle of Ye
    ------------
    
    Stage in DW5:  Battle of Ji Province
    Invader's Main Camp:  Southwestern base
    Defender's Main Camp:  Northeastern base.
    
    This map can either be really quick or really long.  If you take the western 
    path, you will have to take over, at the very least, 5 bases.  If you go 
    east, you normally only have to take just 2 before you can reach the main 
    camp of the defenders.  Because of this, the middle base along the eastern 
    path is a pivotal base.  If you control this base, you can, for the most 
    part, control the flow of the battle.  Even though it is possible to take the 
    western route, it's not the most favorable option.
    
    
    ------------------
    Battle of Jin Yang
    ------------------
    
    Stage in DW5:  Battle of Liang Province
    Invader's Main Camp:  Southeastern base
    Defender's Main Camp:  Northwestern base
    
    This map is another small map.  There are a lot of bases within a small area.  
    That makes for multiple quick paths through the middle and harder to defend.  
    As a defender, even if you cut off one base, there are many other ways to get 
    to the main camp.  Therefore, the best defense on this stage is a quick 
    offense.  It's best to focus more on taking the enemy's main base rather than 
    defending your own base.  It's easy to jump from base to base quickly in a 
    matter of minutes.
    
    
    -------------------
    Battle of Ping Yuan
    -------------------
    
    Stage in DW5:XL:  Battle of Han Shui
    Invader's Main Camp:  Inside southwestern castle
    Defender's Main Camp:  Northwestern base
    
    This map is deceptively long.  While most of the battlefield is wide open, 
    there are a lot of small, twisting pathways and poorly place bridges to get 
    to the wide open spaces.  From looking on the start screen, taking the 
    western pathway seems to be the fastest way to get around the map.  However, 
    because of that long, twisting pathway, it's about as long as the other two 
    options.  This makes the stage easier to defend and a pain to attack on.  If 
    you're defending, you really only need to defend one base to be safe.  You 
    only need to solidify two other bases in order to have a strong foothold on 
    the battlefield.
    
    
    -----------------
    Battle of Pu Yang
    -----------------
    
    Stage in DW5:  Battle of Si Shui Gate
    Invader's Main Camp:  Southeastern base
    Defender's Main Camp:  Inside the castle
    
    This map is medium sized.  Of course, the two most important bases are the 
    middle base and the base right outside the castle.  Attackers can go around 
    the middle base by taking the eastern and northern paths, but this way around 
    is longer.  There are a lot of bases on this map that are really just 
    pointless.  Going through the middle is the quickest way as an attacker, but 
    for some reason, the computer likes going through the northern path a lot.
    
    
    ------------------
    Battle of Luo Yang
    ------------------
    
    Stage in DW5:  Battle of Hu Lao Gate
    Invader's Main Camp:  One of the southeastern bases
    Defender's Main Camp:  Inside the castle
    
    The map covers a lot of territory and there are a lot of bases on the map, 
    which makes it kind of hard to defend.  There are two bases that lead to the 
    castle base, but both bases are spread out.  The castle has defensive 
    catapults that attack the invaders, but they don't really help much at all.  
    They can be stopped by taking the base east of the castle, but there's not 
    much point in stopping something that really doesn't affect anything at all.  
    Going around the western side normally only requires taking two bases and is 
    probably the easiest way into the castle.
    
    
    ----------------
    Battle of Xia Pi
    ----------------
    
    Stage in DW5:  Battle of Xia Pi
    Invader's Main Camp:  Southwestern base
    Defender's Main Camp:  Northeastern base
    
    This stage was designed to be flooded in DW5, so the stage design is a little 
    weird.  Since the defender's main base is normally not inside the castle, the 
    best ways to get to the northeast is to go around either to the north or 
    east.  The castle is a relative maze and it looks quick, but with where all 
    the doors are placed and the base placement, it's normally just easier taking 
    the outside route.  There's three ways to get to the defender's main base, 
    making it difficult to defend and easy to attack.  If you have to defend 
    here, consider defending the castle base and the eastern base and letting 
    anyone from the north come to you.
    
    
    ------------------
    Battle of Xu Chang
    ------------------
    
    Stage in DW5:  Battle of He Fei Castle
    Invader's Main Camp:  Southeastern base
    Defender's Main Camp:  Northern base
    
    The castle is designed to make the defenders have an easier time of things.  
    There are catapults and fire throwing statues inside the castle, making 
    things easier for the defenders.  These defenses can be shut off by taking 
    the right bases, but by the time you reach the bases, you're no longer in 
    danger of the siege weapons.  The castle itself is designed to make invaders 
    take a long time to get to the inside of the castle.  While there are three 
    bases that lead to the defender's main base, all three are in close proximity 
    of each other and can be easily defended.  The best bet as an attacker may be 
    to just circumnavigate the entire castle and just take the outside western 
    route to the main base.
    
    
    ------------------
    Battle of Chang An
    ------------------
    
    Stage in DW5:  Battle of Chen Cang
    Invader's Main Camp:  Southeastern base
    Defender's Main Camp:  Northwestern base
    
    In DW5, this was a huge battle between various types of siege weapons.  In 
    this battle, there are some catapults on the castle, but they are out of 
    place and really don't affect anything because there are no siege ramps to go 
    up the castle walls.  Invaders can go up the eastern path or through the 
    western gate to get inside the castle.  Defenders really only have to protect 
    the base that is next to the central inside gate in order to stop the 
    attackers from getting to the main base.  The terrain makes it hard to 
    protect bases outside the castle, but easy to protect bases inside the 
    castle.
    
    
    -------------------
    Battle of Tian Shui
    -------------------
    
    Stage in DW5:  Battle of Tian Shui
    Invader's Main Camp:  Southern base or inside the western fort
    Defender's Main Camp:  Inside the northern castle
    
    This map can be relatively small.  There are not a lot of bases separating 
    the two main camps no matter where they are placed.  The two quickest paths 
    to get to any of the bases are the western and middle paths, so that is where 
    most of the action will be.  Not much else about this map except for the fact 
    that it's hard for one defender to guard all three bases leading into the 
    northern castle.
    
    
    ------------------
    Battle of Xi Liang
    ------------------
    
    Stage in DW5:  Battle of Xi Liang
    Invader's Main Camp:  Southwestern base
    Defender's Main Camp:  Southeastern base
    
    This map is small, but the path you have to take to get to the two bases is 
    long.  There's a mountain separating the two main camps.  As an invader, when 
    you approach the western base, rocks will roll down the hill to try to stop 
    you.  You can stop the rocks by taking the western base.  You cannot cross 
    the middle bridge because of a rolling log that you cannot get over, so you 
    have to take the long way around.  However, once you get past these two 
    obstacles, the rest is easy.  The path for both sides is fairly linear and 
    there are not a lot of bases to take or protect.
    
    
    ----------------
    Battle of He Fei
    ----------------
    
    Stage in DW5:  Battle of He Fei
    Invader's Main Camp:  Southeastern base
    Defender's Main Camp:  Inside the castle
    
    This map is very large with many bases.  Going through the center is not the 
    quickest way to get to the castle because you will eventually have to go to 
    the northern or western paths.  It's best to just go around the outside to 
    the enemy base.  Of course, if you are an invader, you may want to take one 
    middle base just to prevent the enemy from sneaking into your main camp and 
    taking it.  As a defender, you have two bases that lead to your main camp, 
    but they are spread out far apart.  The best defense on this map will 
    probably be a good offense.
    
