SSSS HH HH UU UU JJJJJJ II NNN NNN KK K OOOO SS SS HH HH UU UU JJ II NNNN NN KK K OO OO SS HHHHHH UU UU JJ II NN NN N KKK OO OO SS HH HH UU UU J JJ II NN NNN KK K OO OO SS SS HH HH UU UU JJJJ II NN NN KK K OO OO SSSS HH HH UUUU JJ II NNNN NN KK KK OOOO /\ SHUJINKO CHARACTER FAQ /\ V. 1.1 - Mortal Kombat Argmageddon Shujinko Character FAQ - By: __ _ __ _ _ ____ _ _____ / | / / / ///// / _ / // /_ _/ / /||/ / / ///// / /_// //_ / / __ /_/ |__/ /_____/ /_/ // /___/ /_/ /_/ NWalterstorf --- Contact: email@example.com --- /\ TABLE OF CONTENTS /\ --- 1) FAQ Search Info  --- 2) Introduction  --- 3) FAQ  --- 4) Legend  --- 5) Move List  --- 6) Combos, Pro-tips and Recommended Attacks  --- 7) Closing Notes  --- 8) Version Info  --- 9) Legal Information  /\ 1) FAQ Search Info  --- This FAQ uses a Search Feature. When you press Control and F on your keyboard, you open up a search feature. By typing in the code found at the end of a section in the table of contents, you will be able to access the specific location for quick reference. /\ 2) Introduction  --- In Mortal Kombat: Deception, we experienced the life of Shujinko. His birth, his life, and his older years; how he's developed, and how he was deceived. In Mortal Kombat: Armageddon, Shujinko returns once more. Having gained all of the power he has from the previous entry, Shujinko is back and has become an unstoppable fighting machine. Don't let Shujinko's soft Mantis kung-fu fighting style throw you off. His style is soft, yet the effects rugged. His martial arts style is swift, but his combos are devastating. What Shujinko lacks for his Weapon Style, Dan Tien Dao, he makes up for with his excellent combos, his masterful guessing game techniques, and his extensive list of special attacks and their wonderful applications. Throughout this FAQ you will learn just how powerful Shujinko can be, and how much of a jaggernaut he's turned into over the course of his many years of training with the numerous kombatants. /\ 3) FAQ  --- Q: So who exactly is Shujinko? A: Shujinko was the main character for Mortal Kombat: Deception's Konquest mode. You experience the life and growth of Shujink throughout the game. Finally, after completing the main section of the Konquest mode, Shujinko becomes a selectable character for the regular battle modes, and his ultimate move set is devastating. Q: What makes Shujinko so great? A: When we get into Shujinko's wonderful attacks, you'll discover how versatile he is. He has numerous power attacks, a bunch of good combos, and perhaps the best special moves list of any character. He captures the good qualities of many characters. What he lacks in age he makes up for in the uniqueness of his Mantis style, and in the complexity of his guessing games. Q: What about his weapon style? I heard it's not too great. A: That's true, Shujinko's weapon style is not the greatest. He has few attacks, and only a couple of good combos. But his weapon style still has an up, such as its various capabilities from the Mantis transitions. /\ 4) Legend  --- All attacks are displayed as the main character is facing right. This legend will be implimented with all of Shujinko's attacks. PS2 -> Forward <- Backward ^ Up v Down S 1 T 2 X 3 O 4 L1 L R1 R XBOX -> Forward <- Backward ^ Up v Down X 1 Y 2 A 3 B 4 L L R R ALL (abbrevs.) WT (Weapon Transition [no, it's not a button]) WITA While in the air Jump Jump (For entering into mid-air combos only) Pause Pause (Only used during mid-air combos, telling you to wait for the opponent to bounce back) Comas will be provided when different button combinations are introduced. The plus sign (+) will be used when two buttons are to be pressed together. /\ 5) Move List  --- MANTIS Sideways Poke 1 Low Mantis Claw v + 1 Leaning Fingers 2 Mantis Takes Prey <- + 2 Stone Column ^ + 2 Mantacut v + 2 Ghost Kick 3 Sting Tap <- + 3 Forceful Ball Kick ^ + 3 Low Kick v + 3 Leaping Mantis Legs 4 Long Sweep Kick <- + 4 Upward Leg ^ + 4 Creeping