hide results

    Shujinko by NWalterstorf

    Version: 1.1 | Updated: 10/26/06 | Printable Version | Search Guide | Bookmark Guide

    
       SSSS   HH  HH  UU  UU  JJJJJJ  II  NNN   NNN  KK  K    OOOO
      SS  SS  HH  HH  UU  UU    JJ    II  NNNN  NN   KK K    OO  OO
       SS     HHHHHH  UU  UU    JJ    II  NN NN N    KKK     OO  OO
         SS   HH  HH  UU  UU  J JJ    II  NN  NNN    KK K    OO  OO
      SS  SS  HH  HH  UU  UU  JJJJ    II  NN   NN    KK  K   OO  OO
       SSSS   HH  HH   UUUU    JJ     II NNNN   NN   KK  KK   OOOO
    
    
    /\ SHUJINKO CHARACTER FAQ /\
    V. 1.1
    -
    Mortal Kombat Argmageddon
    Shujinko Character FAQ
    -
    By:
    
       __   _   __ _ _  ____    _   _____
      /  | / / / ///// / _  /  //  /_  _/
     / /||/ / / ///// / /_//  //_   / / __
    /_/ |__/ /_____/ /_/ //  /___/ /_/ /_/
    
    NWalterstorf
    
    
    ---
    Contact: hihowareyoutoday@bellsouth.net
    ---
    
    
    
    /\ TABLE OF CONTENTS /\
    ---
    1) FAQ Search Info [001]
    ---
    2) Introduction [002]
    ---
    3) FAQ [003]
    ---
    4) Legend [004]
    ---
    5) Move List [005]
    ---
    6) Combos, Pro-tips and Recommended Attacks [006]
    ---
    7) Closing Notes [007]
    ---
    8) Version Info [008]
    ---
    9) Legal Information [009]
    
    
    
    /\ 1) FAQ Search Info [001]
    ---
    
    This FAQ uses a Search Feature.  When you press Control and F
    on your keyboard, you open up a search feature.  By typing in
    the code found at the end of a section in the table of contents,
    you will be able to access the specific location for quick
    reference.
    
    
    
    /\ 2) Introduction [002]
    ---
    
    In Mortal Kombat: Deception, we experienced the life of
    Shujinko.  His birth, his life, and his older years; how he's
    developed, and how he was deceived.  In Mortal Kombat:
    Armageddon, Shujinko returns once more.  Having gained all of
    the power he has from the previous entry, Shujinko is back
    and has become an unstoppable fighting machine.
    
    Don't let Shujinko's soft Mantis kung-fu fighting style throw
    you off.  His style is soft, yet the effects rugged.  His
    martial arts style is swift, but his combos are devastating.
    
    What Shujinko lacks for his Weapon Style, Dan Tien Dao, he
    makes up for with his excellent combos, his masterful
    guessing game techniques, and his extensive list of special
    attacks and their wonderful applications.
    
    Throughout this FAQ you will learn just how powerful Shujinko
    can be, and how much of a jaggernaut he's turned into over
    the course of his many years of training with the numerous
    kombatants.
    
    
    
    /\ 3) FAQ [003]
    ---
    
    Q: So who exactly is Shujinko?
    A: Shujinko was the main character for Mortal Kombat:
    Deception's Konquest mode.  You experience the life and
    growth of Shujink throughout the game.  Finally, after
    completing the main section of the Konquest mode, Shujinko
    becomes a selectable character for the regular battle modes,
    and his ultimate move set is devastating.
    
    Q: What makes Shujinko so great?
    A: When we get into Shujinko's wonderful attacks, you'll
    discover how versatile he is.  He has numerous power
    attacks, a bunch of good combos, and perhaps the best
    special moves list of any character.  He captures the
    good qualities of many characters.  What he lacks in age
    he makes up for in the uniqueness of his Mantis style,
    and in the complexity of his guessing games.
    
    Q: What about his weapon style?  I heard it's not too
    great.
    A: That's true, Shujinko's weapon style is not the greatest.
    He has few attacks, and only a couple of good combos.
    But his weapon style still has an up, such as its various
    capabilities from the Mantis transitions.
    
