Melty Blood: Act Cadenza FAQ
Version: 1.0

Author: ShadowJin
GameFAQs Handle: Servbot001
E-Mail: shadowjin_gpow@yahoo.com
Co-Author: TokyoNeko
GameFAQs Handle: TokyoNeko

CONTENTS:

1. Version History [JUMP1.0]
2. Introduction [JUMP2.0]
3. Game Info [JUMP3.0]
4. Menu Screens [JUMP4.0]
5. Fighting Conventions [JUMP5.0]
6. Basic Play Mechanics [JUMP6.0]
7. Advanced Play Mechanics [JUMP7.0]
8. Character Info [JUMP8.0]
9. Starter Guide Info Translations [JUMP9.0]
10. Story Mode Translations [JUMP10.0]
11. Unlockables [JUMP11.0]
12. Links [JUMP12.0]
13. Wanna Help? [JUMP13.0]
14. Thanks [JUMP14.0]
15. Legal [JUMP15.0]

------------------------------------------------------------------------

[1. VERSION HISTORY] [JUMP1.0]

1.0 2007/04/17ver Initial Release.  After struggling to attempt to include a 
movelist, I decided not to since they are in-game.  Also, I've consolidated 
what was originally going to be two FAQs into one.  The original plan was to 
have a Story FAQ and a Gameplay/Normal FAQ, but that just didn't happen.  You 
want a concise movelist in the FAQ, email me one and I'll be happy to add it 
in with credits to you! Heh.  Hope you see what you like here.  Any comments 
are welcome.
 
------------------------------------------------------------------------

[2. INTRODUCTION] [JUMP2.0]

I can't begin to say how wonderful of a game Melty Blood: Act Cadenza is.  
Type-Moon and Ecole have really outdone themselves.  Starting off as a doujin 
(or fan) game released for the PC, Melty Blood has been revised over the 
years since its initial incarnation in 1996.  It was first revised into Melty 
Blood: Re-ACT.  In an attempt to fix even more bugs and add more characters, 
Re-ACT was later upgraded to Re-ACT Final Tuned.  Final Tuned featured many 
of the play features that were added in Act Cadenza, but still wasn't the 
game we know today.  After a rabid fanbase thirsted for even more Melty 
Blood, an arcade conversion of the game was released on Sega's Naomi 
hardware.  That version was Act Cadenza and it now graces us with its 
presence on the Sony Playstation 2.  Sadly, since the fanbase was almost 
purely Japanese, a localized US release (or any other release for that 
matter) is highly unlikely.  Having imported this game, I'm glad to say its 
well worth the premium price for imported games and I suggest anyone who 
wants a good solid fighter to check it out.

Something NEW to this FAQ from my older FAQs is what I call JUMP Keys.  Since 
stories and movelists will be listed by the characters' appearance in the 
game, I'll start each section with a list of JUMP Keys which one can use to 
'jump' to a particular section.  They also serve as a table of contents.  To 
use them, there will be a portion within brackets like [JUMP#.#] – take the 
portion within the brackets and use CTRL+F (the FIND function) to 'jump' to 
that section.  Not hard at all if you ask me.  Yeah, tons of other FAQs 
feature this so I figured I'd go ahead and get with the times.  Hopefully 
they help.  Enjoy!

------------------------------------------------------------------------

[3. GAME INFORMATION] [JUMP3.0]

Melty Blood: Act Cadenza was released in Japan for the Sony Playstation 2 on 
August 10, 2006.  This was more or less a carbon copy of the Naomi rendition 
of the game with two added characters as a strew of gallery images and 
different voices for both the characters in the game and the system voices.

Melty Blood itself is a sequel to a popular doujin game, Tsuke-hime.  What is 
quite amusing about the roots of Melty Blood is that Tsuke-hime was indeed a 
Hentai (or pervert) game.  Melty Blood does not follow in the footsteps of 
Tsuke-hime and thus, does not feature any sex, nudity, etc.  In fact, it 
focuses more so on the actual story behind Tsuke-hime and its tightly, 
interwoven plot and story.

The main heroine of the story is a vampire, Arcueid Brunestud.  Through a 
series of unfortunate events, Arcueid 'falls' (descends into madness after 
tasting blood) and kills all of the True Ancestors, or most powerful and wise 
vampires who need not the taste of blood.  After regaining from her madness, 
Arcueid vows to make the one pay that caused her to fall and slaughter all 
the True Ancestors.  A young man named Shiki one day stops Arcueid.  In 
Shiki's Reversed (or 'evil') form, Arcueid is sliced into 17 pieces and this 
leaves her helpless to attacks because of her weakened healing condition.  
Shiki, not being reversed any longer, feels horrible for what he has done and 
thus joins Arcueid and cares for her.  The two friends then pay Roa, the 
vampire responsible for Arcueid's fall, a visit and finish what had been 
taking place for hundreds of years: the battle between Arcueid and her 
betrayer.  Roa is defeated and the strange and sordid cast of Tsuke-hime move 
onto new more bizarre and exciting adventures.  While MeltyBlood isn't a true 
sequel, it does reuse the characters in a fashion that there was a somewhat 
fully 'happy' ending in Tsuke-hime – therefore, it's more like a spin-off.

Amongst the cast of characters are vampires, familiars, maids, and even 
robots.  Each has their own reasons for fighting as well as an amazingly 
extensive background.  Many also have alternate personalities or forms.  

Although I left out movelists (found in-game), I've have given a small 
portion of each character's background (taken directly from the Starter Guide 
which was released in Japan.)  If you're interested in the stories and the 
rest of the Tsuke-hime drama, I suggest you check out some links I've given 
near the end of this FAQ.  Also, there is a mass of text translated directly 
from the game and the Starter Guide.  Big thanks to TokyoNeko for that!

------------------------------------------------------------------------

[4. MENU SCREENS] [JUMP4.0]

The main menu has the following modes listed:

Arcade
Versus
Survival
Training
Option
Special
Credits

Arcade, Versus, Survival, Training, and Option are what one would expect from 
a fighting game.  Special is special items unlocked during gameplay (see 
Unlockables [JUMP11.0] for more info.)  Credits displays the credits for 
Type-Moon, Ecole, etc.

The Option menu has a few key items of note.  The PS2 port of Act Cadenza has 
been updated from its Naomi counterpart.  By default, the player is playing 
the updated version.  Toggles are listed to switch both Gauge and Balance 
between Arcade OR Original.  What does this boil down to?

Arcade – This is Version A of the game and if you're lucky enough to have 
played this game in the arcade, this is what you played.

Original – This is Version B of the game and will soon be released in the 
Arcade.  It features a number of balance changes as well as an updated gauge 
location.  It's not 100% like the new arcade release, but it has all the
changes for the cast found in this game (except White Len.)

Note that these toggles are separate so you can play a mixed version of the 
game – ie, New Gauges, Old Balance, etc.

------------------------------------------------------------------------

[5. FIGHTING CONVENTIONS] [JUMP5.0]

Like any fighting game, you need to know what you're looking at.  Each game 
uses 'conventions' for the player to understand special moves and their 
input.  This game is no exception and for this FAQ, I will be using the below 
key to represent any inputs listed.

f = forward
b = back
u = up
d = down
df = down-forward
db = down-back
uf = up-forward
ub = up-back

A = Light Attack
B = Medium Attack
C = Hard Attack
D = Shield

, = separator of inputs (ie f,df,f is a rolling motion from down to forward)
+ = combine inputs from both directions and attacks (f+A would be forward 
plus light attack)  NOTE: This is not necessary for combinations of attack 
buttons only (ie AC would be A+C, the + is understood.)

o = or (d,df,f+AoBoC = d, df, f + A or B or C)

Also note that ALL directions are listed in LOWERCASE and the Attack Buttons 
are listed in UPPERCASE.  :)

Any special moves can be broken down using theses terms.  

------------------------------------------------------------------------

[6. BASIC PLAY MECHANICS] [JUMP6.0]

At first glance, Act Cadenza may look like any other fighting game available 
today.  Sure, it has the standard life gauges and super gauges, etc, but 
there is actually more hidden away that the casual player may or may not be 
privy to.

********************

Life Gauge:
Your life gauge is split into two colors, Red and Yellow.  Your Yellow bar 
represents your physical strength (or health) and the Red represents your 
Vital Source.  When your Yellow bar reaches zero, your character is defeated.  
Generally, your Red bar will never reach zero, since it always precedes or 
equals the Yellow bar.  The differences are further broken down below:

Yellow Bar
- Physical Strength (also known as Health)
- Reaches Zero = Lose
- Decreases whenever damage is taken from an attack
- Takes chip damage from Special Attacks
- Regains in HEAT Mode at 1.0 Rate
- Regains in BLOOD HEAT Mode at 2.0 Rate

Red Bar
- Vital Source
- Never reaches Zero – Always larger than or equal to Physical Strength
- Decreases whenever damage taken from an attack
- Takes chip damage from Normal Attacks
- Does NOT regenerate

********************

Magic Circuit Gauge:
Your Magic Circuit Gauge can be referred to as your Special Gauge.  Your 
Magic Circuit Gauge allows you to perform EX Moves, Arc-Drives, Last Arcs, 
HEAT Mode, and BLOOD HEAT Mode.  There are three 'levels' to your Magic 
Circuit Gauge, and thus your maximum gauge limit is 300%.  At 300%, your 
gauge enters MAX Mode, which is similar to HEAT Mode.  Below, the Magic 
Circuit Gauge is explained in more detail:

Magic Circuit
- Starts each fight at 100%
- Can reach a maximum of 300%
- Reaching 300% will trigger MAX Mode
- Dealing damage and receiving damage moves build gauge
- Blocking and dealing blocked moves builds gauge
- 100% allows ONE EX Move to be done (standard, some exceptions apply)
- HEAT Mode may be entered at any time when the gauge is at or above 100%
- BLOOD HEAT Mode may be entered only during MAX Mode
- Prolonged Shielding consumes gauge

********************

Movement:
Movement is something that is immensely important in a fighting game.  This 
game is no exception to that rule.  There are a few tricks to moving about 
that are explained later in the Advanced Play Mechanics Area [JUMP7.0], but 
for right now, we're going to cover the basics to moving.

Your Eight-Way directional pad or joystick will allow a number of movements 
to be executed.  Below is a list:

- Forward moves you towards you opponent
- Back moves you away from your opponent
- Down crouches
- Up jumps

Any combination of forward/back and up will move your jump in chosen 
direction.

HOWEVER, once jumping a direction, you cannot reverse your movement choice so 
be aware when jumping forward or backwards that you can't change direction.  
A remedy for this can be found in Advanced Movement Area under Advanced Play 
Mechanics [JUMP7.0]

Also note that when landing from a jump, there is a 'set-down' delay imposed 
on your character.  This is basically frames of animation required for you to 
re-enter a passive state.  Landing directly next to an opponent can spell bad 
news because you're open for attack until you return to your passive state.

********************

Guarding:
Guarding is performed like so many of its predecessors before – by holding 
back.  Holding back in the air will guard against many attacks.  Holding back 
while crouched will block against low attacks.  NOTE: Some ground based 
attacks CANNOT be blocked in the air, and rather, should be Shielded.

Shielding:
Those pesky ground attacks got you down?  No worries.  The attacks that can't 
be blocked by normal means can always be shielded (except of course for tried 
and true unblockable attacks, but more on those later.)  Shielding is done 
with the D button.  Your character will hold his/her hand out and a glow will 
surround their hand.  During this animation, you can block any attack without 
taking damage.  Be warned though, shielding consumes your Magic Circuit Gauge 
quite quickly.  If you don't have any Magic Circuit Gauge available, you can 
shield for merely a moment before re-entering your passive state.  AGAIN, be 
warned, when leaving a shielded state without actually shielding an attack, 
you are vulnerable for a number of frames until you reach your passive state.  
This could be considered an advanced technique, however, there is even more 
to shielding than mentioned above!

********************

Attacks:
You have three standard attacks available to your arsenal.  A, B, and C.  A 
represents your weak attack and is generally rather quick.  B represents your 
medium attack and generally can be used all around.  C is your strong attack 
and is generally slower than the previous two, but deals more damage to 
compensate for its speed.  Most of the time, these can be done anywhere, 
anytime.  Some characters have limitations however – for instance, Satsuki 
cannot attack during her forward dash.  It's up to a player to learn his 
character's strengths as well as their weaknesses.

Throwing:
To initiate a throw, press f,A+D.  If you miss on the ground, you will 
perform a whiffed throw animation, allowing your opponent to see your mistake 
and punish you.  In the air, a whiffed throw results in a shield.  Throws can 
be incorporated into air combos too.