    
    -----------------
    Battle of Jian Ye
    -----------------
    
    Stage in DW5:  Battle of Wu Territory
    Invader's Main Camp:  Northwestern base
    Defender's Main Camp:  Inside the southern castle
    
    This map may seem large, but it's really not.  If you take the middle base, 
    then you're right at the doorstep of what is normally the defender's main 
    base.  Of course, this means that the defender has to protect that base 
    heavily, so you could make a detour and attack the southern castle from the 
    west or the east, which is fairly quick on both accounts.  However, because 
    the central base is so close to an invader's main camp as well, the middle 
    base is definitely the fulcrum of this map.  It's hard to play total defense 
    on this map, so if you're a defender, just try to take out the enemy's main 
    camp as soon as you possibly can.
    
    
    -------------------
    Battle of Chai Sang
    -------------------
    
    Stage in DW5:  No clue...I think this map is a new map, but I'm not sure...
    Invader's Main Camp:  One of the southern bases
    Defender's Main Camp:  One of the northern bases
    
    I believe this map is a new map designed for this game, because I cannot 
    place it anywhere in my memory bank.  Either way, if it was, then it was a 
    good design, because there are a lot of bases and a lot of paths to those 
    bases.  There really is no quick way to get to any of the main camps.  This 
    map was made for big attacking battles.  Forget the defense and just go after 
    the enemy.
    
    
    --------------------
    Battle of Xiang Yang
    --------------------
    
    Stage in DW5:  Battle of Fan Castle
    Invader's Main Camp:  Inside the southwestern castle
    Defender's Main Camp:  Inside the northeastern castle
    
    This map is one of the bigger maps in the game.  There really is no quick way 
    to go about this map.  If you are invading, then just take whatever path you 
    can go about to defeating the most enemy generals.  If you are defending, 
    then do the same thing.  The northeastern castle may seem weird in design, 
    but the castle is supposed to be flooded in DW5, making everything level.  
    Still, it makes for a grand battle stage.  Nothing says dominant like tossing 
    your enemies off of a rooftop.
    
    
    --------------------
    Battle of Jiang Ling
    --------------------
    
    Stage in DW5:  Battle of Jing Province
    Invader's Main Camp:  Southern base
    Defender's Main Camp:  Inside the castle
    
    I really don't like this map.  For some reason, I end up playing this stage 
    the most, which makes me dislike it even more.  The inner part of the castle 
    is annoying to navigate.  The outside parts of the castle are basic, but 
    still annoying.  Normally the best path is to take the middle path, but the 
    computer players like to travel along the two outer paths.  This place is 
    easy to defend, with the multiple bases inside the castle, but annoying to 
    attack.
    
    
    -------------------
    Battle of Chang Sha
    -------------------
    
    Stage in DW5:  Battle of Yi Ling
    Invader's Main Camp:  Southwestern base
    Defender's Main Camp:  One of the northeastern bases
    
    This map is very large.  It would be wise to have a saddle on this stage, as 
    there are many bases spread out.  The northern bases are clumped together a 
    little bit, but most of the southern bases are far apart from each other.  
    There are a lot of bases you have to own before you get close to the enemy's 
    main camp, so it's best to do everything possible to cut the enemy's supply 
    line right away.  You now have your mini map when you navigate the central 
    maze, but it can still be pain to fight in there.  Because of how many twists 
    are inside that area, it may be easier to just go around, although the 
    computer loves going in there.  This map isn't hard to defend as a defender, 
    since there normally is only two bases that can lead to your main camp, but 
    it's much more fun to attack on this stage.
    
    
    -----------------
    Battle of Wu Ling
    -----------------
    
    Stage in DW5:  The Invasion of Nan Zhong
    Invader's Main Camp:  Northern base
    Defender's Main Camp:  One of the southern bases
    
    This map is very small and very quick to move around at.  Any of the three 
    paths is a quick path.  This stage is designed to have many battles at 
    multiple points all at once.  It's relatively easy to both attack and defend 
    with all the bases in the south being so close together.  This really is just 
    a basic map.
    
    
    -------------------
    Battle of Han Zhong
    -------------------
    
    Stage in DW5:  Battle of Mt. Ding Jun
    Invader's Main Camp:  Southwestern base
    Defender's Main Camp:  Northeastern base
    
    Two bases separate the two main camps.  If you can control those two bases, 
    you can control the map.  If you're an attacker, you may want to control one 
    base along the northern and eastern routes to prevent the defenders from 
    coming from those points and breaking your supply line.  If you're a 
    defender, you may want to consider taking these two routes to sneak up on the 
    enemy's main camp.  There should be a big battle for the middle bases, but 
    surprise is always the best element.
    
    
    -----------------
    Battle of Yong An
    -----------------
    
    Stage in DW5:  Battle of Bai Di Castle
    Invader's Main Camp:  One of the western bases
    Defender's Main Camp:  Inside the castle or east of the castle
    
    This is a very large map with no quick ways around the area.  The quickest 
    path for an invader is based upon the defender's main camp.  If it's inside 
    the castle, then the northern or central path is the quickest.  If the main 
    camp is east of the castle, then the southern path is the quickest.  For a 
    defender, no matter where your main camp is, there are going to be many 
    directions you will need to defend from.  If you're playing defensive, you 
    will want to defend all bases around your main camp.  If you're going on the 
    offensive, make sure that the path you don't take to the invader's main camp 
    is clear of enemies.
    
    
    ------------------
    Battle of Cheng Du
    ------------------
    
    Stage in DW5:  Battle of Cheng Du
    Invader's Main Camp:  One of the eastern bases
    Defender's Main Camp:  Inside one of the two castles
    
    I donít like the placement of bases on this map.  The pivot point on the map 
    is the central base in the north.  You need to control this base if you're 
    going to extend your supply line to the other's main camp.  All supply lines 
    run through this one base.  That base separates the west from the east.  The 
    problem with that is the fact that you normally have to go north to go south.  
    It makes the stage longer than it should be, which was probably the plan.  
    Each main camp is easily defended and there's normally a few bases that 
    aren't even in play because of the placement of the main camps.
    
    
    ----------------
    Battle of Nanman
    ----------------
    
    Stage in DW5:  Conquest of Nan Zhong
    Invader's Main Camp:  Northeastern base
    Defender's Main Camp:  Southeastern base
    
    This map is big with many paths and bases.  The secret paths in DW5 are now 
    revealed on the map.  Either way, the main camps are normally very easily 
    defended because they only have one base to access them.  However, most other 
    bases have multiple supply lines running to them.  There really is no quick 
    way to get around this big map.  The poison waters on this stage will not 
    harm anyone, so there is no advantage or disadvantage there.
    
    
    ----------------
    Battle of Hui Ji
    ----------------
    
    Stage in DW5:  Battle of Chang Ban
    Invader's Main Camp:  One of the northern bases
    Defender's Main Camp:  One of the southern bases
    
    This map in DW5 was designed to be a long chase, so most of the paths twist 
    and turn.  In DW5:E, this means that there are a lot of bases within a small 
    area, but because of that paths, they are not necessarily quick to get to.  
    There is a maze of supply lines in the southwestern and central parts of the 
    map, so it is not easy to cut off supply lines.  However, it does make it 
    easy to take a couple of bases and have it run to the enemy's main camp.  
    Normally, the defender's main camp is hidden away in the southeast, so it 
    makes it easier to defend.  On this map, defense may be the best plan as a 
    defender.
    