    
    
    /\ 4) Legend [004]
    ---
    
    All attacks are displayed as the main character is facing
    right.  This legend will be implimented with all of Shujinko's
    attacks.
    
    PS2
    
      ->  Forward
      <-  Backward
      ^   Up
      v   Down
    
      S   1
      T   2
      X   3
      O   4
    
      L1  L
      R1  R
    
    XBOX
    
      ->  Forward
      <-  Backward
      ^   Up
      v   Down
    
      X   1
      Y   2
      A   3
      B   4
    
      L   L
      R   R
    
    
    ALL (abbrevs.)
    
      WT  (Weapon Transition [no, it's not a button])
      WITA  While in the air
    
      Jump  Jump (For entering into mid-air combos only)
      Pause Pause (Only used during mid-air combos, telling
    you to wait for the opponent to bounce back)
    
    Comas will be provided when different button combinations
    are introduced.  The plus sign (+) will be used when two
    buttons are to be pressed together.
    
    
    
    /\ 5) Move List [005]
    ---
    MANTIS
    
      Sideways Poke				1
      Low Mantis Claw			v + 1
    
      Leaning Fingers			2
      Mantis Takes Prey			<- + 2
      Stone Column				^ + 2
      Mantacut				v + 2
    
      Ghost Kick				3
      Sting Tap				<- + 3
      Forceful Ball Kick			^ + 3
      Low Kick				v + 3
    
      Leaping Mantis Legs			4
      Long Sweep Kick			<- + 4
      Upward Leg				^ + 4
      Creeping Mantis			v + 4
    
      Deadly Bent Wrists			1, 1
      Stepping Mantis			-> + 4, 1
      Looking for Prey			1, 1, 1
      Metal Mantis				1, 1, 2
      Dead Center Kick			1, 1, 3
      Stunning Prey				1, 1, ^ + 3
    
      Hunting for Prey			-> + 4, 1, 1
      Center Strikes			-> + 4, 1, 3
      Clenching Stunning Prey		-> + 1, ^ + 3
    
      Old Timer				1, 1, 2, <- + 2
      Sratch it up				1, 1, 2, 4
    
      Old School Man			-> + 4, 1, 2, <- + 2
      Diving Eagle				-> + 4, 1, 2, 4
    
      Slicer Time (WT)			1, 1, ^ + 3, L
      Heavenly Blade (WT)			-> + 4, 1, ^ + 3, L
    
      Fallout(WITA)				1
      Airborne(WITA)			2
      Straight Up(WITA)			3
      Over Head Air Toss(WITA)		4
      Flying Kick(WITA)			1, 1
      Power Slam(WITA)			2, 2
      Straight Forward(WITA)		3, 3
      Gravity Strike (WITA)			1, 1, 1
      Toss ya!(WITA)			1, 1, 2
      Ending it now(WITA)			1, 1, 3
      Grounded(WITA)			3, 3, 2
      Air Death(WITA)			1, 1, 4
      Air Kick(WITA)			3, 3, 3
      Time to Hover(WITA)			3, 3, 4
    
    
    DAN TIEN DEO
    
      Mountain Wind				1
      Leg Tanker				<- + 1
      Crouching Low Slice			v + 1
    
      Melon Slicer				2
      Upward Moon Slice			^ + 2
      Uppercut				v + 2
    
      Quick cut				3
      Leg Trip				<- + 3
      Shin Cutter				v + 3
    
      Turning Side Kick			4
      Ankle Slice				v + 4
    
      Double Throat Cutter			1, 1
    
      Downfall(WITA)			1
      Luck Change(WITA)			2
      Marked Humanoid(WITA)			3
      Spinning Feet Grab(WITA)		4
      Stinky Air(WITA)			1, 1
      Hyper Gust(WITA)			3, 3
      Fresh Air(WITA)			1, 1, 1
      Air Slinky(WITA)			1, 1, 2
      Airway(WITA)				1, 1, 3
      Gut Kick(WITA)			3, 3, 1
      Shove it(WITA)			1, 1, 4
      Barrel Roll(WITA)			3, 3, 3
      Downward Spiral(WITA)			3, 3, 4
      It's All Over(WITA)			3, 3, 1, 1
      Air Barrel(WITA)			1, 1, 3, 3
      Back in Action(WITA)			3, 3, 1, 2
      Boot Slam(WITA)			1, 1, 3, 4
      Zero G(WITA)				3, 3, 1, 4
    