------------------------------------------------------------------------

[7. ADVANCED PLAY MECHANICS] [JUMP7.0]

So you've probably fiddled around with the basics and perhaps the game a 
little to realize that there is something deeper to this game.  You bet ya!  
In this area, I'm going to cover the more advanced techniques and play 
mechanics found in Act Cadenza.  This is where the true fun begins.  Leave 
your shoes at the door.

********************

MAX, HEAT, and BLOOD HEAT Modes:
No doubt your noticed above in the Basic area that I mentioned these modes.  
Here's a further breakdown of what each does and how it can be activated, 
etc.

MAX Mode
- Activates when Magic Circuit Gauge reaches 300%
- Physical Strength does NOT regenerate
- Magic Circuit Gauge depletes gradually
- EX Moves require standard amount of bar or remaining bar until bar is fully 
depleted (at which point it resets to 200%)
- Arc Drive Enabled
- If Gauge empties without Arc Drive being used, bar resets to 200%
- If Arc Drive is used, Gauge automatically resets to 100% during Arc Drive.
- BLOOD HEAT Mode Activation Enabled

HEAT Mode
- Activation Enabled when Magic Circuit gauge is at least 100%
- Press A+C to activate
- Physical Strength does regenerates at 1.0 Rate to maximum of Vital Source
- Magic Circuit Gauge depletes gradually
- EX Moves require standard amount of bar or remaining bar until bar is fully 
depleted (at which point it resets to 0%)
- Arc Drive Enabled
- If Gauge empties without Arc Drive being used, bar resets to 0%
- If Arc Drive is used, Gauge automatically resets to 0% during Arc Drive.

BLOOD HEAT Mode
- Activation Enabled when Magic Circuit gauge is in MAX Mode
- Press A+C to activate
- Physical Strength does regenerates at 2.0 Rate to maximum of Vital Source
- Magic Circuit Gauge depletes gradually
- EX Moves require no gauge until bar is fully depleted (at which point it 
resets to 0%)
- Arc Drive Enabled (Powered Up Version)
- If Gauge empties without Arc Drive being used, bar resets to 0%
- If Arc Drive is used, Gauge automatically resets to 0% during Arc Drive
- Last Arc enabled
- If Last Arc is used, Gauge automatically resets to 0%

Circuit Spark
- This is similar to the BURST meter in Guilty Gear XX and allows you to 
repel an attacking opponent
- Uses ALL of your Magic Circuit gauge regardless
- Repels opponent via wallslam
- To perform, press AB or BC while receiving attack hits

Circuit Break
- Added to Act Cadenza is the ability to break your opponents Magic Circuit 
gauge – this renders the opponent's Magic Circuit inoperable for a small 
amount of time
- The majority of the time, this can only be done via a Last Arc, except for 
Neco Arc's EX Paw Poke
- See each character's movelist for details

********************

Special Attacks:
Each character has a myriad of special attacks including Blowback Edge 
attacks, Special Technique attacks, Unnamed Technique attacks, EX Moves, Arc 
Drives, and their Last Arc.  Below are listed how to distinguish between 
these and in some cases how to perform them:

Blowback Edge
- More Powerful Standard attacks that require charging
- Hold appropriate attack button and/or direction to charge
- Some Blowback Edges have special attributes

Special Techniques
- These are command techniques that require a string of commands to be 
entered
- Each character has a number of special techniques available to them
- Special Techniques should be treated like an extension of your arsenal and 
shouldn't be overly relied upon
- Remember that a well placed C attack is sometimes better than a dragon 
punch!

Unnamed Techniques
- So simplified command wise, they don't warrant full names
- Like other command techniques, treat these as an extension of your arsenal
- Generally, these consist of a direction plus an attack button

EX Moves
- These are powered version of Special Techniques with special properties
- Generally, these are performed with the C button in place of A or B
- As a standard, require 100% of Magic Circuit Gauge (some exceptions apply)

Arc Drive
- Must be in MAX, HEAT, or BLOOD HEAT Mode to use
- Powered Version in BLOOD HEAT Mode
- 90% of the inputs for this move consist of b,db,d,df,f+C

Last Arc
- Must be in BLOOD HEAT Mode to use
- No inputs required
- MUST EX-Shield an opponent's attack (shielding does take away gauge!)
- Depending on the character, the EX-Shield must be done either while 
standing, crouching, or jumping
- Rather impractical in a match where both opponents are 'good' but flashy 
nonetheless

********************

Advanced Movement:
There are some things to note about movement which are more advanced than a 
character's basic movement.

Dashing and Back-dashing
- Execute by inputting f,f or b,b
- Allows quick movement across the screen
- Some characters have dual back-dashes, allowing for even quicker retreats
- Some characters cannot attack during dashes
- Slight invulnerability during back-dashes

Running
- Some characters have the ability to run
- To run, execute a dash and hold the second f until you wish to stop
- No characters have a retreating run (ie, back run)

Air-Dash and Low Air-Dash
- While airborne, input f,f or b,b to air-dash forward or backward
- To Low Air-Dash, input uf,f or ub,b resulting in a extremely low air-dash
- Can be used to change direction of character's movement
- Can only be used once per jump

Double Jumps and Triple Jumps
- Press Up again to jump again while airborne
- Can be used to change direction of character's movement
- Some characters have the ability to jump twice while airborne

High Jump
- Press down, followed by up
- Direction can be controlled – forward or backward
- Very quick, higher jump
- Character leaves trails during animation

Teleports
- Some characters have teleports allowing them to move freely around the 
field
- Be aware of your character's delay on returning to a passive state after 
their teleport

********************

Advanced Attacking:
There are numerous additional notes one should remember when attacking, 
especially in an advanced bout.

Combos
- Combos can be performed both on the ground and in the air
- Generally, combo strings are from light to hard attack and can be cancelled 
into Special Techniques
- The key to combos is experimentation -> ABUSE TRAINING MODE!
- REVERSE BEAT are combos done in a reverse fashion – you can go from hard to 
medium, etc extending combos even farther
- INVALIDs occur when you perform an OTG attack to a downed opponent – see 
OTG for more details

Launcher
- Ground attack that lifts opponent into the air
- Allows pursuit for aerial combos
- All characters possess at least one launcher

Overhead Attacks
- These attacks hit crouched opponents from a standing state
- Must be blocked by standing
- Good for mixing up with low attacks
- Generally are an Unnamed Technique

Sweep Juggling
- After a sweep, connect with another attack
- Some characters must utilize this in order to use their launcher

OTG (Off The Ground)
- Allows extra hits after opponent has hit the ground
- Does not allow launcher to function as launchers – ie, launcher will knock 
the opponent farther away but along the ground and not in the air
- Chain combos can be done OTG, but are risky depending on the opponent
- Combos will not fully function properly in an OTG status either
- Also known as INVALID combos due to INVALID flashing on screen

********************

Advanced Defensive Maneuvers:
Apart from blocking and shielding, there are some other defensive maneuvers 
that can keep you always one step ahead of your opponent.

Quick Stand
- Moves that cause your character to fall to the ground can be countered by 
pressing f,f or b,b
- This does not apply to moves that instantly ground you such as a sweep

Air Recovery
- If airborne and falling, tapping attack buttons will allow you to recover
- Easy method is to press two attack buttons simultaneously during fall
- Cannot be executed immediately after launch, ie upward movement

Simultaneous Impact
- Regardless of strength, if two attacks connect to each other during their 
active status, they will cancel each other out.
- Risky alternative to shielding, but doesn't use any Magic Circuit Gauge
- Cannot use same attack after it is cancelled, ie, if standing C is 
cancelled, cannot counter with standing C after SI

Attack-to-Movement Cancel
- Cancel out of an attack into a back-dash, low air-dash, or even high-jump
- Allows for escape in case opponent retaliates after whiffed string

EX-Shield
- Input shield at exact moment of impact
- Allows easy counterattack
- Builds Gauge

Moment Shielding
- Tap Shield without holding it at all
- Allows for shielding regardless of Gauge content
- If attacked during Moment Shielding, generally will result in EX-Shield
- Builds Gauge if used to shield

Shield Bunker
- Input d,db,b+D
- Character will shield for a moment then unleash a counterattack
- Can be used during guard for small amount of Magic Circuit Gauge

Shield Counter
- Directly after successful shielding of an attack, counterattack
- Quicker moves work best
- Changed from older revisions of the game that performed the counterattack 
for you via a command to start a Shield Counter

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[8. CHARACTER INFO] [JUMP8.0]

Listed in this section is, of course, info on each character.  There are a 
few neat things like mid and final bosses listed as well as a brief bio about 
each character.  If you want to know more about a particular character, 
consult the story sections of the FAQ.  White Len (or Shiro Len) is also 
listed here and she is available using patch codes.  Consult the Unlockacbles 
section of the FAQ on how to access her.

On another side note, there is also a few name variations listed with some 
characters to represent what a) either they were once called, or b) what 
another name is for them.

Contents:
1. Sion Eltnam Atlasia [JUMP8.1]
2. Sion Tatari [JUMP8.2]
3. Arcueid Brunestud [JUMP8.3]
4. Red Arcueid [JUMP8.4]
5. Tohno Akiha [JUMP8.5]
6. Akiha Vermilion [JUMP8.6]
7. Hisui [JUMP8.7]
8. Kohaku [JUMP8.8]
9. Hisui & Kohaku [JUMP8.9]
10. Mech-Hisui [JUMP8.10]
11. Tohno Shiki [JUMP8.11]
12. Nanaya Shiki [JUMP8.12]
13. Ciel [JUMP8.13]
14. Arima Miyako [JUMP8.14]
15. Nrvnqsr Chaos [JUMP8.15]
16. Warachia [JUMP8.16]
17. Len [JUMP8.17]
18. Yumiduka Satsuki [JUMP8.18]
19. Kishima Kouma [JUMP8.19]
20. Aozaki Aoko [JUMP8.20]
21. Neco-Arc [JUMP8.21]
22. Neco-Arc Chaos [JUMP8.22]
23. White Len [JUMP8.23]

********************

Sion Eltnam Atlasia [JUMP8.1]
Mid-Boss: Ciel
End-Boss: Warachia
Voice Actor: Natsuki Rio
Short Bio: Highly Intelligent new-comer.  She was once bitten by Warachia.  
Her brain's speed and thought processes are unparalleled.  This allows her to 
keep control of her humanity.  Able to hack people's minds.  Learns new 
techniques and power at astonishing speed.  Very cocky, but Shiki makes her 
realize how lonely she is. 

********************

Sion Tatari [JUMP8.2]
Alternate Name: Kyuuketsuki Sion (Vampire Sion)
Mid-Boss: Ciel
End-Boss: Warachia
Voice Actor: Natsuki Rio
Short Bio: Due to Sion's ability to hack people's minds, she suffers from 
slipping into a state of confusion or identity crisis.  This is when her 
vampire blood takes over.  She returns to normal when she pulls herself back 
together.  The character in the game is not actually Sion but rather, Sion's 
fear manifesting itself as a being thanks to Tatari. 

********************

Arcueid Brunestud [JUMP8.3]
Alternate Names: Arcueid, Arc
Mid-Boss: Ciel
End-Boss: Nrvnqsr Chaos
Voice Actor: Yuzuki Ryouka
Short Bio:  Heroine of the Original Tsuki-Hime game.  Princess of the True 
Ancestors.  Friend and love interest to Tohno Shiki.  Highly intelligent but 
dumb as a box of rocks around Shiki due to her never being awake for extended 
amounts of time.

********************

Red Arcueid [JUMP8.4]
Alternate Name: Bousou Arcueid (Wild Arcueid)
Mid-Boss: Ciel
End-Boss: Arcueid
Voice Actor: Yuzuki Ryouka
Short Bio: Blood Thirsty and wild.  True nature of Arcueid when she's been 
Awake too long and stretched to her limit.  Red Arcueid is a fear of 
Arcueid's manifested into physical form thanks to Tatari.

********************

Tohno Akiha [JUMP8.5]
Mid-Boss: Hisui&Kohaku
End-Boss: Aozaki Aoko
Voice Actor: Hitomi
Short Bio: Head of the Tohno Household.  Sister of Tohno Shiki.  Assisted by 
two maid sisters, Kohaku and Hisui.  Suffers from bloodline caused 
'reversal'. Very protective of her brother and her family name.

********************

Akiha Vermilion [JUMP8.6]
Alternate Name: Sekishu Akiha (Scarlet Lord Akiha)
Mid-Boss: Ciel
End-Boss: Arcueid
Voice Actor: Hitomi
Short Bio: 'Reversed' Tohno Akiha.  Vermilion refers to the color of blood in 
Tsuki-Hime.

********************

Hisui [JUMP8.7]
Mid-Boss: Mech-Hisui
End-Boss: White Len
Voice Actor: Matsuki Miyu
Short Bio: Younger Twin Sister of Kohaku.  Very Quiet and exceptionally shy 
around Tohno Shiki.  Closed her mind after the childhood incident that almost 
killed Tohno Shiki.