    
    ------------------
    Battle of Jiao Zhi
    ------------------
    
    Stage in DW5:  Battle of Xia Kou
    Invader's Main Camp:  Southwestern base
    Defender's Main Camp:  Inside the castle
    
    This map may seem big, but because of base placement, it can be relatively 
    quick to get to the defender's main camp.  Most of the map is covered by the 
    central lake that doesn't come into play at all.  Most of the time, you only 
    need to take one base to get there.  Otherwise, you only need to take two.  
    The quickest way to get to the northern castle as an invader is to take the 
    western or central routes.  The eastern route has a lot of bases and is a lot 
    longer than the western or central routes.  As a defender, it may be best to 
    just go on the offensive early and often.
    
    
    -------------------
    Battle of Jian Ning
    -------------------
    
    Stage in DW5:  Battle of Nan Zhong
    Invader's Main Camp:  Southwestern base
    Defender's Main Camp:  Northeastern base
    
    Because of the circular paths of the stage, the stage is longer than it would 
    appear to be.  Both main camps normally can only be accessed by one base, so 
    it makes it easy to defend on both sides.  The poison lake does not harm 
    anyone, so there is no advantage there.  There are a lot of bases along the 
    circular path, so getting from one side to another can be a pain.  This map 
    is definitely easier to play defense on than to attack on.
    
    
                                      /
    ---------------------------------/-------------------------------------------
      Dynasty Warriors 5:  Empires  /
      FAQ/Walkthrough              /  7. Policies
      5EMPOLIC                    /
    -----------------------------/-----------------------------------------------
                                /
    
    
    There are many policies in the game.  Most are obtained by having the right 
    officers to suggest the policies.  Certain policies can only be suggested if 
    the conditions are right.  I will list the policies below and how to obtain 
    them if there is a special way to get them.  I will not be listing the 
    officers that can suggest those policies.  Remember, even if you have 
    fulfilled the requirements to unlock a policy, it still must be suggested by 
    using the Consult option or used by an officer when you use the Delegate 
    option.  I will also be listing their costs and their uses.
    
    
                                      /
    ---------------------------------/-------------------------------------------
      Dynasty Warriors 5:  Empires  /
      FAQ/Walkthrough              /  7a. Commerce Policies
      5EMPOCOM                    /
    -----------------------------/-----------------------------------------------
                                /
    
    
    Commerce policies focus on obtaining gold and sometimes items through means 
    of commerce.
    
    
    -------------
    Promote Craft
    -------------
    
    Cost:  0
    
    Effect:  Receive 300 gold.
    
    How obtained:  Available from the start.
    
    Uses:  Good for obtaining gold if you are short, since this will not affect
       your good/bad rating.
    
    
    --------------
    Promote Craft+
    --------------
    
    Cost:  0
    
    Effect:  Receive a random amount of gold.
    
    How obtained:  Use Promote Craft a lot.
    
    Uses:  Once you receive this policy, you will not have to use Promote Craft
       anymore.
    
    
    --------------
    Southern Trade
    --------------
    
    Cost:  1000
    
    Effect:  Trade with the people in the south in hopes of receiving gold and
       items.  This can also help unlock the question mark item in Jiao Zhi.
    
    How obtained:  Capture Jiao Zhi and the areas surrounding Jiao Zhi.
    
    Uses:  Normally, you lose out on this policy.  However, it will help unlock
       the question mark item the area and can sometimes net you an item you
       cannot produce yet.
    
    
    --------------
    Northern Trade
    --------------
    
    Cost:  1000
    
    Effect:  Trade with the people in the north in hopes of receiving gold and
       items.  This can also help unlock the question mark item in Bei Ping.
    
    How obtained:  Capture Bei Ping and the areas surrounding Bei Ping.
    
    Uses:  Normally, you lose out on this policy.  However, it will help unlock
       the question mark item the area and can sometimes net you an item you
       cannot produce yet.
    
    
    -------------
    Western Trade
    -------------
    
    Cost:  1000
    
    Effect:  Trade with the people in the west in hopes of receiving gold and
       items.  This can also help unlock the question mark item in Xi Liang.
    
    How obtained:  Capture Xi Liang and the areas surrounding Xi Liang.
    
    Uses:  Normally, you lose out on this policy.  However, it will help unlock
       the question mark item the area and can sometimes net you an item you
       cannot produce yet.
    
    
    ------------
    Nanman Trade
    ------------
    
    Cost:  1000
    
    Effect:  Trade with the people in the Nanman area in hopes of receiving gold
       and items.  This can also help unlock the question mark item in Nanman.
    
    How obtained:  Capture Nanman and the areas surrounding Nanman.
    
    Uses:  Normally, you lose out on this policy.  However, it will help unlock
       the question mark item the area and can sometimes net you an item you
       cannot produce yet.
    
    
    ----------
    Governance
    ----------
    
    Cost:  300
    
    Effect:  Inspect your area and talk to the people.
    
    How obtained:  Available from the start.
    
    Uses:  This only increases your good rating in order to become Emperor.  This
       also helps get a couple other good policies.
    
    
    --------------
    Charitable Aid
    --------------
    
    Cost:  1000
    
    Effect:  Distribute gold amongst the people.
    
    How obtained:  Available from the start.
    
    Uses:  This only increases your good rating in order to become Emperor.  This
       also helps get other good policies.
    
    
    ---------
    Rob Grave
    ---------
    
    Cost:  0
    
    Effect:  Unearth tombs to obtain gold and items.
    
    How obtained:  Use Emergency Tax a lot
    
    Uses:  This increases your bad rating in order to become Emperor as well and
       net you gold and items.  This can also help you obtain other bad policies.
    
    
    -------------
    Emergency Tax
    -------------
    
    Cost:  0
    
    Effect:  Tax the citizens to obtain gold.
    
    How obtained:  Available from the start.
    
    Uses:  This increases your bad rating in order to become Emperor as well as
       net you gold.  This can also help you obtain other bad policies.
    
    
                                      /
    ---------------------------------/-------------------------------------------
      Dynasty Warriors 5:  Empires  /
      FAQ/Walkthrough              /  7b. Equipment Policies
      5EMPOEQU                    /
    -----------------------------/-----------------------------------------------
                                /
    
    
    Equipment policies focus on the development of items and weapons in your 
    territories.
    
    
    ----------
    Production
    ----------
    
    Cost:  Based on item.
    
    Effect:  Produce 1 developed item.
    
    How obtained:  Available from the start.
    
    Uses:  Creates an item that can be used in battle or given away.
    
    
    -------
    Upgrade
    -------
    
    Cost:  300
    
    Effect:  Upgrades the quality of a regular item.
    
    How obtained:  Random consulting or delegation.
    
    Uses:  Better items means better chances of winning battles.
    
    
    --------
    Upgrade+
    --------
    
    Cost:  500
    
    Effect:  Greatly upgrades the quality of a regular item.
    
    How obtained:  Use Upgrade a lot.
    
    Uses:  After you receive this policy, you shouldn't use Upgrade anymore.
    
    
    -----------
    Development
    -----------
    
    Cost:  800
    
    Effect:  Develop a new item for production.
    