    
    
    SPECIAL MOVES
    
      Knee Popper				R
      Throw Spear				<-, -> + 1
      Icy Breeze				v, -> + 1
      Flaming Fist				v, -> + 2
      Flying Jinko				->, -> + 2
      Flip Scissor Kick			v, <- + 3
      Slide					->, <- + 3
      Opponent Slam				<-, v, <- + 4
      Bike Kicks				->, ->, 4
    
    
    
    /\ 6) Combos, Pro-tips and Recommended Attacks [006]
    ---
    
    MANTIS
    ---
    
    As you may have already guessed, Shujinko has a lot of
    unique special attacks and wonderful combo potentiality.
    Allow me to explain to you some of the combos.
    
    <- + 2, <- + 2, v + 2
    3hits, 22% damage
    
    A simple combo which bounces your opponent two, then
    unleashes an uppercut on them.  It's power and, if
    your opponent does not block it, you have a great three
    hit combo.
    
    <- + 2, <- + 2, Jump, 3, 3, 4, Pause, 1, 1, 3
    9hits, 32% damage
    
    A 9hit combo.  As you can tell, <- + 2 will be a very
    handy attack for you.  The first two attacks bounce
    your character.  You will then need to jump, then
    follow up with two kicks and a throw.  Wait for the
    opponent to bounce and return to you, then unleash
    two punches and the final kick.  A slightly altered,
    more damaging form of this similar technique is
    directly bellow.
    
    <- + 2, <- + 2, Jump, 3, 3, 4, Pause, 3, 3, 4
    10hits, 35% damage
    
    By initiating the mid-air combo as before, the only
    thing changed from the last technique are the final
    three buttons.  Basically, you'll look the three
    buttons for the mid-air combo twice.  What results
    is one more extra hit added, and a little more
    damage.
    
    DAO TIEN DEO
    ---
    
    The weapon style of Shujinko is nothing great, so
    expect this section to be very short.
    
    ^ + 2, v + 2
    2hits, 20% damage
    
    A two hit combo which does nothing spectacular.
    If anything, it will knock your opponent away.
    
    ^ + 2, Jump, 1, 1, 3, 4
    6hits, 26% damage
    
    This mid-air combo follows off of the great move
    for the weapon style.  ^ + 2 sets your opponent
    up, and the mid-air combo takes them down.
    
    ^ + 2, Jump, 1, 1, 2, Pause, 1, 1, 2
    7hits, 27% damage
    
    This combo is slightly more difficult than the less,
    but does a little more damage.  The first attack
    pops them into the air.  Follow after them and
    unleash a mid-air combo with 1, 1, 2.  After you
    both bounce back up into mid-air, follow up with
    3, 3, 2 to unleash a fancy looking flurry of feet.
    
    
    SPECIAL MOVES
    ---
    
    Throughout Shujinko's journeys, he's learned a
    ton of special moves.  Here's a couple of combos
    you can utilize, from the Mantis style.
    
    R, Jump, 3, 3, 4, Pause, 1, 1, 3
    9hits, 31% damage
    
    This throw combo is quite effective.  The throw
    bounces your opponent into the air.  Follow after
    him and unleash the 3, 3, 4 combo.  Wait for your
    opponent to bounce back up to you, then finish
    him/her with the 1, 1, 3 combo.
    
    <- + 2, <- + 2, v, <- + 3
    4hits, 21% damage
    
    This simply throw involving the lovely <- + 2
    bounces your opponent into the air, twice, then
    finishes up with the Flip Scissor Kick.
    Flashy, impressive, and damaging.
    
    <- + 2, v + 2, <-, v, <- + 4
    3hits, 25% damage
    
    The first bounces the opponent, the second
    sends him flying.  Before he hits the ground,
    utilize the final combo and Shujinko will use
    a little extra attack he learned from Ermac to
    add a third (bounce) to an already flying
    opponent.
    