********************

Kohaku [JUMP8.8]
Mid-Boss: Nanaya Shiki
End-Boss: White Len
Voice Actor: Takano Naoko
Short Bio: Older Twin Sister of Hisui.  Outspoken and cheerful only to hide 
her sordid past.  Creator of Mech-Hisui(s).  Generally rather scheming and 
mischievous.  Suffered childhood trauma from being molested by Akiha's 
father.

********************

Hisui & Kohaku [JUMP8.9]
Mid-Boss: Akiha
End-Boss: Neco-Arc
Voice Actor: Matsuki Miyu & Takano Naoko
Short Bio: Tag-Team combo of the Twin Tohno Servants.

********************

Mech-Hisui [JUMP8.10]
Mid-Boss: Neco-Arc
End-Boss: Kohaku
Voice Actor: Matsuki Miyu(?) 
Short Bio: Created by Kohaku.  Prototype No.2 of Mech-Hisui.  Rather clumsy 
and provides much comic relief.  Seeks to save the world.

********************

Tohno Shiki [JUMP8.11]
Mid-Boss: Nanaya Shiki
End-Boss: Aozaki Aoko
Voice Actor: Nojima Kenji 
Short Bio: Hero of Tsuki-Hime.  Removes his glasses to see the 'death lines' 
in all things.  Suffers from Anemia and is generally weak.  This is offset by 
his ability to kill the existence of anything.

********************

Nanaya Shiki [JUMP8.12]
Mid-Boss: Akiha Vermillion
End-Boss: Kishima Kouma
Voice Actor: Nojima Kenji
Short Bio: Awakened Tohno Shiki.  His fighting ability is amazing and the 
Reason Arcueid refers to Tohno Shiki as a monster-killing monster.  This 
character is what Tohno Shiki fears about himself and takes physical form 
thanks to Tatari.  Because of Nanaya not being the true Shiki, he does not 
share the same ability to wipe out the existence of anything.

********************

Ciel [JUMP8.13]
Mid-Boss: Yumiduka Satsuki
End-Boss: Warachia
Voice Actor: Sakuma Kumi
Short Bio: Agent of the Church.  Masquerades as Tohno Shiki's fellow student.
Older than Tohno Shiki.  Has an odd love of curry and lacks the ability to 
die. She is actually already dead thanks to Arcueid killing her years before.  
Because Roa resides within Ciel, she is neither dead nor living.

********************

Arima Miyako [JUMP8.14]
Mid-Boss: White Len
End-Boss: Neco-Arc
Voice Actor: Kouzuki Miwa
Short Bio: Sixth grader.  On a quest to rescue her brother, Tohno Shiki from 
Neco-Arc.  (Tohno Shiki is really an adopted son from the Arima family.)

********************

Nrvnqsr Chaos [JUMP8.15]
Alternate Name: Nero Chaos
Mid-Boss: Kishima Kouma
End-Boss: Red Arcueid
Voice Actor: 
Short Bio: #10 of the 27 Dead Apostles.  Real name is Fabro Rowan.  Has taken 
666 beasts into his body.  Killed by Tohno Shiki in Tsuke-Hime and his 
presence in this game is thanks to Tatari.

********************

Warachia [JUMP8.16]
Alternate Name: Warachia No Yoru (The Night of Warachia), Warakia
Mid-Boss: Sion Eltnam Atlasia
End-Boss: Aozaki Aoko
Voice Actor: 
Short Bio: #13 of the 27 Dead Apostles.  Changed Sion into a vampire.  True 
name is Zepia Eltnam Oberon.  Fear and paranoia manifests itself into living 
beings thanks to Warachia.  Also known as Tatari.

********************

Len [JUMP8.17]
Alternate Names: Ren
Mid-Boss: Nrvnsqr Chaos
End-Boss: White Len
Voice Actor: Mizuhashi Kaori
Short Bio: Succubus and familiar (black cat) to Arcueid.  While silent for 
the 
majority of her role, she does speak rarely when things need to be said.  She 
befriends Sion and Satsuki.  Heroine of Tsukihime's sequel, Kagetsu Tooya.

********************

Yumiduka Satsuki [JUMP8.18]
Alternate Names: Yumitsuka, Yumizuka
Mid-Boss: Ciel
End-Boss: Nrvnsqr Chaos
Voice Actor: Minami Oumi 
Short Bio: Childhood friend of Tohno Shiki.  Rescued when younger by Tohno 
Shiki and always looks to Shiki for rescuing.  Infatuated with Tohno Shiki. 
Bitten by a vampire.  Possesses amazing magic potential and refuses to be 
consumed by her vampirism.

********************

Kishima Kouma [JUMP8.19]
Mid-Boss: Warachia
End-Boss: Tohno Shiki
Voice Actor: Jyuurota Kosugi 
Short Bio: Mentioned in Tsukihime, doesn't make a true appearance until 
Kagetsu Tooya – however, only as a memory or recollection.  The Kishima 
family is a branched off section of the Tohno family with more beastial 
demonic blood infusion.  Thanks to Tatari and Tohno Shiki's fears, Kouma 
comes to life in a physical form, more than ready to fulfill his mission by 
finishing off the Nanaya clan.

********************

Aozaki Aoko [JUMP8.20]
Alternate Names: Teacher (by Tohno Shiki), Miss Blue, Magical Gunner
Mid-Boss: Neco-Arc
End-Boss: Kishima Kouma
Voice Actor: Mitsuishi Kotono 
Short Bio: One of only five wizards in existence, Aoko is the one who gave 
Shiki his magical glasses that keep him from seeing the 'death lines' in all 
things.  Shiki refers to Aoko as 'teacher' because she taunt him to not wield 
such great power without responsibility (thanks Stan Lee for always getting 
into EVERYTHING!)  While not a main character in the direct plot, Aoko 
definitely supports the plot enough to be a main driving force in the events 
of the games.  

********************

Neco-Arc [JUMP8.21]
Mid-Boss: Yumiduka Satsuki
End-Boss: White Len
Voice Actor: Yuzuki Ryouka 
Short Bio: I really don't know other than Len uses her as a shield.  She also 
comes from the Feline Kingdom aka, The Belly of Hell.  Plays a significant 
role in Miyako's story, but other than that, it's just a meddler in the 
affairs of humans.  

********************

Neco-Arc Chaos [JUMP8.22]
Mid-Boss: Yumiduka Satsuki
End-Boss: White Len
Voice Actor: 
Short Bio: I...don't...know.  Read his story translation and you'll be as 
confused as the rest of us.

********************

White Len [JUMP8.23]
Alternate Names: Shiro Len, White Ren, Shiro Ren
Mid-Boss: N/A
End-Boss: N/A
Voice Actor: Mizuhashi Kaori
Short Bio: White Len is comprised of the parts of Len that she has decided to 
do away with or forget.  Tatari revives these parts of Len into a physical 
manifestation which looks to become Len.


------------------------------------------------------------------------

[9. STARTER GUIDE INFO TRANSLATIONS] [JUMP4.0]

Contents:
1. Sion Eltnam Atlasia [JUMP9.1]
2. Arcueid Brunestud [JUMP9.2]
3. Tohno Akiha [JUMP9.3]
4. Hisui [JUMP9.4]
5. Kohaku [JUMP9.5]
6. Mech-Hisui [JUMP9.6]
7. Tohno Shiki [JUMP9.7]
8. Ciel [JUMP9.8]
9. Arima Miyako [JUMP9.9]
10. Nrvnqsr Chaos [JUMP9.10]
11. Warachia [JUMP9.11]
12. Len [JUMP9.12]
13. Yumiduka Satsuki [JUMP9.13]
14. Kishima Kouma [JUMP9.14]
15. Aozaki Aoko [JUMP9.15]

Character File 1: Sion [JUMP9.1]

Her full name is Sion Eltnam Atlasia.  She is an alchemist belonging to the 
"Mage Association."  The name "Atlasia" signifies her position as the next 
chancellor of "Atlas," one of the three major factions within the 
Association.  She possesses a serious and analytical personality, which has 
allowed her to be a successful alchemist.

However, in a cruel twist of fate, she has her blood sucked by Tatari - one 
of the "Elite 27" "Dead Apostles" - while on a hunt for it together with the 
"Church."  Thereafter, she finds herself a fugitive from both the Association 
and the Church.  While suppressing the progress of vampirism within her own 
body, she seeks to confront Tatari again in the hopes of finding a cure.

She acts alone in this game.  However, in the original "Melty Blood," she 
faces Tatari together with Tohno Shiki, the main character of "Tsukihime."  
In "Re-ACT," although she maintains her cooperative relation with Shiki, she 
often finds herself at odds with Shiki, as he seeks to discreetly take care 
of Tatari's remains.  Along with an ability to process multiple thoughts in 
parallel, she masters a variety of tools like "Ether Light" and "Black Barrel 
Replica."

********************

Character File 2: Arcueid Brunestud [JUMP9.2]

She is the white vampire who ends up sticking around Tohno Shiki as a result 
of being slaughtered by him.  Known as the "True Ancestor," her age of over 
800 years belies her lack of activity due to extended periods of hybernation.  
Once an emotionless being, she has transfigured into a carefree and extremely 
emotional woman.  It should be noted that she has sucked blood just once, 
enabling Roa - a mage - to repeatedly incarnate as a Dead Apostle.  She has 
been chasing Roa around for hundreds of years.

Although she was the main heroine of the Tsukihime series, in the Melty Blood 
series (including this game) she often goes off on different paths from those 
of Shiki and Sion to solve issues.  Consequently, she frequently ends up 
being pulled in as a helper.

In addition to the normal form, she also appears in the berserker form and as 
Neco Arc, and the storyline differs significantly depending on which form she 
takes.

********************

Character File 3: Tohno Akiha [JUMP9.3]

She is Tohno Shiki's younger sister, a demon "Hybrid" and the current head of 
the Tohno household.  She possesses considerable physical and supernatural 
powers due to her bloodline, which is also the source of a dangerous 
phenomenon called the "Reversal," something she supresses by a paper-thin 
margin.

A firm disciplinarian who rules with an iron fist, she nonetheless has an 
intense crush on her brother Shiki, all the while bombarding him with one 
complaint after another.  She uses her father's death as an occasion to bring 
Shiki back to the household, which brings about the beginning of his struggle 
with his own destiny.  She also tends to shower people she takes a liking to 
with kindness, and in particular shares a deep friendship with Sion.

In the original Melty Blood and Re-Act, she turns into a gigantic boss 
character thanks to Kohaku's evil scheme, but in her own scenario she seeks 
to solve cases like a shadow.  In this game, she participates in her normal 
form, as well as in her "Scarlet Lord" form caused by Tatari's powers.  While 
the motives subtly differ depending on the form, either way she acts as the 
head of the Tohnos to track down Tatari's remains and other vampires that 
have become public hazards.

********************

Character File 4: Hisui [JUMP9.4]

She is the younger of the twin maids serving the Tohnos, and Shiki's 
childhood friend and personal attendant.  Her main duty is cleaning the 
entire mansion, as her culinary skills are literally destructive and 
therefore she is prohibited from cooking.  Although she tries to appear 
emotionless and stiff, in truth she is intensely emotional and is very much 
human.  She possesses a responsive power that allows to share her strength 
with others.

Originally an extreme neat freak with a morbid fear of men, both tendency has 
been weakening since the reunion with Shiki in the original Tsukihime story.  
In this game she participates individually and as a tag-team partner of 
Kohaku, but in the original Melty Blood she only appears as Kohaku's partner.  
However, after installing the update patch that accompanies the official 
guidebook, she is playable as a single character.  In Re-ACT, she fights to 
bring Shiki back to the mansion.

Special moves like "Gikoyuu Kekkai: Guruguru Hisui World" (a hallucination-
inducing barrier) and "Ankoku Hisui-ken" (Fist of the Dark Hisui) are based 
on typos from the "Half-Moon" edition of Tsukihime, and on the anecdote of 
the "Kagetsu Tooya" compilation.

********************

Character File 5: Kohaku [JUMP9.5]

She is the older of the twin maids serving the Tohnos, and Akiha's personal 
attendant.  She happens to be Shiki's childhood crush as well.  She is quite 
skilled as a helper, but behind her constant smile is a heart full of extreme 
darkness forged by a gloomy past.  Well-versed in pharmaceutics (especially 
poison), she's a master tactician able to manipulate all kinds of things out 
from behind.  Like Hisui, she is able to share her strength with others.

Although she is the tragic heroine in the original Tsukihime, in other 
stories she is firmly entrenched as the resident prankster, and this game is 
no exception.  With the comical powers gained from Tatari, she indulges 
herself with some dubious costumes and appears as "Magical Witch Amber" or 
"China Kohaku" when she's not busy building Mecha Hisui with her technical 
prowess.