    How obtained:  Available from the start.
    
    Uses:  Most of the really good items are not initially available, so you will
       need to use this policy to get to them.
    
    
    ----------
    Bladesmith
    ----------
    
    Cost:  500
    
    Effect:  Increase Tech level of swords by 20.
    
    How obtained:  Random consultation or delegation.
    
    Uses:  If the characters you play the most use swords, then get this up as
       soon as possible.
    
    
    ----------
    Spearsmith
    ----------
    
    Cost:  500
    
    Effect:  Increase Tech level of spears and pikes by 20.
    
    How obtained:  Random consultation or delegation.
    
    Uses:  If the characters you play the most use spears or pikes, then get this
       up as soon as possible.
    
    
    -----------
    Weaponsmith
    -----------
    
    Cost:  500
    
    Effect:  Increase Tech level of unique weapons by 20.
    
    How obtained:  Random consultation or delegation.
    
    Uses:  If the characters you play the most use unique weapons such as fans,
       then get this up as soon as possible.
    
    
    ---------
    All Smith
    ---------
    
    Cost:  2000
    
    Effect:  Increase Tech level of all weapons by 20
    
    How obtained:  Use the Smith policies a lot.
    
    Uses:  There is a high cost for upgrading everything at once.  This should be
       used when money is not an issue any longer.  Most of the time, you will
       want to focus on a certain type of weapon initially.
    
    
    ------------
    Philanthropy
    ------------
    
    Cost:  2000
    
    Effect:  Distribute gold and all the items you have the most of.
    
    How obtained:  Use Governance, Charitable Aid, and Release a lot.
    
    Uses:  The fastest way to get the good Emperor ending.  If you cannot use
       this policy and you have enough gold, then produce more items, as this
       policy gives away items.
    
    
    ---------
    Despotism
    ---------
    
    Cost:  0
    
    Effect:  Receive gold and 9 of one item from the people.
    
    How obtained:  Use Emergency Tax, Rob Graves, and Conscript a lot.
    
    Uses:  The fastest way to get the bad Emperor ending.  This policy is a quick
       way to get items, but it makes people hate you.
    
    
                                      /
    ---------------------------------/-------------------------------------------
      Dynasty Warriors 5:  Empires  /
      FAQ/Walkthrough              /  7c. Personnel Policies
      5EMPOPER                    /
    -----------------------------/-----------------------------------------------
                                /
    
    
    Personnel policies involve mainly hiring officers to join your forces.
    
    
    ------------
    Search-Local
    ------------
    
    Cost:  400
    
    Effect:  Search within a small area that you control for a person of skill.
    
    How obtained:  Available from the start.
    
    Uses:  Decent for trying to find just any general, but not good if you are
       trying to pinpoint a general.
    
    
    -----------
    Search-Wide
    -----------
    
    Cost:  600
    
    Effect:  Search within your entire territory that you control for a person of
       skill.
    
    How obtained:  Random consultation or delegation.
    
    Uses:  Decent for trying to find just any general, but not good if you are
       trying to pinpoint a general.
    
    
    -------
    Recruit
    -------
    
    Cost:  1000
    
    Effect:  Provides a list of people that want to join your forces in your
       territory and allows you to employ one of them.
    
    How obtained:  Random consultation or delegation.
    
    Uses:  Good for pinpointing generals.
    
    
    ----------
    Hire-Local
    ----------
    
    Cost:  500
    
    Effect:  Offers items to a free officer within your territory or an officer
       in another force to join you.
    
    How obtained:  Random consultation or delegation, must have items.
    
    Uses:  Offers the best chance of hiring officers.
    
    
    ---------
    Hire-Wide
    ---------
    
    Cost:  700
    
    Effect:  Offers items to any free officer anywhere or an officer in another
       force to join you.
    
    How obtained:  Random consultation or delegation, must have items.
    
    Uses:  Best chance for getting anyone anywhere.
    
    
    -----
    Train
    -----
    
    Cost:  600
    
    Effect:  Raises the experience of an officer in your force.
    
    How obtained:  Random consultation or delegation with a high level officer.
    
    Uses:  Effective at early levels, not so effective at later levels.
    
    
    
                                      /
    ---------------------------------/-------------------------------------------
      Dynasty Warriors 5:  Empires  /
      FAQ/Walkthrough              /  7d. Foreign Policies
      5EMPOFOR                    /
    -----------------------------/-----------------------------------------------
                                /
    
    
    Foreign policies deal with relationships in regards to other forces on the 
    map.  Diplomacy can sometimes be the key between winning a battle and losing 
    a battle.
    
    
    --------------
    Short Alliance
    --------------
    
    Cost:  400
    
    Effect:  Forms a 1 year alliance with another force.
    
    How obtained:  Available from the start.
    
    Uses:  It's always good to have an ally.
    
    
    -------------
    Long Alliance
    -------------
    
    Cost:  1000
    
    Effect:  Forms a 3 year alliance with another force.
    
    How obtained:  Use Short Alliance a lot.
    
    Uses:  It's not always best to have a long alliance.  Sometimes, you will
       just be sitting there waiting for the alliance to end.
    
    
    -------
    Request
    -------
    
    Cost:  500
    
    Effect:  Allows for joint attacks during the next battle phase.
    
    How obtained:  Have multiple alliances.
    
    Uses:  If you outnumber the enemy, then you definitely have an advantage in
       battle.
    
    
    ---------
    Surrender
    ---------
    
    Cost:  400
    
    Effect:  Makes another force surrender all his territory and officers to you.
    
    How obtained:  Use Long Alliance a lot.
    
    Uses:  Doesn't work very often, but when it does, it's very nice.
    
    
    --------------
    Annul Alliance
    --------------
    
    Cost:  300
    
    Effect:  Breaks off an alliance.
    
    How obtained:  Random consultation or delegation, must have an alliance
       already in existence.
    
    Uses:  Well, sometimes it's just easier to take out your neighbors than to be
       friendly with them...
    
    
    ------------
    Entice Enemy
    ------------
    
    Cost:  800
    
    Effect:  Gives items to an officer in another force to cause them to defect
       during battle.
    
    How obtained:  Random consultation or delegation, must have items.
    
    Uses:  When it works, it's a work of art.  However, it gets rejected a lot.
    
    
    --------------
    Cause Uprising
    --------------
    
    Cost:  Don't have yet...
    
    Effect:  Causes the population in an area to start a revolt.
    
    How obtained:  Random consultation or delegation.
    
    Uses:  I swear to God I thought I had this one...guess not...
    
    
    ------------
    Cause Revolt
    ------------
    
    Cost:  400
    
    Effect:  Causes an officer in another force to break off and start their own
       force.
    
    How obtained:  Must have Recruit.
    
    Uses:  Ever have an officer you have used a lot just back stab you and form
       their own country for no apparent reason?  This policy is the reason...
       Although, when you're sitting on the other end of this policy, it's a lot
       more fun.
    
    
    -------------
    Invite Attack
    -------------
    
    Cost:  600
    
    Effect:  Provokes another force to attack your territory.
    
    How obtained:  Random consultation or delegation.
    
    Uses:  It's easier to defend than attack.  Force the opponent to attack you
       to weaken their army and then invade to pick off the leftovers.
    
    
    ----------
    Hard March
    ----------
    
    Cost:  1000
    
    Effect:  Moves officers to nonadjacent areas.
    