Mantis v + 4 Deadly Bent Wrists 1, 1 Stepping Mantis -> + 4, 1 Looking for Prey 1, 1, 1 Metal Mantis 1, 1, 2 Dead Center Kick 1, 1, 3 Stunning Prey 1, 1, ^ + 3 Hunting for Prey -> + 4, 1, 1 Center Strikes -> + 4, 1, 3 Clenching Stunning Prey -> + 1, ^ + 3 Old Timer 1, 1, 2, <- + 2 Sratch it up 1, 1, 2, 4 Old School Man -> + 4, 1, 2, <- + 2 Diving Eagle -> + 4, 1, 2, 4 Slicer Time (WT) 1, 1, ^ + 3, L Heavenly Blade (WT) -> + 4, 1, ^ + 3, L Fallout(WITA) 1 Airborne(WITA) 2 Straight Up(WITA) 3 Over Head Air Toss(WITA) 4 Flying Kick(WITA) 1, 1 Power Slam(WITA) 2, 2 Straight Forward(WITA) 3, 3 Gravity Strike (WITA) 1, 1, 1 Toss ya!(WITA) 1, 1, 2 Ending it now(WITA) 1, 1, 3 Grounded(WITA) 3, 3, 2 Air Death(WITA) 1, 1, 4 Air Kick(WITA) 3, 3, 3 Time to Hover(WITA) 3, 3, 4 DAN TIEN DEO Mountain Wind 1 Leg Tanker <- + 1 Crouching Low Slice v + 1 Melon Slicer 2 Upward Moon Slice ^ + 2 Uppercut v + 2 Quick cut 3 Leg Trip <- + 3 Shin Cutter v + 3 Turning Side Kick 4 Ankle Slice v + 4 Double Throat Cutter 1, 1 Downfall(WITA) 1 Luck Change(WITA) 2 Marked Humanoid(WITA) 3 Spinning Feet Grab(WITA) 4 Stinky Air(WITA) 1, 1 Hyper Gust(WITA) 3, 3 Fresh Air(WITA) 1, 1, 1 Air Slinky(WITA) 1, 1, 2 Airway(WITA) 1, 1, 3 Gut Kick(WITA) 3, 3, 1 Shove it(WITA) 1, 1, 4 Barrel Roll(WITA) 3, 3, 3 Downward Spiral(WITA) 3, 3, 4 It's All Over(WITA) 3, 3, 1, 1 Air Barrel(WITA) 1, 1, 3, 3 Back in Action(WITA) 3, 3, 1, 2 Boot Slam(WITA) 1, 1, 3, 4 Zero G(WITA) 3, 3, 1, 4 SPECIAL MOVES Knee Popper R Throw Spear <-, -> + 1 Icy Breeze v, -> + 1 Flaming Fist v, -> + 2 Flying Jinko ->, -> + 2 Flip Scissor Kick v, <- + 3 Slide ->, <- + 3 Opponent Slam <-, v, <- + 4 Bike Kicks ->, ->, 4 /\ 6) Combos, Pro-tips and Recommended Attacks  --- MANTIS --- As you may have already guessed, Shujinko has a lot of unique special attacks and wonderful combo potentiality. Allow me to explain to you some of the combos. <- + 2, <- + 2, v + 2 3hits, 22% damage A simple combo which bounces your opponent two, then unleashes an uppercut on them. It's power and, if your opponent does not block it, you have a great three hit combo. <- + 2, <- + 2, Jump, 3, 3, 4, Pause, 1, 1, 3 9hits, 32% damage A 9hit combo. As you can tell, <- + 2 will be a very handy attack for you. The first two attacks bounce your character. You will then need to jump, then follow up with two kicks and a throw. Wait for the opponent to bounce and return to you, then unleash two punches and the final kick. A slightly altered, more damaging form of this similar technique is directly bellow. <- + 2, <- + 2, Jump, 3, 3, 4, Pause, 3, 3, 4 10hits, 35% damage By initiating the mid-air combo as before, the only thing changed from the last technique are the final three buttons. Basically, you'll look the three buttons for the mid-air combo twice. What results is one more extra hit added, and a little more damage. DAO TIEN DEO --- The weapon style of Shujinko is nothing great, so expect this section to be very short. ^ + 2, v + 2 2hits, 20% damage A two hit combo which does nothing spectacular. If anything, it will knock your opponent away. ^ + 2, Jump, 1, 1, 3, 4 6hits, 26% damage This mid-air combo follows off of the great move for the weapon style. ^ + 2 sets your opponent up, and the mid-air combo takes them down. ^ + 2, Jump, 1, 1, 2, Pause, 1, 1, 2 7hits, 27% damage This combo is slightly more difficult than the less, but does a little more damage. The first attack pops them into the air. Follow after them and unleash a mid-air combo with 1, 1, 2. After you both bounce back up into mid-air, follow up with 3, 3, 2 to unleash a fancy looking flurry of feet. SPECIAL MOVES --- Throughout Shujinko's journeys, he's learned a ton of special moves. Here's a couple of combos you can utilize, from the Mantis style. R, Jump, 3, 3, 4, Pause, 1, 1, 3 9hits, 31% damage This throw combo is quite effective. The throw bounces your opponent into the air. Follow after him and unleash the 3, 3, 4 combo. Wait for your