In other Melty Blood games, she creates quite a ruckus by maintaining an 
underground empire in the basement of the Tohno mansion, by using drugs to 
turn Akiha into a giant, etc.

********************

Character File 6: Tohno Shiki [JUMP9.6]

He is the main character of the Tsukihime series and the oldest son of the 
Tohno family.  Through to a series of childhood incidents, he attains the 
power called the "Demon Eyes of Instant Death" (which allows him to see lines 
of death on anything), at a price of a side effect in the form of chronic 
anemia.  He is an adopted son, originally belonging to a clan of demon 
hunters called the Nanayas.

Influenced by Aozaki Aoko during childhood, he strives to grow up as a 
"righteous man" and is a good kid equally courteous to anyone.  But 
underneath it all is a vision so vivid in his mind to the point of haunting 
him.  Furthermore, he is completely clueless when it comes to women, which 
prompts all kinds of insults.

In the original Melty Blood, he works together with Sion to face Tatari.  In 
Re-ACT, he is called out by a bell and eventually runs into White Len.  In 
this game, he appears in his normal form, as well as that of Nanaya Shiki 
awakened as a killing machine.  As a manifestation brought on by Tatari's 
powers, Nanaya does not possess the Demon Eyes of Instant Death and must rely 
solely on his natural abilities to fight.

********************

Character File 7: Mecha Hisui [JUMP9.7]

She is a "humorous-type" urban-warfare weapon created by "Magical Amber," 
a.k.a. "Mad Doctor Kohaku."  Because she is a direct result of Tatari's 
comical influences, she's a minor character seen only in the Melty Blood 
series.  Although she basically operates at Kohaku's command, her AI appears 
to be extremely problematic; she has been known to misinterpret 
reconnaissance orders as permission to destroy the target(s) on sight, for 
instance.

In the original Melty Blood, only Prototype No. 1 is in existence.  But in 
Re-Act, she is a mass-production model manufactured in huge quantities, 
designed to pose a major military threat and capable of dominating the 
land/air/sea.  For this game, she has been further developed nearly to the 
point of achieving self-awareness.  Her primary source of power is the 
"Magical Heart," the secondary being rubber windings.  In this game, however, 
she relies on electric charging, which raises a cloud of suspicion over the 
specs.  She is often seen working together with the original Hisui.

********************

Character File 8: Ciel [JUMP9.8]

She is the other main heroine of Tsukihime, as a patient and gentle-natured 
upperclasswoman on one hand, and as an heretic exorcist and the No. 7 "Agent" 
of the "Burial Agency" on the other.  She has a rather gruesome past, having 
left her hometown a sea of blood as Roa's incarnation and being reborn as an 
immortal after being killed by Arcueid.

Like Kohaku, she is a heroine burdened by the past... or at least so should 
be.  Instead, her obsession with curry - which seems to worsen from one story 
to the next - has made her a comic relief, time and time again.

As far as the story goes, her pivotal role in this game is her involvement 
with vampires like Sion and Arcueid.  She also makes appearances as the mid-
boss for many of the characters.  Considering that she doesn't have much of a 
role in the original Melty Blood and that her role is limited to that of the 
Agent in Re-ACT, this could be seen as a step forward for her.

********************

Character File 9: Arima Miyako [JUMP9.9]

She is the oldest daughter of the Arima family, a branch of the Tohno lineage 
that took care of Shiki.  Currently a sixth-grader, she is almost like a 
little sister to Shiki.  She has a crush on Shiki, which is but a one-way 
street because she has difficulty telling him her feelings.  She's your 
typical honest and straight-forward girl.

Although she is a practitioner of "Nanchatte Hakkyokuken," she isn't much 
stronger than her average peers due to the fact that there isn't much demon 
blood left in the Arima clan... in theory.  But thanks to Tatari's power, her 
abilities now exceed even the authentic Hakkyokuken itself.

Although she does have a part (speaking lines only, no visual) in the 
original Tsukihime, her true debut is in Melty Blood.  In the original, 
believing that Kohaku is the "scary one," she tries to take Shiki back from 
the Tohnos.  In Re-ACT, she follows the ringing of a bell in her fight to 
rescue Len, the black cat she has befriended.

********************

Character File 10: Nrvnqsr (Nero) Chaos [JUMP9.10]

His human name is Fablo Rowain.  He is one of the Elite 27 Dead Apostles, a 
chaotic mage who hosts 666 beasts within his own body.  He becomes a Dead 
Apostle through sorcery, and satisfying his own desires is his top priority.  
The side effect of hosting 666 beasts appears to be the gradual fading of his 
own conscience.

He debuts in the Melty Blood series through the the update patch that 
accompanies the official guidebook.  In this game and Re-Act, he is reborn as 
a phantom thanks to Tatari, and his sole objective is to spread chaos around 
in a fashion befitting his name.  In Re-ACT, although it goes unused, there 
is a hilarious episode in which he covets Neco Arc's footprints.

********************

Character File 11: Warachia No Yoru (Night of Warachia) [JUMP9.11]

He is No. 13 among the Elite 27 Dead Apostles.  Also known as Tatari, "the 
vampire who sheds bloody tears with a crying smile," he is more commonly 
called "Warachia No Yoru."

His human name is Zepia Eltnam Oberon.  As the name implies, he is Sion's 
ancestor, a mage also originally belonging to the Atlasia faction of the 
Association.  Having turned himself into a Dead Apostle for the sake of 
ageless immortality, he even manages to acquire an intangible "soul" and 
integrate it as part of his "developing" process of transformation.

As a result, even after his body is destroyed, he is able to reincarnate 
under the right time and place when the necessary cyclical conditions are 
met.  Although he usually takes the form close to the original, depending on 
how he reacts to certain people's hopes and fears, random events and 
phenomena can also occur.  He is the final boss in the original Melty Blood, 
and his remains cause all kinds of chaos in Re-ACT.

********************

Character File 12: Len [JUMP9.12]

Black Len is Arcueid's familiar and a succubus.  Originally a black cat 
embodying the soul of a young child who died from an illness, she is 
entrusted to Arcueid's care at the death of the cat's owner.  Generally she 
doesn't speak, but that's only because she is bound by a certain rule, and 
she is not completely silent in this game, either.  She appears to have 
developed friendly relationships with Sion and Satsuki while hanging out in 
the streets.  She is also the heroine of Kagetsu Tooya.

White Len is the other half of Black Len, formed out of parts that Black Len 
has abandoned and revived by Tatari's powers.

Both Black Len and White Len make their Melty Blood debuts in Re-ACT.  Their 
presences and actions are important elements of Re-ACT's Story Mode, and they 
are partially integrated into this game as well.

********************

Character File 13: Yumizuka Satsuki [JUMP9.13]

A classmate of Shiki's from the middle-school years, this unlucky girl gets 
roped into the serial murder case and ends up a Dead Apostle.  Already 
endowed with natural talents befitting a Dead Apostle, she acquires power 
within a very short period of time after turning into one.  But although her 
powers have the potential to equal those of the Elite 27, they're only 
equivalent to those of half a vampire because of her efforts to carry on with 
her life as a human.

Her first appearance in the series is in Re-ACT, and it's worth noting that 
she's fighting for Len's sake.  In this game she does so for the sake of the 
town and its human residents.  From the time of Tsukihime, fans have longed 
for an alternate ending for her, and her story in this game is effectively a 
sequel to the "good ending."  There is supposedly another completed scenario 
for her, which is your typical "boy meets girl" tale, but it's not sure 
whether or not it is true.

********************

Character File 14: Kishima Kouma [JUMP9.14]

He is the firstborn and the head of the extinct Kishima clan, which had 
branched off from the Tohnos.  Thanks to the demonic traits (including the 
mixture of demon blood) exceeding even that of the main Tohno clan, as well 
as considerable strength and agility, he boasts tremendous hand-to-hand 
combat abilities.

Although the reference to the Kishima clan is already made in Tsukihime, his 
first definite appearance as a character is in Kagetsu Tooya.  However, the 
only direct depiction of the "real thing" resides in the anecdote of Kagetsu 
Tooya, and any other incarnation is either another person's recollection of 
him or an image that manifests for some particular reason.

His incarnation in this game is no exception, as the fear that was planted in 
Shiki's mind when he massacred the Nanaya clan causes him to come to life 
under the influence of Tatari's powers.  He makes his Melty Blood debut in 
this game, so he is not a part of the original Melty Blood or Re-ACT.

********************

Character File 15: Aozaki Aoko [JUMP9.15]

She is one of only five wizards in existence.  To Shiki, she is a "teacher" 
who provided him guidance when he was young and saved him by giving him the 
"Demon Eye Killer."  Shiki has a tremendous amount of respect for her, and 
she relates to him openly and almost like an older sister, but in truth her 
morals are incredibly corrupt.  Ironically enough, she grants a wish for 
Miyako in the arcade version of this game, raising suspicions that she is 
soft towards kids in general.

Although her skills as a wizard is below average, she wields exceptional 
destructive powers, which have earned her names such as "Magical Gunner" and 
"Miss Blue."

She only appears in the prologue and the epilogue in the original Tsukihime 
storyline, and is the hidden final boss in Re-ACT.  Although she doesn't 
surface often in all the stories, she definitely leaves a mark.  She is 
pretty deeply involved in the plot of this game, but you'll need to find out 
for yourself.

------------------------------------------------------------------------

[10. IN-GAME STORY TRANSLATIONS] [JUMP10.0]

Contents:
1. Sion Eltnam Atlasia [JUMP10.1]
2. Sion Tatari [JUMP10.2]
3. Arcueid Brunestud [JUMP10.3]
4. Red Arcueid [JUMP10.4]
5. Tohno Akiha [JUMP10.5]
6. Akiha Vermilion [JUMP10.6]
7. Hisui [JUMP10.7]
8. Kohaku [JUMP10.8]
9. Hisui & Kohaku [JUMP10.9]
10. Mech-Hisui [JUMP10.10]
11. Tohno Shiki [JUMP10.11]
12. Nanaya Shiki [JUMP10.12]
13. Ciel [JUMP10.13]
14. Arima Miyako [JUMP10.14]
15. Nrvnqsr Chaos [JUMP10.15]
16. Warachia [JUMP10.16]
17. Len [JUMP10.17]
18. Yumiduka Satsuki [JUMP10.18]
19. Kishima Kouma [JUMP10.19]
20. Aozaki Aoko [JUMP10.20]
21. Neco-Arc [JUMP10.21]
22. Neco-Arc Chaos [JUMP10.22]

********************

Sion Eltnam Atlasia [JUMP10.1]

<Start>
Sion: Is this the town where Tatari has appeared?
Sion: Although there are too many uncertainties, the abundance of resistance 
forces should be considered a plus.
Sion: The True Ancestor, the 27 Apostles, the Agent, the aboriginal 
Hybrids... I need to get a grasp on all of them, and I must take Tatari down 
this time...! 

<5th Stage - vs. Ciel>
Sion: The Agent of the Undertakers...  I have no business with you.
Sion: You have other concerns of higher priority than me, don't you?
Ciel: Priority has nothing to do with it. 
Ciel: I can't just overlook this, now that I've received a request from the 
Atlas for your protection, as well as an arrest order from the Church.
Ciel: At any rate, from their side there's some suspicion over a certain Dead 
Apostle.  Do you have anything to say in defense, Sion Eltnam Atlasia?
Sion: For what purpose?  The Agent's only purpose is to exterminate heretics.  
Now that you've appeared, what's the use of any explanation?
Ciel: That's right.  Then, under the lord's command, I shall take your life. 

<10th Stage - vs. Warachia>
Sion: I finally caught up.  It's all over for you tonight, Tatari.
Sion: My revenge... no, I'm going to clear the shamed name of Eltnam right 
here!
Warachia: Oh, how brave of you, Daughter of Eltnam.  You seem to have done 
all the necessary preparations, right? 
Sion: Of course.  I will take out Reedsbife's memoirs with the Conceptual 
Armament of Lifespan.
Sion: I may not be able to erase the program, but I can create a small 
opening.
Warachia: Hmph, then it might be of some use. 
Warachia: Alright, Sion, why don't you test out your theory?
Warachia: As my descendent, try and destory the Tatari.

<Ending>
Sion: Although it's impossible to completely eradicate Tatari with today's 
technology, I successfully widened the gap in its reincaration cycle by a 
great 
amount.
Sion: Tatari should not appear again for another 200 years. 
Sion: I suppose I've finished my fight with Tatari.
Girl: Asst. Director, regarding the vampire sample mentioned on the document, 
it had arrived today.
Girl: Should I take it to your collection?
Sion: Yes.  Place it at Osiris instead of Isis.
Sion: Summon Curia and Sia from the Custodial Committee.  Notify them that 
the clinical pathology session will take place in two hours.
Sion: Tatari might be finished, but my fight is still ahead. 
Sion: For my sake, and for the sake of the friends I made in Japan, I will 
beat this disease called vampirism here in Atlas.