    How obtained:  Must have a territory not connected to the main territory.
    
    Uses:  Allows you to attack anyone from anywhere.  Definitely a good policy
       to have.
    
    
                                      /
    ---------------------------------/-------------------------------------------
      Dynasty Warriors 5:  Empires  /
      FAQ/Walkthrough              /  7e. Military Policies
      5EMPOMIL                    /
    -----------------------------/-----------------------------------------------
                                /
    
    
    Military policies normally strengthen the might of your military.  A strong 
    army will allow you to take control over China.
    
    
    ---------
    Reinforce
    ---------
    
    Cost:  200
    
    Effect:  Restores 1000 troops to a single officer.
    
    How obtained:  Available from the start.
    
    Uses:  Becomes obsolete fast.
    
    
    ----------
    Reinforce+
    ----------
    
    Cost:  500
    
    Effect:  Restores 2000 troops to a single officer.
    
    How obtained:  Use Reinforce a lot.
    
    Uses:  Good, but not the best.
    
    
    -----------
    Reinforce++
    -----------
    
    Cost:  1000
    
    Effect:  Restores all troops to a single officer.
    
    How obtained:  Use Reinforce+ a lot.
    
    Uses:  Instead of just putting a little bit at a time, just get them all in
       one fell swoop.
    
    
    ---------
    Replenish
    ---------
    
    Cost:  500
    
    Effect:  Restores 500 troops to all officers.
    
    How obtained:  Random consultation or delegation.
    
    Uses:  It may seem like a lot, but 500 troops across the board is relatively
       ineffective.
    
    
    ----------
    Replenish+
    ----------
    
    Cost:  1000
    
    Effect:  Restores 1000 troops to all officers.
    
    How obtained:  One officer at level 7 or higher.
    
    Uses:  A lot better than the regular Replenish.
    
    
    -----------
    Replenish++
    -----------
    
    Cost:  2000
    
    Effect:  Restores 2000 troops to all officers.
    
    How obtained:  One officer at max level.
    
    Uses:  Expensive, but the best Replenish that can net the most troops if you
       have a big army.
    
    
    -------
    Defense
    -------
    
    Cost:  400
    
    Effect:  Increase defense in selected area.
    
    How obtained:  Random consultation or delegation.
    
    Uses:  Does defense really matter that much?
    
    
    --------
    Defense+
    --------
    
    Cost:  1600
    
    Effect:  Increase defense in all controlled areas.
    
    How obtained:  Use Defense a lot.
    
    Uses:  What exactly is the point of defense anyways?
    
    
    -------
    Release
    -------
    
    Cost:  300
    
    Effect:  Allows 20% of troops under each officer to be released.
    
    How obtained:  Use Governance and Charitable Aid a lot.
    
    Uses:  Only useful for trying to become the good Emperor and can hurt your
       army.  This policy also leads to another good policy.
    
    
    ---------
    Conscript
    ---------
    
    Cost:  3000
    
    Effect:  Draft troops until all officers are maxed out.
    
    How obtained:  Use Emergency Tax and Rob Graves a lot.
    
    Uses:  The best way to get troops for your army, but causes you to be bad and
       leads to the bad Emperor ending.  This policy also leads to another bad
       policy.  It's also expensive.
    
    
                                      /
    ---------------------------------/-------------------------------------------
      Dynasty Warriors 5:  Empires  /
      FAQ/Walkthrough              /  7f. Strategy Policies
      5EMPOSTR                    /
    -----------------------------/-----------------------------------------------
                                /
    
    
    Strategy policies are policies that are normally used before battle to shape 
    the course of the battle.  These policies normally are active throughout the 
    entire battle and do not have to be activated manually.
    
    
    ------
    Hinder
    ------
    
    Cost:  300
    
    Effect:  Delays the speed of an enemy unit replenishes troops following the
       battle.
    
    How obtained:  Random consultation or delegation.
    
    Uses:  Just messes with the enemy after the battle.  Not really worth it.
    
    
    --------
    Expedite
    --------
    
    Cost:  400
    
    Effect:  Increases the speed of an allied unit replenishes troops following
       the battle.
    
    How obtained:  Random consultation or delegation.
    
    Uses:  It helps, but not enough to warrant much consideration.
    
    
    ---------
    Local Aid
    ---------
    
    Cost:  Don't have yet...
    
    Effect:  Allows revolting people in the territory you are attacking to join
       your forces.
    
    How obtained:  Use Cause Revolt a lot.
    
    Uses:  I thought I had this one too....
    
    
    --------
    Blockade
    --------
    
    Cost:  800
    
    Effect:  Prevents the enemy from receiving reinforcements.
    
    How obtained:  Random consultation or delegation.
    
    Uses:  Prevents any surprise troops during the battle, which is always a
       plus.
    
    
    -----------
    Equal Start
    -----------
    
    Cost:  1000
    
    Effect:  Begin the battle with roughly half the bases under your control.
    
    How obtained:  Random consultation or delegation.
    
    Uses:  Definitely makes the battles easier.
    
    
    -------------
    Neutral Start
    -------------
    
    Cost:  1500
    
    Effect:  All bases other than the main camps start off as neutral.
    
    How obtained:  Use Equal Start a lot.
    
    Uses:  Makes for a fun battle, but at a high price.
    
    
    -----------
    Extend Time
    -----------
    
    Cost:  400
    
    Effect:  Increase time in battle by 10 minutes.
    
    How obtained:  Lose or retreat from a battle.
    
    Uses:  Decent for attacking battles.
    
    
    ------------
    Shorten Time
    ------------
    
    Cost:  1000
    
    Effect:  Decrease time in battle by 5 minutes.
    
    How obtained:  Win a defensive battle.
    
    Uses:  Good for defensive battles you just really don't feel like putting
       forth too much effort in.
    
    
    --------------
    Point Increase
    --------------
    
    Cost:  600
    
    Effect:  Doubles the experience of the officer you control in battle.
    
    How obtained:  Random consultation or delegation.
    
    Uses:  Good if you are training your officer.
    
    
    ------------
    Scout Report
    ------------
    
    Cost:  100
    
    Effect:  Allows you to see the orders of the enemy's troops on the Unit Info
       menu on the Start menu.
    
    How obtained:  Use Neutral Start a lot.
    
    Uses:  I really like this tactic.  It's cheap and it allows you to know where
       the enemy is going at all times.  If you know what the enemy's strategy
       is, you can produce a counter strategy.  A lot of people say this is
       worthless, but I like it a lot.  It can be exploited heavily.
    
    
                                      /
    ---------------------------------/-------------------------------------------
      Dynasty Warriors 5:  Empires  /
      FAQ/Walkthrough              /  7g. Special Policies
      5EMPOSPE                    /
    -----------------------------/-----------------------------------------------
                                /
    
    
    Special policies are policies that can give you an edge in battle in the form 
    of a weapon or a special unit.
    
    
    ----------
    Juggernaut
    ----------
    
    Cost:  500
    
    Effect:  Produces Juggernauts to fight on the battlefield.
    
    How obtained:  Station Zhuge Liang and Yue Ying in Nanman and wait for a
       special event.
    
    Uses:  Juggernauts spit fire and are hard to destroy.  What's not to love?
    
    
    ---------
    Sorcerers
    ---------
    
    Cost:  Don't have yet...
    
    Effect:  Employs sorcerers to fight on the battlefield.
    