opponent to bounce back up to you, then finish him/her with the 1, 1, 3 combo. <- + 2, <- + 2, v, <- + 3 4hits, 21% damage This simply throw involving the lovely <- + 2 bounces your opponent into the air, twice, then finishes up with the Flip Scissor Kick. Flashy, impressive, and damaging. <- + 2, v + 2, <-, v, <- + 4 3hits, 25% damage The first bounces the opponent, the second sends him flying. Before he hits the ground, utilize the final combo and Shujinko will use a little extra attack he learned from Ermac to add a third (bounce) to an already flying opponent. <- + 2, <- + 2, ->, -> + 4 10hits, 27% damage You know the routine. The first pops them up, the seconds keeps their heads in the strasphere, and the third attack is Liu Kang's Bicycle Kick finisher which catches them smack-dab in mid-air. RECOMMENDED ATTACKS --- -Mantis: Here's some recommended attacks that you should have on hands at all times. <- + 2 It's useful in so many different circumstances. This short and sweet attack pops your opponent into the air. The only real thing you have to watch out for is for the blocks and counters. ^ + 3 A knockdown attack, Forceful Ball Kick is a attack which not only inflicts a good sum of damage, it knocks your opponent backwards and to the ground, getting you out of danger, if it hits. Never leave home without it. -> + 4, 1, ^ + 3 Probably the best three hit combo, everything starting with -> + 4 is amazing. -> + 4 always scoots Shujinko around behind your opponent. The 1 and ^ + 3 deliver a clean punch followed by the lethal Forceful Ball Kick, knocking your opponent back. -> + 4, 1, 2, <- + 2 Again, Shujink scoots around his opponent. A clean punch followed by another, then a pop-up. Let the combos ensue. -> + 4, 1, 2, 4 Similar as above, but without a pop-up. This knockdown blow will always prove helpful. -> + 4, 1, ^ + 3, L This transition combo unleashes a brutal set of attacks before finishing with the sword. Need I say more? - Dan Tien Deo: <- + 1 With surprisingly good range and a good attack, you'll want to utilize this move to the night's end. Considering the limited weapon move set, it's pretty much the best thing you're going to come around here, other than the combos (mentioned above). - Special Moves: v, -> + 1 A little attack on the rather chilling side, Icy Breeze is easy to perform and leaves your opponent frozen, opening them up to a wide arrange of attacks. <-, v, <- + 4 A wide range and a good attack, this technique Shujinko picked up from Ermac should do the trick any time. ->, <- + 3 This slide isn't really the greatest technique, but it's so easy to perform and humorous to watch. Plus it has stage fatality knockback potential. Classy. /\ 7) Closing Notes  --- So is Shujinko good? Oh yeah, you just found out, didn't you? Shujinko is what happens when you take a bunch of great special attacks from different kombatants, take a ton of warrior and martial arts training, and fuse them into one character. A juggernaut, yes. Does he have his flaws? Other than his limited weapon move set, no. Not really. Shujinko is strangely overlooked. Many people don't utilize him when he's fresh ready for battle against most all enemies. Of course, you've read this FAQ, so you have an interest, right? Thank you. This is my first FAQ which will make it on gFAQs. I've made other FAQs before, but this is my first for gFAQs. I hope you enjoy it. Feel free to send me e-mail about questions, comments and corrections. A nice thumbs up is welcome, too. I hope you enjoyed, and stay tuned in case I create another FAQ in the future. Until next time... MORTAL KOMBAAAAT!!! /\ 8) Version Info  --- V. 1.0 - First Version. V. 1.1 - Version one and one tenth. Allowed permission for neoseeker to post FAQ. /\ 9) Legal Information  --- Copyright 2006 NWalterstorf. This FAQ may only be placed on gameFAQs, gameSpot, neoseeker, or IGN. All parties wishing to display this FAQ must have personal permission from me, NWalterstorf.