********************

Sion Tatari (Sion Cursed w/ Vampirism) [JUMP10.2]

<Beginning>
Sion: I shouldn't be at the limit yet, but the deterioration has already 
begun.
Sion: I suppose it means a part of Warachia is alive within me.
Sion: Ah, I'd rather peacefully...  No, before I lose my mind, I've got to 
put an end to this... 

<5th Stage - vs. Ciel>
Sion: Blood...  So thirsty...  No, at this rate...  I...
Ciel: At this rate, you'll end up being an ugly vampire, right?
Ciel: Although I'm searching for the cause of this uprising, my job also 
includes extermination of heretics like you. 
Ciel: You don't look to have sucked any blood yet, but it appears impossible 
to supress your vampirical urges, Sion Eltnam Atlasia.
Ciel: You already are a vampire.
Sion: I... I don't need to hear that from you...
Sion: You make me sick, get out of my sight, human!

<10th Stage - vs. Warachia>
Sion: (Breathing heavily) I made it.  I'm still a human being.  If I take 
down Tatari now, surely...
Warachia: It's no use, Sion.  Unfortunately, there's no way to cure 
vampirism. 
Warachia: Do you know the name of the disease that can't be overcome no 
matter how advanced the medical science may be?
Sion: (Breathing heavily)
Warachia: It's "death," Sion Eltnam Atlasia.
Warachia: Admit it, that you've already died the moment your blood was sucked 
by me. 
Sion: Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa!!!!

<Ending>
Sion: Am I already dead?  Nonsense.  Doesn't vampirism transcend death?  
Isn't that the reason that the Dead Apostles are rejected by death itself?
Sion: Sion Eltnam is no more.  What's left here is a Dead Apostle crowned 
with the name of Tatari.
Sion: Well then, let's begin the blood-soaked Act II.

********************

Arcueid Brunestud [JUMP10.3]

<Beginning>
Arcueid: I can't believe this.  He just had to choose this island country out 
in the Far East to reincarnate.
Arcueid: Oh well, just you wait Roa.  I'll fish you out soon enough.

<5th Stage - vs. Ciel>
Ciel: It's been a while, Arcueid.  Do you remember me?
Arcueid: Beats me.  All you church agents look the same, so there's no way I 
can remember.
Arcueid: But anyway, can you step aside?  There shouldn't be any reason for 
us to kill each other. 
Ciel: There is.  No matter how many other vampires I have to hunt out, you 
are a vampire after all.
Ciel: Keeping in line with the Church's teachings, I shall exterminate you 
right here.

<10th Stage - vs. Nrvnqsr>
Arcueid: Nrvnqsr Chaos!  What a surprise, to find a big shot like you here.  
Just what the heck is going on?
Nrvnqsr: What, there's something of concern to the vampire society.  You're 
not the main objective, but I might as well put an end to it here. 
Nrvnqsr: I've followed you all the way here to have your head on a platter.
Arcueid: Oh really?  You weren't part of the original plan, but if you're 
eager to die I'll take you on.
Arcueid: You're a sworn friend of the snake, aren't you?  I'll leave your 
head intact, so that you can tell me where he is.

<Ending>
Arcueid: Geez, in the end I couldn't figure out Roa's whereabouts.  Oh well, 
at least I know for sure he's around here somewhere.  All I can do is to 
search him out little by little.
Arcueid: Whoa, I almost tripped over and fell...
Arcueid: That's funny...  Tripping over a stone...  There shouldn't be 
anything useless like this...
Arcueid: The wounds from Nrvnqsr haven't quite healed, I suppose...
Arcueid: But I wonder why...  For some odd reason my heart is thumping. 
Arcueid: (Giggling) It'd be cool if it's a sign that Roa will be found 
tomorrow.

********************

Red Arcueid (Wild Arcueid) [JUMP10.4]

<Beginning>
RArc: Hmph, just when I thought I finally got myself out, I'm just the 
vampirical urge out of the original body.
RArc: That's all good, I'll just have a little fun with whatever I come 
across while looking for the original body. 

<5th Stage - vs. Ciel>
RArc: Hiiiii, Ciel.  Good to see that you're your usual cheerful self.  All 
the other living things are way too easy, and I've been bored lately.
Ciel: Arcueid... why you...
RArc: Ahahahahaha, no matter what I'd do to you you'd follow me, won't you? 
RArc: Even if I make mincemeat out of your limbs, you'd try to rip my head 
off with just your mouth.
Ciel: Well then, whatever you are, according to the lord's will, I shall 
exterminate the vampire.

<10th Stage - vs. Arcueid>
RArc: Hiiiii, you've been doing well, Arcueid?
RArc: But of course you've been doing well.  After all, you just cut off your 
sore point and are now having all the fun by yourself.
RArc: So if you say that it's been boring, I'll tear you to pieces.
RArc: Ahahahahaha, even if you don't say that I'll tear you to pieces anyway.
Arcueid: Unfortunately, it has been boring.  I didn't think that small part I 
shed would turn into a clone like you.
Arcueid: So it is true that a vampire doesn't face the mirror because he 
doesn't like looking at himself.
RArc: Quite a big mouth there.  So you're saying I'm nothing more than your 
fingernail or something?
RArc: Aren't you an impressive monster, Arcueid?  Compared to you, I'm but a 
little speck.

<Ending>
RArc: Oops, that was an easy kill.
RArc: That's strange, she should've been someone who can't be killed even if 
hundreds of me took on her together.
RArc: Or could it be... that she was killed before running into me?
RArc: (Evil giggle) If that's the case, many thanks to you, some unknown 
killer.  Now I've become the real thing.
RArc: Just you wait, I'll make sure you bear the consequences of killing me.

********************

Tohno Akiha [JUMP10.5]

<Beginning>
Akiha: What is with all this unsighty loitering?  I don't know where those 
Hybrids came from, but it ticks me off that they're wandering around without 
my blessings.
Akiha: Looks like Nii-san has gone out somewhere as well... 
Akiha: While going over to meet him, shall I put the strangers in their 
place?

<5th Stage - vs. HisuKoha>
Akiha: Unbelievable!  What are you two doing here?
Kohaku: Kyaaaaa, Akiha-sama, why are you out and about?
Kohaku: Oh no, it's not what you think.  It's just that, since we don't want 
to interrupt your busy schedule, we're taking it upon ourselves to 
investigate.
Akiha: Save your excuses.  Your duty is maintenance of the mansion.  No other 
activity is allowed.
Akiha: Now that you've snuck around my back, you're prepared for the 
consequences, right?

<10th Stage - vs. Aoko>
Akiha: I've found you.  Although a lot of dangerous people are gathering 
around here, you're the most dangerous of them all.
Akiha: You can leave this town quietly, or...
Aoko: You'll kick me out by force, right?  Great!  I don't hate strong-willed 
kids.
Aoko: I can see you're a superhuman.  Onee-san will take you in as a coach 
and train you.
Akiha: I refuse.  I have no intention of having someone like you as my 
senpai.
Akiha: I'll skin you alive right here, then take back Nii-san's mind and 
body. 

<Ending>
Kohaku: Akiha-sama, tea is served.
Akiha: Thank you, Kohaku.  Please bring it here.
Kohaku: Coming right up.  Oh, is Shiki-san taking a nap with Len-san?
Akiha: Yes, he's happy-go-lucky, totally oblivious to everything I went 
through. 
Akiha: But that's all right.  It's good that Nii-san is feeling well.
Akiha: I'm in a good mood, so I suppose I'll let him sleep a little longer.

**********

Akiha Vermilion (Reversed Akiha) [JUMP10.6]

<Beginning>
AkihaV: What is with all this unsighty loitering?  I don't know where those 
Hybrids came from, but they're wandering around without my blessings.
Kohaku: Akiha-sama, could it be that they are dissing the Tohno househo... 
no, making light of you?
Kohaku: You see, you've been pretty quiet in front of Shiki-san these days...
Kohaku: And surely everyone else is getting arrogant because of it.
AkihaV: I don't like your tone, but what you say is true. 
AkihaV: As the head of the Tohno household, I can't just let it go of anyone 
making a fool out of me.
AkihaV: I'll show them who's above them all.
Kohaku: Kyaaaaa!  Wonderful, Akiha-sama!

<5th Stage - vs. Ciel>
Ciel: Akiha-san?
Ciel: You look to be cleaning house in this town with a lot of zeal, but what 
are you up to today?
Ciel: Did we have some sort of an appointment?
AkihaV: There's no need for an appoinment.  My business is as what came out 
of your mouth, Ciel-senpai.
AkihaV: Now, prepare to die.
Ciel: Huh?  Aren't the ones you are cleaning out the town's disturbances? 
Ciel: Then your objectives are the same as mine, making us partners so to 
speak, aren't they?
AkihaV: Shut your mouth.  You and that woman are the first in line to be 
dealt with.
AkihaV: Peace in the town is secondary.  I'll squash any bug that comes close 
to Nii-san. 
Ciel: Grrr, if that's how you want it, let's go.
Ciel: Yes, we needed to decide who is whose bitch anyway.

<10th Stage - vs. Arcueid>
Arcueid: Ah, it's Imouto.  Yo, what's going on?
Arcueid: You look like you've been on a rampage lately, but if you don't take 
it easy Shiki is going to worry.
AkihaV: How slimy...  Talking like a shrewd thief. 
AkihaV: Arcueid-san, we'll settle this once and for all here.
AkihaV: Sliding around like some snake and getting all you want...  Even if 
the heavens let it go, I will not.
Arcueid: Hmm...  I don't really mind, but no matter what Shiki is still mine. 

<Ending>
AkihaV: Do you get it now?  Does everyone understand who rules this town?
Kohaku: Kyaaaaa!  Wonderful, Akiha-sama!  Now all the obstacles to the 
research...
Kohaku: (Cough) Well, all those who disturbed the peace in the town are now 
swept aside. 
Kohaku: Akiha-sama, you're the baddest of them all.
AkihaV: That's obvious.  Until now I've been a little unlucky and made a few 
small mistakes here and there.
AkihaV: Well now, Kohaku, get ready.  Since Nii-san is not coming home, we're 
going to him.
Kohaku: Yes, as you wish.
Kohaku: (Giggle) I got the data now.  Akiha-sama, the fun is just beginning.

********************

Hisui [JUMP10.7]

<Beginning>
Hisui: Shiki-sama?  It can't be, he was asleep just a few moments ago...
Hisui: I'm terribly sorry, Akiha-sama.  I'll take responsibility and bring 
Shiki-sama back.

<5th Stage - vs. Mecha Hisui>
MHisui: GAGA.  ORIGINAL ENCOUNTER NUMBER 2.  YOU MUST RETREAT.
Hisui: Is this another one of Nee-san's prank?  I overlooked the medicine 
prescribed to Akiha-sama, but not anymore.
Hisui: Before you cause any trouble, I'm taking you back to the mansion.

<10th Stage - vs. White Len>
WLen: You're here, Hisui.  I don't recalling calling you out with the sound 
of the bell.
Hisui: Please return Shiki-sama to me.  It'll soon be dawn, and if he doesn't 
return to the mansion by then...
WLen: As your meanie sister said, you should've waited at home.
WLen: You have the audacity to come to the ball without a dress...  Don't you 
think it's shameful?
Hisui: This is my uniform.  Please return Shiki-sama to me.
WLen: Hmm...  I thought about giving you glass shoes, but it looks like 
there's no need.
WLen: You fail as Cinderella.  You can spend your the rest of your life here 
as a servant.

<Ending>
Shiki: Hisui, about yesterday's summer clothes...
Hisui: Yes, Shiki-sama.  If it's about your school uniform, Akiha-sama 
instructed to get all of them wholesale...
Shiki: Ah, okay.  Take your time, Hisui.
Akiha: Hisui, scan through all the envelopes that arrived this morning, then 
burn them.
Hisui: Ah... If it's the letter from Kugamine-sama, I thought Nee-san had it 
a moment ago...
Akiha: Darn Kohaku.  But first, Hisui, you're going to catch a cold like that 
even in summer.
Kohaku: Awawawawa, Hisui-chan, Hisui-chan, I was just doing some cleaning, 
and the clock fell from the wall by itself and...
Hisui: Clocks don't fall off the wall by themselves.  Nee-san, do you want to 
avoid cleaning the mansion so badly that...
Kohaku: ...and that towel-blanket alone just won't do.  Here, use this 
cushion as a pillow.
Kohaku: Well then, good night, Hisui-chan!
Hisui: Z... Z...

********************

Kohaku [JUMP10.8]

<Beginning>
Kohaku: That's odd, tonight there seems to be an abundance of powers.
Kohaku: It's not as though I've taken any drugs with this kind of effect.
Kohaku: Well, neither Akiha-sama or Shiki-san is around, and there's 
something strange going on in the town.
Kohaku: For now, I suppose I should skip work a bit and see what's going on.