    How obtained:  Random consultation or delegation.
    
    Uses:  Sorcerers are improved in this game.  They have more life and their
       freezing effect is deadly.
    
    
    ------------
    Beastmasters
    ------------
    
    Cost:  Don't have yet...
    
    Effect:  Employ Beastmasters to fight on the battlefield.
    
    How obtained:  Random consultation or delegation.
    
    Uses:  Tigers are improved in this game.
    
    
    ------------
    Armor Troops
    ------------
    
    Cost:  Don't have yet...
    
    Effect:  Employ Armor Troops to fight on the battlefield.
    
    How obtained:  Random consultation or delegation.
    
    Uses:  Pointless.
    
    
    -------
    Bandits
    -------
    
    Cost:  100
    
    Effect:  Employs bandits to fight on the battlefield.
    
    How obtained:  Random consultation or delegation.
    
    Uses:  More pointless.
    
    
    -------
    Wood Ox
    -------
    
    Cost:  500
    
    Effect:  Produces Wood Ox to supply your troops with items.
    
    How obtained:  Station Zhuge Liang and Yue Ying in Nanman and wait for a
       special event.
    
    Uses:  While the supplies are good, I just wish the oxen were faster.
    
    
    -----------
    Fire Arrows
    -----------
    
    Cost:  200
    
    Effect:  Equips your archers with fire arrows.
    
    How obtained:  Random consultation or delegation.
    
    Uses:  Annoying when the enemy has it, not really useful when you have it.
    
    
    ----------
    Ice Arrows
    ----------
    
    Cost:  300
    
    Effect:  Equips your archers with ice arrows.
    
    How obtained:  Random consultation or delegation.
    
    Uses:  Better than fire arrows.
    
    
                                      /
    ---------------------------------/-------------------------------------------
      Dynasty Warriors 5:  Empires  /
      FAQ/Walkthrough              /  7h. Tactics Policies
      5EMPOTAC                    /
    -----------------------------/-----------------------------------------------
                                /
    
    
    Tactics policies are policies that you can perform during a battle to gain 
    the edge over your opponent.  These policies have to be activated in the 
    Start menu and in the Tactics menu.  Timing of these policies are the key.  
    If you can time a policy just right, you can do massive damage to the enemy.
    
    
    ------------
    Raze Grounds
    ------------
    
    Cost:  1600
    
    Effect:  Engulf the entire battlefield in flames, causing damage to the
       enemy.
    
    How obtained:  Random consultation or delegation.
    
    Uses:  It sets the stage on fire.  What else is there to say?
    
    
    -------
    Capture
    -------
    
    Cost:  Don't have yet.
    
    Effect:  Halves abilities, but allows you to capture any enemy officer you
       defeat.
    
    How obtained:  Random consultation or delegation.
    
    Uses:  Don't have.
    
    
    -------------
    Call Reserves
    -------------
    
    Cost:  1200
    
    Effect:  Restore the troops of all allied units to max.
    
    How obtained:  Had an allied officer captured and hired by another force.
    
    Uses:  Definitely a good tactic to surprise the enemy with.
    
    
    ------------
    Poison Enemy
    ------------
    
    Cost:  12000
    
    Effect:  Decrease the number of troops in all enemy units.
    
    How obtained:  Random consultation or delegation.
    
    Uses:  Call Reserves is better.
    
    
    ----------
    Set Ambush
    ----------
    
    Cost:  Don't have yet.
    
    Effect:  Ambushes the enemy causing damage to that unit.
    
    How obtained:  Random consultation or delegation.
    
    Uses:  Don't have yet.
    
    
    -----------
    Charm Enemy
    -----------
    
    Cost:  700
    
    Effect:  Convince enemies around you to surrender and join your force.
    
    How obtained:  Random consultation or delegation.
    
    Uses:  Call Reserves is better.
    
    
    ------------
    Rally Troops
    ------------
    
    Cost:  400
    
    Effect:  Increase moral of all allied units to max.
    
    How obtained:  Random consultation or delegation.
    
    Uses:  Did I mention that Call Reserves is better.
    
    
    -----------
    Force March
    -----------
    
    Cost:  500
    
    Effect:  Raises speed of all allied officers.
    
    How obtained:  Random consultation or delegation.
    
    Uses:  It's fun to zip around the battlefield with this.
    
    
    ----------
    Slow March
    ----------
    
    Cost:  400
    
    Effect:  Lowers speed of all enemy units.
    
    How obtained:  Random consultation or delegation.
    
    Uses:  It sucks when the enemy does this to you, but it doesn't really seem
       to hurt the enemy as much.  Force March is better.
    
    
    ----------
    Demoralize
    ----------
    
    Cost:  300
    
    Effect:  Lowers morale of all enemy units.
    
    How obtained:  Random consultation or delegation.
    
    Uses:  Call Reserves is...you get the idea.
    
    
                                      /
    ---------------------------------/-------------------------------------------
      Dynasty Warriors 5:  Empires  /
      FAQ/Walkthrough              /  7i. Rest Policy
      5EMPORES                    /
    -----------------------------/-----------------------------------------------
                                /
    
    
    They gave Rest it's own category, so I might as well.
    
    
    ----
    Rest
    ----
    
    Cost:  0
    
    Effect:  Do nothing.
    
    How obtained:  Consult when low on money.
    
    Uses:  It would be funny if it cost something to rest.  It would suck, but it
       would be funny.  You should never really use this.  If you want to do
       nothing, then Promote Craft or Promote Craft+.  At least you gain money.
    
    
                                      /
    ---------------------------------/-------------------------------------------
      Dynasty Warriors 5:  Empires  /
      FAQ/Walkthrough              /  8. Weapons
      5EMWEAPO                    /
    -----------------------------/-----------------------------------------------
                                /
    
    
    You can upgrade weapons using the Smith policies.  A Bladesmith policy will 
    increase the Tech level for your sword users by 20.  A Spearsmith policy will 
    increase the Tech level for your spear and pike users by 20.  A Weaponsmith 
    policy will increase the Tech level for the unique weapons by 20.  The All 
    Smith policy will increase the Tech level for all weapons by 20.  The tech 
    levels are important to your officer's development, as they allow you to have 
    more and stronger attacks in battle.  The weapon you can use and how you can 
    upgrade the weapon is based off on the level of your weapons.
    
    Level 1 (Tech level 0-80):  First weapons can be used.
    Level 2 (Tech level 100-180):  Second weapons can be used.
    Level 3 (Tech level 200-280):  Third weapons can be used.
    Level 4 (Tech level 300-380):  Fourth weapons can be obtained (must fulfill
       the requirements described below), other officers on your side can use
       fourth weapons.
    Level 5 (Tech level 400):  Can obtain attributes to change base power and
       weight to all weapons and add evolution attacks to third weapons.
    
    To obtain a fourth weapon for a character, you must get 500 KOs on a stage 
    with that character.  Once you have done so, you will be able to use that 
    character's fourth weapon.
    
    
                                      /
    ---------------------------------/-------------------------------------------
      Dynasty Warriors 5:  Empires  /
      FAQ/Walkthrough              /  9. Regular Items
      5EMRITEM                    /
    -----------------------------/-----------------------------------------------
                                /
    
    
    Each territory has certain items they can produce.  Certain items need to be 
    developed using the Development policy before they can be produced.  You can 
    upgrade items by using the Upgrade or Upgrade+ policies.  You can only 
    upgrade the items up to 20.  Here is a list of the regular stat increasing 
    items and what they do.
    