    <- + 2, <- + 2, ->, -> + 4
    
    10hits, 27% damage
    
    You know the routine.  The first pops them up,
    the seconds keeps their heads in the strasphere,
    and the third attack is Liu Kang's Bicycle Kick
    finisher which catches them smack-dab in mid-air.
    
    
    RECOMMENDED ATTACKS
    ---
    -Mantis:
    
    Here's some recommended attacks that you should
    have on hands at all times.
    
      <- + 2
    
    It's useful in so many different circumstances.
    This short and sweet attack pops your opponent
    into the air.  The only real thing you have to
    watch out for is for the blocks and counters.
    
      ^ + 3
    
    A knockdown attack, Forceful Ball Kick is a attack
    which not only inflicts a good sum of damage, it
    knocks your opponent backwards and to the ground,
    getting you out of danger, if it hits.  Never
    leave home without it.
    
      -> + 4, 1, ^ + 3
    
    Probably the best three hit combo, everything
    starting with -> + 4 is amazing.  -> + 4 always
    scoots Shujinko around behind your opponent.  The
    1 and ^ + 3 deliver a clean punch followed by the
    lethal Forceful Ball Kick, knocking your opponent
    back.
    
      -> + 4, 1, 2, <- + 2
    
    Again, Shujink scoots around his opponent.  A
    clean punch followed by another, then a pop-up.
    Let the combos ensue.
    
      -> + 4, 1, 2, 4
    
    Similar as above, but without a pop-up.  This
    knockdown blow will always prove helpful.
    
      -> + 4, 1, ^ + 3, L
    
    This transition combo unleashes a brutal set of
    attacks before finishing with the sword.  Need
    I say more?
    
    - Dan Tien Deo:
    
      <- + 1
    
    With surprisingly good range and a good attack,
    you'll want to utilize this move to the night's
    end.  Considering the limited weapon move set,
    it's pretty much the best thing you're going
    to come around here, other than the combos
    (mentioned above).
    
    - Special Moves:
    
      v, -> + 1
    
    A little attack on the rather chilling side,
    Icy Breeze is easy to perform and leaves
    your opponent frozen, opening them up to a
    wide arrange of attacks.
    
      <-, v, <- + 4
    
    A wide range and a good attack, this
    technique Shujinko picked up from Ermac
    should do the trick any time.
    
      ->, <- + 3
    
    This slide isn't really the greatest technique,
    but it's so easy to perform and humorous to
    watch.  Plus it has stage fatality knockback
    potential.  Classy.
    
    
    
    /\ 7) Closing Notes [007]
    ---
    
    So is Shujinko good?  Oh yeah, you just found out,
    didn't you?  Shujinko is what happens when you
    take a bunch of great special attacks from
    different kombatants, take a ton of warrior
    and martial arts training, and fuse them into
    one character.
    
    A juggernaut, yes.  Does he have his flaws?  Other
    than his limited weapon move set, no.  Not really.
    Shujinko is strangely overlooked.  Many people
    don't utilize him when he's fresh ready for battle
    against most all enemies.  Of course, you've read
    this FAQ, so you have an interest, right?  Thank you.
    
    This is my first FAQ which will make it on gFAQs.
    I've made other FAQs before, but this is my first
    for gFAQs.  I hope you enjoy it.  Feel free to send
    me e-mail about questions, comments and corrections.
    A nice thumbs up is welcome, too.  I hope you enjoyed,
    and stay tuned in case I create another FAQ in the
    future.
    
    Until next time... MORTAL KOMBAAAAT!!!
    
    
    
    /\ 8) Version Info [008]
    ---
    
    V. 1.0 - First Version.
    
    V. 1.1 - Version one and one tenth.  Allowed
    permission for neoseeker to post FAQ.
    
    
    
    /\ 9) Legal Information [009]
    ---
    
    Copyright 2006 NWalterstorf.  This FAQ may only
    be placed on gameFAQs, gameSpot, neoseeker, or
    IGN.  All parties wishing to display this FAQ
    must have personal permission from me,
    NWalterstorf.