<5th Stage - vs. Nanaya>
Nanaya: Hey, fancy meeting you here, Kohaku.  You're on a night stroll, too?
Kohaku: No, no, I'm just a rubberneck here.
Kohaku: I'm just here as a spectator of people like you who shouldn't exist.
Kohaku: So please, don't mind me and enjoy.
Nanaya: Huh?  You okay with this?  Hmph, just as I thought, you're the old 
man's doll.
Nanaya: Asking me to do whatever I want, you sure have good manners.
Kohaku: Yeah, if you're okay with me as the opponent, I can spar with you, 
but...
Kohaku: You shouldn't underestimate me.  I'm used to dealing with mad dogs 
like you.

<10th Stage - vs. White Len>
Kohaku: Uh oh, before I know it I end up in some strange place.  How 
romantic: snow in summer.
WLen: Go back.  There's no business between you and me.
Kohaku: No, no, there is.
Kohaku: Although the current situation is now amusing, serenity suits our 
mansion the most.
Kohaku: Can we take back the Len-san that we know?
WLen: So, are you so eager to sleep, Kohaku?
WLen: And to think that I'd grown fond of all of you...
Kohaku: Pardon me.  Staring at the mirror was from the last tim
Kohaku: My self right now probably won't get along all that well with you.

<Ending>
Kohaku: Okay, the dinner preparation is about done...
Kohaku: (Sighing) The mystery is solved, and I'm as busy as before.
Kohaku: If I could take some holidays, I'd like to hit some hot springs and 
relax.
Kohaku: Hmm?  Len-san, you're with me on this, too?  You don't like baths... 
but hot springs are something else, right?
Kohaku: Alright, I got it.  Then, on the next holidays let's all go out.

********************

Hisui & Kohaku [JUMP10.9]

<Beginning>
Hisui: Nee-san, there's no sight of Shiki-sama and Akiha-sama.
Kohaku: Really, Hisui-chan?  Hmmm...  I got some bad feeling about this.
Hisui: Uh, Nee-san.
Kohaku: It's all right, I get it, Hisui-chan.  Well, let's head out on into 
our town tonight, shall we?
Kohaku: (Giggle) We're not going to let Akiha-sama have all the fun.

<5th Stage - vs. Akiha>
Kohaku: We found you, Akiha-sama.
Akiha: ... I was wondering who it might be, and it's you two.
Akiha: What are you doing walking around this late at night?  Quietly return 
to the mention.
Hisui: N, no, Akiha-sama.  About Shiki-sama...
Kohaku: Shut up, Hisui-chan!
Kohaku: The Akiha-sama who doesn't understand the concerns of her courageous 
servants isn't really Akiha-sama at all!
Kohaku: To maintain the peace of the Tohno household, we have no choice but 
to knock some senses into you, Akiha-sama!
Akiha: Geez, I have no idea what you're up to, but now that you picked a 
fight with me I'm not going to go easy on you.

<10th Stage - vs. Neco-Arc>
NArc: Meow meow meow...
NArc: So you came after all, maids.  As you alredy know, Shiki is in the 
hospitable hands of our Great Cats Company.
NArc: I get a feeling he'll become a very good customer.  I'm not giving him 
back.
Kohaku: Babababababa...  (As in "ba" in "baka")  That's a really stupid-
looking cat monster!
NArc: Mmm...  Woe is me, being called a fool in all kinds of ways.  I'm so 
pissed off I might just blow off my top and die on the spot.
NArc: But since cats love dried sardines, they're very considerate.
Kohaku: I... I can't keep up.  I feel defeated even before fighting.  (Sob)
Hisui: Nee-san can step aside.  Cleaning is my specialty.
Hisui: I'll have that Arcueid-sama bring him to us quickly, so that we can 
take him back.

<Ending>
Kohaku: We've found Shiki-san!
Kohaku: Are there any injuries?  Are you okay?  Did you have anything 
dangerous done to you?
Hisui: Ne... Nee-san, please stop it.  You're scaring Shiki-sama.
Kohaku: It's okay, it's okay.  We're the heroines who saved the day, so 
Shiki-san will let us get away with it.
Kohaku: Isn't that right, Shiki-san?
Shiki: Yeah... It's true that you two saved me, so I'll go along with it for 
a little bit.
Kohaku: Therefore, we can do whatever we want with Shiki-san for today!
Kohaku: Hey Hisui-chan, hurry up!  You don't get a chance like this very 
often.
Hisui: Ah...  I... I don't know if... something like that...
Kohaku: Geez.  Well then, starting with Shiki-san, here we go.
Shiki: Eh?  Wait, Kohaku-san, what are you...!
Hisui: (Shock)
Kohaku: There.  The case is now closed.

********************

Mecha Hisui [JUMP10.10]

<Beginning>
MHisui: Charging complete.  Embarking on patrol duty.
Kohaku: Then I'll entrust you with the peace of the town, Mecha Hisui-chan.
Kohaku: Please randomly patrol the area and check up on any suspicious 
people.
MHisui: Repeating order: Annihilate enemies on the spot.

<5th Stage - Neco-Arc>
NArc: You're here, Mecha Maid.  The last time you had the upper hand with 
that steel body of yours, but not this time.
NArc: If you've been polishing your hardness, I've been working on my flesh's 
softness.
NArc: How 'bout it, can't you feel this anger about to burst out?
MHisui: Enemy defense, power down 50% from previous engagement, out of the 
question.
NArc: Cuuuuurses...  Grr...  So am I a step behind in the intellectual 
battle?
NArc: So in the end, I need to let my fists do the talking.
NArc: Here I come, Mecha Maid.  Feel the wrath of my fists that not even 
radishes can break!

<10th Stage - vs. Kohaku>
Kohaku: Welcome back, Mecha Hisui-chan.  The results this time were pretty 
good.  With this data, I'm going to build Unit No. 3.
MHisui: Doctor, there is no need for that.  We do not need a second 
successor.
Kohaku: Geh, is it a rebellion of the creation? Ahaha, Mecha Hisui-chan, you 
aren't seriously going to take down your own creator, are you?
MHisui: No worries.  After imprisoning you, Doctor, we will take care of the 
world.

<Ending>
MHisui: Air Force, secure air superiority.  Infantry, commence invasion.
MHisui: Roger.  "Humanity is Our Master" plan is hereby in operation.
Kohaku: Uuu...  There goes Mecha Hisui-chan's dreaded technical might...
Kohaku: Ahh...  What will happen to the world?

********************

Tohno Shiki [JUMP10.11]

<Beginning>
Shiki: There's a bad moon rising.  I can see the line everywhere.
Shiki: At a night like this, it's really better to stay put at home and wait 
for the morning, but I guess I don't have a choice.
Shiki: Shall I go make my rounds around the town?

<5th Stage - vs. Nanaya>
Nanaya: Hey brother, it's good to see you here.
Shiki: You are... me?  Shit, what's the big idea?  There are limits to bad 
jokes like this, you know.
Nanaya: Don't say that.  It's your very self born from the same parents, 
right?
Nanaya: You came out because you couldn't stand it, either, didn't you?  
That's right.  It's a great moonlight for some slaughtering.
Nanaya: It's especially a bad dream to kill yourself...

<10th Stage - vs. Aoko>
Aoko: Hiiiii, it's been a while, Shiki.
Aoko: I thought it could've been you.  You've come a long way and grown up.
Shiki: Sensei?  Were you drawn in by all this commotion, too?
Aoko: Yeah, but it looks like you took care of all the problems.
Aoko: It appears I'm little more than warm beer, but it's kind of like fate 
that we met here.
Aoko: How about it, still got some power left?
Shiki: Yes, for just one match I can go all-out.
Aoko: Very good.  Then, to celebrate our reunion, I'll teach you a thing or 
two!

<Ending>
Shiki: (Sigh) At any rate, the case is closed.
Shiki: The dawn is here, and Sensei is gone as well.
Shiki: I feel bad about Akiha and others, but I'll rest a bit.

********************

Nanaya Shiki [JUMP10.12]

<Beginning>
Nanaya: Sleepy...  Don't be waking up the dead like this.
Nanaya: Just when I was beginning to enjoy the pathetic existence of the 
dead, all I see after waking up is a cage full of cumbersome flesh.
Nanaya: Well, I don't know who it is, but whoever woke me up must be saying 
"kill."

<5th Stage – Akiha Vermilion>
Nanaya: What a surprise, Akiha.  I suppose tonight's that kind of night, 
running into you of all people here.
AkihaV: Yeah, you're surely in luck, Shiki.  The others just didn't cut it 
for you, did they?
AkihaV: Surely I will be able to slay you to your satisfaction.
Nanaya: Ah...  That's what I like to hear, Akiha.
Nanaya: To have someone like you who gets it as his sister, I'm really 
jealous of him.
Nanaya: Siblings should absolutely have that kind of relationship, or the 
whole thing is a lie.
AkihaV: Could it mean that there's no keeping secrets between the two?
Nanaya: Of course.  And there's one more thing: there's no holding back no 
matter what you do.

<10th Stage - vs. Kouma>
Nanaya: It's about time.  We finally meet, Red.
Nanaya: There's nothing that tops this moment.  It seems we've both been 
eagerly waiting for this day.
Kouma: True.  I would be lying if I said I wasn't hoping for this.
Kouma: All right, come and get me, killer.
Nanaya: Yeah, let's beat each other's brains out!

<Ending>
Nanaya: Hah, there's nothing left.
Nanaya: I'm something that didn't exist in the first place.  If there is 
nothing to be gained, then there is nothing to be lost, either...
Nanaya: Or so I thought...  But I guess not.
Nanaya: I don't feel like just disappearing like this.  I didn't think I'd 
fear death.
Nanaya: Ah, whatever.  If I die, I can't kill anyone.  And only the dead are 
over there.
Nanaya: It doesn't look like much fun here, but I suppose I deserve what I 
got.
Nanaya: Oh well, I'll just hack 'til I drop.

********************

Ciel [JUMP10.13]

<Beginning>
Ciel: The town is under invasion from the Dead Apostles.  I must cut off the 
source of this disease immediately.
Ciel: Here we go.  I just hope no ones jumps in and interfere.

<5th Stage - vs. Satsuki>
Satsuki: Se... Senpai!  Wh... What do I do?  The scariest person out there 
found me out!
Ciel: Yumizuka-san...  I thought you fell prey to a vampire...
Ciel: But you're alive...  No, you were reborn, no longer as a human being.
Satsuki: N... No, I... I'm still human!  I only suck blood once a week!
Ciel: So you still haven't given up humanity.  However, now that we have met, 
there's something you must understand.
Ciel: If you don't want to die, at least run away from me.

<10th Stage - vs. Warachia>
Ciel: The 27!  How could a big shot like you nest in this town?
Warachia: Oh, I was wondering who it was.  You're the Agent from the Church.
Warachia: Oh dear, you're working a little too hard, lady, showing up even at 
an armpit of a place like this.
Warachia: You should at least pick your hometown as the place to die.
Ciel: That's my line, Tatari.  This wasn't part of the plan, but I'll wash 
away that sin right here.
Ciel: My hands are tools of the lord.  Know that you can't escape them.

<Ending>
Ciel: (Sigh) Today was a miss as well.  That's strange, I'm sure this is the 
town.
Ciel: Um?  Is that... Arcueid Brunestud?
Ciel: The fact that she's appeared means... this is it for sure!
Ciel: So, if that's the case, I need to charge my batteries.
Ciel: Excuse me!  Two more servings of beef curry, please!

********************

Arima Miyako [JUMP10.14]

<Beginning>
Miyako: Huh?  What's this strange letter?
NArc: Since I'm sick of humans, I'm going to assimilate them.
NArc: Oh, and your brother is in custody.  If you want him back, get yourself 
over to the Belly of Hell.  (Stamp)
Miyako: T... This is awful!  I'd better hurry up and go rescue Onii-chan!

<5th Stage - vs. White Len>
WLen: This is as far as you go, Miyako.  I'm sorry, but I can't let you go.
Miyako: The Black Cat... no, it's the White Cat.  Did that stupid cat pay you 
off to get in my way?
WLen: How rude.  I would't cooperate with something like that, would I?
WLen: It's just that Len is worried about you, so I thought I'd do something 
about it.
WLen: Well, in my own way.
Miyako: I don't need anything from you.  If you don't back off, I'll just 
plow through you!