    Peacock Urn:  Life Up
    Dragon Amulet:  Musou Up
    Tiger Amulet:  Attack Up
    Tortoise Amulet:  Defense Up
    Speed Scroll:  Speed Up
    Huangís Bow:  Bow Attack and Bow Defense Up
    Horned Helm:  Horse Attack and Horse Defense Up
    Seven Star Belt:  Luck Up
    Ginseng:  Musou Fill Up
    Herbal Remedy:  Charge Attack Up
    
    
                                      /
    ---------------------------------/-------------------------------------------
      Dynasty Warriors 5:  Empires  /
      FAQ/Walkthrough              /  10. Special Items
      5EMSITEM                    /
    -----------------------------/-----------------------------------------------
                                /
    
    
    There are many items in the game that are special items.  These items have 
    various effects on your character.  These items are broken down into three 
    categories:  Saddles, Orbs, and Accessories.  These items can be developed in 
    cities.  Most of the better Special Items are closer to the bottom of the 
    development list of a city, so you may have to spend some time using the 
    Development policy before you can get to these items.  All of these items 
    were in the last two DW5 games except for one Saddle and three Accessories.
    
    
                                      /
    ---------------------------------/-------------------------------------------
      Dynasty Warriors 5:  Empires  /
      FAQ/Walkthrough              /  10a. Saddles
      5EMSISAD                    /
    -----------------------------/-----------------------------------------------
                                /
    
    
    Saddles allow you to quickly get from one place to another.  It sure beats 
    walking.  There is one new saddle in DW5:E.
    
    Red Hare Saddle:  Begin stage mounted on Red Hare, the fastest mount in the
       game.
    
    Hex Mark Saddle:  Begin stage mounted on Hex Mark, which increase luck (I
       think...).
    
    Storm Harness:  Begin stage mounted on Storm Runner, which increase Horse
       Attack and Horse Defense (I think...).
    
    Shadow Harness:  Begin stage mounted on Shadow Runner, which allows you to
       withstand all attacks without falling off of your mount.
    
    Elephant Harness:  Begin stage mounted on an elephant.
    
    Mammoth Harness:  Begin stage mounted on a battle elephant, which is stronger
       than a regular elephant.
    
    
                                      /
    ---------------------------------/-------------------------------------------
      Dynasty Warriors 5:  Empires  /
      FAQ/Walkthrough              /  10b. Orbs
      5EMSIORB                    /
    -----------------------------/-----------------------------------------------
                                /
    
    
    Orbs give your charge attacks elemental properties.  These elemental 
    properties can be useful when in the midst of a tough battle.
    
    Fire Orb:  Add fire element to attacks, which causes enemies to take damage
       as long as they are on fire.
    
    Ice Orb:  Add ice element to attacks, which can cause enemies to be
       temporarily frozen and have a lower defense.
    
    Shadow Orb:  Add shadow element to attacks, which empties musou gauge and may
       defeat enemies in one hit.
    
    Light Orb:  Add light element to attacks, which causes attacks to break
       through the enemyís guard.
    
    
                                      /
    ---------------------------------/-------------------------------------------
      Dynasty Warriors 5:  Empires  /
      FAQ/Walkthrough              /  10c. Accessories
      5EMSIACC                    /
    -----------------------------/-----------------------------------------------
                                /
    
    
    Accessories are every other special item.  These items can range from useful 
    to pointless.  There are three new accessories in DW5:E.
    
    Art of War:  Ability boost items have longer effect.
    
    Survival Guide:  Attack doubles when knocked down and health is low.
    
    Bodyguard Manual:  Bodyguards become stronger.
    
    Demon Band:  Extends the length of the Musou Rage.
    
    Way of Musou:  Can use True Musou Attack regardless of health.
    
    Wind Scroll:  Attack range increases.
    
    Fire Arrows:  Can use fire arrows.
    
    Arm Guards:  No damage taken during charge attacks (not really, it just
       allows some charge attacks to not be interrupted, but that's the item's
       description in the game).
    
    Tiger Collar:  Begin stage accompanied by a tiger (tigers are improved in the
       game).
    
    Green Scroll:  Attack increase but defense decreases.
    
    Musou Armor:  Wearer not stunned by bow attacks.
    
    Tribal Remedy:  Health recovers for every 100 enemies defeated.
    
    Serpent Earrings:  Attack increases for every 100 enemies defeated.
    
    Naga Earrings:  Defense increases for every 100 enemies defeated.
    
    Dragon Arms:  Can jump during Charge Attacks (have use these yet, but this
       could be useful in canceling out attacks if you are worried about getting
       counter attacked).
    
    True Way of Musou:  Strength and duration of Musou Attack increases.
    
    Ice Arrows:  Can use ice arrows.
    
    Vampire Arms:  Health restored by guarding just before an enemy attack
       (timing is key).
    
    Meat Bun sack:  Defeated enemies drop meat buns at a set probability.
    
    Kirin Hoof:  Increases the strength of your mounts and tigers.
    
    Unicorn Hoof:  Speed of horses and elephants increases (new item, this
       combined with a Red Hare Saddle produces ungodly speed).
    
    Parry Scroll:  Strength of parries increases (new item, a parry is a counter
       attack where you press the charge attack button while you are blocking, if
       you press the charge attack button right before the enemy attacks you, you
       will perform a counter attack).
    
    Siberian Collar:  Begin stage accompanied by 3 tigers (new item, this item is
       now very fun and very useful now that tigers are stronger in this game).
    
    
                                      /
    ---------------------------------/-------------------------------------------
      Dynasty Warriors 5:  Empires  /
      FAQ/Walkthrough              /  11. Movies
      5EMMOVIE                    /
    -----------------------------/-----------------------------------------------
                                /
    
    
    -------------------------
    The Passion of Jiang Dong
    -------------------------
    
    In order to get this movie, you need to attack Cao Cao in Pu Yang with Sun 
    Jian, Sun Quan, Sun Ce, and Sun Shang Xiang.  The best scenario to do this in 
    is Dong Zhuo in Luo Yang.  It takes a long while to get Sun Shang Xian in 
    that scenario, so you must be patient.  Get close to Pu Yang or have the Hard 
    March policy.  Once you attack Pu Yang with the entire Sun family, you will 
    get the movie.
    
    
    ------------------------------
    The Alliance against Dong Zhuo
    ------------------------------
    
    Complete one turn as Cao Cao, Liu Bei, or Sun Jian on the scenario Dong Zhuo 
    in Luo Yang while Dong Zhuo is still a force on the map.
    
    
    ------------
    Sun Ce's Vow
    ------------
    
    In order to get this movie, you need to attack Jian Ye with Sun Ce, Sun Quan, 
    Zhou Yu, and Zhou Tai.  The easiest scenario to get this movie is the Battle 
    of Guan Du scenario.  It makes it a lot easier if you already have the Invite 
    Attack policy.  Here, Sun Ce already has three of the four generals and Jian 
    Ye is under his control.  Take control of the two uninhabited areas 
    surrounding Jian Ye (He Fei and Hui Ji).  Now, hire Zhou Tai.  It should be 
    easy to hire him using recruit.  Once you have him in your army, abandon Jian 
    Ye and place Sun Ce, Sun Quan, Zhou Yu, and Zhou Tai in He Fei and Hui Ji.  
    Now, use the Invite Attack policy on Liu Bei.  He should focus on the empty 
    Jian Ye.  If he doesn't, defend your land until he focuses on Jian Ye.  Now, 
    he should take Jian Ye without a fight.  Attack Jian Ye with Sun Ce, Sun 
    Quan, and Zhou Yu as the main army and Zhou Tai as the reinforcements and you 
    should get the movie.
    