<10th Stage - vs. Neco-Arc>
NArc: Nyanyanyanya!  Welcome to the Belly of Hell, China.  So unlike the rest 
of humanity, you couldn't refuse our challenge.
NArc: I'm one cool cat.  After all, humans exist only to make canned cat 
food, and I want to keep it that way for a long time.
Miyako: Looks like you still don't get it and want another beating, you 
stupid cat.  I don't know what you're babbling about mankind, but anyway give 
me back my Onii-chan!
NArc: Nyanyanya!  Shiki is permanently employed to tickle our throats, so we 
can't just let him go like that.
NArc: On an unrelated note, this ravine is called the Belly of Hell because 
400 hungry cats danced like lunatics a long time ago.
NArc: In other words, do you have anything you want to say, my brother?
Miyako: I get it, it's the same as usual.  I'm ready, so let's go!
NArc: That's the spirit.  So as is custom...
NArc: One, two...  You... Will... Be... One... Of... Us!!!

<Ending>
Miyako: And so the case is closed.  The Feline Kingdom is destroyed for the 
second time, and Onii-chan was rescued unharmed.
Miyako: Onii-chan, over here!  The watermelon is chilled!
Shiki: Wait, Miyako, running around is dangerous!  Don't go off too far!
Miyako: It's okay, the sun is still high.  You're going to play with me all 
day long!

********************

Nrvnqsr Chaos (Nero Chaos) [JUMP10.15]

<Beginning>

Nrvnqsr: I'm not much into playing around, but it's another story when the 
target is the Ancestor Princess.
Nrvnqsr: Just you wait, Arcueid Brunestud.
Nrvnqsr: I, Nrvnqsr Chaos, will consume all of you!

<5th Stage - vs. Kouma>
Nrvnqsr: You... are not human.
Kouma: That's true, but to hear that from someone who abandoned even the 
appearance of a human...
Kouma: You're finished here, vampire.
Nrvnqsr: I won't stop you if you're so eager to die.  And do not worry: I 
won't put my mouth on some moldy old thing.
Nrvnqsr: I'll just return the body to the soil.
Kouma: I know a man who is hell incarnate, but this is my first time dealing 
with a beastly being.
Kouma: So that's it, you do enjoy the fact that you're alive.

<10th Stage - vs. Red Arcueid>
Nrvnqsr: Got you, Ancestor Princess.  Feel free to show your power so feared 
by all kinds of Dead Apostles right here.
RArc: Oh, come to think of it, you're an emergency snack.  How thoughtful, I 
was just getting thirsty.
RArc: You alone won't do it, but I'll make a refreshing gulp out of you.
Nrvnqsr: Hmph, so you've already fallen.  You're just another one after the 
True Ancestor whose mind is still intact, but it can't be helped.
Nrvnqsr: With that kind of attitude, you're unmistakably recognized as my 
enemy.

<Ending>
Nrvnqsr: So you're gone.
Nrvnqsr: It was either an impostor created by an Ancestor, or some vampirical 
urge expelled from the Ancestor Princess.
Nrvnqsr: Whatever it is, it can't be called the real thing.
Nrvnqsr: I'll catch up to you eventually, Ancestor Princess.  And when that 
time comes, I will capture the almighty "Ultimate One."

********************

Warachia (The Night of Warachia) [JUMP10.16]

<Beginning>
Warachia: How about that, it's not everyday that I can attain a form like 
this.
Warachia: The humans in this town seem to fear vampires in the flesh, but 
it's not a bad idea to hold an evening party for the first time in 500 years.
Warachia: And so, what kind of comedy will Tatari turn out to be this time?

<5th Stage - vs. Sion>
Warachia: Oh, this is a surprise, to find you in this country.
Warachia: I'm kind of curious; were you following me?
Sion: How shameless.  What other reason do you think I have?
Sion: Tatari, this time I will be victorious against you.
Warachia: The issue with you, Sion, is that you can't say "I'll take you 
down" in a clear-cut way.
Warachia: There's no way to exterminate me, now that I have taken form.  
Challenge me after you have learned the concept of a higher death.
Warachia: Although there is no one in this world who has mastered that 
"death."

<10th Stage - vs. Aoko>
Aoko: Hmm, you're pretty amazing, even if you don't become Tatari.
Warachia: Is that so?  Attacking people is about what I can do in this 
humanly body.
Warachia: Taking on the system the way your kind does is quite something.
Aoko: Ah, will you stop likening me to all those other monsters?
Aoko: The other may have given up humanity, but I'm a full-fledged human 
being.
Warachia: Hmm, so you yourself are the only one who doesn't know?
Warachia: I just broke it down, but take a look good look at your shadow.  It 
resembles that of a otherworldly demon.
Aoko: O-kay, get ready.  Did you just ask to take care of the sick?

<Ending>
Warachia: The night is over...
Warachia: A leading role like Zephya is useless.  Without courageous suicide, 
Tatari cannot maintain itself with one form.
Warachia: And so, this scene is over.  I shall leave the clean-up of the 
stage to someone else and hastely make for the next one.
Warachia: I wish for the next one to be filled with pleasant slaughters.

********************

Len [JUMP10.17]

<Beginning>
Len: .....

<5th Stage - vs. Nrvnqsr>
Nrvnqsr: Hmm, you're the century-class familiar.  You're not the main target, 
but certainly a work of a well-known practitioner.
Nrvnqsr: A succubus in flesh doesn't appear just like that these days.
Nrvnqsr: So how many humans have you consumed in that form so far, bretheren?
Len: .....
Nrvnqsr: Mmm?  I suppose I got on your nerves there.  If you want to fight, 
I'll take you on.
Nrvnqsr: What, don't hold back.  I could use some handy nourishment right 
about now.

<10th Stage - vs. White Len>
Len: .....
WLen: So just what do you have in mind now, Len?  You abandoned me.
WLen: You locked me up in some dark place and pretended not to notice.  You 
have no right to stop me now.
Len: .....
WLen: Making a fool of me...  I don't need your pity!  Fine, I'll just get 
rid of you right here and become you!

<Ending>
Len: .....
WLen: Fine, the loser submits to the winner quietly.
WLen: You're not going to last long anyway.  I'll be with you until you're 
broken down, Len.
Len: .....
WLen: Are you saying that it won't happen if I'm around?
WLen: Hmph, I can't stand being used however you please, but I'll lend a hand 
as long as I'm being trusted.
WLen: We are two and yet one.  Whatever you want to protect is very important 
to me as well.

********************

Yumizuka Satsuki [JUMP10.18]

<Beginning>
Satsuki: For some reason, the back of my neck is shivering.  It's like that 
time... no, something even stronger is here.
Satsuki: Then, it's up to me to do something about it.  If I let even my mind 
turn into a monster, it's all over.
Satsuki: Just watch, Tohno-kun.  I will protect the peace of this town.
Satsuki: ... Uh, that's all good, but I am really hungry.

<5th Stage - vs. Ciel>
Ciel: Stop right there, Yumizuka-san.  I will not tolerate any more of your 
rampage.
Satsuki: (Ciel-senpai...  With that look, she's not going to hear out any of 
my excuses...)
Ciel: So that you won't suffer, at least I'll turn you into dust at once.
Ciel: I'll put an end to your nightmare right here.

<10th Stage - vs. Nrvnqsr>
Satsuki: Found you!  So you're the new vampire.  You can quietly go somewhere 
else, or I'm going to beat the hell out of you.
Nrvnqsr: .....
Satsuki: Uh oh...  Does he have a really bad taste in his mouth?
Satsuki: Umm... did I say something quite rude to a great veteran as a rookie 
vampire?
Nrvnqsr: Not really.  Come to think of it, it's been a while since a Dead 
Apostle challenged me to a fight.
Nrvnqsr: Besides, it's quite rare to see something done for the sake of 
humans, as opposed to attempts to take the place of the Ancestor.
Nrvnqsr: I'm pleased, little girl.  Your flesh is precious, and your soul is 
benevolent.
Nrvnqsr: As a great veteran, I will educate you on the ways of a Dead 
Apostle.
Satsuki: Here he comes!  I know nothing about the ways of a Dead Apostle, but 
I won't let you guys do whatever you want anymore!

<Ending>
Aoko: And thanks to Satsuki's heroics, Nrvnqsr Chaos, the great vampire, has 
left Misakichou behind.
Aoko: Saving the lives of the people about to be attacked by his beasts, 
Satsuki the rookie vampire protects the tranquility of the town, albeit 
timidly.
Satsuki: Yeah, I'm getting the hang of it.
Satsuki: I just need to fill my stomach with 200cc once a week, and I'm fine 
as long as I don't walk around during the day.
Satsuki: Alright, the True Ancestor, the Agent, Tohno-kun's sister, or 
whoever you are, come and get me!
Satsuki: Yumizuka Satsuki will protect the town and Tohno-kun!

********************

Kishima Kouma [JUMP10.19]

<Beginning>
Kouma: I don't know this town.
Kouma: Why am I at a place like this?  Was I brought out here by force?
Kouma: Whoever he is or wherever he is from, he must be some weirdo to call 
me out.

<5th Stage - vs. Warachia>
Warachia: My my...  I'm the one who's been the cause of all the disasters 
around this country, but...
Warachia: It's the first time I called out a real ogre.  Welcome, the extinct 
one.
Kouma: I see, so I'm the manifestation of the image you reflected.  I 
shouldn't exist in real life.
Warachia: You're a failed experiment after all.  As Tatari, I can't reflect 
my own image perfectly.
Warachia: Your original was quite a powerful being.
Warachia: I may as well dispose of the image that should've been cut off a 
long time ago.
Kouma: Do whatever you want... if you can with those frail arms.

<10th Stage - vs. Shiki>
Shiki: You are... Kishima Kouma.
Kouma: I was about to disappear in a few minutes, but I suppose it's fate 
that we meet, son of Tohno... no, of Nanaya.
Shiki: Whatever.  I didn't really want to see you.
Shiki: No, I really thought it'd be better off if we didn't meet.
Kouma: Then should we just go our separate ways?  We didn't mean to run into 
each other after all.
Shiki: Too late.  You just blurted out a name you shouldn't have.
Shiki: I can't just back off after hearing that.
Kouma: Hmph, I see you got a backbone.
Kouma: In that case, will you follow the footsteps of your own father, brat!

<Ending>
Kouma: Good timing.
Kouma: You don't feel the pain or the sensations of a body breaking down.  I 
thought you were near death, but this is no different from a dream.
Kouma: You escaped death, Tohno.  If you still feel like going down your 
father's path, you can come to my forest.
kouma: When that time comes, the answers to that one evening shall be 
revealed.

********************

Aozaki Aoko [JUMP10.20]

<Beginning>
Aoko: So this is where the trail leads me, my home under a moonlight.
Aoko: I'd like a nice drink at the usual joint, but there's work to be done 
first.

<5th Stage - vs. Neco-Arc>
NArc: (Giggle) So we meet at last, my greatest rival!
NArc: It's the inevitable clash of fate, the crab vs. the lobster, a one-off 
between the demon king vs. the magician to determine the earth's best.
NArc: At a production cost of 5,000 yen, the number one spot in all of 
America is not a dream... kind of?
Aoko: ... A cat?
NArc: Nyanyanyanya.  This body is of a cat hidden inside a cat!
NArc: But my true form is that of a cat disguised as a shamisen.
NArc: In other words, I'm a cat... sort of...
NArc: Gaaaaaah!  For someone like you found guilty within the first three 
pages shall be rewarded with violence!
NArc: I feel like taking care of business on those gray brain cells...
Aoko: Ah, um...  A cat?

<10th Stage - vs. Kouma>
Aoko: Hello there, do you live in this forest?
Aoko: You don't look like much of a mountaineer.  Perhaps a meditating 
hermit?
Kouma: Kind of.  I suppose I'm doing something resembling that, but I don't 
yet comprehend all this.
Kouma: No, if that is revealed to someone like me, it would be an act of 
divine providence.
Aoko: No, that's not it.  Just because you are a Hybrid doesn't mean that you 
can't comprehend it, Mr. Monk.
Aoko: You should know that, just by living in this forest all these years, 
you've been learning by yourself all along. 
Kouma: I'm grateful for those words, but just who are you?
Kouma: You look human, but you appear to be even more of a weirdo than I am.
Aoko: I'm just some annoyance, that's all.
Aoko: Well, I'm going to do something about that closed-up mind of yours.

<Ending>
Aoko: That's just great.  That was hardcore, and I wasn't even much of a 
help.
Aoko: Oh well, that's life.  Someday the right master will come along.  I 
suppose I'll call it good this time.
Aoko: Let's see...  Up next is the summons from the Association.
Aoko: It doesn't look all that interesting, but the travel expenses are 
pretty stiff, so I guess it's time to take on a big gig. 

********************

Neco-Arc  [JUMP10.21]

<Beginning>
NArc: Whoa, it's an SOS signal!
NArc: CQ, CQ.  Wait, stranger.  Here comes the cat to the rescue now!