    
    -------------
    A Solemn Oath
    -------------
    
    Complete one turn as Liu Bei on the scenario the Yellow Turban Rebellion 
    while Zhang Jiao is still a force on the map.
    
    
    --------------
    Three Kingdoms
    --------------
    
    In order to get this movie, after Shui Jing states that the Sleeping Dragon 
    and the Fledgling Phoenix is on the map, you must recruit Zhuge Liang while 
    Zhuge Liang is a free officer as Liu Bei.  The best scenario to perform this 
    is the Battle of Guan Du.  In order to get Shui Jing to announce the arrival 
    of the two strategists, you must have a good rating.  Since Liu Bei starts 
    off in a tiny corner and has only one territory, take over Cao Cao and Yuan 
    Shao immediately to gain more funds.  Ally yourself with all the other forces 
    around yourself and then start to use the Governance, Charitable Aid, and 
    Release policies.  Eventually, Shui Jing will appear.  Now, start using the 
    Recruit policy until Zhuge Liang appears as one of the five you are able to 
    recruit.  Once you select him, the movie will start.
    
    
                                      /
    ---------------------------------/-------------------------------------------
      Dynasty Warriors 5:  Empires  /
      FAQ/Walkthrough              /  12. Extras
      5EMEXTRA                    /
    -----------------------------/-----------------------------------------------
                                /
    
    
    --------------
    1000 KOs Bonus
    --------------
    
    You can gain an extra item slot for your character by getting 1000 KOs on a 
    stage.  This can be tricky sometimes, but it can be done.  One of the easiest 
    ways to go about this is to not extend your supply line and just attack the 
    main base of an enemy.  Since your supply line is not extended to that base, 
    you will never take control of the main base.  Enemies will still appear at 
    the main base to try to defend it.  If you manage to get 1000 KOs on a stage, 
    you will receive a star that shows you obtained 1000 KOs with that character 
    and an extra item slot for that character.
    
    
    -------
    Artwork
    -------
    
    In the Archives, there are many different pieces of artwork that you can 
    obtain.  I will not be listing the ways to obtain these pieces of art, as I 
    have no desire to unlock them all.  However, there is a guide on GameFAQs 
    created by GreyFox200587 that does list all the requirements to unlock the 
    art.  I highly recommend using that FAQ if you are looking to unlock the art.  
    It also lists how to obtain all the movies, but I will be listing the methods 
    to unlocking the movies in a future update.
    
    
    ----------------
    Good/Bad Emperor
    ----------------
    
    To become an Emperor in the game, you must be either a good emperor or a bad 
    emperor.  There is no neutral emperor.  In order to become a good emperor, 
    you must perform the good policies and hardly used any of the bad policies.  
    The opposite holds true from being a bad emperor.  I have listed the good and 
    bad policies below:
    
    Good:  Governance, Charitable Aid, Release, Philanthropy
    
    Bad:  Emergency Tax, Rob Grave, Conscript, Despotism
    
    Obviously, it's easier to become a bad emperor.  However, if you perform 
    Philanthropy enough times, you will become a good emperor.  If you are having 
    problems using the Philanthropy policy, create more items.  The Philanthropy 
    policy gives away items, so you will need to create more to counteract this.
    
    
                                      /
    ---------------------------------/-------------------------------------------
      Dynasty Warriors 5:  Empires  /
      FAQ/Walkthrough              /  13. FAQs
      5EMFREQU                    /
    -----------------------------/-----------------------------------------------
                                /
    
    
    Q.  I own a cheat website named www.randomcheatsiteonlyvisitedbytwopeople.com
       and I was wondering can I put your guide on my site?
    
    A.  Okay, this FAQ is going up right now.  The answer will be no 99 times out
       of 100.  GameFAQs right now is the only place that this guide will be
       allowed.  No, I donít care how many visitors your site gets.  No, I donít
       want your super duper ultra mega membership package.  I only have the time
       to keep up with one website, not 200.  While I do want to help as many
       people as possible, Iíve been to other FAQ websites.  None of them can
       come even close to the presentation and the professionalism that GameFAQs
       has.  None.  And no, I donít care to visit your website either.  If you
       send me an e-mail asking if I would like to put my guide on your website,
       I will most likely respond with 3 characters:  No.
    
       Sorry to sound harsh, but thatís the fact.  If I wanted to put my guide on
       your website, I would have asked you to post it.  Makes sense, doesnít it?
    
    
    Q.  How do I obtain the question mark items?
    
    A.  Keep performing the trade policy corresponding to that region.
       Eventually, it will unlock those items.
    
    
    Q.  How do I unlock so and so piece of art?
    
    A.  I don't really want to unlock the pieces of art in the game.  I don't
       feel it is important to unlock these pieces of art.  Yes, they are nice,
       but I don't really want to unlock them and I don't deem them important to
       the game.  You may think otherwise, but I don't feel it necessary to
       unlock them.  There is already a guide on GameFAQs that lists all the
       requirements to get the artwork.  I will not be listing how to unlock the
       artwork in this guide.
    
    
                                      /
    ---------------------------------/-------------------------------------------
      Dynasty Warriors 5:  Empires  /
      FAQ/Walkthrough              /  14. Special Thanks
      5EMTHANK                    /
    -----------------------------/-----------------------------------------------
                                /
    
    
    A special thanks goes out to all these people:
    
    
    KOEI and Omega Force:  For making the franchise.  Even though DW5:E isnít
       exactly the best game in the series, the franchise is still one of my
       favorites.
    
    And finally, I would like to say a special thank you to all the readers of 
    this guide out there.  I hope this guide provided you with much help in this 
    game.
    
    
                                      /
    ---------------------------------/-------------------------------------------
      Dynasty Warriors 5:  Empires  /
      FAQ/Walkthrough              /  15. Contact Information and Legal Stuffies
      5EMLEGAL                    /
    -----------------------------/-----------------------------------------------
                                /
    
    
    If you find any mistakes or see any information that may be wrong or missing 
    or have any good information, contact me at rampidzier@yahoo.com.  I retain 
    all rights to post anything in your e-mail on my FAQ and will give you credit 
    if I do.  I will only give credit to the first person who sends me something.
    
    Hate mail will not be responded to (unless I want to make fun of you) and if 
    you hate my FAQ, donít read it.  There are plenty of other FAQs to use and 
    plenty of better ways to use up your time and mine.  I will try to respond to 
    all e-mails I get, but if I donít, donít think Iím ignoring you.  My job 
    keeps my free time to a bare minimum and that time is used on making FAQs or 
    my side project that is about to come to fruition.
    
    This FAQ may only be used on GameFAQs (www.gamefaqs.com).  If you see any 
    other site using my FAQ, please let me know so I can power trip on them.
    
    Copyright 2006 by Robert Dohner.  This document may not be redistributed in 
    any form unless you have obtained permission from the creator (namely, me).
    

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