<5th Stage - vs. Satsuki>
NArc: Yo, what's up Sacchin.  By the way, I smell some misfortune from you.
Satsuki: Eh, and who are you, saying inconsiderate but truthful things...  
Huh?  It's the first time, but I feel like I've seen you somewhere before.
NArc: Yep, thanks for everything at the moonbox.  We made our fighting debut 
at the same time, so you don't feel like a stranger to me.  Regretfully you 
exhibit no feline attributes whatsoever.  You don't have what it takes, 
Sacchin.
Satsuki: Y... Yeah.  So, can I get going now?
NArc: Go ahead.  I took an SOS sign from someone, but if it's from you I'm 
sorry.  Or should I say, even a cat's fate isn't as awful.
Satsuki: Am I so unlucky that I get told by cats?  Ah, but someone told me 
that if I keep at it I'll be a heroine someday.
NArc: Nyanyanya.  That's a wish not even the Holy Grail can grant. But well, 
that courage is your asset, Sacchin.  I'm so full of kandou (kanji written as 
"jealousy" instead of the usual "being moved emotionally") that I'm about to 
lose myself.
Satsuki: Kyaaah, you backstabbing cat!  And you're wrong; that kanji isn't 
read that way!

<10th Stage - vs. White Len>
WLen: Go back.
NArc: So you're in battle mode already.  Feline territorial battles are for 
real, I'll have you know.  By the way, I smell some misfortune from you too.  
Umm, was the SOS signal from you?
WLen: I don't remember calling for help.  So leave.  Leave now.  The only 
ones who can come to this snow filled are the ones with darkness in their 
hearts.
NArc: Hmm?  So what is this darkness?  You might just act coldly when you're 
in a pinch, but from the bottom of your heart you want to be soft.  Don't 
you, my sister?
NArc: Umm, you're still young.  In full throttle mode.  Could it be, that you 
are my younger twin sister separated from birth?
WLen: Oh geez.  I beg you, please leave.  Don't make me out to be some sort 
of a joke. 
NArc: Joke?  Umm, Ciel is not around here.
WLen: Grrrr...  I'm talking about you!  Please save me from this demon, 
Shiki!

<Ending>
NArc: Damn it!  I forcefully blasted myself through the atmostphere and out 
in space by accident.  Hmm, so this is what they call the vacuum state?
NArc: It's cold...  It's lonely...  The earth is drifting farther away...
NArc: Wait, now is not the time to space out like this.
NArc: CQ, CQ.  Somebody h-e-l-p m-e!

********************

Neco-Arc Chaos [JUMP10.22]

<Beginning>
NAChaos: Whoa, it's an SOS signal!
NAChaos: CQ, CQ.  Wait, stranger.  Here comes the cat to the rescue now!

<5th Stage - vs. Satsuki>
NAChaos: Yo, what's up Sacchin.  By the way, I smell some misfortune from 
you.
Satsuki: Eh, and who are you, saying inconsiderate but truthful things...  
Huh?  It's the first time, but I feel like I've seen you somewhere before.
NAChaos: That's someone else who just looks like me, so forget about him.  
But somehow, someone using an alley as your base doesn't feel like a stranger 
to me.  
NAChaos: Regretfully you exhibit no feline attributes whatsoever.  You don't 
have what it takes, Sacchin.
Satsuki: Y... Yeah.  So, can I get going now?
NAChaos: Permisson granted.  I took an SOS sign from someone, you're a 
hopeless case.  Or should I say, even a cat's fate isn't as awful.
Satsuki: Am I so unlucky that I get told by cats?  Ah, but someone told me 
that if I keep at it I'll be a heroine someday.
NAChaos: Nyanyanya.  That's a wish not even the Holy Grail can grant. But 
well, that courage is your asset, Sacchin.  I'm so full of kandou (kanji 
written as "jealousy" instead of the usual "being moved emotionally") that 
I'm about to lose myself.
NAChaos: Go run into something; I want to see some blood now.
Satsuki: Kyaaah, you backstabbing cat!  And you're wrong; that kanji isn't 
read that way!

<10th Stage - vs. White Len>
WLen: Go back.
NAChaos: So you're in battle mode already.  Feline territorial battles are 
hellish, I'll have you know.  By the way, I smell some misfortune from you 
too.  Umm, was the SOS signal from you?
WLen: I don't remember calling for help.  So leave.  Leave now.  The only 
ones who can come to this snow filled are the ones with darkness in their 
hearts.
NAChaos: Just where the hell do you have your eyeballs stuck at?  You're 
pitch dark no matter how I look at it.
NAChaos: Or is it that you only act like a badass but from the bottom of your 
heart long for a prince on a white horse.  Isn't that right, my sister?
NAChaos: Umm, you're still young, in maiden mode with a guillotine axe.  
Anyway, what are you up to tonight?
WLen: Oh geez.  I beg you, please leave.  Don't make me out to be some sort 
of a joke. 
NAChaos: Joke?  Umm, Ciel is not around here.
WLen: Grrrr...  I'm talking about you!  Please save me from this demon, 
Shiki!

<Ending>
NAChaos: When Gregor Samsa opened his eyes, he had already transformed into 
an insect.  From "The Metamorphosis" by Kafka.
NAChaos: Well, forcefully blasting myself through the atmostphere was a big 
problem.  Hmm, so this is what they call the vacuum state?
NAChaos: It's cold...  It's lonely...  The earth is drifting farther away...
NAChaos: Wait, now is not the time to space out like this.
NAChaos: CQ, CQ.  Cat speaking.  Requesting rescue via Thunderbird No. 3.  I 
repeat, requesting rescue via Thunderbird No. 3.
NAChaos: WHAT, only No. 4 is available?  No. 4 gets no love as usual!

------------------------------------------------------------------------

[11. UNLOCKABLES] [JUMP11.0]

Surprisingly enough, the content in this game is rather deep.  Sadly however, 
it's not like one would initially think for a fighting game.  There are two 
secret characters, but most of the hidden extras are in the form of extra 
voice sets and voice samples.  What's also different is that you have to beat 
survival mode numerous times with the same character.  Yeah, it's that odd.  
Heh.

Neco Arc
- Complete the Arcade mode with ALL 22 default characters
- To select, press Start while Arcueid is highlighted

Neco Arc Chaos
- Complete Survival with Neco Arc a total of 6 times.  During the sixth 
completion of Survival, Neco Arc will face you.
- After completing the above, complete Arcade mode with Neco Arc.
- To select, press Start while Nrvnsqr Chaos is highlighted

Neco Arc Voices
- Completing Survival with Neco Arc will unlock numerous extra voices that 
can be selected in the Special menu.
- Sakuma Kumi (Ciel) voice -> complete Survival one time
- Hitomi (Akiha) voice -> complete Survival two times
- Kouzuki Miwa (Miyako) -> complete Survival three times
- Natsuki Rio (Sion) -> complete Survival four times
- Mizuhashi Kaori (Len) -> complete Survival five times


Extra System Voices
- Complete Survival multiple times with Hisui & Kohaku (the tag team)
- Yuzuki Ryouka (Arcueid) -> complete Survival one time
- Sakuma Kumi (Ciel) -> complete Survival two times
- Hitomi (Akiha) -> complete Survival three times
- Matsuki Miyu (Hisui) -> complete Survival four times
- Takano Naoko (Kohaku) -> complete Survival five times
- Mouzuki Miwa (Miyako) -> complete Survival six times
- Natsuki Rio (Sion) -> complete Survival seven times
- Minami Oumi (Satsuki) -> complete Survival eight times
- Mitsuishi Kotono (Aoko) -> complete Survival nine times
- EX Yuzuki Ryouka (Neco Arc) -> complete Survival ten times

Character CQ Backgrounds and Endings
- Complete Arcade mode with each character

Extra Omake Voices
- Complete Survival mode with each character

Currently, the only way to play as White Len is to use a codebreaker / 
gameshark style device.  The below codes are listed as their RAW versions and 
thus, should work on Codebreaker v1-9, Gameshark v3-5, and any Xploder 
version.  Please also note that playing as White Len is NOT supposed to 
happen.  You may experience glitches and crashes.  We're not responsible to 
anything that happens to your save or whatnot due to these codes.  You've 
been warned.

Master Code
F0100208 0026365B

Player 1 White Len (Always)
00925350 00000017

Player 2 White Len (Always)
00925352 00000017

Advanced Character Modifier Code
Player 1
D06871F0 00000005
00925350 00000014
D06871F0 0000000A
00925350 00000019
D06871F0 00000003
00925350 00000017

Player 2
D06871FE 00000005
00925352 00000014
D06871FE 0000000A
00925352 00000019
D06871FE 00000003
00925352 00000017

- Pressing the following commands on the character select screen should 
change your character to the appropriate character.
- L1+L2 -> Neco Arc
- R1+R2 -> Neco Arc Chaos
- L2+R2 -> White Len

NOTE: White Len DOES NOT have an Ending.  Completing the Arcade mode will 
cause the game to crash.  She is 100% useable in Survival, Versus, and 
Training.  Getting a High-Score with her will still be valid, however, her 
portrait for the ranking table does not exist.  Her name will still be 
present.  Lastly, her movelist page is blank.  She also only has ONE color.  
Using another color will cause 'strange' things to happen, much like the PC 
patch for ReACT.  Please see [JUMP8.23]

------------------------------------------------------------------------

[12. LINKS] [JUMP12.0]

A ton of information was taken from the Starter Guide Book.  This book can be 
obtained various ways.  I chose to acquire it through Amazon.com in Japan.  
You can access their website at:

http://www.amazon.co.jp/

Book Information:
Title: Melty Blood Act Cadenza Starter Guide Book
ISBN: 4-7580-1065-X
MSRP: ¥1200
Publisher: Type Moon / Ecole
Design: Vac Creative

I also gathered some info from the English Translated Manga books from 
DrMaster publishing.  Sadly, they are hard to find unless you go directly 
through DrMaster's website and order at Cubic Mall.  DrMaster's Website is 
below:

DrMaster Books
http://www.drmasterbooks.com/

I also gathered a slew of information from the following websites:
(designated with JPN or US for their native language)

Type-Moon (Official Website)(JPN)
http://www.typemoon.com/

FrenchBread (JPN)
http://www13.plala.or.jp/french/

Official Melty Blood Act Cadenza Page (JPN)
http://www.e56.info/mb/index.html

The Moonlit World (US)
http://www.geocities.com/max3075/top.htm

Mirror Moon (US)
http://mirrormoon.org/

Type-Moon Unofficial BBS (US)
http://bbs.fuzzy2.com/unofficialbbs/typemoon/

------------------------------------------------------------------------

[13. WANNA HELP?] [JUMP13.0]

If you find that something is wrong in this FAQ and doesn't work how I
said it does, email me and we'll figure out the problem and I'll make any
changes to this FAQ as needed.  Also, if you happen to find out anything 
pertaining to the movelists or unlockables that I haven't mentioned, drop me 
a line.  I'm always up for corrections.

So you don't fall victim to a spam filter, just put "MBAC FAQ
INFO" in the subject so I'll see the message and get back to you as quickly 
as possible.  My email address is shadowjin_gpow@yahoo.com.

------------------------------------------------------------------------

[14. THANKS] [JUMP14.0]

I'd like to first thank anyone and everyone who has contributed info to this
FAQ and if you feel like you've been left out, please email me and I'll fix 
it immediately.

Thanks to TokyoNeko for translation help with the Starter Guide amongst other 
things.  His translations are used in the storylines portion of the guide.  
Without his help, this guide couldn’t be possible.  Seriously.

A major thumbs up to Peter Tsai's FAQ on the PC games and the moveset 
translations.  Peter, if you're reading this, PLEASE help us out with this 
FAQ.  Heh.

I'd also like to thank my wife for keeping me sane and putting up with my
antics since I'm nothing more than a big kid :)

Thanks to Kao Megura for his wonderful FAQ on many of the fighting games I 
grew up with.  Check out his other FAQs. RIP bro.

Thanks to GameFaqs and CJAYC for hosting such a wonderful (and FREE) database
of info and I can only imagine how much hard work he puts in daily.

A big thanks goes to Ecole and Type-Moon for keeping up with this series.  
Also thanks to French Bread for getting the whole fighting series started.  I 
know it took a few revisions and an arcade release to get this to PS2, but 
I'm so glad it did.  I can't explain how happy I am to be privileged to play 
this game and series.  Also thanks to their release of the Starter Guide.

------------------------------------------------------------------------

[15. LEGAL] [JUMP15.0]

This work is copyright 2006 of Wes Arnold.  It may not be published,
reproduced, or hosted without express permission from the author.  It may
however be distributed on a personal level as long as the info found within
stays intact.

As of now, the following sites host this FAQ:
GameFAQs
ShadowJin's Personal Webpage (always most recent version)

Any uses of this FAQ without permission are not welcome and if you see this 
FAQ being used without permission, please inform the author asap.

Other than that, have a nice day, and kick some Melty Blood ass!